cluaupp 1.0.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1520) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +26 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/game/.vscode/extensions.json +2 -1
  6. package/examples/game/include/clpp/datatypes.clh +585 -0
  7. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  8. package/examples/game/include/clpp/generated/instances.clh +12489 -0
  9. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  10. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  11. package/examples/game/include/clpp/libs/dataservice.clh +138 -0
  12. package/examples/game/include/clpp/libs/display.clh +12 -0
  13. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  14. package/examples/game/include/clpp/libs/formatnumber.clh +14 -0
  15. package/examples/game/include/clpp/libs/fusion.clh +41 -0
  16. package/examples/game/include/clpp/libs/iris.clh +40 -0
  17. package/examples/game/include/clpp/libs/janitor.clh +38 -0
  18. package/examples/game/include/clpp/libs/math.clh +14 -0
  19. package/examples/game/include/clpp/libs/module3d.clh +23 -0
  20. package/examples/game/include/clpp/libs/net.clh +40 -0
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/examples/game/include/clpp/libs/spring.clh +17 -0
  23. package/examples/game/include/clpp/libs/statemachine.clh +18 -0
  24. package/examples/game/include/clpp/libs/stickybillboard.clh +13 -0
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
  251. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
  252. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
  253. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
  254. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
  255. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
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@@ -0,0 +1,219 @@
1
+ --!nocheck
2
+ --------------------------------------------------------------------------------
3
+ -- Batched Yield-Safe Signal Implementation --
4
+ -- This is a Signal class which has effectively identical behavior to a --
5
+ -- normal RBXScriptSignal, with the only difference being a couple extra --
6
+ -- stack frames at the bottom of the stack trace when an error is thrown. --
7
+ -- This implementation caches runner coroutines, so the ability to yield in --
8
+ -- the signal handlers comes at minimal extra cost over a naive signal --
9
+ -- implementation that either always or never spawns a thread. --
10
+ -- --
11
+ -- API: --
12
+ -- local Signal = require(THIS MODULE) --
13
+ -- local sig = Signal.new() --
14
+ -- local connection = sig:Connect(function(arg1, arg2, ...) ... end) --
15
+ -- sig:Fire(arg1, arg2, ...) --
16
+ -- connection:Disconnect() --
17
+ -- sig:DisconnectAll() --
18
+ -- local arg1, arg2, ... = sig:Wait() --
19
+ -- --
20
+ -- Licence: --
21
+ -- Licenced under the MIT licence. --
22
+ -- --
23
+ -- Authors: --
24
+ -- stravant - July 31st, 2021 - Created the file. --
25
+ --------------------------------------------------------------------------------
26
+
27
+ export type Signal<fx, T...> = {
28
+ Fire: (self: any, T...) -> (),
29
+ DisconnectAll: (self: any) -> (),
30
+ Event: Event<fx, T...>,
31
+ }
32
+
33
+ export type Connection = {
34
+ Disconnect: (self: any) -> (),
35
+ Connected: boolean,
36
+ }
37
+
38
+ export type Event<fx, T...> = {
39
+ Connect: (self: any, FN: fx) -> Connection,
40
+ Once: (self: any, FN: fx) -> Connection,
41
+ Wait: (self: any) -> T...,
42
+ }
43
+
44
+ -- The currently idle thread to run the next handler on
45
+ local freeRunnerThread = nil
46
+
47
+ -- Function which acquires the currently idle handler runner thread, runs the
48
+ -- function fn on it, and then releases the thread, returning it to being the
49
+ -- currently idle one.
50
+ -- If there was a currently idle runner thread already, that's okay, that old
51
+ -- one will just get thrown and eventually GCed.
52
+ const function acquireRunnerThreadAndCallEventHandler(fn, ...)
53
+ const acquiredRunnerThread = freeRunnerThread
54
+ freeRunnerThread = nil
55
+ fn(...)
56
+ -- The handler finished running, this runner thread is free again.
