dacha 0.13.0

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Files changed (361) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +8 -0
  3. package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
  4. package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
  5. package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
  6. package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
  7. package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
  8. package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
  9. package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
  10. package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
  11. package/build/contrib/components/animatable/condition-props.d.ts +6 -0
  12. package/build/contrib/components/animatable/condition-props.js +6 -0
  13. package/build/contrib/components/animatable/condition.d.ts +9 -0
  14. package/build/contrib/components/animatable/condition.js +12 -0
  15. package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
  16. package/build/contrib/components/animatable/event-condition-props.js +6 -0
  17. package/build/contrib/components/animatable/group-state.d.ts +11 -0
  18. package/build/contrib/components/animatable/group-state.js +16 -0
  19. package/build/contrib/components/animatable/index.d.ts +14 -0
  20. package/build/contrib/components/animatable/index.js +41 -0
  21. package/build/contrib/components/animatable/individual-state.d.ts +7 -0
  22. package/build/contrib/components/animatable/individual-state.js +10 -0
  23. package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
  24. package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
  25. package/build/contrib/components/animatable/pick-props.d.ts +6 -0
  26. package/build/contrib/components/animatable/pick-props.js +6 -0
  27. package/build/contrib/components/animatable/state.d.ts +10 -0
  28. package/build/contrib/components/animatable/state.js +16 -0
  29. package/build/contrib/components/animatable/substate.d.ts +9 -0
  30. package/build/contrib/components/animatable/substate.js +13 -0
  31. package/build/contrib/components/animatable/timeline.d.ts +11 -0
  32. package/build/contrib/components/animatable/timeline.js +28 -0
  33. package/build/contrib/components/animatable/transition.d.ts +9 -0
  34. package/build/contrib/components/animatable/transition.js +14 -0
  35. package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
  36. package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
  37. package/build/contrib/components/animatable/types.d.ts +78 -0
  38. package/build/contrib/components/animatable/types.js +1 -0
  39. package/build/contrib/components/camera/index.d.ts +13 -0
  40. package/build/contrib/components/camera/index.js +21 -0
  41. package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
  42. package/build/contrib/components/collider-container/box-collider.js +12 -0
  43. package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
  44. package/build/contrib/components/collider-container/circle-collider.js +10 -0
  45. package/build/contrib/components/collider-container/index.d.ts +13 -0
  46. package/build/contrib/components/collider-container/index.js +28 -0
  47. package/build/contrib/components/index.d.ts +20 -0
  48. package/build/contrib/components/index.js +10 -0
  49. package/build/contrib/components/keyboard-control/index.d.ts +28 -0
  50. package/build/contrib/components/keyboard-control/index.js +46 -0
  51. package/build/contrib/components/light/index.d.ts +20 -0
  52. package/build/contrib/components/light/index.js +18 -0
  53. package/build/contrib/components/mouse-control/index.d.ts +25 -0
  54. package/build/contrib/components/mouse-control/index.js +46 -0
  55. package/build/contrib/components/renderable/index.d.ts +44 -0
  56. package/build/contrib/components/renderable/index.js +65 -0
  57. package/build/contrib/components/renderable/material.d.ts +16 -0
  58. package/build/contrib/components/renderable/material.js +8 -0
  59. package/build/contrib/components/rigid-body/index.d.ts +20 -0
  60. package/build/contrib/components/rigid-body/index.js +29 -0
  61. package/build/contrib/components/script-bundle/index.d.ts +14 -0
  62. package/build/contrib/components/script-bundle/index.js +15 -0
  63. package/build/contrib/components/sprite/index.d.ts +35 -0
  64. package/build/contrib/components/sprite/index.js +50 -0
  65. package/build/contrib/components/sprite/material.d.ts +16 -0
  66. package/build/contrib/components/sprite/material.js +8 -0
  67. package/build/contrib/components/transform/index.d.ts +32 -0
  68. package/build/contrib/components/transform/index.js +69 -0
  69. package/build/contrib/events/index.d.ts +63 -0
  70. package/build/contrib/events/index.js +11 -0
  71. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
