dacha 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +8 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
- package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
- package/build/contrib/components/animatable/condition-props.d.ts +6 -0
- package/build/contrib/components/animatable/condition-props.js +6 -0
- package/build/contrib/components/animatable/condition.d.ts +9 -0
- package/build/contrib/components/animatable/condition.js +12 -0
- package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
- package/build/contrib/components/animatable/event-condition-props.js +6 -0
- package/build/contrib/components/animatable/group-state.d.ts +11 -0
- package/build/contrib/components/animatable/group-state.js +16 -0
- package/build/contrib/components/animatable/index.d.ts +14 -0
- package/build/contrib/components/animatable/index.js +41 -0
- package/build/contrib/components/animatable/individual-state.d.ts +7 -0
- package/build/contrib/components/animatable/individual-state.js +10 -0
- package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
- package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
- package/build/contrib/components/animatable/pick-props.d.ts +6 -0
- package/build/contrib/components/animatable/pick-props.js +6 -0
- package/build/contrib/components/animatable/state.d.ts +10 -0
- package/build/contrib/components/animatable/state.js +16 -0
- package/build/contrib/components/animatable/substate.d.ts +9 -0
- package/build/contrib/components/animatable/substate.js +13 -0
- package/build/contrib/components/animatable/timeline.d.ts +11 -0
- package/build/contrib/components/animatable/timeline.js +28 -0
- package/build/contrib/components/animatable/transition.d.ts +9 -0
- package/build/contrib/components/animatable/transition.js +14 -0
- package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
- package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
- package/build/contrib/components/animatable/types.d.ts +78 -0
- package/build/contrib/components/animatable/types.js +1 -0
- package/build/contrib/components/camera/index.d.ts +13 -0
- package/build/contrib/components/camera/index.js +21 -0
- package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
- package/build/contrib/components/collider-container/box-collider.js +12 -0
- package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
- package/build/contrib/components/collider-container/circle-collider.js +10 -0
- package/build/contrib/components/collider-container/index.d.ts +13 -0
- package/build/contrib/components/collider-container/index.js +28 -0
- package/build/contrib/components/index.d.ts +20 -0
- package/build/contrib/components/index.js +10 -0
- package/build/contrib/components/keyboard-control/index.d.ts +28 -0
- package/build/contrib/components/keyboard-control/index.js +46 -0
- package/build/contrib/components/light/index.d.ts +20 -0
- package/build/contrib/components/light/index.js +18 -0
- package/build/contrib/components/mouse-control/index.d.ts +25 -0
- package/build/contrib/components/mouse-control/index.js +46 -0
- package/build/contrib/components/renderable/index.d.ts +44 -0
- package/build/contrib/components/renderable/index.js +65 -0
- package/build/contrib/components/renderable/material.d.ts +16 -0
- package/build/contrib/components/renderable/material.js +8 -0
- package/build/contrib/components/rigid-body/index.d.ts +20 -0
- package/build/contrib/components/rigid-body/index.js +29 -0
- package/build/contrib/components/script-bundle/index.d.ts +14 -0
- package/build/contrib/components/script-bundle/index.js +15 -0
- package/build/contrib/components/sprite/index.d.ts +35 -0
- package/build/contrib/components/sprite/index.js +50 -0
- package/build/contrib/components/sprite/material.d.ts +16 -0
- package/build/contrib/components/sprite/material.js +8 -0
- package/build/contrib/components/transform/index.d.ts +32 -0
- package/build/contrib/components/transform/index.js +69 -0
- package/build/contrib/events/index.d.ts +63 -0
- package/build/contrib/events/index.js +11 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
- package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
- package/build/contrib/systems/animator/index.d.ts +15 -0
- package/build/contrib/systems/animator/index.js +93 -0
- package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
- package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
- package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
- package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
- package/build/contrib/systems/animator/utils.d.ts +3 -0
- package/build/contrib/systems/animator/utils.js +32 -0
- package/build/contrib/systems/camera-system/index.d.ts +2 -0
- package/build/contrib/systems/camera-system/index.js +2 -0
- package/build/contrib/systems/camera-system/service.d.ts +13 -0
- package/build/contrib/systems/camera-system/service.js +25 -0
- package/build/contrib/systems/camera-system/system.d.ts +16 -0
- package/build/contrib/systems/camera-system/system.js +65 -0
- package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
- package/build/contrib/systems/game-stats-meter/index.js +34 -0
- package/build/contrib/systems/index.d.ts +13 -0
- package/build/contrib/systems/index.js +11 -0
- package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
- package/build/contrib/systems/keyboard-control-system/index.js +73 -0
- package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
- package/build/contrib/systems/keyboard-input-system/index.js +28 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
- package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-control-system/index.js +43 -0
- package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-input-system/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
- package/build/contrib/systems/physics-system/consts.d.ts +4 -0
- package/build/contrib/systems/physics-system/consts.js +4 -0
- package/build/contrib/systems/physics-system/index.d.ts +13 -0
- package/build/contrib/systems/physics-system/index.js +38 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
- package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
- package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
- package/build/contrib/systems/physics-system/types.d.ts +4 -0
- package/build/contrib/systems/physics-system/types.js +1 -0
