dacha 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +8 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
- package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
- package/build/contrib/components/animatable/condition-props.d.ts +6 -0
- package/build/contrib/components/animatable/condition-props.js +6 -0
- package/build/contrib/components/animatable/condition.d.ts +9 -0
- package/build/contrib/components/animatable/condition.js +12 -0
- package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
- package/build/contrib/components/animatable/event-condition-props.js +6 -0
- package/build/contrib/components/animatable/group-state.d.ts +11 -0
- package/build/contrib/components/animatable/group-state.js +16 -0
- package/build/contrib/components/animatable/index.d.ts +14 -0
- package/build/contrib/components/animatable/index.js +41 -0
- package/build/contrib/components/animatable/individual-state.d.ts +7 -0
- package/build/contrib/components/animatable/individual-state.js +10 -0
- package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
- package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
- package/build/contrib/components/animatable/pick-props.d.ts +6 -0
- package/build/contrib/components/animatable/pick-props.js +6 -0
- package/build/contrib/components/animatable/state.d.ts +10 -0
- package/build/contrib/components/animatable/state.js +16 -0
- package/build/contrib/components/animatable/substate.d.ts +9 -0
- package/build/contrib/components/animatable/substate.js +13 -0
- package/build/contrib/components/animatable/timeline.d.ts +11 -0
- package/build/contrib/components/animatable/timeline.js +28 -0
- package/build/contrib/components/animatable/transition.d.ts +9 -0
- package/build/contrib/components/animatable/transition.js +14 -0
- package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
- package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
- package/build/contrib/components/animatable/types.d.ts +78 -0
- package/build/contrib/components/animatable/types.js +1 -0
- package/build/contrib/components/camera/index.d.ts +13 -0
- package/build/contrib/components/camera/index.js +21 -0
- package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
- package/build/contrib/components/collider-container/box-collider.js +12 -0
- package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
- package/build/contrib/components/collider-container/circle-collider.js +10 -0
- package/build/contrib/components/collider-container/index.d.ts +13 -0
- package/build/contrib/components/collider-container/index.js +28 -0
- package/build/contrib/components/index.d.ts +20 -0
- package/build/contrib/components/index.js +10 -0
- package/build/contrib/components/keyboard-control/index.d.ts +28 -0
- package/build/contrib/components/keyboard-control/index.js +46 -0
- package/build/contrib/components/light/index.d.ts +20 -0
- package/build/contrib/components/light/index.js +18 -0
- package/build/contrib/components/mouse-control/index.d.ts +25 -0
- package/build/contrib/components/mouse-control/index.js +46 -0
- package/build/contrib/components/renderable/index.d.ts +44 -0
- package/build/contrib/components/renderable/index.js +65 -0
- package/build/contrib/components/renderable/material.d.ts +16 -0
- package/build/contrib/components/renderable/material.js +8 -0
- package/build/contrib/components/rigid-body/index.d.ts +20 -0
- package/build/contrib/components/rigid-body/index.js +29 -0
- package/build/contrib/components/script-bundle/index.d.ts +14 -0
- package/build/contrib/components/script-bundle/index.js +15 -0
- package/build/contrib/components/sprite/index.d.ts +35 -0
- package/build/contrib/components/sprite/index.js +50 -0
- package/build/contrib/components/sprite/material.d.ts +16 -0
- package/build/contrib/components/sprite/material.js +8 -0
- package/build/contrib/components/transform/index.d.ts +32 -0
- package/build/contrib/components/transform/index.js +69 -0
- package/build/contrib/events/index.d.ts +63 -0
- package/build/contrib/events/index.js +11 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
- package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
- package/build/contrib/systems/animator/index.d.ts +15 -0
- package/build/contrib/systems/animator/index.js +93 -0
- package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
- package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
- package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
- package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
- package/build/contrib/systems/animator/utils.d.ts +3 -0
- package/build/contrib/systems/animator/utils.js +32 -0
- package/build/contrib/systems/camera-system/index.d.ts +2 -0
- package/build/contrib/systems/camera-system/index.js +2 -0
- package/build/contrib/systems/camera-system/service.d.ts +13 -0
