dacha 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (361) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +8 -0
  3. package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
  4. package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
  5. package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
  6. package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
  7. package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
  8. package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
  9. package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
  10. package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
  11. package/build/contrib/components/animatable/condition-props.d.ts +6 -0
  12. package/build/contrib/components/animatable/condition-props.js +6 -0
  13. package/build/contrib/components/animatable/condition.d.ts +9 -0
  14. package/build/contrib/components/animatable/condition.js +12 -0
  15. package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
  16. package/build/contrib/components/animatable/event-condition-props.js +6 -0
  17. package/build/contrib/components/animatable/group-state.d.ts +11 -0
  18. package/build/contrib/components/animatable/group-state.js +16 -0
  19. package/build/contrib/components/animatable/index.d.ts +14 -0
  20. package/build/contrib/components/animatable/index.js +41 -0
  21. package/build/contrib/components/animatable/individual-state.d.ts +7 -0
  22. package/build/contrib/components/animatable/individual-state.js +10 -0
  23. package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
  24. package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
  25. package/build/contrib/components/animatable/pick-props.d.ts +6 -0
  26. package/build/contrib/components/animatable/pick-props.js +6 -0
  27. package/build/contrib/components/animatable/state.d.ts +10 -0
  28. package/build/contrib/components/animatable/state.js +16 -0
  29. package/build/contrib/components/animatable/substate.d.ts +9 -0
  30. package/build/contrib/components/animatable/substate.js +13 -0
  31. package/build/contrib/components/animatable/timeline.d.ts +11 -0
  32. package/build/contrib/components/animatable/timeline.js +28 -0
  33. package/build/contrib/components/animatable/transition.d.ts +9 -0
  34. package/build/contrib/components/animatable/transition.js +14 -0
  35. package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
  36. package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
  37. package/build/contrib/components/animatable/types.d.ts +78 -0
  38. package/build/contrib/components/animatable/types.js +1 -0
  39. package/build/contrib/components/camera/index.d.ts +13 -0
  40. package/build/contrib/components/camera/index.js +21 -0
  41. package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
  42. package/build/contrib/components/collider-container/box-collider.js +12 -0
  43. package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
  44. package/build/contrib/components/collider-container/circle-collider.js +10 -0
  45. package/build/contrib/components/collider-container/index.d.ts +13 -0
  46. package/build/contrib/components/collider-container/index.js +28 -0
  47. package/build/contrib/components/index.d.ts +20 -0
  48. package/build/contrib/components/index.js +10 -0
  49. package/build/contrib/components/keyboard-control/index.d.ts +28 -0
  50. package/build/contrib/components/keyboard-control/index.js +46 -0
  51. package/build/contrib/components/light/index.d.ts +20 -0
  52. package/build/contrib/components/light/index.js +18 -0
  53. package/build/contrib/components/mouse-control/index.d.ts +25 -0
  54. package/build/contrib/components/mouse-control/index.js +46 -0
  55. package/build/contrib/components/renderable/index.d.ts +44 -0
  56. package/build/contrib/components/renderable/index.js +65 -0
  57. package/build/contrib/components/renderable/material.d.ts +16 -0
  58. package/build/contrib/components/renderable/material.js +8 -0
  59. package/build/contrib/components/rigid-body/index.d.ts +20 -0
  60. package/build/contrib/components/rigid-body/index.js +29 -0
  61. package/build/contrib/components/script-bundle/index.d.ts +14 -0
  62. package/build/contrib/components/script-bundle/index.js +15 -0
  63. package/build/contrib/components/sprite/index.d.ts +35 -0
  64. package/build/contrib/components/sprite/index.js +50 -0
  65. package/build/contrib/components/sprite/material.d.ts +16 -0
  66. package/build/contrib/components/sprite/material.js +8 -0