  72. package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
  73. package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
  74. package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
  75. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
  76. package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
  77. package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
  78. package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
  79. package/build/contrib/systems/animator/index.d.ts +15 -0
  80. package/build/contrib/systems/animator/index.js +93 -0
  81. package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
  82. package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
  83. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
  84. package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
  85. package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
  86. package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
  87. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
  88. package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
  89. package/build/contrib/systems/animator/utils.d.ts +3 -0
  90. package/build/contrib/systems/animator/utils.js +32 -0
  91. package/build/contrib/systems/camera-system/index.d.ts +2 -0
  92. package/build/contrib/systems/camera-system/index.js +2 -0
  93. package/build/contrib/systems/camera-system/service.d.ts +13 -0
  94. package/build/contrib/systems/camera-system/service.js +25 -0
  95. package/build/contrib/systems/camera-system/system.d.ts +16 -0
  96. package/build/contrib/systems/camera-system/system.js +65 -0
  97. package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
  98. package/build/contrib/systems/game-stats-meter/index.js +34 -0
  99. package/build/contrib/systems/index.d.ts +13 -0
  100. package/build/contrib/systems/index.js +11 -0
  101. package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
  102. package/build/contrib/systems/keyboard-control-system/index.js +73 -0
  103. package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
  104. package/build/contrib/systems/keyboard-input-system/index.js +28 -0
  105. package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
  106. package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
  107. package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
  108. package/build/contrib/systems/mouse-control-system/index.js +43 -0
  109. package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
  110. package/build/contrib/systems/mouse-input-system/index.js +23 -0
  111. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
  112. package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
  113. package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
  114. package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
  115. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
  116. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
  117. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
  118. package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
  119. package/build/contrib/systems/physics-system/consts.d.ts +4 -0
  120. package/build/contrib/systems/physics-system/consts.js +4 -0
  121. package/build/contrib/systems/physics-system/index.d.ts +13 -0
  122. package/build/contrib/systems/physics-system/index.js +38 -0
  123. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
  124. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
  125. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
  126. package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
  127. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
  128. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
  129. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
  130. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
  131. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
  132. package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
  133. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
  134. package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
  135. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
  136. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
  137. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
  138. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
  139. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
  140. package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
  141. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
  142. package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
  143. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
  144. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
  145. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
  146. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
  147. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
