dacha 0.13.0

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Files changed (361) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +8 -0
  3. package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
  4. package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
  5. package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
  6. package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
  7. package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
  8. package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
  9. package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
  10. package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
  11. package/build/contrib/components/animatable/condition-props.d.ts +6 -0
  12. package/build/contrib/components/animatable/condition-props.js +6 -0
  13. package/build/contrib/components/animatable/condition.d.ts +9 -0
  14. package/build/contrib/components/animatable/condition.js +12 -0
  15. package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
  16. package/build/contrib/components/animatable/event-condition-props.js +6 -0
  17. package/build/contrib/components/animatable/group-state.d.ts +11 -0
  18. package/build/contrib/components/animatable/group-state.js +16 -0
  19. package/build/contrib/components/animatable/index.d.ts +14 -0
  20. package/build/contrib/components/animatable/index.js +41 -0
  21. package/build/contrib/components/animatable/individual-state.d.ts +7 -0
  22. package/build/contrib/components/animatable/individual-state.js +10 -0
  23. package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
  24. package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
  25. package/build/contrib/components/animatable/pick-props.d.ts +6 -0
  26. package/build/contrib/components/animatable/pick-props.js +6 -0
  27. package/build/contrib/components/animatable/state.d.ts +10 -0
  28. package/build/contrib/components/animatable/state.js +16 -0
  29. package/build/contrib/components/animatable/substate.d.ts +9 -0
  30. package/build/contrib/components/animatable/substate.js +13 -0
  31. package/build/contrib/components/animatable/timeline.d.ts +11 -0
  32. package/build/contrib/components/animatable/timeline.js +28 -0
  33. package/build/contrib/components/animatable/transition.d.ts +9 -0
  34. package/build/contrib/components/animatable/transition.js +14 -0
  35. package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
  36. package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
  37. package/build/contrib/components/animatable/types.d.ts +78 -0
  38. package/build/contrib/components/animatable/types.js +1 -0
  39. package/build/contrib/components/camera/index.d.ts +13 -0
  40. package/build/contrib/components/camera/index.js +21 -0
  41. package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
  42. package/build/contrib/components/collider-container/box-collider.js +12 -0
  43. package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
  44. package/build/contrib/components/collider-container/circle-collider.js +10 -0
  45. package/build/contrib/components/collider-container/index.d.ts +13 -0
  46. package/build/contrib/components/collider-container/index.js +28 -0
  47. package/build/contrib/components/index.d.ts +20 -0
  48. package/build/contrib/components/index.js +10 -0
  49. package/build/contrib/components/keyboard-control/index.d.ts +28 -0
  50. package/build/contrib/components/keyboard-control/index.js +46 -0
  51. package/build/contrib/components/light/index.d.ts +20 -0
  52. package/build/contrib/components/light/index.js +18 -0
  53. package/build/contrib/components/mouse-control/index.d.ts +25 -0
  54. package/build/contrib/components/mouse-control/index.js +46 -0
  55. package/build/contrib/components/renderable/index.d.ts +44 -0
  56. package/build/contrib/components/renderable/index.js +65 -0
  57. package/build/contrib/components/renderable/material.d.ts +16 -0
  58. package/build/contrib/components/renderable/material.js +8 -0
  59. package/build/contrib/components/rigid-body/index.d.ts +20 -0
  60. package/build/contrib/components/rigid-body/index.js +29 -0
  61. package/build/contrib/components/script-bundle/index.d.ts +14 -0
  62. package/build/contrib/components/script-bundle/index.js +15 -0
  63. package/build/contrib/components/sprite/index.d.ts +35 -0
  64. package/build/contrib/components/sprite/index.js +50 -0
  65. package/build/contrib/components/sprite/material.d.ts +16 -0
  66. package/build/contrib/components/sprite/material.js +8 -0
