e4k-data 4.124.89 → 4.125.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (53) hide show
  1. package/data/bosses.json +12 -6
  2. package/data/buildings.json +74 -0
  3. package/data/effects.json +71 -5
  4. package/data/effecttypes.json +56 -0
  5. package/data/equipment_effects.json +14 -0
  6. package/data/equipment_gem_effects.json +28 -0
  7. package/data/equipment_sets.json +168 -0
  8. package/data/equipments.json +186 -260
  9. package/data/gems.json +132 -0
  10. package/data/generals.json +39 -0
  11. package/data/leaguetypeEvents.json +2 -2
  12. package/data/lootBoxTombolas.json +336 -0
  13. package/data/lootBoxes.json +33 -0
  14. package/data/lords.json +6 -0
  15. package/data/maps.json +117 -58
  16. package/data/packages.json +246 -12
  17. package/data/raidBossLevels.json +150 -6
  18. package/data/raidBossStages.json +1187 -125
  19. package/data/raidBosses.json +16 -7
  20. package/data/rewards.json +359 -179
  21. package/data/surroundings.json +0 -14
  22. package/data/units.json +612 -95
  23. package/data/version.json +1 -1
  24. package/data/versionInfo.json +3 -3
  25. package/images/x768.json +832 -112
  26. package/languages/cs.json +197 -17
  27. package/languages/da.json +197 -17
  28. package/languages/de.json +197 -17
  29. package/languages/el.json +198 -18
  30. package/languages/en.json +197 -15
  31. package/languages/es.json +197 -17
  32. package/languages/fi.json +197 -17
  33. package/languages/fr.json +197 -17
  34. package/languages/hu.json +197 -17
  35. package/languages/it.json +197 -17
  36. package/languages/ja.json +197 -17
  37. package/languages/ko.json +197 -17
  38. package/languages/nl.json +197 -17
  39. package/languages/no.json +197 -17
  40. package/languages/pl.json +197 -17
  41. package/languages/pt.json +197 -17
  42. package/languages/ro.json +197 -17
  43. package/languages/ru.json +197 -17
  44. package/languages/sk.json +197 -17
  45. package/languages/sv.json +197 -17
  46. package/languages/tr.json +197 -17
  47. package/languages/zh_CN.json +197 -17
  48. package/languages/zh_TW.json +197 -17
  49. package/package.json +1 -1
  50. package/typings/data.d.ts +6 -13
  51. package/typings/images.d.ts +54 -6
  52. package/typings/languages.d.ts +186 -4
  53. package/data/inviterewardsteps.json +0 -228
package/languages/en.json CHANGED
@@ -13468,7 +13468,7 @@
13468
13468
  "webshop_xmasfridaybundledef_minor_name": "Minor Winter Rampage Bundle Defensive",
13469
13469
  "webshop_xmasfridaybundleoff_minor_name": "Minor Winter Rampage Bundle Offensive",
13470
13470
  "dialog_cooldown_timer": "Cool down timer:",
13471
- "webshop_giftExploitFix_desc": "Best collect it right away before it expires!",
13471
+ "webshop_giftExploitFix_desc": "Collect the gift to claim the items listed below!",
13472
13472
  "webshop_giftExploitFix_name": "Heres a gift from us!",
13473
13473
  "dialog_event_announcement_description_135": "As Carnival sweeps through the Empire, masked revellers flood the streets with colour, music, and laughter. Offer Festival Tokens to impress the masked hosts, unlock dazzling rewards, and rise through the carnival ranks. Do not miss the celebration!",
13474
13474
  "dialog_event_announcement_header_135": "Carnival of Masks",
@@ -13480,7 +13480,7 @@
13480
13480
  "gachaPull_milestone_tooltip_amountLeft_CarnivalGacha": "({0} Offerings left)",
13481
13481
  "gachaPull_milestone_tooltip_amount_CarnivalGacha": "{0}/{1} Offerings",
13482
13482
  "are_boss_name_FungalSwarm": "Mycelial Sovereign",
13483
- "dialog_are_boss_narrativ_short_desc_FungalSwarm": "Vor’thuun feeds on prolonged conflict. Its living walls regenerate, spawning spores that grow stronger with every delay. The longer the assault lasts, the deadlier the final battle.",
13483
+ "dialog_are_boss_narrativ_short_desc_FungalSwarm": "Fungal walls regenerate fast, slow them down using the support tool. Each regeneration spawns spores, more phases - harder final stage.",
13484
13484
  "gachaPull_milestone_CarnivalGacha": "Offering",
13485
13485
  "webshop_carnivalmask_VIP_name": "VIP Masquerade Arrangements",
13486
13486
  "webshop_carnivalmask_extralarge_name": "Extra Masquerade Arrangements",
@@ -13489,7 +13489,21 @@
13489
13489
  "webshop_carnivalmask_large_name": "Large Masquerade Arrangements",
13490
13490
  "webshop_carnivalmask_medium_name": "Medium Masquerade Arrangements",
13491
13491
  "webshop_carnivalmask_small_name": "Small Masquerade Arrangements",
13492
- "webshop_carnivalsale_gift": "Carnival Gift for you!"
