cluaupp 0.2.3 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +43 -79
- package/README.md +47 -83
- package/editors/vscode/extension.js +8 -31
- package/editors/vscode/package.json +4 -4
- package/examples/README.md +5 -7
- package/examples/game/.vscode/extensions.json +2 -4
- package/examples/game/.vscode/settings.json +6 -14
- package/{include/cluaupp/datatypes.hpp → examples/game/include/clpp/datatypes.clh} +1 -1
- package/{include/cluaupp/generated/instances.hpp → examples/game/include/clpp/generated/instances.clh} +1415 -1415
- package/examples/game/include/clpp/libs/chrono.clh +26 -0
- package/examples/game/include/clpp/libs/cmdr.clh +16 -0
- package/{include/cluaupp/libs/dataservice.hpp → examples/game/include/clpp/libs/dataservice.clh} +138 -145
- package/{include/cluaupp/libs/display.hpp → examples/game/include/clpp/libs/display.clh} +12 -13
- package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
- package/{include/cluaupp/libs/formatnumber.hpp → examples/game/include/clpp/libs/formatnumber.clh} +14 -15
- package/{include/cluaupp/libs/fusion.hpp → examples/game/include/clpp/libs/fusion.clh} +41 -41
- package/{include/cluaupp/libs/iris.hpp → examples/game/include/clpp/libs/iris.clh} +40 -40
- package/{include/cluaupp/libs/janitor.hpp → examples/game/include/clpp/libs/janitor.clh} +38 -39
- package/{include/cluaupp/libs/module3d.hpp → examples/game/include/clpp/libs/module3d.clh} +23 -25
- package/{include/cluaupp/libs/net.hpp → examples/game/include/clpp/libs/net.clh} +40 -42
- package/examples/game/include/clpp/libs/promise.clh +28 -0
- package/{include/cluaupp/libs/spring.hpp → examples/game/include/clpp/libs/spring.clh} +1 -2
- package/{include/cluaupp/libs/statemachine.hpp → examples/game/include/clpp/libs/statemachine.clh} +18 -19
- package/{include/cluaupp/libs/stickybillboard.hpp → examples/game/include/clpp/libs/stickybillboard.clh} +13 -14
- package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
- package/examples/game/include/clpp/libs/twinkle.clh +15 -0
- package/examples/game/include/clpp/libs/vfx.clh +13 -0
- package/examples/game/include/clpp/libs.clh +24 -0
- package/examples/game/include/clpp/roblox.clh +32 -0
- package/examples/game/libs/ArrayIndexer/init.luau +144 -0
- package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/LICENSE +21 -0
- package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
- package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/init.luau +96 -0
- package/examples/game/libs/Chrono/init.luau +14 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
- package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
- package/examples/game/libs/Cmdr/LICENSE +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/init.luau +18 -0
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- package/templates/game/libs/TopbarPlus/_impl/Packages/Janitor.lua +322 -0
- package/templates/game/libs/TopbarPlus/_impl/Reference.lua +30 -0
- package/templates/game/libs/TopbarPlus/_impl/Types.lua +477 -0
- package/templates/game/libs/TopbarPlus/_impl/Utility.lua +462 -0
- package/templates/game/libs/TopbarPlus/_impl/VERSION.lua +51 -0
- package/templates/game/libs/TopbarPlus/_impl/init.lua +1249 -0
- package/templates/game/libs/TopbarPlus/init.lua +1249 -0
- package/templates/game/libs/TopbarPlus/init.luau +8 -0
- package/templates/game/libs/Twinkle/init.luau +157 -0
- package/templates/game/libs/VfxUtil/init.luau +164 -0
- package/templates/game/src/client/init.client.clpp +6 -0
- package/templates/game/src/server/leaderstats.server.clpp +29 -0
- package/templates/game/src/shared/config.clp +6 -0
- package/docs/README.md +0 -35
- package/docs/architecture.md +0 -92
- package/docs/cli.md +0 -91
- package/docs/comparison.md +0 -37
- package/docs/config.md +0 -31
- package/docs/cpp-advanced.md +0 -78
- package/docs/cpp-const.md +0 -52
- package/docs/cpp-organization.md +0 -63
- package/docs/cpp-safety.md +0 -62
- package/docs/cpp-types.md +0 -68
- package/docs/examples/_category_.json +0 -5
- package/docs/examples/combat.md +0 -239
- package/docs/examples/data-boot.md +0 -98
- package/docs/examples/hud.md +0 -96
- package/docs/examples/index.md +0 -45
- package/docs/examples/leaderstats.md +0 -69
- package/docs/examples/shop.md +0 -122
- package/docs/examples/sword.md +0 -108
- package/docs/getting-started.md +0 -179
