dacha 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +8 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
- package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
- package/build/contrib/components/animatable/condition-props.d.ts +6 -0
- package/build/contrib/components/animatable/condition-props.js +6 -0
- package/build/contrib/components/animatable/condition.d.ts +9 -0
- package/build/contrib/components/animatable/condition.js +12 -0
- package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
- package/build/contrib/components/animatable/event-condition-props.js +6 -0
- package/build/contrib/components/animatable/group-state.d.ts +11 -0
- package/build/contrib/components/animatable/group-state.js +16 -0
- package/build/contrib/components/animatable/index.d.ts +14 -0
- package/build/contrib/components/animatable/index.js +41 -0
- package/build/contrib/components/animatable/individual-state.d.ts +7 -0
- package/build/contrib/components/animatable/individual-state.js +10 -0
- package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
- package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
- package/build/contrib/components/animatable/pick-props.d.ts +6 -0
- package/build/contrib/components/animatable/pick-props.js +6 -0
- package/build/contrib/components/animatable/state.d.ts +10 -0
- package/build/contrib/components/animatable/state.js +16 -0
- package/build/contrib/components/animatable/substate.d.ts +9 -0
- package/build/contrib/components/animatable/substate.js +13 -0
- package/build/contrib/components/animatable/timeline.d.ts +11 -0
- package/build/contrib/components/animatable/timeline.js +28 -0
- package/build/contrib/components/animatable/transition.d.ts +9 -0
- package/build/contrib/components/animatable/transition.js +14 -0
- package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
- package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
- package/build/contrib/components/animatable/types.d.ts +78 -0
- package/build/contrib/components/animatable/types.js +1 -0
- package/build/contrib/components/camera/index.d.ts +13 -0
- package/build/contrib/components/camera/index.js +21 -0
- package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
- package/build/contrib/components/collider-container/box-collider.js +12 -0
- package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
- package/build/contrib/components/collider-container/circle-collider.js +10 -0
- package/build/contrib/components/collider-container/index.d.ts +13 -0
- package/build/contrib/components/collider-container/index.js +28 -0
- package/build/contrib/components/index.d.ts +20 -0
- package/build/contrib/components/index.js +10 -0
- package/build/contrib/components/keyboard-control/index.d.ts +28 -0
- package/build/contrib/components/keyboard-control/index.js +46 -0
- package/build/contrib/components/light/index.d.ts +20 -0
- package/build/contrib/components/light/index.js +18 -0
- package/build/contrib/components/mouse-control/index.d.ts +25 -0
- package/build/contrib/components/mouse-control/index.js +46 -0
- package/build/contrib/components/renderable/index.d.ts +44 -0
- package/build/contrib/components/renderable/index.js +65 -0
- package/build/contrib/components/renderable/material.d.ts +16 -0
- package/build/contrib/components/renderable/material.js +8 -0
- package/build/contrib/components/rigid-body/index.d.ts +20 -0
- package/build/contrib/components/rigid-body/index.js +29 -0
- package/build/contrib/components/script-bundle/index.d.ts +14 -0
- package/build/contrib/components/script-bundle/index.js +15 -0
- package/build/contrib/components/sprite/index.d.ts +35 -0
- package/build/contrib/components/sprite/index.js +50 -0
- package/build/contrib/components/sprite/material.d.ts +16 -0
- package/build/contrib/components/sprite/material.js +8 -0
- package/build/contrib/components/transform/index.d.ts +32 -0
- package/build/contrib/components/transform/index.js +69 -0
- package/build/contrib/events/index.d.ts +63 -0
- package/build/contrib/events/index.js +11 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
- package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
- package/build/contrib/systems/animator/index.d.ts +15 -0
- package/build/contrib/systems/animator/index.js +93 -0
- package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
- package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
- package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
- package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
- package/build/contrib/systems/animator/utils.d.ts +3 -0
- package/build/contrib/systems/animator/utils.js +32 -0
- package/build/contrib/systems/camera-system/index.d.ts +2 -0
- package/build/contrib/systems/camera-system/index.js +2 -0
- package/build/contrib/systems/camera-system/service.d.ts +13 -0
- package/build/contrib/systems/camera-system/service.js +25 -0
- package/build/contrib/systems/camera-system/system.d.ts +16 -0
- package/build/contrib/systems/camera-system/system.js +65 -0
- package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
- package/build/contrib/systems/game-stats-meter/index.js +34 -0
- package/build/contrib/systems/index.d.ts +13 -0
- package/build/contrib/systems/index.js +11 -0
- package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
- package/build/contrib/systems/keyboard-control-system/index.js +73 -0
- package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
- package/build/contrib/systems/keyboard-input-system/index.js +28 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
- package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-control-system/index.js +43 -0
- package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-input-system/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
- package/build/contrib/systems/physics-system/consts.d.ts +4 -0
- package/build/contrib/systems/physics-system/consts.js +4 -0
- package/build/contrib/systems/physics-system/index.d.ts +13 -0
- package/build/contrib/systems/physics-system/index.js +38 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
- package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
- package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
- package/build/contrib/systems/physics-system/types.d.ts +4 -0
- package/build/contrib/systems/physics-system/types.js +1 -0
- package/build/contrib/systems/script-system/index.d.ts +18 -0
- package/build/contrib/systems/script-system/index.js +68 -0
- package/build/contrib/systems/script-system/types.d.ts +20 -0
- package/build/contrib/systems/script-system/types.js +3 -0
