kiwiengine 0.0.1-alpha → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.ko.md +550 -0
- package/README.md +575 -4
- package/examples/collision-test/assets/cat.png +0 -0
- package/examples/collision-test/dist/game.js +2 -0
- package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/collision-test/index.ts +30 -0
- package/examples/dom-particle-test/assets/bird.png +0 -0
- package/examples/dom-particle-test/dist/game.js +2 -0
- package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-particle-test/index.html +24 -0
- package/examples/dom-particle-test/index.ts +27 -0
- package/examples/dom-sprite-test/assets/bird.png +0 -0
- package/examples/dom-sprite-test/assets/fire.png +0 -0
- package/examples/dom-sprite-test/assets/run.png +0 -0
- package/examples/dom-sprite-test/dist/game.js +2 -0
- package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-sprite-test/index.html +24 -0
- package/examples/dom-sprite-test/index.ts +38 -0
- package/examples/dom-test/dist/game.js +2 -0
- package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-test/index.html +24 -0
- package/examples/dom-test/index.ts +22 -0
- package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
- package/examples/flappy-cat/assets/images/base.png +0 -0
- package/examples/flappy-cat/assets/images/bg.png +0 -0
- package/examples/flappy-cat/assets/images/cat.png +0 -0
- package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
- package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
- package/examples/flappy-cat/assets/sfx/die.wav +0 -0
- package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
- package/examples/flappy-cat/assets/sfx/point.wav +0 -0
- package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
- package/examples/flappy-cat/dist/game.js +0 -0
- package/examples/flappy-cat/index.html +24 -0
- package/examples/flappy-cat/index.ts +0 -0
- package/examples/particle-test/assets/bird.png +0 -0
- package/examples/particle-test/dist/game.js +2 -0
- package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/particle-test/index.html +24 -0
- package/examples/particle-test/index.ts +30 -0
- package/examples/renderer-test/dist/game.js +2 -0
- package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/renderer-test/index.html +24 -0
- package/examples/renderer-test/index.ts +9 -0
- package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/simple-battle/assets/joystick/joystick.png +0 -0
- package/examples/simple-battle/assets/joystick/knob.png +0 -0
- package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/spritesheets/hero-atlas.json +289 -0
- package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
- package/examples/simple-battle/assets/spritesheets/orc-atlas.json +289 -0
- package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
- package/examples/simple-battle/assets/spritesheets/potion-atlas.json +83 -0
- package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
- package/examples/simple-battle/dist/game.js +2 -0
- package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/simple-battle/hud/damage-text.ts +45 -0
- package/examples/simple-battle/hud/heal-text.ts +45 -0
- package/examples/simple-battle/hud/hp-bar.ts +38 -0
- package/examples/simple-battle/index.html +24 -0
- package/examples/simple-battle/index.ts +41 -0
- package/examples/simple-battle/objects/character.ts +95 -0
- package/examples/simple-battle/objects/hero.ts +113 -0
- package/examples/simple-battle/objects/orc.ts +109 -0
- package/examples/simple-battle/objects/potion.ts +29 -0
- package/examples/simple-battle/stage.ts +176 -0
- package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
- package/examples/spine-test/assets/spine/spineboy.png +0 -0
- package/examples/spine-test/assets/spine/spineboy.skel +0 -0
- package/examples/spine-test/dist/game.js +2 -0
- package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/spine-test/index.html +24 -0
- package/examples/spine-test/index.ts +29 -0
- package/examples/sprite-test/assets/bird.png +0 -0
- package/examples/sprite-test/assets/fire.png +0 -0
- package/examples/sprite-test/dist/game.js +2 -0
- package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/sprite-test/index.html +24 -0
- package/examples/sprite-test/index.ts +41 -0
- package/examples/tsconfig.json +2 -1
- package/examples/webpack.config.js +14 -3
- package/jest.config.ts +10 -0
- package/lib/asset/audio.js +47 -11
- package/lib/asset/audio.js.map +1 -1
- package/lib/asset/loaders/audio.js +3 -3
- package/lib/asset/loaders/audio.js.map +1 -1
- package/lib/asset/loaders/binary.js +3 -3
- package/lib/asset/loaders/binary.js.map +1 -1
- package/lib/asset/loaders/bitmap-font.js +71 -0
- package/lib/asset/loaders/bitmap-font.js.map +1 -0
- package/lib/asset/loaders/font.js +1 -1
- package/lib/asset/loaders/font.js.map +1 -1
- package/lib/asset/loaders/loader.js +17 -12
- package/lib/asset/loaders/loader.js.map +1 -1
- package/lib/asset/loaders/spritesheet.js +6 -7
- package/lib/asset/loaders/spritesheet.js.map +1 -1
- package/lib/asset/loaders/text.js +3 -3
- package/lib/asset/loaders/text.js.map +1 -1
- package/lib/asset/loaders/texture.js +5 -4
- package/lib/asset/loaders/texture.js.map +1 -1
- package/lib/asset/preload.js +60 -56
- package/lib/asset/preload.js.map +1 -1
- package/lib/collision/check-collision.js +804 -0
- package/lib/collision/check-collision.js.map +1 -0
- package/lib/collision/check-collision.test.js +300 -0
- package/lib/collision/check-collision.test.js.map +1 -0
- package/lib/collision/colliders.js +8 -0
- package/lib/collision/colliders.js.map +1 -0
- package/lib/debug.js.map +1 -0
- package/lib/dom/dom-animated-sprite.js +121 -0
- package/lib/dom/dom-animated-sprite.js.map +1 -0
- package/lib/dom/dom-game-object.js +106 -0
- package/lib/dom/dom-game-object.js.map +1 -0
- package/lib/dom/dom-particle.js +105 -0
- package/lib/dom/dom-particle.js.map +1 -0
- package/lib/dom/dom-preload.js +43 -0
- package/lib/dom/dom-preload.js.map +1 -0
- package/lib/dom/dom-sprite.js +40 -0
- package/lib/dom/dom-sprite.js.map +1 -0
- package/lib/dom/dom-texture-loader.js +36 -0
- package/lib/dom/dom-texture-loader.js.map +1 -0
- package/lib/dom/dom-utils.js +20 -0
- package/lib/dom/dom-utils.js.map +1 -0
- package/lib/index copy.js +16 -0
- package/lib/index copy.js.map +1 -0
- package/lib/index.js +35 -10
- package/lib/index.js.map +1 -1
- package/lib/input/joystick.js +262 -0
- package/lib/input/joystick.js.map +1 -0
- package/lib/node/core/dirty-number.js +38 -0
- package/lib/node/core/dirty-number.js.map +1 -0
- package/lib/node/core/game-node.js +63 -0
- package/lib/node/core/game-node.js.map +1 -0
- package/lib/node/core/game-object.js +8 -0
- package/lib/node/core/game-object.js.map +1 -0
- package/lib/node/core/renderable.js +52 -0
- package/lib/node/core/renderable.js.map +1 -0
- package/lib/node/core/transform.js +59 -0
- package/lib/node/core/transform.js.map +1 -0
- package/lib/node/core/transformable.js +85 -0
- package/lib/node/core/transformable.js.map +1 -0
- package/lib/node/ext/animated-sprite.js +96 -0
- package/lib/node/ext/animated-sprite.js.map +1 -0
- package/lib/node/ext/bitmap-text.js +89 -0
- package/lib/node/ext/bitmap-text.js.map +1 -0
- package/lib/node/ext/circle.js +28 -0
- package/lib/node/ext/circle.js.map +1 -0
- package/lib/node/ext/deplay.js +20 -0
- package/lib/node/ext/deplay.js.map +1 -0
- package/lib/node/ext/dom-container.js +51 -0
- package/lib/node/ext/dom-container.js.map +1 -0
- package/lib/node/ext/interval.js +20 -0
- package/lib/node/ext/interval.js.map +1 -0
- package/lib/node/ext/particle.js +98 -0
- package/lib/node/ext/particle.js.map +1 -0
- package/lib/node/ext/rectangle.js +32 -0
- package/lib/node/ext/rectangle.js.map +1 -0
- package/lib/node/ext/spine.js +272 -0
- package/lib/node/ext/spine.js.map +1 -0
- package/lib/node/ext/sprite.js +42 -0
- package/lib/node/ext/sprite.js.map +1 -0
- package/lib/node/physics/physics-object.js +112 -0
- package/lib/node/physics/physics-object.js.map +1 -0
- package/lib/node/physics/physics-world.js +27 -0
- package/lib/node/physics/physics-world.js.map +1 -0
- package/lib/renderer/camera.js +19 -0
- package/lib/renderer/camera.js.map +1 -0
- package/lib/renderer/container-manager.js +29 -0
- package/lib/renderer/container-manager.js.map +1 -0
- package/lib/renderer/fps-display.js +18 -0
- package/lib/renderer/fps-display.js.map +1 -0
- package/lib/renderer/layer.js +12 -0
- package/lib/renderer/layer.js.map +1 -0
- package/lib/renderer/renderer.js +145 -0
- package/lib/renderer/renderer.js.map +1 -0
- package/lib/renderer/ticker.js +56 -0
- package/lib/renderer/ticker.js.map +1 -0
- package/lib/renderer/ticker.test.js +241 -0
- package/lib/renderer/ticker.test.js.map +1 -0
- package/lib/types/asset/audio.d.ts +5 -4
- package/lib/types/asset/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/audio.d.ts +1 -1
- package/lib/types/asset/loaders/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/binary.d.ts +1 -1
- package/lib/types/asset/loaders/binary.d.ts.map +1 -1
- package/lib/types/asset/loaders/bitmap-font.d.ts +16 -0
- package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
- package/lib/types/asset/loaders/font.d.ts +1 -1
- package/lib/types/asset/loaders/font.d.ts.map +1 -1
- package/lib/types/asset/loaders/loader.d.ts +6 -6
- package/lib/types/asset/loaders/loader.d.ts.map +1 -1
- package/lib/types/asset/loaders/spritesheet.d.ts +5 -5
- package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
- package/lib/types/asset/loaders/text.d.ts +1 -1
- package/lib/types/asset/loaders/text.d.ts.map +1 -1
- package/lib/types/asset/loaders/texture.d.ts +2 -2
- package/lib/types/asset/loaders/texture.d.ts.map +1 -1
- package/lib/types/asset/preload.d.ts +5 -3
- package/lib/types/asset/preload.d.ts.map +1 -1
- package/lib/types/bitmap-font.js +2 -0
- package/lib/types/bitmap-font.js.map +1 -0
