cluaupp 1.0.0 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1520) hide show
  1. package/CHANGELOG.md +33 -0
  2. package/README.md +26 -16
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +2 -2
  5. package/examples/game/.vscode/extensions.json +2 -1
  6. package/examples/game/include/clpp/datatypes.clh +585 -0
  7. package/examples/game/include/clpp/generated/enums.clh +4920 -0
  8. package/examples/game/include/clpp/generated/instances.clh +12489 -0
  9. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  10. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  11. package/examples/game/include/clpp/libs/dataservice.clh +138 -0
  12. package/examples/game/include/clpp/libs/display.clh +12 -0
  13. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  14. package/examples/game/include/clpp/libs/formatnumber.clh +14 -0
  15. package/examples/game/include/clpp/libs/fusion.clh +41 -0
  16. package/examples/game/include/clpp/libs/iris.clh +40 -0
  17. package/examples/game/include/clpp/libs/janitor.clh +38 -0
  18. package/examples/game/include/clpp/libs/math.clh +14 -0
  19. package/examples/game/include/clpp/libs/module3d.clh +23 -0
  20. package/examples/game/include/clpp/libs/net.clh +40 -0
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/examples/game/include/clpp/libs/spring.clh +17 -0
  23. package/examples/game/include/clpp/libs/statemachine.clh +18 -0
  24. package/examples/game/include/clpp/libs/stickybillboard.clh +13 -0
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
  251. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
  252. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
  253. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
  254. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
  255. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
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@@ -1,62 +0,0 @@
1
- # Getting started
2
-
3
- Cluaupp is the **game toolchain**. [CL++](https://kartzrbx.github.io/CLPP/) is the **language**.
4
-
5
- ## Requirements
6
-
7
- - [Node.js](https://nodejs.org/) 18 or newer
8
- - [Rojo](https://rojo.space/) **7.7.0** (`cluaupp init` writes `rokit.toml`)
9
- - **`clpp` on PATH** from [KartzRbx/CLPP](https://github.com/KartzRbx/CLPP)
10
-
11
- ```bash
12
- cargo install --path . # inside a CL++ checkout
13
- clpp install # VS Code / Cursor language pack
14
- ```
15
-
16
- ## Install Cluaupp
17
-
18
- ```bash
19
- npm install -g cluaupp
20
- cluaupp --version
21
- ```
22
-
23
- Or:
24
-
25
- ```bash
26
- npx cluaupp init my-game
27
- ```
28
-
29
- ## First game
30
-
31
- ```bash
32
- cluaupp init my-game
33
- cd my-game
34
- rokit install
35
- cluaupp build
36
- rojo serve
37
- ```
38
-
39
- ```
40
- my-game/
41
- cluaupp.config.json
42
- default.project.json
43
- src/
44
- server/leaderstats.server.clpp
45
- client/init.client.clpp
46
- shared/config.clp
47
- out/ ← generated Luau (do not edit)
48
- libs/ ← CluauppLibs
49
- ```
50
-
51
- ## Tiny program
52
-
53
- ```clpp
54
- #include <clpp/roblox.clh>
55
-
56
- void init() {
57
- Players* players = GetService<Players>();
58
- post("online: " .: players::GetPlayers());
59
- }
60
- ```
61
-
62
- Language course and reference: [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/). Migrating `.cpp`: [migration](migration.md).
@@ -1,12 +0,0 @@
1
- # IntelliSense
2
-
3
- CL++ highlighting, completion, and diagnostics come from **`clpp install`** ([KartzRbx/CLPP](https://github.com/KartzRbx/CLPP) language pack). Cluaupp does not ship clangd or a C++ engine.
4
-
5
- ```bash
6
- clpp install
7
- cluaupp intellisense # writes files.associations for .clpp / .clp / .clh
8
- ```
9
-
10
- Reload the editor. Language id is **`clpp`**, not `cpp`.