  67. package/build/contrib/components/transform/index.d.ts +32 -0
  68. package/build/contrib/components/transform/index.js +69 -0
  69. package/build/contrib/events/index.d.ts +63 -0
  70. package/build/contrib/events/index.js +11 -0
  71. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
  72. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
  73. package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
  74. package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
  75. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
  76. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
  77. package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
  78. package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
  79. package/build/contrib/systems/animator/index.d.ts +15 -0
  80. package/build/contrib/systems/animator/index.js +93 -0
  81. package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
  82. package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
  83. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
  84. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
  85. package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
  86. package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
  87. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
  88. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
  89. package/build/contrib/systems/animator/utils.d.ts +3 -0
  90. package/build/contrib/systems/animator/utils.js +32 -0
  91. package/build/contrib/systems/camera-system/index.d.ts +2 -0
  92. package/build/contrib/systems/camera-system/index.js +2 -0
  93. package/build/contrib/systems/camera-system/service.d.ts +13 -0
  94. package/build/contrib/systems/camera-system/service.js +25 -0
  95. package/build/contrib/systems/camera-system/system.d.ts +16 -0
  96. package/build/contrib/systems/camera-system/system.js +65 -0
  97. package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
  98. package/build/contrib/systems/game-stats-meter/index.js +34 -0
  99. package/build/contrib/systems/index.d.ts +13 -0
  100. package/build/contrib/systems/index.js +11 -0
  101. package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
  102. package/build/contrib/systems/keyboard-control-system/index.js +73 -0
  103. package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
  104. package/build/contrib/systems/keyboard-input-system/index.js +28 -0
  105. package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
  106. package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
  107. package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
  108. package/build/contrib/systems/mouse-control-system/index.js +43 -0
  109. package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
  110. package/build/contrib/systems/mouse-input-system/index.js +23 -0
  111. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
  112. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
  113. package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
  114. package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
  115. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
  116. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
  117. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
  118. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
  119. package/build/contrib/systems/physics-system/consts.d.ts +4 -0
  120. package/build/contrib/systems/physics-system/consts.js +4 -0
  121. package/build/contrib/systems/physics-system/index.d.ts +13 -0
  122. package/build/contrib/systems/physics-system/index.js +38 -0
  123. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
  124. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
  125. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
  126. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
  127. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
  128. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
  129. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
  130. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
  131. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
  132. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
  133. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
  134. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
  135. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
  136. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
  137. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
