cluaupp 0.2.3 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1574) hide show
  1. package/CHANGELOG.md +43 -79
  2. package/README.md +47 -83
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +4 -4
  5. package/examples/README.md +5 -7
  6. package/examples/game/.vscode/extensions.json +2 -4
  7. package/examples/game/.vscode/settings.json +6 -14
  8. package/{include/cluaupp/datatypes.hpp → examples/game/include/clpp/datatypes.clh} +1 -1
  9. package/{include/cluaupp/generated/instances.hpp → examples/game/include/clpp/generated/instances.clh} +1415 -1415
  10. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  11. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  12. package/{include/cluaupp/libs/dataservice.hpp → examples/game/include/clpp/libs/dataservice.clh} +138 -145
  13. package/{include/cluaupp/libs/display.hpp → examples/game/include/clpp/libs/display.clh} +12 -13
  14. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  15. package/{include/cluaupp/libs/formatnumber.hpp → examples/game/include/clpp/libs/formatnumber.clh} +14 -15
  16. package/{include/cluaupp/libs/fusion.hpp → examples/game/include/clpp/libs/fusion.clh} +41 -41
  17. package/{include/cluaupp/libs/iris.hpp → examples/game/include/clpp/libs/iris.clh} +40 -40
  18. package/{include/cluaupp/libs/janitor.hpp → examples/game/include/clpp/libs/janitor.clh} +38 -39
  19. package/{include/cluaupp/libs/module3d.hpp → examples/game/include/clpp/libs/module3d.clh} +23 -25
  20. package/{include/cluaupp/libs/net.hpp → examples/game/include/clpp/libs/net.clh} +40 -42
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/{include/cluaupp/libs/spring.hpp → examples/game/include/clpp/libs/spring.clh} +1 -2
  23. package/{include/cluaupp/libs/statemachine.hpp → examples/game/include/clpp/libs/statemachine.clh} +18 -19
  24. package/{include/cluaupp/libs/stickybillboard.hpp → examples/game/include/clpp/libs/stickybillboard.clh} +13 -14
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
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@@ -1,96 +0,0 @@
1
- ---
2
- title: HUD
3
- sidebar_position: 6
4
- ---
5
-
6
- # HUD
7
-
8
- Client-only: wait for the replicated profile, write labels, listen for currency changes. No `Set` on persisted paths from the client.
9
-
10
- Put a ScreenGui named `Hud` in StarterGui with `MoneyLabel` and `LevelLabel` (`TextLabel`).
11
-
12
- Define callbacks **above** `init()` or use lambdas in `Connect`.
13
-
14
- ## `HudClient.client.cpp`
15
-
16
- ```cpp
17
- #include <cluaupp/roblox.hpp>
18
- #include <cluaupp/libs/janitor.hpp>
19
- #include <cluaupp/libs/dataservice.hpp>
20
- #include <cluaupp/libs/formatnumber.hpp>
21
- #include <cluaupp/libs/twinkle.hpp>
22
-
23
- Players* Players = GetService<Players>();
24
- Janitor* janitor = new Janitor();
25
-
26
- TextLabel* FindLabel(PlayerGui* playerGui, string name) {
27
- if (playerGui == nullptr) {
28
- return nullptr;
29
- }
30
- Instance* gui = playerGui->FindFirstChild("Hud");
31
- if (gui == nullptr) {
32
- return nullptr;
33
- }
34
- return gui->FindFirstChild(name);
35
- }
36
-
37
- void Render(Data* data, TextLabel* moneyLabel, TextLabel* levelLabel) {
38
- if (data == nullptr) {
39
- return;
40
- }
41
- int money = data->Get(DataService::Client.Paths.Currencies.Money);
42
