dacha 0.13.0

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Files changed (361) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +8 -0
  3. package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
  4. package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
  5. package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
  6. package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
  7. package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
  8. package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
  9. package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
  10. package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
  11. package/build/contrib/components/animatable/condition-props.d.ts +6 -0
  12. package/build/contrib/components/animatable/condition-props.js +6 -0
  13. package/build/contrib/components/animatable/condition.d.ts +9 -0
  14. package/build/contrib/components/animatable/condition.js +12 -0
  15. package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
  16. package/build/contrib/components/animatable/event-condition-props.js +6 -0
  17. package/build/contrib/components/animatable/group-state.d.ts +11 -0
  18. package/build/contrib/components/animatable/group-state.js +16 -0
  19. package/build/contrib/components/animatable/index.d.ts +14 -0
  20. package/build/contrib/components/animatable/index.js +41 -0
  21. package/build/contrib/components/animatable/individual-state.d.ts +7 -0
  22. package/build/contrib/components/animatable/individual-state.js +10 -0
  23. package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
  24. package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
  25. package/build/contrib/components/animatable/pick-props.d.ts +6 -0
  26. package/build/contrib/components/animatable/pick-props.js +6 -0
  27. package/build/contrib/components/animatable/state.d.ts +10 -0
  28. package/build/contrib/components/animatable/state.js +16 -0
  29. package/build/contrib/components/animatable/substate.d.ts +9 -0
  30. package/build/contrib/components/animatable/substate.js +13 -0
  31. package/build/contrib/components/animatable/timeline.d.ts +11 -0
  32. package/build/contrib/components/animatable/timeline.js +28 -0
  33. package/build/contrib/components/animatable/transition.d.ts +9 -0
  34. package/build/contrib/components/animatable/transition.js +14 -0
  35. package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
  36. package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
  37. package/build/contrib/components/animatable/types.d.ts +78 -0
  38. package/build/contrib/components/animatable/types.js +1 -0
  39. package/build/contrib/components/camera/index.d.ts +13 -0
  40. package/build/contrib/components/camera/index.js +21 -0
  41. package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
  42. package/build/contrib/components/collider-container/box-collider.js +12 -0
  43. package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
  44. package/build/contrib/components/collider-container/circle-collider.js +10 -0
  45. package/build/contrib/components/collider-container/index.d.ts +13 -0
  46. package/build/contrib/components/collider-container/index.js +28 -0
  47. package/build/contrib/components/index.d.ts +20 -0
  48. package/build/contrib/components/index.js +10 -0
  49. package/build/contrib/components/keyboard-control/index.d.ts +28 -0
  50. package/build/contrib/components/keyboard-control/index.js +46 -0
  51. package/build/contrib/components/light/index.d.ts +20 -0
  52. package/build/contrib/components/light/index.js +18 -0
  53. package/build/contrib/components/mouse-control/index.d.ts +25 -0
  54. package/build/contrib/components/mouse-control/index.js +46 -0
  55. package/build/contrib/components/renderable/index.d.ts +44 -0
  56. package/build/contrib/components/renderable/index.js +65 -0
  57. package/build/contrib/components/renderable/material.d.ts +16 -0
  58. package/build/contrib/components/renderable/material.js +8 -0
  59. package/build/contrib/components/rigid-body/index.d.ts +20 -0
  60. package/build/contrib/components/rigid-body/index.js +29 -0
  61. package/build/contrib/components/script-bundle/index.d.ts +14 -0
  62. package/build/contrib/components/script-bundle/index.js +15 -0
  63. package/build/contrib/components/sprite/index.d.ts +35 -0
  64. package/build/contrib/components/sprite/index.js +50 -0
  65. package/build/contrib/components/sprite/material.d.ts +16 -0
  66. package/build/contrib/components/sprite/material.js +8 -0
  67. package/build/contrib/components/transform/index.d.ts +32 -0
  68. package/build/contrib/components/transform/index.js +69 -0
  69. package/build/contrib/events/index.d.ts +63 -0
  70. package/build/contrib/events/index.js +11 -0
  71. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
  72. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
  73. package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
  74. package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
  75. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
  76. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
  77. package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
