cluaupp 1.0.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1520) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +26 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/game/.vscode/extensions.json +2 -1
  6. package/examples/game/include/clpp/datatypes.clh +585 -0
  7. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  8. package/examples/game/include/clpp/generated/instances.clh +12489 -0
  9. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  10. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  11. package/examples/game/include/clpp/libs/dataservice.clh +138 -0
  12. package/examples/game/include/clpp/libs/display.clh +12 -0
  13. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  14. package/examples/game/include/clpp/libs/formatnumber.clh +14 -0
  15. package/examples/game/include/clpp/libs/fusion.clh +41 -0
  16. package/examples/game/include/clpp/libs/iris.clh +40 -0
  17. package/examples/game/include/clpp/libs/janitor.clh +38 -0
  18. package/examples/game/include/clpp/libs/math.clh +14 -0
  19. package/examples/game/include/clpp/libs/module3d.clh +23 -0
  20. package/examples/game/include/clpp/libs/net.clh +40 -0
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/examples/game/include/clpp/libs/spring.clh +17 -0
  23. package/examples/game/include/clpp/libs/statemachine.clh +18 -0
  24. package/examples/game/include/clpp/libs/stickybillboard.clh +13 -0
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
  251. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
  252. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
  253. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
  254. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
  255. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
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@@ -1,63 +0,0 @@
1
- ---
2
- title: Organization
3
- sidebar_position: 13
4
- ---
5
-
6
- # Organization
7
-
8
- A Cluaupp game is laid out like a roblox-ts project on disk. One tagged `.cpp` becomes one Luau instance (`leaderstats.server.luau`, `hud.client.luau`). See [Architecture](architecture.md).
9
-
10
- ```
11
- src/
12
- server/ → Script (out/server)
13
- client/ → LocalScript (out/client)
14
- shared/ → ModuleScript (out/shared)
15
- include/cluaupp/ IntelliSense
16
- libs/ CluauppLibs (full Janitor, Fusion, Cmdr, DataService, …)
17
- Packages/ extra Wally packages only
18
- cluaupp.config.json
19
- default.project.json
20
- wally.toml
21
- ```
22
-
23
- ## Server / client / shared
24
-
25
- | Folder | Runs on | Allowed to |
26
- | --- | --- | --- |
27
- | `src/server` | Server | DataStore, DataService writes, `Net:Fire` |
28
- | `src/client` | Client | UI, Module3D, Twinkle, camera, `Net:FireServer` |
29
- | `src/shared` | Both | types, `const` config, FormatNumber, MathUtils |
30
-
31
- If a file needs `DataStoreService`, it is server. If it needs `UserInputService`, it is client. Shared code must compile in both.
32
-
33
- ## Headers vs scripts
34
-
35
- - `.h` / `.hpp` in `src/` are inlined (`#include "config.h"`) and can hold `const` values and prototypes.
36
- - `#include <cluaupp/...>` is IntelliSense only — never inlined. `cluaupp build` copies those headers into the game `include/` folder. Cursor/clangd also reads `compile_flags.txt`.
37
-
38
- Keep config in `src/shared/config.h`:
39
-
40
- ```cpp
41
- #pragma once
42
- const int STARTING_COINS = 0;
43
- const string REMOTE_COINS = "Coins";
44
- ```
45
-
46
- ## One module, one job
47
-
48
- `leaderstats.server.cpp` creates leaderstats. It does not also open the shop UI. Name files after the system: `inventory.server.cpp`, `shop.client.cpp`.
49
-
50
- `*.server.cpp` / `*.client.cpp` are **tags** (the same keys roblox-ts uses). Untagged `.cpp` is a ModuleScript. Set `"architecture": true` only if you want the old PascalCase folder split. See [Architecture](architecture.md) and [OOP structure](oop/index.md).
51
-
52
- ## CluauppLibs vs extra Wally
53
-
54
- | Need | Where |
55
- | --- | --- |
56
- | Janitor, Promise, Fusion, Iris, Cmdr, TopbarPlus, Chrono, DataServiceV2, EzVisualz, StateMachine, Spring, Display, Module3D, FormatNumber, Net, MathUtils, Twinkle | `CluauppLibs` (copied on `cluaupp build` from GitHub-vendored `runtime/`) |
57
- | Some other community package | `wally.toml` → `Packages` |
58
-
59
- Do not install a second Janitor from Wally unless you have a reason — CluauppLibs already has howmanysmall/Janitor. DataServiceV2 still bundles its own janitor/quicknet/signal inside the DataService folder.