11
-
12
- `cluaupp lsp` can surface `clpp` compile errors over stdio; prefer the official CL++ extension for day-to-day editing.
package/docs/intro.md DELETED
@@ -1,38 +0,0 @@
1
- ---
2
- title: Cluaupp
3
- sidebar_position: 1
4
- ---
5
-
6
- # Cluaupp
7
-
8
- **CL++ on Roblox.** You write [CL++](https://kartzrbx.github.io/CLPP/). Cluaupp runs `clpp`, maps libraries into `ReplicatedStorage.CluauppLibs`, and syncs with Rojo.
9
-
10
- This site covers the **toolchain** (`init`, `build`, `watch`, libs). The language course is on the [CL++ site](https://kartzrbx.github.io/CLPP/).
11
-
12
- ## What you get
13
-
14
- 1. CLI: `cluaupp init` / `build` / `watch`
15
- 2. First-party libraries in `ReplicatedStorage.CluauppLibs`
16
- 3. Rojo project mapping (`out/server`, `out/client`, `out/shared`)
17
-
18
- ## First program
19
-
20
- ```clpp
21
- #include <clpp/roblox.clh>
22
- #include <clpp/libs/janitor.clh>
23
-
24
- void OnPlayer(Player* player) {
25
- guard (player != null) else {
26
- return;
27
- }
28
- Janitor* janitor = new Janitor();
29
- janitor::LinkToInstance(player);
30
- }
31
-
32
- void init() {
33
- Players* players = GetService<Players>();
34
- players::PlayerAdded~>Connect(OnPlayer);
35
- }
36
- ```
37
-
38
- Read [Getting started](getting-started.md), [syntax](syntax.md), and [migration](migration.md).
@@ -1,5 +0,0 @@
1
- {
2
- "label": "Libraries",
3
- "position": 20,
4
- "collapsed": false
5
- }
@@ -1,107 +0,0 @@
1
- ---
2
- title: DataService
3
- sidebar_position: 2
4
- ---
5
-
6
- # DataService
7
-
8
- Player profiles (DataServiceV2). Header: `#include <cluaupp/libs/dataservice.hpp>`.
9
-
10
- The **save shape is yours**. Do not put `Currencies` / `Money` on the library `DataPath` type. Define a struct in the game (shared header) and pass it as `.Template`.
11
-
12
- ## 1. Template (shared)
13
-
14
- ```cpp
15
- #pragma once
16
-
17
- struct TemplateData {
18
- struct Currencies {
19
- int Money = 0;
20
- int Level = 1;
21
- } Currencies;
22
- };
23
- ```
24
-
25
- Luau `DataService.Paths` follows this table (`Paths.Currencies.Money`).
26
-
27
- ## 2. Start the server
28
-
29
- Call **once** from a server boot script (`DataBoot.server.cpp`). `void init()` is what Cluaupp runs (not `int main()`).
30
-
31
- ```cpp
32
- #include <cluaupp/roblox.hpp>
33
- #include <cluaupp/libs/dataservice.hpp>
34
- #include "../../shared/constants/TemplateData.hpp"
35
-
36
- void init() {
37
- TemplateData playerData = TemplateData {};
38
- DataService::Server.Init(DataServiceOptions {
39
- .Template = playerData,
40
- .StoreName = "PlayerData",
41
- .UseMock = true,
42
- });
43
- }
44
- ```
45
-
46
- | Field | Meaning |
47
- | --- | --- |
48
- | `.Template` | Default document. Must match the save struct. |
49
- | `.StoreName` | DataStore name (or a version string you own). |
50
- | `.UseMock` | `true` in Studio / tests so you do not hit the live store. |
51
- | `.KeyPrefix` | Optional prefix on profile keys. |
52
- | `.StrictPaths` | Reject unknown path segments. |
53
- | `.AutoCreateMissingTables` | Create missing nested tables on write. |
54
-
55
- ## 3. Start the client
56
-
57
- ```cpp
58
- #include <cluaupp/roblox.hpp>
59
- #include <cluaupp/libs/dataservice.hpp>
60
-
61
- void init() {
62
- DataService::Client.Init();
63
- }
64
- ```
65
-
66
- ## 4. Read / wait
67
-
68
- ```cpp
69
- Data* data = DataService::Server.WaitFor(player);
70
- if (data == nullptr) {
71
- return;
72
- }
73
-
74
- int money = data->Get(DataService::Server.Paths.Currencies.Money);
75
- ```
76
-
77
- - `WaitFor` — yield until the profile exists.
