cluaupp 0.2.3 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +43 -79
- package/README.md +47 -83
- package/editors/vscode/extension.js +8 -31
- package/editors/vscode/package.json +4 -4
- package/examples/README.md +5 -7
- package/examples/game/.vscode/extensions.json +2 -4
- package/examples/game/.vscode/settings.json +6 -14
- package/{include/cluaupp/datatypes.hpp → examples/game/include/clpp/datatypes.clh} +1 -1
- package/{include/cluaupp/generated/instances.hpp → examples/game/include/clpp/generated/instances.clh} +1415 -1415
- package/examples/game/include/clpp/libs/chrono.clh +26 -0
- package/examples/game/include/clpp/libs/cmdr.clh +16 -0
- package/{include/cluaupp/libs/dataservice.hpp → examples/game/include/clpp/libs/dataservice.clh} +138 -145
- package/{include/cluaupp/libs/display.hpp → examples/game/include/clpp/libs/display.clh} +12 -13
- package/examples/game/include/clpp/libs/ezvisual.clh +16 -0
- package/{include/cluaupp/libs/formatnumber.hpp → examples/game/include/clpp/libs/formatnumber.clh} +14 -15
- package/{include/cluaupp/libs/fusion.hpp → examples/game/include/clpp/libs/fusion.clh} +41 -41
- package/{include/cluaupp/libs/iris.hpp → examples/game/include/clpp/libs/iris.clh} +40 -40
- package/{include/cluaupp/libs/janitor.hpp → examples/game/include/clpp/libs/janitor.clh} +38 -39
- package/{include/cluaupp/libs/module3d.hpp → examples/game/include/clpp/libs/module3d.clh} +23 -25
- package/{include/cluaupp/libs/net.hpp → examples/game/include/clpp/libs/net.clh} +40 -42
- package/examples/game/include/clpp/libs/promise.clh +28 -0
- package/{include/cluaupp/libs/spring.hpp → examples/game/include/clpp/libs/spring.clh} +1 -2
- package/{include/cluaupp/libs/statemachine.hpp → examples/game/include/clpp/libs/statemachine.clh} +18 -19
- package/{include/cluaupp/libs/stickybillboard.hpp → examples/game/include/clpp/libs/stickybillboard.clh} +13 -14
- package/examples/game/include/clpp/libs/topbarplus.clh +28 -0
- package/examples/game/include/clpp/libs/twinkle.clh +15 -0
- package/examples/game/include/clpp/libs/vfx.clh +13 -0
- package/examples/game/include/clpp/libs.clh +24 -0
- package/examples/game/include/clpp/roblox.clh +32 -0
- package/examples/game/libs/ArrayIndexer/init.luau +144 -0
- package/examples/game/libs/Chrono/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/LICENSE +21 -0
- package/examples/game/libs/Chrono/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Client/ClientClock.luau +202 -0
- package/examples/game/libs/Chrono/_impl/Client/InterpolationBuffer.luau +74 -0
- package/examples/game/libs/Chrono/_impl/Client/ModelResolver.luau +53 -0
- package/examples/game/libs/Chrono/_impl/Client/Player.luau +113 -0
- package/examples/game/libs/Chrono/_impl/Client/Receiver.luau +395 -0
- package/examples/game/libs/Chrono/_impl/Client/Replicate.luau +333 -0
- package/examples/game/libs/Chrono/_impl/Client/Sender.luau +205 -0
- package/examples/game/libs/Chrono/_impl/LICENSE +21 -0
- package/examples/game/libs/Chrono/_impl/Server/EntityGrid.luau +299 -0
- package/examples/game/libs/Chrono/_impl/Server/Player.luau +141 -0
- package/examples/game/libs/Chrono/_impl/Server/Receiver.luau +287 -0
- package/examples/game/libs/Chrono/_impl/Server/Replicate.luau +415 -0
- package/examples/game/libs/Chrono/_impl/Server/Sender.luau +306 -0
- package/examples/game/libs/Chrono/_impl/Server/ServerClock.luau +50 -0
- package/examples/game/libs/Chrono/_impl/Shared/ApplyMounts.luau +137 -0
- package/examples/game/libs/Chrono/_impl/Shared/Bin.luau +31 -0
- package/examples/game/libs/Chrono/_impl/Shared/ClockUnwrap.luau +70 -0
- package/examples/game/libs/Chrono/_impl/Shared/Config.luau +264 -0
- package/examples/game/libs/Chrono/_impl/Shared/Entity.luau +1016 -0
- package/examples/game/libs/Chrono/_impl/Shared/Events.luau +39 -0
- package/examples/game/libs/Chrono/_impl/Shared/Holder.luau +210 -0
- package/examples/game/libs/Chrono/_impl/Shared/InterpolationMath.luau +51 -0
- package/examples/game/libs/Chrono/_impl/Shared/ModelHelper.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientClockRelay.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientHeartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ClientLoaded.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Death.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Heartbeat.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/Replicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/ReplicateFull.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/Remotes/SafeReplicate.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/Shared/ReplicationRules.luau +122 -0
- package/examples/game/libs/Chrono/_impl/Shared/Signal.luau +219 -0
- package/examples/game/libs/Chrono/_impl/Shared/Snapshots.luau +218 -0
- package/examples/game/libs/Chrono/_impl/Shared/Stats.luau +204 -0
- package/examples/game/libs/Chrono/_impl/Shared/Ticker.luau +112 -0
- package/examples/game/libs/Chrono/_impl/Shared/Types.luau +247 -0
- package/examples/game/libs/Chrono/_impl/Shared/Warn.luau +33 -0
- package/examples/game/libs/Chrono/_impl/Shared/_CUSTOM_MODEL_REP/init.model.json +3 -0
- package/examples/game/libs/Chrono/_impl/init.luau +96 -0
