dacha 0.13.0

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Files changed (361) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +8 -0
  3. package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
  4. package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
  5. package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
  6. package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
  7. package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
  8. package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
  9. package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
  10. package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
  11. package/build/contrib/components/animatable/condition-props.d.ts +6 -0
  12. package/build/contrib/components/animatable/condition-props.js +6 -0
  13. package/build/contrib/components/animatable/condition.d.ts +9 -0
  14. package/build/contrib/components/animatable/condition.js +12 -0
  15. package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
  16. package/build/contrib/components/animatable/event-condition-props.js +6 -0
  17. package/build/contrib/components/animatable/group-state.d.ts +11 -0
  18. package/build/contrib/components/animatable/group-state.js +16 -0
  19. package/build/contrib/components/animatable/index.d.ts +14 -0
  20. package/build/contrib/components/animatable/index.js +41 -0
  21. package/build/contrib/components/animatable/individual-state.d.ts +7 -0
  22. package/build/contrib/components/animatable/individual-state.js +10 -0
  23. package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
  24. package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
  25. package/build/contrib/components/animatable/pick-props.d.ts +6 -0
  26. package/build/contrib/components/animatable/pick-props.js +6 -0
  27. package/build/contrib/components/animatable/state.d.ts +10 -0
  28. package/build/contrib/components/animatable/state.js +16 -0
  29. package/build/contrib/components/animatable/substate.d.ts +9 -0
  30. package/build/contrib/components/animatable/substate.js +13 -0
  31. package/build/contrib/components/animatable/timeline.d.ts +11 -0
  32. package/build/contrib/components/animatable/timeline.js +28 -0
  33. package/build/contrib/components/animatable/transition.d.ts +9 -0
  34. package/build/contrib/components/animatable/transition.js +14 -0
  35. package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
  36. package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
  37. package/build/contrib/components/animatable/types.d.ts +78 -0
  38. package/build/contrib/components/animatable/types.js +1 -0
  39. package/build/contrib/components/camera/index.d.ts +13 -0
  40. package/build/contrib/components/camera/index.js +21 -0
  41. package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
  42. package/build/contrib/components/collider-container/box-collider.js +12 -0
  43. package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
  44. package/build/contrib/components/collider-container/circle-collider.js +10 -0
  45. package/build/contrib/components/collider-container/index.d.ts +13 -0
  46. package/build/contrib/components/collider-container/index.js +28 -0
  47. package/build/contrib/components/index.d.ts +20 -0
  48. package/build/contrib/components/index.js +10 -0
  49. package/build/contrib/components/keyboard-control/index.d.ts +28 -0
  50. package/build/contrib/components/keyboard-control/index.js +46 -0
  51. package/build/contrib/components/light/index.d.ts +20 -0
  52. package/build/contrib/components/light/index.js +18 -0
  53. package/build/contrib/components/mouse-control/index.d.ts +25 -0
  54. package/build/contrib/components/mouse-control/index.js +46 -0
  55. package/build/contrib/components/renderable/index.d.ts +44 -0
  56. package/build/contrib/components/renderable/index.js +65 -0
  57. package/build/contrib/components/renderable/material.d.ts +16 -0
  58. package/build/contrib/components/renderable/material.js +8 -0
  59. package/build/contrib/components/rigid-body/index.d.ts +20 -0
  60. package/build/contrib/components/rigid-body/index.js +29 -0
  61. package/build/contrib/components/script-bundle/index.d.ts +14 -0
  62. package/build/contrib/components/script-bundle/index.js +15 -0
  63. package/build/contrib/components/sprite/index.d.ts +35 -0
  64. package/build/contrib/components/sprite/index.js +50 -0
  65. package/build/contrib/components/sprite/material.d.ts +16 -0
  66. package/build/contrib/components/sprite/material.js +8 -0
  67. package/build/contrib/components/transform/index.d.ts +32 -0
  68. package/build/contrib/components/transform/index.js +69 -0
  69. package/build/contrib/events/index.d.ts +63 -0
  70. package/build/contrib/events/index.js +11 -0
  71. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
  72. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
  73. package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
  74. package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
  75. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
  76. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
  77. package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
  78. package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
  79. package/build/contrib/systems/animator/index.d.ts +15 -0
  80. package/build/contrib/systems/animator/index.js +93 -0
  81. package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
  82. package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
  83. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
  84. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
  85. package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
  86. package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
  87. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
  88. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