- package/build/contrib/systems/camera-system/service.js +25 -0
- package/build/contrib/systems/camera-system/system.d.ts +16 -0
- package/build/contrib/systems/camera-system/system.js +65 -0
- package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
- package/build/contrib/systems/game-stats-meter/index.js +34 -0
- package/build/contrib/systems/index.d.ts +13 -0
- package/build/contrib/systems/index.js +11 -0
- package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
- package/build/contrib/systems/keyboard-control-system/index.js +73 -0
- package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
- package/build/contrib/systems/keyboard-input-system/index.js +28 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
- package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-control-system/index.js +43 -0
- package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-input-system/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
- package/build/contrib/systems/physics-system/consts.d.ts +4 -0
- package/build/contrib/systems/physics-system/consts.js +4 -0
- package/build/contrib/systems/physics-system/index.d.ts +13 -0
- package/build/contrib/systems/physics-system/index.js +38 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
- package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
- package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
- package/build/contrib/systems/physics-system/types.d.ts +4 -0
- package/build/contrib/systems/physics-system/types.js +1 -0
- package/build/contrib/systems/script-system/index.d.ts +18 -0
- package/build/contrib/systems/script-system/index.js +68 -0
- package/build/contrib/systems/script-system/types.d.ts +20 -0
- package/build/contrib/systems/script-system/types.js +3 -0
- package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/index.js +2 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
- package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
- package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
- package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
- package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.js +30 -0
- package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/utils.js +41 -0
- package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
- package/build/contrib/systems/ui-bridge/index.js +62 -0
- package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
- package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
- package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
- package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.js +10 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.js +14 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.js +11 -0
- package/build/contrib/systems/webgl-render-system/color/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/color/index.js +41 -0
- package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/consts.js +9 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.js +22 -0
- package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
- package/build/contrib/systems/webgl-render-system/index.js +405 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.js +55 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.js +29 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.d.ts +11 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.js +39 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.js +34 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.js +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.js +19 -0
- package/build/contrib/types/index.d.ts +1 -0
- package/build/contrib/types/index.js +1 -0
- package/build/contrib/types/input-events.d.ts +21 -0
- package/build/contrib/types/input-events.js +1 -0
- package/build/contrib/utils/coordinates-projection.d.ts +3 -0
- package/build/contrib/utils/coordinates-projection.js +11 -0
- package/build/contrib/utils/get-window-node.d.ts +1 -0
- package/build/contrib/utils/get-window-node.js +7 -0
- package/build/engine/actor/actor-collection.d.ts +31 -0
- package/build/engine/actor/actor-collection.js +98 -0
- package/build/engine/actor/actor-creator.d.ts +21 -0
- package/build/engine/actor/actor-creator.js +82 -0
- package/build/engine/actor/actor-spawner.d.ts +7 -0
- package/build/engine/actor/actor-spawner.js +12 -0
- package/build/engine/actor/actor.d.ts +31 -0
- package/build/engine/actor/actor.js +60 -0
- package/build/engine/actor/index.d.ts +5 -0
- package/build/engine/actor/index.js +4 -0
- package/build/engine/component/component.d.ts +13 -0
- package/build/engine/component/component.js +21 -0
- package/build/engine/component/index.d.ts +2 -0
- package/build/engine/component/index.js +1 -0
- package/build/engine/controllers/controller.d.ts +7 -0