60
-
61
- How-tos: [Libraries](libraries/index.md). Service layout: [OOP](oop/index.md). Copy-paste: [Examples](examples/index.md).
62
-
63
- Next: [advanced Cluaupp](cpp-advanced.md).
@@ -1,62 +0,0 @@
1
- ---
2
- title: Safety
3
- sidebar_position: 12
4
- ---
5
-
6
- # Safety
7
-
8
- Safety in Cluaupp is not a sandbox flag. It is a set of habits the compiler and libraries make cheap.
9
-
10
- ## 1. Never trust the client
11
-
12
- [Net](libraries/net.md) lets a client `FireServer`. The server must validate:
13
-
14
- ```cpp
15
- void OnBuy(Player* player, int productId) {
16
- if (productId < 1) {
17
- return;
18
- }
19
- int price = PriceOf(productId);
20
- Data* data = DataService::Server.WaitFor(player);
21
- if (data == nullptr) {
22
- return;
23
- }
24
- int coins = data->Get(DataService::Server.Paths.Currencies.Money);
25
- if (coins < price) {
26
- return;
27
- }
28
- data->Set(DataService::Server.Paths.Currencies.Money, coins - price);
29
- }
30
- ```
31
-
32
- Do not store coins only on the client. Do not let the client pass the new coin total — pass the *intent* (`productId`). Full systems: [Shop](examples/shop.md), [Combat](examples/combat.md).
33
-
34
- ## 2. Clean up with Janitor
35
-
36
- Every `Connect` that outlives a player, a GUI, or a tool needs a [Janitor](libraries/janitor.md). Leaving a step, destroying a character, or closing a menu should `Cleanup()` or `LinkToInstance`.
37
-
38
- ```cpp
39
- auto* janitor = new Janitor();
40
- janitor->LinkToInstance(player);
41
- janitor->Add(players->PlayerAdded.Connect(OnPlayer));
42
- ```
43
-
44
- Leaked connections duplicate effects: double coins, stacked cameras, lingering highlights.
45
-
46
- ## 3. Check nil
47
-
48
- `FindFirstChild` returns `nullptr`. `WaitForChild` can hang. Prefer `FindFirstChild` plus an early return on the hot path.
49
-
50
- ## 4. One writer for persisted data
51
-
52
- [DataService](libraries/dataservice.md) distinguishes `Get()` (merged, includes transient admin overlays) from `GetPersisted()` (what ProfileStore will save). Use `SetTransient` for test panels so you never persist cheat values. Only the server writes persisted paths. The save **shape** is your Template — the library does not ship `Currencies`.
53
-
54
- ## 5. Buffers, not ad-hoc strings
55
-
56
- `Net` packs arguments into a `buffer`. That is smaller and typed. Do not `JSONEncode` a whole inventory on every heartbeat. Send deltas. Cap array lengths the client can send.
57
-
58
- ## 6. Names are API
59
-
60
- Remote names (`Net::Event("Coins")`) are public protocol. Keep them `const`, short, and unique. Changing a name without a migration breaks old clients.
61
-
62
- Next: [organization](cpp-organization.md), [OOP](oop/index.md), [Examples](examples/index.md).
package/docs/cpp-types.md DELETED
@@ -1,68 +0,0 @@
1
- ---
2
- title: C++ types in Cluaupp
3
- sidebar_position: 10
4
- ---
5
-
6
- # Types
7
-
8
- Cluaupp is statically typed in the C++ you write and in the Luau it emits. A type is a contract: what a value is allowed to be, and what you are allowed to do with it.
9
-
10
- ## Primitive map
11
-
12
- | C++ | Luau | Use for |
13
- | --- | --- | --- |
14
- | `int`, `float`, `double` | `number` | counts, damage, alpha |
15
- | `bool` | `boolean` | flags |
16
- | `string` / `const char*` | `string` | names, paths |
17
- | `void` | (no return) | procedures |
18
- | `auto` | inferred | when `new` or `GetService` makes the type obvious |
19
- | `Player*`, `Folder*`, … | `Player`, `Folder` | Instances |
20
- | `LuaArray<int>` / `vector<T>` | `{number}` | arrays (Template inventory, `GetPlayers`) |
21
- | `optional<T>` | `T?` | missing values (prefer `nullptr` on Instances) |
22
- | `Vector3`, `CFrame`, `UDim2` | same | datatypes |
23
-
24
- ```cpp
25
- int coins = 10;
26
- bool loaded = false;
27
- auto* folder = new Folder(player);
28
- ```
29
-
30
- ```luau
31
- local coins: number = 10
32
- local loaded: boolean = false
33
- local folder: Folder = Instance.new("Folder")
34
- folder.Parent = player
35
- ```
36
-
37
- ## Pointers are Instances, not memory
38
-
39
- In Cluaupp, `Player*` does not mean “heap address”. It means “this is a Roblox Instance of class Player”. `->` becomes `.` for properties and `:` for engine/library methods.