- package/build/contrib/systems/script-system/index.d.ts +18 -0
- package/build/contrib/systems/script-system/index.js +68 -0
- package/build/contrib/systems/script-system/types.d.ts +20 -0
- package/build/contrib/systems/script-system/types.js +3 -0
- package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/index.js +2 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
- package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
- package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
- package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
- package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.js +30 -0
- package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/utils.js +41 -0
- package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
- package/build/contrib/systems/ui-bridge/index.js +62 -0
- package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
- package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
- package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
- package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.js +10 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.js +14 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.js +11 -0
- package/build/contrib/systems/webgl-render-system/color/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/color/index.js +41 -0
- package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/consts.js +9 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.js +22 -0
- package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
- package/build/contrib/systems/webgl-render-system/index.js +405 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.js +55 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.js +29 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.d.ts +11 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.js +39 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.js +34 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.js +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.js +19 -0
- package/build/contrib/types/index.d.ts +1 -0
- package/build/contrib/types/index.js +1 -0
- package/build/contrib/types/input-events.d.ts +21 -0
- package/build/contrib/types/input-events.js +1 -0
- package/build/contrib/utils/coordinates-projection.d.ts +3 -0
- package/build/contrib/utils/coordinates-projection.js +11 -0
- package/build/contrib/utils/get-window-node.d.ts +1 -0
- package/build/contrib/utils/get-window-node.js +7 -0
- package/build/engine/actor/actor-collection.d.ts +31 -0
- package/build/engine/actor/actor-collection.js +98 -0
- package/build/engine/actor/actor-creator.d.ts +21 -0
- package/build/engine/actor/actor-creator.js +82 -0
- package/build/engine/actor/actor-spawner.d.ts +7 -0
- package/build/engine/actor/actor-spawner.js +12 -0
- package/build/engine/actor/actor.d.ts +31 -0
- package/build/engine/actor/actor.js +60 -0
- package/build/engine/actor/index.d.ts +5 -0
- package/build/engine/actor/index.js +4 -0
- package/build/engine/component/component.d.ts +13 -0
- package/build/engine/component/component.js +21 -0
- package/build/engine/component/index.d.ts +2 -0
- package/build/engine/component/index.js +1 -0
- package/build/engine/controllers/controller.d.ts +7 -0
- package/build/engine/controllers/controller.js +1 -0
- package/build/engine/controllers/index.d.ts +2 -0
- package/build/engine/controllers/index.js +1 -0
- package/build/engine/controllers/scene-controller.d.ts +11 -0
- package/build/engine/controllers/scene-controller.js +50 -0
- package/build/engine/data-lib/index.d.ts +2 -0
- package/build/engine/data-lib/index.js +2 -0
- package/build/engine/data-lib/queue.d.ts +8 -0
- package/build/engine/data-lib/queue.js +34 -0
- package/build/engine/data-lib/sort/index.d.ts +1 -0
- package/build/engine/data-lib/sort/index.js +1 -0
- package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
- package/build/engine/data-lib/sort/insertion-sort.js +14 -0
- package/build/engine/engine.d.ts +22 -0
- package/build/engine/engine.js +89 -0
- package/build/engine/entity/entity.d.ts +17 -0
- package/build/engine/entity/entity.js +40 -0
- package/build/engine/entity/index.d.ts +3 -0
- package/build/engine/entity/index.js +2 -0
- package/build/engine/entity/utils.d.ts +3 -0
- package/build/engine/entity/utils.js +26 -0
- package/build/engine/event-target/event-queue.d.ts +9 -0
- package/build/engine/event-target/event-queue.js +16 -0
- package/build/engine/event-target/event-target.d.ts +13 -0
- package/build/engine/event-target/event-target.js +59 -0
- package/build/engine/event-target/index.d.ts +4 -0
- package/build/engine/event-target/index.js +2 -0
- package/build/engine/event-target/types.d.ts +12 -0
- package/build/engine/event-target/types.js +1 -0
- package/build/engine/events/index.d.ts +51 -0
- package/build/engine/events/index.js +8 -0
- package/build/engine/game-loop.d.ts +14 -0
- package/build/engine/game-loop.js +51 -0
- package/build/engine/index.d.ts +1 -0
- package/build/engine/index.js +1 -0
- package/build/engine/math-lib/index.d.ts +3 -0
- package/build/engine/math-lib/index.js +3 -0
- package/build/engine/math-lib/math/ops.d.ts +14 -0
- package/build/engine/math-lib/math/ops.js +52 -0
- package/build/engine/math-lib/vector/ops.d.ts +38 -0
- package/build/engine/math-lib/vector/ops.js +76 -0
- package/build/engine/math-lib/vector/vector2.d.ts +10 -0
- package/build/engine/math-lib/vector/vector2.js +25 -0
- package/build/engine/resource-loader/index.d.ts +1 -0
- package/build/engine/resource-loader/index.js +1 -0
- package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/image-loader.js +21 -0
- package/build/engine/resource-loader/loaders/index.d.ts +4 -0
- package/build/engine/resource-loader/loaders/index.js +6 -0
- package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/json-loader.js +14 -0
- package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
- package/build/engine/resource-loader/loaders/loader.js +1 -0
- package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
- package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
- package/build/engine/resource-loader/resource-loader.d.ts +5 -0
- package/build/engine/resource-loader/resource-loader.js +17 -0
- package/build/engine/scene/index.d.ts +3 -0
- package/build/engine/scene/index.js +2 -0
