isaacscript-common 2.2.0 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1033) hide show
  1. package/.eslintrc.js +70 -0
  2. package/build.sh +27 -0
  3. package/docs.sh +21 -0
  4. package/lint.sh +34 -0
  5. package/package.json +5 -4
  6. package/project.json +37 -0
  7. package/release.sh +16 -0
  8. package/scripts/.eslintrc.js +21 -0
  9. package/scripts/docsEntryPointLint.ts +135 -0
  10. package/scripts/tsconfig.json +5 -0
  11. package/src/cachedClasses.ts +39 -0
  12. package/src/callbacks/customRevive.ts +206 -0
  13. package/src/callbacks/itemPickup.ts +101 -0
  14. package/src/callbacks/postBombInitLate.ts +36 -0
  15. package/src/callbacks/postBoneSwing.ts +64 -0
  16. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  17. package/src/callbacks/postCursedTeleport.ts +183 -0
  18. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  19. package/src/callbacks/postDoorRender.ts +26 -0
  20. package/src/callbacks/postDoorUpdate.ts +26 -0
  21. package/src/callbacks/postEffectInitLate.ts +36 -0
  22. package/src/callbacks/postEffectStateChanged.ts +43 -0
  23. package/src/callbacks/postEsauJr.ts +107 -0
  24. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  25. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  26. package/src/callbacks/postFlip.ts +88 -0
  27. package/src/callbacks/postGreedModeWave.ts +41 -0
  28. package/src/callbacks/postGridEntity.ts +159 -0
  29. package/src/callbacks/postGridEntityCollision.ts +69 -0
  30. package/src/callbacks/postGridEntityRender.ts +26 -0
  31. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  32. package/src/callbacks/postItemDischarged.ts +149 -0
  33. package/src/callbacks/postKnifeInitLate.ts +36 -0
  34. package/src/callbacks/postLaserInitLate.ts +36 -0
  35. package/src/callbacks/postNPCInitLate.ts +36 -0
  36. package/src/callbacks/postNPCStateChanged.ts +42 -0
  37. package/src/callbacks/postNewRoomEarly.ts +90 -0
  38. package/src/callbacks/postPickupCollect.ts +48 -0
  39. package/src/callbacks/postPickupInitLate.ts +36 -0
  40. package/src/callbacks/postPickupStateChanged.ts +43 -0
  41. package/src/callbacks/postPitRender.ts +26 -0
  42. package/src/callbacks/postPitUpdate.ts +26 -0
  43. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  44. package/src/callbacks/postPlayerChangeType.ts +56 -0
  45. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  46. package/src/callbacks/postPlayerInitLate.ts +37 -0
  47. package/src/callbacks/postPlayerReordered.ts +142 -0
  48. package/src/callbacks/postPoopRender.ts +26 -0
  49. package/src/callbacks/postPoopUpdate.ts +26 -0
  50. package/src/callbacks/postPressurePlateRender.ts +26 -0
  51. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  52. package/src/callbacks/postProjectileInitLate.ts +36 -0
  53. package/src/callbacks/postPurchase.ts +64 -0
  54. package/src/callbacks/postRockRender.ts +26 -0
  55. package/src/callbacks/postRockUpdate.ts +26 -0
  56. package/src/callbacks/postRoomClearChanged.ts +52 -0
  57. package/src/callbacks/postSacrifice.ts +62 -0
  58. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  59. package/src/callbacks/postSlotRender.ts +96 -0
  60. package/src/callbacks/postSpikesRender.ts +26 -0
  61. package/src/callbacks/postSpikesUpdate.ts +26 -0
  62. package/src/callbacks/postTNTRender.ts +26 -0
  63. package/src/callbacks/postTNTUpdate.ts +26 -0
  64. package/src/callbacks/postTearInitLate.ts +36 -0
  65. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  66. package/src/callbacks/postTransformation.ts +59 -0
  67. package/src/callbacks/postTrinketBreak.ts +110 -0
  68. package/src/callbacks/preBerserkDeath.ts +49 -0
  69. package/src/callbacks/preNewLevel.ts +55 -0
  70. package/src/callbacks/reorderedCallbacks.ts +166 -0
  71. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  72. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  73. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  74. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  75. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  76. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  77. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  78. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  79. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  80. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  81. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  82. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  83. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  84. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  85. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  86. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  87. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  88. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  89. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  90. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  91. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  92. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  93. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  94. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  95. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  96. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  97. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  98. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  99. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  100. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  103. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  104. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  106. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  107. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  108. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  109. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  110. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  112. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  114. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  115. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  116. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  120. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  121. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  122. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  123. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  124. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  125. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  126. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  127. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  128. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  129. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  130. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  131. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  134. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  135. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  136. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  138. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  139. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  141. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  142. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  143. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  144. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  145. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  146. package/src/classes/DefaultMap.ts +220 -0
  147. package/src/classes/ModUpgraded.ts +83 -0
  148. package/src/constants.ts +140 -0
  149. package/src/constantsFirstLast.ts +212 -0
  150. package/src/enums/HealthType.ts +16 -0
  151. package/src/enums/ModCallbackCustom.ts +943 -0
  152. package/src/enums/PocketItemType.ts +8 -0
  153. package/src/enums/SerializationType.ts +5 -0
  154. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  155. package/src/enums/private/SaveDataKey.ts +14 -0
  156. package/src/enums/private/SerializationBrand.ts +42 -0
  157. package/src/features/characterHealthConversion.ts +116 -0
  158. package/src/features/characterStats.ts +61 -0