- int level = data->Get(DataService::Client.Paths.Currencies.Level);
43
- if (moneyLabel != nullptr) {
44
- moneyLabel->Text = FormatNumber::Abbreviate(money);
45
- }
46
- if (levelLabel != nullptr) {
47
- levelLabel->Text = FormatNumber::Comma(level);
48
- }
49
- }
50
-
51
- void OnCurrenciesChanged() {
52
- Player* player = Players->LocalPlayer;
53
- if (player == nullptr) {
54
- return;
55
- }
56
- PlayerGui* playerGui = player->FindFirstChildOfClass("PlayerGui");
57
- TextLabel* moneyLabel = FindLabel(playerGui, "MoneyLabel");
58
- TextLabel* levelLabel = FindLabel(playerGui, "LevelLabel");
59
- Render(DataService::Client.Get(), moneyLabel, levelLabel);
60
- }
61
-
62
- void init() {
63
- Player* player = Players->LocalPlayer;
64
- if (player == nullptr) {
65
- return;
66
- }
67
- PlayerGui* playerGui = player->FindFirstChildOfClass("PlayerGui");
68
- if (playerGui == nullptr) {
69
- return;
70
- }
71
-
72
- Data* data = DataService::Client.WaitForData();
73
- if (data == nullptr) {
74
- cout::warn << "HUD: profile missing" << endl;
75
- return;
76
- }
77
-
78
- TextLabel* moneyLabel = FindLabel(playerGui, "MoneyLabel");
79
- TextLabel* levelLabel = FindLabel(playerGui, "LevelLabel");
80
- Render(data, moneyLabel, levelLabel);
81
-
82
- if (moneyLabel != nullptr) {
83
- Twinkle::Fade(moneyLabel, true);
84
- }
85
-
86
- janitor->Add(data->GetChangedSignal(DataService::Client.Paths.Currencies).Connect(OnCurrenciesChanged));
87
- }
88
- ```
89
-
90
- ## Rules
91
-
92
- - Call `DataService::Client.Init()` in [Data boot](data-boot.md) first. Script order in StarterPlayerScripts is not a contract — `WaitForData` yields until the profile exists.
93
- - Do not `data->Set` Money from the HUD. Display only.
94
- - `Twinkle::Fade` is optional. See [more libraries](../libraries/more.md).
95
-
96
- `HudClient.client.cpp` is a LocalScript (`init.client.luau`).
@@ -1,45 +0,0 @@
1
- ---
2
- title: Examples
3
- sidebar_position: 1
4
- ---
5
-
6
- # Examples
7
-
8
- High-quality Cluaupp systems you can copy. Each page is a full service: C++ that the subset actually compiles, server authority, Janitor cleanup, and the file names Studio expects.
9
-
10
- In this repo the live sample is [`examples/game`](../../examples/game) (`src/server`, `src/client`, `src/shared`). Compiler TypeScript is never mixed with game C++. `cluaupp init` still copies [`templates/game`](../../templates/game).
11
-
12
- These are **not** dumps of `int main()`. Entry is `void init()`. Types are `struct` + `Class::` methods. Callbacks may be named functions or lambdas. Canonical Leaderstats: [handbook](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
13
-
14
- ## Suggested layout
15
-
16
- ```
17
- src/
18
- shared/constants/TemplateData.hpp
19
- shared/constants/CombatConfig.hpp
20
- shared/constants/ShopCatalog.hpp
21
- server/boot/DataBoot.server.cpp
22
- client/boot/DataBoot.client.cpp
23
- server/services/leaderstats/LeaderstatsServer.server.cpp
24
- server/services/combat/CombatServer.server.cpp
25
- client/controllers/combat/CombatClient.client.cpp
26
- server/services/shop/ShopServer.server.cpp
27
- client/controllers/shop/ShopClient.client.cpp
28
- client/controllers/hud/HudClient.client.cpp
29
- server/services/weapons/SwordServer.server.cpp
30
- ```
31
-
32
- Boot DataService **once**. Other services `WaitFor` after that.
