cluaupp 0.2.3 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1574) hide show
  1. package/CHANGELOG.md +43 -79
  2. package/README.md +47 -83
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +4 -4
  5. package/examples/README.md +5 -7
  6. package/examples/game/.vscode/extensions.json +2 -4
  7. package/examples/game/.vscode/settings.json +6 -14
  8. package/{include/cluaupp/datatypes.hpp → examples/game/include/clpp/datatypes.clh} +1 -1
  9. package/{include/cluaupp/generated/instances.hpp → examples/game/include/clpp/generated/instances.clh} +1415 -1415
  10. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  11. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  12. package/{include/cluaupp/libs/dataservice.hpp → examples/game/include/clpp/libs/dataservice.clh} +138 -145
  13. package/{include/cluaupp/libs/display.hpp → examples/game/include/clpp/libs/display.clh} +12 -13
  14. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  15. package/{include/cluaupp/libs/formatnumber.hpp → examples/game/include/clpp/libs/formatnumber.clh} +14 -15
  16. package/{include/cluaupp/libs/fusion.hpp → examples/game/include/clpp/libs/fusion.clh} +41 -41
  17. package/{include/cluaupp/libs/iris.hpp → examples/game/include/clpp/libs/iris.clh} +40 -40
  18. package/{include/cluaupp/libs/janitor.hpp → examples/game/include/clpp/libs/janitor.clh} +38 -39
  19. package/{include/cluaupp/libs/module3d.hpp → examples/game/include/clpp/libs/module3d.clh} +23 -25
  20. package/{include/cluaupp/libs/net.hpp → examples/game/include/clpp/libs/net.clh} +40 -42
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/{include/cluaupp/libs/spring.hpp → examples/game/include/clpp/libs/spring.clh} +1 -2
  23. package/{include/cluaupp/libs/statemachine.hpp → examples/game/include/clpp/libs/statemachine.clh} +18 -19
  24. package/{include/cluaupp/libs/stickybillboard.hpp → examples/game/include/clpp/libs/stickybillboard.clh} +13 -14
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
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@@ -0,0 +1,696 @@
1
+ --!optimize 2
2
+ local Types = require(script.Types)
3
+
4
+ --[=[
5
+ @class Iris
6
+
7
+ Iris; contains the all user-facing functions and properties.
8
+ A set of internal functions can be found in `Iris.Internal` (only use if you understand).
9
+
10
+ In its simplest form, users may start Iris by using
11
+ ```lua
12
+ Iris.Init()
13
+
14
+ Iris:Connect(function()
15
+ Iris.Window({"My First Window!"})
16
+ Iris.Text({"Hello, World"})
17
+ Iris.Button({"Save"})
18
+ Iris.InputNum({"Input"})
19
+ Iris.End()
20
+ end)
21
+ ```
22
+ ]=]
23
+ local Iris = {} :: Types.Iris
24
+
25
+ local Internal: Types.Internal = require(script.Internal)(Iris)
26
+
27
+ --[=[
28
+ @within Iris
29
+ @prop Disabled boolean
30
+
31
+ While Iris.Disabled is true, execution of Iris and connected functions will be paused.
32
+ The widgets are not destroyed, they are just frozen so no changes will happen to them.
33
+ ]=]
34
+ Iris.Disabled = false
35
+
36
+ --[=[
37
+ @within Iris
38
+ @prop Args { [string]: { [string]: any } }
39
+
40
+ Provides a list of every possible Argument for each type of widget to it's index.
41
+ For instance, `Iris.Args.Window.NoResize`.
42
+ The Args table is useful for using widget Arguments without remembering their order.
43
+ ```lua
44
+ Iris.Window({"My Window", [Iris.Args.Window.NoResize] = true})
45
+ ```
46
+ ]=]
47
+ Iris.Args = {}
48
+
49
+ --[=[
50
+ @ignore
51
+ @within Iris
52
+ @prop Events table
53
+
54
+ -todo: work out what this is used for.
