kiwiengine 0.0.1-alpha → 0.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (438) hide show
  1. package/README.ko.md +550 -0
  2. package/README.md +575 -4
  3. package/examples/collision-test/assets/cat.png +0 -0
  4. package/examples/collision-test/dist/game.js +2 -0
  5. package/examples/collision-test/dist/game.js.LICENSE.txt +35 -0
  6. package/examples/collision-test/index.ts +30 -0
  7. package/examples/dom-particle-test/assets/bird.png +0 -0
  8. package/examples/dom-particle-test/dist/game.js +2 -0
  9. package/examples/dom-particle-test/dist/game.js.LICENSE.txt +35 -0
  10. package/examples/dom-particle-test/index.html +24 -0
  11. package/examples/dom-particle-test/index.ts +27 -0
  12. package/examples/dom-sprite-test/assets/bird.png +0 -0
  13. package/examples/dom-sprite-test/assets/fire.png +0 -0
  14. package/examples/dom-sprite-test/assets/run.png +0 -0
  15. package/examples/dom-sprite-test/dist/game.js +2 -0
  16. package/examples/dom-sprite-test/dist/game.js.LICENSE.txt +35 -0
  17. package/examples/dom-sprite-test/index.html +24 -0
  18. package/examples/dom-sprite-test/index.ts +38 -0
  19. package/examples/dom-test/dist/game.js +2 -0
  20. package/examples/dom-test/dist/game.js.LICENSE.txt +35 -0
  21. package/examples/dom-test/index.html +24 -0
  22. package/examples/dom-test/index.ts +22 -0
  23. package/examples/flappy-cat/assets/bgm/bgm.ogg +0 -0
  24. package/examples/flappy-cat/assets/images/base.png +0 -0
  25. package/examples/flappy-cat/assets/images/bg.png +0 -0
  26. package/examples/flappy-cat/assets/images/cat.png +0 -0
  27. package/examples/flappy-cat/assets/images/pipe-green.png +0 -0
  28. package/examples/flappy-cat/assets/images/pipe-red.png +0 -0
  29. package/examples/flappy-cat/assets/sfx/die.wav +0 -0
  30. package/examples/flappy-cat/assets/sfx/hit.wav +0 -0
  31. package/examples/flappy-cat/assets/sfx/point.wav +0 -0
  32. package/examples/flappy-cat/assets/sfx/wing.wav +0 -0
  33. package/examples/flappy-cat/dist/game.js +0 -0
  34. package/examples/flappy-cat/index.html +24 -0
  35. package/examples/flappy-cat/index.ts +0 -0
  36. package/examples/particle-test/assets/bird.png +0 -0
  37. package/examples/particle-test/dist/game.js +2 -0
  38. package/examples/particle-test/dist/game.js.LICENSE.txt +35 -0
  39. package/examples/particle-test/index.html +24 -0
  40. package/examples/particle-test/index.ts +30 -0
  41. package/examples/renderer-test/dist/game.js +2 -0
  42. package/examples/renderer-test/dist/game.js.LICENSE.txt +35 -0
  43. package/examples/renderer-test/index.html +24 -0
  44. package/examples/renderer-test/index.ts +9 -0
  45. package/examples/simple-battle/assets/bgm/battle.mp3 +0 -0
  46. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.fnt +107 -0
  47. package/examples/simple-battle/assets/bitmap-fonts/white-peaberry.png +0 -0
  48. package/examples/simple-battle/assets/joystick/joystick.png +0 -0
  49. package/examples/simple-battle/assets/joystick/knob.png +0 -0
  50. package/examples/simple-battle/assets/sfx/hero/die/die.wav +0 -0
  51. package/examples/simple-battle/assets/sfx/hero/heal/heal.wav +0 -0
  52. package/examples/simple-battle/assets/sfx/hero/hit/hit1.wav +0 -0
  53. package/examples/simple-battle/assets/sfx/hero/hit/hit2.wav +0 -0
  54. package/examples/simple-battle/assets/sfx/hero/hit/hit3.wav +0 -0
  55. package/examples/simple-battle/assets/sfx/hero/miss/miss1.wav +0 -0
  56. package/examples/simple-battle/assets/sfx/hero/miss/miss2.wav +0 -0
  57. package/examples/simple-battle/assets/sfx/hero/miss/miss3.wav +0 -0
  58. package/examples/simple-battle/assets/sfx/orc/die/die.wav +0 -0
  59. package/examples/simple-battle/assets/sfx/orc/hit/hit1.wav +0 -0
  60. package/examples/simple-battle/assets/sfx/orc/hit/hit2.wav +0 -0
  61. package/examples/simple-battle/assets/sfx/orc/hit/hit3.wav +0 -0
  62. package/examples/simple-battle/assets/sfx/orc/miss/miss1.wav +0 -0
  63. package/examples/simple-battle/assets/sfx/orc/miss/miss2.wav +0 -0
  64. package/examples/simple-battle/assets/sfx/orc/miss/miss3.wav +0 -0
  65. package/examples/simple-battle/assets/spritesheets/hero-atlas.json +289 -0
  66. package/examples/simple-battle/assets/spritesheets/hero.png +0 -0
  67. package/examples/simple-battle/assets/spritesheets/orc-atlas.json +289 -0
  68. package/examples/simple-battle/assets/spritesheets/orc.png +0 -0
  69. package/examples/simple-battle/assets/spritesheets/potion-atlas.json +83 -0
  70. package/examples/simple-battle/assets/spritesheets/potion.png +0 -0
  71. package/examples/simple-battle/dist/game.js +2 -0
  72. package/examples/simple-battle/dist/game.js.LICENSE.txt +35 -0
  73. package/examples/simple-battle/hud/damage-text.ts +45 -0
  74. package/examples/simple-battle/hud/heal-text.ts +45 -0
  75. package/examples/simple-battle/hud/hp-bar.ts +38 -0
  76. package/examples/simple-battle/index.html +24 -0
  77. package/examples/simple-battle/index.ts +41 -0
  78. package/examples/simple-battle/objects/character.ts +95 -0
  79. package/examples/simple-battle/objects/hero.ts +113 -0
  80. package/examples/simple-battle/objects/orc.ts +109 -0
  81. package/examples/simple-battle/objects/potion.ts +29 -0
  82. package/examples/simple-battle/stage.ts +176 -0
  83. package/examples/spine-test/assets/spine/spineboy.atlas +95 -0
  84. package/examples/spine-test/assets/spine/spineboy.png +0 -0
  85. package/examples/spine-test/assets/spine/spineboy.skel +0 -0
  86. package/examples/spine-test/dist/game.js +2 -0
  87. package/examples/spine-test/dist/game.js.LICENSE.txt +35 -0
  88. package/examples/spine-test/index.html +24 -0
  89. package/examples/spine-test/index.ts +29 -0
  90. package/examples/sprite-test/assets/bird.png +0 -0