- package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/index.js +2 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
- package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
- package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
- package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
- package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.js +30 -0
- package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/utils.js +41 -0
- package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
- package/build/contrib/systems/ui-bridge/index.js +62 -0
- package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
- package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
- package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
- package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.js +10 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.js +14 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.js +11 -0
- package/build/contrib/systems/webgl-render-system/color/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/color/index.js +41 -0
- package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/consts.js +9 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.js +22 -0
- package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
- package/build/contrib/systems/webgl-render-system/index.js +405 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.js +55 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.js +29 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.d.ts +11 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.js +39 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.js +34 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.js +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.js +19 -0
- package/build/contrib/types/index.d.ts +1 -0
- package/build/contrib/types/index.js +1 -0
- package/build/contrib/types/input-events.d.ts +21 -0
- package/build/contrib/types/input-events.js +1 -0
- package/build/contrib/utils/coordinates-projection.d.ts +3 -0
- package/build/contrib/utils/coordinates-projection.js +11 -0
- package/build/contrib/utils/get-window-node.d.ts +1 -0
- package/build/contrib/utils/get-window-node.js +7 -0
- package/build/engine/actor/actor-collection.d.ts +31 -0
- package/build/engine/actor/actor-collection.js +98 -0
- package/build/engine/actor/actor-creator.d.ts +21 -0
- package/build/engine/actor/actor-creator.js +82 -0
- package/build/engine/actor/actor-spawner.d.ts +7 -0
- package/build/engine/actor/actor-spawner.js +12 -0
- package/build/engine/actor/actor.d.ts +31 -0
- package/build/engine/actor/actor.js +60 -0
- package/build/engine/actor/index.d.ts +5 -0
- package/build/engine/actor/index.js +4 -0
- package/build/engine/component/component.d.ts +13 -0
- package/build/engine/component/component.js +21 -0
- package/build/engine/component/index.d.ts +2 -0
- package/build/engine/component/index.js +1 -0
- package/build/engine/controllers/controller.d.ts +7 -0
- package/build/engine/controllers/controller.js +1 -0
- package/build/engine/controllers/index.d.ts +2 -0
- package/build/engine/controllers/index.js +1 -0
- package/build/engine/controllers/scene-controller.d.ts +11 -0
- package/build/engine/controllers/scene-controller.js +50 -0
- package/build/engine/data-lib/index.d.ts +2 -0
- package/build/engine/data-lib/index.js +2 -0
- package/build/engine/data-lib/queue.d.ts +8 -0
- package/build/engine/data-lib/queue.js +34 -0
- package/build/engine/data-lib/sort/index.d.ts +1 -0
- package/build/engine/data-lib/sort/index.js +1 -0
- package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
- package/build/engine/data-lib/sort/insertion-sort.js +14 -0
- package/build/engine/engine.d.ts +22 -0
- package/build/engine/engine.js +89 -0
- package/build/engine/entity/entity.d.ts +17 -0
- package/build/engine/entity/entity.js +40 -0
- package/build/engine/entity/index.d.ts +3 -0
- package/build/engine/entity/index.js +2 -0
- package/build/engine/entity/utils.d.ts +3 -0
- package/build/engine/entity/utils.js +26 -0
- package/build/engine/event-target/event-queue.d.ts +9 -0
- package/build/engine/event-target/event-queue.js +16 -0
- package/build/engine/event-target/event-target.d.ts +13 -0
- package/build/engine/event-target/event-target.js +59 -0
- package/build/engine/event-target/index.d.ts +4 -0
- package/build/engine/event-target/index.js +2 -0
- package/build/engine/event-target/types.d.ts +12 -0
- package/build/engine/event-target/types.js +1 -0
- package/build/engine/events/index.d.ts +51 -0
- package/build/engine/events/index.js +8 -0
- package/build/engine/game-loop.d.ts +14 -0
- package/build/engine/game-loop.js +51 -0
- package/build/engine/index.d.ts +1 -0
- package/build/engine/index.js +1 -0
- package/build/engine/math-lib/index.d.ts +3 -0
- package/build/engine/math-lib/index.js +3 -0
- package/build/engine/math-lib/math/ops.d.ts +14 -0
- package/build/engine/math-lib/math/ops.js +52 -0
- package/build/engine/math-lib/vector/ops.d.ts +38 -0
- package/build/engine/math-lib/vector/ops.js +76 -0
- package/build/engine/math-lib/vector/vector2.d.ts +10 -0
- package/build/engine/math-lib/vector/vector2.js +25 -0
- package/build/engine/resource-loader/index.d.ts +1 -0
- package/build/engine/resource-loader/index.js +1 -0
- package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/image-loader.js +21 -0
- package/build/engine/resource-loader/loaders/index.d.ts +4 -0
- package/build/engine/resource-loader/loaders/index.js +6 -0
- package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/json-loader.js +14 -0
- package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
- package/build/engine/resource-loader/loaders/loader.js +1 -0
- package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
- package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
- package/build/engine/resource-loader/resource-loader.d.ts +5 -0
- package/build/engine/resource-loader/resource-loader.js +17 -0
- package/build/engine/scene/index.d.ts +3 -0
- package/build/engine/scene/index.js +2 -0
- package/build/engine/scene/scene-provider.d.ts +50 -0
- package/build/engine/scene/scene-provider.js +151 -0
- package/build/engine/scene/scene.d.ts +46 -0
- package/build/engine/scene/scene.js +98 -0
- package/build/engine/system/index.d.ts +2 -0
- package/build/engine/system/index.js +1 -0
- package/build/engine/system/system.d.ts +25 -0
- package/build/engine/system/system.js +3 -0
- package/build/engine/template/index.d.ts +2 -0
- package/build/engine/template/index.js +2 -0
