cluaupp 1.0.0 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +33 -0
- package/README.md +26 -16
- package/editors/vscode/extension.js +8 -31
- package/editors/vscode/package.json +2 -2
- package/examples/game/.vscode/extensions.json +2 -1
- package/examples/game/include/clpp/datatypes.clh +585 -0
- package/examples/game/include/clpp/generated/enums.clh +4920 -0
- package/examples/game/include/clpp/generated/instances.clh +12489 -0
- package/examples/game/include/clpp/libs/chrono.clh +26 -0
- package/examples/game/include/clpp/libs/cmdr.clh +16 -0
- package/examples/game/include/clpp/libs/dataservice.clh +138 -0
- package/examples/game/include/clpp/libs/display.clh +12 -0
- package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
- package/examples/game/include/clpp/libs/formatnumber.clh +14 -0
- package/examples/game/include/clpp/libs/fusion.clh +41 -0
- package/examples/game/include/clpp/libs/iris.clh +40 -0
- package/examples/game/include/clpp/libs/janitor.clh +38 -0
- package/examples/game/include/clpp/libs/math.clh +14 -0
- package/examples/game/include/clpp/libs/module3d.clh +23 -0
- package/examples/game/include/clpp/libs/net.clh +40 -0
- package/examples/game/include/clpp/libs/promise.clh +28 -0
- package/examples/game/include/clpp/libs/spring.clh +17 -0
- package/examples/game/include/clpp/libs/statemachine.clh +18 -0
- package/examples/game/include/clpp/libs/stickybillboard.clh +13 -0
- package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
- package/examples/game/include/clpp/libs/twinkle.clh +15 -0
- package/examples/game/include/clpp/libs/vfx.clh +13 -0
- package/examples/game/include/clpp/libs.clh +24 -0
- package/examples/game/include/clpp/roblox.clh +32 -0
- package/examples/game/libs/ArrayIndexer/init.luau +144 -0
- package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/LICENSE +21 -0
- package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
- package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/init.luau +96 -0
- package/examples/game/libs/Chrono/init.luau +14 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
- package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
- package/examples/game/libs/Cmdr/LICENSE +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/init.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/Shared/Argument.luau +395 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
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- package/docs/examples/hud.md +0 -28
- package/docs/examples/index.md +0 -38
- package/docs/examples/leaderstats.md +0 -69
- package/docs/examples/shop.md +0 -122
- package/docs/examples/sword.md +0 -108
- package/docs/getting-started.md +0 -62
- package/docs/intellisense.md +0 -12
- package/docs/intro.md +0 -38
- package/docs/libraries/_category_.json +0 -5
- package/docs/libraries/dataservice.md +0 -107
- package/docs/libraries/index.md +0 -23
- package/docs/libraries/janitor.md +0 -65
- package/docs/libraries/more.md +0 -81
- package/docs/libraries/net.md +0 -35
- package/docs/libraries/promise.md +0 -27
- package/docs/libraries/ui.md +0 -76
- package/docs/migration.md +0 -38
- package/docs/oop/_category_.json +0 -5
- package/docs/oop/file-tags.md +0 -24
- package/docs/oop/index.md +0 -29
- package/docs/oop/modules.md +0 -88
- package/docs/oop/services.md +0 -76
- package/docs/print-cout.md +0 -91
- package/docs/roblox-api.md +0 -29
- package/docs/syntax.md +0 -80
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--!strict
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--[=[
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@class Twinkle
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UI motion without TweenService boilerplate: fade, slide, zoom, bounce, button styles.
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Inspired by [Twinkle](https://devforum.roblox.com/t/twinkle-free-powerful-ui-animator-module/4512304).
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]=]
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local TweenService = game:GetService("TweenService")
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export type HoverType = "Lift" | "Bounce" | "Grow"
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export type PressType = "Shrink" | "Punch"
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export type TweenProps = {
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BackgroundTransparency: number?,
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TextTransparency: number?,
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Position: UDim2?,
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Size: UDim2?,
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}
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local Twinkle = {}
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local function tween(inst: Instance, info: TweenInfo, props: TweenProps): Tween
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local t = TweenService:Create(inst, info, props)
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t:Play()
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return t
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end
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local function infoOf(speed: number?, style: Enum.EasingStyle?, dir: Enum.EasingDirection?): TweenInfo
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return TweenInfo.new(speed or 0.25, style or Enum.EasingStyle.Quad, dir or Enum.EasingDirection.Out)
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param show boolean
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@param speed number?
