cluaupp 0.2.3 → 1.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1574) hide show
  1. package/CHANGELOG.md +43 -79
  2. package/README.md +47 -83
  3. package/editors/vscode/extension.js +8 -31
  4. package/editors/vscode/package.json +4 -4
  5. package/examples/README.md +5 -7
  6. package/examples/game/.vscode/extensions.json +2 -4
  7. package/examples/game/.vscode/settings.json +6 -14
  8. package/{include/cluaupp/datatypes.hpp → examples/game/include/clpp/datatypes.clh} +1 -1
  9. package/{include/cluaupp/generated/instances.hpp → examples/game/include/clpp/generated/instances.clh} +1415 -1415
  10. package/examples/game/include/clpp/libs/chrono.clh +26 -0
  11. package/examples/game/include/clpp/libs/cmdr.clh +16 -0
  12. package/{include/cluaupp/libs/dataservice.hpp → examples/game/include/clpp/libs/dataservice.clh} +138 -145
  13. package/{include/cluaupp/libs/display.hpp → examples/game/include/clpp/libs/display.clh} +12 -13
  14. package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
  15. package/{include/cluaupp/libs/formatnumber.hpp → examples/game/include/clpp/libs/formatnumber.clh} +14 -15
  16. package/{include/cluaupp/libs/fusion.hpp → examples/game/include/clpp/libs/fusion.clh} +41 -41
  17. package/{include/cluaupp/libs/iris.hpp → examples/game/include/clpp/libs/iris.clh} +40 -40
  18. package/{include/cluaupp/libs/janitor.hpp → examples/game/include/clpp/libs/janitor.clh} +38 -39
  19. package/{include/cluaupp/libs/module3d.hpp → examples/game/include/clpp/libs/module3d.clh} +23 -25
  20. package/{include/cluaupp/libs/net.hpp → examples/game/include/clpp/libs/net.clh} +40 -42
  21. package/examples/game/include/clpp/libs/promise.clh +28 -0
  22. package/{include/cluaupp/libs/spring.hpp → examples/game/include/clpp/libs/spring.clh} +1 -2
  23. package/{include/cluaupp/libs/statemachine.hpp → examples/game/include/clpp/libs/statemachine.clh} +18 -19
  24. package/{include/cluaupp/libs/stickybillboard.hpp → examples/game/include/clpp/libs/stickybillboard.clh} +13 -14
  25. package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
  26. package/examples/game/include/clpp/libs/twinkle.clh +15 -0
  27. package/examples/game/include/clpp/libs/vfx.clh +13 -0
  28. package/examples/game/include/clpp/libs.clh +24 -0
  29. package/examples/game/include/clpp/roblox.clh +32 -0
  30. package/examples/game/libs/ArrayIndexer/init.luau +144 -0
  31. package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
  32. package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
  33. package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
  34. package/examples/game/libs/Chrono/Client/Player.luau +113 -0
  35. package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
  36. package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
  37. package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
  38. package/examples/game/libs/Chrono/LICENSE +21 -0
  39. package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
  40. package/examples/game/libs/Chrono/Server/Player.luau +141 -0
  41. package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
  42. package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
  43. package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
  44. package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
  45. package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
  46. package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
  47. package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
  48. package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
  49. package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
  50. package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
  51. package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
  52. package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
  53. package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
  54. package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
  55. package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  56. package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
  57. package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
  58. package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
  59. package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
  60. package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
  61. package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
  62. package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
  63. package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
  64. package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
  65. package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
  66. package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
  67. package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
  68. package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
  69. package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  70. package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
  71. package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
  72. package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
  73. package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
  74. package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
  75. package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
  76. package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
  77. package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
  78. package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
  79. package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
  80. package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
  81. package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
  82. package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
  83. package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
  84. package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
  85. package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
  86. package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
  87. package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
  88. package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
  89. package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
  90. package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
  91. package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
  92. package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
  93. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
  94. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
  95. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
  96. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
  97. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
  98. package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
  99. package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
  100. package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
  101. package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
  102. package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
  103. package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
  104. package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
  105. package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
  106. package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
  107. package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
  108. package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
  109. package/examples/game/libs/Chrono/_impl/init.luau +96 -0
  110. package/examples/game/libs/Chrono/init.luau +14 -0
  111. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
  112. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
  113. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
  114. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
  115. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  116. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  117. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
  118. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
  119. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
  120. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
  121. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
  122. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
  123. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
  124. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
  125. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
  126. package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
  127. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
  128. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
  129. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
  130. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  131. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  132. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
  133. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
