dacha 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +8 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
- package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
- package/build/contrib/components/animatable/condition-props.d.ts +6 -0
- package/build/contrib/components/animatable/condition-props.js +6 -0
- package/build/contrib/components/animatable/condition.d.ts +9 -0
- package/build/contrib/components/animatable/condition.js +12 -0
- package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
- package/build/contrib/components/animatable/event-condition-props.js +6 -0
- package/build/contrib/components/animatable/group-state.d.ts +11 -0
- package/build/contrib/components/animatable/group-state.js +16 -0
- package/build/contrib/components/animatable/index.d.ts +14 -0
- package/build/contrib/components/animatable/index.js +41 -0
- package/build/contrib/components/animatable/individual-state.d.ts +7 -0
- package/build/contrib/components/animatable/individual-state.js +10 -0
- package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
- package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
- package/build/contrib/components/animatable/pick-props.d.ts +6 -0
- package/build/contrib/components/animatable/pick-props.js +6 -0
- package/build/contrib/components/animatable/state.d.ts +10 -0
- package/build/contrib/components/animatable/state.js +16 -0
- package/build/contrib/components/animatable/substate.d.ts +9 -0
- package/build/contrib/components/animatable/substate.js +13 -0
- package/build/contrib/components/animatable/timeline.d.ts +11 -0
- package/build/contrib/components/animatable/timeline.js +28 -0
- package/build/contrib/components/animatable/transition.d.ts +9 -0
- package/build/contrib/components/animatable/transition.js +14 -0
- package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
- package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
- package/build/contrib/components/animatable/types.d.ts +78 -0
- package/build/contrib/components/animatable/types.js +1 -0
- package/build/contrib/components/camera/index.d.ts +13 -0
- package/build/contrib/components/camera/index.js +21 -0
- package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
- package/build/contrib/components/collider-container/box-collider.js +12 -0
- package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
- package/build/contrib/components/collider-container/circle-collider.js +10 -0
- package/build/contrib/components/collider-container/index.d.ts +13 -0
- package/build/contrib/components/collider-container/index.js +28 -0
- package/build/contrib/components/index.d.ts +20 -0
- package/build/contrib/components/index.js +10 -0
- package/build/contrib/components/keyboard-control/index.d.ts +28 -0
- package/build/contrib/components/keyboard-control/index.js +46 -0
- package/build/contrib/components/light/index.d.ts +20 -0
- package/build/contrib/components/light/index.js +18 -0
- package/build/contrib/components/mouse-control/index.d.ts +25 -0
- package/build/contrib/components/mouse-control/index.js +46 -0
- package/build/contrib/components/renderable/index.d.ts +44 -0
- package/build/contrib/components/renderable/index.js +65 -0
- package/build/contrib/components/renderable/material.d.ts +16 -0
- package/build/contrib/components/renderable/material.js +8 -0
- package/build/contrib/components/rigid-body/index.d.ts +20 -0
- package/build/contrib/components/rigid-body/index.js +29 -0
- package/build/contrib/components/script-bundle/index.d.ts +14 -0
- package/build/contrib/components/script-bundle/index.js +15 -0
- package/build/contrib/components/sprite/index.d.ts +35 -0
- package/build/contrib/components/sprite/index.js +50 -0
- package/build/contrib/components/sprite/material.d.ts +16 -0
- package/build/contrib/components/sprite/material.js +8 -0
- package/build/contrib/components/transform/index.d.ts +32 -0
- package/build/contrib/components/transform/index.js +69 -0
- package/build/contrib/events/index.d.ts +63 -0
- package/build/contrib/events/index.js +11 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
- package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
- package/build/contrib/systems/animator/index.d.ts +15 -0
- package/build/contrib/systems/animator/index.js +93 -0
- package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
- package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
- package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
- package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
- package/build/contrib/systems/animator/utils.d.ts +3 -0
- package/build/contrib/systems/animator/utils.js +32 -0
- package/build/contrib/systems/camera-system/index.d.ts +2 -0
- package/build/contrib/systems/camera-system/index.js +2 -0
- package/build/contrib/systems/camera-system/service.d.ts +13 -0
- package/build/contrib/systems/camera-system/service.js +25 -0
- package/build/contrib/systems/camera-system/system.d.ts +16 -0
- package/build/contrib/systems/camera-system/system.js +65 -0
- package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
- package/build/contrib/systems/game-stats-meter/index.js +34 -0
- package/build/contrib/systems/index.d.ts +13 -0
- package/build/contrib/systems/index.js +11 -0
- package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
- package/build/contrib/systems/keyboard-control-system/index.js +73 -0
- package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
- package/build/contrib/systems/keyboard-input-system/index.js +28 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
- package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-control-system/index.js +43 -0
- package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-input-system/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
- package/build/contrib/systems/physics-system/consts.d.ts +4 -0
- package/build/contrib/systems/physics-system/consts.js +4 -0
- package/build/contrib/systems/physics-system/index.d.ts +13 -0
- package/build/contrib/systems/physics-system/index.js +38 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
- package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