  159. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  160. package/src/features/debugDisplay/exports.ts +368 -0
  161. package/src/features/debugDisplay/v.ts +65 -0
  162. package/src/features/deployJSONRoom.ts +672 -0
  163. package/src/features/disableInputs.ts +193 -0
  164. package/src/features/disableSound.ts +77 -0
  165. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  166. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  167. package/src/features/extraConsoleCommands/init.ts +334 -0
  168. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  169. package/src/features/extraConsoleCommands/v.ts +14 -0
  170. package/src/features/fadeInRemover.ts +60 -0
  171. package/src/features/fastReset.ts +75 -0
  172. package/src/features/forgottenSwitch.ts +50 -0
  173. package/src/features/getCollectibleItemPoolType.ts +66 -0
  174. package/src/features/playerInventory.ts +187 -0
  175. package/src/features/ponyDetection.ts +74 -0
  176. package/src/features/preventCollectibleRotation.ts +113 -0
  177. package/src/features/runInNFrames.ts +148 -0
  178. package/src/features/saveDataManager/constants.ts +4 -0
  179. package/src/features/saveDataManager/exports.ts +230 -0
  180. package/src/features/saveDataManager/load.ts +90 -0
  181. package/src/features/saveDataManager/main.ts +187 -0
  182. package/src/features/saveDataManager/maps.ts +13 -0
  183. package/src/features/saveDataManager/merge.ts +182 -0
  184. package/src/features/saveDataManager/save.ts +66 -0
  185. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  186. package/src/features/sirenHelpers.ts +129 -0
  187. package/src/features/taintedLazarusPlayers.ts +113 -0
  188. package/src/featuresInitialized.ts +20 -0
  189. package/src/functions/array.ts +412 -0
  190. package/src/functions/benchmark.ts +36 -0
  191. package/src/functions/bitwise.ts +24 -0
  192. package/src/functions/boss.ts +227 -0
  193. package/src/functions/cacheFlag.ts +12 -0
  194. package/src/functions/cards.ts +267 -0
  195. package/src/functions/challenges.ts +11 -0
  196. package/src/functions/character.ts +124 -0
  197. package/src/functions/charge.ts +237 -0
  198. package/src/functions/chargeBar.ts +67 -0
  199. package/src/functions/collectibleCacheFlag.ts +90 -0
  200. package/src/functions/collectibleSet.ts +57 -0
  201. package/src/functions/collectibleTag.ts +89 -0
  202. package/src/functions/collectibles.ts +610 -0
  203. package/src/functions/color.ts +149 -0
  204. package/src/functions/debug.ts +65 -0
  205. package/src/functions/deepCopy.ts +508 -0
  206. package/src/functions/deepCopyTests.ts +390 -0
  207. package/src/functions/direction.ts +16 -0
  208. package/src/functions/doors.ts +343 -0
  209. package/src/functions/easing.ts +182 -0
  210. package/src/functions/eden.ts +47 -0
  211. package/src/functions/entity.ts +352 -0
  212. package/src/functions/entitySpecific.ts +889 -0
  213. package/src/functions/entityTypes.ts +6 -0
  214. package/src/functions/enums.ts +145 -0
  215. package/src/functions/familiars.ts +106 -0
  216. package/src/functions/flag.ts +165 -0
  217. package/src/functions/flying.ts +117 -0
  218. package/src/functions/globals.ts +249 -0
  219. package/src/functions/gridEntity.ts +511 -0
  220. package/src/functions/gridEntitySpecific.ts +112 -0
  221. package/src/functions/input.ts +139 -0
  222. package/src/functions/isaacAPIClass.ts +65 -0
  223. package/src/functions/jsonHelpers.ts +45 -0
  224. package/src/functions/jsonRoom.ts +100 -0
  225. package/src/functions/kColor.ts +130 -0
  226. package/src/functions/language.ts +13 -0
  227. package/src/functions/level.ts +31 -0
  228. package/src/functions/log.ts +660 -0
  229. package/src/functions/map.ts +56 -0
  230. package/src/functions/math.ts +149 -0
  231. package/src/functions/mergeTests.ts +288 -0
  232. package/src/functions/npc.ts +148 -0
  233. package/src/functions/pickupVariants.ts +60 -0
  234. package/src/functions/pickups.ts +449 -0
  235. package/src/functions/pills.ts +182 -0
  236. package/src/functions/player.ts +975 -0
  237. package/src/functions/playerDataStructures.ts +150 -0
  238. package/src/functions/playerHealth.ts +318 -0
  239. package/src/functions/playerIndex.ts +195 -0
  240. package/src/functions/pocketItems.ts +149 -0
  241. package/src/functions/positionVelocity.ts +188 -0
  242. package/src/functions/random.ts +77 -0
  243. package/src/functions/revive.ts +201 -0
  244. package/src/functions/rng.ts +177 -0
  245. package/src/functions/roomData.ts +199 -0
  246. package/src/functions/roomGrid.ts +109 -0
  247. package/src/functions/roomShape.ts +80 -0
  248. package/src/functions/rooms.ts +667 -0
  249. package/src/functions/run.ts +36 -0
  250. package/src/functions/seeds.ts +19 -0
  251. package/src/functions/serialization.ts +97 -0
  252. package/src/functions/set.ts +95 -0
  253. package/src/functions/sound.ts +9 -0
  254. package/src/functions/spawnCollectible.ts +104 -0
  255. package/src/functions/sprite.ts +107 -0
  256. package/src/functions/stage.ts +125 -0
  257. package/src/functions/string.ts +47 -0
  258. package/src/functions/table.ts +139 -0
  259. package/src/functions/tears.ts +32 -0
  260. package/src/functions/transformations.ts +137 -0
  261. package/src/functions/trinketCacheFlag.ts +60 -0
  262. package/src/functions/trinketGive.ts +157 -0
  263. package/src/functions/trinkets.ts +215 -0
  264. package/src/functions/tstlClass.ts +91 -0
  265. package/src/functions/ui.ts +138 -0
  266. package/src/functions/utils.ts +200 -0
  267. package/src/functions/vector.ts +145 -0
  268. package/src/index.ts +162 -0
  269. package/src/initCustomCallbacks.ts +120 -0
  270. package/src/initFeatures.ts +37 -0
  271. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  272. package/src/interfaces/ChargeBarSprites.ts +12 -0
  273. package/src/interfaces/JSONDoor.ts +13 -0
  274. package/src/interfaces/JSONEntity.ts +16 -0
  275. package/src/interfaces/JSONRoom.ts +36 -0
  276. package/src/interfaces/JSONRooms.ts +12 -0
  277. package/src/interfaces/JSONSpawn.ts +14 -0
  278. package/src/interfaces/PlayerHealth.ts +16 -0
  279. package/src/interfaces/PocketItemDescription.ts +9 -0
  280. package/src/interfaces/SaveData.ts +29 -0
  281. package/src/interfaces/TrinketSituation.ts +9 -0
  282. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  283. package/src/maps/cardMap.ts +209 -0
  284. package/src/maps/characterMap.ts +87 -0
  285. package/src/maps/collectibleDescriptionMap.ts +732 -0
  286. package/src/maps/collectibleNameMap.ts +731 -0
  287. package/src/maps/defaultPlayerStatMap.ts +17 -0
  288. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  289. package/src/maps/gridEntityXMLMap.ts +176 -0
  290. package/src/maps/pillEffectMap.ts +88 -0
  291. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  292. package/src/maps/roomTypeMap.ts +40 -0
  293. package/src/maps/trinketDescriptionMap.ts +200 -0
  294. package/src/maps/trinketNameMap.ts +198 -0
  295. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  296. package/src/objects/callbackRegisterFunctions.ts +171 -0
  297. package/src/objects/cardDescriptions.ts +105 -0
  298. package/src/objects/cardNames.ts +105 -0
  299. package/src/objects/cardTypes.ts +104 -0
  300. package/src/objects/challengeNames.ts +52 -0
  301. package/src/objects/characterNames.ts +48 -0
  302. package/src/objects/coinSubTypeToValue.ts +14 -0
  303. package/src/objects/colors.ts +16 -0
  304. package/src/objects/directionNames.ts +11 -0
  305. package/src/objects/directionToDegrees.ts +11 -0
  306. package/src/objects/directionToVector.ts +12 -0
  307. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  308. package/src/objects/doorSlotToDirection.ts +14 -0
  309. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  310. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  311. package/src/objects/languageNames.ts +13 -0
  312. package/src/objects/pillEffectClasses.ts +63 -0
  313. package/src/objects/pillEffectNames.ts +57 -0
  314. package/src/objects/pillEffectTypes.ts +62 -0
  315. package/src/objects/roomShapeBounds.ts +71 -0