57
+ freeRunnerThread = acquiredRunnerThread
58
+ end
59
+
60
+ -- Coroutine runner that we create coroutines of. The coroutine can be
61
+ -- repeatedly resumed with functions to run followed by the argument to run
62
+ -- them with.
63
+ const function runEventHandlerInFreeThread()
64
+ -- Note: We cannot use the initial set of arguments passed to
65
+ -- runEventHandlerInFreeThread for a call to the handler, because those
66
+ -- arguments would stay on the stack for the duration of the thread's
67
+ -- existence, temporarily leaking references. Without access to raw bytecode
68
+ -- there's no way for us to clear the "..." references from the stack.
69
+ while true do
70
+ acquireRunnerThreadAndCallEventHandler(coroutine.yield())
71
+ end
72
+ end
73
+
74
+ -- Connection class
75
+ const Connection = {}
76
+ Connection.__index = Connection
77
+
78
+ function Connection.new(signal, fn, defer)
79
+ return setmetatable({
80
+ _type_ = "Connection",
81
+ Connected = true,
82
+ _signal = signal,
83
+ _fn = fn,
84
+ _next = false,
85
+ _defer = defer or false,
86
+ _binCleanup = Connection.Disconnect,
87
+ }, Connection)
88
+ end
89
+
90
+ function Connection:Disconnect()
91
+ self.Connected = false
92
+
93
+ -- Unhook the node, but DON'T clear it. That way any fire calls that are
94
+ -- currently sitting on this node will be able to iterate forwards off of
95
+ -- it, but any subsequent fire calls will not hit it, and it will be GCed
96
+ -- when no more fire calls are sitting on it.
97
+ if self._signal._handlerListHead == self then
98
+ self._signal._handlerListHead = self._next
99
+ else
100
+ local prev = self._signal._handlerListHead
101
+ while prev and prev._next ~= self do
102
+ prev = prev._next
103
+ end
104
+ if prev then
105
+ prev._next = self._next
106
+ end
107
+ end
108
+ end
109
+
110
+ -- Make Connection strict
111
+ setmetatable(Connection, {
112
+ __index = function(tb, key)
113
+ error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2)
114
+ end,
115
+ __newindex = function(tb, key, value)
116
+ error(("Attempt to set Connection::%s (not a valid member)"):format(tostring(key)), 2)
117
+ end,
118
+ })
119
+
120
+ const Event = {}
121
+ Event.__index = Event
122
+
123
+ function Event.new()
124
+ return setmetatable({
125
+ _type_ = "Event",
126
+ _handlerListHead = false,
127
+ }, Event)
128
+ end
129
+
130
+ function Event:Connect(fn, defer)
131
+ const connection = Connection.new(self, fn, defer)
132
+ if self._handlerListHead then
133
+ connection._next = self._handlerListHead
134
+ self._handlerListHead = connection
135
+ else
136
+ self._handlerListHead = connection
137
+ end
138
+ return connection
139
+ end
140
+
141
+ -- Implement Signal:Wait() in terms of a temporary connection using
142
+ -- a Signal:Connect() which disconnects itself.
143
+ function Event:Wait(defer)
144
+ const waitingCoroutine = coroutine.running()
145
+ local cn
146
+ cn = self:Connect(function(...)
147
+ cn:Disconnect()
148
+ task.spawn(waitingCoroutine, ...)
149
+ end, defer)
150
+ return coroutine.yield()
151
+ end
152
+
153
+ -- Implement Signal:Once() in terms of a connection which disconnects
154
+ -- itself before running the handler.
155
+ function Event:Once(fn, defer)
156
+ local cn
157
+ cn = self:Connect(function(...)
158
+ if cn.Connected then
159
+ cn:Disconnect()
160
+ end
161
+ fn(...)
