dacha 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +8 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
- package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
- package/build/contrib/components/animatable/condition-props.d.ts +6 -0
- package/build/contrib/components/animatable/condition-props.js +6 -0
- package/build/contrib/components/animatable/condition.d.ts +9 -0
- package/build/contrib/components/animatable/condition.js +12 -0
- package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
- package/build/contrib/components/animatable/event-condition-props.js +6 -0
- package/build/contrib/components/animatable/group-state.d.ts +11 -0
- package/build/contrib/components/animatable/group-state.js +16 -0
- package/build/contrib/components/animatable/index.d.ts +14 -0
- package/build/contrib/components/animatable/index.js +41 -0
- package/build/contrib/components/animatable/individual-state.d.ts +7 -0
- package/build/contrib/components/animatable/individual-state.js +10 -0
- package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
- package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
- package/build/contrib/components/animatable/pick-props.d.ts +6 -0
- package/build/contrib/components/animatable/pick-props.js +6 -0
- package/build/contrib/components/animatable/state.d.ts +10 -0
- package/build/contrib/components/animatable/state.js +16 -0
- package/build/contrib/components/animatable/substate.d.ts +9 -0
- package/build/contrib/components/animatable/substate.js +13 -0
- package/build/contrib/components/animatable/timeline.d.ts +11 -0
- package/build/contrib/components/animatable/timeline.js +28 -0
- package/build/contrib/components/animatable/transition.d.ts +9 -0
- package/build/contrib/components/animatable/transition.js +14 -0
- package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
- package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
- package/build/contrib/components/animatable/types.d.ts +78 -0
- package/build/contrib/components/animatable/types.js +1 -0
- package/build/contrib/components/camera/index.d.ts +13 -0
- package/build/contrib/components/camera/index.js +21 -0
- package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
- package/build/contrib/components/collider-container/box-collider.js +12 -0
- package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
- package/build/contrib/components/collider-container/circle-collider.js +10 -0
- package/build/contrib/components/collider-container/index.d.ts +13 -0
- package/build/contrib/components/collider-container/index.js +28 -0
- package/build/contrib/components/index.d.ts +20 -0
- package/build/contrib/components/index.js +10 -0
- package/build/contrib/components/keyboard-control/index.d.ts +28 -0
- package/build/contrib/components/keyboard-control/index.js +46 -0
- package/build/contrib/components/light/index.d.ts +20 -0
- package/build/contrib/components/light/index.js +18 -0
- package/build/contrib/components/mouse-control/index.d.ts +25 -0
- package/build/contrib/components/mouse-control/index.js +46 -0
- package/build/contrib/components/renderable/index.d.ts +44 -0
- package/build/contrib/components/renderable/index.js +65 -0
- package/build/contrib/components/renderable/material.d.ts +16 -0
- package/build/contrib/components/renderable/material.js +8 -0
- package/build/contrib/components/rigid-body/index.d.ts +20 -0
- package/build/contrib/components/rigid-body/index.js +29 -0
- package/build/contrib/components/script-bundle/index.d.ts +14 -0
- package/build/contrib/components/script-bundle/index.js +15 -0
- package/build/contrib/components/sprite/index.d.ts +35 -0
- package/build/contrib/components/sprite/index.js +50 -0
- package/build/contrib/components/sprite/material.d.ts +16 -0
- package/build/contrib/components/sprite/material.js +8 -0
- package/build/contrib/components/transform/index.d.ts +32 -0
- package/build/contrib/components/transform/index.js +69 -0
- package/build/contrib/events/index.d.ts +63 -0
- package/build/contrib/events/index.js +11 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
- package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
- package/build/contrib/systems/animator/index.d.ts +15 -0
- package/build/contrib/systems/animator/index.js +93 -0
- package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
- package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
- package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
- package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
- package/build/contrib/systems/animator/utils.d.ts +3 -0
- package/build/contrib/systems/animator/utils.js +32 -0
- package/build/contrib/systems/camera-system/index.d.ts +2 -0
- package/build/contrib/systems/camera-system/index.js +2 -0
- package/build/contrib/systems/camera-system/service.d.ts +13 -0
- package/build/contrib/systems/camera-system/service.js +25 -0
- package/build/contrib/systems/camera-system/system.d.ts +16 -0
- package/build/contrib/systems/camera-system/system.js +65 -0
- package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
- package/build/contrib/systems/game-stats-meter/index.js +34 -0
- package/build/contrib/systems/index.d.ts +13 -0
- package/build/contrib/systems/index.js +11 -0
- package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
- package/build/contrib/systems/keyboard-control-system/index.js +73 -0
- package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
- package/build/contrib/systems/keyboard-input-system/index.js +28 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
- package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-control-system/index.js +43 -0
- package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-input-system/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
- package/build/contrib/systems/physics-system/consts.d.ts +4 -0
- package/build/contrib/systems/physics-system/consts.js +4 -0
- package/build/contrib/systems/physics-system/index.d.ts +13 -0
- package/build/contrib/systems/physics-system/index.js +38 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
- package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
- package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
- package/build/contrib/systems/physics-system/types.d.ts +4 -0
- package/build/contrib/systems/physics-system/types.js +1 -0
- package/build/contrib/systems/script-system/index.d.ts +18 -0
- package/build/contrib/systems/script-system/index.js +68 -0
- package/build/contrib/systems/script-system/types.d.ts +20 -0
- package/build/contrib/systems/script-system/types.js +3 -0
- package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/index.js +2 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
- package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
- package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
- package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
- package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.js +30 -0
- package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/utils.js +41 -0
- package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
- package/build/contrib/systems/ui-bridge/index.js +62 -0
- package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
- package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
- package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
- package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.js +10 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.js +14 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.js +11 -0
- package/build/contrib/systems/webgl-render-system/color/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/color/index.js +41 -0
- package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/consts.js +9 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.js +22 -0
- package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
- package/build/contrib/systems/webgl-render-system/index.js +405 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.js +55 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.js +29 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.d.ts +11 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.js +39 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.js +34 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.js +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.js +19 -0
