cluaupp 1.0.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1520) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +26 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/game/.vscode/extensions.json +2 -1
  6. package/examples/game/include/clpp/datatypes.clh +585 -0
  7. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  8. package/examples/game/include/clpp/generated/instances.clh +12489 -0
  9. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  10. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  11. package/examples/game/include/clpp/libs/dataservice.clh +138 -0
  12. package/examples/game/include/clpp/libs/display.clh +12 -0
  13. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  14. package/examples/game/include/clpp/libs/formatnumber.clh +14 -0
  15. package/examples/game/include/clpp/libs/fusion.clh +41 -0
  16. package/examples/game/include/clpp/libs/iris.clh +40 -0
  17. package/examples/game/include/clpp/libs/janitor.clh +38 -0
  18. package/examples/game/include/clpp/libs/math.clh +14 -0
  19. package/examples/game/include/clpp/libs/module3d.clh +23 -0
  20. package/examples/game/include/clpp/libs/net.clh +40 -0
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/examples/game/include/clpp/libs/spring.clh +17 -0
  23. package/examples/game/include/clpp/libs/statemachine.clh +18 -0
  24. package/examples/game/include/clpp/libs/stickybillboard.clh +13 -0
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
  251. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
  252. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
  253. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
  254. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
  255. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
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  1359. package/templates/game/libs/Iris/_impl/widgets/Combo.lua +492 -0
  1360. package/templates/game/libs/Iris/_impl/widgets/Format.lua +140 -0
  1361. package/templates/game/libs/Iris/_impl/widgets/Image.lua +155 -0
  1362. package/templates/game/libs/Iris/_impl/widgets/Input.lua +1232 -0
  1363. package/templates/game/libs/Iris/_impl/widgets/Menu.lua +599 -0
  1364. package/templates/game/libs/Iris/_impl/widgets/Plot.lua +639 -0
  1365. package/templates/game/libs/Iris/_impl/widgets/RadioButton.lua +126 -0
  1366. package/templates/game/libs/Iris/_impl/widgets/Root.lua +143 -0
  1367. package/templates/game/libs/Iris/_impl/widgets/Tab.lua +333 -0
  1368. package/templates/game/libs/Iris/_impl/widgets/Table.lua +635 -0
  1369. package/templates/game/libs/Iris/_impl/widgets/Text.lua +132 -0
  1370. package/templates/game/libs/Iris/_impl/widgets/Tree.lua +287 -0
  1371. package/templates/game/libs/Iris/_impl/widgets/Window.lua +1075 -0
  1372. package/templates/game/libs/Iris/_impl/widgets/init.lua +447 -0
  1373. package/templates/game/libs/Iris/config.lua +305 -0
  1374. package/templates/game/libs/Iris/init.lua +696 -0
  1375. package/templates/game/libs/Iris/init.luau +12 -0
  1376. package/templates/game/libs/Iris/widgets/Button.lua +90 -0
  1377. package/templates/game/libs/Iris/widgets/Checkbox.lua +115 -0
  1378. package/templates/game/libs/Iris/widgets/Combo.lua +492 -0
  1379. package/templates/game/libs/Iris/widgets/Format.lua +140 -0
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  1391. package/templates/game/libs/Iris/widgets/init.lua +447 -0
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  1398. package/templates/game/libs/MathUtils/init.luau +100 -0
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  1406. package/templates/game/libs/Promise/LICENSE +21 -0
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  1412. package/templates/game/libs/SOURCES.md +22 -0
