kiwiengine 0.0.1-alpha → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.ko.md +550 -0
- package/README.md +575 -4
- package/examples/collision-test/assets/cat.png +0 -0
- package/examples/collision-test/dist/game.js +2 -0
- package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/collision-test/index.ts +30 -0
- package/examples/dom-particle-test/assets/bird.png +0 -0
- package/examples/dom-particle-test/dist/game.js +2 -0
- package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-particle-test/index.html +24 -0
- package/examples/dom-particle-test/index.ts +27 -0
- package/examples/dom-sprite-test/assets/bird.png +0 -0
- package/examples/dom-sprite-test/assets/fire.png +0 -0
- package/examples/dom-sprite-test/assets/run.png +0 -0
- package/examples/dom-sprite-test/dist/game.js +2 -0
- package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-sprite-test/index.html +24 -0
- package/examples/dom-sprite-test/index.ts +38 -0
- package/examples/dom-test/dist/game.js +2 -0
- package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/dom-test/index.html +24 -0
- package/examples/dom-test/index.ts +22 -0
- package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
- package/examples/flappy-cat/assets/images/base.png +0 -0
- package/examples/flappy-cat/assets/images/bg.png +0 -0
- package/examples/flappy-cat/assets/images/cat.png +0 -0
- package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
- package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
- package/examples/flappy-cat/assets/sfx/die.wav +0 -0
- package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
- package/examples/flappy-cat/assets/sfx/point.wav +0 -0
- package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
- package/examples/flappy-cat/dist/game.js +0 -0
- package/examples/flappy-cat/index.html +24 -0
- package/examples/flappy-cat/index.ts +0 -0
- package/examples/particle-test/assets/bird.png +0 -0
- package/examples/particle-test/dist/game.js +2 -0
- package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/particle-test/index.html +24 -0
- package/examples/particle-test/index.ts +30 -0
- package/examples/renderer-test/dist/game.js +2 -0
- package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/renderer-test/index.html +24 -0
- package/examples/renderer-test/index.ts +9 -0
- package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
- package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
- package/examples/simple-battle/assets/joystick/joystick.png +0 -0
- package/examples/simple-battle/assets/joystick/knob.png +0 -0
- package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
- package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
- package/examples/simple-battle/assets/spritesheets/hero-atlas.json +289 -0
- package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
- package/examples/simple-battle/assets/spritesheets/orc-atlas.json +289 -0
- package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
- package/examples/simple-battle/assets/spritesheets/potion-atlas.json +83 -0
- package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
- package/examples/simple-battle/dist/game.js +2 -0
- package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
- package/examples/simple-battle/hud/damage-text.ts +45 -0
- package/examples/simple-battle/hud/heal-text.ts +45 -0
- package/examples/simple-battle/hud/hp-bar.ts +38 -0
- package/examples/simple-battle/index.html +24 -0
- package/examples/simple-battle/index.ts +41 -0
- package/examples/simple-battle/objects/character.ts +95 -0
- package/examples/simple-battle/objects/hero.ts +113 -0
- package/examples/simple-battle/objects/orc.ts +109 -0
- package/examples/simple-battle/objects/potion.ts +29 -0
- package/examples/simple-battle/stage.ts +176 -0
- package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
- package/examples/spine-test/assets/spine/spineboy.png +0 -0
- package/examples/spine-test/assets/spine/spineboy.skel +0 -0
- package/examples/spine-test/dist/game.js +2 -0
- package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/spine-test/index.html +24 -0
- package/examples/spine-test/index.ts +29 -0
- package/examples/sprite-test/assets/bird.png +0 -0
- package/examples/sprite-test/assets/fire.png +0 -0
- package/examples/sprite-test/dist/game.js +2 -0
- package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
- package/examples/sprite-test/index.html +24 -0
- package/examples/sprite-test/index.ts +41 -0
- package/examples/tsconfig.json +2 -1
- package/examples/webpack.config.js +14 -3
- package/jest.config.ts +10 -0
- package/lib/asset/audio.js +47 -11
- package/lib/asset/audio.js.map +1 -1
- package/lib/asset/loaders/audio.js +3 -3
- package/lib/asset/loaders/audio.js.map +1 -1
- package/lib/asset/loaders/binary.js +3 -3
- package/lib/asset/loaders/binary.js.map +1 -1
- package/lib/asset/loaders/bitmap-font.js +71 -0
- package/lib/asset/loaders/bitmap-font.js.map +1 -0
- package/lib/asset/loaders/font.js +1 -1
- package/lib/asset/loaders/font.js.map +1 -1
- package/lib/asset/loaders/loader.js +17 -12
- package/lib/asset/loaders/loader.js.map +1 -1
- package/lib/asset/loaders/spritesheet.js +6 -7
- package/lib/asset/loaders/spritesheet.js.map +1 -1
- package/lib/asset/loaders/text.js +3 -3
- package/lib/asset/loaders/text.js.map +1 -1
- package/lib/asset/loaders/texture.js +5 -4
- package/lib/asset/loaders/texture.js.map +1 -1
- package/lib/asset/preload.js +60 -56
- package/lib/asset/preload.js.map +1 -1
- package/lib/collision/check-collision.js +804 -0
- package/lib/collision/check-collision.js.map +1 -0
- package/lib/collision/check-collision.test.js +300 -0
- package/lib/collision/check-collision.test.js.map +1 -0
- package/lib/collision/colliders.js +8 -0
- package/lib/collision/colliders.js.map +1 -0
- package/lib/debug.js.map +1 -0
- package/lib/dom/dom-animated-sprite.js +121 -0
- package/lib/dom/dom-animated-sprite.js.map +1 -0
- package/lib/dom/dom-game-object.js +106 -0
- package/lib/dom/dom-game-object.js.map +1 -0
- package/lib/dom/dom-particle.js +105 -0
- package/lib/dom/dom-particle.js.map +1 -0
- package/lib/dom/dom-preload.js +43 -0