  138. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
  139. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
  140. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
  141. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
  142. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
  143. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
  144. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
  145. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
  146. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
  147. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
  148. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
  149. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
  150. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
  151. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
  152. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
  153. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
  154. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
  155. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
  156. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
  157. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
  158. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
  159. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
  160. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
  161. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
  162. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
  163. package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
  164. package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
  165. package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
  166. package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
  167. package/build/contrib/systems/physics-system/types.d.ts +4 -0
  168. package/build/contrib/systems/physics-system/types.js +1 -0
  169. package/build/contrib/systems/script-system/index.d.ts +18 -0
  170. package/build/contrib/systems/script-system/index.js +68 -0
  171. package/build/contrib/systems/script-system/types.d.ts +20 -0
  172. package/build/contrib/systems/script-system/types.js +3 -0
  173. package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
  174. package/build/contrib/systems/sprite-renderer/index.js +2 -0
  175. package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
  176. package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
  177. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
  178. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
  179. package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
  180. package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
  181. package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
  182. package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
  183. package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
  184. package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
  185. package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
  186. package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
  187. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
  188. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
  189. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
  190. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
  191. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
  192. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
  193. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
  194. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
  195. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
  196. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
  197. package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
  198. package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
  199. package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
  200. package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
  201. package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
  202. package/build/contrib/systems/sprite-renderer/sprite-cropper.js +30 -0
  203. package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
  204. package/build/contrib/systems/sprite-renderer/utils.js +41 -0
  205. package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
  206. package/build/contrib/systems/ui-bridge/index.js +62 -0
  207. package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
  208. package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