- package/lib/types/collision/check-collision.d.ts +4 -0
- package/lib/types/collision/check-collision.d.ts.map +1 -0
- package/lib/types/collision/check-collision.test.d.ts +2 -0
- package/lib/types/collision/check-collision.test.d.ts.map +1 -0
- package/lib/types/collision/colliders.d.ts +34 -0
- package/lib/types/collision/colliders.d.ts.map +1 -0
- package/lib/types/debug.d.ts.map +1 -0
- package/lib/types/dom/dom-animated-sprite.d.ts +29 -0
- package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-game-object.d.ts +44 -0
- package/lib/types/dom/dom-game-object.d.ts.map +1 -0
- package/lib/types/dom/dom-particle.d.ts +30 -0
- package/lib/types/dom/dom-particle.d.ts.map +1 -0
- package/lib/types/dom/dom-preload.d.ts +2 -0
- package/lib/types/dom/dom-preload.d.ts.map +1 -0
- package/lib/types/dom/dom-sprite.d.ts +13 -0
- package/lib/types/dom/dom-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-texture-loader.d.ts +8 -0
- package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
- package/lib/types/dom/dom-utils.d.ts +3 -0
- package/lib/types/dom/dom-utils.d.ts.map +1 -0
- package/lib/types/index copy.d.ts +16 -0
- package/lib/types/index copy.d.ts.map +1 -0
- package/lib/types/index.d.ts +25 -11
- package/lib/types/index.d.ts.map +1 -1
- package/lib/types/input/joystick.d.ts +28 -0
- package/lib/types/input/joystick.d.ts.map +1 -0
- package/lib/types/node/core/dirty-number.d.ts +17 -0
- package/lib/types/node/core/dirty-number.d.ts.map +1 -0
- package/lib/types/node/core/game-node.d.ts +16 -0
- package/lib/types/node/core/game-node.d.ts.map +1 -0
- package/lib/types/node/core/game-object.d.ts +8 -0
- package/lib/types/node/core/game-object.d.ts.map +1 -0
- package/lib/types/node/core/renderable.d.ts +22 -0
- package/lib/types/node/core/renderable.d.ts.map +1 -0
- package/lib/types/node/core/transform.d.ts +25 -0
- package/lib/types/node/core/transform.d.ts.map +1 -0
- package/lib/types/node/core/transformable.d.ts +44 -0
- package/lib/types/node/core/transformable.d.ts.map +1 -0
- package/lib/types/node/ext/animated-sprite.d.ts +28 -0
- package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
- package/lib/types/node/ext/bitmap-text.d.ts +14 -0
- package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
- package/lib/types/node/ext/circle.d.ts +19 -0
- package/lib/types/node/ext/circle.d.ts.map +1 -0
- package/lib/types/node/ext/deplay.d.ts +8 -0
- package/lib/types/node/ext/deplay.d.ts.map +1 -0
- package/lib/types/node/ext/dom-container.d.ts +12 -0
- package/lib/types/node/ext/dom-container.d.ts.map +1 -0
- package/lib/types/node/ext/interval.d.ts +9 -0
- package/lib/types/node/ext/interval.d.ts.map +1 -0
- package/lib/types/node/ext/particle.d.ts +30 -0
- package/lib/types/node/ext/particle.d.ts.map +1 -0
- package/lib/types/node/ext/rectangle.d.ts +22 -0
- package/lib/types/node/ext/rectangle.d.ts.map +1 -0
- package/lib/types/node/ext/spine.d.ts +36 -0
- package/lib/types/node/ext/spine.d.ts.map +1 -0
- package/lib/types/node/ext/sprite.d.ts +13 -0
- package/lib/types/node/ext/sprite.d.ts.map +1 -0
- package/lib/types/node/physics/physics-object.d.ts +38 -0
- package/lib/types/node/physics/physics-object.d.ts.map +1 -0
- package/lib/types/node/physics/physics-world.d.ts +18 -0
- package/lib/types/node/physics/physics-world.d.ts.map +1 -0
- package/lib/types/renderer/camera.d.ts +13 -0
- package/lib/types/renderer/camera.d.ts.map +1 -0
- package/lib/types/renderer/container-manager.d.ts +9 -0
- package/lib/types/renderer/container-manager.d.ts.map +1 -0
- package/lib/types/renderer/fps-display.d.ts +7 -0
- package/lib/types/renderer/fps-display.d.ts.map +1 -0
- package/lib/types/renderer/layer.d.ts +7 -0
- package/lib/types/renderer/layer.d.ts.map +1 -0
- package/lib/types/renderer/renderer.d.ts +40 -0
- package/lib/types/renderer/renderer.d.ts.map +1 -0
- package/lib/types/renderer/ticker.d.ts +6 -0
- package/lib/types/renderer/ticker.d.ts.map +1 -0
- package/lib/types/renderer/ticker.test.d.ts +40 -0
- package/lib/types/renderer/ticker.test.d.ts.map +1 -0
- package/lib/types/types/bitmap-font.d.ts +18 -0
- package/lib/types/types/bitmap-font.d.ts.map +1 -0
- package/lib/types/utils/device.d.ts +2 -0
- package/lib/types/utils/device.d.ts.map +1 -0
- package/lib/utils/device.js +2 -0
- package/lib/utils/device.js.map +1 -0
- package/package.json +8 -7
- package/src/asset/audio.ts +134 -90
- package/src/asset/loaders/audio.ts +19 -19
- package/src/asset/loaders/binary.ts +16 -16
- package/src/asset/loaders/bitmap-font.ts +85 -0
- package/src/asset/loaders/font.ts +14 -14
- package/src/asset/loaders/loader.ts +27 -23
- package/src/asset/loaders/spritesheet.ts +34 -36
- package/src/asset/loaders/text.ts +15 -15
- package/src/asset/loaders/texture.ts +29 -28
- package/src/asset/preload.ts +75 -64
- package/src/collision/check-collision.test.ts +349 -0
- package/src/collision/check-collision.ts +821 -0
- package/src/collision/colliders.ts +19 -0
- package/src/debug.ts +5 -0
- package/src/dom/dom-animated-sprite.ts +153 -0
- package/src/dom/dom-game-object.ts +131 -0
- package/src/dom/dom-particle.ts +151 -0
- package/src/dom/dom-preload.ts +54 -0
- package/src/dom/dom-sprite.ts +50 -0
- package/src/dom/dom-texture-loader.ts +44 -0
- package/src/dom/dom-utils.ts +19 -0
- package/src/index.ts +46 -13
- package/src/input/joystick.ts +316 -0
- package/src/node/core/dirty-number.ts +45 -0
- package/src/node/core/game-node.ts +74 -0
- package/src/node/core/game-object.ts +11 -0
- package/src/node/core/renderable.ts +65 -0
- package/src/node/core/transform.ts +70 -0
- package/src/node/core/transformable.ts +111 -0
- package/src/node/ext/animated-sprite.ts +123 -0
- package/src/node/ext/bitmap-text.ts +109 -0
- package/src/node/ext/circle.ts +40 -0
- package/src/node/ext/deplay.ts +24 -0
- package/src/node/ext/dom-container.ts +62 -0
- package/src/node/ext/interval.ts +24 -0
- package/src/node/ext/particle.ts +142 -0
- package/src/node/ext/rectangle.ts +51 -0
- package/src/node/ext/spine.ts +323 -0
- package/src/node/ext/sprite.ts +53 -0
- package/src/node/physics/physics-object.ts +156 -0
- package/src/node/physics/physics-world.ts +40 -0
- package/src/renderer/camera.ts +25 -0
- package/src/renderer/container-manager.ts +36 -0
- package/src/renderer/fps-display.ts +21 -0
- package/src/renderer/layer.ts +15 -0
- package/src/renderer/renderer.ts +180 -0
- package/src/renderer/ticker.test.ts +325 -0
- package/src/renderer/ticker.ts +54 -0
- package/src/types/bitmap-font.ts +19 -0
- package/src/utils/device.ts +1 -0
- package/examples/test-dom/index.ts +0 -21
- package/lib/game-object/game-object-physics.js +0 -188
- package/lib/game-object/game-object-physics.js.map +0 -1
- package/lib/game-object/game-object-rendering.js +0 -35
- package/lib/game-object/game-object-rendering.js.map +0 -1
- package/lib/game-object/game-object.js +0 -162
- package/lib/game-object/game-object.js.map +0 -1
- package/lib/game-object/transform.js +0 -118
- package/lib/game-object/transform.js.map +0 -1
- package/lib/game-object-ext/animated-sprite.js +0 -117
- package/lib/game-object-ext/animated-sprite.js.map +0 -1
- package/lib/game-object-ext/dom-container.js +0 -56
- package/lib/game-object-ext/dom-container.js.map +0 -1
- package/lib/game-object-ext/rect.js +0 -30
- package/lib/game-object-ext/rect.js.map +0 -1
- package/lib/game-object-ext/spine.js +0 -206
- package/lib/game-object-ext/spine.js.map +0 -1
- package/lib/game-object-ext/sprite.js +0 -46
- package/lib/game-object-ext/sprite.js.map +0 -1
- package/lib/game-object-ext/text.js +0 -68
- package/lib/game-object-ext/text.js.map +0 -1
- package/lib/game-object-ext/tiling-sprite.js +0 -64
- package/lib/game-object-ext/tiling-sprite.js.map +0 -1
- package/lib/types/game-object/game-object-physics.d.ts +0 -42
- package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
- package/lib/types/game-object/game-object-rendering.d.ts +0 -15
- package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
- package/lib/types/game-object/game-object.d.ts +0 -81
- package/lib/types/game-object/game-object.d.ts.map +0 -1
- package/lib/types/game-object/transform.d.ts +0 -43
- package/lib/types/game-object/transform.d.ts.map +0 -1
- package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
- package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/dom-container.d.ts +0 -16
- package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
- package/lib/types/game-object-ext/rect.d.ts +0 -17
- package/lib/types/game-object-ext/rect.d.ts.map +0 -1
- package/lib/types/game-object-ext/spine.d.ts +0 -35
- package/lib/types/game-object-ext/spine.d.ts.map +0 -1
- package/lib/types/game-object-ext/sprite.d.ts +0 -14
- package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/text.d.ts +0 -26
- package/lib/types/game-object-ext/text.d.ts.map +0 -1
- package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
- package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
- package/lib/types/utils/debug.d.ts.map +0 -1
- package/lib/types/utils/go.d.ts +0 -26
- package/lib/types/utils/go.d.ts.map +0 -1
- package/lib/types/world/world-debug.d.ts +0 -11
- package/lib/types/world/world-debug.d.ts.map +0 -1
- package/lib/types/world/world-physics.d.ts +0 -16
- package/lib/types/world/world-physics.d.ts.map +0 -1
- package/lib/types/world/world-rendering.d.ts +0 -28
- package/lib/types/world/world-rendering.d.ts.map +0 -1
- package/lib/types/world/world.d.ts +0 -38
- package/lib/types/world/world.d.ts.map +0 -1
- package/lib/utils/debug.js.map +0 -1
- package/lib/utils/go.js +0 -33
- package/lib/utils/go.js.map +0 -1
- package/lib/world/world-debug.js +0 -89
- package/lib/world/world-debug.js.map +0 -1
- package/lib/world/world-physics.js +0 -45
- package/lib/world/world-physics.js.map +0 -1
- package/lib/world/world-rendering.js +0 -123
