dacha 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +8 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
- package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
- package/build/contrib/components/animatable/condition-props.d.ts +6 -0
- package/build/contrib/components/animatable/condition-props.js +6 -0
- package/build/contrib/components/animatable/condition.d.ts +9 -0
- package/build/contrib/components/animatable/condition.js +12 -0
- package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
- package/build/contrib/components/animatable/event-condition-props.js +6 -0
- package/build/contrib/components/animatable/group-state.d.ts +11 -0
- package/build/contrib/components/animatable/group-state.js +16 -0
- package/build/contrib/components/animatable/index.d.ts +14 -0
- package/build/contrib/components/animatable/index.js +41 -0
- package/build/contrib/components/animatable/individual-state.d.ts +7 -0
- package/build/contrib/components/animatable/individual-state.js +10 -0
- package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
- package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
- package/build/contrib/components/animatable/pick-props.d.ts +6 -0
- package/build/contrib/components/animatable/pick-props.js +6 -0
- package/build/contrib/components/animatable/state.d.ts +10 -0
- package/build/contrib/components/animatable/state.js +16 -0
- package/build/contrib/components/animatable/substate.d.ts +9 -0
- package/build/contrib/components/animatable/substate.js +13 -0
- package/build/contrib/components/animatable/timeline.d.ts +11 -0
- package/build/contrib/components/animatable/timeline.js +28 -0
- package/build/contrib/components/animatable/transition.d.ts +9 -0
- package/build/contrib/components/animatable/transition.js +14 -0
- package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
- package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
- package/build/contrib/components/animatable/types.d.ts +78 -0
- package/build/contrib/components/animatable/types.js +1 -0
- package/build/contrib/components/camera/index.d.ts +13 -0
- package/build/contrib/components/camera/index.js +21 -0
- package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
- package/build/contrib/components/collider-container/box-collider.js +12 -0
- package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
- package/build/contrib/components/collider-container/circle-collider.js +10 -0
- package/build/contrib/components/collider-container/index.d.ts +13 -0
- package/build/contrib/components/collider-container/index.js +28 -0
- package/build/contrib/components/index.d.ts +20 -0
- package/build/contrib/components/index.js +10 -0
- package/build/contrib/components/keyboard-control/index.d.ts +28 -0
- package/build/contrib/components/keyboard-control/index.js +46 -0
- package/build/contrib/components/light/index.d.ts +20 -0
- package/build/contrib/components/light/index.js +18 -0
- package/build/contrib/components/mouse-control/index.d.ts +25 -0
- package/build/contrib/components/mouse-control/index.js +46 -0
- package/build/contrib/components/renderable/index.d.ts +44 -0
- package/build/contrib/components/renderable/index.js +65 -0
- package/build/contrib/components/renderable/material.d.ts +16 -0
- package/build/contrib/components/renderable/material.js +8 -0
- package/build/contrib/components/rigid-body/index.d.ts +20 -0
- package/build/contrib/components/rigid-body/index.js +29 -0
- package/build/contrib/components/script-bundle/index.d.ts +14 -0
- package/build/contrib/components/script-bundle/index.js +15 -0
- package/build/contrib/components/sprite/index.d.ts +35 -0
- package/build/contrib/components/sprite/index.js +50 -0
- package/build/contrib/components/sprite/material.d.ts +16 -0
- package/build/contrib/components/sprite/material.js +8 -0
- package/build/contrib/components/transform/index.d.ts +32 -0
- package/build/contrib/components/transform/index.js +69 -0
- package/build/contrib/events/index.d.ts +63 -0
- package/build/contrib/events/index.js +11 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
- package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
- package/build/contrib/systems/animator/index.d.ts +15 -0
- package/build/contrib/systems/animator/index.js +93 -0
- package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
- package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
- package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
- package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
- package/build/contrib/systems/animator/utils.d.ts +3 -0
- package/build/contrib/systems/animator/utils.js +32 -0
- package/build/contrib/systems/camera-system/index.d.ts +2 -0
- package/build/contrib/systems/camera-system/index.js +2 -0
- package/build/contrib/systems/camera-system/service.d.ts +13 -0
- package/build/contrib/systems/camera-system/service.js +25 -0
- package/build/contrib/systems/camera-system/system.d.ts +16 -0
- package/build/contrib/systems/camera-system/system.js +65 -0
- package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
- package/build/contrib/systems/game-stats-meter/index.js +34 -0
- package/build/contrib/systems/index.d.ts +13 -0
- package/build/contrib/systems/index.js +11 -0
- package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
- package/build/contrib/systems/keyboard-control-system/index.js +73 -0
- package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
- package/build/contrib/systems/keyboard-input-system/index.js +28 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
- package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-control-system/index.js +43 -0
- package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-input-system/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
- package/build/contrib/systems/physics-system/consts.d.ts +4 -0
- package/build/contrib/systems/physics-system/consts.js +4 -0
- package/build/contrib/systems/physics-system/index.d.ts +13 -0
- package/build/contrib/systems/physics-system/index.js +38 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
- package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
- package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
- package/build/contrib/systems/physics-system/types.d.ts +4 -0
- package/build/contrib/systems/physics-system/types.js +1 -0
- package/build/contrib/systems/script-system/index.d.ts +18 -0
- package/build/contrib/systems/script-system/index.js +68 -0
- package/build/contrib/systems/script-system/types.d.ts +20 -0
- package/build/contrib/systems/script-system/types.js +3 -0
- package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/index.js +2 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
- package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
- package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
- package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
- package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.js +30 -0
- package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/utils.js +41 -0