- package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
- package/build/contrib/systems/physics-system/types.d.ts +4 -0
- package/build/contrib/systems/physics-system/types.js +1 -0
- package/build/contrib/systems/script-system/index.d.ts +18 -0
- package/build/contrib/systems/script-system/index.js +68 -0
- package/build/contrib/systems/script-system/types.d.ts +20 -0
- package/build/contrib/systems/script-system/types.js +3 -0
- package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/index.js +2 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
- package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
- package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
- package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
- package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.js +30 -0
- package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/utils.js +41 -0
- package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
- package/build/contrib/systems/ui-bridge/index.js +62 -0
- package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
- package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
- package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
- package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.js +10 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.js +14 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.js +11 -0
- package/build/contrib/systems/webgl-render-system/color/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/color/index.js +41 -0
- package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/consts.js +9 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.js +22 -0
- package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
- package/build/contrib/systems/webgl-render-system/index.js +405 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.js +55 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.js +29 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.d.ts +11 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.js +39 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.js +34 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.js +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.js +19 -0
- package/build/contrib/types/index.d.ts +1 -0
- package/build/contrib/types/index.js +1 -0
- package/build/contrib/types/input-events.d.ts +21 -0
- package/build/contrib/types/input-events.js +1 -0
- package/build/contrib/utils/coordinates-projection.d.ts +3 -0
- package/build/contrib/utils/coordinates-projection.js +11 -0
- package/build/contrib/utils/get-window-node.d.ts +1 -0
- package/build/contrib/utils/get-window-node.js +7 -0
- package/build/engine/actor/actor-collection.d.ts +31 -0
- package/build/engine/actor/actor-collection.js +98 -0
- package/build/engine/actor/actor-creator.d.ts +21 -0
- package/build/engine/actor/actor-creator.js +82 -0
- package/build/engine/actor/actor-spawner.d.ts +7 -0
- package/build/engine/actor/actor-spawner.js +12 -0
- package/build/engine/actor/actor.d.ts +31 -0
- package/build/engine/actor/actor.js +60 -0
- package/build/engine/actor/index.d.ts +5 -0
- package/build/engine/actor/index.js +4 -0
- package/build/engine/component/component.d.ts +13 -0
- package/build/engine/component/component.js +21 -0
- package/build/engine/component/index.d.ts +2 -0
- package/build/engine/component/index.js +1 -0
- package/build/engine/controllers/controller.d.ts +7 -0
- package/build/engine/controllers/controller.js +1 -0
- package/build/engine/controllers/index.d.ts +2 -0
- package/build/engine/controllers/index.js +1 -0
- package/build/engine/controllers/scene-controller.d.ts +11 -0
- package/build/engine/controllers/scene-controller.js +50 -0
- package/build/engine/data-lib/index.d.ts +2 -0
- package/build/engine/data-lib/index.js +2 -0
- package/build/engine/data-lib/queue.d.ts +8 -0
- package/build/engine/data-lib/queue.js +34 -0
- package/build/engine/data-lib/sort/index.d.ts +1 -0
- package/build/engine/data-lib/sort/index.js +1 -0
- package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
- package/build/engine/data-lib/sort/insertion-sort.js +14 -0
- package/build/engine/engine.d.ts +22 -0
- package/build/engine/engine.js +89 -0
- package/build/engine/entity/entity.d.ts +17 -0
- package/build/engine/entity/entity.js +40 -0
- package/build/engine/entity/index.d.ts +3 -0
- package/build/engine/entity/index.js +2 -0
- package/build/engine/entity/utils.d.ts +3 -0
- package/build/engine/entity/utils.js +26 -0
- package/build/engine/event-target/event-queue.d.ts +9 -0
- package/build/engine/event-target/event-queue.js +16 -0
- package/build/engine/event-target/event-target.d.ts +13 -0
- package/build/engine/event-target/event-target.js +59 -0
- package/build/engine/event-target/index.d.ts +4 -0
- package/build/engine/event-target/index.js +2 -0
- package/build/engine/event-target/types.d.ts +12 -0
- package/build/engine/event-target/types.js +1 -0
- package/build/engine/events/index.d.ts +51 -0
- package/build/engine/events/index.js +8 -0
- package/build/engine/game-loop.d.ts +14 -0
- package/build/engine/game-loop.js +51 -0
- package/build/engine/index.d.ts +1 -0
- package/build/engine/index.js +1 -0
- package/build/engine/math-lib/index.d.ts +3 -0
- package/build/engine/math-lib/index.js +3 -0
- package/build/engine/math-lib/math/ops.d.ts +14 -0
- package/build/engine/math-lib/math/ops.js +52 -0
- package/build/engine/math-lib/vector/ops.d.ts +38 -0
- package/build/engine/math-lib/vector/ops.js +76 -0
- package/build/engine/math-lib/vector/vector2.d.ts +10 -0
- package/build/engine/math-lib/vector/vector2.js +25 -0
- package/build/engine/resource-loader/index.d.ts +1 -0
- package/build/engine/resource-loader/index.js +1 -0
- package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/image-loader.js +21 -0
- package/build/engine/resource-loader/loaders/index.d.ts +4 -0
- package/build/engine/resource-loader/loaders/index.js +6 -0
- package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/json-loader.js +14 -0
- package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
