cluaupp 0.2.3 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1574) hide show
  1. package/CHANGELOG.md +43 -79
  2. package/README.md +47 -83
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +4 -4
  5. package/examples/README.md +5 -7
  6. package/examples/game/.vscode/extensions.json +2 -4
  7. package/examples/game/.vscode/settings.json +6 -14
  8. package/{include/cluaupp/datatypes.hpp → examples/game/include/clpp/datatypes.clh} +1 -1
  9. package/{include/cluaupp/generated/instances.hpp → examples/game/include/clpp/generated/instances.clh} +1415 -1415
  10. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  11. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  12. package/{include/cluaupp/libs/dataservice.hpp → examples/game/include/clpp/libs/dataservice.clh} +138 -145
  13. package/{include/cluaupp/libs/display.hpp → examples/game/include/clpp/libs/display.clh} +12 -13
  14. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  15. package/{include/cluaupp/libs/formatnumber.hpp → examples/game/include/clpp/libs/formatnumber.clh} +14 -15
  16. package/{include/cluaupp/libs/fusion.hpp → examples/game/include/clpp/libs/fusion.clh} +41 -41
  17. package/{include/cluaupp/libs/iris.hpp → examples/game/include/clpp/libs/iris.clh} +40 -40
  18. package/{include/cluaupp/libs/janitor.hpp → examples/game/include/clpp/libs/janitor.clh} +38 -39
  19. package/{include/cluaupp/libs/module3d.hpp → examples/game/include/clpp/libs/module3d.clh} +23 -25
  20. package/{include/cluaupp/libs/net.hpp → examples/game/include/clpp/libs/net.clh} +40 -42
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/{include/cluaupp/libs/spring.hpp → examples/game/include/clpp/libs/spring.clh} +1 -2
  23. package/{include/cluaupp/libs/statemachine.hpp → examples/game/include/clpp/libs/statemachine.clh} +18 -19
  24. package/{include/cluaupp/libs/stickybillboard.hpp → examples/game/include/clpp/libs/stickybillboard.clh} +13 -14
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
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@@ -1,78 +0,0 @@
1
- ---
2
- title: Advanced Cluaupp
3
- sidebar_position: 14
4
- ---
5
-
6
- # Advanced Cluaupp
7
-
8
- The subset is intentional. What exists is enough for game scripts; what is missing is listed so you do not fight the compiler.
9
-
10
- ## Supported
11
-
12
- - Functions, prototypes (headers only), `if` / `else` / `while` / range-`for` / `switch` (`case`, `default`, `break`)
13
- - `struct` types + `Class::` methods in a sibling `.h` / `.cpp`
14
- - `new Class(parent)`, `GetService<T>()`, `::` statics (`CFrame::lookAt`, `Enum::Material::Plastic`)
15
- - `static_cast<T>(x)`, `(void)x`, lambdas in `Connect` / `Add`
16
- - `static` / `constexpr` / `inline` specifiers, `LuaArray<T>`, `string_concat`
17
- - `->` methods and properties, `.` members, `Connect`
18
- - `const`, `auto`, `nullptr`, arithmetic, `&&` `||` `!=`, string `+`
19
- - Quoted includes, `.h` / `.hpp` as sources
20
- - Libraries via `#include <cluaupp/libs/...>` → `require(CluauppLibs.*)`
21
-
22
- ## Not supported (yet)
23
-
24
- Full C++: templates besides `GetService<T>` / `static_cast` / `LuaArray`, `class` bodies as emitted metatables, `std::`, overloading as two runtimes, C-style `for`, macros, pointer arithmetic, JSX.
25
-
26
- If you need a custom type, it is usually a **ModuleScript in shared** (a `.cpp` of functions) or a Wally package, not a C++ class the compiler would lower to a metatable.
