e4k-data 4.71.14 → 4.82.61

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (80) hide show
  1. package/data/buildings.json +22660 -17019
  2. package/data/collectorEventOptions.json +118 -0
  3. package/data/collectorEventRewards.json +288 -0
  4. package/data/constructionItems.json +632 -229
  5. package/data/constructionItemsEffectGroups.json +24 -0
  6. package/data/craftingQueues.json +23 -1
  7. package/data/craftingRecipes.json +2321 -0
  8. package/data/currencies.json +77 -0
  9. package/data/currencyCaps.json +6 -0
  10. package/data/donationItems.json +135 -0
  11. package/data/donationRewards.json +160 -0
  12. package/data/donationSettings.json +14 -6
  13. package/data/dungeons.json +266 -0
  14. package/data/effectCaps.json +70 -0
  15. package/data/effects.json +125 -16
  16. package/data/effecttypes.json +408 -141
  17. package/data/equipment_effects.json +28 -0
  18. package/data/equipment_rarenesses.json +24 -12
  19. package/data/equipments.json +467 -86
  20. package/data/eventAutoScalingUnitPairings.json +13554 -4338
  21. package/data/events.json +11 -2
  22. package/data/expansions.json +54 -54
  23. package/data/horses.json +143 -143
  24. package/data/islandPlayerRewards.json +30 -0
  25. package/data/islandrewardranks.json +42 -0
  26. package/data/leaguetypeEvents.json +247 -0
  27. package/data/legendskills.json +20 -20
  28. package/data/lootBoxTombolas.json +704 -0
  29. package/data/lootBoxes.json +22 -0
  30. package/data/lords.json +2 -2
  31. package/data/merchants.json +1 -1
  32. package/data/packageCategories.json +4 -0
  33. package/data/{packageCategoryCurrencyRelations.json → packageCategoryCostRelations.json} +7 -1
  34. package/data/packageCategoryFilterRelations.json +4 -0
  35. package/data/packages.json +4954 -12
  36. package/data/quests.json +1 -1
  37. package/data/relicLootOptions.json +84 -0
  38. package/data/researches.json +4224 -950
  39. package/data/resources.json +6 -0
  40. package/data/rewards.json +63223 -56400
  41. package/data/saleDaysLuckyWheelClasses.json +9 -9
  42. package/data/saleDaysLuckyWheelDropChanceJackpots.json +288 -288
  43. package/data/saleDaysLuckyWheelDropChances.json +59 -283
  44. package/data/saleDaysLuckyWheelRewardSets.json +180 -180
  45. package/data/sceatSkillTiers.json +49 -0
  46. package/data/sceatSkillTrees.json +12 -0
  47. package/data/sceatSkills.json +1382 -1
  48. package/data/seasonEndRewards.json +224 -0
  49. package/data/seasonEventRewards.json +315 -0
  50. package/data/seasonPromotionRewards.json +600 -0
  51. package/data/slums.json +1 -1
  52. package/data/units.json +1945 -0
  53. package/data/version.json +1 -1
  54. package/data/versionInfo.json +3 -3
  55. package/data/wodIds.json +192 -192
  56. package/data/worldmapskins.json +10 -0
  57. package/images/x768.json +6409 -1780
  58. package/languages/da.json +502 -234
  59. package/languages/de.json +516 -248
  60. package/languages/el.json +498 -230
  61. package/languages/en.json +493 -225
  62. package/languages/es.json +574 -306
  63. package/languages/fi.json +506 -238
  64. package/languages/fr.json +600 -332
  65. package/languages/it.json +514 -246
  66. package/languages/ja.json +506 -238
  67. package/languages/ko.json +500 -232
  68. package/languages/nl.json +503 -235
  69. package/languages/no.json +536 -268
  70. package/languages/pl.json +505 -237
  71. package/languages/pt.json +497 -229
  72. package/languages/ru.json +516 -248
  73. package/languages/sv.json +504 -236
  74. package/languages/tr.json +498 -230
  75. package/languages/zh_CN.json +496 -228
  76. package/languages/zh_TW.json +498 -230
  77. package/package.json +11 -3
  78. package/typings/data.d.ts +45 -6
  79. package/typings/images.d.ts +259 -11
  80. package/typings/languages.d.ts +442 -57
package/languages/en.json CHANGED
@@ -33,7 +33,6 @@
33
33
  "requiredlevel_legendaryLevel_placeholder": "Requires: Legendary level {0}",
34
34
  "research_tab_1": "Core technologies",
35
35
  "research_201_title": "Relic axeman upgrade",
36
- "research_202_title": "Relic hammerman upgrade",
37
36
  "research_203_title": "Relic shortbowman upgrade",
38
37
  "research_204_title": "Relic longbowman upgrade",
39
38
  "research_201_copy": "Increases the unit attributes of the relic axeman.",
@@ -403,7 +402,7 @@
403
402
  "achievementStep_desc_364": "Produce {0} mead per hour at your main castle",
404
403
  "achievementStep_desc_365": "Produce {0} honey per hour in your main castle",
405
404
  "achievementSeries_desc_363_short": "Own {0} {1}",
406
- "achievementDesc_363": "Own {0} {1} of at least level {2}",
405
+ "achievementDesc_363": "Own {0} {1} of level {2}",
407
406
  "achievementDesc_360_singular": "Own {0} relic greenhouse or relic conservatory of at least level {1} in the Great Empire main castle",
408
407
  "achievementStep_desc_360_singular": "Own {0} relic greenhouse or relic conservatory of at least level {1} in the Great Empire main castle",
409
408
  "achievementSeries_desc_366_short": "Own a shield-maiden",
@@ -793,7 +792,7 @@
793
792
  "dialog_noSpyMessage_copy": "Your spies couldnt carry out their mission because the target is no longer held by its original owner or its under protection.",
794
793
  "error_noGifts": "You dont own any more gift packages. Buy new ones from the gift peddler!",
795
794
  "errorCode_81": "The selected target is no longer available. The attack could not be carried out.",
796
- "dialog_shoppingCartPrimeDay_selectRewards": "There is a special offer active! Select up to 9 rewards of your choice and buy rubies afterwards to get them. If you proceed without selecting any rewards before you make your purchase, you will not receive any rewards. Would you like to select your rewards first?",
795
+ "dialog_shoppingCartPrimeDay_selectRewards": "There is a special offer active! Select 9 rewards of your choice and buy rubies afterwards to get them. If you proceed without selecting any rewards before you make your purchase, you will not receive any extra rewards. \nWould you like to select your rewards first?",
797
796
  "alert_giftInventoryFull": "Your gift inventory is full. You have to send the gifts you have already purchased before you can buy more.",
798
797
  "alert_maxDailyGifts": "You cannot send any more gifts today.",
799
798
  "errorCode_379": "This castle lords equipment inventory is currently full. They cant receive any more equipment items at the moment.",
@@ -888,7 +887,8 @@
888
887
  "email_confirm_old_request_error": "This seems to be an outdated confirmation link.",
889
888
  "email_change_cancelation_old_request_error": "This seems to be an outdated cancellation link.",
890
889
  "email_change_cancelation_successful": "Your email change request has been canceled.",
891
- "email_change_cancelation_multiple_clicks_error": "This cancellation link has already been selected."
890
+ "email_change_cancelation_multiple_clicks_error": "This cancellation link has already been selected.",
891
+ "errorCode_450": "A confirmation has been sent and may take up to an hour. You can only change your password once per day, so try again tomorrow if needed."
892
892
  },
893
893
  "buildings_and_decorations": {
894
894
  "bakery_name": "Bakery",
@@ -1863,39 +1863,18 @@
1863
1863
  "MeadDistrict_name": "Mead district",
1864
1864
  "MeadDistrict_upgrade_info": "Increases space inside the district",
1865
1865
  "MeadDistrict_short_info": "Creates space for mead buildings",
1866
- "deco_BeehiveMeadowHoneyMead_name": [
1867
- "Exalted beehive meadow of abundance",
1868
- "Exalted beehive meadow"
1869
- ],
1870
- "deco_ChessEconomy_name": [
1871
- "Exalted chess garden of abundance",
1872
- "Exalted chess garden"
1873
- ],
1874
- "deco_ChessHybrid_name": [
1875
- "Exalted chess garden of coalescence",
1876
- "Exalted chess garden"
1877
- ],
1878
- "deco_PoolOfTheBerimondKingsUnspecifiedTheme_name": [
1879
- "Exalted Berimond pool of coalescence",
1880
- "Exalted Berimond pool"
1881
- ],
1882
- "deco_RoyalBanquetFood_name": [
1883
- "Exalted banquet table of abundance",
1884
- "Exalted banquet table"
1885
- ],
1886
- "deco_SlayerOfTheWolvesDefenseCombat_name": [
1887
- "Exalted Slayer of the wolves of discord",
1888
- "Exalted wolf slayer"
1889
- ],
1890
- "deco_TimelessKingAttackCombat_name": [
1891
- "Exalted timeless king of discord",
1892
- "Exalted timeless king"
1893
- ],
1894
1866
  "ci_appearance_xmasStronghold": "Winter Stronghold",
1895
1867
  "ci_appearance_xmasStronghold_flavour": "When days get shorter, strong walls and hot drinks keep out the cold, raising the spirits of the soldiers.",
1896
1868
  "deco_christmasCarousel_name": "Winter carousel",
1897
1869
  "deco_christmasKiosqueFountain_name": "Winter fountain",
1898
1870
  "deco_xmasGluhweinStand_name": "Winter gifts stall",
1871
+ "deco_BeehiveMeadowHoneyMead_name": "Exalted beehive meadow",
1872
+ "deco_ChessEconomy_name": "Exalted chess garden",
1873
+ "deco_ChessHybrid_name": "Exalted chess garden",
1874
+ "deco_PoolOfTheBerimondKingsUnspecifiedTheme_name": "Exalted Berimond pool",
1875
+ "deco_RoyalBanquetFood_name": "Exalted banquet table",
1876
+ "deco_SlayerOfTheWolvesDefenseCombat_name": "Exalted wolf slayer",
1877
+ "deco_TimelessKingAttackCombat_name": "Exalted timeless king",
1899
1878
  "deco_DessertKingdomScorpionTomb_name": "Exalted scorpion temple",
1900
1879
  "deco_FireKingdomMoltenGiant_name": "Exalted giants agony",
1901
1880
  "deco_GreenKingdomGoddessOfNature_name": "Exalted goddess of nature",
@@ -1921,7 +1900,41 @@
1921
1900
  "ci_appearance_octoberfestMarket": "Octoberfest market",
1922
1901
  "ci_appearance_octoberfestMarket_flavor": "Lets trade beers and compliments between traditional dresses!",
1923
1902
  "deco_Pedestal_name": "Bunch of eggs",
1924
- "deco_Easter2024decowitheffects_name": "Exalted Easter park"
1903
+ "deco_EasterGiantDeco_name": "Exalted Easter park",
1904
+ "deco_AnniversaryDecoWithEffect_name": "Exalted summer gazebo on a small hill",
1905
+ "deco_CarnivalDecoWithEffect_name": "Exalted jesters mask",
1906
+ "deco_ChristmasDecoWithEffect_name": "Exalted present base",
1907
+ "deco_SpringDecoWithEffect_name": "Exalted Elemental knight",
1908
+ "deco_HalloweenDecoWithEffect_name": "Exalted Halloween altar",
1909
+ "deco_SummerDecoWithEffect_name": "Exalted pirate ship",
1910
+ "deco_WinterDecoWithEffect_name": "Exalted Viking statues",
1911
+ "dragonHoard_name": "Dragon hoard",
1912
+ "dragonHoard_short_info": "Craft strong and durable dragon materials",
1913
+ "dragonHoard_upgrade_info": "Increases crafting output",
1914
+ "ci_effect_CraftingQueueProductionBoost_1": "+{0}% bonus output for refinery resources",
1915
+ "ci_effect_CraftingQueueProductionBoost_2": "+{0}% bonus output for toolsmith components",
1916
+ "effect_desc_CraftingQueueProductionBoost_3": "+{0}% bonus output for dragon hoard components",
1917
+ "dialog_reinforcedvault_header": "Reinforced Vault",
1918
+ "help_reinforcedVault": "Welcome to the Reinforced Vault, where your treasures find sanctuary.\nThis stronghold not only safeguards your valuable equipment and gems but also accommodates additional allied troops, enhancing their defensive capabilities significantly.\nUpgrade the Reinforced Vault to amplify its capacities and augment alliance defense bonuses.\nHowever, tread carefully, for advancing the vaults capabilities may require scarce and exclusive resources.",
1919
+ "hud_button_reinforcedault": "Reinforced Vault",
1920
+ "panel_action_reinforcedVault": "Reinforced Vault",
1921
+ "reinforcedVault_name": "Reinforced Vault",
1922
+ "ringmenu_building_reinforcedVault": "Reinforced Vault",
1923
+ "effect_name_CraftingQueueProductionBoost_3": "Bonus to dragon hoard components output",
1924
+ "deco_Tentaclestatue_name": "Wrath of the kraken",
1925
+ "deco_ExaltedGreenLavaShrineofDuality_name": "Exalted Green Lava Shrine of Duality",
1926
+ "deco_ExaltedPurpleLavaShrineofDuality_name": "Exalted Purple Lava Shrine of Duality",
1927
+ "deco_ExaltedGreenWaterShrineofDuality_name": "Exalted Green Water Shrine of Duality",
1928
+ "deco_ExaltedPurpleWaterShrineofDuality_name": "Exalted Purple Water Shrine of Duality",
1929
+ "dragonBreathForge_name": "Dragon Breath Forge",
1930
+ "dragonBreathForge_short_info": "Craft further stronger dragon materials",
1931
+ "dragonBreathForge_upgrade_info": "Increases crafting output",
1932
+ "deco_SpiralStoneoftheSunlitShore_name": "Spiral Stone of the Sunlit Shore",
1933
+ "help_dragonbreathforge": "The dragon breath forge allows you to craft dragon glass, dragon steel, dragon charms, and dragon splinters into materials for dragon units. Upgrade the dragon breath forge to improve the crafting process. Beware that upgrading the dragon breath forge further might come at high costs of very exclusive materials. To begin crafting a component simply select the type of component you want to craft and then click the craft button. The crafting process will then begin immediately. Each crafting process requires an empty crafting slot. You can also queue crafting processes which will begin automatically as soon a crafting slot is available.",
1934
+ "deco_ExaltedRedLavaShrineofDuality_name": "Exalted Red Lava Shrine of Duality",
1935
+ "imperialCouncilHall_name": "Imperial Council Hall",
1936
+ "imperialCouncilHall_short_info": "Increases recruitment speed and tool production speed",
1937
+ "imperialCouncilHall_upgrade_info": "Further increases the bonuses"
1925
1938
  },
1926
1939
  "dialogs": {
1927
1940
  "dialog_festival_desc": "Use your food to hold a feast for your citizens!\nSoldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
@@ -5401,6 +5414,7 @@
5401
5414
  "dialog_fame_rewardMovementBoost": "{0}% faster travel speed",
5402
5415
  "dialog_fame_rewardAttackBoostPvp": "+{0}% attack bonus against castle lords",
5403
5416
  "dialog_giftList_desc_noConnection": "Connect to Facebook so you can get gifts from your friends!",
5417
+ "push_2047_content": "Quick! Come and get your FREE RUBIES! Keep order again!",
5404
5418
  "dialog_legendTemple_overview_paragonBonus": "Legendary bonuses",
5405
5419
  "dialog_legendTemple_25_desc": "Reduces the enemys moat protection by {0}. Only applies in relation to castle lords with a legendary level.",
5406
5420
  "dialog_attack_wave7": "Wave 7",
@@ -6035,10 +6049,6 @@
6035
6049
  "pointsEvent_longPointsEvent_alienInvasion_condition02": "Earn at least {0} glory points by defeating a foreign castle",
6036
6050
  "pointsEvent_longPointsEvent_nomadInvasion_condition01": "Collect at least 1 Khan point by defeating a nomad or Khan camp",
6037
6051
  "pointsEvent_longPointsEvent_nomadInvasion_condition02": "Collect at least {0} Khan points by defeating nomad or Khan camps",
6038
- "pointsEvent_longPointsEvent_nomadInvasion_condition03": [
6039
- "Spend {0} Khan tablets at once",
6040
- "Spend Khan tablets. Earn points for every {0} tokens used in a purchase"
6041
- ],
6042
6052
  "pointsEvent_longPointsEvent_alienInvasion_condition03": "Earn at least {0} glory points by defeating a foreign castle",
6043
6053
  "dialog_longPointsEvent_rewards": "Rewards ({0}/{1})",
6044
6054
  "dialog_longPointsEvent_nextReward": "Next Reward: {0} points",
@@ -7968,7 +7978,7 @@
7968
7978
  "dialog_subscriptionHelp_OwnAll": "Can I own multiple subscriptions?",
7969
7979
  "dialog_subscriptionHelp_OwnAll_text_1": "Yes, you can subscribe to all player and alliance subscriptions at the same time.",
7970
7980
  "dialog_conveniencePreview_title": "Details",
7971
- "convenienceFeature_autoSpy_desc": "These enemy targets are automatically spied on:\n\n- Robber baron castles/fortresses \n- Barbarian towers/fortresses\n- Desert towers/fortresses\n- Cultists towers & dragon\n- Storm forts\n- Nomad/Khan camps\n- Foreign invader castles\n- Samurai camps\n\nYou will not receive any messages regarding the spying of these targets.",
7981
+ "convenienceFeature_autoSpy_desc": "These enemy targets are automatically spied on:\n \n - Robber baron castles/fortresses \n - Barbarian towers/fortresses\n - Desert towers/fortresses\n - Cultists towers & dragon\n - Storm forts\n - Nomad/Khan camps\n - Foreign invader castles\n - Samurai camps\n \n You will not receive any messages regarding the spying of these targets.",
7972
7982
  "convenienceFeature_autoSellEquip_desc": "Select which equipment, heroes and gems you want to automatically sell when you receive them.",
7973
7983
  "ci_appearance_transylvanianStables": "Transylvanian stables",
7974
7984
  "ci_appearance_transylvanianStables_flavour": "The blood red eyes of the Counts stable horses pierce the dark of the Halloween night.",
@@ -8099,7 +8109,7 @@
8099
