cluaupp 1.0.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/README.md +26 -16
- package/editors/vscode/extension.js +8 -31
- package/editors/vscode/package.json +2 -2
- package/examples/game/.vscode/extensions.json +2 -1
- package/examples/game/include/clpp/datatypes.clh +585 -0
- package/examples/game/include/clpp/generated/enums.clh +4920 -0
- package/examples/game/include/clpp/generated/instances.clh +12489 -0
- package/examples/game/include/clpp/libs/chrono.clh +26 -0
- package/examples/game/include/clpp/libs/cmdr.clh +16 -0
- package/examples/game/include/clpp/libs/dataservice.clh +138 -0
- package/examples/game/include/clpp/libs/display.clh +12 -0
- package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
- package/examples/game/include/clpp/libs/formatnumber.clh +14 -0
- package/examples/game/include/clpp/libs/fusion.clh +41 -0
- package/examples/game/include/clpp/libs/iris.clh +40 -0
- package/examples/game/include/clpp/libs/janitor.clh +38 -0
- package/examples/game/include/clpp/libs/math.clh +14 -0
- package/examples/game/include/clpp/libs/module3d.clh +23 -0
- package/examples/game/include/clpp/libs/net.clh +40 -0
- package/examples/game/include/clpp/libs/promise.clh +28 -0
- package/examples/game/include/clpp/libs/spring.clh +17 -0
- package/examples/game/include/clpp/libs/statemachine.clh +18 -0
- package/examples/game/include/clpp/libs/stickybillboard.clh +13 -0
- package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
- package/examples/game/include/clpp/libs/twinkle.clh +15 -0
- package/examples/game/include/clpp/libs/vfx.clh +13 -0
- package/examples/game/include/clpp/libs.clh +24 -0
- package/examples/game/include/clpp/roblox.clh +32 -0
- package/examples/game/libs/ArrayIndexer/init.luau +144 -0
- package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/LICENSE +21 -0
- package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
- package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/init.luau +96 -0
- package/examples/game/libs/Chrono/init.luau +14 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
- package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
- package/examples/game/libs/Cmdr/LICENSE +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/init.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/Shared/Argument.luau +395 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
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- package/docs/examples/hud.md +0 -28
- package/docs/examples/index.md +0 -38
- package/docs/examples/leaderstats.md +0 -69
- package/docs/examples/shop.md +0 -122
- package/docs/examples/sword.md +0 -108
- package/docs/getting-started.md +0 -62
- package/docs/intellisense.md +0 -12
- package/docs/intro.md +0 -38
- package/docs/libraries/_category_.json +0 -5
- package/docs/libraries/dataservice.md +0 -107
- package/docs/libraries/index.md +0 -23
- package/docs/libraries/janitor.md +0 -65
- package/docs/libraries/more.md +0 -81
- package/docs/libraries/net.md +0 -35
- package/docs/libraries/promise.md +0 -27
- package/docs/libraries/ui.md +0 -76
- package/docs/migration.md +0 -38
- package/docs/oop/_category_.json +0 -5
- package/docs/oop/file-tags.md +0 -24
- package/docs/oop/index.md +0 -29
- package/docs/oop/modules.md +0 -88
- package/docs/oop/services.md +0 -76
- package/docs/print-cout.md +0 -91
- package/docs/roblox-api.md +0 -29
- package/docs/syntax.md +0 -80
package/docs/oop/modules.md
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---
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title: Modules and structs
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sidebar_position: 4
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---
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# Modules and structs
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Use this when you want a **reusable object** without a tagged Script.
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## Untagged `.cpp` = ModuleScript
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```
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src/shared/util/Coins.cpp
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```
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```cpp
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#include <cluaupp/roblox.hpp>
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int DoubleCoins(int coins) {
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}
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```
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```
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out/shared/util/Coins.luau -- ModuleScript, exported functions
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```
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Quoted `#include "TemplateData.hpp"` is not inlined when the header has a sibling `.cpp` or is a shared module: `cluaupp build` emits `require(ReplicatedStorage.Cluaupp.constants.TemplateData)` / `require(ServerScriptService.Cluaupp.configurations.PlayerDataVersion)` (Rojo roots from `default.project.json`), never `script.Parent.Parent.shared`.