  91. package/examples/sprite-test/assets/fire.png +0 -0
  92. package/examples/sprite-test/dist/game.js +2 -0
  93. package/examples/sprite-test/dist/game.js.LICENSE.txt +35 -0
  94. package/examples/sprite-test/index.html +24 -0
  95. package/examples/sprite-test/index.ts +41 -0
  96. package/examples/tsconfig.json +2 -1
  97. package/examples/webpack.config.js +14 -3
  98. package/jest.config.ts +10 -0
  99. package/lib/asset/audio.js +47 -11
  100. package/lib/asset/audio.js.map +1 -1
  101. package/lib/asset/loaders/audio.js +3 -3
  102. package/lib/asset/loaders/audio.js.map +1 -1
  103. package/lib/asset/loaders/binary.js +3 -3
  104. package/lib/asset/loaders/binary.js.map +1 -1
  105. package/lib/asset/loaders/bitmap-font.js +71 -0
  106. package/lib/asset/loaders/bitmap-font.js.map +1 -0
  107. package/lib/asset/loaders/font.js +1 -1
  108. package/lib/asset/loaders/font.js.map +1 -1
  109. package/lib/asset/loaders/loader.js +17 -12
  110. package/lib/asset/loaders/loader.js.map +1 -1
  111. package/lib/asset/loaders/spritesheet.js +6 -7
  112. package/lib/asset/loaders/spritesheet.js.map +1 -1
  113. package/lib/asset/loaders/text.js +3 -3
  114. package/lib/asset/loaders/text.js.map +1 -1
  115. package/lib/asset/loaders/texture.js +5 -4
  116. package/lib/asset/loaders/texture.js.map +1 -1
  117. package/lib/asset/preload.js +60 -56
  118. package/lib/asset/preload.js.map +1 -1
  119. package/lib/collision/check-collision.js +804 -0
  120. package/lib/collision/check-collision.js.map +1 -0
  121. package/lib/collision/check-collision.test.js +300 -0
  122. package/lib/collision/check-collision.test.js.map +1 -0
  123. package/lib/collision/colliders.js +8 -0
  124. package/lib/collision/colliders.js.map +1 -0
  125. package/lib/debug.js.map +1 -0
  126. package/lib/dom/dom-animated-sprite.js +121 -0
  127. package/lib/dom/dom-animated-sprite.js.map +1 -0
  128. package/lib/dom/dom-game-object.js +106 -0
  129. package/lib/dom/dom-game-object.js.map +1 -0
  130. package/lib/dom/dom-particle.js +105 -0
  131. package/lib/dom/dom-particle.js.map +1 -0
  132. package/lib/dom/dom-preload.js +43 -0
  133. package/lib/dom/dom-preload.js.map +1 -0
  134. package/lib/dom/dom-sprite.js +40 -0
  135. package/lib/dom/dom-sprite.js.map +1 -0
  136. package/lib/dom/dom-texture-loader.js +36 -0
  137. package/lib/dom/dom-texture-loader.js.map +1 -0
  138. package/lib/dom/dom-utils.js +20 -0
  139. package/lib/dom/dom-utils.js.map +1 -0
  140. package/lib/index copy.js +16 -0
  141. package/lib/index copy.js.map +1 -0
  142. package/lib/index.js +35 -10
  143. package/lib/index.js.map +1 -1
  144. package/lib/input/joystick.js +262 -0
  145. package/lib/input/joystick.js.map +1 -0
  146. package/lib/node/core/dirty-number.js +38 -0
  147. package/lib/node/core/dirty-number.js.map +1 -0
  148. package/lib/node/core/game-node.js +63 -0
  149. package/lib/node/core/game-node.js.map +1 -0
  150. package/lib/node/core/game-object.js +8 -0
  151. package/lib/node/core/game-object.js.map +1 -0
  152. package/lib/node/core/renderable.js +52 -0
  153. package/lib/node/core/renderable.js.map +1 -0
  154. package/lib/node/core/transform.js +59 -0
  155. package/lib/node/core/transform.js.map +1 -0
  156. package/lib/node/core/transformable.js +85 -0
  157. package/lib/node/core/transformable.js.map +1 -0
  158. package/lib/node/ext/animated-sprite.js +96 -0
  159. package/lib/node/ext/animated-sprite.js.map +1 -0
  160. package/lib/node/ext/bitmap-text.js +89 -0
  161. package/lib/node/ext/bitmap-text.js.map +1 -0
  162. package/lib/node/ext/circle.js +28 -0
  163. package/lib/node/ext/circle.js.map +1 -0
  164. package/lib/node/ext/deplay.js +20 -0
  165. package/lib/node/ext/deplay.js.map +1 -0
  166. package/lib/node/ext/dom-container.js +51 -0
  167. package/lib/node/ext/dom-container.js.map +1 -0
  168. package/lib/node/ext/interval.js +20 -0
  169. package/lib/node/ext/interval.js.map +1 -0
  170. package/lib/node/ext/particle.js +98 -0
  171. package/lib/node/ext/particle.js.map +1 -0
  172. package/lib/node/ext/rectangle.js +32 -0
  173. package/lib/node/ext/rectangle.js.map +1 -0
  174. package/lib/node/ext/spine.js +272 -0
  175. package/lib/node/ext/spine.js.map +1 -0
  176. package/lib/node/ext/sprite.js +42 -0
  177. package/lib/node/ext/sprite.js.map +1 -0
  178. package/lib/node/physics/physics-object.js +112 -0
  179. package/lib/node/physics/physics-object.js.map +1 -0
  180. package/lib/node/physics/physics-world.js +27 -0
  181. package/lib/node/physics/physics-world.js.map +1 -0
  182. package/lib/renderer/camera.js +19 -0
  183. package/lib/renderer/camera.js.map +1 -0
  184. package/lib/renderer/container-manager.js +29 -0
  185. package/lib/renderer/container-manager.js.map +1 -0
  186. package/lib/renderer/fps-display.js +18 -0
  187. package/lib/renderer/fps-display.js.map +1 -0
  188. package/lib/renderer/layer.js +12 -0
  189. package/lib/renderer/layer.js.map +1 -0
  190. package/lib/renderer/renderer.js +145 -0
  191. package/lib/renderer/renderer.js.map +1 -0
  192. package/lib/renderer/ticker.js +56 -0
  193. package/lib/renderer/ticker.js.map +1 -0
  194. package/lib/renderer/ticker.test.js +241 -0
  195. package/lib/renderer/ticker.test.js.map +1 -0
  196. package/lib/types/asset/audio.d.ts +5 -4
  197. package/lib/types/asset/audio.d.ts.map +1 -1
  198. package/lib/types/asset/loaders/audio.d.ts +1 -1
  199. package/lib/types/asset/loaders/audio.d.ts.map +1 -1
  200. package/lib/types/asset/loaders/binary.d.ts +1 -1
  201. package/lib/types/asset/loaders/binary.d.ts.map +1 -1
  202. package/lib/types/asset/loaders/bitmap-font.d.ts +16 -0
  203. package/lib/types/asset/loaders/bitmap-font.d.ts.map +1 -0
  204. package/lib/types/asset/loaders/font.d.ts +1 -1
