isaacscript-common 2.2.0 → 2.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1033) hide show
  1. package/.eslintrc.js +70 -0
  2. package/build.sh +27 -0
  3. package/docs.sh +21 -0
  4. package/lint.sh +34 -0
  5. package/package.json +5 -4
  6. package/project.json +37 -0
  7. package/release.sh +16 -0
  8. package/scripts/.eslintrc.js +21 -0
  9. package/scripts/docsEntryPointLint.ts +135 -0
  10. package/scripts/tsconfig.json +5 -0
  11. package/src/cachedClasses.ts +39 -0
  12. package/src/callbacks/customRevive.ts +206 -0
  13. package/src/callbacks/itemPickup.ts +101 -0
  14. package/src/callbacks/postBombInitLate.ts +36 -0
  15. package/src/callbacks/postBoneSwing.ts +64 -0
  16. package/src/callbacks/postCollectibleInitFirst.ts +39 -0
  17. package/src/callbacks/postCursedTeleport.ts +183 -0
  18. package/src/callbacks/postCustomDoorEnter.ts +297 -0
  19. package/src/callbacks/postDoorRender.ts +26 -0
  20. package/src/callbacks/postDoorUpdate.ts +26 -0
  21. package/src/callbacks/postEffectInitLate.ts +36 -0
  22. package/src/callbacks/postEffectStateChanged.ts +43 -0
  23. package/src/callbacks/postEsauJr.ts +107 -0
  24. package/src/callbacks/postFamiliarInitLate.ts +36 -0
  25. package/src/callbacks/postFamiliarStateChanged.ts +43 -0
  26. package/src/callbacks/postFlip.ts +88 -0
  27. package/src/callbacks/postGreedModeWave.ts +41 -0
  28. package/src/callbacks/postGridEntity.ts +159 -0
  29. package/src/callbacks/postGridEntityCollision.ts +69 -0
  30. package/src/callbacks/postGridEntityRender.ts +26 -0
  31. package/src/callbacks/postHolyMantleRemoved.ts +55 -0
  32. package/src/callbacks/postItemDischarged.ts +149 -0
  33. package/src/callbacks/postKnifeInitLate.ts +36 -0
  34. package/src/callbacks/postLaserInitLate.ts +36 -0
  35. package/src/callbacks/postNPCInitLate.ts +36 -0
  36. package/src/callbacks/postNPCStateChanged.ts +42 -0
  37. package/src/callbacks/postNewRoomEarly.ts +90 -0
  38. package/src/callbacks/postPickupCollect.ts +48 -0
  39. package/src/callbacks/postPickupInitLate.ts +36 -0
  40. package/src/callbacks/postPickupStateChanged.ts +43 -0
  41. package/src/callbacks/postPitRender.ts +26 -0
  42. package/src/callbacks/postPitUpdate.ts +26 -0
  43. package/src/callbacks/postPlayerChangeHealth.ts +62 -0
  44. package/src/callbacks/postPlayerChangeType.ts +56 -0
  45. package/src/callbacks/postPlayerFatalDamage.ts +98 -0
  46. package/src/callbacks/postPlayerInitLate.ts +37 -0
  47. package/src/callbacks/postPlayerReordered.ts +142 -0
  48. package/src/callbacks/postPoopRender.ts +26 -0
  49. package/src/callbacks/postPoopUpdate.ts +26 -0
  50. package/src/callbacks/postPressurePlateRender.ts +26 -0
  51. package/src/callbacks/postPressurePlateUpdate.ts +26 -0
  52. package/src/callbacks/postProjectileInitLate.ts +36 -0
  53. package/src/callbacks/postPurchase.ts +64 -0
  54. package/src/callbacks/postRockRender.ts +26 -0
  55. package/src/callbacks/postRockUpdate.ts +26 -0
  56. package/src/callbacks/postRoomClearChanged.ts +52 -0
  57. package/src/callbacks/postSacrifice.ts +62 -0
  58. package/src/callbacks/postSlotInitUpdate.ts +63 -0
  59. package/src/callbacks/postSlotRender.ts +96 -0
  60. package/src/callbacks/postSpikesRender.ts +26 -0
  61. package/src/callbacks/postSpikesUpdate.ts +26 -0
  62. package/src/callbacks/postTNTRender.ts +26 -0
  63. package/src/callbacks/postTNTUpdate.ts +26 -0
  64. package/src/callbacks/postTearInitLate.ts +36 -0
  65. package/src/callbacks/postTearInitVeryLate.ts +41 -0
  66. package/src/callbacks/postTransformation.ts +59 -0
  67. package/src/callbacks/postTrinketBreak.ts +110 -0
  68. package/src/callbacks/preBerserkDeath.ts +49 -0
  69. package/src/callbacks/preNewLevel.ts +55 -0
  70. package/src/callbacks/reorderedCallbacks.ts +166 -0
  71. package/src/callbacks/subscriptions/postBombInitLate.ts +32 -0
  72. package/src/callbacks/subscriptions/postBoneSwing.ts +24 -0
  73. package/src/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  74. package/src/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  75. package/src/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  76. package/src/callbacks/subscriptions/postCustomRevive.ts +36 -0
  77. package/src/callbacks/subscriptions/postDoorRender.ts +35 -0
  78. package/src/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  79. package/src/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  80. package/src/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  81. package/src/callbacks/subscriptions/postEsauJr.ts +24 -0
  82. package/src/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  83. package/src/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  84. package/src/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  85. package/src/callbacks/subscriptions/postFirstFlip.ts +24 -0
  86. package/src/callbacks/subscriptions/postFlip.ts +22 -0
  87. package/src/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  88. package/src/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  89. package/src/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  90. package/src/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  91. package/src/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  92. package/src/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  93. package/src/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  94. package/src/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  95. package/src/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  96. package/src/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  97. package/src/callbacks/subscriptions/postItemDischarged.ts +43 -0
  98. package/src/callbacks/subscriptions/postItemPickup.ts +64 -0
  99. package/src/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  100. package/src/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  101. package/src/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  102. package/src/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  103. package/src/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  104. package/src/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  105. package/src/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  106. package/src/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  107. package/src/callbacks/subscriptions/postPickupCollect.ts +34 -0