- package/lib/world/world-rendering.js.map +0 -1
- package/lib/world/world.js +0 -147
- package/lib/world/world.js.map +0 -1
- package/src/game-object/game-object-physics.ts +0 -191
- package/src/game-object/game-object-rendering.ts +0 -27
- package/src/game-object/game-object.ts +0 -190
- package/src/game-object/transform.ts +0 -164
- package/src/game-object-ext/animated-sprite.ts +0 -140
- package/src/game-object-ext/dom-container.ts +0 -67
- package/src/game-object-ext/rect.ts +0 -40
- package/src/game-object-ext/spine.ts +0 -235
- package/src/game-object-ext/sprite.ts +0 -55
- package/src/game-object-ext/text.ts +0 -83
- package/src/game-object-ext/tiling-sprite.ts +0 -73
- package/src/utils/debug.ts +0 -5
- package/src/utils/go.ts +0 -53
- package/src/world/world-debug.ts +0 -114
- package/src/world/world-physics.ts +0 -52
- package/src/world/world-rendering.ts +0 -145
- package/src/world/world.ts +0 -171
- /package/examples/{test-dom → collision-test}/index.html +0 -0
- /package/lib/{utils/debug.js → debug.js} +0 -0
- /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
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import { isRenderableNode, RenderableNode } from './renderable';
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import { LocalTransform } from './transform';
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export class TransformableNode extends RenderableNode {
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localTransform = new LocalTransform();
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alpha = 1;
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#layer;
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#useYSort = false;
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constructor(pixiContainer, options) {
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super(pixiContainer);
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if (options.x !== undefined)
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this.x = options.x;
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if (options.y !== undefined)
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this.y = options.y;
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if (options.scale !== undefined)
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this.scale = options.scale;
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if (options.scaleX !== undefined)
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this.scaleX = options.scaleX;
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if (options.scaleY !== undefined)
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this.scaleY = options.scaleY;
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if (options.pivotX !== undefined)
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this.pivotX = options.pivotX;
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if (options.pivotY !== undefined)
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this.pivotY = options.pivotY;
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if (options.rotation !== undefined)
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this.rotation = options.rotation;
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if (options.alpha !== undefined)
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this.alpha = options.alpha;
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this.#layer = options.layer;
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this.#useYSort = options.useYSort ?? false;
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}
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set renderer(renderer) {
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super.renderer = renderer;
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if (this.#layer && renderer) {
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renderer._addToLayer(this, this.#layer);
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}
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}
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get renderer() {
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return super.renderer;
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}
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_updateWorldTransform() {
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const parent = this.parent;
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if (parent && isRenderableNode(parent)) {
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this.worldTransform.update(parent.worldTransform, this.localTransform);
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this.worldAlpha.v = parent.worldAlpha.v * this.alpha;
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}
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const pc = this._pixiContainer;
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const renderer = this.renderer;
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// 레이어 상에 있는 경우, 독립적으로 업데이트
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if (this.#layer && renderer) {
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const wt = this.worldTransform;
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pc.position.set(wt.x.v, wt.y.v);
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pc.scale.set(wt.scaleX.v, wt.scaleY.v);
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pc.rotation = wt.rotation.v;
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pc.alpha = this.worldAlpha.v;
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}
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else {
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const lt = this.localTransform;
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pc.position.set(lt.x, lt.y);
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if (this.#useYSort)
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pc.zIndex = lt.y;
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pc.pivot.set(lt.pivotX, lt.pivotY);
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pc.scale.set(lt.scaleX, lt.scaleY);
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pc.rotation = lt.rotation;
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pc.alpha = this.alpha;
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}
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super._updateWorldTransform();
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}
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set x(v) { this.localTransform.x = v; }
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get x() { return this.localTransform.x; }
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set y(v) { this.localTransform.y = v; }
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get y() { return this.localTransform.y; }
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set scale(v) { this.localTransform.scaleX = v; this.localTransform.scaleY = v; }
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get scale() { return this.localTransform.scaleX; }
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set scaleX(v) { this.localTransform.scaleX = v; }
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get scaleX() { return this.localTransform.scaleX; }
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set scaleY(v) { this.localTransform.scaleY = v; }
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get scaleY() { return this.localTransform.scaleY; }
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set pivotX(v) { this.localTransform.pivotX = v; }
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get pivotX() { return this.localTransform.pivotX; }
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set pivotY(v) { this.localTransform.pivotY = v; }
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get pivotY() { return this.localTransform.pivotY; }
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set rotation(v) { this.localTransform.rotation = v; }
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get rotation() { return this.localTransform.rotation; }
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}
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//# sourceMappingURL=transformable.js.map
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{ EventMap } from '@webtaku/event-emitter'\nimport { Container as PixiContainer } from 'pixi.js'\nimport { Renderer } from '../../renderer/renderer'\nimport { isRenderableNode, RenderableNode } from './renderable'\nimport { LocalTransform } from './transform'\n\nexport type TransformableNodeOptions = {\n x?: number\n y?: number\n scale?: number\n scaleX?: number\n scaleY?: number\n pivotX?: number\n pivotY?: number\n rotation?: number\n\n alpha?: number\n layer?: string\n useYSort?: boolean\n}\n\nexport abstract class TransformableNode<C extends PixiContainer, E extends EventMap> extends RenderableNode<C, E> {\n protected localTransform = new LocalTransform()\n\n alpha = 1\n #layer?: string\n #useYSort = false\n\n constructor(pixiContainer: C, options: TransformableNodeOptions) {\n super(pixiContainer)\n\n if (options.x !== undefined) this.x = options.x\n if (options.y !== undefined) this.y = options.y\n if (options.scale !== undefined) this.scale = options.scale\n if (options.scaleX !== undefined) this.scaleX = options.scaleX\n if (options.scaleY !== undefined) this.scaleY = options.scaleY\n if (options.pivotX !== undefined) this.pivotX = options.pivotX\n if (options.pivotY !== undefined) this.pivotY = options.pivotY\n if (options.rotation !== undefined) this.rotation = options.rotation\n if (options.alpha !== undefined) this.alpha = options.alpha\n\n this.#layer = options.layer\n this.#useYSort = options.useYSort ?? false\n }\n\n protected override set renderer(renderer: Renderer | undefined) {\n super.renderer = renderer\n\n if (this.