- package/build/engine/controllers/controller.js +1 -0
- package/build/engine/controllers/index.d.ts +2 -0
- package/build/engine/controllers/index.js +1 -0
- package/build/engine/controllers/scene-controller.d.ts +11 -0
- package/build/engine/controllers/scene-controller.js +50 -0
- package/build/engine/data-lib/index.d.ts +2 -0
- package/build/engine/data-lib/index.js +2 -0
- package/build/engine/data-lib/queue.d.ts +8 -0
- package/build/engine/data-lib/queue.js +34 -0
- package/build/engine/data-lib/sort/index.d.ts +1 -0
- package/build/engine/data-lib/sort/index.js +1 -0
- package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
- package/build/engine/data-lib/sort/insertion-sort.js +14 -0
- package/build/engine/engine.d.ts +22 -0
- package/build/engine/engine.js +89 -0
- package/build/engine/entity/entity.d.ts +17 -0
- package/build/engine/entity/entity.js +40 -0
- package/build/engine/entity/index.d.ts +3 -0
- package/build/engine/entity/index.js +2 -0
- package/build/engine/entity/utils.d.ts +3 -0
- package/build/engine/entity/utils.js +26 -0
- package/build/engine/event-target/event-queue.d.ts +9 -0
- package/build/engine/event-target/event-queue.js +16 -0
- package/build/engine/event-target/event-target.d.ts +13 -0
- package/build/engine/event-target/event-target.js +59 -0
- package/build/engine/event-target/index.d.ts +4 -0
- package/build/engine/event-target/index.js +2 -0
- package/build/engine/event-target/types.d.ts +12 -0
- package/build/engine/event-target/types.js +1 -0
- package/build/engine/events/index.d.ts +51 -0
- package/build/engine/events/index.js +8 -0
- package/build/engine/game-loop.d.ts +14 -0
- package/build/engine/game-loop.js +51 -0
- package/build/engine/index.d.ts +1 -0
- package/build/engine/index.js +1 -0
- package/build/engine/math-lib/index.d.ts +3 -0
- package/build/engine/math-lib/index.js +3 -0
- package/build/engine/math-lib/math/ops.d.ts +14 -0
- package/build/engine/math-lib/math/ops.js +52 -0
- package/build/engine/math-lib/vector/ops.d.ts +38 -0
- package/build/engine/math-lib/vector/ops.js +76 -0
- package/build/engine/math-lib/vector/vector2.d.ts +10 -0
- package/build/engine/math-lib/vector/vector2.js +25 -0
- package/build/engine/resource-loader/index.d.ts +1 -0
- package/build/engine/resource-loader/index.js +1 -0
- package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/image-loader.js +21 -0
- package/build/engine/resource-loader/loaders/index.d.ts +4 -0
- package/build/engine/resource-loader/loaders/index.js +6 -0
- package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/json-loader.js +14 -0
- package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
- package/build/engine/resource-loader/loaders/loader.js +1 -0
- package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
- package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
- package/build/engine/resource-loader/resource-loader.d.ts +5 -0
- package/build/engine/resource-loader/resource-loader.js +17 -0
- package/build/engine/scene/index.d.ts +3 -0
- package/build/engine/scene/index.js +2 -0
- package/build/engine/scene/scene-provider.d.ts +50 -0
- package/build/engine/scene/scene-provider.js +151 -0
- package/build/engine/scene/scene.d.ts +46 -0
- package/build/engine/scene/scene.js +98 -0
- package/build/engine/system/index.d.ts +2 -0
- package/build/engine/system/index.js +1 -0
- package/build/engine/system/system.d.ts +25 -0
- package/build/engine/system/system.js +3 -0
- package/build/engine/template/index.d.ts +2 -0
- package/build/engine/template/index.js +2 -0
- package/build/engine/template/template-collection.d.ts +13 -0
- package/build/engine/template/template-collection.js +44 -0
- package/build/engine/template/template.d.ts +17 -0
- package/build/engine/template/template.js +43 -0
- package/build/engine/types/config.d.ts +47 -0
- package/build/engine/types/config.js +1 -0
- package/build/engine/types/index.d.ts +1 -0
- package/build/engine/types/index.js +1 -0
- package/build/events/index.d.ts +4 -0
- package/build/events/index.js +2 -0
- package/build/index.d.ts +15 -0
- package/build/index.js +11 -0
- package/build/types/events.d.ts +9 -0
- package/build/types/events.js +1 -0
- package/build/types/global.d.ts +2 -0
- package/build/types/global.js +2 -0
- package/build/types/utils.d.ts +1 -0
- package/build/types/utils.js +1 -0
- package/package.json +63 -0
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { checkBoxAndCircleIntersection } from './check-box-and-circle-intersection';
|
|
2
|
+
import { checkBoxesIntersection } from './check-boxes-intersection';
|
|
3
|
+
import { checkCirclesIntersection } from './check-circles-intersection';
|
|
4
|
+
export const intersectionCheckers = {
|
|
5
|
+
boxCollider: {
|
|
6
|
+
boxCollider: checkBoxesIntersection,
|
|
7
|
+
circleCollider: checkBoxAndCircleIntersection,