55
+ ]=]
56
+ Iris.Events = {}
57
+
58
+ --[=[
59
+ @within Iris
60
+ @function Init
61
+ @param parentInstance Instance? -- where Iris will place widgets UIs under, defaulting to [PlayerGui]
62
+ @param eventConnection (RBXScriptSignal | () -> () | false)? -- the event to determine an Iris cycle, defaulting to [Heartbeat]
63
+ @param allowMultipleInits boolean? -- allows subsequent calls 'Iris.Init()' to do nothing rather than error about initialising again, defaulting to false
64
+ @return Iris
65
+
66
+ Initializes Iris and begins rendering. Can only be called once.
67
+ See [Iris.Shutdown] to stop Iris, or [Iris.Disabled] to temporarily disable Iris.
68
+
69
+ Once initialized, [Iris:Connect] can be used to create a widget.
70
+
71
+ If the `eventConnection` is `false` then Iris will not create a cycle loop and the user will need to call [Internal._cycle] every frame.
72
+ ]=]
73
+ function Iris.Init(parentInstance: BasePlayerGui | GuiBase2d?, eventConnection: (RBXScriptSignal | (() -> number) | false)?, allowMultipleInits: boolean?): Types.Iris
74
+ assert(Internal._shutdown == false, "Iris.Init() cannot be called once shutdown.")
75
+ assert(Internal._started == false or allowMultipleInits == true, "Iris.Init() can only be called once.")
76
+
77
+ if Internal._started then
78
+ return Iris
79
+ end
80
+
81
+ if parentInstance == nil then
82
+ -- coalesce to playerGui
83
+ parentInstance = game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
84
+ end
85
+ if eventConnection == nil then
86
+ -- coalesce to Heartbeat
87
+ eventConnection = game:GetService("RunService").Heartbeat
88
+ end
89
+ Internal.parentInstance = parentInstance :: BasePlayerGui | GuiBase2d
90
+ Internal._started = true
91
+
92
+ Internal._generateRootInstance()
93
+ Internal._generateSelectionImageObject()
94
+
95
+ for _, callback in Internal._initFunctions do
96
+ callback()
97
+ end
98
+
99
+ -- spawns the connection to call `Internal._cycle()` within.
100
+ task.spawn(function()
101
+ if typeof(eventConnection) == "function" then
102
+ while Internal._started do
103
+ local deltaTime = eventConnection()
104
+ Internal._cycle(deltaTime)
105
+ end
106
+ elseif eventConnection ~= nil and eventConnection ~= false then
107
+ Internal._eventConnection = eventConnection:Connect(function(...)
108
+ Internal._cycle(...)
109
+ end)
110
+ end
111
+ end)
112
+
113
+ return Iris
114
+ end
115
+
116
+ --[=[
117
+ @within Iris
118
+ @function Shutdown
119
+
120
+ Shuts Iris down. This can only be called once, and Iris cannot be started once shut down.
121
+ ]=]
122
+ function Iris.Shutdown()
123
+ Internal._started = false
124
+ Internal._shutdown = true
125
+
126
+ if Internal._eventConnection then
127
+ Internal._eventConnection:Disconnect()
128
+ end
129
+ Internal._eventConnection = nil
130
+
131
+ if Internal._rootWidget then
132
+ if Internal._rootWidget.Instance then
133
+ Internal._widgets["Root"].Discard(Internal._rootWidget)
134
+ end
135
+ Internal._rootInstance = nil
136
+ end
137
+
138
+ if Internal.SelectionImageObject then
139
+ Internal.SelectionImageObject:Destroy()
140
+ end
141
+
142
+ for _, connection in Internal._connections do
143
+ connection:Disconnect()
144
+ end
145
+ end
146
+
147
+ --[=[
148
+ @within Iris
149
+ @method Connect
150
+ @param callback () -> () -- the callback containg the Iris code
151
+ @return () -> () -- call to disconnect it
152
+
153
+ Connects a function which will execute every Iris cycle. [Iris.Init] must be called before connecting.
154
+
155
+ A cycle is determined by the `eventConnection` passed to [Iris.Init] (default to [RunService.Heartbeat]).
156
+
157
+ Multiple callbacks can be added to Iris from many different scripts or modules.
158
+ ]=]
159
+ function Iris:Connect(callback: () -> ()): () -> () -- this uses method syntax for no reason.
160
+ if Internal._started == false then
161
+ warn("Iris:Connect() was called before calling Iris.Init(); always initialise Iris first.")