  134. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
  135. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  136. package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
  137. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
  138. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
  139. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
  140. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  141. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
  142. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
  143. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
  144. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
  145. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
  146. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  147. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  148. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
  149. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
  150. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
  151. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
  152. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
  153. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
  154. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
  155. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
  156. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
  157. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
  158. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
  159. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
  160. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
  161. package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
  162. package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
  163. package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
  164. package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
  165. package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
  166. package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
  167. package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
  168. package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
  169. package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
  170. package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
  171. package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
  172. package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
  173. package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
  174. package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
  175. package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
  176. package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
  177. package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
  178. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
  179. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
  180. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
  181. package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
  182. package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
  183. package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
  184. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
  185. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
  186. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
  187. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
  188. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
  189. package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
  190. package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
  191. package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
  192. package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
  193. package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
  194. package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
  195. package/examples/game/libs/Cmdr/LICENSE +21 -0
  196. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
  197. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
  198. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
  199. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
  200. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
  201. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
  202. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
  203. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
  204. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
  205. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
  206. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
  207. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
  208. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
  209. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
  210. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
  211. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
  212. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
  213. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
  214. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
  215. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
  216. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
  217. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
  218. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
  219. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
  220. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
  221. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
  222. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
  223. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
  224. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
  225. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
  226. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
  227. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
  228. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
  229. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
  230. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
  231. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
  232. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
  233. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
  234. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
  235. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
  236. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
  237. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
  238. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
  239. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
  240. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
  241. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
  242. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
  243. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
  244. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
  245. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
  246. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
  247. package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
  248. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
  249. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
  250. package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
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  1356. package/templates/game/libs/Fusion/_impl/Utility/nicknames.luau +11 -0
  1357. package/templates/game/libs/Fusion/_impl/Utility/xtypeof.luau +27 -0
  1358. package/templates/game/libs/Fusion/_impl/init.luau +83 -0
  1359. package/templates/game/libs/Fusion/init.luau +27 -0
  1360. package/templates/game/libs/Iris/API.lua +2085 -0
  1361. package/templates/game/libs/Iris/Internal.lua +895 -0
  1362. package/templates/game/libs/Iris/LICENSE.txt +21 -0
  1363. package/templates/game/libs/Iris/PubTypes.lua +43 -0
  1364. package/templates/game/libs/Iris/Types.lua +660 -0
  1365. package/templates/game/libs/Iris/WidgetTypes.lua +521 -0
  1366. package/templates/game/libs/Iris/_impl/API.lua +2085 -0
  1367. package/templates/game/libs/Iris/_impl/Internal.lua +895 -0
  1368. package/templates/game/libs/Iris/_impl/LICENSE.txt +21 -0
  1369. package/templates/game/libs/Iris/_impl/PubTypes.lua +43 -0
  1370. package/templates/game/libs/Iris/_impl/Types.lua +660 -0
  1371. package/templates/game/libs/Iris/_impl/WidgetTypes.lua +521 -0
  1372. package/templates/game/libs/Iris/_impl/config.lua +305 -0
  1373. package/templates/game/libs/Iris/_impl/init.lua +696 -0
  1374. package/templates/game/libs/Iris/_impl/widgets/Button.lua +90 -0
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  1378. package/templates/game/libs/Iris/_impl/widgets/Image.lua +155 -0
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  1390. package/templates/game/libs/Iris/config.lua +305 -0
  1391. package/templates/game/libs/Iris/init.lua +696 -0
  1392. package/templates/game/libs/Iris/init.luau +12 -0
  1393. package/templates/game/libs/Iris/widgets/Button.lua +90 -0
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  1395. package/templates/game/libs/Iris/widgets/Combo.lua +492 -0
  1396. package/templates/game/libs/Iris/widgets/Format.lua +140 -0
