cluaupp 0.2.3 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +43 -79
- package/README.md +47 -83
- package/editors/vscode/extension.js +8 -31
- package/editors/vscode/package.json +4 -4
- package/examples/README.md +5 -7
- package/examples/game/.vscode/extensions.json +2 -4
- package/examples/game/.vscode/settings.json +6 -14
- package/{include/cluaupp/datatypes.hpp → examples/game/include/clpp/datatypes.clh} +1 -1
- package/{include/cluaupp/generated/instances.hpp → examples/game/include/clpp/generated/instances.clh} +1415 -1415
- package/examples/game/include/clpp/libs/chrono.clh +26 -0
- package/examples/game/include/clpp/libs/cmdr.clh +16 -0
- package/{include/cluaupp/libs/dataservice.hpp → examples/game/include/clpp/libs/dataservice.clh} +138 -145
- package/{include/cluaupp/libs/display.hpp → examples/game/include/clpp/libs/display.clh} +12 -13
- package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
- package/{include/cluaupp/libs/formatnumber.hpp → examples/game/include/clpp/libs/formatnumber.clh} +14 -15
- package/{include/cluaupp/libs/fusion.hpp → examples/game/include/clpp/libs/fusion.clh} +41 -41
- package/{include/cluaupp/libs/iris.hpp → examples/game/include/clpp/libs/iris.clh} +40 -40
- package/{include/cluaupp/libs/janitor.hpp → examples/game/include/clpp/libs/janitor.clh} +38 -39
- package/{include/cluaupp/libs/module3d.hpp → examples/game/include/clpp/libs/module3d.clh} +23 -25
- package/{include/cluaupp/libs/net.hpp → examples/game/include/clpp/libs/net.clh} +40 -42
- package/examples/game/include/clpp/libs/promise.clh +28 -0
- package/{include/cluaupp/libs/spring.hpp → examples/game/include/clpp/libs/spring.clh} +1 -2
- package/{include/cluaupp/libs/statemachine.hpp → examples/game/include/clpp/libs/statemachine.clh} +18 -19
- package/{include/cluaupp/libs/stickybillboard.hpp → examples/game/include/clpp/libs/stickybillboard.clh} +13 -14
- package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
- package/examples/game/include/clpp/libs/twinkle.clh +15 -0
- package/examples/game/include/clpp/libs/vfx.clh +13 -0
- package/examples/game/include/clpp/libs.clh +24 -0
- package/examples/game/include/clpp/roblox.clh +32 -0
- package/examples/game/libs/ArrayIndexer/init.luau +144 -0
- package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/LICENSE +21 -0
- package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
- package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/init.luau +96 -0
- package/examples/game/libs/Chrono/init.luau +14 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
- package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
- package/examples/game/libs/Cmdr/LICENSE +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/init.luau +18 -0
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- package/templates/game/libs/TopbarPlus/_impl/Packages/Janitor.lua +322 -0
- package/templates/game/libs/TopbarPlus/_impl/Reference.lua +30 -0
- package/templates/game/libs/TopbarPlus/_impl/Types.lua +477 -0
- package/templates/game/libs/TopbarPlus/_impl/Utility.lua +462 -0
- package/templates/game/libs/TopbarPlus/_impl/VERSION.lua +51 -0
- package/templates/game/libs/TopbarPlus/_impl/init.lua +1249 -0
- package/templates/game/libs/TopbarPlus/init.lua +1249 -0
- package/templates/game/libs/TopbarPlus/init.luau +8 -0
- package/templates/game/libs/Twinkle/init.luau +157 -0
- package/templates/game/libs/VfxUtil/init.luau +164 -0
- package/templates/game/src/client/init.client.clpp +6 -0
- package/templates/game/src/server/leaderstats.server.clpp +29 -0
- package/templates/game/src/shared/config.clp +6 -0
- package/docs/README.md +0 -35
- package/docs/architecture.md +0 -92
- package/docs/cli.md +0 -91
- package/docs/comparison.md +0 -37
- package/docs/config.md +0 -31
- package/docs/cpp-advanced.md +0 -78
- package/docs/cpp-const.md +0 -52
- package/docs/cpp-organization.md +0 -63
- package/docs/cpp-safety.md +0 -62
- package/docs/cpp-types.md +0 -68
- package/docs/examples/_category_.json +0 -5
- package/docs/examples/combat.md +0 -239
- package/docs/examples/data-boot.md +0 -98
- package/docs/examples/hud.md +0 -96
- package/docs/examples/index.md +0 -45
- package/docs/examples/leaderstats.md +0 -69
- package/docs/examples/shop.md +0 -122
- package/docs/examples/sword.md +0 -108
- package/docs/getting-started.md +0 -179
- package/docs/intellisense.md +0 -48
- package/docs/intro.md +0 -37
- package/docs/libraries/_category_.json +0 -5
- package/docs/libraries/dataservice.md +0 -107
- package/docs/libraries/index.md +0 -23
- package/docs/libraries/janitor.md +0 -65
- package/docs/libraries/more.md +0 -81
- package/docs/libraries/net.md +0 -35
- package/docs/libraries/promise.md +0 -27
- package/docs/libraries/ui.md +0 -76
- package/docs/oop/_category_.json +0 -5
- package/docs/oop/file-tags.md +0 -48
- package/docs/oop/index.md +0 -35
- package/docs/oop/modules.md +0 -88
- package/docs/oop/services.md +0 -76
- package/docs/print-cout.md +0 -91
- package/docs/roblox-api.md +0 -29
- package/docs/syntax.md +0 -262
- package/examples/game/.clangd +0 -25
- package/examples/game/compile_flags.txt +0 -6
- package/examples/game/src/client/hud.client.cpp +0 -12
- package/examples/game/src/client/init.client.cpp +0 -6
- package/examples/game/src/server/combat.server.cpp +0 -23
- package/examples/game/src/server/leaderstats.server.cpp +0 -29
- package/examples/game/src/shared/config.cpp +0 -5
- package/examples/game/src/shared/config.h +0 -5
- package/include/cluaupp/libs/chrono.hpp +0 -26
- package/include/cluaupp/libs/cmdr.hpp +0 -16
- package/include/cluaupp/libs/ezvisual.hpp +0 -18
- package/include/cluaupp/libs/promise.hpp +0 -30
- package/include/cluaupp/libs/topbarplus.hpp +0 -29
- package/include/cluaupp/libs/twinkle.hpp +0 -15
- package/include/cluaupp/libs/vfx.hpp +0 -13
- package/include/cluaupp/libs.hpp +0 -25
- package/include/cluaupp/roblox.hpp +0 -47
- package/src/architecture.ts +0 -500
- package/src/ast.ts +0 -37
