e4k-data 4.124.89 → 4.125.23

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Files changed (53) hide show
  1. package/data/bosses.json +12 -6
  2. package/data/buildings.json +74 -0
  3. package/data/effects.json +71 -5
  4. package/data/effecttypes.json +56 -0
  5. package/data/equipment_effects.json +14 -0
  6. package/data/equipment_gem_effects.json +28 -0
  7. package/data/equipment_sets.json +168 -0
  8. package/data/equipments.json +186 -260
  9. package/data/gems.json +132 -0
  10. package/data/generals.json +39 -0
  11. package/data/leaguetypeEvents.json +2 -2
  12. package/data/lootBoxTombolas.json +336 -0
  13. package/data/lootBoxes.json +33 -0
  14. package/data/lords.json +6 -0
  15. package/data/maps.json +117 -58
  16. package/data/packages.json +246 -12
  17. package/data/raidBossLevels.json +150 -6
  18. package/data/raidBossStages.json +1187 -125
  19. package/data/raidBosses.json +16 -7
  20. package/data/rewards.json +359 -179
  21. package/data/surroundings.json +0 -14
  22. package/data/units.json +612 -95
  23. package/data/version.json +1 -1
  24. package/data/versionInfo.json +3 -3
  25. package/images/x768.json +832 -112
  26. package/languages/cs.json +197 -17
  27. package/languages/da.json +197 -17
  28. package/languages/de.json +197 -17
  29. package/languages/el.json +198 -18
  30. package/languages/en.json +197 -15
  31. package/languages/es.json +197 -17
  32. package/languages/fi.json +197 -17
  33. package/languages/fr.json +197 -17
  34. package/languages/hu.json +197 -17
  35. package/languages/it.json +197 -17
  36. package/languages/ja.json +197 -17
  37. package/languages/ko.json +197 -17
  38. package/languages/nl.json +197 -17
  39. package/languages/no.json +197 -17
  40. package/languages/pl.json +197 -17
  41. package/languages/pt.json +197 -17
  42. package/languages/ro.json +197 -17
  43. package/languages/ru.json +197 -17
  44. package/languages/sk.json +197 -17
  45. package/languages/sv.json +197 -17
  46. package/languages/tr.json +197 -17
  47. package/languages/zh_CN.json +197 -17
  48. package/languages/zh_TW.json +197 -17
  49. package/package.json +1 -1
  50. package/typings/data.d.ts +6 -13
  51. package/typings/images.d.ts +54 -6
  52. package/typings/languages.d.ts +186 -4
  53. package/data/inviterewardsteps.json +0 -228
@@ -13468,7 +13468,7 @@
13468
13468
  "webshop_xmasfridaybundledef_minor_name": "小型冬季大突襲組合防禦性",
13469
13469
  "webshop_xmasfridaybundleoff_minor_name": "小型寒冬狂暴包進攻",
13470
13470
  "dialog_cooldown_timer": "冷卻計時器:",
13471
- "webshop_giftExploitFix_desc": "最好立即領取,別讓它過期!",
13471
+ "webshop_giftExploitFix_desc": "領取禮物以兌換以下物品!",
13472
13472
  "webshop_giftExploitFix_name": "這是我們送你的禮物!",
13473
13473
  "dialog_event_announcement_description_135": "當嘉年華席捲帝國,戴面具的狂歡者以色彩、音樂與歡笑充滿街道。獻上節慶代幣,打動戴面具的主辦者,解鎖耀眼獎勵,並在嘉年華排名中晉升。千萬別錯過這場慶典!",
13474
13474
  "dialog_event_announcement_header_135": "面具嘉年華",
@@ -13478,8 +13478,8 @@
13478
13478
  "dialog_ame_specific_event_timer": "相關事件結束於",
13479
13479
  "gachaPull_milestone_tooltip_amountLeft_CarnivalGacha": "({0})剩餘供應",
13480
13480
  "gachaPull_milestone_tooltip_amount_CarnivalGacha": "{0}/{1} 獻禮",
13481
- "are_boss_name_FungalSwarm": "腐敗女主人",
13482
- "dialog_are_boss_narrativ_short_desc_FungalSwarm": "腐敗女主人將你失去的士兵變成她的殭屍。她的再生牆拒絕失敗,且能壓制近戰或遠程攻擊。",
13481
+ "are_boss_name_FungalSwarm": "菌絲主宰",
13482
+ "dialog_are_boss_narrativ_short_desc_FungalSwarm": "真菌牆壁快速再生,使用支援武器減緩其速度。每次再生都會產生孢子,階段更多——最終階段更難。",
13483
13483
  "gachaPull_milestone_CarnivalGacha": "禮品",
13484
13484
  "webshop_carnivalmask_VIP_name": "VIP假面舞會安排",
13485
13485
  "webshop_carnivalmask_extralarge_name": "額外的化裝舞會安排",
@@ -13488,7 +13488,19 @@
13488
13488
  "webshop_carnivalmask_large_name": "大型化妝舞會佈置",
13489
13489
  "webshop_carnivalmask_medium_name": "中型假面舞會佈置",
13490
13490
  "webshop_carnivalmask_small_name": "小型化妝舞會佈置",
13491
- "webshop_carnivalsale_gift": "嘉年華禮物送給你!"