  78. package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
  79. package/build/contrib/systems/animator/index.d.ts +15 -0
  80. package/build/contrib/systems/animator/index.js +93 -0
  81. package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
  82. package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
  83. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
  84. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
  85. package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
  86. package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
  87. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
  88. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
  89. package/build/contrib/systems/animator/utils.d.ts +3 -0
  90. package/build/contrib/systems/animator/utils.js +32 -0
  91. package/build/contrib/systems/camera-system/index.d.ts +2 -0
  92. package/build/contrib/systems/camera-system/index.js +2 -0
  93. package/build/contrib/systems/camera-system/service.d.ts +13 -0
  94. package/build/contrib/systems/camera-system/service.js +25 -0
  95. package/build/contrib/systems/camera-system/system.d.ts +16 -0
  96. package/build/contrib/systems/camera-system/system.js +65 -0
  97. package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
  98. package/build/contrib/systems/game-stats-meter/index.js +34 -0
  99. package/build/contrib/systems/index.d.ts +13 -0
  100. package/build/contrib/systems/index.js +11 -0
  101. package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
  102. package/build/contrib/systems/keyboard-control-system/index.js +73 -0
  103. package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
  104. package/build/contrib/systems/keyboard-input-system/index.js +28 -0
  105. package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
  106. package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
  107. package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
  108. package/build/contrib/systems/mouse-control-system/index.js +43 -0
  109. package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
  110. package/build/contrib/systems/mouse-input-system/index.js +23 -0
  111. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
  112. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
  113. package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
  114. package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
  115. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
  116. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
  117. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
  118. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
  119. package/build/contrib/systems/physics-system/consts.d.ts +4 -0
  120. package/build/contrib/systems/physics-system/consts.js +4 -0
  121. package/build/contrib/systems/physics-system/index.d.ts +13 -0
  122. package/build/contrib/systems/physics-system/index.js +38 -0
  123. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
  124. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
  125. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
  126. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
  127. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
  128. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
  129. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
  130. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
  131. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
  132. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
  133. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
  134. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
  135. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
  136. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
  137. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
  138. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
  139. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
  140. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
  141. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
  142. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
  143. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
  144. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
  145. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
  146. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
  147. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
  148. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
  149. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
  150. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
  151. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
  152. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
  153. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
  154. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
  155. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
  156. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
  157. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
  158. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
  159. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