- package/build/contrib/types/index.d.ts +1 -0
- package/build/contrib/types/index.js +1 -0
- package/build/contrib/types/input-events.d.ts +21 -0
- package/build/contrib/types/input-events.js +1 -0
- package/build/contrib/utils/coordinates-projection.d.ts +3 -0
- package/build/contrib/utils/coordinates-projection.js +11 -0
- package/build/contrib/utils/get-window-node.d.ts +1 -0
- package/build/contrib/utils/get-window-node.js +7 -0
- package/build/engine/actor/actor-collection.d.ts +31 -0
- package/build/engine/actor/actor-collection.js +98 -0
- package/build/engine/actor/actor-creator.d.ts +21 -0
- package/build/engine/actor/actor-creator.js +82 -0
- package/build/engine/actor/actor-spawner.d.ts +7 -0
- package/build/engine/actor/actor-spawner.js +12 -0
- package/build/engine/actor/actor.d.ts +31 -0
- package/build/engine/actor/actor.js +60 -0
- package/build/engine/actor/index.d.ts +5 -0
- package/build/engine/actor/index.js +4 -0
- package/build/engine/component/component.d.ts +13 -0
- package/build/engine/component/component.js +21 -0
- package/build/engine/component/index.d.ts +2 -0
- package/build/engine/component/index.js +1 -0
- package/build/engine/controllers/controller.d.ts +7 -0
- package/build/engine/controllers/controller.js +1 -0
- package/build/engine/controllers/index.d.ts +2 -0
- package/build/engine/controllers/index.js +1 -0
- package/build/engine/controllers/scene-controller.d.ts +11 -0
- package/build/engine/controllers/scene-controller.js +50 -0
- package/build/engine/data-lib/index.d.ts +2 -0
- package/build/engine/data-lib/index.js +2 -0
- package/build/engine/data-lib/queue.d.ts +8 -0
- package/build/engine/data-lib/queue.js +34 -0
- package/build/engine/data-lib/sort/index.d.ts +1 -0
- package/build/engine/data-lib/sort/index.js +1 -0
- package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
- package/build/engine/data-lib/sort/insertion-sort.js +14 -0
- package/build/engine/engine.d.ts +22 -0
- package/build/engine/engine.js +89 -0
- package/build/engine/entity/entity.d.ts +17 -0
- package/build/engine/entity/entity.js +40 -0
- package/build/engine/entity/index.d.ts +3 -0
- package/build/engine/entity/index.js +2 -0
- package/build/engine/entity/utils.d.ts +3 -0
- package/build/engine/entity/utils.js +26 -0
- package/build/engine/event-target/event-queue.d.ts +9 -0
- package/build/engine/event-target/event-queue.js +16 -0
- package/build/engine/event-target/event-target.d.ts +13 -0
- package/build/engine/event-target/event-target.js +59 -0
- package/build/engine/event-target/index.d.ts +4 -0
- package/build/engine/event-target/index.js +2 -0
- package/build/engine/event-target/types.d.ts +12 -0
- package/build/engine/event-target/types.js +1 -0
- package/build/engine/events/index.d.ts +51 -0
- package/build/engine/events/index.js +8 -0
- package/build/engine/game-loop.d.ts +14 -0
- package/build/engine/game-loop.js +51 -0
- package/build/engine/index.d.ts +1 -0
- package/build/engine/index.js +1 -0
- package/build/engine/math-lib/index.d.ts +3 -0
- package/build/engine/math-lib/index.js +3 -0
- package/build/engine/math-lib/math/ops.d.ts +14 -0
- package/build/engine/math-lib/math/ops.js +52 -0
- package/build/engine/math-lib/vector/ops.d.ts +38 -0
- package/build/engine/math-lib/vector/ops.js +76 -0
- package/build/engine/math-lib/vector/vector2.d.ts +10 -0
- package/build/engine/math-lib/vector/vector2.js +25 -0
- package/build/engine/resource-loader/index.d.ts +1 -0
- package/build/engine/resource-loader/index.js +1 -0
- package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/image-loader.js +21 -0
- package/build/engine/resource-loader/loaders/index.d.ts +4 -0
- package/build/engine/resource-loader/loaders/index.js +6 -0
- package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/json-loader.js +14 -0
- package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
- package/build/engine/resource-loader/loaders/loader.js +1 -0
- package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
- package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
- package/build/engine/resource-loader/resource-loader.d.ts +5 -0
- package/build/engine/resource-loader/resource-loader.js +17 -0
- package/build/engine/scene/index.d.ts +3 -0
- package/build/engine/scene/index.js +2 -0
- package/build/engine/scene/scene-provider.d.ts +50 -0
- package/build/engine/scene/scene-provider.js +151 -0
- package/build/engine/scene/scene.d.ts +46 -0
- package/build/engine/scene/scene.js +98 -0
- package/build/engine/system/index.d.ts +2 -0
- package/build/engine/system/index.js +1 -0
- package/build/engine/system/system.d.ts +25 -0
- package/build/engine/system/system.js +3 -0
- package/build/engine/template/index.d.ts +2 -0
- package/build/engine/template/index.js +2 -0
- package/build/engine/template/template-collection.d.ts +13 -0
- package/build/engine/template/template-collection.js +44 -0
- package/build/engine/template/template.d.ts +17 -0
- package/build/engine/template/template.js +43 -0
- package/build/engine/types/config.d.ts +47 -0
- package/build/engine/types/config.js +1 -0
- package/build/engine/types/index.d.ts +1 -0
- package/build/engine/types/index.js +1 -0
- package/build/events/index.d.ts +4 -0
- package/build/events/index.js +2 -0
- package/build/index.d.ts +15 -0
- package/build/index.js +11 -0
- package/build/types/events.d.ts +9 -0
- package/build/types/events.js +1 -0
- package/build/types/global.d.ts +2 -0
- package/build/types/global.js +2 -0
- package/build/types/utils.d.ts +1 -0
- package/build/types/utils.js +1 -0
- package/package.json +63 -0
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export const buildBoxAABB = (geometry) => {
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const { points } = geometry;
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return {
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min: {
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x: Math.min(points[0].x, points[1].x, points[2].x, points[3].x),
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y: Math.min(points[0].y, points[1].y, points[2].y, points[3].y),
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},
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max: {
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x: Math.max(points[0].x, points[1].x, points[2].x, points[3].x),
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y: Math.max(points[0].y, points[1].y, points[2].y, points[3].y),
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},
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};
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};
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import type { Axis, AABB } from '../types';
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export declare class DispersionCalculator {
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private axis;
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private sampleSize;
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private sum;
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private squaredSum;
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constructor(axis: Axis);
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addToSample(aabb: AABB): void;
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removeFromSample(aabb: AABB): void;
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getDispersion(): number;
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}
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export class DispersionCalculator {
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axis;
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sampleSize;
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sum;
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squaredSum;
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constructor(axis) {
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this.axis = axis;
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this.sampleSize = 0;
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this.sum = 0;
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this.squaredSum = 0;
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}
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addToSample(aabb) {
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const average = (aabb.min[this.axis] + aabb.max[this.axis]) * 0.5;