  67. package/build/contrib/components/transform/index.d.ts +32 -0
  68. package/build/contrib/components/transform/index.js +69 -0
  69. package/build/contrib/events/index.d.ts +63 -0
  70. package/build/contrib/events/index.js +11 -0
  71. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
  72. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
  73. package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
  74. package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
  75. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
  76. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
  77. package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
  78. package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
  79. package/build/contrib/systems/animator/index.d.ts +15 -0
  80. package/build/contrib/systems/animator/index.js +93 -0
  81. package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
  82. package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
  83. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
  84. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
  85. package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
  86. package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
  87. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
  88. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
  89. package/build/contrib/systems/animator/utils.d.ts +3 -0
  90. package/build/contrib/systems/animator/utils.js +32 -0
  91. package/build/contrib/systems/camera-system/index.d.ts +2 -0
  92. package/build/contrib/systems/camera-system/index.js +2 -0
  93. package/build/contrib/systems/camera-system/service.d.ts +13 -0
  94. package/build/contrib/systems/camera-system/service.js +25 -0
  95. package/build/contrib/systems/camera-system/system.d.ts +16 -0
  96. package/build/contrib/systems/camera-system/system.js +65 -0
  97. package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
  98. package/build/contrib/systems/game-stats-meter/index.js +34 -0
  99. package/build/contrib/systems/index.d.ts +13 -0
  100. package/build/contrib/systems/index.js +11 -0
  101. package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
  102. package/build/contrib/systems/keyboard-control-system/index.js +73 -0
  103. package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
  104. package/build/contrib/systems/keyboard-input-system/index.js +28 -0
  105. package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
  106. package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
  107. package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
  108. package/build/contrib/systems/mouse-control-system/index.js +43 -0
  109. package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
  110. package/build/contrib/systems/mouse-input-system/index.js +23 -0
  111. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
  112. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
  113. package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
  114. package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
  115. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
  116. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
  117. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
  118. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
  119. package/build/contrib/systems/physics-system/consts.d.ts +4 -0
  120. package/build/contrib/systems/physics-system/consts.js +4 -0
  121. package/build/contrib/systems/physics-system/index.d.ts +13 -0
  122. package/build/contrib/systems/physics-system/index.js +38 -0
  123. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
  124. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
  125. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
  126. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
  127. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
  128. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
  129. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
  130. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
  131. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
  132. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
  133. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
  134. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
  135. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
  136. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
  137. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