27
-
28
- ## `::` vs `:` vs `.`
29
-
30
- | C++ | Luau | When |
31
- | --- | --- | --- |
32
- | `CFrame::lookAt(a, b)` | `CFrame.lookAt(a, b)` | datatype / enum / module static |
33
- | `MathUtils::Lerp(a, b, t)` | `MathUtils.Lerp(a, b, t)` | Cluaupp module function |
34
- | `Module3D::Attach3D(frame, model)` | `Module3D:Attach3D(frame, model)` | Module3D’s colon API |
35
- | `player->FindFirstChild("x")` | `player:FindFirstChild("x")` | Instance method |
36
- | `player->Name` | `player.Name` | property |
37
- | `janitor->Add(conn)` | `janitor:Add(conn)` | library method |
38
-
39
- ## Init
40
-
41
- If a file defines `void init()`, Cluaupp calls `init()` at the end of the `.luau`. Use that as the Script / LocalScript entry. Shared modules should **not** define `init()` unless you want them to run on require.
42
-
43
- ## Mixing extra Wally packages
44
-
45
- CluauppLibs already contains the full Janitor, Fusion, Cmdr, DataServiceV2, … systems (copied from GitHub into `runtime/`). Add Wally only for packages that are **not** in CluauppLibs. Headers in `include/cluaupp/libs/` match the shipped Luau.
46
-
47
- ```cpp
48
- #include <cluaupp/libs/dataservice.hpp>
49
-
50
- void Grant(Player* player, int amount) {
51
- Data* data = DataService::Server.WaitFor(player);
52
- if (data == nullptr) {
53
- return;
54
- }
55
- int coins = data->Get(DataService::Server.Paths.Currencies.Money);
56
- data->Set(DataService::Server.Paths.Currencies.Money, coins + amount);
57
- }
58
- ```
59
-
60
- `Paths.Currencies.Money` exists because **your** Template passed to `Init` had that field. Full copies: [Examples](examples/index.md).
61
-
62
- ## Performance notes
63
-
64
- - Prefer `const` and locals over recomputing in `RenderStepped`.
65
- - `Net` already uses `buffer`. Batch when you can; do not fire per-heartbeat for every NPC.
66
- - Module3D is a ViewportFrame — fine for shops and inventory, not for cloning the whole map (same advice as the [original Module3D thread](https://devforum.roblox.com/t/module3d-v61-viewportframe-implementation/207383)).
67
- - Janitor `Cleanup` is O(tracked objects). Link to the Instance that owns the scope instead of a global janitor for the whole server.
68
-
69
- ## Good C++ conduct that still applies
70
-
71
- 1. **Initialize everything.** `int coins;` without a value is a bug; write `int coins = 0`.
72
- 2. **Small functions.** One behavior, named after the behavior.
73
- 3. **No magic numbers.** `const int MAX_INVENTORY = 20`.
74
- 4. **Early return.** Flatten `if` pyramids.
75
- 5. **Headers declare, scripts define.** Prototypes in `.h`, bodies in `.cpp`.
76
- 6. **Do not share mutable statics across server and client** — use Net or DataService.
77
-
78
- See also: [syntax](syntax.md) (complete subset), [print and cout](print-cout.md), [libraries](libraries/index.md), [OOP](oop/index.md), [examples](examples/index.md), [comparison](comparison.md). Optimization notes on the site: [Optimization](https://kartzrbx.github.io/Cluaupp/docs/optimization.html).
package/docs/cpp-const.md DELETED
@@ -1,52 +0,0 @@
1
- ---
2
- title: const and immutability
3
- sidebar_position: 11
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- ---
5
-
6
- # const and immutability
7
-
8
- A value that must not change should say so. In C++ that is `const`. Cluaupp emits Luau `const`, not `local x <const>`.