13491
+ "webshop_carnivalsale_gift": "嘉年華禮物送給你!",
13492
+ "dialog_are_highlightedeffect_description_AREspawnReserveUnit": "戰鬥中,牆體再生會在儲備中生成休眠孢子。在最終生命階段,這些孢子將變異為受Boss控制的活躍單位。變異孢子比例以青綠色區段顯示在Boss生命條上。\n\n詳細的孢子資訊可在生命階段效果部分查看。\n\n特殊活動裝備和專用支援工具可用於攻擊,以減少孢子儲備的增長。",
13493
+ "dialog_are_highlightedeffect_name_AREspawnReserveUnit": "生成休眠孢子囊",
13494
+ "dialog_attack_cannotAttackReserve": "你無法直接攻擊儲備。",
13495
+ "dialog_defence_reserve": "儲備",
13496
+ "dialog_spyLog_reserveSpy": "儲備間諜",
13497
+ "equip_effect_description_AREreserveUnitKill": "立即消滅敵方預備隊中的{0}個{1}單位。",
13498
+ "equip_effect_description_AREspawnReserveUnit": "每次城牆再生時,儲備中將增加{0}個休眠孢子囊。",
13499
+ "dialog_are_infoBoss_healthBar_tooltip_e4k_FungalSwarm": "綠松石色條顯示牆壁再生時產生的孢子單位數量。使用可用的攻擊支援工具管理此威脅,防止孢子累積。\n\nBoss效果在事件中於特定生命階段變化,生命條上的數字標記了這些階段。\n\n點擊數字可在Boss效果標籤中查看效果設定,並相應調整策略。每個生命階段僅可觸發一次。\n\n<font color",
13500
+ "dialog_are_infoBoss_healthBar_tooltip_e4k_Necromancer": "綠色條表示由你陣亡部隊產生的殭屍單位。使用專用工具減少此效果。\n\n應用的Boss效果會在活動中隨著Boss生命條的特定生命階段變化,以數字標記。\n\n點擊數字可在Boss效果標籤中查看效果設定,並相應調整策略。每個生命階段僅能觸發一次。",
13501
+ "webshop_decoWithEffects_MeadprodHoneystorageCap_desc": "提升城堡內公共秩序 +{0},每小時蜂蜜酒生產 +{1}(最高 50 萬),蜂蜜酒儲存容量 +{2}(最高 10 萬)。效果上限於裝飾間共享。",
13502
+ "webshop_decoWithEffects_strincourtyardeffectcap_desc": "提升城堡內公共秩序 +{0},防守時內城力量 +{1}%(最高120%)。效果上限於裝飾品間共享。",
13503
+ "webshop_decoWithEffects_toolprodbonuscap_desc": "提升城堡內公共秩序 +{0},工具生產速度 +{1}%(最高400%)。效果上限在裝飾品間共享。"
13492
13504
  },
13493
13505
  "effects": {
13494
13506
  "dialog_fame_rewardAttackBoost": "+{0}% 單位攻擊時的戰鬥力",
@@ -14916,7 +14928,20 @@
14916
14928
  "ci_effect_equipmentAREOffensiveRangedBonus": "裂隙突襲活動中遠距離部隊攻擊力+{0}%",
14917
14929
  "ci_effect_equipmentARESpeedBonus": "裂隙突襲活動中軍隊巡游速度+{0}%",
14918
14930
  "ci_effect_recruitmentSpeedBoostAllCapped": "+{0}% 招募速度",
14919
- "ci_effect_toolProductionSpeedBoostAllCapped": "+{0}% 工具生產速度"
14931
+ "ci_effect_toolProductionSpeedBoostAllCapped": "+{0}% 工具生產速度",
14932
+ "equip_effect_description_raidBossWallRegenerationDelayAll": "突破{1}後,所有側翼的回復冷卻時間增加+{0}秒。",
14933
+ "equip_effect_description_raidBossWallRegenerationDelayFront": "突破{1}後,城門再生冷卻時間+{0}秒。",
14934
+ "equip_effect_description_raidBossWallRegenerationDelayLeft": "突破{1}後,左牆再生冷卻時間+{0}秒。",
14935
+ "equip_effect_description_raidBossWallRegenerationDelayRight": "突破{1}後,右牆再生冷卻時間+{0}秒。",
14936
+ "dialog_are_highlightedeffect_description_spawnReserveUnit": "每次城牆重生後,儲備中會生成非活動的休眠單位。在最後的生命階段,它們變異為受菌絲主宰控制的活躍單位。生成單位的比例以青綠色區段顯示在Boss生命條上。儲備中單位的具體數量可在攻擊畫面查看。特殊活動裝備和專用支援工具可用於攻擊中,以減少休眠單位的成長或消滅儲備中的休眠單位。",
14937
+ "dialog_are_highlightedeffect_name_spawnReserveUnit": "召喚休眠孢子",
14938
+ "equip_effect_description_mutateReserveUnit": "將儲備中{1}單位的{0}%轉換為{2}單位",
14939
+ "equip_effect_description_reserveUnitKill": "立即擊殺敵方儲備中的{0}個{1}單位。",
14940
+ "equip_effect_description_spawnReserveUnit": "每次城牆再生時,{0} {1}會被加入儲備。",
14941
+ "dialog_are_highlightedeffect_description_mutateReserveUnit": "在此健康階段開始時,儲備中的休眠單位會變異為菌絲主宰控制下的活躍單位。\n\n可在攻擊畫面查看儲備中特定單位的當前數量。\n\n<font color",
14942
+ "dialog_are_highlightedeffect_name_mutateReserveUnit": "變換休眠孢子囊",
14943
+ "effect_group_6_47_active": "立即消滅敵方儲備中的{0}個休眠孢子囊。",
14944
+ "effect_group_6_47_passive": "休眠孢子囊從敵方預備隊中瞬間被消滅。"
14920
14945
  },
14921
14946
  "equipment_heroes_and_gems": {
14922
14947
  "equipment_slotType_hero": "英雄",
@@ -19289,10 +19314,87 @@
19289
19314
  "equipment_unique_1382_desc": "將你的軍隊變為炙熱的鳳凰。",
19290
19315
  "equipment_unique_1410": "嘉年華面具",
19291
19316
  "equipment_unique_1410_desc": "來自千運河之城的物品。將你的軍隊化身為嘉年華王子的護衛。",
19292
- "equip_effect_description_raidBossWallRegenerationDelayAll": "突破後:所有城牆再生計時器+{0}秒。非啟用時無效。",
19293
- "equip_effect_description_raidBossWallRegenerationDelayFront": "突破後:+{0}秒城門再生計時。非啟用時無效。",
19294
- "equip_effect_description_raidBossWallRegenerationDelayLeft": "突破後:左牆回復計時器+{0}秒。非啟用時無效。",
19295
- "equip_effect_description_raidBossWallRegenerationDelayRight": "突破後:右側城牆再生計時器+{0}秒。非啟用時無效。"
19317
+ "AREFungalSwarmSporeKillingToolMeleeMedium_short_info": "強力工具,在裂隙突襲活動中摧毀休眠孢子口的更大部分。",
19318
+ "AREFungalSwarmSporeKillingToolMeleeStrong_short_info": "極其強大的工具,可摧毀裂縫突襲事件中休眠孢子口的大部分。",
19319