- package/build/engine/template/template-collection.d.ts +13 -0
- package/build/engine/template/template-collection.js +44 -0
- package/build/engine/template/template.d.ts +17 -0
- package/build/engine/template/template.js +43 -0
- package/build/engine/types/config.d.ts +47 -0
- package/build/engine/types/config.js +1 -0
- package/build/engine/types/index.d.ts +1 -0
- package/build/engine/types/index.js +1 -0
- package/build/events/index.d.ts +4 -0
- package/build/events/index.js +2 -0
- package/build/index.d.ts +15 -0
- package/build/index.js +11 -0
- package/build/types/events.d.ts +9 -0
- package/build/types/events.js +1 -0
- package/build/types/global.d.ts +2 -0
- package/build/types/global.js +2 -0
- package/build/types/utils.d.ts +1 -0
- package/build/types/utils.js +1 -0
- package/package.json +63 -0
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import { System } from '../../../engine/system';
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import { GameStatsUpdate } from '../../events';
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import { ActorCollection } from '../../../engine/actor';
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const MS_IN_SEC = 1000;
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export class GameStatsMeter extends System {
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scene;
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actorCollection;
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frequency;
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fps;
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time;
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constructor(options) {
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super();
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const { scene, frequency, } = options;
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this.scene = scene;
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this.actorCollection = new ActorCollection(scene);
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this.frequency = frequency || MS_IN_SEC;
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this.fps = 0;
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this.time = 0;
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}
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update(options) {
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const { deltaTime } = options;
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this.fps += 1;
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this.time += deltaTime;
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if (this.time >= this.frequency) {
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this.scene.dispatchEvent(GameStatsUpdate, {
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fps: (this.fps * MS_IN_SEC) / this.time,
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actorsCount: this.actorCollection.size,
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});
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this.fps = 0;
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this.time = 0;
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}
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}
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}
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GameStatsMeter.systemName = 'GameStatsMeter';
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export { Animator } from './animator';
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export { CameraSystem, CameraService } from './camera-system';
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export { GameStatsMeter } from './game-stats-meter';
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export { KeyboardInputSystem } from './keyboard-input-system';
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export { KeyboardControlSystem } from './keyboard-control-system';
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export { MouseControlSystem } from './mouse-control-system';
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export { MouseInputSystem } from './mouse-input-system';
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export { PhysicsSystem } from './physics-system';
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export { ScriptSystem, Script } from './script-system';
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export type { ScriptOptions } from './script-system';
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export { SpriteRenderer, SpriteRendererService } from './sprite-renderer';
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export { UiBridge } from './ui-bridge';
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export type { UiInitFnOptions, UiInitFn, UiDestroyFn } from './ui-bridge';
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export { Animator } from './animator';
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export { CameraSystem, CameraService } from './camera-system';
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export { GameStatsMeter } from './game-stats-meter';
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export { KeyboardInputSystem } from './keyboard-input-system';
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export { KeyboardControlSystem } from './keyboard-control-system';
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export { MouseControlSystem } from './mouse-control-system';
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export { MouseInputSystem } from './mouse-input-system';
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export { PhysicsSystem } from './physics-system';
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export { ScriptSystem, Script } from './script-system';
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export { SpriteRenderer, SpriteRendererService } from './sprite-renderer';
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export { UiBridge } from './ui-bridge';
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import { System } from '../../../engine/system';
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import type { SystemOptions } from '../../../engine/system';
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export declare class KeyboardControlSystem extends System {
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private actorCollection;
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private scene;