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  1398. package/templates/game/libs/Iris/widgets/Input.lua +1232 -0
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  1407. package/templates/game/libs/Iris/widgets/Window.lua +1075 -0
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  1409. package/templates/game/libs/Janitor/FastDefer.luau +33 -0
  1410. package/templates/game/libs/Janitor/LICENSE +21 -0
  1411. package/templates/game/libs/Janitor/_impl/FastDefer.luau +33 -0
  1412. package/templates/game/libs/Janitor/_impl/LICENSE +21 -0
  1413. package/templates/game/libs/Janitor/_impl/init.luau +999 -0
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  1416. package/templates/game/libs/Module3D/LICENSE +21 -0
  1417. package/templates/game/libs/Module3D/_impl/LICENSE +21 -0
  1418. package/templates/game/libs/Module3D/_impl/init.luau +269 -0
  1419. package/templates/game/libs/Module3D/init.luau +14 -0
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  1422. package/templates/game/libs/Occlude/init.luau +54 -0
  1423. package/templates/game/libs/Promise/LICENSE +21 -0
  1424. package/templates/game/libs/Promise/_impl/LICENSE +21 -0
  1425. package/templates/game/libs/Promise/_impl/init.lua +1991 -0
  1426. package/templates/game/libs/Promise/init.lua +1990 -0
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  1428. package/templates/game/libs/Promise/types.luau +46 -0
  1429. package/templates/game/libs/SOURCES.md +22 -0
  1430. package/templates/game/libs/Spring/LICENSE +201 -0
  1431. package/templates/game/libs/Spring/_impl/LICENSE +201 -0
  1432. package/templates/game/libs/Spring/_impl/init.luau +111 -0
  1433. package/templates/game/libs/Spring/init.luau +24 -0
  1434. package/templates/game/libs/StateMachine/Classes/State.lua +375 -0
  1435. package/templates/game/libs/StateMachine/Classes/Transition.lua +336 -0
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  1441. package/templates/game/libs/StateMachine/_impl/Classes/State.lua +375 -0
  1442. package/templates/game/libs/StateMachine/_impl/Classes/Transition.lua +336 -0
  1443. package/templates/game/libs/StateMachine/_impl/Functions/deepCopy.lua +19 -0
  1444. package/templates/game/libs/StateMachine/_impl/Functions/mergeTables.lua +22 -0
  1445. package/templates/game/libs/StateMachine/_impl/LICENSE +19 -0
  1446. package/templates/game/libs/StateMachine/_impl/Vendor/Signal.lua +386 -0
  1447. package/templates/game/libs/StateMachine/_impl/Vendor/Trove.lua +188 -0
  1448. package/templates/game/libs/StateMachine/_impl/init.lua +595 -0
  1449. package/templates/game/libs/StateMachine/init.lua +595 -0
  1450. package/templates/game/libs/StateMachine/init.luau +10 -0
  1451. package/templates/game/libs/StickyBillboard/init.luau +167 -0
  1452. package/templates/game/libs/TopbarPlus/Attribute.lua +35 -0
  1453. package/templates/game/libs/TopbarPlus/Elements/Caption.lua +316 -0
  1454. package/templates/game/libs/TopbarPlus/Elements/Container.lua +215 -0
  1455. package/templates/game/libs/TopbarPlus/Elements/Dropdown.lua +315 -0
  1456. package/templates/game/libs/TopbarPlus/Elements/Indicator.lua +91 -0
  1457. package/templates/game/libs/TopbarPlus/Elements/Menu.lua +180 -0
  1458. package/templates/game/libs/TopbarPlus/Elements/Notice.lua +113 -0
  1459. package/templates/game/libs/TopbarPlus/Elements/Selection.lua +49 -0
  1460. package/templates/game/libs/TopbarPlus/Elements/Widget.lua +437 -0
  1461. package/templates/game/libs/TopbarPlus/Features/Gamepad.lua +201 -0
  1462. package/templates/game/libs/TopbarPlus/Features/Overflow.lua +360 -0
  1463. package/templates/game/libs/TopbarPlus/Features/Themes/Classic.lua +27 -0
  1464. package/templates/game/libs/TopbarPlus/Features/Themes/Default.lua +75 -0
  1465. package/templates/game/libs/TopbarPlus/Features/Themes/init.lua +353 -0
  1466. package/templates/game/libs/TopbarPlus/LICENSE +381 -0
  1467. package/templates/game/libs/TopbarPlus/Packages/GoodSignal.lua +182 -0
  1468. package/templates/game/libs/TopbarPlus/Packages/Janitor.lua +322 -0
  1469. package/templates/game/libs/TopbarPlus/Reference.lua +30 -0
  1470. package/templates/game/libs/TopbarPlus/Types.lua +477 -0
  1471. package/templates/game/libs/TopbarPlus/Utility.lua +462 -0
  1472. package/templates/game/libs/TopbarPlus/VERSION.lua +51 -0
  1473. package/templates/game/libs/TopbarPlus/_impl/Attribute.lua +35 -0
  1474. package/templates/game/libs/TopbarPlus/_impl/Elements/Caption.lua +316 -0
  1475. package/templates/game/libs/TopbarPlus/_impl/Elements/Container.lua +215 -0
  1476. package/templates/game/libs/TopbarPlus/_impl/Elements/Dropdown.lua +315 -0
  1477. package/templates/game/libs/TopbarPlus/_impl/Elements/Indicator.lua +91 -0
  1478. package/templates/game/libs/TopbarPlus/_impl/Elements/Menu.lua +180 -0
  1479. package/templates/game/libs/TopbarPlus/_impl/Elements/Notice.lua +113 -0
  1480. package/templates/game/libs/TopbarPlus/_impl/Elements/Selection.lua +49 -0
  1481. package/templates/game/libs/TopbarPlus/_impl/Elements/Widget.lua +437 -0
  1482. package/templates/game/libs/TopbarPlus/_impl/Features/Gamepad.lua +201 -0
  1483. package/templates/game/libs/TopbarPlus/_impl/Features/Overflow.lua +360 -0
  1484. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/Classic.lua +27 -0
  1485. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/Default.lua +75 -0
  1486. package/templates/game/libs/TopbarPlus/_impl/Features/Themes/init.lua +353 -0
  1487. package/templates/game/libs/TopbarPlus/_impl/LICENSE +381 -0
  1488. package/templates/game/libs/TopbarPlus/_impl/Packages/GoodSignal.lua +182 -0
  1489. package/templates/game/libs/TopbarPlus/_impl/Packages/Janitor.lua +322 -0
  1490. package/templates/game/libs/TopbarPlus/_impl/Reference.lua +30 -0
  1491. package/templates/game/libs/TopbarPlus/_impl/Types.lua +477 -0
  1492. package/templates/game/libs/TopbarPlus/_impl/Utility.lua +462 -0
  1493. package/templates/game/libs/TopbarPlus/_impl/VERSION.lua +51 -0
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  1496. package/templates/game/libs/TopbarPlus/init.luau +8 -0
  1497. package/templates/game/libs/Twinkle/init.luau +157 -0
  1498. package/templates/game/libs/VfxUtil/init.luau +164 -0
  1499. package/templates/game/src/client/init.client.clpp +6 -0
  1500. package/templates/game/src/server/leaderstats.server.clpp +29 -0
  1501. package/templates/game/src/shared/config.clp +6 -0
  1502. package/docs/README.md +0 -35
  1503. package/docs/architecture.md +0 -92
  1504. package/docs/cli.md +0 -91
  1505. package/docs/comparison.md +0 -37
  1506. package/docs/config.md +0 -31
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  1513. package/docs/examples/combat.md +0 -239
  1514. package/docs/examples/data-boot.md +0 -98
  1515. package/docs/examples/hud.md +0 -96
  1516. package/docs/examples/index.md +0 -45
  1517. package/docs/examples/leaderstats.md +0 -69
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  1538. package/docs/syntax.md +0 -262
  1539. package/examples/game/.clangd +0 -25
  1540. package/examples/game/compile_flags.txt +0 -6
  1541. package/examples/game/src/client/hud.client.cpp +0 -12
  1542. package/examples/game/src/client/init.client.cpp +0 -6
  1543. package/examples/game/src/server/combat.server.cpp +0 -23
  1544. package/examples/game/src/server/leaderstats.server.cpp +0 -29
  1545. package/examples/game/src/shared/config.cpp +0 -5
  1546. package/examples/game/src/shared/config.h +0 -5
  1547. package/include/cluaupp/libs/chrono.hpp +0 -26
  1548. package/include/cluaupp/libs/cmdr.hpp +0 -16
  1549. package/include/cluaupp/libs/ezvisual.hpp +0 -18
  1550. package/include/cluaupp/libs/promise.hpp +0 -30
  1551. package/include/cluaupp/libs/topbarplus.hpp +0 -29
  1552. package/include/cluaupp/libs/twinkle.hpp +0 -15
  1553. package/include/cluaupp/libs/vfx.hpp +0 -13
  1554. package/include/cluaupp/libs.hpp +0 -25
  1555. package/include/cluaupp/roblox.hpp +0 -47
  1556. package/src/architecture.ts +0 -500
  1557. package/src/ast.ts +0 -37
  1558. package/src/emit.ts +0 -609
  1559. package/src/emitter/luau-codegen.ts +0 -187
  1560. package/src/emitter/translators.ts +0 -168
  1561. package/src/headers.ts +0 -233
  1562. package/src/layout.ts +0 -114
  1563. package/src/lex.ts +0 -158
  1564. package/src/parse.ts +0 -729
  1565. package/src/parser/collector.ts +0 -148
  1566. package/src/parser/index.ts +0 -27
  1567. package/src/tree-sitter-cpp.d.ts +0 -4
  1568. package/src/understand.ts +0 -322
  1569. package/templates/game/src/client/init.client.cpp +0 -6
  1570. package/templates/game/src/server/leaderstats.server.cpp +0 -29
  1571. package/templates/game/src/shared/config.cpp +0 -5
  1572. package/templates/game/src/shared/config.h +0 -5
  1573. /package/{include/cluaupp/generated/enums.hpp → examples/game/include/clpp/generated/enums.clh} +0 -0
  1574. /package/{include/cluaupp/libs/math.hpp → examples/game/include/clpp/libs/math.clh} +0 -0
@@ -0,0 +1,8 @@
1
+ --!strict
2
+ -- Cluaupp TopbarPlus — typed border. Public value is Icon.