|
|
8
|
+
},
|
|
9
|
+
circleCollider: {
|
|
10
|
+
circleCollider: checkCirclesIntersection,
|
|
11
|
+
boxCollider: checkBoxAndCircleIntersection,
|
|
12
|
+
},
|
|
13
|
+
};
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
export const checkCollider = (colliderContainer, colliderOld) => {
|
|
2
|
+
if (colliderContainer.type !== colliderOld.type) {
|
|
3
|
+
return true;
|
|
4
|
+
}
|
|
5
|
+
if (colliderContainer.type === 'boxCollider') {
|
|
6
|
+
const collider = colliderContainer.collider;
|
|
7
|
+
return collider.centerX !== colliderOld.centerX
|
|
8
|
+
|| collider.centerY !== colliderOld.centerY
|
|
9
|
+
|| collider.sizeX !== colliderOld.sizeX
|
|
10
|
+
|| collider.sizeY !== colliderOld.sizeY;
|
|
11
|
+
}
|
|
12
|
+
const collider = colliderContainer.collider;
|
|
13
|
+
return collider.centerX !== colliderOld.centerX
|
|
14
|
+
|| collider.centerY !== colliderOld.centerY
|
|
15
|
+
|| collider.radius !== colliderOld.radius;
|
|
16
|
+
};
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export const checkTransform = (transform, transformOld) => transform.offsetX !== transformOld.offsetX
|
|
2
|
+
|| transform.offsetY !== transformOld.offsetY
|
|
3
|
+
|| transform.rotation !== transformOld.rotation
|
|
4
|
+
|| transform.scaleX !== transformOld.scaleX
|
|
5
|
+
|| transform.scaleY !== transformOld.scaleY;
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
import type { Vector2 } from '../../../../../engine/math-lib';
|
|
2
|
+
import type { Actor } from '../../../../../engine/actor';
|
|
3
|
+
import type { DispersionCalculator } from './dispersion-calculator';
|
|
4
|
+
export interface Point {
|
|
5
|
+
x: number;
|
|
6
|
+
y: number;
|
|
7
|
+
}
|
|
8
|
+
export interface AABB {
|
|
9
|
+
min: Point;
|
|
10
|
+
max: Point;
|
|
11
|
+
}
|
|
12
|
+
export interface Edge {
|
|
13
|
+
point1: Point;
|
|
14
|
+
point2: Point;
|
|
15
|
+
}
|
|
16
|
+
export interface EdgeWithNormal extends Edge {
|
|
17
|
+
normal: Vector2;
|
|
18
|
+
}
|
|
19
|
+
export type BoxGeometry = {
|
|
20
|
+
center: Point;
|
|
21
|
+
points: Array<Point>;
|
|
22
|
+
edges: Array<EdgeWithNormal>;
|
|
23
|
+
};
|
|
24
|
+
export type CircleGeometry = {
|
|
25
|
+
center: Point;
|
|
26
|
+
radius: number;
|
|
27
|
+
};
|
|
28
|
+
export type Geometry = BoxGeometry | CircleGeometry;
|
|
29
|
+
export interface OrientationData {
|
|
30
|
+
transform: {
|
|
31
|
+
offsetX: number;
|
|
32
|
+
offsetY: number;
|
|
33
|
+
rotation: number;
|
|
34
|
+
scaleX: number;
|
|
35
|
+
scaleY: number;
|
|
36
|
+
};
|
|
37
|
+
collider: {
|
|
38
|
+
type: string;
|
|
39
|
+
centerX: number;
|
|
40
|
+
centerY: number;
|
|
41
|
+
radius?: number;
|
|
42
|
+
sizeX?: number;
|
|
43
|
+
sizeY?: number;
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
export interface CollisionEntry {
|
|
47
|
+
actor: Actor;
|
|
48
|
+
aabb: AABB;
|
|
49
|
+
geometry: Geometry;
|
|
50
|
+
orientationData: OrientationData;
|
|
51
|
+
edges: Record<Axis, [SortedItem, SortedItem]>;
|
|
52
|
+
}
|
|
53
|
+
export interface SortedItem {
|
|
54
|
+
entry: CollisionEntry;
|
|
55
|
+
value: number;
|
|
56
|
+
}
|
|
57
|
+
export interface AxisEntry {
|
|
58
|
+
sortedList: Array<SortedItem>;
|
|
59
|
+
dispersionCalculator: DispersionCalculator;
|
|
60
|
+
}
|
|
61
|
+
export type Axis = 'x' | 'y';
|
|
62
|
+
export interface Axes {
|
|
63
|
+
x: AxisEntry;
|
|
64
|
+
y: AxisEntry;
|
|
65
|
+
}
|
|
66
|
+
export type CollisionPair = [CollisionEntry, CollisionEntry];
|
|
67
|
+
export type Intersection = {
|
|
68
|
+
mtv1: Vector2;
|
|
69
|
+
mtv2: Vector2;
|
|
70
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
import type { SystemOptions } from '../../../../../engine/system';
|
|
2
|
+
export declare class CollisionSolver {
|
|
3
|
+
private scene;
|
|
4
|
+
private gravitationalAcceleration;
|
|
5
|
+
constructor(options: SystemOptions);
|
|
6
|
+
mount(): void;
|
|
7
|
+
unmount(): void;
|
|
8
|
+
private handleCollision;
|
|
9
|
+
private validateCollision;
|
|
10
|
+
private addReactionForce;
|
|
11
|
+
}
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import { Vector2 } from '../../../../../engine/math-lib';
|
|
2
|
+
import { RigidBody } from '../../../../components/rigid-body';
|
|
3
|
+
import { Collision, AddForce, StopMovement } from '../../../../events';
|
|
4
|
+
import { RIGID_BODY_TYPE } from '../../consts';
|
|
5
|
+
const REACTION_FORCE_VECTOR_X = 0;
|
|
6
|
+
const REACTION_FORCE_VECTOR_Y = -1;
|
|
7
|
+
export class CollisionSolver {
|
|
8
|
+
scene;
|
|
9
|
+
gravitationalAcceleration;
|
|
10
|
+
constructor(options) {
|
|
11
|
+
const { scene, gravitationalAcceleration } = options;
|
|
12
|
+
this.scene = scene;
|
|
13
|
+
this.gravitationalAcceleration = gravitationalAcceleration;
|
|
14
|
+
}
|
|
15
|
+
mount() {
|
|
16
|
+