  316. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  317. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  318. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  319. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  320. package/src/objects/roomShapeToGridWidth.ts +21 -0
  321. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  322. package/src/objects/roomShapeVolumes.ts +38 -0
  323. package/src/objects/roomTypeNames.ts +36 -0
  324. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  325. package/src/objects/stageTypeToLetter.ts +15 -0
  326. package/src/objects/transformationNames.ts +20 -0
  327. package/src/patchErrorFunctions.ts +92 -0
  328. package/src/sets/LRoomShapesSet.ts +8 -0
  329. package/src/sets/bossSets.ts +470 -0
  330. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  331. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  332. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  333. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  334. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  335. package/src/sets/chestPickupVariantsSet.ts +16 -0
  336. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  337. package/src/sets/lostStyleCharactersSet.ts +13 -0
  338. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  339. package/src/sets/redHeartSubTypesSet.ts +7 -0
  340. package/src/sets/sinEntityTypesSet.ts +11 -0
  341. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  342. package/src/sets/storyBossesSet.ts +17 -0
  343. package/src/types/AnyEntity.ts +12 -0
  344. package/src/types/AwaitingTextInput.d.ts +2 -0
  345. package/src/types/CollectibleIndex.ts +14 -0
  346. package/src/types/PickingUpItem.ts +89 -0
  347. package/src/types/PlayerIndex.ts +13 -0
  348. package/src/types/private/IsaacAPIClass.ts +3 -0
  349. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  350. package/src/types/private/TSTLClass.ts +3 -0
  351. package/src/upgradeMod.ts +55 -0
  352. package/tsconfig.json +42 -0
  353. package/typedoc.json +158 -0
  354. package/website-root.md +11 -0
  355. package/cachedClasses.d.ts +0 -37
  356. package/cachedClasses.lua +0 -6
  357. package/callbacks/customRevive.d.ts +0 -1
  358. package/callbacks/customRevive.lua +0 -145
  359. package/callbacks/itemPickup.d.ts +0 -1
  360. package/callbacks/itemPickup.lua +0 -64
  361. package/callbacks/postBombInitLate.d.ts +0 -1
  362. package/callbacks/postBombInitLate.lua +0 -31
  363. package/callbacks/postBoneSwing.d.ts +0 -1
  364. package/callbacks/postBoneSwing.lua +0 -48
  365. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  366. package/callbacks/postCollectibleInitFirst.lua +0 -32
  367. package/callbacks/postCursedTeleport.d.ts +0 -1
  368. package/callbacks/postCursedTeleport.lua +0 -119
  369. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  370. package/callbacks/postCustomDoorEnter.lua +0 -203
  371. package/callbacks/postDoorRender.d.ts +0 -1
  372. package/callbacks/postDoorRender.lua +0 -24
  373. package/callbacks/postDoorUpdate.d.ts +0 -1
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  740. package/functions/color.lua +0 -122
  741. package/functions/debug.d.ts +0 -27
  742. package/functions/debug.lua +0 -31
  743. package/functions/deepCopy.d.ts +0 -29
  744. package/functions/deepCopy.lua +0 -357
  745. package/functions/deepCopyTests.d.ts +0 -1
  746. package/functions/deepCopyTests.lua +0 -316
  747. package/functions/direction.d.ts +0 -4
  748. package/functions/direction.lua +0 -17
  749. package/functions/doors.d.ts +0 -117
  750. package/functions/doors.lua +0 -231
  751. package/functions/easing.d.ts +0 -30
  752. package/functions/easing.lua +0 -115
  753. package/functions/eden.d.ts +0 -3
  754. package/functions/eden.lua +0 -47
  755. package/functions/entity.d.ts +0 -131
  756. package/functions/entity.lua +0 -233
  757. package/functions/entitySpecific.d.ts +0 -264
  758. package/functions/entitySpecific.lua +0 -650
  759. package/functions/entityTypes.d.ts +0 -3
  760. package/functions/entityTypes.lua +0 -7
  761. package/functions/enums.d.ts +0 -80
  762. package/functions/enums.lua +0 -85
  763. package/functions/familiars.d.ts +0 -60
  764. package/functions/familiars.lua +0 -33
  765. package/functions/flag.d.ts +0 -99
  766. package/functions/flag.lua +0 -47
  767. package/functions/flying.d.ts +0 -19
  768. package/functions/flying.lua +0 -67
  769. package/functions/globals.d.ts +0 -14
  770. package/functions/globals.lua +0 -230
  771. package/functions/gridEntity.d.ts +0 -155
  772. package/functions/gridEntity.lua +0 -263
  773. package/functions/gridEntitySpecific.d.ts +0 -18
  774. package/functions/gridEntitySpecific.lua +0 -88
  775. package/functions/input.d.ts +0 -32
  776. package/functions/input.lua +0 -106
  777. package/functions/isaacAPIClass.d.ts +0 -23
  778. package/functions/isaacAPIClass.lua +0 -35
  779. package/functions/jsonHelpers.d.ts +0 -18
  780. package/functions/jsonHelpers.lua +0 -26
  781. package/functions/jsonRoom.d.ts +0 -12
  782. package/functions/jsonRoom.lua +0 -86
  783. package/functions/kColor.d.ts +0 -31
  784. package/functions/kColor.lua +0 -101
  785. package/functions/language.d.ts +0 -2
  786. package/functions/language.lua +0 -17
  787. package/functions/level.d.ts +0 -1
  788. package/functions/level.lua +0 -29
  789. package/functions/log.d.ts +0 -78
  790. package/functions/log.lua +0 -519
  791. package/functions/map.d.ts +0 -22
  792. package/functions/map.lua +0 -43
  793. package/functions/math.d.ts +0 -50
  794. package/functions/math.lua +0 -92
  795. package/functions/mergeTests.d.ts +0 -1
  796. package/functions/mergeTests.lua +0 -182
  797. package/functions/npc.d.ts +0 -40
  798. package/functions/npc.lua +0 -104
  799. package/functions/pickupVariants.d.ts +0 -23
  800. package/functions/pickupVariants.lua +0 -37
  801. package/functions/pickups.d.ts +0 -132
  802. package/functions/pickups.lua +0 -407
  803. package/functions/pills.d.ts +0 -69
  804. package/functions/pills.lua +0 -83
  805. package/functions/player.d.ts +0 -296
  806. package/functions/player.lua +0 -611
  807. package/functions/playerDataStructures.d.ts +0 -92
  808. package/functions/playerDataStructures.lua +0 -38
  809. package/functions/playerHealth.d.ts +0 -22
  810. package/functions/playerHealth.lua +0 -286
  811. package/functions/playerIndex.d.ts +0 -68
  812. package/functions/playerIndex.lua +0 -127
  813. package/functions/pocketItems.d.ts +0 -33
  814. package/functions/pocketItems.lua +0 -86
  815. package/functions/positionVelocity.d.ts +0 -64
  816. package/functions/positionVelocity.lua +0 -108
  817. package/functions/random.d.ts +0 -42
  818. package/functions/random.lua +0 -38
  819. package/functions/revive.d.ts +0 -31
  820. package/functions/revive.lua +0 -102
  821. package/functions/rng.d.ts +0 -53
  822. package/functions/rng.lua +0 -129
  823. package/functions/roomData.d.ts +0 -108
  824. package/functions/roomData.lua +0 -92
  825. package/functions/roomGrid.d.ts +0 -40
  826. package/functions/roomGrid.lua +0 -59
  827. package/functions/roomShape.d.ts +0 -43
  828. package/functions/roomShape.lua +0 -45
  829. package/functions/rooms.d.ts +0 -194
  830. package/functions/rooms.lua +0 -382
  831. package/functions/run.d.ts +0 -12
  832. package/functions/run.lua +0 -28
  833. package/functions/seeds.d.ts +0 -9
  834. package/functions/seeds.lua +0 -15
  835. package/functions/serialization.d.ts +0 -11
  836. package/functions/serialization.lua +0 -65
  837. package/functions/set.d.ts +0 -39
  838. package/functions/set.lua +0 -61
  839. package/functions/sound.d.ts +0 -1
  840. package/functions/sound.lua +0 -13
  841. package/functions/spawnCollectible.d.ts +0 -31
  842. package/functions/spawnCollectible.lua +0 -70
  843. package/functions/sprite.d.ts +0 -36
  844. package/functions/sprite.lua +0 -64
  845. package/functions/stage.d.ts +0 -35
  846. package/functions/stage.lua +0 -70
  847. package/functions/string.d.ts +0 -13
  848. package/functions/string.lua +0 -36
  849. package/functions/table.d.ts +0 -36
  850. package/functions/table.lua +0 -79
  851. package/functions/tears.d.ts +0 -22
  852. package/functions/tears.lua +0 -14