3
+
4
+ local Impl = require(script._impl)
5
+
6
+ export type Icon = Impl.Icon
7
+
8
+ return Impl
@@ -0,0 +1,157 @@
1
+ --!strict
2
+ --[=[
3
+ @class Twinkle
4
+ UI motion without TweenService boilerplate: fade, slide, zoom, bounce, button styles.
5
+ Inspired by [Twinkle](https://devforum.roblox.com/t/twinkle-free-powerful-ui-animator-module/4512304).
6
+ ]=]
7
+ local TweenService = game:GetService("TweenService")
8
+
9
+ export type HoverType = "Lift" | "Bounce" | "Grow"
10
+ export type PressType = "Shrink" | "Punch"
11
+ export type TweenProps = {
12
+ BackgroundTransparency: number?,
13
+ TextTransparency: number?,
14
+ Position: UDim2?,
15
+ Size: UDim2?,
16
+ }
17
+
18
+ local Twinkle = {}
19
+
20
+ local function tween(inst: Instance, info: TweenInfo, props: TweenProps): Tween
21
+ local t = TweenService:Create(inst, info, props)
22
+ t:Play()
23
+ return t
24
+ end
25
+
26
+ local function infoOf(speed: number?, style: Enum.EasingStyle?, dir: Enum.EasingDirection?): TweenInfo
27
+ return TweenInfo.new(speed or 0.25, style or Enum.EasingStyle.Quad, dir or Enum.EasingDirection.Out)
28
+ end
29
+
30
+ --[=[
31
+ @within Twinkle
32
+ @param element GuiObject
33
+ @param show boolean
34
+ @param speed number?
35
+ ]=]
36
+ function Twinkle.Fade(element: GuiObject, show: boolean, speed: number?)
37
+ element.Visible = true
38
+ tween(element, infoOf(speed), { BackgroundTransparency = if show then 0 else 1 })
39
+ if element:IsA("TextLabel") or element:IsA("TextButton") or element:IsA("TextBox") then
40
+ tween(element, infoOf(speed), { TextTransparency = if show then 0 else 1 })
41
+ end
42
+ if not show then
43
+ task.delay(speed or 0.25, function()
44
+ element.Visible = false
45
+ end)
46
+ end
47
+ end
48
+
49
+ --[=[
50
+ @within Twinkle
51
+ @param element GuiObject
52
+ @param show boolean
53
+ @param speed number?
54
+ ]=]
55
+ function Twinkle.FrameSlide(element: GuiObject, show: boolean, speed: number?)
56
+ local original = element.Position
57
+ if show then
58
+ element.Visible = true
59
+ element.Position = original + UDim2.fromOffset(0, 24)
60
+ tween(element, infoOf(speed), { Position = original, BackgroundTransparency = 0 })
61
+ else
62
+ tween(element, infoOf(speed), { Position = original + UDim2.fromOffset(0, 24), BackgroundTransparency = 1 })
63
+ task.delay(speed or 0.25, function()
64
+ element.Visible = false
65
+ element.Position = original
66
+ end)
67
+ end
68
+ end
69
+
70
+ --[=[
71
+ @within Twinkle
72
+ @param element GuiObject
73
+ @param show boolean
74
+ @param speed number?
75
+ ]=]
76
+ function Twinkle.FrameZoom(element: GuiObject, show: boolean, speed: number?)
77
+ local original = element.Size
78
+ if show then
79
+ element.Visible = true
80
+ element.Size = UDim2.new(original.X.Scale * 0.9, original.X.Offset, original.Y.Scale * 0.9, original.Y.Offset)
81
+ tween(element, infoOf(speed, Enum.EasingStyle.Back), { Size = original })
82
+ else
83
+ tween(element, infoOf(speed), {
84
+ Size = UDim2.new(original.X.Scale * 0.9, original.X.Offset, original.Y.Scale * 0.9, original.Y.Offset),
85
+ })
86
+ task.delay(speed or 0.25, function()
87
+ element.Visible = false
88
+ element.Size = original
89
+ end)
90
+ end
91
+ end
92
+
93
+ --[=[
94
+ @within Twinkle
95
+ @param element GuiObject
96
+ @param speed number?
97
+ @param bouncePercent number?
98
+ ]=]
99
+ function Twinkle.FrameBounce(element: GuiObject, speed: number?, bouncePercent: number?)
100
+ local original = element.Size
101
+ local percent = bouncePercent or 0.08
102
+ local bigger = UDim2.new(
103
+ original.X.Scale * (1 + percent),
104
+ original.X.Offset,
105
+ original.Y.Scale * (1 + percent),
106
+ original.Y.Offset
107
+ )
108
+ local t = tween(element, infoOf(speed or 0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = bigger })
109
+ t.Completed:Connect(function()
110
+ tween(element, infoOf(speed or 0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { Size = original })
111
+ end)
112
+ end
113
+
114
+ --[=[
115
+ @within Twinkle
116
+ @param element GuiObject
117
+ @param hoverType string? -- Lift | Bounce | Grow
118
+ @param pressType string? -- Shrink | Punch
119
+ @param scalePercent number?
120
+ ]=]
121
+ function Twinkle.SetButtonStyle(element: GuiObject, hoverType: HoverType?, pressType: PressType?, scalePercent: number?)