162
+ end, defer)
163
+ return cn
164
+ end
165
+
166
+ -- Signal class
167
+ const Signal = {}
168
+ Signal.__index = Signal
169
+
170
+ function Signal.new()
171
+ return setmetatable({
172
+ _type_ = "Signal",
173
+ Event = Event.new(),
174
+ _binCleanup = Signal.DisconnectAll,
175
+ }, Signal)
176
+ end
177
+
178
+ -- Disconnect all handlers. Since we use a linked list it suffices to clear the
179
+ -- reference to the head handler.
180
+ function Signal:DisconnectAll()
181
+ self.Event._handlerListHead = false
182
+ end
183
+
184
+ -- Signal:Fire(...) implemented by running the handler functions on the
185
+ -- coRunnerThread, and any time the resulting thread yielded without returning
186
+ -- to us, that means that it yielded to the Roblox scheduler and has been taken
187
+ -- over by Roblox scheduling, meaning we have to make a new coroutine runner.
188
+ function Signal:Fire(...)
189
+ local item = self.Event._handlerListHead
190
+ debug.profilebegin("Signal.Fire")
191
+ while item do
192
+ if item.Connected then
193
+ if item._defer then
194
+ task.defer(item._fn, ...)
195
+ else
196
+ if not freeRunnerThread then
197
+ freeRunnerThread = coroutine.create(runEventHandlerInFreeThread)
198
+ -- Get the freeRunnerThread to the first yield
199
+ coroutine.resume(freeRunnerThread)
200
+ end
201
+ task.spawn(freeRunnerThread, item._fn, ...)
202
+ end
203
+ end
204
+ item = item._next
205
+ end
206
+ debug.profileend()
207
+ end
208
+
209
+ -- Make signal strict
210
+ setmetatable(Signal, {
211
+ __index = function(tb, key)
212
+ error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2)
213
+ end,
214
+ __newindex = function(tb, key, value)
215
+ error(("Attempt to set Signal::%s (not a valid member)"):format(tostring(key)), 2)
216
+ end,
217
+ })
218
+
219
+ return Signal
@@ -0,0 +1,218 @@
1
+ --!native
2
+
3
+ const Types = require(script.Parent.Types)
4
+
5
+ type SnapshotData<Value, Velocity> = Types.SnapshotData<Value, Velocity>
6
+
7
+ type Snapshot<Value, Velocity> = Types.Snapshot<Value, Velocity>
8
+
9
+ const Config = require(script.Parent.Config)
10
+ const Warn = require(script.Parent.Warn)
11
+
12
+ local MAX_LENGTH
13
+
14
+ Config._WaitForLock(function()
15
+ MAX_LENGTH = Config._GetConfig("MAX_SNAPSHOT_COUNT")
16
+ end)
17
+
18
+ const function GetBufferIndex(head: number, relativeIndex: number): number
19
+ return (head + relativeIndex - 2) % MAX_LENGTH + 1
20
+ end
21
+
22
+ const function BinarySearchInsertionPoint<Value, Velocity>(self: Snapshot<Value, Velocity>, timeStamp: number): number
23
+ const count = self.count
24
+ if count == 0 then
25
+ return 1
26
+ end
27
+
28
+ local left = 1
29
+ local right = count
30
+ const cache = self.cache
31
+ const head = self.head
32
+
33
+ while left <= right do
34
+ const mid = (left + right) // 2
35
+ const bufferIndex = GetBufferIndex(head, mid)
36
+ const midTime = cache[bufferIndex].t
37
+
38
+ if midTime < timeStamp then
39
+ left = mid + 1
40
+ else
41
+ right = mid - 1
42
+ end
43
+ end
44
+
45
+ return left
46
+ end
47
+
48
+ const function ShiftElementsRight<Value, Velocity>(self: Snapshot<Value, Velocity>, startPos: number, endPos: number)
49
+ const cache = self.cache
50
+ const head = self.head
51
+
52
+ for i = endPos, startPos, -1 do
53
+ const fromIndex = GetBufferIndex(head, i)
54
+ const toIndex = GetBufferIndex(head, i + 1)
55
+ cache[toIndex] = cache[fromIndex]
56
+ end
57
+ end
58
+
59
+ const function GetLatest<Value, Velocity>(self: Snapshot<Value, Velocity>): SnapshotData<Value, Velocity>?