- package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
- package/build/contrib/systems/ui-bridge/index.js +62 -0
- package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
- package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
- package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
- package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.js +10 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.js +14 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.js +11 -0
- package/build/contrib/systems/webgl-render-system/color/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/color/index.js +41 -0
- package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/consts.js +9 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.js +22 -0
- package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
- package/build/contrib/systems/webgl-render-system/index.js +405 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.js +55 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.js +29 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.d.ts +11 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.js +39 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.js +34 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.js +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.js +19 -0
- package/build/contrib/types/index.d.ts +1 -0
- package/build/contrib/types/index.js +1 -0
- package/build/contrib/types/input-events.d.ts +21 -0
- package/build/contrib/types/input-events.js +1 -0
- package/build/contrib/utils/coordinates-projection.d.ts +3 -0
- package/build/contrib/utils/coordinates-projection.js +11 -0
- package/build/contrib/utils/get-window-node.d.ts +1 -0
- package/build/contrib/utils/get-window-node.js +7 -0
- package/build/engine/actor/actor-collection.d.ts +31 -0
- package/build/engine/actor/actor-collection.js +98 -0
- package/build/engine/actor/actor-creator.d.ts +21 -0
- package/build/engine/actor/actor-creator.js +82 -0
- package/build/engine/actor/actor-spawner.d.ts +7 -0
- package/build/engine/actor/actor-spawner.js +12 -0
- package/build/engine/actor/actor.d.ts +31 -0
- package/build/engine/actor/actor.js +60 -0
- package/build/engine/actor/index.d.ts +5 -0
- package/build/engine/actor/index.js +4 -0
- package/build/engine/component/component.d.ts +13 -0
- package/build/engine/component/component.js +21 -0
- package/build/engine/component/index.d.ts +2 -0
- package/build/engine/component/index.js +1 -0
- package/build/engine/controllers/controller.d.ts +7 -0
- package/build/engine/controllers/controller.js +1 -0
- package/build/engine/controllers/index.d.ts +2 -0
- package/build/engine/controllers/index.js +1 -0
- package/build/engine/controllers/scene-controller.d.ts +11 -0
- package/build/engine/controllers/scene-controller.js +50 -0
- package/build/engine/data-lib/index.d.ts +2 -0
- package/build/engine/data-lib/index.js +2 -0
- package/build/engine/data-lib/queue.d.ts +8 -0
- package/build/engine/data-lib/queue.js +34 -0
- package/build/engine/data-lib/sort/index.d.ts +1 -0
- package/build/engine/data-lib/sort/index.js +1 -0
- package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
- package/build/engine/data-lib/sort/insertion-sort.js +14 -0
- package/build/engine/engine.d.ts +22 -0
- package/build/engine/engine.js +89 -0
- package/build/engine/entity/entity.d.ts +17 -0
- package/build/engine/entity/entity.js +40 -0
- package/build/engine/entity/index.d.ts +3 -0
- package/build/engine/entity/index.js +2 -0
- package/build/engine/entity/utils.d.ts +3 -0
- package/build/engine/entity/utils.js +26 -0
- package/build/engine/event-target/event-queue.d.ts +9 -0
- package/build/engine/event-target/event-queue.js +16 -0
- package/build/engine/event-target/event-target.d.ts +13 -0
- package/build/engine/event-target/event-target.js +59 -0
- package/build/engine/event-target/index.d.ts +4 -0
- package/build/engine/event-target/index.js +2 -0
- package/build/engine/event-target/types.d.ts +12 -0
- package/build/engine/event-target/types.js +1 -0
- package/build/engine/events/index.d.ts +51 -0
- package/build/engine/events/index.js +8 -0
- package/build/engine/game-loop.d.ts +14 -0
- package/build/engine/game-loop.js +51 -0
- package/build/engine/index.d.ts +1 -0
- package/build/engine/index.js +1 -0
- package/build/engine/math-lib/index.d.ts +3 -0
- package/build/engine/math-lib/index.js +3 -0
- package/build/engine/math-lib/math/ops.d.ts +14 -0
- package/build/engine/math-lib/math/ops.js +52 -0
- package/build/engine/math-lib/vector/ops.d.ts +38 -0
- package/build/engine/math-lib/vector/ops.js +76 -0
- package/build/engine/math-lib/vector/vector2.d.ts +10 -0
- package/build/engine/math-lib/vector/vector2.js +25 -0
- package/build/engine/resource-loader/index.d.ts +1 -0
- package/build/engine/resource-loader/index.js +1 -0
- package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/image-loader.js +21 -0
- package/build/engine/resource-loader/loaders/index.d.ts +4 -0
- package/build/engine/resource-loader/loaders/index.js +6 -0
- package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/json-loader.js +14 -0
- package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
- package/build/engine/resource-loader/loaders/loader.js +1 -0
- package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
- package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
- package/build/engine/resource-loader/resource-loader.d.ts +5 -0
- package/build/engine/resource-loader/resource-loader.js +17 -0
- package/build/engine/scene/index.d.ts +3 -0
- package/build/engine/scene/index.js +2 -0
- package/build/engine/scene/scene-provider.d.ts +50 -0
- package/build/engine/scene/scene-provider.js +151 -0
- package/build/engine/scene/scene.d.ts +46 -0
- package/build/engine/scene/scene.js +98 -0
- package/build/engine/system/index.d.ts +2 -0
- package/build/engine/system/index.js +1 -0
- package/build/engine/system/system.d.ts +25 -0
- package/build/engine/system/system.js +3 -0
- package/build/engine/template/index.d.ts +2 -0
- package/build/engine/template/index.js +2 -0
- package/build/engine/template/template-collection.d.ts +13 -0
- package/build/engine/template/template-collection.js +44 -0
- package/build/engine/template/template.d.ts +17 -0
- package/build/engine/template/template.js +43 -0
- package/build/engine/types/config.d.ts +47 -0
- package/build/engine/types/config.js +1 -0
- package/build/engine/types/index.d.ts +1 -0
- package/build/engine/types/index.js +1 -0
- package/build/events/index.d.ts +4 -0
- package/build/events/index.js +2 -0
- package/build/index.d.ts +15 -0
- package/build/index.js +11 -0
- package/build/types/events.d.ts +9 -0
- package/build/types/events.js +1 -0
- package/build/types/global.d.ts +2 -0
- package/build/types/global.js +2 -0
- package/build/types/utils.d.ts +1 -0
- package/build/types/utils.js +1 -0
- package/package.json +63 -0
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import { RemoveActor } from '../../../engine/events';
