dacha 0.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +8 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-component-value.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.d.ts +5 -0
- package/build/contrib/components/animatable/comparator-condition-number-value.js +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.d.ts +9 -0
- package/build/contrib/components/animatable/comparator-condition-props.js +12 -0
- package/build/contrib/components/animatable/comparator-condition-values.d.ts +8 -0
- package/build/contrib/components/animatable/comparator-condition-values.js +8 -0
- package/build/contrib/components/animatable/condition-props.d.ts +6 -0
- package/build/contrib/components/animatable/condition-props.js +6 -0
- package/build/contrib/components/animatable/condition.d.ts +9 -0
- package/build/contrib/components/animatable/condition.js +12 -0
- package/build/contrib/components/animatable/event-condition-props.d.ts +4 -0
- package/build/contrib/components/animatable/event-condition-props.js +6 -0
- package/build/contrib/components/animatable/group-state.d.ts +11 -0
- package/build/contrib/components/animatable/group-state.js +16 -0
- package/build/contrib/components/animatable/index.d.ts +14 -0
- package/build/contrib/components/animatable/index.js +41 -0
- package/build/contrib/components/animatable/individual-state.d.ts +7 -0
- package/build/contrib/components/animatable/individual-state.js +10 -0
- package/build/contrib/components/animatable/one-dimensional-props.d.ts +4 -0
- package/build/contrib/components/animatable/one-dimensional-props.js +10 -0
- package/build/contrib/components/animatable/pick-props.d.ts +6 -0
- package/build/contrib/components/animatable/pick-props.js +6 -0
- package/build/contrib/components/animatable/state.d.ts +10 -0
- package/build/contrib/components/animatable/state.js +16 -0
- package/build/contrib/components/animatable/substate.d.ts +9 -0
- package/build/contrib/components/animatable/substate.js +13 -0
- package/build/contrib/components/animatable/timeline.d.ts +11 -0
- package/build/contrib/components/animatable/timeline.js +28 -0
- package/build/contrib/components/animatable/transition.d.ts +9 -0
- package/build/contrib/components/animatable/transition.js +14 -0
- package/build/contrib/components/animatable/two-dimensional-props.d.ts +5 -0
- package/build/contrib/components/animatable/two-dimensional-props.js +12 -0
- package/build/contrib/components/animatable/types.d.ts +78 -0
- package/build/contrib/components/animatable/types.js +1 -0
- package/build/contrib/components/camera/index.d.ts +13 -0
- package/build/contrib/components/camera/index.js +21 -0
- package/build/contrib/components/collider-container/box-collider.d.ts +7 -0
- package/build/contrib/components/collider-container/box-collider.js +12 -0
- package/build/contrib/components/collider-container/circle-collider.d.ts +6 -0
- package/build/contrib/components/collider-container/circle-collider.js +10 -0
- package/build/contrib/components/collider-container/index.d.ts +13 -0
- package/build/contrib/components/collider-container/index.js +28 -0
- package/build/contrib/components/index.d.ts +20 -0
- package/build/contrib/components/index.js +10 -0
- package/build/contrib/components/keyboard-control/index.d.ts +28 -0
- package/build/contrib/components/keyboard-control/index.js +46 -0
- package/build/contrib/components/light/index.d.ts +20 -0
- package/build/contrib/components/light/index.js +18 -0
- package/build/contrib/components/mouse-control/index.d.ts +25 -0
- package/build/contrib/components/mouse-control/index.js +46 -0
- package/build/contrib/components/renderable/index.d.ts +44 -0
- package/build/contrib/components/renderable/index.js +65 -0
- package/build/contrib/components/renderable/material.d.ts +16 -0
- package/build/contrib/components/renderable/material.js +8 -0
- package/build/contrib/components/rigid-body/index.d.ts +20 -0
- package/build/contrib/components/rigid-body/index.js +29 -0
- package/build/contrib/components/script-bundle/index.d.ts +14 -0
- package/build/contrib/components/script-bundle/index.js +15 -0
- package/build/contrib/components/sprite/index.d.ts +35 -0
- package/build/contrib/components/sprite/index.js +50 -0
- package/build/contrib/components/sprite/material.d.ts +16 -0
- package/build/contrib/components/sprite/material.js +8 -0
- package/build/contrib/components/transform/index.d.ts +32 -0
- package/build/contrib/components/transform/index.js +69 -0
- package/build/contrib/events/index.d.ts +63 -0
- package/build/contrib/events/index.js +11 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.d.ts +10 -0
- package/build/contrib/systems/animator/condition-controllers/comparator-condition-controller.js +32 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/condition-controller.js +1 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.d.ts +8 -0
- package/build/contrib/systems/animator/condition-controllers/event-condition-controller.js +18 -0
- package/build/contrib/systems/animator/condition-controllers/index.d.ts +3 -0
- package/build/contrib/systems/animator/condition-controllers/index.js +6 -0
- package/build/contrib/systems/animator/index.d.ts +15 -0
- package/build/contrib/systems/animator/index.js +93 -0
- package/build/contrib/systems/animator/substate-pickers/index.d.ts +4 -0
- package/build/contrib/systems/animator/substate-pickers/index.js +6 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/one-dimensional-picker.js +25 -0