- package/src/emit.ts +0 -609
- package/src/emitter/luau-codegen.ts +0 -187
- package/src/emitter/translators.ts +0 -168
- package/src/headers.ts +0 -233
- package/src/layout.ts +0 -114
- package/src/lex.ts +0 -158
- package/src/parse.ts +0 -729
- package/src/parser/collector.ts +0 -148
- package/src/parser/index.ts +0 -27
- package/src/tree-sitter-cpp.d.ts +0 -4
- package/src/understand.ts +0 -322
- package/templates/game/src/client/init.client.cpp +0 -6
- package/templates/game/src/server/leaderstats.server.cpp +0 -29
- package/templates/game/src/shared/config.cpp +0 -5
- package/templates/game/src/shared/config.h +0 -5
- /package/{include/cluaupp/generated/enums.hpp → examples/game/include/clpp/generated/enums.clh} +0 -0
- /package/{include/cluaupp/libs/math.hpp → examples/game/include/clpp/libs/math.clh} +0 -0
package/docs/oop/services.md
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---
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title: Services
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sidebar_position: 3
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---
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# Services
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Write **one tagged file per system**. Cluaupp emits **one** Luau instance: `LeaderstatsServer.server.luau` from `LeaderstatsServer.server.cpp`. It does not invent Main / Controller / Types unless `"architecture": true`.
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## Example: leaderstats
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```cpp
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#include <cluaupp/roblox.hpp>
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#include <cluaupp/libs/janitor.hpp>
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#include <cluaupp/libs/dataservice.hpp>
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void EnsureStat(Folder* folder, string name, int value) {
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return;
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}
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void ApplyCurrencies(Player* player, Data* data) {
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return;
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}
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void OnCurrenciesChanged() {
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return;
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}
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void SetupPlayerManager(Player* player) {
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Data* data = DataService::Server.WaitFor(player);
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if (data == nullptr) {
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return;
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}
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ApplyCurrencies(player, data);
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data->GetChangedSignal(DataService::Server.Paths.Currencies).Connect(OnCurrenciesChanged);
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}
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void init() {
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auto* players = GetService<Players>();
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players->PlayerAdded.Connect(SetupPlayerManager);
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}
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```
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Typical output:
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```
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out/server/services/leaderstats/LeaderstatsServer.server.luau
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```
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Your functions stay in that file. `init()` runs at the end. There is no fake `Main` that only forwards to a Controller.
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## Lifecycle
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You own `init` and Janitor cleanup in the same file. You do not write `class LeaderstatsServer` — name the **file** `LeaderstatsServer.server.cpp` and keep **functions** as the public API.
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`"architecture": true` is the old ForeverHD split (`Main.Start` / `Main.Stop`, Managers, Types). Leave it off unless you want that.
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## Boot vs gameplay
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Keep DataService `Init` in `DataBoot.server.cpp` / `DataBoot.client.cpp`. Keep leaderstats / combat in their own `.server.cpp`. Services `WaitFor` after boot has run.
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## Opt-in roles (`"architecture": true`)
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| Your C++ | Generated role |
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| --- | --- |
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| `PlayerAdded`, `GetPlayers` | `PlayersManager` |
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| `Folder` + `IntValue` | `CacheController` |
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| `DataService`, `GetChangedSignal` | `DataController` |
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| `TakeDamage`, `Humanoid` | `CombatController` |
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| `Net::Event` | `NetController` |
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| `UserInputService` | `InputController` |
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| wiring | `Main.Start` / `Main.Stop` |
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-
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A tiny `print` in `init.client.cpp` stays a single LocalScript.
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Copy-paste: [Examples](../examples/index.md).