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import { System } from '../../../engine/system';
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import { ActorCollection } from '../../../engine/actor';
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import { Renderable } from '../../components/renderable';
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import { Transform } from '../../components/transform';
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import { Camera } from '../../components/camera';
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import { ResourceLoader } from '../../../engine/resource-loader';
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import { CameraService } from '../camera-system';
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import { Rectangle } from './geometry/rectangle';
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import { Color } from './color';
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import { textureHandlers } from './texture-handlers';
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import { ShaderBuilder, VERTEX_SHADER, FRAGMENT_SHADER, ShaderProvider, } from './shader-builder';
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import { MatrixTransformer } from './matrix-transformer';
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import { composeSort, createSortByLayer, sortByYAxis, sortByXAxis, sortByZAxis, sortByFit, } from '../sprite-renderer/sort';
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import { splitToBatch } from './utils';
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import { MAX_COLOR_NUMBER, DRAW_OFFSET, DRAW_COUNT, STD_SCREEN_SIZE, VECTOR_2_SIZE, BYTES_PER_VECTOR_2, VERTEX_STRIDE, VERTEX_DATA_STRIDE, BUFFER_SIZE, } from './consts';
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export class RenderSystem extends System {
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textureAtlasSrc;
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textureAtlasDescriptorSrc;
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textureAtlas;
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textureAtlasSize;
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textureAtlasDescriptor;
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textureHandlers;
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_matrixTransformer;
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_backgroundColor;
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_view;
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_viewWidth;
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_viewHeight;
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_windowDidResize;
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_onWindowResizeBind;
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_shaders;
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shaderProvider;
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_actorCollection;
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_scaleSensitivity;
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_screenScale;
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_vaoExt;
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_buffer;
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_vao;
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_geometry;
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_viewMatrixStats;
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_vertexData;
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gl;
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program;
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textures;
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_variables;
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sortFn;
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resourceLoader;
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cameraService;
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constructor(options) {
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super();
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const { windowNodeId, textureAtlas, textureAtlasDescriptor, backgroundColor, sortingLayers, scaleSensitivity, scene, } = options;
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const window = document.getElementById(windowNodeId);
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if (!window) {
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throw new Error('Unable to load RenderSystem. Root canvas node not found');
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}
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this.textureAtlasSrc = textureAtlas;
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this.textureAtlasDescriptorSrc = textureAtlasDescriptor;
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this.textureAtlasDescriptor = {};
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this.textureAtlasSize = {
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width: 0,
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height: 0,
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};
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this.textureHandlers = Object
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.keys(textureHandlers)
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.reduce((storage, key) => {
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const TextureHandlerClass = textureHandlers[key];
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storage[key] = new TextureHandlerClass();
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return storage;
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}, {});
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this._matrixTransformer = new MatrixTransformer();
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this._backgroundColor = new Color(backgroundColor);
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this._view = window;
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this._viewWidth = 0;
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this._viewHeight = 0;
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this._windowDidResize = true;
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this._onWindowResizeBind = this._onWindowResize.bind(this);
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this.gl = null;
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this.program = null;
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this.textures = null;
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this._shaders = [];
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this._variables = {};
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this.sortFn = composeSort([
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createSortByLayer(sortingLayers),
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sortByYAxis,
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sortByXAxis,
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sortByZAxis,