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]=]
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function Twinkle.Fade(element: GuiObject, show: boolean, speed: number?)
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element.Visible = true
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tween(element, infoOf(speed), { BackgroundTransparency = if show then 0 else 1 })
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if element:IsA("TextLabel") or element:IsA("TextButton") or element:IsA("TextBox") then
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tween(element, infoOf(speed), { TextTransparency = if show then 0 else 1 })
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end
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if not show then
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task.delay(speed or 0.25, function()
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element.Visible = false
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end)
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end
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param show boolean
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@param speed number?
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]=]
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function Twinkle.FrameSlide(element: GuiObject, show: boolean, speed: number?)
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local original = element.Position
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if show then
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element.Visible = true
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element.Position = original + UDim2.fromOffset(0, 24)
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tween(element, infoOf(speed), { Position = original, BackgroundTransparency = 0 })
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else
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tween(element, infoOf(speed), { Position = original + UDim2.fromOffset(0, 24), BackgroundTransparency = 1 })
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task.delay(speed or 0.25, function()
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element.Visible = false
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element.Position = original
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end)
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end
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param show boolean
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@param speed number?
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]=]
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function Twinkle.FrameZoom(element: GuiObject, show: boolean, speed: number?)
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local original = element.Size
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if show then
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element.Visible = true
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element.Size = UDim2.new(original.X.Scale * 0.9, original.X.Offset, original.Y.Scale * 0.9, original.Y.Offset)
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tween(element, infoOf(speed, Enum.EasingStyle.Back), { Size = original })
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else
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tween(element, infoOf(speed), {
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Size = UDim2.new(original.X.Scale * 0.9, original.X.Offset, original.Y.Scale * 0.9, original.Y.Offset),
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})
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task.delay(speed or 0.25, function()
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element.Visible = false
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element.Size = original
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end)
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end
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param speed number?
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@param bouncePercent number?
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]=]
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function Twinkle.FrameBounce(element: GuiObject, speed: number?, bouncePercent: number?)
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local original = element.Size
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local percent = bouncePercent or 0.08
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local bigger = UDim2.new(
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original.X.Scale * (1 + percent),
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original.X.Offset,
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original.Y.Scale * (1 + percent),
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original.Y.Offset
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)
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local t = tween(element, infoOf(speed or 0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = bigger })
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t.Completed:Connect(function()
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tween(element, infoOf(speed or 0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { Size = original })
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end)
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param hoverType string? -- Lift | Bounce | Grow
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@param pressType string? -- Shrink | Punch
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@param scalePercent number?
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]=]
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function Twinkle.SetButtonStyle(element: GuiObject, hoverType: HoverType?, pressType: PressType?, scalePercent: number?)
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local original = element.Size
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local originalPos = element.Position
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local percent = scalePercent or 0.06
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if element:IsA("GuiButton") then
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element.MouseEnter:Connect(function()
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if hoverType == "Lift" then
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tween(element, infoOf(0.12), { Position = originalPos + UDim2.fromOffset(0, -4) })
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else
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Twinkle.FrameBounce(element, 0.1, percent)
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end
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end)
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element.MouseLeave:Connect(function()
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tween(element, infoOf(0.12), { Position = originalPos, Size = original })
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end)
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element.MouseButton1Down:Connect(function()
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if pressType == "Punch" then
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Twinkle.FrameBounce(element, 0.08, percent * 1.4)
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else
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local smaller = UDim2.new(
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original.X.Scale * (1 - percent),
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original.X.Offset,
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original.Y.Scale * (1 - percent),
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original.Y.Offset
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)
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tween(element, infoOf(0.08), { Size = smaller })
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end
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end)
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element.MouseButton1Up:Connect(function()
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tween(element, infoOf(0.1), { Size = original })
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end)
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end
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end
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155
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export type Twinkle = typeof(Twinkle)
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return Twinkle
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--!strict
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2
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--[=[
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@class VfxUtil
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4
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Emit, play, stop, scale, and clone visual-effect templates (ParticleEmitter,
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Beam, Trail, Sound, Animation). There was no public GitHub for
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lucaschaibub/vfx-util; this is the full Cluaupp system.