- package/examples/game/libs/Chrono/init.luau +14 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/CmdrClient/CmdrInterface/init.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/DefaultEventHandlers.luau +18 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Argument.luau +395 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/HasCharacter.luau +39 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/IsDataStoreAvailable.luau +36 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxArrayLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/MaxStringLength.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NonEmptyString.luau +10 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/BuiltInGuards/NotEquals.luau +8 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Command.luau +415 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Dispatcher.luau +407 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Registry.luau +717 -0
- package/examples/game/libs/Cmdr/CmdrClient/Shared/Util.luau +879 -0
- package/examples/game/libs/Cmdr/CmdrClient/init.luau +377 -0
- package/examples/game/libs/Cmdr/LICENSE +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announce.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/announceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/ban.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/banServer.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlace.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/gotoPlaceServer.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kick.luau +19 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kickServer.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/kill.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/killServer.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawn.luau +15 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/respawnServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleport.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/teleportServer.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unban.luau +26 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Admin/unbanServer.luau +10 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/blink.luau +35 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetch.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/fetchServer.luau +7 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstance.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/getPlayerPlaceInstanceServer.luau +28 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/position.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/thru.luau +50 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptime.luau +6 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/uptimeServer.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Debug/version.luau +12 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/alias.luau +22 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/bind.luau +104 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/clear.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/convertTimestamp.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/echo.luau +17 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/edit.luau +75 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/exit.luau +11 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/history.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/hover.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayDecode.luau +25 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/jsonArrayEncode.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/len.luau +16 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/math.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/pick.luau +21 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/rand.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/replace.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/resolve.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/run.luau +20 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runLines.luau +34 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/runif.luau +95 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/unbind.luau +27 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/var.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varServer.luau +37 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSet.luau +30 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/Utility/varSetServer.luau +29 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInCommands/help.luau +96 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/BrickColor.luau +258 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Color3.luau +59 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Command.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Duration.luau +111 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/JSON.luau +13 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/MathOperator.luau +43 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Player.luau +36 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/PlayerId.luau +66 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Primitives.luau +145 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/StoredKey.luau +33 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Team.luau +49 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Type.luau +23 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/URL.luau +18 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/UserInput.luau +32 -0
