cluaupp 0.2.3 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1574) hide show
  1. package/CHANGELOG.md +43 -79
  2. package/README.md +47 -83
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +4 -4
  5. package/examples/README.md +5 -7
  6. package/examples/game/.vscode/extensions.json +2 -4
  7. package/examples/game/.vscode/settings.json +6 -14
  8. package/{include/cluaupp/datatypes.hpp → examples/game/include/clpp/datatypes.clh} +1 -1
  9. package/{include/cluaupp/generated/instances.hpp → examples/game/include/clpp/generated/instances.clh} +1415 -1415
  10. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  11. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  12. package/{include/cluaupp/libs/dataservice.hpp → examples/game/include/clpp/libs/dataservice.clh} +138 -145
  13. package/{include/cluaupp/libs/display.hpp → examples/game/include/clpp/libs/display.clh} +12 -13
  14. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  15. package/{include/cluaupp/libs/formatnumber.hpp → examples/game/include/clpp/libs/formatnumber.clh} +14 -15
  16. package/{include/cluaupp/libs/fusion.hpp → examples/game/include/clpp/libs/fusion.clh} +41 -41
  17. package/{include/cluaupp/libs/iris.hpp → examples/game/include/clpp/libs/iris.clh} +40 -40
  18. package/{include/cluaupp/libs/janitor.hpp → examples/game/include/clpp/libs/janitor.clh} +38 -39
  19. package/{include/cluaupp/libs/module3d.hpp → examples/game/include/clpp/libs/module3d.clh} +23 -25
  20. package/{include/cluaupp/libs/net.hpp → examples/game/include/clpp/libs/net.clh} +40 -42
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/{include/cluaupp/libs/spring.hpp → examples/game/include/clpp/libs/spring.clh} +1 -2
  23. package/{include/cluaupp/libs/statemachine.hpp → examples/game/include/clpp/libs/statemachine.clh} +18 -19
  24. package/{include/cluaupp/libs/stickybillboard.hpp → examples/game/include/clpp/libs/stickybillboard.clh} +13 -14
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
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  1539. package/examples/game/.clangd +0 -25
  1540. package/examples/game/compile_flags.txt +0 -6
  1541. package/examples/game/src/client/hud.client.cpp +0 -12
  1542. package/examples/game/src/client/init.client.cpp +0 -6
  1543. package/examples/game/src/server/combat.server.cpp +0 -23
  1544. package/examples/game/src/server/leaderstats.server.cpp +0 -29
  1545. package/examples/game/src/shared/config.cpp +0 -5
  1546. package/examples/game/src/shared/config.h +0 -5
  1547. package/include/cluaupp/libs/chrono.hpp +0 -26
  1548. package/include/cluaupp/libs/cmdr.hpp +0 -16
  1549. package/include/cluaupp/libs/ezvisual.hpp +0 -18
  1550. package/include/cluaupp/libs/promise.hpp +0 -30
  1551. package/include/cluaupp/libs/topbarplus.hpp +0 -29
  1552. package/include/cluaupp/libs/twinkle.hpp +0 -15
  1553. package/include/cluaupp/libs/vfx.hpp +0 -13
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  1568. package/src/understand.ts +0 -322
  1569. package/templates/game/src/client/init.client.cpp +0 -6
  1570. package/templates/game/src/server/leaderstats.server.cpp +0 -29
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  1572. package/templates/game/src/shared/config.h +0 -5
  1573. /package/{include/cluaupp/generated/enums.hpp → examples/game/include/clpp/generated/enums.clh} +0 -0
  1574. /package/{include/cluaupp/libs/math.hpp → examples/game/include/clpp/libs/math.clh} +0 -0
@@ -0,0 +1,299 @@
1
+ --!native
2
+ const Players = game:GetService("Players")
3
+
4
+ const RunService = game:GetService("RunService")
5
+
6
+ const Events = require(script.Parent.Parent.Shared.Events)
7
+ const Config = require(script.Parent.Parent.Shared.Config)
8
+ const ReplicationRules = require(script.Parent.Parent.Shared.ReplicationRules)
9
+ const Stats = require(script.Parent.Parent.Shared.Stats)
10
+ --[[
11
+ We just need to track entities with players near them
12
+
13
+ Track how far an entity is from a player
14
+ Fast query to get entities near a player
15
+ Far away entities could be checked less frequently
16
+
17
+ Ideas:
18
+ 1. give each player their own hashgird that stores other npcs
19
+ - expensive so no
20
+ 2. idk-
21
+
22
+ cause when we do like um
23
+ for i,entity in queryEntitiesNear(location,100) -- this range is constant
24
+
25
+ but for far away entities we have to query again
26
+
27
+ maybe have two grids, one for close and one for far?