60
+ if self.count == 0 then
61
+ return nil
62
+ end
63
+
64
+ const lastIndex = GetBufferIndex(self.head, self.count)
65
+ return self.cache[lastIndex]
66
+ end
67
+
68
+ const function Push<Value, Velocity>(self: Snapshot<Value, Velocity>, timeStamp: number, value: Value, velocity: Velocity)
69
+ const newData = { t = timeStamp, value = value, velocity = velocity }
70
+
71
+ if self.count == 0 then
72
+ self.cache[self.head] = newData
73
+ self.count = 1
74
+ return
75
+ end
76
+
77
+ const insertionPos = BinarySearchInsertionPoint(self, timeStamp)
78
+
79
+ if insertionPos > self.count then
80
+ if self.count < MAX_LENGTH then
81
+ const newIndex = GetBufferIndex(self.head, self.count + 1)
82
+ self.cache[newIndex] = newData
83
+ self.count += 1
84
+ else
85
+ const newIndex = self.head
86
+ self.cache[newIndex] = newData
87
+ self.head = self.head % MAX_LENGTH + 1
88
+ end
89
+ else
90
+ if self.count < MAX_LENGTH then
91
+ ShiftElementsRight(self, insertionPos, self.count)
92
+ const insertIndex = GetBufferIndex(self.head, insertionPos)
93
+ self.cache[insertIndex] = newData
94
+ self.count += 1
95
+ else
96
+ for i = 1, insertionPos - 1 do
97
+ const fromIndex = GetBufferIndex(self.head, i + 1)
98
+ const toIndex = GetBufferIndex(self.head, i)
99
+ self.cache[toIndex] = self.cache[fromIndex]
100
+ end
101
+ const insertIndex = GetBufferIndex(self.head, insertionPos)
102
+ self.cache[insertIndex] = newData
103
+ end
104
+ end
105
+ end
106
+
107
+ const function PushWithCheck<Value, Velocity>(
108
+ self: Snapshot<Value, Velocity>,
109
+ timeStamp: number,
110
+ value: Value,
111
+ velocity: Velocity,
112
+ tickrate: number
113
+ )
114
+ const latestData = GetLatest(self)
115
+ if latestData and timeStamp - latestData.t > tickrate * 3 and Config.FLAGS.SNAPSHOT_INTERPOLATION_FIX then
116
+ Push(self, timeStamp - tickrate, latestData.value, vector.zero, true)
117
+ end
118
+ Push(self, timeStamp, value, velocity)
119
+ end
120
+
121
+ const function GetAt<Value, Velocity>(self: Snapshot<Value, Velocity>, at: number, bypassLock: boolean?): Value?
122
+ const count = self.count
123
+ if count == 0 then
124
+ return nil
125
+ end
126
+
127
+ if count == 1 then
128
+ const index = GetBufferIndex(self.head, 1)
129
+ return self.cache[index].value
130
+ end
131
+
132
+ if at < 0 then
133
+ const latest = GetLatest(self)
134
+ return latest and latest.value or nil
135
+ end
136
+
137
+ const cache = self.cache
138
+ const head = self.head
139
+ const lerpFunction = self.Lerp
140
+ const lockedTime = self.lockedTime
141
+
142
+ if at < lockedTime and not bypassLock then
143
+ at = lockedTime
144
+ end
145
+
146
+ const insertionPos = BinarySearchInsertionPoint(self, at)
147
+
148
+ const beforePos = insertionPos - 1
149
+ const afterPos = insertionPos
150
+
151
+ local beforeData: SnapshotData<Value, Velocity>?
152
+ local afterData: SnapshotData<Value, Velocity>?