  209. package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
  210. package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
  211. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
  212. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
  213. package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
  214. package/build/contrib/systems/webgl-render-system/color/color-reader/consts.js +10 -0
  215. package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.d.ts +4 -0
  216. package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.js +14 -0
  217. package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
  218. package/build/contrib/systems/webgl-render-system/color/color-reader/index.js +6 -0
  219. package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
  220. package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.js +11 -0
  221. package/build/contrib/systems/webgl-render-system/color/index.d.ts +7 -0
  222. package/build/contrib/systems/webgl-render-system/color/index.js +41 -0
  223. package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
  224. package/build/contrib/systems/webgl-render-system/consts.js +9 -0
  225. package/build/contrib/systems/webgl-render-system/geometry/rectangle.d.ts +6 -0
  226. package/build/contrib/systems/webgl-render-system/geometry/rectangle.js +22 -0
  227. package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
  228. package/build/contrib/systems/webgl-render-system/index.js +405 -0
  229. package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
  230. package/build/contrib/systems/webgl-render-system/matrix-transformer/index.js +55 -0
  231. package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.d.ts +1 -0
  232. package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.js +29 -0
  233. package/build/contrib/systems/webgl-render-system/shader-builder/index.d.ts +11 -0
  234. package/build/contrib/systems/webgl-render-system/shader-builder/index.js +39 -0
  235. package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.d.ts +10 -0
  236. package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.js +34 -0
  237. package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
  238. package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.js +16 -0
  239. package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
  240. package/build/contrib/systems/webgl-render-system/texture-handlers/index.js +6 -0
  241. package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts +10 -0
  242. package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.js +16 -0
  243. package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.d.ts +9 -0
  244. package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.js +10 -0
  245. package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.d.ts +10 -0
  246. package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.js +1 -0
  247. package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
  248. package/build/contrib/systems/webgl-render-system/utils/index.js +1 -0
  249. package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
  250. package/build/contrib/systems/webgl-render-system/utils/split-to-batch.js +19 -0
  251. package/build/contrib/types/index.d.ts +1 -0
  252. package/build/contrib/types/index.js +1 -0
  253. package/build/contrib/types/input-events.d.ts +21 -0
  254. package/build/contrib/types/input-events.js +1 -0
  255. package/build/contrib/utils/coordinates-projection.d.ts +3 -0
  256. package/build/contrib/utils/coordinates-projection.js +11 -0
  257. package/build/contrib/utils/get-window-node.d.ts +1 -0
  258. package/build/contrib/utils/get-window-node.js +7 -0
  259. package/build/engine/actor/actor-collection.d.ts +31 -0
  260. package/build/engine/actor/actor-collection.js +98 -0
  261. package/build/engine/actor/actor-creator.d.ts +21 -0
  262. package/build/engine/actor/actor-creator.js +82 -0
  263. package/build/engine/actor/actor-spawner.d.ts +7 -0
  264. package/build/engine/actor/actor-spawner.js +12 -0
  265. package/build/engine/actor/actor.d.ts +31 -0
  266. package/build/engine/actor/actor.js +60 -0
  267. package/build/engine/actor/index.d.ts +5 -0
  268. package/build/engine/actor/index.js +4 -0
  269. package/build/engine/component/component.d.ts +13 -0
  270. package/build/engine/component/component.js +21 -0
  271. package/build/engine/component/index.d.ts +2 -0
  272. package/build/engine/component/index.js +1 -0
  273. package/build/engine/controllers/controller.d.ts +7 -0