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sortByFit,
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]);
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this._actorCollection = new ActorCollection(scene, {
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components: [
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Renderable,
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Transform,
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],
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});
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this.shaderProvider = new ShaderProvider(this._actorCollection);
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this._scaleSensitivity = Math.min(Math.max(scaleSensitivity, 0), 100) / 100;
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this._screenScale = 1;
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this._vaoExt = null;
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this._buffer = null;
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this._vao = null;
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this._geometry = {};
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this._viewMatrixStats = {};
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this._vertexData = new Float32Array(VERTEX_DATA_STRIDE);
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this.resourceLoader = new ResourceLoader();
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this.cameraService = scene.getService(CameraService);
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}
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mount() {
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window.addEventListener('resize', this._onWindowResizeBind);
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this._actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
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this.gl = this._initGraphicContext();
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this._initExtensions();
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this._initScreen();
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this.program = this._initShaders();
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this._initProgramInfo();
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this.textures = this._initTextures();
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}
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unmount() {
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window.removeEventListener('resize', this._onWindowResizeBind);
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this._actorCollection.removeEventListener(RemoveActor, this.handleActorRemove);
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this._shaders.forEach((shader) => {
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if (this.program) {
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this.gl?.detachShader(this.program, shader);
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}
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this.gl?.deleteShader(shader);
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});
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this.gl?.deleteProgram(this.program);
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this.gl?.deleteTexture(this.textures);
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// eslint-disable-next-line no-bitwise
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this.gl?.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
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this._buffer = null;
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this._shaders = [];
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this.program = null;
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this.textures = null;
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this.gl = null;
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this._vao = null;
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this._vaoExt = null;
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this._geometry = {};
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this._viewMatrixStats = {};
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}
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async load() {
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const resources = [this.textureAtlasSrc, this.textureAtlasDescriptorSrc];
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const [textureAtlas, textureAtlasDescriptor] = await Promise.all(resources.map((resource) => this.resourceLoader.load(resource)));
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this.textureAtlas = textureAtlas;
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this.textureAtlasDescriptor = textureAtlasDescriptor;
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this.textureAtlasSize.width = this.textureAtlas.width;
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this.textureAtlasSize.height = this.textureAtlas.height;
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}
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handleActorRemove = (event) => {
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this._geometry[event.actor.id] = null;
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};
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_onWindowResize() {
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this._windowDidResize = true;
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}
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_initGraphicContext() {
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let graphicContext = null;
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try {
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graphicContext = this._view.getContext('webgl')
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|| this._view.getContext('experimental-webgl');
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}
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catch (e) {
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throw new Error('Unable to get graphic context.');
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}
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if (!graphicContext) {
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throw new Error('Unable to initialize WebGL. Your browser may not support it.');
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}
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return graphicContext;
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}
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_initExtensions() {
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if (!this.gl) {
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throw new Error('Unable to initialize extension. The graphic context is not initialized');
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}