13492
+ "webshop_carnivalsale_gift": "Carnival Gift for you!",
13493
+ "dialog_are_highlightedeffect_description_AREspawnReserveUnit": "During battle, wall regeneration spawns dormant Spores into the reserve. In the final health stage, these Spores mutate into active units under the boss’s control. The mutated Spore share is shown as a turquoise segment on the boss health bar.↵↵Detailed Spore information is available in the Health Stage Effects section.↵↵Special event equipment and a dedicated support tool can be used on attacks to reduce the growth of Spore reserve.",
13494
+ "dialog_are_highlightedeffect_name_AREspawnReserveUnit": "Spawn dormant spores",
13495
+ "dialog_attack_cannotAttackReserve": "You cant attack the Reserve directly.",
13496
+ "dialog_defence_reserve": "Reserve",
13497
+ "dialog_spyLog_reserveSpy": "Reserve espionage",
13498
+ "equip_effect_description_AREreserveUnitKill": "Instantly kills {0} {1} units from the enemy reserve.",
13499
+ "equip_effect_description_AREspawnReserveUnit": "{0} dormant Spores are added to reserve at each wall regeneration.",
13500
+ "dialog_are_infoBoss_healthBar_tooltip_e4k_FungalSwarm": "The turquoise bar shows the number of Spore units created when the walls regenerate. Use the available support tools to manage this threat and prevent Spores accumulation.\n\nBoss effects change during the event at specific Health Stages, marked with numbers on the boss’s Health Bar.\n\nClick a number to view the effect setup in the Boss Effects tab and adjust your strategy accordingly. Each Health Stage can only be triggered once.\n\n<font color",
13501
+ "dialog_are_infoBoss_healthBar_tooltip_e4k_Necromancer": "Green bar indicates zombie units created from your fallen troops. Use the dedicated tool to reduce this effect.\n\nApplied boss effects change throughout the event at specific Health Stages of the boss’s Health Bar, marked with numbers.\n\nClick a number to view the effect setup in the Boss Effects tab and adjust your strategy accordingly. Each Health Stage can only be triggered once.",
13502
+ "webshop_decoWithEffects_MeadprodHoneystorageCap_desc": "Increases the public order inside your castle +{0}, +{1} Bonus to mead production per hour (Max 500k), +{2} Bonus to mead storage capacity (Max 100k). Effect cap shared across decorations.",
13503
+ "webshop_decoWithEffects_strincourtyardeffectcap_desc": "Increases the public order inside your castle +{0}, +{1}% Strength in courtyard when defending (Max 120%). Effect cap shared across decorations.",
13504
+ "webshop_decoWithEffects_toolprodbonuscap_desc": "Increases the public order inside your castle +{0}, +{1}% Bonus to tool production speed (Max 400%). Effect cap shared across decorations.",
13505
+ "webshop_decoWithEffects_MeleeattackRangedattackCap_desc": "Increases the public order inside your castle +{0}, +{1}% Bonus to melee units attack strength (Max 90%), +{2}% Bonus to ranged units attack strength (Max 90%). Effect cap shared across decorations.",
13506
+ "webshop_decoWithEffects_MeleeattackRangedattackCourtyardattackCap_desc": "Increases the public order inside your castle +{0}, +{1}% Bonus to melee units attack strength (Max 90%), +{2}% Bonus to ranged units attack strength (Max 90%), +{3}% Bonus to courtyard attack combat strength (Max 60%). Effect cap shared across decorations."
