cluaupp 1.0.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1520) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +26 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/game/.vscode/extensions.json +2 -1
  6. package/examples/game/include/clpp/datatypes.clh +585 -0
  7. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  8. package/examples/game/include/clpp/generated/instances.clh +12489 -0
  9. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  10. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  11. package/examples/game/include/clpp/libs/dataservice.clh +138 -0
  12. package/examples/game/include/clpp/libs/display.clh +12 -0
  13. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  14. package/examples/game/include/clpp/libs/formatnumber.clh +14 -0
  15. package/examples/game/include/clpp/libs/fusion.clh +41 -0
  16. package/examples/game/include/clpp/libs/iris.clh +40 -0
  17. package/examples/game/include/clpp/libs/janitor.clh +38 -0
  18. package/examples/game/include/clpp/libs/math.clh +14 -0
  19. package/examples/game/include/clpp/libs/module3d.clh +23 -0
  20. package/examples/game/include/clpp/libs/net.clh +40 -0
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/examples/game/include/clpp/libs/spring.clh +17 -0
  23. package/examples/game/include/clpp/libs/statemachine.clh +18 -0
  24. package/examples/game/include/clpp/libs/stickybillboard.clh +13 -0
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
  251. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
  252. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
  253. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
  254. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
  255. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
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@@ -0,0 +1,22 @@
1
+ --[[
2
+ Merges two tables together
3
+ ]]
4
+ local function mergeTables(baseTable, targetTable)
5
+ for index: string, value in targetTable do
6
+ if typeof(baseTable[index]) == typeof(value) then
7
+ if baseTable[index] ~= (getmetatable(baseTable) or {})[index] then
8
+ continue
9
+ end
10
+ end
11
+
12
+ if type(value) == "table" then
13
+ baseTable[index] = table.clone(value)
14
+ else
15
+ baseTable[index] = value
16
+ end
17
+ end
18
+
19
+ return baseTable
20
+ end
21
+
22
+ return mergeTables
@@ -0,0 +1,19 @@
1
+ Copyright (c) [2023] [prooheckcp]
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ The above copyright notice and this permission notice shall be included in all
11
+ copies or substantial portions of the Software.
12
+
13
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ SOFTWARE.
@@ -0,0 +1,386 @@
1
+ -- -----------------------------------------------------------------------------
2
+ -- Batched Yield-Safe Signal Implementation --
3
+ -- This is a Signal class which has effectively identical behavior to a --
4
+ -- normal RBXScriptSignal, with the only difference being a couple extra --
5
+ -- stack frames at the bottom of the stack trace when an error is thrown. --
6
+ -- This implementation caches runner coroutines, so the ability to yield in --
7
+ -- the signal handlers comes at minimal extra cost over a naive signal --
8
+ -- implementation that either always or never spawns a thread. --
9
+ -- --
10
+ -- API: --
11
+ -- local Signal = require(THIS MODULE) --
12
+ -- local sig = Signal.new() --
13
+ -- local connection = sig:Connect(function(arg1, arg2, ...) ... end) --
14
+ -- sig:Fire(arg1, arg2, ...) --
15
+ -- connection:Disconnect() --
16
+ -- sig:DisconnectAll() --
17
+ -- local arg1, arg2, ... = sig:Wait() --
18
+ -- --
19
+ -- License: --
20
+ -- Licensed under the MIT license. --
21
+ -- --
22
+ -- Authors: --
23
+ -- stravant - July 31st, 2021 - Created the file. --
24
+ -- sleitnick - August 3rd, 2021 - Modified for Knit. --
25
+ -- -----------------------------------------------------------------------------
26
+
27
+ -- Signal types
28
+ export type Connection = {
29
+ Disconnect: (self: Connection) -> (),
30
+ Destroy: (self: Connection) -> (),
31
+ Connected: boolean,
32
+ }
33
+
34
+ export type Signal<T...> = {
35
+ Fire: (self: Signal<T...>, T...) -> (),
36
+ FireDeferred: (self: Signal<T...>, T...) -> (),
37
+ Connect: (self: Signal<T...>, fn: (T...) -> ()) -> Connection,
38
+ Once: (self: Signal<T...>, fn: (T...) -> ()) -> Connection,
39
+ DisconnectAll: (self: Signal<T...>) -> (),
40
+ GetConnections: (self: Signal<T...>) -> { Connection },
41
+ Destroy: (self: Signal<T...>) -> (),
42
+ Wait: (self: Signal<T...>) -> T...,
43
+ }
44
+
45
+ -- The currently idle thread to run the next handler on
46
+ local freeRunnerThread = nil
47
+
48
+ -- Function which acquires the currently idle handler runner thread, runs the
49
+ -- function fn on it, and then releases the thread, returning it to being the
50
+ -- currently idle one.