this.scene.addEventListener(Collision, this.handleCollision);
|
|
17
|
+
}
|
|
18
|
+
unmount() {
|
|
19
|
+
this.scene.removeEventListener(Collision, this.handleCollision);
|
|
20
|
+
}
|
|
21
|
+
handleCollision = (event) => {
|
|
22
|
+
const { actor1, actor2, mtv1 } = event;
|
|
23
|
+
if (!this.validateCollision(actor1, actor2)) {
|
|
24
|
+
return;
|
|
25
|
+
}
|
|
26
|
+
this.addReactionForce(actor1, mtv1);
|
|
27
|
+
};
|
|
28
|
+
validateCollision(actor1, actor2) {
|
|
29
|
+
const rigidBody1 = actor1.getComponent(RigidBody);
|
|
30
|
+
const rigidBody2 = actor2.getComponent(RigidBody);
|
|
31
|
+
if (!rigidBody1 || !rigidBody2) {
|
|
32
|
+
return false;
|
|
33
|
+
}
|
|
34
|
+
if (rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
|
|
35
|
+
return !rigidBody1.ghost && !rigidBody2.ghost;
|
|
36
|
+
}
|
|
37
|
+
return !rigidBody1.ghost && !rigidBody1.isPermeable
|
|
38
|
+
&& !rigidBody2.ghost && !rigidBody2.isPermeable;
|
|
39
|
+
}
|
|
40
|
+
addReactionForce(actor, mtv) {
|
|
41
|
+
const rigidBody = actor.getComponent(RigidBody);
|
|
42
|
+
const { useGravity, mass } = rigidBody;
|
|
43
|
+
if (useGravity && mtv.y && Math.sign(mtv.y) === -1 && !mtv.x) {
|
|
44
|
+
const reactionForce = new Vector2(REACTION_FORCE_VECTOR_X, REACTION_FORCE_VECTOR_Y);
|
|
45
|
+
reactionForce.multiplyNumber(mass * this.gravitationalAcceleration);
|
|
46
|
+
actor.dispatchEventImmediately(AddForce, {
|
|
47
|
+
value: reactionForce,
|
|
48
|
+
});
|
|
49
|
+
actor.dispatchEventImmediately(StopMovement);
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import type { SystemOptions } from '../../../../../engine/system';
|
|
2
|
+
export declare class ConstraintSolver {
|
|
3
|
+
private actorCollection;
|
|
4
|
+
private scene;
|
|
5
|
+
private processedPairs;
|
|
6
|
+
private mtvMap;
|
|
7
|
+
constructor(options: SystemOptions);
|
|
8
|
+
mount(): void;
|
|
9
|
+
unmount(): void;
|
|
10
|
+
private handleCollision;
|
|
11
|
+
private validateCollision;
|
|
12
|
+
private setMtv;
|
|
13
|
+
private resolveCollision;
|
|
14
|
+
update(): void;
|
|
15
|
+
}
|
|
@@ -0,0 +1,123 @@
|
|
|
1
|
+
import { Vector2 } from '../../../../../engine/math-lib';
|
|
2
|
+
import { ActorCollection } from '../../../../../engine/actor';
|
|
3
|
+
import { RigidBody } from '../../../../components/rigid-body';
|
|
4
|
+
import { Transform } from '../../../../components/transform';
|
|
5
|
+
import { Collision } from '../../../../events';
|
|
6
|
+
import { RIGID_BODY_TYPE } from '../../consts';
|
|
7
|
+
export class ConstraintSolver {
|
|
8
|
+
actorCollection;
|
|
9
|
+
scene;
|
|
10
|
+
processedPairs;
|
|
11
|
+
mtvMap;
|
|
12
|
+
constructor(options) {
|
|
13
|
+
this.actorCollection = new ActorCollection(options.scene, {
|
|
14
|
+
components: [
|
|
15
|
+
RigidBody,
|
|
16
|
+
Transform,
|
|
17
|
+
],
|
|
18
|
+
});
|
|
19
|
+
this.scene = options.scene;
|
|
20
|
+
this.processedPairs = {};
|
|
21
|
+
this.mtvMap = {};
|
|
22
|
+
}
|
|
23
|
+
mount() {
|
|
24
|
+
this.scene.addEventListener(Collision, this.handleCollision);
|
|
25
|
+
}
|
|
26
|
+
unmount() {
|
|
27
|
+
this.scene.removeEventListener(Collision, this.handleCollision);
|
|
28
|
+
}
|
|
29
|
+
handleCollision = (event) => {
|
|
30
|
+
const { actor1, actor2, mtv1, mtv2, } = event;
|
|
31
|
+
const id1 = actor1.id;
|
|
32
|
+
const id2 = actor2.id;
|
|
33
|
+
if (this.processedPairs[id2] && this.processedPairs[id2][id1]) {
|
|
34
|
+
return;
|
|
35
|
+
}
|
|
36
|
+
this.processedPairs[id1] ??= {};
|
|
37
|
+
this.processedPairs[id1][id2] = true;
|
|
38
|
+
if (!this.validateCollision(actor1, actor2)) {
|
|
39
|
+
return;
|
|
40
|
+
}
|
|
41
|
+
this.resolveCollision(actor1, actor2, mtv1, mtv2);
|
|
42
|
+
};
|
|
43
|
+
validateCollision(actor1, actor2) {
|
|
44
|
+
const rigidBody1 = actor1.getComponent(RigidBody);
|
|
45
|
+
const rigidBody2 = actor2.getComponent(RigidBody);
|
|
46
|
+
if (!rigidBody1 || !rigidBody2) {
|
|
47
|
+
return false;
|
|
48
|
+
}
|
|
49
|
+
if (rigidBody1.type === RIGID_BODY_TYPE.STATIC && rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
|
|
50
|
+
return false;
|
|
51
|
+
}
|
|
52
|
+
if (rigidBody1.type === RIGID_BODY_TYPE.STATIC || rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
|
|
53
|
+
return !rigidBody1.ghost && !rigidBody2.ghost;
|
|
54
|
+
}
|
|
55
|
+
return !rigidBody1.ghost && !rigidBody1.isPermeable
|
|
56
|
+
&& !rigidBody2.ghost && !rigidBody2.isPermeable;
|
|
57
|
+
}
|
|
58
|
+
setMtv(id, mtvX, mtvY, type) {
|
|
59
|
+
this.mtvMap[id] = this.mtvMap[id] || {};
|
|
60
|
+
if (!this.mtvMap[id][type]) {
|
|
61
|
+
this.mtvMap[id][type] = new Vector2(mtvX, mtvY);
|
|
62
|
+
return;
|
|
63
|
+
}
|
|
64
|
+
const settingStrategy = {
|
|
65
|
+
static: () => {
|
|
66
|
+
this.mtvMap[id][type].x = Math.abs(mtvX) > Math.abs(this.mtvMap[id][type].x)
|