  138. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
  139. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
  140. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
  141. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
  142. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
  143. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
  144. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
  145. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
  146. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
  147. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
  148. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
  149. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
  150. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
  151. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
  152. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
  153. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
  154. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
  155. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
  156. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
  157. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
  158. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
  159. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
  160. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
  161. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
  162. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
  163. package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
  164. package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
  165. package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
  166. package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
  167. package/build/contrib/systems/physics-system/types.d.ts +4 -0
  168. package/build/contrib/systems/physics-system/types.js +1 -0
  169. package/build/contrib/systems/script-system/index.d.ts +18 -0
  170. package/build/contrib/systems/script-system/index.js +68 -0
  171. package/build/contrib/systems/script-system/types.d.ts +20 -0
  172. package/build/contrib/systems/script-system/types.js +3 -0
  173. package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
  174. package/build/contrib/systems/sprite-renderer/index.js +2 -0
  175. package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
  176. package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
  177. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
  178. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
  179. package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
  180. package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
  181. package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
  182. package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
  183. package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
  184. package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
  185. package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
  186. package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
  187. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
  188. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
  189. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
  190. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
  191. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
  192. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
  193. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
  194. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
  195. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
  196. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
  197. package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
  198. package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
  199. package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
  200. package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
  201. package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
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  203. package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
  204. package/build/contrib/systems/sprite-renderer/utils.js +41 -0
  205. package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
  206. package/build/contrib/systems/ui-bridge/index.js +62 -0
  207. package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
  208. package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
  209. package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