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this.sum += average;
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this.squaredSum += average ** 2;
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this.sampleSize += 1;
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}
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removeFromSample(aabb) {
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const average = (aabb.min[this.axis] + aabb.max[this.axis]) * 0.5;
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this.sum -= average;
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this.squaredSum -= average ** 2;
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this.sampleSize -= 1;
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}
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getDispersion() {
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return (this.squaredSum / this.sampleSize) - (this.sum / this.sampleSize) ** 2;
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}
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}
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import { VectorOps } from '../../../../../../engine/math-lib';
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export const buildBoxGeometry = (container, transform) => {
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const { offsetX, offsetY, scaleX, scaleY, rotation, } = transform;
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let { centerX, centerY } = container.collider;
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const { sizeX, sizeY } = container.collider;
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const x1 = -(sizeX / 2);
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const x2 = (sizeX / 2);
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const y1 = -(sizeY / 2);
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const y2 = (sizeY / 2);
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const angle = (rotation * Math.PI) / 180;
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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centerX += offsetX;
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centerY += offsetY;
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const points = [
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{ x: x1, y: y1 },
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{ x: x1, y: y2 },
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{ x: x2, y: y2 },
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{ x: x2, y: y1 },
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];
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points.forEach((point) => {
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const { x, y } = point;
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const scaledX = x * scaleX;
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const scaledY = y * scaleY;
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const rotatedX = scaledX * cos - scaledY * sin;
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const rotatedY = scaledX * sin + scaledY * cos;
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point.x = rotatedX + centerX;
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point.y = rotatedY + centerY;
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});
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const edges = points.map((point1, index, array) => {
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const point2 = array[(index + 1) % array.length];
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return {
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point1,
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point2,
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normal: VectorOps.getNormal(point1.x, point2.x, point1.y, point2.y),
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};
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});
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return {
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center: {
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x: centerX,
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y: centerY,
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},
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points,
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edges,
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};
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};
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export const buildCircleGeometry = (container, transform) => {
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const { offsetX, offsetY, scaleX, scaleY, } = transform;
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const { centerX, centerY, radius } = container.collider;
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const center = {
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x: centerX + offsetX,
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y: centerY + offsetY,
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};
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const scaledRadius = radius * Math.max(scaleX, scaleY);
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return {
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center,
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radius: scaledRadius,
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};
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};
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import type { ColliderContainer, Transform } from '../../../../../components';
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import type { Geometry } from '../types';
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export type BuildGeometryFn = (container: ColliderContainer, transform: Transform) => Geometry;
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export declare const geometryBuilders: Record<string, BuildGeometryFn>;
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import type { SystemOptions } from '../../../../../engine/system';
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export declare class CollisionDetectionSubsystem {
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private actorCollection;
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private scene;
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private axis;
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private entriesMap;
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private collisionPairs;
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private entriesToDelete;
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constructor(options: SystemOptions);
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mount(): void;
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unmount(): void;
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private handleActorAdd;
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private handleActorRemove;
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private checkOnReorientation;
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private getOrientationData;
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private addCollisionEntry;
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private updateCollisionEntry;
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private addToSortedList;
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private updateSortedList;
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private clearSortedList;
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private getAxes;
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private areStaticBodies;
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private testAABB;
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private sweepAndPrune;
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private checkOnIntersection;
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private sendCollisionEvent;
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private clearDeletedEntries;
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update(): void;
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}