51
+ -- If there was a currently idle runner thread already, that's okay, that old
52
+ -- one will just get thrown and eventually GCed.
53
+ local function acquireRunnerThreadAndCallEventHandler(fn, ...)
54
+ local acquiredRunnerThread = freeRunnerThread
55
+ freeRunnerThread = nil
56
+ fn(...)
57
+ -- The handler finished running, this runner thread is free again.
58
+ freeRunnerThread = acquiredRunnerThread
59
+ end
60
+
61
+ -- Coroutine runner that we create coroutines of. The coroutine can be
62
+ -- repeatedly resumed with functions to run followed by the argument to run
63
+ -- them with.
64
+ local function runEventHandlerInFreeThread(...)
65
+ acquireRunnerThreadAndCallEventHandler(...)
66
+ while true do
67
+ acquireRunnerThreadAndCallEventHandler(coroutine.yield())
68
+ end
69
+ end
70
+
71
+ --[[
72
+ @within Signal
73
+ @interface SignalConnection
74
+ .Connected boolean
75
+ .Disconnect (SignalConnection) -> ()
76
+ Represents a connection to a signal.
77
+ ```lua
78
+ local connection = signal:Connect(function() end)
79
+ print(connection.Connected) --> true
80
+ connection:Disconnect()
81
+ print(connection.Connected) --> false
82
+ ```
83
+ ]]
84
+
85
+ -- Connection class
86
+ local Connection = {}
87
+ Connection.__index = Connection
88
+
89
+ function Connection.new(signal, fn)
90
+ return setmetatable({
91
+ Connected = true,
92
+ _signal = signal,
93
+ _fn = fn,
94
+ _next = false,
95
+ }, Connection)
96
+ end
97
+
98
+ function Connection:Disconnect()
99
+ if not self.Connected then
100
+ return
101
+ end
102
+ self.Connected = false
103
+
104
+ -- Unhook the node, but DON'T clear it. That way any fire calls that are
105
+ -- currently sitting on this node will be able to iterate forwards off of
106
+ -- it, but any subsequent fire calls will not hit it, and it will be GCed
107
+ -- when no more fire calls are sitting on it.
108
+ if self._signal._handlerListHead == self then
109
+ self._signal._handlerListHead = self._next
110
+ else
111
+ local prev = self._signal._handlerListHead
112
+ while prev and prev._next ~= self do
113
+ prev = prev._next
114
+ end
115
+ if prev then
116
+ prev._next = self._next
117
+ end
118
+ end
119
+ end
120
+
121
+ Connection.Destroy = Connection.Disconnect
122
+
123
+ -- Make Connection strict
124
+ setmetatable(Connection, {
125
+ __index = function(_tb, key)
126
+ error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2)
127
+ end,
128
+ __newindex = function(_tb, key, _value)
129
+ error(("Attempt to set Connection::%s (not a valid member)"):format(tostring(key)), 2)
130
+ end,
131
+ })
132
+
133
+ --[[
134
+ @within Signal
135
+ @type ConnectionFn (...any) -> ()
136
+ A function connected to a signal.
137
+ ]]
138
+
139
+ --[[
140
+ @class Signal
141
+ Signals allow events to be dispatched and handled.
142
+ For example:
143
+ ```lua
144
+ local signal = Signal.new()
145
+ signal:Connect(function(msg)
146
+ print("Got message:", msg)
147
+ end)
148
+ signal:Fire("Hello world!")
149
+ ```
150
+ ]]
151
+ local Signal = {}
152
+ Signal.__index = Signal
153
+
154
+ --[[
155
+ Constructs a new Signal
156
+ @return Signal
157
+ ]]
158
+ function Signal.new<T...>(): Signal<T...>
159
+ local self = setmetatable({
160
+ _handlerListHead = false,
161
+ _proxyHandler = nil,
162
+ }, Signal)
163
+ return self
164
+ end
165
+
166
+ --[[
167
+ Constructs a new Signal that wraps around an RBXScriptSignal.