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package/docs/print-cout.md
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---
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title: print and cout
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sidebar_position: 8
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---
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# print and cout
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Cluaupp has no `<iostream>`. Logging is Roblox `print` / `warn` / `error`. You can still write C++-style `cout` / `cerr` / `endl` — the compiler flattens them.
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## Globals
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```cpp
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print("ok");
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warn("careful");
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error("fail");
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```
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```luau
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print("ok")
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warn("careful")
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error("fail")
|
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```
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`print` in C++ takes a string (and chained `cout` pieces). Do not expect full C++ `std::cout` overloads.
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## Stream: `cout << … << endl`
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Each `<<` is another argument. `endl` ends the statement (no extra `"\n"`).
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```cpp
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cout << "EnsureStat: " << name << " not found" << endl;
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```
|
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```luau
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print("EnsureStat: ", name, " not found")
|
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```
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`cerr` is the same chain, emitted as `warn`:
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```cpp
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cerr << "failed to load " << player->Name << endl;
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```
|
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|
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```luau
|
|
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warn("failed to load ", player.Name)
|
|
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-
```
|
|
47
|
-
|
|
48
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## Levels: `cout::print` / `warn` / `error` / `ping`
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|
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Use `::` to pick the Roblox function. The stream still concatenates with `<<`.
|
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```cpp
|
|
53
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cout::print << "EnsureStat test: " << name << " not found" << endl;
|
|
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|
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cout::warn << "missing folder for " << player->Name << endl;
|
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cout::error << "profile failed" << endl;
|
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cout::ping << "here" << endl;
|
|
57
|
-
```
|
|
58
|
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|
|
59
|
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```luau
|
|
60
|
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print("EnsureStat test: ", name, " not found")
|
|
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warn("missing folder for ", player.Name)
|
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error("profile failed")
|
|
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|
-
print("here")
|
|
64
|
-
```
|
|
65
|
-
|
|
66
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| C++ | Luau |
|
|
67
|
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| --- | --- |
|
|
68
|
-
| `cout << … << endl` | `print(…)` |
|
|
69
|
-
| `cout::print << … << endl` | `print(…)` |
|
|
70
|
-
| `cout::warn << … << endl` | `warn(…)` |
|
|
71
|
-
| `cout::error << … << endl` | `error(…)` |
|
|
72
|
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| `cout::ping << … << endl` | `print(…)` |
|
|
73
|
-
| `cerr << … << endl` | `warn(…)` |
|
|
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|
-
|
|
75
|
-
`cout::ping` is a debug alias of `print` (no extra Studio highlight).
|
|
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|
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|
|
77
|
-
## Call form (no `<<`)
|
|
78
|
-
|
|
79
|
-
```cpp
|
|
80
|
-
cout::print("ok");
|
|
81
|
-
cout::warn("careful");
|
|
82
|
-
cout::error("fail");
|
|
83
|
-
cout::ping("here");
|
|
84
|
-
cout::endl();
|
|
85
|
-
```
|
|
86
|
-
|
|
87
|
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`cout::endl()` is a no-op in Luau (flush is already the statement). Prefer `<< endl` on a stream.
|
|
88
|
-
|
|
89
|
-
## IntelliSense
|
|
90
|
-
|
|
91
|
-
`struct cout` / `cerr` and `endl` live in `<cluaupp/roblox.hpp>`. Include that header so clangd knows `cout::print` and `operator<<`.
|
package/docs/roblox-api.md
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# Roblox API
|
|
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|
-
|
|
3
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Cluaupp uses the official engine. Spell the call in C++; look up members on [create.roblox.com](https://create.roblox.com/docs/reference/engine). The GitHub Pages site is a **language handbook**, not a dump of every Enum item.
|
|
4
|
-
|
|
5
|
-
Handbook: **[Docs](https://kartzrbx.github.io/Cluaupp/docs/)** · [Roblox in Cluaupp](https://kartzrbx.github.io/Cluaupp/docs/engine.html)
|
|
6
|
-
|
|
7
|
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`#include <cluaupp/roblox.hpp>` is IntelliSense. The compiler ignores the header and emits real Luau.
|
|
8
|
-
|
|
9
|
-
## Datatypes
|
|
10
|
-
|
|
11
|
-
```cpp
|
|
12
|
-
part->Size = Vector3(8, 1, 8);
|
|
13
|
-
part->Position = Vector3(0, 10, 0);
|
|
14
|
-
part->CFrame = CFrame::lookAt(Vector3(0, 10, 0), Vector3(0, 10, -10));
|
|
15
|
-
part->Color = Color3::fromRGB(255, 0, 0);
|
|
16
|
-
frame->Size = UDim2::fromScale(1, 1);
|
|
17
|
-
auto material = Enum::Material::Plastic;
|
|
18
|
-
```
|
|
19
|
-
|
|
20
|
-
```luau
|
|
21
|
-
part.Size = Vector3.new(8, 1, 8)
|
|
22
|
-
part.Position = Vector3.new(0, 10, 0)
|
|
23
|
-
part.CFrame = CFrame.lookAt(Vector3.new(0, 10, 0), Vector3.new(0, 10, -10))
|
|
24
|
-
part.Color = Color3.fromRGB(255, 0, 0)
|
|
25
|
-
frame.Size = UDim2.fromScale(1, 1)
|
|
26
|
-
local material = Enum.Material.Plastic
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
Every enum is `Enum::Name::Item` → `Enum.Name.Item`. Services are `GetService<Players>()`. Instances are `new Folder(parent)` and `player->FindFirstChild("x")`.