- package/build/engine/scene/scene-provider.d.ts +50 -0
- package/build/engine/scene/scene-provider.js +151 -0
- package/build/engine/scene/scene.d.ts +46 -0
- package/build/engine/scene/scene.js +98 -0
- package/build/engine/system/index.d.ts +2 -0
- package/build/engine/system/index.js +1 -0
- package/build/engine/system/system.d.ts +25 -0
- package/build/engine/system/system.js +3 -0
- package/build/engine/template/index.d.ts +2 -0
- package/build/engine/template/index.js +2 -0
- package/build/engine/template/template-collection.d.ts +13 -0
- package/build/engine/template/template-collection.js +44 -0
- package/build/engine/template/template.d.ts +17 -0
- package/build/engine/template/template.js +43 -0
- package/build/engine/types/config.d.ts +47 -0
- package/build/engine/types/config.js +1 -0
- package/build/engine/types/index.d.ts +1 -0
- package/build/engine/types/index.js +1 -0
- package/build/events/index.d.ts +4 -0
- package/build/events/index.js +2 -0
- package/build/index.d.ts +15 -0
- package/build/index.js +11 -0
- package/build/types/events.d.ts +9 -0
- package/build/types/events.js +1 -0
- package/build/types/global.d.ts +2 -0
- package/build/types/global.js +2 -0
- package/build/types/utils.d.ts +1 -0
- package/build/types/utils.js +1 -0
- package/package.json +63 -0
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import { Light } from '../../../components/light';
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import { Transform } from '../../../components/transform';
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import { RemoveActor } from '../../../../engine/events';
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import { createLight, updateLight } from './light-factory';
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export class LightSubsystem {
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renderScene;
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lightsCollection;
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lightsMap;
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constructor(renderScene, lightsCollection) {
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this.renderScene = renderScene;
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this.lightsCollection = lightsCollection;
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this.lightsMap = {};
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}
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mount() {
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this.lightsCollection.addEventListener(RemoveActor, this.handleLightRemove);
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}
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unmount() {
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this.lightsCollection.removeEventListener(RemoveActor, this.handleLightRemove);
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}
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handleLightRemove = (event) => {
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const { actor } = event;
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const object = this.renderScene.getObjectById(this.lightsMap[actor.id]);
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if (object) {
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this.renderScene.remove(object);
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}
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delete this.lightsMap[actor.id];
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};
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setUpActor(actor) {
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const { type } = actor.getComponent(Light);
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const light = createLight(type);
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light.userData.actor = actor;
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this.lightsMap[actor.id] = light.id;
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this.renderScene.add(light);
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}
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update() {
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this.lightsCollection.forEach((actor) => {
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const transform = actor.getComponent(Transform);
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const { type, options } = actor.getComponent(Light);
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if (!this.lightsMap[actor.id]) {
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this.setUpActor(actor);
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}
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const light = this.renderScene.getObjectById(this.lightsMap[actor.id]);
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if (!light) {
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return;
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}
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light.position.setX(transform.offsetX);
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light.position.setY(transform.offsetY);
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updateLight(type, light, options);
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});
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}
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}
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import type { Light as ThreeJSLight } from 'three/src/Three';
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import type { LightType, LightOptions } from '../../../components/light';
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export declare const createLight: (type: LightType) => ThreeJSLight;
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export declare const updateLight: (type: LightType, light: ThreeJSLight, options: LightOptions) => void;
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import { AmbientLight, PointLight, Color, } from 'three/src/Three';
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const updateAmbientLight = (light, options) => {
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const { color, intensity } = options;
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light.position.setZ(1);