- package/build/engine/resource-loader/loaders/loader.js +1 -0
- package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
- package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
- package/build/engine/resource-loader/resource-loader.d.ts +5 -0
- package/build/engine/resource-loader/resource-loader.js +17 -0
- package/build/engine/scene/index.d.ts +3 -0
- package/build/engine/scene/index.js +2 -0
- package/build/engine/scene/scene-provider.d.ts +50 -0
- package/build/engine/scene/scene-provider.js +151 -0
- package/build/engine/scene/scene.d.ts +46 -0
- package/build/engine/scene/scene.js +98 -0
- package/build/engine/system/index.d.ts +2 -0
- package/build/engine/system/index.js +1 -0
- package/build/engine/system/system.d.ts +25 -0
- package/build/engine/system/system.js +3 -0
- package/build/engine/template/index.d.ts +2 -0
- package/build/engine/template/index.js +2 -0
- package/build/engine/template/template-collection.d.ts +13 -0
- package/build/engine/template/template-collection.js +44 -0
- package/build/engine/template/template.d.ts +17 -0
- package/build/engine/template/template.js +43 -0
- package/build/engine/types/config.d.ts +47 -0
- package/build/engine/types/config.js +1 -0
- package/build/engine/types/index.d.ts +1 -0
- package/build/engine/types/index.js +1 -0
- package/build/events/index.d.ts +4 -0
- package/build/events/index.js +2 -0
- package/build/index.d.ts +15 -0
- package/build/index.js +11 -0
- package/build/types/events.d.ts +9 -0
- package/build/types/events.js +1 -0
- package/build/types/global.d.ts +2 -0
- package/build/types/global.js +2 -0
- package/build/types/utils.d.ts +1 -0
- package/build/types/utils.js +1 -0
- package/package.json +63 -0
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export class Queue {
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head;
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tail;
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constructor() {
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this.head = null;
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this.tail = null;
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}
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add(value) {
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const node = { next: null, value };
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if (this.tail === null) {
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this.head = node;
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this.tail = node;
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return;
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}
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this.tail.next = node;
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this.tail = node;
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}
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poll() {
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if (this.head === null) {
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return null;
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}
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const node = this.head;
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if (this.head === this.tail) {
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this.head = null;
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this.tail = null;
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return node.value;
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}
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this.head = this.head.next;
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return node.value;
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}
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peek() {
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return this.head ? this.head.value : null;
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}
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}
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export { insertionSort } from './insertion-sort';
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export { insertionSort } from './insertion-sort';
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export declare const insertionSort: <T>(array: T[], compareFn: (arg1: T, arg2: T) => number) => T[];
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export const insertionSort = (array, compareFn) => {
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let i = 1;
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while (i < array.length) {
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let j = i;
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const x = array[j];
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while (j > 0 && compareFn(x, array[j - 1]) < 0) {
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array[j] = array[j - 1];
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j -= 1;
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}
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array[j] = x;
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i += 1;
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}
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return array;
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};
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import type { SystemConstructor } from './system';
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import type { ComponentConstructor } from './component';
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import type { Config } from './types';
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export interface EngineOptions {
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config: Config;
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systems: Array<SystemConstructor>;
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components: Array<ComponentConstructor>;
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resources?: Record<string, unknown>;
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}