8109
  "dialog_samuraiInvasion_single_gotRoyalReward_copy": "Your bravery on the battlefield has helped drive the samurai invaders from the Great Empire and earned you the top position in the rankings!\nYou deserve this great reward for returning honor to your lands!",
8100
8110
  "dialog_samuraiInvasion_alliance_gotReward_copy": "Your alliance has shown tremendous bravery on the battlefield and helped drive the samurai invaders from the Great Empire!\nYou deserve this great reward for returning honor to your lands!",
8101
8111
  "dialog_samuraiInvasion_alliance_gotTopXReward_copy": "Your alliances bravery on the battlefield has helped drive the samurai invaders from the Great Empire and earned you a top position in the alliance rankings!\nYou deserve this great reward for returning honor to your lands!",
8102
- "dialog_samuraiInvasion_alliance_gotRoyalReward_copy": "Your alliances bravery on the battlefield has helped drive the samurai invaders from the Great Empire and earned you the top position in the alliance rankings!\nYou deserve this great reward for returning honor to your lands!",
8112
+ "dialog_samuraiInvasion_alliance_gotRoyalReward_copy": "Your alliances bravery on the battlefield has helped drive the samurai invaders from the Great Empire and earned you the top position in the alliance rankings!\n You deserve this great reward for returning honor to your lands!",
8103
8113
  "currency_name_SamuraiToken": "Samurai tokens",
8104
8114
  "currency_description_SamuraiToken": "Looted during attacks on samurai camps. Can be exchanged for valuable rewards in the shoguns camp.",
8105
8115
  "eventBuilding_samuraiToolVendor": "Samurai armorer",
@@ -8306,7 +8316,7 @@
8306
8316
  "status_inactive": "Inactive",
8307
8317
  "dialog_seasonLeague_seasonPass_purchase_copy": "Unlocks promotion and event rewards for the entire league season. Price decreases during the season runtime. Remaining event days: {0}",
8308
8318
  "dialog_seasonLeague_seasonPass_passGained_header": "Pass activated",
8309
- "dialog_seasonLeague_seasonPass_passGained_copy": "Season pass purchased!\nYou will now receive additional event and promotion rewards. Locked rewards from previous events and promotions have been added to your inventory.",
8319
+ "dialog_seasonLeague_seasonPass_passGained_copy": "Season pass purchased!\n You will now receive additional event and promotion rewards. Locked rewards from previous events and promotions have been added to your inventory.",
8310
8320
  "dialog_seasonLeague_promotionGained_header": "Promotion",
8311
8321
  "dialog_seasonLeague_promotionGained_copy": "Your hard work has earned you a well-deserved kingdom title promotion! To reward your accomplishments, you have been awarded these valuable rewards.",
8312
8322
  "dialog_seasonLeague_promotionGained_yourRewards_copy": "Kingdom title rewards",
@@ -8446,7 +8456,7 @@
8446
8456
  "dialog_seasonLeague_seasonEnd_medalsProgress": "Medals progress\nTotal medals won during the Kingdoms league season.",
8447
8457
  "dialog_tempServer_overview_desc": "The Outer Realms is a special event in which you can compete with castle lords from around the world on a temporary event server. \n\nWith prestigious rewards up for grabs, the Outer Realms requires brave castle lords to use skill, strategy and strength to increase their position in the ranking and dominate these uncharted lands.\n\nHow you collect points for the ranking changes with each edition of the event, so be sure to check out the scoring overview at the start of each event. \n\nAlthough the Outer Realms may be teeming with lucrative treasures, space there is limited - so be sure to enter before it becomes fully populated!",
8448
8458
  "dialog_tempServer_forPoints": "For {0} points",
8449
- "dialog_tempServer_dailyRanking_desc": "Daily ranking points are calculated at the same time each day based on the total might points of the buildings and decorations in your castle. The might points of buildings and decorations that are on fire or still under construction at the time the daily ranking points are calculated will not be included.\n\nA server wide daily ranking point multiplier will also be active during the event to further aid your progress. The strength of the multiplier will increase as the event progresses, so be sure to keep working hard on your castle!\n\nThe daily ranking points you collect will be used to determine your overall score and ranking.",
8459
+ "dialog_tempServer_dailyRanking_desc": "Daily ranking points are calculated at the same time each day based on the total might points of the buildings and decorations in your castle. The might points of buildings and decorations that are on fire or still under construction at the time the daily ranking points are calculated will not be included.\n \n A server wide daily ranking point multiplier will also be active during the event to further aid your progress. The strength of the multiplier will increase as the event progresses, so be sure to keep working hard on your castle!\n \n The daily ranking points you collect will be used to determine your overall score and ranking.",
8450
8460
  "dialog_tempServer_buildingCastle_desc": "Please wait while we create your castle...",
8451
8461
  "message_header_tempServer_start": "Outer Realms",
8452
8462
  "dialog_tempServer_start_header": "Enter the Outer Realms",
@@ -8489,6 +8499,7 @@
8489
8499
  "dialog_seasonLeague_seasonRanking_tab_tooltip": "Season ranking",
8490
8500
  "dialog_seasonLeague_infoSection_tab_tooltip": "League guide",
8491
8501
  "dialog_autofill_toolType_desc": "Enabled tool types:",
8502
+ "push_1043_title": "War of the Bloodcrows!",
8492
8503
  "ci_appearance_winterStonemason": "Winter stonemason",
8493
8504
  "ci_appearance_winterStonemason_flavour": "A stonemasons work is never done, not even when the lands are engulfed by ice.",
8494
8505
  "ci_effect_winterStonemason": "+{0} public order",
@@ -8717,7 +8728,7 @@
8717
8728
  "dialog_merchantHub_title": "Traders Market",
8718
8729
  "dialog_merchantHub_help": "All traders which are in front of your castle are listed in the Traders Market. Here you can access the traders directly. Additional you have an overview about the remaining time and the location where the trader is delivering to.",
8719
8730
  "dialog_merchantHub_empty": "All traders left. Please visit again later.",
8720
- "merchants_filter_empty": "No offer is matching your filter settings",
8731
+ "merchants_filter_empty": "No offers match your filter settings, or your level is too low for them.",
8721
8732
  "relicequip_dialog_tempRelic_desc": "Temporary equipment",
8722
8733
  "relicequip_dialog_tempRelic_timer_desc": "Expires in: {0}",
8723
8734
  "relicequip_dialog_randomRelic_name": "Undefined equipment",
@@ -9265,10 +9276,6 @@
9265
9276
  "dialog_beyondTheHorizon_main_performance_title": "Performance",
9266
9277
  "dialog_alliance_temporaryBoost_healingSpeedIncreaseBoostPremium_desc": "Increases healing speed bonus for ruby & coin units. The costs are paid using the alliance funds.",
9267
9278
  "dialog_alliance_temporaryBoost_healingSpeedIncreaseBoostPremium_percentage": "Healing speed bonus for ruby & coin units: +{0}%",
9268
- "dialog_alliance_chronic44_20": [
9269
- "Healing speed bonus for ruby & coin units temporarily increased",
9270
- "Attack cooldown for Samurai camps temporarily decreased"
9271
- ],
9272
9279
  "dialog_alliance_chronic44_19": "Healing speed bonus for ruby & coin units temporarily increased",
9273
9280
  "dialog_tempServer_scoring_desc_rankSwap": "Collect daily ranking points by launching attacks on the main castle of your enemies in the Great Empire and swap ranking positions with them. Eligible players are marked in the daily ranking list.",
9274
9281
  "dialog_primeDayPO_desc_07": "Bask in the shimmering riches of summer!",
@@ -9559,8 +9566,6 @@
9559
9566
  "dialog_desertedTroops_meadUnits_title": "Mead depleted",
9560
9567
  "dialog_desertedTroops_meadUnits_copy": "Your castle ran out of mead! Soldiers being supplied with mead from this castle had to reduce their rations, resulting in the loss of some troops! Keep an eye on your mead supplies to ensure you always have enough to keep your soldiers happy and healthy!",
9561
9568
  "dialog_desertedTroops_meadUnits_tooltip": "Lost units",
9562
- "meleeMeadUnits": "Melee mead soldiers",
9563
- "rangedMeadUnits": "Ranged mead soldiers",
9564
9569
  "dialog_hospital_category_meadUnits_title": "Wounded mead soldiers",
9565
9570
  "dialog_hospital_category_ruby_title": "Wounded ruby soldiers",
9566
9571
  "dialog_legendTemple_5_desc_short": "+{0} more spies",
@@ -9571,7 +9576,7 @@
9571
9576
  "dialog_legendTemple_setSkills": "Allocate legendary points",
9572
9577
  "dialog_legendTemple_usedPoints": "Legendary points allocated:",
9573
9578
  "dialog_legendTemple_sovereign_title": "Hall of Legends - sovereign skills",
9574
- "dialog_legendTemple_sovereign_desc": "Use sceats to unlock new and powerful buildings and units.",
9579
+ "dialog_legendTemple_sovereign_desc": "Use sceats and Imperial ducats to unlock new and powerful buildings and units.",
9575
9580
  "dialog_legendTemple_sovereign_currency": "Sceat:",
9576
9581
  "dialog_legendTemple_sovereign_keepLevel": "Keep level {0} of {1}",
9577
9582
  "dialog_legendTemple_sovereign_skillStats": "Skill stats",
@@ -9602,7 +9607,7 @@
9602
9607
  "dialog_legendTemple_sceat_11_desc": "Increases the attributes of the shield-maiden",
9603
9608
  "dialog_legendTemple_sceat_12_name": "Valkyrie ranger training",
9604
9609
  "dialog_legendTemple_sceat_12_desc": "Increases the attributes of the valkyrie ranger",
9605
- "dialog_hospital_category_meadUnits_empty": "There are currently no wounded mead soldiers in the military hospital.",
9610
+ "dialog_hospital_category_meadUnits_empty": "There are currently no wounded mead or beef soldiers in the military hospital.",
9606
9611
  "dialog_hospital_category_ruby_empty": "There are currently no wounded ruby soldiers in the military hospital.",
9607
9612
  "dialog_relicBrewery_status_productionFreeze_copy": "Production suspended: Server-wide production freeze",
9608
9613
  "dialog_relicBrewery_productionRate_tooltip": "Production rate",
@@ -9683,7 +9688,7 @@
9683
9688
  "webshop_banner_ad1_title": "DEFEAT THOSE ADS!",
9684
9689
  "webshop_banner_exceptionGrowthFund": "* except Growth Fund",
9685
9690
  "webshop_berimondInvasion_VIP_name": "VIP\nBerimond invasion armory",
9686
- "webshop_berimondInvasion_extraLarge_name": "Extra large\nBerimond invasion armory",
9691
+ "webshop_berimondInvasion_extraLarge_name": "Extra large\n Berimond invasion armory",
9687
9692
  "webshop_berimondInvasion_giant_name": "Giant\nBerimond invasion armory",
9688
9693
  "webshop_berimondInvasion_huge_name": "Huge\nBerimond invasion armory",
9689
9694
  "webshop_berimondInvasion_large_name": "Large\nBerimond invasion armory",
@@ -9967,8 +9972,8 @@
9967
9972
  "ci_effect_unboostedMeadProduction_tt": "Mead production per hour:",
9968
9973
  "ci_effect_HoneyProductionincrease_tt": "Honey production bonus:",
9969
9974
  "ci_effect_MeadProductionincrease_tt": "Mead production bonus:",
9970
- "dialog_legendTemple_building_desc": "Use Sceats to unlock new and powerful buildings. Each skill has certain conditions you need to fulfill before the skill can be unlocked.",
9971
- "dialog_legendTemple_units_desc": "Use Sceats to unlock new and powerful units. Each skill has certain conditions you need to fulfill before the skill can be unlocked.",
9975
+ "dialog_legendTemple_building_desc": "Use Sceats and Imperial ducats to unlock new and powerful units. Each skill has certain conditions you need to fulfill before the skill can be unlocked.",
9976
+ "dialog_legendTemple_units_desc": "Use Sceats and Imperial ducats to unlock new and powerful buildings. Each skill has certain conditions you need to fulfill before the skill can be unlocked.",
9972
9977
  "dialog_crestSymbol_doubleEffect": "Using the same symbol twice doubles the effect",
9973
9978
  "dialog_crestSymbol_largeEffect": "A large symbol, or using the same one multiple times, doubles the effect.",
9974
9979
  "dialog_info_message_description_162": "Will you accept the challenge and ready your army? The new world map is not only home to other Lords and Ladies, the Orcs have invaded. These foul brutes threaten everyones Kingdom.\n\nWill you ride to this new challenge?\n\n<a href",
@@ -10336,7 +10341,6 @@
10336
10341
  "dialog_legendTemple_sceat_22_name": "Scourge of the battlefield",
10337
10342
  "dialog_legendTemple_sceat_23_desc": "Unlocks the defense workshop level 4",
10338
10343
  "dialog_legendTemple_sceat_23_name": "The last line of defense",
10339
- "dialog_legendTemple_sceat_24_desc": "Unlocks the research tower level 4",
10340
10344
  "dialog_legendTemple_sceat_24_name": "The future now",
10341
10345
  "dialog_legendTemple_sceat_25_desc": "Unlocks an additional castle expansion level",
10342
10346
  "dialog_legendTemple_sceat_25_name": "Onwards and outwards",
@@ -10944,7 +10948,7 @@
10944
10948
  "dialog_generals_skillTree_header": "Generals skill tree",
10945
10949
  "dialog_generals_skillTree_pointsAvailable": "Skill points available: {0}",
10946
10950
  "dialog_generals_skillTree_pointsSpend": "Skill points spent: {0}",
10947
- "dialog_generals_skillTree_resetDialog_desc": "Do you want to reset the skill tree for General {0}?\n\nAll assigned skill points will be reset and removed from the skills, all skills become inactive, and all skill tiers are reset. All abilities equipped to this general become inactive and are unequipped. \n\nYou keep your total amount of skill points and can use them again to activate skills. Remember to equip abilities again once you activate the respective skills!",
10951
+ "dialog_generals_skillTree_resetDialog_desc": "Do you want to reset the skill tree for General {0}?\n \n All assigned skill points will be reset and removed from the skills, all skills become inactive, and all skill tiers are reset. All abilities equipped to this general become inactive and are unequipped. \n \n You keep your total amount of skill points and can use them again to activate skills. Remember to equip abilities again once you activate the respective skills!",
10948
10952
  "dialog_generals_skillTree_resetDialog_header": "Reset skill tree",
10949
10953
  "dialog_generals_skillTree_resetSkills_button": "Reset skills",
10950
10954
  "dialog_generals_skillTree_unlockRequirement_desc": "Spend {0} skill points in previous tier to unlock!",
@@ -11010,10 +11014,6 @@
11010
11014
  "generals_abilities_desc_attack_1006": "Offense: +{0}% attack units combat strength for each 100 attackers in the wave. Activates every {1} waves.",
11011
11015
  "generals_abilities_desc_attack_1007": "Offense: +{0}% attack units combat strength for each 100 enemy units on the walls during the wave. Activates every {1} waves.",
11012
11016
  "generals_abilities_desc_attack_1008": "Offense: Increase combat strength for attack units based on number of defenders surpassing number of attackers. Activates every {1} waves.",
11013
- "generals_abilities_desc_attack_1012": [
11014
- "No offensive effect. Check the defense effect.",
11015
- "Offensive: Decrease the effect of the defending generals abilities targeting the attacking army by {0}%. Activates every wave."
11016
- ],
11017
11017
  "generals_abilities_desc_attack_1013": "Offense: Reduces combat effects of defenders tools on the walls by -{0}%. Activates every {1} waves.",
11018
11018
  "generals_abilities_desc_attack_1015": "Offense: -{0}% combat strength for ranged defenders when calculating attacker casualties. Activates every {1} waves.",
11019
11019
  "generals_abilities_desc_attack_1018": "None",
@@ -11031,10 +11031,6 @@
11031
11031
  "generals_abilities_desc_defense_1006": "Defense: +{0}% defense unit combat strength for each 100 defenders on the walls during the wave. Activates every {1} waves.",
11032
11032
  "generals_abilities_desc_defense_1007": "Defense: +{0}% defense unit combat strength for each 100 attacking units in the wave. Activates every {1} waves.",
11033
11033
  "generals_abilities_desc_defense_1008": "Defense: Increase combat strength for defense units based on amount of attackers surpassing amount of defenders. Activates every {1} waves.",
11034
- "generals_abilities_desc_defense_1012": [
11035
- "Defense: Add additional defense units to the wall sections. Amount is equal to {0}% of the wall sections total unit capacity. Activates every {1} waves.",
11036
- "Defense: Decrease the effect of the attacking generals abilities targeting the defending army by {0}%. Activates every wave."