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private pressedKeys;
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private events;
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constructor(options: SystemOptions);
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mount(): void;
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unmount(): void;
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private handleKeyboardInput;
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private sendEvent;
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update(): void;
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}
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import { System } from '../../../engine/system';
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import { ActorCollection } from '../../../engine/actor';
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import { KeyboardControl } from '../../components/keyboard-control';
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import { KeyboardInput } from '../../events';
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export class KeyboardControlSystem extends System {
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actorCollection;
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scene;
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pressedKeys;
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events;
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constructor(options) {
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super();
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this.actorCollection = new ActorCollection(options.scene, {
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components: [
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KeyboardControl,
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],
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});
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this.scene = options.scene;
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this.pressedKeys = new Set();
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this.events = [];
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}
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mount() {
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this.scene.addEventListener(KeyboardInput, this.handleKeyboardInput);
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}
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unmount() {
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this.scene.removeEventListener(KeyboardInput, this.handleKeyboardInput);
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}
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handleKeyboardInput = (event) => {
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this.events.push(event);
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};
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sendEvent(actor, eventBinding, code) {
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if (!eventBinding.eventType) {
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throw new Error(`The event type is not specified for input key: ${code}`);
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}
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actor.dispatchEvent(eventBinding.eventType, {
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...eventBinding.attrs,
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});
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}
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update() {
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this.events.forEach((event) => {
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if (!event.pressed) {
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this.pressedKeys.delete(event.key);
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}
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});
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this.actorCollection.forEach((actor) => {
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const control = actor.getComponent(KeyboardControl);
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// Resend control event when key is pressed without actual event if keepEmit is set to true
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this.pressedKeys.forEach((key) => {
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const inputBinding = control.inputEventBindings[key]?.pressed;
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if (inputBinding !== undefined && inputBinding.keepEmit) {
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this.sendEvent(actor, inputBinding, key);
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51
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}
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});
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53
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// Send control event on input event excluding repeated browser generated key pressed events
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this.events.forEach((event) => {
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const { key, pressed } = event;
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const inputBinding = control.inputEventBindings[key]?.[pressed ? 'pressed' : 'released'];
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if (inputBinding !== undefined && !this.pressedKeys.has(key)) {
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this.sendEvent(actor, inputBinding, key);
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}
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});
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});
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this.events.forEach((event) => {
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63
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if (event.pressed) {
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this.pressedKeys.add(event.key);
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}
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else {
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this.pressedKeys.delete(event.key);
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}
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});
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this.events = [];
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}
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}