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7
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8
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```lua
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9
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VfxUtil.Emit(attachment, 12)
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local clone = VfxUtil.CloneOnto(template, character.HumanoidRootPart)
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VfxUtil.Play(clone)
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12
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task.delay(2, function()
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13
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VfxUtil.DestroyAfter(clone, 0.4)
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end)
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```
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]=]
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local Debris = game:GetService("Debris")
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local VfxUtil = {}
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export type EffectInstance = ParticleEmitter | Beam | Trail | Sound | Fire | Smoke | Sparkles
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22
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local function isEffect(inst: Instance): boolean
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return inst:IsA("ParticleEmitter")
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or inst:IsA("Beam")
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or inst:IsA("Trail")
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or inst:IsA("Sound")
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or inst:IsA("Fire")
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or inst:IsA("Smoke")
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or inst:IsA("Sparkles")
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end
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32
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+
|
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33
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local function collect(root: Instance): { Instance }
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local found = {}
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if isEffect(root) then
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table.insert(found, root)
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end
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for _, child in root:GetDescendants() do
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if isEffect(child) then
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table.insert(found, child)
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end
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end
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return found
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end
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+
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--[=[
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47
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@within VfxUtil
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@param root Instance -- Attachment, Part, or a folder of emitters
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@param count number? -- particles to emit; default 8
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]=]
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function VfxUtil.Emit(root: Instance, count: number?)
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local amount = count or 8
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for _, inst in collect(root) do
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if inst:IsA("ParticleEmitter") then
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inst:Emit(amount)
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elseif inst:IsA("Sound") then
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inst:Play()
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elseif inst:IsA("Beam") or inst:IsA("Trail") then
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inst.Enabled = true
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elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
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inst.Enabled = true
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end
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end
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64
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end
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65
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66
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--[=[
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67
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@within VfxUtil
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68
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Enables looping emitters / beams / trails and plays sounds.
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69
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]=]
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70
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function VfxUtil.Play(root: Instance)
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for _, inst in collect(root) do
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if inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") then
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inst.Enabled = true
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elseif inst:IsA("Sound") then
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inst:Play()
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elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
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inst.Enabled = true
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+
end
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+
end
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80
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+
end
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81
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+
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82
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--[=[
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83
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@within VfxUtil
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84
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]=]
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85
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function VfxUtil.Stop(root: Instance)
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86
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for _, inst in collect(root) do
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87
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if inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") then
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inst.Enabled = false
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89
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elseif inst:IsA("Sound") then
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inst:Stop()
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91
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+
elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
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92
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inst.Enabled = false
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93
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+
end
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94
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+
end
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95
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+
end
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96
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+
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97
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--[=[
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98
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@within VfxUtil
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99
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@param template Instance
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100
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@param parent Instance
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101
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@return Instance
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102
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Clones a VFX template onto `parent` (Attachment / BasePart / Model).
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103
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]=]
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104
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function VfxUtil.CloneOnto(template: Instance, parent: Instance): Instance
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105
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local clone = template:Clone()
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106
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if clone:IsA("Attachment") and parent:IsA("BasePart") then
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107
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clone.Parent = parent
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108
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elseif clone:IsA("BasePart") and parent:IsA("Model") then
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109
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clone.Parent = parent
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110
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else
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111
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clone.Parent = parent
|
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112
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end
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113
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return clone
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114
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+
end
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115
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+
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116
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--[=[
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117
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@within VfxUtil
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118
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+
Scales NumberSequence / NumberRange particle sizes by `factor`.
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119
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+
]=]
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120
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function VfxUtil.Scale(root: Instance, factor: number)
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121
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for _, inst in collect(root) do
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122
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if inst:IsA("ParticleEmitter") then
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123
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local size = inst.Size
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124
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local keys = {}
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125
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+
for index, keypoint in size.Keypoints do
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126
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keys[index] = NumberSequenceKeypoint.new(keypoint.Time, keypoint.Value * factor, keypoint.Envelope * factor)
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127
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+
end
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128
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+
inst.Size = NumberSequence.new(keys)
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129
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+
local spread = inst.SpreadAngle
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130
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+
inst.SpreadAngle = Vector2.new(spread.X * factor, spread.Y * factor)
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131
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elseif inst:IsA("Sound") then
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inst.PlaybackSpeed = math.clamp(inst.PlaybackSpeed * factor, 0.1, 4)
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133
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+
end
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+
end
|
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+
end
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+
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137
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--[=[
|
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138
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@within VfxUtil
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139
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+
Stops effects then destroys the instance after `lifetime` seconds.