#layer && renderer) {\n renderer._addToLayer(this, this.#layer)\n }\n }\n\n protected override get renderer() {\n return super.renderer\n }\n\n override _updateWorldTransform() {\n const parent = this.parent\n if (parent && isRenderableNode(parent)) {\n this.worldTransform.update(parent.worldTransform, this.localTransform)\n this.worldAlpha.v = parent.worldAlpha.v * this.alpha\n }\n\n const pc = this._pixiContainer\n const renderer = this.renderer\n\n // 레이어 상에 있는 경우, 독립적으로 업데이트\n if (this.#layer && renderer) {\n const wt = this.worldTransform\n pc.position.set(wt.x.v, wt.y.v)\n pc.scale.set(wt.scaleX.v, wt.scaleY.v)\n pc.rotation = wt.rotation.v\n pc.alpha = this.worldAlpha.v\n } else {\n const lt = this.localTransform\n pc.position.set(lt.x, lt.y)\n if (this.#useYSort) pc.zIndex = lt.y\n pc.pivot.set(lt.pivotX, lt.pivotY)\n pc.scale.set(lt.scaleX, lt.scaleY)\n pc.rotation = lt.rotation\n pc.alpha = this.alpha\n }\n\n super._updateWorldTransform()\n }\n\n set x(v) { this.localTransform.x = v }\n get x() { return this.localTransform.x }\n\n set y(v) { this.localTransform.y = v }\n get y() { return this.localTransform.y }\n\n set scale(v) { this.localTransform.scaleX = v; this.localTransform.scaleY = v }\n get scale() { return this.localTransform.scaleX }\n\n set scaleX(v) { this.localTransform.scaleX = v }\n get scaleX() { return this.localTransform.scaleX }\n\n set scaleY(v) { this.localTransform.scaleY = v }\n get scaleY() { return this.localTransform.scaleY }\n\n set pivotX(v) { this.localTransform.pivotX = v }\n get pivotX() { return this.localTransform.pivotX }\n\n set pivotY(v) { this.localTransform.pivotY = v }\n get pivotY() { return this.localTransform.pivotY }\n\n set rotation(v) { this.localTransform.rotation = v }\n get rotation() { return this.localTransform.rotation }\n}\n"]}
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import { AnimatedSprite as PixiAnimatedSprite } from 'pixi.js';
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import { getCachedAtlasId, spritesheetLoader } from '../../asset/loaders/spritesheet';
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import { GameObject } from '../core/game-object';
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export class AnimatedSpriteNode extends GameObject {
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#src;
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#atlas;
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#animation;
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#fps;
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#loop;
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#atlasId;
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#sheet;
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|
12
|
+
#sprite;
|
|
13
|
+
constructor(options) {
|
|
14
|
+
super(options);
|
|
15
|
+
this.#src = options.src;
|
|
16
|
+
this.#atlas = options.atlas;
|
|
17
|
+
this.#animation = options.animation;
|
|
18
|
+
this.#fps = options.fps;
|
|
19
|
+
this.#loop = options.loop ?? true;
|
|
20
|
+
this.#load();
|
|
21
|
+
}
|
|
22
|
+
async #load() {
|
|
23
|
+
this.#atlasId = getCachedAtlasId(this.#src, this.#atlas);
|
|
24
|
+
if (spritesheetLoader.checkCached(this.#atlasId)) {
|
|
25
|
+
this.#sheet = spritesheetLoader.getCached(this.#atlasId);
|
|
26
|
+
}
|
|
27
|
+
else {
|
|
28
|
+
console.info(`Spritesheet not preloaded. Loading now: ${this.#atlasId}`);
|
|
29
|
+
this.#sheet = await spritesheetLoader.load(this.#atlasId, this.#src, this.#atlas);
|
|
30
|
+
}
|
|
31
|
+
this.#updateAnimation();
|
|
32
|
+
}
|
|
33
|
+
#updateAnimation() {
|
|
34
|
+
this.#sprite?.destroy();
|
|
35
|
+
this.#sprite = undefined;
|
|
36
|
+
if (this.#sheet) {
|
|
37
|
+
if (!this.#sheet.animations[this.#animation]) {
|
|
38
|
+
console.error(`Animation not found: ${this.#animation}`);
|
|
39
|
+
return;
|
|
40
|
+
}
|
|
41
|
+
const s = new PixiAnimatedSprite(this.#sheet.animations[this.#animation]);
|
|
42
|
+
s.anchor.set(0.5, 0.5);
|
|
43
|
+
s.loop = this.#loop;
|
|
44
|
+
s.animationSpeed = (this.#fps ?? 0) / 60;
|
|
45
|
+
s.play();
|
|
46
|
+
s.onLoop = () => this.emit('animationend', this.#animation);
|
|
47
|
+
s.onComplete = () => this.emit('animationend', this.#animation);
|
|
48
|
+
this._pixiContainer.addChild(s);
|
|
49
|
+
this.#sprite = s;
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
set src(src) {
|
|
53
|
+
if (this.#src !== src) {
|
|
54
|
+
spritesheetLoader.release(this.#atlasId);
|
|
55
|
+
this.#src = src;
|
|
56
|
+
this.#load();
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
get src() { return this.#src; }
|
|
60
|
+
set atlas(atlas) {
|
|
61
|
+
if (this.#atlas !== atlas) {
|
|
62
|
+
spritesheetLoader.release(this.#atlasId);
|
|
63
|
+
this.#atlas = atlas;
|
|
64
|
+
this.#load();
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
get atlas() { return this.#atlas; }
|
|
68
|
+
set animation(animation) {
|
|
69
|
+
if (this.#animation !== animation) {
|
|
70
|
+
this.#animation = animation;
|
|
71
|
+
this.#updateAnimation();
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
get animation() { return this.#animation; }
|
|
75
|
+
set fps(fps) {
|
|
76
|
+
if (this.#fps !== fps) {
|
|
77
|
+
this.#fps = fps;
|
|
78
|
+
if (this.#sprite)
|
|
79
|
+
this.#sprite.animationSpeed = (fps ?? 0) / 60;
|
|
80
|
+
}
|
|
81
|
+
}
|
|
82
|
+
get fps() { return this.#fps; }
|
|
83
|
+
set loop(loop) {
|
|
84
|
+
if (this.#loop !== loop) {
|
|
85
|
+
this.#loop = loop;
|
|
86
|
+
if (this.#sprite)
|
|
87
|
+
this.#sprite.loop = loop;
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
get loop() { return this.#loop; }
|
|
91
|
+
remove() {
|
|
92
|
+
spritesheetLoader.release(this.#atlasId);
|
|
93
|
+
super.remove();
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
//# sourceMappingURL=animated-sprite.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"animated-sprite.js","sourceRoot":"","sources":["../../../src/node/ext/animated-sprite.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,IAAI,kBAAkB,EAAgC,MAAM,SAAS,CAAA;AAC5F,OAAO,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,iCAAiC,CAAA;AACrF,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAUnE,MAAM,OAAO,kBAAkD,SAAQ,UAErE;IACA,IAAI,CAAQ;IACZ,MAAM,CAAiB;IACvB,UAAU,CAAQ;IAClB,IAAI,CAAQ;IACZ,KAAK,CAAS;IAEd,QAAQ,CAAS;IACjB,MAAM,CAAc;IACpB,OAAO,CAAqB;IAE5B,YAAY,OAAkC;QAC5C,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAA;QACnC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,IAAI,IAAI,CAAA;QACjC,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,CAAC,QAAQ,GAAG,gBAAgB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QAExD,IAAI,iBAAiB,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YACjD,IAAI,CAAC,MAAM,GAAG,iBAAiB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QAC1D,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAA;YACxE,IAAI,CAAC,MAAM,GAAG,MAAM,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAA;QACnF,CAAC;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAA;IACzB,CAAC;IAED,gBAAgB;QACd,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,CAAA;QACvB,IAAI,CAAC,OAAO,GAAG,SAAS,CAAA;QAExB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YAChB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;gBAC7C,OAAO,CAAC,KAAK,CAAC,wBAAwB,IAAI,CAAC,UAAU,EAAE,CAAC,CAAA;gBACxD,OAAM;YACR,CAAC;YAED,MAAM,CAAC,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAA;YACzE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAA;YACtB,CAAC,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAA;YACnB,CAAC,CAAC,cAAc,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,EAAE,CAAA;YACxC,CAAC,CAAC,IAAI,EAAE,CAAA;YACR,CAAC,CAAC,MAAM,GAAG,GAAG,EAAE,CAAE,IAAY,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAA;YACpE,CAAC,CAAC,UAAU,GAAG,GAAG,EAAE,CAAE,IAAY,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,CAAC,CAAA;YACxE,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;YAC/B,IAAI,CAAC,OAAO,GAAG,CAAC,CAAA;QAClB,CAAC;IACH,CAAC;IAED,IAAI,GAAG,CAAC,GAAG;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YACtB,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YACxC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAE9B,IAAI,KAAK,CAAC,KAAK;QACb,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,EAAE,CAAC;YAC1B,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YACxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;YACnB,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAED,IAAI,KAAK,KAAK,OAAO,IAAI,CAAC,MAAM,CAAA,CAAC,CAAC;IAElC,IAAI,SAAS,CAAC,SAAS;QACrB,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAA;YAC3B,IAAI,CAAC,gBAAgB,EAAE,CAAA;QACzB,CAAC;IACH,CAAC;IAED,IAAI,SAAS,KAAK,OAAO,IAAI,CAAC,UAAU,CAAA,CAAC,CAAC;IAE1C,IAAI,GAAG,CAAC,GAAG;QACT,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YACtB,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,IAAI,CAAC,OAAO;gBAAE,IAAI,CAAC,OAAO,CAAC,cAAc,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,EAAE,CAAA;QACjE,CAAC;IACH,CAAC;IAED,IAAI,GAAG,KAAK,OAAO,IAAI,CAAC,IAAI,CAAA,CAAC,CAAC;IAE9B,IAAI,IAAI,CAAC,IAAI;QACX,IAAI,IAAI,CAAC,KAAK,KAAK,IAAI,EAAE,CAAC;YACxB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAA;YACjB,IAAI,IAAI,CAAC,OAAO;gBAAE,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAA;QAC5C,CAAC;IACH,CAAC;IAED,IAAI,IAAI,KAAK,OAAO,IAAI,CAAC,KAAK,CAAA,CAAC,CAAC;IAEhC,MAAM;QACJ,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;QACxC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { AnimatedSprite as PixiAnimatedSprite, Spritesheet, SpritesheetData } from 'pixi.js'\nimport { getCachedAtlasId, spritesheetLoader } from '../../asset/loaders/spritesheet'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type AnimatedSpriteNodeOptions = {\n src: string\n atlas: SpritesheetData\n animation: string\n fps: number\n loop?: boolean\n} & GameObjectOptions\n\nexport class AnimatedSpriteNode<E extends EventMap = EventMap> extends GameObject<E & {\n animationend: (animation: string) => void\n}> {\n #src: string\n #atlas: SpritesheetData\n #animation: string\n #fps: number\n #loop: boolean\n\n #atlasId!: string\n #sheet?: Spritesheet\n #sprite?: PixiAnimatedSprite\n\n constructor(options: AnimatedSpriteNodeOptions) {\n super(options)\n this.