11037
- ],
11038
11034
  "generals_abilities_desc_defense_1013": "Defense: Reduces combat effects of attackers tools used against the walls by -{0}%. Activates every {1} waves.",
11039
11035
  "generals_abilities_desc_defense_1015": "Defense: -{0}% combat strength for ranged attackers when calculating defender casualties. Activates every {1} waves.",
11040
11036
  "generals_abilities_desc_defense_1018": "Defense: Increase combat strength for defense units on the flanks. The fewer units on the flanks, the greater the bonus. Activates every {1} waves. Cap: 50%",
@@ -11052,10 +11048,6 @@
11052
11048
  "generals_abilities_desc_short_attack_1006": "Increased combat strength of attack units",
11053
11049
  "generals_abilities_desc_short_attack_1007": "Increased combat strength of attack units",
11054
11050
  "generals_abilities_desc_short_attack_1008": "Increased combat strength of attack units",
11055
- "generals_abilities_desc_short_attack_1012": [
11056
- "No offensive effect",
11057
- "Decreased defending generals abilities against attackers"
11058
- ],
11059
11051
  "generals_abilities_desc_short_attack_1013": "Decreased combat effects of defenders tools",
11060
11052
  "generals_abilities_desc_short_attack_1015": "Decreased combat strength for ranged defenders",
11061
11053
  "generals_abilities_desc_short_attack_1018": "No offensive effect",
@@ -11073,10 +11065,6 @@
11073
11065
  "generals_abilities_desc_short_defense_1006": "Increased combat strength for defense units",
11074
11066
  "generals_abilities_desc_short_defense_1007": "Increased combat strength for defense units",
11075
11067
  "generals_abilities_desc_short_defense_1008": "Increased combat strength for defense units",
11076
- "generals_abilities_desc_short_defense_1012": [
11077
- "Increased defense units to the walls",
11078
- "Decreased attacking generals abilities against defenders"
11079
- ],
11080
11068
  "generals_abilities_desc_short_defense_1013": "Decreased combat effects of attackers tools",
11081
11069
  "generals_abilities_desc_short_defense_1015": "Decreased combat strength for ranged attackers",
11082
11070
  "generals_abilities_desc_short_defense_1018": "Increased combat strength for defense units on this flank",
@@ -11094,10 +11082,6 @@
11094
11082
  "generals_abilities_name_1006": "Strenght In Numbers",
11095
11083
  "generals_abilities_name_1007": "Hordebreaker",
11096
11084
  "generals_abilities_name_1008": "Many Foes, Much Honor",
11097
- "generals_abilities_name_1012": [
11098
- "Fresh Troops",
11099
- "Iron Will"
11100
- ],
11101
11085
  "generals_abilities_name_1013": "Tool Foul Up",
11102
11086
  "generals_abilities_name_1015": "Towering Shield",
11103
11087
  "generals_abilities_name_1018": "Heroic Defense",
@@ -11155,10 +11139,6 @@
11155
11139
  "generals_abilities_desc_short_value_attack_1006": "+{0}% combat strength for attack units",
11156
11140
  "generals_abilities_desc_short_value_attack_1007": "+{0}% combat strength for attack units",
11157
11141
  "generals_abilities_desc_short_value_attack_1008": "+{0}% combat strength for attack units",
11158
- "generals_abilities_desc_short_value_attack_1012": [
11159
- "No offensive effect",
11160
- "-{0}% defending general abilites effect against attackers"
11161
- ],
11162
11142
  "generals_abilities_desc_short_value_attack_1013": "-{0}% combat effects on defenders tools",
11163
11143
  "generals_abilities_desc_short_value_attack_1015": "-{0}% combat strength on ranged defenders",
11164
11144
  "generals_abilities_desc_short_value_attack_1018": "No offensive effect",
@@ -11176,10 +11156,6 @@
11176
11156
  "generals_abilities_desc_short_value_defense_1006": "+{0}% combat strength for defense units",
11177
11157
  "generals_abilities_desc_short_value_defense_1007": "+{0}% combat strength for defense units",
11178
11158
  "generals_abilities_desc_short_value_defense_1008": "+{0}% combat strength for defense units",
11179
- "generals_abilities_desc_short_value_defense_1012": [
11180
- "+{0} defense units for the wall sections",
11181
- "-{0}% attacking general abilites effect against defenders"
11182
- ],
11183
11159
  "generals_abilities_desc_short_value_defense_1013": "-{0}% combat effects on attackers tools",
11184
11160
  "generals_abilities_desc_short_value_defense_1015": "-{0}% combat strength on ranged attackers",
11185
11161
  "generals_abilities_desc_short_value_defense_1018": "+{0}% combat strength for defense units on this flank",
@@ -11306,16 +11282,13 @@
11306
11282
  "dialog_generals_inn_drawChances_fatKing_fatKingToken": "These are the draw chances for this patrons reward categories. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance Reward Categories\n\n12.50% - Generals shards\n\n00.50% - Offering to King Ludwig\n\n01.50% - Skill reset tokens\n\n00.50% - Equipment\n\n18.22% - Siege & defense tools\n\n15.00% - Time Skips\n\n19.50% - Generals XP boosters\n\n05.00% - Fast travel feathers\n\n00.15% - Build items\n\n11.00% - Resources\n\n06.00% - Rubies\n\n10.00% - Military units\n\n00.13% - Decorations",
11307
11283
  "dialog_npcName_38": "Lord Horatio",
11308
11284
  "dialog_generals_inn_buyOffering_button": "Buy offering",
11309
- "generals_characters_106_name": [
11310
- "Wolfgard the Flayer",
11311
- "Wolfgard the Flayer"
11312
- ],
11313
11285
  "dialog_generals_levelUpDialog_starRating_header": "Generals star rating",
11314
11286
  "dialog_generals_levelUpDialog_header": "Level up general",
11315
11287
  "dialog_generals_abilityDialog_generalTravelling_popup": "This general is current travelling with an army. Abilities cannot be changed or reset while a general is travelling.",
11316
11288
  "dialog_generals_overview_noAbilityUnlocked": "No ability active. Unlock abilities in the skill tree or select them in the list of abilities.",
11317
11289
  "unitsInCourtyard_limit_support": "Courtyard support capacity",
11318
11290
  "generic_timeSkips_inventoryFull_warning_desc": "Your inventory for the selected type of time skips is full. Any additional time skips will be lost. Proceed anyway?",
11291
+ "pointsEvent_longPointsEvent_nomadInvasion_condition03": "Spend Khan tablets. Earn points for every {0} tokens used in a purchase",
11319
11292
  "pointsEvent_longPointsEvent_samuraiInvasion_condition03_new": "Spend Samurai tokens. Earn points for every {0} tokens used in a purchase",
11320
11293
  "allianceDefenseUnitAmount": "Alliance support troop capacity",
11321
11294
  "equip_effect_description_allianceDefenseUnitAmountYardBonus": "+{0} to alliance support troop capacity",
@@ -11363,10 +11336,6 @@
11363
11336
  "generals_abilities_desc_defense_1039": "Reduces enemy power by -{0}% in the following 2 waves. Activates every {1} waves.",
11364
11337
  "generals_abilities_desc_short_attack_1003": "Increased combat strength of attack units",
11365
11338
  "generals_abilities_desc_short_attack_1014": "Increased combat strength of attack units",
11366
- "generals_abilities_desc_short_attack_1021": [
11367
- "Void all enemy generals abilities up to a certain point",
11368
- "Voided all abilities of enemy general in pre-combat{0}"
11369
- ],
11370
11339
  "generals_abilities_desc_short_attack_1022": "Killed defending units on the wall",
11371
11340
  "generals_abilities_desc_short_attack_1028": "Increased NPC-targets loot and your units loot capacity",
11372
11341
  "generals_abilities_desc_short_attack_1033": "Decreased ranged defense power & increased ranged attack power",
@@ -11375,10 +11344,6 @@
11375
11344
  "generals_abilities_desc_short_defense_1003": "Increased combat strength for defense units",
11376
11345
  "generals_abilities_desc_short_defense_1014": "Increased combat strength for defense units",
11377
11346
  "generals_abilities_desc_short_defense_1016": "Increased wall capacity",
11378
- "generals_abilities_desc_short_defense_1021": [
11379
- "Void all enemy generals abilities up to a certain point",
11380
- "Voided all abilities of enemy general in pre-combat{0}"
11381
- ],
11382
11347
  "generals_abilities_desc_short_defense_1022": "Killed attacking units before they reached your castle",
11383
11348
  "generals_abilities_desc_short_defense_1028": "Reduced resources lost after being looted",
11384
11349
  "generals_abilities_desc_short_defense_1033": "Decreased ranged attack power & increased ranged defense power",
@@ -11386,10 +11351,6 @@
11386
11351
  "generals_abilities_desc_short_defense_1039": "Reduced enemy power in the following 2 waves",
11387
11352
  "generals_abilities_desc_short_value_attack_1003": "+{0} combat strength for attack units",
11388
11353
  "generals_abilities_desc_short_value_attack_1014": "+{0} combat strength for attack units",
11389
- "generals_abilities_desc_short_value_attack_1021": [
11390
- "Enemy abilities in pre-combat{0} had no effect",
11391
- "Voided all abilities of the enemy general in {0}"
11392
- ],
11393
11354
  "generals_abilities_desc_short_value_attack_1022": "{0} defending wall units killed",
11394
11355
  "generals_abilities_desc_short_value_attack_1028": "+{0}% increased NPC loot and +{1}% unit loot capacity",
11395
11356
  "generals_abilities_desc_short_value_attack_1033": "-{0}% ranged defense power & +{1}% ranged attack power",
@@ -11398,10 +11359,6 @@
11398
11359
  "generals_abilities_desc_short_value_defense_1003": "+{0} combat strength for defense units",
11399
11360
  "generals_abilities_desc_short_value_defense_1014": "+{0} combat strength for defense units",
11400
11361
  "generals_abilities_desc_short_value_defense_1016": "+{0}% wall capacity",
11401
- "generals_abilities_desc_short_value_defense_1021": [
11402
- "Enemy abilities in pre-combat{0} had no effect",
11403
- "Voided all abilities of the enemy general in {0}"
11404
- ],
11405
11362
  "generals_abilities_desc_short_value_defense_1022": "{0} attacking units killed",
11406
11363
  "generals_abilities_desc_short_value_defense_1028": "Lost {0}% fewer resources after being looted",
11407
11364
  "generals_abilities_desc_short_value_defense_1033": "-{0}% ranged attack power & +{1}% ranged defense power",
@@ -11444,10 +11401,6 @@
11444
11401
  "generals_abilities_desc_short_leveling_defense_1003": "Flat bonus equal to {0}% of the total courtyard combat combat strength",
11445
11402
  "generals_abilities_desc_short_leveling_defense_1005": "Your power superiority has a bigger effect on enemy units",
11446
11403
  "generals_abilities_desc_short_leveling_defense_1008": "Enemy unit superiority has a bigger effect on own units",
11447
- "generals_abilities_desc_short_leveling_defense_1012": [
11448
- "Add units equal to {0}% of the walls unit capacity",
11449
- "-{0}% to attacking generals abilities against defender"
11450
- ],
11451
11404
  "generals_abilities_desc_short_leveling_defense_1014": "Increase equal to {0}% of own killed units base combat strength",
11452
11405
  "generals_abilities_desc_short_leveling_defense_1016": "+{0}% wall capacity",
11453
11406
  "generals_abilities_desc_short_leveling_defense_1018": "Fewer units have a bigger effect on combat strength",
@@ -11466,10 +11419,6 @@
11466
11419
  "generals_abilities_desc_short_leveling_attack_1006": "+{0}% combat strength for attack units",
11467
11420
  "generals_abilities_desc_short_leveling_attack_1007": "+{0}% combat strength for attack units",
11468
11421
  "generals_abilities_desc_short_leveling_defense_1007": "+{0}% combat strength for defense units",
11469
- "generals_abilities_desc_short_leveling_attack_1012": [
11470
- "No offensive effect",
11471
- "-{0}% to defending generals abilities against attacker"
11472
- ],
11473
11422
  "generals_abilities_desc_short_leveling_attack_1025": "-{0}% on defenders range-reducing effects",
11474
11423
  "generals_abilities_desc_short_leveling_defense_1025": "-{0}% on attackers range-reducing effects",
11475
11424
  "generals_abilities_desc_short_leveling_attack_1013": "-{0}% combat effects on defenders tools",
@@ -11574,38 +11523,47 @@
11574
11523
  "dialog_options_newEmail_changeInProgress_title": "Email Change",
11575
11524
  "generals_abilities_desc_attack_1011": "Increase attackers melee combat strength on that section by {0}% if the defenders base melee strength surpasses their base ranged strength in a wall section.",
11576
11525
  "generals_abilities_desc_attack_1010": "Offense: Increase combat strength for attack units by an additional {0}% with each attack wave.",
11526
+ "generals_abilities_desc_attack_1012": "Offensive: Decrease the effect of the defending generals abilities targeting the attacking army by {0}%. Activates every wave.",
11577
11527
  "generals_abilities_desc_attack_1019": "Offense: Decrease combat strength of attack units by {1}% in odd numbered waves, and then increase it by {0}% in even numbered waves. Active in every attack wave.",
11578
11528
  "generals_abilities_desc_attack_1029": "Offense: Increase attack units combat strength by {0}% if the amount of units and tools in a wave match the previous wave exactly.",
11579
11529
  "generals_abilities_desc_defense_1010": "Defense: Increase combat strength for defense units by an additional {0}% with each attack wave.",
11580
11530
  "generals_abilities_desc_defense_1011": "Increase defenders melee combat strength on that section by {0}% if the attackers base melee strength surpasses their base ranged strength in a wall section.",
11531
+ "generals_abilities_desc_defense_1012": "Defense: Decrease the effect of the attacking generals abilities targeting the defending army by {0}%. Activates every wave.",
11581
11532
  "generals_abilities_desc_defense_1019": "No defensive effect",
11582
11533
  "generals_abilities_desc_defense_1029": "Defense: Increase defense units combat strength by {0}% if the defending unit type in a wave matches the previous wave exactly.",
11583
11534
  "generals_abilities_desc_short_attack_1010": "Increased combat strength of attack units",
11584
11535
  "generals_abilities_desc_short_attack_1011": "Increased melee combat strength for attack units",
11536
+ "generals_abilities_desc_short_attack_1012": "Decreased defending generals abilities against attackers",
11585
11537
  "generals_abilities_desc_short_attack_1019": "Alternatingly decreased and increased attacker combat strength in waves.",
11586
11538
  "generals_abilities_desc_short_attack_1029": "Increased combat strength of attack units",
11587
11539
  "generals_abilities_desc_short_defense_1010": "Increased combat strength of defense units",
11588
11540
  "generals_abilities_desc_short_defense_1011": "Increased melee combat strength for defense units",
11541
+ "generals_abilities_desc_short_defense_1012": "Decreased attacking generals abilities against defenders",
11589
11542
  "generals_abilities_desc_short_defense_1019": "No defensive effect",
11590
11543
  "generals_abilities_desc_short_defense_1029": "Increased combat strength of defense units",
11591
11544
  "generals_abilities_desc_short_leveling_attack_1010": "+{0}% additional combat strength for attack units",
11592
11545
  "generals_abilities_desc_short_leveling_attack_1011": "+{0}% melee combat strength for attack units",
11546
+ "generals_abilities_desc_short_leveling_attack_1012": "-{0}% to defending generals abilities against attacker",
11593
11547
  "generals_abilities_desc_short_leveling_attack_1019": "{1}% and then {0}% combat strength for attack units",
11594
11548
  "generals_abilities_desc_short_leveling_attack_1029": "+{0}% combat strength for attack units",
11595
11549
  "generals_abilities_desc_short_leveling_defense_1010": "+{0}% additional combat strength for defense units",
11596
11550
  "generals_abilities_desc_short_leveling_defense_1011": "+{0}% melee combat strength for defense units",
11551
+ "generals_abilities_desc_short_leveling_defense_1012": "-{0}% to attacking generals abilities against defender",
11597
11552
  "generals_abilities_desc_short_leveling_defense_1019": "No defensive effect",
11598
11553
  "generals_abilities_desc_short_leveling_defense_1029": "+{0}% combat strength for defense units",
11599
11554
  "generals_abilities_desc_short_value_attack_1010": "+{0}% combat strength for attack units",
11600
11555
  "generals_abilities_desc_short_value_attack_1011": "+{0}% melee combat strength for attack units",
11556
+ "generals_abilities_desc_short_value_attack_1012": "-{0}% defending general abilites effect against attackers",
11601
11557
  "generals_abilities_desc_short_value_attack_1019": "{0}% combat strength for attack units",
11602
11558
  "generals_abilities_desc_short_value_attack_1029": "+{0}% combat strength for attack units",
11603
11559
  "generals_abilities_desc_short_value_defense_1010": "+{0}% combat strength for defense units",
11604
11560
  "generals_abilities_desc_short_value_defense_1011": "+{0}% melee combat strength for defense units",
11561
+ "generals_abilities_desc_short_value_defense_1012": "-{0}% attacking general abilites effect against defenders",
11605
11562
  "generals_abilities_desc_short_value_defense_1019": "No defensive effect",
11606
11563
  "generals_abilities_desc_short_value_defense_1029": "+{0}% combat strength for defense units",
11607
11564
  "generals_abilities_name_1010": "Endless Practice",
11608
11565
  "generals_abilities_name_1011": "Way Of The Sword",
11566
+ "generals_abilities_name_1012": "Iron Will",
11609
11567
  "generals_abilities_name_1019": "Calm Before The Storm",
11610
11568
  "generals_abilities_name_1029": "Way Of Perfection",
11611
11569
  "generals_abilities_desc_short_leveling_defense_1038": "+{0}% bonus combat strength for courtyard defense units",
@@ -11622,6 +11580,10 @@
11622
11580
  "dialog_longPointsEvent_hardMode_info_maya": "Praise the sun! You have earned all the rewards in the Summer Solstice Fiesta. But dont stop now! More rewards are waiting for you if you dare to face another challenge. Furthermore, you will receive special rewards if you are one of the best castle lords in the festivites.",
11623
11581
  "dialog_longPointsEvent_message_header_maya": "The Summer Solstice Fiesta",
11624
11582
  "eventBuilding_longPointEvent_maya": "Summer Solstice Fiesta",
11583
+ "generals_abilities_desc_short_value_defense_1021": "Voided all abilities of the enemy general in {0}",
11584
+ "generals_abilities_desc_short_value_attack_1021": "Voided all abilities of the enemy general in {0}",
11585
+ "generals_abilities_desc_short_defense_1021": "Voided all abilities of enemy general in pre-combat{0}",
11586
+ "generals_abilities_desc_short_attack_1021": "Voided all abilities of enemy general in pre-combat{0}",
11625
11587
  "currency_description_SasakiToken": "Exchange with Princess Beatrice in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Sasaki. Exchanging Sasakis offering can only be done for a limited time!",
11626
11588
  "currency_name_SasakiToken": "Sasaki Offering to Beatrice",
11627
11589
  "dialog_generals_inn_drawChances_offeringsRewardsList_subHeader": "{0} rewards list",
@@ -11642,16 +11604,8 @@
11642
11604
  "eventBuilding_longPointEvent_pirates": "Jolly Roger Jamboree",
11643
11605
  "generals_characters_117_summary": "The Barbarian King",
11644
11606
  "generals_characters_117_narrative": ""Where the weak cower, the strong take. I am the strongest."\n \nNorth of the Great Empire, where the biting winds of the Everwinter Glacier howl through frozen fjords and icy mountains, rules a king as harsh and unyielding as the land he commands: Olafsson the Barbarian King.\n \nA boisterous bruiser and a warlord of unyielding cruelty, Olafson’s philosophy is simple: the strength of ones arm and the edge of ones blade determine ones worth. With a booming laugh that rings across the icy tundra, he leads his Northmen in thunderous charges and lightning-quick raids. His axe, a fearsome weapon as cold and merciless as the northern winds, has cleaved many a foe in two. The villages in his territory bear the brunt of his harsh rule, reduced to destitution under his oppressive regime.\n \nHowever, not all northmen bow to Olafsson. Warriors such as Barin reject his reign, standing tall against his tyranny. Barin, considering himself the true embodiment of northman strength, refuses to bow to Olafsson and his rule. This conflict within the northmen ranks further fuels the fires of Olafssons wrath, his icy glare forever fixed on his defiant subjects.\n \nOlafssons foes are not confined to his frost-bitten realm. On the high seas, his longships clash with the pirate fleet led by the elusive Alyssa, the fierce naval battles lighting up the frosty northern seas. In the snowy wilderness, Olafsson must also contend with Leo the Hunter, a master of guile and sabotage, who has thwarted Olafssons campaigns time and again.\n \nHis greatest adversary, however, lies at the heart of the Great Empire. Veteran General Lord Horatio, the stalwart protector of the Empires northern marches, has repeatedly rebuffed Olafssons attempts to raid the Empire. Their bitter enmity is as relentless as the frost, their conflicts echoing in the winds that sweep across the icy tundra.\nYet, in the unforgiving cold of the Everwinter Glacier, Olafsson remains undeterred. His axe, as biting and cruel as the winter winds, is always ready to carve a path through friend and foe alike. After all, in the harsh north, only the strong can truly rule.",
11645
- "generals_characters_117_name": [
11646
- "Olafsson the Barbarian King",
11647
- "Olafsson"
11648
- ],
11649
11607
  "generals_characters_116_summary": "Despot of the Burning Sands",
11650
11608
  "generals_characters_116_narrative": ""Every grain of sand in this desert knows my name. Soon, you will too."\n \nIn the sun-drenched kingdom of the Burning Sands, beyond the Great Empires southern border, one man rules with an iron fist and a heart as cold as the desert night. That man is Sultan al-Killah.\n \nThis cruel and vain sultan holds the Burning Sands in a tight grip of fear. He takes what he desires without hesitation, his greed only matched by his arrogance. The jewel of his eye, his treasured emerald collection, is a glaring testament to his vanity. But for a long time, a most precious gem has eluded his collection: the fair Princess Fiorella, a maiden from the Great Empire.\n \nAs an adversary, Sultan al-Killah is not a foe to be underestimated. A skilled tactician, he thrives on cunning strategies, employing hidden traps, deceptive ambushes, and the treacherous terrain of the desert to confound and weaken his enemies. The towers and fortresses under his rule are formidable, their sturdy walls reflecting his unyielding determination. Meanwhile, his forces, ruthless desert warriors, are as unpredictable as a sandstorm, launching sudden and devastating assaults.\n \nThe sultans refusal to bow before any emperor speaks volumes about his audacious nature. He views the authority of the Emperor as nothing more than a fading mirage in his desert kingdom. The independent trading cities of the Burning Sands, under the Emperor’s protection and refusing to submit to the sultan’s reign, are a thorn in al-Killahs side, fueling his disdain and ire. Yet, his ambitions towards the free cities are constantly thwarted by a formidable adversary: Hassan the Engineer, a loyal servant of the Empire. The architect behind many of the defenses protecting the free desert cities, Hassans architectural brilliance is a constant hindrance to Sultan al-Killahs ambitions.\n \nIn the scorching heat of the Burning Sands, a daunting adversary awaits. To cross swords with him is to court death, but then again, isnt that what makes the game of power all the more thrilling? For in the desert, as the sultan himself knows too well, even the smallest grain of sand can tip the scale of fate.",
11651
- "generals_characters_116_name": [
11652
- "Sultan al-Killah, Despot of the Burning Sands",
11653
- "Sultan al-Killah"
11654
- ],
11655
11609
  "autoCooldownSkip": "Auto skip",
11656
11610
  "convenienceFeature_featureAutoSkipCooldown_desc": "The automatic cooldown skip convenience feature allows an army to directly skip a nomad or samurai camp cooldown. Upon arrival at the target, time skips are taken directly from your stocks and used to skip the cooldown! Attacking your enemies has never been more convenient! The feature is available while you have an active subscription #2.",
11657
11611
  "dialog_armyDialog_autoCooldownSkip_active": "Auto skip active",
@@ -11696,6 +11650,7 @@
11696
11650
  "dialog_alliance_temporaryBoost_allianceDaimyoCooldownReduction_desc": "Reduces the cooldown time of Daimyo castles. The costs are paid using alliance funds.",
11697
11651
  "dialog_alliance_temporaryBoost_allianceSamuraiCooldownReduction_desc": "Reduces the cooldown time of samurai camps. The costs are paid using alliance funds.",
11698
11652
  "dialog_alliance_chronic44_21": "Attack cooldown for Daimyo castles temporarily decreased",
11653
+ "dialog_alliance_chronic44_20": "Attack cooldown for Samurai camps temporarily decreased",
11699
11654
  "dialog_alliance_temporaryBoost_allianceDaimyoCooldownReduction_percentage": "Attack cooldown for Daimyo castles: -{0}%",
11700
11655
  "dialog_alliance_temporaryBoost_allianceDaimyoCooldownReduction": "Attack cooldown for Daimyo castles",
11701
11656
  "dialog_alliance_temporaryBoost_allianceSamuraiCooldownReduction_percentage": "Attack cooldown for samurai camps: -{0}%",
@@ -11857,7 +11812,6 @@
11857
11812
  "webshop_offer_dailyBundle_blackFriday_desc": "Black Friday Special + {0}% more!",
11858
11813
  "webshop_offer_dailyBundle_blackFridayBonus_desc": "Black Friday Special + {0}% higher bonus!",
11859
11814
  "minigameFeat_winGame": "Victory",
11860
- "webshop_decoWithEffects_attackCombat_desc": "Increases the order inside your castle↵+{0}% final melee strength of units↵+{1}% final ranged strength of units↵Maximum {2} per area",
11861
11815
  "webshop_decoWithEffects_defenderStrength_desc": "Increases the order inside your castle↵Increases units strength in the courtyard by {0}%↵Maximum {2} per area",
11862
11816
  "webshop_decoWithEffects_food_desc": "Increases the order inside your castle↵+{0} food production↵+{1} food storage capacity↵Maximum {2} per area",