+ "AREFungalSwarmSporeKillingToolMeleeWeak_short_info": "在裂隙突襲活動中摧毀部分休眠孢子口。",
19320
+ "AREFungalSwarmSporeKillingToolRangedMedium_short_info": "強力工具,可在裂隙突襲活動中摧毀更多儲備的休眠孢子囊。",
19321
+ "AREFungalSwarmSporeKillingToolRangedStrong_short_info": "極其強大的工具,可摧毀裂隙突襲活動中大量休眠孢子囊。",
19322
+ "AREFungalSwarmSporeKillingToolRangedWeak_short_info": "摧毀裂隙突襲活動中儲備的休眠孢子囊的一部分。",
19323
+ "AREFungalSwarmWallDelayIncreaseAllNormal_short_info": "強力工具,可在裂隙突襲活動中突破後延遲所有方向的城牆再生,延長傷害時間。",
19324
+ "AREFungalSwarmWallDelayIncreaseAllStrong_short_info": "最強大的攻擊性武器,在裂隙突襲活動中突破後延緩所有方向城牆再生,延長傷害時間。",
19325
+ "AREFungalSwarmWallDelayIncreaseAllWeak_short_info": "突破後延緩所有方向城牆再生,延長裂隙突襲活動中的傷害時間。",
19326
+ "AREFungalSwarmWallDelayIncreaseFrontNormal_short_info": "強力工具,突破後延遲城門牆壁再生,延長裂隙突襲活動中的傷害時間。",
19327
+ "AREFungalSwarmWallDelayIncreaseFrontStrong_short_info": "最強大的工具,可延遲破門後城門牆的再生,增加裂隙突襲活動中的傷害時間。",
19328
+ "AREFungalSwarmWallDelayIncreaseFrontWeak_short_info": "延遲大門牆壁破裂後的再生,在裂隙突襲活動中增加傷害時間。",
19329
+ "AREFungalSwarmWallDelayIncreaseLeftNormal_short_info": "強力工具,可延遲左側城牆在突破後的再生,延長裂隙突襲活動中的傷害時間。",
19330
+ "AREFungalSwarmWallDelayIncreaseLeftStrong_short_info": "最強大的工具,在裂隙突襲活動中突破後延遲左牆再生,延長傷害時間。",
19331
+ "AREFungalSwarmWallDelayIncreaseLeftWeak_short_info": "突破後延遲左牆再生,延長裂隙突襲活動中的傷害時間。",
19332
+ "AREFungalSwarmWallDelayIncreaseRightNormal_short_info": "強力工具,在裂隙突襲活動中突破後延遲右牆再生,延長傷害時間。",
19333
+ "AREFungalSwarmWallDelayIncreaseRightStrong_short_info": "最強大的工具,可延遲裂隙突襲活動中右側城牆破損後的再生,延長傷害時間。",
19334
+ "AREFungalSwarmWallDelayIncreaseRightWeak_short_info": "突破後延遲右側城牆再生,延長裂隙突襲活動中的傷害時間。",
19335
+ "equipment_unique_1445": "青銅孢護甲",
19336
+ "equipment_unique_1445_desc": "防護群體孢子的盔甲。只能在聯盟首領突襲活動中使用。",
19337
+ "equipment_unique_1446": "青銅孢衛武器",
19338
+ "equipment_unique_1446_desc": "能在孢子擴散前切斷它們的武器。僅能在裂隙突襲活動中使用。",
19339
+ "equipment_unique_1447": "青銅孢子守衛頭盔",
19340
+ "equipment_unique_1447_desc": "保護免受蟲群孢子攻擊的頭盔。僅可在裂縫突襲活動中使用。",
19341
+ "equipment_unique_1448": "青銅孢衛工藝品",
19342
+ "equipment_unique_1448_desc": "幫助控制孢子生長的人工製品。只能在裂隙突襲活動中使用。",
19343
+ "hero_unique_1449": "青銅孢子指揮官",
19344
+ "hero_unique_1449_desc": "控制孢子的指揮官。僅可於裂隙突襲活動中使用。",
19345
+ "equipment_unique_1450": "銀色孢子衛士盔甲",
19346
+ "equipment_unique_1450_desc": "強力盔甲,能有效抵抗群蟲的孢子。僅限裂隙突襲活動中使用。",
19347
+ "equipment_unique_1451": "銀色孢子守衛武器",
19348
+ "equipment_unique_1451_desc": "強力武器,每次攻擊清除孢子。僅能在裂隙突襲活動中使用。",
19349
+ "equipment_unique_1452": "銀色孢子衛士頭盔",
19350
+ "equipment_unique_1452_desc": "強力頭盔,堅固保護免受蟲群孢子的侵害。僅能在裂隙突襲活動中使用。",
19351
+ "equipment_unique_1453": "銀色孢子守護工藝品",
19352
+ "equipment_unique_1453_desc": "強力神器,可在戰鬥中抑制孢子累積。僅能在裂隙突襲活動中使用。",
19353
+ "hero_unique_1454": "銀色孢子指揮官",
19354
+ "hero_unique_1454_desc": "強力指揮官,嚴密控制孢子。僅能在裂隙突襲活動中使用。",
19355
+ "equipment_unique_1455": "黃金孢子衛甲",
19356
+ "equipment_unique_1455_desc": "極為強大的盔甲,可完全抵禦蟲群的孢子。僅可在裂隙突襲活動中使用。",
19357
+ "equipment_unique_1456": "黃金孢子守衛武器",
19358
+ "equipment_unique_1456_desc": "極其強大的武器,以殘酷的效率根除休眠孢子囊。僅能在裂隙突襲活動中使用。",
19359
+ "equipment_unique_1457": "黃金孢子衛士頭盔",
19360
+ "equipment_unique_1457_desc": "極其強大的頭盔,可抵消群體的孢子威脅。僅能在裂隙突襲活動中使用。",
19361
+ "equipment_unique_1458": "黃金孢衛工藝品",
19362
+ "equipment_unique_1458_desc": "極其強大的神器,可在源頭阻止孢子生長。僅能在裂隙突襲活動中使用。",
19363
+ "hero_unique_1459": "金幣孢子指揮官",
19364
+ "hero_unique_1459_desc": "極其強大的指揮官,主宰孢子威脅。僅可在裂隙突襲活動中使用。",
19365
+ "gem_unique_478": "青銅休眠孢子守護寶石範本",
19366
+ "gem_unique_478_desc": "防護蟲群孢子的模版。僅限裂隙突襲活動中使用。",
19367
+ "gem_unique_479": "青銅孢子守護者碎刃",
19368
+ "gem_unique_479_desc": "在孢子擴散前切斷它們的碎片刃。僅能在裂隙突襲活動中使用。",
19369
+ "gem_unique_480": "青銅孢子守護冠石",
19370
+ "gem_unique_480_desc": "強化對蟲群孢子的控制的裂隙寶石。僅可於裂隙突襲活動中使用。",
19371
+ "gem_unique_481": "青銅孢子守護聖物石",
19372
+ "gem_unique_481_desc": "幫助控制孢子成長的聖物石。只能在裂隙突襲活動中使用。",
19373
+ "gem_unique_482": "銀色孢子守護寶石範本",
19374
+ "gem_unique_482_desc": "強力模板,能強烈抵抗蜂群的孢子。僅可在裂隙突襲活動中使用。",
19375
+ "gem_unique_483": "銀色孢子守護碎刃",
19376
+ "gem_unique_483_desc": "強力碎片刃,以殘酷效率淨化休眠孢子。只能在裂隙突襲活動中使用。",
19377
+ "gem_unique_484": "銀色孢衛冠石",
19378
+ "gem_unique_484_desc": "強力皇冠石,堅固穩定對抗孢子。僅能在裂隙突襲活動中使用。",
19379
+ "gem_unique_485": "銀色孢子守護聖物石",
19380
+ "gem_unique_485_desc": "強力聖物石,可抑制戰鬥中的孢子累積。僅能在裂隙突襲活動中使用。",
19381
