cluaupp 1.0.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1520) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +26 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/game/.vscode/extensions.json +2 -1
  6. package/examples/game/include/clpp/datatypes.clh +585 -0
  7. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  8. package/examples/game/include/clpp/generated/instances.clh +12489 -0
  9. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  10. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  11. package/examples/game/include/clpp/libs/dataservice.clh +138 -0
  12. package/examples/game/include/clpp/libs/display.clh +12 -0
  13. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  14. package/examples/game/include/clpp/libs/formatnumber.clh +14 -0
  15. package/examples/game/include/clpp/libs/fusion.clh +41 -0
  16. package/examples/game/include/clpp/libs/iris.clh +40 -0
  17. package/examples/game/include/clpp/libs/janitor.clh +38 -0
  18. package/examples/game/include/clpp/libs/math.clh +14 -0
  19. package/examples/game/include/clpp/libs/module3d.clh +23 -0
  20. package/examples/game/include/clpp/libs/net.clh +40 -0
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/examples/game/include/clpp/libs/spring.clh +17 -0
  23. package/examples/game/include/clpp/libs/statemachine.clh +18 -0
  24. package/examples/game/include/clpp/libs/stickybillboard.clh +13 -0
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
  251. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
  252. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
  253. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
  254. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
  255. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
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  1359. package/templates/game/libs/Iris/_impl/widgets/Combo.lua +492 -0
  1360. package/templates/game/libs/Iris/_impl/widgets/Format.lua +140 -0
  1361. package/templates/game/libs/Iris/_impl/widgets/Image.lua +155 -0
  1362. package/templates/game/libs/Iris/_impl/widgets/Input.lua +1232 -0
  1363. package/templates/game/libs/Iris/_impl/widgets/Menu.lua +599 -0
  1364. package/templates/game/libs/Iris/_impl/widgets/Plot.lua +639 -0
  1365. package/templates/game/libs/Iris/_impl/widgets/RadioButton.lua +126 -0
  1366. package/templates/game/libs/Iris/_impl/widgets/Root.lua +143 -0
  1367. package/templates/game/libs/Iris/_impl/widgets/Tab.lua +333 -0
  1368. package/templates/game/libs/Iris/_impl/widgets/Table.lua +635 -0
  1369. package/templates/game/libs/Iris/_impl/widgets/Text.lua +132 -0
  1370. package/templates/game/libs/Iris/_impl/widgets/Tree.lua +287 -0
  1371. package/templates/game/libs/Iris/_impl/widgets/Window.lua +1075 -0
  1372. package/templates/game/libs/Iris/_impl/widgets/init.lua +447 -0
  1373. package/templates/game/libs/Iris/config.lua +305 -0
  1374. package/templates/game/libs/Iris/init.lua +696 -0
  1375. package/templates/game/libs/Iris/init.luau +12 -0
  1376. package/templates/game/libs/Iris/widgets/Button.lua +90 -0
  1377. package/templates/game/libs/Iris/widgets/Checkbox.lua +115 -0
  1378. package/templates/game/libs/Iris/widgets/Combo.lua +492 -0
  1379. package/templates/game/libs/Iris/widgets/Format.lua +140 -0
  1380. package/templates/game/libs/Iris/widgets/Image.lua +155 -0
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  1382. package/templates/game/libs/Iris/widgets/Menu.lua +599 -0
  1383. package/templates/game/libs/Iris/widgets/Plot.lua +639 -0
  1384. package/templates/game/libs/Iris/widgets/RadioButton.lua +126 -0
  1385. package/templates/game/libs/Iris/widgets/Root.lua +143 -0
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  1387. package/templates/game/libs/Iris/widgets/Table.lua +635 -0
  1388. package/templates/game/libs/Iris/widgets/Text.lua +132 -0
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  1390. package/templates/game/libs/Iris/widgets/Window.lua +1075 -0
  1391. package/templates/game/libs/Iris/widgets/init.lua +447 -0
  1392. package/templates/game/libs/Janitor/FastDefer.luau +33 -0
  1393. package/templates/game/libs/Janitor/LICENSE +21 -0
  1394. package/templates/game/libs/Janitor/_impl/FastDefer.luau +33 -0
  1395. package/templates/game/libs/Janitor/_impl/LICENSE +21 -0
  1396. package/templates/game/libs/Janitor/_impl/init.luau +999 -0
  1397. package/templates/game/libs/Janitor/init.luau +15 -0
  1398. package/templates/game/libs/MathUtils/init.luau +100 -0
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  1400. package/templates/game/libs/Module3D/_impl/LICENSE +21 -0
  1401. package/templates/game/libs/Module3D/_impl/init.luau +269 -0
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  1405. package/templates/game/libs/Occlude/init.luau +54 -0
  1406. package/templates/game/libs/Promise/LICENSE +21 -0
  1407. package/templates/game/libs/Promise/_impl/LICENSE +21 -0
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  1409. package/templates/game/libs/Promise/init.lua +1990 -0
  1410. package/templates/game/libs/Promise/init.luau +13 -0
  1411. package/templates/game/libs/Promise/types.luau +46 -0
  1412. package/templates/game/libs/SOURCES.md +22 -0
  1413. package/templates/game/libs/Spring/LICENSE +201 -0
  1414. package/templates/game/libs/Spring/_impl/LICENSE +201 -0
  1415. package/templates/game/libs/Spring/_impl/init.luau +111 -0
  1416. package/templates/game/libs/Spring/init.luau +24 -0
  1417. package/templates/game/libs/StateMachine/Classes/State.lua +375 -0
  1418. package/templates/game/libs/StateMachine/Classes/Transition.lua +336 -0