9
-
10
- ```cpp
11
- const int STARTING_COINS = 0;
12
- const double GRAVITY = 196.2;
13
- ```
14
-
15
- ```luau
16
- const STARTING_COINS: number = 0
17
- const GRAVITY: number = 196.2
18
- ```
19
-
20
- ## Why it is a safety feature
21
-
22
- - Leaderstat starting values, product IDs, remote names, and animation speeds are configuration. If they are `local`, a later line can overwrite them by accident.
23
- - Reviewers see `const` and skip “could this mutate?”.
24
- - Luau `--!strict` rejects assignment to `const`.
25
-
26
- ## What to keep mutable
27
-
28
- Player-owned numbers (`coins`, `combo`), UI state, and Janitor instances. Everything else defaults to `const` until you have a reason.
29
-
30
- ```cpp
31
- const string REMOTE_COINS = "Coins";
32
- int coins = 0;
33
-
34
- void AddCoins(int amount) {
35
- coins = coins + amount;
36
- }
37
- ```
38
-
39
- `REMOTE_COINS` is a protocol name — immutable. `coins` is session state — mutable.
40
-
41
- ## Immutability for tables and Instances
42
-
43
- `const` on a pointer does not freeze the Instance. `const Folder* stats` still has a mutable `Name` in Roblox. Treat “do not rebind the variable” and “do not mutate the object” as two separate decisions. For objects, prefer:
44
-
45
- - Create, parent, configure once, then only read.
46
- - Put mutations behind one function (`SetCoins`) instead of writing `coins.Value` from five scripts.
47
-
48
- ## DataService paths
49
-
50
- Path tokens (`"Currencies.Coins"`) should be `const string` or a shared header. Never concatenate remote or datastore keys from user input.
51
-
52
- Next: [safety](cpp-safety.md).
@@ -1,63 +0,0 @@
1
- ---
2
- title: Organization
3
- sidebar_position: 13
4
- ---
5
-
6
- # Organization
7
-
8
- A Cluaupp game is laid out like a roblox-ts project on disk. One tagged `.cpp` becomes one Luau instance (`leaderstats.server.luau`, `hud.client.luau`). See [Architecture](architecture.md).
9
-
10
- ```
11
- src/
12
- server/ → Script (out/server)
13
- client/ → LocalScript (out/client)
14
- shared/ → ModuleScript (out/shared)
15
- include/cluaupp/ IntelliSense
16
- libs/ CluauppLibs (full Janitor, Fusion, Cmdr, DataService, …)
17
- Packages/ extra Wally packages only
18
- cluaupp.config.json
19
- default.project.json
20
- wally.toml
21
- ```
22
-
23
- ## Server / client / shared
24
-
25
- | Folder | Runs on | Allowed to |
26
- | --- | --- | --- |
27
- | `src/server` | Server | DataStore, DataService writes, `Net:Fire` |
28
- | `src/client` | Client | UI, Module3D, Twinkle, camera, `Net:FireServer` |
29
- | `src/shared` | Both | types, `const` config, FormatNumber, MathUtils |
30
-
31
- If a file needs `DataStoreService`, it is server. If it needs `UserInputService`, it is client. Shared code must compile in both.
32
-
33
- ## Headers vs scripts
34
-
35
- - `.h` / `.hpp` in `src/` are inlined (`#include "config.h"`) and can hold `const` values and prototypes.
36
- - `#include <cluaupp/...>` is IntelliSense only — never inlined. `cluaupp build` copies those headers into the game `include/` folder. Cursor/clangd also reads `compile_flags.txt`.
37
-
38
- Keep config in `src/shared/config.h`:
39
-
40
- ```cpp
41
- #pragma once
42
- const int STARTING_COINS = 0;
43
- const string REMOTE_COINS = "Coins";
44
- ```
45
-
46
- ## One module, one job
47
-
48
- `leaderstats.server.cpp` creates leaderstats. It does not also open the shop UI. Name files after the system: `inventory.server.cpp`, `shop.client.cpp`.