- package/docs/intellisense.md +0 -48
- package/docs/intro.md +0 -37
- package/docs/libraries/_category_.json +0 -5
- package/docs/libraries/dataservice.md +0 -107
- package/docs/libraries/index.md +0 -23
- package/docs/libraries/janitor.md +0 -65
- package/docs/libraries/more.md +0 -81
- package/docs/libraries/net.md +0 -35
- package/docs/libraries/promise.md +0 -27
- package/docs/libraries/ui.md +0 -76
- package/docs/oop/_category_.json +0 -5
- package/docs/oop/file-tags.md +0 -48
- package/docs/oop/index.md +0 -35
- package/docs/oop/modules.md +0 -88
- package/docs/oop/services.md +0 -76
- package/docs/print-cout.md +0 -91
- package/docs/roblox-api.md +0 -29
- package/docs/syntax.md +0 -262
- package/examples/game/.clangd +0 -25
- package/examples/game/compile_flags.txt +0 -6
- package/examples/game/src/client/hud.client.cpp +0 -12
- package/examples/game/src/client/init.client.cpp +0 -6
- package/examples/game/src/server/combat.server.cpp +0 -23
- package/examples/game/src/server/leaderstats.server.cpp +0 -29
- package/examples/game/src/shared/config.cpp +0 -5
- package/examples/game/src/shared/config.h +0 -5
- package/include/cluaupp/libs/chrono.hpp +0 -26
- package/include/cluaupp/libs/cmdr.hpp +0 -16
- package/include/cluaupp/libs/ezvisual.hpp +0 -18
- package/include/cluaupp/libs/promise.hpp +0 -30
- package/include/cluaupp/libs/topbarplus.hpp +0 -29
- package/include/cluaupp/libs/twinkle.hpp +0 -15
- package/include/cluaupp/libs/vfx.hpp +0 -13
- package/include/cluaupp/libs.hpp +0 -25
- package/include/cluaupp/roblox.hpp +0 -47
- package/src/architecture.ts +0 -500
- package/src/ast.ts +0 -37
- package/src/emit.ts +0 -609
- package/src/emitter/luau-codegen.ts +0 -187
- package/src/emitter/translators.ts +0 -168
- package/src/headers.ts +0 -233
- package/src/layout.ts +0 -114
- package/src/lex.ts +0 -158
- package/src/parse.ts +0 -729
- package/src/parser/collector.ts +0 -148
- package/src/parser/index.ts +0 -27
- package/src/tree-sitter-cpp.d.ts +0 -4
- package/src/understand.ts +0 -322
- package/templates/game/src/client/init.client.cpp +0 -6
- package/templates/game/src/server/leaderstats.server.cpp +0 -29
- package/templates/game/src/shared/config.cpp +0 -5
- package/templates/game/src/shared/config.h +0 -5
- /package/{include/cluaupp/generated/enums.hpp → examples/game/include/clpp/generated/enums.clh} +0 -0
- /package/{include/cluaupp/libs/math.hpp → examples/game/include/clpp/libs/math.clh} +0 -0
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title: Advanced Cluaupp
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# Advanced Cluaupp
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The subset is intentional. What exists is enough for game scripts; what is missing is listed so you do not fight the compiler.
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## Supported
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- `new Class(parent)`, `GetService<T>()`, `::` statics (`CFrame::lookAt`, `Enum::Material::Plastic`)
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- Libraries via `#include <cluaupp/libs/...>` → `require(CluauppLibs.*)`
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## Not supported (yet)
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Full C++: templates besides `GetService<T>` / `static_cast` / `LuaArray`, `class` bodies as emitted metatables, `std::`, overloading as two runtimes, C-style `for`, macros, pointer arithmetic, JSX.
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If you need a custom type, it is usually a **ModuleScript in shared** (a `.cpp` of functions) or a Wally package, not a C++ class the compiler would lower to a metatable.
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## `::` vs `:` vs `.`
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| `player->FindFirstChild("x")` | `player:FindFirstChild("x")` | Instance method |
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| `janitor->Add(conn)` | `janitor:Add(conn)` | library method |
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## Init
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If a file defines `void init()`, Cluaupp calls `init()` at the end of the `.luau`. Use that as the Script / LocalScript entry. Shared modules should **not** define `init()` unless you want them to run on require.