  148. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
  149. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
  150. package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
  151. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
  152. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
  153. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
  154. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
  155. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
  156. package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
  157. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
  158. package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
  159. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
  160. package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
  161. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
  162. package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
  163. package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
  164. package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
  165. package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
  166. package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
  167. package/build/contrib/systems/physics-system/types.d.ts +4 -0
  168. package/build/contrib/systems/physics-system/types.js +1 -0
  169. package/build/contrib/systems/script-system/index.d.ts +18 -0
  170. package/build/contrib/systems/script-system/index.js +68 -0
  171. package/build/contrib/systems/script-system/types.d.ts +20 -0
  172. package/build/contrib/systems/script-system/types.js +3 -0
  173. package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
  174. package/build/contrib/systems/sprite-renderer/index.js +2 -0
  175. package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
  176. package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
  177. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
  178. package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
  179. package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
  180. package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
  181. package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
  182. package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
  183. package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
  184. package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
  185. package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
  186. package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
  187. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
  188. package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
  189. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
  190. package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
  191. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
  192. package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
  193. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
  194. package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
  195. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
  196. package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
  197. package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
  198. package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
  199. package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
  200. package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
  201. package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
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  203. package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
  204. package/build/contrib/systems/sprite-renderer/utils.js +41 -0
  205. package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
  206. package/build/contrib/systems/ui-bridge/index.js +62 -0
  207. package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
  208. package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
  209. package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
  210. package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
  211. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
  212. package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
  213. package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
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  217. package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
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  219. package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
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  223. package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
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  227. package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