  160. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
  161. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
  162. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
  163. package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
  164. package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
  165. package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
  166. package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
  167. package/build/contrib/systems/physics-system/types.d.ts +4 -0
  168. package/build/contrib/systems/physics-system/types.js +1 -0
  169. package/build/contrib/systems/script-system/index.d.ts +18 -0
  170. package/build/contrib/systems/script-system/index.js +68 -0
  171. package/build/contrib/systems/script-system/types.d.ts +20 -0
  172. package/build/contrib/systems/script-system/types.js +3 -0
  173. package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
  174. package/build/contrib/systems/sprite-renderer/index.js +2 -0
  175. package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
  176. package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
  177. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
  178. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
  179. package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
  180. package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
  181. package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
  182. package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
  183. package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
  184. package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
  185. package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
  186. package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
  187. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
  188. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
  189. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
  190. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
  191. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
  192. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
  193. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
  194. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
  195. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
  196. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
  197. package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
  198. package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
  199. package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
  200. package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
  201. package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
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  203. package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
  204. package/build/contrib/systems/sprite-renderer/utils.js +41 -0
  205. package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
  206. package/build/contrib/systems/ui-bridge/index.js +62 -0
  207. package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
  208. package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
  209. package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
  210. package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
  211. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
  212. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
  213. package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
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  217. package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
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  219. package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
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  223. package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
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  227. package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
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  229. package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
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  237. package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
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  239. package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
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  247. package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
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  249. package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
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  251. package/build/contrib/types/index.d.ts +1 -0
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  253. package/build/contrib/types/input-events.d.ts +21 -0
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  255. package/build/contrib/utils/coordinates-projection.d.ts +3 -0
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  257. package/build/contrib/utils/get-window-node.d.ts +1 -0
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  259. package/build/engine/actor/actor-collection.d.ts +31 -0