11863
11817
  "webshop_decoWithEffects_marketBarrows_desc": "Increases the order inside your castle↵+{0} market barrows capacity↵+{1}% market barrows travel speed↵Maximum {2} per area",
@@ -11894,60 +11848,36 @@
11894
11848
  "webshop_samuraiTokenBooster9_desc": "Increases the number of Samurai tokens looted (9%)",
11895
11849
  "generals_characters_106_narrative": ""Every fortress has a weakness. Every defense a crack. The wolf waits and watches, and then strikes without mercy."\n\nYears ago, he was just a whisper, a cautionary tale from the Great Empires turbulent past. Wolfgard the Flayer: a cruel and cunning man, a traitor who once stood among the highest-ranking generals of the Empire, only to turn his back on his duty for the sake of ruthless ambition.\n\nWolfgards eyes gleam with an unnerving, predatory intelligence. His wolf-like grin and sharp features are a chilling testament to his brutal nature. With a broadsword in one hand and a dagger in the other, he strikes with a ferocity that has earned him his fearsome moniker.\n\nIn the Empires bygone days, Wolfgard was a scourge that spread fear throughout the land. His brutalities were infamous, as was his cadre of bandits and villains. The Weasel, his loyal henchman, and others like him razed villages, spread chaos across the green lands of the Empire, and even kidnapped noble maidens. But Wolfgards ambition led to his downfall: after a defiant stand against his tyranny, his forces were scattered, and Wolfgard was exiled from the Empire he sought to bring down.\n\nBut nightmares do not die; they simply lay low between dawn and dusk… From the depths of his exile at the fringes of the Empire, Wolfgard watched and waited, plotting his return. Gathering a motley army of bandits and disloyal soldiers, the nefarious warlord prepared to unleash an onslaught that would shatter the Empire.\n\nHis return from exile sent shockwaves throughout the Empire. Wolfgards brutal assault on General Horatios fortress forced its loyal guardians into retreat. Yet, the cunning wolf would not reign victorious for long. Horatio regrouped and led the armies of the Empires mighty lords and ladies against the bandit army, forcing the wolfish traitor to retreat once more. But even in defeat, Wolfgards threats hung heavy in the air: "Dont cherish your victory, Horatio! You have not seen the last of me! You and your rotten Empire will be ground down to dust!"\n\nThe Empire celebrated the wolfs defeat, yet amidst the cheers and jubilation, Horatio and the lords and ladies of the realm remained wary. Wolfgards ominous threats still echoed in their ears. The Empire must remain vigilant and united against this relentless predator.\n\nFor the cunning wolf bides his time until his victim shows signs of weakness… and then pounces!",
11896
11850
  "generals_characters_106_summary": "The Flayer",
11897
- "generals_characters_109_name": [
11898
- "Ushkal, the Thunder of the Steppes",
11899
- "Ushkal"
11900
- ],
11901
11851
  "generals_characters_109_narrative": "“Hide in your fortresses, cower behind your walls. But know this, you are merely a small creature atop a high tree, trembling as the tide sweeps away all beneath. We are that flood, and like water, no force can hold us back!”\n\nFrom the mysterious lands beyond the Fire Peaks, from plains unseen and untamed, comes the formidable figure of Ushkal. The loyal general of the Great Khan leads the nomadic hordes through the continent, their horses hooves like thunder, their determination as unyielding as the mountains themselves.\n\nThe nomads under Ushkals command are as restless as the winds that sweep across their unseen homeland. They recognize no borders, no confines of kingdoms and empires, only the endless expanse of the world that stretches before them. They are creatures of freedom and fierce independence, taking what they need and going where they please. Their paths are drawn not by the lines of maps, but by the allure of the horizon and the beckoning of the unknown.\n\nA titan among warriors, the formidable nomad general is a sight to behold. His favored weapons, a swift scimitar and sturdy round shield, are handled with strength and grace, relentless and unstoppable like a stampeding herd. Yet, Ushkal is no mere brute. His strength is matched by a sharp strategic mind, skilled in the arts of both offense and defense. His warriors are experts of the charge and the flanking attack, striking with the ferocity of a sandstorm. The camps they establish are akin to fortresses, heavily defended and fiercely protected, a testament to Ushkals understanding of a well-rounded defense.\nFor all his martial prowess, Ushkal is also a man of honor. Diplomats are treated with respect, and guests are greeted like kings, welcomed to partake in the nomads feasts with bowls of fermented mares milk and plates of juicy yak roast. His adversaries, including Lord Horatio, have found no fault in his hospitality, nor in his honor, even amid the trials of conflict. In fact, it is said that some of the Empires finest pieces of art have been inspired by the nomads intricate craftsmanship, their creations admired and prized throughout the land. And what stone-hearted knight or lady would not be moved to tears by the tragic and epic throat-singer ballad, “Flight of the nomad princess”.\n\nBut make no mistake, behind the honor and the feasts, the nomads are warriors to their core. They traverse kingdoms as they please, taking what they want. Any opposition is met with the thundering charge of the horde, trampling all resistance under their might. The steppes are free, and so are they. And anyone attempting to curtail their freedom will feel the full fury of Ushkal, the Thunder of the Steppes.",
11902
11852
  "generals_characters_109_summary": "Thunder of the Steppes",
11903
- "generals_characters_110_name": [
11904
- "Akechi, the Iron Shogun",
11905
- "Akechi"
11906
- ],
11907
11853
  "generals_characters_110_narrative": ""Warriors path winds,\nBeneath cherry blossoms shade,\nHonors face is masked."\n\nFrom the heart of the Sunrise Kingdoms, where cherry blossoms dance in the wind and the warrior code of Bushido is law, emerges a formidable figure: Akechi, the Iron Shogun. \nA man of sharp contrast, he appreciates the tranquility of bonsai trees and the artful expression of kabuki theater. Akechi appears refined, his words are elegant and subtly cruel, insults and mockery carefully veiled behind the veneer of politeness. Yet, behind this façade of cultured sophistication, resides an ambitious warlord whose understanding of Bushido has been twisted by a lust for power. To Akechi, the path of the warrior is one of ceaseless battle and conquest. His distorted beliefs have spurred on brutal Samurai invasions of neighbouring realms, justified by a deluded sense of honor and duty.\n\nAkechis presence is formidable, his tall frame radiating a potent mix of strength and speed. His strikes, like his words, are swift and powerful, the calculated precision of a man who claims to be honorable. Yet, when threatened, he is known to cast aside his principles, unafraid to resort to dishonorable acts if they serve his agenda or preserve his life.\nHis rivalry with the moderate General Takemura has been long-standing, a game of strategic maneuvering and power plays for the future and soul of the Sunrise Kingdoms. Less well-known but just as fierce are his games of Hanafuda with the honorable Oba-san. Despite all strategy and cunning, Akechi has yet to best the elder matriarch in this battle of wits and will.\nYet, it is Sasaki, the Ronin Warrior, who poses the greatest affront to him. Her decision to abandon the Sunrise Kingdoms in defiance of his rule is a wound to his pride that has yet to heal. Her victory over him in combat is a scar on his honor that stings with every remembered blow. Akechi is prepared to repay Sasaki tenfold. Harakiri will be too easy a death for the honorless traitor.\nHis aggression has not gone unanswered. His clashes with Toril and Horatio of the Great Empire were fierce, and his attempts to invade the Storm Islands were thwarted by the tenacious Alyssa. Despite his setbacks, Akechi is relentless, fueled by a grudge that runs deep and a determination thats frighteningly resilient.\n\nBehind the curtain of politeness, in the silence of his bonsai garden, Akechi plots his next move. For him, the world is a stage, and he is both the actor and the director. Those who cross him best beware, for the Shoguns revenge is a play written in the ink of blood and tears. For Sasaki, his former protégé, he dreams of a fittingly tragic finale. For himself, he dreams that his name becomes a whisper of dread that lingers long after his armies have retreated.\n\n"An autumn leaf falls,\nIn the silence, steel whispers,\nBetrayals cost paid."",
11908
11854
  "generals_characters_110_summary": "The Iron Shogun",
11909
11855
  "generals_characters_111_narrative": ""Fair turns foul, and foul turns fair / the foolish remain unaware / Soon, our nemesis despair / our rule they shant forbear!”\n\nAmidst the nobility of the Empire, a corrupt cabal casts a long, dark shadow. This is the sinister world of the Bloodcrows, led by the Twisted Matriarch, Baba Varjúka. A distorted reflection of the Empire’s nobility, she is a perverse parody of the grandeur and honor they embody, replacing these virtues with deceit and treachery.\nBaba Varjúka may hold the appearance of a noblewoman, but the cruel glint in her eyes and the venom in her words reveal a nature far from honorable. She moves among her enemies with the grace of a highborn lady, her words dripping with veiled threats and hollow courtesies.She embodies deceit where others bear honor, treachery where others engage in noble combat. Every utterance from her lips carries the potential for betrayal, every seemingly innocent gesture a precursor to a lethal strike from the dagger hidden behind her back.\nHer followers, the Bloodcrows, are the shadows within the Empires nobility, a grim specter of its corruption and decadence. They are cunning predators lurking in the darkest forests and untamed mountains, emerging from the shadows whenever weakness is detected. They draw power from forbidden rituals and dark magic, twisting the essence of life itself to extend their influence and reach. The Bloodcrows are the bloodied talons that clutch at the Empires heart, drawing strength from its lifeforce.\nThe rumors whisper of Baba Varjúkas blood magic, providing her with a semblance of eternal youth, though her countenance betrays the terrible cost of such sorcery. In battle, she is a cunning predator, preferring to flank her enemies, lay traps, and employ deceit over face-to-face combat. Only a foolish general would underestimate the cunning crow and her fanatical followers.\nOld tales suggest that Baba Varjúka once had a hand in the upbringing of the young prince who would become the Emperor. Yet, Horatio, ever the protector even as a young squire, managed to sway the prince from her toxic influence and banished her from court. Since that day, Baba Varjúka has harbored a deep enmity for Horatio. Her animosity also extends to Leo, who has persistently hunted her followers through forests and mountains, and to Valenta, a priestess of the sun order who has led the charge against the spreading influence of the Bloodcrows.\nDespite the terror she instills, and the dark power she wields, Baba Varjúka serves as a grim reminder. She symbolizes the price of unchecked ambition and the cost of dark desires. Her twisted visage, despite her claims of eternal youth, bears the scars of her vile magic. Yet she remains, a dark specter in the Empires core, a reminder that even in the heart of civilization, the siren song of ambition can lead to darkness.",
11910
11856
  "generals_characters_111_summary": "The Dread Matriarch",
11911
- "generals_characters_112_name": [
11912
- "Nukhraia, The Otherworldly Marauder",
11913
- "Nukhraia"
11914
- ],
11915
11857
  "generals_characters_112_narrative": "From a dimension far removed from our comprehension, a formless shadow emerges beyond the veil of reality. Bathed in a pulsating purple light, a manifestation of an otherworldly threat materializes. These are the Strangers, mirror images of us, yet corrupted and disquieting. Their existence is a paradox. Leading these entities from a realm beyond the reach of our understanding is Nukhraia, the Otherworldly Marauder.\n\nNukhraia is a grotesque inversion of a general, a chilling corruption of the human form that disturbs as much as it frightens. Their presence causes the bravest of hearts to quiver, as though reality itself buckles and shivers under their cold, calculating gaze. The barbed weapon they swing, a warped echo of earthly arms, slices the air with a precision that’s bone-chillingly mechanical. Each swing is a harbinger of terror and despair. Survivors of encounters with Nukhraia whisper tales of a being as cold as the deepest winter and as merciless as the decay of time. No sound escapes from the Stranger’s General, no emotion betrays their mask-like face. Silent and impassive, they command their swarm with an unspoken will that’s as absolute as it is terrifying.\n\nCold, efficient, relentless – the Strangers under Nukhraias command know no reason or negotiation. Their attacks on the Empire are executed with ruthless precision that’s soullessly mechanical. Borders of kingdoms, pleas of diplomats – all are meaningless in their icy gaze that sees only opportunities to dominate and to spread the insidious taint of the Otherworld. Their castles, suffused with an ominous purple light, stand not as testaments to grandeur, but as harbingers of a dread that taints the land. Every tower, every wall, is a macabre echo of human architecture, radiating an unnerving blend of familiarity and alienness.\n\nYet, despite the relentless horror that the Strangers represent, hope is not extinguished. The inexorable passage of time, an unyielding force in our realm, appears to be their sole adversary. After an onslaught, the Strangers are banished back to their enigmatic dimension, their sinister castles dissipating as if they were mere illusions. But the cold certainty of their return looms like a persistent nightmare. As long as Nukhraia exists, peace is but a fleeting dream, a moments respite in a reality forever stalked by the Otherworldly Marauder. Their objectives remain an enigma, their desires unknowable. Nukhraia does not divulge their thoughts to mere mortals. And if they did… perhaps the truth might be more terrible than ignorance.",
11916
11858
  "generals_characters_112_summary": "Otherworldly Marauder",
11917
- "generals_characters_113_name": [
11918
- "Leopold III of House Gerbrandt",
11919
- "Leopold III"
11920
- ],
11921
11859
  "generals_characters_113_narrative": "“Let the roar of House Gerbrandt echo through the heart of Berimond!"\n\nIn the war-torn realm of Berimond, a figure of regal bearing and unyielding resolve stands firm - Leopold III of House Gerbrandt. The sigil of the lion, etched in vibrant red, speaks of his fierce courage and the royal lineage he fervently claims to uphold. Whispers among his men speak of a savage lions attack, its mark on Leopold’s face a constant reminder of his battle-hardened past. His feline features and regal bearing mask a mind of both calculating ambition and finely controlled rage.\n\nMasterful in his approach to warfare, Leopold exercises a lions patience, preferring strategic maneuvers to brute force. Yet, when stirred to anger, he strikes with the ferocity of his houses sigil, leaving foes quivering in the wake of his wrath. The battlefield reverberates with Leopolds maxim, "In the heart of a lion, patience fuels the fire. We bide our time, yet when we strike, our roar echoes and our power is felt."\n\nLeopold’s disdain for his rival, Grimbert of Ursidae, runs as deep as the history of Berimond itself. He views Grimbert as nothing more than an uncouth upstart, a blemish on the noble face of Berimond, as well as a personal annoyance. Citizens and nobles alike report having seen the rivals brawl and duel, even in the streets of the imperial capital. Yet rumors persist of the two kings occasionally being spotted together at a tavern’s most hidden table, covered in bruises yet sharing a drink like old comrades. One might wonder to what degree our rivalries inspire us … Of course, both kings proclaim these rumors as mere vile slander.\n\n Yet, Leopolds commitment to tradition and his unyielding belief in his birthright fuels his fiery resolve to preserve Berimonds past glory against Grimberts ambition for change. Leopold III stands as a beacon of the old world, a staunch defender of his kingdoms proud lineage. The Lion of Berimond waits, watches, and when the moment comes, he strikes with the full fury of his namesake.\n\nP.S.: "If Grimbert put as much time and effort into ruling as he does to seeing the bottom of a beer barrel, perhaps Berimond wouldnt be in such disarray!"",
11922
11860
  "generals_characters_113_summary": "Rightful king of Berimond",
11923
- "generals_characters_114_name": [
11924
- "Grimbert of House Ursidae",
11925
- "Grimbert of Ursidae"
11926
- ],
11927
11861
  "generals_characters_114_narrative": ""Let the strength of Ursidae surge through the veins of Berimond!"\n\nAmid the strife and chaos of Berimond, a warrior of raw power and unparalleled vigor stands against the tides of war - Grimbert of House Ursidae. The sigil of the bear, rendered in striking blue, encapsulates his indomitable strength and the daring nobility he earned through blood and valor. Grimbert, with his burly form, flaming red hair and rough features, is often mistaken as a mere brute, yet beneath this facade lies a cunning mind capable of surprising the most adept of tacticians.\n\nRenowned for his direct and relentless approach to warfare, Grimbert believes in a show of power to crush his enemys will. His thundering charge on the battlefield is likened to a bears ferocious attack, eliciting both dread and respect from allies and adversaries alike. Grimberts war doctrine resonates across the battlefields of Berimond, "In the heart of a bear, strength and valor make their home. We do not wait - we act. Our roar resounds and our strength is undeniable."\n\nHis rivalry with Leopold III of House Gerbrandt is legendary. Grimbert perceives Leopold as a snobbish and over-refined aristocrat, whose claim of rulership only stems from the name of his ancestors instead of his own deeds. Berimond needs direct and decisive rulership, not flowery words and empty pomp! Tales of their clashes resonate across the realm, their bitter disputes often unfolding in the most unexpected of places - from the heart of Berimond’s battlefield to the green meadows of the Great Empire, and even to the cobbled streets of the imperial capital itself! Yet whispers also speak of rare nights where the two kings, battered and bruised, share a drink in the dim light of a secluded tavern like old comrades. One might wonder to what degree our rivalries inspire us … Of course, both kings proclaim these rumors as nothing more than vile slander.\n\n\nUnbound by the chains of tradition, Grimbert carries an unyielding belief in the potential of Berimond. He envisions a kingdom reborn in the glory of the present, discarding the shackles of the past.\n\nThe Bear of Berimond charges ahead, unyielding, and when the moment is right, he seizes victory with a might akin to his namesake.\n\nP.S.: "Perhaps if Leopold spent less time grooming his mane and more on the battlefield, he might pose a real challenge!"",
11928
11862
  "generals_characters_114_summary": "Rightful king of Berimond",
11929
- "generals_characters_115_name": [
11930
- "The Robber Barons",
11931
- "The Robber Barons"
11932
- ],
11933
11863
  "generals_characters_115_narrative": ""Many names, many faces, but one dark purpose – greed knows no bounds."\n\nAs one navigates through the rugged landscapes of the Great Empire, scattered castles and towers dot the terrain, their menacing silhouettes stark against the skyline. Not the bastions of justice, but fortresses of fear, these are the domains of the Robber Barons.\nWhether cloaked in the darkness of the woods, nestled in mountain crags, or lurking in the foggy marshes, the Robber Barons command from their ill-gotten keeps, their eyes always hungry for the wealth and lands of others.\n\nNames like Bolko, Gamareth, and Karasek have been whispered among the subjects of the Empire, each name bringing with it a chill of dread. But the name matters not, for the purpose is singular: to plunder, to seize, to dominate.\n\nMany of these opportunistic warlords flocked to Wolfgard the Flayers banner during his reign of terror, finding in him a kindred spirit of ruthless ambition. And even after Wolfgards fall, the remnants of his dark legion continue their vile deeds, now under the banner of the Robber Baron General.\n\nThe Robber Barons remain a constant, unyielding threat to the prosperity of the Great Empire. Yet, the Empires loyal subjects and brave lords and ladies stand firm. They refuse to bow to the lawless plunderers. Their courage and valor serve as a beacon of hope against the endless tide of the Robber Barons. For they know that unity is their strength, and determination their shield.\n\nThe Robber Barons may represent the cruel and relentless force of the Barons, but the Great Empire holds stalwart heroes of its own, ever ready to meet the challenge, ever willing to protect their realm.",
11934
11864
  "generals_characters_115_summary": "Scourge of the Empire",
11935
- "generals_characters_118_name": [
11936
- "Yigris, Lady of the Flames",
11937
- "Yigris"
11938
- ],
11939
11865
  "generals_characters_118_narrative": ""They call this place a wasteland, but its merely the crucible from which the future will be forged."\nTo the east of the Great Empire, the landscape drastically transforms. Mighty volcanoes dominate the horizon, their fiery hearts spewing grey ash and streams of lava. Dominating this harsh landscape are the mighty towers and fortresses of the dragon cult, guarded by the fiery beasts themselves, their dark and forbidding magic controlling these dreadful creatures of legend. Amidst these volatile lands, one woman rules with ruthless certainty: Yigris, Lady of the Flames.\nAs lean as the dagger she wields with deadly precision, Yigriss quick wit and biting mockery can sting as much as her poisons. Her razor-sharp grin is a constant reminder of her capacity for cruelty, a testament to her unwavering commitment to uphold the cults ruthless rule. She is a woman of great ambition, not content to dominate only her volcanic realm. Yigris has grander plans. She seeks to undermine the Great Empire, to rot it from within, to bring it to its knees.\nA bitter betrayal marked Yigris rise to power. She and her cousin Toril were raised to be the cults leaders. But where Toril chose to escape the cruelties of the cult, Yigris betrayed her cousin and stabbed her with a poisoned blade. While Toril escaped with her life intact, Yigris rose to rule the cult unopposed.\nA lean woman with short hair and a face as sharp as a razor blade, Yigris rules with a wicked grin and a dagger as quick as her tongue. Her barbed humor is as lethal as the poisons she expertly crafts. Unafraid to employ dark and forbidden magics, she wields her power with deadly precision, aiming to undermine the Empire and corrode its foundations.\nDespite her power and the terror she spreads, Yigris has made enemies of her own. Her cousin Toril, now a fierce warrior of the Empire, seeks vengeance for Yigriss betrayal and strives to end the cruel reign of fire. Their conflict is personal, a clash of blood turned bitter. The ronin warrior Sasaki, ambushed by the cultists during her journey from the Sunrise Kingdoms to the Great Empire, remains another potent adversary.\n\nIn the desolate reaches of the Fire Peaks, under the brooding gaze of dragons and the watchful eyes of her cult, Yigris plots. She will stop at nothing to ensure the fall of the Empire, to watch it crumble and burn, just like the lands she so proudly commands. As the Lady of the Flames, Yigris is a force to be reckoned with. Those who dare to challenge her better learn from Toril’s mistake… and watch their back…",
11940
11866
  "generals_characters_118_summary": "Lady of the Flames",
11941
- "generals_characters_111_name": [
11942
- "Baba Varjúka, The Dread Matriarch",
11943
- "Baba Varjúka"
11944
- ],
11867
+ "generals_characters_106_name": "Wolfgard the Flayer",
11868
+ "generals_characters_116_name": "Sultan al-Killah",
11869
+ "generals_characters_117_name": "Olafsson",
11870
+ "generals_characters_118_name": "Yigris",
11871
+ "generals_characters_109_name": "Ushkal",
11872
+ "generals_characters_110_name": "Akechi",
11873
+ "generals_characters_112_name": "Nukhraia",
11874
+ "generals_characters_115_name": "The Robber Barons",
11875
+ "generals_characters_111_name": "Baba Varjúka",
11876
+ "generals_characters_113_name": "Leopold III",
11877
+ "generals_characters_114_name": "Grimbert of Ursidae",
11945
11878
  "minigameFeat_hud_desc": "Play our small minigames and help Diana.",
11946
11879
  "minigameFeat_hud_header": "Archers Challenge",
11947
- "dialog_event_announcement_description_106": [
11948
- "A new Crossplay event is calling for you!\nJoin other Queens and Kings from Goodgame Empire AND Empire: Four Kingdoms fighting once again for the throne. Your people are waiting for your order on how to build and fight. Can you manage this new challenge? Win new and unique rewards in your fight for the crown. Join now!",
11949
- "A new Crossplay event is calling for you!\nJoin other Queens and Kings from Goodgame Empire AND Empire: Four Kingdoms fighting once again for the throne. Your people are waiting for your order on how to build and fight. Can you manage this new challenge? Win new and unique rewards in your fight for the crown.\nJoin now!"