  274. package/build/engine/controllers/controller.js +1 -0
  275. package/build/engine/controllers/index.d.ts +2 -0
  276. package/build/engine/controllers/index.js +1 -0
  277. package/build/engine/controllers/scene-controller.d.ts +11 -0
  278. package/build/engine/controllers/scene-controller.js +50 -0
  279. package/build/engine/data-lib/index.d.ts +2 -0
  280. package/build/engine/data-lib/index.js +2 -0
  281. package/build/engine/data-lib/queue.d.ts +8 -0
  282. package/build/engine/data-lib/queue.js +34 -0
  283. package/build/engine/data-lib/sort/index.d.ts +1 -0
  284. package/build/engine/data-lib/sort/index.js +1 -0
  285. package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
  286. package/build/engine/data-lib/sort/insertion-sort.js +14 -0
  287. package/build/engine/engine.d.ts +22 -0
  288. package/build/engine/engine.js +89 -0
  289. package/build/engine/entity/entity.d.ts +17 -0
  290. package/build/engine/entity/entity.js +40 -0
  291. package/build/engine/entity/index.d.ts +3 -0
  292. package/build/engine/entity/index.js +2 -0
  293. package/build/engine/entity/utils.d.ts +3 -0
  294. package/build/engine/entity/utils.js +26 -0
  295. package/build/engine/event-target/event-queue.d.ts +9 -0
  296. package/build/engine/event-target/event-queue.js +16 -0
  297. package/build/engine/event-target/event-target.d.ts +13 -0
  298. package/build/engine/event-target/event-target.js +59 -0
  299. package/build/engine/event-target/index.d.ts +4 -0
  300. package/build/engine/event-target/index.js +2 -0
  301. package/build/engine/event-target/types.d.ts +12 -0
  302. package/build/engine/event-target/types.js +1 -0
  303. package/build/engine/events/index.d.ts +51 -0
  304. package/build/engine/events/index.js +8 -0
  305. package/build/engine/game-loop.d.ts +14 -0
  306. package/build/engine/game-loop.js +51 -0
  307. package/build/engine/index.d.ts +1 -0
  308. package/build/engine/index.js +1 -0
  309. package/build/engine/math-lib/index.d.ts +3 -0
  310. package/build/engine/math-lib/index.js +3 -0
  311. package/build/engine/math-lib/math/ops.d.ts +14 -0
  312. package/build/engine/math-lib/math/ops.js +52 -0
  313. package/build/engine/math-lib/vector/ops.d.ts +38 -0
  314. package/build/engine/math-lib/vector/ops.js +76 -0
  315. package/build/engine/math-lib/vector/vector2.d.ts +10 -0
  316. package/build/engine/math-lib/vector/vector2.js +25 -0
  317. package/build/engine/resource-loader/index.d.ts +1 -0
  318. package/build/engine/resource-loader/index.js +1 -0
  319. package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
  320. package/build/engine/resource-loader/loaders/image-loader.js +21 -0
  321. package/build/engine/resource-loader/loaders/index.d.ts +4 -0
  322. package/build/engine/resource-loader/loaders/index.js +6 -0
  323. package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
  324. package/build/engine/resource-loader/loaders/json-loader.js +14 -0
  325. package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
  326. package/build/engine/resource-loader/loaders/loader.js +1 -0
  327. package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
  328. package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
  329. package/build/engine/resource-loader/resource-loader.d.ts +5 -0
  330. package/build/engine/resource-loader/resource-loader.js +17 -0
  331. package/build/engine/scene/index.d.ts +3 -0
  332. package/build/engine/scene/index.js +2 -0
  333. package/build/engine/scene/scene-provider.d.ts +50 -0
  334. package/build/engine/scene/scene-provider.js +151 -0
  335. package/build/engine/scene/scene.d.ts +46 -0
  336. package/build/engine/scene/scene.js +98 -0
  337. package/build/engine/system/index.d.ts +2 -0
  338. package/build/engine/system/index.js +1 -0
  339. package/build/engine/system/system.d.ts +25 -0
  340. package/build/engine/system/system.js +3 -0
  341. package/build/engine/template/index.d.ts +2 -0
  342. package/build/engine/template/index.js +2 -0
  343. package/build/engine/template/template-collection.d.ts +13 -0
  344. package/build/engine/template/template-collection.js +44 -0
  345. package/build/engine/template/template.d.ts +17 -0
  346. package/build/engine/template/template.js +43 -0
  347. package/build/engine/types/config.d.ts +47 -0
  348. package/build/engine/types/config.js +1 -0
  349. package/build/engine/types/index.d.ts +1 -0
  350. package/build/engine/types/index.js +1 -0
  351. package/build/events/index.d.ts +4 -0