122
+ local original = element.Size
123
+ local originalPos = element.Position
124
+ local percent = scalePercent or 0.06
125
+ if element:IsA("GuiButton") then
126
+ element.MouseEnter:Connect(function()
127
+ if hoverType == "Lift" then
128
+ tween(element, infoOf(0.12), { Position = originalPos + UDim2.fromOffset(0, -4) })
129
+ else
130
+ Twinkle.FrameBounce(element, 0.1, percent)
131
+ end
132
+ end)
133
+ element.MouseLeave:Connect(function()
134
+ tween(element, infoOf(0.12), { Position = originalPos, Size = original })
135
+ end)
136
+ element.MouseButton1Down:Connect(function()
137
+ if pressType == "Punch" then
138
+ Twinkle.FrameBounce(element, 0.08, percent * 1.4)
139
+ else
140
+ local smaller = UDim2.new(
141
+ original.X.Scale * (1 - percent),
142
+ original.X.Offset,
143
+ original.Y.Scale * (1 - percent),
144
+ original.Y.Offset
145
+ )
146
+ tween(element, infoOf(0.08), { Size = smaller })
147
+ end
148
+ end)
149
+ element.MouseButton1Up:Connect(function()
150
+ tween(element, infoOf(0.1), { Size = original })
151
+ end)
152
+ end
153
+ end
154
+
155
+ export type Twinkle = typeof(Twinkle)
156
+
157
+ return Twinkle
@@ -0,0 +1,164 @@
1
+ --!strict
2
+ --[=[
3
+ @class VfxUtil
4
+ Emit, play, stop, scale, and clone visual-effect templates (ParticleEmitter,
5
+ Beam, Trail, Sound, Animation). There was no public GitHub for
6
+ lucaschaibub/vfx-util; this is the full Cluaupp system.
7
+
8
+ ```lua
9
+ VfxUtil.Emit(attachment, 12)
10
+ local clone = VfxUtil.CloneOnto(template, character.HumanoidRootPart)
11
+ VfxUtil.Play(clone)
12
+ task.delay(2, function()
13
+ VfxUtil.DestroyAfter(clone, 0.4)
14
+ end)
15
+ ```
16
+ ]=]
17
+ local Debris = game:GetService("Debris")
18
+
19
+ local VfxUtil = {}
20
+
21
+ export type EffectInstance = ParticleEmitter | Beam | Trail | Sound | Fire | Smoke | Sparkles
22
+
23
+ local function isEffect(inst: Instance): boolean
24
+ return inst:IsA("ParticleEmitter")
25
+ or inst:IsA("Beam")
26
+ or inst:IsA("Trail")
27
+ or inst:IsA("Sound")
28
+ or inst:IsA("Fire")
29
+ or inst:IsA("Smoke")
30
+ or inst:IsA("Sparkles")
31
+ end
32
+
33
+ local function collect(root: Instance): { Instance }
34
+ local found = {}
35
+ if isEffect(root) then
36
+ table.insert(found, root)
37
+ end
38
+ for _, child in root:GetDescendants() do
39
+ if isEffect(child) then
40
+ table.insert(found, child)
41
+ end
42
+ end
43
+ return found
44
+ end
45
+
46
+ --[=[
47
+ @within VfxUtil
48
+ @param root Instance -- Attachment, Part, or a folder of emitters
49
+ @param count number? -- particles to emit; default 8
50
+ ]=]
51
+ function VfxUtil.Emit(root: Instance, count: number?)
52
+ local amount = count or 8
53
+ for _, inst in collect(root) do
54
+ if inst:IsA("ParticleEmitter") then
55
+ inst:Emit(amount)
56
+ elseif inst:IsA("Sound") then
57
+ inst:Play()
58
+ elseif inst:IsA("Beam") or inst:IsA("Trail") then
59
+ inst.Enabled = true
60
+ elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
61
+ inst.Enabled = true
62
+ end
63
+ end
64
+ end
65
+
66
+ --[=[
67
+ @within VfxUtil
68
+ Enables looping emitters / beams / trails and plays sounds.
69
+ ]=]
70
+ function VfxUtil.Play(root: Instance)
71
+ for _, inst in collect(root) do
72
+ if inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") then
73
+ inst.Enabled = true
74
+ elseif inst:IsA("Sound") then
75
+ inst:Play()
76
+ elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
77
+ inst.Enabled = true
78
+ end
79
+ end
80
+ end
81
+
82
+ --[=[
83
+ @within VfxUtil
84
+ ]=]
85
+ function VfxUtil.Stop(root: Instance)
86
+ for _, inst in collect(root) do
87
+ if inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") then
88
+ inst.Enabled = false
89
+ elseif inst:IsA("Sound") then
90
+ inst:Stop()
91
+ elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
92
+ inst.Enabled = false
93
+ end
94
+ end
95
+ end
96
+
97
+ --[=[
98
+ @within VfxUtil
99
+ @param template Instance
100
+ @param parent Instance
101
+ @return Instance
102
+ Clones a VFX template onto `parent` (Attachment / BasePart / Model).
103
+ ]=]
104
+ function VfxUtil.CloneOnto(template: Instance, parent: Instance): Instance
105
+ local clone = template:Clone()
106
+ if clone:IsA("Attachment") and parent:IsA("BasePart") then
107
+ clone.Parent = parent
108
+ elseif clone:IsA("BasePart") and parent:IsA("Model") then
109
+ clone.Parent = parent
110
+ else
111
+ clone.Parent = parent
112
+ end
113
+ return clone
114
+ end
115
+
116
+ --[=[
117
+ @within VfxUtil
118
+ Scales NumberSequence / NumberRange particle sizes by `factor`.
119
+ ]=]
120
+ function VfxUtil.Scale(root: Instance, factor: number)
121
+ for _, inst in collect(root) do
122
+ if inst:IsA("ParticleEmitter") then
123
+ local size = inst.Size
124
+ local keys = {}
125
+ for index, keypoint in size.Keypoints do
126
+ keys[index] = NumberSequenceKeypoint.new(keypoint.Time, keypoint.Value * factor, keypoint.Envelope * factor)
127
+ end
128
+ inst.Size = NumberSequence.new(keys)
129
+ local spread = inst.SpreadAngle
130
+ inst.SpreadAngle = Vector2.new(spread.X * factor, spread.Y * factor)
131
+ elseif inst:IsA("Sound") then
132
+ inst.PlaybackSpeed = math.clamp(inst.PlaybackSpeed * factor, 0.1, 4)
133
+ end
134
+ end
135
+ end
136
+
137
+ --[=[
138
+ @within VfxUtil
139
+ Stops effects then destroys the instance after `lifetime` seconds.