11950
- ],
11880
+ "dialog_event_announcement_description_106": "A new Crossplay event is calling for you!\nJoin other Queens and Kings from Goodgame Empire AND Empire: Four Kingdoms fighting once again for the throne. Your people are waiting for your order on how to build and fight. Can you manage this new challenge? Win new and unique rewards in your fight for the crown. Join now!",
11951
11881
  "tut_secondQuestConfirmPlacement_minigame_copy": "Confirm the buildings position. You can relocate it later.\n\nBe prepared, enemies will try to stop the construction! Just give the word, me and my trusty bow will fight them off!",
11952
11882
  "dialog_event_announcement_header_106": "Enter the Outer Realms",
11953
11883
  "dialog_chestOffer_desc_16": "A chest overflowing with imperial treasure!",
@@ -11983,7 +11913,7 @@
11983
11913
  "dialog_currencyInfoPopUp_title": "Currency reset",
11984
11914
  "dialog_currency_reset_tooltip": "This currency will reset when the Donation event ends!",
11985
11915
  "dialog_donationEvent_exceedingWarning": "The set amounts are more than necessary to get the highest reward. Proceed anyway?",
11986
- "dialog_donationEvent_maxWarning": "You have added {0} points to this event type. Do you want to continue without donating them? You`re progress will be lost if you confirm.",
11916
+ "dialog_donationEvent_maxWarning": "You have added {0} points to this event type. Do you want to continue without donating them? Your progress will be lost if you confirm.",
11987
11917
  "dialog_highscore_noRankings": "No rankings found!",
11988
11918
  "dialog_highscore_totalPoints": "Total Points",
11989
11919
  "dialog_mainDonationEvent_DonationLimit": "Donation Limit",
@@ -12026,7 +11956,185 @@
12026
11956
  "dialog_zipCode_option2": "I hereby declare that Im not a US resident and cannot provide a ZIP Code",
12027
11957
  "dialog_zipCode_privacyPolicy": "<a href",
12028
11958
  "dialog_zipCode_title": "Thank you for your purchase.",
12029
- "lord_effectlist_battleEffects_title": "Active battle effects"
11959
+ "lord_effectlist_battleEffects_title": "Active battle effects",
11960
+ "dialog_chestOffer_desc_17": "An Easter offer you can’t miss.",
11961
+ "dialog_chestOffer_desc_18": "A bountiful Easter opportunity!",
11962
+ "dialog_chestOffer_title_17": "Easter chest",
11963
+ "dialog_chestOffer_title_18": "Hidden egg chest",
11964
+ "nk_saveYourAccount_title": "Save your account",
11965
+ "webshop_EasterMeadBow_desc": "Outstandingly powerful festive ranged defender with a defense strength of {0}",
11966
+ "webshop_EasterMeadMace_desc": "Outstandingly powerful festive melee defender with a defense strength of {0}",
11967
+ "webshop_EasterMeadRanger_desc": "Outstandingly powerful festive ranged attacker with an attack strength of {0}",
11968
+ "webshop_EasterMeadShieldMaiden_desc": "Outstandingly powerful festive melee attacker with an attack strength of {0}",
11969
+ "webshop_decoWithEffects_HoneyFoodMeadProductionGeneric_desc": "Increases public order inside your castle +{0},\n+{1} bonus to honey production,\n+{2} bonus to food production,\n+{3} bonus to mead production,\nBuilding size {4}x{5}.",
11970
+ "webshop_decoWithEffects_RecrutSpeedRecrutCostGeneric_desc": "Increases public order inside your castle +{0},\n+{1}% bonus to recruitment speed,\n+{2}% reduction of recruitment coin cost.",
11971
+ "minigameFeat_leave_desc": "If you havent added your credentials, you might lose you account!",
11972
+ "nk_saveYourAccount_desc": "Dear {0},\n\nPlease save your account by filling in the required fields.\n\nBecause our current login systems will shut down, we need you to transfer your account into our main login system.\nYou wont be able to login in and play via Facebook anymore.\nThe new password is only viable for your Empire: Four Kingdoms player profile.",
11973
+ "nk_savedAccount_desc": "Thank you for successfully transferring your account.\nAfter <b>{0}</b> you wont be able to play via the previous method anymore.\n\nPlease contact our support in case the new method wont work.",
11974
+ "nk_saveYourAccount_loginName": "Player Name:",
11975
+ "nk_saveYourAccount_choosePW": "Enter password",
11976
+ "nk_savedAccount_title": "Saved successfully",
11977
+ "dialog_options_saveAccount_enterEmail_desc": "Enter email address",
11978
+ "webshop_decoCustomSize": "Increases public order inside your castle +{0},\nBuilding size {1}x{2}.",
11979
+ "webshop_itemtemporary_desc_WaveUnitLimitDaysGeneric": "Commander item. +{0} additional attack wave(s), +{1}% unit limit on the flanks, +{2}% unit limit on the front. Active for {3} days.",
11980
+ "webshop_itemtemporary_desc_WaveUnitLimitHoursGeneric": "Commander item. +{0} additional attack wave(s), +{1}% unit limit on the flanks, +{2}% unit limit on the front. Active for {3} hours.",
11981
+ "webshop_itemtemporary_desc_771": "Commander item. +5 additional attack waves. Active for 24 hours.",
11982
+ "webshop_attackUnitAmountFlankTCIcap_2008_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour flank troop quantity bonus while attacking (+15%). Effect capped.",
11983
+ "webshop_attackUnitAmountFlankTCIcap_2010_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour flank troop quantity bonus while attacking (+20%). Effect capped.",
11984
+ "webshop_attackUnitAmountFlankTCIcap_2011_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour flank troop quantity bonus while attacking (+30%). Effect capped.",
11985
+ "webshop_attackUnitAmountFrontTCIcap_2004_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour melee troop attack bonus (+30%). Effect capped.",
11986
+ "webshop_attackUnitAmountFrontTCIcap_2012_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour frontal troop quantity bonus while attacking (+15%). Effect capped.",
11987
+ "webshop_attackUnitAmountFrontTCIcap_2014_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour frontal troop quantity bonus while attacking (+20%). Effect capped.",
11988
+ "webshop_attackUnitAmountFrontTCIcap_2015_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour frontal troop quantity bonus while attacking (+30%). Effect capped.",
11989
+ "webshop_offensiveMeleeBonusTCIcap_2006_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour melee troop attack bonus (+40%). Effect capped.",
11990
+ "webshop_offensiveMeleeBonusTCIcap_2007_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour melee troop attack bonus (+50%). Effect capped.",
11991
+ "webshop_offensiveRangeBonusTCIcap_2000_desc": "A Temporary Construction Item for the Granary. Grants a 12 Hour ranged troop attack bonus (+30%). Effect capped.",
11992
+ "webshop_offensiveRangeBonusTCIcap_2002_desc": "A Temporary Construction Item for the Granary. Grants a 48 Hour ranged troop attack bonus (+40%). Effect capped.",
11993
+ "webshop_offensiveRangeBonusTCIcap_2003_desc": "A Temporary Construction Item for the Granary. Grants a 72 Hour ranged troop attack bonus (+50%). Effect capped.",
11994
+ "webshop_warwagon_desc": "Gain war wagon level {0} siege tools.",
11995
+ "dialog_setPassword_password": "Password (at least {0} characters):",
11996
+ "dialog_crafting_dragonScaleTileInventory_tooltip": "Dragon scale tiles in your inventory",
11997
+ "dialog_crafting_goldTokenInventory_tooltip": "Gold tokens in your inventory",
11998
+ "dialog_crafting_khanTabletInventory_tooltip": "Khan tablets in your inventory",
11999
+ "dialog_crafting_legendaryMaterialInventory_tooltip": "Legendary material in your inventory",
12000
+ "dialog_crafting_legendaryTokenInventory_tooltip": "Legendary token in your inventory",
12001
+ "dialog_crafting_sceatTokenInventory_tooltip": "Sceat tokens in your inventory",
12002
+ "dialog_researchTower_manualsCategory11_title": "Dragon Scale tiles manuals",
12003
+ "dialog_legendTemple_imperialDucat_ImperialDucatLimit_tooltip": "You can never hoard more than {0} Imperial ducats.",
12004
+ "dialog_legendTemple_imperialDucat_currency": "Imperial Ducat:",
12005
+ "dialog_legendTemple_sceat_47_desc": "Unlocks the keep level 8",
12006
+ "dialog_legendTemple_sceat_47_name": "Taking wing",
12007
+ "dialog_legendTemple_sceat_48_desc": "Unlocks the dragon hoard level {0}",
12008
+ "dialog_legendTemple_sceat_48_name": "Dragons tribute",
12009
+ "dialog_legendTemple_sceat_49_desc": "Unlocks the research tower level 6",
12010
+ "dialog_legendTemple_sceat_49_name": "Era of mind",
12011
+ "dialog_legendTemple_sceat_50_desc": "Unlocks the tavern level 8",
12012
+ "dialog_legendTemple_sceat_50_name": "Finer vintage",
12013
+ "dialog_legendTemple_sceat_51_desc": "Unlocks the flower mill level 7",
12014
+ "dialog_legendTemple_sceat_51_name": "Millstone",
12015
+ "dialog_legendTemple_sceat_52_desc": "Unlocks the honey gardens level 7",
12016
+ "dialog_legendTemple_sceat_52_name": "Hive haven",
12017
+ "dialog_legendTemple_sceat_53_desc": "Unlocks the barrel workshop level 7",
12018
+ "dialog_legendTemple_sceat_53_name": "Stave smithy",
12019
+ "dialog_legendTemple_sceat_54_desc": "Unlocks the refinery for the other kingdoms",
12020
+ "dialog_legendTemple_sceat_54_name": "Refined way of life for all",
12021
+ "dialog_legendTemple_sceat_55_desc": "Unlocks the toolsmith for the other kingdoms",
12022
+ "dialog_legendTemple_sceat_55_name": "Tools of mass destruction for all",
12023
+ "dialog_legendTemple_sceat_56_desc": "Unlocks the encampment level 13",
12024
+ "dialog_legendTemple_sceat_56_name": "Exalted commanders",
12025
+ "dialog_legendTemple_sceat_57_desc": "Unlocks the imperial council hall level {0}",
12026
+ "dialog_legendTemple_sceat_57_name": "Council orders",
12027
+ "dialog_legendTemple_sceat_58_desc": "Unlocks the Reinforced vault level {0}",
12028
+ "dialog_legendTemple_sceat_58_name": "Safekeeping",
12029
+ "dialog_legendTemple_sceat_59_desc": "Unlocks the storehouse level 9",
12030
+ "dialog_legendTemple_sceat_59_name": "Smoke house",
12031
+ "dialog_legendTemple_sceat_60_desc": "Unlocks the refinery level 5 for all kingdoms",
12032
+ "dialog_legendTemple_sceat_60_name": "Alchemy",
12033
+ "dialog_legendTemple_sceat_61_desc": "Unlocks the Dragon breath forge level {0}",
12034
+ "dialog_legendTemple_sceat_61_name": "Fire and steel",
12035
+ "dialog_legendTemple_sceat_62_desc": "Unlocks the cattle farm level {0}",
12036
+ "dialog_legendTemple_sceat_62_name": "Moo manor",
12037
+ "dialog_legendTemple_sceat_63_desc": "Unlocks the barracks level {0}",
12038
+ "dialog_legendTemple_sceat_63_name": "Era of might",
12039
+ "dialog_legendTemple_sceat_64_desc": "Unlocks the glasswing archer level {0}. Unit attributes are increased.",
12040
+ "dialog_legendTemple_sceat_64_name": "Crystalmark archery",
12041
+ "dialog_legendTemple_sceat_65_desc": "Unlocks the flamebreath berserker level {0}. Unit attributes are increased.",
12042
+ "dialog_legendTemple_sceat_65_name": "Pyro rampage",
12043
+ "dialog_legendTemple_sceat_66_desc": "Unlocks the scalebound guardian level {0}. Unit attributes are increased.",
12044
+ "dialog_legendTemple_sceat_66_name": "Wyrm warding",
12045
+ "dialog_legendTemple_sceat_67_desc": "Unlocks the scaleshard marksman level {0}. Unit attributes are increased.",
12046
+ "dialog_legendTemple_sceat_67_name": "Dragons eye shooting",
12047
+ "dialog_legendTemple_sceat_preview_buildings": "New buildings coming soon!",
12048
+ "dialog_legendTemple_sceat_preview_tools": "New tools coming soon!",
12049
+ "dialog_legendTemple_sceat_preview_units": "New units coming soon!",
12050
+ "dialog_legendTemple_title_keepSkill_7": "Keep level 8: {0}",
12051
+ "dialog_legendTemple_title_keepSkill_8": "Keep level 8: {0}",
12052
+ "dialog_legendTemple_imperialDucatCosts": "{0} Imperial Ducat",
12053
+ "reinforcedVault_short_info": "Additional equipment and gem capacity, courtyard troops capacity, and alliance defense bonuses",
12054
+ "reinforcedVault_upgrade_info": "Improve capacities, courtyard capacity, alliance defense bonuses",
12055
+ "mysteryBoxHoL8_package_info_desc": "Open a mystery box to receive rewards for the Hall of Legends Keep level 8. Mystery box keys increase the chance to draw high tier rewards.",
12056
+ "webshop_decoWithEffects_attackCombat_desc": "Increases the order inside your castle by {0}\n+{1}% final melee attack strength of units\n+{2}% final ranged attack strength of units\nMaximum {3} per area",
12057
+ "dialog_legendTemple_sceat_24_desc": "Unlocks the research tower level 5",
12058
+ "beefwastage": "Beef consumption",
12059
+ "beefwastage_value": "{0} beef consumption",
12060
+ "dialog_hospital_filterMeleeMeadUnits_empty": "There are currently no wounded melee mead or beef soldiers in the military hospital.",
12061
+ "dialog_hospital_filterMeleeMeadUnits_tooltip": "Wounded melee mead and beef soldiers",
12062
+ "dialog_hospital_filterRangedMeadUnits_empty": "There are currently no wounded ranged mead or beef soldiers in the military hospital.",
12063
+ "dialog_hospital_filterRangedMeadUnits_tooltip": "Wounded ranged mead and beef soldiers",
12064
+ "meleeMeadUnits": "Melee mead and beef soldiers",
12065
+ "rangedMeadUnits": "Ranged mead and beef soldiers",
12066
+ "beefProductionPerHour": "Beef production per hour",
12067
+ "beefProductionPerHour_freeze": "Beef production per hour (frozen)",
12068
+ "beefResource": "Beef resources",
12069
+ "beef_frozen": "Beef (frozen)",
12070
+ "cattleFarm_name": "Cattle farm",
12071
+ "cattleFarm_short_info": "Produces lots of beef",
12072
+ "cattleFarm_upgrade_info": "Increases beef production",
12073
+ "dialog_cattleFarm_header": "Cattle farm",
12074
+ "dialog_crafting_kingdomToolsmithNotConstructed_tooltip": "Toolsmith - building not yet constructed",
12075
+ "dialog_crafting_kingdomToolsmith_header": "Kingdom Toolsmith",
12076
+ "dialog_desertedTroops_beefUnits_copy": "Your castle ran out of beef!\nSoldiers being supplied with beef from this castle had to reduce their rations, resulting in the loss of some troops! Keep an eye on your beef supplies to ensure you always have enough to keep your soldiers happy and healthy!",
12077
+ "dialog_desertedTroops_beefUnits_title": "Beef depleted",
12078
+ "dialog_desertedTroops_beefUnits_tooltip": "Lost units",
12079
+ "help_crafting_kingdomToolsmith": "The toolsmith allows you to craft components that themselves can be used to craft powerful tools in the siege and defense workshops.\n\nThe crafting of components requires a combination of three core ingredients: kingdom resources, refined resources and crafting manuals.\n\n- Kingdom resources are the unique resources produced in the kingdoms beyond the Great Empire and can be transported to your main castle to be crafted.\n\n- Refined resources are produced in the refinery of your main castle.\n\n- Crafting manuals are automatically available with the construction of the toolsmith and modify the resource output as well as crafting times of each process. \n\nTo begin crafting a component simply select the type of component you want to craft and then click the craft button. The crafting process will then begin immediately. \n\nEach crafting process requires an empty crafting slot. You can also queue crafting processes which will begin automatically as soon a crafting slot is available. \n\nAdditional crafting and queue slots can be purchased with coins. Once rented, these slots will be available for a limited amount of time, allowing you to craft and queue more components simultaneously. \n\nThe toolsmith can only be constructed in your main castle.",
12080
+ "hud_button_cattleFarm": "Cattle farm",
12081
+ "hud_button_kingdomToolsmith": "Kingdom Toolsmith",
12082
+ "kingdomToolsmith_name": "Kingdom Toolsmith",
12083
+ "kingdomToolsmith_short_info": "Produces crafting components",
12084
+ "kingdomToolsmith_upgrade_info": "Increase storage capacity for kingdom resources",
12085
+ "meadBeefUnits": "Mead and Beef units",
12086
+ "message_header_desertedTroops_beefUnits_title": "Beef depleted",
12087
+ "overseer_beef_copy_short": "Increases beef production in all your castles and outposts.",
12088
+ "panel_action_cattleFarm": "Cattle farm",
12089
+ "panel_action_reinforcedVaultkingdomToolsmith": "Kingdom Toolsmith",
12090
+ "ringmenu_building_cattleFarm": "Cattle farm",
12091
+ "ringmenu_building_kingdomToolsmith": "Kingdom Toolsmith",
12092
+ "unitType_beef": "Beef units",
12093
+ "webshop_FlameBreathBerserker_desc": "Outstandingly powerful dragonbound melee attacker with a offensive strength of {0}",
12094
+ "webshop_GlassWingArcher_desc": "Outstandingly powerful dragonbound ranged attacker with a offensive strength of {0}",
12095
+ "dialog_building_missing_in_selected_kingdom": "This castle doesnt have this building in this kingdom. You can start construction in the build menu.",
12096
+ "dialog_research_missing_for_construction": "You are missing the required research to build this building. Go to the hall of legends and start the research.",
12097
+ "webshop_offer_dailyBundle_springSpecial_desc": "Spring Special +{0}% higher bonus!",
12098
+ "dialog_globalEffects_header_castellans": "Castellan",
12099
+ "dialog_globalEffects_header_commander": "Commander",
12100
+ "beefwastage_freeze": "Beef consumption (frozen)",
12101
+ "beefwastage_freeze_value": "{0} beef consumption (frozen)",
12102
+ "dialog_desertedtroops_insufficientBeef": "Your beef supplies are running low. You will lose your soldiers soon!",
12103
+ "dialog_desertedtroops_sufficientBeef": "You are producing enough beef for your soldiers.",
12104
+ "dialog_desertedTroops_fUnits_title": "Food shortage",
12105
+ "dialog_desertedTroops_fUnits_copy": "You didnt have enough food at your castle, so some of your soldiers have been lost! Make sure you always have enough food available.",
12106
+ "dialog_desertedTroops_overseer_beef": "Increases beef production",
12107
+ "dialog_desertedTroops_overseer_f": "Increases food production",
12108
+ "dialog_desertedTroops_overseer_mead": "Increases mead production",
12109
+ "dialog_researchTower_manualsCategory12_title": "Dragon charms manuals",
12110
+ "dialog_researchTower_manualsCategory13_title": "Steel manuals",
12111
+ "dialog_researchTower_manualsCategory14_title": "Dragon glass manuals",
12112
+ "dialog_researchTower_manualsCategory15_title": "Twin flame axes manuals",
12113
+ "dialog_researchTower_manualsCategory16_title": "Dragon glass arrows manuals",
12114
+ "dialog_researchTower_manualsCategory17_title": "Dragon scale armor manuals",