33
-
34
- ## Catalog
35
-
36
- | Example | Teaches |
37
- | --- | --- |
38
- | [Data boot](data-boot.md) | `Server.Init` / `Client.Init`, your Template, not `main()` |
39
- | [Leaderstats](leaderstats.md) | Folder `leaderstats`, FormatNumber, `GetChangedSignal`, per-player Janitor |
40
- | [Combat (server validation)](combat.md) | Client sends **intent**; server checks range, cooldown, health, then `TakeDamage` |
41
- | [Shop](shop.md) | `Net` buy remote, prices on the server, DataService debit |
42
- | [HUD](hud.md) | Client `WaitForData`, labels, Twinkle |
43
- | [Sword / Touched](sword.md) | Hitbox on the **server**, debounce, no client damage |
44
-
45
- Read with [Libraries](../libraries/index.md), [OOP structure](../oop/index.md), and [Safety](../cpp-safety.md).
@@ -1,69 +0,0 @@
1
- ---
2
- title: Leaderstats
3
- sidebar_position: 3
4
- ---
5
-
6
- # Leaderstats
7
-
8
- Canonical copy (three files): [Docs → Example: Leaderstats](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
9
-
10
- Roblox shows the player list from a Folder named exactly `leaderstats` under the Player. This service **creates** those values, then mirrors DataService coins into them.
11
-
12
- It does **not** call `DataService.Init`. Boot that in [Data boot](data-boot.md) with your `PlayerData` Template.
13
-
14
- ## Files
15
-
16
- | File | Role |
17
- | --- | --- |
18
- | `shared/PlayerData.h` | Template structs (`Currencies.Coins`, inventory `LuaArray`) |
19
- | `server/LeaderstatsServer.h` | `struct LeaderstatsServer` — fields + method decls (same stem) |
20
- | `server/LeaderstatsServer.server.cpp` | `Class::` bodies + `void init()` |
21
-
22
- ## Rules
23
-
24
- | Rule | Why |
25
- | --- | --- |
26
- | Same-stem header | `LeaderstatsServer.h` + `LeaderstatsServer.server.cpp`. A differently named `leaderstats.h` is a `require`. |
27
- | `.server.cpp` | Untagged cpp is a ModuleScript; `init()` will not run by itself. |
28
- | `Paths.Currencies.Coins` | After `Init`. A local `int Coins` is not a Data path. |
29
- | `string_concat` or string `+` | Luau `..`. Do not write `..` in the `.cpp`. |
30
- | Janitor keyed by player name | Leaving the game must `Destroy` the folder. |
31
- | Lambda or named function | `GetChangedSignal(...).Connect([coinsValue](int n) { ... })` is valid. |
32
-
33
- ## Header
34
-
35
- ```cpp
36
- #pragma once
37
- #include <cluaupp/roblox.hpp>
38
- #include <cluaupp/libs/janitor.hpp>
39
- #include <cluaupp/libs/dataservice.hpp>
40
-
41
- struct LeaderstatsServer {
42
- static constexpr int STARTING_COINS = 0;
43
- Janitor* janitor;
44
- string GetPlayerJanitorKey(Player* player);
45
- void UpdateLeaderstatsWithValues(IntValue* currentValue, int newValue);
46
- Folder* EnsurePlayerLeaderstatsFolder(Player* player);
47
- void PlayerEntered(Player* player);
48
- };
49
- ```
50
-
51
- ## `PlayerEntered`
52
-
53
- ```cpp
54
- void LeaderstatsServer::PlayerEntered(Player* player) {
55
- Folder* leaderstatsFolder = EnsurePlayerLeaderstatsFolder(player);
56
- Data* playerData = DataService::Server.WaitFor(player);
57
- IntValue* coinsValue = static_cast<IntValue*>(leaderstatsFolder->FindFirstChild("Coins"));
58
- if (coinsValue) {
59
- playerData->GetChangedSignal(DataService::Server.Paths.Currencies.Coins).Connect(
60
- [coinsValue](int newValue) {
61
- UpdateLeaderstatsWithValues(coinsValue, newValue);
62
- }
63
- );
64
- }
65
- janitor->Add(leaderstatsFolder, "Destroy", GetPlayerJanitorKey(player));
66
- }
67
- ```
68
-
69
- `init()` constructs `LeaderstatsServer`, assigns `janitor = new Janitor()`, runs `PlayerEntered` for everyone already in the game, then `PlayerAdded` + `BindToClose`. Full listing is on the [handbook page](https://kartzrbx.github.io/Cluaupp/docs/leaderstats.html).