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const vaoExt = this.gl.getExtension('OES_vertex_array_object');
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if (!vaoExt) {
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throw new Error('Unable to initialize extension.');
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}
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this._vaoExt = vaoExt;
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}
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_initScreen() {
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if (!this.gl) {
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throw new Error('Unable to initialize screen. The graphic context is not initialized.');
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}
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this.gl.clearColor(this._backgroundColor.red() / MAX_COLOR_NUMBER, this._backgroundColor.green() / MAX_COLOR_NUMBER, this._backgroundColor.blue() / MAX_COLOR_NUMBER, 1.0);
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this.gl.enable(this.gl.DEPTH_TEST);
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this.gl.enable(this.gl.BLEND);
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this.gl.blendFunc(this.gl.SRC_ALPHA, this.gl.ONE_MINUS_SRC_ALPHA);
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this.gl.depthFunc(this.gl.LEQUAL);
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// eslint-disable-next-line no-bitwise
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this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
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}
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_initShaders() {
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if (!this.gl) {
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throw new Error('Unable to initialize shaders. The graphic context is not initialized');
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}
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const shaderBuilder = new ShaderBuilder(this.gl);
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const vertexShader = shaderBuilder.create(VERTEX_SHADER);
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const fragmentShader = shaderBuilder.create(FRAGMENT_SHADER);
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const shaderProgram = this.gl.createProgram();
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if (!shaderProgram) {
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throw new Error('Can\'t create shader program');
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}
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this.gl.attachShader(shaderProgram, vertexShader);
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this.gl.attachShader(shaderProgram, fragmentShader);
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this.gl.linkProgram(shaderProgram);
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if (!this.gl.getProgramParameter(shaderProgram, this.gl.LINK_STATUS)) {
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throw new Error('Unable to initialize the shader program.');
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}
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this._shaders.push(vertexShader, fragmentShader);
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return shaderProgram;
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}
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210
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_initProgramInfo() {
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211
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if (!this.gl) {
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throw new Error('Unable to activate program. The graphic context is not initialized');
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}
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if (!this.program) {
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throw new Error('Unable to activate program. The program is not initialized');
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}
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this.gl.useProgram(this.program);
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this._variables = {
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aPosition: this.gl.getAttribLocation(this.program, 'a_position'),
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aTexCoord: this.gl.getAttribLocation(this.program, 'a_texCoord'),
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uViewMatrix: this.gl.getUniformLocation(this.program, 'u_viewMatrix'),
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uTexAtlasSize: this.gl.getUniformLocation(this.program, 'u_texAtlasSize'),
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223
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uModelViewMatrix: this.gl.getUniformLocation(this.program, 'u_modelViewMatrix'),
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uTexSize: this.gl.getUniformLocation(this.program, 'u_texSize'),
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uTexTranslate: this.gl.getUniformLocation(this.program, 'u_texTranslate'),
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uActorSize: this.gl.getUniformLocation(this.program, 'u_actorSize'),
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};
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228
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this._buffer = this.gl.createBuffer();
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229
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this._vao = this._createVAO();
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230
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this._setUpGlobalUniforms();
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231
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}
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232
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_createVAO() {
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233
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if (!this.gl) {
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234
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throw new Error('Unable to create Vertex Array Object. The graphic context is not initialized');
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235
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}
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236
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if (!this._vaoExt) {
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throw new Error('Unable to create Vertex Array Object. VAO extension is not available');
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238
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}
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239