#src = options.src\n this.#atlas = options.atlas\n this.#animation = options.animation\n this.#fps = options.fps\n this.#loop = options.loop ?? true\n this.#load()\n }\n\n async #load() {\n this.#atlasId = getCachedAtlasId(this.#src, this.#atlas)\n\n if (spritesheetLoader.checkCached(this.#atlasId)) {\n this.#sheet = spritesheetLoader.getCached(this.#atlasId)\n } else {\n console.info(`Spritesheet not preloaded. Loading now: ${this.#atlasId}`)\n this.#sheet = await spritesheetLoader.load(this.#atlasId, this.#src, this.#atlas)\n }\n\n this.#updateAnimation()\n }\n\n #updateAnimation() {\n this.#sprite?.destroy()\n this.#sprite = undefined\n\n if (this.#sheet) {\n if (!this.#sheet.animations[this.#animation]) {\n console.error(`Animation not found: ${this.#animation}`)\n return\n }\n\n const s = new PixiAnimatedSprite(this.#sheet.animations[this.#animation])\n s.anchor.set(0.5, 0.5)\n s.loop = this.#loop\n s.animationSpeed = (this.#fps ?? 0) / 60\n s.play()\n s.onLoop = () => (this as any).emit('animationend', this.#animation)\n s.onComplete = () => (this as any).emit('animationend', this.#animation)\n this._pixiContainer.addChild(s)\n this.#sprite = s\n }\n }\n\n set src(src) {\n if (this.#src !== src) {\n spritesheetLoader.release(this.#atlasId)\n this.#src = src\n this.#load()\n }\n }\n\n get src() { return this.#src }\n\n set atlas(atlas) {\n if (this.#atlas !== atlas) {\n spritesheetLoader.release(this.#atlasId)\n this.#atlas = atlas\n this.#load()\n }\n }\n\n get atlas() { return this.#atlas }\n\n set animation(animation) {\n if (this.#animation !== animation) {\n this.#animation = animation\n this.#updateAnimation()\n }\n }\n\n get animation() { return this.#animation }\n\n set fps(fps) {\n if (this.#fps !== fps) {\n this.#fps = fps\n if (this.#sprite) this.#sprite.animationSpeed = (fps ?? 0) / 60\n }\n }\n\n get fps() { return this.#fps }\n\n set loop(loop) {\n if (this.#loop !== loop) {\n this.#loop = loop\n if (this.#sprite) this.#sprite.loop = loop\n }\n }\n\n get loop() { return this.#loop }\n\n remove() {\n spritesheetLoader.release(this.#atlasId)\n super.remove()\n }\n}\n"]}
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
import { Rectangle as PixiRectangle, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js';
|
|
2
|
+
import { bitmapFontLoader } from '../../asset/loaders/bitmap-font';
|
|
3
|
+
import { GameObject } from '../core/game-object';
|
|
4
|
+
export class BitmapTextNode extends GameObject {
|
|
5
|
+
#fnt;
|
|
6
|
+
#src;
|
|
7
|
+
#text;
|
|
8
|
+
constructor(options) {
|
|
9
|
+
super(options);
|
|
10
|
+
this.#fnt = options.fnt;
|
|
11
|
+
this.#src = options.src;
|
|
12
|
+
this.#text = options.text;
|
|
13
|
+
this.#load();
|
|
14
|
+
}
|
|
15
|
+
async #load() {
|
|
16
|
+
let font;
|
|
17
|
+
if (bitmapFontLoader.checkCached(this.#fnt)) {
|
|
18
|
+
font = bitmapFontLoader.getCached(this.#fnt);
|
|
19
|
+
}
|
|
20
|
+
else {
|
|
21
|
+
console.info(`Bitmap font not preloaded. Loading now: ${this.#fnt}`);
|
|
22
|
+
font = await bitmapFontLoader.load(this.#fnt, this.#src);
|
|
23
|
+
}
|
|
24
|
+
if (!font)
|
|
25
|
+
return;
|
|
26
|
+
const sprites = [];
|
|
27
|
+
let xPos = 0, yPos = 0;
|
|
28
|
+
let minX = Infinity, minY = Infinity;
|
|
29
|
+
let maxX = -Infinity, maxY = -Infinity;
|
|
30
|
+
for (let i = 0; i < this.#text.length; i++) {
|
|
31
|
+
const charCode = this.#text.charCodeAt(i);
|
|
32
|
+
if (charCode === 10) {
|
|
33
|
+
xPos = 0;
|
|
34
|
+
yPos += font.lineHeight;
|
|
35
|
+
continue;
|
|
36
|
+
}
|
|
37
|
+
const c = font.chars[charCode];
|
|
38
|
+
if (!c)
|
|
39
|
+
continue;
|
|
40
|
+
const frame = new PixiRectangle(c.x, c.y, c.width, c.height);
|
|
41
|
+
const texture = new PixiTexture({ source: font.texture.source, frame });
|
|
42
|
+
const sprite = new PixiSprite(texture);
|
|
43
|
+
const x0 = xPos + c.xoffset;
|
|
44
|
+
const y0 = yPos + c.yoffset;
|
|
45
|
+
sprite.x = x0;
|
|
46
|
+
sprite.y = y0;
|
|
47
|
+
sprites.push(sprite);
|
|
48
|
+
const x1 = x0 + c.width;
|
|
49
|
+
const y1 = y0 + c.height;
|
|
50
|
+
if (x0 < minX)
|
|
51
|
+
minX = x0;
|
|
52
|
+
if (y0 < minY)
|
|
53
|
+
minY = y0;
|
|
54
|
+
if (x1 > maxX)
|
|
55
|
+
maxX = x1;
|
|
56
|
+
if (y1 > maxY)
|
|
57
|
+
maxY = y1;
|
|
58
|
+
xPos += c.xadvance;
|
|
59
|
+
}
|
|
60
|
+
if (minX === Infinity) {
|
|
61
|
+
minX = 0;
|
|
62
|
+
minY = 0;
|
|
63
|
+
}
|
|
64
|
+
if (maxX === -Infinity) {
|
|
65
|
+
maxX = 0;
|
|
66
|
+
maxY = 0;
|
|
67
|
+
}
|
|
68
|
+
const width = maxX - minX;
|
|
69
|
+
const height = maxY - minY;
|
|
70
|
+
for (const s of sprites) {
|
|
71
|
+
s.x -= width / 2;
|
|
72
|
+
s.y -= height / 2;
|
|
73
|
+
this._pixiContainer.addChild(s);
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
changeFont(fnt, src) {
|
|
77
|
+
if (this.#fnt !== fnt || this.#src !== src) {
|
|
78
|
+
bitmapFontLoader.release(this.#fnt);
|
|
79
|
+
this.#fnt = fnt;
|
|
80
|
+
this.#src = src;
|
|
81
|
+
this.#load();
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
remove() {
|
|
85
|
+
bitmapFontLoader.release(this.#fnt);
|
|
86
|
+
super.remove();
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
//# sourceMappingURL=bitmap-text.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"bitmap-text.js","sourceRoot":"","sources":["../../../src/node/ext/bitmap-text.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,IAAI,aAAa,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,IAAI,WAAW,EAAE,MAAM,SAAS,CAAA;AAClG,OAAO,EAAE,gBAAgB,EAAE,MAAM,iCAAiC,CAAA;AAClE,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAQnE,MAAM,OAAO,cAA8C,SAAQ,UAAa;IAC9E,IAAI,CAAQ;IACZ,IAAI,CAAQ;IACZ,KAAK,CAAQ;IAEb,YAAY,OAA8B;QACxC,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,GAAG,CAAA;QACvB,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QACzB,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK,CAAC,KAAK;QACT,IAAI,IAAI,CAAA;QACR,IAAI,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YAC5C,IAAI,GAAG,gBAAgB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QAC9C,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,2CAA2C,IAAI,CAAC,IAAI,EAAE,CAAC,CAAA;YACpE,IAAI,GAAG,MAAM,gBAAgB,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAA;QAC1D,CAAC;QACD,IAAI,CAAC,IAAI;YAAE,OAAM;QAEjB,MAAM,OAAO,GAAiB,EAAE,CAAA;QAEhC,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,CAAA;QACtB,IAAI,IAAI,GAAG,QAAQ,EAAE,IAAI,GAAG,QAAQ,CAAA;QACpC,IAAI,IAAI,GAAG,CAAC,QAAQ,EAAE,IAAI,GAAG,CAAC,QAAQ,CAAA;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAA;YAEzC,IAAI,QAAQ,KAAK,EAAE,EAAE,CAAC;gBACpB,IAAI,GAAG,CAAC,CAAA;gBACR,IAAI,IAAI,IAAI,CAAC,UAAU,CAAA;gBACvB,SAAQ;YACV,CAAC;YAED,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAA;YAC9B,IAAI,CAAC,CAAC;gBAAE,SAAQ;YAEhB,MAAM,KAAK,GAAG,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,MAAM,CAAC,CAAA;YAC5D,MAAM,OAAO,GAAG,IAAI,WAAW,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,CAAA;YACvE,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,OAAO,CAAC,CAAA;YAEtC,MAAM,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,OAAO,CAAA;YAC3B,MAAM,EAAE,GAAG,IAAI,GAAG,CAAC,CAAC,OAAO,CAAA;YAE3B,MAAM,CAAC,CAAC,GAAG,EAAE,CAAA;YACb,MAAM,CAAC,CAAC,GAAG,EAAE,CAAA;YAEb,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAA;YAEpB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,KAAK,CAAA;YACvB,MAAM,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,MAAM,CAAA;YAExB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YACxB,IAAI,EAAE,GAAG,IAAI;gBAAE,IAAI,GAAG,EAAE,CAAA;YAExB,IAAI,IAAI,CAAC,CAAC,QAAQ,CAAA;QACpB,CAAC;QAED,IAAI,IAAI,KAAK,QAAQ,EAAE,CAAC;YACtB,IAAI,GAAG,CAAC,CAAA;YACR,IAAI,GAAG,CAAC,CAAA;QACV,CAAC;QAED,IAAI,IAAI,KAAK,CAAC,QAAQ,EAAE,CAAC;YACvB,IAAI,GAAG,CAAC,CAAA;YACR,IAAI,GAAG,CAAC,CAAA;QACV,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,GAAG,IAAI,CAAA;QACzB,MAAM,MAAM,GAAG,IAAI,GAAG,IAAI,CAAA;QAE1B,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE,CAAC;YACxB,CAAC,CAAC,CAAC,IAAI,KAAK,GAAG,CAAC,CAAA;YAChB,CAAC,CAAC,CAAC,IAAI,MAAM,GAAG,CAAC,CAAA;YACjB,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAA;QACjC,CAAC;IACH,CAAC;IAED,UAAU,CAAC,GAAW,EAAE,GAAW;QACjC,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,KAAK,GAAG,EAAE,CAAC;YAC3C,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;YACnC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,IAAI,GAAG,GAAG,CAAA;YACf,IAAI,CAAC,KAAK,EAAE,CAAA;QACd,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAA;QACnC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { Rectangle as PixiRectangle, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'\nimport { bitmapFontLoader } from '../../asset/loaders/bitmap-font'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type BitmapTextNodeOptions = {\n fnt: string\n src: string\n text: string\n} & GameObjectOptions\n\nexport class BitmapTextNode<E extends EventMap = EventMap> extends GameObject<E> {\n #fnt: string\n #src: string\n #text: string\n\n constructor(options: BitmapTextNodeOptions) {\n super(options)\n this.#fnt = options.fnt\n this.#src = options.src\n this.#text = options.text\n this.#load()\n }\n\n async #load() {\n let font\n if (bitmapFontLoader.checkCached(this.#fnt)) {\n font = bitmapFontLoader.getCached(this.#fnt)\n } else {\n console.info(`Bitmap font not preloaded. Loading now: ${this.#fnt}`)\n font = await bitmapFontLoader.load(this.#fnt, this.#src)\n }\n if (!font) return\n\n const sprites: PixiSprite[] = []\n\n let xPos = 0, yPos = 0\n let minX = Infinity, minY = Infinity\n let maxX = -Infinity, maxY = -Infinity\n\n for (let i = 0; i < this.#text.length; i++) {\n const charCode = this.#text.charCodeAt(i)\n\n if (charCode === 10) {\n xPos = 0\n yPos += font.lineHeight\n continue\n }\n\n const c = font.chars[charCode]\n if (!c) continue\n\n const frame = new PixiRectangle(c.x, c.y, c.width, c.height)\n const texture = new PixiTexture({ source: font.texture.source, frame })\n const sprite = new PixiSprite(texture)\n\n const x0 = xPos + c.xoffset\n const y0 = yPos + c.yoffset\n\n sprite.x = x0\n sprite.y = y0\n\n sprites.push(sprite)\n\n const x1 = x0 + c.width\n const y1 = y0 + c.height\n\n if (x0 < minX) minX = x0\n if (y0 < minY) minY = y0\n if (x1 > maxX) maxX = x1\n if (y1 > maxY) maxY = y1\n\n xPos += c.xadvance\n }\n\n if (minX === Infinity) {\n minX = 0\n minY = 0\n }\n\n if (maxX === -Infinity) {\n maxX = 0\n maxY = 0\n }\n\n const width = maxX - minX\n const height = maxY - minY\n\n for (const s of sprites) {\n s.x -= width / 2\n s.y -= height / 2\n this._pixiContainer.addChild(s)\n }\n }\n\n changeFont(fnt: string, src: string) {\n if (this.#fnt !== fnt || this.#src !== src) {\n bitmapFontLoader.release(this.#fnt)\n this.#fnt = fnt\n this.#src = src\n this.#load()\n }\n }\n\n override remove() {\n bitmapFontLoader.release(this.#fnt)\n super.remove()\n }\n}\n"]}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