12115
+ "dialog_researchTower_manualsCategory18_title": "Dragon scale arrows manuals",
12116
+ "webshop_decoWithEffects_FoodHoneyMeadProductionCap_desc": "Increases public order inside your castle +{0},\n+{1} bonus to food production per hour (max +40000),\n+{2} bonus to honey production per hour (max +40000),\n+{3} bonus to mead production per hour (max +400000),\nBuilding size {4}x{5}.",
12117
+ "webshop_decoWithEffects_XP2BarrowsCapacity_desc": "Increases public order inside your castle +{0},\n+{1}% increased XP obtained from fighting,\n+{2}% increased XP obtained from building,\n+{3} bonus to market barrows capacity,\nBuilding size {4}x{5}.",
12118
+ "webshop_FruitPirate_desc": "Outstandingly powerful summertime melee attacker with an attack strength of {0}",
12119
+ "webshop_SummerHuntress_desc": "Outstandingly powerful summertime ranged attacker with an attack strength of {0}",
12120
+ "webshop_FruitBreaker_desc": "Outstandingly powerful summertime melee defender with a defense strength of {0}",
12121
+ "webshop_SummerMarksman_desc": "Outstandingly powerful summertime ranged defender with a defense strength of {0}",
12122
+ "webshop_summerDecoE_Resources": "Blazing summer deco deal resources",
12123
+ "webshop_summerDecoE_XP": "Blazing summer deco deal experience",
12124
+ "webshop_itemtemporary_desc_CommStrTroopMRDaysGeneric": "Commander item. +{0} additional attack wave(s), +{1}% combat strength for melee units, +{2}% combat strength for ranged units. Active for {3} days.",
12125
+ "ebshop_summer2_medium_name": "Medium↵Scorching summer bundle",
12126
+ "webshop_itemtemporary_desc_CastStrDefYardWallLimitDaysGeneric": "Castellan item. +{0}% combat strength when defending the courtyard, +{1}% unit limit on the castle wall. Active for {3} days.",
12127
+ "webshop_itemtemporary_desc_CastStrDefYardWallLimitHoursGeneric": "Castellan item. +{0}% combat strength when defending the courtyard, +{1}% unit limit on the castle wall. Active for {3} hours.",
12128
+ "webshop_itemtemporary_desc_CommStrTroopMRHoursGeneric": "Commander item. +{0} additional attack wave(s), +{1}% combat strength for melee units, +{2}% combat strength for ranged units. Active for {3} hours.",
12129
+ "webshop_summer2_VIP_name": "VIP↵Scorching summer bundle",
12130
+ "webshop_summer2_extraLarge_name": "Extra large↵Scorching summer bundle",
12131
+ "webshop_summer2_giant_name": "Giant↵Scorching summer bundle",
12132
+ "webshop_summer2_huge_name": "Huge↵Scorching summer bundle",
12133
+ "webshop_summer2_large_name": "Large↵Scorching summer bundle",
12134
+ "webshop_summer2_small_name": "Small↵Scorching summer bundle",
12135
+ "webshop_summerDecoE_Combat": "Blazing summer deco deal combat",
12136
+ "dialog_crafting_recipe_buildingRequired": "This recipe requires the following building to be unlocked:\n{0}",
12137
+ "webshop_decoWithEffects_WallDefCourtDefCourtCap_desc": "Increases public order inside your castle +{0}, +{1}% bonus to wall defence troops capacity, +{2}% bonus to strength in courtyard when defending (max +120%), +{3} bonus to courtyard defense troops capacity (max +100000), Building size {4}x{5}, max count {6}."
12030
12138
  },
12031
12139
  "effects": {
12032
12140
  "equip_effect_description_conquerSpeedBonus": "+{0}% army travel speed during conquests",
@@ -13077,14 +13185,6 @@
13077
13185
  "equip_effect_description_attackBoostUnitBloodcrows": "+{0}% combat strength when attacking Bloodcrow castles (build item effect)",
13078
13186
  "effect_name_attackBoostYard": "Bonus to courtyard attack combat strength",
13079
13187
  "effect_name_attackUnitAmountFront": "Bonus to front attack troop capacity",
13080
- "effect_name_battleXPBoost": [
13081
- "Bonus to XP earned in battle",
13082
- "Bonus to XP earned in attacks"
13083
- ],
13084
- "effect_name_buildingXPBoost": [
13085
- "Bonus to XP earned by buildings constructing",
13086
- "Bonus to XP earned by buildings construction"
13087
- ],
13088
13188
  "effect_name_defenseBoostYard": "Bonus to courtyard defense combat strength",
13089
13189
  "effect_name_defenseUnitAmountWall": "Bonus to wall defense troop capacity",
13090
13190
  "effect_name_defenseUnitAmountYardBonus": "Bonus to courtyard defense troop capacity",
@@ -13092,10 +13192,6 @@
13092
13192
  "effect_name_foodProductionBonusBaronEconomy": "Bonus to food production in castle",
13093
13193
  "effect_name_honeyCapacityBonusBaronEconomy": "Bonus to castles honey storage capacity",
13094
13194
  "effect_name_marketCarriageCapacityBoost": "Bonus to market barrows capacity",
13095
- "effect_name_marketSpeedOwnBoost": [
13096
- "Bonus to market barrows speed",
13097
- "Bonus to market barrows speed between your own castles and landmarks"
13098
- ],
13099
13195
  "effect_name_meadProductionBoost": "Bonus to mead production in castle",
13100
13196
  "effect_name_offensiveMeleeBonus": "Bonus to melee units attack strength",
13101
13197
  "effect_name_offensiveRangeBonus": "Bonus to ranged units attack strength",
@@ -13103,6 +13199,9 @@
13103
13199
  "effect_name_recruitmentSpeedBoostAll": "Bonus to recruitment speed",
13104
13200
  "effect_name_toolProductionSpeedBoostAll": "Bonus to tool production speed",
13105
13201
  "effect_name_unboostedHoneyProduction": "Bonus to honey production per hour",
13202
+ "effect_name_battleXPBoost": "Bonus to XP earned in attacks",
13203
+ "effect_name_marketSpeedOwnBoost": "Bonus to market barrows speed between your own castles and landmarks",
13204
+ "effect_name_buildingXPBoost": "Bonus to XP earned by buildings construction",
13106
13205
  "effect_name_ironProductionBoost": "Bonus to iron production in castle",
13107
13206
  "effect_name_stoneProductionBoost": "Bonus to stone production in castle",
13108
13207
  "effect_name_foodProductionBoost": "Bonus to food production in castle",
@@ -13133,18 +13232,18 @@
13133
13232
  "equip_effect_description_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed (capped)",
13134
13233
  "effects_ltpe_tci_dragonriderSiegeWorkshop": "Placeholder text for the TCI: dragonriderSiegeWorkshop",
13135
13234
  "effects_ltpe_tci_octoberfestMarket": "Placeholder text for the TCI: octoberfestMarket",
13136
- "effect_name_offensiveMeleeBonusDecoCapped": "Bonus to melee units attack strength (capped)",
13137
- "effect_name_offensiveRangeBonusDecoCapped": "Bonus to ranged units attack strength (capped)",
13138
- "effect_name_AttackBoostYardDecoCapped": "Bonus to courtyard attack combat strength (capped)",
13235
+ "effect_name_offensiveMeleeBonusDecoCapped": "Bonus to melee units attack strength",
13236
+ "effect_name_offensiveRangeBonusDecoCapped": "Bonus to ranged units attack strength",
13237
+ "effect_name_AttackBoostYardDecoCapped": "Bonus to courtyard attack combat strength",
13139
13238
  "equip_effect_description_decoUnboostedMeadProductionCapped": "+{0}% mead production per hour (capped)",
13140
13239
  "equip_effect_description_decosUnboostedFoodProductionBonusBaronEconomyCapped": "+{0}% food production per hour (capped)",
13141
13240
  "equip_effect_description_decosUnboostedHoneyProductionCapped": "+{0}% honey production per hour (capped)",
13142
- "effect_name_decoUnboostedMeadProductionCapped": "Bonus to mead production per hour (capped)",
13143
- "effect_name_decosUnboostedFoodProductionBonusBaronEconomyCapped": "Bonus to food production per hour (capped)",
13144
- "effect_name_decosUnboostedHoneyProductionCapped": "Bonus to honey production per hour (capped)",
13145
- "effect_name_recruitmentCostDecreaseAllCapped": "Reduction of recruitment coin cost (capped)",
13146
- "effect_name_recruitmentSpeedBoostAllCapped": "Bonus to recruitment speed (capped)",
13147
- "effect_name_toolProductionSpeedBoostAllCapped": "Bonus to tool production speed (capped)",
13241
+ "effect_name_decoUnboostedMeadProductionCapped": "Bonus to mead production per hour",
13242
+ "effect_name_decosUnboostedFoodProductionBonusBaronEconomyCapped": "Bonus to food production per hour",
13243
+ "effect_name_decosUnboostedHoneyProductionCapped": "Bonus to honey production per hour",
13244
+ "effect_name_recruitmentCostDecreaseAllCapped": "Reduction of recruitment coin cost",
13245
+ "effect_name_recruitmentSpeedBoostAllCapped": "Bonus to recruitment speed",
13246
+ "effect_name_toolProductionSpeedBoostAllCapped": "Bonus to tool production speed",
13148
13247
  "effect_category_1": "Unit effects",
13149
13248
  "effect_category_2": "Defense structure effects",
13150
13249
  "effect_category_3": "Attack effects",
@@ -13264,7 +13363,38 @@
13264
13363
  "effect_group_5_4_passive": "Chance of detecting incoming attacks",
13265
13364
  "effect_group_6_2_passive": "Occupation time reduction",
13266
13365
  "effect_group_6_3_passive": "Cooldown time after a victory reduction",
13267
- "effect_group_6_4_passive": "Army loot capacity bonus"
13366
+ "effect_group_6_4_passive": "Army loot capacity bonus",
13367
+ "ci_effect_attackUnitAmountFrontCapped": "+{0}% unit limit on the front (capped)",
13368
+ "ci_effect_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking (capped)",
13369
+ "ci_effect_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard (capped)",
13370
+ "ci_effect_defenseUnitAmountWallCapped": "+{0} to troop capacity on wall defense (capped)",
13371
+ "ci_effect_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense (capped)",
13372
+ "ci_effect_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength (capped)",
13373
+ "ci_effect_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength (capped)",
13374
+ "effect_name_attackUnitAmountFlankCapped": "Increase flank unit limit when attacking",
13375
+ "effect_name_attackUnitAmountFrontCapped": "Bonus to front attack troop capacity",
13376
+ "effect_name_defenseBoostYardCapped": "Strength in courtyard when defending",
13377
+ "effect_name_defenseUnitAmountWallCapped": "Bonus to wall defense troop capacity",
13378
+ "effect_name_defenseUnitAmountYardBonusCapped": "Bonus to courtyard defense troop capacity",
13379
+ "effect_name_offensiveMeleeBonusTCICapped": "Bonus to melee units attack strength",
13380
+ "effect_name_offensiveRangeBonusTCICapped": "Bonus to ranged units attack strength",
13381
+ "equip_effect_description_attackUnitAmountFlankCapped": "+{0}% flank unit limit when attacking (capped)",
13382
+ "equip_effect_description_attackUnitAmountFrontCapped": "+{0}% unit limit on the front (capped)",
13383
+ "equip_effect_description_defenseBoostYardCapped": "+{0}% combat strength when defending the courtyard (capped)",
13384
+ "equip_effect_description_defenseUnitAmountWallCapped": "+{0} to troop capacity on wall defense (capped)",
13385
+ "equip_effect_description_defenseUnitAmountYardBonusCapped": "+{0} to troop capacity in courtyard defense (capped)",
13386
+ "equip_effect_description_offensiveMeleeBonusTCICapped": "+{0}% melee units attack strength (capped)",
13387
+ "equip_effect_description_offensiveRangeBonusTCICapped": "+{0}% ranged units attack strength (capped)",
13388
+ "effect_group_5_5_active": "+{0}% speed bonus",
13389
+ "effect_group_5_5_active_malus": "-{0}% speed bonus",
13390
+ "effect_group_5_5_passive": "Unit speed bonus",
13391
+ "effect_group_5_6_active": "+{0} additional waves",
13392
+ "effect_group_5_6_active_malus": "-{0} additional waves",
13393
+ "effect_group_5_6_passive": "Additional waves for attack",
13394
+ "effect_group_8_4_active": "+{0} troop capacity when defending the courtyard",
13395
+ "effect_group_1_11_active": "+{0}% chance of 20% more combat strength on flanks",
13396
+ "effect_desc_CraftingQueueProductionBoost_4": "{0}% bonus output for dragon hoard components",
13397
+ "effect_name_CraftingQueueProductionBoost_4": "Bonus to dragon breath forge components output"
13268
13398
  },
13269
13399
  "equipment_heroes_and_gems": {
13270
13400
  "equipment_slotType_hero": "Hero",
@@ -16574,20 +16704,20 @@
16574
16704
  "equipment_unique_1050": "Bell of Spring",
16575
16705
  "equipment_unique_1040_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16576
16706
  "equipment_unique_1040": "Sundial of the cunning",
16577
- "equipment_unique_1045_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16707
+ "equipment_unique_1045_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16578
16708
  "equipment_unique_1045": "Sundial of the cunning",
16579
- "equipment_unique_1046_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16580
- "equipment_unique_1047_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16581
- "equipment_unique_1048_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16582
- "equipment_unique_1049_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16709
+ "equipment_unique_1046_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16710
+ "equipment_unique_1047_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16711
+ "equipment_unique_1048_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16712
+ "equipment_unique_1049_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16583
16713
  "equipment_unique_1046": "Sundial of the cunning",
16584
16714
  "equipment_unique_1047": "Sundial of the cunning",
16585
16715
  "equipment_unique_1048": "Sundial of the cunning",
16586
16716
  "equipment_unique_1049": "Sundial of the cunning",
16587
- "equipment_unique_1041_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16588
- "equipment_unique_1042_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16589
- "equipment_unique_1043_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16590
- "equipment_unique_1044_desc": "Turns your troops into death knights. Gems cannot be embedded. Effect lasts 14 days.",
16717
+ "equipment_unique_1041_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16718
+ "equipment_unique_1042_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16719
+ "equipment_unique_1043_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16720
+ "equipment_unique_1044_desc": "Transforms your army into a dazzling platoon of sun warriors.",
16591
16721
  "equipment_unique_1051_desc": "Turns your castle into an eggcellent fortress. Gems cannot be embedded. Effect lasts 14 days.",
16592
16722
  "equipment_unique_1052_desc": "Turns your castle into an eggcellent fortress. Gems cannot be embedded. Effect lasts 14 days.",
16593
16723
  "equipment_unique_1051": "Bell of Spring",
@@ -16941,8 +17071,6 @@
16941
17071
  "equipment_unique_1168_desc": "Transform your castle into a cozy log cabin, protected by large spruce trees from the freezing winds of the Everwinter Glacier.",
16942
17072
  "equipment_unique_1169": "Winters seed",
16943
17073
  "equipment_unique_1169_desc": "Transform your castle into a cozy log cabin, protected by large spruce trees from the freezing winds of the Everwinter Glacier.",
16944
- "equipment_unique_2622": "Winters seed",
16945
- "equipment_unique_2622_desc": "Transform your castle into a cozy log cabin, protected by large spruce trees from the freezing winds of the Everwinter Glacier.",
16946
17074
  "equipment_unique_1170": "Lucky shamrock",
16947
17075
  "equipment_unique_1170_desc": "For the Emerald Festival, take being lucky into your own hands. Transform your castle into a clover-covered fortress.",
16948
17076
  "equipment_unique_1172_desc": "For the Emerald Festival, take being lucky into your own hands. Transform your castle into a clover-covered fortress.",
@@ -17040,7 +17168,43 @@
17040
17168
  "equipment_unique_2012": "Spirit snowflake",
17041
17169
  "equipment_unique_990": "Easter parade",
17042
17170
  "equipment_unique_994": "Easter parade",
17043
- "baron_toolTip_isFree": "Unassigned castellan"
17171
+ "baron_toolTip_isFree": "Unassigned castellan",
17172
+ "equipment_unique_990_desc": "The precious holy Easter Egg is escorted and publicly presented.",
17173
+ "equipment_unique_994_desc": "The precious holy Easter Egg is escorted and publicly presented.",
17174
+ "equipment_unique_1081": "Sir Ducky",
17175
+ "equipment_unique_1081_desc": "Transforms your castle into a summer pool.",
17176
+ "equipment_unique_1082": "Snake easters hide",
17177
+ "equipment_unique_1082_desc": "Transforms your army into a scary snake",
17178
+ "equipment_unique_2017": "Elephant idol",
17179
+ "equipment_unique_2017_desc": "Transforms your army into an exotic force from the Spice Islands.",
17180
+ "equipment_unique_2018": "Elephant idol",
17181
+ "equipment_unique_2018_desc": "Transforms your army into an exotic force from the Spice Islands.",
17182
+ "equipment_unique_2019": "Elephant idol",
17183
+ "equipment_unique_2019_desc": "Transforms your army into an exotic force from the Spice Islands.",
17184
+ "equipment_unique_2020": "Elephant idol",
17185
+ "equipment_unique_2020_desc": "Transforms your army into an exotic force from the Spice Islands.",
17186
+ "equipment_unique_2021": "Elephant idol",
17187
+ "equipment_unique_2021_desc": "Transforms your army into an exotic force from the Spice Islands.",
17188
+ "equipment_unique_2022": "Elephant idol",
17189
+ "equipment_unique_2022_desc": "Transforms your army into an exotic force from the Spice Islands.",
17190
+ "equipment_unique_2023": "Elephant idol",
17191
+ "equipment_unique_2023_desc": "Transforms your army into an exotic force from the Spice Islands.",
17192
+ "equipment_unique_2024": "Elephant idol",
17193
+ "equipment_unique_2024_desc": "Transforms your army into an exotic force from the Spice Islands.",
17194
+ "equipment_unique_2025": "Elephant idol",
17195
+ "equipment_unique_2025_desc": "Transforms your army into an exotic force from the Spice Islands.",
17196
+ "equipment_unique_2026": "Star compass",
17197
+ "equipment_unique_2026_desc": "Transforms your army into celestial warriors.",
17198
+ "equipment_unique_2027": "Star compass",
17199
+ "equipment_unique_2027_desc": "Transforms your army into celestial warriors.",
17200
+ "equipment_unique_1083": "General Melon",
17201
+ "equipment_unique_1083_desc": "Transforms your army into a band of watermelon knights.",
17202
+ "equipment_unique_1085": "Baron Pineapple",
17203
+ "equipment_unique_1085_desc": "Transforms your castle into a gigantic pineapple.",
17204
+ "equipment_unique_1084": "General Melon",
17205
+ "equipment_unique_1084_desc": "Transforms your army into a band of watermelon knights.",
17206
+ "equipment_unique_1086": "Baron Pineapple",
17207
+ "equipment_unique_1086_desc": "Transforms your castle into a gigantic pineapple."