- package/build/contrib/systems/animator/substate-pickers/picker.d.ts +7 -0
- package/build/contrib/systems/animator/substate-pickers/picker.js +1 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.d.ts +8 -0
- package/build/contrib/systems/animator/substate-pickers/two-dimensional-picker.js +27 -0
- package/build/contrib/systems/animator/utils.d.ts +3 -0
- package/build/contrib/systems/animator/utils.js +32 -0
- package/build/contrib/systems/camera-system/index.d.ts +2 -0
- package/build/contrib/systems/camera-system/index.js +2 -0
- package/build/contrib/systems/camera-system/service.d.ts +13 -0
- package/build/contrib/systems/camera-system/service.js +25 -0
- package/build/contrib/systems/camera-system/system.d.ts +16 -0
- package/build/contrib/systems/camera-system/system.js +65 -0
- package/build/contrib/systems/game-stats-meter/index.d.ts +11 -0
- package/build/contrib/systems/game-stats-meter/index.js +34 -0
- package/build/contrib/systems/index.d.ts +13 -0
- package/build/contrib/systems/index.js +11 -0
- package/build/contrib/systems/keyboard-control-system/index.d.ts +14 -0
- package/build/contrib/systems/keyboard-control-system/index.js +73 -0
- package/build/contrib/systems/keyboard-input-system/index.d.ts +10 -0
- package/build/contrib/systems/keyboard-input-system/index.js +28 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.d.ts +12 -0
- package/build/contrib/systems/keyboard-input-system/input-listener.js +36 -0
- package/build/contrib/systems/mouse-control-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-control-system/index.js +43 -0
- package/build/contrib/systems/mouse-input-system/index.d.ts +10 -0
- package/build/contrib/systems/mouse-input-system/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/coordinates-projector/index.js +23 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.d.ts +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/index.js +2 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.d.ts +9 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/index.js +25 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.d.ts +11 -0
- package/build/contrib/systems/mouse-input-system/subsystems/input-subsystem/mouse-input-listener.js +46 -0
- package/build/contrib/systems/physics-system/consts.d.ts +4 -0
- package/build/contrib/systems/physics-system/consts.js +4 -0
- package/build/contrib/systems/physics-system/index.d.ts +13 -0
- package/build/contrib/systems/physics-system/index.js +38 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/collision.js +31 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.d.ts +12 -0
- package/build/contrib/systems/physics-system/subsystems/collision-broadcast/index.js +55 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-box-aabb.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/build-circle-aabb.js +8 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/aabb-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/dispersion-calculator/index.js +27 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-box-geometry.js +46 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/build-circle-geometry.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.d.ts +4 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/geometry-builders/index.js +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.d.ts +29 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/index.js +235 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.d.ts +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-box-and-circle-intersection.js +80 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.d.ts +6 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-boxes-intersection.js +72 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/check-circles-intersection.js +39 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/intersection-checkers/index.js +13 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-collider.js +16 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.d.ts +3 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/check-transform.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.d.ts +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/reorientation-checkers/index.js +2 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.d.ts +70 -0
- package/build/contrib/systems/physics-system/subsystems/collision-detection/types.js +1 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.d.ts +11 -0
- package/build/contrib/systems/physics-system/subsystems/collision-solver/index.js +52 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.d.ts +15 -0
- package/build/contrib/systems/physics-system/subsystems/constraint-solver/index.js +123 -0
- package/build/contrib/systems/physics-system/subsystems/index.d.ts +5 -0
- package/build/contrib/systems/physics-system/subsystems/index.js +5 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.d.ts +18 -0
- package/build/contrib/systems/physics-system/subsystems/physics/index.js +131 -0
- package/build/contrib/systems/physics-system/types.d.ts +4 -0
- package/build/contrib/systems/physics-system/types.js +1 -0
- package/build/contrib/systems/script-system/index.d.ts +18 -0
- package/build/contrib/systems/script-system/index.js +68 -0
- package/build/contrib/systems/script-system/types.d.ts +20 -0