+ "gem_unique_486": "金幣真菌守護寶石範本",
19382
+ "gem_unique_486_desc": "極其強大的Gemplate,能完全抵禦蟲群的孢子。僅能在裂隙突襲活動中使用。",
19383
+ "gem_unique_487": "黃金孢子守護碎刃",
19384
+ "gem_unique_487_desc": "極其強大的碎片刀,每次攻擊都能消滅孢子。只能在裂隙突襲活動中使用。",
19385
+ "gem_unique_488": "金色孢子守護冠石",
19386
+ "gem_unique_488_desc": "極其強大的王冠石,主宰著蟲群的孢子威脅。僅可在裂隙突襲活動中使用。",
19387
+ "gem_unique_489": "金色孢子守護聖物石",
19388
+ "gem_unique_489_desc": "極其強大的聖物石,可在源頭阻止孢子生長。僅可在裂隙突襲活動中使用。",
19389
+ "equipment_set_1091": "青銅孢子守衛指揮官裝備",
19390
+ "equipment_set_1092": "銀色孢衛指揮官裝備",
19391
+ "equipment_set_1093": "黃金孢子衛隊指揮官裝備",
19392
+ "equipment_unique_1449": "青銅真菌守護指揮官",
19393
+ "equipment_unique_1449_desc": "控制孢子的指揮官。僅限裂隙突襲活動中使用。",
19394
+ "equipment_unique_1454": "銀色真菌守護指揮官",
19395
+ "equipment_unique_1454_desc": "強力指揮官,嚴密控制孢子。僅可在裂隙突襲活動中使用。",
19396
+ "equipment_unique_1459": "黃金孢子守護指揮官",
19397
+ "equipment_unique_1459_desc": "極其強大的指揮官,主宰孢子威脅。只能在裂隙突襲活動中使用。"
19296
19398
  },
19297
19399
  "generic": {
19298
19400
  "activity": "活動",
@@ -21405,7 +21507,7 @@
21405
21507
  "allianceCoat_Layout_name_14": "金色亞軍徽章",
21406
21508
  "allianceCoat_Layout_name_15": "金牌決賽選手徽章",
21407
21509
  "currency_description_CarnivalMask": "節日代幣,在音樂、面具與歡樂中獲得,象徵嘉年華的精神。在面具嘉年華活動期間使用它們以解鎖繽紛獎勵!",
21408
- "currency_name_CarnivalMask": "喜慶代幣",
21510
+ "currency_name_CarnivalMask": "嘉年華面具",
21409
21511
  "event_title_135": "面具嘉年華",
21410
21512
  "title_CarnivalGacha": "面具嘉年華"
21411
21513
  },
@@ -24972,7 +25074,67 @@
24972
25074
  "popup_ame_quest_title_98": "大名衝突 +++++",
24973
25075
  "popup_ame_quest_title_99": "城鎮守衛 ++++",
24974
25076
  "questID_3173_info_hero-1": "你可以輕按任務情況裡的視窗來捐贈錢幣。",
24975
- "questSeriesID_249_hero-1": "家園前線"
25077
+ "questSeriesID_249_hero-1": "家園前線",
25078
+ "popup_ame_quest_requirement_101": "在任意難度擊敗30個遊牧營地",
25079
+ "popup_ame_quest_requirement_102": "在任何難度擊敗35個{Nomad Camps}",
25080
+ "popup_ame_quest_requirement_103": "在中級+難度擊敗25個遊牧營地",
25081
+ "popup_ame_quest_requirement_104": "在困難難度擊敗35個遊牧營地",
25082
+ "popup_ame_quest_requirement_105": "在任意難度擊敗10座可汗城堡",
25083
+ "popup_ame_quest_requirement_106": "擊敗任意難度的15座可汗城堡",
25084
+ "popup_ame_quest_requirement_107": "在任何難度下防禦5次城堡攻擊",
25085
+ "popup_ame_quest_requirement_108": "在任意難度下防禦10次城堡攻擊",
25086
+ "popup_ame_quest_requirement_109": "在任何難度下擊敗250個遊牧營地",
25087
+ "popup_ame_quest_requirement_110": "在任意難度擊敗300個遊牧營地",
25088
+ "popup_ame_quest_requirement_111": "在專家難度擊敗325個遊牧營地",
25089
+ "popup_ame_quest_requirement_112": "在專家+難度擊敗225個遊牧營地",
25090
+ "popup_ame_quest_requirement_113": "在任意難度擊敗20座可汗城堡",
25091
+ "popup_ame_quest_requirement_114": "在任意難度下擊敗30座可汗城堡",
25092
+ "popup_ame_quest_requirement_115": "在任何難度等級下防禦15次城堡攻擊",
25093
+ "popup_ame_quest_requirement_116": "在任意難度下防禦20次城堡攻擊",
25094
+ "popup_ame_quest_requirement_117": "在任何難度擊敗700個遊牧營地",
25095
+ "popup_ame_quest_requirement_118": "在任意難度擊敗825個遊牧營地",
25096
+ "popup_ame_quest_requirement_119": "在大師難度擊敗500個遊牧營地",
25097
+ "popup_ame_quest_requirement_120": "在{Master+}難度擊敗850個{Nomad Camps}",
25098
+ "popup_ame_quest_requirement_121": "擊敗40座可汗城堡,難度不限",
25099
+ "popup_ame_quest_requirement_122": "在任意難度擊敗60座可汗城堡",
25100
+ "popup_ame_quest_requirement_123": "在任何難度下防禦35次城堡攻擊",
25101
+ "popup_ame_quest_requirement_124": "在任意難度下防禦55次城堡攻擊",
25102
+ "popup_ame_quest_requirement_125": "收集5000憤怒積分",
25103
+ "popup_ame_quest_requirement_126": "收集10000憤怒積分",
25104
+ "popup_ame_quest_requirement_127": "收集20000憤怒積分 中等+難度等級",
25105
+ "popup_ame_quest_requirement_128": "收集35000憤怒積分 困難難度等級",
25106
+ "popup_ame_quest_requirement_129": "收集90000憤怒積分",
25107
+ "popup_ame_quest_requirement_130": "收集145000憤怒積分",
25108
+ "popup_ame_quest_title_101": "遊牧部落衝突",
25109
+ "popup_ame_quest_title_102": "遊牧衝突 +",
25110
+ "popup_ame_quest_title_103": "菁英遊牧民衝突",
25111
+ "popup_ame_quest_title_104": "菁英遊牧民衝突+",
25112
+ "popup_ame_quest_title_105": "可汗衝突",
25113
+ "popup_ame_quest_title_106": "可汗衝突 +",
25114
+ "popup_ame_quest_title_107": "城堡守衛",
25115
+ "popup_ame_quest_title_108": "城堡守衛 +",
25116
+ "popup_ame_quest_title_109": "遊牧衝突 ++",
25117
+ "popup_ame_quest_title_110": "遊牧部落衝突 +++",
25118
+ "popup_ame_quest_title_111": "菁英遊牧民衝突 ++",