13493
13507
  },
13494
13508
  "effects": {
13495
13509
  "dialog_fame_rewardAttackBoost": "+{0}% unit combat strength when attacking",
@@ -14917,7 +14931,20 @@
14917
14931
  "ci_effect_equipmentAREOffensiveRangedBonus": "+{0}% ranged units attack strength in the Rift Raid Event",
14918
14932
  "ci_effect_equipmentARESpeedBonus": "+{0}% army travel speed in the Rift Raid Event",
14919
14933
  "ci_effect_recruitmentSpeedBoostAllCapped": "+{0}% recruitment speed",
14920
- "ci_effect_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed"
14934
+ "ci_effect_toolProductionSpeedBoostAllCapped": "+{0}% tool production speed",
14935
+ "equip_effect_description_raidBossWallRegenerationDelayAll": "+{0} seconds to all flanks regeneration cooldown after breaching {1}.",
14936
+ "equip_effect_description_raidBossWallRegenerationDelayFront": "+{0} seconds to gate regeneration cooldown after breaching {1}.",
14937
+ "equip_effect_description_raidBossWallRegenerationDelayLeft": "+{0} seconds to left wall regeneration cooldown after breaching {1}.",
14938
+ "equip_effect_description_raidBossWallRegenerationDelayRight": "+{0} seconds to right wall regeneration cooldown after breaching {1}.",
14939
+ "dialog_are_highlightedeffect_description_spawnReserveUnit": "After each wall regeneration, inactive dormant units are spawned in the reserve. In the final health stage, they mutate into active units under control of Mycelial Sovereign. \n\nThe proportion of spawned units is shown as a turquoise segment on the boss health bar. Specific amount of units in the reserve can be seen in the Attack screen.\n\nSpecial event equipment and a dedicated support tools can be used on attacks to reduce the growth or kill reserve dormant units.",
14940
+ "dialog_are_highlightedeffect_name_spawnReserveUnit": "Spawn dormant spores",
14941
+ "equip_effect_description_mutateReserveUnit": "Transforms {0}% of {1} units present in the reseve into {2} units",
14942
+ "equip_effect_description_reserveUnitKill": "Instantly kills {0} {1} units from the enemy reserve.",
14943
+ "equip_effect_description_spawnReserveUnit": "{0} {1} are added to reserve at each wall regeneration.",
14944
+ "dialog_are_highlightedeffect_description_mutateReserveUnit": "At the start of a this health stage, dormant units from the reserve, mutate into active units under the control of Mycelial Sovereign. \n\nCurrent amount of specific units in the reserve can be seen in the Attack screen.\n\n<font color",
14945
+ "dialog_are_highlightedeffect_name_mutateReserveUnit": "Transform dormant spore",
14946
+ "effect_group_6_47_active": "Instantly kills {0} dormant spores from the enemy reserve.",
14947
+ "effect_group_6_47_passive": "Dormant spores instantly killed from the enemy reserve."
14921
14948
  },
14922
14949
  "equipment_heroes_and_gems": {
14923
14950
  "equipment_slotType_hero": "Hero",
@@ -19290,10 +19317,87 @@
19290
19317
  "equipment_unique_1382_desc": "Transforms your army into a fiery Phoenix.",
19291
19318
  "equipment_unique_1410": "Carnival Mask",
19292
19319
  "equipment_unique_1410_desc": "An item from the city of a thousand canals. Transforms your army into the guard of the carnival prince.",
19293
- "equip_effect_description_raidBossWallRegenerationDelayAll": "After breach: +{0}s all wall regen timers. No effect if inactive.",
19294
- "equip_effect_description_raidBossWallRegenerationDelayFront": "After breach: +{0}s Gate regen timer. No effect if inactive.",
19295
- "equip_effect_description_raidBossWallRegenerationDelayLeft": "After breach: +{0}s left wall regen timer. No effect if inactive.",
19296
- "equip_effect_description_raidBossWallRegenerationDelayRight": "After breach: +{0}s right wall regen timer. No effect if inactive."