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|
140
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+
]=]
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141
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function VfxUtil.DestroyAfter(root: Instance, lifetime: number?)
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142
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local delayTime = lifetime or 1
|
|
143
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+
task.delay(delayTime * 0.6, function()
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144
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if root.Parent then
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145
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VfxUtil.Stop(root)
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146
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+
end
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end)
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Debris:AddItem(root, delayTime)
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|
149
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+
end
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|
150
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+
|
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151
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--[=[
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|
152
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@within VfxUtil
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153
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+
One-shot: clone, emit, destroy.
|
|
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|
+
]=]
|
|
155
|
+
function VfxUtil.Burst(template: Instance, parent: Instance, count: number?, lifetime: number?): Instance
|
|
156
|
+
local clone = VfxUtil.CloneOnto(template, parent)
|
|
157
|
+
VfxUtil.Emit(clone, count)
|
|
158
|
+
VfxUtil.DestroyAfter(clone, lifetime or 2)
|
|
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|
+
return clone
|
|
160
|
+
end
|
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|
+
|
|
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|
+
export type VfxUtil = typeof(VfxUtil)
|
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|
+
|
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|
+
return VfxUtil
|
|
@@ -1,29 +1,29 @@
|
|
|
1
1
|
#pragma strict
|
|
2
2
|
#include <clpp/roblox.clh>
|
|
3
3
|
|
|
4
|
-
void CreateLeaderstats(Player
|
|
5
|
-
if (player
|
|
4
|
+
void CreateLeaderstats(Player player) {
|
|
5
|
+
if (player.FindFirstChild("leaderstats") != null) {
|
|
6
6
|
return;
|
|
7
7
|
}
|
|
8
8
|
|
|
9
|
-
Folder
|
|
9
|
+
Folder leaderstats = new Folder(player);
|
|
10
10
|
leaderstats.Name = "leaderstats";
|
|
11
11
|
|
|
12
|
-
IntValue
|
|
12
|
+
IntValue coins = new IntValue(leaderstats);
|
|
13
13
|
coins.Name = "Coins";
|
|
14
14
|
coins.Value = 0;
|
|
15
15
|
|
|
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|
-
IntValue
|
|
16
|
+
IntValue level = new IntValue(leaderstats);
|
|
17
17
|
level.Name = "Level";
|
|
18
18
|
level.Value = 0;
|
|
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19
|
}
|
|
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20
|
|
|
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21
|
void init() {
|
|
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|
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Players
|
|
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|
+
Players players = GetService<Players>();
|
|
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23
|
|
|
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|
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for (Player
|
|
24
|
+
for (Player player in players.GetPlayers()) {
|
|
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25
|
CreateLeaderstats(player);
|
|
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26
|
}
|
|
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27
|
|
|
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|
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players
|
|
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|
+
players.PlayerAdded~>Connect(CreateLeaderstats);
|
|
29
29
|
}
|
package/docs/README.md
DELETED
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
# Cluaupp documentation
|
|
2
|
-
|
|
3
|
-
The live handbook is **[GitHub Pages](https://kartzrbx.github.io/Cluaupp/docs/)**. Language course: **[CL++](https://kartzrbx.github.io/CLPP/)**.
|
|
4
|
-
|
|
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|
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## Start
|
|
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|
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|
|
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|
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1. [Intro](intro.md)
|
|
8
|
-
2. [Getting started](getting-started.md)
|
|
9
|
-
3. [CLI](cli.md)
|
|
10
|
-
4. [Config](config.md)
|
|
11
|
-
5. [IntelliSense](intellisense.md) — `clpp install`
|
|
12
|
-
6. [Migration](migration.md) — `.cpp` → `.clpp`
|
|
13
|
-
|
|
14
|
-
## Language
|
|
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|
-
|
|
16
|
-
Syntax lives in CL++. Cluaupp [syntax](syntax.md) is a short map of operators and file tags.