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  229. package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
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  237. package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
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  239. package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
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  247. package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
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  249. package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
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  251. package/build/contrib/types/index.d.ts +1 -0
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  253. package/build/contrib/types/input-events.d.ts +21 -0
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  255. package/build/contrib/utils/coordinates-projection.d.ts +3 -0
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  257. package/build/contrib/utils/get-window-node.d.ts +1 -0
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  259. package/build/engine/actor/actor-collection.d.ts +31 -0
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  273. package/build/engine/controllers/controller.d.ts +7 -0
  274. package/build/engine/controllers/controller.js +1 -0
  275. package/build/engine/controllers/index.d.ts +2 -0
  276. package/build/engine/controllers/index.js +1 -0
  277. package/build/engine/controllers/scene-controller.d.ts +11 -0
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  279. package/build/engine/data-lib/index.d.ts +2 -0
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  281. package/build/engine/data-lib/queue.d.ts +8 -0
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  285. package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
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  287. package/build/engine/engine.d.ts +22 -0
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  289. package/build/engine/entity/entity.d.ts +17 -0
  290. package/build/engine/entity/entity.js +40 -0
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  292. package/build/engine/entity/index.js +2 -0
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  360. package/build/types/utils.js +1 -0
  361. package/package.json +63 -0
@@ -0,0 +1,13 @@
1
+ import { checkBoxAndCircleIntersection } from './check-box-and-circle-intersection';
2
+ import { checkBoxesIntersection } from './check-boxes-intersection';
3
+ import { checkCirclesIntersection } from './check-circles-intersection';
4
+ export const intersectionCheckers = {
5
+ boxCollider: {
6
+ boxCollider: checkBoxesIntersection,
7
+ circleCollider: checkBoxAndCircleIntersection,
8
+ },
9
+ circleCollider: {
10
+ circleCollider: checkCirclesIntersection,
11
+ boxCollider: checkBoxAndCircleIntersection,
12
+ },
13
+ };
@@ -0,0 +1,3 @@
1
+ import type { ColliderContainer } from '../../../../../components';
2
+ import type { OrientationData } from '../types';
3
+ export declare const checkCollider: (colliderContainer: ColliderContainer, colliderOld: OrientationData['collider']) => boolean;
@@ -0,0 +1,16 @@
1
+ export const checkCollider = (colliderContainer, colliderOld) => {
2
+ if (colliderContainer.type !== colliderOld.type) {
3
+ return true;
4
+ }
5
+ if (colliderContainer.type === 'boxCollider') {
6
+ const collider = colliderContainer.collider;
7
+ return collider.centerX !== colliderOld.centerX
8
+ || collider.centerY !== colliderOld.centerY
9
+ || collider.sizeX !== colliderOld.sizeX
10
+ || collider.sizeY !== colliderOld.sizeY;
11
+ }
12
+ const collider = colliderContainer.collider;
13
+ return collider.centerX !== colliderOld.centerX
14
+ || collider.centerY !== colliderOld.centerY
15
+ || collider.radius !== colliderOld.radius;
16
+ };
@@ -0,0 +1,3 @@
1
+ import type { Transform } from '../../../../../components';
2
+ import type { OrientationData } from '../types';
3
+ export declare const checkTransform: (transform: Transform, transformOld: OrientationData['transform']) => boolean;
@@ -0,0 +1,5 @@
1
+ export const checkTransform = (transform, transformOld) => transform.offsetX !== transformOld.offsetX
2
+ || transform.offsetY !== transformOld.offsetY
3
+ || transform.rotation !== transformOld.rotation
4
+ || transform.scaleX !== transformOld.scaleX
5
+ || transform.scaleY !== transformOld.scaleY;
@@ -0,0 +1,2 @@
1
+ export { checkTransform } from './check-transform';
2
+ export { checkCollider } from './check-collider';
@@ -0,0 +1,2 @@
1
+ export { checkTransform } from './check-transform';
2
+ export { checkCollider } from './check-collider';
@@ -0,0 +1,70 @@
1
+ import type { Vector2 } from '../../../../../engine/math-lib';
2
+ import type { Actor } from '../../../../../engine/actor';
3
+ import type { DispersionCalculator } from './dispersion-calculator';
4
+ export interface Point {