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  1416. package/templates/game/libs/Spring/init.luau +24 -0
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  1418. package/templates/game/libs/StateMachine/Classes/Transition.lua +336 -0
  1419. package/templates/game/libs/StateMachine/Functions/deepCopy.lua +19 -0
  1420. package/templates/game/libs/StateMachine/Functions/mergeTables.lua +22 -0
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  1433. package/templates/game/libs/StateMachine/init.luau +10 -0
  1434. package/templates/game/libs/StickyBillboard/init.luau +167 -0
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  1436. package/templates/game/libs/TopbarPlus/Elements/Caption.lua +316 -0
  1437. package/templates/game/libs/TopbarPlus/Elements/Container.lua +215 -0
  1438. package/templates/game/libs/TopbarPlus/Elements/Dropdown.lua +315 -0
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  1457. package/templates/game/libs/TopbarPlus/_impl/Elements/Caption.lua +316 -0
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  1459. package/templates/game/libs/TopbarPlus/_impl/Elements/Dropdown.lua +315 -0
  1460. package/templates/game/libs/TopbarPlus/_impl/Elements/Indicator.lua +91 -0
  1461. package/templates/game/libs/TopbarPlus/_impl/Elements/Menu.lua +180 -0
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  1464. package/templates/game/libs/TopbarPlus/_impl/Elements/Widget.lua +437 -0
  1465. package/templates/game/libs/TopbarPlus/_impl/Features/Gamepad.lua +201 -0
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  1496. package/docs/examples/hud.md +0 -28
  1497. package/docs/examples/index.md +0 -38
  1498. package/docs/examples/leaderstats.md +0 -69
  1499. package/docs/examples/shop.md +0 -122
  1500. package/docs/examples/sword.md +0 -108
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  1502. package/docs/intellisense.md +0 -12
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  1510. package/docs/libraries/promise.md +0 -27
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  1519. package/docs/roblox-api.md +0 -29
  1520. package/docs/syntax.md +0 -80
@@ -0,0 +1,415 @@
1
+ --!native
2
+ const Players = game:GetService("Players")
3
+
4
+ const RunService = game:GetService("RunService")
5
+
6
+ const Shared = script.Parent.Parent.Shared
7
+
8
+ const ApplyMounts = require(Shared.ApplyMounts)
9
+ const Warn = require(Shared.Warn)
10
+ const Bin = require(Shared.Bin)
11
+ const Holder = require(Shared.Holder)
12
+ const Events = require(Shared.Events)
13
+ const Ticker = require(Shared.Ticker)
14
+ const Config = require(Shared.Config)
15
+ const Types = require(Shared.Types)
16
+ const Entity = require(Shared.Entity)
17
+ const EntityGrid = require(script.Parent.EntityGrid)
18
+ const _Player = require(script.Parent.Player)
19
+ const Sender = require(script.Parent.Sender)
20
+ const _Receiver = require(script.Parent.Receiver)
21
+ const Stats = require(Shared.Stats).SERVER
22
+
23
+ const HeartbeatRemote = Shared.Remotes.Heartbeat
24
+ const ClientClockRelayRemote = Shared.Remotes.ClientClockRelay
25
+
26
+ const HEARTBEAT_RATE = 1 / 10
27
+ local lastHeartbeat = 0
28
+
29
+ const CLIENT_CLOCK_SYNC_RATE = 60
30
+ local lastClientClockRelay = 0
31
+
32
+ const tickers: { Types.Ticker } = {}
33
+
34
+ Config._WaitForLock(function()
35
+ for _, entityConfig in Config._EntityConfigs do
36
+ if entityConfig.TICKER then
37
+ table.insert(tickers, entityConfig.TICKER)
38
+ else
39
+ Warn.high(entityConfig, "TICKERS not found on server config load")
40
+ end
41
+ end
42
+ end)
43
+
44
+ const function FireEvent(entity: Types.Entity, eventName: string, ...: any)
45
+ const events = entity._events
46
+ if not events then
47
+ return
48
+ end
49
+ const signal = events[eventName]
50
+ if signal then
51
+ signal:Fire(entity, ...)