|
67
|
+
? mtvX
|
|
68
|
+
: this.mtvMap[id][type].x;
|
|
69
|
+
this.mtvMap[id][type].y = Math.abs(mtvY) > Math.abs(this.mtvMap[id][type].y)
|
|
70
|
+
? mtvY
|
|
71
|
+
: this.mtvMap[id][type].y;
|
|
72
|
+
},
|
|
73
|
+
dynamic: () => {
|
|
74
|
+
this.mtvMap[id][type].x += mtvX;
|
|
75
|
+
this.mtvMap[id][type].y += mtvY;
|
|
76
|
+
},
|
|
77
|
+
};
|
|
78
|
+
settingStrategy[type]();
|
|
79
|
+
}
|
|
80
|
+
resolveCollision(actor1, actor2, mtv1, mtv2) {
|
|
81
|
+
const id1 = actor1.id;
|
|
82
|
+
const id2 = actor2.id;
|
|
83
|
+
const rigidBody1 = actor1.getComponent(RigidBody);
|
|
84
|
+
const rigidBody2 = actor2.getComponent(RigidBody);
|
|
85
|
+
if (rigidBody1.type === RIGID_BODY_TYPE.STATIC) {
|
|
86
|
+
this.setMtv(id2, mtv2.x, mtv2.y, rigidBody1.type);
|
|
87
|
+
}
|
|
88
|
+
else if (rigidBody2.type === RIGID_BODY_TYPE.STATIC) {
|
|
89
|
+
this.setMtv(id1, mtv1.x, mtv1.y, rigidBody2.type);
|
|
90
|
+
}
|
|
91
|
+
else {
|
|
92
|
+
this.setMtv(id1, mtv1.x / 2, mtv1.y / 2, rigidBody2.type);
|
|
93
|
+
this.setMtv(id2, mtv2.x / 2, mtv2.y / 2, rigidBody1.type);
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
update() {
|
|
97
|
+
Object.keys(this.mtvMap).forEach((id) => {
|
|
98
|
+
const actor = this.actorCollection.getById(id);
|
|
99
|
+
const transform = actor.getComponent(Transform);
|
|
100
|
+
const mtvs = Object.keys(this.mtvMap[id]);
|
|
101
|
+
if (mtvs.length === 1) {
|
|
102
|
+
transform.offsetX += this.mtvMap[id][mtvs[0]].x;
|
|
103
|
+
transform.offsetY += this.mtvMap[id][mtvs[0]].y;
|
|
104
|
+
return;
|
|
105
|
+
}
|
|
106
|
+
const { static: staticMtv, dynamic: dynamicMtv } = this.mtvMap[id];
|
|
107
|
+
/*
|
|
108
|
+
* TODO:: Enable this part when it will be possible to run
|
|
109
|
+
* phycics pipeline several times per single game loop iteration
|
|
110
|
+
*/
|
|
111
|
+
// transform.offsetX += Math.sign(staticMtv.x) === Math.sign(dynamicMtv.x)
|
|
112
|
+
// ? staticMtv.x + dynamicMtv.x
|
|
113
|
+
// : staticMtv.x || dynamicMtv.x;
|
|
114
|
+
// transform.offsetY += Math.sign(staticMtv.y) === Math.sign(dynamicMtv.y)
|
|
115
|
+
// ? staticMtv.y + dynamicMtv.y
|
|
116
|
+
// : staticMtv.y || dynamicMtv.y;
|
|
117
|
+
transform.offsetX += staticMtv.x + dynamicMtv.x;
|
|
118
|
+
transform.offsetY += staticMtv.y + dynamicMtv.y;
|
|
119
|
+
});
|
|
120
|
+
this.processedPairs = {};
|
|
121
|
+
this.mtvMap = {};
|
|
122
|
+
}
|
|
123
|
+
}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export { PhysicsSubsystem } from './physics';
|
|
2
|
+
export { CollisionDetectionSubsystem } from './collision-detection';
|
|
3
|
+
export { CollisionBroadcastSubsystem } from './collision-broadcast';
|
|
4
|
+
export { CollisionSolver } from './collision-solver';
|
|
5
|
+
export { ConstraintSolver } from './constraint-solver';
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export { PhysicsSubsystem } from './physics';
|
|
2
|
+
export { CollisionDetectionSubsystem } from './collision-detection';
|
|
3
|
+
export { CollisionBroadcastSubsystem } from './collision-broadcast';
|
|
4
|
+
export { CollisionSolver } from './collision-solver';
|
|
5
|
+
export { ConstraintSolver } from './constraint-solver';
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import type { SystemOptions, UpdateOptions } from '../../../../../engine/system';
|
|
2
|
+
export declare class PhysicsSubsystem {
|
|
3
|
+
private scene;
|
|
4
|
+
private actorCollection;
|
|
5
|
+
private gravitationalAcceleration;
|
|
6
|
+
private actorVectors;
|
|
7
|
+
constructor(options: SystemOptions);
|
|
8
|
+
mount(): void;
|
|
9
|
+
unmount(): void;
|
|
10
|
+
private handleActorRemove;
|
|
11
|
+
private handleStopMovement;
|
|
12
|
+
private handleAddForce;
|
|
13
|
+
private handleAddImpulse;
|
|
14
|
+
private setUpVectors;
|
|
15
|
+
private applyDragForce;
|
|
16
|
+
private getGravityForce;
|
|
17
|
+
update(options: UpdateOptions): void;
|
|
18
|
+
}
|
|
@@ -0,0 +1,131 @@
|
|
|
1
|
+
import { Vector2 } from '../../../../../engine/math-lib';
|
|
2
|
+
import { ActorCollection } from '../../../../../engine/actor';
|
|
3
|
+
import { RigidBody } from '../../../../components/rigid-body';
|
|
4
|
+
import { Transform } from '../../../../components/transform';
|
|
5
|
+
import { AddForce, AddImpulse, StopMovement, } from '../../../../events';
|
|
6
|
+
import { RemoveActor } from '../../../../../engine/events';
|
|
7
|
+
const DIRECTION_VECTOR = {
|
|
8
|
+
UP: new Vector2(0, -1),
|
|
9
|
+
LEFT: new Vector2(-1, 0),
|
|
10
|
+
RIGHT: new Vector2(1, 0),
|
|
11
|
+
DOWN: new Vector2(0, 1),
|
|
12
|
+
};
|
|
13
|
+
export class PhysicsSubsystem {
|
|
14
|
+
scene;
|
|
15
|
+
actorCollection;
|
|
16
|
+
gravitationalAcceleration;
|
|
17
|
+
actorVectors;
|
|
18
|
+
constructor(options) {
|
|
19
|
+
const { gravitationalAcceleration, scene, } = options;