- package/lib/dom/dom-preload.js.map +1 -0
- package/lib/dom/dom-sprite.js +40 -0
- package/lib/dom/dom-sprite.js.map +1 -0
- package/lib/dom/dom-texture-loader.js +36 -0
- package/lib/dom/dom-texture-loader.js.map +1 -0
- package/lib/dom/dom-utils.js +20 -0
- package/lib/dom/dom-utils.js.map +1 -0
- package/lib/index copy.js +16 -0
- package/lib/index copy.js.map +1 -0
- package/lib/index.js +35 -10
- package/lib/index.js.map +1 -1
- package/lib/input/joystick.js +262 -0
- package/lib/input/joystick.js.map +1 -0
- package/lib/node/core/dirty-number.js +38 -0
- package/lib/node/core/dirty-number.js.map +1 -0
- package/lib/node/core/game-node.js +63 -0
- package/lib/node/core/game-node.js.map +1 -0
- package/lib/node/core/game-object.js +8 -0
- package/lib/node/core/game-object.js.map +1 -0
- package/lib/node/core/renderable.js +52 -0
- package/lib/node/core/renderable.js.map +1 -0
- package/lib/node/core/transform.js +59 -0
- package/lib/node/core/transform.js.map +1 -0
- package/lib/node/core/transformable.js +85 -0
- package/lib/node/core/transformable.js.map +1 -0
- package/lib/node/ext/animated-sprite.js +96 -0
- package/lib/node/ext/animated-sprite.js.map +1 -0
- package/lib/node/ext/bitmap-text.js +89 -0
- package/lib/node/ext/bitmap-text.js.map +1 -0
- package/lib/node/ext/circle.js +28 -0
- package/lib/node/ext/circle.js.map +1 -0
- package/lib/node/ext/deplay.js +20 -0
- package/lib/node/ext/deplay.js.map +1 -0
- package/lib/node/ext/dom-container.js +51 -0
- package/lib/node/ext/dom-container.js.map +1 -0
- package/lib/node/ext/interval.js +20 -0
- package/lib/node/ext/interval.js.map +1 -0
- package/lib/node/ext/particle.js +98 -0
- package/lib/node/ext/particle.js.map +1 -0
- package/lib/node/ext/rectangle.js +32 -0
- package/lib/node/ext/rectangle.js.map +1 -0
- package/lib/node/ext/spine.js +272 -0
- package/lib/node/ext/spine.js.map +1 -0
- package/lib/node/ext/sprite.js +42 -0
- package/lib/node/ext/sprite.js.map +1 -0
- package/lib/node/physics/physics-object.js +112 -0
- package/lib/node/physics/physics-object.js.map +1 -0
- package/lib/node/physics/physics-world.js +27 -0
- package/lib/node/physics/physics-world.js.map +1 -0
- package/lib/renderer/camera.js +19 -0
- package/lib/renderer/camera.js.map +1 -0
- package/lib/renderer/container-manager.js +29 -0
- package/lib/renderer/container-manager.js.map +1 -0
- package/lib/renderer/fps-display.js +18 -0
- package/lib/renderer/fps-display.js.map +1 -0
- package/lib/renderer/layer.js +12 -0
- package/lib/renderer/layer.js.map +1 -0
- package/lib/renderer/renderer.js +145 -0
- package/lib/renderer/renderer.js.map +1 -0
- package/lib/renderer/ticker.js +56 -0
- package/lib/renderer/ticker.js.map +1 -0
- package/lib/renderer/ticker.test.js +241 -0
- package/lib/renderer/ticker.test.js.map +1 -0
- package/lib/types/asset/audio.d.ts +5 -4
- package/lib/types/asset/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/audio.d.ts +1 -1
- package/lib/types/asset/loaders/audio.d.ts.map +1 -1
- package/lib/types/asset/loaders/binary.d.ts +1 -1
- package/lib/types/asset/loaders/binary.d.ts.map +1 -1
- package/lib/types/asset/loaders/bitmap-font.d.ts +16 -0
- package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
- package/lib/types/asset/loaders/font.d.ts +1 -1
- package/lib/types/asset/loaders/font.d.ts.map +1 -1
- package/lib/types/asset/loaders/loader.d.ts +6 -6
- package/lib/types/asset/loaders/loader.d.ts.map +1 -1
- package/lib/types/asset/loaders/spritesheet.d.ts +5 -5
- package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
- package/lib/types/asset/loaders/text.d.ts +1 -1
- package/lib/types/asset/loaders/text.d.ts.map +1 -1
- package/lib/types/asset/loaders/texture.d.ts +2 -2
- package/lib/types/asset/loaders/texture.d.ts.map +1 -1
- package/lib/types/asset/preload.d.ts +5 -3
- package/lib/types/asset/preload.d.ts.map +1 -1
- package/lib/types/bitmap-font.js +2 -0
- package/lib/types/bitmap-font.js.map +1 -0
- package/lib/types/collision/check-collision.d.ts +4 -0
- package/lib/types/collision/check-collision.d.ts.map +1 -0
- package/lib/types/collision/check-collision.test.d.ts +2 -0
- package/lib/types/collision/check-collision.test.d.ts.map +1 -0
- package/lib/types/collision/colliders.d.ts +34 -0
- package/lib/types/collision/colliders.d.ts.map +1 -0
- package/lib/types/debug.d.ts.map +1 -0
- package/lib/types/dom/dom-animated-sprite.d.ts +29 -0
- package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-game-object.d.ts +44 -0
- package/lib/types/dom/dom-game-object.d.ts.map +1 -0
- package/lib/types/dom/dom-particle.d.ts +30 -0
- package/lib/types/dom/dom-particle.d.ts.map +1 -0
- package/lib/types/dom/dom-preload.d.ts +2 -0
- package/lib/types/dom/dom-preload.d.ts.map +1 -0
- package/lib/types/dom/dom-sprite.d.ts +13 -0
- package/lib/types/dom/dom-sprite.d.ts.map +1 -0
- package/lib/types/dom/dom-texture-loader.d.ts +8 -0
- package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
- package/lib/types/dom/dom-utils.d.ts +3 -0
- package/lib/types/dom/dom-utils.d.ts.map +1 -0
- package/lib/types/index copy.d.ts +16 -0
- package/lib/types/index copy.d.ts.map +1 -0
- package/lib/types/index.d.ts +25 -11
- package/lib/types/index.d.ts.map +1 -1
- package/lib/types/input/joystick.d.ts +28 -0
- package/lib/types/input/joystick.d.ts.map +1 -0
- package/lib/types/node/core/dirty-number.d.ts +17 -0
- package/lib/types/node/core/dirty-number.d.ts.map +1 -0
- package/lib/types/node/core/game-node.d.ts +16 -0
- package/lib/types/node/core/game-node.d.ts.map +1 -0
- package/lib/types/node/core/game-object.d.ts +8 -0
- package/lib/types/node/core/game-object.d.ts.map +1 -0
- package/lib/types/node/core/renderable.d.ts +22 -0
- package/lib/types/node/core/renderable.d.ts.map +1 -0
- package/lib/types/node/core/transform.d.ts +25 -0
- package/lib/types/node/core/transform.d.ts.map +1 -0
- package/lib/types/node/core/transformable.d.ts +44 -0
- package/lib/types/node/core/transformable.d.ts.map +1 -0
- package/lib/types/node/ext/animated-sprite.d.ts +28 -0
- package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
- package/lib/types/node/ext/bitmap-text.d.ts +14 -0
- package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