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export declare class Engine {
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private options;
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private gameLoop?;
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private sceneProvider?;
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constructor(options: EngineOptions);
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private handleWindowBlur;
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private handleWindowFocus;
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private addWindowListeners;
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private removeWindowListeners;
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play(): Promise<void>;
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pause(): void;
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stop(): void;
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}
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import { SceneProvider } from './scene/scene-provider';
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import { ActorCreator } from './actor';
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import { TemplateCollection } from './template';
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import { GameLoop } from './game-loop';
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import { SceneController } from './controllers';
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export class Engine {
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options;
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gameLoop;
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sceneProvider;
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constructor(options) {
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this.options = options;
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}
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handleWindowBlur = () => {
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this.gameLoop?.stop();
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};
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handleWindowFocus = () => {
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this.gameLoop?.run();
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};
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addWindowListeners() {
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window.addEventListener('blur', this.handleWindowBlur);
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window.addEventListener('focus', this.handleWindowFocus);
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}
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removeWindowListeners() {
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window.removeEventListener('blur', this.handleWindowBlur);
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window.removeEventListener('focus', this.handleWindowFocus);
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}
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async play() {
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if (this.sceneProvider !== undefined && this.gameLoop !== undefined) {
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this.gameLoop.run();
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this.addWindowListeners();
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return;
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}
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const { config: { templates, scenes, levels, loaders, startSceneId, startLoaderId, globalOptions, }, systems, components, resources = {}, } = this.options;
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if (!startSceneId) {
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throw new Error('Can\'t start the engine without starting scene. Please specify start scene id.');
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}
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for (let i = 0; i < components.length; i += 1) {
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if (components[i].componentName === undefined) {
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throw new Error(`Missing componentName field for ${components[i].name} component.`);
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}
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}
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for (let i = 0; i < systems.length; i += 1) {
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if (systems[i].systemName === undefined) {
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throw new Error(`Missing systemName field for ${systems[i].name} system.`);
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}
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}
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const templateCollection = new TemplateCollection(components);
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for (let i = 0; i < templates.length; i += 1) {
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templateCollection.register(templates[i]);
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}
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const actorCreator = new ActorCreator(components, templateCollection);
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this.sceneProvider = new SceneProvider({
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scenes,
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levels,
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loaders,
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systems,
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resources,
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globalOptions,
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actorCreator,
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templateCollection,
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});
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await this.sceneProvider.prepareLoaders();