import { Graphics } from 'pixi.js';
|
|
2
|
+
import { TransformableNode } from '../core/transformable';
|
|
3
|
+
export class CircleNode extends TransformableNode {
|
|
4
|
+
#radius;
|
|
5
|
+
#fill;
|
|
6
|
+
#stroke;
|
|
7
|
+
constructor(options) {
|
|
8
|
+
super(new Graphics({ sortableChildren: true }), options);
|
|
9
|
+
this.#radius = options.radius;
|
|
10
|
+
this.#fill = options.fill;
|
|
11
|
+
this.#stroke = options.stroke;
|
|
12
|
+
this.#draw();
|
|
13
|
+
}
|
|
14
|
+
#draw() {
|
|
15
|
+
this._pixiContainer.clear().circle(0, 0, this.#radius);
|
|
16
|
+
if (this.#fill)
|
|
17
|
+
this._pixiContainer.fill(this.#fill);
|
|
18
|
+
if (this.#stroke)
|
|
19
|
+
this._pixiContainer.stroke(this.#stroke);
|
|
20
|
+
}
|
|
21
|
+
get radius() { return this.#radius; }
|
|
22
|
+
set radius(v) { this.#radius = v; this.#draw(); }
|
|
23
|
+
get fill() { return this.#fill; }
|
|
24
|
+
set fill(v) { this.#fill = v; this.#draw(); }
|
|
25
|
+
get stroke() { return this.#stroke; }
|
|
26
|
+
set stroke(v) { this.#stroke = v; this.#draw(); }
|
|
27
|
+
}
|
|
28
|
+
//# sourceMappingURL=circle.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"circle.js","sourceRoot":"","sources":["../../../src/node/ext/circle.ts"],"names":[],"mappings":"AACA,OAAO,EAAa,QAAQ,EAAe,MAAM,SAAS,CAAA;AAC1D,OAAO,EAAE,iBAAiB,EAA4B,MAAM,uBAAuB,CAAA;AAQnF,MAAM,OAAO,UAAW,SAAQ,iBAAqC;IACnE,OAAO,CAAQ;IACf,KAAK,CAAY;IACjB,OAAO,CAAc;IAErB,YAAY,OAA0B;QACpC,KAAK,CAAC,IAAI,QAAQ,CAAC,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE,OAAO,CAAC,CAAA;QAExD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAC7B,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAA;QACzB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,MAAM,CAAA;QAE7B,IAAI,CAAC,KAAK,EAAE,CAAA;IACd,CAAC;IAED,KAAK;QACH,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAA;QACtD,IAAI,IAAI,CAAC,KAAK;YAAE,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAA;QACpD,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,CAAA;IAC5D,CAAC;IAED,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAA,CAAC,CAAC;IACpC,IAAI,MAAM,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAA,CAAC,CAAC;IAEhD,IAAI,IAAI,KAAK,OAAO,IAAI,CAAC,KAAK,CAAA,CAAC,CAAC;IAChC,IAAI,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAA,CAAC,CAAC;IAE5C,IAAI,MAAM,KAAK,OAAO,IAAI,CAAC,OAAO,CAAA,CAAC,CAAC;IACpC,IAAI,MAAM,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,EAAE,CAAA,CAAC,CAAC;CACjD","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { FillInput, Graphics, StrokeInput } from 'pixi.js'\nimport { TransformableNode, TransformableNodeOptions } from '../core/transformable'\n\nexport type CircleNodeOptions = {\n radius: number\n fill?: FillInput\n stroke?: StrokeInput\n} & TransformableNodeOptions\n\nexport class CircleNode extends TransformableNode<Graphics, EventMap> {\n #radius: number\n #fill?: FillInput\n #stroke?: StrokeInput\n\n constructor(options: CircleNodeOptions) {\n super(new Graphics({ sortableChildren: true }), options)\n\n this.#radius = options.radius\n this.#fill = options.fill\n this.#stroke = options.stroke\n\n this.#draw()\n }\n\n #draw() {\n this._pixiContainer.clear().circle(0, 0, this.#radius)\n if (this.#fill) this._pixiContainer.fill(this.#fill)\n if (this.#stroke) this._pixiContainer.stroke(this.#stroke)\n }\n\n get radius() { return this.#radius }\n set radius(v) { this.#radius = v; this.#draw() }\n\n get fill() { return this.#fill }\n set fill(v) { this.#fill = v; this.#draw() }\n\n get stroke() { return this.#stroke }\n set stroke(v) { this.#stroke = v; this.#draw() }\n}\n"]}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import { GameNode } from '../core/game-node';
|
|
2
|
+
export class DelayNode extends GameNode {
|
|
3
|
+
#delay;
|
|
4
|
+
#accumulated = 0;
|
|
5
|
+
#callback;
|
|
6
|
+
constructor(delay, callback) {
|
|
7
|
+
super();
|
|
8
|
+
this.#delay = delay;
|
|
9
|
+
this.#callback = callback;
|
|
10
|
+
}
|
|
11
|
+
update(dt) {
|
|
12
|
+
super.update(dt);
|
|
13
|
+
this.#accumulated += dt;
|
|
14
|
+
if (this.#accumulated >= this.#delay) {
|
|
15
|
+
this.#callback();
|
|
16
|
+
this.remove();
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
//# sourceMappingURL=deplay.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"deplay.js","sourceRoot":"","sources":["../../../src/node/ext/deplay.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE5C,MAAM,OAAO,SAAU,SAAQ,QAAkB;IAC/C,MAAM,CAAQ;IACd,YAAY,GAAG,CAAC,CAAA;IAChB,SAAS,CAAY;IAErB,YAAY,KAAa,EAAE,QAAoB;QAC7C,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,MAAM,GAAG,KAAK,CAAA;QACnB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;IAC3B,CAAC;IAEkB,MAAM,CAAC,EAAU;QAClC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,IAAI,CAAC,YAAY,IAAI,EAAE,CAAA;QACvB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACrC,IAAI,CAAC,SAAS,EAAE,CAAA;YAChB,IAAI,CAAC,MAAM,EAAE,CAAA;QACf,CAAC;IACH,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { GameNode } from '../core/game-node'\n\nexport class DelayNode extends GameNode<EventMap> {\n #delay: number\n #accumulated = 0\n #callback: () => void\n\n constructor(delay: number, callback: () => void) {\n super()\n this.#delay = delay\n this.#callback = callback\n }\n\n protected override update(dt: number) {\n super.update(dt)\n\n this.#accumulated += dt\n if (this.#accumulated >= this.#delay) {\n this.#callback()\n this.remove()\n }\n }\n}\n"]}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { GameObject } from '../core/game-object';
|
|
2
|
+
export class DomContainerNode extends GameObject {
|
|
3
|
+
#el;
|
|
4
|
+
constructor(el, options) {
|
|
5
|
+
super(options);
|
|
6
|
+
el.style.position = 'absolute';
|
|
7
|
+
el.style.left = '0';
|
|
8
|
+
el.style.top = '0';
|
|
9
|
+
el.style.zIndex = '1';
|
|
10
|
+
this.#el = el;
|
|
11
|
+
}
|
|
12
|
+
#syncTransform() {
|
|
13
|
+
const renderer = this.renderer;
|
|
14
|
+
if (renderer) {
|
|
15
|
+
const wt = this.worldTransform;
|
|
16
|
+
const S = renderer.viewportScale;
|
|
17
|
+
this.#el.style.transform = `
|
|
18
|
+
translate(
|
|
19
|
+
calc(-50% + ${wt.x.v * S + renderer.canvasLeft + renderer.centerX * S}px),
|
|
20
|
+
calc(-50% + ${wt.y.v * S + renderer.canvasTop + renderer.centerY * S}px)
|
|
21
|
+
)
|
|
22
|
+
scale(${wt.scaleX.v * S}, ${wt.scaleY.v * S})
|
|
23
|
+
rotate(${wt.rotation.v}rad)
|
|
24
|
+
`;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
set renderer(renderer) {
|
|
28
|
+
super.renderer = renderer;
|
|
29
|
+
if (renderer) {
|
|
30
|
+
renderer.container.appendChild(this.#el);
|
|
31
|
+
this.#syncTransform();
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
get renderer() {
|
|
35
|
+
return super.renderer;
|
|
36
|
+
}
|
|
37
|
+
update(dt) {
|
|
38
|
+
super.update(dt);
|
|
39
|
+
const renderer = this.renderer;
|
|
40
|
+
if (renderer && (renderer._isSizeDirty || this.worldTransform.dirty)) {
|
|
41
|
+
this.#syncTransform();
|
|
42
|
+
}
|
|
43
|
+
if (this.worldAlpha.dirty)
|
|
44
|
+
this.#el.style.opacity = this.worldAlpha.v.toString();
|
|
45
|
+
}
|
|
46
|
+
remove() {
|
|
47
|
+
this.#el.remove();
|
|
48
|
+
super.remove();
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