162
+ end
163
+ local connectionIndex = #Internal._connectedFunctions + 1
164
+ Internal._connectedFunctions[connectionIndex] = callback
165
+ return function()
166
+ Internal._connectedFunctions[connectionIndex] = nil
167
+ end
168
+ end
169
+
170
+ --[=[
171
+ @within Iris
172
+ @function Append
173
+ @param userInstance GuiObject -- the Roblox [Instance] to insert into Iris
174
+
175
+ Inserts any Roblox [Instance] into Iris.
176
+
177
+ The parent of the inserted instance can either be determined by the `_config.Parent`
178
+ property or by the current parent widget from the stack.
179
+ ]=]
180
+ function Iris.Append(userInstance: GuiObject)
181
+ local parentWidget = Internal._GetParentWidget()
182
+ local widgetInstanceParent: GuiObject
183
+ if Internal._config.Parent then
184
+ widgetInstanceParent = Internal._config.Parent :: any
185
+ else
186
+ widgetInstanceParent = Internal._widgets[parentWidget.type].ChildAdded(parentWidget, { type = "userInstance" } :: Types.Widget)
187
+ end
188
+ userInstance.Parent = widgetInstanceParent
189
+ end
190
+
191
+ --[=[
192
+ @within Iris
193
+ @function End
194
+
195
+ Marks the end of any widgets which contain children. For example:
196
+ ```lua
197
+ -- Widgets placed here **will not** be inside the tree
198
+ Iris.Text({"Above and outside the tree"})
199
+
200
+ -- A Tree widget can contain children.
201
+ -- We must therefore remember to call `Iris.End()`
202
+ Iris.Tree({"My First Tree"})
203
+ -- Widgets placed here **will** be inside the tree
204
+ Iris.Text({"Tree item 1"})
205
+ Iris.Text({"Tree item 2"})
206
+ Iris.End()
207
+
208
+ -- Widgets placed here **will not** be inside the tree
209
+ Iris.Text({"Below and outside the tree"})
210
+ ```
211
+ :::caution Caution: Error
212
+ Seeing the error `Callback has too few calls to Iris.End()` or `Callback has too many calls to Iris.End()`?
213
+ Using the wrong amount of `Iris.End()` calls in your code will lead to an error.
214
+
215
+ Each widget called which might have children should be paired with a call to `Iris.End()`, **even if the Widget doesnt currently have any children**.
216
+ :::
217
+ ]=]
218
+ function Iris.End()
219
+ if Internal._stackIndex == 1 then
220
+ error("Too many calls to Iris.End().", 2)
221
+ end
222
+
223
+ Internal._IDStack[Internal._stackIndex] = nil
224
+ Internal._stackIndex -= 1
225
+ end
226
+
227
+ --[[
228
+ ------------------------
229
+ [SECTION] Config
230
+ ------------------------
231
+ ]]
232
+
233
+ --[=[
234
+ @within Iris
235
+ @function ForceRefresh
236
+
237
+ Destroys and regenerates all instances used by Iris. Useful if you want to propogate state changes.
238
+ :::caution Caution: Performance
239
+ Because this function Deletes and Initializes many instances, it may cause **performance issues** when used with many widgets.
240
+ In **no** case should it be called every frame.
241
+ :::
242
+ ]=]
243
+ function Iris.ForceRefresh()
244
+ Internal._globalRefreshRequested = true
245
+ end
246
+
247
+ --[=[
248
+ @within Iris
249
+ @function UpdateGlobalConfig
250
+ @param deltaStyle { [string]: any } -- a table containing the changes in style ex: `{ItemWidth = UDim.new(0, 100)}`
251
+
252
+ Customizes the configuration which **every** widget will inherit from.
253
+
254
+ It can be used along with [Iris.TemplateConfig] to easily swap styles, for example:
255
+ ```lua
256
+ Iris.UpdateGlobalConfig(Iris.TemplateConfig.colorLight) -- use light theme
257
+ ```
258
+ :::caution Caution: Performance
259
+ This function internally calls [Iris.ForceRefresh] so that style changes are propogated.
260
+
261
+ As such, it may cause **performance issues** when used with many widgets.
262
+ In **no** case should it be called every frame.