@@ -1,122 +0,0 @@
1
- ---
2
- title: Shop
3
- sidebar_position: 5
4
- ---
5
-
6
- # Shop
7
-
8
- The client sends **which product**. The server looks up the price, checks Money, then `Set`. Never let the client send the new balance or the price.
9
-
10
- ## Catalog header
11
-
12
- `src/shared/constants/ShopCatalog.hpp`
13
-
14
- Cluaupp has no maps. A function with early returns is the catalog.
15
-
16
- ```cpp
17
- #pragma once
18
-
19
- const int PRODUCT_HEALTH_PACK = 1;
20
- const int PRODUCT_SPEED_TOME = 2;
21
-
22
- int PriceOf(int productId) {
23
- if (productId == PRODUCT_HEALTH_PACK) {
24
- return 50;
25
- }
26
- if (productId == PRODUCT_SPEED_TOME) {
27
- return 200;
28
- }
29
- return 0;
30
- }
31
- ```
32
-
33
- `PriceOf` lives in a header so the **server** is the copy that matters. The client may include it for UI labels, but a patched client cannot change what the server charges.
34
-
35
- ## Server — `ShopServer.server.cpp`
36
-
37
- ```cpp
38
- #include <cluaupp/roblox.hpp>
39
- #include <cluaupp/libs/janitor.hpp>
40
- #include <cluaupp/libs/net.hpp>
41
- #include <cluaupp/libs/dataservice.hpp>
42
- #include "../../../shared/constants/ShopCatalog.hpp"
43
-
44
- Janitor* janitor = new Janitor();
45
- NetEvent* Buy = Net::Event("Buy");
46
-
47
- void ApplyProduct(Player* player, int productId) {
48
- Model* character = player->Character;
49
- if (character == nullptr) {
50
- return;
51
- }
52
- Humanoid* humanoid = character->FindFirstChildOfClass("Humanoid");
53
- if (humanoid == nullptr) {
54
- return;
55
- }
56
- if (productId == PRODUCT_HEALTH_PACK) {
57
- humanoid->Health = humanoid->MaxHealth;
58
- return;
59
- }
60
- if (productId == PRODUCT_SPEED_TOME) {
61
- humanoid->WalkSpeed = 24;
62
- return;
63
- }
64
- }
65
-
66
- void OnBuy(Player* player, int productId) {
67
- int price = PriceOf(productId);
68
- if (price < 1) {
69
- cout::warn << "unknown product " << productId << endl;
70
- return;
71
- }
72
- Data* data = DataService::Server.WaitFor(player);
73
- if (data == nullptr) {
74
- return;
75
- }
76
- int money = data->Get(DataService::Server.Paths.Currencies.Money);
77
- if (money < price) {
78
- cout::ping << player->Name << " cannot afford " << productId << endl;
79
- return;
80
- }
81
- data->Set(DataService::Server.Paths.Currencies.Money, money - price);
82
- ApplyProduct(player, productId);
83
- }
84
-
85
- void init() {
86
- Buy->On(OnBuy);
87
- janitor->Add(Buy);
88
- }
89
- ```
90
-
91
- Debit **before** (or atomically with) the effect. If you grant the item first and the `Set` fails, the player dupes.