40
-
41
- ```cpp
42
- player->Name = "Kartz";
43
- player->FindFirstChild("leaderstats");
44
- ```
45
-
46
- ```luau
47
- player.Name = "Kartz"
48
- player:FindFirstChild("leaderstats")
49
- ```
50
-
51
- There is no pointer arithmetic, no `delete`, no `std::unique_ptr`. Lifetime is Roblox’s: parented Instances live until `Destroy` or until a [Janitor](libraries/janitor.md) cleans them.
52
-
53
- ## `nullptr`
54
-
55
- `nullptr` is `nil`. Always test before using a `FindFirstChild` result:
56
-
57
- ```cpp
58
- auto* stats = player->FindFirstChild("leaderstats");
59
- if (stats == nullptr) {
60
- return;
61
- }
62
- ```
63
-
64
- ## Why types matter
65
-
66
- Typos, wrong arguments, and `nil` indexing are the majority of live-game bugs. `--!strict` plus C++ types catch them in the editor. If a function takes `Player*`, do not pass a `string`. If a value is `const int`, do not assign to it later.
67
-
68
- Next: [const and immutability](cpp-const.md).
@@ -1,5 +0,0 @@
1
- {
2
- "label": "Examples",
3
- "position": 21,
4
- "collapsed": false
5
- }
@@ -1,31 +0,0 @@
1
- ---
2
- title: Combat (server validation)
3
- sidebar_position: 4
4
- ---
5
-
6
- # Combat
7
-
8
- Live source: [`examples/game/src/server/combat.server.clpp`](../../examples/game/src/server/combat.server.clpp). Language: [CL++](https://kartzrbx.github.io/CLPP/).
9
-
10
- This sample uses exclusive CL++:
11
-
12
- - `guard` / `match` instead of nested null checks
13
- - `signal<Player*, int> OnHit` and `OnHit~>Connect` / `OnHit::Fire`
14
- - `observable int combo`
15
- - `[[server]]` on `WatchWorkspace`
16
- - `spawn { task::wait(1); … }`
17
-
18
- The client never decides damage. Touched parts fire `OnHit`; the server prints combo and destroys the part.
19
-
20
- ```clpp
21
- #include <clpp/roblox.clh>
22
- #include <clpp/libs/janitor.clh>
23
-
24
- struct CombatServer {
25
- Janitor* janitor;
26
- signal<Player*, int> OnHit;
27
- void PlayerEntered(Player* player);
28
- void BindPart(BasePart* part);
29
- void WatchWorkspace();
30
- };
31
- ```
@@ -1,98 +0,0 @@
1
- ---
2
- title: Data boot
3
- sidebar_position: 2
4
- ---
5
-
6
- # Data boot
7
-
8
- Start DataService **once** on the server and once on the client. Gameplay scripts (`leaderstats`, combat, shop) only `WaitFor` — they do not call `Init`.
9
-
10
- The save **shape is yours**. Do not put `Currencies` on the library `DataPath` type. Put it on a shared struct and pass that as `.Template`.
11
-
12
- ## Shared template
13
-
14
- `src/shared/constants/TemplateData.hpp`
15
-
16
- ```cpp
17
- #pragma once
18
-
19
- struct TemplateData {
20
- struct Currencies {
21
- int Money = 0;
22
- int Level = 1;
23
- } Currencies;
24
- };
25
- ```
26
-
27
- `src/server/configurations/PlayerDataVersion.hpp`
28
-
29
- ```cpp
30
- #pragma once
31
-
32
- const string PLAYER_DATA_VERSION = "PlayerData_v1";
33
- ```
34
-
35
- Bump the store name when you **intentionally** wipe saves. Changing a field default in `TemplateData` does not migrate old profiles by itself.