- package/build/contrib/systems/script-system/types.js +3 -0
- package/build/contrib/systems/sprite-renderer/index.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/index.js +2 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.d.ts +13 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/index.js +51 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/light-subsystem/light-factory.js +27 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.d.ts +4 -0
- package/build/contrib/systems/sprite-renderer/material-factory/index.js +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.d.ts +32 -0
- package/build/contrib/systems/sprite-renderer/renderer.js +214 -0
- package/build/contrib/systems/sprite-renderer/service/index.d.ts +24 -0
- package/build/contrib/systems/sprite-renderer/service/index.js +52 -0
- package/build/contrib/systems/sprite-renderer/sort/index.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sort/index.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-fit.js +12 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-layer.js +14 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-x-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-y-axis.js +15 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/sort-by-z-axis.js +6 -0
- package/build/contrib/systems/sprite-renderer/sort/types.d.ts +2 -0
- package/build/contrib/systems/sprite-renderer/sort/types.js +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.d.ts +1 -0
- package/build/contrib/systems/sprite-renderer/sort/utils.js +6 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/sprite-cropper.js +30 -0
- package/build/contrib/systems/sprite-renderer/utils.d.ts +8 -0
- package/build/contrib/systems/sprite-renderer/utils.js +41 -0
- package/build/contrib/systems/ui-bridge/index.d.ts +40 -0
- package/build/contrib/systems/ui-bridge/index.js +62 -0
- package/build/contrib/systems/ui-bridge/observer/index.d.ts +1 -0
- package/build/contrib/systems/ui-bridge/observer/index.js +1 -0
- package/build/contrib/systems/ui-bridge/observer/observer.d.ts +8 -0
- package/build/contrib/systems/ui-bridge/observer/observer.js +21 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/color-reader.js +1 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/consts.js +10 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/hex-color-reader.js +14 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.d.ts +4 -0
- package/build/contrib/systems/webgl-render-system/color/color-reader/short-hex-color-reader.js +11 -0
- package/build/contrib/systems/webgl-render-system/color/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/color/index.js +41 -0
- package/build/contrib/systems/webgl-render-system/consts.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/consts.js +9 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.d.ts +6 -0
- package/build/contrib/systems/webgl-render-system/geometry/rectangle.js +22 -0
- package/build/contrib/systems/webgl-render-system/index.d.ts +66 -0
- package/build/contrib/systems/webgl-render-system/index.js +405 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.d.ts +20 -0
- package/build/contrib/systems/webgl-render-system/matrix-transformer/index.js +55 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/fragment-shader.js +29 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.d.ts +11 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/index.js +39 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/shader-provider.js +34 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/shader-builder/vertex-shader.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.d.ts +7 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/index.js +6 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/sprite-texture-handler.js +16 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.d.ts +9 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/static-texture-handler.js +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.d.ts +10 -0
- package/build/contrib/systems/webgl-render-system/texture-handlers/texture-handler.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.d.ts +1 -0
- package/build/contrib/systems/webgl-render-system/utils/index.js +1 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.d.ts +3 -0
- package/build/contrib/systems/webgl-render-system/utils/split-to-batch.js +19 -0
- package/build/contrib/types/index.d.ts +1 -0
- package/build/contrib/types/index.js +1 -0
- package/build/contrib/types/input-events.d.ts +21 -0
- package/build/contrib/types/input-events.js +1 -0
- package/build/contrib/utils/coordinates-projection.d.ts +3 -0
- package/build/contrib/utils/coordinates-projection.js +11 -0
- package/build/contrib/utils/get-window-node.d.ts +1 -0
- package/build/contrib/utils/get-window-node.js +7 -0
- package/build/engine/actor/actor-collection.d.ts +31 -0
- package/build/engine/actor/actor-collection.js +98 -0
- package/build/engine/actor/actor-creator.d.ts +21 -0
- package/build/engine/actor/actor-creator.js +82 -0
- package/build/engine/actor/actor-spawner.d.ts +7 -0
- package/build/engine/actor/actor-spawner.js +12 -0
- package/build/engine/actor/actor.d.ts +31 -0
- package/build/engine/actor/actor.js +60 -0
- package/build/engine/actor/index.d.ts +5 -0
- package/build/engine/actor/index.js +4 -0
- package/build/engine/component/component.d.ts +13 -0
- package/build/engine/component/component.js +21 -0