  205. package/lib/types/asset/loaders/font.d.ts.map +1 -1
  206. package/lib/types/asset/loaders/loader.d.ts +6 -6
  207. package/lib/types/asset/loaders/loader.d.ts.map +1 -1
  208. package/lib/types/asset/loaders/spritesheet.d.ts +5 -5
  209. package/lib/types/asset/loaders/spritesheet.d.ts.map +1 -1
  210. package/lib/types/asset/loaders/text.d.ts +1 -1
  211. package/lib/types/asset/loaders/text.d.ts.map +1 -1
  212. package/lib/types/asset/loaders/texture.d.ts +2 -2
  213. package/lib/types/asset/loaders/texture.d.ts.map +1 -1
  214. package/lib/types/asset/preload.d.ts +5 -3
  215. package/lib/types/asset/preload.d.ts.map +1 -1
  216. package/lib/types/bitmap-font.js +2 -0
  217. package/lib/types/bitmap-font.js.map +1 -0
  218. package/lib/types/collision/check-collision.d.ts +4 -0
  219. package/lib/types/collision/check-collision.d.ts.map +1 -0
  220. package/lib/types/collision/check-collision.test.d.ts +2 -0
  221. package/lib/types/collision/check-collision.test.d.ts.map +1 -0
  222. package/lib/types/collision/colliders.d.ts +34 -0
  223. package/lib/types/collision/colliders.d.ts.map +1 -0
  224. package/lib/types/debug.d.ts.map +1 -0
  225. package/lib/types/dom/dom-animated-sprite.d.ts +29 -0
  226. package/lib/types/dom/dom-animated-sprite.d.ts.map +1 -0
  227. package/lib/types/dom/dom-game-object.d.ts +44 -0
  228. package/lib/types/dom/dom-game-object.d.ts.map +1 -0
  229. package/lib/types/dom/dom-particle.d.ts +30 -0
  230. package/lib/types/dom/dom-particle.d.ts.map +1 -0
  231. package/lib/types/dom/dom-preload.d.ts +2 -0
  232. package/lib/types/dom/dom-preload.d.ts.map +1 -0
  233. package/lib/types/dom/dom-sprite.d.ts +13 -0
  234. package/lib/types/dom/dom-sprite.d.ts.map +1 -0
  235. package/lib/types/dom/dom-texture-loader.d.ts +8 -0
  236. package/lib/types/dom/dom-texture-loader.d.ts.map +1 -0
  237. package/lib/types/dom/dom-utils.d.ts +3 -0
  238. package/lib/types/dom/dom-utils.d.ts.map +1 -0
  239. package/lib/types/index copy.d.ts +16 -0
  240. package/lib/types/index copy.d.ts.map +1 -0
  241. package/lib/types/index.d.ts +25 -11
  242. package/lib/types/index.d.ts.map +1 -1
  243. package/lib/types/input/joystick.d.ts +28 -0
  244. package/lib/types/input/joystick.d.ts.map +1 -0
  245. package/lib/types/node/core/dirty-number.d.ts +17 -0
  246. package/lib/types/node/core/dirty-number.d.ts.map +1 -0
  247. package/lib/types/node/core/game-node.d.ts +16 -0
  248. package/lib/types/node/core/game-node.d.ts.map +1 -0
  249. package/lib/types/node/core/game-object.d.ts +8 -0
  250. package/lib/types/node/core/game-object.d.ts.map +1 -0
  251. package/lib/types/node/core/renderable.d.ts +22 -0
  252. package/lib/types/node/core/renderable.d.ts.map +1 -0
  253. package/lib/types/node/core/transform.d.ts +25 -0
  254. package/lib/types/node/core/transform.d.ts.map +1 -0
  255. package/lib/types/node/core/transformable.d.ts +44 -0
  256. package/lib/types/node/core/transformable.d.ts.map +1 -0
  257. package/lib/types/node/ext/animated-sprite.d.ts +28 -0
  258. package/lib/types/node/ext/animated-sprite.d.ts.map +1 -0
  259. package/lib/types/node/ext/bitmap-text.d.ts +14 -0
  260. package/lib/types/node/ext/bitmap-text.d.ts.map +1 -0
  261. package/lib/types/node/ext/circle.d.ts +19 -0
  262. package/lib/types/node/ext/circle.d.ts.map +1 -0
  263. package/lib/types/node/ext/deplay.d.ts +8 -0
  264. package/lib/types/node/ext/deplay.d.ts.map +1 -0
  265. package/lib/types/node/ext/dom-container.d.ts +12 -0
  266. package/lib/types/node/ext/dom-container.d.ts.map +1 -0
  267. package/lib/types/node/ext/interval.d.ts +9 -0
  268. package/lib/types/node/ext/interval.d.ts.map +1 -0
  269. package/lib/types/node/ext/particle.d.ts +30 -0
  270. package/lib/types/node/ext/particle.d.ts.map +1 -0
  271. package/lib/types/node/ext/rectangle.d.ts +22 -0
  272. package/lib/types/node/ext/rectangle.d.ts.map +1 -0
  273. package/lib/types/node/ext/spine.d.ts +36 -0
  274. package/lib/types/node/ext/spine.d.ts.map +1 -0
  275. package/lib/types/node/ext/sprite.d.ts +13 -0
  276. package/lib/types/node/ext/sprite.d.ts.map +1 -0
  277. package/lib/types/node/physics/physics-object.d.ts +38 -0
  278. package/lib/types/node/physics/physics-object.d.ts.map +1 -0
  279. package/lib/types/node/physics/physics-world.d.ts +18 -0
  280. package/lib/types/node/physics/physics-world.d.ts.map +1 -0
  281. package/lib/types/renderer/camera.d.ts +13 -0
  282. package/lib/types/renderer/camera.d.ts.map +1 -0
  283. package/lib/types/renderer/container-manager.d.ts +9 -0
  284. package/lib/types/renderer/container-manager.d.ts.map +1 -0
  285. package/lib/types/renderer/fps-display.d.ts +7 -0
  286. package/lib/types/renderer/fps-display.d.ts.map +1 -0
  287. package/lib/types/renderer/layer.d.ts +7 -0
  288. package/lib/types/renderer/layer.d.ts.map +1 -0
  289. package/lib/types/renderer/renderer.d.ts +40 -0
  290. package/lib/types/renderer/renderer.d.ts.map +1 -0
  291. package/lib/types/renderer/ticker.d.ts +6 -0
  292. package/lib/types/renderer/ticker.d.ts.map +1 -0
  293. package/lib/types/renderer/ticker.test.d.ts +40 -0
  294. package/lib/types/renderer/ticker.test.d.ts.map +1 -0
  295. package/lib/types/types/bitmap-font.d.ts +18 -0
  296. package/lib/types/types/bitmap-font.d.ts.map +1 -0
  297. package/lib/types/utils/device.d.ts +2 -0
  298. package/lib/types/utils/device.d.ts.map +1 -0
  299. package/lib/utils/device.js +2 -0
  300. package/lib/utils/device.js.map +1 -0
  301. package/package.json +8 -7
  302. package/src/asset/audio.ts +134 -90
  303. package/src/asset/loaders/audio.ts +19 -19
  304. package/src/asset/loaders/binary.ts +16 -16
  305. package/src/asset/loaders/bitmap-font.ts +85 -0