168
+ @param rbxScriptSignal RBXScriptSignal -- Existing RBXScriptSignal to wrap
169
+ @return Signal
170
+ For example:
171
+ ```lua
172
+ local signal = Signal.Wrap(workspace.ChildAdded)
173
+ signal:Connect(function(part) print(part.Name .. " added") end)
174
+ Instance.new("Part").Parent = workspace
175
+ ```
176
+ ]]
177
+ function Signal.Wrap<T...>(rbxScriptSignal: RBXScriptSignal): Signal<T...>
178
+ assert(
179
+ typeof(rbxScriptSignal) == "RBXScriptSignal",
180
+ "Argument #1 to Signal.Wrap must be a RBXScriptSignal; got " .. typeof(rbxScriptSignal)
181
+ )
182
+ local signal = Signal.new()
183
+ signal._proxyHandler = rbxScriptSignal:Connect(function(...)
184
+ signal:Fire(...)
185
+ end)
186
+ return signal
187
+ end
188
+
189
+ --[[
190
+ Checks if the given object is a Signal.
191
+ @param obj any -- Object to check
192
+ @return boolean -- `true` if the object is a Signal.
193
+ ]]
194
+ function Signal.Is(obj: any): boolean
195
+ return type(obj) == "table" and getmetatable(obj) == Signal
196
+ end
197
+
198
+ --[[
199
+ @param fn ConnectionFn
200
+ @return SignalConnection
201
+ Connects a function to the signal, which will be called anytime the signal is fired.
202
+ ```lua
203
+ signal:Connect(function(msg, num)
204
+ print(msg, num)
205
+ end)
206
+ signal:Fire("Hello", 25)
207
+ ```
208
+ ]]
209
+ function Signal:Connect(fn)
210
+ local connection = Connection.new(self, fn)
211
+ if self._handlerListHead then
212
+ connection._next = self._handlerListHead
213
+ self._handlerListHead = connection
214
+ else
215
+ self._handlerListHead = connection
216
+ end
217
+ return connection
218
+ end
219
+
220
+ --[[
221
+ @deprecated v1.3.0 -- Use `Signal:Once` instead.
222
+ @param fn ConnectionFn
223
+ @return SignalConnection
224
+ ]]
225
+ function Signal:ConnectOnce(fn)
226
+ return self:Once(fn)
227
+ end
228
+
229
+ --[[
230
+ @param fn ConnectionFn
231
+ @return SignalConnection
232
+ Connects a function to the signal, which will be called the next time the signal fires. Once
233
+ the connection is triggered, it will disconnect itself.
234
+ ```lua
235
+ signal:Once(function(msg, num)
236
+ print(msg, num)
237
+ end)
238
+ signal:Fire("Hello", 25)
239
+ signal:Fire("This message will not go through", 10)
240
+ ```
241
+ ]]
242
+ function Signal:Once(fn)
243
+ local connection
244
+ local done = false
245
+ connection = self:Connect(function(...)
246
+ if done then
247
+ return
248
+ end
249
+ done = true
250
+ connection:Disconnect()
251
+ fn(...)
252
+ end)
253
+ return connection
254
+ end
255
+
256
+ function Signal:GetConnections()
257
+ local items = {}
258
+ local item = self._handlerListHead
259
+ while item do
260
+ table.insert(items, item)
261
+ item = item._next
262
+ end
263
+ return items
264
+ end
265
+
266
+ -- Disconnect all handlers. Since we use a linked list it suffices to clear the
267
+ -- reference to the head handler.
268
+ --[[
269
+ Disconnects all connections from the signal.
270
+ ```lua
271
+ signal:DisconnectAll()
272
+ ```
273
+ ]]
274
+ function Signal:DisconnectAll()
275
+ local item = self._handlerListHead
276
+ while item do
277
+ item.Connected = false
278
+ item = item._next
279
+ end
280
+ self._handlerListHead = false
281
+ end
282
+
283
+ -- Signal:Fire(...) implemented by running the handler functions on the
284
+ -- coRunnerThread, and any time the resulting thread yielded without returning
285
+ -- to us, that means that it yielded to the Roblox scheduler and has been taken
286
+ -- over by Roblox scheduling, meaning we have to make a new coroutine runner.
287
+ --[[
288
+ @param ... any
289
+ Fire the signal, which will call all of the connected functions with the given arguments.
290
+ ```lua
291
+ signal:Fire("Hello")
292
+ -- Any number of arguments can be fired:
293
+ signal:Fire("Hello", 32, {Test = "Test"}, true)
294
+ ```
295
+ ]]
296
+ function Signal:Fire(...)
297
+ local item = self._handlerListHead
298
+ while item do
299
+ if item.Connected then
300
+ if not freeRunnerThread then
301
+ freeRunnerThread = coroutine.create(runEventHandlerInFreeThread)
302
+ end
303
+ task.spawn(freeRunnerThread, item._fn, ...)