153
+
154
+ if beforePos >= 1 and beforePos <= count then
155
+ const beforeIndex = GetBufferIndex(head, beforePos)
156
+ beforeData = cache[beforeIndex]
157
+ end
158
+
159
+ if afterPos >= 1 and afterPos <= count then
160
+ const afterIndex = GetBufferIndex(head, afterPos)
161
+ afterData = cache[afterIndex]
162
+ end
163
+
164
+ if beforeData and afterData then
165
+ const dt = afterData.t - beforeData.t
166
+ if dt == 0 then
167
+ return beforeData.value
168
+ end
169
+ const alpha = (at - beforeData.t) / dt
170
+
171
+ const p0, p1 = (beforeData.value :: any).Position, (afterData.value :: any).Position
172
+ const v0, v1 = beforeData.velocity, afterData.velocity
173
+
174
+ const position = lerpFunction(p0, p1, v0, v1, alpha, dt)
175
+ const cf = (beforeData.value :: any):Lerp(afterData.value, alpha)
176
+
177
+ return CFrame.new(position) * cf.Rotation
178
+ elseif beforeData then
179
+ Warn.low("Tried to fetch a time that was ahead of snapshot storage!")
180
+ return beforeData.value
181
+ elseif afterData then
182
+ Warn.low("Tried to fetch a time that was behind snapshot storage!")
183
+ return afterData.value
184
+ end
185
+
186
+ return nil
187
+ end
188
+
189
+ const function Clear<Value, Velocity>(self: Snapshot<Value, Velocity>)
190
+ self.head = 1
191
+ self.count = 0
192
+ self.lockedTime = 0
193
+ end
194
+
195
+ const function New<Value, Velocity>(
196
+ lerpFunction: (Vector3, Vector3, Velocity, Velocity, number, number) -> Vector3
197
+ ): Snapshot<Value, Velocity>
198
+ const cache = table.create(MAX_LENGTH)
199
+ for i = 1, MAX_LENGTH do
200
+ cache[i] = { t = 0, value = (nil :: any) :: Value, velocity = (nil :: any) :: Velocity }
201
+ end
202
+
203
+ return {
204
+ cache = cache,
205
+ head = 1,
206
+ count = 0,
207
+ lockedTime = 0,
208
+ Lerp = lerpFunction,
209
+
210
+ Push = Push,
211
+ PushWithCheck = PushWithCheck,
212
+ GetLatest = GetLatest,
213
+ GetAt = GetAt,
214
+ Clear = Clear,
215
+ }
216
+ end
217
+
218
+ return New
@@ -0,0 +1,204 @@
1
+ const Players = game:GetService("Players")
2
+ const RunService = game:GetService("RunService")
3
+
4
+ const Config = require(script.Parent.Config)
5
+ const Entity = require(script.Parent.Entity)
6
+ const Holder = require(script.Parent.Holder)
7
+ const Types = require(script.Parent.Types)
8
+
9
+ const ShowEntityLocations = true
10
+ const HasDebuggerOpened = {}
11
+ const Stats = {
12
+ REPLICATE_PERMISSIONS = {
13
+ --[123456789] = true,
14
+ } :: { [number]: boolean },
15
+
16
+ --// Client
17
+ CLIENT = {
18
+ _PAUSE = false,
19
+ TOTAL_ENTITIES_CULLED = 0,
20
+ ENTITIES_MOVED_THIS_FRAME = 0,
21
+ TOTAL_CLIENT_ENTITIES_CHECKED_THIS_FRAME = 0,
22
+ TOTAL_CLIENT_ENTITIES = 0,
23
+ AVG_INTERPOLATION_TIME_MS = 0,
24
+
25
+ BYTES_RECEIVED_PER_SEC = 0,
26
+ NEW_ENTITIES_PER_SEC = 0,
27
+ ENTITY_CHANGES_PER_SEC = 0,
28
+ ENTITY_REMOVALS_PER_SEC = 0,
29
+
30
+ CLIENT_ENTITIES = {} :: { [number]: Types.ClientEntitiesStats },
31
+ },
32
+ --// Server