  89. package/build/contrib/systems/animator/utils.d.ts +3 -0
  90. package/build/contrib/systems/animator/utils.js +32 -0
  91. package/build/contrib/systems/camera-system/index.d.ts +2 -0
  92. package/build/contrib/systems/camera-system/index.js +2 -0
  93. package/build/contrib/systems/camera-system/service.d.ts +13 -0
  94. package/build/contrib/systems/camera-system/service.js +25 -0
  95. package/build/contrib/systems/camera-system/system.d.ts +16 -0
  96. package/build/contrib/systems/camera-system/system.js +65 -0
  97. package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
  98. package/build/contrib/systems/game-stats-meter/index.js +34 -0
  99. package/build/contrib/systems/index.d.ts +13 -0
  100. package/build/contrib/systems/index.js +11 -0
  101. package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
  102. package/build/contrib/systems/keyboard-control-system/index.js +73 -0
  103. package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
  104. package/build/contrib/systems/keyboard-input-system/index.js +28 -0
  105. package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
  106. package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
  107. package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
  108. package/build/contrib/systems/mouse-control-system/index.js +43 -0
  109. package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
  110. package/build/contrib/systems/mouse-input-system/index.js +23 -0
  111. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
  112. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
  113. package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
  114. package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
  115. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
  116. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
  117. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
  118. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
  119. package/build/contrib/systems/physics-system/consts.d.ts +4 -0
  120. package/build/contrib/systems/physics-system/consts.js +4 -0
  121. package/build/contrib/systems/physics-system/index.d.ts +13 -0
  122. package/build/contrib/systems/physics-system/index.js +38 -0
  123. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
  124. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
  125. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
  126. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
  127. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
  128. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
  129. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
  130. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
  131. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
  132. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
  133. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
  134. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
  135. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
  136. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
  137. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
  138. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
  139. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
  140. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
  141. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
  142. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
  143. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
  144. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
  145. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
  146. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
  147. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
  148. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
  149. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
  150. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
  151. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
  152. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
  153. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
  154. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
  155. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
  156. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
  157. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
  158. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
  159. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
  160. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
  161. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
  162. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
  163. package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
  164. package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
  165. package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
  166. package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
  167. package/build/contrib/systems/physics-system/types.d.ts +4 -0
  168. package/build/contrib/systems/physics-system/types.js +1 -0
  169. package/build/contrib/systems/script-system/index.d.ts +18 -0
  170. package/build/contrib/systems/script-system/index.js +68 -0
  171. package/build/contrib/systems/script-system/types.d.ts +20 -0
  172. package/build/contrib/systems/script-system/types.js +3 -0
  173. package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
  174. package/build/contrib/systems/sprite-renderer/index.js +2 -0
  175. package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
  176. package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
  177. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
  178. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
  179. package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
  180. package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
  181. package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
  182. package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