52
+ end
53
+ end
54
+
55
+ const FULL_BYTES = 4 * 3 + 2 * 3 + 2
56
+ const YAW_BYTES = 4 * 3 + 2 + 2
57
+
58
+ const TAU = math.pi * 2
59
+
60
+ const function MapRotation(x: number): number
61
+ return math.round((x + math.pi) / (TAU / 65535))
62
+ end
63
+
64
+ const function SerializeFull(b: buffer, cf: CFrame, index: number)
65
+ const x, y, z = cf.X, cf.Y, cf.Z
66
+ const rx, ry, rz = cf:ToOrientation()
67
+ buffer.writef32(b, index, x)
68
+ index += 4
69
+ buffer.writef32(b, index, y)
70
+ index += 4
71
+ buffer.writef32(b, index, z)
72
+ index += 4
73
+ buffer.writeu16(b, index, MapRotation(rx))
74
+ index += 2
75
+ buffer.writeu16(b, index, MapRotation(ry))
76
+ index += 2
77
+ buffer.writeu16(b, index, MapRotation(rz))
78
+ index += 2
79
+ return index
80
+ end
81
+
82
+ const function SerializeYaw(b: buffer, cf: CFrame, index: number)
83
+ const x, y, z = cf.X, cf.Y, cf.Z
84
+ const _, ry, _ = cf:ToOrientation()
85
+ buffer.writef32(b, index, x)
86
+ index += 4
87
+ buffer.writef32(b, index, y)
88
+ index += 4
89
+ buffer.writef32(b, index, z)
90
+ index += 4
91
+ buffer.writeu16(b, index, MapRotation(ry))
92
+ index += 2
93
+ return index
94
+ end
95
+
96
+ const function CFrameChanged(cframe1: CFrame?, cframe2: CFrame?): boolean
97
+ if cframe1 == cframe2 then
98
+ return false
99
+ end
100
+ if cframe1 == nil or cframe2 == nil then
101
+ return true
102
+ end
103
+ return cframe1:FuzzyEq(cframe2, 0.0001) == false
104
+ end
105
+
106
+ const function PushLatest(entity: Types.Entity, time: number)
107
+ if entity.autoUpdatePosition and entity.isContextOwner and entity.model then
108
+ const primaryPart = Entity.GetPrimaryPart(entity)
109
+ if not primaryPart then
110
+ Warn.low("Entity", entity, "has no primary part")
111
+ return
112
+ end
113
+ const cframe = primaryPart.CFrame
114
+ Entity.Push(entity, time, cframe)
115
+ end
116
+ end
117
+
118
+ const function CheckForChanges(entity: Types.Entity): CFrame?
119
+ const lastCFrame = entity.lastCheckedCFrame
120
+ const currentCFrame = entity.latestCFrame
121
+
122
+ if CFrameChanged(lastCFrame, currentCFrame) then
123
+ entity.lastCheckedCFrame = currentCFrame
124
+ return currentCFrame
125
+ end
126
+ return nil
127
+ end
128
+
129
+ const function CheckEntity(entity: Types.Entity, ticker: Types.Ticker, useFull: boolean, isHalfTick: boolean)
130
+ if entity.destroyed then
131
+ Ticker.Remove(ticker, entity)
132
+ return
133
+ end
134
+
135
+ if not entity.isContextOwner then
136
+ return
137
+ end
138
+
139
+ const entityIsHalf = entity.isHalfTicked
140
+ if (entityIsHalf and not isHalfTick) or entity.paused then
141
+ entity.cframeBuffer = nil
142
+ return
143
+ end
144
+ if entityIsHalf then
145
+ FireEvent(entity, "Ticked", ticker.halfdt)
146
+ else
147
+ FireEvent(entity, "Ticked", ticker.dt)
148
+ end
149
+
150
+ PushLatest(entity, ticker.lastTicked)
151
+ const changes = CheckForChanges(entity)
152
+
153
+ if changes then
154
+ if entity.id == 0 then
155
+ error("Entity Should not have and id of 0")
156
+ end
157
+ if useFull then
158
+ const b = buffer.create(FULL_BYTES)
159
+ buffer.writeu16(b, 0, entity.id)
160
+ SerializeFull(b, changes, 2)
161
+ entity.cframeBuffer = b
162
+ else
163
+ const b = buffer.create(YAW_BYTES)
164
+ buffer.writeu16(b, 0, entity.id)
165
+ SerializeYaw(b, changes, 2)
166
+ entity.cframeBuffer = b
167
+ end