25119
+ "popup_ame_quest_title_112": "菁英遊牧民衝突 +++",
25120
+ "popup_ame_quest_title_113": "可汗衝突 ++",
25121
+ "popup_ame_quest_title_114": "可汗衝突 +++",
25122
+ "popup_ame_quest_title_115": "城堡守衛 ++",
25123
+ "popup_ame_quest_title_116": "城堡的大門防護 +++",
25124
+ "popup_ame_quest_title_117": "遊牧民衝突 ++++",
25125
+ "popup_ame_quest_title_118": "遊牧部落衝突 +++++",
25126
+ "popup_ame_quest_title_119": "菁英遊牧民衝突 ++++",
25127
+ "popup_ame_quest_title_120": "菁英遊牧民衝突 +++++",
25128
+ "popup_ame_quest_title_121": "可汗衝突 ++++",
25129
+ "popup_ame_quest_title_122": "可汗衝突 +++++",
25130
+ "popup_ame_quest_title_123": "城堡守衛 ++++",
25131
+ "popup_ame_quest_title_124": "可汗護衛軍 +++++",
25132
+ "popup_ame_quest_title_125": "狂怒衝擊",
25133
+ "popup_ame_quest_title_126": "怒氣衝擊+",
25134
+ "popup_ame_quest_title_127": "狂怒衝鋒 ++",
25135
+ "popup_ame_quest_title_128": "憤怒衝鋒 +++",
25136
+ "popup_ame_quest_title_129": "狂怒衝鋒 ++++",
25137
+ "popup_ame_quest_title_130": "憤怒狂襲 +++++"
24976
25138
  },
24977
25139
  "research": {
24978
25140
  "research_tab_3": "經濟",
@@ -25110,7 +25272,25 @@
25110
25272
  "dialog_are_highlightedeffect_desc2": "本次戰鬥中被擊殺的單位會被感染,變成受Boss控制的殭屍。感染率因單位類型和位置而異。具體感染率可在戰後效果部分查看。",
25111
25273
  "dialog_are_highlightedeffect_title1": "城牆再生",
25112
25274
  "dialog_are_highlightedeffect_title2": "殭屍感染",
25113
- "dialog_are_infoBoss_healthBar_tooltip_e4k": "綠色條顯示由你陣亡部隊所產生的殭屍單位。使用專用工具以減少此效果。\n\n套用的首領效果會在活動期間,於首領血條的特定血量階段變化,以數字標示。\n點擊數字即可在首領效果分頁查看效果設定,並相應調整策略。每個血量階段僅能觸發一次。"
25275
+ "dialog_are_infoBoss_healthBar_tooltip_e4k": "綠色條顯示由你陣亡部隊所產生的殭屍單位。使用專用工具以減少此效果。\n\n套用的首領效果會在活動期間,於首領血條的特定血量階段變化,以數字標示。\n點擊數字即可在首領效果分頁查看效果設定,並相應調整策略。每個血量階段僅能觸發一次。",
25276
+ "AREFungalSwarmSporeKillingToolMeleeMedium_name": "銀色抗孢子手榴彈藥劑瓶",
25277
+ "AREFungalSwarmSporeKillingToolMeleeStrong_name": "金色休眠孢子手榴彈瓶",
25278
+ "AREFungalSwarmSporeKillingToolMeleeWeak_name": "青銅休眠孢子手榴彈瓶",
25279
+ "AREFungalSwarmSporeKillingToolRangedMedium_name": "銀色孢子克星火繩槍",
25280
+ "AREFungalSwarmSporeKillingToolRangedStrong_name": "黃金孢子克星燧發槍",
25281
+ "AREFungalSwarmSporeKillingToolRangedWeak_name": "青銅孢子克星燧發槍",
25282
+ "AREFungalSwarmWallDelayIncreaseAllNormal_name": "銀色孢子守衛時光瓶(全方位)",
25283
+ "AREFungalSwarmWallDelayIncreaseAllStrong_name": "黃金孢子守護者時空瓶(全方位)",
25284
+ "AREFungalSwarmWallDelayIncreaseAllWeak_name": "青銅孢子守護時空瓶(全方位)",
25285
+ "AREFungalSwarmWallDelayIncreaseFrontNormal_name": "銀色孢子守衛時空瓶(大門)",
25286
+ "AREFungalSwarmWallDelayIncreaseFrontStrong_name": "黃金孢子守衛時空瓶(大門)",
25287
+ "AREFungalSwarmWallDelayIncreaseFrontWeak_name": "青銅孢子守護者時空瓶(大門)",
25288
+ "AREFungalSwarmWallDelayIncreaseLeftNormal_name": "銀色孢子守護時間瓶(左)",
25289
+ "AREFungalSwarmWallDelayIncreaseLeftStrong_name": "黃金孢子守護者時空瓶(左)",
25290
+ "AREFungalSwarmWallDelayIncreaseLeftWeak_name": "青銅孢子守護者時間瓶(左)",
25291
+ "AREFungalSwarmWallDelayIncreaseRightNormal_name": "銀色孢子守護者時空瓶(右)",
25292
+ "AREFungalSwarmWallDelayIncreaseRightStrong_name": "黃金孢子守護時空瓶(右)",
25293
+ "AREFungalSwarmWallDelayIncreaseRightWeak_name": "青銅孢子守護者時空瓶(右)"
25114
25294
  },
25115
25295
  "units_and_tools": {
25116
25296
  "archer_name": "射手",
@@ -25909,9 +26089,9 @@
25909
26089
  "SceatFameShield_short_info": "減少遠距離防禦兵的力量並增加收到的榮耀得分。",
25910
26090
  "SceatSuppAttAttackPower_short_info": "支援武器。提升所有進攻部隊的進攻兵力。攻擊後消耗,無論勝負。",
25911
26091
  "SceatSuppAttPowerYard_name": "突擊火焰發射器",
25912
- "SceatSuppAttPowerYard_short_info": "支援工具。提升所有進攻部隊在內城戰鬥中的戰鬥力。攻擊後消耗。",
26092
+ "SceatSuppAttPowerYard_short_info": "支援武器。提升所有進攻部隊在內城戰中的戰鬥力。",
25913
26093
  "SceatSuppAttWaves_name": "戰爭馬車",
25914
- "SceatSuppAttWaves_short_info": "進攻支援武器。增加進攻波數。攻擊後消耗,勝負不影響。",
26094
+ "SceatSuppAttWaves_short_info": "支援武器。增加進攻波數。",
25915
26095
  "SceatSuppDefDefensePowerYard_name": "火焰陷阱",
25916
26096
  "SceatSuppDefDefensePowerYard_short_info": "支援武器。增強內城戰鬥中所有防禦部隊的戰鬥力。",
25917
26097
  "SceatSuppDefDefensePower_name": "城牆尖刺陷阱",
@@ -25921,12 +26101,12 @@
25921
26101
  "SceatSuppDefKillMeleeAttackers_name": "機動大鼎",
25922
26102
  "SceatSuppDefKillMeleeAttackers_short_info": "支援武器。在內城戰鬥中擊殺特定數量的近戰攻擊兵。",
25923
26103
  "SceatSuppKillMeleeDef_name": "彈片炸彈",
25924