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## Mixing extra Wally packages
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CluauppLibs already contains the full Janitor, Fusion, Cmdr, DataServiceV2, … systems (copied from GitHub into `runtime/`). Add Wally only for packages that are **not** in CluauppLibs. Headers in `include/cluaupp/libs/` match the shipped Luau.
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```cpp
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#include <cluaupp/libs/dataservice.hpp>
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void Grant(Player* player, int amount) {
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int coins = data->Get(DataService::Server.Paths.Currencies.Money);
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`Paths.Currencies.Money` exists because **your** Template passed to `Init` had that field. Full copies: [Examples](examples/index.md).
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## Performance notes
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- Module3D is a ViewportFrame — fine for shops and inventory, not for cloning the whole map (same advice as the [original Module3D thread](https://devforum.roblox.com/t/module3d-v61-viewportframe-implementation/207383)).
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## Good C++ conduct that still applies
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## Why it is a safety feature
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## What to keep mutable
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const string REMOTE_COINS = "Coins";
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```
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`REMOTE_COINS` is a protocol name — immutable. `coins` is session state — mutable.
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## Immutability for tables and Instances
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`const` on a pointer does not freeze the Instance. `const Folder* stats` still has a mutable `Name` in Roblox. Treat “do not rebind the variable” and “do not mutate the object” as two separate decisions. For objects, prefer:
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## DataService paths
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Path tokens (`"Currencies.Coins"`) should be `const string` or a shared header. Never concatenate remote or datastore keys from user input.
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# Organization
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A Cluaupp game is laid out like a roblox-ts project on disk. One tagged `.cpp` becomes one Luau instance (`leaderstats.server.luau`, `hud.client.luau`). See [Architecture](architecture.md).
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```
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src/
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server/ → Script (out/server)
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client/ → LocalScript (out/client)
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shared/ → ModuleScript (out/shared)
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include/cluaupp/ IntelliSense
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libs/ CluauppLibs (full Janitor, Fusion, Cmdr, DataService, …)
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Packages/ extra Wally packages only
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cluaupp.config.json
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default.project.json
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wally.toml
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```
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## Server / client / shared
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| `src/shared` | Both | types, `const` config, FormatNumber, MathUtils |
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## Headers vs scripts
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- `#include <cluaupp/...>` is IntelliSense only — never inlined. `cluaupp build` copies those headers into the game `include/` folder. Cursor/clangd also reads `compile_flags.txt`.
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Keep config in `src/shared/config.h`:
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```cpp
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#pragma once
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const int STARTING_COINS = 0;
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const string REMOTE_COINS = "Coins";
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```
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## One module, one job
|
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48
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`leaderstats.server.cpp` creates leaderstats. It does not also open the shop UI. Name files after the system: `inventory.server.cpp`, `shop.client.cpp`.
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`*.server.cpp` / `*.client.cpp` are **tags** (the same keys roblox-ts uses). Untagged `.cpp` is a ModuleScript. Set `"architecture": true` only if you want the old PascalCase folder split. See [Architecture](architecture.md) and [OOP structure](oop/index.md).
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## CluauppLibs vs extra Wally
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| Need | Where |
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| --- | --- |
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| Janitor, Promise, Fusion, Iris, Cmdr, TopbarPlus, Chrono, DataServiceV2, EzVisualz, StateMachine, Spring, Display, Module3D, FormatNumber, Net, MathUtils, Twinkle | `CluauppLibs` (copied on `cluaupp build` from GitHub-vendored `runtime/`) |
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| Some other community package | `wally.toml` → `Packages` |
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Do not install a second Janitor from Wally unless you have a reason — CluauppLibs already has howmanysmall/Janitor. DataServiceV2 still bundles its own janitor/quicknet/signal inside the DataService folder.
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How-tos: [Libraries](libraries/index.md). Service layout: [OOP](oop/index.md). Copy-paste: [Examples](examples/index.md).
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Next: [advanced Cluaupp](cpp-advanced.md).
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title: Safety
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# Safety
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Safety in Cluaupp is not a sandbox flag. It is a set of habits the compiler and libraries make cheap.