|
package/docs/syntax.md
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|
|
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1
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# C++ → Luau syntax
|
|
2
|
-
|
|
3
|
-
Cluaupp is not a full C++ compiler. It is a **subset** aimed at Roblox scripts, in the same spirit as roblox-ts (restricted TypeScript → Luau).
|
|
4
|
-
|
|
5
|
-
Live grid of every construct: **[Language reference](https://kartzrbx.github.io/Cluaupp/docs/reference.html)**.
|
|
6
|
-
|
|
7
|
-
Generated Luau follows the current language: [`local`](https://luau.org/getting-started), `const`, and `const function`. Injected `require` / `GetService` lines are `const`. `--!strict` is emitted only when the file has `#pragma strict` (or `"strict": true` in config). `#pragma nstrict` never emits it.
|
|
8
|
-
|
|
9
|
-
## Files and includes
|
|
10
|
-
|
|
11
|
-
- Extensions: `.cpp`, `.cc`, `.cxx`, `.c`, `.h`, `.hpp`, `.hh`
|
|
12
|
-
- Tags: `*.server.cpp` → Script, `*.client.cpp` → LocalScript, `*.plugin.cpp` → Plugin, `*.legacy*` → Legacy, untagged → ModuleScript
|
|
13
|
-
- Quoted `#include "Own.h"` (same stem as the `.cpp`) is **inlined**. Other quoted includes become `require` (Rojo path)
|
|
14
|
-
- `#include <cluaupp/roblox.hpp>` is IntelliSense only. `#include <cluaupp/libs/janitor.hpp>` also injects `require(CluauppLibs.Janitor)`
|
|
15
|
-
- `#pragma once` is ignored. Other macros are not expanded. `//` and `/* */` comments are stripped
|
|
16
|
-
- `using …;` is skipped. `namespace { }` is flattened. `enum` / `template` / `typedef` / `extern` declarations are skipped
|
|
17
|
-
|
|
18
|
-
## Types
|
|
19
|
-
|
|
20
|
-
| C++ | Luau |
|
|
21
|
-
| --- | --- |
|
|
22
|
-
| `int` / `float` / `double` | `number` |
|
|
23
|
-
| `bool` | `boolean` |
|
|
24
|
-
| `string` | `string` (not `std::string`) |
|
|
25
|
-
| `void` | no return annotation |
|
|
26
|
-
| `auto` / `auto*` | inferred from `new` / `GetService` / datatype ctor |
|
|
27
|
-
| `Player*` / `Folder*` | `Player` / `Folder` (Instance handle, not a heap address) |
|
|
28
|
-
| `LuaArray<T>` / `vector<T>` / `array<T>` / `span<T>` | `{T}` |
|
|
29
|
-
| `optional<T>` | `T?` |
|
|
30
|
-
| `const` / `static constexpr` | Luau `const` |
|
|
31
|
-
| `nullptr` | `nil` |
|
|
32
|
-
| `Vector3` `CFrame` `UDim2` `Color3` | same names (copied values) |
|
|
33
|
-
| `Enum::Material::Plastic` | `Enum.Material.Plastic` |
|
|
34
|
-
|
|
35
|
-
Always initialize: `int coins = 0;` not `int coins;` (uninitialized emits `nil`). There is no `delete`, no `*part`, no `&part`, no `int&`. Numbers copy; Instances mutate through `->`.
|
|
36
|
-
|
|
37
|
-
`auto` infers when the value is `new Class(...)`, `GetService<T>()`, or a datatype constructor. Prefer explicit types on parameters and struct fields.