  183. package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
  184. package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
  185. package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
  186. package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
  187. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
  188. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
  189. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
  190. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
  191. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
  192. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
  193. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
  194. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
  195. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
  196. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
  197. package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
  198. package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
  199. package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
  200. package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
  201. package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
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  203. package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
  204. package/build/contrib/systems/sprite-renderer/utils.js +41 -0
  205. package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
  206. package/build/contrib/systems/ui-bridge/index.js +62 -0
  207. package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
  208. package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
  209. package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
  210. package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
  211. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
  212. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
  213. package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
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  217. package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
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  219. package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
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  223. package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
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  227. package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
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  229. package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
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  237. package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
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  239. package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
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  247. package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
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  249. package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
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  251. package/build/contrib/types/index.d.ts +1 -0
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  253. package/build/contrib/types/input-events.d.ts +21 -0
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  255. package/build/contrib/utils/coordinates-projection.d.ts +3 -0
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  257. package/build/contrib/utils/get-window-node.d.ts +1 -0
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  259. package/build/engine/actor/actor-collection.d.ts +31 -0
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  267. package/build/engine/actor/index.d.ts +5 -0
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  269. package/build/engine/component/component.d.ts +13 -0
  270. package/build/engine/component/component.js +21 -0
  271. package/build/engine/component/index.d.ts +2 -0
  272. package/build/engine/component/index.js +1 -0
  273. package/build/engine/controllers/controller.d.ts +7 -0
  274. package/build/engine/controllers/controller.js +1 -0
  275. package/build/engine/controllers/index.d.ts +2 -0
  276. package/build/engine/controllers/index.js +1 -0
  277. package/build/engine/controllers/scene-controller.d.ts +11 -0
  278. package/build/engine/controllers/scene-controller.js +50 -0
  279. package/build/engine/data-lib/index.d.ts +2 -0
  280. package/build/engine/data-lib/index.js +2 -0
  281. package/build/engine/data-lib/queue.d.ts +8 -0
  282. package/build/engine/data-lib/queue.js +34 -0
  283. package/build/engine/data-lib/sort/index.d.ts +1 -0
  284. package/build/engine/data-lib/sort/index.js +1 -0
  285. package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
  286. package/build/engine/data-lib/sort/insertion-sort.js +14 -0
  287. package/build/engine/engine.d.ts +22 -0
  288. package/build/engine/engine.js +89 -0
  289. package/build/engine/entity/entity.d.ts +17 -0
  290. package/build/engine/entity/entity.js +40 -0
  291. package/build/engine/entity/index.d.ts +3 -0
  292. package/build/engine/entity/index.js +2 -0
  293. package/build/engine/entity/utils.d.ts +3 -0
  294. package/build/engine/entity/utils.js +26 -0
  295. package/build/engine/event-target/event-queue.d.ts +9 -0
  296. package/build/engine/event-target/event-queue.js +16 -0
  297. package/build/engine/event-target/event-target.d.ts +13 -0
  298. package/build/engine/event-target/event-target.js +59 -0
  299. package/build/engine/event-target/index.d.ts +4 -0
  300. package/build/engine/event-target/index.js +2 -0
  301. package/build/engine/event-target/types.d.ts +12 -0
  302. package/build/engine/event-target/types.js +1 -0
  303. package/build/engine/events/index.d.ts +51 -0
  304. package/build/engine/events/index.js +8 -0
  305. package/build/engine/game-loop.d.ts +14 -0