- "SceatSuppKillMeleeDef_short_info": "支援武器。於內城戰中擊殺一定數量的近戰防禦兵。攻擊後即消耗,無論勝負。",
26104
+ "SceatSuppKillMeleeDef_short_info": "支援武器。在庭院戰中殺死一定數量的近戰防守士兵。",
25925
26105
  "SceatSuppDefKillRangedAttackers_name": "爆炸箭",
25926
26106
  "SceatSuppDefKillRangedAttackers_short_info": "支援武器。在內城戰鬥中擊殺特定數量的遠距離攻擊兵。",
25927
26107
  "SceatSuppKillRangedDef_name": "風琴砲",
25928
- "SceatSuppKillRangedDef_short_info": "支援武器。在庭院戰鬥中擊殺一定數量的遠程防守單位。攻擊後消耗,無論勝負。",
25929
- "SceatSuppAttKillDefenders_short_info": "支援武器。提升所有進攻部隊的戰鬥力。攻擊後消耗,勝負皆然。",
26108
+ "SceatSuppKillRangedDef_short_info": "支援武器。擊殺院落戰中若干遠距離防守兵",
26109
+ "SceatSuppAttKillDefenders_short_info": "支援武器。提升所有進攻部隊的戰鬥力。",
25930
26110
  "SceatSuppDefKillAttackers_short_info": "支援武器。在內城戰鬥中擊殺特定數量的近戰和遠距離攻擊兵。",
25931
26111
  "equipment_unique_1071_desc": "將你的軍隊變成閃亮的太陽戰士野戰排。",
25932
26112
  "equipment_unique_1071": "英勇日晷",
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "e4k-data",
3
- "version": "4.124.89",
3
+ "version": "4.125.23",
4
4
  "description": "All recent data from Empire: Four Kingdoms",
5
5
  "main": "index.js",
6
6
  "types": "./typings/types.d.ts",
package/typings/data.d.ts CHANGED
@@ -122,7 +122,6 @@ export interface Data {
122
122
  globalEffects: GlobalEffect[];
123
123
  highscoreboni: HighscoreBonus[];
124
124
  horses: Horse[];
125
- inviterewardsteps: InviteRewardStep[];
126
125
  islandPlayerRewards: IslandPlayerReward[];
127
126
  islandPreBuiltCastles: IslandPreBuiltCastle[];
128
127
  islandrewardranks: IslandRewardRank[];
@@ -624,7 +623,6 @@ export interface BossDungeon {
624
623
  }
625
624
 
626
625
  export interface Boss {
627
- "animationName": string;
628
626
  "id": number;
629
627
  "mapId": number;
630
628
  "name": string;
@@ -1300,6 +1298,7 @@ export interface Effect {
1300
1298
  "isPvPFight"?: number;
1301
1299
  "name": string;
1302
1300
  "playerRelation"?: string;
1301
+ "raidBossID"?: number;
1303
1302
  "sortOrder"?: string;
1304
1303
  "spaceIDs"?: number | string;
1305
1304
  }
@@ -1939,14 +1938,6 @@ export interface Horse {
1939
1938
  "wodID": number;
1940
1939
  }
1941
1940
 
1942
- export interface InviteRewardStep {
1943
- "countFriends": number;
1944
- "inviteRewardstepID": number;
1945
- "relatedOfferID": number;
1946
- "requiredFriendLevel": number;
1947
- "rewardID": number;
1948
- }
1949
-
1950
1941
  export interface IslandPlayerReward {
1951
1942
  "cargoPointRequirement": number;
1952
1943
  "islandPlayerRewardID": number;
@@ -2274,7 +2265,6 @@ export interface Map {
2274
2265
  "linkageId": string;
2275
2266
  "name": string;
2276
2267
  };
2277
- "comment": string;
2278
2268
  "id": number;
2279
2269
  }
2280
2270
 
@@ -2849,11 +2839,12 @@ export interface RaidBossLevel {
2849
2839
 
2850
2840
  export interface RaidBossStage {
2851
2841
  "HighlightEffectIcon": number | string;
2852
- "attackerBattleEffects": string;
2853
- "attackerPostBattleEffects": string;
2842
+ "attackerBattleEffects"?: string;
2843
+ "attackerPostBattleEffects"?: string;
2854
2844
  "courtyardPointFactor": number;
2855
2845
  "defenderBattleEffects": string;
2856
2846
  "defenderStageEffects"?: string;
2847
+ "defenderWallRegenerationEffects"?: string;
2857
2848
  "frontWallUnits": string;
2858
2849
  "generalID": number;
2859
2850
  "health": number;
@@ -3653,6 +3644,7 @@ export interface Unit {
3653
3644
  "downgradeWodID"?: number;
3654
3645
  "effects"?: string;
3655
3646
  "eventIDs"?: number | string;
3647
+ "extraBossHealthUnit"?: number;
3656
3648
  "factionID"?: number;
3657
3649
  "fameAsDef"?: number;
3658
3650
  "fameAsOff"?: number;
@@ -3668,6 +3660,7 @@ export interface Unit {
3668
3660
  "healingTime"?: number;
3669
3661
  "hybrid"?: number;
3670
3662
  "isAuxiliary"?: number;
3663
+ "isDormant"?: number;
3671
3664
  "isKamikaze"?: number;
3672
3665
  "isYardTool"?: number;
3673
3666
  "kIDs"?: number | string;
@@ -45,6 +45,18 @@ export interface Images {
45
45
  "AlienInvasion_Mapobject_Level_4": ImageData;
46
46
  "AlienInvasion_Mapobject_Level_5": ImageData;
47
47
  "AllianceCrest_Surroundings": ImageData;
48
+ "AllianceRaidPortal_FungalSwarm_Gate": ImageData;