  352. package/build/events/index.js +2 -0
  353. package/build/index.d.ts +15 -0
  354. package/build/index.js +11 -0
  355. package/build/types/events.d.ts +9 -0
  356. package/build/types/events.js +1 -0
  357. package/build/types/global.d.ts +2 -0
  358. package/build/types/global.js +2 -0
  359. package/build/types/utils.d.ts +1 -0
  360. package/build/types/utils.js +1 -0
  361. package/package.json +63 -0
@@ -0,0 +1,41 @@
1
+ import { NearestFilter, RepeatWrapping, ClampToEdgeWrapping, } from 'three/src/Three';
2
+ import { Sprite } from '../../components/sprite';
3
+ import { ResourceLoader } from '../../../engine/resource-loader';
4
+ import { SpriteCropper } from './sprite-cropper';
5
+ const spriteCropper = new SpriteCropper();
6
+ const resourceLoader = new ResourceLoader();
7
+ export const loadImage = (sprite) => resourceLoader.load(sprite.src);
8
+ export const prepareSprite = (image, sprite) => {
9
+ const textures = spriteCropper.crop(image, sprite);
10
+ textures.forEach((texture) => {
11
+ texture.magFilter = NearestFilter;
12
+ texture.minFilter = NearestFilter;
13
+ texture.flipY = false;
14
+ });
15
+ return textures;
16
+ };
17
+ export const getImagesFromTemplate = (images, template) => {
18
+ const sprite = template.getComponent(Sprite);
19
+ if (!sprite || images[sprite.src]) {
20
+ return;
21
+ }
22
+ images[sprite.src] = sprite;
23
+ };
24
+ export const getTextureMapKey = ({ slice, fit, width = 0, height = 0, src, }) => `${slice}_${fit}_${width}_${height}_${src}`;
25
+ export const cloneTexture = (sprite, texture) => {
26
+ const { fit, width = 0, height = 0 } = sprite;
27
+ const repeatX = fit === 'repeat' ? width / texture.image.width : 1;
28
+ const repeatY = fit === 'repeat' ? height / texture.image.height : 1;
29
+ const newTexture = texture.clone();
30
+ if (fit === 'repeat') {
31
+ newTexture.wrapS = RepeatWrapping;
32
+ newTexture.wrapT = RepeatWrapping;
33
+ }
34
+ else {
35
+ newTexture.wrapS = ClampToEdgeWrapping;
36
+ newTexture.wrapT = ClampToEdgeWrapping;
37
+ }
38
+ newTexture.repeat.set(repeatX, repeatY);
39
+ newTexture.needsUpdate = true;
40
+ return newTexture;
41
+ };
@@ -0,0 +1,40 @@
1
+ import { Scene } from '../../../engine/scene';
2
+ import { System } from '../../../engine/system';
3
+ import type { SystemOptions, UpdateOptions } from '../../../engine/system';
4
+ import type { TemplateCollection } from '../../../engine/template';
5
+ import { Observer } from './observer';
6
+ interface ActionFnOptions {
7
+ scene: Scene;
8
+ actorSpawner: unknown;
9
+ deltaTime: number;
10
+ }
11
+ type ActionFn = (options: ActionFnOptions) => void;
12
+ export interface UiInitFnOptions {
13
+ scene: Scene;
14
+ templateCollection: TemplateCollection;
15
+ gameStateObserver: Observer;
16
+ pushAction: (action: ActionFn) => void;
17
+ }
18
+ export type UiInitFn = (options: UiInitFnOptions) => void;
19
+ export type UiDestroyFn = () => void;
20
+ export type LoadUiAppFn = () => Promise<{
21
+ onInit: UiInitFn;
22
+ onDestroy: UiDestroyFn;
23
+ }>;
24
+ export declare class UiBridge extends System {
25
+ private actorSpawner;
26
+ private scene;
27
+ private loadUiApp;
28
+ private templateCollection;
29
+ private gameStateObserver;
30
+ private actionsQueue;
31
+ private onUiInit?;
32
+ private onUiDestroy?;
33
+ constructor(options: SystemOptions);
34
+ load(): Promise<void>;
35
+ mount(): void;
36
+ unmount(): void;
37
+ private pushAction;
38
+ update(options: UpdateOptions): void;
39
+ }
40
+ export {};
@@ -0,0 +1,62 @@
1
+ import { System } from '../../../engine/system';
2
+ import { Observer } from './observer';
3
+ export class UiBridge extends System {
4
+ actorSpawner;
5
+ scene;
6
+ loadUiApp;
7
+ templateCollection;
8
+ gameStateObserver;
9
+ actionsQueue;
10
+ onUiInit;
11
+ onUiDestroy;
12
+ constructor(options) {
13
+ super();
14
+ const { actorSpawner, resources, scene, templateCollection, } = options;
15
+ const loadUiApp = resources?.loadUiApp;
16
+ if (loadUiApp === undefined) {
17
+ throw new Error('UiBridge requires a UI loader. Please specify the loader in the resources section.');
18
+ }
19
+ this.loadUiApp = loadUiApp;
20
+ this.scene = scene;
21
+ this.actorSpawner = actorSpawner;
22
+ this.templateCollection = templateCollection;
23
+ this.gameStateObserver = new Observer();
24
+ this.actionsQueue = [];
25
+ }
26
+ async load() {
27
+ const { onInit, onDestroy } = await this.loadUiApp();
28
+ this.onUiInit = onInit;
29
+ this.onUiDestroy = onDestroy;
30
+ }
31
+ mount() {
32
+ if (this.onUiInit) {
33