  108. package/src/callbacks/subscriptions/postPickupInitLate.ts +31 -0
  109. package/src/callbacks/subscriptions/postPickupStateChanged.ts +35 -0
  110. package/src/callbacks/subscriptions/postPitRender.ts +35 -0
  111. package/src/callbacks/subscriptions/postPitUpdate.ts +35 -0
  112. package/src/callbacks/subscriptions/postPlayerChangeHealth.ts +45 -0
  113. package/src/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  114. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +67 -0
  115. package/src/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  116. package/src/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  117. package/src/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  118. package/src/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  119. package/src/callbacks/subscriptions/postPoopRender.ts +35 -0
  120. package/src/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  121. package/src/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  122. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  123. package/src/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  124. package/src/callbacks/subscriptions/postPurchase.ts +31 -0
  125. package/src/callbacks/subscriptions/postRockRender.ts +35 -0
  126. package/src/callbacks/subscriptions/postRockUpdate.ts +35 -0
  127. package/src/callbacks/subscriptions/postRoomClearChanged.ts +24 -0
  128. package/src/callbacks/subscriptions/postSacrifice.ts +43 -0
  129. package/src/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  130. package/src/callbacks/subscriptions/postSlotDestroyed.ts +32 -0
  131. package/src/callbacks/subscriptions/postSlotInit.ts +32 -0
  132. package/src/callbacks/subscriptions/postSlotRender.ts +32 -0
  133. package/src/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  134. package/src/callbacks/subscriptions/postSpikesRender.ts +35 -0
  135. package/src/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  136. package/src/callbacks/subscriptions/postTNTRender.ts +35 -0
  137. package/src/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  138. package/src/callbacks/subscriptions/postTearInitLate.ts +32 -0
  139. package/src/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  140. package/src/callbacks/subscriptions/postTransformation.ts +40 -0
  141. package/src/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  142. package/src/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  143. package/src/callbacks/subscriptions/preCustomRevive.ts +45 -0
  144. package/src/callbacks/subscriptions/preItemPickup.ts +64 -0
  145. package/src/callbacks/subscriptions/preNewLevel.ts +24 -0
  146. package/src/classes/DefaultMap.ts +220 -0
  147. package/src/classes/ModUpgraded.ts +83 -0
  148. package/src/constants.ts +140 -0
  149. package/src/constantsFirstLast.ts +212 -0
  150. package/src/enums/HealthType.ts +16 -0
  151. package/src/enums/ModCallbackCustom.ts +943 -0
  152. package/src/enums/PocketItemType.ts +8 -0
  153. package/src/enums/SerializationType.ts +5 -0
  154. package/src/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  155. package/src/enums/private/SaveDataKey.ts +14 -0
  156. package/src/enums/private/SerializationBrand.ts +42 -0
  157. package/src/features/characterHealthConversion.ts +116 -0
  158. package/src/features/characterStats.ts +61 -0
  159. package/src/features/debugDisplay/debugDisplay.ts +221 -0
  160. package/src/features/debugDisplay/exports.ts +368 -0
  161. package/src/features/debugDisplay/v.ts +65 -0
  162. package/src/features/deployJSONRoom.ts +672 -0
  163. package/src/features/disableInputs.ts +193 -0
  164. package/src/features/disableSound.ts +77 -0
  165. package/src/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  166. package/src/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  167. package/src/features/extraConsoleCommands/init.ts +334 -0
  168. package/src/features/extraConsoleCommands/listCommands.ts +1298 -0
  169. package/src/features/extraConsoleCommands/v.ts +14 -0
  170. package/src/features/fadeInRemover.ts +60 -0
  171. package/src/features/fastReset.ts +75 -0
  172. package/src/features/forgottenSwitch.ts +50 -0
  173. package/src/features/getCollectibleItemPoolType.ts +66 -0
  174. package/src/features/playerInventory.ts +187 -0
  175. package/src/features/ponyDetection.ts +74 -0
  176. package/src/features/preventCollectibleRotation.ts +113 -0
  177. package/src/features/runInNFrames.ts +148 -0
  178. package/src/features/saveDataManager/constants.ts +4 -0
  179. package/src/features/saveDataManager/exports.ts +230 -0
  180. package/src/features/saveDataManager/load.ts +90 -0
  181. package/src/features/saveDataManager/main.ts +187 -0
  182. package/src/features/saveDataManager/maps.ts +13 -0
  183. package/src/features/saveDataManager/merge.ts +182 -0
  184. package/src/features/saveDataManager/save.ts +66 -0
  185. package/src/features/saveDataManager/serializationBrand.ts +15 -0
  186. package/src/features/sirenHelpers.ts +129 -0
  187. package/src/features/taintedLazarusPlayers.ts +113 -0
  188. package/src/featuresInitialized.ts +20 -0
  189. package/src/functions/array.ts +412 -0
  190. package/src/functions/benchmark.ts +36 -0
  191. package/src/functions/bitwise.ts +24 -0
  192. package/src/functions/boss.ts +227 -0
  193. package/src/functions/cacheFlag.ts +12 -0
  194. package/src/functions/cards.ts +267 -0
  195. package/src/functions/challenges.ts +11 -0
  196. package/src/functions/character.ts +124 -0
  197. package/src/functions/charge.ts +237 -0
  198. package/src/functions/chargeBar.ts +67 -0
  199. package/src/functions/collectibleCacheFlag.ts +90 -0
  200. package/src/functions/collectibleSet.ts +57 -0
  201. package/src/functions/collectibleTag.ts +89 -0
  202. package/src/functions/collectibles.ts +610 -0
  203. package/src/functions/color.ts +149 -0
  204. package/src/functions/debug.ts +65 -0
  205. package/src/functions/deepCopy.ts +508 -0
  206. package/src/functions/deepCopyTests.ts +390 -0
  207. package/src/functions/direction.ts +16 -0
  208. package/src/functions/doors.ts +343 -0
  209. package/src/functions/easing.ts +182 -0
  210. package/src/functions/eden.ts +47 -0