- package/lib/types/node/ext/circle.d.ts +19 -0
- package/lib/types/node/ext/circle.d.ts.map +1 -0
- package/lib/types/node/ext/deplay.d.ts +8 -0
- package/lib/types/node/ext/deplay.d.ts.map +1 -0
- package/lib/types/node/ext/dom-container.d.ts +12 -0
- package/lib/types/node/ext/dom-container.d.ts.map +1 -0
- package/lib/types/node/ext/interval.d.ts +9 -0
- package/lib/types/node/ext/interval.d.ts.map +1 -0
- package/lib/types/node/ext/particle.d.ts +30 -0
- package/lib/types/node/ext/particle.d.ts.map +1 -0
- package/lib/types/node/ext/rectangle.d.ts +22 -0
- package/lib/types/node/ext/rectangle.d.ts.map +1 -0
- package/lib/types/node/ext/spine.d.ts +36 -0
- package/lib/types/node/ext/spine.d.ts.map +1 -0
- package/lib/types/node/ext/sprite.d.ts +13 -0
- package/lib/types/node/ext/sprite.d.ts.map +1 -0
- package/lib/types/node/physics/physics-object.d.ts +38 -0
- package/lib/types/node/physics/physics-object.d.ts.map +1 -0
- package/lib/types/node/physics/physics-world.d.ts +18 -0
- package/lib/types/node/physics/physics-world.d.ts.map +1 -0
- package/lib/types/renderer/camera.d.ts +13 -0
- package/lib/types/renderer/camera.d.ts.map +1 -0
- package/lib/types/renderer/container-manager.d.ts +9 -0
- package/lib/types/renderer/container-manager.d.ts.map +1 -0
- package/lib/types/renderer/fps-display.d.ts +7 -0
- package/lib/types/renderer/fps-display.d.ts.map +1 -0
- package/lib/types/renderer/layer.d.ts +7 -0
- package/lib/types/renderer/layer.d.ts.map +1 -0
- package/lib/types/renderer/renderer.d.ts +40 -0
- package/lib/types/renderer/renderer.d.ts.map +1 -0
- package/lib/types/renderer/ticker.d.ts +6 -0
- package/lib/types/renderer/ticker.d.ts.map +1 -0
- package/lib/types/renderer/ticker.test.d.ts +40 -0
- package/lib/types/renderer/ticker.test.d.ts.map +1 -0
- package/lib/types/types/bitmap-font.d.ts +18 -0
- package/lib/types/types/bitmap-font.d.ts.map +1 -0
- package/lib/types/utils/device.d.ts +2 -0
- package/lib/types/utils/device.d.ts.map +1 -0
- package/lib/utils/device.js +2 -0
- package/lib/utils/device.js.map +1 -0
- package/package.json +8 -7
- package/src/asset/audio.ts +134 -90
- package/src/asset/loaders/audio.ts +19 -19
- package/src/asset/loaders/binary.ts +16 -16
- package/src/asset/loaders/bitmap-font.ts +85 -0
- package/src/asset/loaders/font.ts +14 -14
- package/src/asset/loaders/loader.ts +27 -23
- package/src/asset/loaders/spritesheet.ts +34 -36
- package/src/asset/loaders/text.ts +15 -15
- package/src/asset/loaders/texture.ts +29 -28
- package/src/asset/preload.ts +75 -64
- package/src/collision/check-collision.test.ts +349 -0
- package/src/collision/check-collision.ts +821 -0
- package/src/collision/colliders.ts +19 -0
- package/src/debug.ts +5 -0
- package/src/dom/dom-animated-sprite.ts +153 -0
- package/src/dom/dom-game-object.ts +131 -0
- package/src/dom/dom-particle.ts +151 -0
- package/src/dom/dom-preload.ts +54 -0
- package/src/dom/dom-sprite.ts +50 -0
- package/src/dom/dom-texture-loader.ts +44 -0
- package/src/dom/dom-utils.ts +19 -0
- package/src/index.ts +46 -13
- package/src/input/joystick.ts +316 -0
- package/src/node/core/dirty-number.ts +45 -0
- package/src/node/core/game-node.ts +74 -0
- package/src/node/core/game-object.ts +11 -0
- package/src/node/core/renderable.ts +65 -0
- package/src/node/core/transform.ts +70 -0
- package/src/node/core/transformable.ts +111 -0
- package/src/node/ext/animated-sprite.ts +123 -0
- package/src/node/ext/bitmap-text.ts +109 -0
- package/src/node/ext/circle.ts +40 -0
- package/src/node/ext/deplay.ts +24 -0
- package/src/node/ext/dom-container.ts +62 -0
- package/src/node/ext/interval.ts +24 -0
- package/src/node/ext/particle.ts +142 -0
- package/src/node/ext/rectangle.ts +51 -0
- package/src/node/ext/spine.ts +323 -0
- package/src/node/ext/sprite.ts +53 -0
- package/src/node/physics/physics-object.ts +156 -0
- package/src/node/physics/physics-world.ts +40 -0
- package/src/renderer/camera.ts +25 -0
- package/src/renderer/container-manager.ts +36 -0
- package/src/renderer/fps-display.ts +21 -0
- package/src/renderer/layer.ts +15 -0
- package/src/renderer/renderer.ts +180 -0
- package/src/renderer/ticker.test.ts +325 -0
- package/src/renderer/ticker.ts +54 -0
- package/src/types/bitmap-font.ts +19 -0
- package/src/utils/device.ts +1 -0
- package/examples/test-dom/index.ts +0 -21
- package/lib/game-object/game-object-physics.js +0 -188
- package/lib/game-object/game-object-physics.js.map +0 -1
- package/lib/game-object/game-object-rendering.js +0 -35
- package/lib/game-object/game-object-rendering.js.map +0 -1
- package/lib/game-object/game-object.js +0 -162
- package/lib/game-object/game-object.js.map +0 -1
- package/lib/game-object/transform.js +0 -118
- package/lib/game-object/transform.js.map +0 -1
- package/lib/game-object-ext/animated-sprite.js +0 -117
- package/lib/game-object-ext/animated-sprite.js.map +0 -1
- package/lib/game-object-ext/dom-container.js +0 -56
- package/lib/game-object-ext/dom-container.js.map +0 -1
- package/lib/game-object-ext/rect.js +0 -30
- package/lib/game-object-ext/rect.js.map +0 -1
- package/lib/game-object-ext/spine.js +0 -206
- package/lib/game-object-ext/spine.js.map +0 -1
- package/lib/game-object-ext/sprite.js +0 -46
- package/lib/game-object-ext/sprite.js.map +0 -1
- package/lib/game-object-ext/text.js +0 -68
- package/lib/game-object-ext/text.js.map +0 -1
- package/lib/game-object-ext/tiling-sprite.js +0 -64
- package/lib/game-object-ext/tiling-sprite.js.map +0 -1
- package/lib/types/game-object/game-object-physics.d.ts +0 -42
- package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
- package/lib/types/game-object/game-object-rendering.d.ts +0 -15
- package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
- package/lib/types/game-object/game-object.d.ts +0 -81
- package/lib/types/game-object/game-object.d.ts.map +0 -1
- package/lib/types/game-object/transform.d.ts +0 -43
- package/lib/types/game-object/transform.d.ts.map +0 -1
- package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
- package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/dom-container.d.ts +0 -16
- package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