  1419. package/templates/game/libs/StateMachine/Functions/deepCopy.lua +19 -0
  1420. package/templates/game/libs/StateMachine/Functions/mergeTables.lua +22 -0
  1421. package/templates/game/libs/StateMachine/LICENSE +19 -0
  1422. package/templates/game/libs/StateMachine/Vendor/Signal.lua +386 -0
  1423. package/templates/game/libs/StateMachine/Vendor/Trove.lua +188 -0
  1424. package/templates/game/libs/StateMachine/_impl/Classes/State.lua +375 -0
  1425. package/templates/game/libs/StateMachine/_impl/Classes/Transition.lua +336 -0
  1426. package/templates/game/libs/StateMachine/_impl/Functions/deepCopy.lua +19 -0
  1427. package/templates/game/libs/StateMachine/_impl/Functions/mergeTables.lua +22 -0
  1428. package/templates/game/libs/StateMachine/_impl/LICENSE +19 -0
  1429. package/templates/game/libs/StateMachine/_impl/Vendor/Signal.lua +386 -0
  1430. package/templates/game/libs/StateMachine/_impl/Vendor/Trove.lua +188 -0
  1431. package/templates/game/libs/StateMachine/_impl/init.lua +595 -0
  1432. package/templates/game/libs/StateMachine/init.lua +595 -0
  1433. package/templates/game/libs/StateMachine/init.luau +10 -0
  1434. package/templates/game/libs/StickyBillboard/init.luau +167 -0
  1435. package/templates/game/libs/TopbarPlus/Attribute.lua +35 -0
  1436. package/templates/game/libs/TopbarPlus/Elements/Caption.lua +316 -0
  1437. package/templates/game/libs/TopbarPlus/Elements/Container.lua +215 -0
  1438. package/templates/game/libs/TopbarPlus/Elements/Dropdown.lua +315 -0
  1439. package/templates/game/libs/TopbarPlus/Elements/Indicator.lua +91 -0
  1440. package/templates/game/libs/TopbarPlus/Elements/Menu.lua +180 -0
  1441. package/templates/game/libs/TopbarPlus/Elements/Notice.lua +113 -0
  1442. package/templates/game/libs/TopbarPlus/Elements/Selection.lua +49 -0
  1443. package/templates/game/libs/TopbarPlus/Elements/Widget.lua +437 -0
  1444. package/templates/game/libs/TopbarPlus/Features/Gamepad.lua +201 -0
  1445. package/templates/game/libs/TopbarPlus/Features/Overflow.lua +360 -0
  1446. package/templates/game/libs/TopbarPlus/Features/Themes/Classic.lua +27 -0
  1447. package/templates/game/libs/TopbarPlus/Features/Themes/Default.lua +75 -0
  1448. package/templates/game/libs/TopbarPlus/Features/Themes/init.lua +353 -0
  1449. package/templates/game/libs/TopbarPlus/LICENSE +381 -0
  1450. package/templates/game/libs/TopbarPlus/Packages/GoodSignal.lua +182 -0
  1451. package/templates/game/libs/TopbarPlus/Packages/Janitor.lua +322 -0
  1452. package/templates/game/libs/TopbarPlus/Reference.lua +30 -0
  1453. package/templates/game/libs/TopbarPlus/Types.lua +477 -0
  1454. package/templates/game/libs/TopbarPlus/Utility.lua +462 -0
  1455. package/templates/game/libs/TopbarPlus/VERSION.lua +51 -0
  1456. package/templates/game/libs/TopbarPlus/_impl/Attribute.lua +35 -0
  1457. package/templates/game/libs/TopbarPlus/_impl/Elements/Caption.lua +316 -0
  1458. package/templates/game/libs/TopbarPlus/_impl/Elements/Container.lua +215 -0
  1459. package/templates/game/libs/TopbarPlus/_impl/Elements/Dropdown.lua +315 -0
  1460. package/templates/game/libs/TopbarPlus/_impl/Elements/Indicator.lua +91 -0
  1461. package/templates/game/libs/TopbarPlus/_impl/Elements/Menu.lua +180 -0
  1462. package/templates/game/libs/TopbarPlus/_impl/Elements/Notice.lua +113 -0
  1463. package/templates/game/libs/TopbarPlus/_impl/Elements/Selection.lua +49 -0
  1464. package/templates/game/libs/TopbarPlus/_impl/Elements/Widget.lua +437 -0
  1465. package/templates/game/libs/TopbarPlus/_impl/Features/Gamepad.lua +201 -0
  1466. package/templates/game/libs/TopbarPlus/_impl/Features/Overflow.lua +360 -0
  1467. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/Classic.lua +27 -0
  1468. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/Default.lua +75 -0
  1469. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/init.lua +353 -0
  1470. package/templates/game/libs/TopbarPlus/_impl/LICENSE +381 -0
  1471. package/templates/game/libs/TopbarPlus/_impl/Packages/GoodSignal.lua +182 -0
  1472. package/templates/game/libs/TopbarPlus/_impl/Packages/Janitor.lua +322 -0
  1473. package/templates/game/libs/TopbarPlus/_impl/Reference.lua +30 -0
  1474. package/templates/game/libs/TopbarPlus/_impl/Types.lua +477 -0
  1475. package/templates/game/libs/TopbarPlus/_impl/Utility.lua +462 -0
  1476. package/templates/game/libs/TopbarPlus/_impl/VERSION.lua +51 -0
  1477. package/templates/game/libs/TopbarPlus/_impl/init.lua +1249 -0
  1478. package/templates/game/libs/TopbarPlus/init.lua +1249 -0
  1479. package/templates/game/libs/TopbarPlus/init.luau +8 -0
  1480. package/templates/game/libs/Twinkle/init.luau +157 -0
  1481. package/templates/game/libs/VfxUtil/init.luau +164 -0
  1482. package/templates/game/src/server/leaderstats.server.clpp +8 -8
  1483. package/docs/README.md +0 -27
  1484. package/docs/architecture.md +0 -29
  1485. package/docs/cli.md +0 -39
  1486. package/docs/comparison.md +0 -19
  1487. package/docs/config.md +0 -30
  1488. package/docs/cpp-advanced.md +0 -78
  1489. package/docs/cpp-const.md +0 -52
  1490. package/docs/cpp-organization.md +0 -63
  1491. package/docs/cpp-safety.md +0 -62
  1492. package/docs/cpp-types.md +0 -68
  1493. package/docs/examples/_category_.json +0 -5
  1494. package/docs/examples/combat.md +0 -31
  1495. package/docs/examples/data-boot.md +0 -98
  1496. package/docs/examples/hud.md +0 -28
  1497. package/docs/examples/index.md +0 -38
  1498. package/docs/examples/leaderstats.md +0 -69
  1499. package/docs/examples/shop.md +0 -122
  1500. package/docs/examples/sword.md +0 -108
  1501. package/docs/getting-started.md +0 -62
  1502. package/docs/intellisense.md +0 -12