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  267. package/build/engine/actor/index.d.ts +5 -0
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  269. package/build/engine/component/component.d.ts +13 -0
  270. package/build/engine/component/component.js +21 -0
  271. package/build/engine/component/index.d.ts +2 -0
  272. package/build/engine/component/index.js +1 -0
  273. package/build/engine/controllers/controller.d.ts +7 -0
  274. package/build/engine/controllers/controller.js +1 -0
  275. package/build/engine/controllers/index.d.ts +2 -0
  276. package/build/engine/controllers/index.js +1 -0
  277. package/build/engine/controllers/scene-controller.d.ts +11 -0
  278. package/build/engine/controllers/scene-controller.js +50 -0
  279. package/build/engine/data-lib/index.d.ts +2 -0
  280. package/build/engine/data-lib/index.js +2 -0
  281. package/build/engine/data-lib/queue.d.ts +8 -0
  282. package/build/engine/data-lib/queue.js +34 -0
  283. package/build/engine/data-lib/sort/index.d.ts +1 -0
  284. package/build/engine/data-lib/sort/index.js +1 -0
  285. package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
  286. package/build/engine/data-lib/sort/insertion-sort.js +14 -0
  287. package/build/engine/engine.d.ts +22 -0
  288. package/build/engine/engine.js +89 -0
  289. package/build/engine/entity/entity.d.ts +17 -0
  290. package/build/engine/entity/entity.js +40 -0
  291. package/build/engine/entity/index.d.ts +3 -0
  292. package/build/engine/entity/index.js +2 -0
  293. package/build/engine/entity/utils.d.ts +3 -0
  294. package/build/engine/entity/utils.js +26 -0
  295. package/build/engine/event-target/event-queue.d.ts +9 -0
  296. package/build/engine/event-target/event-queue.js +16 -0
  297. package/build/engine/event-target/event-target.d.ts +13 -0
  298. package/build/engine/event-target/event-target.js +59 -0
  299. package/build/engine/event-target/index.d.ts +4 -0
  300. package/build/engine/event-target/index.js +2 -0
  301. package/build/engine/event-target/types.d.ts +12 -0
  302. package/build/engine/event-target/types.js +1 -0
  303. package/build/engine/events/index.d.ts +51 -0
  304. package/build/engine/events/index.js +8 -0
  305. package/build/engine/game-loop.d.ts +14 -0
  306. package/build/engine/game-loop.js +51 -0
  307. package/build/engine/index.d.ts +1 -0
  308. package/build/engine/index.js +1 -0
  309. package/build/engine/math-lib/index.d.ts +3 -0
  310. package/build/engine/math-lib/index.js +3 -0
  311. package/build/engine/math-lib/math/ops.d.ts +14 -0
  312. package/build/engine/math-lib/math/ops.js +52 -0
  313. package/build/engine/math-lib/vector/ops.d.ts +38 -0
  314. package/build/engine/math-lib/vector/ops.js +76 -0
  315. package/build/engine/math-lib/vector/vector2.d.ts +10 -0
  316. package/build/engine/math-lib/vector/vector2.js +25 -0
  317. package/build/engine/resource-loader/index.d.ts +1 -0
  318. package/build/engine/resource-loader/index.js +1 -0
  319. package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
  320. package/build/engine/resource-loader/loaders/image-loader.js +21 -0
  321. package/build/engine/resource-loader/loaders/index.d.ts +4 -0
  322. package/build/engine/resource-loader/loaders/index.js +6 -0
  323. package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
  324. package/build/engine/resource-loader/loaders/json-loader.js +14 -0
  325. package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
  326. package/build/engine/resource-loader/loaders/loader.js +1 -0
  327. package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
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  329. package/build/engine/resource-loader/resource-loader.d.ts +5 -0
  330. package/build/engine/resource-loader/resource-loader.js +17 -0
  331. package/build/engine/scene/index.d.ts +3 -0
  332. package/build/engine/scene/index.js +2 -0
  333. package/build/engine/scene/scene-provider.d.ts +50 -0
  334. package/build/engine/scene/scene-provider.js +151 -0
  335. package/build/engine/scene/scene.d.ts +46 -0
  336. package/build/engine/scene/scene.js +98 -0
  337. package/build/engine/system/index.d.ts +2 -0
  338. package/build/engine/system/index.js +1 -0
  339. package/build/engine/system/system.d.ts +25 -0
  340. package/build/engine/system/system.js +3 -0
  341. package/build/engine/template/index.d.ts +2 -0
  342. package/build/engine/template/index.js +2 -0
  343. package/build/engine/template/template-collection.d.ts +13 -0
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  345. package/build/engine/template/template.d.ts +17 -0
  346. package/build/engine/template/template.js +43 -0
  347. package/build/engine/types/config.d.ts +47 -0
  348. package/build/engine/types/config.js +1 -0
  349. package/build/engine/types/index.d.ts +1 -0
  350. package/build/engine/types/index.js +1 -0
  351. package/build/events/index.d.ts +4 -0
  352. package/build/events/index.js +2 -0
  353. package/build/index.d.ts +15 -0
  354. package/build/index.js +11 -0
  355. package/build/types/events.d.ts +9 -0
  356. package/build/types/events.js +1 -0
  357. package/build/types/global.d.ts +2 -0
  358. package/build/types/global.js +2 -0