- package/build/engine/component/index.d.ts +2 -0
- package/build/engine/component/index.js +1 -0
- package/build/engine/controllers/controller.d.ts +7 -0
- package/build/engine/controllers/controller.js +1 -0
- package/build/engine/controllers/index.d.ts +2 -0
- package/build/engine/controllers/index.js +1 -0
- package/build/engine/controllers/scene-controller.d.ts +11 -0
- package/build/engine/controllers/scene-controller.js +50 -0
- package/build/engine/data-lib/index.d.ts +2 -0
- package/build/engine/data-lib/index.js +2 -0
- package/build/engine/data-lib/queue.d.ts +8 -0
- package/build/engine/data-lib/queue.js +34 -0
- package/build/engine/data-lib/sort/index.d.ts +1 -0
- package/build/engine/data-lib/sort/index.js +1 -0
- package/build/engine/data-lib/sort/insertion-sort.d.ts +1 -0
- package/build/engine/data-lib/sort/insertion-sort.js +14 -0
- package/build/engine/engine.d.ts +22 -0
- package/build/engine/engine.js +89 -0
- package/build/engine/entity/entity.d.ts +17 -0
- package/build/engine/entity/entity.js +40 -0
- package/build/engine/entity/index.d.ts +3 -0
- package/build/engine/entity/index.js +2 -0
- package/build/engine/entity/utils.d.ts +3 -0
- package/build/engine/entity/utils.js +26 -0
- package/build/engine/event-target/event-queue.d.ts +9 -0
- package/build/engine/event-target/event-queue.js +16 -0
- package/build/engine/event-target/event-target.d.ts +13 -0
- package/build/engine/event-target/event-target.js +59 -0
- package/build/engine/event-target/index.d.ts +4 -0
- package/build/engine/event-target/index.js +2 -0
- package/build/engine/event-target/types.d.ts +12 -0
- package/build/engine/event-target/types.js +1 -0
- package/build/engine/events/index.d.ts +51 -0
- package/build/engine/events/index.js +8 -0
- package/build/engine/game-loop.d.ts +14 -0
- package/build/engine/game-loop.js +51 -0
- package/build/engine/index.d.ts +1 -0
- package/build/engine/index.js +1 -0
- package/build/engine/math-lib/index.d.ts +3 -0
- package/build/engine/math-lib/index.js +3 -0
- package/build/engine/math-lib/math/ops.d.ts +14 -0
- package/build/engine/math-lib/math/ops.js +52 -0
- package/build/engine/math-lib/vector/ops.d.ts +38 -0
- package/build/engine/math-lib/vector/ops.js +76 -0
- package/build/engine/math-lib/vector/vector2.d.ts +10 -0
- package/build/engine/math-lib/vector/vector2.js +25 -0
- package/build/engine/resource-loader/index.d.ts +1 -0
- package/build/engine/resource-loader/index.js +1 -0
- package/build/engine/resource-loader/loaders/image-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/image-loader.js +21 -0
- package/build/engine/resource-loader/loaders/index.d.ts +4 -0
- package/build/engine/resource-loader/loaders/index.js +6 -0
- package/build/engine/resource-loader/loaders/json-loader.d.ts +7 -0
- package/build/engine/resource-loader/loaders/json-loader.js +14 -0
- package/build/engine/resource-loader/loaders/loader.d.ts +4 -0
- package/build/engine/resource-loader/loaders/loader.js +1 -0
- package/build/engine/resource-loader/resource-loader-qualifier.d.ts +7 -0
- package/build/engine/resource-loader/resource-loader-qualifier.js +18 -0
- package/build/engine/resource-loader/resource-loader.d.ts +5 -0
- package/build/engine/resource-loader/resource-loader.js +17 -0
- package/build/engine/scene/index.d.ts +3 -0
- package/build/engine/scene/index.js +2 -0
- package/build/engine/scene/scene-provider.d.ts +50 -0
- package/build/engine/scene/scene-provider.js +151 -0
- package/build/engine/scene/scene.d.ts +46 -0
- package/build/engine/scene/scene.js +98 -0
- package/build/engine/system/index.d.ts +2 -0
- package/build/engine/system/index.js +1 -0
- package/build/engine/system/system.d.ts +25 -0
- package/build/engine/system/system.js +3 -0
- package/build/engine/template/index.d.ts +2 -0
- package/build/engine/template/index.js +2 -0
- package/build/engine/template/template-collection.d.ts +13 -0
- package/build/engine/template/template-collection.js +44 -0
- package/build/engine/template/template.d.ts +17 -0
- package/build/engine/template/template.js +43 -0
- package/build/engine/types/config.d.ts +47 -0
- package/build/engine/types/config.js +1 -0
- package/build/engine/types/index.d.ts +1 -0
- package/build/engine/types/index.js +1 -0
- package/build/events/index.d.ts +4 -0
- package/build/events/index.js +2 -0
- package/build/index.d.ts +15 -0
- package/build/index.js +11 -0
- package/build/types/events.d.ts +9 -0
- package/build/types/events.js +1 -0
- package/build/types/global.d.ts +2 -0
- package/build/types/global.js +2 -0
- package/build/types/utils.d.ts +1 -0
- package/build/types/utils.js +1 -0
- package/package.json +63 -0
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { Vector2 } from './vector2';
|
|
2
|
+
export class VectorOps {
|
|
3
|
+
static fixCalcError(value) {
|
|
4
|
+
return Math.abs(value) < Number.EPSILON ? 0 : value;
|
|
5
|
+
}
|
|
6
|
+
/*
|
|
7
|
+
* Calculate vector by angle in radians
|
|
8
|
+
*/
|
|
9
|
+
static getVectorByAngle(angle) {
|
|
10
|
+
const x = this.fixCalcError(Math.cos(angle));
|
|
11
|
+
const y = this.fixCalcError(Math.sin(angle));
|
|
12
|
+
return new Vector2(x, y);
|
|
13
|
+
}
|
|
14
|
+
/*
|
|
15
|
+
* Calculate normal by line segment
|
|
16
|
+
*/
|
|
17
|
+
static getNormal(x1, x2, y1, y2) {
|
|
18
|
+
const normal = new Vector2(y1 - y2, x2 - x1);
|
|
19
|
+
normal.multiplyNumber(1 / normal.magnitude);
|
|
20
|
+
return normal;
|
|