  306. package/build/engine/game-loop.js +51 -0
  307. package/build/engine/index.d.ts +1 -0
  308. package/build/engine/index.js +1 -0
  309. package/build/engine/math-lib/index.d.ts +3 -0
  310. package/build/engine/math-lib/index.js +3 -0
  311. package/build/engine/math-lib/math/ops.d.ts +14 -0
  312. package/build/engine/math-lib/math/ops.js +52 -0
  313. package/build/engine/math-lib/vector/ops.d.ts +38 -0
  314. package/build/engine/math-lib/vector/ops.js +76 -0
  315. package/build/engine/math-lib/vector/vector2.d.ts +10 -0
  316. package/build/engine/math-lib/vector/vector2.js +25 -0
  317. package/build/engine/resource-loader/index.d.ts +1 -0
  318. package/build/engine/resource-loader/index.js +1 -0
  319. package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
  320. package/build/engine/resource-loader/loaders/image-loader.js +21 -0
  321. package/build/engine/resource-loader/loaders/index.d.ts +4 -0
  322. package/build/engine/resource-loader/loaders/index.js +6 -0
  323. package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
  324. package/build/engine/resource-loader/loaders/json-loader.js +14 -0
  325. package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
  326. package/build/engine/resource-loader/loaders/loader.js +1 -0
  327. package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
  328. package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
  329. package/build/engine/resource-loader/resource-loader.d.ts +5 -0
  330. package/build/engine/resource-loader/resource-loader.js +17 -0
  331. package/build/engine/scene/index.d.ts +3 -0
  332. package/build/engine/scene/index.js +2 -0
  333. package/build/engine/scene/scene-provider.d.ts +50 -0
  334. package/build/engine/scene/scene-provider.js +151 -0
  335. package/build/engine/scene/scene.d.ts +46 -0
  336. package/build/engine/scene/scene.js +98 -0
  337. package/build/engine/system/index.d.ts +2 -0
  338. package/build/engine/system/index.js +1 -0
  339. package/build/engine/system/system.d.ts +25 -0
  340. package/build/engine/system/system.js +3 -0
  341. package/build/engine/template/index.d.ts +2 -0
  342. package/build/engine/template/index.js +2 -0
  343. package/build/engine/template/template-collection.d.ts +13 -0
  344. package/build/engine/template/template-collection.js +44 -0
  345. package/build/engine/template/template.d.ts +17 -0
  346. package/build/engine/template/template.js +43 -0
  347. package/build/engine/types/config.d.ts +47 -0
  348. package/build/engine/types/config.js +1 -0
  349. package/build/engine/types/index.d.ts +1 -0
  350. package/build/engine/types/index.js +1 -0
  351. package/build/events/index.d.ts +4 -0
  352. package/build/events/index.js +2 -0
  353. package/build/index.d.ts +15 -0
  354. package/build/index.js +11 -0
  355. package/build/types/events.d.ts +9 -0
  356. package/build/types/events.js +1 -0
  357. package/build/types/global.d.ts +2 -0
  358. package/build/types/global.js +2 -0
  359. package/build/types/utils.d.ts +1 -0
  360. package/build/types/utils.js +1 -0
  361. package/package.json +63 -0
@@ -0,0 +1,405 @@
1
+ import { RemoveActor } from '../../../engine/events';
2
+ import { System } from '../../../engine/system';
3
+ import { ActorCollection } from '../../../engine/actor';
4
+ import { Renderable } from '../../components/renderable';
5
+ import { Transform } from '../../components/transform';
6
+ import { Camera } from '../../components/camera';
7
+ import { ResourceLoader } from '../../../engine/resource-loader';
8
+ import { CameraService } from '../camera-system';
9
+ import { Rectangle } from './geometry/rectangle';
10
+ import { Color } from './color';
11
+ import { textureHandlers } from './texture-handlers';
12
+ import { ShaderBuilder, VERTEX_SHADER, FRAGMENT_SHADER, ShaderProvider, } from './shader-builder';
13
+ import { MatrixTransformer } from './matrix-transformer';
14
+ import { composeSort, createSortByLayer, sortByYAxis, sortByXAxis, sortByZAxis, sortByFit, } from '../sprite-renderer/sort';
15
+ import { splitToBatch } from './utils';
16
+ import { MAX_COLOR_NUMBER, DRAW_OFFSET, DRAW_COUNT, STD_SCREEN_SIZE, VECTOR_2_SIZE, BYTES_PER_VECTOR_2, VERTEX_STRIDE, VERTEX_DATA_STRIDE, BUFFER_SIZE, } from './consts';
17
+ export class RenderSystem extends System {
18
+ textureAtlasSrc;
19
+ textureAtlasDescriptorSrc;
20
+ textureAtlas;
21
+ textureAtlasSize;
22
+ textureAtlasDescriptor;
23
+ textureHandlers;
24
+ _matrixTransformer;
25
+ _backgroundColor;
26
+ _view;
27
+ _viewWidth;
28
+ _viewHeight;
29
+ _windowDidResize;
30
+ _onWindowResizeBind;
31
+ _shaders;
32
+ shaderProvider;
33
+ _actorCollection;
34
+ _scaleSensitivity;
35
+ _screenScale;
36
+ _vaoExt;
37
+ _buffer;
38
+ _vao;
39
+ _geometry;
40
+ _viewMatrixStats;
41
+ _vertexData;
42
+ gl;
43
+ program;
44
+ textures;
45
+ _variables;
46
+ sortFn;
47
+ resourceLoader;
48
+ cameraService;
49
+ constructor(options) {
50
+ super();
51
+ const { windowNodeId, textureAtlas, textureAtlasDescriptor, backgroundColor, sortingLayers, scaleSensitivity, scene, } = options;
52
+ const window = document.getElementById(windowNodeId);
53
+ if (!window) {
54
+ throw new Error('Unable to load RenderSystem. Root canvas node not found');
55
+ }
56
+ this.textureAtlasSrc = textureAtlas;
57
+ this.textureAtlasDescriptorSrc = textureAtlasDescriptor;
58
+ this.textureAtlasDescriptor = {};
59
+ this.textureAtlasSize = {
60
+ width: 0,
61
+ height: 0,
62
+ };
63
+ this.textureHandlers = Object
64
+ .keys(textureHandlers)
65
+ .reduce((storage, key) => {
66
+ const TextureHandlerClass = textureHandlers[key];
67
+ storage[key] = new TextureHandlerClass();
68
+ return storage;
69
+ }, {});
70
+ this._matrixTransformer = new MatrixTransformer();
71
+ this._backgroundColor = new Color(backgroundColor);
72
+ this._view = window;
73
+ this._viewWidth = 0;
74
+ this._viewHeight = 0;
75
+ this._windowDidResize = true;
76
+ this._onWindowResizeBind = this._onWindowResize.bind(this);