19320
+ "AREFungalSwarmSporeKillingToolMeleeMedium_short_info": "Powerful tool that destroys a larger portion of the reserve Dormant Spore Maw in the Rift Raid Event.",
19321
+ "AREFungalSwarmSporeKillingToolMeleeStrong_short_info": "Extremely powerful tool that destroys a large portion of the reserve Dormant Spore Maw in the Rift Raid Event.",
19322
+ "AREFungalSwarmSporeKillingToolMeleeWeak_short_info": "Destroys a portion of the reserve Dormant Spore Maw in the Rift Raid Event.",
19323
+ "AREFungalSwarmSporeKillingToolRangedMedium_short_info": "Powerful tool that destroys a larger portion of the reserve Dormant Spore Cyst in the Rift Raid Event.",
19324
+ "AREFungalSwarmSporeKillingToolRangedStrong_short_info": "Extremely powerful tool that destroys a large portion of the reserve Dormant Spore Cyst in the Rift Raid Event.",
19325
+ "AREFungalSwarmSporeKillingToolRangedWeak_short_info": "Destroys a portion of the reserve Dormant Spore Cyst in the Rift Raid Event.",
19326
+ "AREFungalSwarmWallDelayIncreaseAllNormal_short_info": "Powerful tool that delays wall regeneration on all sides after breach, increasing damage time in the Rift Raid Event.",
19327
+ "AREFungalSwarmWallDelayIncreaseAllStrong_short_info": "Most powerful tool that delays wall regeneration on all sides after breach, increasing damage time in the Rift Raid Event.",
19328
+ "AREFungalSwarmWallDelayIncreaseAllWeak_short_info": "Delays wall regeneration on all sides after breach, increasing damage time in the Rift Raid Event.",
19329
+ "AREFungalSwarmWallDelayIncreaseFrontNormal_short_info": "Powerful tool that delays gate wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19330
+ "AREFungalSwarmWallDelayIncreaseFrontStrong_short_info": "Most powerful tool that delays gate wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19331
+ "AREFungalSwarmWallDelayIncreaseFrontWeak_short_info": "Delays Gate wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19332
+ "AREFungalSwarmWallDelayIncreaseLeftNormal_short_info": "Powerful tool that delays left wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19333
+ "AREFungalSwarmWallDelayIncreaseLeftStrong_short_info": "Most powerful tool that delays left wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19334
+ "AREFungalSwarmWallDelayIncreaseLeftWeak_short_info": "Delays left wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19335
+ "AREFungalSwarmWallDelayIncreaseRightNormal_short_info": "Powerful tool that delays right wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19336
+ "AREFungalSwarmWallDelayIncreaseRightStrong_short_info": "Most powerful tool that delays right wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19337
+ "AREFungalSwarmWallDelayIncreaseRightWeak_short_info": "Delays right wall regeneration after breach, increasing damage time in the Rift Raid Event.",
19338
+ "equipment_unique_1445": "Bronze Sporeguard Armor",
19339
+ "equipment_unique_1445_desc": "Armor that shields against the Swarm’s spores. Can only be used in the Alliance Boss Raid Event.",
19340
+ "equipment_unique_1446": "Bronze Sporeguard Weapon",
19341
+ "equipment_unique_1446_desc": "Weapon that cuts down Spores before they can spread. Can only be used in the Rift Raid Event.",
19342
+ "equipment_unique_1447": "Bronze Sporeguard Helmet",
19343
+ "equipment_unique_1447_desc": "Helmet that protects against the Swarm’s spore assault. Can only be used in the Rift Raid Event.",
19344
+ "equipment_unique_1448": "Bronze Sporeguard Artifact",
19345
+ "equipment_unique_1448_desc": "Artifact that helps control the growth of Spores. Can only be used in the Rift Raid Event.",
19346
+ "hero_unique_1449": "Bronze Spore Commander",
19347
+ "hero_unique_1449_desc": "Commander that keeps the spores in check. Can only be used in the Rift Raid Event.",
19348
+ "equipment_unique_1450": "Silver Sporeguard Armor",
19349
+ "equipment_unique_1450_desc": "Powerful armor that strongly resists the Swarm’s spores. Can only be used in the Rift Raid Event.",
19350
+ "equipment_unique_1451": "Silver Sporeguard Weapon",
19351
+ "equipment_unique_1451_desc": "Powerful weapon that purges Spores with every strike. Can only be used in the Rift Raid Event.",
19352
+ "equipment_unique_1452": "Silver Sporeguard Helmet",
19353
+ "equipment_unique_1452_desc": "Powerful helmet that firmly protects against the Swarm’s spores. Can only be used in the Rift Raid Event.",
19354
+ "equipment_unique_1453": "Silver Sporeguard Artifact",
19355