263
+ :::
264
+ ]=]
265
+ function Iris.UpdateGlobalConfig(deltaStyle: { [string]: any })
266
+ for index, style in deltaStyle do
267
+ Internal._rootConfig[index] = style
268
+ end
269
+ Iris.ForceRefresh()
270
+ end
271
+
272
+ --[=[
273
+ @within Iris
274
+ @function PushConfig
275
+ @param deltaStyle { [string]: any } -- a table containing the changes in style ex: `{ItemWidth = UDim.new(0, 100)}`
276
+
277
+ Allows cascading of a style by allowing styles to be locally and hierarchically applied.
278
+
279
+ Each call to Iris.PushConfig must be paired with a call to [Iris.PopConfig], for example:
280
+ ```lua
281
+ Iris.Text({"boring text"})
282
+
283
+ Iris.PushConfig({TextColor = Color3.fromRGB(128, 0, 256)})
284
+ Iris.Text({"Colored Text!"})
285
+ Iris.PopConfig()
286
+
287
+ Iris.Text({"boring text"})
288
+ ```
289
+ ]=]
290
+ function Iris.PushConfig(deltaStyle: { [string]: any })
291
+ local ID = Iris.State(-1)
292
+ if ID.value == -1 then
293
+ ID:set(deltaStyle)
294
+ else
295
+ -- compare tables
296
+ if Internal._deepCompare(ID:get(), deltaStyle) == false then
297
+ -- refresh local
298
+ ID:set(deltaStyle)
299
+ Internal._refreshStack[Internal._refreshLevel] = true
300
+ Internal._refreshCounter += 1
301
+ end
302
+ end
303
+ Internal._refreshLevel += 1
304
+
305
+ Internal._config = setmetatable(deltaStyle, {
306
+ __index = Internal._config,
307
+ }) :: any
308
+ end
309
+
310
+ --[=[
311
+ @within Iris
312
+ @function PopConfig
313
+
314
+ Ends a [Iris.PushConfig] style.
315
+
316
+ Each call to [Iris.PopConfig] should match a call to [Iris.PushConfig].
317
+ ]=]
318
+ function Iris.PopConfig()
319
+ Internal._refreshLevel -= 1
320
+ if Internal._refreshStack[Internal._refreshLevel] == true then
321
+ Internal._refreshCounter -= 1
322
+ Internal._refreshStack[Internal._refreshLevel] = nil
323
+ end
324
+
325
+ Internal._config = getmetatable(Internal._config :: any).__index
326
+ end
327
+
328
+ --[=[
329
+
330
+ @within Iris
331
+ @prop TemplateConfig { [string]: { [string]: any } }
332
+
333
+ TemplateConfig provides a table of default styles and configurations which you may apply to your UI.
334
+ ]=]
335
+ Iris.TemplateConfig = require(script.config)
336
+ Iris.UpdateGlobalConfig(Iris.TemplateConfig.colorDark) -- use colorDark and sizeDefault themes by default
337
+ Iris.UpdateGlobalConfig(Iris.TemplateConfig.sizeDefault)
338
+ Iris.UpdateGlobalConfig(Iris.TemplateConfig.utilityDefault)
339
+ Internal._globalRefreshRequested = false -- UpdatingGlobalConfig changes this to true, leads to Root being generated twice.
340
+
341
+ --[[
342
+ --------------------
343
+ [SECTION] ID
344
+ --------------------
345
+ ]]
346
+
347
+ --[=[
348
+ @within Iris
349
+ @function PushId
350
+ @param id ID -- custom id
351
+
352
+ Pushes an id onto the id stack for all future widgets. Use [Iris.PopId] to pop it off the stack.
353
+ ]=]
354
+ function Iris.PushId(ID: Types.ID)
355
+ assert(typeof(ID) == "string", "The ID argument to Iris.PushId() to be a string.")
356
+
357
+ Internal._newID = true
358
+ table.insert(Internal._pushedIds, ID)
359
+ end
360
+
361
+ --[=[
362
+ @within Iris
363
+ @function PopID
364
+
365
+ Removes the most recent pushed id from the id stack.