- package/lib/types/game-object-ext/rect.d.ts +0 -17
- package/lib/types/game-object-ext/rect.d.ts.map +0 -1
- package/lib/types/game-object-ext/spine.d.ts +0 -35
- package/lib/types/game-object-ext/spine.d.ts.map +0 -1
- package/lib/types/game-object-ext/sprite.d.ts +0 -14
- package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
- package/lib/types/game-object-ext/text.d.ts +0 -26
- package/lib/types/game-object-ext/text.d.ts.map +0 -1
- package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
- package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
- package/lib/types/utils/debug.d.ts.map +0 -1
- package/lib/types/utils/go.d.ts +0 -26
- package/lib/types/utils/go.d.ts.map +0 -1
- package/lib/types/world/world-debug.d.ts +0 -11
- package/lib/types/world/world-debug.d.ts.map +0 -1
- package/lib/types/world/world-physics.d.ts +0 -16
- package/lib/types/world/world-physics.d.ts.map +0 -1
- package/lib/types/world/world-rendering.d.ts +0 -28
- package/lib/types/world/world-rendering.d.ts.map +0 -1
- package/lib/types/world/world.d.ts +0 -38
- package/lib/types/world/world.d.ts.map +0 -1
- package/lib/utils/debug.js.map +0 -1
- package/lib/utils/go.js +0 -33
- package/lib/utils/go.js.map +0 -1
- package/lib/world/world-debug.js +0 -89
- package/lib/world/world-debug.js.map +0 -1
- package/lib/world/world-physics.js +0 -45
- package/lib/world/world-physics.js.map +0 -1
- package/lib/world/world-rendering.js +0 -123
- package/lib/world/world-rendering.js.map +0 -1
- package/lib/world/world.js +0 -147
- package/lib/world/world.js.map +0 -1
- package/src/game-object/game-object-physics.ts +0 -191
- package/src/game-object/game-object-rendering.ts +0 -27
- package/src/game-object/game-object.ts +0 -190
- package/src/game-object/transform.ts +0 -164
- package/src/game-object-ext/animated-sprite.ts +0 -140
- package/src/game-object-ext/dom-container.ts +0 -67
- package/src/game-object-ext/rect.ts +0 -40
- package/src/game-object-ext/spine.ts +0 -235
- package/src/game-object-ext/sprite.ts +0 -55
- package/src/game-object-ext/text.ts +0 -83
- package/src/game-object-ext/tiling-sprite.ts +0 -73
- package/src/utils/debug.ts +0 -5
- package/src/utils/go.ts +0 -53
- package/src/world/world-debug.ts +0 -114
- package/src/world/world-physics.ts +0 -52
- package/src/world/world-rendering.ts +0 -145
- package/src/world/world.ts +0 -171
- /package/examples/{test-dom → collision-test}/index.html +0 -0
- /package/lib/{utils/debug.js → debug.js} +0 -0
- /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
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import { EventMap } from '@webtaku/event-emitter'
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import { AnimatedSprite as PixiAnimatedSprite, Spritesheet, SpritesheetData } from 'pixi.js'
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import { getCachedAtlasId, spritesheetLoader } from '../../asset/loaders/spritesheet'
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import { GameObject, GameObjectOptions } from '../core/game-object'
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export type AnimatedSpriteNodeOptions = {
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src: string
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atlas: SpritesheetData
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animation: string
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fps: number
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loop?: boolean
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} & GameObjectOptions
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export class AnimatedSpriteNode<E extends EventMap = EventMap> extends GameObject<E & {
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animationend: (animation: string) => void
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}> {
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#src: string
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#atlas: SpritesheetData
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#animation: string
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#fps: number
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#loop: boolean
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#atlasId!: string
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#sheet?: Spritesheet
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#sprite?: PixiAnimatedSprite
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constructor(options: AnimatedSpriteNodeOptions) {
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super(options)
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this.#src = options.src
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this.#atlas = options.atlas
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this.#animation = options.animation
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this.#fps = options.fps
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this.#loop = options.loop ?? true
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this.#load()
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}
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async #load() {
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this.#atlasId = getCachedAtlasId(this.#src, this.#atlas)
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if (spritesheetLoader.checkCached(this.#atlasId)) {
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this.#sheet = spritesheetLoader.getCached(this.#atlasId)
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} else {
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console.info(`Spritesheet not preloaded. Loading now: ${this.#atlasId}`)
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this.#sheet = await spritesheetLoader.load(this.#atlasId, this.#src, this.#atlas)
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}
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this.#updateAnimation()
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}
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#updateAnimation() {