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light.color = new Color(color);
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light.intensity = intensity;
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};
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const DISTANCE_FACTOR = 0.875;
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const updatePointLight = (light, options) => {
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const { color, intensity, distance } = options;
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light.position.setZ(distance / 2);
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light.color = new Color(color);
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light.intensity = intensity;
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light.distance = distance / DISTANCE_FACTOR;
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};
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const lightUpdateStrategyMap = {
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ambient: updateAmbientLight,
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point: updatePointLight,
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};
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const lightMap = {
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ambient: AmbientLight,
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point: PointLight,
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};
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export const createLight = (type) => new lightMap[type]();
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export const updateLight = (type, light, options) => {
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lightUpdateStrategyMap[type](light, options);
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};
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import type { Material, Texture } from 'three/src/Three';
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import type { MaterialType, BasicMaterialOptions } from '../../../components/sprite';
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export declare const createMaterial: (type: MaterialType) => Material;
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export declare const updateMaterial: (type: MaterialType, material: Material, options: BasicMaterialOptions, texture?: Texture) => void;
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import { MeshBasicMaterial, MeshStandardMaterial, Color, NormalBlending, AdditiveBlending, SubtractiveBlending, MultiplyBlending, DataTexture, } from 'three/src/Three';
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const DEFAULT_COLOR = '#ffffff';
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const DEFAULT_BLENDING = 'normal';
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const DEFAULT_OPACITY = 1;
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const DEFAULT_TEXTURE = new DataTexture(new Uint8Array([255, 255, 255, 255]), 1, 1);
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DEFAULT_TEXTURE.needsUpdate = true;
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const blendingMap = {
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normal: NormalBlending,
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addition: AdditiveBlending,
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substract: SubtractiveBlending,
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multiply: MultiplyBlending,
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};
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const updateBasicMaterial = (material, componentOptions, texture = DEFAULT_TEXTURE) => {
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const { color = DEFAULT_COLOR, blending = DEFAULT_BLENDING, opacity = DEFAULT_OPACITY, } = componentOptions;
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const basicMaterial = material;
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basicMaterial.transparent = true;
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basicMaterial.map = texture;
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basicMaterial.blending = blendingMap[blending];
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basicMaterial.opacity = opacity;
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const currentColor = `#${basicMaterial.color.getHexString()}`;
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if (color !== currentColor) {
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basicMaterial.color = new Color(color);
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}
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};
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const materialMap = {
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lightsensitive: MeshStandardMaterial,
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27
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basic: MeshBasicMaterial,
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};
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export const createMaterial = (type) => new materialMap[type]();
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export const updateMaterial = (type, material, options, texture) => {
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updateBasicMaterial(material, options, texture);
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32
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};
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import { System } from '../../../engine/system';
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import type { SystemOptions } from '../../../engine/system';
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export declare class SpriteRenderer extends System {
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private actorCollection;
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private window;
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private renderScene;
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private currentCamera;
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private renderer;
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private imageCache;