+ "equipment_unique_1453_desc": "Powerful artifact that suppresses Spore build-up during battle. Can only be used in the Rift Raid Event.",
19356
+ "hero_unique_1454": "Silver Spore Commander",
19357
+ "hero_unique_1454_desc": "Powerful commander that tightly controls the spores. Can only be used in the Rift Raid Event.",
19358
+ "equipment_unique_1455": "Gold Sporeguard Armor",
19359
+ "equipment_unique_1455_desc": "Extremely powerful armor that wards off the Swarm’s spores completely. Can only be used in the Rift Raid Event.",
19360
+ "equipment_unique_1456": "Gold Sporeguard Weapon",
19361
+ "equipment_unique_1456_desc": "Extremely powerful weapon that eradicates Spores with brutal efficiency. Can only be used in the Rift Raid Event.",
19362
+ "equipment_unique_1457": "Gold Sporeguard Helmet",
19363
+ "equipment_unique_1457_desc": "Extremely powerful helmet that nullifies the Swarm’s spore threat. Can only be used in the Rift Raid Event.",
19364
+ "equipment_unique_1458": "Gold Sporeguard Artifact",
19365
+ "equipment_unique_1458_desc": "Extremely powerful artifact that halts Spore growth at its source. Can only be used in the Rift Raid Event.",
19366
+ "hero_unique_1459": "Gold Spore Commander",
19367
+ "hero_unique_1459_desc": "Extremely powerful commander that dominates the spores threat. Can only be used in the Rift Raid Event.",
19368
+ "gem_unique_478": "Bronze Sporeguard Gemplate",
19369
+ "gem_unique_478_desc": "Gemplate that shields against the Swarm’s spores. Can only be used in the Rift Raid Event.",
19370
+ "gem_unique_479": "Bronze Sporeguard Shardblade",
19371
+ "gem_unique_479_desc": "Shardblade that cuts down Spores before they can spread. Can only be used in the Rift Raid Event.",
19372
+ "gem_unique_480": "Bronze Sporeguard Crownstone",
19373
+ "gem_unique_480_desc": "Crownstone that strengthens control against the Swarm’s spores. Can only be used in the Rift Raid Event.",
19374
+ "gem_unique_481": "Bronze Sporeguard Relicstone",
19375
+ "gem_unique_481_desc": "Relicstone that helps control the growth of Spores. Can only be used in the Rift Raid Event.",
19376
+ "gem_unique_482": "Silver Sporeguard Gemplate",
19377
+ "gem_unique_482_desc": "Powerful Gemplate that strongly resists the Swarm’s spores. Can only be used in the Rift Raid Event.",
19378
+ "gem_unique_483": "Silver Sporeguard Shardblade",
19379
+ "gem_unique_483_desc": "Powerful Shardblade that purges Spores with brutal efficiency. Can only be used in the Rift Raid Event.",
19380
+ "gem_unique_484": "Silver Sporeguard Crownstone",
19381
+ "gem_unique_484_desc": "Powerful Crownstone that firmly steadies forces against Spores. Can only be used in the Rift Raid Event.",
19382
+ "gem_unique_485": "Silver Sporeguard Relicstone",
19383
+ "gem_unique_485_desc": "Powerful Relicstone that suppresses Spore build-up during battle. Can only be used in the Rift Raid Event.",
19384
+ "gem_unique_486": "Gold Sporeguard Gemplate",
19385
+ "gem_unique_486_desc": "Extremely powerful Gemplate that wards off the Swarm’s spores completely. Can only be used in the Rift Raid Event.",
19386
+ "gem_unique_487": "Gold Sporeguard Shardblade",
19387
+ "gem_unique_487_desc": "Extremely powerful Shardblade that eradicates Spores with every strike. Can only be used in the Rift Raid Event.",
19388
+ "gem_unique_488": "Gold Sporeguard Crownstone",
19389
+ "gem_unique_488_desc": "Extremely powerful Crownstone that dominates the Swarm’s spore threat. Can only be used in the Rift Raid Event.",
19390
+ "gem_unique_489": "Gold Sporeguard Relicstone",
19391
+ "gem_unique_489_desc": "Extremely powerful Relicstone that halts Spore growth at its source. Can only be used in the Rift Raid Event.",
19392
+ "equipment_set_1091": "Equipment of the Bronze Sporeguard Commander",
19393
+ "equipment_set_1092": "Equipment of the Silver Sporeguard Commander",
19394
+ "equipment_set_1093": "Equipment of the Gold Sporeguard Commander",
19395
+ "equipment_unique_1449": "Bronze Sporeguard Commander",
19396
+ "equipment_unique_1449_desc": "Commander that keeps the spores in check. Can only be used in the Rift Raid Event.",
19397
+ "equipment_unique_1454": "Silver Sporeguard Commander",
19398
+ "equipment_unique_1454_desc": "Powerful commander that tightly controls the spores. Can only be used in the Rift Raid Event.",
19399
+ "equipment_unique_1459": "Gold Sporeguard Commander",
19400
+ "equipment_unique_1459_desc": "Extremely powerful commander that dominates the spores threat. Can only be used in the Rift Raid Event."