78
- - `Get(player)` — already loaded or `nullptr`.
79
- - `data->Get()` with no path — whole table.
80
- - `GetPersisted` / `GetTransient` — saved vs session-only.
81
-
82
- Client: `DataService::Client.WaitForData()` / `Get()`.
83
-
84
- ## 5. Write and listen
85
-
86
- ```cpp
87
- data->Set(DataService::Server.Paths.Currencies.Money, 10);
88
-
89
- void OnCurrenciesChanged() {
90
- return;
91
- }
92
-
93
- data->GetChangedSignal(DataService::Server.Paths.Currencies).Connect(OnCurrenciesChanged);
94
- data->GetChangedSignal(DataService::Server.Paths.Currencies.Coins).Connect([](int coins) {
95
- print(coins);
96
- });
97
- ```
98
-
99
- `GetChangedSignal` fires when that path (or a child) changes. Use a named function or a lambda (`[](int newValue) { ... }`).
100
-
101
- ## Rules
102
-
103
- - Init on **server and client**. Writes that must persist belong on the server.
104
- - Paths are not a C++ enum in the library. They exist because your Template was passed to `Init`.
105
- - Keep boot (`Init`) in one file. Keep HUD / leaderstats in another and `WaitFor` there.
106
-
107
- Full copies: [Data boot](../examples/data-boot.md), [Leaderstats](../examples/leaderstats.md), [HUD](../examples/hud.md).
@@ -1,23 +0,0 @@
1
- ---
2
- title: Using libraries
3
- sidebar_position: 1
4
- ---
5
-
6
- # Libraries
7
-
8
- `#include <cluaupp/libs/...hpp>` is IntelliSense. `cluaupp build` copies the real Luau into `libs/` (`ReplicatedStorage.CluauppLibs`). You do not `require` by hand in C++.
9
-
10
- | Guide | Use it when |
11
- | --- | --- |
12
- | [DataService](dataservice.md) | Player save data, `Init`, `WaitFor`, `GetChangedSignal` |
13
- | [Janitor](janitor.md) | Connections, instances, cleanup on leave |
14
- | [Promise](promise.md) | Delay, Then / Catch / Await |
15
- | [Net](net.md) | RemoteEvent / RemoteFunction without making remotes |
16
- | [Declarative UI](ui.md) | Fusion, Iris, Vide, React/Roact — no JSX |
17
- | [More libraries](more.md) | FormatNumber, Twinkle, TopbarPlus, EzVisualz, … |
18
-
19
- Sources: [runtime/SOURCES.md](https://github.com/KartzRbx/Cluaupp/blob/main/runtime/SOURCES.md). Re-vendor: `node scripts/vendor-libs.js`.
20
-
21
- Wally is optional. Do not install a second Janitor from Wally — CluauppLibs already has howmanysmall/Janitor.
22
-
23
- Copy-paste systems: [Examples](../examples/index.md).
@@ -1,65 +0,0 @@
1
- ---
2
- title: Janitor
3
- sidebar_position: 3
4
- ---
5
-
6
- # Janitor
7
-
8
- Cleans connections, instances, promises, and threads. Header: `#include <cluaupp/libs/janitor.hpp>`. Runtime is [howmanysmall/Janitor](https://github.com/howmanysmall/Janitor). Types come from `_impl` — there is no fake `Has` method.
9
-
10
- ## Create and add
11
-
12
- ```cpp
13
- auto* janitor = new Janitor();
14
-
15
- janitor->Add(Players->PlayerAdded.Connect(OnPlayer));
16
- janitor->Add(part, "Destroy");
17
- janitor->Add(print, true);
18
- ```
19
-
20
- | Call | Cleanup |
21
- | --- | --- |
22
- | `Add(connection)` | `Disconnect` |
23
- | `Add(instance)` / `Add(instance, "Destroy")` | `Destroy` |
24
- | `Add(fn, true)` | call the function |
25
- | `Add(thread, true)` | `task.cancel` |
26
-
27
- ## Indexed slots (per player)
28
-
29
- The third argument is a namespace. Adding again with the same index removes the previous task first.