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const vao = this._vaoExt.createVertexArrayOES();
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this._vaoExt.bindVertexArrayOES(vao);
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241
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this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this._buffer);
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242
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this.gl.bufferData(this.gl.ARRAY_BUFFER, BUFFER_SIZE, this.gl.DYNAMIC_DRAW);
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243
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const attrs = [
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244
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this._variables.aPosition,
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245
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this._variables.aTexCoord,
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];
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247
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const stride = attrs.length * BYTES_PER_VECTOR_2;
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248
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let offset = 0;
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249
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for (let i = 0; i < attrs.length; i += 1) {
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250
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this.gl.enableVertexAttribArray(attrs[i]);
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251
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this.gl.vertexAttribPointer(attrs[i], VECTOR_2_SIZE, this.gl.FLOAT, false, stride, offset);
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252
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offset += BYTES_PER_VECTOR_2;
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253
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}
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254
|
+
this._vaoExt.bindVertexArrayOES(null);
|
|
255
|
+
return vao;
|
|
256
|
+
}
|
|
257
|
+
_setUpGlobalUniforms() {
|
|
258
|
+
if (!this.gl) {
|
|
259
|
+
throw new Error('Unable to set up global uniforms. The graphic context is not initialized');
|
|
260
|
+
}
|
|
261
|
+
this.gl.uniform2fv(this._variables.uTexAtlasSize, [this.textureAtlasSize.width, this.textureAtlasSize.height]);
|
|
262
|
+
}
|
|
263
|
+
_initTextures() {
|
|
264
|
+
if (!this.gl) {
|
|
265
|
+
throw new Error('Unable to initialize textures. The graphic context is not initialized');
|
|
266
|
+
}
|
|
267
|
+
if (!this.textureAtlas) {
|
|
268
|
+
throw new Error('Unable to initialize textures. The texture atlas is undefined');
|
|
269
|
+
}
|
|
270
|
+
const texture = this.gl.createTexture();
|
|
271
|
+
this.gl.bindTexture(this.gl.TEXTURE_2D, texture);
|
|
272
|
+
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
|
|
273
|
+
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
|
|
274
|
+
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.NEAREST);
|
|
275
|
+
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.NEAREST);
|
|
276
|
+
this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, this.gl.RGBA, this.gl.UNSIGNED_BYTE, this.textureAtlas);
|
|
277
|
+
return texture;
|
|
278
|
+
}
|
|
279
|
+
_getModelViewMatrix(renderable, x, y, rotation, scaleX, scaleY) {
|
|
280
|
+
const matrixTransformer = this._matrixTransformer;
|
|
281
|
+
const matrix = matrixTransformer.getIdentityMatrix();
|
|
282
|
+
matrixTransformer.translate(matrix, -renderable.width / 2, -renderable.height / 2);
|
|
283
|
+
matrixTransformer.scale(matrix, scaleX, scaleY);
|
|
284
|
+
if (renderable.flipX) {
|
|
285
|
+
matrixTransformer.flipX(matrix);
|
|
286
|
+
}
|
|
287
|
+
if (renderable.flipY) {
|
|
288
|
+
matrixTransformer.flipY(matrix);
|
|
289
|
+
}
|
|
290
|
+
matrixTransformer.rotate(matrix, (renderable.rotation + rotation) % 360);
|
|
291
|
+
matrixTransformer.translate(matrix, x, y);
|
|
292
|
+
return matrix;
|
|
293
|
+
}
|
|
294
|
+
resizeCanvas(canvas) {
|
|
295
|
+
if (!this._windowDidResize) {
|
|
296
|
+
return;
|
|
297
|
+
}
|
|
298
|
+
const gl = this.gl;
|
|
299
|
+
const devicePixelRatio = window.devicePixelRatio || 1;
|
|
300
|
+
this._viewWidth = this._view.clientWidth;
|
|
301
|
+
this._viewHeight = this._view.clientHeight;
|
|
302
|
+
const canvasWidth = this._viewWidth * devicePixelRatio;
|
|
303
|
+
const canvasHeight = this._viewHeight * devicePixelRatio;
|
|
304
|
+
canvas.width = canvasWidth;
|
|
305
|
+
canvas.height = canvasHeight;
|
|
306
|
+
const screenSize = Math.sqrt(Math.pow(canvas.clientWidth, 2) + Math.pow(canvas.clientHeight, 2));
|
|
307
|
+
const avaragingValue = 1 - this._scaleSensitivity;
|
|
308
|
+
const normalizedSize = screenSize - ((screenSize - STD_SCREEN_SIZE) * avaragingValue);
|
|
309
|
+
this._screenScale = normalizedSize / STD_SCREEN_SIZE;
|
|
310
|
+
gl.viewport(0, 0, canvasWidth, canvasHeight);
|
|
311
|
+
this._windowDidResize = false;
|
|
312
|
+
}
|
|
313
|
+
updateViewMatrix() {
|
|
314
|
+
const gl = this.gl;
|
|
315
|
+
const currentCamera = this.cameraService.getCurrentCamera();
|
|
316
|
+
const transform = currentCamera?.getComponent(Transform);
|
|
317
|
+
const camera = currentCamera?.getComponent(Camera);
|
|
318
|
+
const cameraOffsetX = transform?.offsetX ?? 0;
|
|
319
|
+
const cameraOffsetY = transform?.offsetY ?? 0;
|
|
320
|
+
const zoom = camera?.zoom ?? 1;
|
|
321
|
+
const scale = zoom * this._screenScale;
|
|
322
|
+
const prevStats = this._viewMatrixStats;
|
|
323
|
+
if (prevStats.x === cameraOffsetX
|
|
324
|
+
&& prevStats.y === cameraOffsetY
|
|
325
|
+
&& prevStats.width === this._viewWidth
|
|
326
|
+
&& prevStats.height === this._viewHeight
|
|
327
|
+
&& prevStats.scale === scale) {
|
|
328
|
+
return;
|
|
329
|
+
}
|
|
330
|
+
const matrixTransformer = this._matrixTransformer;
|
|
331
|
+
const viewMatrix = matrixTransformer.getIdentityMatrix();
|
|
332
|
+
matrixTransformer.translate(viewMatrix, -cameraOffsetX, -cameraOffsetY);
|
|
333
|
+
matrixTransformer.scale(viewMatrix, scale, scale);
|
|
334
|
+
matrixTransformer.project(viewMatrix, this._viewWidth, this._viewHeight);
|
|
335
|
+
gl.uniformMatrix3fv(this._variables.uViewMatrix, false, viewMatrix);
|
|
336
|
+
this._viewMatrixStats.width = this._viewWidth;
|
|
337
|
+
this._viewMatrixStats.height = this._viewHeight;
|
|
338
|
+
this._viewMatrixStats.x = cameraOffsetX;
|
|
339
|
+
this._viewMatrixStats.y = cameraOffsetY;
|
|
340
|
+
this._viewMatrixStats.scale = scale;
|
|
341
|
+
}
|
|
342
|
+
setUpBuffers() {
|
|
343
|
+
const vaoExt = this._vaoExt;
|
|
344
|
+
const gl = this.gl;
|
|
345
|
+
const vertexData = this._vertexData;
|
|
346
|
+
vaoExt.bindVertexArrayOES(this._vao);
|
|
347
|
+
gl.bufferSubData(gl.ARRAY_BUFFER, 0, vertexData);
|
|
348
|
+
}
|
|
349
|
+
setUpVertexData(actor) {
|
|
350
|
+
const vertexData = this._vertexData;
|
|
351
|
+
const renderable = actor.getComponent(Renderable);
|
|
352