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KeyboardControlSystem.systemName = 'KeyboardControlSystem';
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1
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import { System } from '../../../engine/system';
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2
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import type { SystemOptions } from '../../../engine/system';
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export declare class KeyboardInputSystem extends System {
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private scene;
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private inputListener;
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constructor(options: SystemOptions);
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mount(): void;
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unmount(): void;
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update(): void;
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}
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import { System } from '../../../engine/system';
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import { KeyboardInput } from '../../events';
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import { getWindowNode } from '../../utils/get-window-node';
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import { InputListener } from './input-listener';
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export class KeyboardInputSystem extends System {
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scene;
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inputListener;
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constructor(options) {
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super();
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const { scene, windowNodeId, useWindow, } = options;
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this.scene = scene;
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const windowNode = useWindow ? window : getWindowNode(windowNodeId);
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this.inputListener = new InputListener(windowNode);
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}
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mount() {
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this.inputListener.startListen();
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}
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unmount() {
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this.inputListener.stopListen();
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}
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update() {
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22
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this.inputListener.getEvents().forEach((event) => {
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this.scene.dispatchEvent(KeyboardInput, event);
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});
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25
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this.inputListener.clear();
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26
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}
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}
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KeyboardInputSystem.systemName = 'KeyboardInputSystem';
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import type { CustomKeyboardEvent } from '../../types/input-events';
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2
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export declare class InputListener {
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3
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private windowNode;
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4
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private eventsQuery;
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constructor(window: Window | HTMLElement);
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6
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handleKeyDown: (event: Event) => void;
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7
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handleKeyUp: (event: Event) => void;
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8
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startListen(): void;
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9
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stopListen(): void;
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10
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getEvents(): Array<CustomKeyboardEvent>;
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clear(): void;
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}
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@@ -0,0 +1,36 @@
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1
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export class InputListener {
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2
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windowNode;
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3
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eventsQuery;
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4
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constructor(window) {
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this.windowNode = window;
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6
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this.eventsQuery = [];
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7
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}
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8
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handleKeyDown = (event) => {
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9
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this.eventsQuery.push({
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10
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key: event.code,
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11
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pressed: true,
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12
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nativeEvent: event,
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13
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});