77
+ this.gl = null;
78
+ this.program = null;
79
+ this.textures = null;
80
+ this._shaders = [];
81
+ this._variables = {};
82
+ this.sortFn = composeSort([
83
+ createSortByLayer(sortingLayers),
84
+ sortByYAxis,
85
+ sortByXAxis,
86
+ sortByZAxis,
87
+ sortByFit,
88
+ ]);
89
+ this._actorCollection = new ActorCollection(scene, {
90
+ components: [
91
+ Renderable,
92
+ Transform,
93
+ ],
94
+ });
95
+ this.shaderProvider = new ShaderProvider(this._actorCollection);
96
+ this._scaleSensitivity = Math.min(Math.max(scaleSensitivity, 0), 100) / 100;
97
+ this._screenScale = 1;
98
+ this._vaoExt = null;
99
+ this._buffer = null;
100
+ this._vao = null;
101
+ this._geometry = {};
102
+ this._viewMatrixStats = {};
103
+ this._vertexData = new Float32Array(VERTEX_DATA_STRIDE);
104
+ this.resourceLoader = new ResourceLoader();
105
+ this.cameraService = scene.getService(CameraService);
106
+ }
107
+ mount() {
108
+ window.addEventListener('resize', this._onWindowResizeBind);
109
+ this._actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
110
+ this.gl = this._initGraphicContext();
111
+ this._initExtensions();
112
+ this._initScreen();
113
+ this.program = this._initShaders();
114
+ this._initProgramInfo();
115
+ this.textures = this._initTextures();
116
+ }
117
+ unmount() {
118
+ window.removeEventListener('resize', this._onWindowResizeBind);
119
+ this._actorCollection.removeEventListener(RemoveActor, this.handleActorRemove);
120
+ this._shaders.forEach((shader) => {
121
+ if (this.program) {
122
+ this.gl?.detachShader(this.program, shader);
123
+ }
124
+ this.gl?.deleteShader(shader);
125
+ });
126
+ this.gl?.deleteProgram(this.program);
127
+ this.gl?.deleteTexture(this.textures);
128
+ // eslint-disable-next-line no-bitwise
129
+ this.gl?.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
130
+ this._buffer = null;
131
+ this._shaders = [];
132
+ this.program = null;
133
+ this.textures = null;
134
+ this.gl = null;
135
+ this._vao = null;
136
+ this._vaoExt = null;
137
+ this._geometry = {};
138
+ this._viewMatrixStats = {};
139
+ }
140
+ async load() {
141
+ const resources = [this.textureAtlasSrc, this.textureAtlasDescriptorSrc];
142
+ const [textureAtlas, textureAtlasDescriptor] = await Promise.all(resources.map((resource) => this.resourceLoader.load(resource)));
143
+ this.textureAtlas = textureAtlas;
144
+ this.textureAtlasDescriptor = textureAtlasDescriptor;
145
+ this.textureAtlasSize.width = this.textureAtlas.width;
146
+ this.textureAtlasSize.height = this.textureAtlas.height;
147
+ }
148
+ handleActorRemove = (event) => {
149
+ this._geometry[event.actor.id] = null;
150
+ };
151
+ _onWindowResize() {
152
+ this._windowDidResize = true;
153
+ }
154
+ _initGraphicContext() {
155
+ let graphicContext = null;
156
+ try {
157
+ graphicContext = this._view.getContext('webgl')
158
+ || this._view.getContext('experimental-webgl');
159
+ }
160
+ catch (e) {
161
+ throw new Error('Unable to get graphic context.');
162
+ }
163
+ if (!graphicContext) {
164
+ throw new Error('Unable to initialize WebGL. Your browser may not support it.');
165
+ }
166
+ return graphicContext;
167
+ }
168
+ _initExtensions() {
169
+ if (!this.gl) {
170
+ throw new Error('Unable to initialize extension. The graphic context is not initialized');
171
+ }
172
+ const vaoExt = this.gl.getExtension('OES_vertex_array_object');
173
+ if (!vaoExt) {
174
+ throw new Error('Unable to initialize extension.');
175
+ }
176
+ this._vaoExt = vaoExt;
177
+ }
178
+ _initScreen() {
179
+ if (!this.gl) {
180
+ throw new Error('Unable to initialize screen. The graphic context is not initialized.');
181
+ }
182
+ this.gl.clearColor(this._backgroundColor.red() / MAX_COLOR_NUMBER, this._backgroundColor.green() / MAX_COLOR_NUMBER, this._backgroundColor.blue() / MAX_COLOR_NUMBER, 1.0);
183
+ this.gl.enable(this.gl.DEPTH_TEST);
184
+ this.gl.enable(this.gl.BLEND);
185
+ this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
186
+ this.gl.depthFunc(this.gl.LEQUAL);
187
+ // eslint-disable-next-line no-bitwise
188
+ this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
189
+ }
190
+ _initShaders() {
191
+ if (!this.gl) {
192
+ throw new Error('Unable to initialize shaders. The graphic context is not initialized');
193
+ }
194
+ const shaderBuilder = new ShaderBuilder(this.gl);
195
+ const vertexShader = shaderBuilder.create(VERTEX_SHADER);
196
+ const fragmentShader = shaderBuilder.create(FRAGMENT_SHADER);
197
+ const shaderProgram = this.gl.createProgram();
198
+ if (!shaderProgram) {
199
+ throw new Error('Can\'t create shader program');
200
+ }
201
+ this.gl.attachShader(shaderProgram, vertexShader);
202
+ this.gl.attachShader(shaderProgram, fragmentShader);
203
+ this.gl.linkProgram(shaderProgram);
204
+ if (!this.gl.getProgramParameter(shaderProgram, this.gl.LINK_STATUS)) {
205
+ throw new Error('Unable to initialize the shader program.');
206
+ }
207
+ this._shaders.push(vertexShader, fragmentShader);
208
+ return shaderProgram;
209
+ }
210
+ _initProgramInfo() {
211
+ if (!this.gl) {
212
+ throw new Error('Unable to activate program. The graphic context is not initialized');
213
+ }
214
+ if (!this.program) {
215
+ throw new Error('Unable to activate program. The program is not initialized');
216
+ }
217
+ this.gl.useProgram(this.program);
218
+ this._variables = {
219
+ aPosition: this.gl.getAttribLocation(this.program, 'a_position'),
220
+ aTexCoord: this.gl.getAttribLocation(this.program, 'a_texCoord'),
221
+ uViewMatrix: this.gl.getUniformLocation(this.program, 'u_viewMatrix'),
222
+ uTexAtlasSize: this.gl.getUniformLocation(this.program, 'u_texAtlasSize'),
223
+ uModelViewMatrix: this.gl.getUniformLocation(this.program, 'u_modelViewMatrix'),
224
+ uTexSize: this.gl.getUniformLocation(this.program, 'u_texSize'),
225
+ uTexTranslate: this.gl.getUniformLocation(this.program, 'u_texTranslate'),
226
+ uActorSize: this.gl.getUniformLocation(this.program, 'u_actorSize'),