30
-
31
- ```cpp
32
- janitor->Add(sectionJanitor, "Destroy", player->Name);
33
-
34
- if (janitor->Get(player->Name)) {
35
- janitor->Remove(player->Name);
36
- }
37
- ```
38
-
39
- `Remove` on a missing index is a no-op. There is **no** `Has` — use `Get`.
40
-
41
- ## Lifetime
42
-
43
- ```cpp
44
- janitor->Cleanup();
45
- janitor->Destroy();
46
- janitor->LinkToInstance(player);
47
- ```
48
-
49
- - `Cleanup` — run every task, janitor stays usable.
50
- - `Destroy` — cleanup and freeze the object.
51
- - `LinkToInstance` — cleanup when that Instance is destroyed.
52
-
53
- ## Promises
54
-
55
- ```cpp
56
- #include <cluaupp/libs/promise.hpp>
57
-
58
- janitor->AddPromise(Promise::delay(1));
59
- ```
60
-
61
- Cleanup cancels or rejects the promise when the janitor runs.
62
-
63
- ## Pattern
64
-
65
- One janitor for the script. A **child** janitor per player, stored under `player->Name`, removed on `PlayerRemoving`. Copy: [Leaderstats](../examples/leaderstats.md).
@@ -1,81 +0,0 @@
1
- ---
2
- title: More libraries
3
- sidebar_position: 6
4
- ---
5
-
6
- # More libraries
7
-
8
- Same rule: include the header, call the API. `cluaupp build` already put the Luau in `CluauppLibs`.
9
-
10
- ## FormatNumber
11
-
12
- ```cpp
13
- #include <cluaupp/libs/formatnumber.hpp>
14
-
15
- print(FormatNumber::Abbreviate(1500));
16
- print(FormatNumber::Comma(1500));
17
- ```
18
-
19
- ## MathUtils
20
-
21
- ```cpp
22
- #include <cluaupp/libs/math.hpp>
23
-
24
- double t = MathUtils::Lerp(0, 1, 0.5);
25
- ```
26
-
27
- ## Twinkle (UI)
28
-
29
- ```cpp
30
- #include <cluaupp/libs/twinkle.hpp>
31
-
32
- Twinkle::Fade(frame, true);
33
- ```
34
-
35
- ## Module3D
36
-
37
- ```cpp
38
- #include <cluaupp/libs/module3d.hpp>
39
-
40
- Module3D::Attach3D(viewport, model);
41
- ```
42
-
43
- ## VfxUtil
44
-
45
- ```cpp
46
- #include <cluaupp/libs/vfx.hpp>
47
-
48
- VfxUtil::Emit(root);
49
- VfxUtil::Play(emitter);
50
- ```
51
-
52
- ## StickyBillboard
53
-
54
- ```cpp
55
- #include <cluaupp/libs/stickybillboard.hpp>
56
-
57
- auto* billboard = StickyBillboard::new_(adornee, gui);
58
- billboard->SetText("Hello");
59
- ```
60
-
61
- ## Fusion / Iris / Cmdr / TopbarPlus / Chrono / EzVisualz / StateMachine / Spring / Display
62
-
63
- Cluaupp has **no JSX**. Declarative UI is function calls. First-party: Fusion (reactive) and Iris (immediate-mode debug). Vide and Roact/React use the same C++ spelling (`createElement` / `source`), not `<frame />`. Handbook: [Declarative UI](https://kartzrbx.github.io/Cluaupp/docs/ui.html).