  1503. package/docs/intro.md +0 -38
  1504. package/docs/libraries/_category_.json +0 -5
  1505. package/docs/libraries/dataservice.md +0 -107
  1506. package/docs/libraries/index.md +0 -23
  1507. package/docs/libraries/janitor.md +0 -65
  1508. package/docs/libraries/more.md +0 -81
  1509. package/docs/libraries/net.md +0 -35
  1510. package/docs/libraries/promise.md +0 -27
  1511. package/docs/libraries/ui.md +0 -76
  1512. package/docs/migration.md +0 -38
  1513. package/docs/oop/_category_.json +0 -5
  1514. package/docs/oop/file-tags.md +0 -24
  1515. package/docs/oop/index.md +0 -29
  1516. package/docs/oop/modules.md +0 -88
  1517. package/docs/oop/services.md +0 -76
  1518. package/docs/print-cout.md +0 -91
  1519. package/docs/roblox-api.md +0 -29
  1520. package/docs/syntax.md +0 -80
@@ -0,0 +1,8 @@
1
+ --!strict
2
+ -- Cluaupp TopbarPlus — typed border. Public value is Icon.
3
+
4
+ local Impl = require(script._impl)
5
+
6
+ export type Icon = Impl.Icon
7
+
8
+ return Impl
@@ -0,0 +1,157 @@
1
+ --!strict
2
+ --[=[
3
+ @class Twinkle
4
+ UI motion without TweenService boilerplate: fade, slide, zoom, bounce, button styles.
5
+ Inspired by [Twinkle](https://devforum.roblox.com/t/twinkle-free-powerful-ui-animator-module/4512304).
6
+ ]=]
7
+ local TweenService = game:GetService("TweenService")
8
+
9
+ export type HoverType = "Lift" | "Bounce" | "Grow"
10
+ export type PressType = "Shrink" | "Punch"
11
+ export type TweenProps = {
12
+ BackgroundTransparency: number?,
13
+ TextTransparency: number?,
14
+ Position: UDim2?,
15
+ Size: UDim2?,
16
+ }
17
+
18
+ local Twinkle = {}
19
+
20
+ local function tween(inst: Instance, info: TweenInfo, props: TweenProps): Tween
21
+ local t = TweenService:Create(inst, info, props)
22
+ t:Play()
23
+ return t
24
+ end
25
+
26
+ local function infoOf(speed: number?, style: Enum.EasingStyle?, dir: Enum.EasingDirection?): TweenInfo
27
+ return TweenInfo.new(speed or 0.25, style or Enum.EasingStyle.Quad, dir or Enum.EasingDirection.Out)
28
+ end
29
+
30
+ --[=[
31
+ @within Twinkle
32
+ @param element GuiObject
33
+ @param show boolean
34
+ @param speed number?
35
+ ]=]
36
+ function Twinkle.Fade(element: GuiObject, show: boolean, speed: number?)
37
+ element.Visible = true
38
+ tween(element, infoOf(speed), { BackgroundTransparency = if show then 0 else 1 })
39
+ if element:IsA("TextLabel") or element:IsA("TextButton") or element:IsA("TextBox") then
40
+ tween(element, infoOf(speed), { TextTransparency = if show then 0 else 1 })
41
+ end
42
+ if not show then
43
+ task.delay(speed or 0.25, function()
44
+ element.Visible = false
45
+ end)
46
+ end
47
+ end
48
+
49
+ --[=[
50
+ @within Twinkle
51
+ @param element GuiObject
52
+ @param show boolean
53
+ @param speed number?
54
+ ]=]
55
+ function Twinkle.FrameSlide(element: GuiObject, show: boolean, speed: number?)
56
+ local original = element.Position
57
+ if show then
58
+ element.Visible = true
59
+ element.Position = original + UDim2.fromOffset(0, 24)
60
+ tween(element, infoOf(speed), { Position = original, BackgroundTransparency = 0 })
61
+ else
62
+ tween(element, infoOf(speed), { Position = original + UDim2.fromOffset(0, 24), BackgroundTransparency = 1 })
63
+ task.delay(speed or 0.25, function()
64
+ element.Visible = false
65
+ element.Position = original
66
+ end)
67
+ end
68
+ end
69
+
70
+ --[=[
71
+ @within Twinkle
72
+ @param element GuiObject
73
+ @param show boolean
74
+ @param speed number?
75
+ ]=]
76
+ function Twinkle.FrameZoom(element: GuiObject, show: boolean, speed: number?)
77
+ local original = element.Size
78
+ if show then
79
+ element.Visible = true
80
+ element.Size = UDim2.new(original.X.Scale * 0.9, original.X.Offset, original.Y.Scale * 0.9, original.Y.Offset)
81
+ tween(element, infoOf(speed, Enum.EasingStyle.Back), { Size = original })
82
+ else
83
+ tween(element, infoOf(speed), {
84
+ Size = UDim2.new(original.X.Scale * 0.9, original.X.Offset, original.Y.Scale * 0.9, original.Y.Offset),
85
+ })
86
+ task.delay(speed or 0.25, function()
87
+ element.Visible = false
88
+ element.Size = original
89
+ end)
90
+ end
91
+ end
92
+
93
+ --[=[
94
+ @within Twinkle
95
+ @param element GuiObject
96
+ @param speed number?
97
+ @param bouncePercent number?
98
+ ]=]
99
+ function Twinkle.FrameBounce(element: GuiObject, speed: number?, bouncePercent: number?)
100
+ local original = element.Size
101
+ local percent = bouncePercent or 0.08
102
+ local bigger = UDim2.new(
103
+ original.X.Scale * (1 + percent),
104
+ original.X.Offset,
105
+ original.Y.Scale * (1 + percent),
106
+ original.Y.Offset
107
+ )
108
+ local t = tween(element, infoOf(speed or 0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = bigger })
109
+ t.Completed:Connect(function()
110
+ tween(element, infoOf(speed or 0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { Size = original })
111
+ end)
112
+ end
113
+
114
+ --[=[
115
+ @within Twinkle
116
+ @param element GuiObject
117
+ @param hoverType string? -- Lift | Bounce | Grow
118
+ @param pressType string? -- Shrink | Punch
119
+ @param scalePercent number?
120
+ ]=]
121
+ function Twinkle.SetButtonStyle(element: GuiObject, hoverType: HoverType?, pressType: PressType?, scalePercent: number?)
122
+ local original = element.Size
123
+ local originalPos = element.Position
124
+ local percent = scalePercent or 0.06
125
+ if element:IsA("GuiButton") then
126
+ element.MouseEnter:Connect(function()
127
+ if hoverType == "Lift" then
128
+ tween(element, infoOf(0.12), { Position = originalPos + UDim2.fromOffset(0, -4) })
129
+ else
130
+ Twinkle.FrameBounce(element, 0.1, percent)
131
+ end
132
+ end)
133