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this.#sprite?.destroy()
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this.#sprite = undefined
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if (this.#sheet) {
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if (!this.#sheet.animations[this.#animation]) {
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console.error(`Animation not found: ${this.#animation}`)
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return
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}
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const s = new PixiAnimatedSprite(this.#sheet.animations[this.#animation])
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s.anchor.set(0.5, 0.5)
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s.loop = this.#loop
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s.animationSpeed = (this.#fps ?? 0) / 60
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s.play()
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s.onLoop = () => (this as any).emit('animationend', this.#animation)
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s.onComplete = () => (this as any).emit('animationend', this.#animation)
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this._pixiContainer.addChild(s)
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this.#sprite = s
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}
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}
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set src(src) {
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if (this.#src !== src) {
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spritesheetLoader.release(this.#atlasId)
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this.#src = src
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this.#load()
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}
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}
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get src() { return this.#src }
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set atlas(atlas) {
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if (this.#atlas !== atlas) {
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spritesheetLoader.release(this.#atlasId)
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this.#atlas = atlas
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this.#load()
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}
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}
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get atlas() { return this.#atlas }
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set animation(animation) {
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if (this.#animation !== animation) {
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this.#animation = animation
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this.#updateAnimation()
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}
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}
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get animation() { return this.#animation }
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set fps(fps) {
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if (this.#fps !== fps) {
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this.#fps = fps
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if (this.#sprite) this.#sprite.animationSpeed = (fps ?? 0) / 60
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}
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}
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get fps() { return this.#fps }
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set loop(loop) {
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if (this.#loop !== loop) {
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this.#loop = loop
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if (this.#sprite) this.#sprite.loop = loop
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}
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}
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get loop() { return this.#loop }
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remove() {
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spritesheetLoader.release(this.#atlasId)
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super.remove()
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}
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}
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import { EventMap } from '@webtaku/event-emitter'
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import { Rectangle as PixiRectangle, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'
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import { bitmapFontLoader } from '../../asset/loaders/bitmap-font'
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import { GameObject, GameObjectOptions } from '../core/game-object'
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export type BitmapTextNodeOptions = {
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fnt: string
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src: string
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text: string
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} & GameObjectOptions
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export class BitmapTextNode<E extends EventMap = EventMap> extends GameObject<E> {
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#fnt: string
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#src: string
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#text: string
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constructor(options: BitmapTextNodeOptions) {
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super(options)
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this.#fnt = options.fnt
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this.#src = options.src
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this.#text = options.text
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this.#load()