64
-
65
- Include the matching `<cluaupp/libs/*.hpp>` and call the same names as the upstream README:
66
-
67
- | Lib | Header | Upstream |
68
- | --- | --- | --- |
69
- | Fusion | `fusion.hpp` | [dphfox/Fusion](https://github.com/dphfox/Fusion) |
70
- | Iris | `iris.hpp` | [SirMallard/Iris](https://github.com/SirMallard/Iris) |
71
- | Cmdr | `cmdr.hpp` | [evaera/Cmdr](https://github.com/evaera/Cmdr) |
72
- | TopbarPlus | `topbarplus.hpp` | [1ForeverHD/TopbarPlus](https://github.com/1ForeverHD/TopbarPlus) |
73
- | Chrono | `chrono.hpp` | [Parihsz/Chrono](https://github.com/Parihsz/Chrono) |
74
- | EzVisualz | `ezvisual.hpp` | [arxkdev/ezVisualz](https://github.com/arxkdev/ezVisualz) |
75
- | StateMachine | `statemachine.hpp` | [Prooheckcp/RobloxStateMachine](https://github.com/Prooheckcp/RobloxStateMachine) |
76
- | Spring | `spring.hpp` | [nightcycle/spring](https://github.com/nightcycle/spring) |
77
- | Display | `display.hpp` | [nightcycle/display](https://github.com/nightcycle/display) |
78
-
79
- ## Types-only
80
-
81
- `ArrayIndexer` (`Table<Manifest, "Name">`) and `Occlude` (`Keys<Data, "field">`) are used by generated `{Service}Types.luau`. You rarely include them from game C++.
@@ -1,35 +0,0 @@
1
- ---
2
- title: Net
3
- sidebar_position: 5
4
- ---
5
-
6
- # Net
7
-
8
- Buffer-packed remotes. Header: `#include <cluaupp/libs/net.hpp>`. Same name on server and client — you do not create `RemoteEvent` instances yourself.
9
-
10
- ```cpp
11
- #include <cluaupp/roblox.hpp>
12
- #include <cluaupp/libs/net.hpp>
13
- #include <cluaupp/libs/janitor.hpp>
14
-
15
- void OnCoins(Player* player, int amount) {
16
- return;
17
- }
18
-
19
- void init() {
20
- auto* janitor = new Janitor();
21
- auto* coins = Net::Event("Coins");
22
- coins->On(OnCoins);
23
- janitor->Add(coins);
24
- }
25
- ```
26
-
27
- | Side | API |
28
- | --- | --- |
29
- | Server | `Fire(player, ...)`, `FireAll(...)` |
30
- | Client | `FireServer(...)` |
31
- | Both | `On(callback)` |
32
-
33
- Functions: `Net::Function("Shop")`, then `Invoke` / `InvokeServer`.
34
-
35
- Validate everything the client fires. See [safety](../cpp-safety.md). Full copies: [Combat](../examples/combat.md), [Shop](../examples/shop.md).
@@ -1,27 +0,0 @@
1
- ---
2
- title: Promise
3
- sidebar_position: 4
4
- ---
5
-
6
- # Promise
7
-
8
- [evaera/roblox-lua-promise](https://github.com/evaera/roblox-lua-promise). Header: `#include <cluaupp/libs/promise.hpp>`.
9
-
10
- C++ names `Then` / `Catch` / `Await` / `Cancel` are aliases of `andThen` / `catch` / `await` / `cancel`.
11
-
12
- ```cpp
13
- #include <cluaupp/roblox.hpp>
14
- #include <cluaupp/libs/promise.hpp>
15
-
16
- void AfterWait() {
17
- print("1s later");
18
- }
19
-
20
- void init() {
21
- Promise::delay(1);
22
- }
23
- ```
24
-
25
- Useful statics: `Promise::delay(seconds)`, `Promise::resolve(value)`, `Promise::reject("err")`.
26
-
27
- Cluaupp cannot nest lambdas. Prefer `delay` plus a named callback you already have, or keep promise chains in Luau libraries you call from C++.
@@ -1,76 +0,0 @@
1
- ---
2
- title: Declarative UI
3
- sidebar_position: 5
4
- ---
5
-
6
- # Declarative UI
7
-
8
- Live handbook (examples, C++ / Luau tabs): **[Declarative UI](https://kartzrbx.github.io/Cluaupp/docs/ui.html)**.
9
-
10
- roblox-ts can compile [Roact JSX](https://roblox-ts.com/docs/guides/roact-jsx) because TypeScript has JSX. **Cluaupp does not.** There are no `<frame />` tags. You call the library the way Luau does: functions, designated-initializer tables, lambdas.