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## 1. Never trust the client
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[Net](libraries/net.md) lets a client `FireServer`. The server must validate:
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```cpp
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void OnBuy(Player* player, int productId) {
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}
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int price = PriceOf(productId);
|
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Data* data = DataService::Server.WaitFor(player);
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if (data == nullptr) {
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return;
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}
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int coins = data->Get(DataService::Server.Paths.Currencies.Money);
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if (coins < price) {
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return;
|
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}
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data->Set(DataService::Server.Paths.Currencies.Money, coins - price);
|
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}
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```
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Do not store coins only on the client. Do not let the client pass the new coin total — pass the *intent* (`productId`). Full systems: [Shop](examples/shop.md), [Combat](examples/combat.md).
|
|
33
|
-
|
|
34
|
-
## 2. Clean up with Janitor
|
|
35
|
-
|
|
36
|
-
Every `Connect` that outlives a player, a GUI, or a tool needs a [Janitor](libraries/janitor.md). Leaving a step, destroying a character, or closing a menu should `Cleanup()` or `LinkToInstance`.
|
|
37
|
-
|
|
38
|
-
```cpp
|
|
39
|
-
auto* janitor = new Janitor();
|
|
40
|
-
janitor->LinkToInstance(player);
|
|
41
|
-
janitor->Add(players->PlayerAdded.Connect(OnPlayer));
|
|
42
|
-
```
|
|
43
|
-
|
|
44
|
-
Leaked connections duplicate effects: double coins, stacked cameras, lingering highlights.
|
|
45
|
-
|
|
46
|
-
## 3. Check nil
|
|
47
|
-
|
|
48
|
-
`FindFirstChild` returns `nullptr`. `WaitForChild` can hang. Prefer `FindFirstChild` plus an early return on the hot path.
|
|
49
|
-
|
|
50
|
-
## 4. One writer for persisted data
|
|
51
|
-
|
|
52
|
-
[DataService](libraries/dataservice.md) distinguishes `Get()` (merged, includes transient admin overlays) from `GetPersisted()` (what ProfileStore will save). Use `SetTransient` for test panels so you never persist cheat values. Only the server writes persisted paths. The save **shape** is your Template — the library does not ship `Currencies`.
|
|
53
|
-
|
|
54
|
-
## 5. Buffers, not ad-hoc strings
|
|
55
|
-
|
|
56
|
-
`Net` packs arguments into a `buffer`. That is smaller and typed. Do not `JSONEncode` a whole inventory on every heartbeat. Send deltas. Cap array lengths the client can send.
|
|
57
|
-
|
|
58
|
-
## 6. Names are API
|
|
59
|
-
|
|
60
|
-
Remote names (`Net::Event("Coins")`) are public protocol. Keep them `const`, short, and unique. Changing a name without a migration breaks old clients.
|
|
61
|
-
|
|
62
|
-
Next: [organization](cpp-organization.md), [OOP](oop/index.md), [Examples](examples/index.md).
|
package/docs/cpp-types.md
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|
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|
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1
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-
---
|
|
2
|
-
title: C++ types in Cluaupp
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sidebar_position: 10
|
|
4
|
-
---
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|
5
|
-
|
|
6
|
-
# Types
|
|
7
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8
|
-
Cluaupp is statically typed in the C++ you write and in the Luau it emits. A type is a contract: what a value is allowed to be, and what you are allowed to do with it.
|
|
9
|
-
|
|
10
|
-
## Primitive map
|
|
11
|
-
|
|
12
|
-
| C++ | Luau | Use for |
|
|
13
|
-
| --- | --- | --- |
|
|
14
|
-
| `int`, `float`, `double` | `number` | counts, damage, alpha |
|
|
15
|
-
| `bool` | `boolean` | flags |
|
|
16
|
-
| `string` / `const char*` | `string` | names, paths |
|
|
17
|
-
| `void` | (no return) | procedures |
|
|
18
|
-
| `auto` | inferred | when `new` or `GetService` makes the type obvious |
|
|
19
|
-
| `Player*`, `Folder*`, … | `Player`, `Folder` | Instances |
|
|
20
|
-
| `LuaArray<int>` / `vector<T>` | `{number}` | arrays (Template inventory, `GetPlayers`) |
|
|
21
|
-
| `optional<T>` | `T?` | missing values (prefer `nullptr` on Instances) |
|
|
22
|
-
| `Vector3`, `CFrame`, `UDim2` | same | datatypes |
|
|
23
|
-
|
|
24
|
-
```cpp
|
|
25
|
-
int coins = 10;
|
|
26
|
-
bool loaded = false;
|
|
27
|
-
auto* folder = new Folder(player);
|
|
28
|
-
```
|
|
29
|
-
|
|
30
|
-
```luau
|
|
31
|
-
local coins: number = 10
|
|
32
|
-
local loaded: boolean = false
|
|
33
|
-
local folder: Folder = Instance.new("Folder")
|
|
34
|
-
folder.Parent = player
|
|
35
|
-
```
|
|
36
|
-
|
|
37
|
-
## Pointers are Instances, not memory
|
|
38
|
-
|
|
39
|
-
In Cluaupp, `Player*` does not mean “heap address”. It means “this is a Roblox Instance of class Player”. `->` becomes `.` for properties and `:` for engine/library methods.