168
+ else
169
+ entity.cframeBuffer = nil
170
+ end
171
+ end
172
+
173
+ const Changes: { Types.Entity } = {}
174
+
175
+ --In the future we can optimize this so it uses buffers if really needed
176
+ const function CheckEntityChanges()
177
+ for entity, changes in Entity._Changes do
178
+ const newChanges = { id = entity.id, data = {} }
179
+ for key, data in changes do
180
+ data = data or entity[key]
181
+ table.insert(newChanges.data, { key, data })
182
+ end
183
+ Entity._Changes[entity] = nil
184
+ entity._changes = newChanges
185
+ table.insert(Changes, entity)
186
+ end
187
+ end
188
+
189
+ local TotalTickerTime = 0
190
+ local CountTicker = 0
191
+
192
+ const function UpdateTickers()
193
+ debug.profilebegin("UpdateTickers")
194
+ const starts = os.clock()
195
+ for _, ticker in tickers do
196
+ if not next(ticker.objects) then
197
+ continue
198
+ end
199
+ debug.profilebegin(`{ticker.config.NAME}`)
200
+ if Ticker.CheckUpdate(ticker) then
201
+ --[[ Using the ticker's config instead can help protect if entity configs change mid-game since that
202
+ could potentially create a desync between the buffer serialization and deserialization
203
+ ]]
204
+ --// thought idk if we want to allow that (better to be safe ig for now)
205
+ const useFull = ticker.config.FULL_ROTATION == true
206
+ const isHalfTick = ticker.tickedHalf
207
+ for _, object in ticker.objects do
208
+ CheckEntity(object, ticker, useFull, isHalfTick)
209
+ end
210
+ end
211
+ debug.profileend()
212
+ end
213
+ debug.profileend()
214
+ const diff = os.clock() - starts
215
+ TotalTickerTime += diff
216
+ CountTicker += 1
217
+ Stats.AVG_TICKER_TIME_MS = (TotalTickerTime / CountTicker) * 1000
218
+ if CountTicker >= 60 then
219
+ TotalTickerTime = 0
220
+ CountTicker = 0
221
+ end
222
+ end
223
+
224
+ const function UpdatePlayerPositions()
225
+ for _, entity: Types.Entity in Holder._playerChars do
226
+ const player = entity.networkOwner
227
+ const primaryPart = Entity.GetPrimaryPart(entity)
228
+ const cframe = primaryPart and primaryPart.CFrame or entity.latestCFrame
229
+
230
+ if player and cframe then
231
+ EntityGrid.UpdatePlayerPosition(player, cframe.Position :: any)
232
+ end
233
+ end
234
+ end
235
+
236
+ const function updateEntityStats()
237
+ const hasOwned = Stats._SHOULD_REPLICATE
238
+ if not hasOwned then
239
+ Stats.SERVER_ENTITIES = {}
240
+ return
241
+ end
242
+ const entities: { Types.ServerEntitiesStats } = {}
243
+
244
+ for _, entity in Holder.idMap do
245
+ const networkOwner = entity.networkOwner
246
+ const isCharacter = entity._player ~= nil
247
+ const config = entity.entityConfig
248
+ const configName = config and config.NAME or "DEFAULT"
249
+ const configTickRate = 1 / config.TICK_RATE
250
+ const isHalfTicked = entity.isHalfTicked
251
+ local tickRate = configTickRate
252
+ const lastPosition = entity.latestCFrame and entity.latestCFrame.Position or nil
253
+ if isHalfTicked == true then
254
+ tickRate = tickRate / 2
255
+ elseif isHalfTicked == nil then
256
+ tickRate = 0
257
+ end
258
+ tickRate //= 1
259
+ if tickRate ~= tickRate or tickRate == math.huge then
260
+ tickRate = 0
261
+ end
262
+ const lastTicked = entity.latestTime
263
+ const data = {
264
+ isPaused = entity.paused,
265
+ id = entity.id,
266
+ networkOwner = networkOwner,
267
+ isCharacter = isCharacter,
268
+ config = configName,