  211. package/src/functions/entity.ts +352 -0
  212. package/src/functions/entitySpecific.ts +889 -0
  213. package/src/functions/entityTypes.ts +6 -0
  214. package/src/functions/enums.ts +145 -0
  215. package/src/functions/familiars.ts +106 -0
  216. package/src/functions/flag.ts +165 -0
  217. package/src/functions/flying.ts +117 -0
  218. package/src/functions/globals.ts +249 -0
  219. package/src/functions/gridEntity.ts +511 -0
  220. package/src/functions/gridEntitySpecific.ts +112 -0
  221. package/src/functions/input.ts +139 -0
  222. package/src/functions/isaacAPIClass.ts +65 -0
  223. package/src/functions/jsonHelpers.ts +45 -0
  224. package/src/functions/jsonRoom.ts +100 -0
  225. package/src/functions/kColor.ts +130 -0
  226. package/src/functions/language.ts +13 -0
  227. package/src/functions/level.ts +31 -0
  228. package/src/functions/log.ts +660 -0
  229. package/src/functions/map.ts +56 -0
  230. package/src/functions/math.ts +149 -0
  231. package/src/functions/mergeTests.ts +288 -0
  232. package/src/functions/npc.ts +148 -0
  233. package/src/functions/pickupVariants.ts +60 -0
  234. package/src/functions/pickups.ts +449 -0
  235. package/src/functions/pills.ts +182 -0
  236. package/src/functions/player.ts +975 -0
  237. package/src/functions/playerDataStructures.ts +150 -0
  238. package/src/functions/playerHealth.ts +318 -0
  239. package/src/functions/playerIndex.ts +195 -0
  240. package/src/functions/pocketItems.ts +149 -0
  241. package/src/functions/positionVelocity.ts +188 -0
  242. package/src/functions/random.ts +77 -0
  243. package/src/functions/revive.ts +201 -0
  244. package/src/functions/rng.ts +177 -0
  245. package/src/functions/roomData.ts +199 -0
  246. package/src/functions/roomGrid.ts +109 -0
  247. package/src/functions/roomShape.ts +80 -0
  248. package/src/functions/rooms.ts +667 -0
  249. package/src/functions/run.ts +36 -0
  250. package/src/functions/seeds.ts +19 -0
  251. package/src/functions/serialization.ts +97 -0
  252. package/src/functions/set.ts +95 -0
  253. package/src/functions/sound.ts +9 -0
  254. package/src/functions/spawnCollectible.ts +104 -0
  255. package/src/functions/sprite.ts +107 -0
  256. package/src/functions/stage.ts +125 -0
  257. package/src/functions/string.ts +47 -0
  258. package/src/functions/table.ts +139 -0
  259. package/src/functions/tears.ts +32 -0
  260. package/src/functions/transformations.ts +137 -0
  261. package/src/functions/trinketCacheFlag.ts +60 -0
  262. package/src/functions/trinketGive.ts +157 -0
  263. package/src/functions/trinkets.ts +215 -0
  264. package/src/functions/tstlClass.ts +91 -0
  265. package/src/functions/ui.ts +138 -0
  266. package/src/functions/utils.ts +200 -0
  267. package/src/functions/vector.ts +145 -0
  268. package/src/index.ts +162 -0
  269. package/src/initCustomCallbacks.ts +120 -0
  270. package/src/initFeatures.ts +37 -0
  271. package/src/interfaces/AddCallbackParameterCustom.ts +174 -0
  272. package/src/interfaces/ChargeBarSprites.ts +12 -0
  273. package/src/interfaces/JSONDoor.ts +13 -0
  274. package/src/interfaces/JSONEntity.ts +16 -0
  275. package/src/interfaces/JSONRoom.ts +36 -0
  276. package/src/interfaces/JSONRooms.ts +12 -0
  277. package/src/interfaces/JSONSpawn.ts +14 -0
  278. package/src/interfaces/PlayerHealth.ts +16 -0
  279. package/src/interfaces/PocketItemDescription.ts +9 -0
  280. package/src/interfaces/SaveData.ts +29 -0
  281. package/src/interfaces/TrinketSituation.ts +9 -0
  282. package/src/interfaces/private/TSTLClassMetatable.ts +8 -0
  283. package/src/maps/cardMap.ts +209 -0
  284. package/src/maps/characterMap.ts +87 -0
  285. package/src/maps/collectibleDescriptionMap.ts +732 -0
  286. package/src/maps/collectibleNameMap.ts +731 -0
  287. package/src/maps/defaultPlayerStatMap.ts +17 -0
  288. package/src/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  289. package/src/maps/gridEntityXMLMap.ts +176 -0
  290. package/src/maps/pillEffectMap.ts +88 -0
  291. package/src/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  292. package/src/maps/roomTypeMap.ts +40 -0
  293. package/src/maps/trinketDescriptionMap.ts +200 -0
  294. package/src/maps/trinketNameMap.ts +198 -0
  295. package/src/objects/LRoomShapeToRectangles.ts +44 -0
  296. package/src/objects/callbackRegisterFunctions.ts +171 -0
  297. package/src/objects/cardDescriptions.ts +105 -0
  298. package/src/objects/cardNames.ts +105 -0
  299. package/src/objects/cardTypes.ts +104 -0
  300. package/src/objects/challengeNames.ts +52 -0
  301. package/src/objects/characterNames.ts +48 -0
  302. package/src/objects/coinSubTypeToValue.ts +14 -0
  303. package/src/objects/colors.ts +16 -0
  304. package/src/objects/directionNames.ts +11 -0
  305. package/src/objects/directionToDegrees.ts +11 -0
  306. package/src/objects/directionToVector.ts +12 -0
  307. package/src/objects/doorSlotFlagToDoorSlot.ts +16 -0
  308. package/src/objects/doorSlotToDirection.ts +14 -0
  309. package/src/objects/isaacAPIClassTypeToBrand.ts +11 -0
  310. package/src/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  311. package/src/objects/languageNames.ts +13 -0
  312. package/src/objects/pillEffectClasses.ts +63 -0
  313. package/src/objects/pillEffectNames.ts +57 -0
  314. package/src/objects/pillEffectTypes.ts +62 -0
  315. package/src/objects/roomShapeBounds.ts +71 -0
  316. package/src/objects/roomShapeLayoutSizes.ts +45 -0
  317. package/src/objects/roomShapeToBottomRightPosition.ts +25 -0
  318. package/src/objects/roomShapeToDoorSlots.ts +83 -0
  319. package/src/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  320. package/src/objects/roomShapeToGridWidth.ts +21 -0
  321. package/src/objects/roomShapeToTopLeftPosition.ts +26 -0
  322. package/src/objects/roomShapeVolumes.ts +38 -0
  323. package/src/objects/roomTypeNames.ts +36 -0
  324. package/src/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  325. package/src/objects/stageTypeToLetter.ts +15 -0
  326. package/src/objects/transformationNames.ts +20 -0
  327. package/src/patchErrorFunctions.ts +92 -0
  328. package/src/sets/LRoomShapesSet.ts +8 -0
  329. package/src/sets/bossSets.ts +470 -0