19297
19401
  },
19298
19402
  "generic": {
19299
19403
  "activity": "Activity",
@@ -24973,7 +25077,67 @@
24973
25077
  "popup_ame_quest_title_98": "Daimyo Clash +++++",
24974
25078
  "popup_ame_quest_title_99": "Township Guard ++++",
24975
25079
  "questID_3173_info_hero-1": "You can donate coins by tapping on the quest condition.",
24976
- "questSeriesID_249_hero-1": "Home front"
25080
+ "questSeriesID_249_hero-1": "Home front",
25081
+ "popup_ame_quest_requirement_101": "Defeat 30 Nomad Camps on any difficulty level",
25082
+ "popup_ame_quest_requirement_102": "Defeat 35 Nomad Camps on any difficulty level",
25083
+ "popup_ame_quest_requirement_103": "Defeat 25 Nomad Camps on Intermediate + difficulty level",
25084
+ "popup_ame_quest_requirement_104": "Defeat 35 Nomad Camps on Hard difficulty level",
25085
+ "popup_ame_quest_requirement_105": "Defeat 10 Khan Castles on any difficulty level",
25086
+ "popup_ame_quest_requirement_106": "Defeat 15 Khan Castles on any difficulty level",
25087
+ "popup_ame_quest_requirement_107": "Defend 5 Castle attacks on any difficulty level",
25088
+ "popup_ame_quest_requirement_108": "Defend 10 Castle attacks on any difficulty level",
25089
+ "popup_ame_quest_requirement_109": "Defeat 250 Nomad Camps on any difficulty level",
25090
+ "popup_ame_quest_requirement_110": "Defeat 300 Nomad Camps on any difficulty level",
25091
+ "popup_ame_quest_requirement_111": "Defeat 325 Nomad Camps on Expert difficulty level",
25092
+ "popup_ame_quest_requirement_112": "Defeat 225 Nomad Camps on Expert+ difficulty level",
25093
+ "popup_ame_quest_requirement_113": "Defeat 20 Khan Castles on any difficulty level",
25094
+ "popup_ame_quest_requirement_114": "Defeat 30 Khan Castles on any difficulty level",
25095
+ "popup_ame_quest_requirement_115": "Defend 15 Castle attacks on any difficulty level",
25096
+ "popup_ame_quest_requirement_116": "Defend 20 Castle attacks on any difficulty level",
25097
+ "popup_ame_quest_requirement_117": "Defeat 700 Nomad Camps on any difficulty level",
25098
+ "popup_ame_quest_requirement_118": "Defeat 825 Nomad Camps on any difficulty level",
25099
+ "popup_ame_quest_requirement_119": "Defeat 500 Nomad Camps on Master difficulty level",
25100
+ "popup_ame_quest_requirement_120": "Defeat 850 Nomad Camps on Master+ difficulty level",
25101
+ "popup_ame_quest_requirement_121": "Defeat 40 Khan Castles on any difficulty level",
25102
+ "popup_ame_quest_requirement_122": "Defeat 60 Khan Castles on any difficulty level",
25103
+ "popup_ame_quest_requirement_123": "Defend 35 Castle attacks on any difficulty level",
25104
+ "popup_ame_quest_requirement_124": "Defend 55 Castle attacks on any difficulty level",
25105
+ "popup_ame_quest_requirement_125": "Collect 5000 Rage points",
25106
+ "popup_ame_quest_requirement_126": "Collect 10000 Rage points",
25107
+ "popup_ame_quest_requirement_127": "Collect 20000 Rage points Intermediate + difficulty level",
25108
+ "popup_ame_quest_requirement_128": "Collect 35000 Rage points Hard difficulty level",
25109
+ "popup_ame_quest_requirement_129": "Collect 90000 Rage points",
25110
+ "popup_ame_quest_requirement_130": "Collect 145000 Rage points",
25111
+ "popup_ame_quest_title_101": "Nomad Clash",
25112
+ "popup_ame_quest_title_102": "Nomad Clash +",
25113
+ "popup_ame_quest_title_103": "Elite Nomad Clash",
25114
+ "popup_ame_quest_title_104": "Elite Nomad Clash +",
25115
+ "popup_ame_quest_title_105": "Khan Clash",
25116
+ "popup_ame_quest_title_106": "Khan Clash +",
25117
+ "popup_ame_quest_title_107": "Castle Guard",
25118
+ "popup_ame_quest_title_108": "Castle Guard +",
25119
+ "popup_ame_quest_title_109": "Nomad Clash ++",
25120