49
+ "AllianceRaidPortal_FungalSwarm_Gate_Damaged": ImageData;
50
+ "AllianceRaidPortal_FungalSwarm_Keep_1": ImageData;
51
+ "AllianceRaidPortal_FungalSwarm_Keep_2": ImageData;
52
+ "AllianceRaidPortal_FungalSwarm_Keep_3": ImageData;
53
+ "AllianceRaidPortal_FungalSwarm_Keep_4": ImageData;
54
+ "AllianceRaidPortal_FungalSwarm_Keep_5": ImageData;
55
+ "AllianceRaidPortal_FungalSwarm_Keep_6": ImageData;
56
+ "AllianceRaidPortal_FungalSwarm_Wall_Left": ImageData;
57
+ "AllianceRaidPortal_FungalSwarm_Wall_Left_Damaged": ImageData;
58
+ "AllianceRaidPortal_FungalSwarm_Wall_Right": ImageData;
59
+ "AllianceRaidPortal_FungalSwarm_Wall_Right_Damaged": ImageData;
48
60
  "AllianceRaidPortal_Mapobject": ImageData;
49
61
  "AllianceRaidPortal_Mapobject_Defeated": ImageData;
50
62
  "AllianceRaidPortal_Necromancer_Gate": ImageData;
@@ -198,6 +210,7 @@ export interface Images {
198
210
  "Background_Mapobject_Piece0_Volcano": ImageData;
199
211
  "Background_Overview_FungalSwarm": ImageData;
200
212
  "Background_Overview_Necromancer": ImageData;
213
+ "Background_Overview_Necromancer_B": ImageData;
201
214
  "Bakery_Building_Level1": ImageData;
202
215
  "Bakery_Building_Level2": ImageData;
203
216
  "Bakery_Building_Level3": ImageData;
@@ -693,6 +706,7 @@ export interface Images {
693
706
  "Castle_Island_King": ImageData;
694
707
  "Castle_Island_Neg_Title": ImageData;
695
708
  "Castle_Island_Pos_Title": ImageData;
709
+ "Castle_Landscape_AllianceRaidPortal_FungalSwarm": ImageData;
696
710
  "Castle_Landscape_AllianceRaidPortal_Necromancer": ImageData;
697
711
  "Castle_Landscape_Classic": ImageData;
698
712
  "Castle_Landscape_Classic_Dungeon": ImageData;
@@ -1941,6 +1955,24 @@ export interface Images {
1941
1955
  "Eventdungeon_1_Mapobject": ImageData;
1942
1956
  "Eventdungeon_3_Mapobject": ImageData;
1943
1957
  "Eventdungeon_FlamesLayer": ImageData;
1958
+ "Eventtool_Unit_AREFungalSwarmSporeKillingToolMeleeMedium": ImageData;
1959
+ "Eventtool_Unit_AREFungalSwarmSporeKillingToolMeleeStrong": ImageData;
1960
+ "Eventtool_Unit_AREFungalSwarmSporeKillingToolMeleeWeak": ImageData;
1961
+ "Eventtool_Unit_AREFungalSwarmSporeKillingToolRangedMedium": ImageData;
1962
+ "Eventtool_Unit_AREFungalSwarmSporeKillingToolRangedStrong": ImageData;
1963
+ "Eventtool_Unit_AREFungalSwarmSporeKillingToolRangedWeak": ImageData;
1964
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseAllNormal": ImageData;
1965
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseAllStrong": ImageData;
1966
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseAllWeak": ImageData;
1967
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseFrontNormal": ImageData;
1968
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseFrontStrong": ImageData;
1969
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseFrontWeak": ImageData;
1970
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseLeftNormal": ImageData;
1971
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseLeftStrong": ImageData;
1972
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseLeftWeak": ImageData;
1973
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseRightNormal": ImageData;
1974
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseRightStrong": ImageData;
1975
+ "Eventtool_Unit_AREFungalSwarmWallDelayIncreaseRightWeak": ImageData;
1944
1976
  "Eventtool_Unit_AREGateDebuffNormal": ImageData;
1945
1977
  "Eventtool_Unit_AREGateDebuffPremium": ImageData;
1946
1978
  "Eventtool_Unit_AREInfectionRateBoostNormal": ImageData;
@@ -3204,7 +3236,13 @@ export interface Images {
3204
3236
  "Hero_11": ImageData;
3205
3237
  "Hero_12": ImageData;
3206
3238
  "Hero_13": ImageData;
3239
+ "Hero_1369": ImageData;
3240
+ "Hero_1374": ImageData;
3241
+ "Hero_1379": ImageData;
3207
3242
  "Hero_14": ImageData;
3243
+ "Hero_1449": ImageData;
3244
+ "Hero_1454": ImageData;
3245
+ "Hero_1459": ImageData;
3208
3246
  "Hero_15": ImageData;
3209
3247
  "Hero_16": ImageData;
3210
3248
  "Hero_17": ImageData;
@@ -3901,6 +3939,16 @@ export interface Images {