  306. package/src/asset/loaders/font.ts +14 -14
  307. package/src/asset/loaders/loader.ts +27 -23
  308. package/src/asset/loaders/spritesheet.ts +34 -36
  309. package/src/asset/loaders/text.ts +15 -15
  310. package/src/asset/loaders/texture.ts +29 -28
  311. package/src/asset/preload.ts +75 -64
  312. package/src/collision/check-collision.test.ts +349 -0
  313. package/src/collision/check-collision.ts +821 -0
  314. package/src/collision/colliders.ts +19 -0
  315. package/src/debug.ts +5 -0
  316. package/src/dom/dom-animated-sprite.ts +153 -0
  317. package/src/dom/dom-game-object.ts +131 -0
  318. package/src/dom/dom-particle.ts +151 -0
  319. package/src/dom/dom-preload.ts +54 -0
  320. package/src/dom/dom-sprite.ts +50 -0
  321. package/src/dom/dom-texture-loader.ts +44 -0
  322. package/src/dom/dom-utils.ts +19 -0
  323. package/src/index.ts +46 -13
  324. package/src/input/joystick.ts +316 -0
  325. package/src/node/core/dirty-number.ts +45 -0
  326. package/src/node/core/game-node.ts +74 -0
  327. package/src/node/core/game-object.ts +11 -0
  328. package/src/node/core/renderable.ts +65 -0
  329. package/src/node/core/transform.ts +70 -0
  330. package/src/node/core/transformable.ts +111 -0
  331. package/src/node/ext/animated-sprite.ts +123 -0
  332. package/src/node/ext/bitmap-text.ts +109 -0
  333. package/src/node/ext/circle.ts +40 -0
  334. package/src/node/ext/deplay.ts +24 -0
  335. package/src/node/ext/dom-container.ts +62 -0
  336. package/src/node/ext/interval.ts +24 -0
  337. package/src/node/ext/particle.ts +142 -0
  338. package/src/node/ext/rectangle.ts +51 -0
  339. package/src/node/ext/spine.ts +323 -0
  340. package/src/node/ext/sprite.ts +53 -0
  341. package/src/node/physics/physics-object.ts +156 -0
  342. package/src/node/physics/physics-world.ts +40 -0
  343. package/src/renderer/camera.ts +25 -0
  344. package/src/renderer/container-manager.ts +36 -0
  345. package/src/renderer/fps-display.ts +21 -0
  346. package/src/renderer/layer.ts +15 -0
  347. package/src/renderer/renderer.ts +180 -0
  348. package/src/renderer/ticker.test.ts +325 -0
  349. package/src/renderer/ticker.ts +54 -0
  350. package/src/types/bitmap-font.ts +19 -0
  351. package/src/utils/device.ts +1 -0
  352. package/examples/test-dom/index.ts +0 -21
  353. package/lib/game-object/game-object-physics.js +0 -188
  354. package/lib/game-object/game-object-physics.js.map +0 -1
  355. package/lib/game-object/game-object-rendering.js +0 -35
  356. package/lib/game-object/game-object-rendering.js.map +0 -1
  357. package/lib/game-object/game-object.js +0 -162
  358. package/lib/game-object/game-object.js.map +0 -1
  359. package/lib/game-object/transform.js +0 -118
  360. package/lib/game-object/transform.js.map +0 -1
  361. package/lib/game-object-ext/animated-sprite.js +0 -117
  362. package/lib/game-object-ext/animated-sprite.js.map +0 -1
  363. package/lib/game-object-ext/dom-container.js +0 -56
  364. package/lib/game-object-ext/dom-container.js.map +0 -1
  365. package/lib/game-object-ext/rect.js +0 -30
  366. package/lib/game-object-ext/rect.js.map +0 -1
  367. package/lib/game-object-ext/spine.js +0 -206
  368. package/lib/game-object-ext/spine.js.map +0 -1
  369. package/lib/game-object-ext/sprite.js +0 -46
  370. package/lib/game-object-ext/sprite.js.map +0 -1
  371. package/lib/game-object-ext/text.js +0 -68
  372. package/lib/game-object-ext/text.js.map +0 -1
  373. package/lib/game-object-ext/tiling-sprite.js +0 -64
  374. package/lib/game-object-ext/tiling-sprite.js.map +0 -1
  375. package/lib/types/game-object/game-object-physics.d.ts +0 -42
  376. package/lib/types/game-object/game-object-physics.d.ts.map +0 -1
  377. package/lib/types/game-object/game-object-rendering.d.ts +0 -15
  378. package/lib/types/game-object/game-object-rendering.d.ts.map +0 -1
  379. package/lib/types/game-object/game-object.d.ts +0 -81
  380. package/lib/types/game-object/game-object.d.ts.map +0 -1
  381. package/lib/types/game-object/transform.d.ts +0 -43
  382. package/lib/types/game-object/transform.d.ts.map +0 -1
  383. package/lib/types/game-object-ext/animated-sprite.d.ts +0 -29
  384. package/lib/types/game-object-ext/animated-sprite.d.ts.map +0 -1
  385. package/lib/types/game-object-ext/dom-container.d.ts +0 -16
  386. package/lib/types/game-object-ext/dom-container.d.ts.map +0 -1
  387. package/lib/types/game-object-ext/rect.d.ts +0 -17
  388. package/lib/types/game-object-ext/rect.d.ts.map +0 -1
  389. package/lib/types/game-object-ext/spine.d.ts +0 -35
  390. package/lib/types/game-object-ext/spine.d.ts.map +0 -1
  391. package/lib/types/game-object-ext/sprite.d.ts +0 -14
  392. package/lib/types/game-object-ext/sprite.d.ts.map +0 -1
  393. package/lib/types/game-object-ext/text.d.ts +0 -26
  394. package/lib/types/game-object-ext/text.d.ts.map +0 -1
  395. package/lib/types/game-object-ext/tiling-sprite.d.ts +0 -20
  396. package/lib/types/game-object-ext/tiling-sprite.d.ts.map +0 -1
  397. package/lib/types/utils/debug.d.ts.map +0 -1
  398. package/lib/types/utils/go.d.ts +0 -26
  399. package/lib/types/utils/go.d.ts.map +0 -1
  400. package/lib/types/world/world-debug.d.ts +0 -11
  401. package/lib/types/world/world-debug.d.ts.map +0 -1
  402. package/lib/types/world/world-physics.d.ts +0 -16
  403. package/lib/types/world/world-physics.d.ts.map +0 -1
  404. package/lib/types/world/world-rendering.d.ts +0 -28
  405. package/lib/types/world/world-rendering.d.ts.map +0 -1
  406. package/lib/types/world/world.d.ts +0 -38
  407. package/lib/types/world/world.d.ts.map +0 -1
  408. package/lib/utils/debug.js.map +0 -1
  409. package/lib/utils/go.js +0 -33
  410. package/lib/utils/go.js.map +0 -1
  411. package/lib/world/world-debug.js +0 -89