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`.h` / `.hpp` are **type modules**. A service header becomes `export type Name = { init: (self: Name) -> (), … }` and a typed table. The sibling `.cpp` is the construction (`NameImpl.luau`); the header `require`s that impl and binds the functions. Data-only structs still emit a constructor so `TemplateData()` works. Untagged `.cpp` without a header is a ModuleScript other Luau can `require`. Prefer headers for the public type, tagged `.server.cpp` / `.client.cpp` for scripts, and the sibling `.cpp` for method bodies.
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## Structs = data, not classes
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The subset allows structs for IntelliSense and designated initializers (tables):
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```cpp
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struct TemplateData {
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struct Currencies {
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int Money = 0;
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int Level = 1;
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} Currencies;
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};
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TemplateData playerData = TemplateData {};
|
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```
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That is your “class fields”. Methods are **named functions** next to them (`EnsureStat`, `ApplyCurrencies`). Cluaupp does not emit `function TemplateData:GetMoney()`.
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## Methods as functions
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```cpp
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void EnsureStat(Folder* folder, string name, int value) {
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auto* stat = folder->FindFirstChild(name);
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if (stat == nullptr) {
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cout::print << "EnsureStat: " << name << " not found" << endl;
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return;
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}
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}
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```
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Pass the instance in (`folder`, `player`). That is composition: the Folder is the object, the function is the method.
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## Janitor as the destructor
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There is no C++ destructor. Pair “construct” with a Janitor:
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```cpp
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auto* janitor = new Janitor();
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janitor->LinkToInstance(player);
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janitor->Add(player->AncestryChanged.Connect(OnAncestry));
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```
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When the player leaves, `LinkToInstance` runs `Cleanup`. That is RAII for Roblox.
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## Start / Stop
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On generated services, `Main.Start` / `Main.Stop` are the constructor / destructor of the **system**. Put connections in Start (or in `init()` / `PlayersManager`). Do not leak `Connect` without a Janitor.
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## What not to write
|
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```cpp
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class Shop {
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int price;
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void Buy(Player* player);
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};
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```
|
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Custom classes are **not supported**. Split into a struct (fields) + functions (methods) + a `.server.cpp` or untagged module (lifetime).
|
package/docs/oop/services.md
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---
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title: Services
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sidebar_position: 3
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---
|
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# Services
|
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7
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8
|
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Write **one tagged file per system**. Cluaupp emits **one** Luau instance: `LeaderstatsServer.server.luau` from `LeaderstatsServer.server.cpp`. It does not invent Main / Controller / Types unless `"architecture": true`.
|
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9
|
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|
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|
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## Example: leaderstats
|
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```cpp
|
|
13
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#include <cluaupp/roblox.hpp>
|
|
14
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#include <cluaupp/libs/janitor.hpp>
|
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#include <cluaupp/libs/dataservice.hpp>
|
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16
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|
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17
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void EnsureStat(Folder* folder, string name, int value) {
|
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return;
|
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19
|
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}
|
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20
|
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|
|
21
|
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void ApplyCurrencies(Player* player, Data* data) {
|
|
22
|
-
return;
|
|
23
|
-
}
|
|
24
|
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|
|
25
|
-
void OnCurrenciesChanged() {
|
|
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|
-
return;
|
|
27
|
-
}
|
|
28
|
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|
|
29
|
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void SetupPlayerManager(Player* player) {
|
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30
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Data* data = DataService::Server.WaitFor(player);
|
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|
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if (data == nullptr) {
|
|
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|
-
return;
|
|
33
|
-
}
|
|
34
|
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ApplyCurrencies(player, data);
|
|
35
|
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data->GetChangedSignal(DataService::Server.Paths.Currencies).Connect(OnCurrenciesChanged);
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
void init() {
|
|
39
|
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auto* players = GetService<Players>();
|
|
40
|
-
players->PlayerAdded.Connect(SetupPlayerManager);
|
|
41
|
-
}
|
|
42
|
-
```
|
|
43
|
-
|
|
44
|
-
Typical output:
|
|
45
|
-
|
|
46
|
-
```
|
|
47
|
-
out/server/services/leaderstats/LeaderstatsServer.server.luau
|
|
48
|
-
```
|
|
49
|
-
|
|
50
|
-
Your functions stay in that file. `init()` runs at the end. There is no fake `Main` that only forwards to a Controller.
|
|
51
|
-
|
|
52
|
-
## Lifecycle
|
|
53
|
-
|
|
54
|
-
You own `init` and Janitor cleanup in the same file. You do not write `class LeaderstatsServer` — name the **file** `LeaderstatsServer.server.cpp` and keep **functions** as the public API.