|
|
38
|
-
|
|
39
|
-
## Functions
|
|
40
|
-
|
|
41
|
-
```cpp
|
|
42
|
-
void CreateLeaderstats(Player* player) {
|
|
43
|
-
return;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
int doubleCoins(int coins) {
|
|
47
|
-
return coins;
|
|
48
|
-
}
|
|
49
|
-
```
|
|
50
|
-
|
|
51
|
-
```luau
|
|
52
|
-
const function CreateLeaderstats(player: Player)
|
|
53
|
-
return
|
|
54
|
-
end
|
|
55
|
-
|
|
56
|
-
const function doubleCoins(coins: number): number
|
|
57
|
-
return coins
|
|
58
|
-
end
|
|
59
|
-
```
|
|
60
|
-
|
|
61
|
-
- Only functions with a body are emitted from a `.cpp`. Prototypes in a `.h` become `export type` fields
|
|
62
|
-
- No overloading — one name, one emit. No default arguments
|
|
63
|
-
- If `void init()` exists, emit appends `init()` at the end of Scripts / LocalScripts. There is no `int main()`
|
|
64
|
-
- Shared ModuleScripts should not define `init()` unless you want them to run on `require`
|
|
65
|
-
|
|
66
|
-
## Scopes
|
|
67
|
-
|
|
68
|
-
- File-level decls become file `local` / `const`
|
|
69
|
-
- Function decls become `local` from that line to the end of the block. Nested `{ }` can shadow
|
|
70
|
-
- In `Class::Method`, `this` is `self`. Bare field names become `self.field`. Bare calls to other methods become `self:Method(...)`. Parameters and locals shadow fields
|
|
71
|
-
- Globals stay bare: `print`, `game`, `workspace`, library types, Instance types, datatypes
|
|
72
|
-
- Instances are not RAII. Leaving a block does not Destroy a Part — use Janitor
|
|
73
|
-
|
|
74
|
-
## Control flow
|
|
75
|
-
|
|
76
|
-
```cpp
|
|
77
|
-
if (player->FindFirstChild("leaderstats") != nullptr) {
|
|
78
|
-
return;
|
|
79
|
-
} else {
|
|
80
|
-
print("ok");
|
|
81
|
-
}
|
|
82
|
-
|
|
83
|
-
while (true) {
|
|
84
|
-
print("tick");
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
for (auto* player : players->GetPlayers()) {
|
|
88
|
-
CreateLeaderstats(player);
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
switch (action) {
|
|
92
|
-
case "buy":
|
|
93
|
-
case "purchase":
|
|
94
|
-
Grant(player);
|
|
95
|
-
break;
|
|
96
|
-
case "sell":
|
|
97
|
-
if (amount <= 0) {
|
|
98
|
-
break;
|
|
99
|
-
}
|
|
100
|
-
Take(player);
|
|
101
|
-
break;
|
|
102
|
-
default:
|
|
103
|
-
warn("unknown");
|
|
104
|
-
break;
|
|
105
|
-
}
|
|
106
|
-
```
|
|
107
|
-
|
|
108
|
-
```luau
|
|
109
|
-
if player:FindFirstChild("leaderstats") ~= nil then
|
|
110
|
-
return
|
|
111
|
-
else
|
|
112
|
-
print("ok")
|
|
113
|
-
end
|
|
114
|
-
|
|
115
|
-
while true do
|
|
116
|
-
print("tick")
|
|
117
|
-
end
|
|
118
|
-
|
|
119
|
-
for _, player in players:GetPlayers() do
|
|
120
|
-
CreateLeaderstats(player)
|
|
121
|
-
end
|
|
122
|
-
|
|
123
|
-
repeat
|
|
124
|
-
if action == "buy" or action == "purchase" then
|
|
125
|
-
Grant(player)
|
|
126
|
-
elseif action == "sell" then
|
|
127
|
-
if amount <= 0 then
|
|
128
|
-
break
|
|
129
|
-
end
|
|
130
|
-
Take(player)
|
|
131
|
-
else
|
|
132
|
-
warn("unknown")
|
|
133
|
-
end
|
|
134
|
-
until true
|
|
135
|
-
```
|
|
136
|
-
|
|
137
|
-
`switch` evaluates the discriminant **once**, then becomes `if` / `elseif` / `else` inside `repeat … until true` so `break` still exits the switch (even from inside an `if`). Stacked `case` labels share a body. There is no C-style fall-through. C-style `for (int i = 0; i < n; i++)` is not supported. No `continue`, no `do/while`, no ternary. `else if (x)` emits a nested `if` inside `else` (not Luau `elseif`).
|
|
138
|
-
|
|
139
|
-
## Expressions and operators
|
|
140
|
-
|
|
141
|
-
| C++ | Luau |
|
|
142
|
-
| --- | --- |
|
|
143
|
-
| `nullptr` | `nil` |
|
|
144
|
-
| `true` / `false` | `true` / `false` |
|
|
145
|
-
| `!=` | `~=` |
|
|
146
|
-
| `&&` | `and` |
|
|
147
|
-
| `\|\|` | `or` |
|
|
148
|
-
| `!` | `not` |
|
|
149
|
-
| `==` `+` `-` `*` `/` `<` `>` `<=` `>=` | same (`*` is multiply) |
|
|
150
|
-
| `"text"` | `"text"` |
|
|
151
|
-
| `=` | assignment |
|
|
152
|
-
| `obj->Prop` | `obj.Prop` |
|
|
153
|
-
| `obj->Method(a)` | `obj:Method(a)` if the method is a Roblox / library API |
|
|
154
|
-
| `fn(a)` | `fn(a)` |
|
|
155
|
-
| `signal.Connect(fn)` | `signal:Connect(fn)` |
|
|
156
|
-
| `Type { .Field = value }` | `{ Field = value }` |
|
|
157
|
-
| unary `-` | `-` |
|
|
158
|
-
|
|
159
|
-
No `++` `--` `+=`. Write `n = n + 1`. Binary operators in this subset are left-associative — use parentheses when mixing.
|
|
160
|
-
|
|
161
|
-
Designated initializers become Luau tables:
|
|
162
|
-
|
|
163
|
-
```cpp
|
|
164
|
-
DataService::Server.Init(DataServiceOptions {
|
|
165
|
-
.Template = playerData,
|
|
166
|
-
.StoreName = "PlayerData",
|
|
167
|
-
.UseMock = true,
|
|
168
|
-
});
|
|
169
|
-
```
|
|
170
|
-
|
|
171
|
-
```luau
|
|
172
|
-
DataService.Server:Init({
|
|
173
|
-
Template = playerData,
|
|
174
|
-
StoreName = "PlayerData",
|
|
175
|
-
UseMock = true,
|
|
176
|
-
})
|
|
177
|
-
```
|
|
178
|
-
|
|
179
|
-
## Strings and string_concat
|
|
180
|
-
|
|
181
|
-
Luau concatenates with `..`. Do not write `..` in a `.cpp`.