  330. package/src/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  331. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  332. package/src/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  333. package/src/sets/charactersWithNoRedHeartsSet.ts +17 -0
  334. package/src/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  335. package/src/sets/chestPickupVariantsSet.ts +16 -0
  336. package/src/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  337. package/src/sets/lostStyleCharactersSet.ts +13 -0
  338. package/src/sets/mineShaftRoomSubTypesSet.ts +10 -0
  339. package/src/sets/redHeartSubTypesSet.ts +7 -0
  340. package/src/sets/sinEntityTypesSet.ts +11 -0
  341. package/src/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  342. package/src/sets/storyBossesSet.ts +17 -0
  343. package/src/types/AnyEntity.ts +12 -0
  344. package/src/types/AwaitingTextInput.d.ts +2 -0
  345. package/src/types/CollectibleIndex.ts +14 -0
  346. package/src/types/PickingUpItem.ts +89 -0
  347. package/src/types/PlayerIndex.ts +13 -0
  348. package/src/types/private/IsaacAPIClass.ts +3 -0
  349. package/src/types/private/SerializedIsaacAPIClass.ts +3 -0
  350. package/src/types/private/TSTLClass.ts +3 -0
  351. package/src/upgradeMod.ts +55 -0
  352. package/tsconfig.json +42 -0
  353. package/typedoc.json +158 -0
  354. package/website-root.md +11 -0
  355. package/cachedClasses.d.ts +0 -37
  356. package/cachedClasses.lua +0 -6
  357. package/callbacks/customRevive.d.ts +0 -1
  358. package/callbacks/customRevive.lua +0 -145
  359. package/callbacks/itemPickup.d.ts +0 -1
  360. package/callbacks/itemPickup.lua +0 -64
  361. package/callbacks/postBombInitLate.d.ts +0 -1
  362. package/callbacks/postBombInitLate.lua +0 -31
  363. package/callbacks/postBoneSwing.d.ts +0 -1
  364. package/callbacks/postBoneSwing.lua +0 -48
  365. package/callbacks/postCollectibleInitFirst.d.ts +0 -1
  366. package/callbacks/postCollectibleInitFirst.lua +0 -32
  367. package/callbacks/postCursedTeleport.d.ts +0 -1
  368. package/callbacks/postCursedTeleport.lua +0 -119
  369. package/callbacks/postCustomDoorEnter.d.ts +0 -50
  370. package/callbacks/postCustomDoorEnter.lua +0 -203
  371. package/callbacks/postDoorRender.d.ts +0 -1
  372. package/callbacks/postDoorRender.lua +0 -24
  373. package/callbacks/postDoorUpdate.d.ts +0 -1
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  740. package/functions/color.lua +0 -122
  741. package/functions/debug.d.ts +0 -27
  742. package/functions/debug.lua +0 -31
  743. package/functions/deepCopy.d.ts +0 -29
  744. package/functions/deepCopy.lua +0 -357
  745. package/functions/deepCopyTests.d.ts +0 -1
  746. package/functions/deepCopyTests.lua +0 -316
  747. package/functions/direction.d.ts +0 -4
  748. package/functions/direction.lua +0 -17
  749. package/functions/doors.d.ts +0 -117
  750. package/functions/doors.lua +0 -231
  751. package/functions/easing.d.ts +0 -30
  752. package/functions/easing.lua +0 -115
  753. package/functions/eden.d.ts +0 -3
  754. package/functions/eden.lua +0 -47
  755. package/functions/entity.d.ts +0 -131
  756. package/functions/entity.lua +0 -233
  757. package/functions/entitySpecific.d.ts +0 -264
  758. package/functions/entitySpecific.lua +0 -650
  759. package/functions/entityTypes.d.ts +0 -3
  760. package/functions/entityTypes.lua +0 -7
  761. package/functions/enums.d.ts +0 -80
  762. package/functions/enums.lua +0 -85
  763. package/functions/familiars.d.ts +0 -60
  764. package/functions/familiars.lua +0 -33
  765. package/functions/flag.d.ts +0 -99
  766. package/functions/flag.lua +0 -47
  767. package/functions/flying.d.ts +0 -19
  768. package/functions/flying.lua +0 -67
  769. package/functions/globals.d.ts +0 -14
  770. package/functions/globals.lua +0 -230
  771. package/functions/gridEntity.d.ts +0 -155
  772. package/functions/gridEntity.lua +0 -263
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  774. package/functions/gridEntitySpecific.lua +0 -88
  775. package/functions/input.d.ts +0 -32
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  777. package/functions/isaacAPIClass.d.ts +0 -23
  778. package/functions/isaacAPIClass.lua +0 -35
  779. package/functions/jsonHelpers.d.ts +0 -18
  780. package/functions/jsonHelpers.lua +0 -26
  781. package/functions/jsonRoom.d.ts +0 -12
  782. package/functions/jsonRoom.lua +0 -86
  783. package/functions/kColor.d.ts +0 -31
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  786. package/functions/language.lua +0 -17
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  788. package/functions/level.lua +0 -29
  789. package/functions/log.d.ts +0 -78
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  791. package/functions/map.d.ts +0 -22
  792. package/functions/map.lua +0 -43
  793. package/functions/math.d.ts +0 -50
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  799. package/functions/pickupVariants.d.ts +0 -23
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  803. package/functions/pills.d.ts +0 -69
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  805. package/functions/player.d.ts +0 -296
  806. package/functions/player.lua +0 -611
  807. package/functions/playerDataStructures.d.ts +0 -92
  808. package/functions/playerDataStructures.lua +0 -38
  809. package/functions/playerHealth.d.ts +0 -22
  810. package/functions/playerHealth.lua +0 -286
  811. package/functions/playerIndex.d.ts +0 -68
  812. package/functions/playerIndex.lua +0 -127
  813. package/functions/pocketItems.d.ts +0 -33
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  815. package/functions/positionVelocity.d.ts +0 -64
  816. package/functions/positionVelocity.lua +0 -108
  817. package/functions/random.d.ts +0 -42
  818. package/functions/random.lua +0 -38
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  821. package/functions/rng.d.ts +0 -53
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  823. package/functions/roomData.d.ts +0 -108
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  825. package/functions/roomGrid.d.ts +0 -40
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  827. package/functions/roomShape.d.ts +0 -43
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  829. package/functions/rooms.d.ts +0 -194
  830. package/functions/rooms.lua +0 -382
  831. package/functions/run.d.ts +0 -12