  359. package/build/types/utils.d.ts +1 -0
  360. package/build/types/utils.js +1 -0
  361. package/package.json +63 -0
@@ -0,0 +1,9 @@
1
+ import { TextureHandler, TextureDescriptor } from './texture-handler';
2
+ export declare class StaticTextureHandler implements TextureHandler {
3
+ handle(textureDescriptor: TextureDescriptor): {
4
+ x: number;
5
+ y: number;
6
+ width: number;
7
+ height: number;
8
+ };
9
+ }
@@ -0,0 +1,10 @@
1
+ export class StaticTextureHandler {
2
+ handle(textureDescriptor) {
3
+ return {
4
+ x: textureDescriptor.x,
5
+ y: textureDescriptor.y,
6
+ width: textureDescriptor.width,
7
+ height: textureDescriptor.height,
8
+ };
9
+ }
10
+ }
@@ -0,0 +1,10 @@
1
+ import { Renderable } from '../../../components/renderable';
2
+ export interface TextureDescriptor {
3
+ x: number;
4
+ y: number;
5
+ width: number;
6
+ height: number;
7
+ }
8
+ export interface TextureHandler {
9
+ handle(descriptor: TextureDescriptor, renderable: Renderable): TextureDescriptor;
10
+ }
@@ -0,0 +1 @@
1
+ export { splitToBatch } from './split-to-batch';
@@ -0,0 +1 @@
1
+ export { splitToBatch } from './split-to-batch';
@@ -0,0 +1,3 @@
1
+ import type { Actor, ActorCollection } from '../../../../engine/actor';
2
+ import type { ShaderProvider } from '../shader-builder';
3
+ export declare const splitToBatch: (actorCollection: ActorCollection, shaderProvider: ShaderProvider) => Array<Array<Actor>>;
@@ -0,0 +1,19 @@
1
+ export const splitToBatch = (actorCollection, shaderProvider) => {
2
+ if (!actorCollection.size) {
3
+ return [];
4
+ }
5
+ const batches = [];
6
+ let prevShadingId;
7
+ actorCollection.forEach((actor) => {
8
+ const shadingId = shaderProvider.getShadingId(actor.id);
9
+ const currentBatch = batches[batches.length - 1];
10
+ if (shadingId === prevShadingId) {
11
+ currentBatch.push(actor);
12
+ }
13
+ else {
14
+ batches.push([actor]);
15
+ prevShadingId = shadingId;
16
+ }
17
+ });
18
+ return batches;
19
+ };
@@ -0,0 +1 @@
1
+ export { InputEventAttributes, InputEventAttributeConfig, } from './input-events';
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,21 @@
1
+ export type AttributeValue = string | number | boolean | Array<string>;
2
+ export type InputEventAttributes = Record<string, AttributeValue>;
3
+ export interface InputEventAttributeConfig {
4
+ name: string;
5
+ type?: string;
6
+ value: AttributeValue;
7
+ }
8
+ export interface CustomMouseEvent {
9
+ eventType: string;
10
+ button: number;
11
+ x: number;
12
+ y: number;
13
+ screenX: number;
14
+ screenY: number;
15
+ nativeEvent: MouseEvent;
16
+ }
17
+ export interface CustomKeyboardEvent {
18
+ key: string;
19
+ pressed: boolean;
20
+ nativeEvent: KeyboardEvent;
21
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,3 @@
1
+ import type { Actor } from '../../engine/actor';
2
+ export declare const getProjectedX: (inputX: number, camera: Actor) => number;
3
+ export declare const getProjectedY: (inputY: number, camera: Actor) => number;
@@ -0,0 +1,11 @@
1
+ import { Transform, Camera } from '../components';
2
+ export const getProjectedX = (inputX, camera) => {
3
+ const { windowSizeX, zoom } = camera.getComponent(Camera);
4
+ const { offsetX: cameraOffsetX } = camera.getComponent(Transform);
5
+ return ((inputX - (windowSizeX / 2)) / zoom) + cameraOffsetX;
6
+ };
7
+ export const getProjectedY = (inputY, camera) => {
8
+ const { windowSizeY, zoom } = camera.getComponent(Camera);
9
+ const { offsetY: cameraOffsetY } = camera.getComponent(Transform);
10
+ return ((inputY - (windowSizeY / 2)) / zoom) + cameraOffsetY;
11
+ };
@@ -0,0 +1 @@
1
+ export declare const getWindowNode: (windowNodeId: string) => HTMLElement;
@@ -0,0 +1,7 @@
1
+ export const getWindowNode = (windowNodeId) => {
2
+ const windowNode = document.getElementById(windowNodeId);
3
+ if (windowNode === null) {
4
+ throw new Error(`Cannot find the node with id: ${windowNodeId}. Please specify windowNodeId for system and make sure the node exists`);
5
+ }
6
+ return windowNode;
7
+ };
@@ -0,0 +1,31 @@
1
+ import { EventTarget } from '../event-target';
2
+ import type { EventType, Event } from '../event-target';
3
+ import type { ActorCollectionEventMap } from '../events';
4
+ import type { Scene } from '../scene';
5
+ import type { ComponentConstructor } from '../component';
6
+ import { Actor } from './actor';
7
+ type ActorCollectionListenerFn<T extends EventType> = (event: T extends keyof ActorCollectionEventMap ? ActorCollectionEventMap[T] : Event) => void;
8
+ export interface ActorCollectionFilter {
9
+ components?: Array<ComponentConstructor | string>;
10
+ }
11
+ export declare class ActorCollection extends EventTarget {
12
+ private components;
13
+ private acceptedActors;
14
+ private acceptedActorsMap;
15
+ constructor(scene: Scene, filter?: ActorCollectionFilter);
16
+ addEventListener<T extends EventType>(type: T, callback: ActorCollectionListenerFn<T>): void;
17
+ removeEventListener<T extends EventType>(type: T, callback: ActorCollectionListenerFn<T>): void;
18
+ private handleActorUpdate;
19
+ private test;
20
+ private add;
21
+ private remove;
22
+ get size(): number;
23
+ getById(id: string): Actor | undefined;
24