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private spriteCache;
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private textureMap;
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private actorsMap;
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private sortFn;
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private lightSubsystem;
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private viewWidth;
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private viewHeight;
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private templateCollection;
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private cameraService;
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constructor(options: SystemOptions);
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load(): Promise<void>;
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private loadImage;
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private getTextureArray;
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mount(): void;
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unmount(): void;
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25
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private getImagesToLoad;
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26
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private handleActorRemove;
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27
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private handleWindowResize;
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28
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private setUpActor;
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29
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private updateCamera;
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30
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private updateActors;
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31
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update(): void;
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32
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}
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@@ -0,0 +1,214 @@
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1
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import { Scene, OrthographicCamera, WebGLRenderer, PlaneGeometry, Mesh, Color, } from 'three/src/Three';
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2
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import { RemoveActor } from '../../../engine/events';
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3
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import { System } from '../../../engine/system';
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4
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import { ActorCollection } from '../../../engine/actor';
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5
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import { Transform } from '../../components/transform';
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6
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import { Sprite } from '../../components/sprite';
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7
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import { Light } from '../../components/light';
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8
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import { Camera } from '../../components/camera';
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9
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import { CameraService } from '../camera-system';
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import { MathOps } from '../../../engine/math-lib';
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11
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import { getWindowNode } from '../../utils/get-window-node';
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12
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import { SpriteRendererService } from './service';
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13
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import { composeSort, createSortByLayer, sortByYAxis, sortByXAxis, sortByZAxis, sortByFit, } from './sort';
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14
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import { parseSortingLayers } from './sort/utils';
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15
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import { LightSubsystem } from './light-subsystem';
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16
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import { createMaterial, updateMaterial } from './material-factory';
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17
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import { loadImage, prepareSprite, getImagesFromTemplate, getTextureMapKey, cloneTexture, } from './utils';
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18
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export class SpriteRenderer extends System {
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19
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actorCollection;
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20
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window;
|
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21
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renderScene;
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22
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currentCamera;
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23
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renderer;
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24
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imageCache;
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25
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spriteCache;
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26
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textureMap;
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27
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+
actorsMap;
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28