5
+ x: number;
6
+ y: number;
7
+ }
8
+ export interface AABB {
9
+ min: Point;
10
+ max: Point;
11
+ }
12
+ export interface Edge {
13
+ point1: Point;
14
+ point2: Point;
15
+ }
16
+ export interface EdgeWithNormal extends Edge {
17
+ normal: Vector2;
18
+ }
19
+ export type BoxGeometry = {
20
+ center: Point;
21
+ points: Array<Point>;
22
+ edges: Array<EdgeWithNormal>;
23
+ };
24
+ export type CircleGeometry = {
25
+ center: Point;
26
+ radius: number;
27
+ };
28
+ export type Geometry = BoxGeometry | CircleGeometry;
29
+ export interface OrientationData {
30
+ transform: {
31
+ offsetX: number;
32
+ offsetY: number;
33
+ rotation: number;
34
+ scaleX: number;
35
+ scaleY: number;
36
+ };
37
+ collider: {
38
+ type: string;
39
+ centerX: number;
40
+ centerY: number;
41
+ radius?: number;
42
+ sizeX?: number;
43
+ sizeY?: number;
44
+ };
45
+ }
46
+ export interface CollisionEntry {
47
+ actor: Actor;
48
+ aabb: AABB;
49
+ geometry: Geometry;
50
+ orientationData: OrientationData;
51
+ edges: Record<Axis, [SortedItem, SortedItem]>;
52
+ }
53
+ export interface SortedItem {
54
+ entry: CollisionEntry;
55
+ value: number;
56
+ }
57
+ export interface AxisEntry {
58
+ sortedList: Array<SortedItem>;
59
+ dispersionCalculator: DispersionCalculator;
60
+ }
61
+ export type Axis = 'x' | 'y';
62
+ export interface Axes {
63
+ x: AxisEntry;
64
+ y: AxisEntry;
65
+ }
66
+ export type CollisionPair = [CollisionEntry, CollisionEntry];
67
+ export type Intersection = {
68
+ mtv1: Vector2;
69
+ mtv2: Vector2;
70
+ };
@@ -0,0 +1,11 @@
1
+ import type { SystemOptions } from '../../../../../engine/system';
2
+ export declare class CollisionSolver {
3
+ private scene;
4
+ private gravitationalAcceleration;
5
+ constructor(options: SystemOptions);
6
+ mount(): void;
7
+ unmount(): void;
8
+ private handleCollision;
9
+ private validateCollision;
10
+ private addReactionForce;
11
+ }
@@ -0,0 +1,52 @@
1
+ import { Vector2 } from '../../../../../engine/math-lib';
2
+ import { RigidBody } from '../../../../components/rigid-body';
3
+ import { Collision, AddForce, StopMovement } from '../../../../events';
4
+ import { RIGID_BODY_TYPE } from '../../consts';
5
+ const REACTION_FORCE_VECTOR_X = 0;
6
+ const REACTION_FORCE_VECTOR_Y = -1;
7
+ export class CollisionSolver {
8
+ scene;
9
+ gravitationalAcceleration;
10
+ constructor(options) {
11
+ const { scene, gravitationalAcceleration } = options;
12
+ this.scene = scene;
13
+ this.gravitationalAcceleration = gravitationalAcceleration;
14
+ }
15
+ mount() {
16
+ this.scene.addEventListener(Collision, this.handleCollision);
17
+ }
18
+ unmount() {
19
+ this.scene.removeEventListener(Collision, this.handleCollision);
20
+ }
21
+ handleCollision = (event) => {
22
+ const { actor1, actor2, mtv1 } = event;
23
+ if (!this.validateCollision(actor1, actor2)) {
24
+ return;
25
+ }
26
+ this.addReactionForce(actor1, mtv1);
27
+ };
28
+ validateCollision(actor1, actor2) {
29
+ const rigidBody1 = actor1.getComponent(RigidBody);
30
+ const rigidBody2 = actor2.getComponent(RigidBody);
31
+ if (!rigidBody1 || !rigidBody2) {
32
+ return false;
33
+ }
34
+ if (rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
35
+ return !rigidBody1.ghost && !rigidBody2.ghost;
36
+ }
37
+ return !rigidBody1.ghost && !rigidBody1.isPermeable
38
+ && !rigidBody2.ghost && !rigidBody2.isPermeable;
39
+ }
40
+ addReactionForce(actor, mtv) {
41
+ const rigidBody = actor.getComponent(RigidBody);
42
+ const { useGravity, mass } = rigidBody;
43
+ if (useGravity && mtv.y && Math.sign(mtv.y) === -1 && !mtv.x) {
44
+ const reactionForce = new Vector2(REACTION_FORCE_VECTOR_X, REACTION_FORCE_VECTOR_Y);
45
+ reactionForce.multiplyNumber(mass * this.gravitationalAcceleration);
46
+ actor.dispatchEventImmediately(AddForce, {
47
+ value: reactionForce,
48
+ });
49
+ actor.dispatchEventImmediately(StopMovement);
50
+ }
51
+ }
52
+ }
@@ -0,0 +1,15 @@
1
+ import type { SystemOptions } from '../../../../../engine/system';
2
+ export declare class ConstraintSolver {
3
+ private actorCollection;
4
+ private scene;
5
+ private processedPairs;
6
+ private mtvMap;
7
+ constructor(options: SystemOptions);
8
+ mount(): void;
9
+ unmount(): void;
10
+ private handleCollision;
11
+ private validateCollision;
12
+ private setMtv;
13
+ private resolveCollision;
14
+ update(): void;
15
+ }
@@ -0,0 +1,123 @@
1
+ import { Vector2 } from '../../../../../engine/math-lib';
2
+ import { ActorCollection } from '../../../../../engine/actor';
3
+ import { RigidBody } from '../../../../components/rigid-body';
4
+ import { Transform } from '../../../../components/transform';
5
+ import { Collision } from '../../../../events';
6
+ import { RIGID_BODY_TYPE } from '../../consts';
7
+ export class ConstraintSolver {
8
+ actorCollection;
9
+ scene;
10
+ processedPairs;
11
+ mtvMap;
12
+ constructor(options) {
13