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}
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async #load() {
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let font
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if (bitmapFontLoader.checkCached(this.#fnt)) {
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font = bitmapFontLoader.getCached(this.#fnt)
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} else {
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console.info(`Bitmap font not preloaded. Loading now: ${this.#fnt}`)
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font = await bitmapFontLoader.load(this.#fnt, this.#src)
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}
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if (!font) return
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const sprites: PixiSprite[] = []
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let xPos = 0, yPos = 0
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let minX = Infinity, minY = Infinity
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let maxX = -Infinity, maxY = -Infinity
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for (let i = 0; i < this.#text.length; i++) {
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const charCode = this.#text.charCodeAt(i)
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if (charCode === 10) {
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xPos = 0
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yPos += font.lineHeight
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continue
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}
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const c = font.chars[charCode]
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if (!c) continue
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const frame = new PixiRectangle(c.x, c.y, c.width, c.height)
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const texture = new PixiTexture({ source: font.texture.source, frame })
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const sprite = new PixiSprite(texture)
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const x0 = xPos + c.xoffset
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const y0 = yPos + c.yoffset
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sprite.x = x0
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sprite.y = y0
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sprites.push(sprite)
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const x1 = x0 + c.width
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const y1 = y0 + c.height
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if (x0 < minX) minX = x0
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if (y0 < minY) minY = y0
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if (x1 > maxX) maxX = x1
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if (y1 > maxY) maxY = y1
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xPos += c.xadvance
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}
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if (minX === Infinity) {
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minX = 0
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minY = 0
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}
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if (maxX === -Infinity) {
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maxX = 0
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maxY = 0
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}
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const width = maxX - minX
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const height = maxY - minY
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for (const s of sprites) {
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s.x -= width / 2
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s.y -= height / 2
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this._pixiContainer.addChild(s)
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}
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}
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changeFont(fnt: string, src: string) {
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if (this.#fnt !== fnt || this.#src !== src) {
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bitmapFontLoader.release(this.#fnt)
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this.#fnt = fnt
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this.#src = src
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this.#load()
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}
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}
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override remove() {
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bitmapFontLoader.release(this.#fnt)
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super.remove()
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}
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}
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import { EventMap } from '@webtaku/event-emitter'
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import { FillInput, Graphics, StrokeInput } from 'pixi.js'
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import { TransformableNode, TransformableNodeOptions } from '../core/transformable'
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export type CircleNodeOptions = {
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radius: number
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fill?: FillInput
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stroke?: StrokeInput
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} & TransformableNodeOptions
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export class CircleNode extends TransformableNode<Graphics, EventMap> {
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#radius: number
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#fill?: FillInput