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1
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import { ActorCollection } from '../../../../../engine/actor';
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import { Transform, ColliderContainer, RigidBody, } from '../../../../components';
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import { AddActor, RemoveActor } from '../../../../../engine/events';
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import { Collision } from '../../../../events';
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5
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import { insertionSort } from '../../../../../engine/data-lib';
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6
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import { geometryBuilders } from './geometry-builders';
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import { aabbBuilders } from './aabb-builders';
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import { intersectionCheckers } from './intersection-checkers';
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import { DispersionCalculator } from './dispersion-calculator';
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import { checkTransform, checkCollider } from './reorientation-checkers';
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export class CollisionDetectionSubsystem {
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actorCollection;
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scene;
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axis;
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15
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entriesMap;
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collisionPairs;
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17
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entriesToDelete;
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constructor(options) {
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this.actorCollection = new ActorCollection(options.scene, {
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components: [
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ColliderContainer,
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Transform,
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23
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],
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24
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});
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25
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this.scene = options.scene;
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26
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this.axis = {
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27
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x: {
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sortedList: [],
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dispersionCalculator: new DispersionCalculator('x'),
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},
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y: {
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sortedList: [],
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dispersionCalculator: new DispersionCalculator('y'),
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},
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35
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};
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36
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this.entriesMap = new Map();
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37
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this.collisionPairs = [];
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38
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this.entriesToDelete = new Set();
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39
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}
|
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40
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mount() {
|
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41
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this.actorCollection.forEach((actor) => this.addCollisionEntry(actor));
|
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42
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this.actorCollection.addEventListener(AddActor, this.handleActorAdd);
|
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43
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this.actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
|
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44
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}
|
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45
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unmount() {
|
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46
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this.actorCollection.removeEventListener(AddActor, this.handleActorAdd);
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47
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this.actorCollection.removeEventListener(RemoveActor, this.handleActorRemove);
|
|
48
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+
}
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49
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handleActorAdd = (event) => {
|
|
50
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this.addCollisionEntry(event.actor);
|
|
51
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};
|
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52
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handleActorRemove = (event) => {
|
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53
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this.entriesToDelete.add(event.actor.id);
|
|
54
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+
};
|
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55
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checkOnReorientation(actor) {
|
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56
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const entry = this.entriesMap.get(actor.id);
|
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57
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if (!entry) {
|
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58
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return true;
|
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59
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}
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60
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const transform = actor.getComponent(Transform);
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61
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const colliderContainer = actor.getComponent(ColliderContainer);
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62
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const transformOld = entry.orientationData.transform;
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63
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const colliderOld = entry.orientationData.collider;
|
|
64
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+
return checkTransform(transform, transformOld) || checkCollider(colliderContainer, colliderOld);
|
|
65
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+
}
|
|
66
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+
getOrientationData(actor) {
|
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67
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+
const transform = actor.getComponent(Transform);
|
|
68
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+
const colliderContainer = actor.getComponent(ColliderContainer);
|
|
69
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+
return {
|
|
70
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+
transform: {
|
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71
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+
offsetX: transform.offsetX,
|
|
72
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+
offsetY: transform.offsetY,
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73