+ this.actorCollection = new ActorCollection(options.scene, {
14
+ components: [
15
+ RigidBody,
16
+ Transform,
17
+ ],
18
+ });
19
+ this.scene = options.scene;
20
+ this.processedPairs = {};
21
+ this.mtvMap = {};
22
+ }
23
+ mount() {
24
+ this.scene.addEventListener(Collision, this.handleCollision);
25
+ }
26
+ unmount() {
27
+ this.scene.removeEventListener(Collision, this.handleCollision);
28
+ }
29
+ handleCollision = (event) => {
30
+ const { actor1, actor2, mtv1, mtv2, } = event;
31
+ const id1 = actor1.id;
32
+ const id2 = actor2.id;
33
+ if (this.processedPairs[id2] && this.processedPairs[id2][id1]) {
34
+ return;
35
+ }
36
+ this.processedPairs[id1] ??= {};
37
+ this.processedPairs[id1][id2] = true;
38
+ if (!this.validateCollision(actor1, actor2)) {
39
+ return;
40
+ }
41
+ this.resolveCollision(actor1, actor2, mtv1, mtv2);
42
+ };
43
+ validateCollision(actor1, actor2) {
44
+ const rigidBody1 = actor1.getComponent(RigidBody);
45
+ const rigidBody2 = actor2.getComponent(RigidBody);
46
+ if (!rigidBody1 || !rigidBody2) {
47
+ return false;
48
+ }
49
+ if (rigidBody1.type === RIGID_BODY_TYPE.STATIC && rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
50
+ return false;
51
+ }
52
+ if (rigidBody1.type === RIGID_BODY_TYPE.STATIC || rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
53
+ return !rigidBody1.ghost && !rigidBody2.ghost;
54
+ }
55
+ return !rigidBody1.ghost && !rigidBody1.isPermeable
56
+ && !rigidBody2.ghost && !rigidBody2.isPermeable;
57
+ }
58
+ setMtv(id, mtvX, mtvY, type) {
59
+ this.mtvMap[id] = this.mtvMap[id] || {};
60
+ if (!this.mtvMap[id][type]) {
61
+ this.mtvMap[id][type] = new Vector2(mtvX, mtvY);
62
+ return;
63
+ }
64
+ const settingStrategy = {
65
+ static: () => {
66
+ this.mtvMap[id][type].x = Math.abs(mtvX) > Math.abs(this.mtvMap[id][type].x)
67
+ ? mtvX
68
+ : this.mtvMap[id][type].x;
69
+ this.mtvMap[id][type].y = Math.abs(mtvY) > Math.abs(this.mtvMap[id][type].y)
70
+ ? mtvY
71
+ : this.mtvMap[id][type].y;
72
+ },
73
+ dynamic: () => {
74
+ this.mtvMap[id][type].x += mtvX;
75
+ this.mtvMap[id][type].y += mtvY;
76
+ },
77
+ };
78
+ settingStrategy[type]();
79
+ }
80
+ resolveCollision(actor1, actor2, mtv1, mtv2) {
81
+ const id1 = actor1.id;
82
+ const id2 = actor2.id;
83
+ const rigidBody1 = actor1.getComponent(RigidBody);
84
+ const rigidBody2 = actor2.getComponent(RigidBody);
85
+ if (rigidBody1.type === RIGID_BODY_TYPE.STATIC) {
86
+ this.setMtv(id2, mtv2.x, mtv2.y, rigidBody1.type);
87
+ }
88
+ else if (rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
89
+ this.setMtv(id1, mtv1.x, mtv1.y, rigidBody2.type);
90
+ }
91
+ else {
92
+ this.setMtv(id1, mtv1.x / 2, mtv1.y / 2, rigidBody2.type);
93
+ this.setMtv(id2, mtv2.x / 2, mtv2.y / 2, rigidBody1.type);
94
+ }
95
+ }
96
+ update() {
97
+ Object.keys(this.mtvMap).forEach((id) => {
98
+ const actor = this.actorCollection.getById(id);
99
+ const transform = actor.getComponent(Transform);
100
+ const mtvs = Object.keys(this.mtvMap[id]);
101
+ if (mtvs.length === 1) {
102
+ transform.offsetX += this.mtvMap[id][mtvs[0]].x;
103
+ transform.offsetY += this.mtvMap[id][mtvs[0]].y;
104
+ return;
105
+ }
106
+ const { static: staticMtv, dynamic: dynamicMtv } = this.mtvMap[id];
107
+ /*
108
+ * TODO:: Enable this part when it will be possible to run
109
+ * phycics pipeline several times per single game loop iteration
110
+ */
111
+ // transform.offsetX += Math.sign(staticMtv.x) === Math.sign(dynamicMtv.x)
112
+ // ? staticMtv.x + dynamicMtv.x
113
+ // : staticMtv.x || dynamicMtv.x;
114
+ // transform.offsetY += Math.sign(staticMtv.y) === Math.sign(dynamicMtv.y)
115
+ // ? staticMtv.y + dynamicMtv.y
116
+ // : staticMtv.y || dynamicMtv.y;
117
+ transform.offsetX += staticMtv.x + dynamicMtv.x;
118
+ transform.offsetY += staticMtv.y + dynamicMtv.y;
119
+ });
120
+ this.processedPairs = {};
121
+ this.mtvMap = {};
122
+ }
123
+ }
@@ -0,0 +1,5 @@
1
+ export { PhysicsSubsystem } from './physics';
2
+ export { CollisionDetectionSubsystem } from './collision-detection';
3
+ export { CollisionBroadcastSubsystem } from './collision-broadcast';
4
+ export { CollisionSolver } from './collision-solver';
5
+ export { ConstraintSolver } from './constraint-solver';
@@ -0,0 +1,5 @@
1
+ export { PhysicsSubsystem } from './physics';
2
+ export { CollisionDetectionSubsystem } from './collision-detection';
3
+ export { CollisionBroadcastSubsystem } from './collision-broadcast';
4
+ export { CollisionSolver } from './collision-solver';
5
+ export { ConstraintSolver } from './constraint-solver';
@@ -0,0 +1,18 @@
1
+ import type { SystemOptions, UpdateOptions } from '../../../../../engine/system';
2
+ export declare class PhysicsSubsystem {
3
+ private scene;
4
+ private actorCollection;
5
+ private gravitationalAcceleration;
6
+ private actorVectors;
7
+ constructor(options: SystemOptions);
8
+ mount(): void;
9
+ unmount(): void;