140
+ ]=]
141
+ function VfxUtil.DestroyAfter(root: Instance, lifetime: number?)
142
+ local delayTime = lifetime or 1
143
+ task.delay(delayTime * 0.6, function()
144
+ if root.Parent then
145
+ VfxUtil.Stop(root)
146
+ end
147
+ end)
148
+ Debris:AddItem(root, delayTime)
149
+ end
150
+
151
+ --[=[
152
+ @within VfxUtil
153
+ One-shot: clone, emit, destroy.
154
+ ]=]
155
+ function VfxUtil.Burst(template: Instance, parent: Instance, count: number?, lifetime: number?): Instance
156
+ local clone = VfxUtil.CloneOnto(template, parent)
157
+ VfxUtil.Emit(clone, count)
158
+ VfxUtil.DestroyAfter(clone, lifetime or 2)
159
+ return clone
160
+ end
161
+
162
+ export type VfxUtil = typeof(VfxUtil)
163
+
164
+ return VfxUtil
@@ -0,0 +1,6 @@
1
+ #pragma strict
2
+ #include <clpp/roblox.clh>
3
+
4
+ void init() {
5
+ post("Cluaupp client ok");
6
+ }
@@ -0,0 +1,29 @@
1
+ #pragma strict
2
+ #include <clpp/roblox.clh>
3
+
4
+ void CreateLeaderstats(Player player) {
5
+ if (player.FindFirstChild("leaderstats") != null) {
6
+ return;
7
+ }
8
+
9
+ Folder leaderstats = new Folder(player);
10
+ leaderstats.Name = "leaderstats";
11
+
12
+ IntValue coins = new IntValue(leaderstats);
13
+ coins.Name = "Coins";
14
+ coins.Value = 0;
15
+
16
+ IntValue level = new IntValue(leaderstats);
17
+ level.Name = "Level";
18
+ level.Value = 0;
19
+ }
20
+
21
+ void init() {
22
+ Players players = GetService<Players>();
23
+
24
+ for (Player player in players.GetPlayers()) {
25
+ CreateLeaderstats(player);
26
+ }
27
+
28
+ players.PlayerAdded~>Connect(CreateLeaderstats);
29
+ }
@@ -0,0 +1,6 @@
1
+ #pragma once
2
+ #include <clpp/roblox.clh>
3
+
4
+ const int STARTING_COINS = 0;
5
+ const string REMOTE_COINS = "Coins";
6
+ const string LEADERSTATS_FOLDER = "leaderstats";
package/docs/README.md DELETED
@@ -1,35 +0,0 @@
1
- # Cluaupp documentation
2
-
3
- The live handbook is **[GitHub Pages](https://kartzrbx.github.io/Cluaupp/docs/)** — every construct the CLI accepts, not an Enum dump.
4
-
5
- ## Start
6
-
7
- 1. [Intro](intro.md) — what Cluaupp is
8
- 2. [Getting started](getting-started.md) — npm, `init`, Rojo, clangd
9
- 3. [CLI](cli.md) — `init`, `build`, `watch`, `lsp`, `intellisense`, flags
10
- 4. [Config](config.md) — `cluaupp.config.json`
11
- 5. [IntelliSense](intellisense.md) — clangd only
12
-
13
- ## Language
14
-
15
- 6. [Syntax](syntax.md) — **complete subset**: files, types, functions, scopes, control, operators, strings, `string_concat`, callbacks, casts, OOP, singletons, unsupported
16
- 7. [print and cout](print-cout.md) — logging
17
- 8. [C++ types](cpp-types.md) — primitives, Instances, `LuaArray`
18
- 9. [const](cpp-const.md) — immutability
19
- 10. [Advanced](cpp-advanced.md) — `::` vs `:`, Wally, optimization notes
20
-
21
- ## Structure
22
-
23
- 11. [Organization](cpp-organization.md) — server / client / shared, filename tags
24
- 12. [Architecture](architecture.md) — one file in, one file out
25
- 13. [OOP structure](oop/index.md) — structs, sibling headers, `Class::` methods, singletons
26
- 14. [Safety](cpp-safety.md) — client trust, Janitor, Net, DataService
27
-
28
- ## Roblox
29
-
30
- 15. [Libraries](libraries/index.md) — DataService, Janitor, Fusion / Iris / UI
31
- 16. [Examples](examples/index.md) — leaderstats, combat, shop, HUD
32
- 17. [Roblox API](roblox-api.md) — how to spell engine calls (Creator Hub for members)
33
- 18. [Comparison](comparison.md) — roblox-ts and WASM
34
-
35
- Moonwave (local): `npx moonwave dev`. Site rebuild: `npm run site`.
@@ -1,92 +0,0 @@
1
- ---
2
- title: Architecture
3
- sidebar_position: 15
4
- ---
5
-
6
- # One file in, one file out
7
-
8
- roblox-ts decides **what instance you get** from a filename **key** (the same idea as Rojo). Cluaupp does the same — and **stops there** by default. It does not invent Main / Controller / Types folders.
9
-
10
- | Key | Rojo instance | Default output |
11
- | --- | --- | --- |
12
- | `*.server.cpp` | Script | `*.server.luau` |
13
- | `*.client.cpp` | LocalScript | `*.client.luau` |
14
- | no suffix | ModuleScript | `Name.luau` |
15
- | `*.legacy.server.cpp` | Legacy Script | `*.server.luau` |
16
-
17
- `DataBoot.client.cpp` becomes `out/client/boot/DataBoot.client.luau` with your `init()` at the end. Shared `#include` modules use `require(ReplicatedStorage.Cluaupp...)`.
18
-
19
- `--!strict` is opt-in: put `#pragma strict` in the `.cpp`, or set `"strict": true` in `cluaupp.config.json`.
20
-
21
- The ForeverHD-style folder split (`LeaderStats/Main.luau`, …) is **opt-in**: `"architecture": true`.
22
-
23
- ## SystemUnderstander
24
-
25
- Like [roblox-ts](https://github.com/roblox-ts/roblox-ts) (filename **key** first) and [roblox-cs](https://github.com/roblox-csharp/roblox-cs) (scan the AST, then decide), Cluaupp does **not** call a generative model. `src/system-understander.ts` walks the Tree-sitter tree, scores token density against Roblox engine services, and returns a report the emitter may stamp as comments / extra `GetService` lines.