+ element.MouseLeave:Connect(function()
134
+ tween(element, infoOf(0.12), { Position = originalPos, Size = original })
135
+ end)
136
+ element.MouseButton1Down:Connect(function()
137
+ if pressType == "Punch" then
138
+ Twinkle.FrameBounce(element, 0.08, percent * 1.4)
139
+ else
140
+ local smaller = UDim2.new(
141
+ original.X.Scale * (1 - percent),
142
+ original.X.Offset,
143
+ original.Y.Scale * (1 - percent),
144
+ original.Y.Offset
145
+ )
146
+ tween(element, infoOf(0.08), { Size = smaller })
147
+ end
148
+ end)
149
+ element.MouseButton1Up:Connect(function()
150
+ tween(element, infoOf(0.1), { Size = original })
151
+ end)
152
+ end
153
+ end
154
+
155
+ export type Twinkle = typeof(Twinkle)
156
+
157
+ return Twinkle
@@ -0,0 +1,164 @@
1
+ --!strict
2
+ --[=[
3
+ @class VfxUtil
4
+ Emit, play, stop, scale, and clone visual-effect templates (ParticleEmitter,
5
+ Beam, Trail, Sound, Animation). There was no public GitHub for
6
+ lucaschaibub/vfx-util; this is the full Cluaupp system.
7
+
8
+ ```lua
9
+ VfxUtil.Emit(attachment, 12)
10
+ local clone = VfxUtil.CloneOnto(template, character.HumanoidRootPart)
11
+ VfxUtil.Play(clone)
12
+ task.delay(2, function()
13
+ VfxUtil.DestroyAfter(clone, 0.4)
14
+ end)
15
+ ```
16
+ ]=]
17
+ local Debris = game:GetService("Debris")
18
+
19
+ local VfxUtil = {}
20
+
21
+ export type EffectInstance = ParticleEmitter | Beam | Trail | Sound | Fire | Smoke | Sparkles
22
+
23
+ local function isEffect(inst: Instance): boolean
24
+ return inst:IsA("ParticleEmitter")
25
+ or inst:IsA("Beam")
26
+ or inst:IsA("Trail")
27
+ or inst:IsA("Sound")
28
+ or inst:IsA("Fire")
29
+ or inst:IsA("Smoke")
30
+ or inst:IsA("Sparkles")
31
+ end
32
+
33
+ local function collect(root: Instance): { Instance }
34
+ local found = {}
35
+ if isEffect(root) then
36
+ table.insert(found, root)
37
+ end
38
+ for _, child in root:GetDescendants() do
39
+ if isEffect(child) then
40
+ table.insert(found, child)
41
+ end
42
+ end
43
+ return found
44
+ end
45
+
46
+ --[=[
47
+ @within VfxUtil
48
+ @param root Instance -- Attachment, Part, or a folder of emitters
49
+ @param count number? -- particles to emit; default 8
50
+ ]=]
51
+ function VfxUtil.Emit(root: Instance, count: number?)
52
+ local amount = count or 8
53
+ for _, inst in collect(root) do
54
+ if inst:IsA("ParticleEmitter") then
55
+ inst:Emit(amount)
56
+ elseif inst:IsA("Sound") then
57
+ inst:Play()
58
+ elseif inst:IsA("Beam") or inst:IsA("Trail") then
59
+ inst.Enabled = true
60
+ elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
61
+ inst.Enabled = true
62
+ end
63
+ end
64
+ end
65
+
66
+ --[=[
67
+ @within VfxUtil
68
+ Enables looping emitters / beams / trails and plays sounds.
69
+ ]=]
70
+ function VfxUtil.Play(root: Instance)
71
+ for _, inst in collect(root) do
72
+ if inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") then
73
+ inst.Enabled = true
74
+ elseif inst:IsA("Sound") then
75
+ inst:Play()
76
+ elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
77
+ inst.Enabled = true
78
+ end
79
+ end
80
+ end
81
+
82
+ --[=[
83
+ @within VfxUtil
84
+ ]=]
85
+ function VfxUtil.Stop(root: Instance)
86
+ for _, inst in collect(root) do
87
+ if inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") then
88
+ inst.Enabled = false
89
+ elseif inst:IsA("Sound") then
90
+ inst:Stop()
91
+ elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
92
+ inst.Enabled = false
93
+ end
94
+ end
95
+ end
96
+
97
+ --[=[
98
+ @within VfxUtil
99
+ @param template Instance
100
+ @param parent Instance
101
+ @return Instance
102
+ Clones a VFX template onto `parent` (Attachment / BasePart / Model).
103
+ ]=]
104
+ function VfxUtil.CloneOnto(template: Instance, parent: Instance): Instance
105
+ local clone = template:Clone()
106
+ if clone:IsA("Attachment") and parent:IsA("BasePart") then
107
+ clone.Parent = parent
108
+ elseif clone:IsA("BasePart") and parent:IsA("Model") then
109
+ clone.Parent = parent
110
+ else
111
+ clone.Parent = parent
112
+ end
113
+ return clone
114
+ end
115
+
116
+ --[=[
117
+ @within VfxUtil
118
+ Scales NumberSequence / NumberRange particle sizes by `factor`.
119
+ ]=]
120
+ function VfxUtil.Scale(root: Instance, factor: number)
121
+ for _, inst in collect(root) do
122
+ if inst:IsA("ParticleEmitter") then
123
+ local size = inst.Size
124
+ local keys = {}
125
+ for index, keypoint in size.Keypoints do
126
+ keys[index] = NumberSequenceKeypoint.new(keypoint.Time, keypoint.Value * factor, keypoint.Envelope * factor)
127
+ end
128
+ inst.Size = NumberSequence.new(keys)
129
+ local spread = inst.SpreadAngle
130
+ inst.SpreadAngle = Vector2.new(spread.X * factor, spread.Y * factor)
131
+ elseif inst:IsA("Sound") then
132
+ inst.PlaybackSpeed = math.clamp(inst.PlaybackSpeed * factor, 0.1, 4)
133
+ end
134
+ end
135
+ end
136
+
137
+ --[=[
138
+ @within VfxUtil
139
+ Stops effects then destroys the instance after `lifetime` seconds.
140
+ ]=]
141
+ function VfxUtil.DestroyAfter(root: Instance, lifetime: number?)
142
+ local delayTime = lifetime or 1
143
+ task.delay(delayTime * 0.6, function()
144
+ if root.Parent then
145
+ VfxUtil.Stop(root)
146
+ end
147
+ end)
148
+ Debris:AddItem(root, delayTime)
149
+ end
150
+
151
+ --[=[
152
+ @within VfxUtil
153
+ One-shot: clone, emit, destroy.
154
+ ]=]
155
+ function VfxUtil.Burst(template: Instance, parent: Instance, count: number?, lifetime: number?): Instance
156
+ local clone = VfxUtil.CloneOnto(template, parent)
157
+ VfxUtil.Emit(clone, count)
158
+ VfxUtil.DestroyAfter(clone, lifetime or 2)
159
+ return clone
160
+ end
161
+
162
+ export type VfxUtil = typeof(VfxUtil)
163
+
164
+ return VfxUtil
@@ -4,41 +4,41 @@
4
4
 