  853. package/functions/transformations.d.ts +0 -30
  854. package/functions/transformations.lua +0 -96
  855. package/functions/trinketCacheFlag.d.ts +0 -10
  856. package/functions/trinketCacheFlag.lua +0 -50
  857. package/functions/trinketGive.d.ts +0 -38
  858. package/functions/trinketGive.lua +0 -90
  859. package/functions/trinkets.d.ts +0 -73
  860. package/functions/trinkets.lua +0 -115
  861. package/functions/tstlClass.d.ts +0 -20
  862. package/functions/tstlClass.lua +0 -56
  863. package/functions/ui.d.ts +0 -34
  864. package/functions/ui.lua +0 -95
  865. package/functions/utils.d.ts +0 -112
  866. package/functions/utils.lua +0 -94
  867. package/functions/vector.d.ts +0 -32
  868. package/functions/vector.lua +0 -118
  869. package/index.d.ts +0 -128
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  871. package/initCustomCallbacks.d.ts +0 -2
  872. package/initCustomCallbacks.lua +0 -178
  873. package/initFeatures.d.ts +0 -3
  874. package/initFeatures.lua +0 -51
  875. package/interfaces/AddCallbackParameterCustom.d.ts +0 -153
  876. package/interfaces/AddCallbackParameterCustom.lua +0 -4
  877. package/interfaces/ChargeBarSprites.d.ts +0 -13
  878. package/interfaces/ChargeBarSprites.lua +0 -2
  879. package/interfaces/JSONDoor.d.ts +0 -11
  880. package/interfaces/JSONDoor.lua +0 -2
  881. package/interfaces/JSONEntity.d.ts +0 -13
  882. package/interfaces/JSONEntity.lua +0 -2
  883. package/interfaces/JSONRoom.d.ts +0 -26
  884. package/interfaces/JSONRoom.lua +0 -2
  885. package/interfaces/JSONRooms.d.ts +0 -11
  886. package/interfaces/JSONRooms.lua +0 -2
  887. package/interfaces/JSONSpawn.d.ts +0 -11
  888. package/interfaces/JSONSpawn.lua +0 -2
  889. package/interfaces/PlayerHealth.d.ts +0 -15
  890. package/interfaces/PlayerHealth.lua +0 -2
  891. package/interfaces/PocketItemDescription.d.ts +0 -8
  892. package/interfaces/PocketItemDescription.lua +0 -2
  893. package/interfaces/SaveData.d.ts +0 -29
  894. package/interfaces/SaveData.lua +0 -2
  895. package/interfaces/TrinketSituation.d.ts +0 -8
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  897. package/interfaces/private/TSTLClassMetatable.d.ts +0 -10
  898. package/interfaces/private/TSTLClassMetatable.lua +0 -2
  899. package/lualib_bundle.lua +0 -2488
  900. package/maps/cardMap.d.ts +0 -3
  901. package/maps/cardMap.lua +0 -211
  902. package/maps/characterMap.d.ts +0 -3
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  904. package/maps/collectibleDescriptionMap.d.ts +0 -3
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  910. package/maps/gridEntityTypeToBrokenStateMap.d.ts +0 -2
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  914. package/maps/pillEffectMap.d.ts +0 -3
  915. package/maps/pillEffectMap.lua +0 -89
  916. package/maps/roomShapeToTopLeftWallGridIndexMap.d.ts +0 -7
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  918. package/maps/roomTypeMap.d.ts +0 -3
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  920. package/maps/trinketDescriptionMap.d.ts +0 -3
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  928. package/objects/cardDescriptions.d.ts +0 -5
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  930. package/objects/cardNames.d.ts +0 -5
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  934. package/objects/challengeNames.d.ts +0 -5
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  938. package/objects/coinSubTypeToValue.d.ts +0 -5
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  940. package/objects/colors.d.ts +0 -17
  941. package/objects/colors.lua +0 -12
  942. package/objects/directionNames.d.ts +0 -4
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  946. package/objects/directionToVector.d.ts +0 -4
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  948. package/objects/doorSlotFlagToDoorSlot.d.ts +0 -5
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  950. package/objects/doorSlotToDirection.d.ts +0 -4
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  952. package/objects/isaacAPIClassTypeToBrand.d.ts +0 -5
  953. package/objects/isaacAPIClassTypeToBrand.lua +0 -7
  954. package/objects/isaacAPIClassTypeToCopyFunction.d.ts +0 -5
  955. package/objects/isaacAPIClassTypeToCopyFunction.lua +0 -13
  956. package/objects/pillEffectClasses.d.ts +0 -5
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  958. package/objects/pillEffectNames.d.ts +0 -5
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  962. package/objects/roomShapeBounds.d.ts +0 -8
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  964. package/objects/roomShapeLayoutSizes.d.ts +0 -10
  965. package/objects/roomShapeLayoutSizes.lua +0 -25
  966. package/objects/roomShapeToBottomRightPosition.d.ts +0 -8
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  968. package/objects/roomShapeToDoorSlots.d.ts +0 -4
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  971. package/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +0 -87
  972. package/objects/roomShapeToGridWidth.d.ts +0 -4
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  974. package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
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  976. package/objects/roomShapeVolumes.d.ts +0 -13
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  978. package/objects/roomTypeNames.d.ts +0 -5
  979. package/objects/roomTypeNames.lua +0 -37
  980. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.d.ts +0 -4
  981. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.lua +0 -13
  982. package/objects/stageTypeToLetter.d.ts +0 -4
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  986. package/patchErrorFunctions.d.ts +0 -1
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  990. package/sets/bossSets.d.ts +0 -4
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  992. package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
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  994. package/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts +0 -2
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  996. package/sets/charactersWithFreeDevilDealsSet.d.ts +0 -2
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  998. package/sets/charactersWithNoRedHeartsSet.d.ts +0 -6
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  1000. package/sets/charactersWithNoSoulHeartsSet.d.ts +0 -6
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  1002. package/sets/chestPickupVariantsSet.d.ts +0 -2
  1003. package/sets/chestPickupVariantsSet.lua +0 -21
  1004. package/sets/familiarsThatShootPlayerTearsSet.d.ts +0 -2
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  1006. package/sets/lostStyleCharactersSet.d.ts +0 -6
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  1026. package/types/private/IsaacAPIClass.d.ts +0 -4
  1027. package/types/private/IsaacAPIClass.lua +0 -2
  1028. package/types/private/SerializedIsaacAPIClass.d.ts +0 -4
  1029. package/types/private/SerializedIsaacAPIClass.lua +0 -2
  1030. package/types/private/TSTLClass.d.ts +0 -4
  1031. package/types/private/TSTLClass.lua +0 -2
  1032. package/upgradeMod.d.ts +0 -23
  1033. package/upgradeMod.lua +0 -33
@@ -1,31 +0,0 @@
1
- import { CollectibleType } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to spawn a collectible. Use this instead of the `Game.Spawn` method because it
4
- * handles the cases of Tainted Keeper collectibles costing coins and preventing quest items from
5
- * being rotated by Tainted Isaac's rotation mechanic. (Rotation prevention will only occur in
6
- * upgraded mods.)
7
- *
8
- * @param collectibleType The collectible type to spawn.
9
- * @param position The position to spawn the collectible at.
10
- * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
11
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
12
- * @param options Optional. Set to true to make the collectible a "There's Options" style
13
- * collectible. Default is false.
14
- * @param forceFreeItem Optional. Set to true to disable the logic that gives the item a price for
15
- * Tainted Keeper. Default is false.
16
- * @param spawner Optional.