269
+ tickRate = tickRate,
270
+ lastTicked = lastTicked,
271
+ lastPosition = lastPosition,
272
+ modelType = Entity.GetModelReplicationType(entity),
273
+ }
274
+ table.insert(entities, data)
275
+ end
276
+ Stats.SERVER_ENTITIES = entities
277
+ end
278
+
279
+ const function UpdateHeartbeat()
280
+ const now = os.clock()
281
+ if now - lastHeartbeat >= HEARTBEAT_RATE then
282
+ lastHeartbeat = now
283
+ for _, player in Players:GetPlayers() do
284
+ if not EntityGrid.GetEntityHolder(player) then
285
+ continue
286
+ end
287
+ HeartbeatRemote:FireClient(player, now)
288
+ end
289
+ end
290
+ end
291
+
292
+ const function UpdateClientClockRelay()
293
+ const now = os.clock()
294
+ if now - lastClientClockRelay < CLIENT_CLOCK_SYNC_RATE then
295
+ return
296
+ end
297
+ lastClientClockRelay = now
298
+
299
+ const raws = _Receiver._GetClientClockRaws()
300
+ if #raws == 0 then
301
+ return
302
+ end
303
+
304
+ ClientClockRelayRemote:FireAllClients(raws)
305
+ end
306
+
307
+ const function Update()
308
+ EntityGrid.Update()
309
+ UpdatePlayerPositions()
310
+ ApplyMounts()
311
+ UpdateTickers()
312
+ CheckEntityChanges()
313
+ UpdateHeartbeat()
314
+ UpdateClientClockRelay()
315
+
316
+ for _, player in Players:GetPlayers() do
317
+ Sender.ReplicatePlayer(player)
318
+ end
319
+ for _, entity in Changes do
320
+ entity._changes = nil
321
+ end
322
+ table.clear(Changes)
323
+ updateEntityStats()
324
+ Ticker._IncrementGlobalTick()
325
+ end
326
+
327
+ const function HandleEntity(plr, entity: Types.Entity)
328
+ const add, clear = Bin()
329
+
330
+ const function HandleModel(entity: Types.Entity)
331
+ if not entity.model then
332
+ return
333
+ end
334
+
335
+ const partToUse = Entity._GetRootPart(entity)
336
+
337
+ if not partToUse then
338
+ return
339
+ end
340
+
341
+ const function CFrameChanged()
342
+ const cframe = partToUse.CFrame
343
+ if entity.mountParentId then
344
+ entity.latestCFrame = cframe
345
+ return
346
+ end
347
+ if cframe == entity.latestCFrame then
348
+ return
349
+ end
350
+
351
+ Entity.SetCFrame(entity, cframe)
352
+ end
353
+
354
+ add(partToUse:GetPropertyChangedSignal("CFrame"):Connect(CFrameChanged))
355
+ end
356
+ const add2, clear2 = Bin()
357
+ add2(Entity.GetEvent(entity, "ModelChanged"):Connect(function()
358
+ clear()
359
+ HandleModel(entity)
360
+ end))
361
+ add2(Entity.GetEvent(entity, "LockChanged"):Connect(function()
362
+ clear()
363
+ HandleModel(entity)
364
+ end))
365
+ local destroyEvent
366
+ const event = Entity.GetEvent(entity, "NetworkOwnerChanged"):Once(function()
367
+ clear()
368
+ clear2()
369
+ destroyEvent:Disconnect()
370
+ end)
371
+
372
+ destroyEvent = Entity.GetEvent(entity, "Destroying"):Once(function()
373
+ clear()
374
+ clear2()
375
+ event:Disconnect()
376
+ end)
377
+
378
+ HandleModel(entity)
379
+ end
380
+
381
+ const function HandleCFrameSetters()
382
+ const mode: "NONE" | "PLAYER_ENTITIES" | "PLAYER_CHARACTERS" = Config._GetConfig("REPLICATE_CFRAME_SETTERS")
383
+ if mode == "NONE" then
384
+ return
385
+ end
386
+ if mode == "PLAYER_ENTITIES" then
387
+ Events.PlayerOwnedAdded:Connect(HandleEntity, true)
388
+ else
389
+ Events.PlayerCharacterRegistered:Connect(HandleEntity, true)
390
+ end
391
+
392
+ for _, entity in Holder.idMap do
393
+ if mode == "PLAYER_ENTITIES" and entity.networkOwner then
394
+ HandleEntity(entity.networkOwner, entity)