  210. package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
  211. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
  212. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
  213. package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
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  217. package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
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  219. package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
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  223. package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
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  227. package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
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  229. package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
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  237. package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
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  239. package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
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  247. package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
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  249. package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
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  251. package/build/contrib/types/index.d.ts +1 -0
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  253. package/build/contrib/types/input-events.d.ts +21 -0
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  255. package/build/contrib/utils/coordinates-projection.d.ts +3 -0
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  257. package/build/contrib/utils/get-window-node.d.ts +1 -0
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  259. package/build/engine/actor/actor-collection.d.ts +31 -0
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  361. package/package.json +63 -0
@@ -0,0 +1,34 @@
1
+ import { System } from '../../../engine/system';
2
+ import { GameStatsUpdate } from '../../events';
3
+ import { ActorCollection } from '../../../engine/actor';
4
+ const MS_IN_SEC = 1000;
5
+ export class GameStatsMeter extends System {
6
+ scene;
7
+ actorCollection;
8
+ frequency;
9
+ fps;
10
+ time;
11
+ constructor(options) {
12
+ super();
13
+ const { scene, frequency, } = options;
14
+ this.scene = scene;
15
+ this.actorCollection = new ActorCollection(scene);
16
+ this.frequency = frequency || MS_IN_SEC;
17
+ this.fps = 0;
18
+ this.time = 0;
19
+ }
20
+ update(options) {
21
+ const { deltaTime } = options;
22
+ this.fps += 1;
23
+ this.time += deltaTime;
24
+ if (this.time >= this.frequency) {
25
+ this.scene.dispatchEvent(GameStatsUpdate, {
26
+ fps: (this.fps * MS_IN_SEC) / this.time,
27
+ actorsCount: this.actorCollection.size,
28
+ });
29
+ this.fps = 0;
30
+ this.time = 0;
31
+ }
32
+ }
33
+ }
34
+ GameStatsMeter.systemName = 'GameStatsMeter';
@@ -0,0 +1,13 @@
1
+ export { Animator } from './animator';
2
+ export { CameraSystem, CameraService } from './camera-system';
3
+ export { GameStatsMeter } from './game-stats-meter';
4
+ export { KeyboardInputSystem } from './keyboard-input-system';
5
+ export { KeyboardControlSystem } from './keyboard-control-system';
6
+ export { MouseControlSystem } from './mouse-control-system';
7
+ export { MouseInputSystem } from './mouse-input-system';
8
+ export { PhysicsSystem } from './physics-system';
9
+ export { ScriptSystem, Script } from './script-system';
10
+ export type { ScriptOptions } from './script-system';
11
+ export { SpriteRenderer, SpriteRendererService } from './sprite-renderer';
12
+ export { UiBridge } from './ui-bridge';
13
+ export type { UiInitFnOptions, UiInitFn, UiDestroyFn } from './ui-bridge';
@@ -0,0 +1,11 @@
1
+ export { Animator } from './animator';
2
+ export { CameraSystem, CameraService } from './camera-system';
3
+ export { GameStatsMeter } from './game-stats-meter';
4
+ export { KeyboardInputSystem } from './keyboard-input-system';
5
+ export { KeyboardControlSystem } from './keyboard-control-system';
6
+ export { MouseControlSystem } from './mouse-control-system';
7
+ export { MouseInputSystem } from './mouse-input-system';
8
+ export { PhysicsSystem } from './physics-system';
9
+ export { ScriptSystem, Script } from './script-system';
10
+ export { SpriteRenderer, SpriteRendererService } from './sprite-renderer';
11
+ export { UiBridge } from './ui-bridge';
@@ -0,0 +1,14 @@
1