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#stroke?: StrokeInput
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constructor(options: CircleNodeOptions) {
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super(new Graphics({ sortableChildren: true }), options)
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this.#radius = options.radius
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this.#fill = options.fill
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this.#stroke = options.stroke
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this.#draw()
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}
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#draw() {
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this._pixiContainer.clear().circle(0, 0, this.#radius)
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if (this.#fill) this._pixiContainer.fill(this.#fill)
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if (this.#stroke) this._pixiContainer.stroke(this.#stroke)
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}
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get radius() { return this.#radius }
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set radius(v) { this.#radius = v; this.#draw() }
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get fill() { return this.#fill }
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set fill(v) { this.#fill = v; this.#draw() }
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get stroke() { return this.#stroke }
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set stroke(v) { this.#stroke = v; this.#draw() }
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}
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@@ -0,0 +1,24 @@
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import { EventMap } from '@webtaku/event-emitter'
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import { GameNode } from '../core/game-node'
|
|
3
|
+
|
|
4
|
+
export class DelayNode extends GameNode<EventMap> {
|
|
5
|
+
#delay: number
|
|
6
|
+
#accumulated = 0
|
|
7
|
+
#callback: () => void
|
|
8
|
+
|
|
9
|
+
constructor(delay: number, callback: () => void) {
|
|
10
|
+
super()
|
|
11
|
+
this.#delay = delay
|
|
12
|
+
this.#callback = callback
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
protected override update(dt: number) {
|
|
16
|
+
super.update(dt)
|
|
17
|
+
|
|
18
|
+
this.#accumulated += dt
|
|
19
|
+
if (this.#accumulated >= this.#delay) {
|
|
20
|
+
this.#callback()
|
|
21
|
+
this.remove()
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
}
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { Renderer } from '../../renderer/renderer'
|
|
2
|
+
import { GameObject, GameObjectOptions } from '../core/game-object'
|
|
3
|
+
|
|
4
|
+
export type DomContainerNodeOptions = {} & GameObjectOptions
|
|
5
|
+
|
|
6
|
+
export class DomContainerNode extends GameObject {
|
|
7
|
+
#el: HTMLElement
|
|
8
|
+
|
|
9
|
+
constructor(el: HTMLElement, options?: DomContainerNodeOptions) {
|
|
10
|
+
super(options)
|
|
11
|
+
el.style.position = 'absolute'
|
|
12
|
+
el.style.left = '0'
|
|
13
|
+
el.style.top = '0'
|
|
14
|
+
el.style.zIndex = '1'
|
|
15
|
+
this.#el = el
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
#syncTransform() {
|
|
19
|
+
const renderer = this.renderer
|
|
20
|
+
if (renderer) {
|
|
21
|
+
const wt = this.worldTransform
|
|
22
|
+
const S = renderer.viewportScale
|
|
23
|
+
|
|
24
|
+
this.#el.style.transform = `
|
|
25
|
+
translate(
|
|
26
|
+
calc(-50% + ${wt.x.v * S + renderer.canvasLeft + renderer.centerX * S}px),
|
|
27
|
+
calc(-50% + ${wt.y.v * S + renderer.canvasTop + renderer.centerY * S}px)
|
|
28
|
+
)
|
|
29
|
+
scale(${wt.scaleX.v * S}, ${wt.scaleY.v * S})
|
|
30
|
+
rotate(${wt.rotation.v}rad)
|
|
31
|
+
`
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
protected override set renderer(renderer: Renderer | undefined) {
|
|
36
|
+
super.renderer = renderer
|
|
37
|
+
|
|
38
|
+
if (renderer) {
|
|
39
|
+
renderer.container.appendChild(this.#el)
|
|
40
|
+
this.#syncTransform()
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
protected override get renderer() {
|
|
45
|
+
return super.renderer
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
protected update(dt: number): void {
|
|
49
|
+
super.update(dt)
|
|
50
|
+
|
|
51
|
+
const renderer = this.renderer
|
|
52
|
+
if (renderer && (renderer._isSizeDirty || this.worldTransform.dirty)) {
|
|
53
|
+
this.#syncTransform()
|
|
54
|
+
}
|
|
55
|
+
if (this.worldAlpha.dirty) this.#el.style.opacity = this.worldAlpha.v.toString()
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
override remove() {
|
|
59
|
+
this.#el.remove()
|
|
60
|
+
super.remove()
|
|
61
|
+
}
|
|
62
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { EventMap } from '@webtaku/event-emitter'
|
|
2
|
+
import { GameNode } from '../core/game-node'
|
|
3
|
+
|
|
4
|
+
export class IntervalNode extends GameNode<EventMap> {
|
|
5
|
+
interval: number
|
|
6
|
+
#accumulated = 0
|
|
7
|
+
#callback: () => void
|
|
8
|
+
|
|
9
|
+
constructor(interval: number, callback: () => void) {
|
|
10
|
+
super()
|
|
11
|
+
this.interval = interval
|
|
12
|
+
this.#callback = callback
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
protected override update(dt: number) {
|
|
16
|
+
super.update(dt)
|
|
17
|
+
|
|
18
|
+
this.#accumulated += dt
|
|
19
|
+
if (this.#accumulated >= this.interval) {
|
|
20
|
+
this.#accumulated %= this.interval
|
|
21
|
+
this.#callback()
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
}
|
|
@@ -0,0 +1,142 @@
|
|
|
1
|
+
import { BLEND_MODES, Sprite as PixiSprite, Texture as PixiTexture } from 'pixi.js'
|
|
2
|
+
import { textureLoader } from '../../asset/loaders/texture'
|
|
3
|
+
import { GameObject, GameObjectOptions } from '../core/game-object'
|
|
4
|
+
|
|
5
|
+
type RandomRange = { min: number, max: number }
|
|
6
|
+
|
|
7
|
+
export type ParticleSystemOptions = {
|
|
8
|
+
texture: string
|
|
9
|
+
|
|
10
|
+
count: RandomRange
|
|
11
|
+
lifespan: RandomRange
|
|
12
|
+
angle: RandomRange
|
|
13
|
+
velocity: RandomRange
|
|
14
|
+
particleScale: RandomRange