395
+ elseif mode == "PLAYER_CHARACTERS" and entity._player then
396
+ HandleEntity(entity._player, entity)
397
+ end
398
+ end
399
+ end
400
+
401
+ const function PlayerAdded(plr: Player)
402
+ const raws = _Receiver._GetClientClockRaws()
403
+ ClientClockRelayRemote:FireAllClients(raws)
404
+ end
405
+
406
+ Config._WaitForLock(function()
407
+ if not RunService:IsServer() then
408
+ return
409
+ end
410
+ HandleCFrameSetters()
411
+ Events._Signals.PlayerLoaded.Event:Connect(PlayerAdded)
412
+ RunService.PostSimulation:Connect(Update)
413
+ end)
414
+
415
+ return nil
@@ -0,0 +1,306 @@
1
+ const RunService = game:GetService("RunService")
2
+
3
+ const Ticker = require(script.Parent.Parent.Shared.Ticker)
4
+ const Entity = require(script.Parent.Parent.Shared.Entity)
5
+ const EntityGrid = require(script.Parent.EntityGrid)
6
+ const Types = require(script.Parent.Parent.Shared.Types)
7
+ const Shared = script.Parent.Parent.Shared
8
+ const ModelHelper = require(Shared.ModelHelper)
9
+ const ClockUnwrap = require(Shared.ClockUnwrap)
10
+ const Stats = require(Shared.Stats).SERVER
11
+
12
+ const FULL_BYTES = 4 * 3 + 2 * 3 + 2
13
+ const YAW_BYTES = 4 * 3 + 2 + 2
14
+ const MAX_BUFFER_SIZE = 900
15
+
16
+ local BytesSentPerSec = 0
17
+ local PacketsSentPerSec = 0
18
+
19
+ const BUFFER = buffer.create(MAX_BUFFER_SIZE + 51)
20
+
21
+ type BufferHolder = { [Types.Ticker]: { buffer } }
22
+ const UnreliableEvent = Shared.Remotes.Replicate
23
+ const ReliableEvent = Shared.Remotes.ReplicateFull
24
+
25
+ const function WriteTickerHeader(b: buffer, index: number, ticker: Types.Ticker, isHalf: boolean?): number
26
+ const lastTicked = ticker.lastTicked
27
+ const sendFull = ticker.config.FULL_ROTATION
28
+
29
+ buffer.writeu32(b, index, ClockUnwrap.quantize(lastTicked)) -- changed to u32 fixed-point precision
30
+ index += 4
31
+
32
+ local packed = if isHalf then 1 else 0
33
+ if sendFull then
34
+ packed += 2
35
+ end
36
+
37
+ buffer.writeu8(b, index, packed)
38
+ index += 1
39
+
40
+ return index
41
+ end
42
+
43
+ const function Flush(player, index: number, id)
44
+ const copy = buffer.create(index)
45
+ buffer.copy(copy, 0, BUFFER, 0, index)
46
+
47
+ UnreliableEvent:FireClient(player, id, copy)
48
+ BytesSentPerSec += index
49
+ PacketsSentPerSec += 1
50
+ end
51
+
52
+ const function FlushClientOwned(player, buffersT: { [number]: { buffer } })
53
+ local index = 0
54
+
55
+ for time, buffers in buffersT do
56
+ const quantized = ClockUnwrap.quantize(time)
57
+ buffer.writeu32(BUFFER, index, quantized)
58
+ index += 4
59
+ local indexToWriteLength = index
60
+ index += 1
61
+
62
+ local length = 0
63
+ for _, buf in buffers do
64
+ const sizeOffset = buffer.len(buf)
65
+
66
+ if index + sizeOffset > MAX_BUFFER_SIZE then
67
+ buffer.writeu8(BUFFER, indexToWriteLength, length)
68
+ Flush(player, index, "O")
69
+ index = 0
70
+ buffer.writeu32(BUFFER, index, quantized)
71
+ index += 4
72
+ indexToWriteLength = index
73
+ index += 1
74
+ length = 0
75
+ end
76
+
77
+ buffer.copy(BUFFER, index, buf, 0, sizeOffset)
78
+ length += 1
79
+ index += sizeOffset
80
+ end
81
+
82
+ buffer.writeu8(BUFFER, indexToWriteLength, length)
83
+ end
84
+
85
+ if index > 0 then
86
+ Flush(player, index, "O")
87
+ end
88
+ end
89
+
90
+ const function FlushEntities(player, buffers: BufferHolder, isHalf: boolean?)