|
|
40
|
-
|
|
41
|
-
```cpp
|
|
42
|
-
player->Name = "Kartz";
|
|
43
|
-
player->FindFirstChild("leaderstats");
|
|
44
|
-
```
|
|
45
|
-
|
|
46
|
-
```luau
|
|
47
|
-
player.Name = "Kartz"
|
|
48
|
-
player:FindFirstChild("leaderstats")
|
|
49
|
-
```
|
|
50
|
-
|
|
51
|
-
There is no pointer arithmetic, no `delete`, no `std::unique_ptr`. Lifetime is Roblox’s: parented Instances live until `Destroy` or until a [Janitor](libraries/janitor.md) cleans them.
|
|
52
|
-
|
|
53
|
-
## `nullptr`
|
|
54
|
-
|
|
55
|
-
`nullptr` is `nil`. Always test before using a `FindFirstChild` result:
|
|
56
|
-
|
|
57
|
-
```cpp
|
|
58
|
-
auto* stats = player->FindFirstChild("leaderstats");
|
|
59
|
-
if (stats == nullptr) {
|
|
60
|
-
return;
|
|
61
|
-
}
|
|
62
|
-
```
|
|
63
|
-
|
|
64
|
-
## Why types matter
|
|
65
|
-
|
|
66
|
-
Typos, wrong arguments, and `nil` indexing are the majority of live-game bugs. `--!strict` plus C++ types catch them in the editor. If a function takes `Player*`, do not pass a `string`. If a value is `const int`, do not assign to it later.
|
|
67
|
-
|
|
68
|
-
Next: [const and immutability](cpp-const.md).
|
package/docs/examples/combat.md
DELETED
|
@@ -1,239 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Combat (server validation)
|
|
3
|
-
sidebar_position: 4
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Combat (server validation)
|
|
7
|
-
|
|
8
|
-
The client never sends **damage**. It sends **who I want to hit**. The server decides range, cooldown, alive state, and the damage constant.
|
|
9
|
-
|
|
10
|
-
Pair with [Data boot](data-boot.md) if a kill should grant Money.
|
|
11
|
-
|
|
12
|
-
## Shared config
|
|
13
|
-
|
|
14
|
-
`src/shared/constants/CombatConfig.hpp`
|
|
15
|
-
|
|
16
|
-
```cpp
|
|
17
|
-
#pragma once
|
|
18
|
-
|
|
19
|
-
const double ATTACK_RANGE = 12;
|
|
20
|
-
const double ATTACK_COOLDOWN = 0.4;
|
|
21
|
-
const int ATTACK_DAMAGE = 12;
|
|
22
|
-
const int KILL_REWARD = 5;
|
|
23
|
-
```
|
|
24
|
-
|
|
25
|
-
Keep numbers in a header. Both server and client can include range for FX; **only the server** applies `TakeDamage`.
|
|
26
|
-
|
|
27
|
-
## Server — `CombatServer.server.cpp`
|
|
28
|
-
|
|
29
|
-
```cpp
|
|
30
|
-
#include <cluaupp/roblox.hpp>
|
|
31
|
-
#include <cluaupp/libs/janitor.hpp>
|
|
32
|
-
#include <cluaupp/libs/net.hpp>
|
|
33
|
-
#include <cluaupp/libs/dataservice.hpp>
|
|
34
|
-
#include "../../../shared/constants/CombatConfig.hpp"
|
|
35
|
-
|
|
36
|
-
Players* Players = GetService<Players>();
|
|
37
|
-
Janitor* janitor = new Janitor();
|
|
38
|
-
NetEvent* Attack = Net::Event("Attack");
|
|
39
|
-
|
|
40
|
-
BasePart* RootPart(Model* character) {
|
|
41
|
-
if (character == nullptr) {
|
|
42
|
-
return nullptr;
|
|
43
|
-
}
|
|
44
|
-
return character->FindFirstChild("HumanoidRootPart");
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
Humanoid* HumanoidOf(Model* character) {
|
|
48
|
-
if (character == nullptr) {
|
|
49
|
-
return nullptr;
|
|
50
|
-
}
|
|
51
|
-
return character->FindFirstChildOfClass("Humanoid");
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
bool InRange(Model* a, Model* b, double maxRange) {
|
|
55
|
-
BasePart* rootA = RootPart(a);
|
|
56
|
-
BasePart* rootB = RootPart(b);
|
|
57
|
-