28
+ actually maybe just do
29
+ player:{
30
+ closeEntities = {},
31
+ farEntities = {},
32
+ }
33
+ changed to
34
+ player:{
35
+ normalEntities = {},
36
+ halfTick = {},
37
+ lowTick = {},
38
+ }
39
+ ]]
40
+ for id, entity in { "ALL_ENTITIES" } do
41
+ --[[
42
+ --we could now give entities a proxy of how far they are for removal
43
+ --we could do
44
+ EntityConfig: {
45
+ Normal: 100,
46
+ HalfTick: 200,
47
+ LowTick: 300,
48
+ --don't need a removal one since we can just not replicate it
49
+ }
50
+ --loop thru players and get range
51
+ --insert into the players close and far table
52
+
53
+
54
+ -- Changed it so the ticker system keeps track of it now
55
+ ]]
56
+ end
57
+ --[[
58
+ -- the old has grid had a system where it was
59
+ local UPDATE_INTERVAL = 2
60
+ so there really wasn't a point to query again until it updated
61
+ but ig we still need to check for when an npc was removed from proxy
62
+ could create another table to store removed entities
63
+
64
+ ]]
65
+
66
+ const Shared = script.Parent.Parent.Shared
67
+ const Types = require(Shared.Types)
68
+ const Holder = require(Shared.Holder)
69
+ const Ticker = require(Shared.Ticker)
70
+ const Entity = require(Shared.Entity)
71
+ const Signal = require(Shared.Signal)
72
+
73
+ const SetTickMode = Entity._SetTickMode
74
+
75
+ type Entity = Types.Entity
76
+
77
+ local UPDATE_INTERVAL = 0.1
78
+ local MAX_TIME_PER_UPDATE = 0.0005
79
+
80
+ local lastUpdate = 0
81
+
82
+ local FULL_TICKED = 0
83
+ local HALF_TICKED = 0
84
+ local UN_TICKED = 0
85
+
86
+ type PlayerEntityHolder = Types.PlayerEntityHolder
87
+
88
+ const entities = Holder.idMap
89
+ const playerTablePositionPair: { [PlayerEntityHolder]: vector } = {}
90
+ const playerToHolder: { [Player]: PlayerEntityHolder } = {}
91
+
92
+ const function Check(entity: Entity)
93
+ const part = Entity.GetPrimaryPart(entity)
94
+ const cframe = part and part.CFrame or entity.latestCFrame
95
+ if not cframe or entity.destroyed then
96
+ return
97
+ end
98
+ if entity.id < 1 then
99
+ warn(entity, " has invalid id, cannot check for proximity")
100
+ return
101
+ end
102
+ const position: vector = cframe.Position :: any
103
+ const entityConfig = entity.entityConfig
104
+ local hasNormalTickers = false
105
+ local hasHalfTickers = false
106
+ const halfTickDistance = entityConfig.HALF_TICK_DISTANCE or math.huge
107
+ const normalTickDistance = entityConfig.NORMAL_TICK_DISTANCE or math.huge
108
+ const networkOwner = entity.networkOwner
109
+ const ownedHolder = networkOwner and playerToHolder[networkOwner]
110
+
111
+ const isLocked = entity._lockedCFReplication
112
+ const isNotNative = isLocked or entity.modelReplicationMode ~= "NATIVE"
113
+ for holder, playerPos in playerTablePositionPair do
114
+ const viewer = holder.PLAYER
115
+ const allowed = ReplicationRules.Allows(entity, viewer)
116
+ if not allowed then
117
+ continue
118
+ end
119
+
120
+ const distance = vector.magnitude(position - playerPos)
121
+
122
+ if distance > halfTickDistance and isNotNative then
123
+ if holder == ownedHolder then
124
+ table.insert(holder._TEMP_NORMAL, entity)
125
+ end
126
+ continue
127
+ end
128
+
129
+ if distance <= normalTickDistance then
130
+ hasNormalTickers = true
131
+ table.insert(holder._TEMP_NORMAL, entity)
132
+ else
133