11
-
12
- ## Pick a model
13
-
14
- | When you want… | Use | In Cluaupp |
15
- | --- | --- | --- |
16
- | A few labels you set by hand | Imperative Instances | `new TextLabel(gui)` |
17
- | UI that follows state | [Fusion](https://github.com/dphfox/Fusion) | Shipped: `#include <cluaupp/libs/fusion.hpp>` |
18
- | The same idea, sources | [Vide](https://github.com/centau/vide) | Not shipped — calling convention on the handbook |
19
- | A virtual tree | Roact / [jsdotlua React](https://github.com/jsdotlua/react) | Not shipped — `createElement`, never JSX |
20
- | Studio debug panels | [Iris](https://github.com/SirMallard/Iris) | Shipped: `#include <cluaupp/libs/iris.hpp>` |
21
- | Topbar / fade / rainbow | TopbarPlus, Twinkle, EzVisualz | Shipped — polish Instances you already have |
22
-
23
- Fusion and Iris are in CluauppLibs. Vide and React/Roact are **not** vendored.
24
-
25
- ## JSX → Cluaupp
26
-
27
- | roblox-ts JSX | Cluaupp |
28
- | --- | --- |
29
- | `<frame Size={u} />` | `React::createElement("Frame", { .Size = u })` |
30
- | `<textlabel Key="Coins" />` | `.Key = "Coins"` on the props table |
31
- | `Event={{ Activated: fn }}` | `.Event = { .Activated = fn }` |
32
- | `<MyButton text="Buy" />` | `React::createElement(MyButton, { .text = "Buy" })` |
33
-
34
- ## Fusion (shipped)
35
-
36
- ```cpp
37
- #include <cluaupp/libs/fusion.hpp>
38
-
39
- FusionScope scope = Fusion::scoped();
40
- FusionState coins = Fusion::Value(0);
41
- Fusion::New("TextLabel")({
42
- .Name = "Coins",
43
- .Parent = gui,
44
- .Size = UDim2::fromScale(1, 0.1),
45
- });
46
- ```
47
-
48
- Wire `coins(newValue)` from `DataService::Client` `GetChangedSignal(Paths.Currencies.Coins)`. Use `Computed` for strings, `Hydrate` for a ScreenGui that already exists in Studio, `Spring` / `Tween` for motion.
49
-
50
- ## Vide / React
51
-
52
- Same subset: **no JSX**. Vide is `source` / `derive` / `create("TextLabel")({ .Parent = gui })`. React is `createElement("Frame", { .Key = "Child" }, child)` plus `Key`, `Ref`, `Change`, `Event` as table fields. Full copies with C++ / Luau tabs: the [handbook page](https://kartzrbx.github.io/Cluaupp/docs/ui.html).
53
-
54
- ## Iris (shipped, debug only)
55
-
56
- ```cpp
57
- #include <cluaupp/libs/iris.hpp>
58
-
59
- void DrawEconomy() {
60
- if (Iris::Window("Economy")) {
61
- Iris::Text("Coins");
62
- Iris::End();
63
- }
64
- }
65
-
66
- void init() {
67
- Iris::Init();
68
- Iris::Connect(DrawEconomy);
69
- }
70
- ```
71
-
72
- Do not use Iris as the live player HUD. Pair every `Window` / `Tree` with `End()`.
73
-
74
- ## One owner per ScreenGui
75
-
76
- Do not mount Fusion and React on the same gui. Twinkle / TopbarPlus / EzVisualz can decorate that owner’s Instances. Client code must not `Set` persisted DataService paths.
package/docs/migration.md DELETED
@@ -1,38 +0,0 @@
1
- # Migrate C++ games to CL++
2
-
3
- Cluaupp 1.0 compiles **CL++**, not a C++ subset. Language docs: [kartzrbx.github.io/CLPP](https://kartzrbx.github.io/CLPP/).