+ this.onUiInit({
34
+ scene: this.scene,
35
+ templateCollection: this.templateCollection,
36
+ gameStateObserver: this.gameStateObserver,
37
+ pushAction: this.pushAction.bind(this),
38
+ });
39
+ }
40
+ }
41
+ unmount() {
42
+ if (this.onUiDestroy) {
43
+ this.onUiDestroy();
44
+ }
45
+ }
46
+ pushAction(action) {
47
+ this.actionsQueue.push(action);
48
+ }
49
+ update(options) {
50
+ const { deltaTime } = options;
51
+ this.gameStateObserver.next();
52
+ this.actionsQueue.forEach((action) => {
53
+ action({
54
+ scene: this.scene,
55
+ deltaTime,
56
+ actorSpawner: this.actorSpawner,
57
+ });
58
+ });
59
+ this.actionsQueue = [];
60
+ }
61
+ }
62
+ UiBridge.systemName = 'UiBridge';
@@ -0,0 +1 @@
1
+ export { Observer } from './observer';
@@ -0,0 +1 @@
1
+ export { Observer } from './observer';
@@ -0,0 +1,8 @@
1
+ export type SubscribeFn = () => void;
2
+ export declare class Observer {
3
+ private subscribers;
4
+ constructor();
5
+ next(): void;
6
+ subscribe(callback: SubscribeFn): void;
7
+ unsubscribe(callback: SubscribeFn): void;
8
+ }
@@ -0,0 +1,21 @@
1
+ export class Observer {
2
+ subscribers;
3
+ constructor() {
4
+ this.subscribers = [];
5
+ }
6
+ next() {
7
+ this.subscribers.forEach((callback) => callback());
8
+ }
9
+ subscribe(callback) {
10
+ if (!(callback instanceof Function)) {
11
+ throw new Error('Callback should be a function');
12
+ }
13
+ this.subscribers.push(callback);
14
+ }
15
+ unsubscribe(callback) {
16
+ if (!(callback instanceof Function)) {
17
+ throw new Error('Callback should be a function');
18
+ }
19
+ this.subscribers = this.subscribers.filter((subscription) => subscription !== callback);
20
+ }
21
+ }
@@ -0,0 +1,3 @@
1
+ export interface ColorReader {
2
+ read(color: string): Record<string, number>;
3
+ }
@@ -0,0 +1,3 @@
1
+ export declare const HEX_RADIX = 16;
2
+ export declare const SHARP = "#";
3
+ export declare const COLORS: string[];
@@ -0,0 +1,10 @@
1
+ export const HEX_RADIX = 16;
2
+ export const SHARP = '#';
3
+ const COLOR_RED_KEY = 'red';
4
+ const COLOR_GREEN_KEY = 'green';
5
+ const COLOR_BLUE_KEY = 'blue';
6
+ export const COLORS = [
7
+ COLOR_RED_KEY,
8
+ COLOR_GREEN_KEY,
9
+ COLOR_BLUE_KEY,
10
+ ];
@@ -0,0 +1,4 @@
1
+ import { ColorReader } from './color-reader';
2
+ export declare class HexColorReader implements ColorReader {
3
+ read(color: string): Record<string, number>;
4
+ }
@@ -0,0 +1,14 @@
1
+ import { HEX_RADIX, SHARP, COLORS, } from './consts';
2
+ const BYTE_SHIFT = 8;
3
+ const MAX_COLOR_NUMBER = 255;
4
+ export class HexColorReader {
5
+ read(color) {
6
+ const value = parseInt(color.replace(SHARP, ''), HEX_RADIX);
7
+ return COLORS.reduce((colorInfo, name, index, array) => {
8
+ // More optimized way to read color
9
+ // eslint-disable-next-line no-bitwise
10
+ colorInfo[name] = (value >> (BYTE_SHIFT * (array.length - index - 1))) & MAX_COLOR_NUMBER;
11
+ return colorInfo;
12
+ }, {});
13
+ }
14
+ }
@@ -0,0 +1,6 @@
1
+ import { HexColorReader } from './hex-color-reader';
2
+ import { ShortHexColorReader } from './short-hex-color-reader';
3
+ export declare const colorReaders: {
4
+ hexColorReader: typeof HexColorReader;
5
+ shortHeColorReader: typeof ShortHexColorReader;
6
+ };
@@ -0,0 +1,6 @@
1
+ import { HexColorReader } from './hex-color-reader';
2
+ import { ShortHexColorReader } from './short-hex-color-reader';
3
+ export const colorReaders = {
4
+ hexColorReader: HexColorReader,
5
+ shortHeColorReader: ShortHexColorReader,
6
+ };
@@ -0,0 +1,4 @@
1
+ import { ColorReader } from './color-reader';
2
+ export declare class ShortHexColorReader implements ColorReader {
3
+ read(color: string): Record<string, number>;
4
+ }
@@ -0,0 +1,11 @@
1
+ import { HEX_RADIX, SHARP, COLORS, } from './consts';
2
+ const REPEAT_COUNT = 2;
3
+ export class ShortHexColorReader {
4
+ read(color) {
5
+ const value = color.replace(SHARP, '');
6
+ return COLORS.reduce((colorInfo, name, index) => {
7
+ colorInfo[name] = parseInt(value[index].repeat(REPEAT_COUNT), HEX_RADIX);
8
+ return colorInfo;
9
+ }, {});
10
+ }
11
+ }
@@ -0,0 +1,7 @@
1
+ export declare class Color {
2
+ private _color;
3
+ constructor(color: string);
4
+ red(): number;
5
+ green(): number;
6
+ blue(): number;
7
+ }
@@ -0,0 +1,41 @@
1
+ import { colorReaders } from './color-reader';
2
+ const HEX_COLOR_REGEXP = /#[0-9a-zA-Z]{6}/;
3
+ const SHORT_HEX_COLOR_REGEXP = /#[0-9a-zA-Z]{3}/;
4
+ const COLOR_RED_KEY = 'red';
5
+ const COLOR_GREEN_KEY = 'green';
6
+ const COLOR_BLUE_KEY = 'blue';
7
+ export class Color {
8
+ _color;
9