//# sourceMappingURL=dom-container.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"dom-container.js","sourceRoot":"","sources":["../../../src/node/ext/dom-container.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAInE,MAAM,OAAO,gBAAiB,SAAQ,UAAU;IAC9C,GAAG,CAAa;IAEhB,YAAY,EAAe,EAAE,OAAiC;QAC5D,KAAK,CAAC,OAAO,CAAC,CAAA;QACd,EAAE,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAA;QAC9B,EAAE,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,CAAA;QACnB,EAAE,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,CAAA;QAClB,EAAE,CAAC,KAAK,CAAC,MAAM,GAAG,GAAG,CAAA;QACrB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAA;IACf,CAAC;IAED,cAAc;QACZ,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC9B,IAAI,QAAQ,EAAE,CAAC;YACb,MAAM,EAAE,GAAG,IAAI,CAAC,cAAc,CAAA;YAC9B,MAAM,CAAC,GAAG,QAAQ,CAAC,aAAa,CAAA;YAEhC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,SAAS,GAAG;;wBAET,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,UAAU,GAAG,QAAQ,CAAC,OAAO,GAAG,CAAC;wBACvD,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,SAAS,GAAG,QAAQ,CAAC,OAAO,GAAG,CAAC;;gBAE9D,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC;iBAClC,EAAE,CAAC,QAAQ,CAAC,CAAC;OACvB,CAAA;QACH,CAAC;IACH,CAAC;IAED,IAAuB,QAAQ,CAAC,QAA8B;QAC5D,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAA;QAEzB,IAAI,QAAQ,EAAE,CAAC;YACb,QAAQ,CAAC,SAAS,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAA;YACxC,IAAI,CAAC,cAAc,EAAE,CAAA;QACvB,CAAC;IACH,CAAC;IAED,IAAuB,QAAQ;QAC7B,OAAO,KAAK,CAAC,QAAQ,CAAA;IACvB,CAAC;IAES,MAAM,CAAC,EAAU;QACzB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAA;QAC9B,IAAI,QAAQ,IAAI,CAAC,QAAQ,CAAC,YAAY,IAAI,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;YACrE,IAAI,CAAC,cAAc,EAAE,CAAA;QACvB,CAAC;QACD,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK;YAAE,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAA;IAClF,CAAC;IAEQ,MAAM;QACb,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAA;QACjB,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { Renderer } from '../../renderer/renderer'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\nexport type DomContainerNodeOptions = {} & GameObjectOptions\n\nexport class DomContainerNode extends GameObject {\n #el: HTMLElement\n\n constructor(el: HTMLElement, options?: DomContainerNodeOptions) {\n super(options)\n el.style.position = 'absolute'\n el.style.left = '0'\n el.style.top = '0'\n el.style.zIndex = '1'\n this.#el = el\n }\n\n #syncTransform() {\n const renderer = this.renderer\n if (renderer) {\n const wt = this.worldTransform\n const S = renderer.viewportScale\n\n this.#el.style.transform = `\n translate(\n calc(-50% + ${wt.x.v * S + renderer.canvasLeft + renderer.centerX * S}px),\n calc(-50% + ${wt.y.v * S + renderer.canvasTop + renderer.centerY * S}px)\n )\n scale(${wt.scaleX.v * S}, ${wt.scaleY.v * S})\n rotate(${wt.rotation.v}rad)\n `\n }\n }\n\n protected override set renderer(renderer: Renderer | undefined) {\n super.renderer = renderer\n\n if (renderer) {\n renderer.container.appendChild(this.#el)\n this.#syncTransform()\n }\n }\n\n protected override get renderer() {\n return super.renderer\n }\n\n protected update(dt: number): void {\n super.update(dt)\n\n const renderer = this.renderer\n if (renderer && (renderer._isSizeDirty || this.worldTransform.dirty)) {\n this.#syncTransform()\n }\n if (this.worldAlpha.dirty) this.#el.style.opacity = this.worldAlpha.v.toString()\n }\n\n override remove() {\n this.#el.remove()\n super.remove()\n }\n}\n"]}
|
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@@ -0,0 +1,20 @@
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|
|
1
|
+
import { GameNode } from '../core/game-node';
|
|
2
|
+
export class IntervalNode extends GameNode {
|
|
3
|
+
interval;
|
|
4
|
+
#accumulated = 0;
|
|
5
|
+
#callback;
|
|
6
|
+
constructor(interval, callback) {
|
|
7
|
+
super();
|
|
8
|
+
this.interval = interval;
|
|
9
|
+
this.#callback = callback;
|
|
10
|
+
}
|
|
11
|
+
update(dt) {
|
|
12
|
+
super.update(dt);
|
|
13
|
+
this.#accumulated += dt;
|
|
14
|
+
if (this.#accumulated >= this.interval) {
|
|
15
|
+
this.#accumulated %= this.interval;
|
|
16
|
+
this.#callback();
|
|
17
|
+
}
|
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18
|
+
}
|
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19
|
+
}
|
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|
+
//# sourceMappingURL=interval.js.map
|
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@@ -0,0 +1 @@
|
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|
1
|
+
{"version":3,"file":"interval.js","sourceRoot":"","sources":["../../../src/node/ext/interval.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAA;AAE5C,MAAM,OAAO,YAAa,SAAQ,QAAkB;IAClD,QAAQ,CAAQ;IAChB,YAAY,GAAG,CAAC,CAAA;IAChB,SAAS,CAAY;IAErB,YAAY,QAAgB,EAAE,QAAoB;QAChD,KAAK,EAAE,CAAA;QACP,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAA;QACxB,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAA;IAC3B,CAAC;IAEkB,MAAM,CAAC,EAAU;QAClC,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,IAAI,CAAC,YAAY,IAAI,EAAE,CAAA;QACvB,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACvC,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,CAAA;YAClC,IAAI,CAAC,SAAS,EAAE,CAAA;QAClB,CAAC;IACH,CAAC;CACF","sourcesContent":["import { EventMap } from '@webtaku/event-emitter'\nimport { GameNode } from '../core/game-node'\n\nexport class IntervalNode extends GameNode<EventMap> {\n interval: number\n #accumulated = 0\n #callback: () => void\n\n constructor(interval: number, callback: () => void) {\n super()\n this.interval = interval\n this.#callback = callback\n }\n\n protected override update(dt: number) {\n super.update(dt)\n\n this.#accumulated += dt\n if (this.#accumulated >= this.interval) {\n this.#accumulated %= this.interval\n this.#callback()\n }\n }\n}\n"]}
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
import { Sprite as PixiSprite } from 'pixi.js';
|
|
2
|
+
import { textureLoader } from '../../asset/loaders/texture';
|
|
3
|
+
import { GameObject } from '../core/game-object';
|
|
4
|
+
function random(min, max) {
|
|
5
|
+
return Math.random() * (max - min) + min;
|
|
6
|
+
}
|
|
7
|
+
export class ParticleSystem extends GameObject {
|
|
8
|
+
#textureSrc;
|
|
9
|
+
#count;
|
|
10
|
+
#lifespan;
|
|
11
|
+
#angle;
|
|
12
|
+
#velocity;
|
|
13
|
+
#scale;
|
|
14
|
+
#startAlpha;
|
|
15
|
+
#fadeRate;
|
|
16
|
+
#orientToVelocity;
|
|
17
|
+
#blendMode;
|
|
18
|
+
#texture;
|
|
19
|
+
#loadTexturePromise;
|
|
20
|
+
#particles = [];
|
|
21
|
+
constructor(options) {
|
|
22
|
+
super(options);
|
|
23
|
+
this.#textureSrc = options.texture;
|
|
24
|
+
this.#count = options.count;
|
|
25
|
+
this.#lifespan = options.lifespan;
|
|
26
|
+
this.#angle = options.angle;
|
|
27
|
+
this.#velocity = options.velocity;
|
|
28
|
+
this.#scale = options.particleScale;
|
|
29
|
+
this.#startAlpha = options.startAlpha;
|
|
30
|
+
this.#fadeRate = options.fadeRate;
|
|
31
|
+
this.#orientToVelocity = options.orientToVelocity;
|
|
32
|
+
this.#blendMode = options.blendMode;
|
|
33
|
+
this.#loadTexturePromise = this.#loadTexture();
|
|
34
|
+
}
|
|
35
|
+
async #loadTexture() {
|
|
36
|
+
if (textureLoader.checkCached(this.#textureSrc)) {
|
|
37
|
+
this.#texture = textureLoader.getCached(this.#textureSrc);
|
|
38
|
+
}
|
|
39
|
+
else {
|
|
40
|
+
console.info(`Texture not preloaded. Loading now: ${this.#textureSrc}`);
|
|
41
|
+
this.#texture = await textureLoader.load(this.#textureSrc);
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
async burst({ x, y }) {
|
|
45
|
+
if (!this.#texture)
|
|
46
|
+
await this.#loadTexturePromise;
|
|
47
|
+
const count = random(this.#count.min, this.#count.max);
|
|
48
|
+
for (let i = 0; i < count; i++) {
|
|
49
|
+
const lifespan = random(this.#lifespan.min, this.#lifespan.max);
|
|
50
|
+
const angle = random(this.#angle.min, this.#angle.max);
|
|
51
|
+
const sin = Math.sin(angle);
|
|
52
|
+
const cos = Math.cos(angle);
|
|
53
|
+
const velocity = random(this.#velocity.min, this.#velocity.max);
|
|
54
|
+
const scale = random(this.#scale.min, this.#scale.max);
|
|
55
|
+
const sprite = new PixiSprite({
|
|
56
|
+
x, y,
|
|
57
|
+
texture: this.#texture,
|
|
58
|
+
anchor: { x: 0.5, y: 0.5 },
|
|
59
|
+
scale: { x: scale, y: scale },
|
|
60
|
+
alpha: this.#startAlpha,
|
|
61
|
+
blendMode: this.#blendMode,
|
|
62
|
+
rotation: this.#orientToVelocity ? angle : undefined,
|
|
63
|
+
});
|
|
64
|
+
this.#particles.push({
|
|
65
|
+
sprite,
|
|
66
|
+
age: 0,
|
|
67
|
+
lifespan,
|
|
68
|
+
velocityX: velocity * cos,
|
|
69
|
+
velocityY: velocity * sin,
|
|
70
|
+
fadeRate: this.#fadeRate,
|
|
71
|
+
});
|
|
72
|
+
this._pixiContainer.addChild(sprite);
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
update(dt) {
|
|
76
|
+
super.update(dt);
|
|
77
|
+
const ps = this.#particles;
|
|
78
|
+
for (let i = 0; i < ps.length; i++) {
|
|
79
|
+
const p = ps[i];
|
|
80
|
+
const g = p.sprite;
|
|
81
|
+
p.age += dt;
|
|
82
|
+
if (p.age > p.lifespan) {
|
|
83
|
+
g.destroy({ children: true });
|
|
84
|
+
ps.splice(i, 1);
|
|
85
|
+
i--;
|
|
86
|
+
continue;
|
|
87
|
+
}
|
|
88
|
+
g.x += p.velocityX * dt;
|
|
89
|
+
g.y += p.velocityY * dt;
|
|
90
|
+
g.alpha += p.fadeRate * dt;
|
|
91
|
+
}
|
|
92
|
+
}
|
|
93
|
+
remove() {
|
|
94
|
+
textureLoader.release(this.#textureSrc);
|
|
95
|
+
super.remove();
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
//# sourceMappingURL=particle.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"particle.js","sourceRoot":"","sources":["../../../src/node/ext/particle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,MAAM,IAAI,UAAU,EAA0B,MAAM,SAAS,CAAA;AACnF,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAA;AAC3D,OAAO,EAAE,UAAU,EAAqB,MAAM,qBAAqB,CAAA;AAgCnE,SAAS,MAAM,CAAC,GAAW,EAAE,GAAW;IACtC,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,GAAG,CAAA;AAC1C,CAAC;AAED,MAAM,OAAO,cAAe,SAAQ,UAAU;IAC5C,WAAW,CAAQ;IACnB,MAAM,CAAa;IACnB,SAAS,CAAa;IACtB,MAAM,CAAa;IACnB,SAAS,CAAa;IACtB,MAAM,CAAa;IACnB,WAAW,CAAS;IACpB,SAAS,CAAQ;IACjB,iBAAiB,CAAS;IAC1B,UAAU,CAAc;IAExB,QAAQ,CAAc;IACtB,mBAAmB,CAAe;IAClC,UAAU,GAAe,EAAE,CAAA;IAE3B,YAAY,OAA8B;QACxC,KAAK,CAAC,OAAO,CAAC,CAAA;QAEd,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,OAAO,CAAA;QAClC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,KAAK,CAAA;QAC3B,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,aAAa,CAAA;QACnC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,UAAU,CAAA;QACrC,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,QAAQ,CAAA;QACjC,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC,gBAAgB,CAAA;QACjD,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAA;QAEnC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,YAAY,EAAE,CAAA;IAChD,CAAC;IAED,KAAK,CAAC,YAAY;QAChB,IAAI,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,CAAC;YAChD,IAAI,CAAC,QAAQ,GAAG,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QAC3D,CAAC;aAAM,CAAC;YACN,OAAO,CAAC,IAAI,CAAC,uCAAuC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAA;YACvE,IAAI,CAAC,QAAQ,GAAG,MAAM,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QAC5D,CAAC;IACH,CAAC;IAED,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAA4B;QAC5C,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