4
-
5
- ## Files
6
-
7
- | Before | After |
8
- | --- | --- |
9
- | `*.server.cpp` | `*.server.clpp` |
10
- | `*.client.cpp` | `*.client.clpp` |
11
- | untagged `*.cpp` | `*.clp` |
12
- | `*.h` / `*.hpp` | `*.clh` |
13
-
14
- `#include <cluaupp/roblox.hpp>` → `#include <clpp/roblox.clh>`
15
- `#include <cluaupp/libs/janitor.hpp>` → `#include <clpp/libs/janitor.clh>`
16
- Quoted includes: `"leaderstats.h"` → `"leaderstats.clh"`.
17
-
18
- ## Operators and IO
19
-
20
- | Old C++ subset | CL++ | Luau |
21
- | --- | --- | --- |
22
- | `player->Name` | `player.Name` | `.` |
23
- | `player->GetPlayers()` | `player::GetPlayers()` | `:` |
24
- | `DataService::Server` | `DataService:Server` | `.` |
25
- | `"hi " + name` | `"hi " .: name` | `..` |
26
- | `signal.Connect(fn)` | `signal~>Connect(fn)` | Janitor `Add` |
27
- | `print` / `error` | `post` / `report` | `print` / `error` |
28
- | `nullptr` | `null` | `nil` |
29
- | `[](Player* p) { }` | `func [](Player* p) { }` | `function` |
30
-
31
- ## Workflow
32
-
33
- 1. Install CL++: [github.com/KartzRbx/CLPP](https://github.com/KartzRbx/CLPP) (`cargo install --path .`).
34
- 2. `clpp install` (editor highlighting + IntelliSense).
35
- 3. Rename sources and apply the table above.
36
- 4. `cluaupp build` — `clpp` must be on PATH (`CLPP_PATH` if needed).
37
-
38
- `"architecture": true` (ForeverHD folders) is not generated in 1.0. One source file still becomes one `.luau` file.
@@ -1,5 +0,0 @@
1
- {
2
- "label": "OOP structure",
3
- "position": 16,
4
- "collapsed": false
5
- }
@@ -1,24 +0,0 @@
1
- ---
2
- title: File tags
3
- sidebar_position: 2
4
- ---
5
-
6
- # File tags
7
-
8
- The **filename** decides the Roblox instance (same idea as roblox-ts).
9
-
10
- | Source | Instance |
11
- | --- | --- |
12
- | `LeaderstatsServer.server.clpp` | Script |
13
- | `Hud.client.clpp` | LocalScript |
14
- | `Tools.plugin.clpp` | Plugin Script |
15
- | `damage.clp` (no tag) | ModuleScript |
16
- | `PlayerData.clh` | ModuleScript |
17
-
18
- ```
19
- src/server/boot/DataBoot.server.clpp → out/server/boot/DataBoot.server.luau
20
- src/client/hud.client.clpp → out/client/hud.client.luau
21
- src/shared/config.clp → out/shared/config.luau
22
- ```
23
-
24
- Language details: [CL++ docs](https://kartzrbx.github.io/CLPP/).
package/docs/oop/index.md DELETED
@@ -1,29 +0,0 @@
1
- ---
2
- title: OOP structure
3
- sidebar_position: 1
4
- ---
5
-
6
- # Structs and methods
7
-
8
- Language details: [CL++](https://kartzrbx.github.io/CLPP/). Filename tags decide Script / LocalScript / ModuleScript.
9
-
10
- Declare the type in a `.clh`, implement `Class::Method` in a `.clp` / `.clpp`. Capture one service table in `void init()`.
11
-
12
- ```clpp
13
- #pragma once
14
- #include <clpp/roblox.clh>
15
- #include <clpp/libs/janitor.clh>
16
-
17
- struct LeaderstatsServer {
18
- static constexpr int STARTING_COINS = 0;
19
- Janitor* janitor;
20
- string GetPlayerJanitorKey(Player* player);
21
- void PlayerEntered(Player* player);
22
- };
23
- ```
24
-
25
- | Page | What you learn |
26
- | --- | --- |
27
- | [File tags](file-tags.md) | `.server.clpp` / `.client.clpp` / `.clh` |
28
- | [Services](services.md) | `init()` singletons |
29
- | [Modules](modules.md) | shared `.clp` |