10
+ private handleActorRemove;
11
+ private handleStopMovement;
12
+ private handleAddForce;
13
+ private handleAddImpulse;
14
+ private setUpVectors;
15
+ private applyDragForce;
16
+ private getGravityForce;
17
+ update(options: UpdateOptions): void;
18
+ }
@@ -0,0 +1,131 @@
1
+ import { Vector2 } from '../../../../../engine/math-lib';
2
+ import { ActorCollection } from '../../../../../engine/actor';
3
+ import { RigidBody } from '../../../../components/rigid-body';
4
+ import { Transform } from '../../../../components/transform';
5
+ import { AddForce, AddImpulse, StopMovement, } from '../../../../events';
6
+ import { RemoveActor } from '../../../../../engine/events';
7
+ const DIRECTION_VECTOR = {
8
+ UP: new Vector2(0, -1),
9
+ LEFT: new Vector2(-1, 0),
10
+ RIGHT: new Vector2(1, 0),
11
+ DOWN: new Vector2(0, 1),
12
+ };
13
+ export class PhysicsSubsystem {
14
+ scene;
15
+ actorCollection;
16
+ gravitationalAcceleration;
17
+ actorVectors;
18
+ constructor(options) {
19
+ const { gravitationalAcceleration, scene, } = options;
20
+ this.scene = scene;
21
+ this.actorCollection = new ActorCollection(scene, {
22
+ components: [
23
+ RigidBody,
24
+ Transform,
25
+ ],
26
+ });
27
+ this.gravitationalAcceleration = gravitationalAcceleration;
28
+ this.actorVectors = {};
29
+ }
30
+ mount() {
31
+ this.actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
32
+ this.scene.addEventListener(StopMovement, this.handleStopMovement);
33
+ this.scene.addEventListener(AddForce, this.handleAddForce);
34
+ this.scene.addEventListener(AddImpulse, this.handleAddImpulse);
35
+ }
36
+ unmount() {
37
+ this.actorCollection.removeEventListener(RemoveActor, this.handleActorRemove);
38
+ this.scene.removeEventListener(StopMovement, this.handleStopMovement);
39
+ this.scene.removeEventListener(AddForce, this.handleAddForce);
40
+ this.scene.removeEventListener(AddImpulse, this.handleAddImpulse);
41
+ }
42
+ handleActorRemove = (event) => {
43
+ const { actor } = event;
44
+ delete this.actorVectors[actor.id];
45
+ };
46
+ handleStopMovement = (event) => {
47
+ const { target } = event;
48
+ if (!this.actorVectors[target.id]) {
49
+ this.setUpVectors(target);
50
+ }
51
+ this.actorVectors[target.id].velocity.multiplyNumber(0);
52
+ };
53
+ handleAddForce = (event) => {
54
+ const { target, value } = event;
55
+ if (!this.actorVectors[target.id]) {
56
+ this.setUpVectors(target);
57
+ }
58
+ this.actorVectors[target.id].force.add(value);
59
+ };
60
+ handleAddImpulse = (event) => {
61
+ const { target, value } = event;
62
+ if (!this.actorVectors[target.id]) {
63
+ this.setUpVectors(target);
64
+ }
65
+ this.actorVectors[target.id].impulse.add(value);
66
+ };
67
+ setUpVectors(actor) {
68
+ this.actorVectors[actor.id] = {
69
+ velocity: new Vector2(0, 0),
70
+ force: new Vector2(0, 0),
71
+ impulse: new Vector2(0, 0),
72
+ };
73
+ }
74
+ applyDragForce(actor, deltaTime) {
75
+ const { mass, drag } = actor.getComponent(RigidBody);
76
+ const velocity = this.actorVectors[actor.id]?.velocity;
77
+ if (!drag || !velocity || (!velocity.x && !velocity.y)) {
78
+ return;
79
+ }
80
+ const velocitySignX = Math.sign(velocity.x);
81
+ const velocitySignY = Math.sign(velocity.y);
82
+ const reactionForceValue = mass * this.gravitationalAcceleration;
83
+ const dragForceValue = -1 * drag * reactionForceValue;
84
+ const forceToVelocityMultiplier = deltaTime / mass;
85
+ const slowdownValue = dragForceValue * forceToVelocityMultiplier;
86
+ const normalizationMultiplier = 1 / velocity.magnitude;
87
+ const slowdown = velocity.clone();
88
+ slowdown.multiplyNumber(slowdownValue * normalizationMultiplier);
89
+ velocity.add(slowdown);
90
+ if (Math.sign(velocity.x) !== velocitySignX && Math.sign(velocity.y) !== velocitySignY) {
91
+ velocity.multiplyNumber(0);
92
+ }
93
+ }
94
+ getGravityForce(rigidBody) {
95
+ const { mass, useGravity } = rigidBody;
96
+ const gravityVector = new Vector2(0, 0);
97
+ if (useGravity) {
98
+ gravityVector.add(DIRECTION_VECTOR.DOWN);
99
+ gravityVector.multiplyNumber(mass * this.gravitationalAcceleration);
100
+ }
101
+ return gravityVector;
102
+ }
103
+ update(options) {
104
+ const { deltaTime } = options;
105
+ const deltaTimeInMsec = deltaTime;
106
+ const deltaTimeInSeconds = deltaTimeInMsec / 1000;
107
+ this.actorCollection.forEach((actor) => {
108
+ const rigidBody = actor.getComponent(RigidBody);
109
+ const transform = actor.getComponent(Transform);
110
+ const { mass } = rigidBody;
111
+ if (!this.actorVectors[actor.id]) {
112
+ this.setUpVectors(actor);
113
+ }
114
+ const { velocity, force, impulse } = this.actorVectors[actor.id];
115
+ force.add(this.getGravityForce(rigidBody));
116
+ if (force.x || force.y) {
117
+ force.multiplyNumber(deltaTimeInSeconds / mass);
118
+ velocity.add(force);
119
+ }
120
+ if (impulse.x || impulse.y) {
121
+ impulse.multiplyNumber(1 / mass);