|
|
55
|
-
|
|
56
|
-
`"architecture": true` is the old ForeverHD split (`Main.Start` / `Main.Stop`, Managers, Types). Leave it off unless you want that.
|
|
57
|
-
|
|
58
|
-
## Boot vs gameplay
|
|
59
|
-
|
|
60
|
-
Keep DataService `Init` in `DataBoot.server.cpp` / `DataBoot.client.cpp`. Keep leaderstats / combat in their own `.server.cpp`. Services `WaitFor` after boot has run.
|
|
61
|
-
|
|
62
|
-
## Opt-in roles (`"architecture": true`)
|
|
63
|
-
|
|
64
|
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| Your C++ | Generated role |
|
|
65
|
-
| --- | --- |
|
|
66
|
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| `PlayerAdded`, `GetPlayers` | `PlayersManager` |
|
|
67
|
-
| `Folder` + `IntValue` | `CacheController` |
|
|
68
|
-
| `DataService`, `GetChangedSignal` | `DataController` |
|
|
69
|
-
| `TakeDamage`, `Humanoid` | `CombatController` |
|
|
70
|
-
| `Net::Event` | `NetController` |
|
|
71
|
-
| `UserInputService` | `InputController` |
|
|
72
|
-
| wiring | `Main.Start` / `Main.Stop` |
|
|
73
|
-
|
|
74
|
-
A tiny `print` in `init.client.cpp` stays a single LocalScript.
|
|
75
|
-
|
|
76
|
-
Copy-paste: [Examples](../examples/index.md).
|
package/docs/print-cout.md
DELETED
|
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|
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1
|
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---
|
|
2
|
-
title: print and cout
|
|
3
|
-
sidebar_position: 8
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# print and cout
|
|
7
|
-
|
|
8
|
-
Cluaupp has no `<iostream>`. Logging is Roblox `print` / `warn` / `error`. You can still write C++-style `cout` / `cerr` / `endl` — the compiler flattens them.
|
|
9
|
-
|
|
10
|
-
## Globals
|
|
11
|
-
|
|
12
|
-
```cpp
|
|
13
|
-
print("ok");
|
|
14
|
-
warn("careful");
|
|
15
|
-
error("fail");
|
|
16
|
-
```
|
|
17
|
-
|
|
18
|
-
```luau
|
|
19
|
-
print("ok")
|
|
20
|
-
warn("careful")
|
|
21
|
-
error("fail")
|
|
22
|
-
```
|
|
23
|
-
|
|
24
|
-
`print` in C++ takes a string (and chained `cout` pieces). Do not expect full C++ `std::cout` overloads.
|
|
25
|
-
|
|
26
|
-
## Stream: `cout << … << endl`
|
|
27
|
-
|
|
28
|
-
Each `<<` is another argument. `endl` ends the statement (no extra `"\n"`).
|
|
29
|
-
|
|
30
|
-
```cpp
|
|
31
|
-
cout << "EnsureStat: " << name << " not found" << endl;
|
|
32
|
-
```
|
|
33
|
-
|
|
34
|
-
```luau
|
|
35
|
-
print("EnsureStat: ", name, " not found")
|
|
36
|
-
```
|
|
37
|
-
|
|
38
|
-
`cerr` is the same chain, emitted as `warn`:
|
|
39
|
-
|
|
40
|
-
```cpp
|
|
41
|
-
cerr << "failed to load " << player->Name << endl;
|
|
42
|
-
```
|
|
43
|
-
|
|
44
|
-
```luau
|
|
45
|
-
warn("failed to load ", player.Name)
|
|
46
|
-
```
|
|
47
|
-
|
|
48
|
-
## Levels: `cout::print` / `warn` / `error` / `ping`
|
|
49
|
-
|
|
50
|
-
Use `::` to pick the Roblox function. The stream still concatenates with `<<`.