17044
17208
  },
17045
17209
  "generic": {
17046
17210
  "activity": "Activity",
@@ -17892,7 +18056,7 @@
17892
18056
  "update_7_itunes": "Good news for all castle owners: Weve got a huge update for you!\n\nNEW BUILDINGS\nThere are 5 new buildings and over 20 new upgrade levels! \n\nNEW RESEARCH\n- New levels in various fields of research for you to discover!\n\nGET GOING IN EVERWINTER GLACIER\n- In the icy north, your woodcutters and stonemasons can now produce more resources to help you gain a foothold in the new kingdom.\n\nIMPROVED PERFORMANCE\nThe technology behind Empire: Four Kingdoms is constantly being improved and optimized.\n\nIf you have any ideas or suggestions you’d like to tell us, register in the Empire: Four Kingdoms forum and discuss them with other lords and ladies of the castle.\n\nhttp://en.board.goodgamestudios.com/empirefourkingdoms\n\nBecome a fan on Facebook and stay up to date:\n\nhttps://www.facebook.com/EmpireFourKingdoms\n\n----------------------------------------------------------------------\n\nPlease remember to rate the app after each update!",
17893
18057
  "update_7_google": "A huge update for castle owners!\n\nNEW BUILDINGS\n- There are 5 new buildings and 20 new upgrade levels!\n\nNEW RESEARCH \n- New levels in various fields of research for you to discover!\n\nGET GOING IN EVERWINTER GLACIER\n- In the icy north, your workers can now produce more resources to help you gain a foothold in the new kingdom. \n\nTake a look in the forum at: http://en.board.goodgamestudios.com/empirefourkingdoms",
17894
18058
  "update_8_itunes": "",
17895
- "update_0_all_stores_general": "- General performance optimization\n\nIf you have any ideas or suggestions you’d like to tell us, register in the Empire: Four Kingdoms forum and discuss them with other castle lords and ladies.\n\nhttp://en.board.goodgamestudios.com/empirefourkingdoms \n\nBecome a fan on Facebook and stay up to date:\n\nhttps://www.facebook.com/EmpireFourKingdoms\n\n----------------------------------------------------------------------\n\nPlease remember to rate the app after each update!",
18059
+ "update_0_all_stores_general": "- General performance optimization\n \n If you have any ideas or suggestions you’d like to tell us, register in the Empire: Four Kingdoms forum and discuss them with other castle lords and ladies.\n \n http://en.board.goodgamestudios.com/empirefourkingdoms \n \n Become a fan on Facebook and stay up to date:\n \n https://www.facebook.com/EmpireFourKingdoms\n \n ----------------------------------------------------------------------\n \n Please remember to rate the app after each update!",
17896
18060
  "update_0_all_stores_optimizations": "- General performance improvements",
17897
18061
  "update_9_itunes": "New units and building upgrade levels!\n- Unlock marauders, pyromaniacs and renegades in one-day events in the new kingdoms.\n- The architect event allows you to upgrade your buildings to new levels.\n\nMore tactical battles!\n- Make your strategic prowess count: Now plan attacks in several attack waves.\n\nImproved alliance functions!\n- Now keep up with conversations in your alliance all the time in the new mini alliance chat.\n- The new attack horn warns you in advance whenever a member of your alliance is under attack.\n\nLots more improvements!\nYou can find the complete list of improvements in the game forum!",
17898
18062
  "update_9_google": "- Unlock new units and building upgrade levels in one-day events!\n\n- Plan your attacks with tactical acumen thanks to the new attack waves!\n\n- Alliance improvements: A new alliance chat and attack warnings for your friends!\n\n- Lots more improvements. You can find the complete list of improvements in the game forum!",
@@ -17914,7 +18078,7 @@
17914
18078
  "update_25_general_lando": "INVASION OF THE FOREIGN EMPIRE\nFight mighty warriors from other worlds in epic PvP battles!\n\nBANNER OF GLORY\nReceive more glory points from attacks!\n\nAUTOMATIC WAR DECLARATION\nNow you have the option to choose if attacks and failed sabotages should automatically trigger the state of war!\n\nBOOKMARKS\nEasily find locations on the world map!\n\nBUILDING\nControl and monitor your building processes with the new progress circle!",
17915
18079
  "update_26_general_millenniumfalcon": "NEW EVENT: THE BATTLE FOR BERIMOND\nFrom level 30, you can join one of two factions and fight for the throne in this brand new PVP event!\n\nRECRUITMENT PROGRESS BARS\nOngoing recruitments can now be tracked in the castle view like construction processes.\n\nINCOMING ALLIANCE ATTACKS\nThe number of incoming attacks on you and your alliance will now be displayed next to the horn.\n\nNEW COLORS SHOW UNIT STRENGTH\nYou can now recognize units’ strength from their colors.",
17916
18080
  "update_27_general_naboo": "THE LEGENDARY LEVELS\nAll lords who reach level 70 unlock new legendary levels, going as high as legendary level 500, granting them access to new buildings, skills, and powerful bonuses.\n\nREWORKED HOSPITAL\nA portion of all troops lost during battle will be automatically admitted to the hospital. These units can be healed so that they can fight again!\n\nAUTOFILL FOR ATTACKS\nUse this function to automatically select the best arrangement of soldiers and tools for your attack.",
17917
- "update_28_general_OldRepublic": "NEW EVENT AND KINGDOM: THE STORM ISLANDS\nYou can now set out on a new adventure from level 35!\nSend your troops to a faraway archipelago full of valuable aquamarine. A small castle with a few buildings and decorative items will serve as your base there.\nEarn points alongside your fellow alliance members by collecting as much aquamarine as possible. Every participant has the chance to win valuable rewards, and the leader of the most successful alliance will be declared the Storm Lord!",
18081
+ "update_28_general_OldRepublic": "NEW EVENT AND KINGDOM: THE STORM ISLANDS\n You can now set out on a new adventure from level 35!\n Send your troops to a faraway archipelago full of valuable aquamarine. A small castle with a few buildings and decorative items will serve as your base there.\n Earn points alongside your fellow alliance members by collecting as much aquamarine as possible. Every participant has the chance to win valuable rewards, and the leader of the most successful alliance will be declared the Storm Lord!",
17918
18082
  "update_29_general_Palpatine": "FACEBOOK CONNECT\nNow you can access your Empire: Four Kingdoms account from any device: simply log in with Facebook! You can also invite new players into the game!\n\nINVITE A FRIEND\nWith the new invite system, you and your friends can get all kinds of rewards for playing on the same server. Join forces and reap the benefits - this is what we call a win-win situation!\n\nFRIENDS LIST\nOn the friends list, you will be able to see all of the friends you’ve invited on the same server.",
17919
18083
  "update_30_general_Palpatine": "NOMAD INVASION\nCall to arms! In this new event, available from level 6, nomad camps of various levels appear on the world map and start attacking you. Rally your alliance and defend your Empire to earn rewards!\n\nALLIANCE BOOSTS\nBig alliances can now activate temporary boosts with different effects, such as increasing combat strength in attack or defense.\n\nWHEEL OF FORTUNE OPTIMIZATION\nAmong other optimizations you can now win the prized decorative item Mighty Crystal Palace.",
17920
18084
  "currency_DE": "€",
@@ -18129,7 +18293,7 @@
18129
18293
  "playerTitle_26": "the Feared",
18130
18294
  "playerTitle_26_jap": "the Feared",
18131
18295
  "playerTitle_26_jap_stormlord": "the Feared",
18132
- "panel_action_factionRanking": "Berimond\nrankings",
18296
+ "panel_action_factionRanking": "Berimond\n rankings",
18133
18297
  "random_hero_common": "Random ordinary hero",
18134
18298
  "random_hero_rare": "Random rare hero",
18135
18299
  "random_hero_epic": "Random epic hero",
@@ -18149,7 +18313,7 @@
18149
18313
  "premiumCoinBoost_short_info": "High bonus on coins looted from nomad camps",
18150
18314
  "eliteCoinBoost_name": "Golden piggy bank",
18151
18315
  "eliteCoinBoost_short_info": "Extreme bonus on coins looted from nomad camps",
18152
- "update_36_general_Wookie": "BRAND NEW GEMS\nHead into battle and loot shiny gems from robber barons to improve your equipment! Hold your weapons high and look forward to receiving gems as a reward! You will loot gems or equipment randomly during attacks and once attached to your armor, these gems will give you awesome effects.\n\nGEM CRAFTING\nEnhance new gems in the smithy and use coins to increase the success rate. Improve them up to level 10 and increase your power!",
18316
+ "update_36_general_Wookie": "BRAND NEW GEMS\n Head into battle and loot shiny gems from robber barons to improve your equipment! Hold your weapons high and look forward to receiving gems as a reward! You will loot gems or equipment randomly during attacks and once attached to your armor, these gems will give you awesome effects.\n \n GEM CRAFTING\n Enhance new gems in the smithy and use coins to increase the success rate. Improve them up to level 10 and increase your power!",
18153
18317
  "caravanCapacity": "Transport capacity",
18154
18318
  "playerTitle_21": "the Resolute",
18155
18319
  "playerTitle_21_jap": "the Resolute",
@@ -18684,7 +18848,7 @@
18684
18848
  "mead": "Mead",
18685
18849
  "message_header_desertedTroops_meadUnits_title": "Mead depleted",
18686
18850
  "currencies": "Currencies",
18687
- "meadResource": "Mead & honey resources",
18851
+ "meadResource": "Mead & honey & beef resources",
18688
18852
  "buildings": "Buildings",
18689
18853
  "units": "Units",
18690
18854
  "currency_name_sceatToken": "Sceat",
@@ -18990,7 +19154,90 @@
18990
19154
  "target_placeholder": "Target: {0}",
18991
19155
  "changed": "Changed",
18992
19156
  "currency_description_ImperialPatronageCharter": "Specifically for the Imperial Patronage.",
18993
- "currency_name_ImperialPatronageCharter": "Imperial Patronage Charter"
19157
+ "currency_name_ImperialPatronageCharter": "Imperial Patronage Charter",
19158
+ "beef": "Beef",
19159
+ "beef_short_info": "The only real meal for real ... Dragon ... warriors",
19160
+ "beefproduction": "Beef production",
19161
+ "currency_description_DragonScaleTile": "You could never dream how tough the scales from a dragon are. Imagine what excellent things you can craft with these!",
19162
+ "currency_description_ImperialDucat": "Precious metal coins with the Emperors face imprinted, guaranteed in value. Only used for the most significant trades.",
19163
+ "currency_description_plaster": "However easy this may look to be made, the ingredients make the big difference if your buildings will falter and break easily or if they will endure. This plaster is the best.",
19164
+ "currency_name_DragonScaleTile": "Dragon scale tiles",
19165
+ "currency_name_ImperialDucat": "Imperial ducats",
19166
+ "currency_name_plaster": "Plaster",
19167
+ "dialog_dragonhoard_header": "Dragon hoard",
19168
+ "dragonCharm": "Dragon charms",
19169
+ "dragonCharm_short_info": "Needed for Tier 2 dragon materials",
19170
+ "dragonCharmproduction": "Dragon charm production",
19171
+ "dragonGlass": "Dragon glass",
19172
+ "dragonGlassArrows": "Dragon glass arrows",
19173
+ "dragonGlassArrows_short_info": "Cutting edge dragon glass arrows for Dragon units",
19174
+ "dragonGlassArrowsproduction": "Dragon glass arrow production",
19175
+ "dragonGlass_short_info": "Needed for Dragon glass arrows",
19176
+ "dragonGlassproduction": "Dragon glass production",
19177
+ "dragonScaleArmor": "Dragon scale armor",
19178
+ "dragonScaleArmor_short_info": "Impenetrable armor for Dragon units",
19179
+ "dragonScaleArmorproduction": "Dragon scale armor production",
19180
+ "dragonScaleArrows": "Dragon scale arrows",
19181
+ "dragonScaleArrows_short_info": "Unbreakable dragon scale arrows for Dragon units",
19182
+ "dragonScaleArrowsproduction": "Dragon scale arrow production",
19183
+ "dragonScaleSplinters": "Dragon scale splinters",
19184
+ "dragonScaleSplinters_short_info": "Needed for Dragon scale armors and arrows",
19185
+ "dragonScaleSplintersproduction": "Dragon scale splinter production",
19186
+ "hud_button_dragonhoard": "Dragon hoard",
19187
+ "panel_action_dragonhoard": "Dragon hoard",
19188
+ "resAmount_beef": "Beef: {0}",
19189
+ "resAmount_dragonCharm": "Dragon charm: {0}",
19190
+ "resAmount_dragonGlass": "Dragon glass: {0}",
19191
+ "resAmount_dragonGlassArrows": "Dragon glass arrows: {0}",
19192
+ "resAmount_dragonScaleArmor": "Dragon scale armor: {0}",
19193
+ "resAmount_dragonScaleArrows": "Dragon scale arrows: {0}",
19194
+ "resAmount_dragonScaleSplinters": "Dragon scale splinters: {0}",
19195
+ "resAmount_steel": "Steel: {0}",
19196
+ "resAmount_twinFlameAxes": "Twin flame axes: {0}",
19197
+ "ringmenu_building_DragonHoard": "Dragon hoard",
19198
+ "steel": "Steel",
19199
+ "steel_shortinfo": "Needed for Twin flame axes",
19200
+ "steelproduction": "Steel production",
19201
+ "twinFlameAxes": "Twin flame axes",
19202
+ "twinFlameAxes_short_info": "Sharp and heavy weapons for Dragon units",
19203
+ "twinFlameAxesproduction": "Twin flam axe production",
19204
+ "help_dragonhoard": "The dragon hoard allows you to craft construction tokens and upgrade tokens into dragon scale tiles and dragon charms. Upgrade the dragon hoard to improve the crafting process. Rumors say, the dragon might even grant you a special boon should you earn it in the future. Beware that upgrading the dragon hoard further might come at high costs of very exclusive materials. To begin crafting a component simply select the type of component you want to craft and then click the craft button. The crafting process will then begin immediately. Each crafting process requires an empty crafting slot. You can also queue crafting processes which will begin automatically as soon a crafting slot is available.",
19205
+ "mysteryBox_boxName_HoL8BoxBig_4": "Big dragon chest",
19206
+ "mysteryBox_boxName_HoL8BoxLittle_1": "Small dragon chest",
19207
+ "currency_description_DragonCharm": "Needed for Tier 2 dragon materials",
19208
+ "currency_description_DragonGlass": "Needed for Dragon glass arrows",
19209
+ "currency_description_DragonGlassArrows": "Cutting edge dragon glass arrows for Dragon units",
19210
+ "currency_description_DragonScaleArmor": "Impenetrable armor for Dragon units",
19211
+ "currency_description_DragonScaleArrows": "Unbreakable dragon scale arrows for Dragon units",
19212
+ "currency_description_DragonScaleSplinters": "Needed for Dragon scale armors and arrows",
19213
+ "currency_description_Steel": "Needed for Twin flame axes",
19214
+ "currency_description_TwinFlameAxes": "Sharp and heavy weapons for Dragon units",
19215
+ "currency_name_DragonCharm": "Dragon charms",
19216
+ "currency_name_DragonGlass": "Dragon glass",
19217
+ "currency_name_DragonGlassArrows": "Dragon glass arrows",
19218
+ "currency_name_DragonScaleArmor": "Dragon scale armor",
19219
+ "currency_name_DragonScaleArrows": "Dragon scale arrows",
19220
+ "currency_name_DragonScaleSplinters": "Dragon scale splinters",
19221
+ "currency_name_Steel": "Steel",
19222
+ "currency_name_TwinFlameAxes": "Twin flame axes",
19223
+ "dialog_desertedTroops_insufficientBeef_freeze": "Your soldiers will not be lost while beef consumption is frozen.",
19224
+ "beefStorage": "Beef storage capacity",
19225
+ "message_productionDownTime_freeze_desc": "The production and consumption of food, mead, and beef have temporarily been frozen for all players on this server. During the freeze:\n- Food, mead, and beef production in all castles will be suspended.\n- Units will neither consume food nor mead nor beef, nor will they be lost to starvation.\n\nYou will be notified via an in-game message as soon as the food, mead, and beef freeze has ended.",
19226
+ "message_productionDownTime_freeze_header": "Food, mead, and beef freeze",
19227
+ "message_productionDownTime_unfreeze_desc": "The freeze has ended. Production and consumption of food, mead, and beef have resumed normally for all players on this server:\n- Food, mead, and beef production has resumed in all castles.\n- Units have resumed food, mead, and beef consumption and can be lost to starvation again.\n\nAll changes apply since the moment this message has been sent out to the players on this server.",
19228
+ "message_productionDownTime_unfreeze_header": "Freeze has ended",
19229
+ "xPerHour_freeze": "{0} per hour (frozen)",
19230
+ "beefproduction_freeze_value": "{0} beef production (frozen)",
19231
+ "dialog_recruit_units_beefConsumptionTotal_tooltip": "Total beef consumption for new recruits",
19232
+ "beefproduction_freeze": "Beef production (frozen)",
19233
+ "dialog_dragonbreathforge_header": "Dragon Breath Forge",
19234
+ "hud_button_dragonbreathforge": "Dragon Breath Forge",
19235
+ "panel_action_dragonbreathforge": "Dragon Breath Forge",
19236
+ "ringmenu_building_dragonbreathforge": "Dragon Breath Forge",
19237
+ "dialog_imperialCouncilHall_header": "Imperial Council Hall",
19238
+ "help_imperialCouncilHall": "The most influential people in the city gather in the Imperial Council Hall. Here they make utterly important decisions, flatter and barter with each other, and bundle their resources and currencies. This results in better organization and cooperation despite the political cutthroat games they play. As long as the people on the street dont revolt, it all works out fine.\nThe Imperial Council Hall increases recruitment speed and tool production speed, additionally to other sources like the drill ground and the forge. And it also looks amazing. Upgrading it costs the precious and rare resources of Dragon scale tiles and plaster you might need to plunder your storage pockets for but you also get an even stronger bonus and impress friends and foes with the improved looks of your Imperial Council Hall.",
19239
+ "hud_button_imperialCouncilHall": "Imperial Council Hall",
19240
+ "panel_action_imperialCouncilHall": "Imperial Council Hall"
18994
19241
  },
18995
19242
  "help": {
18996
19243
  "help_location": "Here you have a global overview of the important contents of your castle and all your outposts.",
@@ -19200,7 +19447,7 @@
19200
19447
  "ingameHelp_category_2": "Your castle",
19201
19448
  "ingameHelp_category_2_text_1": "The castle is the seat of your power and cant be captured by other rulers.\n\nBy upgrading castle walls and towers, you can substantially improve your defense against attacks on your castle.\n\nOnce you prove your skill and increase your influence and <9level<, you can build more castles as <3outposts< and expand your mighty empire. \n\n\nHow can I change my castle name and my coat of arms?\nYou can change your castle name and your coat of arms in exchange for <7rubies< via the Economy menu under Admin.",
19202
19449
  "ingameHelp_category_3": "Outpost",
19203
- "ingameHelp_category_3_text_1": "Outposts are castles on the <10world map< that you can capture and upgrade. \n\nEach outpost lets you collect 2 <5resources<. You can build fewer kinds of <4buildings< at outposts than at <2your castle<.\n\n\nWhen can you get outposts?\nYou can capture outposts from <9level< 13 up, after you have constructed an estate.\n\nHow many outposts can you own?\nYou can own a maximum of 3 outposts in the game.",