|
|
182
|
-
|
|
183
|
-
- If either side of `+` is a string literal, another concat, or `.Name` / `.Text` / `.DisplayName`, `+` becomes `..`
|
|
184
|
-
- `string_concat(a, b, c)` is variadic: zero args → `""`, one arg → that value, several → `(a .. b .. c)`
|
|
185
|
-
- Declared in `datatypes.hpp` (via `roblox.hpp`)
|
|
186
|
-
|
|
187
|
-
```cpp
|
|
188
|
-
return player->Name + "_LeaderstatsJanitor";
|
|
189
|
-
return string_concat(player->Name, "_", "LeaderstatsJanitor");
|
|
190
|
-
```
|
|
191
|
-
|
|
192
|
-
```luau
|
|
193
|
-
return player.Name .. "_LeaderstatsJanitor"
|
|
194
|
-
return (player.Name .. "_" .. "LeaderstatsJanitor")
|
|
195
|
-
```
|
|
196
|
-
|
|
197
|
-
## print / cout
|
|
198
|
-
|
|
199
|
-
`print`, `warn`, and `error` work as in Luau. `cout << … << endl` is the C++ spelling — each `<<` is another argument, `endl` ends the line. `cout::warn` / `cout::error` / `cout::ping` pick the Roblox function. `cerr` is `warn`. Full table: [print and cout](print-cout.md).
|
|
200
|
-
|
|
201
|
-
## `new` and services
|
|
202
|
-
|
|
203
|
-
```cpp
|
|
204
|
-
auto* coins = new IntValue(leaderstats);
|
|
205
|
-
auto* players = GetService<Players>();
|
|
206
|
-
auto* janitor = new Janitor();
|
|
207
|
-
part->Size = Vector3(8, 1, 8);
|
|
208
|
-
part->CFrame = CFrame::lookAt(from, look);
|
|
209
|
-
part->Material = Enum::Material::Plastic;
|
|
210
|
-
```
|
|
211
|
-
|
|
212
|
-
```luau
|
|
213
|
-
local coins: IntValue = Instance.new("IntValue")
|
|
214
|
-
coins.Parent = leaderstats
|
|
215
|
-
local players: Players = game:GetService("Players")
|
|
216
|
-
local janitor = Janitor.new()
|
|
217
|
-
part.Size = Vector3.new(8, 1, 8)
|
|
218
|
-
part.CFrame = CFrame.lookAt(from, look)
|
|
219
|
-
part.Material = Enum.Material.Plastic
|
|
220
|
-
```
|
|
221
|
-
|
|
222
|
-
The first argument of `new Class(parent)` becomes `.Parent` for Instance classes. Libraries use `Janitor.new()`. Datatypes use `Vector3(...)`, not `new`.
|
|
223
|
-
|
|
224
|
-
## Casts
|
|
225
|
-
|
|
226
|
-
`static_cast<T>(x)`, `const_cast`, `reinterpret_cast`, `dynamic_cast` emit the argument. `(void)x;` is omitted (silences unused for clangd). Luau has no casts — they do not check ClassName.
|
|
227
|
-
|
|
228
|
-
## Callbacks (events and lambdas)
|
|
229
|
-
|
|
230
|
-
Signals use `.Connect`. Callbacks may be **named functions** or **lambdas** (`[](Player* player) { ... }`, including `[&]` / `[=]` / `[coinsValue]`). Capture lists are accepted; Luau closures do not copy C++ captures — keep Instances alive with Janitor.
|
|
231
|
-
|
|
232
|
-
Passing a method by name from inside `Class::` binds `self`: `function(...) self:OnPlayer(...) end`.
|
|
233
|
-
|
|
234
|
-
```cpp
|
|
235
|
-
players->PlayerAdded.Connect([&](Player* playerEntered) {
|
|
236
|
-
leaderstatsServer.PlayerEntered(playerEntered);
|
|
237
|
-
});
|
|
238
|
-
game->BindToClose([&]() {
|
|
239
|
-
leaderstatsServer.janitor->Cleanup();
|
|
240
|
-
});
|
|
241
|
-
```
|
|
242
|
-
|
|
243
|
-
## OOP: structs, methods, singletons
|
|
244
|
-
|
|
245
|
-
How you write a type: a `struct` (or `class`) in the sibling `.h`, `Class::Method` in the `.cpp`, `void init()` to boot.
|
|
246
|
-
|
|
247
|
-
- `static constexpr` fields are `const`
|
|
248
|
-
- Fields are `self.field`. `public:` / `private:` are ignored
|
|
249
|
-
- Nested structs with defaults become nested tables (DataService Templates). `LuaArray<T>` fields stay on the table
|
|
250
|
-
- `Class::` methods emit `function Class:Method(...)`
|
|
251
|
-
- Construct **one** service table in `init()` (`LeaderstatsServer leaderstatsServer;`) and capture it in lambdas. That is the game singleton
|
|
252
|
-
- Library singletons already exist: `DataService::Server` / `Client` — `Init` once from a boot script
|
|
253
|
-
- Header-only field structs emit `const function Name()` returning defaults
|
|
254
|
-
- Untagged files of only `Class::` methods `return` the table (ModuleScript)
|
|
255
|
-
|
|
256
|
-
Stem must match: `LeaderstatsServer.h` next to `LeaderstatsServer.server.cpp`. A differently named include is a `require`, not the class body.