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14
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};
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15
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handleKeyUp = (event) => {
|
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16
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this.eventsQuery.push({
|
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17
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key: event.code,
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18
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pressed: false,
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19
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nativeEvent: event,
|
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20
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});
|
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21
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};
|
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22
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startListen() {
|
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23
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this.windowNode.addEventListener('keydown', this.handleKeyDown);
|
|
24
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this.windowNode.addEventListener('keyup', this.handleKeyUp);
|
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25
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+
}
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26
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stopListen() {
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27
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this.windowNode.removeEventListener('keydown', this.handleKeyDown);
|
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28
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this.windowNode.removeEventListener('keyup', this.handleKeyUp);
|
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29
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+
}
|
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30
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getEvents() {
|
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31
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return this.eventsQuery;
|
|
32
|
+
}
|
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33
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+
clear() {
|
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34
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this.eventsQuery = [];
|
|
35
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+
}
|
|
36
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+
}
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@@ -0,0 +1,10 @@
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1
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import { System } from '../../../engine/system';
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2
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import type { SystemOptions } from '../../../engine/system';
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3
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export declare class MouseControlSystem extends System {
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4
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private actorCollection;
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5
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private scene;
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6
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constructor(options: SystemOptions);
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7
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mount(): void;
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8
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unmount(): void;
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9
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private handleMouseInput;
|
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10
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}
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@@ -0,0 +1,43 @@
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1
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import { System } from '../../../engine/system';
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2
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import { ActorCollection } from '../../../engine/actor';
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3
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+
import { MouseControl } from '../../components/mouse-control';
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4
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+
import { MouseInput } from '../../events';
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5
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+
export class MouseControlSystem extends System {
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6
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actorCollection;
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7
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+
scene;
|
|
8
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+
constructor(options) {
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9
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super();
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10
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+
this.actorCollection = new ActorCollection(options.scene, {
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11
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components: [
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12
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MouseControl,
|
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13
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+
],
|
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14
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});
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15
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this.scene = options.scene;
|
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16
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+
}
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17
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mount() {