if (rootA == nullptr) {
|
|
58
|
-
return false;
|
|
59
|
-
}
|
|
60
|
-
if (rootB == nullptr) {
|
|
61
|
-
return false;
|
|
62
|
-
}
|
|
63
|
-
Vector3 delta = rootA->Position - rootB->Position;
|
|
64
|
-
if (delta.Magnitude > maxRange) {
|
|
65
|
-
return false;
|
|
66
|
-
}
|
|
67
|
-
return true;
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
bool OnCooldown(Player* attacker) {
|
|
71
|
-
NumberValue* last = attacker->FindFirstChild("LastAttackAt");
|
|
72
|
-
if (last == nullptr) {
|
|
73
|
-
return false;
|
|
74
|
-
}
|
|
75
|
-
if (tick() - last->Value < ATTACK_COOLDOWN) {
|
|
76
|
-
return true;
|
|
77
|
-
}
|
|
78
|
-
return false;
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
void MarkAttack(Player* attacker) {
|
|
82
|
-
NumberValue* last = attacker->FindFirstChild("LastAttackAt");
|
|
83
|
-
if (last == nullptr) {
|
|
84
|
-
last = new NumberValue(attacker);
|
|
85
|
-
last->Name = "LastAttackAt";
|
|
86
|
-
}
|
|
87
|
-
last->Value = tick();
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
void RewardKill(Player* attacker) {
|
|
91
|
-
Data* data = DataService::Server.Get(attacker);
|
|
92
|
-
if (data == nullptr) {
|
|
93
|
-
return;
|
|
94
|
-
}
|
|
95
|
-
int money = data->Get(DataService::Server.Paths.Currencies.Money);
|
|
96
|
-
data->Set(DataService::Server.Paths.Currencies.Money, money + KILL_REWARD);
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
void OnAttack(Player* attacker, int targetUserId) {
|
|
100
|
-
if (attacker == nullptr) {
|
|
101
|
-
return;
|
|
102
|
-
}
|
|
103
|
-
if (targetUserId < 1) {
|
|
104
|
-
return;
|
|
105
|
-
}
|
|
106
|
-
if (OnCooldown(attacker)) {
|
|
107
|
-
return;
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
Player* target = Players->GetPlayerByUserId(targetUserId);
|
|
111
|
-
if (target == nullptr) {
|
|
112
|
-
return;
|
|
113
|
-
}
|
|
114
|
-
if (target == attacker) {
|
|
115
|
-
return;
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
Model* attackerChar = attacker->Character;
|
|
119
|
-
Model* targetChar = target->Character;
|
|
120
|
-
Humanoid* attackerHum = HumanoidOf(attackerChar);
|
|
121
|
-
Humanoid* targetHum = HumanoidOf(targetChar);
|
|
122
|
-
if (attackerHum == nullptr) {
|
|
123
|
-
return;
|
|
124
|
-
}
|
|
125
|
-
if (targetHum == nullptr) {
|
|
126
|
-
return;
|
|
127
|
-
}
|
|
128
|
-
if (attackerHum->Health <= 0) {
|
|
129
|
-
return;
|
|
130
|
-
}
|
|
131
|
-
if (targetHum->Health <= 0) {
|
|
132
|
-
return;
|
|
133
|
-
}
|
|
134
|
-
if (InRange(attackerChar, targetChar, ATTACK_RANGE) == false) {
|
|
135
|
-
cout::ping << attacker->Name << " out of range" << endl;
|
|
136
|
-
return;
|
|
137
|
-
}
|
|
138
|
-
|
|
139
|
-
MarkAttack(attacker);
|
|
140
|
-
double healthBefore = targetHum->Health;
|
|
141
|
-
targetHum->TakeDamage(ATTACK_DAMAGE);
|
|
142
|
-
if (healthBefore > 0) {
|
|
143
|
-
if (targetHum->Health <= 0) {
|
|
144
|
-
RewardKill(attacker);
|
|
145
|
-
}
|
|
146
|
-
}
|
|
147
|
-
}
|
|
148
|
-
|
|
149
|
-
void init() {
|
|
150
|
-
Attack->On(OnAttack);
|
|
151
|
-
janitor->Add(Attack);
|
|
152
|
-
}
|
|
153
|
-
```
|
|
154
|
-
|
|
155
|
-
## Client — `CombatClient.client.cpp`
|
|
156
|
-
|
|
157
|
-
The LocalScript only picks a target and fires. It does **not** pass `ATTACK_DAMAGE`.