+ "popup_ame_quest_title_110": "Nomad Clash +++",
25121
+ "popup_ame_quest_title_111": "Elite Nomad Clash ++",
25122
+ "popup_ame_quest_title_112": "Elite Nomad Clash +++",
25123
+ "popup_ame_quest_title_113": "Khan Clash ++",
25124
+ "popup_ame_quest_title_114": "Khan Clash +++",
25125
+ "popup_ame_quest_title_115": "Castle Guard ++",
25126
+ "popup_ame_quest_title_116": "Castle Guard +++",
25127
+ "popup_ame_quest_title_117": "Nomad Clash ++++",
25128
+ "popup_ame_quest_title_118": "Nomad Clash +++++",
25129
+ "popup_ame_quest_title_119": "Elite Nomad Clash ++++",
25130
+ "popup_ame_quest_title_120": "Elite Nomad Clash +++++",
25131
+ "popup_ame_quest_title_121": "Khan Clash ++++",
25132
+ "popup_ame_quest_title_122": "Khan Clash +++++",
25133
+ "popup_ame_quest_title_123": "Castle Guard ++++",
25134
+ "popup_ame_quest_title_124": "Castle Guard +++++",
25135
+ "popup_ame_quest_title_125": "Rage Rush",
25136
+ "popup_ame_quest_title_126": "Rage Rush +",
25137
+ "popup_ame_quest_title_127": "Rage Rush ++",
25138
+ "popup_ame_quest_title_128": "Rage Rush +++",
25139
+ "popup_ame_quest_title_129": "Rage Rush ++++",
25140
+ "popup_ame_quest_title_130": "Rage Rush +++++"
24977
25141
  },
24978
25142
  "research": {
24979
25143
  "research_tab_3": "Economy",
@@ -25111,7 +25275,25 @@
25111
25275
  "dialog_are_highlightedeffect_desc2": "Units killed during this battle are infected and turned into zombies under the boss’s control. Infection rate varies by unit type and position. Specific infection rates can be viewed in the Post-battle effects section",
25112
25276
  "dialog_are_highlightedeffect_title1": "Wall regeneration",
25113
25277
  "dialog_are_highlightedeffect_title2": "Zombie infecftion",
25114
- "dialog_are_infoBoss_healthBar_tooltip_e4k": "Green bar indicates zombie units created from your fallen troops. Use the dedicated tool to reduce this effect.\n\nApplied boss effects change throughout the event at specific Health Stages of the boss’s Health Bar, marked with numbers.\nClick a number to view the effect setup in the Boss Effects tab and adjust your strategy accordingly. Each Health Stage can only be triggered once."
25278
+ "dialog_are_infoBoss_healthBar_tooltip_e4k": "Green bar indicates zombie units created from your fallen troops. Use the dedicated tool to reduce this effect.\n\nApplied boss effects change throughout the event at specific Health Stages of the boss’s Health Bar, marked with numbers.\nClick a number to view the effect setup in the Boss Effects tab and adjust your strategy accordingly. Each Health Stage can only be triggered once.",
25279
+ "AREFungalSwarmSporeKillingToolMeleeMedium_name": "Silver Sporebane Grenade Flask",
25280
+ "AREFungalSwarmSporeKillingToolMeleeStrong_name": "Gold Sporebane Grenade Flask",
25281
+ "AREFungalSwarmSporeKillingToolMeleeWeak_name": "Bronze Sporebane Grenade Flask",
25282
+ "AREFungalSwarmSporeKillingToolRangedMedium_name": "Silver Sporebane Flintlock Gun",
25283
+ "AREFungalSwarmSporeKillingToolRangedStrong_name": "Gold Sporebane Flintlock Gun",
25284
+ "AREFungalSwarmSporeKillingToolRangedWeak_name": "Bronze Sporebane Flintlock Gun",
25285
+ "AREFungalSwarmWallDelayIncreaseAllNormal_name": "Silver Sporeguard Chrono-Vial (All Sides)",
25286
+ "AREFungalSwarmWallDelayIncreaseAllStrong_name": "Gold Sporeguard Chrono-Vial (All Sides)",
25287
+ "AREFungalSwarmWallDelayIncreaseAllWeak_name": "Bronze Sporeguard Chrono-Vial (All Sides)",
25288
+ "AREFungalSwarmWallDelayIncreaseFrontNormal_name": "Silver Sporeguard Chrono-Vial (Gate)",
25289
+ "AREFungalSwarmWallDelayIncreaseFrontStrong_name": "Gold Sporeguard Chrono-Vial (Gate)",
25290
+ "AREFungalSwarmWallDelayIncreaseFrontWeak_name": "Bronze Sporeguard Chrono-Vial (Gate)",