304
+ end
305
+ item = item._next
306
+ end
307
+ end
308
+
309
+ --[[
310
+ @param ... any
311
+ Same as `Fire`, but uses `task.defer` internally & doesn't take advantage of thread reuse.
312
+ ```lua
313
+ signal:FireDeferred("Hello")
314
+ ```
315
+ ]]
316
+ function Signal:FireDeferred(...)
317
+ local item = self._handlerListHead
318
+ while item do
319
+ task.defer(item._fn, ...)
320
+ item = item._next
321
+ end
322
+ end
323
+
324
+ --[[
325
+ @return ... any
326
+ @yields
327
+ Yields the current thread until the signal is fired, and returns the arguments fired from the signal.
328
+ Yielding the current thread is not always desirable. If the desire is to only capture the next event
329
+ fired, using `Once` might be a better solution.
330
+ ```lua
331
+ task.spawn(function()
332
+ local msg, num = signal:Wait()
333
+ print(msg, num) --> "Hello", 32
334
+ end)
335
+ signal:Fire("Hello", 32)
336
+ ```
337
+ ]]
338
+ function Signal:Wait()
339
+ local waitingCoroutine = coroutine.running()
340
+ local connection
341
+ local done = false
342
+ connection = self:Connect(function(...)
343
+ if done then
344
+ return
345
+ end
346
+ done = true
347
+ connection:Disconnect()
348
+ task.spawn(waitingCoroutine, ...)
349
+ end)
350
+ return coroutine.yield()
351
+ end
352
+
353
+ --[[
354
+ Cleans up the signal.
355
+ Technically, this is only necessary if the signal is created using
356
+ `Signal.Wrap`. Connections should be properly GC'd once the signal
357
+ is no longer referenced anywhere. However, it is still good practice
358
+ to include ways to strictly clean up resources. Calling `Destroy`
359
+ on a signal will also disconnect all connections immediately.
360
+ ```lua
361
+ signal:Destroy()
362
+ ```
363
+ ]]
364
+ function Signal:Destroy()
365
+ self:DisconnectAll()
366
+ local proxyHandler = rawget(self, "_proxyHandler")
367
+ if proxyHandler then
368
+ proxyHandler:Disconnect()
369
+ end
370
+ end
371
+
372
+ -- Make signal strict
373
+ setmetatable(Signal, {
374
+ __index = function(_tb, key)
375
+ error(("Attempt to get Signal::%s (not a valid member)"):format(tostring(key)), 2)
376
+ end,
377
+ __newindex = function(_tb, key, _value)
378
+ error(("Attempt to set Signal::%s (not a valid member)"):format(tostring(key)), 2)
379
+ end,
380
+ })
381
+
382
+ return {
383
+ new = Signal.new,
384
+ Wrap = Signal.Wrap,
385
+ Is = Signal.Is,
386
+ }
@@ -0,0 +1,188 @@
1
+ -- Trove
2
+ -- Stephen Leitnick
3
+ -- October 16, 2021
4
+
5
+ local FN_MARKER = newproxy()
6
+ local THREAD_MARKER = newproxy()
7
+
8
+ local RunService = game:GetService("RunService")
9
+
10
+ local function GetObjectCleanupFunction(object, cleanupMethod)
11
+ local t = typeof(object)
12
+ if t == "function" then
13
+ return FN_MARKER
14
+ elseif t == "thread" then
15
+ return THREAD_MARKER
16
+ end
17
+ if cleanupMethod then
18
+ return cleanupMethod
19
+ end
20
+ if t == "Instance" then
21
+ return "Destroy"
22
+ elseif t == "RBXScriptConnection" then
23
+ return "Disconnect"
24
+ elseif t == "table" then
25
+ if typeof(object.Destroy) == "function" then
26
+ return "Destroy"
27
+ elseif typeof(object.Disconnect) == "function" then
28
+ return "Disconnect"
29
+ end
30
+ end
31
+ error("Failed to get cleanup function for object " .. t .. ": " .. tostring(object), 3)
32
+ end
33
+
34
+ local function AssertPromiseLike(object)
35
+ if
36
+ typeof(object) ~= "table"
37
+ or typeof(object.getStatus) ~= "function"
38
+ or typeof(object.finally) ~= "function"
39
+ or typeof(object.cancel) ~= "function"
40
+ then
41
+ error("Did not receive a Promise as an argument", 3)
42
+ end
43
+ end
44
+
45
+ local Trove = {}
46
+ Trove.__index = Trove
47
+
48
+ function Trove.new()
49
+ local self = setmetatable({}, Trove)
50
+ self._objects = {}
51
+ self._cleaning = false
52
+ return self
53
+ end
54
+
55
+ function Trove:Extend()
56
+ if self._cleaning then
57
+ error("Cannot call trove:Extend() while cleaning", 2)
58
+ end
59
+ return self:Construct(Trove)
60
+ end
61
+
62
+ function Trove:Clone(instance: Instance): Instance
63
+ if self._cleaning then
64
+ error("Cannot call trove:Clone() while cleaning", 2)
65
+ end
66
+ return self:Add(instance:Clone())
67
+ end
68
+
69
+ function Trove:Construct(class, ...)