+ hasHalfTickers = true
134
+ table.insert(holder._TEMP_HALF, entity)
135
+ end
136
+ end
137
+
138
+ const configTicker = entityConfig.TICKER
139
+ if not configTicker then
140
+ return
141
+ end
142
+
143
+ const currentTicker = entity._ticker
144
+ if hasHalfTickers and not hasNormalTickers then
145
+ if entity.isHalfTicked == false then
146
+ --warn("Entity is now half ticked", entity.id)
147
+ end
148
+ SetTickMode(entity, true)
149
+ HALF_TICKED += 1
150
+ elseif hasNormalTickers then
151
+ if entity.isHalfTicked then
152
+ --warn("Entity is normal ticked", entity.id)
153
+ end
154
+ SetTickMode(entity, false)
155
+ FULL_TICKED += 1
156
+ else
157
+ UN_TICKED += 1
158
+ end
159
+ if (hasNormalTickers or hasHalfTickers) and entity._ticker ~= configTicker then
160
+ Ticker.move(entity, configTicker)
161
+ --warn("Adding entity to ticker", entity.id)
162
+ elseif not (hasNormalTickers or hasHalfTickers) and currentTicker then
163
+ SetTickMode(entity, nil)
164
+ --warn("Removing entity from ticker", entity.id,currentTicker)
165
+ Ticker.Remove(currentTicker, entity)
166
+ end
167
+ end
168
+
169
+ local yielded: thread? = nil
170
+ local totalTime = 0
171
+ const function DoLoop()
172
+ totalTime = 0
173
+ FULL_TICKED = 0
174
+ HALF_TICKED = 0
175
+ UN_TICKED = 0
176
+ for holder, _ in playerTablePositionPair do
177
+ table.clear(holder._TEMP_HALF)
178
+ table.clear(holder._TEMP_NORMAL)
179
+ end
180
+ debug.profilebegin("EntityGrid.Update")
181
+ local count = 0
182
+ local start = os.clock()
183
+ local sections = 1
184
+ for _, entity in entities do
185
+ debug.profilebegin(`Check One`)
186
+ Check(entity)
187
+ count += 1
188
+ debug.profileend()
189
+ if os.clock() - start > MAX_TIME_PER_UPDATE then
190
+ sections += 1
191
+ debug.profileend()
192
+ totalTime += os.clock() - start
193
+ yielded = coroutine.running()
194
+ coroutine.yield()
195
+ yielded = nil
196
+ start = os.clock()
197
+ debug.profilebegin("EntityGrid.ResumeUpdate")
198
+ end
199
+ end
200
+ debug.profileend()
201
+ totalTime += os.clock() - start
202
+ Stats.SERVER.GRID_UPDATE_SECTIONS = sections
203
+ Stats.SERVER.ENTITY_GRID_UPDATE_TIME_MS = totalTime * 1000
204
+ Stats.SERVER.NUMBER_OF_ENTITIES = count
205
+ Stats.SERVER.ENTITIES_FULL_TICKED = FULL_TICKED
206
+ Stats.SERVER.ENTITIES_HALF_TICKED = HALF_TICKED
207
+ Stats.SERVER.NON_TICKED = UN_TICKED
208
+
209
+ local debugPlayers = {}
210
+
211
+ for _, holder in playerToHolder do
212
+ const tempNormal = holder._TEMP_NORMAL
213
+ const tempHalf = holder._TEMP_HALF
214
+ table.clear(holder.HALF)
215
+ table.clear(holder.NORMAL)
216
+ debugPlayers[holder.PLAYER.Name] = {
217
+ HALF = {},
218
+ NORMAL = {},
219
+ }
220
+ for _, entity in tempNormal do
221
+ table.insert(debugPlayers[holder.PLAYER.Name].NORMAL, entity.id)
222
+ table.insert(holder.NORMAL, entity)
223
+ end
224
+ for _, entity in tempHalf do
225
+ table.insert(debugPlayers[holder.PLAYER.Name].HALF, entity.id)
226
+ table.insert(holder.HALF, entity)
227
+ end
228
+ end
229
+ Stats.SERVER.GRID_STATS = debugPlayers
230
+ end
231
+
232
+ -- this might be able to be optimized more later
233
+ const function Update()
234
+ if yielded then
235
+ task.spawn(yielded)
236
+ return
237
+ end
238
+ if os.clock() - lastUpdate < UPDATE_INTERVAL then
239
+ return