|
|
257
|
-
|
|
258
|
-
## Not supported
|
|
259
|
-
|
|
260
|
-
Custom C++ classes as metatables, generic templates besides `GetService<T>` / `static_cast<T>` / `LuaArray<T>` / `string_concat`, pointer arithmetic, `std::` (except mapped aliases), overloading, macros (except `#pragma strict` / `#pragma nstrict` / `#pragma once`), JSX / XML UI tags, C-style `for`, `++` `--` `+=`, `continue`, ternary, `do/while`, `try/catch`, `goto`, `int&` references.
|
|
261
|
-
|
|
262
|
-
CLI forms: [CLI](cli.md). How to write a type: [OOP](oop/index.md). Full handbook: **[Docs](https://kartzrbx.github.io/Cluaupp/docs/)**.
|
package/examples/game/.clangd
DELETED
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
CompileFlags:
|
|
2
|
-
CompilationDatabase: .
|
|
3
|
-
Add:
|
|
4
|
-
- -xc++
|
|
5
|
-
- -std=c++20
|
|
6
|
-
- -ferror-limit=0
|
|
7
|
-
- -Iinclude
|
|
8
|
-
- -Isrc
|
|
9
|
-
- -I../../include
|
|
10
|
-
|
|
11
|
-
Diagnostics:
|
|
12
|
-
Suppress: '*'
|
|
13
|
-
|
|
14
|
-
---
|
|
15
|
-
If:
|
|
16
|
-
PathMatch: .*\.(cpp|cc|cxx|c|h|hpp|hh)$
|
|
17
|
-
CompileFlags:
|
|
18
|
-
Add:
|
|
19
|
-
- -xc++
|
|
20
|
-
|
|
21
|
-
---
|
|
22
|
-
If:
|
|
23
|
-
PathMatch: (out|libs)/.*
|
|
24
|
-
Index:
|
|
25
|
-
Background: Skip
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
#pragma strict
|
|
2
|
-
#include <cluaupp/roblox.hpp>
|
|
3
|
-
|
|
4
|
-
void init() {
|
|
5
|
-
auto* playerGui = GetService<Players>()->LocalPlayer->FindFirstChild("PlayerGui");
|
|
6
|
-
auto* screen = new ScreenGui();
|
|
7
|
-
screen->Name = "Hud";
|
|
8
|
-
auto* coins = new TextLabel();
|
|
9
|
-
coins->Name = "Coins";
|
|
10
|
-
coins->Parent = screen;
|
|
11
|
-
print("hud ready");
|
|
12
|
-
}
|
|
@@ -1,23 +0,0 @@
|
|
|
1
|
-
#pragma strict
|
|
2
|
-
#include <cluaupp/roblox.hpp>
|
|
3
|
-
|
|
4
|
-
void ApplyDamage(Player* player, int amount) {
|
|
5
|
-
auto* character = player->Character;
|
|
6
|
-
if (character == nullptr) {
|
|
7
|
-
return;
|
|
8
|
-
}
|
|
9
|
-
auto* humanoid = character->FindFirstChildOfClass("Humanoid");
|
|
10
|
-
if (humanoid == nullptr) {
|
|
11
|
-
return;
|
|
12
|
-
}
|
|
13
|
-
humanoid->TakeDamage(amount);
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
void OnPlayer(Player* player) {
|
|
17
|
-
ApplyDamage(player, 0);
|
|
18
|
-
}
|
|
19
|
-
|
|
20
|
-
void init() {
|
|
21
|
-
auto* players = GetService<Players>();
|
|
22
|
-
players->PlayerAdded.Connect(OnPlayer);
|
|
23
|
-
}
|
|
@@ -1,29 +0,0 @@
|
|
|
1
|
-
#pragma strict
|
|
2
|
-
#include <cluaupp/roblox.hpp>
|
|
3
|
-
|
|
4
|
-
void CreateLeaderstats(Player* player) {
|
|
5
|
-
if (player->FindFirstChild("leaderstats") != nullptr) {
|
|
6
|
-
return;
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
auto* leaderstats = new Folder(player);
|
|
10
|
-
leaderstats->Name = "leaderstats";
|
|
11
|
-
|
|
12
|
-
auto* coins = new IntValue(leaderstats);
|
|
13
|
-
coins->Name = "Coins";
|
|
14
|
-
coins->Value = 0;
|
|
15
|
-
|
|
16
|
-
auto* level = new IntValue(leaderstats);
|
|
17
|
-
level->Name = "Level";
|
|
18
|
-
level->Value = 0;
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
void init() {
|
|
22
|
-
auto* players = GetService<Players>();
|
|
23
|
-
|
|
24
|
-
for (auto* player : players->GetPlayers()) {
|
|
25
|
-
CreateLeaderstats(player);
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
players->PlayerAdded.Connect(CreateLeaderstats);
|
|
29
|
-
}
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
#pragma once
|
|
2
|
-
|
|
3
|
-