+ forEach(callback: (actor: Actor, index: number) => void): void;
25
+ map<T>(callback: (actor: Actor, index: number) => T): T[];
26
+ reduce<T>(callback: (previousValue: T, currentValue: Actor, index: number) => T, initialValue: T): T;
27
+ find(callback: (actor: Actor, index: number) => boolean): Actor | undefined;
28
+ filter(callback: (actor: Actor, index: number) => boolean): Actor[];
29
+ sort(compareFunction: (a: Actor, b: Actor) => number): void;
30
+ }
31
+ export {};
@@ -0,0 +1,98 @@
1
+ import { EventTarget } from '../event-target';
2
+ import { AddComponent, RemoveComponent, AddActor, RemoveActor, AddChildEntity, RemoveChildEntity, } from '../events';
3
+ import { traverseEntity } from '../entity';
4
+ import { Actor } from './actor';
5
+ export class ActorCollection extends EventTarget {
6
+ components;
7
+ acceptedActors;
8
+ acceptedActorsMap;
9
+ constructor(scene, filter = {}) {
10
+ super();
11
+ const { components = [], } = filter;
12
+ this.components = components;
13
+ this.acceptedActorsMap = {};
14
+ this.acceptedActors = [];
15
+ traverseEntity(scene, (entity) => {
16
+ if (entity instanceof Actor && this.test(entity)) {
17
+ this.acceptedActorsMap[entity.id] = entity;
18
+ this.acceptedActors.push(entity);
19
+ }
20
+ });
21
+ scene.addEventListener(AddChildEntity, (event) => {
22
+ traverseEntity(event.child, (entity) => {
23
+ if (entity instanceof Actor && this.test(entity)) {
24
+ this.add(entity);
25
+ }
26
+ });
27
+ });
28
+ scene.addEventListener(RemoveChildEntity, (event) => {
29
+ traverseEntity(event.child, (entity) => this.remove(entity));
30
+ });
31
+ scene.addEventListener(AddComponent, this.handleActorUpdate);
32
+ scene.addEventListener(RemoveComponent, this.handleActorUpdate);
33
+ }
34
+ addEventListener(type, callback) {
35
+ super.addEventListener(type, callback);
36
+ }
37
+ removeEventListener(type, callback) {
38
+ super.removeEventListener(type, callback);
39
+ }
40
+ handleActorUpdate = (event) => {
41
+ const { target } = event;
42
+ if (this.test(target)) {
43
+ this.add(target);
44
+ }
45
+ else {
46
+ this.remove(target);
47
+ }
48
+ };
49
+ test(actor) {
50
+ return this.components.every((component) => {
51
+ // Dummy check to avoid typescript error
52
+ if (typeof component === 'string') {
53
+ return actor.getComponent(component);
54
+ }
55
+ return actor.getComponent(component);
56
+ });
57
+ }
58
+ add(actor) {
59
+ if (this.acceptedActorsMap[actor.id]) {
60
+ return;
61
+ }
62
+ this.acceptedActors.push(actor);
63
+ this.acceptedActorsMap[actor.id] = actor;
64
+ this.dispatchEventImmediately(AddActor, { actor });
65
+ }
66
+ remove(actor) {
67
+ if (!this.acceptedActorsMap[actor.id]) {
68
+ return;
69
+ }
70
+ this.acceptedActors = this.acceptedActors.filter((acceptedActor) => actor.id !== acceptedActor.id);
71
+ delete this.acceptedActorsMap[actor.id];
72
+ this.dispatchEventImmediately(RemoveActor, { actor });
73
+ }
74
+ get size() {
75
+ return this.acceptedActors.length;
76
+ }
77
+ getById(id) {
78
+ return this.acceptedActorsMap[id];
79
+ }
80
+ forEach(callback) {
81
+ this.acceptedActors.forEach(callback);
82
+ }
83
+ map(callback) {
84
+ return this.acceptedActors.map(callback);
85
+ }
86
+ reduce(callback, initialValue) {
87
+ return this.acceptedActors.reduce(callback, initialValue);
88
+ }
89
+ find(callback) {
90
+ return this.acceptedActors.find(callback);
91
+ }
92
+ filter(callback) {
93
+ return this.acceptedActors.filter(callback);
94
+ }
95
+ sort(compareFunction) {
96
+ this.acceptedActors.sort(compareFunction);
97
+ }
98
+ }
@@ -0,0 +1,21 @@
1
+ import type { ComponentConfig } from '../types';
2
+ import type { ComponentConstructor } from '../component';
3
+ import type { TemplateCollection } from '../template';
4
+ import { Actor } from './actor';
5
+ export interface ActorOptions {
6
+ id?: string;
7
+ name?: string;
8
+ children?: Array<ActorOptions>;
9
+ components?: Array<ComponentConfig>;
10
+ templateId?: string;
11
+ isNew?: boolean;
12
+ }
13
+ export declare class ActorCreator {
14
+ private components;
15
+ private templateCollection;
16
+ constructor(components: Array<ComponentConstructor>, templateCollection: TemplateCollection);
17
+ private buildFromTemplate;
18
+ private buildFromScratch;
19
+ private build;
20
+ create(options: ActorOptions): Actor;
21
+ }
@@ -0,0 +1,82 @@
1
+ import uuid from 'uuid-random';
2
+ import { Actor } from './actor';
3
+ export class ActorCreator {
4
+ components;
5
+ templateCollection;
6
+ constructor(components, templateCollection) {
7
+ this.components = components.reduce((acc, ComponentClass) => {
8
+ acc[ComponentClass.componentName] = ComponentClass;
9
+ return acc;
10
+ }, {});
11
+ this.templateCollection = templateCollection;
12
+ }
13
+ buildFromTemplate(options) {
14
+ const { templateId, components = [], children = [], isNew = false, } = options;
15
+ let { id, name } = options;
16
+ id = id || uuid();
17
+ name = name || id;
18
+ const template = templateId ? this.templateCollection.get(templateId) : undefined;
19
+ if (!template) {
20
+ throw new Error(`Can't create actor ${name} from template. `
21
+ + `The template with id ${String(templateId)} is null.`);
22
+ }
23