|
|
15
|
+
|
|
16
|
+
startAlpha?: number
|
|
17
|
+
fadeRate: number
|
|
18
|
+
orientToVelocity: boolean
|
|
19
|
+
|
|
20
|
+
blendMode?: BLEND_MODES // ex) 'screen', 'multiply'
|
|
21
|
+
} & GameObjectOptions
|
|
22
|
+
|
|
23
|
+
interface Particle {
|
|
24
|
+
sprite: PixiSprite
|
|
25
|
+
|
|
26
|
+
age: number
|
|
27
|
+
lifespan: number
|
|
28
|
+
|
|
29
|
+
velocityX: number
|
|
30
|
+
velocityY: number
|
|
31
|
+
|
|
32
|
+
fadeRate: number
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
function random(min: number, max: number) {
|
|
36
|
+
return Math.random() * (max - min) + min
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
export class ParticleSystem extends GameObject {
|
|
40
|
+
#textureSrc: string
|
|
41
|
+
#count: RandomRange
|
|
42
|
+
#lifespan: RandomRange
|
|
43
|
+
#angle: RandomRange
|
|
44
|
+
#velocity: RandomRange
|
|
45
|
+
#scale: RandomRange
|
|
46
|
+
#startAlpha?: number
|
|
47
|
+
#fadeRate: number
|
|
48
|
+
#orientToVelocity: boolean
|
|
49
|
+
#blendMode?: BLEND_MODES
|
|
50
|
+
|
|
51
|
+
#texture?: PixiTexture
|
|
52
|
+
#loadTexturePromise: Promise<void>
|
|
53
|
+
#particles: Particle[] = []
|
|
54
|
+
|
|
55
|
+
constructor(options: ParticleSystemOptions) {
|
|
56
|
+
super(options)
|
|
57
|
+
|
|
58
|
+
this.#textureSrc = options.texture
|
|
59
|
+
this.#count = options.count
|
|
60
|
+
this.#lifespan = options.lifespan
|
|
61
|
+
this.#angle = options.angle
|
|
62
|
+
this.#velocity = options.velocity
|
|
63
|
+
this.#scale = options.particleScale
|
|
64
|
+
this.#startAlpha = options.startAlpha
|
|
65
|
+
this.#fadeRate = options.fadeRate
|
|
66
|
+
this.#orientToVelocity = options.orientToVelocity
|
|
67
|
+
this.#blendMode = options.blendMode
|
|
68
|
+
|
|
69
|
+
this.#loadTexturePromise = this.#loadTexture()
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
async #loadTexture() {
|
|
73
|
+
if (textureLoader.checkCached(this.#textureSrc)) {
|
|
74
|
+
this.#texture = textureLoader.getCached(this.#textureSrc)
|
|
75
|
+
} else {
|
|
76
|
+
console.info(`Texture not preloaded. Loading now: ${this.#textureSrc}`)
|
|
77
|
+
this.#texture = await textureLoader.load(this.#textureSrc)
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
|
|
81
|
+
async burst({ x, y }: { x: number; y: number }) {
|
|
82
|
+
if (!this.#texture) await this.#loadTexturePromise
|
|
83
|
+
|
|
84
|
+
const count = random(this.#count.min, this.#count.max)
|
|
85
|
+
for (let i = 0; i < count; i++) {
|
|
86
|
+
const lifespan = random(this.#lifespan.min, this.#lifespan.max)
|
|
87
|
+
const angle = random(this.#angle.min, this.#angle.max)
|
|
88
|
+
const sin = Math.sin(angle)
|
|
89
|
+
const cos = Math.cos(angle)
|
|
90
|
+
const velocity = random(this.#velocity.min, this.#velocity.max)
|
|
91
|
+
const scale = random(this.#scale.min, this.#scale.max)
|
|
92
|
+
|
|
93
|
+
const sprite = new PixiSprite({
|
|
94
|
+
x, y,
|
|
95
|
+
texture: this.#texture,
|
|
96
|
+
anchor: { x: 0.5, y: 0.5 },
|
|
97
|
+
scale: { x: scale, y: scale },
|
|
98
|
+
alpha: this.#startAlpha,
|
|
99
|
+
blendMode: this.#blendMode,
|
|
100
|
+
rotation: this.#orientToVelocity ? angle : undefined,
|
|
101
|
+
})
|
|
102
|
+
|
|
103
|
+
this.#particles.push({
|
|
104
|
+
sprite,
|
|
105
|
+
age: 0,
|
|
106
|
+
lifespan,
|
|
107
|
+
velocityX: velocity * cos,
|
|
108
|
+
velocityY: velocity * sin,
|
|
109
|
+
fadeRate: this.#fadeRate,
|
|
110
|
+
})
|
|
111
|
+
|
|
112
|
+
this._pixiContainer.addChild(sprite)
|
|
113
|
+
}
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
protected update(dt: number) {
|
|
117
|
+
super.update(dt)
|
|
118
|
+
|
|
119
|
+
const ps = this.#particles
|
|
120
|
+
for (let i = 0; i < ps.length; i++) {
|
|
121
|
+
const p = ps[i]
|
|
122
|
+
const g = p.sprite
|
|
123
|
+
|
|
124
|
+
p.age += dt
|
|
125
|
+
if (p.age > p.lifespan) {
|
|
126
|
+
g.destroy({ children: true })
|
|
127
|
+
ps.splice(i, 1)
|
|
128
|
+
i--
|
|
129
|
+
continue
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
g.x += p.velocityX * dt
|
|
133
|
+
g.y += p.velocityY * dt
|
|
134
|
+
g.alpha += p.fadeRate * dt
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
override remove() {
|
|
139
|
+
textureLoader.release(this.#textureSrc)
|
|
140
|
+
super.remove()
|
|
141
|
+
}
|
|
142
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { EventMap } from '@webtaku/event-emitter'
|
|
2
|
+
import { FillInput, Graphics, StrokeInput } from 'pixi.js'
|
|
3
|
+
import { TransformableNode, TransformableNodeOptions } from '../core/transformable'
|
|
4
|
+
|
|
5
|
+
export type RectangleNodeOptions = {
|
|
6
|
+
width: number
|
|
7
|
+
height: number
|
|
8
|
+
fill?: FillInput
|
|
9
|
+
stroke?: StrokeInput
|
|
10
|
+
} & TransformableNodeOptions
|
|
11
|
+
|
|
12
|
+
export class RectangleNode extends TransformableNode<Graphics, EventMap> {
|
|
13
|
+
#width: number
|
|
14
|
+
#height: number
|
|
15
|
+
#fill?: FillInput
|
|
16
|
+
#stroke?: StrokeInput
|
|
17
|
+
|
|
18
|
+
constructor(options: RectangleNodeOptions) {
|
|
19
|
+
super(new Graphics({ sortableChildren: true }), options)
|
|
20
|
+
|
|
21
|
+
this.#width = options.width
|
|
22
|
+
this.#height = options.height
|
|
23
|
+
this.#fill = options.fill
|
|
24
|
+
this.#stroke = options.stroke
|
|
25
|
+
|
|
26
|
+
this.#draw()
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
#draw() {
|
|
30
|
+
this._pixiContainer.clear().rect(
|
|
31
|
+
-this.#width / 2,
|
|
32
|
+
-this.#height / 2,
|
|
33
|
+
this.#width,
|
|
34
|
+
this.#height,
|
|
35
|
+
)
|
|
36
|
+
if (this.#fill) this._pixiContainer.fill(this.#fill)
|
|
37
|
+
if (this.#stroke) this._pixiContainer.stroke(this.#stroke)
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
get width() { return this.#width }
|
|
41
|
+
set width(v) { this.#width = v; this.#draw() }
|
|
42
|
+
|
|
43
|
+
get height() { return this.#height }
|
|
44
|
+
set height(v) { this.#height = v; this.#draw() }
|
|
45
|
+
|
|
46
|
+
get fill() { return this.#fill }
|
|
47
|
+
set fill(v) { this.#fill = v; this.#draw() }
|
|
48
|
+
|
|
49
|
+
get stroke() { return this.#stroke }
|
|
50
|
+
set stroke(v) { this.#stroke = v; this.#draw() }
|
|
51
|
+
}
|