227
+ };
228
+ this._buffer = this.gl.createBuffer();
229
+ this._vao = this._createVAO();
230
+ this._setUpGlobalUniforms();
231
+ }
232
+ _createVAO() {
233
+ if (!this.gl) {
234
+ throw new Error('Unable to create Vertex Array Object. The graphic context is not initialized');
235
+ }
236
+ if (!this._vaoExt) {
237
+ throw new Error('Unable to create Vertex Array Object. VAO extension is not available');
238
+ }
239
+ const vao = this._vaoExt.createVertexArrayOES();
240
+ this._vaoExt.bindVertexArrayOES(vao);
241
+ this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this._buffer);
242
+ this.gl.bufferData(this.gl.ARRAY_BUFFER, BUFFER_SIZE, this.gl.DYNAMIC_DRAW);
243
+ const attrs = [
244
+ this._variables.aPosition,
245
+ this._variables.aTexCoord,
246
+ ];
247
+ const stride = attrs.length * BYTES_PER_VECTOR_2;
248
+ let offset = 0;
249
+ for (let i = 0; i < attrs.length; i += 1) {
250
+ this.gl.enableVertexAttribArray(attrs[i]);
251
+ this.gl.vertexAttribPointer(attrs[i], VECTOR_2_SIZE, this.gl.FLOAT, false, stride, offset);
252
+ offset += BYTES_PER_VECTOR_2;
253
+ }
254
+ this._vaoExt.bindVertexArrayOES(null);
255
+ return vao;
256
+ }
257
+ _setUpGlobalUniforms() {
258
+ if (!this.gl) {
259
+ throw new Error('Unable to set up global uniforms. The graphic context is not initialized');
260
+ }
261
+ this.gl.uniform2fv(this._variables.uTexAtlasSize, [this.textureAtlasSize.width, this.textureAtlasSize.height]);
262
+ }
263
+ _initTextures() {
264
+ if (!this.gl) {
265
+ throw new Error('Unable to initialize textures. The graphic context is not initialized');
266
+ }
267
+ if (!this.textureAtlas) {
268
+ throw new Error('Unable to initialize textures. The texture atlas is undefined');
269
+ }
270
+ const texture = this.gl.createTexture();
271
+ this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
272
+ this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
273
+ this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
274
+ this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.NEAREST);
275
+ this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.NEAREST);
276
+ this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, this.gl.UNSIGNED_BYTE, this.textureAtlas);
277
+ return texture;
278
+ }
279
+ _getModelViewMatrix(renderable, x, y, rotation, scaleX, scaleY) {
280
+ const matrixTransformer = this._matrixTransformer;
281
+ const matrix = matrixTransformer.getIdentityMatrix();
282
+ matrixTransformer.translate(matrix, -renderable.width / 2, -renderable.height / 2);
283
+ matrixTransformer.scale(matrix, scaleX, scaleY);
284
+ if (renderable.flipX) {
285
+ matrixTransformer.flipX(matrix);
286
+ }
287
+ if (renderable.flipY) {
288
+ matrixTransformer.flipY(matrix);
289
+ }
290
+ matrixTransformer.rotate(matrix, (renderable.rotation + rotation) % 360);
291
+ matrixTransformer.translate(matrix, x, y);
292
+ return matrix;
293
+ }
294
+ resizeCanvas(canvas) {
295
+ if (!this._windowDidResize) {
296
+ return;
297
+ }
298
+ const gl = this.gl;
299
+ const devicePixelRatio = window.devicePixelRatio || 1;
300
+ this._viewWidth = this._view.clientWidth;
301
+ this._viewHeight = this._view.clientHeight;
302
+ const canvasWidth = this._viewWidth * devicePixelRatio;
303
+ const canvasHeight = this._viewHeight * devicePixelRatio;
304
+ canvas.width = canvasWidth;
305
+ canvas.height = canvasHeight;
306
+ const screenSize = Math.sqrt(Math.pow(canvas.clientWidth, 2) + Math.pow(canvas.clientHeight, 2));
307
+ const avaragingValue = 1 - this._scaleSensitivity;
308
+ const normalizedSize = screenSize - ((screenSize - STD_SCREEN_SIZE) * avaragingValue);
309
+ this._screenScale = normalizedSize / STD_SCREEN_SIZE;
310
+ gl.viewport(0, 0, canvasWidth, canvasHeight);
311
+ this._windowDidResize = false;
312
+ }
313
+ updateViewMatrix() {
314
+ const gl = this.gl;
315
+ const currentCamera = this.cameraService.getCurrentCamera();
316
+ const transform = currentCamera?.getComponent(Transform);
317
+ const camera = currentCamera?.getComponent(Camera);
318
+ const cameraOffsetX = transform?.offsetX ?? 0;
319
+ const cameraOffsetY = transform?.offsetY ?? 0;
320
+ const zoom = camera?.zoom ?? 1;
321
+ const scale = zoom * this._screenScale;
322
+ const prevStats = this._viewMatrixStats;
323
+ if (prevStats.x === cameraOffsetX
324
+ && prevStats.y === cameraOffsetY
325
+ && prevStats.width === this._viewWidth
326
+ && prevStats.height === this._viewHeight
327
+ && prevStats.scale === scale) {
328
+ return;
329
+ }
330
+ const matrixTransformer = this._matrixTransformer;
331
+ const viewMatrix = matrixTransformer.getIdentityMatrix();
332
+ matrixTransformer.translate(viewMatrix, -cameraOffsetX, -cameraOffsetY);
333
+ matrixTransformer.scale(viewMatrix, scale, scale);
334
+ matrixTransformer.project(viewMatrix, this._viewWidth, this._viewHeight);
335
+ gl.uniformMatrix3fv(this._variables.uViewMatrix, false, viewMatrix);
336
+ this._viewMatrixStats.width = this._viewWidth;
337
+ this._viewMatrixStats.height = this._viewHeight;
338
+ this._viewMatrixStats.x = cameraOffsetX;
339
+ this._viewMatrixStats.y = cameraOffsetY;
340
+ this._viewMatrixStats.scale = scale;
341
+ }
342
+ setUpBuffers() {
343
+ const vaoExt = this._vaoExt;
344
+ const gl = this.gl;
345
+ const vertexData = this._vertexData;
346
+ vaoExt.bindVertexArrayOES(this._vao);
347
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertexData);
348
+ }
349
+ setUpVertexData(actor) {
350
+ const vertexData = this._vertexData;
351
+ const renderable = actor.getComponent(Renderable);
352
+ // TODO: Filter hidden object while frustum culling step and remove that
353
+ if (renderable.disabled) {
354
+ for (let i = 0; i < VERTEX_DATA_STRIDE; i += 1) {
355
+ vertexData[i] = 0;
356
+ }
357
+ return;
358
+ }
359
+ const texture = this.textureAtlasDescriptor[renderable.src];
360
+ const textureInfo = this.textureHandlers[renderable.type].handle(texture, renderable);
361