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+
rotation: transform.rotation,
|
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74
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+
scaleX: transform.scaleX,
|
|
75
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+
scaleY: transform.scaleY,
|
|
76
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+
},
|
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77
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+
collider: {
|
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78
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+
type: colliderContainer.type,
|
|
79
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+
centerX: colliderContainer.collider.centerX,
|
|
80
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+
centerY: colliderContainer.collider.centerY,
|
|
81
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+
sizeX: colliderContainer.collider.sizeX,
|
|
82
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+
sizeY: colliderContainer.collider.sizeY,
|
|
83
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+
radius: colliderContainer.collider.radius,
|
|
84
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+
},
|
|
85
|
+
};
|
|
86
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+
}
|
|
87
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+
addCollisionEntry(actor) {
|
|
88
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+
const transform = actor.getComponent(Transform);
|
|
89
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+
const colliderContainer = actor.getComponent(ColliderContainer);
|
|
90
|
+
const geometry = geometryBuilders[colliderContainer.type](colliderContainer, transform);
|
|
91
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+
const aabb = aabbBuilders[colliderContainer.type](geometry);
|
|
92
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+
const entry = {
|
|
93
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+
actor,
|
|
94
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+
aabb,
|
|
95
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+
geometry,
|
|
96
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+
orientationData: this.getOrientationData(actor),
|
|
97
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+
};
|
|
98
|
+
this.axis.x.dispersionCalculator.addToSample(aabb);
|
|
99
|
+
this.addToSortedList(entry, 'x');
|
|
100
|
+
this.axis.y.dispersionCalculator.addToSample(aabb);
|
|
101
|
+
this.addToSortedList(entry, 'y');
|
|
102
|
+
this.entriesMap.set(actor.id, entry);
|
|
103
|
+
}
|
|
104
|
+
updateCollisionEntry(actor) {
|
|
105
|
+
const transform = actor.getComponent(Transform);
|
|
106
|
+
const colliderContainer = actor.getComponent(ColliderContainer);
|
|
107
|
+
const geometry = geometryBuilders[colliderContainer.type](colliderContainer, transform);
|
|
108
|
+
const aabb = aabbBuilders[colliderContainer.type](geometry);
|
|
109
|
+
const entry = this.entriesMap.get(actor.id);
|
|
110
|
+
const prevAABB = entry.aabb;
|
|
111
|
+
entry.aabb = aabb;
|
|
112
|
+
entry.geometry = geometry;
|
|
113
|
+
entry.orientationData = this.getOrientationData(actor);
|
|
114
|
+
this.axis.x.dispersionCalculator.removeFromSample(prevAABB);
|
|
115
|
+
this.axis.x.dispersionCalculator.addToSample(aabb);
|
|
116
|
+
this.updateSortedList(entry, 'x');
|
|
117
|
+
this.axis.y.dispersionCalculator.removeFromSample(prevAABB);
|
|
118
|
+
this.axis.y.dispersionCalculator.addToSample(aabb);
|
|
119
|
+
this.updateSortedList(entry, 'y');
|
|
120
|
+
}
|
|
121
|
+
addToSortedList(entry, axis) {
|
|
122
|
+
const min = { value: entry.aabb.min[axis], entry };
|
|
123
|
+
const max = { value: entry.aabb.max[axis], entry };
|
|
124
|
+
this.axis[axis].sortedList.push(min, max);
|
|
125
|
+
entry.edges ??= {};
|
|
126
|
+
entry.edges[axis] = [min, max];
|
|
127
|
+
}
|
|
128
|
+
updateSortedList(entry, axis) {
|
|
129
|
+
const [min, max] = entry.edges[axis];
|
|
130
|
+
min.value = entry.aabb.min[axis];
|
|
131
|
+
min.entry = entry;
|
|
132
|
+
max.value = entry.aabb.max[axis];
|
|
133
|
+
max.entry = entry;
|
|
134
|
+
}
|
|
135
|
+
clearSortedList(axis) {
|
|
136
|
+
this.axis[axis].sortedList = this.axis[axis].sortedList.filter((item) => !this.entriesToDelete.has(item.entry.actor.id));
|
|
137
|
+
}
|
|
138
|
+
getAxes() {
|
|
139
|
+
const xDispersion = this.axis.x.dispersionCalculator.getDispersion();
|
|
140
|
+
const yDispersion = this.axis.y.dispersionCalculator.getDispersion();
|
|
141
|
+
return xDispersion >= yDispersion ? ['x', 'y'] : ['y', 'x'];
|
|
142
|
+
}
|
|
143
|
+
areStaticBodies(entry1, entry2) {
|
|
144
|
+
const { actor: actor1 } = entry1;
|
|
145
|
+
const { actor: actor2 } = entry2;
|
|
146
|
+
const rigidBody1 = actor1.getComponent(RigidBody);
|
|
147
|
+
const rigidBody2 = actor2.getComponent(RigidBody);
|
|
148
|
+
return rigidBody1?.type === 'static' && rigidBody2?.type === 'static';
|
|
149
|
+
}
|
|
150
|
+
testAABB(entry1, entry2, axis) {
|
|
151
|
+
const aabb1 = entry1.aabb;
|
|
152
|
+
const aabb2 = entry2.aabb;
|
|
153
|
+
return aabb1.max[axis] > aabb2.min[axis] && aabb1.min[axis] < aabb2.max[axis];
|
|
154
|
+
}
|
|
155
|
+
sweepAndPrune() {
|
|
156
|
+
const [mainAxis, secondAxis] = this.getAxes();
|
|
157
|
+
const { sortedList } = this.axis[mainAxis];
|
|
158
|
+
insertionSort(sortedList, (arg1, arg2) => arg1.value - arg2.value);
|
|
159
|
+
const activeEntries = new Set();
|
|
160
|
+
let collisionIndex = 0;
|
|
161
|
+
for (const item of sortedList) {
|
|
162
|
+
const { entry } = item;
|
|
163
|
+
if (!activeEntries.has(entry)) {
|
|
164
|
+
activeEntries.forEach((activeEntry) => {
|
|
165
|
+
if (!this.testAABB(entry, activeEntry, secondAxis)) {
|
|
166
|
+
return;
|
|
167
|
+
}
|
|
168
|
+
if (this.areStaticBodies(entry, activeEntry)) {
|
|
169
|
+
return;
|
|
170
|
+
}
|
|
171
|
+
this.collisionPairs[collisionIndex] = [entry, activeEntry];
|
|
172
|
+
collisionIndex += 1;
|
|
173
|
+
});
|
|
174
|
+
activeEntries.add(entry);
|
|
175
|
+
}
|
|
176
|
+
else {
|
|
177
|
+
activeEntries.delete(entry);
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
if (this.collisionPairs.length > collisionIndex) {
|
|
181
|
+
this.collisionPairs.length = collisionIndex;
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
checkOnIntersection(pair) {
|
|
185
|
+
const [arg1, arg2] = pair;
|
|
186
|
+
const type1 = arg1.actor.getComponent(ColliderContainer).type;
|
|
187
|
+
const type2 = arg2.actor.getComponent(ColliderContainer).type;
|
|
188
|
+
return intersectionCheckers[type1][type2](arg1, arg2);
|
|
189
|
+
}
|
|
190
|
+
sendCollisionEvent(actor1, actor2, intersection) {
|
|
191
|
+
const { mtv1, mtv2 } = intersection;
|
|
192
|
+
this.scene.dispatchEventImmediately(Collision, {
|
|
193
|
+
actor1,
|
|
194
|
+
actor2,
|
|
195
|
+
mtv1,
|
|
196
|
+
mtv2,
|
|
197
|
+
});
|
|
198
|
+
this.scene.dispatchEventImmediately(Collision, {
|
|
199
|
+
actor1: actor2,
|
|
200
|
+
actor2: actor1,
|
|
201
|
+
mtv1: mtv2,
|
|
202
|
+
mtv2: mtv1,
|
|
203
|
+
});
|
|
204
|
+
}
|
|
205
|
+
clearDeletedEntries() {
|
|
206
|
+
if (this.entriesToDelete.size === 0) {
|
|
207
|
+
return;
|
|
208
|
+
}
|
|
209
|
+
this.clearSortedList('x');
|
|
210
|
+
this.clearSortedList('y');
|
|
211
|
+
this.entriesToDelete.forEach((id) => {
|
|
212
|
+
const entry = this.entriesMap.get(id);
|
|
213
|
+
this.axis.x.dispersionCalculator.removeFromSample(entry.aabb);
|
|
214
|
+
this.axis.y.dispersionCalculator.removeFromSample(entry.aabb);
|
|
215
|
+
this.entriesMap.delete(id);
|
|
216
|
+
});
|
|
217
|
+
this.entriesToDelete.clear();
|
|
218
|
+
}
|
|
219
|
+
update() {
|
|
220
|
+
this.clearDeletedEntries();
|
|
221
|
+
this.actorCollection.forEach((actor) => {
|
|
222
|
+
if (!this.checkOnReorientation(actor)) {
|
|
223
|
+
return;
|
|
224
|
+
}
|
|
225
|
+
this.updateCollisionEntry(actor);
|
|
226
|
+
});
|
|
227
|
+
this.sweepAndPrune();
|
|
228
|
+
this.collisionPairs.forEach((pair) => {
|
|
229
|
+
const intersection = this.checkOnIntersection(pair);
|
|
230
|
+
if (intersection) {
|
|
231
|
+
this.sendCollisionEvent(pair[0].actor, pair[1].actor, intersection);
|
|
232
|
+
}
|
|
233
|
+
});
|
|
234
|
+
}
|
|
235
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { CollisionEntry, Intersection } from '../types';
|
|
2
|
+
/**
|
|
3
|
+
* Checks box and circle colliders at the intersection.