91
+ local index = 0
92
+ const BUFFER = BUFFER
93
+ for ticker, bufferT in buffers do
94
+ const sizeOffset = ticker.config.FULL_ROTATION and FULL_BYTES or YAW_BYTES
95
+ index = WriteTickerHeader(BUFFER, index, ticker, isHalf)
96
+ local indexToWriteLength = index
97
+ index += 1
98
+
99
+ local length = 0
100
+ for _, buf in bufferT do
101
+ if index + sizeOffset > MAX_BUFFER_SIZE then
102
+ buffer.writeu8(BUFFER, indexToWriteLength, length)
103
+ Flush(player, index, "X")
104
+ index = WriteTickerHeader(BUFFER, 0, ticker, isHalf)
105
+ indexToWriteLength = index
106
+ index += 1
107
+ length = 0
108
+ end
109
+
110
+ length += 1
111
+ buffer.copy(BUFFER, index, buf, 0, sizeOffset)
112
+ index += sizeOffset
113
+ end
114
+
115
+ buffer.writeu8(BUFFER, indexToWriteLength, length)
116
+ end
117
+
118
+ if index > 0 then
119
+ Flush(player, index, "X")
120
+ end
121
+ end
122
+
123
+ --//honestly tables should beeeee fine for nowww, could buffer it later if reallllly needed
124
+ const function GetEntityFullData(player: Player, entity: Types.Entity): Types.EntityReceivePacket?
125
+ if entity.destroyed then
126
+ return nil
127
+ end
128
+ const modelData, metaData = ModelHelper.ReadyModelFromRep(entity, player)
129
+
130
+ local configName: string? = entity.entityConfig.NAME
131
+ if configName == "DEFAULT" then
132
+ configName = nil
133
+ end
134
+
135
+ local cframe = entity.latestCFrame or CFrame.identity
136
+ local time = entity.lastClientClock or 0
137
+
138
+ if entity.isContextOwner then
139
+ const primaryPart = Entity.GetPrimaryPart(entity)
140
+ if primaryPart then
141
+ cframe = primaryPart.CFrame
142
+ end
143
+
144
+ time = os.clock()
145
+ end
146
+
147
+ return {
148
+ id = entity.id,
149
+ _player = entity._player,
150
+ networkOwner = entity.networkOwner,
151
+ cframe = cframe,
152
+ time = time,
153
+ config = configName,
154
+
155
+ model = modelData,
156
+ _modelMetaData = metaData,
157
+
158
+ paused = entity.paused,
159
+ isHalfTicked = entity.isHalfTicked,
160
+ _data = entity._data,
161
+ _lockedCFReplication = entity._lockedCFReplication,
162
+
163
+ mountParentId = entity.mountParentId,
164
+ mountOffset = entity.mountOffset,
165
+ broadPhase = entity.broadPhase :: any,
166
+ }
167
+ end
168
+
169
+ local playerReplicateTotal = 0
170
+ local playerReplicateCount = 0
171
+ const function ReplicatePlayer(player: Player)
172
+ const holder = EntityGrid.GetEntityHolder(player)
173
+ if not holder then
174
+ return
175
+ end
176
+ debug.profilebegin("ReplicatePlayer")
177
+ const replicatedOLD = holder.REPLICATED -- Leftovers will be removed
178
+ const replicated = table.clone(replicatedOLD)
179
+ holder.REPLICATED = replicated
180
+
181
+ const holderEntityAdded = holder.EntityAdded
182
+ const holderEntityRemoving = holder.EntityRemoving
183
+ const normal = holder.NORMAL
184
+ const half = holder.HALF
185
+
186
+ const toSendFull = {}
187
+ const toRemove = {}
188
+ const clientOwned = {}
189
+ const entityChanges = {}
190
+
191
+ const normalBuffers: BufferHolder = {}
192
+ const halfBuffers: BufferHolder = {}
193
+ const frameTimeNow = Ticker.GetGlobalTick()
194
+
195
+ const function HandleClientEntities(entity: Types.Entity)
196