- package/examples/game/libs/Cmdr/_impl/BuiltInTypes/Vector.luau +58 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/AutoComplete.luau +240 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/CreateGui.luau +227 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/Window.luau +713 -0
- package/examples/game/libs/Cmdr/_impl/CmdrClient/CmdrInterface/init.luau +18 -0
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- package/templates/game/libs/TopbarPlus/_impl/Packages/Janitor.lua +322 -0
- package/templates/game/libs/TopbarPlus/_impl/Reference.lua +30 -0
- package/templates/game/libs/TopbarPlus/_impl/Types.lua +477 -0
- package/templates/game/libs/TopbarPlus/_impl/Utility.lua +462 -0
- package/templates/game/libs/TopbarPlus/_impl/VERSION.lua +51 -0
- package/templates/game/libs/TopbarPlus/_impl/init.lua +1249 -0
- package/templates/game/libs/TopbarPlus/init.lua +1249 -0
- package/templates/game/libs/TopbarPlus/init.luau +8 -0
- package/templates/game/libs/Twinkle/init.luau +157 -0
- package/templates/game/libs/VfxUtil/init.luau +164 -0
- package/templates/game/src/client/init.client.clpp +6 -0
- package/templates/game/src/server/leaderstats.server.clpp +29 -0
- package/templates/game/src/shared/config.clp +6 -0
- package/docs/README.md +0 -35
- package/docs/architecture.md +0 -92
- package/docs/cli.md +0 -91
- package/docs/comparison.md +0 -37
- package/docs/config.md +0 -31
- package/docs/cpp-advanced.md +0 -78
- package/docs/cpp-const.md +0 -52
- package/docs/cpp-organization.md +0 -63
- package/docs/cpp-safety.md +0 -62
- package/docs/cpp-types.md +0 -68
- package/docs/examples/_category_.json +0 -5
- package/docs/examples/combat.md +0 -239
- package/docs/examples/data-boot.md +0 -98
- package/docs/examples/hud.md +0 -96
- package/docs/examples/index.md +0 -45
- package/docs/examples/leaderstats.md +0 -69
- package/docs/examples/shop.md +0 -122
- package/docs/examples/sword.md +0 -108
- package/docs/getting-started.md +0 -179
- package/docs/intellisense.md +0 -48
- package/docs/intro.md +0 -37
- package/docs/libraries/_category_.json +0 -5
- package/docs/libraries/dataservice.md +0 -107
- package/docs/libraries/index.md +0 -23
- package/docs/libraries/janitor.md +0 -65
- package/docs/libraries/more.md +0 -81
- package/docs/libraries/net.md +0 -35
- package/docs/libraries/promise.md +0 -27
- package/docs/libraries/ui.md +0 -76
- package/docs/oop/_category_.json +0 -5
- package/docs/oop/file-tags.md +0 -48
- package/docs/oop/index.md +0 -35
- package/docs/oop/modules.md +0 -88
- package/docs/oop/services.md +0 -76
- package/docs/print-cout.md +0 -91
- package/docs/roblox-api.md +0 -29
- package/docs/syntax.md +0 -262
- package/examples/game/.clangd +0 -25
- package/examples/game/compile_flags.txt +0 -6
- package/examples/game/src/client/hud.client.cpp +0 -12
- package/examples/game/src/client/init.client.cpp +0 -6
- package/examples/game/src/server/combat.server.cpp +0 -23
- package/examples/game/src/server/leaderstats.server.cpp +0 -29
- package/examples/game/src/shared/config.cpp +0 -5
- package/examples/game/src/shared/config.h +0 -5
- package/include/cluaupp/libs/chrono.hpp +0 -26
- package/include/cluaupp/libs/cmdr.hpp +0 -16
- package/include/cluaupp/libs/ezvisual.hpp +0 -18
- package/include/cluaupp/libs/promise.hpp +0 -30
- package/include/cluaupp/libs/topbarplus.hpp +0 -29
- package/include/cluaupp/libs/twinkle.hpp +0 -15
- package/include/cluaupp/libs/vfx.hpp +0 -13
- package/include/cluaupp/libs.hpp +0 -25
- package/include/cluaupp/roblox.hpp +0 -47
- package/src/architecture.ts +0 -500
- package/src/ast.ts +0 -37
- package/src/emit.ts +0 -609
- package/src/emitter/luau-codegen.ts +0 -187
- package/src/emitter/translators.ts +0 -168
- package/src/headers.ts +0 -233
- package/src/layout.ts +0 -114
- package/src/lex.ts +0 -158
- package/src/parse.ts +0 -729
- package/src/parser/collector.ts +0 -148
- package/src/parser/index.ts +0 -27
- package/src/tree-sitter-cpp.d.ts +0 -4
- package/src/understand.ts +0 -322
- package/templates/game/src/client/init.client.cpp +0 -6
- package/templates/game/src/server/leaderstats.server.cpp +0 -29
- package/templates/game/src/shared/config.cpp +0 -5
- package/templates/game/src/shared/config.h +0 -5
- /package/{include/cluaupp/generated/enums.hpp → examples/game/include/clpp/generated/enums.clh} +0 -0
- /package/{include/cluaupp/libs/math.hpp → examples/game/include/clpp/libs/math.clh} +0 -0
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--!strict
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--[=[
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@class Twinkle
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UI motion without TweenService boilerplate: fade, slide, zoom, bounce, button styles.