36
-
37
- ## Server — `DataBoot.server.cpp`
38
-
39
- Use `void init()`, not `int main()`. Cluaupp only auto-calls `init()`.
40
-
41
- ```cpp
42
- #include <cluaupp/roblox.hpp>
43
- #include <cluaupp/libs/dataservice.hpp>
44
- #include "../../shared/constants/TemplateData.hpp"
45
- #include "../configurations/PlayerDataVersion.hpp"
46
-
47
- void init() {
48
- TemplateData playerData = TemplateData {};
49
- DataService::Server.Init(DataServiceOptions {
50
- .Template = playerData,
51
- .StoreName = PLAYER_DATA_VERSION,
52
- .UseMock = true,
53
- });
54
- }
55
- ```
56
-
57
- | Field | In production |
58
- | --- | --- |
59
- | `.Template` | Same struct the rest of the game reads through `Paths` |
60
- | `.StoreName` | Stable DataStore name (version it when you wipe) |
61
- | `.UseMock` | `true` in Studio so you do not hit the live store |
62
-
63
- After `Init`, `DataService::Server.Paths.Currencies.Money` exists because the Template had that table — not because the library shipped those fields.
64
-
65
- ## Client — `DataBoot.client.cpp`
66
-
67
- ```cpp
68
- #include <cluaupp/roblox.hpp>
69
- #include <cluaupp/libs/dataservice.hpp>
70
-
71
- void init() {
72
- DataService::Client.Init();
73
- }
74
- ```
75
-
76
- Client `Init` has no Template. The server already owns the document.
77
-
78
- ## What other scripts do
79
-
80
- ```cpp
81
- Data* data = DataService::Server.WaitFor(player);
82
- if (data == nullptr) {
83
- return;
84
- }
85
-
86
- int money = data->Get(DataService::Server.Paths.Currencies.Money);
87
- ```
88
-
89
- - Server gameplay: `WaitFor(player)` then `Get` / `Set`.
90
- - Client HUD: `WaitForData()` then `Get`.
91
- - Never `Init` twice. A second `Init` fights the first store.
92
-
93
- ## File tags
94
-
95
- `DataBoot.server.cpp` → Script **RunContext Server** (`init.luau` + `init.meta.json`).
96
- `DataBoot.client.cpp` → LocalScript (`init.client.luau`).
97
-
98
- See [file tags](../oop/file-tags.md).
@@ -1,28 +0,0 @@
1
- ---
2
- title: HUD
3
- sidebar_position: 6
4
- ---
5
-
6
- # HUD
7
-
8
- Live source: [`examples/game/src/client/hud.client.clpp`](../../examples/game/src/client/hud.client.clpp). Fusion API: [CL++](https://kartzrbx.github.io/CLPP/).
9
-
10
- Client-only (`[[client]]`). `Fusion:scoped` / `Fusion:Value` / `Fusion:Computed` / `Fusion:New` build a coins label. `guard` fails if `LocalPlayer` is missing.
11
-
12
- ```clpp
13
- #include <clpp/roblox.clh>
14
- #include <clpp/libs/fusion.clh>
15
-
16
- [[client]]
17
- void init() {
18
- Players* players = GetService<Players>();
19
- Player* localPlayer = players.LocalPlayer;
20
- guard (localPlayer != null) else {
21
- report("LocalPlayer missing");
22
- return;
23
- }
24
- auto scope = Fusion:scoped();
25
- auto coins = Fusion:Value(scope, 0);
26
- coins(100);
27
- }
28
- ```
@@ -1,38 +0,0 @@
1
- ---
2
- title: Examples
3
- sidebar_position: 1
4
- ---
5
-
6
- # Examples
7
-
8
- High-quality Cluaupp systems you can copy. Each page is a full service in **CL++**. Live sample: [`examples/game`](../../examples/game). Language reference: [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/).
9
-
10
- These are **not** dumps of `int main()`. Entry is `void init()`. Types are `struct` + `Class::` methods. Canonical Leaderstats: [handbook](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
11
-
12
- ## Suggested layout
13
-
14
- ```
15
- src/
16
- shared/PlayerData.clh
17
- shared/config.clp
18
- shared/features.clp
19
- server/leaderstats.server.clpp
20
- server/combat.server.clpp
21
- client/init.client.clpp
22
- client/hud.client.clpp
23
- ```
24
-
25
- Boot DataService **once**. Other services `WaitFor` after that.