122
+ velocity.add(impulse);
123
+ }
124
+ this.applyDragForce(actor, deltaTimeInSeconds);
125
+ transform.offsetX += velocity.x * deltaTimeInSeconds;
126
+ transform.offsetY += velocity.y * deltaTimeInSeconds;
127
+ force.multiplyNumber(0);
128
+ impulse.multiplyNumber(0);
129
+ });
130
+ }
131
+ }
@@ -0,0 +1,4 @@
1
+ import type { SystemOptions } from '../../../engine/system';
2
+ export interface PhysicsSystemOptions extends SystemOptions {
3
+ gravitationalAcceleration: number;
4
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,18 @@
1
+ import { System } from '../../../engine/system';
2
+ import type { SystemOptions, UpdateOptions } from '../../../engine/system';
3
+ import { Script } from './types';
4
+ import type { ScriptOptions, ScriptConstructor } from './types';
5
+ export { Script, ScriptOptions, ScriptConstructor };
6
+ export declare class ScriptSystem extends System {
7
+ private scriptsCollection;
8
+ private actorSpawner;
9
+ private scripts;
10
+ private scene;
11
+ private activeScripts;
12
+ constructor(options: SystemOptions);
13
+ mount(): void;
14
+ unmount(): void;
15
+ private handleActorRemove;
16
+ private setUpScript;
17
+ update(options: UpdateOptions): void;
18
+ }
@@ -0,0 +1,68 @@
1
+ import { System } from '../../../engine/system';
2
+ import { ActorCollection } from '../../../engine/actor';
3
+ import { ScriptBundle } from '../../components';
4
+ import { RemoveActor } from '../../../engine/events';
5
+ import { Script } from './types';
6
+ export { Script };
7
+ export class ScriptSystem extends System {
8
+ scriptsCollection;
9
+ actorSpawner;
10
+ scripts;
11
+ scene;
12
+ activeScripts;
13
+ constructor(options) {
14
+ super();
15
+ const { actorSpawner, scene, resources = {}, } = options;
16
+ this.scene = scene;
17
+ this.scriptsCollection = new ActorCollection(scene, {
18
+ components: [
19
+ ScriptBundle,
20
+ ],
21
+ });
22
+ this.actorSpawner = actorSpawner;
23
+ this.scripts = resources.reduce((acc, script) => {
24
+ if (script.scriptName === undefined) {
25
+ throw new Error(`Missing scriptName field for ${script.name} script.`);
26
+ }
27
+ acc[script.scriptName] = script;
28
+ return acc;
29
+ }, {});
30
+ this.activeScripts = {};
31
+ }
32
+ mount() {
33
+ this.scriptsCollection.addEventListener(RemoveActor, this.handleActorRemove);
34
+ }
35
+ unmount() {
36
+ this.scriptsCollection.removeEventListener(RemoveActor, this.handleActorRemove);
37
+ this.scriptsCollection.forEach((actor) => {
38
+ this.activeScripts[actor.id].forEach((script) => script.destroy?.());
39
+ delete this.activeScripts[actor.id];
40
+ });
41
+ }
42
+ handleActorRemove = (event) => {
43
+ const { actor } = event;
44
+ this.activeScripts[actor.id].forEach((script) => script.destroy?.());
45
+ delete this.activeScripts[actor.id];
46
+ };
47
+ setUpScript(actor) {
48
+ const { scripts } = actor.getComponent(ScriptBundle);
49
+ this.activeScripts[actor.id] = scripts.map((script) => {
50
+ const ScriptClass = this.scripts[script.name];
51
+ return new ScriptClass({
52
+ ...script.options,
53
+ actor,
54
+ actorSpawner: this.actorSpawner,
55
+ scene: this.scene,
56
+ });
57
+ });
58
+ }
59
+ update(options) {
60
+ this.scriptsCollection.forEach((actor) => {
61
+ if (!this.activeScripts[actor.id]) {
62
+ this.setUpScript(actor);
63
+ }
64
+ this.activeScripts[actor.id].forEach((script) => script.update?.(options));
65
+ });
66
+ }
67
+ }
68
+ ScriptSystem.systemName = 'ScriptSystem';
@@ -0,0 +1,20 @@
1
+ import type { Actor, ActorSpawner } from '../../../engine/actor';
2
+ import type { Scene } from '../../../engine/scene';
3
+ import type { Constructor } from '../../../types/utils';
4
+ export interface ScriptOptions {
5
+ scene: Scene;
6
+ actor: Actor;
7
+ actorSpawner: ActorSpawner;
8
+ }
9
+ interface UpdateOptions {
10
+ deltaTime: number;
11
+ }
12
+ export declare abstract class Script {
13
+ static scriptName: string;
14
+ destroy?(): void;
15
+ update?(options: UpdateOptions): void;
16
+ }
17
+ export type ScriptConstructor = Constructor<Script> & {
18
+ scriptName: string;
19
+ };
20
+ export {};
@@ -0,0 +1,3 @@
1
+ export class Script {
2
+ static scriptName;
3
+ }
@@ -0,0 +1,2 @@
1
+ export { SpriteRenderer } from './renderer';
2
+ export { SpriteRendererService } from './service';
@@ -0,0 +1,2 @@
1
+ export { SpriteRenderer } from './renderer';
2
+ export { SpriteRendererService } from './service';
@@ -0,0 +1,13 @@
1
+ import type { Scene } from 'three/src/Three';
2
+ import type { ActorCollection } from '../../../../engine/actor';
3
+ export declare class LightSubsystem {
4
+ private renderScene;
5
+ private lightsCollection;
6
+ private lightsMap;
7
+ constructor(renderScene: Scene, lightsCollection: ActorCollection);
8
+ mount(): void;
9
+ unmount(): void;
10
+ private handleLightRemove;
11
+ private setUpActor;
12
+ update(): void;
13
+ }