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const asyncLoading = this.sceneProvider.loadScene({
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sceneId: startSceneId,
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loaderId: startLoaderId,
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levelId: null,
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});
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if (asyncLoading && !startLoaderId) {
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await asyncLoading;
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this.sceneProvider.moveToLoaded();
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}
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this.gameLoop = new GameLoop(this.sceneProvider, [
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new SceneController({ sceneProvider: this.sceneProvider }),
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]);
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this.gameLoop.run();
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this.addWindowListeners();
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}
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pause() {
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this.gameLoop?.stop();
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this.removeWindowListeners();
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}
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stop() {
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this.gameLoop?.stop();
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this.sceneProvider?.leaveCurrentScene();
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this.removeWindowListeners();
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this.gameLoop = undefined;
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this.sceneProvider = undefined;
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}
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}
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import { EventTarget } from '../event-target';
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export interface EntityOptions {
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id: string;
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name: string;
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}
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export declare class Entity extends EventTarget {
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readonly id: string;
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readonly name: string;
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children: Array<Entity>;
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parent: Entity | null;
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constructor({ id, name }: EntityOptions);
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appendChild(child: Entity): void;
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removeChild(child: Entity): void;
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remove(): void;
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getEntityById(id: string): Entity | undefined;
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getEntityByName(name: string): Entity | undefined;
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}
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import { EventTarget } from '../event-target';
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import { AddChildEntity, RemoveChildEntity } from '../events';
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import { findEntity } from './utils';
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export class Entity extends EventTarget {
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id;
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name;
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children;
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constructor({ id, name }) {
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super();
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this.id = id;
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this.name = name;
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this.children = [];
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}
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appendChild(child) {
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child.parent = this;
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this.children.push(child);
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this.dispatchEventImmediately(AddChildEntity, { child });
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}
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removeChild(child) {
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const index = this.children.findIndex((currentChild) => currentChild === child);
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if (index === -1) {
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return;
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}
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child.parent = null;
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this.children.splice(index, 1);
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this.dispatchEventImmediately(RemoveChildEntity, { child });
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}
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remove() {
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if (this.parent === null) {
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return;
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}
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this.parent.removeChild(this);
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}
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getEntityById(id) {
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return findEntity(this, (entity) => entity.id === id);