5
5
  [[client]]
6
6
  void init() {
7
- Players* players = GetService<Players>();
8
- Player* localPlayer = players.LocalPlayer;
7
+ Players players = GetService<Players>();
8
+ Player localPlayer = players.LocalPlayer;
9
9
  guard (localPlayer != null) else {
10
10
  report("LocalPlayer missing");
11
11
  return;
12
12
  }
13
13
 
14
- Instance* playerGui = localPlayer::WaitForChild("PlayerGui");
15
- auto scope = Fusion:scoped();
16
- auto Children = Fusion:Children;
14
+ Instance playerGui = localPlayer.WaitForChild("PlayerGui");
15
+ auto scope = Fusion.scoped();
16
+ auto Children = Fusion.Children;
17
17
 
18
- auto coins = Fusion:Value(scope, 0);
19
- auto title = Fusion:Computed(scope, func []() {
18
+ auto coins = Fusion.Value(scope, 0);
19
+ auto title = Fusion.Computed(scope, func () {
20
20
  return "Coins: " .: coins();
21
21
  });
22
22
 
23
- auto newScreenGui = Fusion:New(scope, "ScreenGui");
24
- auto newFrame = Fusion:New(scope, "Frame");
25
- auto newLabel = Fusion:New(scope, "TextLabel");
23
+ auto newScreenGui = Fusion.New(scope, "ScreenGui");
24
+ auto newFrame = Fusion.New(scope, "Frame");
25
+ auto newLabel = Fusion.New(scope, "TextLabel");
26
26
 