33
+ SERVER = {
34
+ _SHOULD_REPLICATE = false,
35
+ AVG_TICKER_TIME_MS = 0,
36
+ ENTITY_GRID_UPDATE_TIME_MS = 0,
37
+ GRID_UPDATE_SECTIONS = 0,
38
+ NUMBER_OF_ENTITIES = 0,
39
+ NON_TICKED = 0,
40
+ ENTITIES_FULL_TICKED = 0,
41
+ ENTITIES_HALF_TICKED = 0,
42
+
43
+ REPLICATE_PLAYER_TIME_MS = 0,
44
+ BYTES_RECEIVED_PER_SEC = 0,
45
+ BYTES_SENT_PER_SEC = 0,
46
+ PACKETS_SENT_PER_SEC = 0,
47
+
48
+ SERVER_ENTITIES = {} :: { [number]: Types.ServerEntitiesStats },
49
+ GRID_STATS = {} :: { [string]: { HALF: { number }, NORMAL: { number } } },
50
+ },
51
+ }
52
+
53
+ const function processID(id: number, replicate)
54
+ script:SetAttribute(tostring(id), replicate)
55
+ end
56
+
57
+ function Stats.HasPermissionToReplicate(userId: number | Player)
58
+ if typeof(userId) == "Instance" and userId:IsA("Player") then
59
+ userId = userId.UserId
60
+ end
61
+ return script:GetAttribute(tostring(userId)) == true
62
+ end
63
+
64
+ function Stats.ReplicateStatsForPlayer(userId: number | Player)
65
+ if RunService:IsClient() then
66
+ warn("Stats.ReplicateStatsForPlayer should only be called on the server.")
67
+ return
68
+ end
69
+ if typeof(userId) == "Instance" and userId:IsA("Player") then
70
+ userId = userId.UserId
71
+ end
72
+ Stats.REPLICATE_PERMISSIONS[userId] = true
73
+ processID(userId, true)
74
+ end
75
+
76
+ function Stats.StopReplicatingStatsForPlayer(userId: number | Player)
77
+ if RunService:IsClient() then
78
+ warn("Stats.StopReplicatingStatsForPlayer should only be called on the server.")
79
+ return
80
+ end
81
+ if typeof(userId) == "Instance" and userId:IsA("Player") then
82
+ userId = userId.UserId
83
+ end
84
+ Stats.REPLICATE_PERMISSIONS[userId] = nil
85
+ processID(userId, false)
86
+ end
87
+
88
+ for i, v in Stats.REPLICATE_PERMISSIONS do
89
+ processID(i, v)
90
+ end
91
+
92
+ const function updateStat(type: string, name: string, value: any)
93
+ if name == "WARNING_SEVERITY" then
94
+ Config.SetWarningSeverity(value)
95
+ end
96
+ if type == "FFLAG" then
97
+ Config.FLAGS[name] = value
98
+ end
99
+ end
100
+
101
+ const StatsRemoteHeaders = {
102
+ REPLICATE_SERVER_STATS = "REPLICATE_SERVER_STATS",
103
+ UPDATE_STAT = "UPDATE_STAT",
104
+ DEBUGGER_OPENED = "DEBUGGER_OPENED",
105
+ CLIENT_STATS_ACTION = "CLIENT_STATS_ACTION",
106
+ }
107
+
108
+ if RunService:IsServer() then
109
+ const statsRemote = Instance.new("RemoteEvent", script)
110
+ statsRemote.Name = "Stats"
111
+
112
+ RunService.Heartbeat:Connect(function()
113
+ local should = false
114
+ if next(Stats.REPLICATE_PERMISSIONS) then
115
+ for i, v in Players:GetPlayers() do
116
+ if Stats.REPLICATE_PERMISSIONS[v.UserId] and HasDebuggerOpened[v.UserId] then
117
+ should = true
118
+ statsRemote:FireClient(v, StatsRemoteHeaders.REPLICATE_SERVER_STATS, Stats.SERVER)
119
+ end
120
+ end
121
+ end
122
+
123
+ Stats.SERVER._SHOULD_REPLICATE = should
124
+ end)
125
+
126
+ statsRemote.OnServerEvent:Connect(function(plr: Player, header: string, ...)