70
+ if self._cleaning then
71
+ error("Cannot call trove:Construct() while cleaning", 2)
72
+ end
73
+ local object = nil
74
+ local t = type(class)
75
+ if t == "table" then
76
+ object = class.new(...)
77
+ elseif t == "function" then
78
+ object = class(...)
79
+ end
80
+ return self:Add(object)
81
+ end
82
+
83
+ function Trove:Connect(signal, fn)
84
+ if self._cleaning then
85
+ error("Cannot call trove:Connect() while cleaning", 2)
86
+ end
87
+ return self:Add(signal:Connect(fn))
88
+ end
89
+
90
+ function Trove:BindToRenderStep(name: string, priority: number, fn: (dt: number) -> ())
91
+ if self._cleaning then
92
+ error("Cannot call trove:BindToRenderStep() while cleaning", 2)
93
+ end
94
+ RunService:BindToRenderStep(name, priority, fn)
95
+ self:Add(function()
96
+ RunService:UnbindFromRenderStep(name)
97
+ end)
98
+ end
99
+
100
+ function Trove:AddPromise(promise)
101
+ if self._cleaning then
102
+ error("Cannot call trove:AddPromise() while cleaning", 2)
103
+ end
104
+ AssertPromiseLike(promise)
105
+ if promise:getStatus() == "Started" then
106
+ promise:finally(function()
107
+ if self._cleaning then
108
+ return
109
+ end
110
+ self:_findAndRemoveFromObjects(promise, false)
111
+ end)
112
+ self:Add(promise, "cancel")
113
+ end
114
+ return promise
115
+ end
116
+
117
+ function Trove:Add(object: any, cleanupMethod: string?): any
118
+ if self._cleaning then
119
+ error("Cannot call trove:Add() while cleaning", 2)
120
+ end
121
+ local cleanup = GetObjectCleanupFunction(object, cleanupMethod)
122
+ table.insert(self._objects, { object, cleanup })
123
+ return object
124
+ end
125
+
126
+ function Trove:Remove(object: any): boolean
127
+ if self._cleaning then
128
+ error("Cannot call trove:Remove() while cleaning", 2)
129
+ end
130
+ return self:_findAndRemoveFromObjects(object, true)
131
+ end
132
+
133
+ function Trove:Clean()
134
+ if self._cleaning then
135
+ return
136
+ end
137
+ self._cleaning = true
138
+ for _, obj in self._objects do
139
+ self:_cleanupObject(obj[1], obj[2])
140
+ end
141
+ table.clear(self._objects)
142
+ self._cleaning = false
143
+ end
144
+
145
+ function Trove:_findAndRemoveFromObjects(object: any, cleanup: boolean): boolean
146
+ local objects = self._objects
147
+ for i, obj in ipairs(objects) do
148
+ if obj[1] == object then
149
+ local n = #objects
150
+ objects[i] = objects[n]
151
+ objects[n] = nil
152
+ if cleanup then
153
+ self:_cleanupObject(obj[1], obj[2])
154
+ end
155
+ return true
156
+ end
157
+ end
158
+ return false
159
+ end
160
+
161
+ function Trove:_cleanupObject(object, cleanupMethod)
162
+ if cleanupMethod == FN_MARKER then
163
+ object()
164
+ elseif cleanupMethod == THREAD_MARKER then
165
+ pcall(task.cancel, object)
166
+ else
167
+ object[cleanupMethod](object)
168
+ end
169
+ end
170
+
171
+ function Trove:AttachToInstance(instance: Instance)
172
+ if self._cleaning then
173
+ error("Cannot call trove:AttachToInstance() while cleaning", 2)
174
+ elseif not instance:IsDescendantOf(game) then
175
+ error("Instance is not a descendant of the game hierarchy", 2)
176
+ end
177
+ return self:Connect(instance.Destroying, function()
178
+ self:Destroy()
179
+ end)
180
+ end
181
+
182
+ function Trove:Destroy()
183
+ self:Clean()
184
+ end
185
+
186
+ export type Trove = typeof(Trove.new(...))
187
+
188
+ return Trove