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+
sortFn;
|
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29
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+
lightSubsystem;
|
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30
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+
viewWidth;
|
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31
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+
viewHeight;
|
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32
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+
templateCollection;
|
|
33
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+
cameraService;
|
|
34
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+
constructor(options) {
|
|
35
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+
super();
|
|
36
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+
const { globalOptions, windowNodeId, backgroundColor, backgroundAlpha, templateCollection, scene, } = options;
|
|
37
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+
this.actorCollection = new ActorCollection(scene, {
|
|
38
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components: [
|
|
39
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+
Sprite,
|
|
40
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+
Transform,
|
|
41
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+
],
|
|
42
|
+
});
|
|
43
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+
this.templateCollection = templateCollection;
|
|
44
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+
this.window = getWindowNode(windowNodeId);
|
|
45
|
+
this.sortFn = composeSort([
|
|
46
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+
createSortByLayer(parseSortingLayers(globalOptions.sortingLayers)),
|
|
47
|
+
sortByYAxis,
|
|
48
|
+
sortByXAxis,
|
|
49
|
+
sortByZAxis,
|
|
50
|
+
sortByFit,
|
|
51
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+
]);
|
|
52
|
+
this.actorsMap = {};
|
|
53
|
+
this.viewWidth = 0;
|
|
54
|
+
this.viewHeight = 0;
|
|
55
|
+
this.renderScene = new Scene();
|
|
56
|
+
this.currentCamera = new OrthographicCamera();
|
|
57
|
+
this.renderer = new WebGLRenderer();
|
|
58
|
+
this.renderer.setClearColor(new Color(backgroundColor), backgroundAlpha);
|
|
59
|
+
this.renderer.setPixelRatio(window.devicePixelRatio);
|
|
60
|
+
this.lightSubsystem = new LightSubsystem(this.renderScene, new ActorCollection(scene, {
|
|
61
|
+
components: [
|
|
62
|
+
Light,
|
|
63
|
+
Transform,
|
|
64
|
+
],
|
|
65
|
+
}));
|
|
66
|
+
// TODO: Figure out how to set up camera correctly to avoid scale usage
|
|
67
|
+
this.renderScene.scale.set(1, -1, 1);
|
|
68
|
+
this.imageCache = {};
|
|
69
|
+
this.spriteCache = {};
|
|
70
|
+
this.textureMap = {};
|
|
71
|
+
this.cameraService = scene.getService(CameraService);
|
|
72
|
+
scene.addService(new SpriteRendererService({
|
|
73
|
+
threeScene: this.renderScene,
|
|
74
|
+
threeCamera: this.currentCamera,
|
|
75
|
+
window: this.window,
|
|
76
|
+
sortFn: this.sortFn,
|
|
77
|
+
cameraService: this.cameraService,
|
|
78
|
+
}));
|
|
79
|
+
}
|
|
80
|
+
async load() {
|
|
81
|
+
const imagesToLoad = this.getImagesToLoad();
|
|
82
|
+
await Promise.all(Object.keys(imagesToLoad).map((key) => this.loadImage(imagesToLoad[key])));
|
|
83
|
+
}
|
|
84
|
+
async loadImage(sprite) {
|
|
85
|
+
const { src, slice } = sprite;
|
|
86
|
+
this.imageCache[src] = null;
|
|
87
|
+
return loadImage(sprite)
|
|
88
|
+
.then((image) => {
|
|
89
|
+
this.imageCache[src] = image;
|
|
90
|
+
const spriteTextures = prepareSprite(image, sprite);
|
|
91
|
+
this.spriteCache[src] ??= {};
|
|
92
|
+
this.spriteCache[src][slice] = spriteTextures;
|
|
93
|
+
this.textureMap[getTextureMapKey(sprite)] = spriteTextures.map((frame) => cloneTexture(sprite, frame));
|
|
94
|
+
})
|
|
95
|
+
.catch(() => {
|
|
96
|
+
console.warn(`Can't load image by the following url: ${src}`);
|
|
97
|
+
});
|
|
98
|
+
}
|
|
99
|
+
getTextureArray(sprite) {
|
|
100
|
+
const { src, slice } = sprite;
|
|
101
|
+
const image = this.imageCache[src];
|
|
102
|
+
if (image === null) {
|
|
103
|
+
return void 0;
|
|
104
|
+
}
|
|
105
|
+
if (image === undefined) {
|
|
106
|
+
void this.loadImage(sprite);
|
|
107
|
+
return void 0;
|
|
108
|
+
}
|
|
109
|
+
if (image && !this.spriteCache[src][slice]) {
|
|
110
|
+
this.spriteCache[src][slice] = prepareSprite(image, sprite);
|
|
111
|
+
}
|
|
112
|
+
const textureKey = getTextureMapKey(sprite);
|
|
113
|
+
if (image && this.spriteCache[src][slice] && !this.textureMap[textureKey]) {
|
|
114
|
+
this.textureMap[textureKey] = this.spriteCache[src][slice].map((frame) => cloneTexture(sprite, frame));
|
|
115
|
+
}
|
|
116
|
+
return this.textureMap[textureKey];
|
|
117
|
+
}
|
|
118
|
+
mount() {
|
|
119
|
+
this.handleWindowResize();
|
|
120
|
+
window.addEventListener('resize', this.handleWindowResize);
|
|
121
|
+
this.actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
|
|
122
|
+
this.lightSubsystem.mount();
|
|
123
|
+
this.window.appendChild(this.renderer.domElement);
|
|
124
|
+
}
|
|
125
|
+
unmount() {
|
|
126
|
+
window.removeEventListener('resize', this.handleWindowResize);
|
|
127
|
+
this.actorCollection.removeEventListener(RemoveActor, this.handleActorRemove);
|
|
128
|
+
this.lightSubsystem.unmount();
|
|
129
|
+
this.window.removeChild(this.renderer.domElement);
|
|
130
|
+
}
|
|
131
|
+
getImagesToLoad() {
|
|
132
|
+
const imagesToLoad = {};
|
|
133
|
+
this.templateCollection.getAll().forEach((template) => getImagesFromTemplate(imagesToLoad, template));
|
|
134
|
+
this.actorCollection.forEach((actor) => {
|
|
135
|
+
const sprite = actor.getComponent(Sprite);
|
|
136
|
+
if (!imagesToLoad[sprite.src]) {
|
|
137
|
+
imagesToLoad[sprite.src] = sprite;
|
|
138
|
+
}
|
|
139
|
+
});
|
|
140
|
+
return imagesToLoad;
|
|
141
|
+
}
|
|
142
|
+
handleActorRemove = (event) => {
|
|
143
|
+
const { actor } = event;
|
|
144
|
+
const object = this.renderScene.getObjectById(this.actorsMap[actor.id]);
|
|
145
|
+
if (object) {
|
|
146
|
+
this.renderScene.remove(object);
|
|
147
|
+
}
|
|
148
|
+
delete this.actorsMap[actor.id];
|
|
149
|
+
};
|
|
150
|
+
handleWindowResize = () => {
|
|
151
|
+
this.viewWidth = this.window.clientWidth;
|
|
152
|
+
this.viewHeight = this.window.clientHeight;
|
|
153
|
+