240
+ end
241
+ UPDATE_INTERVAL = Config._GetConfig("GRID_UPDATE_INTERVAL") or UPDATE_INTERVAL
242
+ MAX_TIME_PER_UPDATE = Config._GetConfig("GRID_MAX_UPDATE_TIME") or MAX_TIME_PER_UPDATE
243
+
244
+ lastUpdate = os.clock()
245
+ task.spawn(DoLoop)
246
+ end
247
+
248
+ const function UpdatePlayerPosition(player: Player, position: vector)
249
+ const holder = playerToHolder[player]
250
+ if not holder then
251
+ return
252
+ end
253
+ playerTablePositionPair[holder] = position
254
+ end
255
+
256
+ const function GetEntityHolder(Player: Player): PlayerEntityHolder?
257
+ return playerToHolder[Player]
258
+ end
259
+
260
+ const function PlayerAdded(player: Player)
261
+ if playerToHolder[player] then
262
+ return
263
+ end
264
+ const t = {
265
+ PLAYER = player,
266
+ HALF = {},
267
+ NORMAL = {},
268
+ REPLICATED = {},
269
+ _TEMP_HALF = {},
270
+ _TEMP_NORMAL = {},
271
+ EntityAdded = Signal.new(),
272
+ EntityRemoving = Signal.new(),
273
+ }
274
+ playerToHolder[player] = t
275
+ playerTablePositionPair[t] = vector.zero
276
+
277
+ Events._Signals.PlayerLoaded:Fire(player)
278
+ end
279
+ if RunService:IsServer() then
280
+ Shared.Remotes.ClientLoaded.OnServerEvent:Connect(PlayerAdded)
281
+
282
+ Players.PlayerRemoving:Connect(function(player: Player)
283
+ const holder = playerToHolder[player]
284
+ if not holder then
285
+ return
286
+ end
287
+ holder.EntityAdded:DisconnectAll()
288
+ holder.EntityRemoving:DisconnectAll()
289
+ playerTablePositionPair[holder] = nil
290
+ playerToHolder[player] = nil
291
+ end)
292
+ end
293
+ -- Players.PlayerAdded:Connect(PlayerAdded)
294
+
295
+ return {
296
+ Update = Update,
297
+ UpdatePlayerPosition = UpdatePlayerPosition,
298
+ GetEntityHolder = GetEntityHolder,
299
+ }
@@ -0,0 +1,141 @@
1
+ --!native
2
+ const Players = game:GetService("Players")
3
+
4
+ const RunService = game:GetService("RunService")
5
+
6
+ const Warn = require(script.Parent.Parent.Shared.Warn)
7
+ const Config = require(script.Parent.Parent.Shared.Config)
8
+ const Entity = require(script.Parent.Parent.Shared.Entity)
9
+ const Holder = require(script.Parent.Parent.Shared.Holder)
10
+ const Types = require(script.Parent.Parent.Shared.Types)
11
+
12
+ const playerEntities = Holder._playerChars
13
+
14
+ const function RegisterPlayer(
15
+ player: Player,
16
+ character: Model,
17
+ configuration: {
18
+ config: string?,
19
+ modelRepMode: Types.MODEL_REPLICATION_MODE?,
20
+ }
21
+ ): Types.Entity
22
+ const entity = playerEntities[player]
23
+
24
+ if entity then
25
+ Entity.Destroy(entity)
26
+ end
27
+
28
+ const config = configuration.config or "PLAYER"
29
+ local modelRepMode: Types.MODEL_REPLICATION_MODE? = configuration.modelRepMode
30
+ const configData = Config._EntityConfigs[config] or {} :: any
31
+ modelRepMode = modelRepMode or configData.MODEL_REPLICATION_MODE
32
+ character.Archivable = true
33
+
34
+ const humanoid = character:FindFirstChildWhichIsA("Humanoid")
35
+ const hrp = character:FindFirstChild("HumanoidRootPart")
36
+ if humanoid and hrp then
37
+ const rigType = humanoid.RigType
38
+ if rigType == Enum.HumanoidRigType.R6 and character.PrimaryPart == character:FindFirstChild("Head") then
39
+ Config.SetModelPrimaryForChrono(character, "HumanoidRootPart")
40
+ end
41
+ end
42
+
43