+ if entity.arriveFrame ~= frameTimeNow then -- (time will be the same during the same frame)
197
+ return
198
+ end
199
+ if entity.networkOwner == player then
200
+ return
201
+ end
202
+ const clientTime = entity.lastClientClock or 0
203
+ if not clientOwned[clientTime] then
204
+ clientOwned[clientTime] = {}
205
+ end
206
+
207
+ table.insert(clientOwned[clientTime], entity.cframeBuffer :: buffer)
208
+ end
209
+
210
+ const function Handle(entity: Types.Entity, isNormal: boolean)
211
+ if entity.destroyed then
212
+ return
213
+ end
214
+ replicated[entity] = true
215
+ if not replicatedOLD[entity] then
216
+ holderEntityAdded:Fire(entity)
217
+ table.insert(toSendFull, GetEntityFullData(player, entity))
218
+ return
219
+ end
220
+ if entity._changes then
221
+ table.insert(entityChanges, entity._changes)
222
+ end
223
+ replicatedOLD[entity] = nil
224
+ if entity.paused then
225
+ return
226
+ end
227
+
228
+ const isServerOwned = entity.isContextOwner
229
+ if not isServerOwned then
230
+ HandleClientEntities(entity)
231
+ return
232
+ end
233
+
234
+ const ticker = entity._ticker
235
+ if not (ticker and ticker.tickedFrame == frameTimeNow and entity.cframeBuffer) then
236
+ return
237
+ end
238
+
239
+ const isHalf = entity.isHalfTicked or not isNormal
240
+
241
+ if isHalf and not ticker.tickedHalf then
242
+ return
243
+ end
244
+
245
+ const buffers = if isHalf then halfBuffers else normalBuffers
246
+ local bufferTable = buffers[ticker]
247
+ if not bufferTable then
248
+ bufferTable = {}
249
+ buffers[ticker] = bufferTable
250
+ end
251
+ table.insert(bufferTable, entity.cframeBuffer)
252
+ end
253
+ const startTime = os.clock()
254
+ for _, entity in normal do
255
+ Handle(entity, true)
256
+ end
257
+ for _, entity in half do
258
+ Handle(entity, false)
259
+ end
260
+
261
+ for entity, _ in replicatedOLD do
262
+ replicated[entity] = nil
263
+ holderEntityRemoving:Fire(entity)
264
+ table.insert(toRemove, entity._lastId or entity.id)
265
+ end
266
+
267
+ FlushClientOwned(player, clientOwned)
268
+ FlushEntities(player, normalBuffers)
269
+ FlushEntities(player, halfBuffers, true)
270
+
271
+ if #toRemove > 0 or #toSendFull > 0 or #entityChanges > 0 then
272
+ -- print(
273
+ -- "Sending reliable packet to",
274
+ -- player.Name,
275
+ -- "toSendFull:",
276
+ -- #toSendFull,
277
+ -- "toRemove:",
278
+ -- #toRemove,
279
+ -- "entityChanges:",
280
+ -- #entityChanges
281
+ -- )
282
+ ReliableEvent:FireClient(player, toSendFull, toRemove, entityChanges)
283
+ end
284
+ debug.profileend()
285
+ const endTime = os.clock()
286
+ playerReplicateTotal += endTime - startTime
287
+ playerReplicateCount += 1
288
+ end
289
+
290
+ local lastStatTime = os.clock()
291
+ RunService.Heartbeat:Connect(function()
292
+ Stats.REPLICATE_PLAYER_TIME_MS = playerReplicateTotal / math.max(playerReplicateCount, 1) * 1000
293
+ if os.clock() - lastStatTime > 1 then
294
+ Stats.BYTES_SENT_PER_SEC = BytesSentPerSec
295
+ Stats.PACKETS_SENT_PER_SEC = PacketsSentPerSec
296
+ BytesSentPerSec = 0
297
+ PacketsSentPerSec = 0
298
+ lastStatTime = os.clock()
299
+ playerReplicateTotal = 0
300
+ playerReplicateCount = 0
301
+ end
302
+ end)
303
+
304
+ return {
305
+ ReplicatePlayer = ReplicatePlayer,
306
+ }