this.currentCamera.left = this.viewWidth / -2;
|
|
154
|
+
this.currentCamera.top = this.viewHeight / 2;
|
|
155
|
+
this.currentCamera.right = this.viewWidth / 2;
|
|
156
|
+
this.currentCamera.bottom = this.viewHeight / -2;
|
|
157
|
+
this.currentCamera.updateProjectionMatrix();
|
|
158
|
+
this.renderer.setSize(this.viewWidth, this.viewHeight);
|
|
159
|
+
};
|
|
160
|
+
setUpActor(actor) {
|
|
161
|
+
const sprite = actor.getComponent(Sprite);
|
|
162
|
+
const material = createMaterial(sprite.material.type);
|
|
163
|
+
const geometry = new PlaneGeometry(sprite.width, sprite.height);
|
|
164
|
+
const object = new Mesh(geometry, material);
|
|
165
|
+
object.userData.actor = actor;
|
|
166
|
+
this.actorsMap[actor.id] = object.id;
|
|
167
|
+
this.renderScene.add(object);
|
|
168
|
+
}
|
|
169
|
+
updateCamera() {
|
|
170
|
+
const currentCamera = this.cameraService.getCurrentCamera();
|
|
171
|
+
const transform = currentCamera?.getComponent(Transform);
|
|
172
|
+
const camera = currentCamera?.getComponent(Camera);
|
|
173
|
+
const offsetX = transform?.offsetX ?? 0;
|
|
174
|
+
const offsetY = transform?.offsetY ?? 0;
|
|
175
|
+
const zoom = camera?.zoom ?? 1;
|
|
176
|
+
this.currentCamera.zoom = zoom;
|
|
177
|
+
// TODO: Figure out how to set up camera correctly to avoid negative transform by y axis
|
|
178
|
+
this.currentCamera.position.set(offsetX, -offsetY, 1);
|
|
179
|
+
this.currentCamera.updateProjectionMatrix();
|
|
180
|
+
}
|
|
181
|
+
updateActors() {
|
|
182
|
+
this.actorCollection.forEach((actor, index) => {
|
|
183
|
+
const transform = actor.getComponent(Transform);
|
|
184
|
+
const sprite = actor.getComponent(Sprite);
|
|
185
|
+
if (!this.actorsMap[actor.id]) {
|
|
186
|
+
this.setUpActor(actor);
|
|
187
|
+
}
|
|
188
|
+
const object = this.renderScene.getObjectById(this.actorsMap[actor.id]);
|
|
189
|
+
if (!object) {
|
|
190
|
+
return;
|
|
191
|
+
}
|
|
192
|
+
object.visible = !sprite.disabled;
|
|
193
|
+
if (!object.visible) {
|
|
194
|
+
return;
|
|
195
|
+
}
|
|
196
|
+
object.scale.set((sprite.flipX ? -1 : 1) * transform.scaleX, (sprite.flipY ? -1 : 1) * transform.scaleY, 1);
|
|
197
|
+
object.rotation.set(0, 0, MathOps.degToRad(transform.rotation + sprite.rotation));
|
|
198
|
+
object.position.set(transform.offsetX, transform.offsetY, 0);
|
|
199
|
+
object.renderOrder = index;
|
|
200
|
+
const material = object.material;
|
|
201
|
+
const textureArray = this.getTextureArray(sprite);
|
|
202
|
+
const texture = textureArray?.[sprite.currentFrame || 0];
|
|
203
|
+
updateMaterial(sprite.material.type, material, sprite.material.options, texture);
|
|
204
|
+
});
|
|
205
|
+
}
|
|
206
|
+
update() {
|
|
207
|
+
this.updateCamera();
|
|
208
|
+
this.lightSubsystem.update();
|
|
209
|
+
this.actorCollection.sort(this.sortFn);
|
|
210
|
+
this.updateActors();
|
|
211
|
+
this.renderer.render(this.renderScene, this.currentCamera);
|
|
212
|
+
}
|
|
213
|
+
}
|
|
214
|
+
SpriteRenderer.systemName = 'SpriteRenderer';
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import type { Scene, Camera } from 'three/src/Three';
|
|
2
|
+
import type { CameraService } from '../../camera-system';
|
|
3
|
+
import type { Actor } from '../../../../engine/actor';
|
|
4
|
+
import type { SortFn } from '../sort';
|
|
5
|
+
interface SpriteRendererServiceOptions {
|
|
6
|
+
threeScene: Scene;
|
|
7
|
+
threeCamera: Camera;
|
|
8
|
+
window: HTMLElement;
|
|
9
|
+
sortFn: SortFn;
|
|
10
|
+
cameraService: CameraService;
|
|
11
|
+
}
|
|
12
|
+
export declare class SpriteRendererService {
|
|
13
|
+
private threeScene;
|
|
14
|
+
private threeCamera;
|
|
15
|
+
private window;
|
|
16
|
+
private raycaster;
|
|
17
|
+
private sortFn;
|
|
18
|
+
private cameraService;
|
|
19
|
+
constructor({ threeScene, threeCamera, window, sortFn, cameraService, }: SpriteRendererServiceOptions);
|
|
20
|
+
private getNormalizedCoordinates;
|
|
21
|
+
intersectsWithPoint(x: number, y: number): Actor[];
|
|
22
|
+
intersectsWithRectangle(minX: number, minY: number, maxX: number, maxY: number): Actor[];
|
|
23
|
+
}
|
|
24
|
+
export {};
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { Raycaster, Vector2 } from 'three/src/Three';
|
|
2
|
+
import { getProjectedX, getProjectedY } from '../../../utils/coordinates-projection';
|
|
3
|
+
export class SpriteRendererService {
|
|
4
|
+
threeScene;
|
|
5
|
+
threeCamera;
|
|
6
|
+
window;
|
|
7
|
+
raycaster;
|
|
8
|
+
sortFn;
|
|
9
|
+
cameraService;
|
|
10
|
+
constructor({ threeScene, threeCamera, window, sortFn, cameraService, }) {
|
|
11
|
+
this.threeScene = threeScene;
|
|
12
|
+
this.threeCamera = threeCamera;
|
|
13
|
+
this.window = window;
|
|
14
|
+
this.sortFn = sortFn;
|
|
15
|
+
this.cameraService = cameraService;
|
|
16
|
+
this.raycaster = new Raycaster();
|
|
17
|
+
}
|
|
18
|
+
getNormalizedCoordinates(x, y) {
|
|
19
|
+
const { clientWidth, clientHeight } = this.window;
|
|
20
|
+
return new Vector2((x / clientWidth) * 2 - 1, -(y / clientHeight) * 2 + 1);
|
|
21
|
+
}
|
|
22
|
+
intersectsWithPoint(x, y) {
|
|
23
|
+
this.raycaster.setFromCamera(this.getNormalizedCoordinates(x, y), this.threeCamera);
|
|
24
|
+
const intersects = this.raycaster.intersectObjects(this.threeScene.children, true);
|
|
25
|
+
const actors = intersects.map((intersect) => intersect.object.userData.actor);
|
|
26
|
+
// TODO: Find more efficient way to return intersected objects in right order
|
|
27
|
+
// according to posititon and sorting layer
|
|
28
|
+
return actors
|
|
29
|
+
.sort(this.sortFn)
|
|
30
|
+
.reverse();
|
|
31
|
+
}
|
|
32
|
+
intersectsWithRectangle(minX, minY, maxX, maxY) {
|
|
33
|
+
const actors = [];
|
|
34
|
+
const camera = this.cameraService.getCurrentCamera();
|
|
35
|
+
if (!camera) {
|
|
36
|
+
return actors;
|
|
37
|
+
}
|
|
38
|
+
const projectedMinX = getProjectedX(minX, camera);
|
|
39
|
+
const projectedMinY = getProjectedY(minY, camera);
|
|
40
|
+
const projectedMaxX = getProjectedX(maxX, camera);
|
|
41
|
+
const projectedMaxY = getProjectedY(maxY, camera);
|
|
42
|
+
this.threeScene.traverse((object) => {
|
|
43
|
+
if (object.userData.actor !== undefined) {
|
|
44
|
+
const { x, y } = object.position;
|
|
45
|
+
if (x >= projectedMinX && x <= projectedMaxX && y >= projectedMinY && y <= projectedMaxY) {
|
|
46
|
+
actors.push(object.userData.actor);