17
- */
18
- export declare function spawnCollectible(collectibleType: CollectibleType, position: Vector, seedOrRNG?: Seed | RNG, options?: boolean, forceFreeItem?: boolean, spawner?: Entity): EntityPickupCollectible;
19
- /**
20
- * Helper function to spawn an empty collectible. Doing this is tricky since spawning a collectible
21
- * with `CollectibleType.NULL` will result in spawning a collectible with a random type from the
22
- * current room's item pool.
23
- *
24
- * Instead, this function arbitrarily spawns a collectible with `CollectibleType.SAD_ONION`, and
25
- * then converts it to an empty pedestal afterward.
26
- *
27
- * @param position The position to spawn the empty collectible at.
28
- * @param seedOrRNG The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
29
- * `RNG.Next` method will be called. Default is `getRandomSeed()`.
30
- */
31
- export declare function spawnEmptyCollectible(position: Vector, seedOrRNG?: Seed | RNG): EntityPickup;
@@ -1,70 +0,0 @@
1
- local ____exports = {}
2
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
- local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
4
- local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
5
- local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
6
- local ____constants = require("constants")
7
- local VectorZero = ____constants.VectorZero
8
- local ____preventCollectibleRotation = require("features.preventCollectibleRotation")
9
- local preventCollectibleRotation = ____preventCollectibleRotation.preventCollectibleRotation
10
- local ____featuresInitialized = require("featuresInitialized")
11
- local areFeaturesInitialized = ____featuresInitialized.areFeaturesInitialized
12
- local ____collectibles = require("functions.collectibles")
13
- local setCollectibleEmpty = ____collectibles.setCollectibleEmpty
14
- local ____collectibleTag = require("functions.collectibleTag")
15
- local isQuestCollectible = ____collectibleTag.isQuestCollectible
16
- local ____entitySpecific = require("functions.entitySpecific")
17
- local spawnPickupWithSeed = ____entitySpecific.spawnPickupWithSeed
18
- local ____player = require("functions.player")
19
- local anyPlayerIs = ____player.anyPlayerIs
20
- local ____rng = require("functions.rng")
21
- local getRandomSeed = ____rng.getRandomSeed
22
- local isRNG = ____rng.isRNG
23
- function ____exports.spawnCollectible(self, collectibleType, position, seedOrRNG, options, forceFreeItem, spawner)
24
- if seedOrRNG == nil then
25
- seedOrRNG = getRandomSeed(nil)
26
- end
27
- if options == nil then
28
- options = false
29
- end
30
- if forceFreeItem == nil then
31
- forceFreeItem = false
32
- end
33
- local seed = isRNG(nil, seedOrRNG) and seedOrRNG:Next() or seedOrRNG
34
- local collectible = spawnPickupWithSeed(
35
- nil,
36
- PickupVariant.COLLECTIBLE,
37
- collectibleType,
38
- position,
39
- seed,
40
- VectorZero,
41
- spawner
42
- )
43
- if options then
44
- collectible.OptionsPickupIndex = 1
45
- end
46
- if anyPlayerIs(nil, PlayerType.KEEPER_B) and not isQuestCollectible(nil, collectibleType) and not forceFreeItem then
47
- collectible.ShopItemId = -1
48
- collectible.Price = 15
49
- end
50
- if isQuestCollectible(nil, collectibleType) and areFeaturesInitialized(nil) then
51
- preventCollectibleRotation(nil, collectible, collectibleType)
52
- end
53
- return collectible
54
- end
55
- function ____exports.spawnEmptyCollectible(self, position, seedOrRNG)
56
- if seedOrRNG == nil then
57
- seedOrRNG = getRandomSeed(nil)
58
- end
59
- local collectible = ____exports.spawnCollectible(
60
- nil,
61
- CollectibleType.SAD_ONION,
62
- position,
63
- seedOrRNG,
64
- false,
65
- true
66
- )
67
- setCollectibleEmpty(nil, collectible)
68
- return collectible
69
- end
70
- return ____exports
@@ -1,36 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /**
3
- * Helper function to clear a specific layer from a sprite.
4
- *
5
- * This function is variadic, so pass as many layer IDs as you want to clear. If no specific layers
6
- * are passed, it will clear every layer.
7
- *
8
- * Since there is no official API method to "clear" a sprite, we can work around it by setting the
9
- * spritesheet to a non-existent or completely transparent file. If the path to the spritesheet does
10
- * not exist, then this function might cause spurious errors to appear in the "log.txt file". To
11
- * silence these errors, create a transparent 1 pixel PNG file in your mod's resources folder at the
12
- * path corresponding to the "EMPTY_PNG_PATH" constant.
13
- */
14
- export declare function clearSprite(sprite: Sprite, ...layerIDs: int[]): void;
15
- /**
16
- * Helper function that returns the number of the final frame in a particular animation for a
17
- * sprite. By default, it will use the currently playing animation, but you can also specify a
18
- * specific animation to check.
19
- *
20
- * Note that this function is bugged with the Stop Watch or the Broken Watch, since using the
21
- * `Sprite.SetFrame` method will reset the internal accumulator used to slow down the playback speed
22
- * of the animation. (The `PlaybackSpeed` property of the sprite is not used.) Thus, it is only safe
23
- * to use this function on animations that are not slowed down by Stop Watch or Broken Watch, such
24
- * as player animations.
25
- */
26
- export declare function getLastFrameOfAnimation(sprite: Sprite, animation?: string): int;
27
- /**
28
- * Helper function to check if two sprite layers have the same sprite sheet by using the
29
- * `Sprite.GetTexel` method.
30
- *
31
- * Since checking every single texel in the entire sprite is very expensive, this function requires
32
- * that you provide a range of specific texels to check.
33
- */
34
- export declare function spriteEquals(sprite1: Sprite, sprite2: Sprite, layerID: int, xStart: int, xFinish: int, xIncrement: int, yStart: int, yFinish: int, yIncrement: int): boolean;
35
- /** Helper function to check if two texels on a sprite are equivalent to each other. */
36
- export declare function texelEquals(sprite1: Sprite, sprite2: Sprite, position: Vector, layerID: int): boolean;
@@ -1,64 +0,0 @@
1
- local ____exports = {}
2
- local ____constants = require("constants")
3
- local EMPTY_PNG_PATH = ____constants.EMPTY_PNG_PATH
4
- local VectorZero = ____constants.VectorZero
5
- local ____kColor = require("functions.kColor")
6
- local kColorEquals = ____kColor.kColorEquals
7
- local ____utils = require("functions.utils")
8
- local erange = ____utils.erange
9
- function ____exports.texelEquals(self, sprite1, sprite2, position, layerID)
10
- local kColor1 = sprite1:GetTexel(position, VectorZero, 1, layerID)
11
- local kColor2 = sprite2:GetTexel(position, VectorZero, 1, layerID)
12
- return kColorEquals(nil, kColor1, kColor2)
13
- end
14
- function ____exports.clearSprite(self, sprite, ...)