|
|
20
|
+
this.scene = scene;
|
|
21
|
+
this.actorCollection = new ActorCollection(scene, {
|
|
22
|
+
components: [
|
|
23
|
+
RigidBody,
|
|
24
|
+
Transform,
|
|
25
|
+
],
|
|
26
|
+
});
|
|
27
|
+
this.gravitationalAcceleration = gravitationalAcceleration;
|
|
28
|
+
this.actorVectors = {};
|
|
29
|
+
}
|
|
30
|
+
mount() {
|
|
31
|
+
this.actorCollection.addEventListener(RemoveActor, this.handleActorRemove);
|
|
32
|
+
this.scene.addEventListener(StopMovement, this.handleStopMovement);
|
|
33
|
+
this.scene.addEventListener(AddForce, this.handleAddForce);
|
|
34
|
+
this.scene.addEventListener(AddImpulse, this.handleAddImpulse);
|
|
35
|
+
}
|
|
36
|
+
unmount() {
|
|
37
|
+
this.actorCollection.removeEventListener(RemoveActor, this.handleActorRemove);
|
|
38
|
+
this.scene.removeEventListener(StopMovement, this.handleStopMovement);
|
|
39
|
+
this.scene.removeEventListener(AddForce, this.handleAddForce);
|
|
40
|
+
this.scene.removeEventListener(AddImpulse, this.handleAddImpulse);
|
|
41
|
+
}
|
|
42
|
+
handleActorRemove = (event) => {
|
|
43
|
+
const { actor } = event;
|
|
44
|
+
delete this.actorVectors[actor.id];
|
|
45
|
+
};
|
|
46
|
+
handleStopMovement = (event) => {
|
|
47
|
+
const { target } = event;
|
|
48
|
+
if (!this.actorVectors[target.id]) {
|
|
49
|
+
this.setUpVectors(target);
|
|
50
|
+
}
|
|
51
|
+
this.actorVectors[target.id].velocity.multiplyNumber(0);
|
|
52
|
+
};
|
|
53
|
+
handleAddForce = (event) => {
|
|
54
|
+
const { target, value } = event;
|
|
55
|
+
if (!this.actorVectors[target.id]) {
|
|
56
|
+
this.setUpVectors(target);
|
|
57
|
+
}
|
|
58
|
+
this.actorVectors[target.id].force.add(value);
|
|
59
|
+
};
|
|
60
|
+
handleAddImpulse = (event) => {
|
|
61
|
+
const { target, value } = event;
|
|
62
|
+
if (!this.actorVectors[target.id]) {
|
|
63
|
+
this.setUpVectors(target);
|
|
64
|
+
}
|
|
65
|
+
this.actorVectors[target.id].impulse.add(value);
|
|
66
|
+
};
|
|
67
|
+
setUpVectors(actor) {
|
|
68
|
+
this.actorVectors[actor.id] = {
|
|
69
|
+
velocity: new Vector2(0, 0),
|
|
70
|
+
force: new Vector2(0, 0),
|
|
71
|
+
impulse: new Vector2(0, 0),
|
|
72
|
+
};
|
|
73
|
+
}
|
|
74
|
+
applyDragForce(actor, deltaTime) {
|
|
75
|
+
const { mass, drag } = actor.getComponent(RigidBody);
|
|
76
|
+
const velocity = this.actorVectors[actor.id]?.velocity;
|
|
77
|
+
if (!drag || !velocity || (!velocity.x && !velocity.y)) {
|
|
78
|
+
return;
|
|
79
|
+
}
|
|
80
|
+
const velocitySignX = Math.sign(velocity.x);
|
|
81
|
+
const velocitySignY = Math.sign(velocity.y);
|
|
82
|
+
const reactionForceValue = mass * this.gravitationalAcceleration;
|
|
83
|
+
const dragForceValue = -1 * drag * reactionForceValue;
|
|
84
|
+
const forceToVelocityMultiplier = deltaTime / mass;
|
|
85
|
+
const slowdownValue = dragForceValue * forceToVelocityMultiplier;
|
|
86
|
+
const normalizationMultiplier = 1 / velocity.magnitude;
|
|
87
|
+
const slowdown = velocity.clone();
|
|
88
|
+
slowdown.multiplyNumber(slowdownValue * normalizationMultiplier);
|
|
89
|
+
velocity.add(slowdown);
|
|
90
|
+
if (Math.sign(velocity.x) !== velocitySignX && Math.sign(velocity.y) !== velocitySignY) {
|
|
91
|
+
velocity.multiplyNumber(0);
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
getGravityForce(rigidBody) {
|
|
95
|
+
const { mass, useGravity } = rigidBody;
|
|
96
|
+
const gravityVector = new Vector2(0, 0);
|
|
97
|
+
if (useGravity) {
|
|
98
|
+
gravityVector.add(DIRECTION_VECTOR.DOWN);
|
|
99
|
+
gravityVector.multiplyNumber(mass * this.gravitationalAcceleration);
|
|
100
|
+
}
|
|
101
|
+
return gravityVector;
|
|
102
|
+
}
|
|
103
|
+
update(options) {
|
|
104
|
+
const { deltaTime } = options;
|
|
105
|
+
const deltaTimeInMsec = deltaTime;
|
|
106
|
+
const deltaTimeInSeconds = deltaTimeInMsec / 1000;
|
|
107
|
+
this.actorCollection.forEach((actor) => {
|
|
108
|
+
const rigidBody = actor.getComponent(RigidBody);
|
|
109
|
+
const transform = actor.getComponent(Transform);
|
|
110
|
+
const { mass } = rigidBody;
|
|
111
|
+
if (!this.actorVectors[actor.id]) {
|
|
112
|
+
this.setUpVectors(actor);
|
|
113
|
+
}
|
|
114
|
+
const { velocity, force, impulse } = this.actorVectors[actor.id];
|
|
115
|
+
force.add(this.getGravityForce(rigidBody));
|
|
116
|
+
if (force.x || force.y) {
|
|
117
|
+
force.multiplyNumber(deltaTimeInSeconds / mass);
|
|
118
|
+
velocity.add(force);
|
|
119
|
+
}
|
|
120
|
+
if (impulse.x || impulse.y) {
|
|
121
|
+
impulse.multiplyNumber(1 / mass);
|
|
122
|
+
velocity.add(impulse);
|
|
123
|
+
}
|
|
124
|
+
this.applyDragForce(actor, deltaTimeInSeconds);
|
|
125
|
+
transform.offsetX += velocity.x * deltaTimeInSeconds;
|
|
126
|
+
transform.offsetY += velocity.y * deltaTimeInSeconds;
|
|
127
|
+
force.multiplyNumber(0);
|
|
128
|
+
impulse.multiplyNumber(0);
|
|
129
|
+
});
|
|
130