+ const newEntity = Entity.new(config, character, modelRepMode :: any)
44
+
45
+ Holder.SetAsCharacter(player, newEntity)
46
+ Entity.SetNetworkOwner(newEntity, player)
47
+
48
+ -- task.delay(7, function()
49
+ -- Entity.SetModel(newEntity, character, "NATIVE", true)
50
+ -- task.wait(5)
51
+ -- Entity.SetModel(newEntity, character, "CUSTOM", true)
52
+ -- end)
53
+
54
+ return newEntity
55
+ end
56
+
57
+ const function UnregisterPlayer(player: Player)
58
+ const entity = playerEntities[player]
59
+ if entity then
60
+ Entity.Destroy(entity)
61
+ end
62
+ end
63
+
64
+ const function OnCharacterAdded(character: Model, player: Player)
65
+ task.wait(0.1)
66
+ RegisterPlayer(player, character, {
67
+ config = "PLAYER",
68
+ })
69
+ end
70
+
71
+ const function OnPlayerAdded(player: Player)
72
+ const connection = player.CharacterAdded:Connect(function(character: Model)
73
+ OnCharacterAdded(character, player)
74
+ end)
75
+ if player.Character then
76
+ OnCharacterAdded(player.Character, player)
77
+ end
78
+ local connection2
79
+ connection2 = player.AncestryChanged:Connect(function()
80
+ if not player:IsDescendantOf(game) then
81
+ connection:Disconnect()
82
+ connection2:Disconnect()
83
+ end
84
+ end)
85
+ end
86
+
87
+ Config._WaitForLock(function()
88
+ if not RunService:IsServer() then
89
+ return
90
+ end
91
+ if Config._GetConfig("PLAYER_REPLICATION") ~= "AUTOMATIC" then
92
+ Warn.low("automatic player replication is disabled")
93
+ return
94
+ end
95
+ const deathRemote = script.Parent.Parent.Shared.Remotes.Death
96
+ const ReplicateMode: "NONE" | "PLAYER_ENTITIES" | "PLAYER_CHARACTERS" = Config._GetConfig("REPLICATE_DEATHS")
97
+ deathRemote.OnServerEvent:Connect(function(plr, id)
98
+ if ReplicateMode == "NONE" then
99
+ return
100
+ end
101
+ const entity = Holder.GetEntityFromId(id)
102
+ if not entity then
103
+ return
104
+ end
105
+
106
+ if entity.networkOwner ~= plr then
107
+ return
108
+ end
109
+ if ReplicateMode == "PLAYER_CHARACTERS" and not entity._player then
110
+ return
111
+ end
112
+
113
+ const model = entity.model
114
+ if model then
115
+ const humanoid: Humanoid? = model:FindFirstChildWhichIsA("Humanoid")
116
+ task.wait()
117
+ if humanoid and humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
118
+ humanoid.Health = 0
119
+ task.delay(0, function()
120
+ if humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
121
+ humanoid.Health = 0
122
+ humanoid.Health = 10
123
+ humanoid.Health = 0
124
+ end
125
+ end)
126
+ end
127
+ end
128
+ deathRemote:FireAllClients(id)
129
+ end)
130
+ Players.PlayerAdded:Connect(OnPlayerAdded)
131
+ Players.PlayerRemoving:Connect(UnregisterPlayer)
132
+
133
+ for _, player in Players:GetPlayers() do
134
+ OnPlayerAdded(player)
135
+ end
136
+ end)
137
+
138
+ return {
139
+ RegisterPlayer = RegisterPlayer,
140
+ UnregisterPlayer = UnregisterPlayer,
141
+ }
@@ -0,0 +1,287 @@
1
+ const RunService = game:GetService("RunService")
2
+ const Players = game:GetService("Players")
3
+ const Receiver = {}
4
+
5
+ const MiddleMans = {}
6
+ local SortedMiddleMans = {}
7
+ const Shared = script.Parent.Parent.Shared
8
+ const Ticker = require(Shared.Ticker)
9
+ const InterpolationMath = require(Shared.InterpolationMath)
10
+ const Warn = require(Shared.Warn)
11
+ const ServerClock = require(script.Parent.ServerClock)