92
-
93
- ## Client — `ShopClient.client.cpp`
94
-
95
- ```cpp
96
- #include <cluaupp/roblox.hpp>
97
- #include <cluaupp/libs/janitor.hpp>
98
- #include <cluaupp/libs/net.hpp>
99
- #include "../../../shared/constants/ShopCatalog.hpp"
100
-
101
- Janitor* janitor = new Janitor();
102
- NetEvent* Buy = Net::Event("Buy");
103
-
104
- void OnHealthPackClicked() {
105
- Buy->FireServer(PRODUCT_HEALTH_PACK);
106
- }
107
-
108
- void init() {
109
- return;
110
- }
111
- ```
112
-
113
- Wire `OnHealthPackClicked` to a `TextButton->MouseButton1Click.Connect(OnHealthPackClicked)` when you have the GUI. The remote payload is only the product id.
114
-
115
- ## Rules
116
-
117
- - `productId < 1` / unknown id → `PriceOf` returns `0` → reject.
118
- - Do not `FireServer(price)` or `FireServer(newMoney)`.
119
- - [Leaderstats](leaderstats.md) updates from `GetChangedSignal` after `Set`.
120
- - Same Net name `"Buy"` on both sides.
121
-
122
- See [Safety](../cpp-safety.md).
@@ -1,108 +0,0 @@
1
- ---
2
- title: Sword (Touched)
3
- sidebar_position: 7
4
- ---
5
-
6
- # Sword (Touched)
7
-
8
- Melee that uses a **server** `Touched` on the tool handle. The client can play animations; it must not tell the server how much damage to apply.
9
-
10
- Same authority as [combat](combat.md), without a Net remote: while the Tool is equipped, `Touched` runs on the server.
11
-
12
- ## Config
13
-
14
- `src/shared/constants/SwordConfig.hpp`
15
-
16
- ```cpp
17
- #pragma once
18
-
19
- const double SWORD_COOLDOWN = 0.35;
20
- const int SWORD_DAMAGE = 18;
21
- ```
22
-
23
- ## Script inside the Tool
24
-
25
- Put the source next to the Tool so `script->Parent` is the `Tool`. Use **`.legacy.server.cpp`** so Cluaupp emits a 1:1 Script (no Main/Controller split) that Rojo can parent under `ClassicSword`.
26
-
27
- `src/server/tools/Sword.legacy.server.cpp`
28
-
29
- ```cpp
30
- #include <cluaupp/roblox.hpp>
31
- #include "../../shared/constants/SwordConfig.hpp"
32
-
33
- Players* Players = GetService<Players>();
34
- Tool* tool = script->Parent;
35
-
36
- void OnTouched(Instance* hit) {
37
- if (hit == nullptr) {
38
- return;
39
- }
40
-
41
- Player* attacker = Players->GetPlayerFromCharacter(tool->Parent);
42
- if (attacker == nullptr) {
43
- return;
44
- }
45
-
46
- NumberValue* last = attacker->FindFirstChild("LastSwordAt");
47
- if (last != nullptr) {
48
- if (tick() - last->Value < SWORD_COOLDOWN) {
49
- return;
50
- }
51
- }
52
-
53
- Instance* model = hit->FindFirstAncestorOfClass("Model");
54
- if (model == nullptr) {
55
- return;
56
- }
57
- Player* victim = Players->GetPlayerFromCharacter(model);
58
- if (victim == nullptr) {
59
- return;
60
- }
61
- if (victim == attacker) {
62
- return;
63
- }
64
-
65
- Humanoid* humanoid = model->FindFirstChildOfClass("Humanoid");
66
- if (humanoid == nullptr) {
67
- return;
68
- }
69
- if (humanoid->Health <= 0) {
70
- return;
71
- }
72
-
73
- if (last == nullptr) {
74
- last = new NumberValue(attacker);
75
- last->Name = "LastSwordAt";
76
- }
77
- last->Value = tick();
78
- humanoid->TakeDamage(SWORD_DAMAGE);
79
- }
80
-
81
- void init() {
82
- BasePart* handle = tool->FindFirstChild("Handle");
83
- if (handle == nullptr) {
84
- cout::warn << "ClassicSword missing Handle" << endl;
85
- return;
86
- }
87
- handle->Touched.Connect(OnTouched);
88
- }
89
- ```
90
-
91
- `tool->Parent` is the Character while equipped, `nil` in the backpack — `GetPlayerFromCharacter` then fails and the swing is ignored. That is what you want.