|
|
17
|
-
|
|
18
|
-
## Structure
|
|
19
|
-
|
|
20
|
-
- [Architecture](architecture.md) — one file in, one file out
|
|
21
|
-
- [OOP / file tags](oop/file-tags.md)
|
|
22
|
-
|
|
23
|
-
## Roblox
|
|
24
|
-
|
|
25
|
-
- [Libraries](libraries/index.md)
|
|
26
|
-
- [Examples](examples/index.md)
|
|
27
|
-
- [Comparison](comparison.md)
|
package/docs/architecture.md
DELETED
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Architecture
|
|
3
|
-
sidebar_position: 15
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# One file in, one file out
|
|
7
|
-
|
|
8
|
-
roblox-ts decides **what instance you get** from a filename **key**. Cluaupp does the same for **CL++**.
|
|
9
|
-
|
|
10
|
-
| Key | Rojo instance | Default output |
|
|
11
|
-
| --- | --- | --- |
|
|
12
|
-
| `*.server.clpp` | Script | `*.server.luau` |
|
|
13
|
-
| `*.client.clpp` | LocalScript | `*.client.luau` |
|
|
14
|
-
| `*.plugin.clpp` | Plugin Script | `*.plugin.luau` |
|
|
15
|
-
| `.clp` / untagged `.clpp` | ModuleScript | `Name.luau` |
|
|
16
|
-
| `.clh` | ModuleScript | `Name.luau` |
|
|
17
|
-
|
|
18
|
-
```
|
|
19
|
-
src/server/leaderstats.server.clpp → out/server/leaderstats.server.luau
|
|
20
|
-
src/client/hud.client.clpp → out/client/hud.client.luau
|
|
21
|
-
src/shared/config.clp → out/shared/config.luau
|
|
22
|
-
src/shared/PlayerData.clh → out/shared/PlayerData.luau
|
|
23
|
-
```
|
|
24
|
-
|
|
25
|
-
`"architecture": true` (ForeverHD `Main` / Managers folders) is **not** generated in Cluaupp 1.0. `clpp` compiles each file; this CLI maps libraries and writes `out/`.
|
|
26
|
-
|
|
27
|
-
`--!strict` is opt-in: `#pragma strict` or `"strict": true` in `cluaupp.config.json`.
|
|
28
|
-
|
|
29
|
-
Language: [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/). File tags: [OOP](oop/file-tags.md).
|
package/docs/cli.md
DELETED
|
@@ -1,39 +0,0 @@
|
|
|
1
|
-
# CLI
|
|
2
|
-
|
|
3
|
-
```
|
|
4
|
-
cluaupp <command> [folder]
|
|
5
|
-
```
|
|
6
|
-
|
|
7
|
-
Cluaupp orchestrates **CL++ → Luau**. It does not parse the language. `clpp` (on PATH) compiles each `.clpp` / `.clp` / `.clh`; Cluaupp post-processes and writes `out/`.
|
|
8
|
-
|
|
9
|
-
## `cluaupp init [folder]`
|
|
10
|
-
|
|
11
|
-
Creates `src/server`, `src/client`, `src/shared`, Rojo, `rokit.toml`, and a CL++ scaffold. Then run `clpp install` for editor IntelliSense.
|
|
12
|
-
|
|
13
|
-
## `cluaupp build [folder]`
|
|
14
|
-
|
|
15
|
-
Compiles `src/**/*.{clpp,clp,clh}` into `out/`. One tagged file becomes one Luau instance.
|
|
16
|
-
|
|
17
|
-
```bash
|
|
18
|
-
cluaupp build
|
|
19
|
-
cluaupp build --format --analyze
|
|
20
|
-
cluaupp build --input ./src/server/boot.server.clpp --output ./out/boot.server.luau
|
|
21
|
-
```
|
|
22
|
-
|
|
23
|
-
`--format` runs StyLua; `--analyze` runs `luau-analyze`.
|
|
24
|
-
|
|
25
|
-
If `clpp` is missing: install [CL++](https://github.com/KartzRbx/CLPP) or set `CLPP_PATH`.
|
|
26
|
-
|
|
27
|
-
## `cluaupp watch [folder]`
|
|
28
|
-
|
|
29
|
-
Rebuilds on save. Does not write `out/` while compile fails.