12
+ const Types = require(Shared.Types)
13
+ const Holder = require(Shared.Holder)
14
+ const Entity = require(Shared.Entity)
15
+ const Config = require(Shared.Config)
16
+ const ClockUnwrap = require(Shared.ClockUnwrap)
17
+ const Stats = require(Shared.Stats).SERVER
18
+
19
+ const ClientClockWrap: ClockUnwrap.Store = {}
20
+ local BASE_MAX_TOTAL_BYTES_PER_FRAME_PER_PLAYER = 300
21
+
22
+ Config._WaitForLock(function()
23
+ BASE_MAX_TOTAL_BYTES_PER_FRAME_PER_PLAYER = Config._GetConfig("MAX_TOTAL_BYTES_PER_FRAME_PER_PLAYER")
24
+ end)
25
+
26
+ local BytesReceived = 0
27
+
28
+ const UnreliableEvent = Shared.Remotes.Replicate
29
+ const SafeReplicateEvent = Shared.Remotes.SafeReplicate
30
+
31
+ const FULL_BYTES = 4 * 3 + 2 * 3
32
+ const YAW_BYTES = 4 * 3 + 2
33
+ const BASE_TELEPORT_TIME_THRESHOLD = 0.5
34
+
35
+ const function FireMiddleMans(player: Player, entity: Types.Entity, cframe: CFrame, arriveTime: number): boolean
36
+ if #SortedMiddleMans == 0 then
37
+ return false
38
+ end
39
+ debug.profilebegin("FireMiddleMans")
40
+ for _, mmData: any in SortedMiddleMans do
41
+ const block = mmData.func(player, entity, cframe, arriveTime)
42
+ if block then
43
+ return true
44
+ end
45
+ end
46
+ debug.profileend()
47
+ return false
48
+ end
49
+ const function UnmapRotation(x: number): number
50
+ return (x / 65535) * (2 * math.pi) - math.pi
51
+ end
52
+ const function DeserializeFull(b: buffer, index: number): CFrame
53
+ const x = buffer.readf32(b, index)
54
+ index += 4
55
+ const y = buffer.readf32(b, index)
56
+ index += 4
57
+ const z = buffer.readf32(b, index)
58
+ index += 4
59
+ const rx = UnmapRotation(buffer.readu16(b, index))
60
+ index += 2
61
+ const ry = UnmapRotation(buffer.readu16(b, index))
62
+ index += 2
63
+ const rz = UnmapRotation(buffer.readu16(b, index))
64
+ index += 2
65
+ return CFrame.new(x, y, z) * CFrame.fromOrientation(rx, ry, rz)
66
+ end
67
+
68
+ const function DeserializeYaw(b: buffer, index: number): CFrame
69
+ const x = buffer.readf32(b, index)
70
+ index += 4
71
+ const y = buffer.readf32(b, index)
72
+ index += 4
73
+ const z = buffer.readf32(b, index)
74
+ index += 4
75
+ const ry = UnmapRotation(buffer.readu16(b, index))
76
+ index += 2
77
+ return CFrame.new(x, y, z) * CFrame.fromOrientation(0, ry, 0)
78
+ end
79
+
80
+ const function DeserializeEntityPacket(b: buffer, index: number): (number, CFrame, number, boolean)
81
+ const id = buffer.readu16(b, index)
82
+ index += 2
83
+ const packed = buffer.readu8(b, index)
84
+ index += 1
85
+ const isFull = bit32.band(packed, 1) == 1
86
+ const isTeleport = bit32.band(packed, 4) == 4
87
+
88
+ local cframe: CFrame
89
+ if isFull then
90
+ cframe = DeserializeFull(b, index)
91
+ index += FULL_BYTES
92
+ else
93
+ cframe = DeserializeYaw(b, index)
94
+ index += YAW_BYTES
95
+ end
96
+
97
+ return id, cframe, index, isTeleport
98
+ end
99
+
100
+ const function CalculateMaxThroughputForPlayer(player: Player): number
101
+ local numberOfEntities = 0
102
+ for _ in Holder._clientOwned[player] or {} do
103
+ numberOfEntities += 1
104
+ end
105
+ return BASE_MAX_TOTAL_BYTES_PER_FRAME_PER_PLAYER + numberOfEntities * (FULL_BYTES + 3)
106
+ end
107
+
108
+ const function HandleEntity(
109
+ player: Player,
110
+ id: number,
111
+ serverClock: number,