+ const actor = new Actor({
24
+ id,
25
+ name,
26
+ templateId,
27
+ });
28
+ if (isNew) {
29
+ template.children.forEach((templateChild) => {
30
+ const childOptions = {
31
+ name: templateChild.name,
32
+ templateId: templateChild.id,
33
+ isNew,
34
+ };
35
+ const actorChild = this.build(childOptions);
36
+ actor.appendChild(actorChild);
37
+ });
38
+ }
39
+ else {
40
+ children.forEach((childOptions) => {
41
+ const actorChild = this.build(childOptions);
42
+ actor.appendChild(actorChild);
43
+ });
44
+ }
45
+ template.getComponents().forEach((component) => {
46
+ actor.setComponent(component);
47
+ });
48
+ components.forEach((componentOptions) => {
49
+ const Component = this.components[componentOptions.name];
50
+ actor.setComponent(new Component(componentOptions.config));
51
+ });
52
+ return actor;
53
+ }
54
+ buildFromScratch(options) {
55
+ const { name, components = [], children = [], } = options;
56
+ let { id } = options;
57
+ id = id || uuid();
58
+ const actor = new Actor({
59
+ id,
60
+ name: name,
61
+ });
62
+ children.forEach((child) => {
63
+ const actorChild = this.build(child);
64
+ actor.appendChild(actorChild);
65
+ });
66
+ components.forEach((componentOptions) => {
67
+ const Component = this.components[componentOptions.name];
68
+ actor.setComponent(new Component(componentOptions.config));
69
+ });
70
+ return actor;
71
+ }
72
+ build(options) {
73
+ const { templateId } = options;
74
+ if (templateId) {
75
+ return this.buildFromTemplate(options);
76
+ }
77
+ return this.buildFromScratch(options);
78
+ }
79
+ create(options) {
80
+ return this.build(options);
81
+ }
82
+ }
@@ -0,0 +1,7 @@
1
+ import type { ActorCreator } from './actor-creator';
2
+ import type { Actor } from './actor';
3
+ export declare class ActorSpawner {
4
+ private actorCreator;
5
+ constructor(actorCreator: ActorCreator);
6
+ spawn(templateId: string): Actor;
7
+ }
@@ -0,0 +1,12 @@
1
+ export class ActorSpawner {
2
+ actorCreator;
3
+ constructor(actorCreator) {
4
+ this.actorCreator = actorCreator;
5
+ }
6
+ spawn(templateId) {
7
+ return this.actorCreator.create({
8
+ templateId,
9
+ isNew: true,
10
+ });
11
+ }
12
+ }
@@ -0,0 +1,31 @@
1
+ import type { Scene } from '../scene';
2
+ import type { Component, ComponentConstructor } from '../component';
3
+ import type { ActorEventMap } from '../../types/events';
4
+ import { Entity } from '../entity';
5
+ import type { EntityOptions } from '../entity';
6
+ import type { EventType, Event, EventPayload } from '../event-target';
7
+ type ActorListenerFn<T extends EventType> = (event: T extends keyof ActorEventMap ? ActorEventMap[T] : Event) => void;
8
+ export interface ActorOptions extends EntityOptions {
9
+ templateId?: string;
10
+ }
11
+ export declare class Actor extends Entity {
12
+ private components;
13
+ readonly children: Array<Actor>;
14
+ readonly templateId?: string;
15
+ parent: Actor | Scene | null;
16
+ constructor(options: ActorOptions);
17
+ addEventListener<T extends EventType>(type: T, callback: ActorListenerFn<T>): void;
18
+ removeEventListener<T extends EventType>(type: T, callback: ActorListenerFn<T>): void;
19
+ dispatchEvent<T extends EventType>(type: T, ...payload: EventPayload<ActorEventMap, T>): void;
20
+ dispatchEventImmediately<T extends EventType>(type: T, ...payload: EventPayload<ActorEventMap, T>): void;
21
+ appendChild(child: Actor): void;
22
+ removeChild(child: Actor): void;
23
+ getEntityById(id: string): Actor | undefined;
24
+ getEntityByName(name: string): Actor | undefined;
25
+ getComponents(): Array<Component>;
26
+ getComponent<T extends Component = Component>(componentName: string): T;
27
+ getComponent<T extends Component>(componentClass: ComponentConstructor<T>): T;
28
+ setComponent(component: Component): void;
29
+ removeComponent(componentClass: ComponentConstructor): void;
30
+ }
31
+ export {};
@@ -0,0 +1,60 @@
1
+ import { AddComponent, RemoveComponent } from '../events';
2
+ import { Entity } from '../entity';
3
+ export class Actor extends Entity {
4
+ components;
5
+ templateId;
6
+ constructor(options) {
7
+ super(options);
8
+ const { templateId } = options;
9
+ this.templateId = templateId;
10
+ this.components = {};
11
+ }
12
+ addEventListener(type, callback) {
13
+ super.addEventListener(type, callback);
14
+ }
15
+ removeEventListener(type, callback) {
16
+ super.removeEventListener(type, callback);
17
+ }
18
+ dispatchEvent(type, ...payload) {
19
+ super.dispatchEvent(type, ...payload);
20
+ }
21
+ dispatchEventImmediately(type, ...payload) {
22
+ super.dispatchEventImmediately(type, ...payload);
23
+ }
24
+ appendChild(child) {
25
+ super.appendChild(child);
26
+ }
27
+ removeChild(child) {
28
+ super.removeChild(child);
29
+ }
30
+ getEntityById(id) {
31
+ return super.getEntityById(id);
32
+ }
33
+ getEntityByName(name) {
34
+ return super.getEntityByName(name);
35
+ }
36
+ getComponents() {
37
+ return Object.values(this.components);
38
+ }
39
+ getComponent(classOrName) {
40
+ if (typeof classOrName === 'string') {
41
+ return this.components[classOrName];
42
+ }
43
+ return this.components[classOrName.componentName];
44
+ }
45
+ setComponent(component) {
46
+ const { componentName } = component.constructor;