366
+ ]=]
367
+ function Iris.PopId()
368
+ if #Internal._pushedIds == 0 then
369
+ return
370
+ end
371
+
372
+ table.remove(Internal._pushedIds)
373
+ end
374
+
375
+ --[=[
376
+ @within Iris
377
+ @function SetNextWidgetID
378
+ @param id ID -- custom id.
379
+
380
+ Sets the id for the next widget. Useful for using [Iris.Append] on the same widget.
381
+ ```lua
382
+ Iris.SetNextWidgetId("demo_window")
383
+ Iris.Window({ "Window" })
384
+ Iris.Text({ "Text one placed here." })
385
+ Iris.End()
386
+
387
+ -- later in the code
388
+
389
+ Iris.SetNextWidgetId("demo_window")
390
+ Iris.Window()
391
+ Iris.Text({ "Text two placed here." })
392
+ Iris.End()
393
+
394
+ -- both text widgets will be placed under the same window despite being called separately.
395
+ ```
396
+ ]=]
397
+ function Iris.SetNextWidgetID(ID: Types.ID)
398
+ Internal._nextWidgetId = ID
399
+ end
400
+
401
+ --[[
402
+ -----------------------
403
+ [SECTION] State
404
+ -----------------------
405
+ ]]
406
+
407
+ --[=[
408
+ @within Iris
409
+ @function State<T>
410
+ @param initialValue T -- the initial value for the state
411
+ @return State<T>
412
+ @tag State
413
+
414
+ Constructs a new [State] object. Subsequent ID calls will return the same object.
415
+ :::info
416
+ Iris.State allows you to create "references" to the same value while inside your UI drawing loop.
417
+ For example:
418
+ ```lua
419
+ Iris:Connect(function()
420
+ local myNumber = 5
421
+ myNumber = myNumber + 1
422
+ Iris.Text({"The number is: " .. myNumber})
423
+ end)
424
+ ```
425
+ This is problematic. Each time the function is called, a new myNumber is initialized, instead of retrieving the old one.
426
+ The above code will always display 6.
427
+ ***
428
+ Iris.State solves this problem:
429
+ ```lua
430
+ Iris:Connect(function()
431
+ local myNumber = Iris.State(5)
432
+ myNumber:set(myNumber:get() + 1)
433
+ Iris.Text({"The number is: " .. myNumber})
434
+ end)
435
+ ```
436
+ In this example, the code will work properly, and increment every frame.
437
+ :::
438
+ ]=]
439
+ function Iris.State<T>(initialValue: T)
440
+ local ID = Internal._getID(2)
441
+ if Internal._states[ID] then
442
+ return Internal._states[ID]
443
+ end
444
+ local newState = {
445
+ ID = ID,
446
+ value = initialValue,
447
+ lastChangeTick = Iris.Internal._cycleTick,
448
+ ConnectedWidgets = {},
449
+ ConnectedFunctions = {},
450
+ } :: Types.State<T>
451
+ setmetatable(newState, Internal.StateClass)
452
+ Internal._states[ID] = newState
453
+ return newState
454
+ end
455
+
456
+ --[=[
457
+ @within Iris
458
+ @function WeakState<T>
459
+ @param initialValue T -- the initial value for the state
460
+ @return State<T>
461
+ @tag State
462
+
463
+ Constructs a new state object, subsequent ID calls will return the same object, except all widgets connected to the state are discarded, the state reverts to the passed initialValue
464
+ ]=]
465
+ function Iris.WeakState<T>(initialValue: T)
466
+ local ID = Internal._getID(2)
467
+ if Internal._states[ID] then
468
+ if next(Internal._states[ID].ConnectedWidgets) == nil then
469
+ Internal._states[ID] = nil
470
+ else
471
+ return Internal._states[ID]
472
+ end
473
+ end
474
+ local newState = {
475
+ ID = ID,
476
+ value = initialValue,
477
+ lastChangeTick = Iris.Internal._cycleTick,
478
+ ConnectedWidgets = {},
479
+ ConnectedFunctions = {},
480
+ } :: Types.State<T>
481
+ setmetatable(newState, Internal.StateClass)
482
+ Internal._states[ID] = newState
483
+ return newState
484
+ end
485
+
486
+ --[=[
487
+ @within Iris
488
+ @function VariableState<T>
489
+ @param variable T -- the variable to track
490
+ @param callback (T) -> () -- a function which sets the new variable locally
491
+ @return State<T>
492
+ @tag State
493
+
494
+ Returns a state object linked to a local variable.