25291
+ "AREFungalSwarmWallDelayIncreaseLeftNormal_name": "Silver Sporeguard Chrono-Vial (Left)",
25292
+ "AREFungalSwarmWallDelayIncreaseLeftStrong_name": "Gold Sporeguard Chrono-Vial (Left)",
25293
+ "AREFungalSwarmWallDelayIncreaseLeftWeak_name": "Bronze Sporeguard Chrono-Vial (Left)",
25294
+ "AREFungalSwarmWallDelayIncreaseRightNormal_name": "Silver Sporeguard Chrono-Vial (Right)",
25295
+ "AREFungalSwarmWallDelayIncreaseRightStrong_name": "Gold Sporeguard Chrono-Vial (Right)",
25296
+ "AREFungalSwarmWallDelayIncreaseRightWeak_name": "Bronze Sporeguard Chrono-Vial (Right)"
25115
25297
  },
25116
25298
  "units_and_tools": {
25117
25299
  "archer_name": "Archer",
@@ -25910,9 +26092,9 @@
25910
26092
  "SceatFameShield_short_info": "Reduces the strength of ranged defenders and increases received glory points.",
25911
26093
  "SceatSuppAttAttackPower_short_info": "Support tool. Increases the combat strength of all attacking troops. Consumed after the attack, win or lose.",
25912
26094
  "SceatSuppAttPowerYard_name": "Assault flame thrower",
25913
- "SceatSuppAttPowerYard_short_info": "Support tool. Increases the combat strength of all attacking troops in the courtyard battle. Consumed after the attack.",
26095
+ "SceatSuppAttPowerYard_short_info": "Support tool. Increases the combat strength of all attacking troops in the courtyard battle.",
25914
26096
  "SceatSuppAttWaves_name": "Warwagon",
25915
- "SceatSuppAttWaves_short_info": "Support tool. Increases the number of attack waves. Consumed after the attack, win or lose.",
26097
+ "SceatSuppAttWaves_short_info": "Support tool. Increases the number of attack waves.",
25916
26098
  "SceatSuppDefDefensePowerYard_name": "Fire trap",
25917
26099
  "SceatSuppDefDefensePowerYard_short_info": "Support tool. Increases the combat strength of all defending troops in the courtyard battle.",
25918
26100
  "SceatSuppDefDefensePower_name": "Wall spikes trap",
@@ -25922,12 +26104,12 @@
25922
26104
  "SceatSuppDefKillMeleeAttackers_name": "Mobile cauldron",
25923
26105
  "SceatSuppDefKillMeleeAttackers_short_info": "Support tool. Kills a number of melee attackers in the courtyard battle.",
25924
26106
  "SceatSuppKillMeleeDef_name": "Shrapnel bomb",
25925
- "SceatSuppKillMeleeDef_short_info": "Support tool. Kills a number of melee defenders in the courtyard battle. Consumed after the attack, win or lose.",
26107
+ "SceatSuppKillMeleeDef_short_info": "Support tool. Kills a number of melee defenders in the courtyard battle.",
25926
26108
  "SceatSuppDefKillRangedAttackers_name": "Explosive arrows",
25927
26109
  "SceatSuppDefKillRangedAttackers_short_info": "Support tool. Kills a number of ranged attackers in the courtyard battle.",
25928
26110
  "SceatSuppKillRangedDef_name": "Organ cannon",
25929
- "SceatSuppKillRangedDef_short_info": "Support tool. Kills a number of ranged defenders in the courtyard battle. Consumed after the attack, win or lose.",
25930
- "SceatSuppAttKillDefenders_short_info": "Support tool. Increases the combat strength of all attacking troops. Consumed after the attack, win or lose.",
26111
+ "SceatSuppKillRangedDef_short_info": "Support tool. Kills a number of ranged defenders in the courtyard battle",
26112
+ "SceatSuppAttKillDefenders_short_info": "Support tool. Increases the combat strength of all attacking troops.",
25931
26113
  "SceatSuppDefKillAttackers_short_info": "Support tool. Kills a number of melee and ranged attackers in the courtyard battle.",
25932
26114
  "equipment_unique_1071_desc": "Transforms your army into a dazzling platoon of sun warriors.",
25933
26115
  "equipment_unique_1071": "Sundial of the gallant",