|
|
4
|
+
* The main target is to check two possible scenarios:
|
|
5
|
+
* - circle lies inside box
|
|
6
|
+
* - circle intersects one of the boxe's edges
|
|
7
|
+
* Steps of the algorithm:
|
|
8
|
+
* 1. Find the nearest edge to circle center and check wether it intersects with circle or not
|
|
9
|
+
* For each edge three points should be considered: corners and circle center projection
|
|
10
|
+
* 2. Determine is the circle center lies inside of the box or not.
|
|
11
|
+
* This affects how we should compute mtv distance
|
|
12
|
+
* 3. If circle doesn't have any intersection with boxe's edges
|
|
13
|
+
* and circle center lies outside of the box – return false.
|
|
14
|
+
* Otherwise compute mtv vectors considering relative position of circle and box centers
|
|
15
|
+
*/
|
|
16
|
+
export declare const checkBoxAndCircleIntersection: (arg1: CollisionEntry, arg2: CollisionEntry) => Intersection | false;
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
import { ColliderContainer } from '../../../../../components';
|
|
2
|
+
import { MathOps, Vector2, VectorOps } from '../../../../../../engine/math-lib';
|
|
3
|
+
const getMtvs = (axis, overlap, point1, point2) => {
|
|
4
|
+
axis.multiplyNumber((1 / axis.magnitude) * overlap);
|
|
5
|
+
const positiveX = Math.abs(axis.x);
|
|
6
|
+
const negativeX = -Math.abs(axis.x);
|
|
7
|
+
const positiveY = Math.abs(axis.y);
|
|
8
|
+
const negativeY = -Math.abs(axis.y);
|
|
9
|
+
return {
|
|
10
|
+
mtv1: new Vector2(point1.x < point2.x ? negativeX : positiveX, point1.y < point2.y ? negativeY : positiveY),
|
|
11
|
+
mtv2: new Vector2(point2.x > point1.x ? positiveX : negativeX, point2.y > point1.y ? positiveY : negativeY),
|
|
12
|
+
};
|
|
13
|
+
};
|
|
14
|
+
/**
|
|
15
|
+
* Checks box and circle colliders at the intersection.
|
|
16
|
+
* The main target is to check two possible scenarios:
|
|
17
|
+
* - circle lies inside box
|
|
18
|
+
* - circle intersects one of the boxe's edges
|
|
19
|
+
* Steps of the algorithm:
|
|
20
|
+
* 1. Find the nearest edge to circle center and check wether it intersects with circle or not
|
|
21
|
+
* For each edge three points should be considered: corners and circle center projection
|
|
22
|
+
* 2. Determine is the circle center lies inside of the box or not.
|
|
23
|
+
* This affects how we should compute mtv distance
|
|
24
|
+
* 3. If circle doesn't have any intersection with boxe's edges
|
|
25
|
+
* and circle center lies outside of the box – return false.