  412. package/lib/world/world-debug.js.map +0 -1
  413. package/lib/world/world-physics.js +0 -45
  414. package/lib/world/world-physics.js.map +0 -1
  415. package/lib/world/world-rendering.js +0 -123
  416. package/lib/world/world-rendering.js.map +0 -1
  417. package/lib/world/world.js +0 -147
  418. package/lib/world/world.js.map +0 -1
  419. package/src/game-object/game-object-physics.ts +0 -191
  420. package/src/game-object/game-object-rendering.ts +0 -27
  421. package/src/game-object/game-object.ts +0 -190
  422. package/src/game-object/transform.ts +0 -164
  423. package/src/game-object-ext/animated-sprite.ts +0 -140
  424. package/src/game-object-ext/dom-container.ts +0 -67
  425. package/src/game-object-ext/rect.ts +0 -40
  426. package/src/game-object-ext/spine.ts +0 -235
  427. package/src/game-object-ext/sprite.ts +0 -55
  428. package/src/game-object-ext/text.ts +0 -83
  429. package/src/game-object-ext/tiling-sprite.ts +0 -73
  430. package/src/utils/debug.ts +0 -5
  431. package/src/utils/go.ts +0 -53
  432. package/src/world/world-debug.ts +0 -114
  433. package/src/world/world-physics.ts +0 -52
  434. package/src/world/world-rendering.ts +0 -145
  435. package/src/world/world.ts +0 -171
  436. /package/examples/{test-dom → collision-test}/index.html +0 -0
  437. /package/lib/{utils/debug.js → debug.js} +0 -0
  438. /package/lib/types/{utils/debug.d.ts → debug.d.ts} +0 -0
@@ -0,0 +1,19 @@
1
+ export enum ColliderType {
2
+ Rectangle,
3
+ Circle,
4
+ Ellipse,
5
+ Polygon,
6
+ }
7
+
8
+ type Position = { x?: number, y?: number }
9
+
10
+ export type RectangleCollider = { type: ColliderType.Rectangle, width: number, height: number } & Position
11
+ export type CircleCollider = { type: ColliderType.Circle, radius: number } & Position
12
+ export type EllipseCollider = { type: ColliderType.Ellipse, width: number, height: number } & Position
13
+ export type PolygonCollider = { type: ColliderType.Polygon, vertices: { x: number, y: number }[] } & Position
14
+
15
+ export type Collider =
16
+ | RectangleCollider
17
+ | CircleCollider
18
+ | EllipseCollider
19
+ | PolygonCollider
package/src/debug.ts ADDED
@@ -0,0 +1,5 @@
1
+ export let debugMode = false
2
+
3
+ export function enableDebug() {
4
+ debugMode = true
5
+ }
@@ -0,0 +1,153 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { SpritesheetData } from 'pixi.js'
3
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object'
4
+ import { domTextureLoader } from './dom-texture-loader'
5
+ import { setStyle } from './dom-utils'
6
+
7
+ export type DomAnimatedSpriteNodeOptions = {
8
+ src: string
9
+ atlas: SpritesheetData
10
+ animation: string
11
+ fps: number
12
+ loop?: boolean
13
+ } & DomGameObjectOptions
14
+
15
+ export class DomAnimatedSpriteNode<E extends EventMap = EventMap> extends DomGameObject<E & {
16
+ animationend: (animation: string) => void
17
+ }> {
18
+ #src: string
19
+ #atlas: SpritesheetData
20
+ #animation: string
21
+ #fps: number
22
+ #loop: boolean
23
+
24
+ #frames: string[] = []
25
+ #frameDuration?: number
26
+ #textureScale = 1
27
+ #elapsedTime = 0
28
+ #currentFrameIdx = 0
29
+
30
+ constructor(options: DomAnimatedSpriteNodeOptions) {
31
+ super(options)
32
+ this.#src = options.src
33
+ this.#atlas = options.atlas
34
+ this.#animation = options.animation
35
+ this.#fps = options.fps
36
+ this.#loop = options.loop ?? true
37
+ this.#load()
38
+ }
39
+
40
+ async #load() {
41
+ let texture
42
+ if (domTextureLoader.checkCached(this.#src)) {
43
+ texture = domTextureLoader.getCached(this.#src)
44
+ } else {
45
+ console.info(`Dom texture not preloaded. Loading now: ${this.#src}`)
46
+ texture = await domTextureLoader.load(this.#src)
47
+ }
48
+
49
+ const S = this.#atlas.meta.scale === 'auto' ? 1 : Number(this.#atlas.meta.scale)
50
+
51
+ this.#frameDuration = 1 / this.#fps
52
+ this.#frames = this.#atlas.animations?.[this.#animation] ?? []
53
+ this.#textureScale = S
54
+
55
+ const frameName = this.#frames[this.#currentFrameIdx]
56
+ const frame = this.#atlas.frames[frameName].frame
57
+
58
+ setStyle(this.el, !frameName || !texture ? { backgroundImage: 'none' } : {
59
+ backgroundImage: `url(${this.#src})`,
60
+ width: `${frame.w * S}px`,
61
+ height: `${frame.h * S}px`,
62
+ backgroundSize: `${texture.width * S}px ${texture.height * S}px`,
63
+ backgroundPosition: `-${frame.x * S}px -${frame.y * S}px`
64
+ })
65
+ }
66
+
67
+ override render(dt: number) {
68
+ super.render(dt)
69
+
70
+ if (this.#frameDuration === undefined || this.#frames.length === 0) return
71
+
72
+ const lastIndex = this.#frames.length - 1
73
+ if (!this.#loop && this.#currentFrameIdx === lastIndex) return
74
+
75
+ this.#elapsedTime += dt
76
+ if (this.#elapsedTime < this.#frameDuration) return
77
+
78
+ while (this.#elapsedTime >= this.#frameDuration) {
79
+ this.#elapsedTime -= this.#frameDuration
80
+
81
+ if (this.#currentFrameIdx === lastIndex) {
82
+ (this as any).emit('animationend', this.#animation)
83
+
84
+ if (this.#loop) {
85
+ this.#currentFrameIdx = 0
86
+ } else {
87
+ this.#elapsedTime = 0
88
+ break
89
+ }
90
+ } else {
91
+ this.#currentFrameIdx++
92
+ }
93
+ }
94
+
95
+ const S = this.#textureScale
96
+ const frameName = this.#frames[this.#currentFrameIdx]
97
+ const frame = this.#atlas.frames[frameName].frame
98
+
99
+ setStyle(this.el, {
100
+ width: `${frame.w * S}px`,
101
+ height: `${frame.h * S}px`,
102
+ backgroundPosition: `-${frame.x * S}px -${frame.y * S}px`
103
+ })
104
+ }
105
+
106
+ set src(src) {
107
+ if (this.#src !== src) {
108
+ domTextureLoader.release(this.#src)
109
+ this.#src = src
110
+ this.#load()
111
+ }
112
+ }
113
+
114
+ get src() { return this.#src }
115
+
116
+ set atlas(atlas) {
117
+ if (this.#atlas !== atlas) {
118
+ domTextureLoader.release(this.#src)