|
+
// TODO: Filter hidden object while frustum culling step and remove that
|
|
353
|
+
if (renderable.disabled) {
|
|
354
|
+
for (let i = 0; i < VERTEX_DATA_STRIDE; i += 1) {
|
|
355
|
+
vertexData[i] = 0;
|
|
356
|
+
}
|
|
357
|
+
return;
|
|
358
|
+
}
|
|
359
|
+
const texture = this.textureAtlasDescriptor[renderable.src];
|
|
360
|
+
const textureInfo = this.textureHandlers[renderable.type].handle(texture, renderable);
|
|
361
|
+
const geometry = this._geometry[actor.id] || {
|
|
362
|
+
position: new Rectangle(renderable.width, renderable.height).toArray(),
|
|
363
|
+
texCoord: new Rectangle(textureInfo.width, textureInfo.height).toArray(),
|
|
364
|
+
};
|
|
365
|
+
this._geometry[actor.id] = geometry;
|
|
366
|
+
const { position, texCoord } = geometry;
|
|
367
|
+
for (let i = 0, j = 0; i < position.length; i += 2, j += VERTEX_STRIDE) {
|
|
368
|
+
vertexData[j] = position[i];
|
|
369
|
+
vertexData[j + 1] = position[i + 1];
|
|
370
|
+
vertexData[j + 2] = texCoord[i];
|
|
371
|
+
vertexData[j + 3] = texCoord[i + 1];
|
|
372
|
+
}
|
|
373
|
+
}
|
|
374
|
+
setUpUniforms(actor) {
|
|
375
|
+
const gl = this.gl;
|
|
376
|
+
const renderable = actor.getComponent(Renderable);
|
|
377
|
+
const transform = actor.getComponent(Transform);
|
|
378
|
+
const texture = this.textureAtlasDescriptor[renderable.src];
|
|
379
|
+
const textureInfo = this.textureHandlers[renderable.type].handle(texture, renderable);
|
|
380
|
+
const modelViewMatrix = this._getModelViewMatrix(renderable, transform.offsetX, transform.offsetY, transform.rotation, transform.scaleX, transform.scaleY);
|
|
381
|
+
gl.uniformMatrix3fv(this._variables.uModelViewMatrix, false, modelViewMatrix);
|
|
382
|
+
gl.uniform2fv(this._variables.uTexSize, [textureInfo.width, textureInfo.height]);
|
|
383
|
+
gl.uniform2fv(this._variables.uTexTranslate, [textureInfo.x, textureInfo.y]);
|
|
384
|
+
gl.uniform2fv(this._variables.uActorSize, [renderable.width, renderable.height]);
|
|
385
|
+
}
|
|
386
|
+
update() {
|
|
387
|
+
const gl = this.gl;
|
|
388
|
+
const { canvas } = gl;
|
|
389
|
+
this.resizeCanvas(canvas);
|
|
390
|
+
// eslint-disable-next-line no-bitwise
|
|
391
|
+
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
|
392
|
+
this.updateViewMatrix();
|
|
393
|
+
this._actorCollection.sort(this.sortFn);
|
|
394
|
+
const batches = splitToBatch(this._actorCollection, this.shaderProvider);
|
|
395
|
+
batches.forEach((batch) => {
|
|
396
|
+
batch.forEach((actor) => {
|
|
397
|
+
this.setUpUniforms(actor);
|
|
398
|
+
this.setUpVertexData(actor);
|
|
399
|
+
this.setUpBuffers();
|
|
400
|
+
gl.drawArrays(gl.TRIANGLES, DRAW_OFFSET, DRAW_COUNT);
|
|
401
|
+
});
|
|
402
|
+
});
|
|
403
|
+
}
|
|
404
|
+
}
|
|
405
|
+
RenderSystem.systemName = 'RenderSystem';
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
export type Matrix3x3 = [
|
|
2
|
+
number,
|
|
3
|
+
number,
|
|
4
|
+
number,
|
|
5
|
+
number,
|
|
6
|
+
number,
|
|
7
|
+
number,
|
|
8
|
+
number,
|
|
9
|
+
number,
|
|
10
|
+
number
|
|
11
|
+
];
|
|
12
|
+
export declare class MatrixTransformer {
|
|
13
|
+
getIdentityMatrix(): Matrix3x3;
|
|
14
|
+
project(matrix: Matrix3x3, width: number, height: number): void;
|
|
15
|
+
translate(matrix: Matrix3x3, tx: number, ty: number): void;
|
|
16
|
+
flipX(matrix: Matrix3x3): void;
|
|
17
|
+
flipY(matrix: Matrix3x3): void;
|
|
18
|
+
scale(matrix: Matrix3x3, scaleX: number, scaleY: number): void;
|
|
19
|
+
rotate(matrix: Matrix3x3, angle: number): void;
|
|
20
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
export class MatrixTransformer {
|
|
2
|
+
getIdentityMatrix() {
|
|
3
|
+
return [
|
|
4
|
+
1, 0, 0,
|
|
5
|
+
0, 1, 0,
|
|
6
|
+
0, 0, 1,
|
|
7
|
+
];
|
|
8
|
+
}
|
|
9
|
+
project(matrix, width, height) {
|
|
10
|
+
const projectedWidth = 2 / width;
|
|
11
|
+
const projectedHeight = 2 / height;
|
|
12
|
+
matrix[0] *= projectedWidth;
|
|
13
|
+
matrix[1] = -matrix[1] * projectedHeight;
|
|
14
|
+
matrix[3] *= projectedWidth;
|
|
15
|
+
matrix[4] = -matrix[4] * projectedHeight;
|
|
16
|
+
matrix[6] *= projectedWidth;
|
|
17
|
+
matrix[7] = -matrix[7] * projectedHeight;
|
|
18
|
+
}
|
|
19
|
+
translate(matrix, tx, ty) {
|
|
20
|
+
matrix[0] += matrix[2] * tx;
|
|
21
|
+
matrix[1] += matrix[2] * ty;
|
|
22
|
+
matrix[3] += matrix[5] * tx;
|
|
23
|
+
matrix[4] += matrix[5] * ty;
|
|
24
|
+
matrix[6] += matrix[8] * tx;
|
|
25
|
+
matrix[7] += matrix[8] * ty;
|
|
26
|
+
}
|
|
27
|
+
flipX(matrix) {
|
|
28
|
+
this.scale(matrix, -1, 1);
|
|
29
|
+
}
|
|
30
|
+
flipY(matrix) {
|
|
31
|
+
this.scale(matrix, 1, -1);
|
|
32
|
+
}
|
|
33
|
+
scale(matrix, scaleX, scaleY) {
|
|
34
|
+
matrix[0] *= scaleX;
|
|
35
|
+
matrix[1] *= scaleY;
|
|
36
|
+
matrix[3] *= scaleX;
|
|
37
|
+
matrix[4] *= scaleY;
|
|
38
|
+
matrix[6] *= scaleX;
|
|
39
|
+
matrix[7] *= scaleY;
|
|
40
|
+
}
|
|
41
|
+
rotate(matrix, angle) {
|
|
42
|
+
angle = (angle * Math.PI) / 180;
|
|
43
|
+
const cos = Math.cos(angle);
|
|
44
|
+
const sin = -Math.sin(angle);
|
|
45
|
+
const matrix0 = matrix[0];
|
|
46
|
+
const matrix3 = matrix[3];
|
|
47
|
+
const matrix6 = matrix[6];
|
|
48
|
+
matrix[0] = (matrix0 * cos) + (matrix[1] * sin);
|
|
49
|
+
matrix[1] = (matrix[1] * cos) - (matrix0 * sin);
|
|
50
|
+
matrix[3] = (matrix3 * cos) + (matrix[4] * sin);
|
|
51
|
+
matrix[4] = (matrix[4] * cos) - (matrix3 * sin);
|
|
52
|
+
matrix[6] = (matrix6 * cos) + (matrix[7] * sin);
|
|
53
|
+
matrix[7] = (matrix[7] * cos) - (matrix6 * sin);
|
|
54
|
+
}
|
|
55
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const fragmentShader = "\nprecision highp float;\n\nuniform sampler2D u_image;\nuniform vec2 u_texAtlasSize;\nuniform vec2 u_texSize;\nuniform vec2 u_texTranslate;\nuniform vec2 u_actorSize;\n\nvarying vec2 v_texCoord;\n\nfloat calculateCoord(float actorSize, float texSize, float texTranslate, float texCoord) {\n if (actorSize > texSize) {\n float repeat = actorSize / texSize;\n return mod(texCoord * repeat, texSize) + texTranslate;\n } else {\n return texCoord + texTranslate;\n }\n}\n\nvoid main() {\n vec2 texCoord = vec2(\n calculateCoord(u_actorSize.x, u_texSize.x, u_texTranslate.x, v_texCoord.x),\n calculateCoord(u_actorSize.y, u_texSize.y, u_texTranslate.y, v_texCoord.y)\n );\n\n gl_FragColor = texture2D(u_image, texCoord / u_texAtlasSize);\n}\n";
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
export const fragmentShader = `
|
|
2
|
+
precision highp float;
|
|
3
|
+
|
|
4
|
+
uniform sampler2D u_image;
|
|
5
|
+
uniform vec2 u_texAtlasSize;
|
|
6
|
+
uniform vec2 u_texSize;
|
|
7
|
+
uniform vec2 u_texTranslate;
|
|
8
|
+
uniform vec2 u_actorSize;
|
|
9
|
+
|
|
10
|
+
varying vec2 v_texCoord;
|
|
11
|
+
|
|
12
|
+
float calculateCoord(float actorSize, float texSize, float texTranslate, float texCoord) {
|
|
13
|
+
if (actorSize > texSize) {
|
|
14
|
+
float repeat = actorSize / texSize;
|
|
15
|
+
return mod(texCoord * repeat, texSize) + texTranslate;
|
|
16
|
+
} else {
|
|
17
|
+
return texCoord + texTranslate;
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
void main() {
|
|