|
|
51
|
-
|
|
52
|
-
```cpp
|
|
53
|
-
cout::print << "EnsureStat test: " << name << " not found" << endl;
|
|
54
|
-
cout::warn << "missing folder for " << player->Name << endl;
|
|
55
|
-
cout::error << "profile failed" << endl;
|
|
56
|
-
cout::ping << "here" << endl;
|
|
57
|
-
```
|
|
58
|
-
|
|
59
|
-
```luau
|
|
60
|
-
print("EnsureStat test: ", name, " not found")
|
|
61
|
-
warn("missing folder for ", player.Name)
|
|
62
|
-
error("profile failed")
|
|
63
|
-
print("here")
|
|
64
|
-
```
|
|
65
|
-
|
|
66
|
-
| C++ | Luau |
|
|
67
|
-
| --- | --- |
|
|
68
|
-
| `cout << … << endl` | `print(…)` |
|
|
69
|
-
| `cout::print << … << endl` | `print(…)` |
|
|
70
|
-
| `cout::warn << … << endl` | `warn(…)` |
|
|
71
|
-
| `cout::error << … << endl` | `error(…)` |
|
|
72
|
-
| `cout::ping << … << endl` | `print(…)` |
|
|
73
|
-
| `cerr << … << endl` | `warn(…)` |
|
|
74
|
-
|
|
75
|
-
`cout::ping` is a debug alias of `print` (no extra Studio highlight).
|
|
76
|
-
|
|
77
|
-
## Call form (no `<<`)
|
|
78
|
-
|
|
79
|
-
```cpp
|
|
80
|
-
cout::print("ok");
|
|
81
|
-
cout::warn("careful");
|
|
82
|
-
cout::error("fail");
|
|
83
|
-
cout::ping("here");
|
|
84
|
-
cout::endl();
|
|
85
|
-
```
|
|
86
|
-
|
|
87
|
-
`cout::endl()` is a no-op in Luau (flush is already the statement). Prefer `<< endl` on a stream.
|
|
88
|
-
|
|
89
|
-
## IntelliSense
|
|
90
|
-
|
|
91
|
-
`struct cout` / `cerr` and `endl` live in `<cluaupp/roblox.hpp>`. Include that header so clangd knows `cout::print` and `operator<<`.
|
package/docs/roblox-api.md
DELETED
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
# Roblox API
|
|
2
|
-
|
|
3
|
-
Cluaupp uses the official engine. Spell the call in C++; look up members on [create.roblox.com](https://create.roblox.com/docs/reference/engine). The GitHub Pages site is a **language handbook**, not a dump of every Enum item.
|
|
4
|
-
|
|
5
|
-
Handbook: **[Docs](https://kartzrbx.github.io/Cluaupp/docs/)** · [Roblox in Cluaupp](https://kartzrbx.github.io/Cluaupp/docs/engine.html)
|
|
6
|
-
|
|
7
|
-
`#include <cluaupp/roblox.hpp>` is IntelliSense. The compiler ignores the header and emits real Luau.
|
|
8
|
-
|
|
9
|
-
## Datatypes
|
|
10
|
-
|
|
11
|
-
```cpp
|
|
12
|
-
part->Size = Vector3(8, 1, 8);
|
|
13
|
-
part->Position = Vector3(0, 10, 0);
|
|
14
|
-
part->CFrame = CFrame::lookAt(Vector3(0, 10, 0), Vector3(0, 10, -10));
|
|
15
|
-
part->Color = Color3::fromRGB(255, 0, 0);
|
|
16
|
-
frame->Size = UDim2::fromScale(1, 1);
|
|
17
|
-
auto material = Enum::Material::Plastic;
|
|
18
|
-
```
|
|
19
|
-
|
|
20
|
-
```luau
|
|
21
|
-
part.Size = Vector3.new(8, 1, 8)
|
|
22
|
-
part.Position = Vector3.new(0, 10, 0)
|
|
23
|
-
part.CFrame = CFrame.lookAt(Vector3.new(0, 10, 0), Vector3.new(0, 10, -10))
|
|
24
|
-
part.Color = Color3.fromRGB(255, 0, 0)
|
|
25
|
-
frame.Size = UDim2.fromScale(1, 1)
|
|
26
|
-
local material = Enum.Material.Plastic
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
Every enum is `Enum::Name::Item` → `Enum.Name.Item`. Services are `GetService<Players>()`. Instances are `new Folder(parent)` and `player->FindFirstChild("x")`.
|
package/docs/syntax.md
DELETED
|
@@ -1,80 +0,0 @@
|
|
|
1
|
-
# CL++ syntax (Cluaupp)
|
|
2
|
-
|
|
3
|
-
Cluaupp does **not** define the language. Write CL++ (`.clpp` / `.clp` / `.clh`); `clpp` emits Luau. Full course and reference: **[kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/)**.