,MAAM,IAAI,CAAC,mBAAmB,CAAA;QAElD,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;QACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAA;YAC/D,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;YACtD,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;YAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAA;YAC3B,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAA;YAC/D,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;YAEtD,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC;gBAC5B,CAAC,EAAE,CAAC;gBACJ,OAAO,EAAE,IAAI,CAAC,QAAQ;gBACtB,MAAM,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE;gBAC1B,KAAK,EAAE,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE;gBAC7B,KAAK,EAAE,IAAI,CAAC,WAAW;gBACvB,SAAS,EAAE,IAAI,CAAC,UAAU;gBAC1B,QAAQ,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,SAAS;aACrD,CAAC,CAAA;YAEF,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC;gBACnB,MAAM;gBACN,GAAG,EAAE,CAAC;gBACN,QAAQ;gBACR,SAAS,EAAE,QAAQ,GAAG,GAAG;gBACzB,SAAS,EAAE,QAAQ,GAAG,GAAG;gBACzB,QAAQ,EAAE,IAAI,CAAC,SAAS;aACzB,CAAC,CAAA;YAEF,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAA;QACtC,CAAC;IACH,CAAC;IAES,MAAM,CAAC,EAAU;QACzB,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAA;QAEhB,MAAM,EAAE,GAAG,IAAI,CAAC,UAAU,CAAA;QAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAA;YACf,MAAM,CAAC,GAAG,CAAC,CAAC,MAAM,CAAA;YAElB,CAAC,CAAC,GAAG,IAAI,EAAE,CAAA;YACX,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC;gBACvB,CAAC,CAAC,OAAO,CAAC,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,CAAA;gBAC7B,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAA;gBACf,CAAC,EAAE,CAAA;gBACH,SAAQ;YACV,CAAC;YAED,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,EAAE,CAAA;YACvB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,EAAE,CAAA;YACvB,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,QAAQ,GAAG,EAAE,CAAA;QAC5B,CAAC;IACH,CAAC;IAEQ,MAAM;QACb,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,CAAA;QACvC,KAAK,CAAC,MAAM,EAAE,CAAA;IAChB,CAAC;CACF","sourcesContent":["import { BLEND_MODES, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'\nimport { textureLoader } from '../../asset/loaders/texture'\nimport { GameObject, GameObjectOptions } from '../core/game-object'\n\ntype RandomRange = { min: number, max: number }\n\nexport type ParticleSystemOptions = {\n texture: string\n\n count: RandomRange\n lifespan: RandomRange\n angle: RandomRange\n velocity: RandomRange\n particleScale: RandomRange\n\n startAlpha?: number\n fadeRate: number\n orientToVelocity: boolean\n\n blendMode?: BLEND_MODES // ex) 'screen', 'multiply'\n} & GameObjectOptions\n\ninterface Particle {\n sprite: PixiSprite\n\n age: number\n lifespan: number\n\n velocityX: number\n velocityY: number\n\n fadeRate: number\n}\n\nfunction random(min: number, max: number) {\n return Math.random() * (max - min) + min\n}\n\nexport class ParticleSystem extends GameObject {\n #textureSrc: string\n #count: RandomRange\n #lifespan: RandomRange\n #angle: RandomRange\n #velocity: RandomRange\n #scale: RandomRange\n #startAlpha?: number\n #fadeRate: number\n #orientToVelocity: boolean\n #blendMode?: BLEND_MODES\n\n #texture?: PixiTexture\n #loadTexturePromise: Promise<void>\n #particles: Particle[] = []\n\n constructor(options: ParticleSystemOptions) {\n super(options)\n\n this.#textureSrc = options.texture\n this.#count = options.count\n this.#lifespan = options.lifespan\n this.#angle = options.angle\n this.#velocity = options.velocity\n this.#scale = options.particleScale\n this.#startAlpha = options.startAlpha\n this.#fadeRate = options.fadeRate\n this.#orientToVelocity = options.orientToVelocity\n this.#blendMode = options.blendMode\n\n this.#loadTexturePromise = this.#loadTexture()\n }\n\n async #loadTexture() {\n if (textureLoader.checkCached(this.#textureSrc)) {\n this.#texture = textureLoader.getCached(this.#textureSrc)\n } else {\n console.info(`Texture not preloaded. Loading now: ${this.#textureSrc}`)\n this.#texture = await textureLoader.load(this.#textureSrc)\n }\n }\n\n async burst({ x, y }: { x: number; y: number }) {\n if (!this.#texture) await this.#loadTexturePromise\n\n const count = random(this.#count.min, this.#count.max)\n for (let i = 0; i < count; i++) {\n const lifespan = random(this.#lifespan.min, this.#lifespan.max)\n const angle = random(this.#angle.min, this.#angle.max)\n const sin = Math.sin(angle)\n const cos = Math.cos(angle)\n const velocity = random(this.#velocity.min, this.#velocity.max)\n const scale = random(this.#scale.min, this.#scale.max)\n\n const sprite = new PixiSprite({\n x, y,\n texture: this.#texture,\n anchor: { x: 0.5, y: 0.5 },\n scale: { x: scale, y: scale },\n alpha: this.#startAlpha,\n blendMode: this.#blendMode,\n rotation: this.#orientToVelocity ? angle : undefined,\n })\n\n this.#particles.push({\n sprite,\n age: 0,\n lifespan,\n velocityX: velocity * cos,\n velocityY: velocity * sin,\n fadeRate: this.#fadeRate,\n })\n\n this._pixiContainer.addChild(sprite)\n }\n }\n\n protected update(dt: number) {\n super.update(dt)\n\n const ps = this.#particles\n for (let i = 0; i < ps.length; i++) {\n const p = ps[i]\n const g = p.sprite\n\n p.age += dt\n if (p.age > p.lifespan) {\n g.destroy({ children: true })\n ps.splice(i, 1)\n i--\n continue\n }\n\n g.x += p.velocityX * dt\n g.y += p.velocityY * dt\n g.alpha += p.fadeRate * dt\n }\n }\n\n override remove() {\n textureLoader.release(this.#textureSrc)\n super.remove()\n }\n}\n"]}
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1
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+
import { Graphics } from 'pixi.js';
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2
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import { TransformableNode } from '../core/transformable';
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3
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export class RectangleNode extends TransformableNode {
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4
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#width;
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5
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#height;
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6
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#fill;
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7
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#stroke;
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8
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constructor(options) {
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9
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super(new Graphics({ sortableChildren: true }), options);
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10
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this.#width = options.width;
|
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11
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+
this.#height = options.height;
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12
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this.#fill = options.fill;
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13
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this.#stroke = options.stroke;
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14
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this.#draw();
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15
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}
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16
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#draw() {
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17
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this._pixiContainer.clear().rect(-this.#width / 2, -this.#height / 2, this.#width, this.#height);
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18
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+
if (this.#fill)
|
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19
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+
this._pixiContainer.fill(this.#fill);
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20
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+
if (this.#stroke)
|
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21
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this._pixiContainer.stroke(this.#stroke);
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22
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+
}
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23
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+
get width() { return this.#width; }
|
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24
|
+
set width(v) { this.#width = v; this.#draw(); }
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25
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+
get height() { return this.#height; }
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26
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+
set height(v) { this.#height = v; this.#draw(); }
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27
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+
get fill() { return this.#fill; }
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28
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+
set fill(v) { this.#fill = v; this.#draw(); }
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29
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+
get stroke() { return this.#stroke; }
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30
|
+
set stroke(v) { this.#stroke = v; this.#draw(); }
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+
}
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//# sourceMappingURL=rectangle.js.map
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1
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|