22
|
+
vec2 texCoord = vec2(
|
|
23
|
+
calculateCoord(u_actorSize.x, u_texSize.x, u_texTranslate.x, v_texCoord.x),
|
|
24
|
+
calculateCoord(u_actorSize.y, u_texSize.y, u_texTranslate.y, v_texCoord.y)
|
|
25
|
+
);
|
|
26
|
+
|
|
27
|
+
gl_FragColor = texture2D(u_image, texCoord / u_texAtlasSize);
|
|
28
|
+
}
|
|
29
|
+
`;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export declare const FRAGMENT_SHADER = "FRAGMENT_SHADER";
|
|
2
|
+
export declare const VERTEX_SHADER = "VERTEX_SHADER";
|
|
3
|
+
export { ShaderProvider } from './shader-provider';
|
|
4
|
+
export declare class ShaderBuilder {
|
|
5
|
+
private graphicContext;
|
|
6
|
+
private creators;
|
|
7
|
+
constructor(graphicContext: WebGL2RenderingContext);
|
|
8
|
+
_createFragmentShader(): WebGLShader | null;
|
|
9
|
+
_createVertexShader(): WebGLShader | null;
|
|
10
|
+
create(type: 'FRAGMENT_SHADER' | 'VERTEX_SHADER'): WebGLShader;
|
|
11
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { fragmentShader } from './fragment-shader';
|
|
2
|
+
import { vertexShader } from './vertex-shader';
|
|
3
|
+
export const FRAGMENT_SHADER = 'FRAGMENT_SHADER';
|
|
4
|
+
export const VERTEX_SHADER = 'VERTEX_SHADER';
|
|
5
|
+
export { ShaderProvider } from './shader-provider';
|
|
6
|
+
const shaders = {
|
|
7
|
+
[FRAGMENT_SHADER]: fragmentShader,
|
|
8
|
+
[VERTEX_SHADER]: vertexShader,
|
|
9
|
+
};
|
|
10
|
+
export class ShaderBuilder {
|
|
11
|
+
graphicContext;
|
|
12
|
+
creators;
|
|
13
|
+
constructor(graphicContext) {
|
|
14
|
+
this.graphicContext = graphicContext;
|
|
15
|
+
this.creators = {
|
|
16
|
+
[FRAGMENT_SHADER]: this._createFragmentShader.bind(this),
|
|
17
|
+
[VERTEX_SHADER]: this._createVertexShader.bind(this),
|
|
18
|
+
};
|
|
19
|
+
}
|
|
20
|
+
_createFragmentShader() {
|
|
21
|
+
return this.graphicContext.createShader(this.graphicContext.FRAGMENT_SHADER);
|
|
22
|
+
}
|
|
23
|
+
_createVertexShader() {
|
|
24
|
+
return this.graphicContext.createShader(this.graphicContext.VERTEX_SHADER);
|
|
25
|
+
}
|
|
26
|
+
create(type) {
|
|
27
|
+
const shader = this.creators[type]();
|
|
28
|
+
if (!shader) {
|
|
29
|
+
throw new Error(`Can't create shader with same type: ${type}`);
|
|
30
|
+
}
|
|
31
|
+
this.graphicContext.shaderSource(shader, shaders[type]);
|
|
32
|
+
this.graphicContext.compileShader(shader);
|
|
33
|
+
if (!this.graphicContext.getShaderParameter(shader, this.graphicContext.COMPILE_STATUS)) {
|
|
34
|
+
const errorLog = this.graphicContext.getShaderInfoLog(shader);
|
|
35
|
+
throw new Error(`An error occurred compiling the shaders${errorLog ? `: ${errorLog}` : ''}`);
|
|
36
|
+
}
|
|
37
|
+
return shader;
|
|
38
|
+
}
|
|
39
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import type { ActorCollection } from '../../../../engine/actor';
|
|
2
|
+
export declare class ShaderProvider {
|
|
3
|
+
private actorCollection;
|
|
4
|
+
private shadingIdMap;
|
|
5
|
+
constructor(actorCollection: ActorCollection);
|
|
6
|
+
getShadingId(actorId: string): string;
|
|
7
|
+
private handleActorAdd;
|
|
8
|
+
private handleActorRemove;
|
|
9
|
+
private calculateShadingId;
|
|
10
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
import { AddActor, RemoveActor } from '../../../../engine/events';
|
|
2
|
+
import { Renderable } from '../../../components/renderable';
|
|
3
|
+
export class ShaderProvider {
|
|
4
|
+
actorCollection;
|
|
5
|
+
shadingIdMap;
|
|
6
|
+
constructor(actorCollection) {
|
|
7
|
+
this.actorCollection = actorCollection;
|
|
8
|
+
this.shadingIdMap = {};
|
|
9
|
+
// TODO: Remove listeners on system unmount
|
|
10
|
+
this.actorCollection.addEventListener(AddActor, this.handleActorAdd);
|
|
11
|
+
this.actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
|
|
12
|
+
}
|
|
13
|
+
getShadingId(actorId) {
|
|
14
|
+
return this.shadingIdMap[actorId];
|
|
15
|
+
}
|
|
16
|
+
handleActorAdd = (event) => {
|
|
17
|
+
const { actor } = event;
|
|
18
|
+
this.shadingIdMap[actor.id] = this.calculateShadingId(actor);
|
|
19
|
+
};
|
|
20
|
+
handleActorRemove = (event) => {
|
|
21
|
+
const { actor } = event;
|
|
22
|
+
this.shadingIdMap = Object.keys(this.shadingIdMap)
|
|
23
|
+
.reduce((acc, key) => {
|
|
24
|
+
if (key !== actor.id) {
|
|
25
|
+
acc[key] = this.shadingIdMap[key];
|
|
26
|
+
}
|
|
27
|
+
return acc;
|
|
28
|
+
}, {});
|
|
29
|
+
};
|
|
30
|
+
calculateShadingId(actor) {
|
|
31
|
+
const renderable = actor.getComponent(Renderable);
|
|
32
|
+
return `${renderable.fit}`;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const vertexShader = "\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\n\nuniform mat3 u_modelViewMatrix;\nuniform mat3 u_viewMatrix;\n\nvarying vec2 v_texCoord;\n\nvoid main() {\n mat3 matrix = u_viewMatrix * u_modelViewMatrix;\n gl_Position = vec4((matrix * vec3(a_position, 1)).xy, 0, 1);\n\n v_texCoord = a_texCoord;\n}\n";
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
export const vertexShader = `
|
|
2
|
+
attribute vec2 a_position;
|
|
3
|
+
attribute vec2 a_texCoord;
|
|
4
|
+
|
|
5
|
+
uniform mat3 u_modelViewMatrix;
|
|
6
|
+
uniform mat3 u_viewMatrix;
|
|
7
|
+
|
|
8
|
+
varying vec2 v_texCoord;
|
|
9
|
+
|
|
10
|
+
void main() {
|
|
11
|
+
mat3 matrix = u_viewMatrix * u_modelViewMatrix;
|
|
12
|
+
gl_Position = vec4((matrix * vec3(a_position, 1)).xy, 0, 1);
|
|
13
|
+
|
|
14
|
+
v_texCoord = a_texCoord;
|
|
15
|
+
}
|
|
16
|
+
`;
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { StaticTextureHandler } from './static-texture-handler';
|
|
2
|
+
import { SpriteTextureHandler } from './sprite-texture-handler';
|
|
3
|
+
export { TextureDescriptor, TextureHandler } from './texture-handler';
|
|
4
|
+
export declare const textureHandlers: {
|
|
5
|
+
static: typeof StaticTextureHandler;
|
|
6
|
+
sprite: typeof SpriteTextureHandler;
|
|
7
|
+
};
|
package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts
ADDED
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { Renderable } from '../../../components/renderable';
|
|
2
|
+
import { TextureHandler, TextureDescriptor } from './texture-handler';
|
|
3
|
+
export declare class SpriteTextureHandler implements TextureHandler {
|
|
4
|
+
handle(textureDescriptor: TextureDescriptor, renderable: Renderable): {
|
|
5
|
+
x: number;
|
|
6
|
+
y: number;
|
|
7
|
+
width: number;
|
|
8
|
+
height: number;
|
|
9
|
+
};
|
|
10
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
export class SpriteTextureHandler {
|
|
2
|
+
handle(textureDescriptor, renderable) {
|
|
3
|
+
const { x, y, width, height, } = textureDescriptor;
|
|
4
|
+
const { spacing, extruding, slice = 0, currentFrame = 0, } = renderable;
|
|
5
|
+
const padding = 2 * extruding;
|
|
6
|
+
const frameWidth = ((width - ((slice - 1) * spacing)) / slice) - padding;
|
|
7
|
+
const frameHeight = height - padding;
|
|
8
|
+
const step = frameWidth + spacing + padding;
|
|
9
|
+
return {
|
|
10
|
+
x: x + (step * currentFrame) + extruding,
|
|
11
|
+
y: y + extruding,
|
|
12
|
+
width: frameWidth,
|
|
13
|
+
height: frameHeight,
|
|
14
|
+
};
|
|
15
|
+
}
|
|
16
|
+
}
|