27
27
  auto label = newLabel({
28
28
  {"Name", "Amount"},
29
29
  {"BackgroundTransparency", 1},
30
- {"Size", UDim2.fromScale(1, 1)},
30
+ {"Size", UDim2::fromScale(1, 1)},
31
31
  {"Text", title},
32
- {"TextColor3", Color3.fromRGB(255, 255, 255)},
32
+ {"TextColor3", Color3::fromRGB(255, 255, 255)},
33
33
  {"TextScaled", true}
34
34
  });
35
35
 
36
36
  auto frame = newFrame({
37
37
  {"Name", "Hud"},
38
38
  {"AnchorPoint", Vector2(0, 1)},
39
- {"Position", UDim2.fromScale(0, 1)},
40
- {"Size", UDim2.fromOffset(220, 64)},
41
- {"BackgroundColor3", Color3.fromRGB(28, 18, 48)},
39
+ {"Position", UDim2::fromScale(0, 1)},
40
+ {"Size", UDim2::fromOffset(220, 64)},
41
+ {"BackgroundColor3", Color3::fromRGB(28, 18, 48)},
42
42
  {Children, label}
43
43
  });
44
44
 
@@ -3,49 +3,49 @@
3
3
  #include <clpp/libs/janitor.clh>
4
4
 
5
5
  struct CombatServer {
6
- Janitor* janitor;
7
- signal<Player*, int> OnHit;
8
- void PlayerEntered(Player* player);
9
- void BindPart(BasePart* part);
6
+ Janitor janitor;
7
+ signal<Player, int> OnHit;
8
+ void PlayerEntered(Player player);
9
+ void BindPart(BasePart part);
10
10
  void WatchWorkspace();
11
11
  };
12
12
 
13
- void CombatServer::BindPart(BasePart* part) {
13
+ void CombatServer::BindPart(BasePart part) {
14
14
  guard (part != null) else {
15
15
  return;
16
16
  }
17
17
 
18
- part.Touched~>Once(func [](BasePart* other) {
19
- Instance* character = other.Parent;
18
+ part.Touched~>Once(func (BasePart other) {
19
+ Instance character = other.Parent;
20
20
  guard (character != null) else {
21
21
  return;
22
22
  }
23
23
 
24
- match (character::FindFirstChild("Humanoid")) {
25
- Humanoid* humanoid => {
24
+ match (character.FindFirstChild("Humanoid")) {
25
+ Humanoid humanoid => {
26
26
  guard (humanoid.Health > 0) else {
27
27
  return;
28
28
  }
29
- Players* players = GetService<Players>();
30
- Player* player = players::GetPlayerFromCharacter(character);
29
+ Players players = GetService<Players>();
30
+ Player player = players.GetPlayerFromCharacter(character);
31
31
  guard (player != null) else {
32
32
  return;
33
33
  }
34
- OnHit::Fire(player, 10);
35
- part::Destroy();
34
+ OnHit.Fire(player, 10);
35
+ part.Destroy();
36
36
  },
37
37
  _ => warn("touch without humanoid")
38
38
  };
39
39
  });
40
40
  }
41
41
 
42
- void CombatServer::PlayerEntered(Player* player) {
42
+ void CombatServer::PlayerEntered(Player player) {
43
43
  guard (player != null) else {
44
44
  return;
45
45
  }
46
46
 
47
47
  observable int combo = 0;
48
- OnHit~>Connect(func [](Player* victim, int amount) {
48
+ OnHit~>Connect(func (Player victim, int amount) {
49
49
  guard (victim == player) else {
50
50
  return;
51
51
  }
@@ -56,10 +56,10 @@ void CombatServer::PlayerEntered(Player* player) {
56
56
 
57
57
  [[server]]
58
58
  void CombatServer::WatchWorkspace() {
59
- workspace.ChildAdded~>Connect(func [](Instance* child) {
59
+ workspace.ChildAdded~>Connect(func (Instance child) {
60
60
  match (child) {
61
- BasePart* p => BindPart(p),
62
- Model* m => post("model spawned " .: m.Name),
61
+ BasePart p => BindPart(p),
62
+ Model m => post("model spawned " .: m.Name),
63
63
  _ => warn("ignored instance")
64
64
  };
65
65
  });
@@ -74,12 +74,12 @@ void init() {
74
74
  post("combat ready");
75
75
  };
76
76
 