92
-
93
- ## Why `.legacy`
94
-
95
- A tagged `Sword.server.cpp` in `src/server/` becomes a service folder in ServerScriptService. A Tool Script must live **under the Tool**. Legacy keeps one file you can Rojo-map into `ClassicSword`.
96
-
97
- ## Rules
98
-
99
- | Do | Do not |
100
- | --- | --- |
101
- | `TakeDamage(SWORD_DAMAGE)` on the server | `FireServer(damage)` from a LocalScript |
102
- | Skip `victim == attacker` | Damage the owner when the handle clips their own parts |
103
- | Cooldown on the attacker | Trust `Touched` rate (it fires every physics step) |
104
- | `GetPlayerFromCharacter` | Treat every Humanoid as a player if you only want PvP |
105
-
106
- Client: a LocalScript in the same Tool can play an AnimationTrack on `Activated`. It still must not replicate a damage number.
107
-
108
- For ranged hits (mouse target → remote), use [combat](combat.md).
@@ -1,179 +0,0 @@
1
- # Getting started
2
-
3
- Cluaupp installs from **npm**, the same channel as roblox-ts and most Roblox tooling outside Studio.
4
-
5
- ## Requirements
6
-
7
- - [Node.js](https://nodejs.org/) 18 or newer
8
- - [Rojo](https://rojo.space/) **7.7.0** to sync `out/` into Studio (`cluaupp init` writes `rokit.toml`; run `rokit install`)
9
- - LLVM clangd for C++ IntelliSense (Cursor / VS Code — installed by `cluaupp init`)
10
-
11
- ## Install the compiler
12
-
13
- Global (`cluaupp` on your PATH):
14
-
15
- ```bash
16
- npm install -g cluaupp
17
- cluaupp --version
18
- ```
19
-
20
- Without a global install, via `npx`:
21
-
22
- ```bash
23
- npx cluaupp init my-game
24
- ```
25
-
26
- As a game dependency:
27
-
28
- ```bash
29
- npm install --save-dev cluaupp
30
- ```
31
-
32
- ```json
33
- {
34
- "scripts": {
35
- "build": "cluaupp build",
36
- "watch": "cluaupp watch"
37
- }
38
- }
39
- ```
40
-
41
- ## First game
42
-
43
- ```bash
44
- cluaupp init my-game
45
- cd my-game
46
- rokit install
47
- cluaupp build
48
- rojo serve
49
- ```
50
-
51
- In Roblox Studio: install the Rojo plugin and connect to `localhost:34872` (default port).