21
|
+
}
|
|
22
|
+
/*
|
|
23
|
+
* Calculate dot product of two vectors
|
|
24
|
+
*/
|
|
25
|
+
static dotProduct(point, vector) {
|
|
26
|
+
return (point.x * vector.x) + (point.y * vector.y);
|
|
27
|
+
}
|
|
28
|
+
/**
|
|
29
|
+
* Projects a point onto a given edge, returning the closest point
|
|
30
|
+
*
|
|
31
|
+
* @param {Point} point - The point to project. Should have properties `x` and `y`.
|
|
32
|
+
* @param {Edge} edge - The edge to project onto, defined by two endpoints `point1` and `point2`.
|
|
33
|
+
* Each endpoint should have properties `x` and `y`.
|
|
34
|
+
* @returns {Point} The projected point on the edge, with `x` and `y` coordinates.
|
|
35
|
+
*/
|
|
36
|
+
static projectPointToEdge(point, edge) {
|
|
37
|
+
const abVector = new Vector2(edge.point2.x - edge.point1.x, edge.point2.y - edge.point1.y);
|
|
38
|
+
const apVector = new Vector2(point.x - edge.point1.x, point.y - edge.point1.y);
|
|
39
|
+
const dotProduct = VectorOps.dotProduct(apVector, abVector);
|
|
40
|
+
const lengthSquared = abVector.x * abVector.x + abVector.y * abVector.y;
|
|
41
|
+
const t = dotProduct / lengthSquared;
|
|
42
|
+
return {
|
|
43
|
+
x: edge.point1.x + t * abVector.x,
|
|
44
|
+
y: edge.point1.y + t * abVector.y,
|
|
45
|
+
};
|
|
46
|
+
}
|
|
47
|
+
/**
|
|
48
|
+
* Determines if a point is inside a polygon.
|
|
49
|
+
*
|
|
50
|
+
* @param {Point} point - The point to test. Should have properties `x` and `y`.
|
|
51
|
+
* @param {Edge[]} polygon - An array of edges representing the polygon.
|
|
52
|
+
* Each edge is defined by two endpoints `point1` and `point2`,
|
|
53
|
+
* where each endpoint has properties `x` and `y`.
|
|
54
|
+
* @returns {boolean} Returns `true` if the point is inside the polygon, otherwise `false`.
|
|
55
|
+
*
|
|
56
|
+
* @note The algorithm may be inaccurate in edge cases,
|
|
57
|
+
* such as when the point lies exactly on a polygon corner.
|
|
58
|
+
*/
|
|
59
|
+
static isPointInPolygon = (point, polygon) => {
|
|
60
|
+
const { x, y } = point;
|
|
61
|
+
let isInside = false;
|
|
62
|
+
for (const edge of polygon) {
|
|
63
|
+
const x1 = edge.point1.x;
|
|
64
|
+
const y1 = edge.point1.y;
|
|
65
|
+
const x2 = edge.point2.x;
|
|
66
|
+
const y2 = edge.point2.y;
|
|
67
|
+
// https://en.wikipedia.org/wiki/Linear_equation#Determinant_form
|
|
68
|
+
const isIntersection = (y1 > y !== y2 > y)
|
|
69
|
+
&& (x < ((x2 - x1) * (y - y1)) / (y2 - y1) + x1);
|
|
70
|
+
if (isIntersection) {
|
|
71
|
+
isInside = !isInside;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
return isInside;
|
|
75
|
+
};
|
|
76
|
+
}
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
export class Vector2 {
|
|
2
|
+
x;
|
|
3
|
+
y;
|
|
4
|
+
constructor(x, y) {
|
|
5
|
+
this.x = x;
|
|
6
|
+
this.y = y;
|
|
7
|
+
}
|
|
8
|
+
get magnitude() {
|
|
9
|
+
return Math.sqrt(Math.pow(this.x, 2) + Math.pow(this.y, 2));
|
|
10
|
+
}
|
|
11
|
+
add(vector) {
|
|
12
|
+
this.x += vector.x;
|
|
13
|
+
this.y += vector.y;
|
|
14
|
+
}
|
|
15
|
+
multiplyNumber(number) {
|
|
16
|
+
this.x *= number;
|
|
17
|
+
this.y *= number;
|
|
18
|
+
}
|
|
19
|
+
equals(vector) {
|
|
20
|
+
return this.x === vector.x && this.y === vector.y;
|
|
21
|
+
}
|
|
22
|
+
clone() {
|
|
23
|
+
return new Vector2(this.x, this.y);
|
|
24
|
+
}
|
|
25
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { ResourceLoader } from './resource-loader';
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { ResourceLoader } from './resource-loader';
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
export class ImageLoader {
|
|
2
|
+
supportedExtensions;
|
|
3
|
+
constructor() {
|
|
4
|
+
this.supportedExtensions = ['.png'];
|
|
5
|
+
}
|
|
6
|
+
getSupportedExtensions() {
|
|
7
|
+
return this.supportedExtensions;
|
|
8
|
+
}
|
|
9
|
+
load(resourceUrl) {
|
|
10
|
+
return new Promise((resolve, reject) => {
|
|
11
|
+
const image = new Image();
|
|
12
|
+
image.src = resourceUrl;
|
|
13
|
+
image.onload = () => {
|
|
14
|
+
resolve(image);
|
|
15
|
+
};
|
|
16
|
+
image.onerror = () => {
|
|
17
|
+
reject(new Error('Failed to load image'));
|
|
18
|
+
};
|
|
19
|
+
});
|
|
20
|
+
}
|
|
21
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
export class JsonLoader {
|
|
2
|
+
supportedExtensions;
|
|
3
|
+
constructor() {
|
|
4
|
+
this.supportedExtensions = ['.json'];
|
|
5
|
+
}
|
|
6
|
+
getSupportedExtensions() {
|
|
7
|
+
return this.supportedExtensions;
|
|
8
|
+
}
|
|
9
|
+
load(resourceUrl) {
|
|
10
|
+
return fetch(resourceUrl)
|
|
11
|
+
.then((response) => response.json())
|
|
12
|
+
.catch((error) => new Error(`Failed to load json: ${error.message}`));
|
|
13
|
+
}
|
|
14
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export {};
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { loaders } from './loaders';
|
|
2
|
+
const EXT_SEPARATOR = '.';
|
|
3
|
+
export class ResourceLoaderQualifier {
|
|
4
|
+
loaders;
|
|
5
|
+
constructor() {
|
|
6
|
+
this.loaders = Object.keys(loaders).map((loaderName) => {
|
|
7
|
+
const Loader = loaders[loaderName];
|
|
8
|
+
return new Loader();
|
|
9
|
+
});
|
|
10
|
+
}
|
|
11
|
+
getResourceExt(resourceUrl) {
|
|
12
|
+
return `${EXT_SEPARATOR}${resourceUrl.split(EXT_SEPARATOR).pop()}`;
|
|
13
|
+
}
|
|
14
|
+
getLoader(resourceUrl) {
|
|
15
|
+
const resourceExt = this.getResourceExt(resourceUrl);
|
|
16
|
+
return this.loaders.find((loader) => loader.getSupportedExtensions().includes(resourceExt));