+ const geometry = this._geometry[actor.id] || {
362
+ position: new Rectangle(renderable.width, renderable.height).toArray(),
363
+ texCoord: new Rectangle(textureInfo.width, textureInfo.height).toArray(),
364
+ };
365
+ this._geometry[actor.id] = geometry;
366
+ const { position, texCoord } = geometry;
367
+ for (let i = 0, j = 0; i < position.length; i += 2, j += VERTEX_STRIDE) {
368
+ vertexData[j] = position[i];
369
+ vertexData[j + 1] = position[i + 1];
370
+ vertexData[j + 2] = texCoord[i];
371
+ vertexData[j + 3] = texCoord[i + 1];
372
+ }
373
+ }
374
+ setUpUniforms(actor) {
375
+ const gl = this.gl;
376
+ const renderable = actor.getComponent(Renderable);
377
+ const transform = actor.getComponent(Transform);
378
+ const texture = this.textureAtlasDescriptor[renderable.src];
379
+ const textureInfo = this.textureHandlers[renderable.type].handle(texture, renderable);
380
+ const modelViewMatrix = this._getModelViewMatrix(renderable, transform.offsetX, transform.offsetY, transform.rotation, transform.scaleX, transform.scaleY);
381
+ gl.uniformMatrix3fv(this._variables.uModelViewMatrix, false, modelViewMatrix);
382
+ gl.uniform2fv(this._variables.uTexSize, [textureInfo.width, textureInfo.height]);
383
+ gl.uniform2fv(this._variables.uTexTranslate, [textureInfo.x, textureInfo.y]);
384
+ gl.uniform2fv(this._variables.uActorSize, [renderable.width, renderable.height]);
385
+ }
386
+ update() {
387
+ const gl = this.gl;
388
+ const { canvas } = gl;
389
+ this.resizeCanvas(canvas);
390
+ // eslint-disable-next-line no-bitwise
391
+ gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
392
+ this.updateViewMatrix();
393
+ this._actorCollection.sort(this.sortFn);
394
+ const batches = splitToBatch(this._actorCollection, this.shaderProvider);
395
+ batches.forEach((batch) => {
396
+ batch.forEach((actor) => {
397
+ this.setUpUniforms(actor);
398
+ this.setUpVertexData(actor);
399
+ this.setUpBuffers();
400
+ gl.drawArrays(gl.TRIANGLES, DRAW_OFFSET, DRAW_COUNT);
401
+ });
402
+ });
403
+ }
404
+ }
405
+ RenderSystem.systemName = 'RenderSystem';
@@ -0,0 +1,20 @@
1
+ export type Matrix3x3 = [
2
+ number,
3
+ number,
4
+ number,
5
+ number,
6
+ number,
7
+ number,
8
+ number,
9
+ number,
10
+ number
11
+ ];
12
+ export declare class MatrixTransformer {
13
+ getIdentityMatrix(): Matrix3x3;
14
+ project(matrix: Matrix3x3, width: number, height: number): void;
15
+ translate(matrix: Matrix3x3, tx: number, ty: number): void;
16
+ flipX(matrix: Matrix3x3): void;
17
+ flipY(matrix: Matrix3x3): void;
18
+ scale(matrix: Matrix3x3, scaleX: number, scaleY: number): void;
19
+ rotate(matrix: Matrix3x3, angle: number): void;
20
+ }
@@ -0,0 +1,55 @@
1
+ export class MatrixTransformer {
2
+ getIdentityMatrix() {
3
+ return [
4
+ 1, 0, 0,
5
+ 0, 1, 0,
6
+ 0, 0, 1,
7
+ ];
8
+ }
9
+ project(matrix, width, height) {
10
+ const projectedWidth = 2 / width;
11
+ const projectedHeight = 2 / height;
12
+ matrix[0] *= projectedWidth;
13
+ matrix[1] = -matrix[1] * projectedHeight;
14
+ matrix[3] *= projectedWidth;
15
+ matrix[4] = -matrix[4] * projectedHeight;
16
+ matrix[6] *= projectedWidth;
17
+ matrix[7] = -matrix[7] * projectedHeight;
18
+ }
19
+ translate(matrix, tx, ty) {
20
+ matrix[0] += matrix[2] * tx;
21
+ matrix[1] += matrix[2] * ty;
22
+ matrix[3] += matrix[5] * tx;
23
+ matrix[4] += matrix[5] * ty;
24
+ matrix[6] += matrix[8] * tx;
25
+ matrix[7] += matrix[8] * ty;
26
+ }
27
+ flipX(matrix) {
28
+ this.scale(matrix, -1, 1);
29
+ }
30
+ flipY(matrix) {
31
+ this.scale(matrix, 1, -1);
32
+ }
33
+ scale(matrix, scaleX, scaleY) {
34
+ matrix[0] *= scaleX;
35
+ matrix[1] *= scaleY;
36
+ matrix[3] *= scaleX;
37
+ matrix[4] *= scaleY;
38
+ matrix[6] *= scaleX;
39
+ matrix[7] *= scaleY;
40
+ }
41
+ rotate(matrix, angle) {
42
+ angle = (angle * Math.PI) / 180;
43
+ const cos = Math.cos(angle);
44
+ const sin = -Math.sin(angle);
45
+ const matrix0 = matrix[0];
46
+ const matrix3 = matrix[3];
47
+ const matrix6 = matrix[6];
48
+ matrix[0] = (matrix0 * cos) + (matrix[1] * sin);
49
+ matrix[1] = (matrix[1] * cos) - (matrix0 * sin);
50
+ matrix[3] = (matrix3 * cos) + (matrix[4] * sin);
51
+ matrix[4] = (matrix[4] * cos) - (matrix3 * sin);
52
+ matrix[6] = (matrix6 * cos) + (matrix[7] * sin);
53
+ matrix[7] = (matrix[7] * cos) - (matrix6 * sin);
54
+ }
55
+ }
@@ -0,0 +1 @@
1
+ export declare const fragmentShader = "\nprecision highp float;\n\nuniform sampler2D u_image;\nuniform vec2 u_texAtlasSize;\nuniform vec2 u_texSize;\nuniform vec2 u_texTranslate;\nuniform vec2 u_actorSize;\n\nvarying vec2 v_texCoord;\n\nfloat calculateCoord(float actorSize, float texSize, float texTranslate, float texCoord) {\n if (actorSize > texSize) {\n float repeat = actorSize / texSize;\n return mod(texCoord * repeat, texSize) + texTranslate;\n } else {\n return texCoord + texTranslate;\n }\n}\n\nvoid main() {\n vec2 texCoord = vec2(\n calculateCoord(u_actorSize.x, u_texSize.x, u_texTranslate.x, v_texCoord.x),\n calculateCoord(u_actorSize.y, u_texSize.y, u_texTranslate.y, v_texCoord.y)\n );\n\n gl_FragColor = texture2D(u_image, texCoord / u_texAtlasSize);\n}\n";
@@ -0,0 +1,29 @@
1
+ export const fragmentShader = `
2
+ precision highp float;
3
+
4
+ uniform sampler2D u_image;
5
+ uniform vec2 u_texAtlasSize;
6
+ uniform vec2 u_texSize;
7
+ uniform vec2 u_texTranslate;
8
+ uniform vec2 u_actorSize;
9
+
10
+ varying vec2 v_texCoord;
11
+
12
+ float calculateCoord(float actorSize, float texSize, float texTranslate, float texCoord) {
13
+ if (actorSize > texSize) {
14
+ float repeat = actorSize / texSize;
15
+ return mod(texCoord * repeat, texSize) + texTranslate;
16
+ } else {
17
+ return texCoord + texTranslate;
18
+ }
19
+ }
20
+
21
+ void main() {
22
+ vec2 texCoord = vec2(
23
+ calculateCoord(u_actorSize.x, u_texSize.x, u_texTranslate.x, v_texCoord.x),
24
+ calculateCoord(u_actorSize.y, u_texSize.y, u_texTranslate.y, v_texCoord.y)
25
+ );
26
+
27
+ gl_FragColor = texture2D(u_image, texCoord / u_texAtlasSize);