112
+ clientClock: number,
113
+ cframe: CFrame,
114
+ copyB: buffer,
115
+ isTeleport: boolean
116
+ )
117
+ const entity = Holder.GetEntityFromId(id)
118
+ if not entity or entity.networkOwner ~= player then
119
+ return
120
+ end
121
+
122
+ const teleportTime = entity._teleport
123
+ const ping = math.max(player:GetNetworkPing(), 0) + 0.05
124
+
125
+ const withinTeleportThreshold = teleportTime and os.clock() - teleportTime < (BASE_TELEPORT_TIME_THRESHOLD + ping)
126
+ if isTeleport then
127
+ if withinTeleportThreshold then
128
+ entity._teleport = nil
129
+ else
130
+ const packed = buffer.readu8(copyB, 2)
131
+ buffer.writeu8(copyB, 2, bit32.band(packed, bit32.bnot(4)))
132
+ end
133
+ elseif withinTeleportThreshold then
134
+ return
135
+ end
136
+
137
+ if entity.lastClientClock and clientClock < entity.lastClientClock then
138
+ return
139
+ end
140
+
141
+ debug.profilebegin("HandleEntity.FireMiddleMans")
142
+ if FireMiddleMans(player, entity, cframe, serverClock) then
143
+ debug.profileend()
144
+ return
145
+ end
146
+ debug.profileend()
147
+ local velocity = nil
148
+ if Config.FLAGS.SERVER_VELOCITY_FIX and entity.snapshot then
149
+ const latest = entity.snapshot:GetLatest()
150
+ const lastClientClock = entity.lastClientClock or clientClock
151
+ local tickrate = entity.entityConfig.TICK_RATE
152
+ if entity.isHalfTicked then
153
+ tickrate = tickrate * 2
154
+ end
155
+ if latest then
156
+ velocity = InterpolationMath.CalculateVelocity(
157
+ latest.value.Position,
158
+ lastClientClock,
159
+ cframe.Position,
160
+ clientClock,
161
+ tickrate
162
+ )
163
+ end
164
+ end
165
+ if Entity.Push(entity, serverClock, cframe, velocity) then
166
+ entity.arriveFrame = Ticker.GetGlobalTick()
167
+
168
+ entity.lastClientClock = clientClock
169
+ entity.cframeBuffer = copyB
170
+ if entity.modelReplicationMode == "NATIVE" and not entity._lockedCFReplication then
171
+ return
172
+ end
173
+ Entity._SetPartCFrame(entity, cframe)
174
+ end
175
+ end
176
+
177
+ const TotalBytes = {}
178
+ const function OnReceive(player: Player, data: buffer)
179
+ if not data then
180
+ return
181
+ end
182
+ TotalBytes[player] = (TotalBytes[player] or 0) + buffer.len(data)
183
+ BytesReceived += buffer.len(data)
184
+ const maxBytes = CalculateMaxThroughputForPlayer(player)
185
+ if TotalBytes[player] > maxBytes then
186
+ Warn.medium("Player", player.Name, "exceeded max bytes per frame:", TotalBytes[player], "max:", maxBytes)
187
+ return
188
+ end
189
+ debug.profilebegin("Receiver.OnReceive")
190
+ local index = 0
191
+ const clientClock = ClockUnwrap.unwrapFor(ClientClockWrap, player, buffer.readu32(data, index))
192
+ index += 4
193
+ const serverClock = os.clock()
194
+ const dataLength = buffer.len(data)
195
+
196
+ ServerClock.Store(player, clientClock)
197
+
198
+ while index < dataLength do
199
+ const id, cframe, newIndex, isTeleport = DeserializeEntityPacket(data, index)
200
+ const copy = buffer.create(newIndex - index)
201
+ buffer.copy(copy, 0, data, index, newIndex - index)
202
+ index = newIndex
203
+ HandleEntity(player, id, serverClock, clientClock, cframe, copy, isTeleport)
204
+ end
205
+ debug.profileend()
206
+ end
207
+
208
+ --[=[
209
+ Registers a middle man function that can intercept incoming entity updates.