119
+ this.#atlas = atlas
120
+ this.#load()
121
+ }
122
+ }
123
+
124
+ get atlas() { return this.#atlas }
125
+
126
+ set animation(animation) {
127
+ if (this.#animation !== animation) {
128
+ this.#animation = animation
129
+ this.#frames = this.#atlas.animations?.[animation] ?? []
130
+ this.#currentFrameIdx = 0
131
+ this.#elapsedTime = 0
132
+ }
133
+ }
134
+
135
+ get animation() { return this.#animation }
136
+
137
+ set fps(fps) {
138
+ if (this.#fps !== fps) {
139
+ this.#fps = fps
140
+ this.#frameDuration = 1 / fps
141
+ }
142
+ }
143
+
144
+ get fps() { return this.#fps }
145
+
146
+ set loop(loop) { this.#loop = loop }
147
+ get loop() { return this.#loop }
148
+
149
+ override remove() {
150
+ domTextureLoader.release(this.#src)
151
+ super.remove()
152
+ }
153
+ }
@@ -0,0 +1,131 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { DirtyNumber } from '../node/core/dirty-number'
3
+ import { GameNode } from '../node/core/game-node'
4
+ import { isRenderableNode } from '../node/core/renderable'
5
+ import { LocalTransform, WorldTransform } from '../node/core/transform'
6
+ import { setStyle } from './dom-utils'
7
+
8
+ export type DomGameObjectOptions = {
9
+ x?: number
10
+ y?: number
11
+ scale?: number
12
+ scaleX?: number
13
+ scaleY?: number
14
+ pivotX?: number
15
+ pivotY?: number
16
+ rotation?: number
17
+
18
+ alpha?: number
19
+ useYSort?: boolean
20
+ }
21
+
22
+ class DomRootNode extends GameNode<EventMap> {
23
+ worldTransform = new WorldTransform()
24
+ worldAlpha = new DirtyNumber(1)
25
+
26
+ constructor() {
27
+ super()
28
+ this.worldTransform.x.v = 0
29
+ this.worldTransform.y.v = 0
30
+ this.worldTransform.resetDirty()
31
+ }
32
+ }
33
+
34
+ export class DomGameObject<E extends EventMap = EventMap> extends GameNode<E> {
35
+ protected el = document.createElement('div')
36
+
37
+ #localTransform = new LocalTransform()
38
+ worldTransform = new WorldTransform()
39
+ alpha = 1
40
+ worldAlpha = new DirtyNumber(1)
41
+ #useYSort = false
42
+
43
+ constructor(options?: DomGameObjectOptions) {
44
+ super()
45
+
46
+ setStyle(this.el, {
47
+ position: 'absolute',
48
+ left: '50%',
49
+ top: '50%',
50
+ zIndex: '1',
51
+ transform: 'translate(-50%, -50%)',
52
+ })
53
+
54
+ if (options) {
55
+ if (options.x !== undefined) this.x = options.x
56
+ if (options.y !== undefined) this.y = options.y
57
+ if (options.scale !== undefined) this.scale = options.scale
58
+ if (options.scaleX !== undefined) this.scaleX = options.scaleX
59
+ if (options.scaleY !== undefined) this.scaleY = options.scaleY
60
+ if (options.pivotX !== undefined) this.pivotX = options.pivotX
61
+ if (options.pivotY !== undefined) this.pivotY = options.pivotY
62
+ if (options.rotation !== undefined) this.rotation = options.rotation
63
+ if (options.alpha !== undefined) this.alpha = options.alpha
64
+
65
+ this.#useYSort = options.useYSort ?? false
66
+ }
67
+ }
68
+
69
+ render(dt: number) {
70
+ this.update(dt)
71
+ this._updateWorldTransform()
72
+ }
73
+
74
+ protected _updateWorldTransform() {
75
+ const parent = this.parent
76
+ if (parent && isRenderableNode(parent)) {
77
+ this.worldTransform.update(parent.worldTransform, this.#localTransform)
78
+ this.worldAlpha.v = parent.worldAlpha.v * this.alpha
79
+ }
80
+
81
+ if (this.worldTransform.dirty) {
82
+ const wt = this.worldTransform
83
+
84
+ this.el.style.transform = `
85
+ translate(
86
+ calc(-50% + ${wt.x.v}px),
87
+ calc(-50% + ${wt.y.v}px)
88
+ )
89
+ scale(${wt.scaleX.v}, ${wt.scaleY.v})
90
+ rotate(${wt.rotation.v}rad)
91
+ `
92
+ }
93
+ if (this.worldAlpha.dirty) this.el.style.opacity = this.worldAlpha.v.toString()
94
+
95
+ for (const child of this.children) {
96
+ if (isRenderableNode(child)) child._updateWorldTransform()
97
+ }
98
+ this.worldTransform.resetDirty()
99
+ }
100
+
101
+ attachTo(target: HTMLElement) {
102
+ target.appendChild(this.el)
103
+ this.parent = new DomRootNode()
104
+ this._updateWorldTransform()
105
+ return this
106
+ }
107
+
108
+ set x(v) { this.#localTransform.x = v }
109
+ get x() { return this.#localTransform.x }
110
+
111
+ set y(v) { this.#localTransform.y = v }
112
+ get y() { return this.#localTransform.y }
113
+
114
+ set scale(v) { this.#localTransform.scaleX = v; this.#localTransform.scaleY = v }
115
+ get scale() { return this.#localTransform.scaleX }
116
+
117
+ set scaleX(v) { this.#localTransform.scaleX = v }
118
+ get scaleX() { return this.#localTransform.scaleX }
119
+
120
+ set scaleY(v) { this.#localTransform.scaleY = v }
121
+ get scaleY() { return this.#localTransform.scaleY }
122
+
123
+ set pivotX(v) { this.#localTransform.pivotX = v }
124
+ get pivotX() { return this.#localTransform.pivotX }
125
+
126
+ set pivotY(v) { this.#localTransform.pivotY = v }
127
+ get pivotY() { return this.#localTransform.pivotY }
128
+
129
+ set rotation(v) { this.#localTransform.rotation = v }
130
+ get rotation() { return this.#localTransform.rotation }
131
+ }
@@ -0,0 +1,151 @@
1
+ import { BLEND_MODES } from 'pixi.js'
2
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object'
3
+ import { domTextureLoader } from './dom-texture-loader'
4
+ import { setStyle } from './dom-utils'
5
+
6
+ type RandomRange = { min: number, max: number }
7
+
8
+ export type DomParticleSystemOptions = {
9
+ texture: string
10
+
11
+ count: RandomRange
12
+ lifespan: RandomRange
13
+ angle: RandomRange
14
+ velocity: RandomRange
15
+ particleScale: RandomRange
16
+
17
+ startAlpha?: number
18
+ fadeRate: number
19
+ orientToVelocity: boolean
20
+
21
+ blendMode?: BLEND_MODES // ex) 'screen', 'multiply'
22
+ } & DomGameObjectOptions
23
+
24
+ interface Particle {
25
+ el: HTMLDivElement
26
+
27
+ age: number
28
+ lifespan: number
29
+
30
+ velocityX: number