+ constructor(color) {
10
+ const colorTypes = [
11
+ {
12
+ regexp: HEX_COLOR_REGEXP,
13
+ reader: colorReaders.hexColorReader,
14
+ },
15
+ {
16
+ regexp: SHORT_HEX_COLOR_REGEXP,
17
+ reader: colorReaders.shortHeColorReader,
18
+ },
19
+ ];
20
+ this._color = void 0;
21
+ for (let i = 0; i < colorTypes.length; i += 1) {
22
+ if (color.match(colorTypes[i].regexp)) {
23
+ const Reader = colorTypes[i].reader;
24
+ this._color = new Reader().read(color);
25
+ break;
26
+ }
27
+ }
28
+ if (!this._color) {
29
+ throw new Error('Error while color initialization: unknown type of color presentation');
30
+ }
31
+ }
32
+ red() {
33
+ return this._color[COLOR_RED_KEY];
34
+ }
35
+ green() {
36
+ return this._color[COLOR_GREEN_KEY];
37
+ }
38
+ blue() {
39
+ return this._color[COLOR_BLUE_KEY];
40
+ }
41
+ }
@@ -0,0 +1,9 @@
1
+ export declare const MAX_COLOR_NUMBER = 255;
2
+ export declare const DRAW_OFFSET = 0;
3
+ export declare const DRAW_COUNT = 6;
4
+ export declare const STD_SCREEN_SIZE = 1080;
5
+ export declare const VECTOR_2_SIZE = 2;
6
+ export declare const BYTES_PER_VECTOR_2: number;
7
+ export declare const VERTEX_STRIDE: number;
8
+ export declare const VERTEX_DATA_STRIDE: number;
9
+ export declare const BUFFER_SIZE: number;
@@ -0,0 +1,9 @@
1
+ export const MAX_COLOR_NUMBER = 255;
2
+ export const DRAW_OFFSET = 0;
3
+ export const DRAW_COUNT = 6;
4
+ export const STD_SCREEN_SIZE = 1080;
5
+ export const VECTOR_2_SIZE = 2;
6
+ export const BYTES_PER_VECTOR_2 = Float32Array.BYTES_PER_ELEMENT * VECTOR_2_SIZE;
7
+ export const VERTEX_STRIDE = VECTOR_2_SIZE * 2;
8
+ export const VERTEX_DATA_STRIDE = VERTEX_STRIDE * DRAW_COUNT;
9
+ export const BUFFER_SIZE = VERTEX_DATA_STRIDE * Float32Array.BYTES_PER_ELEMENT;
@@ -0,0 +1,6 @@
1
+ export declare class Rectangle {
2
+ private _width;
3
+ private _height;
4
+ constructor(width: number, height: number);
5
+ toArray(): number[];
6
+ }
@@ -0,0 +1,22 @@
1
+ export class Rectangle {
2
+ _width;
3
+ _height;
4
+ constructor(width, height) {
5
+ this._width = width;
6
+ this._height = height;
7
+ }
8
+ toArray() {
9
+ const x1 = 0;
10
+ const y1 = 0;
11
+ const x2 = x1 + this._width;
12
+ const y2 = y1 + this._height;
13
+ return [
14
+ x1, y1,
15
+ x2, y1,
16
+ x1, y2,
17
+ x1, y2,
18
+ x2, y1,
19
+ x2, y2,
20
+ ];
21
+ }
22
+ }
@@ -0,0 +1,66 @@
1
+ import { System } from '../../../engine/system';
2
+ import type { SystemOptions } from '../../../engine/system';
3
+ import { Renderable } from '../../components/renderable';
4
+ interface WebGLRendererOptions extends SystemOptions {
5
+ windowNodeId: string;
6
+ textureAtlas: string;
7
+ textureAtlasDescriptor: string;
8
+ backgroundColor: string;
9
+ sortingLayers: Array<string>;
10
+ scaleSensitivity: number;
11
+ }
12
+ export { TextureDescriptor } from './texture-handlers';
13
+ export declare class RenderSystem extends System {
14
+ private textureAtlasSrc;
15
+ private textureAtlasDescriptorSrc;
16
+ private textureAtlas?;
17
+ private textureAtlasSize;
18
+ private textureAtlasDescriptor;
19
+ private textureHandlers;
20
+ private _matrixTransformer;
21
+ private _backgroundColor;
22
+ private _view;
23
+ private _viewWidth;
24
+ private _viewHeight;
25
+ private _windowDidResize;
26
+ private _onWindowResizeBind;
27
+ private _shaders;
28
+ private shaderProvider;
29
+ private _actorCollection;
30
+ private _scaleSensitivity;
31
+ private _screenScale;
32
+ private _vaoExt;
33
+ private _buffer;
34
+ private _vao;
35
+ private _geometry;
36
+ private _viewMatrixStats;
37
+ private _vertexData;
38
+ private gl;
39
+ private program;
40
+ private textures;
41
+ private _variables;
42
+ private sortFn;
43
+ private resourceLoader;
44
+ private cameraService;
45
+ constructor(options: WebGLRendererOptions);
46
+ mount(): void;
47
+ unmount(): void;
48
+ load(): Promise<void>;
49
+ private handleActorRemove;
50
+ _onWindowResize(): void;
51
+ _initGraphicContext(): WebGL2RenderingContext;
52
+ _initExtensions(): void;
53
+ _initScreen(): void;
54
+ _initShaders(): WebGLProgram;
55
+ _initProgramInfo(): void;
56
+ _createVAO(): WebGLVertexArrayObjectOES | null;
57
+ _setUpGlobalUniforms(): void;
58
+ _initTextures(): WebGLTexture | null;
59
+ _getModelViewMatrix(renderable: Renderable, x: number, y: number, rotation: number, scaleX: number, scaleY: number): import("./matrix-transformer").Matrix3x3;
60
+ private resizeCanvas;
61
+ private updateViewMatrix;
62
+ private setUpBuffers;
63
+ private setUpVertexData;
64
+ private setUpUniforms;
65
+ update(): void;
66
+ }