49
-
50
- `*.server.cpp` / `*.client.cpp` are **tags** (the same keys roblox-ts uses). Untagged `.cpp` is a ModuleScript. Set `"architecture": true` only if you want the old PascalCase folder split. See [Architecture](architecture.md) and [OOP structure](oop/index.md).
51
-
52
- ## CluauppLibs vs extra Wally
53
-
54
- | Need | Where |
55
- | --- | --- |
56
- | Janitor, Promise, Fusion, Iris, Cmdr, TopbarPlus, Chrono, DataServiceV2, EzVisualz, StateMachine, Spring, Display, Module3D, FormatNumber, Net, MathUtils, Twinkle | `CluauppLibs` (copied on `cluaupp build` from GitHub-vendored `runtime/`) |
57
- | Some other community package | `wally.toml` → `Packages` |
58
-
59
- Do not install a second Janitor from Wally unless you have a reason — CluauppLibs already has howmanysmall/Janitor. DataServiceV2 still bundles its own janitor/quicknet/signal inside the DataService folder.
60
-
61
- How-tos: [Libraries](libraries/index.md). Service layout: [OOP](oop/index.md). Copy-paste: [Examples](examples/index.md).
62
-
63
- Next: [advanced Cluaupp](cpp-advanced.md).
@@ -1,62 +0,0 @@
1
- ---
2
- title: Safety
3
- sidebar_position: 12
4
- ---
5
-
6
- # Safety
7
-
8
- Safety in Cluaupp is not a sandbox flag. It is a set of habits the compiler and libraries make cheap.
9
-
10
- ## 1. Never trust the client
11
-
12
- [Net](libraries/net.md) lets a client `FireServer`. The server must validate:
13
-
14
- ```cpp
15
- void OnBuy(Player* player, int productId) {
16
- if (productId < 1) {
17
- return;
18
- }
19
- int price = PriceOf(productId);
20
- Data* data = DataService::Server.WaitFor(player);
21
- if (data == nullptr) {
22
- return;
23
- }
24
- int coins = data->Get(DataService::Server.Paths.Currencies.Money);
25
- if (coins < price) {
26
- return;
27
- }
28
- data->Set(DataService::Server.Paths.Currencies.Money, coins - price);
29
- }
30
- ```
31
-
32
- Do not store coins only on the client. Do not let the client pass the new coin total — pass the *intent* (`productId`). Full systems: [Shop](examples/shop.md), [Combat](examples/combat.md).
33
-
34
- ## 2. Clean up with Janitor
35
-
36
- Every `Connect` that outlives a player, a GUI, or a tool needs a [Janitor](libraries/janitor.md). Leaving a step, destroying a character, or closing a menu should `Cleanup()` or `LinkToInstance`.
37
-
38
- ```cpp
39
- auto* janitor = new Janitor();
40
- janitor->LinkToInstance(player);
41
- janitor->Add(players->PlayerAdded.Connect(OnPlayer));
42
- ```
43
-
44
- Leaked connections duplicate effects: double coins, stacked cameras, lingering highlights.
45
-
46
- ## 3. Check nil
47
-
48
- `FindFirstChild` returns `nullptr`. `WaitForChild` can hang. Prefer `FindFirstChild` plus an early return on the hot path.
49
-
50
- ## 4. One writer for persisted data
51
-
52
- [DataService](libraries/dataservice.md) distinguishes `Get()` (merged, includes transient admin overlays) from `GetPersisted()` (what ProfileStore will save). Use `SetTransient` for test panels so you never persist cheat values. Only the server writes persisted paths. The save **shape** is your Template — the library does not ship `Currencies`.
53
-
54
- ## 5. Buffers, not ad-hoc strings
55
-
56
- `Net` packs arguments into a `buffer`. That is smaller and typed. Do not `JSONEncode` a whole inventory on every heartbeat. Send deltas. Cap array lengths the client can send.