19450
+ "ingameHelp_category_3_text_1": "Outposts are castles on the world map that you can capture and upgrade. \n\nEach outpost lets you collect 2 resources. You can build fewer kinds of buildings at outposts than at your castle.\n\nWhen can you get outposts?\nYou can capture outposts from level 13 up, after you have constructed an estate.\n\nHow many outposts can you own?\nYou can own a maximum of 3 outposts in the game.",
19204
19451
  "ingameHelp_category_4": "Buildings",
19205
19452
  "ingameHelp_category_4_text_1": "You can build new buildings via the build menu.\n\nWhat types of buildings are there?\n - Civil buildings (e.g. for increasing the <6population<)\n - Military buildings (e.g. for recruiting <11units<)\n - Fortifications for improving <13defense<\n - Decorative items for raising <8public order<\n\n\nAs soon as you select a building, you can upgrade it, move it, and even demolish it to make room and get back some building materials.\n\nThe upgrade level of your Keep determines how fast buildings are constructed and upgraded.\n\nWhen the build menu is open, you can expand the construction area and limits of your castle walls using the arrows in exchange for <5resources< or <7rubies<.",
19206
19453
  "ingameHelp_category_5": "Resources",
@@ -19227,7 +19474,7 @@
19227
19474
  "ingameHelp_category_16_text_1": "A castle lords honor determines their position in the general rankings.\n\nHow do you get honor?\nYou can win honor in battles against other castle lords, but you can lose it this way too. You win honor points for a successful <12attack<, and you lose honor points if your <13defense< is defeated. Your honor points can never fall below zero, however. In general, honor can only be collected from attacks. Honor cant be collected from defense.\n\nHow much honor can you win?\nThe amount of honor you can win or lose from a battle depends on the difference in honor points between the attacker and defender. Keep in mind that you will receive little to no honor if you attack a castle lord with a considerably lower experience level than you. You will actually lose honor if the level difference is too large.\n\nThe more honor you have, the more glory you can receive in battles.",
19228
19475
  "ingameHelp_category_16": "Honor",
19229
19476
  "ingameHelp_category_15": "Robber baron castles",
19230
- "ingameHelp_category_15_text_1": "Robber baron castles that are occupied by bandits are shown on the <10world map< as towers.\n\nIf you command a successful <12attack< on a robber baron castle, you can loot <5resources< and <6coins< afterwards. If the robber baron castle is <9level< 3 or higher, you can even get <7rubies< too.\n\nThe <9level< of a robber baron castle increases if you defeat it often enough. Each castle lord increases the levels of the robber baron castles only for themselves.\n\nYou cant weaken robber baron castles through several <12attacks< since they are immediately reoccupied after each attack.",
19477
+ "ingameHelp_category_15_text_1": "Robber baron castles that are occupied by bandits are shown on the world map as towers.\n\nIf you command a successful attack on a robber baron castle, you can loot resources and coins afterwards. If the robber baron castle is level 3 or higher, you can even get rubies too.\n\nThe level of a robber baron castle increases if you defeat it often enough. Each castle lord increases the levels of the robber baron castles only for themselves.\n\nYou cant weaken robber baron castles through several attacks since they are immediately reoccupied after each attack.",
19231
19478
  "ingameHelp_category_14_text_1": "To defend <2your castle<, tap on one of your towers or on the Military button to open the Defense menu.\n\nUse the slider to set how the <11units< are distributed on all three wall sections. You can also specify the ratio of melee and ranged soldiers deployed on each wall section.\n\nDepending on the level of the castle wall and castle gate of <2your castle<, your units will receive an extra bonus on defense. You can use <11defense tools< to increase it even further.\n\nThe number and levels of <2your castles< towers determine how many units can stand on the castle wall and benefit from the defense bonus.\n\nTroop movements\nThe time it takes for an enemy army to travel from its point of origin to its target depends on the distance on the <10world map< and the armys travel speed.\n\nThe enemy armys arrow turns red once its very close to your castle on the <10world map<. From then on, you can see a more detailed formation of the <11units and siege tools< and position your defense accordingly.\n\nHowever, if your defenders are defeated, you lose <15honor< and fall in the general rankings.",
19232
19479
  "ingameHelp_category_14": "Defense",
19233
19480
  "ingameHelp_category_13_text_1": "To attack a <14robber baron castle< or another lords castle, tap on the enemy castle icon on the <10world map< and select Attack from the ring menu.\n\nYour enemys castle is divided into a front and two flanks. Select one or more wall sections to attack and assign <11units and siege tools< to your attack waves for each section. Your troops will then attack the wall sections in a series of waves. The higher your level, the more attack waves you have available. On the other hand, your targets level limits the number of possible attackers per wave.\n\nIts always worthwhile to use <18espionage< to find weaknesses in the defense.\n\n\nTroop movements\nThe time it takes for an army to travel from its point of origin to its target depends on the distance on the <10world map< and the armys travel speed.\n\nThe cost depends on the distance to be traveled and your armys size.\nWhen armies march to a castle on the <10world map<, the castle lord there will discover them as soon as theyre within view.\n\nOnce youve defeated an enemy castle, your victorious <11units< will loot the enemy storehouses <5resources<. Each of your units has its own looting capacity, which determines how much loot they can carry.\n\nNevertheless, the Keep has a secure storage that protects some resources from being looted by an enemy.\n\nIf you defeat another castle lord in battle, you gain <15honor< and rise in the general rankings.\n\nDepending on the number of attackers, the <4buildings< in a looted castle will be damaged. This reduces the <8public order< at that castle.",
@@ -19568,7 +19815,6 @@
19568
19815
  "push_2044_content": "Enjoy a reward for your return!",
19569
19816
  "push_2045_content": "FREE rubies for your kingdom! Collect them now!",
19570
19817
  "push_2046_content": "Collect your FREE rubies now! Your people await you!",
19571
- "push_2047_content": "Quick! Come and get your FREE RUBIES! Keep order again!",
19572
19818
  "push_2048_content": "Get your free rubies now! Fight off your enemies!",
19573
19819
  "push_2049_content": "Free rubies for your castle! Expand your power again!",
19574
19820
  "push_2051_title": "Activity gift",
@@ -19625,7 +19871,6 @@
19625
19871
  "push_1040_content": "Buy now and get {1}% bonus rubies!",
19626
19872
  "push_1041_title": "Battle for Berimond!",
19627
19873
  "push_1042_title": "Foreign invasion!",
19628
- "push_1043_title": "War of the Bloodcrows!",
19629
19874
  "push_1044_title": "Nomad invasion!",
19630
19875
  "push_1045_title": "Samurai invasion!",
19631
19876
  "push_1046_title": "The Outer Realms!",
@@ -20184,7 +20429,7 @@
20184
20429
  "questID_1006_info": "These lands are frozen stiff. We should bring in resources and store them safely. Start by increasing the storage capacity.",
20185
20430
  "questID_1006_tip": "You can build as many storehouses as you like here; they will all increase the total capacity.",
20186
20431
  "questID_1007_finish": "Now that your troops have arrived, we can finally get going!",
20187
- "questID_1007_info": "The camp is now ready for the first wave of troops!\nYou should send your soldiers here now.",
20432
+ "questID_1007_info": "The camp is now ready for the first wave of troops!\n You should send your soldiers here now.",
20188
20433
  "questID_1007_tip": "Use the event screen to send soldiers and resources over to the icy land of the north. This does take some time, however.",
20189
20434
  "questID_1008_info": "Your forces are ready to be deployed!\n\nLets show these Norsemen what tough stuff were made of!",
20190
20435
  "questID_1009_finish": "Finally! The first victory!\n\nTake command of my brave knights. May they serve you honorably both here and later in your homeland.",
@@ -20249,7 +20494,7 @@
20249
20494
  "questID_1034_info": "My land is contaminated – nothing grows any more! You can send or plunder resources. First increase your storage capacity!",
20250
20495
  "questID_1034_tip": "You can build as many storehouses here as you like; they will all increase the total capacity.",
20251
20496
  "questID_1035_finish": "Now that your troops are here, we can finally get going!",
20252
- "questID_1035_info": "The camp is now ready for the first wave of troops.\nYou should send your soldiers here now!",
20497
+ "questID_1035_info": "The camp is now ready for the first wave of troops.\n You should send your soldiers here now!",
20253
20498
  "questID_1035_tip": "You can transport soldiers and resources via the event screen. But that can take a while and comes at a price.",
20254
20499
  "questID_1036_info": "Our forces are ready! \nTime to let these monsters have a first taste of our mettle. Drive the darkness from these lands!",
20255
20500
  "questID_1037_finish": "Finally! The first victory!\nTake command of my brave knights. May they serve you honorably both here and later in your homeland.",
@@ -21607,7 +21852,7 @@
21607
21852
  "questSeriesID_305_OLD": "Congratulations!",
21608
21853
  "questID_3200_info_OLD": "Your castle is starting to look worthy of a true king! I have other matters to attend to now, but I will return to offer more guidance soon. In the meantime, I shall leave you in the hands of my most trusted advisors. Remember to regularly consult the quest book for advice on how to make your castle prosper.",
21609
21854
  "questSeriesID_306": "Your own army!",
21610
- "questID_3202_info": "Excellent, I see you have built some barracks. The lands beyond your castle walls can be dangerous, so a well trained army is essential. \n\nLets recruit some soldiers now.",
21855
+ "questID_3202_info": "Excellent, I see you have built some barracks. The lands beyond your castle walls can be dangerous, so a well trained army is essential. \n \nLets recruit some soldiers now.",
21611
21856
  "tut_secondQuestBuildWoodcutter_copy_duplicate_OLD": "Tap the woodcutter and place it in the castle!",
21612
21857
  "tut_secondQuestConfirmPlacement_copy_duplicate_OLD": "Now confirm the position.\n\nYou can relocate the building at any time.",
21613
21858
  "tut_fourthQuestClickExpandCastle_copy_duplicate_OLD": "Tap the top expansion to enlarge your castle!",
@@ -22500,6 +22745,9 @@
22500
22745
  "questID_53347_info": "Marvelous! What a glorious defense! Wolfgard failed miserably with his attack on your castle. Lets prepare for revenge! Let me lead your troops for the counter attack against Wolfgards lair. Assign me to the army when you plan the attack.",
22501
22746
  "questCondition_visitGeneralsOverview": "Go to the generals overview"
22502
22747
  },
22748
+ "research": {
22749
+ "research_202_title": "Relic hammerman upgrade"
22750
+ },
22503
22751
  "tooltips": {
22504
22752
  "webshop_hudIcon_tt": "Sale!",
22505
22753
  "webshop_affluenceTickets_desc": "Allows you to spin the Wheel of Unimaginable Affluence outside your castle",
@@ -23385,10 +23633,6 @@
23385
23633
  "SceatDefWallRange_short_info": "Increases castle wall protection and increases combat strength of ranged defenders.",
23386
23634
  "SceatFameShield_name": "Glory tower",
23387
23635
  "SceatFameShield_short_info": "Reduces the strength of ranged defenders and increases received glory points.",
23388
- "SceatSuppDefKillAttackers_name": [
23389
- "Hand cannon",
23390
- "Spear trap"
23391
- ],
23392
23636
  "SceatSuppAttAttackPower_short_info": "Support tool. Increases the combat strength of all attacking troops.",
23393
23637
  "SceatSuppAttPowerYard_name": "Assault flame thrower",
23394
23638
  "SceatSuppAttPowerYard_short_info": "Support tool. Increases the combat strength of all attacking troops in the courtyard battle.",
@@ -23418,6 +23662,7 @@
23418
23662
  "effect_description_bonusYardDefensePower": "+{0}% combat strength when defending the courtyard",
23419
23663
  "effect_description_bonusWallCapacity": "+{0}% unit limit on the castle wall",
23420
23664
  "effect_description_bonusDefencePower": "+{0}% combat strength for defense units",
23665
+ "SceatSuppDefKillAttackers_name": "Spear trap",
23421
23666
  "additionalWaves": "Increase the number of available attack waves",
23422
23667
  "attackBonus": "Increases strength of attack units",
23423
23668
  "attackBoostYard": "Increase unit attack strength in the courtyard",
@@ -23459,10 +23704,7 @@
23459
23704
  "EnormousNomadTabletChest_name": "Enormous Nomad Tablet Chest",
23460
23705
  "EnormousNomadTabletChest_short_info": "Increases the amount of Khan tablets looted",
23461
23706
  "EnormousSamuraiTokenChest_name": "Enormous Samurai Token Chest",
23462
- "enormousSamuraiTokenChest_short_info": [
23463
- "Increases the number of samurai tokens looted",
23464
- "Increases the number of samurai tokens looted"
23465
- ],
23707
+ "enormousSamuraiTokenChest_short_info": "Increases the number of samurai tokens looted",
23466
23708
  "GiantNomadTabletChest_name": "Giant Nomad Tablet Chest",
23467
23709
  "GiantSamuraiTokenChest_name": "Giant Samurai Token Chest",
23468
23710
  "GiantSamuraiTokenChest_short_info": "Increases the number of samurai tokens looted",
@@ -23476,18 +23718,44 @@
23476
23718
  "GingerBreadMaiden_short_info": "Extremely powerful melee attacker. Ideal against ranged defenders.",
23477
23719
  "GingerBreadRanger_name": "Jolly Gingerbread Sniper",
23478
23720
  "GingerBreadRanger_short_info": "Extremely powerful ranged attacker. Ideal against ranged defenders.",
23479
- "CelestialMarksman_desc": "Infused with the power of the heavens, this marksman defends from afar with unmatched accuracy, embodying the grace and precision of celestial beings during the Easter festivities.",
23480
- "CelestialMarksman_name": "Celestial Marksman",
23481
- "CelestialMarksman_short_info": "Powerful Easter ranged defender",
23482
- "EasterChampioness_desc": "This unit embodies the spirit of Easter with enhanced strength and ferocity, ready to charge into battle with renewed vigor.",
23483
- "EasterChampioness_name": "Easter Championess",
23484
- "EasterChampioness_short_info": "Powerful Easter melee attacker",
23485
- "GuardianOfSpring_desc": "Symbolizing the rejuvenation of nature during the Easter season, this unit stands stalwart in defense, fortified with the essence of springtime.",
23486
- "GuardianOfSpring_name": "Unit name, Melee defender",
23487
- "GuardianOfSpring_short_info": "Guardian of Spring",
23488
- "ValkyrieHuntress_desc": "With heightened precision and agility, this elite archer hunts down enemies with the finesse of a seasoned warrior, channeling the spirit of the hunt during Easter.",
23489
- "ValkyrieHuntress_name": "Valkyrie Huntress",
23490
- "ValkyrieHuntress_short_info": "Powerful Easter ranged attacker"
23721
+ "EasterMeadBow_desc": "Infused with the power of the heavens, this marksman defends from afar with unmatched accuracy, embodying the grace and precision of celestial beings during the Easter festivities.",
23722
+ "EasterMeadBow_name": "Celestial Marksman",
23723
+ "EasterMeadBow_short_info": "Powerful Easter ranged defender",
23724
+ "EasterMeadShieldMaiden_desc": "This unit embodies the spirit of Easter with enhanced strength and ferocity, ready to charge into battle with renewed vigor.",
23725
+ "EasterMeadShieldMaiden_name": "Easter Championess",
23726
+ "EasterMeadShieldMaiden_short_info": "Powerful Easter melee attacker",
23727
+ "EasterMeadMace_desc": "Symbolizing the rejuvenation of nature during the Easter season, this unit stands stalwart in defense, fortified with the essence of springtime.",
23728
+ "EasterMeadMace_name": "Guardian of Spring",
23729
+ "EasterMeadMace_short_info": "Powerful Easter melee defender",
23730
+ "EasterMeadRanger_desc": "With heightened precision and agility, this elite archer hunts down enemies with the finesse of a seasoned warrior, channeling the spirit of the hunt during Easter.",
23731
+ "EasterMeadRanger_name": "Valkyrie Huntress",
23732
+ "EasterMeadRanger_short_info": "Powerful Easter ranged attacker",
23733
+ "FlameBreathBerserker_desc": "These fearless warriors charge into battle with fiery blades, their resolve as unyielding as their fearsome strikes.",
23734
+ "FlameBreathBerserker_name": "Flamebreath Berserker",
23735
+ "FlameBreathBerserker_short_info": "Dragonbound melee attacker",
23736
+ "GlassWingArcher_desc": "Masters of precision and grace, these archers rain down arrows from their enchanted bows on the battlefield.",
23737
+ "GlassWingArcher_name": "Glasswing Archer",
23738
+ "GlassWingArcher_short_info": "Dragonbound ranged attacker",
23739
+ "ScaleboundGuardian_desc": "Clad in impenetrable dragon scale armor, these steadfast attackers stand firm against any defense.",
23740
+ "ScaleboundGuardian_name": "Scalebound Guardian",
23741
+ "ScaleboundGuardian_short_info": "Dragonbound melee attacker",
23742
+ "ScaleShardMarksman_desc": "Charging the target, these elite marksmen unleash deadly volleys of arrows.",
23743
+ "ScaleShardMarksman_short_info": "Dragonbound ranged attacker",
23744
+ "webshop_ScaleboundGuardian_desc": "Outstandingly powerful dragonbound melee attacker with a offensive strength of {0}",
23745
+ "webshop_ScaleShardMarksman_desc": "Outstandingly powerful dragonbound ranged attacker with a offensive strength of {0}",
23746
+ "FruitBreaker_short_info": "Powerful Summer Melee Defender",
23747
+ "SummerHuntress_desc": "The Summer Huntress strikes swiftly and silently from a distance, her arrows finding their mark with deadly accuracy. A fierce warrior of the hunt.",
23748
+ "SummerHuntress_name": "Summer Huntress",
23749
+ "SummerHuntress_short_info": "Powerful Summer Ranged Attacker",
23750
+ "FruitPirate_desc": "The Fruit Pirate charges into battle with ferocity, slicing through enemies with his cutlass. A swashbuckling attacker in the summers heat.",
23751
+ "FruitPirate_name": "Fruit Pirate",
23752
+ "FruitPirate_short_info": "Powerful Summer Melee Attacker",
23753
+ "SummerMarksman_desc": "The Summer Marksman expertly defends from afar, shooting precise arrows that pierce through any foe. A vigilant protector of the summer skies.",
23754
+ "SummerMarksman_name": "Summer Marksman",
23755
+ "SummerMarksman_short_info": "Powerful Summer Ranged Defender",
23756
+ "FruitBreaker_desc": "The Fruit Smasher defends with unstoppable strength, crushing enemies with a swing of his mighty club. A powerful guardian of the summer realm.",
23757
+ "FruitBreaker_name": "Fruit Breaker",
23758
+ "ScaleShardMarksman_name": "Scaleshard Marksman"
23491
23759
  },
23492
23760
  "generic_flash": {
23493
23761
  "Footer": {