210
+
211
+ @param name The unique name of the middle man
212
+ @param priority The priority of the middle man ( higher priority runs first )
213
+ @param func The function to call. Should return true to block the update, else allow it.
214
+ ]=]
215
+ function Receiver.RegisterMiddleMan(
216
+ name: string,
217
+ priority: number,
218
+ func: (
219
+ player: Player,
220
+ entity: Types.Entity,
221
+ cframe: CFrame,
222
+ arriveTime: number
223
+ ) -> boolean
224
+ )
225
+ MiddleMans[name] = { priority = priority, func = func }
226
+ SortedMiddleMans = {}
227
+ for mm, data in MiddleMans do
228
+ table.insert(SortedMiddleMans, data)
229
+ end
230
+ table.sort(SortedMiddleMans, function(a, b)
231
+ return a.priority > b.priority
232
+ end)
233
+ end
234
+
235
+ --[=[
236
+ Unregisters a middle man function.
237
+ @param name The unique name of the middle man
238
+ ]=]
239
+ function Receiver.UnregisterMiddleMan(name: string)
240
+ MiddleMans[name] = nil
241
+ SortedMiddleMans = {}
242
+ for mm, data in MiddleMans do
243
+ table.insert(SortedMiddleMans, data)
244
+ end
245
+ table.sort(SortedMiddleMans, function(a, b)
246
+ return a.priority > b.priority
247
+ end)
248
+ end
249
+
250
+ if RunService:IsServer() then
251
+ local lastByteCheckTime = 0
252
+ RunService.Heartbeat:Connect(function(a0: number)
253
+ table.clear(TotalBytes)
254
+
255
+ if os.clock() - lastByteCheckTime > 1 then
256
+ Stats.BYTES_RECEIVED_PER_SEC = BytesReceived
257
+ BytesReceived = 0
258
+ lastByteCheckTime = os.clock()
259
+ end
260
+ end)
261
+ UnreliableEvent.OnServerEvent:Connect(OnReceive)
262
+ SafeReplicateEvent.OnServerEvent:Connect(OnReceive)
263
+
264
+ Shared.Remotes.ClientHeartbeat.OnServerEvent:Connect(function(player: Player, seconds: number)
265
+ if type(seconds) ~= "number" then
266
+ return
267
+ end
268
+ const clientClock = ClockUnwrap.seatFullFor(ClientClockWrap, player, seconds)
269
+ ServerClock.Store(player, clientClock)
270
+ end)
271
+
272
+ Players.PlayerRemoving:Connect(function(player)
273
+ ClientClockWrap[player] = nil
274
+ end)
275
+ end
276
+
277
+ function Receiver._GetClientClockRaws(): { { player: Player, raw: number, offset: number } }
278
+ const out = {}
279
+ for player, state in ClientClockWrap do
280
+ if state.lastRaw then
281
+ table.insert(out, { player = player, raw = state.lastRaw, offset = state.offset })
282
+ end
283
+ end
284
+ return out
285
+ end
286
+
287
+ return Receiver