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}
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getEntityByName(name) {
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return findEntity(this, (entity) => entity.name === name);
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}
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}
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@@ -0,0 +1,26 @@
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1
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import { Queue } from '../data-lib';
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2
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export const traverseEntity = (entity, callback) => {
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3
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const queue = new Queue();
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4
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queue.add(entity);
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5
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while (queue.peek() !== null) {
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6
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const currentEntity = queue.poll();
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callback(currentEntity);
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8
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currentEntity.children.forEach((child) => {
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9
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queue.add(child);
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});
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}
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};
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13
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export const findEntity = (entity, predicate) => {
|
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14
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const queue = new Queue();
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15
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queue.add(entity);
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16
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while (queue.peek() !== null) {
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const currentEntity = queue.poll();
|
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18
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if (predicate(currentEntity)) {
|
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return currentEntity;
|
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20
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}
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21
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currentEntity.children.forEach((child) => {
|
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22
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queue.add(child);
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});
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24
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}
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25
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return undefined;
|
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26
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};
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@@ -0,0 +1,16 @@
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1
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import { Queue } from '../data-lib';
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2
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export class EventQueue {
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3
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executorQueue;
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4
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constructor() {
|
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5
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this.executorQueue = new Queue();
|
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6
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+
}
|
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7
|
+
add(executor) {
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8
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this.executorQueue.add(executor);
|
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9
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+
}
|
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10
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+
update() {
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11
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+
while (this.executorQueue.peek() !== null) {
|
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12
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+
this.executorQueue.poll()?.();
|
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13
|
+
}
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
export const eventQueue = new EventQueue();
|
|
@@ -0,0 +1,13 @@
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|
1
|
+
import type { EventType, ListenerFn } from './types';
|
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2
|
+
export declare class EventTarget {
|
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3
|
+
parent: EventTarget | null;
|
|
4
|
+
private listenersMap;
|
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5
|
+
constructor();
|
|
6
|
+
addEventListener(type: EventType, callback: ListenerFn): void;
|
|
7
|
+
getEventListeners(type: EventType): Array<ListenerFn> | undefined;
|
|
8
|
+
removeEventListener(type: EventType, callback: ListenerFn): void;
|
|
9
|
+
removeAllListeners(): void;
|
|
10
|
+
private handleEvent;
|
|
11
|
+
dispatchEvent(type: EventType, payload?: Record<string, unknown>): void;
|
|
12
|
+
dispatchEventImmediately(type: EventType, payload?: Record<string, unknown>): void;