47
+ this.components[componentName] = component;
48
+ component.actor = this;
49
+ this.dispatchEventImmediately(AddComponent, { componentName });
50
+ }
51
+ removeComponent(componentClass) {
52
+ const { componentName } = componentClass;
53
+ if (!this.components[componentName]) {
54
+ return;
55
+ }
56
+ this.components[componentName].actor = void 0;
57
+ delete this.components[componentName];
58
+ this.dispatchEventImmediately(RemoveComponent, { componentName });
59
+ }
60
+ }
@@ -0,0 +1,5 @@
1
+ export { Actor } from './actor';
2
+ export { ActorCollection } from './actor-collection';
3
+ export { ActorCreator } from './actor-creator';
4
+ export { ActorSpawner } from './actor-spawner';
5
+ export type { ActorCollectionFilter } from './actor-collection';
@@ -0,0 +1,4 @@
1
+ export { Actor } from './actor';
2
+ export { ActorCollection } from './actor-collection';
3
+ export { ActorCreator } from './actor-creator';
4
+ export { ActorSpawner } from './actor-spawner';
@@ -0,0 +1,13 @@
1
+ import type { Actor } from '../actor';
2
+ import type { Constructor } from '../../types/utils';
3
+ export type ComponentConstructor<T extends Component = Component> = Constructor<T> & {
4
+ componentName: string;
5
+ };
6
+ export declare const findParentComponent: (actor: Actor, componentClass: ComponentConstructor) => Component | void;
7
+ export declare abstract class Component {
8
+ static componentName: string;
9
+ actor?: Actor;
10
+ constructor();
11
+ getParentComponent(): Component | void;
12
+ abstract clone(): Component;
13
+ }
@@ -0,0 +1,21 @@
1
+ import { Scene } from '../scene';
2
+ export const findParentComponent = (actor, componentClass) => {
3
+ if (!actor.parent || actor.parent instanceof Scene) {
4
+ return void 0;
5
+ }
6
+ const parentComponent = actor.parent.getComponent(componentClass);
7
+ return parentComponent || findParentComponent(actor.parent, componentClass);
8
+ };
9
+ export class Component {
10
+ static componentName;
11
+ actor;
12
+ constructor() {
13
+ this.actor = void 0;
14
+ }
15
+ getParentComponent() {
16
+ if (!this.actor) {
17
+ return void 0;
18
+ }
19
+ return findParentComponent(this.actor, this.constructor);
20
+ }
21
+ }
@@ -0,0 +1,2 @@
1
+ export { Component } from './component';
2
+ export type { ComponentConstructor } from './component';
@@ -0,0 +1 @@
1
+ export { Component } from './component';
@@ -0,0 +1,7 @@
1
+ import type { SceneProvider } from '../scene';
2
+ export interface Controller {
3
+ update(): void;
4
+ }
5
+ export interface ControllerOptions {
6
+ sceneProvider: SceneProvider;
7
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,2 @@
1
+ export type { Controller } from './controller';
2
+ export { SceneController } from './scene-controller';
@@ -0,0 +1 @@
1
+ export { SceneController } from './scene-controller';
@@ -0,0 +1,11 @@
1
+ import type { Controller, ControllerOptions } from './controller';
2
+ export declare class SceneController implements Controller {
3
+ private sceneProvider;
4
+ private currentScene?;
5
+ private nextSceneEvent?;
6
+ private nextLevelEvent?;
7
+ constructor({ sceneProvider }: ControllerOptions);
8
+ private handleLoadScene;
9
+ private handleLoadLevel;
10
+ update(): void;
11
+ }
@@ -0,0 +1,50 @@
1
+ import { LoadLevel, LoadScene } from '../events';
2
+ export class SceneController {
3
+ sceneProvider;
4
+ currentScene;
5
+ nextSceneEvent;
6
+ nextLevelEvent;
7
+ constructor({ sceneProvider }) {
8
+ this.sceneProvider = sceneProvider;
9
+ }
10
+ handleLoadScene = (event) => {
11
+ this.nextSceneEvent = event;
12
+ };
13
+ handleLoadLevel = (event) => {
14
+ this.nextLevelEvent = event;
15
+ };
16
+ update() {
17
+ const currentScene = this.sceneProvider.getCurrentScene();
18
+ if (this.currentScene !== currentScene) {
19
+ this.currentScene?.removeEventListener(LoadScene, this.handleLoadScene);
20
+ this.currentScene?.removeEventListener(LoadLevel, this.handleLoadLevel);
21
+ if (currentScene !== undefined) {
22
+ currentScene?.addEventListener(LoadScene, this.handleLoadScene);
23
+ currentScene?.addEventListener(LoadLevel, this.handleLoadLevel);
24
+ }
25
+ this.currentScene = currentScene;
26
+ }
27
+ if (this.nextSceneEvent !== undefined) {
28
+ const { sceneId, loaderId, levelId, clean, unloadCurrent, } = this.nextSceneEvent;
29
+ void this.sceneProvider.loadScene({
30
+ sceneId,
31
+ loaderId,
32
+ levelId,
33
+ clean,
34
+ unloadCurrent,
35
+ });
36
+ this.nextSceneEvent = undefined;
37
+ }
38
+ if (this.nextLevelEvent !== undefined) {
39
+ const { levelId, loaderId, } = this.nextLevelEvent;
40
+ void this.sceneProvider.loadLevel({
41
+ levelId,
42
+ loaderId,
43
+ });
44
+ this.nextLevelEvent = undefined;
45
+ }
46
+ if (this.sceneProvider.isLoaded()) {
47
+ this.sceneProvider.moveToLoaded();
48
+ }
49
+ }
50
+ }
@@ -0,0 +1,2 @@
1
+ export { Queue } from './queue';
2
+ export { insertionSort } from './sort';
@@ -0,0 +1,2 @@
1
+ export { Queue } from './queue';
2
+ export { insertionSort } from './sort';
@@ -0,0 +1,8 @@
1
+ export declare class Queue<T> {
2
+ private head;
3
+ private tail;
4
+ constructor();
5
+ add(value: T): void;
6
+ poll(): T | null;
7
+ peek(): T | null;
8
+ }