26
-
27
- ## Catalog
28
-
29
- | Example | Teaches |
30
- | --- | --- |
31
- | [Data boot](data-boot.md) | `Server.Init` / `Client.Init`, your Template, not `main()` |
32
- | [Leaderstats](leaderstats.md) | Folder `leaderstats`, FormatNumber, `GetChangedSignal`, per-player Janitor |
33
- | [Combat (server validation)](combat.md) | Client sends **intent**; server checks range, cooldown, health, then `TakeDamage` |
34
- | [Shop](shop.md) | `Net` buy remote, prices on the server, DataService debit |
35
- | [HUD](hud.md) | Client `WaitForData`, labels, Twinkle |
36
- | [Sword / Touched](sword.md) | Hitbox on the **server**, debounce, no client damage |
37
-
38
- Read with [Libraries](../libraries/index.md), [OOP structure](../oop/index.md), and [Safety](../cpp-safety.md).
@@ -1,69 +0,0 @@
1
- ---
2
- title: Leaderstats
3
- sidebar_position: 3
4
- ---
5
-
6
- # Leaderstats
7
-
8
- Canonical copy (three files): [Docs → Example: Leaderstats](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
9
-
10
- Roblox shows the player list from a Folder named exactly `leaderstats` under the Player. This service **creates** those values, then mirrors DataService coins into them.
11
-
12
- It does **not** call `DataService.Init`. Boot that in [Data boot](data-boot.md) with your `PlayerData` Template.
13
-
14
- ## Files
15
-
16
- | File | Role |
17
- | --- | --- |
18
- | `shared/PlayerData.h` | Template structs (`Currencies.Coins`, inventory `LuaArray`) |
19
- | `server/LeaderstatsServer.h` | `struct LeaderstatsServer` — fields + method decls (same stem) |
20
- | `server/LeaderstatsServer.server.cpp` | `Class::` bodies + `void init()` |
21
-
22
- ## Rules
23
-
24
- | Rule | Why |
25
- | --- | --- |
26
- | Same-stem header | `LeaderstatsServer.h` + `LeaderstatsServer.server.cpp`. A differently named `leaderstats.h` is a `require`. |
27
- | `.server.cpp` | Untagged cpp is a ModuleScript; `init()` will not run by itself. |
28
- | `Paths.Currencies.Coins` | After `Init`. A local `int Coins` is not a Data path. |
29
- | `string_concat` or string `+` | Luau `..`. Do not write `..` in the `.cpp`. |
30
- | Janitor keyed by player name | Leaving the game must `Destroy` the folder. |
31
- | Lambda or named function | `GetChangedSignal(...).Connect([coinsValue](int n) { ... })` is valid. |
32
-
33
- ## Header
34
-
35
- ```cpp
36
- #pragma once
37
- #include <cluaupp/roblox.hpp>
38
- #include <cluaupp/libs/janitor.hpp>
39
- #include <cluaupp/libs/dataservice.hpp>
40
-
41
- struct LeaderstatsServer {
42
- static constexpr int STARTING_COINS = 0;
43
- Janitor* janitor;
44
- string GetPlayerJanitorKey(Player* player);
45
- void UpdateLeaderstatsWithValues(IntValue* currentValue, int newValue);
46
- Folder* EnsurePlayerLeaderstatsFolder(Player* player);
47
- void PlayerEntered(Player* player);
48
- };
49
- ```
50
-
51
- ## `PlayerEntered`
52
-
53
- ```cpp
54
- void LeaderstatsServer::PlayerEntered(Player* player) {
55
- Folder* leaderstatsFolder = EnsurePlayerLeaderstatsFolder(player);
56
- Data* playerData = DataService::Server.WaitFor(player);
57
- IntValue* coinsValue = static_cast<IntValue*>(leaderstatsFolder->FindFirstChild("Coins"));
58
- if (coinsValue) {
59
- playerData->GetChangedSignal(DataService::Server.Paths.Currencies.Coins).Connect(
60
- [coinsValue](int newValue) {
61
- UpdateLeaderstatsWithValues(coinsValue, newValue);
62
- }
63
- );
64
- }
65
- janitor->Add(leaderstatsFolder, "Destroy", GetPlayerJanitorKey(player));
66
- }
67
- ```
68
-
69
- `init()` constructs `LeaderstatsServer`, assigns `janitor = new Janitor()`, runs `PlayerEntered` for everyone already in the game, then `PlayerAdded` + `BindToClose`. Full listing is on the [handbook page](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
@@ -1,122 +0,0 @@
1
- ---
2
- title: Shop
3
- sidebar_position: 5
4
- ---
5
-
6
- # Shop
7
-
8
- The client sends **which product**. The server looks up the price, checks Money, then `Set`. Never let the client send the new balance or the price.