31
+ velocityY: number
32
+
33
+ fadeRate: number
34
+ }
35
+
36
+ function random(min: number, max: number) {
37
+ return Math.random() * (max - min) + min
38
+ }
39
+
40
+ export class DomParticleSystem extends DomGameObject {
41
+ #textureSrc: string
42
+ #count: RandomRange
43
+ #lifespan: RandomRange
44
+ #angle: RandomRange
45
+ #velocity: RandomRange
46
+ #scale: RandomRange
47
+ #startAlpha?: number
48
+ #fadeRate: number
49
+ #orientToVelocity: boolean
50
+ #blendMode?: BLEND_MODES
51
+
52
+ #texture?: HTMLImageElement
53
+ #loadTexturePromise: Promise<void>
54
+ #particles: Particle[] = []
55
+
56
+ constructor(options: DomParticleSystemOptions) {
57
+ super(options)
58
+ this.el.style.pointerEvents = 'none'
59
+
60
+ this.#textureSrc = options.texture
61
+ this.#count = options.count
62
+ this.#lifespan = options.lifespan
63
+ this.#angle = options.angle
64
+ this.#velocity = options.velocity
65
+ this.#scale = options.particleScale
66
+ this.#startAlpha = options.startAlpha
67
+ this.#fadeRate = options.fadeRate
68
+ this.#orientToVelocity = options.orientToVelocity
69
+ this.#blendMode = options.blendMode
70
+
71
+ this.#loadTexturePromise = this.#loadTexture()
72
+ }
73
+
74
+ async #loadTexture() {
75
+ if (domTextureLoader.checkCached(this.#textureSrc)) {
76
+ this.#texture = domTextureLoader.getCached(this.#textureSrc)
77
+ } else {
78
+ console.info(`Dom texture not preloaded. Loading now: ${this.#textureSrc}`)
79
+ this.#texture = await domTextureLoader.load(this.#textureSrc)
80
+ }
81
+ }
82
+
83
+ async burst({ x, y }: { x: number; y: number }) {
84
+ if (!this.#texture) await this.#loadTexturePromise
85
+
86
+ const count = random(this.#count.min, this.#count.max)
87
+ for (let i = 0; i < count; i++) {
88
+ const lifespan = random(this.#lifespan.min, this.#lifespan.max)
89
+ const angle = random(this.#angle.min, this.#angle.max)
90
+ const sin = Math.sin(angle)
91
+ const cos = Math.cos(angle)
92
+ const velocity = random(this.#velocity.min, this.#velocity.max)
93
+ const scale = random(this.#scale.min, this.#scale.max)
94
+
95
+ const el = document.createElement('div')
96
+ setStyle(el, {
97
+ position: 'absolute',
98
+ left: `${x}px`,
99
+ top: `${y}px`,
100
+ width: `${this.#texture!.width}px`,
101
+ height: `${this.#texture!.height}px`,
102
+ transform: `translate(-50%, -50%) scale(${scale})${this.#orientToVelocity ? ` rotate(${angle}rad)` : ''}`,
103
+ backgroundImage: `url(${this.#textureSrc})`,
104
+ backgroundSize: 'contain',
105
+ backgroundRepeat: 'no-repeat',
106
+ opacity: `${this.#startAlpha ?? 1}`,
107
+ mixBlendMode: this.#blendMode ?? 'normal',
108
+ })
109
+
110
+ this.#particles.push({
111
+ el,
112
+ age: 0,
113
+ lifespan,
114
+ velocityX: velocity * cos,
115
+ velocityY: velocity * sin,
116
+ fadeRate: this.#fadeRate,
117
+ })
118
+
119
+ this.el.appendChild(el)
120
+ }
121
+ }
122
+
123
+ protected update(dt: number) {
124
+ super.update(dt)
125
+
126
+ const ps = this.#particles
127
+ for (let i = 0; i < ps.length; i++) {
128
+ const p = ps[i]
129
+ const e = p.el
130
+
131
+ p.age += dt
132
+ if (p.age > p.lifespan) {
133
+ e.remove()
134
+ ps.splice(i, 1)
135
+ i--
136
+ continue
137
+ }
138
+
139
+ const x = parseFloat(e.style.left) + p.velocityX * dt
140
+ const y = parseFloat(e.style.top) + p.velocityY * dt
141
+ const opacity = parseFloat(e.style.opacity) + p.fadeRate * dt
142
+
143
+ setStyle(e, { left: `${x}px`, top: `${y}px`, opacity: `${opacity}` })
144
+ }
145
+ }
146
+
147
+ override remove() {
148
+ domTextureLoader.release(this.#textureSrc)
149
+ super.remove()
150
+ }
151
+ }
@@ -0,0 +1,54 @@
1
+ import { audioLoader } from '../asset/loaders/audio'
2
+ import { fontFamilyLoader } from '../asset/loaders/font'
3
+ import { Loader } from '../asset/loaders/loader'
4
+ import { domTextureLoader } from './dom-texture-loader'
5
+
6
+ const loaderForPathMap: Array<{ check: (path: string) => boolean, loader: Loader<any> }> = [
7
+ { check: (p) => /\.(png|jpe?g|gif|webp)$/.test(p), loader: domTextureLoader },
8
+ { check: (p) => /\.(mp3|wav|ogg)$/.test(p), loader: audioLoader },
9
+ { check: (p) => !p.includes('.'), loader: fontFamilyLoader }
10
+ ]
11
+
12
+ function getLoaderForPath(path: string): Loader<any> | undefined {
13
+ return loaderForPathMap.find(({ check }) => check(path))?.loader
14
+ }
15
+
16
+ async function loadAsset(asset: string): Promise<void> {
17
+ const loader = getLoaderForPath(asset)
18
+ if (!loader) {
19
+ console.warn(`No loader found for asset: ${asset}`)
20
+ return
21
+ }
22
+ await loader.load(asset)
23
+ }
24
+
25
+ function releaseAsset(asset: string): void {
26
+ const loader = getLoaderForPath(asset)
27
+ if (!loader) {
28
+ console.warn(`No loader found for asset: ${asset}`)
29
+ return
30
+ }
31
+ loader.release(asset)
32
+ }
33
+
34
+ export async function domPreload(
35
+ assets: string[],
36
+ progressCallback?: (progress: number) => void
37
+ ): Promise<() => void> {
38
+ let loaded = 0
39
+ const total = assets.length
40
+
41
+ await Promise.all(
42
+ assets.map(async (asset) => {
43
+ try {
44
+ await loadAsset(asset)
45
+ loaded++
46
+ progressCallback?.(loaded / total)
47
+ } catch (err) {
48
+ console.error(`Failed to load asset:`, asset, err)
49
+ }
50
+ })
51
+ )
52
+
53
+ return () => assets.forEach(releaseAsset)
54
+ }
@@ -0,0 +1,50 @@
1
+ import { EventMap } from '@webtaku/event-emitter'
2
+ import { DomGameObject, DomGameObjectOptions } from './dom-game-object'
3
+ import { domTextureLoader } from './dom-texture-loader'
4
+ import { setStyle } from './dom-utils'
5
+
6
+ export type DomSpriteNodeOptions = {
7
+ src: string
8
+ } & DomGameObjectOptions
9
+
10
+ export class DomSpriteNode<E extends EventMap = EventMap> extends DomGameObject<E> {