|
|
4
|
-
|
|
5
|
-
## Files
|
|
6
|
-
|
|
7
|
-
| Source | Rojo |
|
|
8
|
-
| --- | --- |
|
|
9
|
-
| `*.server.clpp` | Script |
|
|
10
|
-
| `*.client.clpp` | LocalScript |
|
|
11
|
-
| `*.plugin.clpp` | Plugin Script |
|
|
12
|
-
| `*.clp` / untagged `.clpp` | ModuleScript |
|
|
13
|
-
| `*.clh` | ModuleScript (types / structs) |
|
|
14
|
-
|
|
15
|
-
`void init()` is the script entry. There is no `int main()`.
|
|
16
|
-
|
|
17
|
-
## Accessors
|
|
18
|
-
|
|
19
|
-
CL++ does **not** use `->`.
|
|
20
|
-
|
|
21
|
-
| Write | Meaning | Luau |
|
|
22
|
-
| --- | --- | --- |
|
|
23
|
-
| `player.Name` | property | `.` |
|
|
24
|
-
| `player::FindFirstChild("x")` | method | `:` |
|
|
25
|
-
| `DataService:Server` | table key | `.` |
|
|
26
|
-
| `"hi " .: name` | concat | `..` |
|
|
27
|
-
| `signal~>Connect(fn)` | janitor Connect | `janitor:Add(..., "Disconnect")` |
|
|
28
|
-
| `signal~>Once(fn)` | one-shot | `Once` + janitor |
|
|
29
|
-
|
|
30
|
-
`post` / `warn` / `report` → `print` / `warn` / `error`. `null` is `nil`.
|
|
31
|
-
|
|
32
|
-
## Exclusive CL++ (compiled by `clpp`)
|
|
33
|
-
|
|
34
|
-
```clpp
|
|
35
|
-
guard (player != null) else {
|
|
36
|
-
warn("Invalid player");
|
|
37
|
-
return;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
match (child) {
|
|
41
|
-
BasePart* p => BindPart(p),
|
|
42
|
-
Model* m => post("model spawned " .: m.Name),
|
|
43
|
-
_ => warn("ignored instance")
|
|
44
|
-
};
|
|
45
|
-
|
|
46
|
-
observable int wallet = 100;
|
|
47
|
-
wallet.OnChange(func [](int newValue) {
|
|
48
|
-
post("Coins changed to: " .: newValue);
|
|
49
|
-
});
|
|
50
|
-
|
|
51
|
-
signal<Player*, int> OnHit;
|
|
52
|
-
OnHit~>Connect(func [](Player* player, int amount) {
|
|
53
|
-
post(player.Name .: " dmg " .: amount);
|
|
54
|
-
});
|
|
55
|
-
OnHit::Fire(player, 10);
|
|
56
|
-
|
|
57
|
-
array<string> names = {"Kartz", "Player1"};
|
|
58
|
-
dictionary<string, int> stats = { {"Coins", 100}, {"Gems", 50} };
|
|
59
|
-
|
|
60
|
-
spawn { task::wait(1); post("ready"); };
|
|
61
|
-
parallel { post("desync"); };
|
|
62
|
-
|
|
63
|
-
async Data* FetchData(Player* player) {
|
|
64
|
-
return await DataService:Server::WaitFor(player);
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
[[server]]
|
|
68
|
-
void SaveData(Player* player) { post(player.Name); }
|
|
69
|
-
|
|
70
|
-
[[client]]
|
|
71
|
-
void UpdateUI() { post("ui"); }
|
|
72
|
-
```
|
|
73
|
-
|
|
74
|
-
Fusion HUD uses `Fusion:scoped`, `Fusion:Value`, `Fusion:Computed`, `Fusion:New`. See [`examples/game`](../examples/game) (`combat.server.clpp`, `hud.client.clpp`, `features.clp`, `PlayerData.clh`).
|
|
75
|
-
|
|
76
|
-
## What Cluaupp adds after `clpp`
|
|
77
|
-
|
|
78
|
-
- `require(ClppLibs.X)` → `require(ReplicatedStorage.CluauppLibs.X)`
|
|
79
|
-
- `--!strict` from `cluaupp.config.json` / `#pragma strict`
|
|
80
|
-
- `out/` layout for Rojo (`init`, `build`, `watch`)
|