9
-
10
- ## Catalog header
11
-
12
- `src/shared/constants/ShopCatalog.hpp`
13
-
14
- Cluaupp has no maps. A function with early returns is the catalog.
15
-
16
- ```cpp
17
- #pragma once
18
-
19
- const int PRODUCT_HEALTH_PACK = 1;
20
- const int PRODUCT_SPEED_TOME = 2;
21
-
22
- int PriceOf(int productId) {
23
- if (productId == PRODUCT_HEALTH_PACK) {
24
- return 50;
25
- }
26
- if (productId == PRODUCT_SPEED_TOME) {
27
- return 200;
28
- }
29
- return 0;
30
- }
31
- ```
32
-
33
- `PriceOf` lives in a header so the **server** is the copy that matters. The client may include it for UI labels, but a patched client cannot change what the server charges.
34
-
35
- ## Server — `ShopServer.server.cpp`
36
-
37
- ```cpp
38
- #include <cluaupp/roblox.hpp>
39
- #include <cluaupp/libs/janitor.hpp>
40
- #include <cluaupp/libs/net.hpp>
41
- #include <cluaupp/libs/dataservice.hpp>
42
- #include "../../../shared/constants/ShopCatalog.hpp"
43
-
44
- Janitor* janitor = new Janitor();
45
- NetEvent* Buy = Net::Event("Buy");
46
-
47
- void ApplyProduct(Player* player, int productId) {
48
- Model* character = player->Character;
49
- if (character == nullptr) {
50
- return;
51
- }
52
- Humanoid* humanoid = character->FindFirstChildOfClass("Humanoid");
53
- if (humanoid == nullptr) {
54
- return;
55
- }
56
- if (productId == PRODUCT_HEALTH_PACK) {
57
- humanoid->Health = humanoid->MaxHealth;
58
- return;
59
- }
60
- if (productId == PRODUCT_SPEED_TOME) {
61
- humanoid->WalkSpeed = 24;
62
- return;
63
- }
64
- }
65
-
66
- void OnBuy(Player* player, int productId) {
67
- int price = PriceOf(productId);
68
- if (price < 1) {
69
- cout::warn << "unknown product " << productId << endl;
70
- return;
71
- }
72
- Data* data = DataService::Server.WaitFor(player);
73
- if (data == nullptr) {
74
- return;
75
- }
76
- int money = data->Get(DataService::Server.Paths.Currencies.Money);
77
- if (money < price) {
78
- cout::ping << player->Name << " cannot afford " << productId << endl;
79
- return;
80
- }
81
- data->Set(DataService::Server.Paths.Currencies.Money, money - price);
82
- ApplyProduct(player, productId);
83
- }
84
-
85
- void init() {
86
- Buy->On(OnBuy);
87
- janitor->Add(Buy);
88
- }
89
- ```
90
-
91
- Debit **before** (or atomically with) the effect. If you grant the item first and the `Set` fails, the player dupes.
92
-
93
- ## Client — `ShopClient.client.cpp`
94
-
95
- ```cpp
96
- #include <cluaupp/roblox.hpp>
97
- #include <cluaupp/libs/janitor.hpp>
98
- #include <cluaupp/libs/net.hpp>
99
- #include "../../../shared/constants/ShopCatalog.hpp"
100
-
101
- Janitor* janitor = new Janitor();
102
- NetEvent* Buy = Net::Event("Buy");
103
-
104
- void OnHealthPackClicked() {
105
- Buy->FireServer(PRODUCT_HEALTH_PACK);
106
- }
107
-
108
- void init() {
109
- return;
110
- }
111
- ```
112
-
113
- Wire `OnHealthPackClicked` to a `TextButton->MouseButton1Click.Connect(OnHealthPackClicked)` when you have the GUI. The remote payload is only the product id.
114
-
115
- ## Rules
116
-
117
- - `productId < 1` / unknown id → `PriceOf` returns `0` → reject.
118
- - Do not `FireServer(price)` or `FireServer(newMoney)`.