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  833. package/functions/seeds.d.ts +0 -9
  834. package/functions/seeds.lua +0 -15
  835. package/functions/serialization.d.ts +0 -11
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  839. package/functions/sound.d.ts +0 -1
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  841. package/functions/spawnCollectible.d.ts +0 -31
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  843. package/functions/sprite.d.ts +0 -36
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  845. package/functions/stage.d.ts +0 -35
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  847. package/functions/string.d.ts +0 -13
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  849. package/functions/table.d.ts +0 -36
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  851. package/functions/tears.d.ts +0 -22
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  855. package/functions/trinketCacheFlag.d.ts +0 -10
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  857. package/functions/trinketGive.d.ts +0 -38
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  875. package/interfaces/AddCallbackParameterCustom.d.ts +0 -153
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  877. package/interfaces/ChargeBarSprites.d.ts +0 -13
  878. package/interfaces/ChargeBarSprites.lua +0 -2
  879. package/interfaces/JSONDoor.d.ts +0 -11
  880. package/interfaces/JSONDoor.lua +0 -2
  881. package/interfaces/JSONEntity.d.ts +0 -13
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  883. package/interfaces/JSONRoom.d.ts +0 -26
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  885. package/interfaces/JSONRooms.d.ts +0 -11
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  887. package/interfaces/JSONSpawn.d.ts +0 -11
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  893. package/interfaces/SaveData.d.ts +0 -29
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  895. package/interfaces/TrinketSituation.d.ts +0 -8
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  897. package/interfaces/private/TSTLClassMetatable.d.ts +0 -10
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  899. package/lualib_bundle.lua +0 -2488
  900. package/maps/cardMap.d.ts +0 -3
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  948. package/objects/doorSlotFlagToDoorSlot.d.ts +0 -5
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  950. package/objects/doorSlotToDirection.d.ts +0 -4
  951. package/objects/doorSlotToDirection.lua +0 -16
  952. package/objects/isaacAPIClassTypeToBrand.d.ts +0 -5
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  954. package/objects/isaacAPIClassTypeToCopyFunction.d.ts +0 -5
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  956. package/objects/pillEffectClasses.d.ts +0 -5
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  968. package/objects/roomShapeToDoorSlots.d.ts +0 -4
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  974. package/objects/roomShapeToTopLeftPosition.d.ts +0 -8
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  982. package/objects/stageTypeToLetter.d.ts +0 -4
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  986. package/patchErrorFunctions.d.ts +0 -1
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  990. package/sets/bossSets.d.ts +0 -4
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  992. package/sets/charactersThatStartWithAnActiveItemSet.d.ts +0 -2
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  1032. package/upgradeMod.d.ts +0 -23
  1033. package/upgradeMod.lua +0 -33
@@ -0,0 +1,297 @@
1
+ /* eslint-disable sort-exports/sort-exports */
2
+
3
+ import {
4
+ Direction,
5
+ DoorSlot,
6
+ DoorState,
7
+ EffectVariant,
8
+ GridCollisionClass,
9
+ GridEntityType,
10
+ ModCallback,
11
+ } from "isaac-typescript-definitions";
12
+ import { game } from "../cachedClasses";
13
+ import { ModUpgraded } from "../classes/ModUpgraded";
14
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
15
+ import { saveDataManager } from "../features/saveDataManager/exports";
16
+ import { directionToVector } from "../functions/direction";
17
+ import { doorSlotToDirection } from "../functions/doors";
18
+ import { getEffects, spawnEffect } from "../functions/entitySpecific";
19
+ import { getClosestPlayer } from "../functions/player";
20
+ import { ensureAllCases } from "../functions/utils";
21
+ import {
22
+ postCustomDoorEnterFire,
23
+ postCustomDoorEnterHasSubscriptions,
24
+ } from "./subscriptions/postCustomDoorEnter";
25
+
26
+ interface CustomDoorData {
27
+ slot: DoorSlot;
28
+ state: DoorState;
29
+ }
30
+
31
+ const POSITION_OFFSET_MULTIPLIER = -23;
32
+
33
+ const initializedEffectVariants = new Set<int>();
34
+
35
+ const v = {
36
+ room: {
37
+ customDoors: new Map<PtrHash, CustomDoorData>(),
38
+ customDoorSlots: new Set<DoorSlot>(),
39
+ },
40
+ };
41
+
42
+ /** @internal */
43
+ export function postCustomDoorEnterCallbackInit(): void {
44
+ saveDataManager("postCustomDoorEnter", v, hasSubscriptions);
45
+ }
46
+
47
+ function hasSubscriptions() {
48
+ return postCustomDoorEnterHasSubscriptions();
49
+ }
50
+
51
+ /**
52
+ * `isaacscript-common` provides custom doors that can be spawned where any wall segment is. If you
53
+ * use this feature, you must first call this initialization function at the beginning of your mod.
54
+ *
55
+ * Each kind of custom door that you create must have an entry in the "content/entities2.xml" file,
56
+ * like so:
57
+ *
58
+ * ```xml
59
+ * <entity id="1000" name="Foo Custom Door" anm2path="grid/door_foo.anm2" />
60
+ * ```
61
+ *
62
+ * (Custom door entities must have an id of "1000", which corresponds to an effect. If you do not
63
+ * specify the variant, then the game will automatically assign it.)
64
+ *
65
+ * Next, pass the variant into this function:
66
+ *
67
+ * ```ts
68
+ * const modVanilla = RegisterMod("My Mod", 1);
69
+ * const mod = upgradeMod(modVanilla);
70
+ * const fooEffectVariant = Isaac.GetEntityVariantByName("Foo Custom Door");
71
+ * initCustomDoor(mod, fooEffectVariant);
72
+ * ```
73
+ *
74
+ * Also see the `spawnCustomDoor` function.
75
+ */
76
+ export function initCustomDoor(
77
+ mod: ModUpgraded,
78
+ effectVariant: EffectVariant,
79
+ ): void {
80
+ initializedEffectVariants.add(effectVariant);
81
+
82