|
|
158
|
-
|
|
159
|
-
```cpp
|
|
160
|
-
#include <cluaupp/roblox.hpp>
|
|
161
|
-
#include <cluaupp/libs/janitor.hpp>
|
|
162
|
-
#include <cluaupp/libs/net.hpp>
|
|
163
|
-
|
|
164
|
-
Players* Players = GetService<Players>();
|
|
165
|
-
UserInputService* UserInput = GetService<UserInputService>();
|
|
166
|
-
Janitor* janitor = new Janitor();
|
|
167
|
-
NetEvent* Attack = Net::Event("Attack");
|
|
168
|
-
|
|
169
|
-
Player* PlayerFromPart(Instance* part) {
|
|
170
|
-
if (part == nullptr) {
|
|
171
|
-
return nullptr;
|
|
172
|
-
}
|
|
173
|
-
Instance* model = part->FindFirstAncestorOfClass("Model");
|
|
174
|
-
if (model == nullptr) {
|
|
175
|
-
return nullptr;
|
|
176
|
-
}
|
|
177
|
-
Player* fromModel = Players->GetPlayerFromCharacter(model);
|
|
178
|
-
if (fromModel != nullptr) {
|
|
179
|
-
return fromModel;
|
|
180
|
-
}
|
|
181
|
-
Instance* outer = model->FindFirstAncestorOfClass("Model");
|
|
182
|
-
if (outer == nullptr) {
|
|
183
|
-
return nullptr;
|
|
184
|
-
}
|
|
185
|
-
return Players->GetPlayerFromCharacter(outer);
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
void OnInputBegan(InputObject* input, bool gameProcessed) {
|
|
189
|
-
if (gameProcessed) {
|
|
190
|
-
return;
|
|
191
|
-
}
|
|
192
|
-
if (input->UserInputType != Enum::UserInputType::MouseButton1) {
|
|
193
|
-
return;
|
|
194
|
-
}
|
|
195
|
-
Player* localPlayer = Players->LocalPlayer;
|
|
196
|
-
if (localPlayer == nullptr) {
|
|
197
|
-
return;
|
|
198
|
-
}
|
|
199
|
-
Mouse* mouse = localPlayer->GetMouse();
|
|
200
|
-
if (mouse == nullptr) {
|
|
201
|
-
return;
|
|
202
|
-
}
|
|
203
|
-
Player* target = PlayerFromPart(mouse->Target);
|
|
204
|
-
if (target == nullptr) {
|
|
205
|
-
return;
|
|
206
|
-
}
|
|
207
|
-
if (target == localPlayer) {
|
|
208
|
-
return;
|
|
209
|
-
}
|
|
210
|
-
Attack->FireServer(target->UserId);
|
|
211
|
-
}
|
|
212
|
-
|
|
213
|
-
void init() {
|
|
214
|
-
janitor->Add(UserInput->InputBegan.Connect(OnInputBegan));
|
|
215
|
-
}
|
|
216
|
-
```
|
|
217
|
-
|
|
218
|
-
## What the server rejects
|
|
219
|
-
|
|
220
|
-
| Client cheat | Server check |
|
|
221
|
-
| --- | --- |
|
|
222
|
-
| `FireServer(99999)` damage | Damage is `ATTACK_DAMAGE` in the header — not an argument |
|
|
223
|
-
| Hit a player across the map | `delta.Magnitude > ATTACK_RANGE` |
|
|
224
|
-
| Spam click | `LastAttackAt` + `ATTACK_COOLDOWN` |
|
|
225
|
-
| Target userId `0` / self | `targetUserId < 1`, `target == attacker` |
|
|
226
|
-
| Hit a dead / missing character | Humanoid nil or `Health <= 0` |
|
|
227
|
-
| Fire before spawn | `Character` / `HumanoidRootPart` missing |
|
|
228
|
-
|
|
229
|
-
`Net::Event("Attack")` must be the **same string** on both sides. Treat that name as public protocol.
|
|
230
|
-
|
|
231
|
-
## Cooldown storage
|
|
232
|
-
|
|
233
|
-
`LastAttackAt` is a `NumberValue` on the Player: session-only, no DataStore. Do not persist combat cadence. For anti-exploit that must survive respawn, use DataService `SetTransient` on a path **you** added to the Template — still not a library field.
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235
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## No lambdas
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236
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-
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237
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`Attack->On(OnAttack)` needs a named function. The first argument of a server `On` is the `Player` who fired.
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238
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-
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239
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See [Net](../libraries/net.md) and [Safety](../cpp-safety.md).