119
- - [Leaderstats](leaderstats.md) updates from `GetChangedSignal` after `Set`.
120
- - Same Net name `"Buy"` on both sides.
121
-
122
- See [Safety](../cpp-safety.md).
@@ -1,108 +0,0 @@
1
- ---
2
- title: Sword (Touched)
3
- sidebar_position: 7
4
- ---
5
-
6
- # Sword (Touched)
7
-
8
- Melee that uses a **server** `Touched` on the tool handle. The client can play animations; it must not tell the server how much damage to apply.
9
-
10
- Same authority as [combat](combat.md), without a Net remote: while the Tool is equipped, `Touched` runs on the server.
11
-
12
- ## Config
13
-
14
- `src/shared/constants/SwordConfig.hpp`
15
-
16
- ```cpp
17
- #pragma once
18
-
19
- const double SWORD_COOLDOWN = 0.35;
20
- const int SWORD_DAMAGE = 18;
21
- ```
22
-
23
- ## Script inside the Tool
24
-
25
- Put the source next to the Tool so `script->Parent` is the `Tool`. Use **`.legacy.server.cpp`** so Cluaupp emits a 1:1 Script (no Main/Controller split) that Rojo can parent under `ClassicSword`.
26
-
27
- `src/server/tools/Sword.legacy.server.cpp`
28
-
29
- ```cpp
30
- #include <cluaupp/roblox.hpp>
31
- #include "../../shared/constants/SwordConfig.hpp"
32
-
33
- Players* Players = GetService<Players>();
34
- Tool* tool = script->Parent;
35
-
36
- void OnTouched(Instance* hit) {
37
- if (hit == nullptr) {
38
- return;
39
- }
40
-
41
- Player* attacker = Players->GetPlayerFromCharacter(tool->Parent);
42
- if (attacker == nullptr) {
43
- return;
44
- }
45
-
46
- NumberValue* last = attacker->FindFirstChild("LastSwordAt");
47
- if (last != nullptr) {
48
- if (tick() - last->Value < SWORD_COOLDOWN) {
49
- return;
50
- }
51
- }
52
-
53
- Instance* model = hit->FindFirstAncestorOfClass("Model");
54
- if (model == nullptr) {
55
- return;
56
- }
57
- Player* victim = Players->GetPlayerFromCharacter(model);
58
- if (victim == nullptr) {
59
- return;
60
- }
61
- if (victim == attacker) {
62
- return;
63
- }
64
-
65
- Humanoid* humanoid = model->FindFirstChildOfClass("Humanoid");
66
- if (humanoid == nullptr) {
67
- return;
68
- }
69
- if (humanoid->Health <= 0) {
70
- return;
71
- }
72
-
73
- if (last == nullptr) {
74
- last = new NumberValue(attacker);
75
- last->Name = "LastSwordAt";
76
- }
77
- last->Value = tick();
78
- humanoid->TakeDamage(SWORD_DAMAGE);
79
- }
80
-
81
- void init() {
82
- BasePart* handle = tool->FindFirstChild("Handle");
83
- if (handle == nullptr) {
84
- cout::warn << "ClassicSword missing Handle" << endl;
85
- return;
86
- }
87
- handle->Touched.Connect(OnTouched);
88
- }
89
- ```
90
-
91
- `tool->Parent` is the Character while equipped, `nil` in the backpack — `GetPlayerFromCharacter` then fails and the swing is ignored. That is what you want.
92
-
93
- ## Why `.legacy`
94
-
95
- A tagged `Sword.server.cpp` in `src/server/` becomes a service folder in ServerScriptService. A Tool Script must live **under the Tool**. Legacy keeps one file you can Rojo-map into `ClassicSword`.
96
-
97
- ## Rules
98
-
99
- | Do | Do not |
100
- | --- | --- |
101
- | `TakeDamage(SWORD_DAMAGE)` on the server | `FireServer(damage)` from a LocalScript |
102
- | Skip `victim == attacker` | Damage the owner when the handle clips their own parts |
103
- | Cooldown on the attacker | Trust `Touched` rate (it fires every physics step) |
104
- | `GetPlayerFromCharacter` | Treat every Humanoid as a player if you only want PvP |
105
-
106
- Client: a LocalScript in the same Tool can play an AnimationTrack on `Activated`. It still must not replicate a damage number.
107
-
108
- For ranged hits (mouse target → remote), use [combat](combat.md).