+ mod.AddCallback(
83
+ ModCallback.POST_EFFECT_UPDATE,
84
+ postEffectUpdaterCustomEntity,
85
+ effectVariant,
86
+ ); // 55
87
+
88
+ mod.AddCallback(
89
+ ModCallback.POST_EFFECT_RENDER,
90
+ postEffectRenderCustomEntity,
91
+ effectVariant,
92
+ ); // 56
93
+
94
+ mod.AddCallbackCustom(
95
+ ModCallbackCustom.POST_ROOM_CLEAR_CHANGED,
96
+ (roomClear: boolean) => {
97
+ postRoomClearChanged(roomClear, effectVariant);
98
+ },
99
+ );
100
+ }
101
+
102
+ // ModCallback.POST_EFFECT_UPDATE (55)
103
+ function postEffectUpdaterCustomEntity(effect: EntityEffect) {
104
+ const ptrHash = GetPtrHash(effect);
105
+ const doorData = v.room.customDoors.get(ptrHash);
106
+ if (doorData === undefined) {
107
+ return;
108
+ }
109
+
110
+ if (doorData.state === (effect.State as DoorState)) {
111
+ return;
112
+ }
113
+ doorData.state = effect.State as DoorState;
114
+
115
+ doorChangedState(effect);
116
+ }
117
+
118
+ function doorChangedState(effect: EntityEffect) {
119
+ const room = game.GetRoom();
120
+
121
+ const sprite = effect.GetSprite();
122
+ const animation = getAnimationForCustomDoor(effect);
123
+ sprite.Play(animation, true);
124
+
125
+ const gridIndex = room.GetGridIndex(effect.Position);
126
+ const wall = room.GetGridEntity(gridIndex);
127
+ if (wall !== undefined) {
128
+ wall.CollisionClass =
129
+ (effect.State as DoorState) === DoorState.OPEN
130
+ ? GridCollisionClass.WALL_EXCEPT_PLAYER
131
+ : GridCollisionClass.WALL;
132
+ }
133
+ }
134
+
135
+ function getAnimationForCustomDoor(effect: EntityEffect): string {
136
+ const freshlySpawned = effect.FrameCount === 0;
137
+
138
+ switch (effect.State as DoorState) {
139
+ case DoorState.OPEN: {
140
+ return freshlySpawned ? "Opened" : "Open";
141
+ }
142
+
143
+ case DoorState.CLOSED: {
144
+ return freshlySpawned ? "Closed" : "Close";
145
+ }
146
+
147
+ default: {
148
+ return "Opened";
149
+ }
150
+ }
151
+ }
152
+
153
+ // ModCallback.POST_EFFECT_RENDER (56)
154
+ function postEffectRenderCustomEntity(effect: EntityEffect) {
155
+ const ptrHash = GetPtrHash(effect);
156
+ const doorData = v.room.customDoors.get(ptrHash);
157
+ if (doorData === undefined) {
158
+ return;
159
+ }
160
+
161
+ const direction = doorSlotToDirection(doorData.slot);
162
+ const player = getClosestPlayer(effect.Position);
163
+ if (isPlayerPastDoorThreshold(effect, player, direction)) {
164
+ postCustomDoorEnterFire(player, effect.Variant, doorData.slot, direction);
165
+ }
166
+ }
167
+
168
+ function isPlayerPastDoorThreshold(
169
+ effect: EntityEffect,
170
+ player: EntityPlayer,
171
+ direction: Direction,
172
+ ) {
173
+ switch (direction) {
174
+ case Direction.NO_DIRECTION: {
175
+ return false;
176
+ }
177
+
178
+ // 1
179
+ case Direction.UP: {
180
+ return player.Position.Y <= effect.Position.Y;
181
+ }
182
+
183
+ // 2
184
+ case Direction.RIGHT: {
185
+ return player.Position.X >= effect.Position.X;
186
+ }
187
+
188
+ // 3
189
+ case Direction.DOWN: {
190
+ return player.Position.Y >= effect.Position.Y;
191
+ }
192
+
193
+ // 4
194
+ case Direction.LEFT: {
195
+ return player.Position.X <= effect.Position.X;
196
+ }
197
+
198
+ default: {
199
+ return ensureAllCases(direction);
200
+ }
201
+ }
202
+ }
203
+
204
+ // ModCallbackCustom.POST_ROOM_CLEAR_CHANGED
205
+ function postRoomClearChanged(
206
+ roomClear: boolean,
207
+ effectVariant: EffectVariant,
208
+ ) {
209
+ const state = roomClear ? DoorState.OPEN : DoorState.CLOSED;
210
+ const customDoors = getEffects(effectVariant);
211
+ for (const customDoor of customDoors) {
212
+ customDoor.State = state;
213
+ }
214
+ }
215
+
216
+ /**
217
+ * Helper function to spawn a custom door. This is intended to be called from the `POST_NEW_ROOM`
218
+ * callback when the player enters a room that should have a custom door. (You could also call it
219
+ * from another callback if you want the door to appear e.g. after clearing all enemies.)
220
+ *
221
+ * Like other entities, the door is not persistent, so you must spawn it every time when re-entering
222
+ * the room.
223
+ *
224
+ * Handle when a player enters the door by hooking the custom `POST_CUSTOM_DOOR_ENTER` callback.
225
+ *
226
+ * The custom door is an `EntityEffect`. You can manually open or close the door by modifying its
227
+ * state. (The values to use correspond to the `DoorState` enum.)
228
+ *
229
+ * This function will throw a runtime error if:
230
+ * - the door slot already has a vanilla door
231
+ * - the door slot already has a custom door
232
+ * - the tile at the door slot does not have a wall
233
+ *
234
+ * Before using this function, you must first initialize the effect/door variant with the
235
+ * `initCustomDoor` function.
236
+ */
237
+ export function spawnCustomDoor(
238
+ effectVariant: EffectVariant,
239
+ doorSlot: DoorSlot,
240
+ ): EntityEffect {
241
+ if (!initializedEffectVariants.has(effectVariant)) {
242
+ error(
243
+ 'In order to spawn custom doors, you must first initialize them with the "initCustomDoor" function at the beginning of your mod.',
244
+ );
245
+ }
246
+
247
+ if (v.room.customDoorSlots.has(doorSlot)) {
248
+ error(
249
+ `There is already a custom door initialized on door slot: ${doorSlot}`,
250
+ );
251
+ }
252
+
253
+ const room = game.GetRoom();
254
+ const roomClear = room.IsClear();
255
+ const position = room.GetDoorSlotPosition(doorSlot);
256
+ const gridEntity = room.GetGridEntityFromPos(position);
257
+ if (gridEntity === undefined) {
258
+ error(
259
+ `Failed to initialize a custom door at slot ${doorSlot} because the wall on that tile does not exist.`,
260
+ );
261
+ }
262
+
263
+ const gridEntityType = gridEntity.GetType();
264
+ if (gridEntityType !== GridEntityType.WALL) {
265
+ error(
266
+ `Failed to initialize a custom door at slot ${doorSlot} because there is another grid entity on that tile with a type of: ${gridEntityType}`,
267
+ );
268
+ }
269
+
270
+ const effect = spawnEffect(effectVariant, 0, position);
271
+
272
+ // Do initial setup for the door.
273
+ effect.State = roomClear ? DoorState.OPEN : DoorState.CLOSED;
274
+ effect.RenderZOffset = -10000;
275
+ effect.PositionOffset = getPositionOffset(doorSlot);
276
+ const sprite = effect.GetSprite();
277
+ sprite.Rotation = (doorSlot as int) * 90 - 90;
278
+
279
+ // Keep track of metadata about this door.