|
|
17
|
+
}
|
|
18
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { ResourceLoaderQualifier } from './resource-loader-qualifier';
|
|
2
|
+
export class ResourceLoader {
|
|
3
|
+
resourceLoaderQualifier;
|
|
4
|
+
constructor() {
|
|
5
|
+
this.resourceLoaderQualifier = new ResourceLoaderQualifier();
|
|
6
|
+
}
|
|
7
|
+
load(resourceUrl) {
|
|
8
|
+
if (!resourceUrl) {
|
|
9
|
+
return Promise.reject();
|
|
10
|
+
}
|
|
11
|
+
const loader = this.resourceLoaderQualifier.getLoader(resourceUrl);
|
|
12
|
+
if (!loader) {
|
|
13
|
+
return Promise.reject();
|
|
14
|
+
}
|
|
15
|
+
return loader.load(resourceUrl);
|
|
16
|
+
}
|
|
17
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import type { SceneConfig, LevelConfig, GlobalOption } from '../types';
|
|
2
|
+
import type { ActorCreator } from '../actor';
|
|
3
|
+
import type { SystemConstructor } from '../system';
|
|
4
|
+
import type { TemplateCollection } from '../template';
|
|
5
|
+
import { Scene } from './scene';
|
|
6
|
+
interface SceneProviderOptions {
|
|
7
|
+
scenes: Array<SceneConfig>;
|
|
8
|
+
loaders: Array<SceneConfig>;
|
|
9
|
+
levels: Array<LevelConfig>;
|
|
10
|
+
systems: Array<SystemConstructor>;
|
|
11
|
+
resources: Record<string, unknown>;
|
|
12
|
+
globalOptions: Array<GlobalOption>;
|
|
13
|
+
actorCreator: ActorCreator;
|
|
14
|
+
templateCollection: TemplateCollection;
|
|
15
|
+
}
|
|
16
|
+
export interface SceneLoadOptions {
|
|
17
|
+
sceneId: string;
|
|
18
|
+
loaderId: string | null;
|
|
19
|
+
levelId: string | null;
|
|
20
|
+
clean?: boolean;
|
|
21
|
+
unloadCurrent?: boolean;
|
|
22
|
+
}
|
|
23
|
+
export interface LevelLoadOptions {
|
|
24
|
+
levelId: string;
|
|
25
|
+
loaderId: string | null;
|
|
26
|
+
}
|
|
27
|
+
export declare class SceneProvider {
|
|
28
|
+
private availableScenes;
|
|
29
|
+
private availableLoaders;
|
|
30
|
+
private availableLevels;
|
|
31
|
+
private systems;
|
|
32
|
+
private resources;
|
|
33
|
+
private globalOptions;
|
|
34
|
+
private sceneContainer;
|
|
35
|
+
private currentSceneId?;
|
|
36
|
+
private loadedScene?;
|
|
37
|
+
private actorCreator;
|
|
38
|
+
private templateCollection;
|
|
39
|
+
constructor({ scenes, levels, systems, loaders, resources, globalOptions, actorCreator, templateCollection, }: SceneProviderOptions);
|
|
40
|
+
prepareLoaders(): Promise<Array<Array<void>>>;
|
|
41
|
+
getCurrentScene(): Scene | undefined;
|
|
42
|
+
loadScene({ sceneId, loaderId, levelId, clean, unloadCurrent, }: SceneLoadOptions): Promise<void> | undefined;
|
|
43
|
+
loadLevel({ levelId, loaderId }: LevelLoadOptions): Promise<void> | undefined;
|
|
44
|
+
isLoaded(): boolean;
|
|
45
|
+
moveToLoaded(): void;
|
|
46
|
+
leaveCurrentScene(): void;
|
|
47
|
+
private setCurrentScene;
|
|
48
|
+
private removeScene;
|
|
49
|
+
}
|
|
50
|
+
export {};
|
|
@@ -0,0 +1,151 @@
|
|
|
1
|
+
import { Scene } from './scene';
|
|
2
|
+
export class SceneProvider {
|
|
3
|
+
availableScenes;
|
|
4
|
+
availableLoaders;
|
|
5
|
+
availableLevels;
|
|
6
|
+
systems;
|
|
7
|
+
resources;
|
|
8
|
+
globalOptions;
|
|
9
|
+
sceneContainer;
|
|
10
|
+
currentSceneId;
|
|
11
|
+
loadedScene;
|
|
12
|
+
actorCreator;
|
|
13
|
+
templateCollection;
|
|
14
|
+
constructor({ scenes, levels, systems, loaders, resources, globalOptions, actorCreator, templateCollection, }) {
|
|
15
|
+
this.sceneContainer = {};
|
|
16
|
+
this.currentSceneId = void '';
|
|
17
|
+
this.availableScenes = scenes.reduce((acc, scene) => {
|
|
18
|
+
acc[scene.id] = scene;
|
|
19
|
+
return acc;
|
|
20
|
+
}, {});
|
|
21
|
+
this.availableLoaders = loaders.reduce((acc, scene) => {
|
|
22
|
+
acc[scene.id] = scene;
|
|
23
|
+
return acc;
|
|
24
|
+
}, {});
|
|
25
|
+
this.availableLevels = levels.reduce((acc, level) => {
|
|
26
|
+
acc[level.id] = level;
|
|
27
|
+
return acc;
|
|
28
|
+
}, {});
|
|
29
|
+
this.systems = systems;
|
|
30
|
+
this.resources = resources;
|
|
31
|
+
this.globalOptions = globalOptions.reduce((acc, option) => {
|
|
32
|
+
acc[option.name] = option.value;
|
|
33
|
+
return acc;
|
|
34
|
+
}, {});
|
|
35
|
+
this.loadedScene = void 0;
|
|
36
|
+
this.actorCreator = actorCreator;
|
|
37
|
+
this.templateCollection = templateCollection;
|
|
38
|
+
}
|
|
39
|
+
prepareLoaders() {
|
|
40
|
+
this.sceneContainer = Object.keys(this.availableLoaders)
|
|
41
|
+
.reduce((acc, id) => {
|
|
42
|
+
const loaderConfig = this.availableLoaders[id];
|
|
43
|
+
acc[id] = new Scene({
|
|
44
|
+
...loaderConfig,
|
|
45
|
+
actors: loaderConfig.levelId
|
|
46
|
+
? this.availableLevels[loaderConfig.levelId].actors
|
|
47
|
+
: [],
|
|
48
|
+
availableSystems: this.systems,
|
|
49
|
+
resources: this.resources,
|
|
50
|
+
globalOptions: this.globalOptions,
|
|
51
|
+
actorCreator: this.actorCreator,
|
|
52
|
+
templateCollection: this.templateCollection,
|
|
53
|
+
});
|
|
54
|
+
return acc;
|
|
55
|
+
}, this.sceneContainer);
|
|
56
|
+
return Promise.all(Object.keys(this.availableLoaders)
|
|
57
|
+
.reduce((acc, id) => {
|
|
58
|
+
const asyncLoading = this.sceneContainer[id].load();
|
|
59
|
+
if (asyncLoading) {
|
|
60
|
+
acc.push(asyncLoading);
|
|
61
|
+
}
|
|
62
|
+
return acc;
|
|
63
|
+
}, []));
|
|
64
|
+
}
|
|
65
|
+
getCurrentScene() {
|
|
66
|
+
if (!this.currentSceneId) {
|
|
67
|
+
return void 0;
|
|
68
|
+
}
|
|
69
|
+
return this.sceneContainer[this.currentSceneId];
|
|
70
|
+
}