|
+
}
|
|
131
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { System } from '../../../engine/system';
|
|
2
|
+
import type { SystemOptions, UpdateOptions } from '../../../engine/system';
|
|
3
|
+
import { Script } from './types';
|
|
4
|
+
import type { ScriptOptions, ScriptConstructor } from './types';
|
|
5
|
+
export { Script, ScriptOptions, ScriptConstructor };
|
|
6
|
+
export declare class ScriptSystem extends System {
|
|
7
|
+
private scriptsCollection;
|
|
8
|
+
private actorSpawner;
|
|
9
|
+
private scripts;
|
|
10
|
+
private scene;
|
|
11
|
+
private activeScripts;
|
|
12
|
+
constructor(options: SystemOptions);
|
|
13
|
+
mount(): void;
|
|
14
|
+
unmount(): void;
|
|
15
|
+
private handleActorRemove;
|
|
16
|
+
private setUpScript;
|
|
17
|
+
update(options: UpdateOptions): void;
|
|
18
|
+
}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
import { System } from '../../../engine/system';
|
|
2
|
+
import { ActorCollection } from '../../../engine/actor';
|
|
3
|
+
import { ScriptBundle } from '../../components';
|
|
4
|
+
import { RemoveActor } from '../../../engine/events';
|
|
5
|
+
import { Script } from './types';
|
|
6
|
+
export { Script };
|
|
7
|
+
export class ScriptSystem extends System {
|
|
8
|
+
scriptsCollection;
|
|
9
|
+
actorSpawner;
|
|
10
|
+
scripts;
|
|
11
|
+
scene;
|
|
12
|
+
activeScripts;
|
|
13
|
+
constructor(options) {
|
|
14
|
+
super();
|
|
15
|
+
const { actorSpawner, scene, resources = {}, } = options;
|
|
16
|
+
this.scene = scene;
|
|
17
|
+
this.scriptsCollection = new ActorCollection(scene, {
|
|
18
|
+
components: [
|
|
19
|
+
ScriptBundle,
|
|
20
|
+
],
|
|
21
|
+
});
|
|
22
|
+
this.actorSpawner = actorSpawner;
|
|
23
|
+
this.scripts = resources.reduce((acc, script) => {
|
|
24
|
+
if (script.scriptName === undefined) {
|
|
25
|
+
throw new Error(`Missing scriptName field for ${script.name} script.`);
|
|
26
|
+
}
|
|
27
|
+
acc[script.scriptName] = script;
|
|
28
|
+
return acc;
|
|
29
|
+
}, {});
|
|
30
|
+
this.activeScripts = {};
|
|
31
|
+
}
|
|
32
|
+
mount() {
|
|
33
|
+
this.scriptsCollection.addEventListener(RemoveActor, this.handleActorRemove);
|
|
34
|
+
}
|
|
35
|
+
unmount() {
|
|
36
|
+
this.scriptsCollection.removeEventListener(RemoveActor, this.handleActorRemove);
|
|
37
|
+
this.scriptsCollection.forEach((actor) => {
|
|
38
|
+
this.activeScripts[actor.id].forEach((script) => script.destroy?.());
|
|
39
|
+
delete this.activeScripts[actor.id];
|
|
40
|
+
});
|
|
41
|
+
}
|
|
42
|
+
handleActorRemove = (event) => {
|
|
43
|
+
const { actor } = event;
|
|
44
|
+
this.activeScripts[actor.id].forEach((script) => script.destroy?.());
|
|
45
|
+
delete this.activeScripts[actor.id];
|
|
46
|
+
};
|
|
47
|
+
setUpScript(actor) {
|
|
48
|
+
const { scripts } = actor.getComponent(ScriptBundle);
|
|
49
|
+
this.activeScripts[actor.id] = scripts.map((script) => {
|
|
50
|
+
const ScriptClass = this.scripts[script.name];
|
|
51
|
+
return new ScriptClass({
|
|
52
|
+
...script.options,
|
|
53
|
+
actor,
|
|
54
|
+
actorSpawner: this.actorSpawner,
|
|
55
|
+
scene: this.scene,
|
|
56
|
+
});
|
|
57
|
+
});
|
|
58
|
+
}
|
|
59
|
+
update(options) {
|
|
60
|
+
this.scriptsCollection.forEach((actor) => {
|
|
61
|
+
if (!this.activeScripts[actor.id]) {
|
|
62
|
+
this.setUpScript(actor);
|
|
63
|
+
}
|
|
64
|
+
this.activeScripts[actor.id].forEach((script) => script.update?.(options));
|
|
65
|
+
});
|
|
66
|
+
}
|
|
67
|
+
}
|
|
68
|
+
ScriptSystem.systemName = 'ScriptSystem';
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { Actor, ActorSpawner } from '../../../engine/actor';
|
|
2
|
+
import type { Scene } from '../../../engine/scene';
|
|
3
|
+
import type { Constructor } from '../../../types/utils';
|
|
4
|
+
export interface ScriptOptions {
|
|
5
|
+
scene: Scene;
|
|
6
|
+
actor: Actor;
|
|
7
|
+
actorSpawner: ActorSpawner;
|
|
8
|
+
}
|
|
9
|
+
interface UpdateOptions {
|
|
10
|
+
deltaTime: number;
|
|
11
|
+
}
|
|
12
|
+
export declare abstract class Script {
|
|
13
|
+
static scriptName: string;
|
|
14
|
+
destroy?(): void;
|
|
15
|
+
update?(options: UpdateOptions): void;
|
|
16
|
+
}
|
|
17
|
+
export type ScriptConstructor = Constructor<Script> & {
|
|
18
|
+
scriptName: string;
|
|
19
|
+
};
|
|
20
|
+
export {};
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { Scene } from 'three/src/Three';
|
|
2
|
+
import type { ActorCollection } from '../../../../engine/actor';
|
|
3
|
+
export declare class LightSubsystem {
|
|
4
|
+
private renderScene;
|
|
5
|
+
private lightsCollection;
|
|
6
|
+
private lightsMap;
|
|
7
|
+
constructor(renderScene: Scene, lightsCollection: ActorCollection);
|
|
8
|
+
mount(): void;
|
|
9
|
+
unmount(): void;
|
|
10
|
+
private handleLightRemove;
|
|
11
|
+
private setUpActor;
|
|
12
|
+
update(): void;
|
|
13
|
+
}
|