+ import { System } from '../../../engine/system';
2
+ import type { SystemOptions } from '../../../engine/system';
3
+ export declare class KeyboardControlSystem extends System {
4
+ private actorCollection;
5
+ private scene;
6
+ private pressedKeys;
7
+ private events;
8
+ constructor(options: SystemOptions);
9
+ mount(): void;
10
+ unmount(): void;
11
+ private handleKeyboardInput;
12
+ private sendEvent;
13
+ update(): void;
14
+ }
@@ -0,0 +1,73 @@
1
+ import { System } from '../../../engine/system';
2
+ import { ActorCollection } from '../../../engine/actor';
3
+ import { KeyboardControl } from '../../components/keyboard-control';
4
+ import { KeyboardInput } from '../../events';
5
+ export class KeyboardControlSystem extends System {
6
+ actorCollection;
7
+ scene;
8
+ pressedKeys;
9
+ events;
10
+ constructor(options) {
11
+ super();
12
+ this.actorCollection = new ActorCollection(options.scene, {
13
+ components: [
14
+ KeyboardControl,
15
+ ],
16
+ });
17
+ this.scene = options.scene;
18
+ this.pressedKeys = new Set();
19
+ this.events = [];
20
+ }
21
+ mount() {
22
+ this.scene.addEventListener(KeyboardInput, this.handleKeyboardInput);
23
+ }
24
+ unmount() {
25
+ this.scene.removeEventListener(KeyboardInput, this.handleKeyboardInput);
26
+ }
27
+ handleKeyboardInput = (event) => {
28
+ this.events.push(event);
29
+ };
30
+ sendEvent(actor, eventBinding, code) {
31
+ if (!eventBinding.eventType) {
32
+ throw new Error(`The event type is not specified for input key: ${code}`);
33
+ }
34
+ actor.dispatchEvent(eventBinding.eventType, {
35
+ ...eventBinding.attrs,
36
+ });
37
+ }
38
+ update() {
39
+ this.events.forEach((event) => {
40
+ if (!event.pressed) {
41
+ this.pressedKeys.delete(event.key);
42
+ }
43
+ });
44
+ this.actorCollection.forEach((actor) => {
45
+ const control = actor.getComponent(KeyboardControl);
46
+ // Resend control event when key is pressed without actual event if keepEmit is set to true
47
+ this.pressedKeys.forEach((key) => {
48
+ const inputBinding = control.inputEventBindings[key]?.pressed;
49
+ if (inputBinding !== undefined && inputBinding.keepEmit) {
50
+ this.sendEvent(actor, inputBinding, key);
51
+ }
52
+ });
53
+ // Send control event on input event excluding repeated browser generated key pressed events
54
+ this.events.forEach((event) => {
55
+ const { key, pressed } = event;
56
+ const inputBinding = control.inputEventBindings[key]?.[pressed ? 'pressed' : 'released'];
57
+ if (inputBinding !== undefined && !this.pressedKeys.has(key)) {
58
+ this.sendEvent(actor, inputBinding, key);
59
+ }
60
+ });
61
+ });
62
+ this.events.forEach((event) => {
63
+ if (event.pressed) {
64
+ this.pressedKeys.add(event.key);
65
+ }
66
+ else {
67
+ this.pressedKeys.delete(event.key);
68
+ }
69
+ });
70
+ this.events = [];
71
+ }
72
+ }
73
+ KeyboardControlSystem.systemName = 'KeyboardControlSystem';
@@ -0,0 +1,10 @@
1
+ import { System } from '../../../engine/system';
2
+ import type { SystemOptions } from '../../../engine/system';
3
+ export declare class KeyboardInputSystem extends System {
4
+ private scene;
5
+ private inputListener;
6
+ constructor(options: SystemOptions);
7
+ mount(): void;
8
+ unmount(): void;
9
+ update(): void;
10
+ }
@@ -0,0 +1,28 @@
1
+ import { System } from '../../../engine/system';
2
+ import { KeyboardInput } from '../../events';
3
+ import { getWindowNode } from '../../utils/get-window-node';
4
+ import { InputListener } from './input-listener';
5
+ export class KeyboardInputSystem extends System {
6
+ scene;
7
+ inputListener;
8
+ constructor(options) {
9
+ super();
10
+ const { scene, windowNodeId, useWindow, } = options;
11
+ this.scene = scene;
12
+ const windowNode = useWindow ? window : getWindowNode(windowNodeId);
13
+ this.inputListener = new InputListener(windowNode);
14
+ }
15
+ mount() {
16
+ this.inputListener.startListen();
17
+ }
18
+ unmount() {
19
+ this.inputListener.stopListen();
20
+ }
21
+ update() {
22
+ this.inputListener.getEvents().forEach((event) => {
23
+ this.scene.dispatchEvent(KeyboardInput, event);
24
+ });
25
+ this.inputListener.clear();
26
+ }
27
+ }
28
+ KeyboardInputSystem.systemName = 'KeyboardInputSystem';
@@ -0,0 +1,12 @@
1
+ import type { CustomKeyboardEvent } from '../../types/input-events';
2
+ export declare class InputListener {
3
+ private windowNode;
4
+ private eventsQuery;
5
+ constructor(window: Window | HTMLElement);
6
+ handleKeyDown: (event: Event) => void;
7
+ handleKeyUp: (event: Event) => void;
8
+ startListen(): void;
9
+ stopListen(): void;
10