|
|
26
|
+
* Otherwise compute mtv vectors considering relative position of circle and box centers
|
|
27
|
+
*/
|
|
28
|
+
export const checkBoxAndCircleIntersection = (arg1, arg2) => {
|
|
29
|
+
let box;
|
|
30
|
+
let circle;
|
|
31
|
+
if (arg1.actor.getComponent(ColliderContainer).type === 'boxCollider') {
|
|
32
|
+
box = arg1.geometry;
|
|
33
|
+
circle = arg2.geometry;
|
|
34
|
+
}
|
|
35
|
+
else {
|
|
36
|
+
box = arg2.geometry;
|
|
37
|
+
circle = arg1.geometry;
|
|
38
|
+
}
|
|
39
|
+
let isIntersection = false;
|
|
40
|
+
let minDistance = Infinity;
|
|
41
|
+
let minDistanceAxis;
|
|
42
|
+
const { center: circleCenter } = circle;
|
|
43
|
+
for (const edge of box.edges) {
|
|
44
|
+
const projectedPoint = VectorOps.projectPointToEdge(circleCenter, edge);
|
|
45
|
+
const minX = Math.min(edge.point1.x, edge.point2.x);
|
|
46
|
+
const maxX = Math.max(edge.point1.x, edge.point2.x);
|
|
47
|
+
const minY = Math.min(edge.point1.y, edge.point2.y);
|
|
48
|
+
const maxY = Math.max(edge.point1.y, edge.point2.y);
|
|
49
|
+
const isPointOnEdge = projectedPoint.x >= minX
|
|
50
|
+
&& projectedPoint.x <= maxX
|
|
51
|
+
&& projectedPoint.y >= minY
|
|
52
|
+
&& projectedPoint.y <= maxY;
|
|
53
|
+
const distanceProjection = isPointOnEdge ? MathOps.getDistanceBetweenTwoPoints(circleCenter.x, projectedPoint.x, circleCenter.y, projectedPoint.y) : Infinity;
|
|
54
|
+
const distance1 = MathOps.getDistanceBetweenTwoPoints(circleCenter.x, edge.point1.x, circleCenter.y, edge.point1.y);
|
|
55
|
+
const distance2 = MathOps.getDistanceBetweenTwoPoints(circleCenter.x, edge.point2.x, circleCenter.y, edge.point2.y);
|
|
56
|
+
const isInsideCircle = Math.min(distanceProjection, distance1, distance2) < circle.radius;
|
|
57
|
+
isIntersection = isIntersection || isInsideCircle;
|
|
58
|
+
if (isPointOnEdge && distanceProjection < minDistance) {
|
|
59
|
+
minDistance = distanceProjection;
|
|
60
|
+
minDistanceAxis = edge.normal.clone();
|
|
61
|
+
}
|
|
62
|
+
if (distance1 < minDistance) {
|
|
63
|
+
minDistance = distance1;
|
|
64
|
+
minDistanceAxis = minDistance !== 0
|
|
65
|
+
? new Vector2(edge.point1.x - circleCenter.x, edge.point1.y - circleCenter.y)
|
|
66
|
+
: edge.normal.clone();
|
|
67
|
+
}
|
|
68
|
+
if (distance2 < minDistance) {
|
|
69
|
+
minDistance = distance2;
|
|
70
|
+
minDistanceAxis = minDistance !== 0
|
|
71
|
+
? new Vector2(edge.point2.x - circleCenter.x, edge.point2.y - circleCenter.y)
|
|
72
|
+
: edge.normal.clone();
|
|
73
|
+
}
|
|
74
|
+
}
|
|
75
|
+
const isInsidePolygon = VectorOps.isPointInPolygon(circleCenter, box.edges);
|
|
76
|
+
if (!isIntersection && !isInsidePolygon) {
|
|
77
|
+
return false;
|
|
78
|
+
}
|
|
79
|
+
return getMtvs(minDistanceAxis, isInsidePolygon ? circle.radius + minDistance : circle.radius - minDistance, arg1.geometry.center, arg2.geometry.center);
|
|
80
|
+
};
|
|
@@ -0,0 +1,6 @@
|
|
|
1
|
+
import type { CollisionEntry, Intersection } from '../types';
|
|
2
|
+
/**
|
|
3
|
+
* Checks boxes colliders at the intersection.
|
|
4
|
+
* The SAT (separating axis theorem) is used to determine an intersection and mtvs.
|
|
5
|
+
*/
|
|
6
|
+
export declare const checkBoxesIntersection: (arg1: CollisionEntry, arg2: CollisionEntry) => Intersection | false;
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { Vector2, VectorOps } from '../../../../../../engine/math-lib';
|
|
2
|
+
const projectPolygon = (polygon, axisVector) => {
|
|
3
|
+
const initialProjectionValue = VectorOps.dotProduct(polygon.edges[0].point1, axisVector);
|
|
4
|
+
const projection = {
|
|
5
|
+
min: initialProjectionValue,
|
|
6
|
+
max: initialProjectionValue,
|
|
7
|
+
};
|
|
8
|
+
for (let i = 1; i < polygon.edges.length; i += 1) {
|
|
9
|
+
const projectionValue = VectorOps.dotProduct(polygon.edges[i].point1, axisVector);
|
|
10
|
+
if (projectionValue < projection.min) {
|
|
11
|
+
projection.min = projectionValue;
|
|
12
|
+
}
|
|
13
|
+
else if (projectionValue > projection.max) {
|
|
14
|
+
projection.max = projectionValue;
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
return projection;
|
|
18
|
+
};
|
|
19
|
+
/**
|
|
20
|
+
* Checks boxes colliders at the intersection.
|
|
21
|
+
* The SAT (separating axis theorem) is used to determine an intersection and mtvs.