495
+
496
+ The passed variable is used to check whether the state object should update. The callback method is used to change the local variable when the state changes.
497
+
498
+ The existence of such a function is to make working with local variables easier.
499
+ Since Iris cannot directly manipulate the memory of the variable, like in C++, it must instead rely on the user updating it through the callback provided.
500
+ Additionally, because the state value is not updated when created or called we cannot return the new value back, instead we require a callback for the user to update.
501
+
502
+ ```lua
503
+ local myNumber = 5
504
+
505
+ local state = Iris.VariableState(myNumber, function(value)
506
+ myNumber = value
507
+ end)
508
+ Iris.DragNum({ "My number" }, { number = state })
509
+ ```
510
+
511
+ This is how Dear ImGui does the same in C++ where we can just provide the memory location to the variable which is then updated directly.
512
+ ```cpp
513
+ static int myNumber = 5;
514
+ ImGui::DragInt("My number", &myNumber); // Here in C++, we can directly pass the variable.
515
+ ```
516
+
517
+ :::caution Caution: Update Order
518
+ If the variable and state value are different when calling this, the variable value takes precedence.
519
+
520
+ Therefore, if you update the state using `state.value = ...` then it will be overwritten by the variable value.
521
+ You must use `state:set(...)` if you want the variable to update to the state's value.
522
+ :::
523
+ ]=]
524
+ function Iris.VariableState<T>(variable: T, callback: (T) -> ())
525
+ local ID = Internal._getID(2)
526
+ local state = Internal._states[ID]
527
+
528
+ if state then
529
+ if variable ~= state.value then
530
+ state:set(variable)
531
+ end
532
+ return state
533
+ end
534
+
535
+ local newState = {
536
+ ID = ID,
537
+ value = variable,
538
+ lastChangeTick = Iris.Internal._cycleTick,
539
+ ConnectedWidgets = {},
540
+ ConnectedFunctions = {},
541
+ } :: Types.State<T>
542
+ setmetatable(newState, Internal.StateClass)
543
+ Internal._states[ID] = newState
544
+
545
+ newState:onChange(callback)
546
+
547
+ return newState
548
+ end
549
+
550
+ --[=[
551
+ @within Iris
552
+ @function TableState<K, V>
553
+ @param table { [K]: V } -- the table containing the value
554
+ @param key K -- the key to the value in table
555
+ @param callback ((newValue: V) -> false?)? -- a function called when the state is changed
556
+ @return State<V>
557
+ @tag State
558
+
559
+ Similar to Iris.VariableState but takes a table and key to modify a specific value and a callback to determine whether to update the value.
560
+
561
+ The passed table and key are used to check the value. The callback is called when the state changes value and determines whether we update the table.
562
+ This is useful if we want to monitor a table value which needs to call other functions when changed.
563
+
564
+ Since tables are pass-by-reference, we can modify the table anywhere and it will update all other instances. Therefore, we don't need a callback by default.
565
+ ```lua
566
+ local data = {
567
+ myNumber = 5
568
+ }
569
+
570
+ local state = Iris.TableState(data, "myNumber")
571
+ Iris.DragNum({ "My number" }, { number = state })
572
+ ```
573
+
574
+ Here the `data._started` should never be updated directly, only through the `toggle` function. However, we still want to monitor the value and be able to change it.
575
+ Therefore, we use the callback to toggle the function for us and prevent Iris from updating the table value by returning false.
576
+ ```lua
577
+ local data = {
578
+ _started = false
579
+ }
580
+
581
+ local function toggle(enabled: boolean)
582
+ data._started = enabled
583
+ if data._started then
584
+ start(...)
585
+ else
586
+ stop(...)
587
+ end
588
+ end
589
+
590
+ local state = Iris.TableState(data, "_started", function(stateValue: boolean)
591
+ toggle(stateValue)
592
+ return false
593
+ end)
594
+ Iris.Checkbox({ "Started" }, { isChecked = state })
595
+ ```
596
+
597
+ :::caution Caution: Update Order
598
+ If the table value and state value are different when calling this, the table value value takes precedence.