|
|
13
|
+
}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import { eventQueue } from './event-queue';
|
|
2
|
+
export class EventTarget {
|
|
3
|
+
parent;
|
|
4
|
+
listenersMap;
|
|
5
|
+
constructor() {
|
|
6
|
+
this.listenersMap = new Map();
|
|
7
|
+
this.parent = null;
|
|
8
|
+
}
|
|
9
|
+
addEventListener(type, callback) {
|
|
10
|
+
if (!this.listenersMap.has(type)) {
|
|
11
|
+
this.listenersMap.set(type, []);
|
|
12
|
+
}
|
|
13
|
+
this.listenersMap.get(type)?.push(callback);
|
|
14
|
+
}
|
|
15
|
+
getEventListeners(type) {
|
|
16
|
+
return this.listenersMap.get(type);
|
|
17
|
+
}
|
|
18
|
+
removeEventListener(type, callback) {
|
|
19
|
+
if (!this.listenersMap.has(type)) {
|
|
20
|
+
return;
|
|
21
|
+
}
|
|
22
|
+
const nextListeners = this.listenersMap.get(type).filter((listener) => listener !== callback);
|
|
23
|
+
if (nextListeners.length === 0) {
|
|
24
|
+
this.listenersMap.delete(type);
|
|
25
|
+
}
|
|
26
|
+
else {
|
|
27
|
+
this.listenersMap.set(type, nextListeners);
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
removeAllListeners() {
|
|
31
|
+
this.listenersMap.clear();
|
|
32
|
+
}
|
|
33
|
+
handleEvent(type, payload) {
|
|
34
|
+
let isPropagationStopped = false;
|
|
35
|
+
const stopPropagation = () => {
|
|
36
|
+
isPropagationStopped = true;
|
|
37
|
+
};
|
|
38
|
+
const event = {
|
|
39
|
+
...payload,
|
|
40
|
+
type,
|
|
41
|
+
target: this,
|
|
42
|
+
currentTarget: this,
|
|
43
|
+
stopPropagation,
|
|
44
|
+
};
|
|
45
|
+
let target = this;
|
|
46
|
+
while (target !== null && !isPropagationStopped) {
|
|
47
|
+
event.currentTarget = target;
|
|
48
|
+
const listeners = target.getEventListeners(type);
|
|
49
|
+
listeners?.forEach((listener) => listener(event));
|
|
50
|
+
target = target.parent;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
dispatchEvent(type, payload) {
|
|
54
|
+
eventQueue.add(this.handleEvent.bind(this, type, payload));
|
|
55
|
+
}
|
|
56
|
+
dispatchEventImmediately(type, payload) {
|
|
57
|
+
this.handleEvent(type, payload);
|
|
58
|
+
}
|
|
59
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import type { EventTarget } from './event-target';
|
|
2
|
+
export type EventType = string | symbol;
|
|
3
|
+
export interface Event<T = EventTarget> {
|
|
4
|
+
type: EventType;
|
|
5
|
+
target: T;
|
|
6
|
+
currentTarget: EventTarget;
|
|
7
|
+
stopPropagation: () => void;
|
|
8
|
+
}
|
|
9
|
+
type EventField = 'type' | 'target' | 'currentTarget' | 'stopPropagation';
|
|
10
|
+
export type ListenerFn = (event: Event) => void;
|
|
11
|
+
export type EventPayload<T, K> = K extends keyof T ? Record<string, never> extends Omit<T[K], EventField> ? [Omit<T[K], EventField>?] : [Omit<T[K], EventField>] : [Record<string, unknown>?];
|
|
12
|
+
export {};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import type { SceneLoadOptions, LevelLoadOptions } from '../scene';
|
|
2
|
+
import type { Actor } from '../actor';
|
|
3
|
+
import type { ActorEvent, SceneEvent } from '../../types/events';
|
|
4
|
+
import type { Event } from '../event-target';
|
|
5
|
+
import type { Entity } from '../entity';
|
|
6
|
+
export declare const AddChildEntity = "AddChildEntity";
|
|
7
|
+
export declare const RemoveChildEntity = "RemoveChildEntity";
|
|
8
|
+
export declare const AddActor = "AddActor";
|
|
9
|
+
export declare const RemoveActor = "RemoveActor";
|
|
10
|
+
export declare const LoadScene = "LoadScene";
|
|
11
|
+
export declare const LoadLevel = "LoadLevel";
|
|
12
|
+
export declare const AddComponent = "AddComponent";
|
|
13
|
+
export declare const RemoveComponent = "RemoveComponent";
|
|
14
|
+
export type AddChildEntityEvent = Event<Entity> & {
|
|
15
|
+
child: Entity;
|
|
16
|
+
};
|
|
17
|
+
export type RemoveChildEntityEvent = Event<Entity> & {
|
|
18
|
+
child: Entity;
|
|
19
|
+
};
|
|
20
|
+
export type AddComponentEvent = ActorEvent<{
|
|
21
|
+
componentName: string;
|
|
22
|
+
}>;
|
|
23
|
+
export type RemoveComponentEvent = ActorEvent<{
|
|
24
|
+
componentName: string;
|
|
25
|
+
}>;
|
|
26
|
+
export type AddActorEvent = SceneEvent<{
|
|
27
|
+
actor: Actor;
|
|
28
|
+
}>;
|
|
29
|
+
export type RemoveActorEvent = SceneEvent<{
|
|
30
|
+
actor: Actor;
|
|
31
|
+
}>;
|
|
32
|
+
export type LoadSceneEvent = SceneEvent<SceneLoadOptions>;
|
|
33
|
+
export type LoadLevelEvent = SceneEvent<LevelLoadOptions>;
|
|
34
|
+
export interface ActorCollectionEventMap {
|
|
35
|
+
[AddActor]: AddActorEvent;
|
|
36
|
+
[RemoveActor]: RemoveActorEvent;
|
|
37
|
+
}
|
|
38
|
+
export interface EntityEventMap {
|
|
39
|
+
[AddChildEntity]: AddChildEntityEvent;
|
|
40
|
+
[RemoveChildEntity]: RemoveChildEntityEvent;
|
|
41
|
+
}
|
|
42
|
+
declare module '../../types/events' {
|
|
43
|
+
interface SceneEventMap extends EntityEventMap {
|
|
44
|
+
[LoadScene]: LoadSceneEvent;
|
|
45
|
+
[LoadLevel]: LoadLevelEvent;
|
|
46
|
+
}
|
|
47
|
+
interface ActorEventMap extends EntityEventMap {
|
|
48
|
+
[AddComponent]: AddComponentEvent;
|
|
49
|
+
[RemoveComponent]: RemoveComponentEvent;
|
|
50
|
+
}
|
|
51
|
+
}
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
export const AddChildEntity = 'AddChildEntity';
|
|
2
|
+
export const RemoveChildEntity = 'RemoveChildEntity';
|
|
3
|
+
export const AddActor = 'AddActor';
|
|
4
|
+
export const RemoveActor = 'RemoveActor';
|
|
5
|
+
export const LoadScene = 'LoadScene';
|
|
6
|
+
export const LoadLevel = 'LoadLevel';
|
|
7
|
+
export const AddComponent = 'AddComponent';
|
|
8
|
+
export const RemoveComponent = 'RemoveComponent';
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import type { SceneProvider } from './scene';
|
|
2
|
+
import type { Controller } from './controllers';
|
|
3
|
+
export declare class GameLoop {
|
|
4
|
+
private sceneProvider;
|
|
5
|
+
private controllers;
|
|
6
|
+
private gameLoopId;
|
|
7
|
+
private previous;
|
|
8
|
+
private lag;
|
|
9
|
+
private bindedTick;
|
|
10
|
+
constructor(sceneProvider: SceneProvider, controllers: Array<Controller>);
|
|
11
|
+
private tick;
|
|
12
|
+
run(): void;
|
|
13
|
+
stop(): void;
|
|
14
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { eventQueue } from './event-target';