77
- Players* players = GetService<Players>();
78
- for (Player* player : players::GetPlayers()) {
79
- combat::PlayerEntered(player);
77
+ Players players = GetService<Players>();
78
+ for (Player player in players.GetPlayers()) {
79
+ combat.PlayerEntered(player);
80
80
  }
81
- players::PlayerAdded~>Connect(func [](Player* p) {
82
- combat::PlayerEntered(p);
81
+ players.PlayerAdded~>Connect(func (Player p) {
82
+ combat.PlayerEntered(p);
83
83
  });
84
- combat::WatchWorkspace();
84
+ combat.WatchWorkspace();
85
85
  }
@@ -1,28 +1,28 @@
1
1
  #pragma strict
2
2
  #include <clpp/roblox.clh>
3
3
 
4
- void CreateLeaderstats(Player* player) {
5
- if (player::FindFirstChild("leaderstats") != null) {
4
+ void CreateLeaderstats(Player player) {
5
+ if (player.FindFirstChild("leaderstats") != null) {
6
6
  return;
7
7
  }
8
8
 
9
- Folder* leaderstats = new Folder(player);
9
+ Folder leaderstats = new Folder(player);
10
10
  leaderstats.Name = "leaderstats";
11
11
 
12
- IntValue* coins = new IntValue(leaderstats);
12
+ IntValue coins = new IntValue(leaderstats);
13
13
  coins.Name = "Coins";
14
14
  coins.Value = 0;
15
15
 
16
- IntValue* level = new IntValue(leaderstats);
16
+ IntValue level = new IntValue(leaderstats);
17
17
  level.Name = "Level";
18
18
  level.Value = 0;
19
19
  }
20
20
 
21
21
  void init() {
22
- Players* players = GetService<Players>();
23
- for (Player* player : players::GetPlayers()) {
22
+ Players players = GetService<Players>();
23
+ for (Player player in players.GetPlayers()) {
24
24
  CreateLeaderstats(player);
25
25
  }
26
26
 
27
- players::PlayerAdded::Connect(CreateLeaderstats);
27
+ players.PlayerAdded~>Connect(CreateLeaderstats);
28
28
  }
@@ -1,23 +1,36 @@
1
1
  #pragma once
2
2
  #include <clpp/roblox.clh>
3
3
 
4
- void ShowcaseFeatures(int coins, Player* playerRef) {
4
+ struct Wallet {
5
+ int coins;
6
+ void Add(int n);
7
+ };
8
+
9
+ void Wallet::Add(int n) {
10
+ @coins = coins + n;
11
+ post("wallet " .: @coins);
12
+ }
13
+
14
+ void ShowcaseFeatures(int coins, Player playerRef) {
5
15
  int n = 100;
6
16
  float speed = 16.5;
7
17
  string name = "Kartz";
8
18
  bool isActive = true;
9
- func callback = []() {};
10
- (void)speed;
11
- (void)isActive;
12
- (void)callback;
19
+ func callback = func () {};
20
+ post(speed);
21
+ post(isActive);
22
+ callback();
23
+
24
+ Wallet pocket;
25
+ pocket.Add(10);
13
26
 
14
27
  array<string> names = {"Kartz", "Player1"};
15
28
  dictionary<string, int> stats = {
16
29
  {"Coins", 100},
17
30
  {"Gems", 50}
18
31
  };
19
- (void)names;
20
- (void)stats;
32
+ post(names);
33
+ post(stats);
21
34
 
22
35
  if (coins > 50) {
23
36
  post("Enough balance!");
@@ -34,33 +47,32 @@ void ShowcaseFeatures(int coins, Player* playerRef) {
34
47
  n += 1;
35
48
 
36
49
  observable int wallet = 100;
37
- wallet.OnChange(func [](int newValue) {
50
+ wallet.OnChange(func (int newValue) {
38
51
  post("Coins changed to: " .: newValue);
39
52
  });
40
53
 
41
- signal<Player*, int> OnCoinsUpdated;
42
- OnCoinsUpdated~>Connect(func [](Player* player, int newAmount) {
54
+ signal<Player, int> OnCoinsUpdated;
55
+ OnCoinsUpdated~>Connect(func (Player player, int newAmount) {
43
56
  post("New coins for " .: player.Name .: ": " .: newAmount);
44
57
  });
45
- OnCoinsUpdated~>Once(func [](Player* player, int newAmount) {
46
- (void)newAmount;
47
- post("First coins for " .: player.Name);
58
+ OnCoinsUpdated~>Once(func (Player player, int newAmount) {
59
+ post("First coins for " .: player.Name .: " " .: newAmount);
48
60
  });
49
- OnCoinsUpdated::Fire(playerRef, wallet);
61
+ OnCoinsUpdated.Fire(playerRef, wallet);
50
62
 
51
63
  guard (playerRef != null) else {
52
64
  warn("Invalid player");
53
65
  return;
54
66
  }
55
67
 
56
- playerRef::GetPropertyChangedSignal("Name")~>Connect(func []() {
68
+ playerRef.GetPropertyChangedSignal("Name")~>Connect(func () {
57
69
  post("Name changed");
58
70
  });
59
71
 