+ getEvents(): Array<CustomKeyboardEvent>;
11
+ clear(): void;
12
+ }
@@ -0,0 +1,36 @@
1
+ export class InputListener {
2
+ windowNode;
3
+ eventsQuery;
4
+ constructor(window) {
5
+ this.windowNode = window;
6
+ this.eventsQuery = [];
7
+ }
8
+ handleKeyDown = (event) => {
9
+ this.eventsQuery.push({
10
+ key: event.code,
11
+ pressed: true,
12
+ nativeEvent: event,
13
+ });
14
+ };
15
+ handleKeyUp = (event) => {
16
+ this.eventsQuery.push({
17
+ key: event.code,
18
+ pressed: false,
19
+ nativeEvent: event,
20
+ });
21
+ };
22
+ startListen() {
23
+ this.windowNode.addEventListener('keydown', this.handleKeyDown);
24
+ this.windowNode.addEventListener('keyup', this.handleKeyUp);
25
+ }
26
+ stopListen() {
27
+ this.windowNode.removeEventListener('keydown', this.handleKeyDown);
28
+ this.windowNode.removeEventListener('keyup', this.handleKeyUp);
29
+ }
30
+ getEvents() {
31
+ return this.eventsQuery;
32
+ }
33
+ clear() {
34
+ this.eventsQuery = [];
35
+ }
36
+ }
@@ -0,0 +1,10 @@
1
+ import { System } from '../../../engine/system';
2
+ import type { SystemOptions } from '../../../engine/system';
3
+ export declare class MouseControlSystem extends System {
4
+ private actorCollection;
5
+ private scene;
6
+ constructor(options: SystemOptions);
7
+ mount(): void;
8
+ unmount(): void;
9
+ private handleMouseInput;
10
+ }
@@ -0,0 +1,43 @@
1
+ import { System } from '../../../engine/system';
2
+ import { ActorCollection } from '../../../engine/actor';
3
+ import { MouseControl } from '../../components/mouse-control';
4
+ import { MouseInput } from '../../events';
5
+ export class MouseControlSystem extends System {
6
+ actorCollection;
7
+ scene;
8
+ constructor(options) {
9
+ super();
10
+ this.actorCollection = new ActorCollection(options.scene, {
11
+ components: [
12
+ MouseControl,
13
+ ],
14
+ });
15
+ this.scene = options.scene;
16
+ }
17
+ mount() {
18
+ this.scene.addEventListener(MouseInput, this.handleMouseInput);
19
+ }
20
+ unmount() {
21
+ this.scene.removeEventListener(MouseInput, this.handleMouseInput);
22
+ }
23
+ handleMouseInput = (event) => {
24
+ this.actorCollection.forEach((actor) => {
25
+ const control = actor.getComponent(MouseControl);
26
+ const eventBinding = control.inputEventBindings[event.eventType]?.[event.button];
27
+ if (eventBinding) {
28
+ if (!eventBinding.eventType) {
29
+ throw new Error(`The event type is not specified for input event: ${event.eventType}`);
30
+ }
31
+ actor.dispatchEvent(eventBinding.eventType, {
32
+ ...eventBinding.attrs,
33
+ x: event.x,
34
+ y: event.y,
35
+ screenX: event.screenX,
36
+ screenY: event.screenY,
37
+ nativeEvent: event.nativeEvent,
38
+ });
39
+ }
40
+ });
41
+ };
42
+ }
43
+ MouseControlSystem.systemName = 'MouseControlSystem';
@@ -0,0 +1,10 @@
1
+ import { System } from '../../../engine/system';
2
+ import type { SystemOptions } from '../../../engine/system';
3
+ export declare class MouseInputSystem extends System {
4
+ private inputSubsystem;
5
+ private coordinatesProjector;
6
+ constructor(options: SystemOptions);
7
+ mount(): void;
8
+ unmount(): void;
9
+ update(): void;
10
+ }
@@ -0,0 +1,23 @@
1
+ import { System } from '../../../engine/system';
2
+ import { InputSubsystem, CoordinatesProjector, } from './subsystems';
3
+ export class MouseInputSystem extends System {
4
+ inputSubsystem;
5
+ coordinatesProjector;
6
+ constructor(options) {
7
+ super();
8
+ this.inputSubsystem = new InputSubsystem(options);
9
+ this.coordinatesProjector = new CoordinatesProjector(options);
10
+ }
11
+ mount() {
12
+ this.inputSubsystem.mount();
13
+ this.coordinatesProjector.mount();
14
+ }
15
+ unmount() {
16
+ this.inputSubsystem.unmount();
17
+ this.coordinatesProjector.unmount();
18
+ }
19
+ update() {
20
+ this.inputSubsystem.update();
21
+ }
22
+ }
23
+ MouseInputSystem.systemName = 'MouseInputSystem';
@@ -0,0 +1,9 @@
1
+ import type { SystemOptions } from '../../../../../engine/system';
2
+ export declare class CoordinatesProjector {
3
+ private scene;
4
+ private cameraService;
5
+ constructor(options: SystemOptions);
6
+ mount(): void;
7
+ unmount(): void;
8
+ private handleMouseInput;
9
+ }
@@ -0,0 +1,23 @@
1
+ import { MouseInput } from '../../../../events';
2
+ import { CameraService } from '../../../camera-system';
3
+ import { getProjectedX, getProjectedY } from '../../../../utils/coordinates-projection';
4
+ export class CoordinatesProjector {
5
+ scene;
6
+ cameraService;
7
+ constructor(options) {
8
+ const { scene } = options;
9
+ this.scene = scene;
10
+ this.cameraService = scene.getService(CameraService);