|
|
30
|
-
|
|
31
|
-
## `cluaupp language`
|
|
32
|
-
|
|
33
|
-
Prints `clpp api manifest` (extensions, tags, operators).
|
|
34
|
-
|
|
35
|
-
## `cluaupp intellisense` / `cluaupp lsp`
|
|
36
|
-
|
|
37
|
-
Delegates to CL++ (`clpp install`). Cluaupp only writes `files.associations` for `clpp`.
|
|
38
|
-
|
|
39
|
-
## `cluaupp --version` / `--help`
|
package/docs/comparison.md
DELETED
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
# Why Cluaupp
|
|
2
|
-
|
|
3
|
-
## vs roblox-ts
|
|
4
|
-
|
|
5
|
-
[roblox-ts](https://roblox-ts.com/) transpiles TypeScript → Luau. Cluaupp does the same job for **[CL++](https://kartzrbx.github.io/CLPP/)**: one familiar syntax, readable Luau, Roblox APIs as in Studio.
|
|
6
|
-
|
|
7
|
-
`*.server.clpp` → Script, `*.client.clpp` → LocalScript, untagged → ModuleScript.
|
|
8
|
-
|
|
9
|
-
## vs C++ → WASM
|
|
10
|
-
|
|
11
|
-
Cluaupp never compiles native C++ or WASM. The language compiler is `clpp` (Rust). This package is init / Rojo / CluauppLibs.
|
|
12
|
-
|
|
13
|
-
## When to use what
|
|
14
|
-
|
|
15
|
-
| Goal | Tool |
|
|
16
|
-
| --- | --- |
|
|
17
|
-
| Game in TypeScript | roblox-ts |
|
|
18
|
-
| Game in CL++ | **Cluaupp** + [`clpp`](https://github.com/KartzRbx/CLPP) |
|
|
19
|
-
| Language reference | [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/) |
|
package/docs/config.md
DELETED
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
# Configuration
|
|
2
|
-
|
|
3
|
-
File: `cluaupp.config.json` at the game root (next to `src/`).
|
|
4
|
-
|
|
5
|
-
```json
|
|
6
|
-
{
|
|
7
|
-
"rootDir": "src",
|
|
8
|
-
"outDir": "out",
|
|
9
|
-
"strict": false,
|
|
10
|
-
"architecture": false
|
|
11
|
-
}
|
|
12
|
-
```
|
|
13
|
-
|
|
14
|
-
| Field | Default | Effect |
|
|
15
|
-
| --- | --- | --- |
|
|
16
|
-
| `rootDir` | `"src"` | Where `.clpp` / `.clp` / `.clh` live |
|
|
17
|
-
| `outDir` | `"out"` | Where Luau is written |
|
|
18
|
-
| `strict` | `false` | Prefix `--!strict` when `clpp` did not already (overridden by `#pragma`) |
|
|
19
|
-
| `architecture` | `false` | Ignored in 1.0 (always one file in, one file out) |
|
|
20
|
-
|
|
21
|
-
## Rojo
|
|
22
|
-
|
|
23
|
-
The template maps:
|
|
24
|
-
|
|
25
|
-
- `out/server` → `ServerScriptService.Cluaupp`
|
|
26
|
-
- `out/client` → `StarterPlayer.StarterPlayerScripts.Cluaupp`
|
|
27
|
-
- `out/shared` → `ReplicatedStorage.Cluaupp`
|
|
28
|
-
- `libs` → `ReplicatedStorage.CluauppLibs`
|
|
29
|
-
|
|
30
|
-
`*.server.clpp` → `*.server.luau` (Script). `*.client.clpp` → LocalScript. `.clp` / `.clh` → ModuleScript.
|
package/docs/cpp-advanced.md
DELETED
|
@@ -1,78 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Advanced Cluaupp
|
|
3
|
-
sidebar_position: 14
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Advanced Cluaupp
|
|
7
|
-
|
|
8
|
-
The subset is intentional. What exists is enough for game scripts; what is missing is listed so you do not fight the compiler.