15
- local layerIDs = {...}
16
- if #layerIDs == 0 then
17
- local numLayers = sprite:GetLayerCount()
18
- layerIDs = erange(nil, numLayers)
19
- end
20
- for ____, layerID in ipairs(layerIDs) do
21
- sprite:ReplaceSpritesheet(layerID, EMPTY_PNG_PATH)
22
- end
23
- sprite:LoadGraphics()
24
- end
25
- function ____exports.getLastFrameOfAnimation(self, sprite, animation)
26
- local currentAnimation = sprite:GetAnimation()
27
- local currentFrame = sprite:GetFrame()
28
- if animation ~= nil and animation ~= currentAnimation then
29
- sprite:SetAnimation(animation)
30
- end
31
- sprite:SetLastFrame()
32
- local finalFrame = sprite:GetFrame()
33
- if animation ~= nil and animation ~= currentAnimation then
34
- sprite:Play(currentAnimation, true)
35
- end
36
- sprite:SetFrame(currentFrame)
37
- return finalFrame
38
- end
39
- function ____exports.spriteEquals(self, sprite1, sprite2, layerID, xStart, xFinish, xIncrement, yStart, yFinish, yIncrement)
40
- do
41
- local x = xStart
42
- while x <= xFinish do
43
- do
44
- local y = yStart
45
- while y <= yFinish do
46
- local position = Vector(x, y)
47
- if not ____exports.texelEquals(
48
- nil,
49
- sprite1,
50
- sprite2,
51
- position,
52
- layerID
53
- ) then
54
- return false
55
- end
56
- y = y + yIncrement
57
- end
58
- end
59
- x = x + xIncrement
60
- end
61
- end
62
- return true
63
- end
64
- return ____exports
@@ -1,35 +0,0 @@
1
- import { LevelStage, StageType } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to account for Repentance floors being offset by 1. For example, Downpour 2 is
4
- * the third level of the run, but the game considers it to have a stage of 2. This function will
5
- * consider Downpour 2 to have a stage of 3.
6
- */
7
- export declare function getEffectiveStage(): int;
8
- /** Alias for the `Level.GetStage` method. */
9
- export declare function getStage(): LevelStage;
10
- /** Alias for the `Level.GetStageType` method. */
11
- export declare function getStageType(): StageType;
12
- /** Helper function to directly warp to a specific stage using the "stage" console command. */
13
- export declare function goToStage(stage: LevelStage, stageType: StageType): void;
14
- export declare function isRepentanceStage(stageType: StageType): boolean;
15
- export declare function onCathedral(): boolean;
16
- export declare function onChest(): boolean;
17
- export declare function onDarkRoom(): boolean;
18
- /**
19
- * Returns whether or not the player is on the "final floor" of the particular run. The final floor
20
- * is defined as one that prevents the player from entering the I AM ERROR room on.
21
- *
22
- * For example, when using Undefined on The Chest, it has a 50% chance of teleporting the player to
23
- * the Secret Room and a 50% chance of teleporting the player to the Super Secret Room, because the
24
- * I AM ERROR room is never entered into the list of possibilities.
25
- */
26
- export declare function onFinalFloor(): boolean;
27
- export declare function onRepentanceStage(): boolean;
28
- export declare function onSheol(): boolean;
29
- /**
30
- * Helper function to convert a numerical `StageType` into the letter suffix supplied to the "stage"
31
- * console command. For example, `StageType.REPENTANCE` is the stage type for Downpour, and the
32
- * console command to go to Downpour is "stage 1c", so this function converts `StageType.REPENTANCE`
33
- * to "c".
34
- */
35
- export declare function stageTypeToLetter(stageType: StageType): string;
@@ -1,70 +0,0 @@
1
- local ____exports = {}
2
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
- local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
4
- local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
5
- local ____cachedClasses = require("cachedClasses")
6
- local game = ____cachedClasses.game
7
- local ____stageTypeToLetter = require("objects.stageTypeToLetter")
8
- local STAGE_TYPE_TO_LETTER = ____stageTypeToLetter.STAGE_TYPE_TO_LETTER
9
- function ____exports.isRepentanceStage(self, stageType)
10
- return stageType == StageType.REPENTANCE or stageType == StageType.REPENTANCE_B
11
- end
12
- function ____exports.onRepentanceStage(self)
13
- local level = game:GetLevel()
14
- local stageType = level:GetStageType()
15
- return ____exports.isRepentanceStage(nil, stageType)
16
- end
17
- function ____exports.stageTypeToLetter(self, stageType)
18
- return STAGE_TYPE_TO_LETTER[stageType]
19
- end
20
- function ____exports.getEffectiveStage(self)
21
- local level = game:GetLevel()
22
- local stage = level:GetStage()
23
- if ____exports.onRepentanceStage(nil) then
24
- return stage + 1
25
- end
26
- return stage
27
- end
28
- function ____exports.getStage(self)
29
- local level = game:GetLevel()
30
- return level:GetStage()
31
- end
32
- function ____exports.getStageType(self)
33
- local level = game:GetLevel()
34
- return level:GetStageType()
35
- end
36
- function ____exports.goToStage(self, stage, stageType)
37
- local stageTypeLetterSuffix = ____exports.stageTypeToLetter(nil, stageType)
38
- local command = ("stage " .. tostring(stage)) .. stageTypeLetterSuffix
39
- Isaac.ExecuteCommand(command)
40
- end
41
- function ____exports.onCathedral(self)
42
- local level = game:GetLevel()
43
- local stage = level:GetStage()
44
- local stageType = level:GetStageType()
45
- return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.WRATH_OF_THE_LAMB
46
- end
47
- function ____exports.onChest(self)
48
- local level = game:GetLevel()
49
- local stage = level:GetStage()
50
- local stageType = level:GetStageType()
51
- return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.WRATH_OF_THE_LAMB
52
- end
53
- function ____exports.onDarkRoom(self)
54
- local level = game:GetLevel()
55
- local stage = level:GetStage()
56
- local stageType = level:GetStageType()
57
- return stage == LevelStage.DARK_ROOM_CHEST and stageType == StageType.ORIGINAL
58
- end
59
- function ____exports.onFinalFloor(self)
60
- local level = game:GetLevel()
61
- local stage = level:GetStage()
62
- return stage == LevelStage.DARK_ROOM_CHEST or stage == LevelStage.THE_VOID or stage == LevelStage.HOME or stage == LevelStage.WOMB_2 and ____exports.onRepentanceStage(nil)
63
- end
64
- function ____exports.onSheol(self)
65
- local level = game:GetLevel()
66
- local stage = level:GetStage()
67
- local stageType = level:GetStageType()
68
- return stage == LevelStage.SHEOL_CATHEDRAL and stageType == StageType.ORIGINAL
69
- end
70
- return ____exports
@@ -1,13 +0,0 @@
1
- export declare function capitalizeFirstLetter(string: string): string;
2
- export declare function removeAllCharacters(string: string, character: string): string;
3
- /**
4
- * Helper function to remove one or more substrings from a string, if they exist. Returns the
5
- * modified string.
6
- *
7
- * This function is variadic, meaning that you can pass as many substrings as you want to remove.
8
- */
9
- export declare function removeSubstring(string: string, ...substrings: string[]): string;
10
- /** Helper function to trim a prefix from a string, if it exists. Returns the trimmed string. */
11
- export declare function trimPrefix(string: string, prefix: string): string;
12
- /** Helper function to trim a suffix from a string, if it exists. Returns the trimmed string. */
13
- export declare function trimSuffix(string: string, prefix: string): string;
@@ -1,36 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__StringReplaceAll = ____lualib.__TS__StringReplaceAll
3
- local __TS__StringStartsWith = ____lualib.__TS__StringStartsWith
4
- local __TS__StringSlice = ____lualib.__TS__StringSlice
5
- local __TS__StringEndsWith = ____lualib.__TS__StringEndsWith
6
- local ____exports = {}
7
- function ____exports.capitalizeFirstLetter(self, ____string)
8
- local firstCharacter = string.sub(____string, 1, 1)
9
- local capitalizedFirstLetter = string.upper(firstCharacter)
10
- local restOfString = string.sub(____string, 2)
11
- return capitalizedFirstLetter .. restOfString
12
- end
13
- function ____exports.removeAllCharacters(self, ____string, character)
14
- return __TS__StringReplaceAll(____string, character, "")
15
- end
16
- function ____exports.removeSubstring(self, ____string, ...)