52
-
53
- Generated layout:
54
-
55
- ```
56
- my-game/
57
- cluaupp.config.json
58
- default.project.json ← Rojo
59
- include/cluaupp/roblox.hpp
60
- include/cluaupp/libs/
61
- libs/ ← CluauppLibs (Janitor, Fusion, Cmdr, DataService, …)
62
- Packages/ ← optional extra Wally
63
- wally.toml
64
- src/
65
- server/leaderstats.server.cpp
66
- client/init.client.cpp
67
- shared/config.h
68
- shared/config.cpp
69
- out/ ← generated Luau (do not edit)
70
- server/leaderstats.server.luau
71
- client/init.client.luau
72
- shared/Config.luau
73
- ```
74
-
75
- ## Datatypes (Vector3, CFrame, UDim2)
76
-
77
- ```cpp
78
- #include <cluaupp/roblox.hpp>
79
-
80
- void init() {
81
- auto* part = new Part(workspace);
82
- part->Size = Vector3(8, 1, 8);
83
- part->Position = Vector3(0, 10, 0);
84
- part->CFrame = CFrame::lookAt(Vector3(0, 10, 0), Vector3(0, 10, -10));
85
- part->Color = Color3::fromRGB(255, 0, 0);
86
- part->Material = Enum::Material::Plastic;
87
-
88
- auto* frame = new Frame();
89
- frame->Size = UDim2::fromScale(1, 1);
90
- frame->Position = UDim2(0, 0, 0.5, 0);
91
- }
92
- ```
93
-
94
- This becomes `Vector3.new`, `CFrame.lookAt`, `Color3.fromRGB`, `UDim2.fromScale`, `Enum.Material.Plastic`.
95
-
96
- How to spell engine calls: [Roblox in Cluaupp](https://kartzrbx.github.io/Cluaupp/docs/engine.html). Official members: [create.roblox.com](https://create.roblox.com/docs/reference/engine). The complete subset: [Language reference](https://kartzrbx.github.io/Cluaupp/docs/reference.html).
97
-
98
- ## How to write
99
-
100
- Every `.cpp` / `.h` / `.hpp` file can start with the IntelliSense header. Angle-bracket includes are ignored. Quoted `#include "config.h"` is inlined into the file.
101
-
102
- ```cpp
103
- #include <cluaupp/roblox.hpp>
104
-
105
- void CreateLeaderstats(Player* player) {
106
- if (player->FindFirstChild("leaderstats") != nullptr) {
107
- return;
108
- }
109
-
110
- auto* leaderstats = new Folder(player);
111
- leaderstats->Name = "leaderstats";
112
- }
113
-
114
- void init() {
115
- auto* players = GetService<Players>();
116
- for (auto* player : players->GetPlayers()) {
117
- CreateLeaderstats(player);
118
- }
119
- players->PlayerAdded.Connect(CreateLeaderstats);
120
- }
121
- ```
122
-
123
- If a file defines `void init()`, Cluaupp calls `init()` at the end of the `.luau`. Use that in Scripts and LocalScripts.
124
-
125
- ## IntelliSense
126
-
127
- `cluaupp init` writes clangd config and installs LLVM `clang++` plus the clangd editor extension when missing. Then reload the window. Completion is clangd; Cluaupp does not index C++ itself.
128
-
129
- ```bash
130
- cluaupp intellisense
131
- ```
132
-
133
- `#include <cluaupp/roblox.hpp>` at the top of each source file. The header is **not** compiled to Luau. clangd learns that path from `-Iinclude` in `.clangd`, `compile_flags.txt`, and `compile_commands.json`.
134
-
135
- See [IntelliSense](intellisense.md).
136
-
137
- ## Watch
138
-
139
- ```bash
140
- cluaupp watch
141
- ```
142
-
143
- Saving a `.cpp`, `.h`, or `.hpp` under `src/` rebuilds the project. Keep Rojo running at the same time.
144
-
145
- ## Libraries
146
-
147
- `cluaupp build` copies runtime modules to `libs/` (Rojo: `ReplicatedStorage.CluauppLibs`). Include a header and the compiler injects `require`.
148
-
149
- ```cpp
150
- #include <cluaupp/libs/janitor.hpp>
151
- #include <cluaupp/libs/net.hpp>
152
-
153
- void init() {
154
- auto* janitor = new Janitor();
155
- auto* coins = Net::Event("Coins");
156
- janitor->Add(coins);
157
- }
158
- ```
159
-
160
- Wally is optional. Fusion, Cmdr, DataServiceV2, and the rest ship **inside** `libs/` (full GitHub source). See [Libraries](libraries/index.md) — start with [DataService Init](libraries/dataservice.md) and [Janitor](libraries/janitor.md).