|
|
2
|
+
const MS_PER_UPDATE = 1000 / 50;
|
|
3
|
+
export class GameLoop {
|
|
4
|
+
sceneProvider;
|
|
5
|
+
controllers;
|
|
6
|
+
gameLoopId;
|
|
7
|
+
previous;
|
|
8
|
+
lag;
|
|
9
|
+
bindedTick;
|
|
10
|
+
constructor(sceneProvider, controllers) {
|
|
11
|
+
this.sceneProvider = sceneProvider;
|
|
12
|
+
this.controllers = controllers;
|
|
13
|
+
this.gameLoopId = 0;
|
|
14
|
+
this.previous = 0;
|
|
15
|
+
this.lag = 0;
|
|
16
|
+
this.bindedTick = this.tick.bind(this);
|
|
17
|
+
}
|
|
18
|
+
tick() {
|
|
19
|
+
eventQueue.update();
|
|
20
|
+
const current = performance.now();
|
|
21
|
+
const elapsed = current - this.previous;
|
|
22
|
+
this.lag += elapsed;
|
|
23
|
+
const currentScene = this.sceneProvider.getCurrentScene();
|
|
24
|
+
const fixedUpdateOptions = { deltaTime: MS_PER_UPDATE };
|
|
25
|
+
while (this.lag >= MS_PER_UPDATE) {
|
|
26
|
+
currentScene?.systems.forEach((system) => {
|
|
27
|
+
system.fixedUpdate?.(fixedUpdateOptions);
|
|
28
|
+
});
|
|
29
|
+
this.lag -= MS_PER_UPDATE;
|
|
30
|
+
}
|
|
31
|
+
const options = { deltaTime: elapsed };
|
|
32
|
+
currentScene?.systems.forEach((system) => {
|
|
33
|
+
system.update?.(options);
|
|
34
|
+
});
|
|
35
|
+
this.controllers.forEach((controller) => {
|
|
36
|
+
controller.update();
|
|
37
|
+
});
|
|
38
|
+
this.previous = current;
|
|
39
|
+
this.gameLoopId = requestAnimationFrame(this.bindedTick);
|
|
40
|
+
}
|
|
41
|
+
run() {
|
|
42
|
+
this.previous = performance.now();
|
|
43
|
+
this.lag = 0;
|
|
44
|
+
this.gameLoopId = requestAnimationFrame(this.bindedTick);
|
|
45
|
+
}
|
|
46
|
+
stop() {
|
|
47
|
+
if (this.gameLoopId) {
|
|
48
|
+
cancelAnimationFrame(this.gameLoopId);
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { Engine } from './engine';
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { Engine } from './engine';
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
interface Point {
|
|
2
|
+
x: number;
|
|
3
|
+
y: number;
|
|
4
|
+
}
|
|
5
|
+
export declare class MathOps {
|
|
6
|
+
static random(min: number, max: number): number;
|
|
7
|
+
static radToDeg(rad: number): number;
|
|
8
|
+
static degToRad(deg: number): number;
|
|
9
|
+
static getAngleBetweenTwoPoints(x1: number, x2: number, y1: number, y2: number): number;
|
|
10
|
+
static getDistanceBetweenTwoPoints(x1: number, x2: number, y1: number, y2: number): number;
|
|
11
|
+
static getLinePoint(angle: number, x: number, y: number, length: number): Point;
|
|
12
|
+
static clamp(value: number, min: number, max: number): number;
|
|
13
|
+
}
|
|
14
|
+
export {};
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
export class MathOps {
|
|
2
|
+
/*
|
|
3
|
+
* Generate random number in [min, max] range
|
|
4
|
+
*/
|
|
5
|
+
static random(min, max) {
|
|
6
|
+
return Math.floor(min + (Math.random() * (max + 1 - min)));
|
|
7
|
+
}
|
|
8
|
+
/*
|
|
9
|
+
* Convert radians to degrees
|
|
10
|
+
*/
|
|
11
|
+
static radToDeg(rad) {
|
|
12
|
+
const angleInDegrees = (rad * 180) / Math.PI;
|
|
13
|
+
return angleInDegrees < 0 ? angleInDegrees + 360 : angleInDegrees;
|
|
14
|
+
}
|
|
15
|
+
/*
|
|
16
|
+
* Convert degrees to radians
|
|
17
|
+
*/
|
|
18
|
+
static degToRad(deg) {
|
|
19
|
+
return (deg * Math.PI) / 180;
|
|
20
|
+
}
|
|
21
|
+
/*
|
|
22
|
+
* Calculate angle between two point in radians
|
|
23
|
+
*/
|
|
24
|
+
static getAngleBetweenTwoPoints(x1, x2, y1, y2) {
|
|
25
|
+
return Math.atan2(y1 - y2, x1 - x2);
|
|
26
|
+
}
|
|
27
|
+
/*
|
|
28
|
+
* Calculate distance between two point
|
|
29
|
+
*/
|
|
30
|
+
static getDistanceBetweenTwoPoints(x1, x2, y1, y2) {
|
|
31
|
+
return Math.sqrt((x2 - x1) ** 2 + (y2 - y1) ** 2);
|
|
32
|
+
}
|
|
33
|
+
/*
|
|
34
|
+
* Calculate point on line
|
|
35
|
+
*/
|
|
36
|
+
static getLinePoint(angle, x, y, length) {
|
|
37
|
+
const angleInRad = this.degToRad(angle);
|
|
38
|
+
return {
|
|
39
|
+
x: x - (length * Math.cos(angleInRad)),
|
|
40
|
+
y: y - (length * Math.sin(angleInRad)),
|
|
41
|
+
};
|
|
42
|
+
}
|
|
43
|
+
static clamp(value, min, max) {
|
|
44
|
+
if (value < min) {
|
|
45
|
+
return min;
|
|
46
|
+
}
|
|
47
|
+
if (value > max) {
|
|
48
|
+
return max;
|
|
49
|
+
}
|
|
50
|
+
return value;
|
|
51
|
+
}
|
|
52
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
import { Vector2 } from './vector2';
|
|
2
|
+
type Point = {
|
|
3
|
+
x: number;
|
|
4
|
+
y: number;
|
|
5
|
+
};
|
|
6
|
+
type Edge = {
|
|
7
|
+
point1: Point;
|
|
8
|
+
point2: Point;
|
|
9
|
+
};
|
|
10
|
+
export declare class VectorOps {
|
|
11
|
+
static fixCalcError(value: number): number;
|
|
12
|
+
static getVectorByAngle(angle: number): Vector2;
|
|
13
|
+
static getNormal(x1: number, x2: number, y1: number, y2: number): Vector2;
|
|
14
|
+
static dotProduct(point: Point, vector: Vector2): number;
|
|
15
|
+
/**
|
|
16
|
+
* Projects a point onto a given edge, returning the closest point
|
|
17
|
+
*
|
|
18
|
+
* @param {Point} point - The point to project. Should have properties `x` and `y`.
|
|
19
|
+
* @param {Edge} edge - The edge to project onto, defined by two endpoints `point1` and `point2`.
|
|
20
|
+
* Each endpoint should have properties `x` and `y`.
|
|
21
|
+
* @returns {Point} The projected point on the edge, with `x` and `y` coordinates.
|
|
22
|
+
*/
|
|
23
|
+
static projectPointToEdge(point: Point, edge: Edge): Point;
|
|
24
|
+
/**
|
|
25
|
+
* Determines if a point is inside a polygon.
|
|
26
|
+
*
|
|
27
|
+
* @param {Point} point - The point to test. Should have properties `x` and `y`.
|
|
28
|
+
* @param {Edge[]} polygon - An array of edges representing the polygon.
|
|
29
|
+
* Each edge is defined by two endpoints `point1` and `point2`,
|
|
30
|
+
* where each endpoint has properties `x` and `y`.
|
|
31
|
+
* @returns {boolean} Returns `true` if the point is inside the polygon, otherwise `false`.
|
|
32
|
+
*
|
|
33
|
+
* @note The algorithm may be inaccurate in edge cases,
|
|
34
|
+
* such as when the point lies exactly on a polygon corner.
|
|
35
|
+
*/
|
|
36
|
+
static isPointInPolygon: (point: Point, polygon: Edge[]) => boolean;
|
|
37
|
+
}
|
|
38
|
+
export {};
|