|
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18
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+
this.scene.addEventListener(MouseInput, this.handleMouseInput);
|
|
19
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+
}
|
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20
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+
unmount() {
|
|
21
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+
this.scene.removeEventListener(MouseInput, this.handleMouseInput);
|
|
22
|
+
}
|
|
23
|
+
handleMouseInput = (event) => {
|
|
24
|
+
this.actorCollection.forEach((actor) => {
|
|
25
|
+
const control = actor.getComponent(MouseControl);
|
|
26
|
+
const eventBinding = control.inputEventBindings[event.eventType]?.[event.button];
|
|
27
|
+
if (eventBinding) {
|
|
28
|
+
if (!eventBinding.eventType) {
|
|
29
|
+
throw new Error(`The event type is not specified for input event: ${event.eventType}`);
|
|
30
|
+
}
|
|
31
|
+
actor.dispatchEvent(eventBinding.eventType, {
|
|
32
|
+
...eventBinding.attrs,
|
|
33
|
+
x: event.x,
|
|
34
|
+
y: event.y,
|
|
35
|
+
screenX: event.screenX,
|
|
36
|
+
screenY: event.screenY,
|
|
37
|
+
nativeEvent: event.nativeEvent,
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
});
|
|
41
|
+
};
|
|
42
|
+
}
|
|
43
|
+
MouseControlSystem.systemName = 'MouseControlSystem';
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { System } from '../../../engine/system';
|
|
2
|
+
import type { SystemOptions } from '../../../engine/system';
|
|
3
|
+
export declare class MouseInputSystem extends System {
|
|
4
|
+
private inputSubsystem;
|
|
5
|
+
private coordinatesProjector;
|
|
6
|
+
constructor(options: SystemOptions);
|
|
7
|
+
mount(): void;
|
|
8
|
+
unmount(): void;
|
|
9
|
+
update(): void;
|
|
10
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { System } from '../../../engine/system';
|
|
2
|
+
import { InputSubsystem, CoordinatesProjector, } from './subsystems';
|
|
3
|
+
export class MouseInputSystem extends System {
|
|
4
|
+
inputSubsystem;
|
|
5
|
+
coordinatesProjector;
|
|
6
|
+
constructor(options) {
|
|
7
|
+
super();
|
|
8
|
+
this.inputSubsystem = new InputSubsystem(options);
|
|
9
|
+
this.coordinatesProjector = new CoordinatesProjector(options);
|
|
10
|
+
}
|
|
11
|
+
mount() {
|
|
12
|
+
this.inputSubsystem.mount();
|
|
13
|
+
this.coordinatesProjector.mount();
|
|
14
|
+
}
|
|
15
|
+
unmount() {
|
|
16
|
+
this.inputSubsystem.unmount();
|
|
17
|
+
this.coordinatesProjector.unmount();
|
|
18
|
+
}
|
|
19
|
+
update() {
|
|
20
|
+
this.inputSubsystem.update();
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
MouseInputSystem.systemName = 'MouseInputSystem';
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import { MouseInput } from '../../../../events';
|
|
2
|
+
import { CameraService } from '../../../camera-system';
|
|
3
|
+
import { getProjectedX, getProjectedY } from '../../../../utils/coordinates-projection';
|
|
4
|
+
export class CoordinatesProjector {
|
|
5
|
+
scene;
|
|
6
|
+
cameraService;
|
|
7
|
+
constructor(options) {
|
|
8
|
+
const { scene } = options;
|
|
9
|
+
this.scene = scene;
|
|
10
|
+
this.cameraService = scene.getService(CameraService);
|
|
11
|
+
}
|
|
12
|
+
mount() {
|
|
13
|
+
this.scene.addEventListener(MouseInput, this.handleMouseInput);
|
|
14
|
+
}
|
|
15
|
+
unmount() {
|
|
16
|
+
this.scene.removeEventListener(MouseInput, this.handleMouseInput);
|
|
17
|
+
}
|
|
18
|
+
handleMouseInput = (event) => {
|
|
19
|
+
const currentCamera = this.cameraService.getCurrentCamera();
|
|
20
|
+
event.x = currentCamera ? getProjectedX(event.x, currentCamera) : event.x;
|
|
21
|
+
event.y = currentCamera ? getProjectedY(event.y, currentCamera) : event.y;
|
|
22
|
+
};
|
|
23
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { MouseInput } from '../../../../events';
|
|
2
|
+
import { getWindowNode } from '../../../../utils/get-window-node';
|
|
3
|
+
import { MouseInputListener } from './mouse-input-listener';
|
|
4
|
+
export class InputSubsystem {
|
|
5
|
+
scene;
|
|
6
|
+
inputListener;
|
|
7
|
+
constructor(options) {
|
|
8
|
+
const { scene, windowNodeId, useWindow, } = options;
|
|
9
|
+
this.scene = scene;
|
|
10
|
+
const windowNode = useWindow ? window : getWindowNode(windowNodeId);
|
|
11
|
+
this.inputListener = new MouseInputListener(windowNode);
|
|
12
|
+
}
|
|
13
|
+
mount() {
|
|
14
|
+
this.inputListener.startListen();
|
|
15
|
+
}
|
|
16
|
+
unmount() {
|
|
17
|
+
this.inputListener.stopListen();
|
|
18
|
+
}
|
|
19
|
+
update() {
|
|
20
|
+
this.inputListener.getFiredEvents().forEach((inputEvent) => {
|
|
21
|
+
this.scene.dispatchEvent(MouseInput, inputEvent);
|
|
22
|
+
});
|
|
23
|
+
this.inputListener.clearFiredEvents();
|
|
24
|
+
}
|
|
25
|
+
}
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { CustomMouseEvent } from '../../../../types/input-events';
|
|
2
|
+
export declare class MouseInputListener {
|
|
3
|
+
private window;
|
|
4
|
+
private firedEvents;
|
|
5
|
+
constructor(window: Window | HTMLElement);
|
|
6
|
+
handleMouseEvent: (event: Event) => void;
|
|
7
|
+
startListen(): void;
|
|
8
|
+
stopListen(): void;
|
|
9
|
+
getFiredEvents(): Array<CustomMouseEvent>;
|
|
10
|
+
clearFiredEvents(): void;
|
|
11
|
+
}
|
package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js
ADDED
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
const LISTENING_EVENTS = [
|
|
2
|
+
'mousedown',
|
|
3
|
+
'mouseup',
|
|
4
|
+
'mousemove',
|
|
5
|
+
'click',
|
|
6
|
+
'contextmenu',
|
|
7
|
+
'dblclick',
|
|
8
|
+
'mouseenter',
|
|
9
|
+
'mouseleave',
|
|
10
|
+
];
|
|
11
|
+
export class MouseInputListener {
|
|
12
|
+
window;
|
|
13
|
+
firedEvents;
|
|
14
|
+
constructor(window) {
|
|
15
|
+
this.window = window;
|
|
16
|
+
this.firedEvents = [];
|
|
17
|
+
}
|
|
18
|
+
handleMouseEvent = (event) => {
|
|
19
|
+
const { type, button, offsetX, offsetY, } = event;
|
|
20
|
+
this.firedEvents.push({
|
|
21
|
+
eventType: type,
|
|
22
|
+
button,
|
|
23
|
+
x: offsetX,
|
|
24
|
+
y: offsetY,
|
|
25
|
+
screenX: offsetX,
|
|
26
|
+
screenY: offsetY,
|
|
27
|
+
nativeEvent: event,
|
|
28
|
+
});
|
|
29
|
+
};
|
|
30
|
+
startListen() {
|
|
31
|
+
LISTENING_EVENTS.forEach((eventType) => {
|
|
32
|
+
this.window.addEventListener(eventType, this.handleMouseEvent);
|
|
33
|
+
});
|
|
34
|
+
}
|
|
35
|
+
stopListen() {
|
|
36
|
+
LISTENING_EVENTS.forEach((eventType) => {
|
|
37
|
+
this.window.removeEventListener(eventType, this.handleMouseEvent);
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
getFiredEvents() {
|
|
41
|
+
return this.firedEvents;