28
+ }
29
+ `;
@@ -0,0 +1,11 @@
1
+ export declare const FRAGMENT_SHADER = "FRAGMENT_SHADER";
2
+ export declare const VERTEX_SHADER = "VERTEX_SHADER";
3
+ export { ShaderProvider } from './shader-provider';
4
+ export declare class ShaderBuilder {
5
+ private graphicContext;
6
+ private creators;
7
+ constructor(graphicContext: WebGL2RenderingContext);
8
+ _createFragmentShader(): WebGLShader | null;
9
+ _createVertexShader(): WebGLShader | null;
10
+ create(type: 'FRAGMENT_SHADER' | 'VERTEX_SHADER'): WebGLShader;
11
+ }
@@ -0,0 +1,39 @@
1
+ import { fragmentShader } from './fragment-shader';
2
+ import { vertexShader } from './vertex-shader';
3
+ export const FRAGMENT_SHADER = 'FRAGMENT_SHADER';
4
+ export const VERTEX_SHADER = 'VERTEX_SHADER';
5
+ export { ShaderProvider } from './shader-provider';
6
+ const shaders = {
7
+ [FRAGMENT_SHADER]: fragmentShader,
8
+ [VERTEX_SHADER]: vertexShader,
9
+ };
10
+ export class ShaderBuilder {
11
+ graphicContext;
12
+ creators;
13
+ constructor(graphicContext) {
14
+ this.graphicContext = graphicContext;
15
+ this.creators = {
16
+ [FRAGMENT_SHADER]: this._createFragmentShader.bind(this),
17
+ [VERTEX_SHADER]: this._createVertexShader.bind(this),
18
+ };
19
+ }
20
+ _createFragmentShader() {
21
+ return this.graphicContext.createShader(this.graphicContext.FRAGMENT_SHADER);
22
+ }
23
+ _createVertexShader() {
24
+ return this.graphicContext.createShader(this.graphicContext.VERTEX_SHADER);
25
+ }
26
+ create(type) {
27
+ const shader = this.creators[type]();
28
+ if (!shader) {
29
+ throw new Error(`Can't create shader with same type: ${type}`);
30
+ }
31
+ this.graphicContext.shaderSource(shader, shaders[type]);
32
+ this.graphicContext.compileShader(shader);
33
+ if (!this.graphicContext.getShaderParameter(shader, this.graphicContext.COMPILE_STATUS)) {
34
+ const errorLog = this.graphicContext.getShaderInfoLog(shader);
35
+ throw new Error(`An error occurred compiling the shaders${errorLog ? `: ${errorLog}` : ''}`);
36
+ }
37
+ return shader;
38
+ }
39
+ }
@@ -0,0 +1,10 @@
1
+ import type { ActorCollection } from '../../../../engine/actor';
2
+ export declare class ShaderProvider {
3
+ private actorCollection;
4
+ private shadingIdMap;
5
+ constructor(actorCollection: ActorCollection);
6
+ getShadingId(actorId: string): string;
7
+ private handleActorAdd;
8
+ private handleActorRemove;
9
+ private calculateShadingId;
10
+ }
@@ -0,0 +1,34 @@
1
+ import { AddActor, RemoveActor } from '../../../../engine/events';
2
+ import { Renderable } from '../../../components/renderable';
3
+ export class ShaderProvider {
4
+ actorCollection;
5
+ shadingIdMap;
6
+ constructor(actorCollection) {
7
+ this.actorCollection = actorCollection;
8
+ this.shadingIdMap = {};
9
+ // TODO: Remove listeners on system unmount
10
+ this.actorCollection.addEventListener(AddActor, this.handleActorAdd);
11
+ this.actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
12
+ }
13
+ getShadingId(actorId) {
14
+ return this.shadingIdMap[actorId];
15
+ }
16
+ handleActorAdd = (event) => {
17
+ const { actor } = event;
18
+ this.shadingIdMap[actor.id] = this.calculateShadingId(actor);
19
+ };
20
+ handleActorRemove = (event) => {
21
+ const { actor } = event;
22
+ this.shadingIdMap = Object.keys(this.shadingIdMap)
23
+ .reduce((acc, key) => {
24
+ if (key !== actor.id) {
25
+ acc[key] = this.shadingIdMap[key];
26
+ }
27
+ return acc;
28
+ }, {});
29
+ };
30
+ calculateShadingId(actor) {
31
+ const renderable = actor.getComponent(Renderable);
32
+ return `${renderable.fit}`;
33
+ }
34
+ }
@@ -0,0 +1 @@
1
+ export declare const vertexShader = "\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat3 u_modelViewMatrix;\nuniform mat3 u_viewMatrix;\n\nvarying vec2 v_texCoord;\n\nvoid main() {\n mat3 matrix = u_viewMatrix * u_modelViewMatrix;\n gl_Position = vec4((matrix * vec3(a_position, 1)).xy, 0, 1);\n\n v_texCoord = a_texCoord;\n}\n";
@@ -0,0 +1,16 @@
1
+ export const vertexShader = `
2
+ attribute vec2 a_position;
3
+ attribute vec2 a_texCoord;
4
+
5
+ uniform mat3 u_modelViewMatrix;
6
+ uniform mat3 u_viewMatrix;
7
+
8
+ varying vec2 v_texCoord;
9
+
10
+ void main() {
11
+ mat3 matrix = u_viewMatrix * u_modelViewMatrix;
12
+ gl_Position = vec4((matrix * vec3(a_position, 1)).xy, 0, 1);
13
+
14
+ v_texCoord = a_texCoord;
15
+ }
16
+ `;
@@ -0,0 +1,7 @@
1
+ import { StaticTextureHandler } from './static-texture-handler';
2
+ import { SpriteTextureHandler } from './sprite-texture-handler';
3
+ export { TextureDescriptor, TextureHandler } from './texture-handler';
4
+ export declare const textureHandlers: {
5
+ static: typeof StaticTextureHandler;
6
+ sprite: typeof SpriteTextureHandler;
7
+ };
@@ -0,0 +1,6 @@
1
+ import { StaticTextureHandler } from './static-texture-handler';
2
+ import { SpriteTextureHandler } from './sprite-texture-handler';
3
+ export const textureHandlers = {
4
+ static: StaticTextureHandler,
5
+ sprite: SpriteTextureHandler,
6
+ };
@@ -0,0 +1,10 @@
1
+ import { Renderable } from '../../../components/renderable';
2
+ import { TextureHandler, TextureDescriptor } from './texture-handler';
3
+ export declare class SpriteTextureHandler implements TextureHandler {
4
+ handle(textureDescriptor: TextureDescriptor, renderable: Renderable): {
5
+ x: number;
6
+ y: number;
7
+ width: number;
8
+ height: number;
9
+ };
10
+ }
@@ -0,0 +1,16 @@
1
+ export class SpriteTextureHandler {
2
+ handle(textureDescriptor, renderable) {
3
+ const { x, y, width, height, } = textureDescriptor;
4
+ const { spacing, extruding, slice = 0, currentFrame = 0, } = renderable;
5
+ const padding = 2 * extruding;
6
+ const frameWidth = ((width - ((slice - 1) * spacing)) / slice) - padding;
7
+ const frameHeight = height - padding;
8
+ const step = frameWidth + spacing + padding;
9
+ return {
10
+ x: x + (step * currentFrame) + extruding,
11
+ y: y + extruding,
12
+ width: frameWidth,
13
+ height: frameHeight,
14
+ };
15
+ }
16
+ }