57
-
58
- ## 6. Names are API
59
-
60
- Remote names (`Net::Event("Coins")`) are public protocol. Keep them `const`, short, and unique. Changing a name without a migration breaks old clients.
61
-
62
- Next: [organization](cpp-organization.md), [OOP](oop/index.md), [Examples](examples/index.md).
package/docs/cpp-types.md DELETED
@@ -1,68 +0,0 @@
1
- ---
2
- title: C++ types in Cluaupp
3
- sidebar_position: 10
4
- ---
5
-
6
- # Types
7
-
8
- Cluaupp is statically typed in the C++ you write and in the Luau it emits. A type is a contract: what a value is allowed to be, and what you are allowed to do with it.
9
-
10
- ## Primitive map
11
-
12
- | C++ | Luau | Use for |
13
- | --- | --- | --- |
14
- | `int`, `float`, `double` | `number` | counts, damage, alpha |
15
- | `bool` | `boolean` | flags |
16
- | `string` / `const char*` | `string` | names, paths |
17
- | `void` | (no return) | procedures |
18
- | `auto` | inferred | when `new` or `GetService` makes the type obvious |
19
- | `Player*`, `Folder*`, … | `Player`, `Folder` | Instances |
20
- | `LuaArray<int>` / `vector<T>` | `{number}` | arrays (Template inventory, `GetPlayers`) |
21
- | `optional<T>` | `T?` | missing values (prefer `nullptr` on Instances) |
22
- | `Vector3`, `CFrame`, `UDim2` | same | datatypes |
23
-
24
- ```cpp
25
- int coins = 10;
26
- bool loaded = false;
27
- auto* folder = new Folder(player);
28
- ```
29
-
30
- ```luau
31
- local coins: number = 10
32
- local loaded: boolean = false
33
- local folder: Folder = Instance.new("Folder")
34
- folder.Parent = player
35
- ```
36
-
37
- ## Pointers are Instances, not memory
38
-
39
- In Cluaupp, `Player*` does not mean “heap address”. It means “this is a Roblox Instance of class Player”. `->` becomes `.` for properties and `:` for engine/library methods.
40
-
41
- ```cpp
42
- player->Name = "Kartz";
43
- player->FindFirstChild("leaderstats");
44
- ```
45
-
46
- ```luau
47
- player.Name = "Kartz"
48
- player:FindFirstChild("leaderstats")
49
- ```
50
-
51
- There is no pointer arithmetic, no `delete`, no `std::unique_ptr`. Lifetime is Roblox’s: parented Instances live until `Destroy` or until a [Janitor](libraries/janitor.md) cleans them.
52
-
53
- ## `nullptr`
54
-
55
- `nullptr` is `nil`. Always test before using a `FindFirstChild` result:
56
-
57
- ```cpp
58
- auto* stats = player->FindFirstChild("leaderstats");
59
- if (stats == nullptr) {
60
- return;
61
- }
62
- ```
63
-
64
- ## Why types matter
65
-
66
- Typos, wrong arguments, and `nil` indexing are the majority of live-game bugs. `--!strict` plus C++ types catch them in the editor. If a function takes `Player*`, do not pass a `string`. If a value is `const int`, do not assign to it later.
67
-
68
- Next: [const and immutability](cpp-const.md).
@@ -1,5 +0,0 @@
1
- {
2
- "label": "Examples",
3
- "position": 21,
4
- "collapsed": false
5
- }
@@ -1,239 +0,0 @@
1
- ---
2
- title: Combat (server validation)
3
- sidebar_position: 4
4
- ---
5
-
6
- # Combat (server validation)
7
-
8
- The client never sends **damage**. It sends **who I want to hit**. The server decides range, cooldown, alive state, and the damage constant.
9
-
10
- Pair with [Data boot](data-boot.md) if a kill should grant Money.