|
|
9
|
-
|
|
10
|
-
## Supported
|
|
11
|
-
|
|
12
|
-
- Functions, prototypes (headers only), `if` / `else` / `while` / range-`for` / `switch` (`case`, `default`, `break`)
|
|
13
|
-
- `struct` types + `Class::` methods in a sibling `.h` / `.cpp`
|
|
14
|
-
- `new Class(parent)`, `GetService<T>()`, `::` statics (`CFrame::lookAt`, `Enum::Material::Plastic`)
|
|
15
|
-
- `static_cast<T>(x)`, `(void)x`, lambdas in `Connect` / `Add`
|
|
16
|
-
- `static` / `constexpr` / `inline` specifiers, `LuaArray<T>`, `string_concat`
|
|
17
|
-
- `->` methods and properties, `.` members, `Connect`
|
|
18
|
-
- `const`, `auto`, `nullptr`, arithmetic, `&&` `||` `!=`, string `+`
|
|
19
|
-
- Quoted includes, `.h` / `.hpp` as sources
|
|
20
|
-
- Libraries via `#include <cluaupp/libs/...>` → `require(CluauppLibs.*)`
|
|
21
|
-
|
|
22
|
-
## Not supported (yet)
|
|
23
|
-
|
|
24
|
-
Full C++: templates besides `GetService<T>` / `static_cast` / `LuaArray`, `class` bodies as emitted metatables, `std::`, overloading as two runtimes, C-style `for`, macros, pointer arithmetic, JSX.
|
|
25
|
-
|
|
26
|
-
If you need a custom type, it is usually a **ModuleScript in shared** (a `.cpp` of functions) or a Wally package, not a C++ class the compiler would lower to a metatable.
|
|
27
|
-
|
|
28
|
-
## `::` vs `:` vs `.`
|
|
29
|
-
|
|
30
|
-
| C++ | Luau | When |
|
|
31
|
-
| --- | --- | --- |
|
|
32
|
-
| `CFrame::lookAt(a, b)` | `CFrame.lookAt(a, b)` | datatype / enum / module static |
|
|
33
|
-
| `MathUtils::Lerp(a, b, t)` | `MathUtils.Lerp(a, b, t)` | Cluaupp module function |
|
|
34
|
-
| `Module3D::Attach3D(frame, model)` | `Module3D:Attach3D(frame, model)` | Module3D’s colon API |
|
|
35
|
-
| `player->FindFirstChild("x")` | `player:FindFirstChild("x")` | Instance method |
|
|
36
|
-
| `player->Name` | `player.Name` | property |
|
|
37
|
-
| `janitor->Add(conn)` | `janitor:Add(conn)` | library method |
|
|
38
|
-
|
|
39
|
-
## Init
|
|
40
|
-
|
|
41
|
-
If a file defines `void init()`, Cluaupp calls `init()` at the end of the `.luau`. Use that as the Script / LocalScript entry. Shared modules should **not** define `init()` unless you want them to run on require.
|
|
42
|
-
|
|
43
|
-
## Mixing extra Wally packages
|
|
44
|
-
|
|
45
|
-
CluauppLibs already contains the full Janitor, Fusion, Cmdr, DataServiceV2, … systems (copied from GitHub into `runtime/`). Add Wally only for packages that are **not** in CluauppLibs. Headers in `include/cluaupp/libs/` match the shipped Luau.
|
|
46
|
-
|
|
47
|
-
```cpp
|
|
48
|
-
#include <cluaupp/libs/dataservice.hpp>
|
|
49
|
-
|
|
50
|
-
void Grant(Player* player, int amount) {
|
|
51
|
-
Data* data = DataService::Server.WaitFor(player);
|
|
52
|
-
if (data == nullptr) {
|
|
53
|
-
return;
|
|
54
|
-
}
|
|
55
|
-
int coins = data->Get(DataService::Server.Paths.Currencies.Money);
|
|
56
|
-
data->Set(DataService::Server.Paths.Currencies.Money, coins + amount);
|
|
57
|
-
}
|
|
58
|
-
```
|
|
59
|
-
|
|
60
|
-
`Paths.Currencies.Money` exists because **your** Template passed to `Init` had that field. Full copies: [Examples](examples/index.md).
|
|
61
|
-
|
|
62
|
-
## Performance notes
|
|
63
|
-
|
|
64
|
-
- Prefer `const` and locals over recomputing in `RenderStepped`.
|
|
65
|
-
- `Net` already uses `buffer`. Batch when you can; do not fire per-heartbeat for every NPC.