26
-
27
- | Step | What happens |
28
- | --- | --- |
29
- | `parseFileTag` | `.server.cpp` → Script / Server, `.client.cpp` → LocalScript / Client, no tag → ModuleScript |
30
- | `namesIn` | identifiers, `GetService<T>`, `new Class`, string literals |
31
- | `scoreIntents` | evidence count × side weight (server tokens count more on `.server.cpp`) |
32
- | `determineArchitecture` | score &lt; 2 → utility Module; otherwise Knit-style Controller / Manager / Service. `players` / `cache` stay supporting if combat, UI, or net already has ≥ 2 tokens |
33
-
34
- The **Rojo class never changes** because of a role. A HUD LocalScript can be classified as `ViewController` and still emit `hud.client.luau`. Sample sources: [examples/game](../examples/game).
35
-
36
- ## Compiler pipeline
37
-
38
- Cluaupp does not rewrite C++ as text. The CLI parses a Tree-sitter CST, collects symbols (`GetService<T>()`, `#include`, types, constants), then emits Luau in a fixed order:
39
-
40
- 1. `game:GetService(...)`
41
- 2. `require(...)` (Rojo `default.project.json` when present)
42
- 3. types
43
- 4. constants
44
- 5. functions / script body
45
-
46
- Formatting is delegated to StyLua; type sanity to `luau-analyze`. See [CLI](cli.md).
47
-
48
- ## File tags
49
-
50
- | Source | Meaning | Output |
51
- | --- | --- | --- |
52
- | `combat.server.cpp` | **Script** | `combat.server.luau` |
53
- | `hud.client.cpp` | **LocalScript** | `hud.client.luau` |
54
- | `tools.plugin.cpp` | **Script** RunContext Plugin | `tools.luau` (legacy plugin tag) |
55
- | `boot.legacy.server.cpp` | Legacy Script | `boot.server.luau` |
56
- | `damage.cpp` (no tag) | **ModuleScript** | `Damage.luau` |
57
-
58
- ## What a tagged file becomes
59
-
60
- ```
61
- src/server/leaderstats.server.cpp → out/server/leaderstats.server.luau
62
- src/client/boot/DataBoot.client.cpp → out/client/boot/DataBoot.client.luau
63
- src/shared/damage.cpp → out/shared/Damage.luau
64
- ```
65
-
66
- Scripts and LocalScripts keep your functions and call `init()` at the end. ModuleScripts return a table. There is no invented Main, Controller, or Types file.
67
-
68
- ## Opt-in: ForeverHD folders (`"architecture": true`)
69
-
70
- Set `"architecture": true` in `cluaupp.config.json` to restore the old planner: PascalCase service folders, `Main` / Managers / Controllers / Types, and `require(script.Main):Start()`. Server folders emit `init.server.luau` plus a **pure JSON** `init.meta.json` with only `RunContext.Server` — never `className`, and never library `require` lines (Rojo 7.7 rejects both).
71
-
72
- ```
73
- filename key → server | client | module | legacy
74
- AST features → GetService, Instance.new, methods, identifiers
75
- intent scores → combat:2, character:1, …
76
- roles → Main + Managers + Controllers + Types
77
- ```
78
-
79
- | Evidence in the C++ | Role |
80
- | --- | --- |
81
- | `PlayerAdded`, `GetPlayers` | `PlayersManager` (Janitor) |
82
- | `Folder` + `IntValue` / `StringValue` | `CacheController` |
83
- | `TakeDamage`, `Humanoid`, `Raycast` | `CombatController` (your functions) |
84
- | `UserInputService`, `InputBegan` | `InputController` |
85
- | `RemoteEvent`, `Net` | `NetController` |
86
- | `DataStore`, `DataService` | `DataController` |
87
- | Domain shapes / stats | `{Service}Types` (`export type`, `return {}`) |
88
- | Wiring | `Main.Start` / `Main.Stop` |
89
-
90
- Switching back to 1:1 deletes the stale `LeaderStats/` / `DataBoot/` folders on the next `cluaupp build`.
91
-
92
- How to **write** a system, tags, and module-style OOP: [OOP structure](oop/index.md). Copy-paste systems: [Examples](examples/index.md). Also [organization](cpp-organization.md) and [comparison](comparison.md).
package/docs/cli.md DELETED
@@ -1,91 +0,0 @@
1
- # CLI
2
-
3
- ```
4
- cluaupp <command> [folder]
5
- ```
6
-
7
- If `[folder]` is omitted, the current directory is used.
8
-
9
- The compiler is a **collector-emitter** pipeline: Tree-sitter walks the C++ CST, Rojo maps `#include` to `require`, Luau is emitted in a fixed block order (Services → Requires → Types → Constants → Code), then StyLua / `luau-analyze` can run as post-process.
10
-
11
- ## `cluaupp init [folder]`
12
-
13
- Creates a game from the template:
14
-
15
- - `src/server`, `src/client`, `src/shared`
16
- - `cluaupp.config.json`
17
- - `default.project.json` (Rojo)
18
- - `rokit.toml` (Rojo 7.7.0)
19
- - `include/cluaupp/roblox.hpp` (IntelliSense)
20
- - `.vscode/` (clangd)
21
-
22
- ```bash
23
- cluaupp init .
24
- cluaupp init my-game
25
- ```
26
-
27
- ## `cluaupp build [folder]`
28
-
29
- Transpiles `src/**/*.{cpp,h,hpp}` into `out/`. One tagged `.cpp` becomes one Luau instance (`leaderstats.server.luau`, `hud.client.luau`). Shared untagged files become ModuleScripts. Set `"architecture": true` for the old PascalCase service folders.
30
-
31
- - `--!strict` only with `#pragma strict`, `"strict": true`, or `--strict` on the single-file path
32
- - `#include "file.h"` becomes `require(...)` resolved from `default.project.json` when present
33
- - `#include <cluaupp/roblox.hpp>` is ignored
34
- - `.h` / `.hpp` emit a type ModuleScript (`export type` + typed table). A sibling `.cpp` becomes `*Impl.luau` (the construction); the header binds those functions.