127
+ if header == StatsRemoteHeaders.DEBUGGER_OPENED then
128
+ const opened = ...
129
+ HasDebuggerOpened[plr.UserId] = opened
130
+ return
131
+ end
132
+
133
+ if Stats.REPLICATE_PERMISSIONS and not Stats.REPLICATE_PERMISSIONS[plr.UserId] then
134
+ return
135
+ end
136
+
137
+ if header == StatsRemoteHeaders.UPDATE_STAT then
138
+ const type, name, value = ...
139
+ updateStat(type, name, value)
140
+ statsRemote:FireAllClients(StatsRemoteHeaders.UPDATE_STAT, type, name, value)
141
+ elseif header == StatsRemoteHeaders.CLIENT_STATS_ACTION then
142
+ const actionType, id = ...
143
+ const entity = Holder.GetEntityFromId(id)
144
+ if not entity then
145
+ return
146
+ end
147
+ if actionType == "CHANGE_NATIVE" then
148
+ const mode = Entity.GetModelReplicationType(entity)
149
+ if mode == "NATIVE" then
150
+ Entity.LockNativeServerCFrameReplication(entity)
151
+ elseif mode == "NATIVE_WITH_LOCK" then
152
+ Entity.UnlockNativeServerCFrameReplication(entity)
153
+ end
154
+ elseif actionType == "TOGGLE_PAUSE" then
155
+ if entity.paused then
156
+ Entity.ResumeReplication(entity)
157
+ else
158
+ Entity.PauseReplication(entity)
159
+ end
160
+ elseif actionType == "CHANGE_CONFIG" then
161
+ const configName = select(3, ...)
162
+ Entity.SetConfig(entity, configName)
163
+ end
164
+ end
165
+ end)
166
+ else
167
+ const statsRemote = script:WaitForChild("Stats") :: RemoteEvent
168
+
169
+ const function handleServerEvent(header: string, ...)
170
+ if header == StatsRemoteHeaders.REPLICATE_SERVER_STATS then
171
+ const serverStats = ...
172
+ if Stats.CLIENT._PAUSE then
173
+ return
174
+ end
175
+ for statName, value in serverStats do
176
+ Stats.SERVER[statName] = value
177
+ end
178
+ elseif header == StatsRemoteHeaders.UPDATE_STAT then
179
+ const type, name, value = ...
180
+ updateStat(type, name, value)
181
+ end
182
+ end
183
+
184
+ statsRemote.OnClientEvent:Connect(handleServerEvent)
185
+
186
+ Stats._openedDebugger = function()
187
+ Stats.SERVER._SHOULD_REPLICATE = true
188
+ statsRemote:FireServer(StatsRemoteHeaders.DEBUGGER_OPENED, true)
189
+ end
190
+ Stats._closedDebugger = function()
191
+ Stats.SERVER._SHOULD_REPLICATE = false
192
+ statsRemote:FireServer(StatsRemoteHeaders.DEBUGGER_OPENED, false)
193
+ end
194
+
195
+ Stats._updateStat = function(type: string, name: string, value: any)
196
+ statsRemote:FireServer(StatsRemoteHeaders.UPDATE_STAT, type, name, value)
197
+ end
198
+
199
+ Stats._fireClientStatsEvent = function(...)
200
+ statsRemote:FireServer(StatsRemoteHeaders.CLIENT_STATS_ACTION, ...)
201
+ end
202
+ end
203
+
204
+ return Stats