|
|
22
|
+
*/
|
|
23
|
+
export const checkBoxesIntersection = (arg1, arg2) => {
|
|
24
|
+
let overlap = Infinity;
|
|
25
|
+
let normal;
|
|
26
|
+
const geometry1 = arg1.geometry;
|
|
27
|
+
const geometry2 = arg2.geometry;
|
|
28
|
+
// Consider arg1 box normals as axes
|
|
29
|
+
for (const edge of geometry1.edges) {
|
|
30
|
+
const axis = edge.normal;
|
|
31
|
+
const aProjection = projectPolygon(geometry1, axis);
|
|
32
|
+
const bProjection = projectPolygon(geometry2, axis);
|
|
33
|
+
const aDistance = aProjection.min - bProjection.max;
|
|
34
|
+
const bDistance = bProjection.min - aProjection.max;
|
|
35
|
+
if (aDistance > 0 || bDistance > 0) {
|
|
36
|
+
return false;
|
|
37
|
+
}
|
|
38
|
+
const axisOverlap = Math.min(Math.abs(aDistance), Math.abs(bDistance));
|
|
39
|
+
if (axisOverlap < overlap) {
|
|
40
|
+
overlap = axisOverlap;
|
|
41
|
+
normal = axis;
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
// Consider arg2 box normals as axes
|
|
45
|
+
for (const edge of geometry2.edges) {
|
|
46
|
+
const axis = edge.normal;
|
|
47
|
+
const aProjection = projectPolygon(geometry1, axis);
|
|
48
|
+
const bProjection = projectPolygon(geometry2, axis);
|
|
49
|
+
const aDistance = aProjection.min - bProjection.max;
|
|
50
|
+
const bDistance = bProjection.min - aProjection.max;
|
|
51
|
+
if (aDistance > 0 || bDistance > 0) {
|
|
52
|
+
return false;
|
|
53
|
+
}
|
|
54
|
+
const axisOverlap = Math.min(Math.abs(aDistance), Math.abs(bDistance));
|
|
55
|
+
if (axisOverlap < overlap) {
|
|
56
|
+
overlap = axisOverlap;
|
|
57
|
+
normal = axis;
|
|
58
|
+
}
|
|
59
|
+
}
|
|
60
|
+
const { x: xArg1, y: yArg1 } = geometry1.center;
|
|
61
|
+
const { x: xArg2, y: yArg2 } = geometry2.center;
|
|
62
|
+
const mtv = normal.clone();
|
|
63
|
+
mtv.multiplyNumber(overlap);
|
|
64
|
+
const positiveX = Math.abs(mtv.x);
|
|
65
|
+
const negativeX = -Math.abs(mtv.x);
|
|
66
|
+
const positiveY = Math.abs(mtv.y);
|
|
67
|
+
const negativeY = -Math.abs(mtv.y);
|
|
68
|
+
return {
|
|
69
|
+
mtv1: new Vector2(xArg1 < xArg2 ? negativeX : positiveX, yArg1 < yArg2 ? negativeY : positiveY),
|
|
70
|
+
mtv2: new Vector2(xArg2 > xArg1 ? positiveX : negativeX, yArg2 > yArg1 ? positiveY : negativeY),
|
|
71
|
+
};
|
|
72
|
+
};
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { CollisionEntry, Intersection } from '../types';
|
|
2
|
+
/**
|
|
3
|
+
* Checks circles at the intersection.
|
|
4
|
+
* Steps of the alghorith:
|
|
5
|
+
* 1. Calculate distance between circles centers.
|
|
6
|
+
* 2. If distance greater or equal to summ of circles radiuses then is no intersection.
|
|
7
|
+
* 3. If distance is zero then circles centers lie at the same point, so just X axis used for mtv.
|
|
8
|
+
* 4. If distance less than summ of circles radiuses and it's non-zero
|
|
9
|
+
* then circles centers used to get the axis.
|
|
10
|
+
*/
|
|
11
|
+
export declare const checkCirclesIntersection: (arg1: CollisionEntry, arg2: CollisionEntry) => Intersection | false;
|
|
@@ -0,0 +1,39 @@
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|
|
1
|
+
import { Vector2 } from '../../../../../../engine/math-lib';
|
|
2
|
+
/**
|
|
3
|
+
* Checks circles at the intersection.
|
|
4
|
+
* Steps of the alghorith:
|
|
5
|
+
* 1. Calculate distance between circles centers.
|
|
6
|
+
* 2. If distance greater or equal to summ of circles radiuses then is no intersection.
|
|
7
|
+
* 3. If distance is zero then circles centers lie at the same point, so just X axis used for mtv.
|
|
8
|
+
* 4. If distance less than summ of circles radiuses and it's non-zero
|
|
9
|
+
* then circles centers used to get the axis.
|
|
10
|
+
*/
|
|
11
|
+
export const checkCirclesIntersection = (arg1, arg2) => {
|
|
12
|
+
const { radius: rArg1 } = arg1.geometry;
|
|
13
|
+
const { radius: rArg2 } = arg2.geometry;
|
|
14
|
+
const { x: xArg1, y: yArg1 } = arg1.geometry.center;
|
|
15
|
+
const { x: xArg2, y: yArg2 } = arg2.geometry.center;
|
|
16
|
+
const x = xArg1 - xArg2;
|
|
17
|
+
const y = yArg1 - yArg2;
|
|
18
|
+
const distance = Math.sqrt((x ** 2) + (y ** 2));
|
|
19
|
+
if (distance >= rArg1 + rArg2) {
|
|
20
|
+
return false;
|
|
21
|
+
}
|
|
22
|
+
if (distance === 0) {
|
|
23
|
+
return {
|
|
24
|
+
mtv1: new Vector2(rArg1 + rArg2, 0),
|
|
25
|
+
mtv2: new Vector2(-(rArg1 + rArg2), 0),
|
|
26
|
+
};
|
|
27
|
+
}
|
|
28
|
+
const mtv = new Vector2(x, y);
|
|
29
|
+
const overlap = rArg1 + rArg2 - distance;
|
|
30
|
+
mtv.multiplyNumber((1 / distance) * overlap);
|
|
31
|
+
const positiveX = Math.abs(mtv.x);
|
|
32
|
+
const negativeX = -Math.abs(mtv.x);
|
|
33
|
+
const positiveY = Math.abs(mtv.y);
|
|
34
|
+
const negativeY = -Math.abs(mtv.y);
|
|
35
|
+
return {
|
|
36
|
+
mtv1: new Vector2(xArg1 < xArg2 ? negativeX : positiveX, yArg1 < yArg2 ? negativeY : positiveY),
|
|
37
|
+
mtv2: new Vector2(xArg2 < xArg1 ? negativeX : positiveX, yArg2 < yArg1 ? negativeY : positiveY),
|
|
38
|
+
};
|
|
39
|
+
};
|