11
+ }
12
+ mount() {
13
+ this.scene.addEventListener(MouseInput, this.handleMouseInput);
14
+ }
15
+ unmount() {
16
+ this.scene.removeEventListener(MouseInput, this.handleMouseInput);
17
+ }
18
+ handleMouseInput = (event) => {
19
+ const currentCamera = this.cameraService.getCurrentCamera();
20
+ event.x = currentCamera ? getProjectedX(event.x, currentCamera) : event.x;
21
+ event.y = currentCamera ? getProjectedY(event.y, currentCamera) : event.y;
22
+ };
23
+ }
@@ -0,0 +1,2 @@
1
+ export { InputSubsystem } from './input-subsystem';
2
+ export { CoordinatesProjector } from './coordinates-projector';
@@ -0,0 +1,2 @@
1
+ export { InputSubsystem } from './input-subsystem';
2
+ export { CoordinatesProjector } from './coordinates-projector';
@@ -0,0 +1,9 @@
1
+ import type { SystemOptions } from '../../../../../engine/system';
2
+ export declare class InputSubsystem {
3
+ private scene;
4
+ private inputListener;
5
+ constructor(options: SystemOptions);
6
+ mount(): void;
7
+ unmount(): void;
8
+ update(): void;
9
+ }
@@ -0,0 +1,25 @@
1
+ import { MouseInput } from '../../../../events';
2
+ import { getWindowNode } from '../../../../utils/get-window-node';
3
+ import { MouseInputListener } from './mouse-input-listener';
4
+ export class InputSubsystem {
5
+ scene;
6
+ inputListener;
7
+ constructor(options) {
8
+ const { scene, windowNodeId, useWindow, } = options;
9
+ this.scene = scene;
10
+ const windowNode = useWindow ? window : getWindowNode(windowNodeId);
11
+ this.inputListener = new MouseInputListener(windowNode);
12
+ }
13
+ mount() {
14
+ this.inputListener.startListen();
15
+ }
16
+ unmount() {
17
+ this.inputListener.stopListen();
18
+ }
19
+ update() {
20
+ this.inputListener.getFiredEvents().forEach((inputEvent) => {
21
+ this.scene.dispatchEvent(MouseInput, inputEvent);
22
+ });
23
+ this.inputListener.clearFiredEvents();
24
+ }
25
+ }
@@ -0,0 +1,11 @@
1
+ import type { CustomMouseEvent } from '../../../../types/input-events';
2
+ export declare class MouseInputListener {
3
+ private window;
4
+ private firedEvents;
5
+ constructor(window: Window | HTMLElement);
6
+ handleMouseEvent: (event: Event) => void;
7
+ startListen(): void;
8
+ stopListen(): void;
9
+ getFiredEvents(): Array<CustomMouseEvent>;
10
+ clearFiredEvents(): void;
11
+ }
@@ -0,0 +1,46 @@
1
+ const LISTENING_EVENTS = [
2
+ 'mousedown',
3
+ 'mouseup',
4
+ 'mousemove',
5
+ 'click',
6
+ 'contextmenu',
7
+ 'dblclick',
8
+ 'mouseenter',
9
+ 'mouseleave',
10
+ ];
11
+ export class MouseInputListener {
12
+ window;
13
+ firedEvents;
14
+ constructor(window) {
15
+ this.window = window;
16
+ this.firedEvents = [];
17
+ }
18
+ handleMouseEvent = (event) => {
19
+ const { type, button, offsetX, offsetY, } = event;
20
+ this.firedEvents.push({
21
+ eventType: type,
22
+ button,
23
+ x: offsetX,
24
+ y: offsetY,
25
+ screenX: offsetX,
26
+ screenY: offsetY,
27
+ nativeEvent: event,
28
+ });
29
+ };
30
+ startListen() {
31
+ LISTENING_EVENTS.forEach((eventType) => {
32
+ this.window.addEventListener(eventType, this.handleMouseEvent);
33
+ });
34
+ }
35
+ stopListen() {
36
+ LISTENING_EVENTS.forEach((eventType) => {
37
+ this.window.removeEventListener(eventType, this.handleMouseEvent);
38
+ });
39
+ }
40
+ getFiredEvents() {
41
+ return this.firedEvents;
42
+ }
43
+ clearFiredEvents() {
44
+ this.firedEvents = [];
45
+ }
46
+ }
@@ -0,0 +1,4 @@
1
+ export declare const RIGID_BODY_TYPE: {
2
+ STATIC: string;
3
+ DYNAMIC: string;
4
+ };
@@ -0,0 +1,4 @@
1
+ export const RIGID_BODY_TYPE = {
2
+ STATIC: 'static',
3
+ DYNAMIC: 'dynamic',
4
+ };
@@ -0,0 +1,13 @@
1
+ import { System } from '../../../engine/system';
2
+ import type { SystemOptions, UpdateOptions } from '../../../engine/system';
3
+ export declare class PhysicsSystem extends System {
4
+ private physicsSubsystem;
5
+ private collisionDetectionSubsystem;
6
+ private collisionBroadcastSubsystem;
7
+ private collisionSolver;
8
+ private constraintSolver;
9
+ constructor(options: SystemOptions);
10
+ mount(): void;
11
+ unmount(): void;
12
+ fixedUpdate(options: UpdateOptions): void;
13
+ }
@@ -0,0 +1,38 @@
1
+ import { System } from '../../../engine/system';
2
+ import { PhysicsSubsystem, CollisionDetectionSubsystem, CollisionBroadcastSubsystem, CollisionSolver, ConstraintSolver, } from './subsystems';
3
+ export class PhysicsSystem extends System {
4
+ physicsSubsystem;
5
+ collisionDetectionSubsystem;
6
+ collisionBroadcastSubsystem;
7
+ collisionSolver;
8
+ constraintSolver;
9
+ constructor(options) {
10
+ super();
11