// Parihsz/Chrono — custom character replication, vendored into CluauppLibs.Chrono
|
|
4
|
-
class ChronoHolder {};
|
|
5
|
-
class ChronoEntity {};
|
|
6
|
-
class ChronoStats {};
|
|
7
|
-
class ChronoConfig {};
|
|
8
|
-
class ChronoReplicationRules {};
|
|
9
|
-
class ChronoEvents {};
|
|
10
|
-
class ChronoSnapshots {};
|
|
11
|
-
class ChronoServerClock {};
|
|
12
|
-
class ChronoPlayer {};
|
|
13
|
-
|
|
14
|
-
namespace Chrono {
|
|
15
|
-
void Start();
|
|
16
|
-
void Start(ModuleScript* config);
|
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17
|
-
ChronoHolder* Holder();
|
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18
|
-
ChronoEntity* Entity();
|
|
19
|
-
ChronoStats* Stats();
|
|
20
|
-
ChronoConfig* Config();
|
|
21
|
-
ChronoReplicationRules* ReplicationRules();
|
|
22
|
-
ChronoEvents* Events();
|
|
23
|
-
ChronoSnapshots* Snapshots();
|
|
24
|
-
ChronoServerClock* ServerClock();
|
|
25
|
-
ChronoPlayer* Player();
|
|
26
|
-
}
|
|
@@ -1,16 +0,0 @@
|
|
|
1
|
-
#pragma once
|
|
2
|
-
|
|
3
|
-
// evaera/Cmdr — vendored into CluauppLibs.Cmdr (server). Client: Cmdr.CmdrClient
|
|
4
|
-
class CmdrType {};
|
|
5
|
-
class CmdrCommand {};
|
|
6
|
-
class CmdrRegistry {};
|
|
7
|
-
class CmdrDispatcher {};
|
|
8
|
-
|
|
9
|
-
namespace Cmdr {
|
|
10
|
-
void RegisterDefaultCommands();
|
|
11
|
-
void RegisterHook(string name, void (*callback)());
|
|
12
|
-
void RegisterType(string name, CmdrType* typeDefinition);
|
|
13
|
-
void RegisterCommand(CmdrCommand* commandDefinition);
|
|
14
|
-
CmdrRegistry* Registry();
|
|
15
|
-
CmdrDispatcher* Dispatcher();
|
|
16
|
-
}
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
#pragma once
|
|
2
|
-
|
|
3
|
-
// arxkdev/ezVisualz — EasyVisuals, vendored into CluauppLibs.EzVisualz
|
|
4
|
-
// Effect.new(gui, "Rainbow", speed, size)
|
|
5
|
-
class EzVisualz {
|
|
6
|
-
public:
|
|
7
|
-
static EzVisualz* new_(GuiObject* target, string effectType);
|
|
8
|
-
static EzVisualz* new_(GuiObject* target, string effectType, double speed, double size);
|
|
9
|
-
void Play();
|
|
10
|
-
void Pause();
|
|
11
|
-
void Resume();
|
|
12
|
-
void Stop();
|
|
13
|
-
void Destroy();
|
|
14
|
-
GuiObject* UIInstance;
|
|
15
|
-
double Speed;
|
|
16
|
-
double Size;
|
|
17
|
-
bool IsPaused;
|
|
18
|
-
};
|
|
@@ -1,30 +0,0 @@
|
|
|
1
|
-
#pragma once
|
|
2
|
-
|
|
3
|
-
// evaera/roblox-lua-promise — vendored into CluauppLibs.Promise
|
|
4
|
-
// C++ Then/Catch/Await/Cancel map onto andThen/catch/await/cancel.
|
|
5
|
-
class Promise {
|
|
6
|
-
public:
|
|
7
|
-
Promise(void (*executor)());
|
|
8
|
-
template <typename T>
|
|
9
|
-
static Promise* resolve(T value);
|
|
10
|
-
static Promise* reject(string err);
|
|
11
|
-
static Promise* delay(double seconds);
|
|
12
|
-
static Promise* try_(void (*callback)());
|
|
13
|
-
static Promise* all(LuaArray<Promise*> list);
|
|
14
|
-
static Promise* race(LuaArray<Promise*> list);
|
|
15
|
-
static Promise* retry(void (*callback)(), int times);
|
|
16
|
-
Promise* Then(void (*ok)());
|
|
17
|
-
Promise* Catch(void (*fail)());
|
|
18
|
-
Promise* Finally(void (*callback)());
|
|
19
|
-
Promise* andThen(void (*ok)());
|
|
20
|
-
Promise* catch_(void (*fail)());
|
|
21
|
-
Promise* finally(void (*callback)());
|
|
22
|
-
template <typename T>
|
|
23
|
-
T Await();
|
|
24
|
-
template <typename T>
|
|
25
|
-
T await();
|
|
26
|
-
void Cancel();
|
|
27
|
-
void cancel();
|
|
28
|
-
string GetStatus();
|
|
29
|
-
string getStatus();
|
|
30
|
-
};
|