35
- - A parse error exits with code 1 and `file:line:column`
36
- - After emit, **orphans in `out/` are removed** (source deleted → matching Luau deleted). `out/` itself is never wiped, so a running Rojo serve keeps the live tree.
37
- - `libs/` and `include/cluaupp` are synced by writing missing/changed files only. They are **never** deleted as a folder — Rojo 7 unwrap-crashes if `libs/ArrayIndexer` vanishes while serving.
38
-
39
- ```bash
40
- cluaupp build
41
- cluaupp build ./my-game
42
- cluaupp build --format --analyze
43
- ```
44
-
45
- ### Single file
46
-
47
- ```bash
48
- cluaupp build --input ./src/server/boot.server.cpp --output ./out/boot.server.luau --rojo ./default.project.json
49
- ```
50
-
51
- `--format` runs StyLua; `--analyze` runs `luau-analyze`. On the single-file path both run by default (warnings if the binaries are missing). On a project build they are opt-in.
52
-
53
- ## `cluaupp watch [folder]`
54
-
55
- Runs a compile (without copying `libs/`) and rebuilds when anything under `src/` changes, including deletes. Parse errors are printed; the watcher stays alive and **does not write `out/`** until the project compiles cleanly (Studio keeps the last good scripts). A second watcher in the same game exits. Deleted `.cpp` files prune their `out/` artifacts on the next successful compile.
56
-
57
- ## `cluaupp lsp [folder]`
58
-
59
- Stdio JSON-RPC for **Cluaupp subset diagnostics** only. Completion, hover, and definitions are clangd.
60
-
61
- ## `cluaupp intellisense [folder]`
62
-
63
- Alias: `intelisense`. Writes `compile_commands.json`, `.clangd`, and `.vscode` for clangd, and installs LLVM clangd when needed.
64
-
65
- ## `cluaupp --version` / `cluaupp -v`
66
-
67
- Prints the npm package version.
68
-
69
- ## `cluaupp --help`
70
-
71
- Shows usage.
72
-
73
- ## Suggested npm scripts
74
-
75
- ```json
76
- {
77
- "scripts": {
78
- "build": "cluaupp build",
79
- "watch": "cluaupp watch"
80
- }
81
- }
82
- ```
83
-
84
- In the Cluaupp development repo:
85
-
86
- ```bash
87
- npm run build:cli # compile the TypeScript CLI
88
- npm test
89
- npm run dev # local gitignored playground in game/ + Rojo
90
- npm run stop # stop Rojo
91
- ```
@@ -1,37 +0,0 @@
1
- # Why Cluaupp
2
-
3
- ## vs roblox-ts
4
-
5
- [roblox-ts](https://roblox-ts.com/) transpiles TypeScript → Luau. Cluaupp is the same idea for C++: one language merge, readable output, quality Roblox APIs.
6
-
7
- Both are source-to-source. Neither goes through WASM. Generated Luau calls the Roblox API directly.
8
-
9
- By default Cluaupp matches that filename key: `*.server.cpp` → one Script, `*.client.cpp` → one LocalScript, untagged → ModuleScript. The ForeverHD folder split is opt-in (`"architecture": true`). See [Architecture](architecture.md).
10
-
11
- Current Luau has [`local`, `const`, and `--!strict`](https://luau.org/getting-started). Cluaupp emits `const` from C++ `const`. `--!strict` is opt-in (`#pragma strict` or `"strict": true`).
12
-
13
- ## vs C++ → WASM → Luau (RBX-CPP / Emscripten)
14
-
15
- Compiling real C++ to WASM and translating the binary to Luau works, but the cost shows up in the API:
16
-
17
- - Roblox methods become generic calls (`lua_call`, blobs)
18
- - `GetPlayers()` and `FindFirstChild()` do not come out as they do in Studio
19
- - Heavy toolchain: Emscripten, CMake, Python, tens of GB of cache
20
-
21
- Cluaupp skips that path. You write *script* C++ (the same mental subset as roblox-ts) and the compiler emits readable Luau.
22
-
23
- ```cpp
24
- players->GetPlayers()
25
- player->FindFirstChild("leaderstats")
26
- GetService<Players>()
27
- ```
28
-
29
- is exactly what Studio expects, not a parallel runtime.
30
-
31
- ## When to use what
32
-
33
- | Goal | Tool |
34
- | --- | --- |
35
- | Game in TypeScript | roblox-ts |
36
- | Game in C++, clear Roblox API | **Cluaupp** |
37
- | Full native C++ (templates, STL, engines) | not Cluaupp today |
package/docs/config.md DELETED
@@ -1,31 +0,0 @@
1
- # Configuration
2
-
3
- File: `cluaupp.config.json` at the game root (next to `src/`).
4
-
5
- ```json
6
- {
7
- "rootDir": "src",
8
- "outDir": "out",
9
- "strict": false,
10
- "architecture": false
11
- }
12
- ```
13
-
14
- | Field | Default | Effect |
15
- | --- | --- | --- |
16
- | `rootDir` | `"src"` | Where the `.cpp` / `.h` / `.hpp` files live |
17
- | `outDir` | `"out"` | Where Luau is written |
18
- | `strict` | `false` | Prefix `--!strict` on generated files (overridden by `#pragma strict` / `#pragma nstrict`) |
19
- | `architecture` | `false` | If `true`, emit PascalCase service folders (`LeaderStats/Main.luau`, …) instead of one Luau per `.cpp` |
20
-
21
- If the file is missing, those defaults apply.
22
-
23
- ## Rojo
24
-
25
- The template ships `default.project.json` mapping:
26
-
27
- - `out/server` → `ServerScriptService.Cluaupp`
28
- - `out/client` → `StarterPlayer.StarterPlayerScripts.Cluaupp`
29
- - `out/shared` → `ReplicatedStorage.Cluaupp`
30
-
31
- `*.server.cpp` becomes `*.server.luau` (Script). `*.client.cpp` becomes `*.client.luau` (LocalScript). Untagged files become ModuleScripts.