161
-
162
- See [Libraries](libraries/index.md), [OOP](oop/index.md), [types](cpp-types.md), [safety](cpp-safety.md).
163
-
164
- ## Next
165
-
166
- Language handbook (GitHub Pages): **[Docs](https://kartzrbx.github.io/Cluaupp/docs/)** — [every construct](https://kartzrbx.github.io/Cluaupp/docs/reference.html).
167
-
168
- - [C++ → Luau syntax](syntax.md)
169
- - [print and cout](print-cout.md)
170
- - [C++ types](cpp-types.md)
171
- - [const](cpp-const.md)
172
- - [Safety](cpp-safety.md)
173
- - [Organization](cpp-organization.md)
174
- - [Architecture](architecture.md)
175
- - [OOP structure](oop/index.md)
176
- - [Libraries](libraries/index.md)
177
- - [Examples](examples/index.md)
178
- - [Roblox API](roblox-api.md)
179
- - [CLI](cli.md)
@@ -1,48 +0,0 @@
1
- # IntelliSense
2
-
3
- C++ completion, hover, and go-to-definition are **clangd**. Cluaupp does not ship a second completion engine.
4
-
5
- `cluaupp init` / `cluaupp intellisense` install:
6
-
7
- 1. [clangd](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd) (`llvm-vs-code-extensions.vscode-clangd`)
8
- 2. LLVM `clang++` when missing (Windows: `winget install --id LLVM.LLVM -e`)
9
- 3. `.clangd`, `compile_flags.txt`, and `compile_commands.json` so clangd finds `include/`
10
- 4. Forced include of `include/cluaupp/roblox.hpp` so `GetService`, `Player`, `Janitor` complete from the real C++ stubs
11
-
12
- Tree-sitter is the **compiler** frontend (collect → emit Luau). It is not an editor language server. A homemade tokenizer in the CLI would fight clangd — that path is gone.
13
-
14
- Microsoft `ms-vscode.cpptools` is **not** used and is **not licensed for Cursor**. Two C++ engines in the same window fight; Cluaupp recommends only clangd and marks cpptools as unwanted.
15
-
16
- `cluaupp lsp` only publishes **subset parse errors** (code that clangd may accept as C++ but Cluaupp will not transpile).
17
-
18
- ## Headers clangd must see
19
-
20
- `#include <cluaupp/roblox.hpp>` resolves only if `-Iinclude` is on the clangd compile flags. That maps to `include/cluaupp/roblox.hpp`. Angle-bracket includes are ignored by the transpiler.
21
-
22
- `cluaupp init` / `build` / `watch` / `intellisense` rewrite:
23
-
24
- - `-Iinclude` and `-Isrc`
25
- - `-include include/cluaupp/roblox.hpp`
26
- - one `compile_commands.json` entry per file under `src/`
27
-
28
- ## Install
29
-
30
- ```bash
31
- cluaupp intellisense
32
- ```
33
-
34
- Reload: Command Palette → **Developer: Reload Window**. clangd should attach to `.cpp` files.
35
-
36
- `cluaupp build` / `watch` only refresh `compile_commands.json` (no download). They never keep deleted files in the compilation database.
37
-
38
- ## Config that ships
39
-
40
- | File | Role |
41
- | --- | --- |
42
- | `.vscode/settings.json` | `clangd.enable: true`, `--compile-commands-dir` |
43
- | `.vscode/extensions.json` | recommends `llvm-vs-code-extensions.vscode-clangd`; marks `ms-vscode.cpptools` unwanted |
44
- | `.clangd` | C++20, `-Iinclude`, skip `out/` and `libs/` |
45
- | `compile_flags.txt` | fallback flags if a file is not yet in `compile_commands.json` |
46
- | `compile_commands.json` | one entry per `src/` file |
47
-
48
- `#include <cluaupp/roblox.hpp>` at the top of each source file. The header is not compiled to Luau.