11
-
12
- ## Shared config
13
-
14
- `src/shared/constants/CombatConfig.hpp`
15
-
16
- ```cpp
17
- #pragma once
18
-
19
- const double ATTACK_RANGE = 12;
20
- const double ATTACK_COOLDOWN = 0.4;
21
- const int ATTACK_DAMAGE = 12;
22
- const int KILL_REWARD = 5;
23
- ```
24
-
25
- Keep numbers in a header. Both server and client can include range for FX; **only the server** applies `TakeDamage`.
26
-
27
- ## Server — `CombatServer.server.cpp`
28
-
29
- ```cpp
30
- #include <cluaupp/roblox.hpp>
31
- #include <cluaupp/libs/janitor.hpp>
32
- #include <cluaupp/libs/net.hpp>
33
- #include <cluaupp/libs/dataservice.hpp>
34
- #include "../../../shared/constants/CombatConfig.hpp"
35
-
36
- Players* Players = GetService<Players>();
37
- Janitor* janitor = new Janitor();
38
- NetEvent* Attack = Net::Event("Attack");
39
-
40
- BasePart* RootPart(Model* character) {
41
- if (character == nullptr) {
42
- return nullptr;
43
- }
44
- return character->FindFirstChild("HumanoidRootPart");
45
- }
46
-
47
- Humanoid* HumanoidOf(Model* character) {
48
- if (character == nullptr) {
49
- return nullptr;
50
- }
51
- return character->FindFirstChildOfClass("Humanoid");
52
- }
53
-
54
- bool InRange(Model* a, Model* b, double maxRange) {
55
- BasePart* rootA = RootPart(a);
56
- BasePart* rootB = RootPart(b);
57
- if (rootA == nullptr) {
58
- return false;
59
- }
60
- if (rootB == nullptr) {
61
- return false;
62
- }
63
- Vector3 delta = rootA->Position - rootB->Position;
64
- if (delta.Magnitude > maxRange) {
65
- return false;
66
- }
67
- return true;
68
- }
69
-
70
- bool OnCooldown(Player* attacker) {
71
- NumberValue* last = attacker->FindFirstChild("LastAttackAt");
72
- if (last == nullptr) {
73
- return false;
74
- }
75
- if (tick() - last->Value < ATTACK_COOLDOWN) {
76
- return true;
77
- }
78
- return false;
79
- }
80
-
81
- void MarkAttack(Player* attacker) {
82
- NumberValue* last = attacker->FindFirstChild("LastAttackAt");
83
- if (last == nullptr) {
84
- last = new NumberValue(attacker);
85
- last->Name = "LastAttackAt";
86
- }
87
- last->Value = tick();
88
- }
89
-
90
- void RewardKill(Player* attacker) {
91
- Data* data = DataService::Server.Get(attacker);
92
- if (data == nullptr) {
93
- return;
94
- }
95
- int money = data->Get(DataService::Server.Paths.Currencies.Money);
96
- data->Set(DataService::Server.Paths.Currencies.Money, money + KILL_REWARD);
97
- }
98
-
99
- void OnAttack(Player* attacker, int targetUserId) {
100
- if (attacker == nullptr) {
101
- return;
102
- }
103
- if (targetUserId < 1) {
104
- return;
105
- }
106
- if (OnCooldown(attacker)) {
107
- return;
108
- }
109
-
110
- Player* target = Players->GetPlayerByUserId(targetUserId);
111
- if (target == nullptr) {
112
- return;
113
- }
114
- if (target == attacker) {
115
- return;
116
- }
117
-
118
- Model* attackerChar = attacker->Character;
119
- Model* targetChar = target->Character;
120
- Humanoid* attackerHum = HumanoidOf(attackerChar);
121
- Humanoid* targetHum = HumanoidOf(targetChar);
122
- if (attackerHum == nullptr) {
123
- return;
124
- }
125
- if (targetHum == nullptr) {
126
- return;
127
- }
128
- if (attackerHum->Health <= 0) {
129
- return;
130
- }
131
- if (targetHum->Health <= 0) {
132
- return;
133
- }
134
- if (InRange(attackerChar, targetChar, ATTACK_RANGE) == false) {
135
- cout::ping << attacker->Name << " out of range" << endl;
136
- return;
137
- }
138
-
139
- MarkAttack(attacker);
140
- double healthBefore = targetHum->Health;
141
- targetHum->TakeDamage(ATTACK_DAMAGE);
142
- if (healthBefore > 0) {
143
- if (targetHum->Health <= 0) {
144
- RewardKill(attacker);
145
- }
146
- }
147
- }
148
-
149
- void init() {
150
- Attack->On(OnAttack);
151
- janitor->Add(Attack);
152
- }
153
- ```
154
-
155
- ## Client — `CombatClient.client.cpp`
156
-
157
- The LocalScript only picks a target and fires. It does **not** pass `ATTACK_DAMAGE`.