3901
3939
  "Monument_Rider": ImageData;
3902
3940
  "Monument_Right": ImageData;
3903
3941
  "Monument_Soldier": ImageData;
3942
+ "Necromancer_B_Boss_Units": ImageData;
3943
+ "Necromancer_B_Gate": ImageData;
3944
+ "Necromancer_B_Gate_Regenerate": ImageData;
3945
+ "Necromancer_B_Keep_1": ImageData;
3946
+ "Necromancer_B_Keep_2": ImageData;
3947
+ "Necromancer_B_Keep_3": ImageData;
3948
+ "Necromancer_B_LeftWall": ImageData;
3949
+ "Necromancer_B_LeftWall_Regenerate": ImageData;
3950
+ "Necromancer_B_RightWall": ImageData;
3951
+ "Necromancer_B_RightWall_Regenerate": ImageData;
3904
3952
  "Necromancer_Boss_Units": ImageData;
3905
3953
  "Necromancer_Gate": ImageData;
3906
3954
  "Necromancer_Gate_Regenerate": ImageData;
@@ -6917,6 +6965,8 @@ export interface Images {
6917
6965
  "icon_effect_meadCapacityBonus": ImageData;
6918
6966
  "icon_effect_meadProductionBoost": ImageData;
6919
6967
  "icon_effect_meleeBonus": ImageData;
6968
+ "icon_effect_mutateReserveUnit": ImageData;
6969
+ "icon_effect_mutateReserveUnit_medium": ImageData;
6920
6970
  "icon_effect_nomadTabletBoost": ImageData;
6921
6971
  "icon_effect_npcDefenseBonus": ImageData;
6922
6972
  "icon_effect_occupationTimeReduction": ImageData;
@@ -6938,11 +6988,14 @@ export interface Images {
6938
6988
  "icon_effect_recruitmentCostDecreaseAll": ImageData;
6939
6989
  "icon_effect_recuitmentSpeedBoostAll": ImageData;
6940
6990
  "icon_effect_researchBoost": ImageData;
6991
+ "icon_effect_reserveUnitKill": ImageData;
6941
6992
  "icon_effect_returnTravelBoost": ImageData;
6942
6993
  "icon_effect_returnTravelBoostPVP": ImageData;
6943
6994
  "icon_effect_sightRadiusBonus": ImageData;
6944
6995
  "icon_effect_simultaneousConstruction": ImageData;
6945
6996
  "icon_effect_smashChance": ImageData;
6997
+ "icon_effect_spawnReserveUnit": ImageData;
6998
+ "icon_effect_spawnReserveUnit_medium": ImageData;
6946
6999
  "icon_effect_speedBonus": ImageData;
6947
7000
  "icon_effect_speedBonusPVP": ImageData;
6948
7001
  "icon_effect_speedBoostUnit": ImageData;
@@ -8652,17 +8705,14 @@ export interface Images {
8652
8705
  "items_unique_1366": ImageData;
8653
8706
  "items_unique_1367": ImageData;
8654
8707
  "items_unique_1368": ImageData;
8655
- "items_unique_1369": ImageData;
8656
8708
  "items_unique_1370": ImageData;
8657
8709
  "items_unique_1371": ImageData;
8658
8710
  "items_unique_1372": ImageData;
8659
8711
  "items_unique_1373": ImageData;
8660
- "items_unique_1374": ImageData;
8661
8712
  "items_unique_1375": ImageData;
8662
8713
  "items_unique_1376": ImageData;
8663
8714
  "items_unique_1377": ImageData;
8664
8715
  "items_unique_1378": ImageData;
8665
- "items_unique_1379": ImageData;
8666
8716
  "items_unique_1380": ImageData;
8667
8717
  "items_unique_1381": ImageData;
8668
8718
  "items_unique_1383": ImageData;
@@ -8678,17 +8728,14 @@ export interface Images {
8678
8728
  "items_unique_1446": ImageData;
8679
8729
  "items_unique_1447": ImageData;
8680
8730
  "items_unique_1448": ImageData;
8681
- "items_unique_1449": ImageData;
8682
8731
  "items_unique_1450": ImageData;
8683
8732
  "items_unique_1451": ImageData;
8684
8733
  "items_unique_1452": ImageData;
8685
8734
  "items_unique_1453": ImageData;
8686
- "items_unique_1454": ImageData;
8687
8735
  "items_unique_1455": ImageData;
8688
8736
  "items_unique_1456": ImageData;
8689
8737
  "items_unique_1457": ImageData;
8690
8738
  "items_unique_1458": ImageData;
8691
- "items_unique_1459": ImageData;
8692
8739
  "items_unique_15": ImageData;
8693
8740
  "items_unique_16": ImageData;
8694
8741
  "items_unique_17": ImageData;
@@ -9437,6 +9484,7 @@ export interface Images {
9437
9484
  "teaser_are_boss_Necromancer_fully_defeated": ImageData;
9438
9485
  "teaser_are_boss_defeated": ImageData;
9439
9486
  "teaser_are_boss_fully_defeated": ImageData;
9487
+ "teaser_are_final_boss_level_defeated_FungalSwarm": ImageData;
9440
9488
  "teaser_are_final_boss_level_defeated_Necromancer": ImageData;
9441
9489
  "teaser_are_starter_1": ImageData;
9442
9490
  "teaser_are_starter_2": ImageData;