60
- auto [success, result] = pcall(func []() {
72
+ auto [success, result] = pcall(func () {
61
73
  return 1;
62
74
  });
63
- (void)result;
75
+ post(result);
64
76
 
65
77
  const int moeda = 4;
66
78
  match (moeda) {
package/generated/cli.js CHANGED
@@ -65,6 +65,7 @@ program
65
65
  format: options.format === true,
66
66
  analyze: options.analyze === true,
67
67
  rojo: options.rojo,
68
+ strict: options.strict === true,
68
69
  });
69
70
  }
70
71
  catch (err) {
@@ -120,10 +121,15 @@ program
120
121
  .description("CL++ manifest (`clpp api manifest`)")
121
122
  .action(() => {
122
123
  try {
123
- (0, runner_js_1.resolveClppBinary)();
124
+ const bin = (0, runner_js_1.resolveClppBinary)();
124
125
  const version = (0, runner_js_1.clppVersion)();
125
126
  if (version) {
126
- console.log("clpp", version);
127
+ console.log(version, `(${bin})`);
128
+ }
129
+ for (const install of (0, runner_js_1.clppInstalls)()) {
130
+ if (!install.selected) {
131
+ console.log(`skipped ${install.bin} (${install.version || "unknown"})`);
132
+ }
127
133
  }
128
134
  console.log(JSON.stringify((0, runner_js_1.clppManifest)(), null, "\t"));
129
135
  }
@@ -1,5 +1,6 @@
1
1
  "use strict";
2
- /** Stable CL++ ↔ Cluaupp contract. Cluaupp invokes the `clpp` binary. */
2
+ /** Stable CL++ ↔ Cluaupp contract (CL++ 0.3.2). Cluaupp invokes the `clpp` binary. */
3
3
  Object.defineProperty(exports, "__esModule", { value: true });
4
- exports.CLPP_INSTALL_HINT = void 0;
5
- exports.CLPP_INSTALL_HINT = "Install CL++ and put `clpp` on PATH: https://github.com/KartzRbx/CLPP (`cargo install --path .` then `clpp install`). Override with CLPP_PATH.";
4
+ exports.CLPP_INSTALL_HINT = exports.MIN_CLPP_VERSION = void 0;
5
+ exports.MIN_CLPP_VERSION = "0.3.2";
6
+ exports.CLPP_INSTALL_HINT = "Install CL++ 0.3.2 (clpp-setup.exe or `clpp setup`) and put `clpp` on PATH. Instances are class names (`Player player`, not `Player*`). Override with CLPP or CLPP_PATH.";
@@ -1,10 +1,12 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.toLuauPath = exports.siblingHeader = exports.scriptKind = exports.isTaggedScript = exports.isSourceFile = exports.isImplFile = exports.isHeaderFile = exports.isEngineStub = exports.fileStem = exports.emitKind = exports.collectSources = exports.SOURCE_EXTS = exports.shouldSkipInit = exports.clppLuauToGame = exports.resolveClppBinary = exports.hasClpp = exports.clppVersion = exports.clppManifest = exports.compileViaClpp = exports.CLPP_INSTALL_HINT = void 0;
3
+ exports.toLuauPath = exports.siblingHeader = exports.scriptKind = exports.isTaggedScript = exports.isSourceFile = exports.isImplFile = exports.isHeaderFile = exports.isEngineStub = exports.fileStem = exports.emitKind = exports.collectSources = exports.SOURCE_EXTS = exports.shouldSkipInit = exports.clppLuauToGame = exports.resolveClppBinary = exports.hasClpp = exports.clppVersion = exports.clppManifest = exports.compileViaClppAsync = exports.compileViaClpp = exports.MIN_CLPP_VERSION = exports.CLPP_INSTALL_HINT = void 0;
4
4
  var contract_js_1 = require("./contract.js");
5
5
  Object.defineProperty(exports, "CLPP_INSTALL_HINT", { enumerable: true, get: function () { return contract_js_1.CLPP_INSTALL_HINT; } });
6
+ Object.defineProperty(exports, "MIN_CLPP_VERSION", { enumerable: true, get: function () { return contract_js_1.MIN_CLPP_VERSION; } });
6
7
  var runner_js_1 = require("./runner.js");
7
8
  Object.defineProperty(exports, "compileViaClpp", { enumerable: true, get: function () { return runner_js_1.compileViaClpp; } });
9
+ Object.defineProperty(exports, "compileViaClppAsync", { enumerable: true, get: function () { return runner_js_1.compileViaClppAsync; } });
8
10
  Object.defineProperty(exports, "clppManifest", { enumerable: true, get: function () { return runner_js_1.clppManifest; } });
9
11
  Object.defineProperty(exports, "clppVersion", { enumerable: true, get: function () { return runner_js_1.clppVersion; } });
10
12
  Object.defineProperty(exports, "hasClpp", { enumerable: true, get: function () { return runner_js_1.hasClpp; } });
@@ -27,8 +27,6 @@ function isEngineStub(filePath) {
27
27
  normalized.includes("/include/clpp/") ||
28
28
  normalized.includes("/include/cluau/") ||
29
29
  normalized.includes("/stdlib/") ||
30
- normalized.endsWith("/roblox.hpp") ||
31
- normalized.endsWith("/roblox.h") ||
32
30
  normalized.endsWith("/roblox.clh"));
33
31
  }
34
32
  function isHeaderFile(fileName) {