|
|
66
|
-
- Module3D is a ViewportFrame — fine for shops and inventory, not for cloning the whole map (same advice as the [original Module3D thread](https://devforum.roblox.com/t/module3d-v61-viewportframe-implementation/207383)).
|
|
67
|
-
- Janitor `Cleanup` is O(tracked objects). Link to the Instance that owns the scope instead of a global janitor for the whole server.
|
|
68
|
-
|
|
69
|
-
## Good C++ conduct that still applies
|
|
70
|
-
|
|
71
|
-
1. **Initialize everything.** `int coins;` without a value is a bug; write `int coins = 0`.
|
|
72
|
-
2. **Small functions.** One behavior, named after the behavior.
|
|
73
|
-
3. **No magic numbers.** `const int MAX_INVENTORY = 20`.
|
|
74
|
-
4. **Early return.** Flatten `if` pyramids.
|
|
75
|
-
5. **Headers declare, scripts define.** Prototypes in `.h`, bodies in `.cpp`.
|
|
76
|
-
6. **Do not share mutable statics across server and client** — use Net or DataService.
|
|
77
|
-
|
|
78
|
-
See also: [syntax](syntax.md) (complete subset), [print and cout](print-cout.md), [libraries](libraries/index.md), [OOP](oop/index.md), [examples](examples/index.md), [comparison](comparison.md). Optimization notes on the site: [Optimization](https://kartzrbx.github.io/Cluaupp/docs/optimization.html).
|
package/docs/cpp-const.md
DELETED
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: const and immutability
|
|
3
|
-
sidebar_position: 11
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# const and immutability
|
|
7
|
-
|
|
8
|
-
A value that must not change should say so. In C++ that is `const`. Cluaupp emits Luau `const`, not `local x <const>`.
|
|
9
|
-
|
|
10
|
-
```cpp
|
|
11
|
-
const int STARTING_COINS = 0;
|
|
12
|
-
const double GRAVITY = 196.2;
|
|
13
|
-
```
|
|
14
|
-
|
|
15
|
-
```luau
|
|
16
|
-
const STARTING_COINS: number = 0
|
|
17
|
-
const GRAVITY: number = 196.2
|
|
18
|
-
```
|
|
19
|
-
|
|
20
|
-
## Why it is a safety feature
|
|
21
|
-
|
|
22
|
-
- Leaderstat starting values, product IDs, remote names, and animation speeds are configuration. If they are `local`, a later line can overwrite them by accident.
|
|
23
|
-
- Reviewers see `const` and skip “could this mutate?”.
|
|
24
|
-
- Luau `--!strict` rejects assignment to `const`.
|
|
25
|
-
|
|
26
|
-
## What to keep mutable
|
|
27
|
-
|
|
28
|
-
Player-owned numbers (`coins`, `combo`), UI state, and Janitor instances. Everything else defaults to `const` until you have a reason.
|
|
29
|
-
|
|
30
|
-
```cpp
|
|
31
|
-
const string REMOTE_COINS = "Coins";
|
|
32
|
-
int coins = 0;
|
|
33
|
-
|
|
34
|
-
void AddCoins(int amount) {
|
|
35
|
-
coins = coins + amount;
|
|
36
|
-
}
|
|
37
|
-
```
|
|
38
|
-
|
|
39
|
-
`REMOTE_COINS` is a protocol name — immutable. `coins` is session state — mutable.
|
|
40
|
-
|
|
41
|
-
## Immutability for tables and Instances
|
|
42
|
-
|
|
43
|
-
`const` on a pointer does not freeze the Instance. `const Folder* stats` still has a mutable `Name` in Roblox. Treat “do not rebind the variable” and “do not mutate the object” as two separate decisions. For objects, prefer:
|
|
44
|
-
|
|
45
|
-
- Create, parent, configure once, then only read.
|
|
46
|
-
- Put mutations behind one function (`SetCoins`) instead of writing `coins.Value` from five scripts.
|
|
47
|
-
|
|
48
|
-
## DataService paths
|
|
49
|
-
|
|
50
|
-
Path tokens (`"Currencies.Coins"`) should be `const string` or a shared header. Never concatenate remote or datastore keys from user input.
|
|
51
|
-
|
|
52
|
-
Next: [safety](cpp-safety.md).
|