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
});
|
|
50
|
+
return actors;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { SortFn } from './types';
|
|
2
|
+
export { createSortByLayer } from './sort-by-layer';
|
|
3
|
+
export { sortByXAxis } from './sort-by-x-axis';
|
|
4
|
+
export { sortByYAxis } from './sort-by-y-axis';
|
|
5
|
+
export { sortByZAxis } from './sort-by-z-axis';
|
|
6
|
+
export { sortByFit } from './sort-by-fit';
|
|
7
|
+
export declare const composeSort: (sortFns: Array<SortFn>) => SortFn;
|
|
8
|
+
export type { SortFn };
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
export { createSortByLayer } from './sort-by-layer';
|
|
2
|
+
export { sortByXAxis } from './sort-by-x-axis';
|
|
3
|
+
export { sortByYAxis } from './sort-by-y-axis';
|
|
4
|
+
export { sortByZAxis } from './sort-by-z-axis';
|
|
5
|
+
export { sortByFit } from './sort-by-fit';
|
|
6
|
+
export const composeSort = (sortFns) => (a, b) => {
|
|
7
|
+
let result = 0;
|
|
8
|
+
for (let i = 0; i < sortFns.length; i += 1) {
|
|
9
|
+
result = sortFns[i](a, b);
|
|
10
|
+
if (result !== 0) {
|
|
11
|
+
return result;
|
|
12
|
+
}
|
|
13
|
+
}
|
|
14
|
+
return result;
|
|
15
|
+
};
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { Sprite } from '../../../components/sprite';
|
|
2
|
+
export const sortByFit = (a, b) => {
|
|
3
|
+
const aSprite = a.getComponent(Sprite);
|
|
4
|
+
const bSprite = b.getComponent(Sprite);
|
|
5
|
+
if (aSprite.fit > bSprite.fit) {
|
|
6
|
+
return 1;
|
|
7
|
+
}
|
|
8
|
+
if (aSprite.fit < bSprite.fit) {
|
|
9
|
+
return -1;
|
|
10
|
+
}
|
|
11
|
+
return 0;
|
|
12
|
+
};
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { Sprite } from '../../../components/sprite';
|
|
2
|
+
export const createSortByLayer = (sortingLayers) => {
|
|
3
|
+
const sortingLayer = sortingLayers.reduce((storage, layer, index) => {
|
|
4
|
+
storage[layer] = index;
|
|
5
|
+
return storage;
|
|
6
|
+
}, {});
|
|
7
|
+
return (a, b) => {
|
|
8
|
+
const aSprite = a.getComponent(Sprite);
|
|
9
|
+
const bSprite = b.getComponent(Sprite);
|
|
10
|
+
const aSortingLayerOrder = sortingLayer[aSprite.sortingLayer];
|
|
11
|
+
const bSortingLayerOrder = sortingLayer[bSprite.sortingLayer];
|
|
12
|
+
return aSortingLayerOrder - bSortingLayerOrder;
|
|
13
|
+
};
|
|
14
|
+
};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Sprite } from '../../../components/sprite';
|
|
2
|
+
import { Transform } from '../../../components/transform';
|
|
3
|
+
export const sortByXAxis = (a, b) => {
|
|
4
|
+
const aSprite = a.getComponent(Sprite);
|
|
5
|
+
const bSprite = b.getComponent(Sprite);
|
|
6
|
+
const aTransform = a.getComponent(Transform);
|
|
7
|
+
const bTransform = b.getComponent(Transform);
|
|
8
|
+
const aOffsetX = aTransform.offsetX
|
|
9
|
+
+ aSprite.sortCenter[0]
|
|
10
|
+
+ ((aTransform.scaleX * aSprite.width) / 2);
|
|
11
|
+
const bOffsetX = bTransform.offsetX
|
|
12
|
+
+ bSprite.sortCenter[0]
|
|
13
|
+
+ ((bTransform.scaleX * bSprite.width) / 2);
|
|
14
|
+
return aOffsetX - bOffsetX;
|
|
15
|
+
};
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { Sprite } from '../../../components/sprite';
|
|
2
|
+
import { Transform } from '../../../components/transform';
|
|
3
|
+
export const sortByYAxis = (a, b) => {
|
|
4
|
+
const aSprite = a.getComponent(Sprite);
|
|
5
|
+
const bSprite = b.getComponent(Sprite);
|
|
6
|
+
const aTransform = a.getComponent(Transform);
|
|
7
|
+
const bTransform = b.getComponent(Transform);
|
|
8
|
+
const aOffsetY = aTransform.offsetY
|
|
9
|
+
+ aSprite.sortCenter[1]
|
|
10
|
+
+ ((aTransform.scaleY * aSprite.height) / 2);
|
|
11
|
+
const bOffsetY = bTransform.offsetY
|
|
12
|
+
+ bSprite.sortCenter[1]
|
|
13
|
+
+ ((bTransform.scaleY * bSprite.height) / 2);
|
|
14
|
+
return aOffsetY - bOffsetY;
|
|
15
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const parseSortingLayers: (sortingLayers: unknown) => Array<string>;
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { Texture } from 'three/src/Three';
|
|
2
|
+
import type { Sprite } from '../../components/sprite';
|
|
3
|
+
export declare class SpriteCropper {
|
|
4
|
+
private canvas;
|
|
5
|
+
private canvasContext;
|
|
6
|
+
constructor();
|
|
7
|
+
crop(spriteTexture: HTMLImageElement, sprite: Sprite): Array<Texture>;
|
|
8
|
+
}
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { Texture } from 'three/src/Three';
|
|
2
|
+
export class SpriteCropper {
|
|
3
|
+
canvas;
|
|
4
|
+
canvasContext;
|
|
5
|
+
constructor() {
|
|
6
|
+
this.canvas = document.createElement('canvas');
|
|
7
|
+
this.canvasContext = this.canvas.getContext('2d');
|
|
8
|
+
}
|
|
9
|
+
crop(spriteTexture, sprite) {
|
|
10
|
+
const frames = sprite.slice;
|
|
11
|
+
if (frames <= 0) {
|
|
12
|
+
return [];
|
|
13
|
+
}
|
|
14
|
+
const width = Math.max(spriteTexture.width / frames, 1);
|
|
15
|
+
const height = Math.max(spriteTexture.height, 1);
|
|
16
|
+
this.canvas.width = width;
|
|
17
|
+
this.canvas.height = height;
|
|
18
|
+
const textures = new Array(frames);
|
|
19
|
+
for (let i = 0; i < frames; i += 1) {
|
|
20
|
+
this.canvasContext.clearRect(0, 0, width, height);
|
|
21
|
+
this.canvasContext.drawImage(spriteTexture, width * i, 0, width, height, 0, 0, width, height);
|
|
22
|
+
const frameImageData = this.canvasContext.getImageData(0, 0, width, height);
|
|
23
|
+
// Some issue with three.js d.ts probably,
|
|
24
|
+
// cause it should take ImageData as first argument
|
|
25
|
+
const texture = new Texture(frameImageData);
|
|
26
|
+
textures[i] = texture;
|
|
27
|
+
}
|
|
28
|
+
return textures;
|
|
29
|
+
}
|
|
30
|
+
}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
import { Texture } from 'three/src/Three';
|
|
2
|
+
import { Sprite } from '../../components/sprite';
|
|
3
|
+
import type { Template } from '../../../engine/template';
|
|
4
|
+
export declare const loadImage: (sprite: Sprite) => Promise<HTMLImageElement>;
|
|
5
|
+
export declare const prepareSprite: (image: HTMLImageElement, sprite: Sprite) => Array<Texture>;
|
|
6
|
+
export declare const getImagesFromTemplate: (images: Record<string, Sprite>, template: Template) => void;
|
|
7
|
+
export declare const getTextureMapKey: ({ slice, fit, width, height, src, }: Sprite) => string;
|
|
8
|
+
export declare const cloneTexture: (sprite: Sprite, texture: Texture) => Texture;
|