280
+ const ptrHash = GetPtrHash(effect);
281
+ const doorData: CustomDoorData = {
282
+ slot: doorSlot,
283
+ state: effect.State,
284
+ };
285
+ v.room.customDoors.set(ptrHash, doorData);
286
+ v.room.customDoorSlots.add(doorSlot);
287
+
288
+ doorChangedState(effect);
289
+
290
+ return effect;
291
+ }
292
+
293
+ function getPositionOffset(doorSlot: DoorSlot) {
294
+ const direction = doorSlotToDirection(doorSlot);
295
+ const vector = directionToVector(direction);
296
+ return vector.mul(POSITION_OFFSET_MULTIPLIER);
297
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getDoors } from "../functions/doors";
3
+ import {
4
+ postDoorRenderFire,
5
+ postDoorRenderHasSubscriptions,
6
+ } from "./subscriptions/postDoorRender";
7
+
8
+ /** @internal */
9
+ export function postDoorRenderInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postDoorRenderHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_RENDER (2)
18
+ function postRender() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const doors of getDoors()) {
24
+ postDoorRenderFire(doors);
25
+ }
26
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getDoors } from "../functions/doors";
3
+ import {
4
+ postDoorUpdateFire,
5
+ postDoorUpdateHasSubscriptions,
6
+ } from "./subscriptions/postDoorUpdate";
7
+
8
+ /** @internal */
9
+ export function postDoorUpdateInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postDoorUpdateHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_UPDATE (1)
18
+ function postUpdate() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const doors of getDoors()) {
24
+ postDoorUpdateFire(doors);
25
+ }
26
+ }
@@ -0,0 +1,36 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import {
4
+ postEffectInitLateFire,
5
+ postEffectInitLateHasSubscriptions,
6
+ } from "./subscriptions/postEffectInitLate";
7
+
8
+ const v = {
9
+ room: {
10
+ firedSet: new Set<PtrHash>(),
11
+ },
12
+ };
13
+
14
+ /** @internal */
15
+ export function postEffectInitLateCallbackInit(mod: Mod): void {
16
+ saveDataManager("postEffectInitLate", v, hasSubscriptions);
17
+
18
+ mod.AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate); // 55
19
+ }
20
+
21
+ function hasSubscriptions() {
22
+ return postEffectInitLateHasSubscriptions();
23
+ }
24
+
25
+ // ModCallback.POST_EFFECT_UPDATE (55)
26
+ function postEffectUpdate(effect: EntityEffect) {
27
+ if (!hasSubscriptions()) {
28
+ return;
29
+ }
30
+
31
+ const index = GetPtrHash(effect);
32
+ if (!v.room.firedSet.has(index)) {
33
+ v.room.firedSet.add(index);
34
+ postEffectInitLateFire(effect);
35
+ }
36
+ }
@@ -0,0 +1,43 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { saveDataManager } from "../features/saveDataManager/exports";
4
+ import {
5
+ postEffectStateChangedFire,
6
+ postEffectStateChangedHasSubscriptions,
7
+ } from "./subscriptions/postEffectStateChanged";
8
+
9
+ const v = {
10
+ run: {
11
+ effectStateMap: new DefaultMap<PtrHash, int, [int]>((state) => state),
12
+ },
13
+ };
14
+
15
+ /** @internal */
16
+ export function postEffectStateChangedCallbackInit(mod: Mod): void {
17
+ saveDataManager("postEffectStateChanged", v, hasSubscriptions);
18
+
19
+ mod.AddCallback(ModCallback.POST_EFFECT_UPDATE, postEffectUpdate); // 55
20
+ }
21
+
22
+ function hasSubscriptions() {
23
+ return postEffectStateChangedHasSubscriptions();
24
+ }
25
+
26
+ // ModCallback.POST_EFFECT_UPDATE (55)
27
+ function postEffectUpdate(effect: EntityEffect) {
28
+ if (!hasSubscriptions()) {
29
+ return;
30
+ }
31
+
32
+ const ptrHash = GetPtrHash(effect);
33
+ const previousState = v.run.effectStateMap.getAndSetDefault(
34
+ ptrHash,
35
+ effect.State,
36
+ );
37
+ const currentState = effect.State;
38
+ v.run.effectStateMap.set(ptrHash, currentState);
39
+
40
+ if (previousState !== currentState) {
41
+ postEffectStateChangedFire(effect, previousState, currentState);
42
+ }
43
+ }
@@ -0,0 +1,107 @@
1
+ // This provides the logic for:
2
+ // - PostEsauJr
3
+ // - PostFirstEsauJr
4
+
5
+ import {
6
+ CollectibleType,
7
+ ControllerIndex,
8
+ ModCallback,
9
+ UseFlag,
10
+ } from "isaac-typescript-definitions";
11
+ import { game } from "../cachedClasses";
12
+ import { saveDataManager } from "../features/saveDataManager/exports";
13
+ import { getPlayers } from "../functions/playerIndex";
14
+ import {
15
+ postEsauJrFire,
16
+ postEsauJrHasSubscriptions,
17
+ } from "./subscriptions/postEsauJr";
18
+ import {
19
+ postFirstEsauJrFire,
20
+ postFirstEsauJrHasSubscriptions,
21
+ } from "./subscriptions/postFirstEsauJr";
22
+
23
+ const v = {
24
+ run: {
25
+ usedEsauJrFrame: null as int | null,
26
+ usedEsauJrControllerIndex: null as ControllerIndex | null,
27
+ usedEsauJrAtLeastOnce: false,
28
+ },
29
+ };
30
+
31
+ /** @internal */
32
+ export function postEsauJrCallbacksInit(mod: Mod): void {
33
+ saveDataManager("postEsauJr", v, hasSubscriptions);
34
+
35
+ mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
36
+ mod.AddCallback(
37
+ ModCallback.POST_USE_ITEM,
38
+ useItemEsauJr,
39
+ CollectibleType.ESAU_JR,
40
+ ); // 3
41
+ }
42
+
43
+ function hasSubscriptions() {
44
+ return postEsauJrHasSubscriptions() || postFirstEsauJrHasSubscriptions();
45
+ }
46
+
47
+ // ModCallback.POST_UPDATE (1)
48
+ function postUpdate() {
49
+ if (!hasSubscriptions()) {
50
+ return;
51
+ }
52
+
53
+ const gameFrameCount = game.GetFrameCount();
54
+
55
+ // Check to see if it is the frame after the player has used Esau Jr.
56
+ if (
57
+ v.run.usedEsauJrFrame === null ||
58
+ gameFrameCount < v.run.usedEsauJrFrame + 1
59
+ ) {
60
+ return;
61
+ }
62
+ v.run.usedEsauJrFrame = null;
63
+
64
+ // Find the player corresponding to the player who used Esau Jr. a frame ago (via matching the
65
+ // ControllerIndex).
66
+ if (v.run.usedEsauJrControllerIndex === null) {
67
+ return;
68
+ }
69
+ const player = getPlayerWithControllerIndex(v.run.usedEsauJrControllerIndex);
70
+ v.run.usedEsauJrControllerIndex = null;
71
+ if (player === undefined) {
72
+ return;
73
+ }
74
+
75
+ if (!v.run.usedEsauJrAtLeastOnce) {
76
+ v.run.usedEsauJrAtLeastOnce = true;
77
+ postFirstEsauJrFire(player);
78
+ }
79
+
80
+ postEsauJrFire(player);
81
+ }
82
+
83
+ function getPlayerWithControllerIndex(controllerIndex: ControllerIndex) {
84
+ const players = getPlayers();
85
+ return players.find((player) => player.ControllerIndex === controllerIndex);
86
+ }
87
+
88
+ // ModCallback.USE_ITEM (3)
89
+ // CollectibleType.ESAU_JR (703)
90
+ function useItemEsauJr(
91
+ _collectibleType: CollectibleType,
92
+ _rng: RNG,
93
+ player: EntityPlayer,
94
+ _useFlags: BitFlags<UseFlag>,
95
+ _activeSlot: int,
96
+ _customVarData: int,
97
+ ) {
98
+ if (!hasSubscriptions()) {
99
+ return;
100
+ }
101
+
102
+ const gameFrameCount = game.GetFrameCount();
103
+
104
+ // The player only changes to Esau Jr. on the frame after the item is used.