17
- local substrings = {...}
18
- for ____, substring in ipairs(substrings) do
19
- ____string = __TS__StringReplaceAll(____string, substring, "")
20
- end
21
- return ____string
22
- end
23
- function ____exports.trimPrefix(self, ____string, prefix)
24
- if not __TS__StringStartsWith(____string, prefix) then
25
- return ____string
26
- end
27
- return __TS__StringSlice(____string, #prefix)
28
- end
29
- function ____exports.trimSuffix(self, ____string, prefix)
30
- if not __TS__StringEndsWith(____string, prefix) then
31
- return ____string
32
- end
33
- local endCharacter = #____string - #prefix
34
- return __TS__StringSlice(____string, 0, endCharacter)
35
- end
36
- return ____exports
@@ -1,36 +0,0 @@
1
- /// <reference types="typescript-to-lua/language-extensions" />
2
- /**
3
- * In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
4
- * `clear` method does not exist. Use this helper function as a drop-in replacement for this.
5
- */
6
- export declare function clearTable(table: LuaTable): void;
7
- /** Helper function to copy specific values from a object to a table. */
8
- export declare function copyValuesToTable(object: unknown, keys: string[], table: LuaTable<string, unknown>): void;
9
- /**
10
- * Helper function to safely get boolean values from a Lua table. Will throw an error if the
11
- * specific value does not exist on the table.
12
- *
13
- * This function is variadic, meaning that you can specify N arguments to get N values.
14
- */
15
- export declare function getBooleansFromTable(table: LuaTable<string, unknown>, objectName: string, ...keys: string[]): boolean[];
16
- /**
17
- * Helper function to safely get number values from a Lua table. Will throw an error if the specific
18
- * value does not exist on the table or if it cannot be converted to a number.
19
- *
20
- * This function is variadic, meaning that you can specify N arguments to get N values.
21
- */
22
- export declare function getNumbersFromTable(table: LuaTable<string, unknown>, objectName: string, ...keys: string[]): number[];
23
- /**
24
- * Helper function to safely get string values from a Lua table. Will throw an error if the specific
25
- * value does not exist on the table.
26
- *
27
- * This function is variadic, meaning that you can specify N arguments to get N values.
28
- */
29
- export declare function getStringsFromTable(table: LuaTable<string, unknown>, objectName: string, ...keys: string[]): string[];
30
- /**
31
- * Helper function to check if a Lua table has all of the provided keys.
32
- *
33
- * This function is variadic, meaning that you can specify as many arguments as you want to check
34
- * for.
35
- */
36
- export declare function tableHasKeys(table: LuaTable<AnyNotNil, unknown>, ...keys: string[]): boolean;
@@ -1,79 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local __TS__TypeOf = ____lualib.__TS__TypeOf
3
- local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
4
- local ____exports = {}
5
- function ____exports.clearTable(self, ____table)
6
- for key in pairs(____table) do
7
- ____table[key] = nil
8
- end
9
- end
10
- function ____exports.copyValuesToTable(self, object, keys, ____table)
11
- local otherTable = object
12
- for ____, key in ipairs(keys) do
13
- local value = otherTable[key]
14
- ____table[key] = value
15
- end
16
- end
17
- function ____exports.getBooleansFromTable(self, ____table, objectName, ...)
18
- local keys = {...}
19
- local booleans = {}
20
- for ____, key in ipairs(keys) do
21
- local value = ____table[key]
22
- if value == nil then
23
- error(((("Failed to find a value for \"" .. key) .. "\" in a table representing a \"") .. objectName) .. "\" object.")
24
- end
25
- if type(value) == "boolean" then
26
- booleans[#booleans + 1] = value
27
- else
28
- error((((("Failed to get the boolean for the \"" .. key) .. "\" value of a table representing a \"") .. objectName) .. "\" object because the type was: ") .. __TS__TypeOf(value))
29
- end
30
- end
31
- return booleans
32
- end
33
- function ____exports.getNumbersFromTable(self, ____table, objectName, ...)
34
- local keys = {...}
35
- local numbers = {}
36
- for ____, key in ipairs(keys) do
37
- local value = ____table[key]
38
- if value == nil then
39
- error(((("Failed to find a value for \"" .. key) .. "\" in a table representing a \"") .. objectName) .. "\" object.")
40
- end
41
- if type(value) == "number" then
42
- numbers[#numbers + 1] = value
43
- elseif type(value) == "string" then
44
- local number = tonumber(value)
45
- if number == nil then
46
- error((((("Failed to convert the \"" .. key) .. "\" value of a table representing a \"") .. objectName) .. "\" object to a number: ") .. value)
47
- end
48
- numbers[#numbers + 1] = number
49
- else
50
- error((((("Failed to get the number for the \"" .. key) .. "\" value of a table representing a \"") .. objectName) .. "\" object because the type was: ") .. __TS__TypeOf(value))
51
- end
52
- end
53
- return numbers
54
- end
55
- function ____exports.getStringsFromTable(self, ____table, objectName, ...)
56
- local keys = {...}
57
- local strings = {}
58
- for ____, key in ipairs(keys) do
59
- local value = ____table[key]
60
- if value == nil then
61
- error(((("Failed to find a value for \"" .. key) .. "\" in a table representing a \"") .. objectName) .. "\" object.")
62
- end
63
- if type(value) == "string" then
64
- strings[#strings + 1] = value
65
- else
66
- local ____string = tostring(value)
67
- strings[#strings + 1] = ____string
68
- end
69
- end
70
- return strings
71
- end
72
- function ____exports.tableHasKeys(self, ____table, ...)
73
- local keys = {...}
74
- return __TS__ArrayEvery(
75
- keys,
76
- function(____, key) return ____table[key] ~= nil end
77
- )
78
- end
79
- return ____exports
@@ -1,22 +0,0 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- /**
3
- * - Converts the specified amount of tears stat into MaxFireDelay and adds it to the player.
4
- * - This function should only be used inside the EvaluateCache callback.
5
- * - In this context, the "tears stat" represents what is shown on the in-game stat UI.
6
- */
7
- export declare function addTearsStat(player: EntityPlayer, tearsStat: float): void;
8
- /**
9
- * - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
10
- * equivalent to how many tears the player can shoot per frame.
11
- * - If you already have a "tears" stat and you want to convert it back to MaxFireDelay, then use
12
- * this function.
13
- * - In this context, the "tears stat" represents what is shown on the in-game stat UI.
14
- */
15
- export declare function getFireDelay(tearsStat: float): float;
16
- /**
17
- * - The `EntityPlayer` object stores a player's tear rate in the `MaxFireDelay` attribute. This is
18
- * equivalent to how many tears the player can shoot per frame.
19
- * - If you want to convert this to the "tears" stat that is shown on the in-game stat UI, then use
20
- * this function.
21
- */
22
- export declare function getTearsStat(fireDelay: float): float;
@@ -1,14 +0,0 @@
1
- local ____exports = {}
2
- function ____exports.getFireDelay(self, tearsStat)
3
- return math.max(30 / tearsStat - 1, -0.9999)
4
- end
5
- function ____exports.getTearsStat(self, fireDelay)
6
- return 30 / (fireDelay + 1)
7
- end
8
- function ____exports.addTearsStat(self, player, tearsStat)
9
- local existingTearsStat = ____exports.getTearsStat(nil, player.MaxFireDelay)
10
- local newTearsStat = existingTearsStat + tearsStat
11
- local newMaxFireDelay = ____exports.getFireDelay(nil, newTearsStat)
12
- player.MaxFireDelay = newMaxFireDelay
13
- end
14
- return ____exports
@@ -1,30 +0,0 @@
1
- import { CollectibleType, PlayerForm } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to get all of the collectible types in the game that count towards a particular
4
- * transformation.