599
+
600
+ Therefore, if you update the state using `state.value = ...` then it will be overwritten by the table value.
601
+ You must use `state:set(...)` if you want the table value to update to the state's value.
602
+ :::
603
+ ]=]
604
+ function Iris.TableState<K, V>(tab: { [K]: V }, key: K, callback: ((newValue: V) -> true?)?)
605
+ local value = tab[key]
606
+ local ID = Internal._getID(2)
607
+ local state = Internal._states[ID]
608
+
609
+ -- If the table values changes, then we update the state to match.
610
+ if state then
611
+ if value ~= state.value then
612
+ state:set(value)
613
+ end
614
+ return state
615
+ end
616
+
617
+ local newState = {
618
+ ID = ID,
619
+ value = value,
620
+ lastChangeTick = Iris.Internal._cycleTick,
621
+ ConnectedWidgets = {},
622
+ ConnectedFunctions = {},
623
+ } :: Types.State<V>
624
+ setmetatable(newState, Internal.StateClass)
625
+ Internal._states[ID] = newState
626
+
627
+ -- When a change happens to the state, we update the table value.
628
+ newState:onChange(function()
629
+ if callback ~= nil then
630
+ if callback(newState.value) then
631
+ tab[key] = newState.value
632
+ end
633
+ else
634
+ tab[key] = newState.value
635
+ end
636
+ end)
637
+ return newState
638
+ end
639
+
640
+ --[=[
641
+ @within Iris
642
+ @function ComputedState<T, U>
643
+ @param firstState State<T> -- State to bind to.
644
+ @param onChangeCallback (firstValue: T) -> U -- callback which should return a value transformed from the firstState value
645
+ @return State<U>
646
+
647
+ Constructs a new State object, but binds its value to the value of another State.
648
+ :::info
649
+ A common use case for this constructor is when a boolean State needs to be inverted:
650
+ ```lua
651
+ Iris.ComputedState(otherState, function(newValue)
652
+ return not newValue
653
+ end)
654
+ ```
655
+ :::
656
+ ]=]
657
+ function Iris.ComputedState<T, U>(firstState: Types.State<T>, onChangeCallback: (firstValue: T) -> U)
658
+ local ID = Internal._getID(2)
659
+
660
+ if Internal._states[ID] then
661
+ return Internal._states[ID]
662
+ else
663
+ local newState = {
664
+ ID = ID,
665
+ value = onChangeCallback(firstState.value),
666
+ lastChangeTick = Iris.Internal._cycleTick,
667
+ ConnectedWidgets = {},
668
+ ConnectedFunctions = {},
669
+ } :: Types.State<T>
670
+ setmetatable(newState, Internal.StateClass)
671
+ Internal._states[ID] = newState
672
+
673
+ firstState:onChange(function(newValue: T)
674
+ newState:set(onChangeCallback(newValue))
675
+ end)
676
+ return newState
677
+ end
678
+ end
679
+
680
+ --[=[
681
+ @within Iris
682
+ @function ShowDemoWindow
683
+
684
+ ShowDemoWindow is a function which creates a Demonstration window. this window contains many useful utilities for coders,
685
+ and serves as a refrence for using each part of the library. Ideally, the DemoWindow should always be available in your UI.
686
+ It is the same as any other callback you would connect to Iris using [Iris.Connect]
687
+ ```lua
688
+ Iris:Connect(Iris.ShowDemoWindow)
689
+ ```
690
+ ]=]
691
+ Iris.ShowDemoWindow = require(script.demoWindow)(Iris)
692
+
693
+ require(script.widgets)(Internal)
694
+ require(script.API)(Iris)
695
+
696
+ return Iris
@@ -0,0 +1,12 @@
1
+ --!strict
2
+ -- Cluaupp Iris — typed border over SirMallard/Iris (_impl).
3
+
4
+ local Impl = require(script._impl)
5
+ local Types = require(script._impl.Types)
6
+
7
+ export type State<T> = Types.State<T>
8
+ export type Widget = Types.Widget
9
+ export type Config = Types.Config
10
+ export type Iris = Types.Iris
11
+
12
+ return Impl :: Types.Iris