105
+ v.run.usedEsauJrFrame = gameFrameCount + 1;
106
+ v.run.usedEsauJrControllerIndex = player.ControllerIndex;
107
+ }
@@ -0,0 +1,36 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import {
4
+ postFamiliarInitLateFire,
5
+ postFamiliarInitLateHasSubscriptions,
6
+ } from "./subscriptions/postFamiliarInitLate";
7
+
8
+ const v = {
9
+ run: {
10
+ firedSet: new Set<PtrHash>(),
11
+ },
12
+ };
13
+
14
+ /** @internal */
15
+ export function postFamiliarInitLateCallbackInit(mod: Mod): void {
16
+ saveDataManager("postFamiliarInitLate", v, hasSubscriptions);
17
+
18
+ mod.AddCallback(ModCallback.POST_FAMILIAR_UPDATE, postFamiliarUpdate); // 6
19
+ }
20
+
21
+ function hasSubscriptions() {
22
+ return postFamiliarInitLateHasSubscriptions();
23
+ }
24
+
25
+ // ModCallback.POST_FAMILIAR_UPDATE (6)
26
+ function postFamiliarUpdate(familiar: EntityFamiliar) {
27
+ if (!hasSubscriptions()) {
28
+ return;
29
+ }
30
+
31
+ const index = GetPtrHash(familiar);
32
+ if (!v.run.firedSet.has(index)) {
33
+ v.run.firedSet.add(index);
34
+ postFamiliarInitLateFire(familiar);
35
+ }
36
+ }
@@ -0,0 +1,43 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { saveDataManager } from "../features/saveDataManager/exports";
4
+ import {
5
+ postFamiliarStateChangedFire,
6
+ postFamiliarStateChangedHasSubscriptions,
7
+ } from "./subscriptions/postFamiliarStateChanged";
8
+
9
+ const v = {
10
+ run: {
11
+ familiarStateMap: new DefaultMap<PtrHash, int, [int]>((state) => state),
12
+ },
13
+ };
14
+
15
+ /** @internal */
16
+ export function postFamiliarStateChangedCallbackInit(mod: Mod): void {
17
+ saveDataManager("postFamiliarStateChanged", v, hasSubscriptions);
18
+
19
+ mod.AddCallback(ModCallback.POST_FAMILIAR_UPDATE, postFamiliarUpdate); // 6
20
+ }
21
+
22
+ function hasSubscriptions() {
23
+ return postFamiliarStateChangedHasSubscriptions();
24
+ }
25
+
26
+ // ModCallback.POST_FAMILIAR_UPDATE (6)
27
+ function postFamiliarUpdate(familiar: EntityFamiliar) {
28
+ if (!hasSubscriptions()) {
29
+ return;
30
+ }
31
+
32
+ const ptrHash = GetPtrHash(familiar);
33
+ const previousState = v.run.familiarStateMap.getAndSetDefault(
34
+ ptrHash,
35
+ familiar.State,
36
+ );
37
+ const currentState = familiar.State;
38
+ v.run.familiarStateMap.set(ptrHash, currentState);
39
+
40
+ if (previousState !== currentState) {
41
+ postFamiliarStateChangedFire(familiar, previousState, currentState);
42
+ }
43
+ }
@@ -0,0 +1,88 @@
1
+ // This provides the logic for:
2
+ // - PostFlip
3
+ // - PostFirstFlip
4
+
5
+ import {
6
+ CollectibleType,
7
+ ModCallback,
8
+ PlayerType,
9
+ UseFlag,
10
+ } from "isaac-typescript-definitions";
11
+ import { saveDataManager } from "../features/saveDataManager/exports";
12
+ import { getPlayersOfType, isTaintedLazarus } from "../functions/player";
13
+ import {
14
+ postFirstFlipFire,
15
+ postFirstFlipHasSubscriptions,
16
+ } from "./subscriptions/postFirstFlip";
17
+ import {
18
+ postFlipFire,
19
+ postFlipHasSubscriptions,
20
+ } from "./subscriptions/postFlip";
21
+
22
+ const v = {
23
+ run: {
24
+ usedFlipAtLeastOnce: false,
25
+ },
26
+ };
27
+
28
+ /** @internal */
29
+ export function postFlipCallbacksInit(mod: Mod): void {
30
+ saveDataManager("postFlip", v, hasSubscriptions);
31
+
32
+ mod.AddCallback(ModCallback.POST_USE_ITEM, useItemFlip, CollectibleType.FLIP); // 3
33
+ }
34
+
35
+ function hasSubscriptions() {
36
+ return postFlipHasSubscriptions() || postFirstFlipHasSubscriptions();
37
+ }
38
+
39
+ // ModCallback.USE_ITEM (3)
40
+ // CollectibleType.FLIP (711)
41
+ function useItemFlip(
42
+ _collectibleType: CollectibleType,
43
+ _rng: RNG,
44
+ player: EntityPlayer,
45
+ _useFlags: BitFlags<UseFlag>,
46
+ _activeSlot: int,
47
+ _customVarData: int,
48
+ ) {
49
+ if (!hasSubscriptions()) {
50
+ return;
51
+ }
52
+
53
+ if (!isTaintedLazarus(player)) {
54
+ return;
55
+ }
56
+
57
+ // The player passed as part of the callback will be the old Lazarus that used the Flip item. We
58
+ // pass the new Lazarus to the callback subscribers.
59
+ const newLazarus = getNewLazarus(player);
60
+ if (newLazarus === undefined) {
61
+ return;
62
+ }
63
+
64
+ if (!v.run.usedFlipAtLeastOnce) {
65
+ v.run.usedFlipAtLeastOnce = true;
66
+ postFirstFlipFire(newLazarus);
67
+ }
68
+
69
+ postFlipFire(newLazarus);
70
+ }
71
+
72
+ function getNewLazarus(oldLazarus: EntityPlayer) {
73
+ const oldCharacter = oldLazarus.GetPlayerType();
74
+
75
+ let newCharacter: PlayerType;
76
+ if (oldCharacter === PlayerType.LAZARUS_B) {
77
+ newCharacter = PlayerType.LAZARUS_2_B;
78
+ } else if (oldCharacter === PlayerType.LAZARUS_2_B) {
79
+ newCharacter = PlayerType.LAZARUS_B;
80
+ } else {
81
+ error("Failed to determine the character in the postFlip callback.");
82
+ }
83
+
84
+ const playersOfType = getPlayersOfType(newCharacter);
85
+ return playersOfType.find(
86
+ (player) => player.FrameCount === oldLazarus.FrameCount,
87
+ );
88
+ }