|
|
71
|
+
loadScene({ sceneId, loaderId, levelId, clean = false, unloadCurrent = false, }) {
|
|
72
|
+
if (!this.availableScenes[sceneId]) {
|
|
73
|
+
throw new Error(`Error while loading the scene. Not found scene with same id: ${sceneId}`);
|
|
74
|
+
}
|
|
75
|
+
const { currentSceneId } = this;
|
|
76
|
+
this.leaveCurrentScene();
|
|
77
|
+
if (unloadCurrent && currentSceneId) {
|
|
78
|
+
this.removeScene(currentSceneId);
|
|
79
|
+
}
|
|
80
|
+
let scene;
|
|
81
|
+
if (clean || !this.sceneContainer[sceneId]) {
|
|
82
|
+
const selectedLevelId = levelId || this.availableScenes[sceneId].levelId;
|
|
83
|
+
scene = new Scene({
|
|
84
|
+
...this.availableScenes[sceneId],
|
|
85
|
+
actors: selectedLevelId ? this.availableLevels[selectedLevelId].actors : [],
|
|
86
|
+
availableSystems: this.systems,
|
|
87
|
+
resources: this.resources,
|
|
88
|
+
globalOptions: this.globalOptions,
|
|
89
|
+
actorCreator: this.actorCreator,
|
|
90
|
+
templateCollection: this.templateCollection,
|
|
91
|
+
});
|
|
92
|
+
const asyncLoading = scene.load();
|
|
93
|
+
if (asyncLoading && loaderId) {
|
|
94
|
+
this.setCurrentScene(loaderId);
|
|
95
|
+
}
|
|
96
|
+
if (asyncLoading) {
|
|
97
|
+
return asyncLoading.then(() => {
|
|
98
|
+
this.loadedScene = scene;
|
|
99
|
+
});
|
|
100
|
+
}
|
|
101
|
+
this.sceneContainer[scene.id] = scene;
|
|
102
|
+
}
|
|
103
|
+
else {
|
|
104
|
+
scene = this.sceneContainer[sceneId];
|
|
105
|
+
}
|
|
106
|
+
this.setCurrentScene(scene.id);
|
|
107
|
+
return void 0;
|
|
108
|
+
}
|
|
109
|
+
loadLevel({ levelId, loaderId }) {
|
|
110
|
+
if (!this.currentSceneId) {
|
|
111
|
+
throw new Error('Can\'t load the level. Current scene is null');
|
|
112
|
+
}
|
|
113
|
+
return this.loadScene({
|
|
114
|
+
sceneId: this.currentSceneId,
|
|
115
|
+
levelId,
|
|
116
|
+
loaderId,
|
|
117
|
+
clean: true,
|
|
118
|
+
unloadCurrent: true,
|
|
119
|
+
});
|
|
120
|
+
}
|
|
121
|
+
isLoaded() {
|
|
122
|
+
return Boolean(this.loadedScene);
|
|
123
|
+
}
|
|
124
|
+
moveToLoaded() {
|
|
125
|
+
if (!this.loadedScene) {
|
|
126
|
+
return;
|
|
127
|
+
}
|
|
128
|
+
this.leaveCurrentScene();
|
|
129
|
+
const { id } = this.loadedScene;
|
|
130
|
+
this.sceneContainer[id] = this.loadedScene;
|
|
131
|
+
this.loadedScene = void 0;
|
|
132
|
+
this.setCurrentScene(id);
|
|
133
|
+
}
|
|
134
|
+
leaveCurrentScene() {
|
|
135
|
+
if (!this.currentSceneId || !this.sceneContainer[this.currentSceneId]) {
|
|
136
|
+
return;
|
|
137
|
+
}
|
|
138
|
+
this.sceneContainer[this.currentSceneId].unmount();
|
|
139
|
+
this.currentSceneId = void '';
|
|
140
|
+
}
|
|
141
|
+
setCurrentScene(id) {
|
|
142
|
+
if (!this.sceneContainer[id]) {
|
|
143
|
+
throw new Error(`Error while setting new scene. Not found scene with same id: ${id}`);
|
|
144
|
+
}
|
|
145
|
+
this.currentSceneId = id;
|
|
146
|
+
this.sceneContainer[this.currentSceneId].mount();
|
|
147
|
+
}
|
|
148
|
+
removeScene(id) {
|
|
149
|
+
delete this.sceneContainer[id];
|
|
150
|
+
}
|
|
151
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import type { SceneConfig, ActorConfig } from '../types';
|
|
2
|
+
import type { TemplateCollection } from '../template';
|
|
3
|
+
import type { SystemConstructor } from '../system';
|
|
4
|
+
import { System } from '../system';
|
|
5
|
+
import { Actor, ActorSpawner, ActorCreator } from '../actor';
|
|
6
|
+
import { Entity } from '../entity';
|
|
7
|
+
import type { EntityOptions } from '../entity';
|
|
8
|
+
import type { EventType, Event, EventPayload } from '../event-target';
|
|
9
|
+
import type { SceneEventMap, ActorEventMap } from '../../types/events';
|
|
10
|
+
import type { Constructor } from '../../types/utils';
|
|
11
|
+
type SceneObjectListenerFn<T extends EventType> = (event: T extends keyof SceneEventMap ? SceneEventMap[T] : T extends keyof ActorEventMap ? ActorEventMap[T] : Event) => void;
|
|
12
|
+
interface SceneOptions extends EntityOptions, SceneConfig {
|
|
13
|
+
actors: Array<ActorConfig>;
|
|
14
|
+
availableSystems: Array<SystemConstructor>;
|
|
15
|
+
resources: Record<string, unknown>;
|
|
16
|
+
globalOptions: Record<string, unknown>;
|
|
17
|
+
actorCreator: ActorCreator;
|
|
18
|
+
templateCollection: TemplateCollection;
|
|
19
|
+
}
|
|
20
|
+
export declare class Scene extends Entity {
|
|
21
|
+
private actorCreator;
|
|
22
|
+
private availableSystemsMap;
|
|
23
|
+
private services;
|
|
24
|
+
readonly children: Array<Actor>;
|
|
25
|
+
systems: Array<System>;
|
|
26
|
+
templateCollection: TemplateCollection;
|
|
27
|
+
actorSpawner: ActorSpawner;
|
|
28
|
+
data: Record<string, unknown>;
|
|
29
|
+
parent: null;
|
|
30
|
+
constructor(options: SceneOptions);
|
|
31
|
+
addEventListener<T extends EventType>(type: T, callback: SceneObjectListenerFn<T>): void;
|
|
32
|
+
removeEventListener<T extends EventType>(type: T, callback: SceneObjectListenerFn<T>): void;
|
|
33
|
+
dispatchEvent<T extends EventType>(type: T, ...payload: EventPayload<SceneEventMap, T>): void;
|
|
34
|
+
dispatchEventImmediately<T extends EventType>(type: T, ...payload: EventPayload<SceneEventMap, T>): void;
|
|
35
|
+
appendChild(child: Actor): void;
|
|
36
|
+
removeChild(child: Actor): void;
|
|
37
|
+
getEntityById(id: string): Actor | undefined;
|
|
38
|
+
getEntityByName(name: string): Actor | undefined;
|
|
39
|
+
load(): Promise<Array<void>> | undefined;
|
|
40
|
+
mount(): void;
|
|
41
|
+