5
- *
6
- * For example, to get all of the collectible types that count towards Guppy:
7
- *
8
- * ```ts
9
- * const guppyCollectibleTypes = getCollectibleTypesForTransformation(PlayerForm.GUPPY);
10
- * ```
11
- */
12
- export declare function getCollectibleTypesForTransformation(playerForm: PlayerForm): Set<CollectibleType>;
13
- /** Returns the number of items that a player has towards a particular transformation. */
14
- export declare function getPlayerNumCollectiblesForTransformation(player: EntityPlayer, playerForm: PlayerForm): int;
15
- /** Returns a set of the player's current transformations. */
16
- export declare function getPlayerTransformations(player: EntityPlayer): Set<PlayerForm>;
17
- /**
18
- * Helper function to get a transformation name from a PlayerForm enum.
19
- *
20
- * For example:
21
- *
22
- * ```ts
23
- * const transformationName = getTransformationName(PlayerForm.LORD_OF_THE_FLIES);
24
- * // transformationName is "Beelzebub"
25
- * ```
26
- */
27
- export declare function getTransformationName(playerForm: PlayerForm): string;
28
- export declare function getTransformationsForCollectibleType(collectibleType: CollectibleType): Set<PlayerForm>;
29
- export declare function hasFlyingTransformation(player: EntityPlayer): boolean;
30
- export declare function isTransformationFlying(playerForm: PlayerForm): boolean;
@@ -1,96 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local Map = ____lualib.Map
3
- local __TS__New = ____lualib.__TS__New
4
- local Set = ____lualib.Set
5
- local __TS__Spread = ____lualib.__TS__Spread
6
- local __TS__Iterator = ____lualib.__TS__Iterator
7
- local ____exports = {}
8
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
- local ItemConfigTag = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTag
10
- local PlayerForm = ____isaac_2Dtypescript_2Ddefinitions.PlayerForm
11
- local ____transformationNames = require("objects.transformationNames")
12
- local DEFAULT_TRANSFORMATION_NAME = ____transformationNames.DEFAULT_TRANSFORMATION_NAME
13
- local TRANSFORMATION_NAMES = ____transformationNames.TRANSFORMATION_NAMES
14
- local ____collectibles = require("functions.collectibles")
15
- local getCollectibleTags = ____collectibles.getCollectibleTags
16
- local ____collectibleTag = require("functions.collectibleTag")
17
- local getCollectibleTypesWithTag = ____collectibleTag.getCollectibleTypesWithTag
18
- local ____enums = require("functions.enums")
19
- local getEnumValues = ____enums.getEnumValues
20
- local ____flag = require("functions.flag")
21
- local hasFlag = ____flag.hasFlag
22
- local ____player = require("functions.player")
23
- local getPlayerCollectibleCount = ____player.getPlayerCollectibleCount
24
- local TRANSFORMATION_TO_TAG_MAP = __TS__New(Map, {
25
- {PlayerForm.GUPPY, ItemConfigTag.GUPPY},
26
- {PlayerForm.BEELZEBUB, ItemConfigTag.FLY},
27
- {PlayerForm.FUN_GUY, ItemConfigTag.MUSHROOM},
28
- {PlayerForm.SERAPHIM, ItemConfigTag.ANGEL},
29
- {PlayerForm.BOB, ItemConfigTag.BOB},
30
- {PlayerForm.SPUN, ItemConfigTag.SYRINGE},
31
- {PlayerForm.YES_MOTHER, ItemConfigTag.MOM},
32
- {PlayerForm.CONJOINED, ItemConfigTag.BABY},
33
- {PlayerForm.LEVIATHAN, ItemConfigTag.DEVIL},
34
- {PlayerForm.OH_CRAP, ItemConfigTag.POOP},
35
- {PlayerForm.BOOKWORM, ItemConfigTag.BOOK},
36
- {PlayerForm.SPIDER_BABY, ItemConfigTag.SPIDER}
37
- })
38
- local TRANSFORMATIONS_THAT_GRANT_FLYING = __TS__New(Set, {PlayerForm.GUPPY, PlayerForm.BEELZEBUB, PlayerForm.SERAPHIM, PlayerForm.LEVIATHAN})
39
- function ____exports.getCollectibleTypesForTransformation(self, playerForm)
40
- local itemConfigTag = TRANSFORMATION_TO_TAG_MAP:get(playerForm)
41
- if itemConfigTag == nil then
42
- error(("Failed to get the collectible types for the transformation of " .. tostring(playerForm)) .. " because that transformation is not based on collectibles.")
43
- end
44
- return getCollectibleTypesWithTag(nil, itemConfigTag)
45
- end
46
- function ____exports.getPlayerNumCollectiblesForTransformation(self, player, playerForm)
47
- local collectibleTypes = ____exports.getCollectibleTypesForTransformation(nil, playerForm)
48
- return getPlayerCollectibleCount(
49
- nil,
50
- player,
51
- __TS__Spread(collectibleTypes:values())
52
- )
53
- end
54
- function ____exports.getPlayerTransformations(self, player)
55
- local transformations = __TS__New(Set)
56
- for ____, playerForm in ipairs(getEnumValues(nil, PlayerForm)) do
57
- if player:HasPlayerForm(playerForm) then
58
- transformations:add(playerForm)
59
- end
60
- end
61
- return transformations
62
- end
63
- function ____exports.getTransformationName(self, playerForm)
64
- local transformationName = TRANSFORMATION_NAMES[playerForm]
65
- return transformationName == nil and DEFAULT_TRANSFORMATION_NAME or transformationName
66
- end
67
- function ____exports.getTransformationsForCollectibleType(self, collectibleType)
68
- local itemConfigTags = getCollectibleTags(nil, collectibleType)
69
- local playerForms = getEnumValues(nil, PlayerForm)
70
- local transformationSet = __TS__New(Set)
71
- for ____, playerForm in ipairs(playerForms) do
72
- do
73
- local itemConfigTag = TRANSFORMATION_TO_TAG_MAP:get(playerForm)
74
- if itemConfigTag == nil then
75
- goto __continue11
76
- end
77
- if hasFlag(nil, itemConfigTags, itemConfigTag) then
78
- transformationSet:add(playerForm)
79
- end
80
- end
81
- ::__continue11::
82
- end
83
- return transformationSet
84
- end
85
- function ____exports.hasFlyingTransformation(self, player)
86
- for ____, playerForm in __TS__Iterator(TRANSFORMATIONS_THAT_GRANT_FLYING:values()) do
87
- if player:HasPlayerForm(playerForm) then
88
- return true
89
- end
90
- end
91
- return false
92
- end
93
- function ____exports.isTransformationFlying(self, playerForm)
94
- return TRANSFORMATIONS_THAT_GRANT_FLYING:has(playerForm)
95
- end
96
- return ____exports
@@ -1,10 +0,0 @@
1
- import { CacheFlag, TrinketType } from "isaac-typescript-definitions";
2
- /**
3
- * Returns a map containing every trinket type that the player has that matches the provided
4
- * CacheFlag. The values of the map correspond to the multiplier for that trinket.
5
- */
6
- export declare function getPlayerTrinketsForCacheFlag(player: EntityPlayer, cacheFlag: CacheFlag): Map<TrinketType, int>;
7
- /**
8
- * Returns a set containing every trinket type with the given cache flag, including modded trinkets.
9
- */
10
- export declare function getTrinketsForCacheFlag(cacheFlag: CacheFlag): Set<TrinketType>;