158
-
159
- ```cpp
160
- #include <cluaupp/roblox.hpp>
161
- #include <cluaupp/libs/janitor.hpp>
162
- #include <cluaupp/libs/net.hpp>
163
-
164
- Players* Players = GetService<Players>();
165
- UserInputService* UserInput = GetService<UserInputService>();
166
- Janitor* janitor = new Janitor();
167
- NetEvent* Attack = Net::Event("Attack");
168
-
169
- Player* PlayerFromPart(Instance* part) {
170
- if (part == nullptr) {
171
- return nullptr;
172
- }
173
- Instance* model = part->FindFirstAncestorOfClass("Model");
174
- if (model == nullptr) {
175
- return nullptr;
176
- }
177
- Player* fromModel = Players->GetPlayerFromCharacter(model);
178
- if (fromModel != nullptr) {
179
- return fromModel;
180
- }
181
- Instance* outer = model->FindFirstAncestorOfClass("Model");
182
- if (outer == nullptr) {
183
- return nullptr;
184
- }
185
- return Players->GetPlayerFromCharacter(outer);
186
- }
187
-
188
- void OnInputBegan(InputObject* input, bool gameProcessed) {
189
- if (gameProcessed) {
190
- return;
191
- }
192
- if (input->UserInputType != Enum::UserInputType::MouseButton1) {
193
- return;
194
- }
195
- Player* localPlayer = Players->LocalPlayer;
196
- if (localPlayer == nullptr) {
197
- return;
198
- }
199
- Mouse* mouse = localPlayer->GetMouse();
200
- if (mouse == nullptr) {
201
- return;
202
- }
203
- Player* target = PlayerFromPart(mouse->Target);
204
- if (target == nullptr) {
205
- return;
206
- }
207
- if (target == localPlayer) {
208
- return;
209
- }
210
- Attack->FireServer(target->UserId);
211
- }
212
-
213
- void init() {
214
- janitor->Add(UserInput->InputBegan.Connect(OnInputBegan));
215
- }
216
- ```
217
-
218
- ## What the server rejects
219
-
220
- | Client cheat | Server check |
221
- | --- | --- |
222
- | `FireServer(99999)` damage | Damage is `ATTACK_DAMAGE` in the header — not an argument |
223
- | Hit a player across the map | `delta.Magnitude > ATTACK_RANGE` |
224
- | Spam click | `LastAttackAt` + `ATTACK_COOLDOWN` |
225
- | Target userId `0` / self | `targetUserId < 1`, `target == attacker` |
226
- | Hit a dead / missing character | Humanoid nil or `Health <= 0` |
227
- | Fire before spawn | `Character` / `HumanoidRootPart` missing |
228
-
229
- `Net::Event("Attack")` must be the **same string** on both sides. Treat that name as public protocol.
230
-
231
- ## Cooldown storage
232
-
233
- `LastAttackAt` is a `NumberValue` on the Player: session-only, no DataStore. Do not persist combat cadence. For anti-exploit that must survive respawn, use DataService `SetTransient` on a path **you** added to the Template — still not a library field.