11
+ #src: string
12
+
13
+ constructor(options: DomSpriteNodeOptions) {
14
+ super(options)
15
+ this.#src = options.src
16
+ this.#load()
17
+ }
18
+
19
+ async #load() {
20
+ let texture
21
+ if (domTextureLoader.checkCached(this.#src)) {
22
+ texture = domTextureLoader.getCached(this.#src)
23
+ } else {
24
+ console.info(`Dom texture not preloaded. Loading now: ${this.#src}`)
25
+ texture = await domTextureLoader.load(this.#src)
26
+ }
27
+
28
+ setStyle(this.el, !texture ? { backgroundImage: 'none' } : {
29
+ backgroundImage: `url(${this.#src})`,
30
+ width: `${texture.width}px`,
31
+ height: `${texture.height}px`,
32
+ backgroundSize: `${texture.width}px ${texture.height}px`,
33
+ })
34
+ }
35
+
36
+ set src(src) {
37
+ if (this.#src !== src) {
38
+ domTextureLoader.release(this.#src)
39
+ this.#src = src
40
+ this.#load()
41
+ }
42
+ }
43
+
44
+ get src() { return this.#src }
45
+
46
+ override remove() {
47
+ domTextureLoader.release(this.#src)
48
+ super.remove()
49
+ }
50
+ }
@@ -0,0 +1,44 @@
1
+ import { Loader } from '../asset/loaders/loader'
2
+
3
+ class DomTextureLoader extends Loader<HTMLImageElement> {
4
+ protected override async doLoad(src: string) {
5
+ const loadingPromise = new Promise<HTMLImageElement | undefined>((resolve) => {
6
+ const image = new Image()
7
+ image.crossOrigin = 'anonymous'
8
+ image.src = src
9
+
10
+ image.onload = () => {
11
+ this.loadingPromises.delete(src)
12
+
13
+ if (!this.hasActiveRef(src)) {
14
+ resolve(undefined)
15
+ return
16
+ }
17
+
18
+ if (this.cachedAssets.has(src)) {
19
+ console.error(`Dom texture already loaded: ${src}`)
20
+ resolve(undefined)
21
+ return
22
+ }
23
+
24
+ this.cachedAssets.set(src, image)
25
+ resolve(image)
26
+ }
27
+
28
+ image.onerror = (error) => {
29
+ this.loadingPromises.delete(src)
30
+ console.error(`Failed to load dom texture: ${src}`, error)
31
+ resolve(undefined)
32
+ }
33
+ })
34
+
35
+ this.loadingPromises.set(src, loadingPromise)
36
+ return await loadingPromise
37
+ }
38
+
39
+ protected override cleanup(src: string, texture: HTMLImageElement) {
40
+ texture.remove()
41
+ }
42
+ }
43
+
44
+ export const domTextureLoader = new DomTextureLoader()
@@ -0,0 +1,19 @@
1
+ export function textStroke<T extends HTMLElement>(target: T, width: number, color: string) {
2
+ let shadow = ''
3
+ for (let i = -width; i <= width; i++) {
4
+ for (let j = -width; j <= width; j++) {
5
+ if (i !== 0 || j !== 0) {
6
+ shadow += `${i}px ${j}px 0 ${color},`
7
+ }
8
+ }
9
+ }
10
+ shadow = shadow.slice(0, -1) // Remove last comma
11
+ target.style.textShadow = shadow
12
+ return target
13
+ }
14
+
15
+ export function setStyle(el: HTMLElement | undefined, styles: Partial<CSSStyleDeclaration>) {
16
+ if (!el) return
17
+ Object.assign(el.style, styles)
18
+ return el
19
+ }
package/src/index.ts CHANGED
@@ -1,14 +1,47 @@
1
- export { musicPlayer, sfxPlayer } from './asset/audio';
2
- export { AssetSource, preload } from './asset/preload';
3
- export { AnimatedSpriteObject } from './game-object-ext/animated-sprite';
4
- export { DomContainerObject } from './game-object-ext/dom-container';
5
- export { RectangleObject } from './game-object-ext/rect';
6
- export { SpineObject } from './game-object-ext/spine';
7
- export { SpriteObject } from './game-object-ext/sprite';
8
- export { TextObject } from './game-object-ext/text';
9
- export { GameObject, GameObjectOptions } from './game-object/game-object';
10
- export { Collider } from './game-object/game-object-physics';
11
- export { enableDebug } from './utils/debug';
12
- export { go } from './utils/go';
13
- export { World } from './world/world';
1
+ // Core
2
+ export { GameObject, GameObjectOptions } from './node/core/game-object'
3
+
4
+ // Renderer
5
+ export { Renderer, RendererOptions } from './renderer/renderer'
6
+ export { Ticker } from './renderer/ticker'
7
+
8
+ // Assets
9
+ export { musicPlayer, sfxPlayer } from './asset/audio'
10
+ export { AssetSource, preload } from './asset/preload'
11
+
12
+ // Collision
13
+ export { checkCollision } from './collision/check-collision'
14
+ export { CircleCollider, Collider, ColliderType, EllipseCollider, PolygonCollider, RectangleCollider } from './collision/colliders'
15
+
16
+ // Node Extensions
17
+ export { AnimatedSpriteNode, AnimatedSpriteNodeOptions } from './node/ext/animated-sprite'
18
+ export { BitmapTextNode, BitmapTextNodeOptions } from './node/ext/bitmap-text'
19
+ export { CircleNode, CircleNodeOptions } from './node/ext/circle'
20
+ export { DelayNode } from './node/ext/deplay'
21
+ export { DomContainerNode, DomContainerNodeOptions } from './node/ext/dom-container'
22
+ export { IntervalNode } from './node/ext/interval'
23
+ export { ParticleSystem, ParticleSystemOptions } from './node/ext/particle'
24
+ export { RectangleNode, RectangleNodeOptions } from './node/ext/rectangle'
25
+ export { SpineNode, SpineNodeOptions } from './node/ext/spine'
26
+ export { SpriteNode, SpriteNodeOptions } from './node/ext/sprite'
27
+
28
+ // Physics
29
+ export { PhysicsObject, PhysicsObjectOptions } from './node/physics/physics-object'
30
+ export { PhysicsWorld } from './node/physics/physics-world'
31
+
32
+ // DOM Nodes
33
+ export { DomAnimatedSpriteNode } from './dom/dom-animated-sprite'
34
+ export { DomParticleSystem, DomParticleSystemOptions } from './dom/dom-particle'
35
+ export { domPreload } from './dom/dom-preload'
36
+ export { DomSpriteNode, DomSpriteNodeOptions } from './dom/dom-sprite'
37
+ export { setStyle, textStroke } from './dom/dom-utils'
38
+
39
+ // Input
40
+ export { Joystick } from './input/joystick'
41
+
42
+ // Utils
43
+ export { isMobile } from './utils/device'
44
+
45
+ // Debug
46
+ export { debugMode, enableDebug } from './debug'
14
47