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@@ -1,98 +0,0 @@
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1
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---
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2
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title: Data boot
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3
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sidebar_position: 2
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---
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5
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-
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6
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# Data boot
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7
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-
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8
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Start DataService **once** on the server and once on the client. Gameplay scripts (`leaderstats`, combat, shop) only `WaitFor` — they do not call `Init`.
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9
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-
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10
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The save **shape is yours**. Do not put `Currencies` on the library `DataPath` type. Put it on a shared struct and pass that as `.Template`.
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11
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-
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12
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## Shared template
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13
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14
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`src/shared/constants/TemplateData.hpp`
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15
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-
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16
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```cpp
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17
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#pragma once
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18
|
-
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19
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struct TemplateData {
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20
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struct Currencies {
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21
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int Money = 0;
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22
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int Level = 1;
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23
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} Currencies;
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24
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-
};
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|
25
|
-
```
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26
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-
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27
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-
`src/server/configurations/PlayerDataVersion.hpp`
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28
|
-
|
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29
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```cpp
|
|
30
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#pragma once
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31
|
-
|
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32
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const string PLAYER_DATA_VERSION = "PlayerData_v1";
|
|
33
|
-
```
|
|
34
|
-
|
|
35
|
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Bump the store name when you **intentionally** wipe saves. Changing a field default in `TemplateData` does not migrate old profiles by itself.
|
|
36
|
-
|
|
37
|
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## Server — `DataBoot.server.cpp`
|
|
38
|
-
|
|
39
|
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Use `void init()`, not `int main()`. Cluaupp only auto-calls `init()`.
|
|
40
|
-
|
|
41
|
-
```cpp
|
|
42
|
-
#include <cluaupp/roblox.hpp>
|
|
43
|
-
#include <cluaupp/libs/dataservice.hpp>
|
|
44
|
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#include "../../shared/constants/TemplateData.hpp"
|
|
45
|
-
#include "../configurations/PlayerDataVersion.hpp"
|
|
46
|
-
|
|
47
|
-
void init() {
|
|
48
|
-
TemplateData playerData = TemplateData {};
|
|
49
|
-
DataService::Server.Init(DataServiceOptions {
|
|
50
|
-
.Template = playerData,
|
|
51
|
-
.StoreName = PLAYER_DATA_VERSION,
|
|
52
|
-
.UseMock = true,
|
|
53
|
-
});
|
|
54
|
-
}
|
|
55
|
-
```
|
|
56
|
-
|
|
57
|
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| Field | In production |
|
|
58
|
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| --- | --- |
|
|
59
|
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| `.Template` | Same struct the rest of the game reads through `Paths` |
|
|
60
|
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| `.StoreName` | Stable DataStore name (version it when you wipe) |
|
|
61
|
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| `.UseMock` | `true` in Studio so you do not hit the live store |
|
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62
|
-
|
|
63
|
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After `Init`, `DataService::Server.Paths.Currencies.Money` exists because the Template had that table — not because the library shipped those fields.
|
|
64
|
-
|
|
65
|
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## Client — `DataBoot.client.cpp`
|
|
66
|
-
|
|
67
|
-
```cpp
|
|
68
|
-
#include <cluaupp/roblox.hpp>
|
|
69
|
-
#include <cluaupp/libs/dataservice.hpp>
|
|
70
|
-
|
|
71
|
-
void init() {
|
|
72
|
-
DataService::Client.Init();
|
|
73
|
-
}
|
|
74
|
-
```
|
|
75
|
-
|
|
76
|
-
Client `Init` has no Template. The server already owns the document.
|
|
77
|
-
|
|
78
|
-
## What other scripts do
|
|
79
|
-
|
|
80
|
-
```cpp
|
|
81
|
-
Data* data = DataService::Server.WaitFor(player);
|
|
82
|
-
if (data == nullptr) {
|
|
83
|
-
return;
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
int money = data->Get(DataService::Server.Paths.Currencies.Money);
|
|
87
|
-
```
|
|
88
|
-
|
|
89
|
-
- Server gameplay: `WaitFor(player)` then `Get` / `Set`.
|
|
90
|
-
- Client HUD: `WaitForData()` then `Get`.
|
|
91
|
-
- Never `Init` twice. A second `Init` fights the first store.
|
|
92
|
-
|
|
93
|
-
## File tags
|
|
94
|
-
|
|
95
|
-
`DataBoot.server.cpp` → Script **RunContext Server** (`init.luau` + `init.meta.json`).
|
|
96
|
-
`DataBoot.client.cpp` → LocalScript (`init.client.luau`).
|
|
97
|
-
|
|
98
|
-
See [file tags](../oop/file-tags.md).
|