|
|
42
|
+
}
|
|
43
|
+
clearFiredEvents() {
|
|
44
|
+
this.firedEvents = [];
|
|
45
|
+
}
|
|
46
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { System } from '../../../engine/system';
|
|
2
|
+
import type { SystemOptions, UpdateOptions } from '../../../engine/system';
|
|
3
|
+
export declare class PhysicsSystem extends System {
|
|
4
|
+
private physicsSubsystem;
|
|
5
|
+
private collisionDetectionSubsystem;
|
|
6
|
+
private collisionBroadcastSubsystem;
|
|
7
|
+
private collisionSolver;
|
|
8
|
+
private constraintSolver;
|
|
9
|
+
constructor(options: SystemOptions);
|
|
10
|
+
mount(): void;
|
|
11
|
+
unmount(): void;
|
|
12
|
+
fixedUpdate(options: UpdateOptions): void;
|
|
13
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { System } from '../../../engine/system';
|
|
2
|
+
import { PhysicsSubsystem, CollisionDetectionSubsystem, CollisionBroadcastSubsystem, CollisionSolver, ConstraintSolver, } from './subsystems';
|
|
3
|
+
export class PhysicsSystem extends System {
|
|
4
|
+
physicsSubsystem;
|
|
5
|
+
collisionDetectionSubsystem;
|
|
6
|
+
collisionBroadcastSubsystem;
|
|
7
|
+
collisionSolver;
|
|
8
|
+
constraintSolver;
|
|
9
|
+
constructor(options) {
|
|
10
|
+
super();
|
|
11
|
+
this.physicsSubsystem = new PhysicsSubsystem(options);
|
|
12
|
+
this.collisionDetectionSubsystem = new CollisionDetectionSubsystem(options);
|
|
13
|
+
this.collisionBroadcastSubsystem = new CollisionBroadcastSubsystem(options);
|
|
14
|
+
this.collisionSolver = new CollisionSolver(options);
|
|
15
|
+
this.constraintSolver = new ConstraintSolver(options);
|
|
16
|
+
}
|
|
17
|
+
mount() {
|
|
18
|
+
this.physicsSubsystem.mount();
|
|
19
|
+
this.collisionDetectionSubsystem.mount();
|
|
20
|
+
this.collisionSolver.mount();
|
|
21
|
+
this.constraintSolver.mount();
|
|
22
|
+
this.collisionBroadcastSubsystem.mount();
|
|
23
|
+
}
|
|
24
|
+
unmount() {
|
|
25
|
+
this.physicsSubsystem.unmount();
|
|
26
|
+
this.collisionDetectionSubsystem.unmount();
|
|
27
|
+
this.collisionSolver.unmount();
|
|
28
|
+
this.constraintSolver.unmount();
|
|
29
|
+
this.collisionBroadcastSubsystem.unmount();
|
|
30
|
+
}
|
|
31
|
+
fixedUpdate(options) {
|
|
32
|
+
this.physicsSubsystem.update(options);
|
|
33
|
+
this.collisionDetectionSubsystem.update();
|
|
34
|
+
this.constraintSolver.update();
|
|
35
|
+
this.collisionBroadcastSubsystem.update();
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
PhysicsSystem.systemName = 'PhysicsSystem';
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import type { Actor } from '../../../../../engine/actor';
|
|
2
|
+
import type { Vector2 } from '../../../../../engine/math-lib';
|
|
3
|
+
export type CollisionState = 'enter' | 'stay' | 'leave';
|
|
4
|
+
export declare class Collision {
|
|
5
|
+
private lifetime;
|
|
6
|
+
actor1: Actor;
|
|
7
|
+
actor2: Actor;
|
|
8
|
+
mtv1: Vector2;
|
|
9
|
+
mtv2: Vector2;
|
|
10
|
+
constructor(actor1: Actor, actor2: Actor, mtv1: Vector2, mtv2: Vector2);
|
|
11
|
+
isFinished(): boolean;
|
|
12
|
+
signal(): void;
|
|
13
|
+
tick(): void;
|
|
14
|
+
getState(): CollisionState;
|
|
15
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
const STATE = {
|
|
2
|
+
2: 'enter',
|
|
3
|
+
1: 'stay',
|
|
4
|
+
0: 'leave',
|
|
5
|
+
};
|
|
6
|
+
export class Collision {
|
|
7
|
+
lifetime;
|
|
8
|
+
actor1;
|
|
9
|
+
actor2;
|
|
10
|
+
mtv1;
|
|
11
|
+
mtv2;
|
|
12
|
+
constructor(actor1, actor2, mtv1, mtv2) {
|
|
13
|
+
this.actor1 = actor1;
|
|
14
|
+
this.actor2 = actor2;
|
|
15
|
+
this.lifetime = 2;
|
|
16
|
+
this.mtv1 = mtv1;
|
|
17
|
+
this.mtv2 = mtv2;
|
|
18
|
+
}
|
|
19
|
+
isFinished() {
|
|
20
|
+
return this.lifetime < 0;
|
|
21
|
+
}
|
|
22
|
+
signal() {
|
|
23
|
+
this.lifetime = 1;
|
|
24
|
+
}
|
|
25
|
+
tick() {
|
|
26
|
+
this.lifetime -= this.lifetime || 1;
|
|
27
|
+
}
|
|
28
|
+
getState() {
|
|
29
|
+
return STATE[this.lifetime];
|
|
30
|
+
}
|
|
31
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import type { SystemOptions } from '../../../../../engine/system';
|
|
2
|
+
export declare class CollisionBroadcastSubsystem {
|
|
3
|
+
private scene;
|
|
4
|
+
private collisionMap;
|
|
5
|
+
private activeCollisions;
|
|
6
|
+
constructor(options: SystemOptions);
|
|
7
|
+
mount(): void;
|
|
8
|
+
unmount(): void;
|
|
9
|
+
private handleCollision;
|
|
10
|
+
private publishEvent;
|
|
11
|
+
update(): void;
|
|
12
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { Collision as RawCollision, CollisionEnter, CollisionStay, CollisionLeave, } from '../../../../events';
|
|
2
|
+
import { Collision } from './collision';
|
|
3
|
+
const STATE_TO_EVENT = {
|
|
4
|
+
enter: CollisionEnter,
|
|
5
|
+
stay: CollisionStay,
|
|
6
|
+
leave: CollisionLeave,
|
|
7
|
+
};
|
|
8
|
+
export class CollisionBroadcastSubsystem {
|
|
9
|
+
scene;
|
|
10
|
+
collisionMap;
|
|
11
|
+
activeCollisions;
|
|
12
|
+
constructor(options) {
|
|
13
|
+
this.scene = options.scene;
|
|
14
|
+
this.collisionMap = {};
|
|
15
|
+
this.activeCollisions = [];
|
|
16
|
+
}
|
|
17
|
+
mount() {
|
|
18
|
+
this.scene.addEventListener(RawCollision, this.handleCollision);
|
|
19
|
+
}
|
|
20
|
+
unmount() {
|
|
21
|
+
this.scene.removeEventListener(RawCollision, this.handleCollision);
|
|
22
|
+
}
|
|
23
|
+
handleCollision = (event) => {
|
|
24
|
+
const { actor1, actor2, mtv1, mtv2, } = event;
|
|
25
|
+
this.collisionMap[actor1.id] = this.collisionMap[actor1.id] || {};
|
|
26
|
+
if (!this.collisionMap[actor1.id][actor2.id]) {
|
|
27
|
+
const collision = new Collision(actor1, actor2, mtv1, mtv2);
|
|
28
|
+
this.collisionMap[actor1.id][actor2.id] = collision;
|
|
29
|
+
this.activeCollisions.push(collision);
|
|
30
|
+
}
|
|
31
|
+
else {
|
|
32
|
+
this.collisionMap[actor1.id][actor2.id].mtv1 = mtv1;
|
|
33
|
+
this.collisionMap[actor1.id][actor2.id].mtv2 = mtv2;
|
|
34
|
+
this.collisionMap[actor1.id][actor2.id].signal();
|
|
35
|
+
}
|
|
36
|
+
};
|
|
37
|
+
publishEvent(collision) {
|
|
38
|
+
const { actor1, actor2, mtv1, } = collision;
|
|
39
|
+
actor1.dispatchEvent(STATE_TO_EVENT[collision.getState()], {
|
|
40
|
+
actor: actor2,
|
|
41
|
+
mtv: mtv1,
|
|
42
|
+
});
|
|
43
|
+
}
|
|
44
|
+
update() {
|
|
45
|
+
this.activeCollisions = this.activeCollisions.filter((collision) => {
|
|
46
|
+
const { actor1, actor2 } = collision;
|
|
47
|
+
this.publishEvent(collision);
|
|
48
|
+
collision.tick();
|
|
49
|
+
if (collision.isFinished()) {
|
|
50
|
+
delete this.collisionMap[actor1.id][actor2.id];
|
|
51
|
+
}
|
|
52
|
+
return !collision.isFinished();
|
|
53
|
+
});
|
|
54
|
+
}
|
|
55
|
+
}
|