234
-
235
- ## No lambdas
236
-
237
- `Attack->On(OnAttack)` needs a named function. The first argument of a server `On` is the `Player` who fired.
238
-
239
- See [Net](../libraries/net.md) and [Safety](../cpp-safety.md).
@@ -1,98 +0,0 @@
1
- ---
2
- title: Data boot
3
- sidebar_position: 2
4
- ---
5
-
6
- # Data boot
7
-
8
- Start DataService **once** on the server and once on the client. Gameplay scripts (`leaderstats`, combat, shop) only `WaitFor` — they do not call `Init`.
9
-
10
- The save **shape is yours**. Do not put `Currencies` on the library `DataPath` type. Put it on a shared struct and pass that as `.Template`.
11
-
12
- ## Shared template
13
-
14
- `src/shared/constants/TemplateData.hpp`
15
-
16
- ```cpp
17
- #pragma once
18
-
19
- struct TemplateData {
20
- struct Currencies {
21
- int Money = 0;
22
- int Level = 1;
23
- } Currencies;
24
- };
25
- ```
26
-
27
- `src/server/configurations/PlayerDataVersion.hpp`
28
-
29
- ```cpp
30
- #pragma once
31
-
32
- const string PLAYER_DATA_VERSION = "PlayerData_v1";
33
- ```
34
-
35
- Bump the store name when you **intentionally** wipe saves. Changing a field default in `TemplateData` does not migrate old profiles by itself.
36
-
37
- ## Server — `DataBoot.server.cpp`
38
-
39
- Use `void init()`, not `int main()`. Cluaupp only auto-calls `init()`.
40
-
41
- ```cpp
42
- #include <cluaupp/roblox.hpp>
43
- #include <cluaupp/libs/dataservice.hpp>
44
- #include "../../shared/constants/TemplateData.hpp"
45
- #include "../configurations/PlayerDataVersion.hpp"
46
-
47
- void init() {
48
- TemplateData playerData = TemplateData {};
49
- DataService::Server.Init(DataServiceOptions {
50
- .Template = playerData,
51
- .StoreName = PLAYER_DATA_VERSION,
52
- .UseMock = true,
53
- });
54
- }
55
- ```
56
-
57
- | Field | In production |
58
- | --- | --- |
59
- | `.Template` | Same struct the rest of the game reads through `Paths` |
60
- | `.StoreName` | Stable DataStore name (version it when you wipe) |
61
- | `.UseMock` | `true` in Studio so you do not hit the live store |
62
-
63
- After `Init`, `DataService::Server.Paths.Currencies.Money` exists because the Template had that table — not because the library shipped those fields.
64
-
65
- ## Client — `DataBoot.client.cpp`
66
-
67
- ```cpp
68
- #include <cluaupp/roblox.hpp>
69
- #include <cluaupp/libs/dataservice.hpp>
70
-
71
- void init() {
72
- DataService::Client.Init();
73
- }
74
- ```
75
-
76
- Client `Init` has no Template. The server already owns the document.
77
-
78
- ## What other scripts do
79
-
80
- ```cpp
81
- Data* data = DataService::Server.WaitFor(player);
82
- if (data == nullptr) {
83
- return;
84
- }
85
-
86
- int money = data->Get(DataService::Server.Paths.Currencies.Money);
87
- ```
88
-
89
- - Server gameplay: `WaitFor(player)` then `Get` / `Set`.
90
- - Client HUD: `WaitForData()` then `Get`.
91
- - Never `Init` twice. A second `Init` fights the first store.
92
-
93
- ## File tags
94
-
95
- `DataBoot.server.cpp` → Script **RunContext Server** (`init.luau` + `init.meta.json`).
96
- `DataBoot.client.cpp` → LocalScript (`init.client.luau`).
97
-
98
- See [file tags](../oop/file-tags.md).