unmount(): void;
|
|
42
|
+
addService(service: object): void;
|
|
43
|
+
removeService<T>(serviceClass: Constructor<T>): void;
|
|
44
|
+
getService<T>(serviceClass: Constructor<T>): T;
|
|
45
|
+
}
|
|
46
|
+
export {};
|
|
@@ -0,0 +1,98 @@
|
|
|
1
|
+
import { ActorSpawner, } from '../actor';
|
|
2
|
+
import { Entity } from '../entity';
|
|
3
|
+
export class Scene extends Entity {
|
|
4
|
+
actorCreator;
|
|
5
|
+
availableSystemsMap;
|
|
6
|
+
services;
|
|
7
|
+
systems;
|
|
8
|
+
templateCollection;
|
|
9
|
+
actorSpawner;
|
|
10
|
+
data;
|
|
11
|
+
constructor(options) {
|
|
12
|
+
super(options);
|
|
13
|
+
const { actors, systems, resources, globalOptions, actorCreator, availableSystems, templateCollection, } = options;
|
|
14
|
+
this.actorCreator = actorCreator;
|
|
15
|
+
this.actorSpawner = new ActorSpawner(this.actorCreator);
|
|
16
|
+
this.templateCollection = templateCollection;
|
|
17
|
+
this.data = {};
|
|
18
|
+
this.services = {};
|
|
19
|
+
actors.forEach((actorOptions) => {
|
|
20
|
+
this.appendChild(this.actorCreator.create(actorOptions));
|
|
21
|
+
});
|
|
22
|
+
this.availableSystemsMap = availableSystems.reduce((acc, AvailableSystem) => {
|
|
23
|
+
acc[AvailableSystem.systemName] = AvailableSystem;
|
|
24
|
+
return acc;
|
|
25
|
+
}, {});
|
|
26
|
+
this.systems = systems
|
|
27
|
+
.filter((config) => this.availableSystemsMap[config.name])
|
|
28
|
+
.map((config) => new this.availableSystemsMap[config.name]({
|
|
29
|
+
...config.options,
|
|
30
|
+
templateCollection: this.templateCollection,
|
|
31
|
+
actorSpawner: this.actorSpawner,
|
|
32
|
+
scene: this,
|
|
33
|
+
resources: resources[config.name],
|
|
34
|
+
globalOptions,
|
|
35
|
+
}));
|
|
36
|
+
}
|
|
37
|
+
addEventListener(type, callback) {
|
|
38
|
+
super.addEventListener(type, callback);
|
|
39
|
+
}
|
|
40
|
+
removeEventListener(type, callback) {
|
|
41
|
+
super.removeEventListener(type, callback);
|
|
42
|
+
}
|
|
43
|
+
dispatchEvent(type, ...payload) {
|
|
44
|
+
super.dispatchEvent(type, ...payload);
|
|
45
|
+
}
|
|
46
|
+
dispatchEventImmediately(type, ...payload) {
|
|
47
|
+
super.dispatchEventImmediately(type, ...payload);
|
|
48
|
+
}
|
|
49
|
+
appendChild(child) {
|
|
50
|
+
super.appendChild(child);
|
|
51
|
+
}
|
|
52
|
+
removeChild(child) {
|
|
53
|
+
super.removeChild(child);
|
|
54
|
+
}
|
|
55
|
+
getEntityById(id) {
|
|
56
|
+
return super.getEntityById(id);
|
|
57
|
+
}
|
|
58
|
+
getEntityByName(name) {
|
|
59
|
+
return super.getEntityByName(name);
|
|
60
|
+
}
|
|
61
|
+
load() {
|
|
62
|
+
if (this.systems.every((system) => !system.load)) {
|
|
63
|
+
return void 0;
|
|
64
|
+
}
|
|
65
|
+
return Promise.all(this.systems.map((system) => {
|
|
66
|
+
if (system.load) {
|
|
67
|
+
return system.load();
|
|
68
|
+
}
|
|
69
|
+
return Promise.resolve();
|
|
70
|
+
}));
|
|
71
|
+
}
|
|
72
|
+
mount() {
|
|
73
|
+
this.systems.forEach((system) => {
|
|
74
|
+
if (system.mount) {
|
|
75
|
+
system.mount();
|
|
76
|
+
}
|
|
77
|
+
});
|
|
78
|
+
}
|
|
79
|
+
unmount() {
|
|
80
|
+
this.systems.forEach((system) => {
|
|
81
|
+
if (system.unmount) {
|
|
82
|
+
system.unmount();
|
|
83
|
+
}
|
|
84
|
+
});
|
|
85
|
+
}
|
|
86
|
+
addService(service) {
|
|
87
|
+
this.services[service.constructor.name] = service;
|
|
88
|
+
}
|
|
89
|
+
removeService(serviceClass) {
|
|
90
|
+
delete this.services[serviceClass.name];
|
|
91
|
+
}
|
|
92
|
+
getService(serviceClass) {
|
|
93
|
+
if (this.services[serviceClass.name] === undefined) {
|
|
94
|
+
throw new Error(`Can't find service with the following name: ${serviceClass.name}`);
|
|
95
|
+
}
|
|
96
|
+
return this.services[serviceClass.name];
|
|
97
|
+
}
|
|
98
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export { System } from './system';
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import type { ActorSpawner } from '../actor';
|
|
2
|
+
import type { TemplateCollection } from '../template';
|
|
3
|
+
import type { Scene } from '../scene';
|
|
4
|
+
import type { Constructor } from '../../types/utils';
|
|
5
|
+
export interface SystemOptions extends Record<string, unknown> {
|
|
6
|
+
actorSpawner: ActorSpawner;
|
|
7
|
+
resources?: unknown;
|
|
8
|
+
globalOptions: Record<string, unknown>;
|
|
9
|
+
scene: Scene;
|
|
10
|
+
templateCollection: TemplateCollection;
|
|
11
|
+
}
|
|
12
|
+
export interface UpdateOptions {
|
|
13
|
+
deltaTime: number;
|
|
14
|
+
}
|
|
15
|
+
export declare abstract class System {
|
|
16
|
+
static systemName: string;
|
|
17
|
+
load?(): Promise<void>;
|
|
18
|
+
mount?(): void;
|
|
19
|
+
unmount?(): void;
|
|
20
|
+
update?(options: UpdateOptions): void;
|
|
21
|
+
fixedUpdate?(options: UpdateOptions): void;
|
|
22
|
+
}
|
|
23
|
+
export type SystemConstructor = Constructor<System> & {
|
|
24
|
+
systemName: string;
|
|
25
|
+
};
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { ComponentConstructor } from '../component';
|
|
2
|
+
import type { TemplateConfig } from '../types';
|
|
3
|
+
import { Template } from './template';
|
|
4
|
+
export declare class TemplateCollection {
|
|
5
|
+
private components;
|
|
6
|
+
private storage;
|
|
7
|
+
constructor(components: Array<ComponentConstructor>);
|
|
8
|
+
private buildTemplate;
|
|
9
|
+
register(options: TemplateConfig): void;
|
|
10
|
+
get(id: string): Template;
|
|
11
|
+
getAll(): Array<Template>;
|
|
12
|
+
delete(id: string): void;
|
|
13
|
+
}
|