+ this.physicsSubsystem = new PhysicsSubsystem(options);
12
+ this.collisionDetectionSubsystem = new CollisionDetectionSubsystem(options);
13
+ this.collisionBroadcastSubsystem = new CollisionBroadcastSubsystem(options);
14
+ this.collisionSolver = new CollisionSolver(options);
15
+ this.constraintSolver = new ConstraintSolver(options);
16
+ }
17
+ mount() {
18
+ this.physicsSubsystem.mount();
19
+ this.collisionDetectionSubsystem.mount();
20
+ this.collisionSolver.mount();
21
+ this.constraintSolver.mount();
22
+ this.collisionBroadcastSubsystem.mount();
23
+ }
24
+ unmount() {
25
+ this.physicsSubsystem.unmount();
26
+ this.collisionDetectionSubsystem.unmount();
27
+ this.collisionSolver.unmount();
28
+ this.constraintSolver.unmount();
29
+ this.collisionBroadcastSubsystem.unmount();
30
+ }
31
+ fixedUpdate(options) {
32
+ this.physicsSubsystem.update(options);
33
+ this.collisionDetectionSubsystem.update();
34
+ this.constraintSolver.update();
35
+ this.collisionBroadcastSubsystem.update();
36
+ }
37
+ }
38
+ PhysicsSystem.systemName = 'PhysicsSystem';
@@ -0,0 +1,15 @@
1
+ import type { Actor } from '../../../../../engine/actor';
2
+ import type { Vector2 } from '../../../../../engine/math-lib';
3
+ export type CollisionState = 'enter' | 'stay' | 'leave';
4
+ export declare class Collision {
5
+ private lifetime;
6
+ actor1: Actor;
7
+ actor2: Actor;
8
+ mtv1: Vector2;
9
+ mtv2: Vector2;
10
+ constructor(actor1: Actor, actor2: Actor, mtv1: Vector2, mtv2: Vector2);
11
+ isFinished(): boolean;
12
+ signal(): void;
13
+ tick(): void;
14
+ getState(): CollisionState;
15
+ }
@@ -0,0 +1,31 @@
1
+ const STATE = {
2
+ 2: 'enter',
3
+ 1: 'stay',
4
+ 0: 'leave',
5
+ };
6
+ export class Collision {
7
+ lifetime;
8
+ actor1;
9
+ actor2;
10
+ mtv1;
11
+ mtv2;
12
+ constructor(actor1, actor2, mtv1, mtv2) {
13
+ this.actor1 = actor1;
14
+ this.actor2 = actor2;
15
+ this.lifetime = 2;
16
+ this.mtv1 = mtv1;
17
+ this.mtv2 = mtv2;
18
+ }
19
+ isFinished() {
20
+ return this.lifetime < 0;
21
+ }
22
+ signal() {
23
+ this.lifetime = 1;
24
+ }
25
+ tick() {
26
+ this.lifetime -= this.lifetime || 1;
27
+ }
28
+ getState() {
29
+ return STATE[this.lifetime];
30
+ }
31
+ }
@@ -0,0 +1,12 @@
1
+ import type { SystemOptions } from '../../../../../engine/system';
2
+ export declare class CollisionBroadcastSubsystem {
3
+ private scene;
4
+ private collisionMap;
5
+ private activeCollisions;
6
+ constructor(options: SystemOptions);
7
+ mount(): void;
8
+ unmount(): void;
9
+ private handleCollision;
10
+ private publishEvent;
11
+ update(): void;
12
+ }
@@ -0,0 +1,55 @@
1
+ import { Collision as RawCollision, CollisionEnter, CollisionStay, CollisionLeave, } from '../../../../events';
2
+ import { Collision } from './collision';
3
+ const STATE_TO_EVENT = {
4
+ enter: CollisionEnter,
5
+ stay: CollisionStay,
6
+ leave: CollisionLeave,
7
+ };
8
+ export class CollisionBroadcastSubsystem {
9
+ scene;
10
+ collisionMap;
11
+ activeCollisions;
12
+ constructor(options) {
13
+ this.scene = options.scene;
14
+ this.collisionMap = {};
15
+ this.activeCollisions = [];
16
+ }
17
+ mount() {
18
+ this.scene.addEventListener(RawCollision, this.handleCollision);
19
+ }
20
+ unmount() {
21
+ this.scene.removeEventListener(RawCollision, this.handleCollision);
22
+ }
23
+ handleCollision = (event) => {
24
+ const { actor1, actor2, mtv1, mtv2, } = event;
25
+ this.collisionMap[actor1.id] = this.collisionMap[actor1.id] || {};
26
+ if (!this.collisionMap[actor1.id][actor2.id]) {
27
+ const collision = new Collision(actor1, actor2, mtv1, mtv2);
28
+ this.collisionMap[actor1.id][actor2.id] = collision;
29
+ this.activeCollisions.push(collision);
30
+ }
31
+ else {
32
+ this.collisionMap[actor1.id][actor2.id].mtv1 = mtv1;
33
+ this.collisionMap[actor1.id][actor2.id].mtv2 = mtv2;
34
+ this.collisionMap[actor1.id][actor2.id].signal();
35
+ }
36
+ };
37
+ publishEvent(collision) {
38
+ const { actor1, actor2, mtv1, } = collision;
39
+ actor1.dispatchEvent(STATE_TO_EVENT[collision.getState()], {
40
+ actor: actor2,
41
+ mtv: mtv1,
42
+ });
43
+ }
44
+ update() {
45
+ this.activeCollisions = this.activeCollisions.filter((collision) => {
46
+ const { actor1, actor2 } = collision;
47
+ this.publishEvent(collision);
48
+ collision.tick();
49
+ if (collision.isFinished()) {
50
+ delete this.collisionMap[actor1.id][actor2.id];
51
+ }
52
+ return !collision.isFinished();
53
+ });
54
+ }
55
+ }
@@ -0,0 +1,2 @@
1
+ import type { AABB, Geometry } from '../types';
2
+ export declare const buildBoxAABB: (geometry: Geometry) => AABB;