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Inspired by [Twinkle](https://devforum.roblox.com/t/twinkle-free-powerful-ui-animator-module/4512304).
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]=]
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local TweenService = game:GetService("TweenService")
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export type HoverType = "Lift" | "Bounce" | "Grow"
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export type PressType = "Shrink" | "Punch"
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export type TweenProps = {
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BackgroundTransparency: number?,
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TextTransparency: number?,
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Position: UDim2?,
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Size: UDim2?,
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}
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local Twinkle = {}
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local function tween(inst: Instance, info: TweenInfo, props: TweenProps): Tween
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local t = TweenService:Create(inst, info, props)
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t:Play()
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return t
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end
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local function infoOf(speed: number?, style: Enum.EasingStyle?, dir: Enum.EasingDirection?): TweenInfo
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return TweenInfo.new(speed or 0.25, style or Enum.EasingStyle.Quad, dir or Enum.EasingDirection.Out)
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param show boolean
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@param speed number?
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]=]
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function Twinkle.Fade(element: GuiObject, show: boolean, speed: number?)
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element.Visible = true
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tween(element, infoOf(speed), { BackgroundTransparency = if show then 0 else 1 })
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if element:IsA("TextLabel") or element:IsA("TextButton") or element:IsA("TextBox") then
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tween(element, infoOf(speed), { TextTransparency = if show then 0 else 1 })
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end
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if not show then
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task.delay(speed or 0.25, function()
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element.Visible = false
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end)
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end
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param show boolean
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@param speed number?
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]=]
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function Twinkle.FrameSlide(element: GuiObject, show: boolean, speed: number?)
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local original = element.Position
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if show then
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element.Visible = true
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element.Position = original + UDim2.fromOffset(0, 24)
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tween(element, infoOf(speed), { Position = original, BackgroundTransparency = 0 })
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else
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tween(element, infoOf(speed), { Position = original + UDim2.fromOffset(0, 24), BackgroundTransparency = 1 })
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task.delay(speed or 0.25, function()
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element.Visible = false
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element.Position = original
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end)
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end
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param show boolean
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@param speed number?
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]=]
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function Twinkle.FrameZoom(element: GuiObject, show: boolean, speed: number?)
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local original = element.Size
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if show then
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element.Visible = true
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element.Size = UDim2.new(original.X.Scale * 0.9, original.X.Offset, original.Y.Scale * 0.9, original.Y.Offset)
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tween(element, infoOf(speed, Enum.EasingStyle.Back), { Size = original })
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else
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tween(element, infoOf(speed), {
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Size = UDim2.new(original.X.Scale * 0.9, original.X.Offset, original.Y.Scale * 0.9, original.Y.Offset),
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})
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task.delay(speed or 0.25, function()
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element.Visible = false
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element.Size = original
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end)
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end
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param speed number?
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@param bouncePercent number?
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]=]
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function Twinkle.FrameBounce(element: GuiObject, speed: number?, bouncePercent: number?)
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local original = element.Size
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local percent = bouncePercent or 0.08
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local bigger = UDim2.new(
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original.X.Scale * (1 + percent),
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original.X.Offset,
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original.Y.Scale * (1 + percent),
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original.Y.Offset
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)
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local t = tween(element, infoOf(speed or 0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), { Size = bigger })
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t.Completed:Connect(function()
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tween(element, infoOf(speed or 0.12, Enum.EasingStyle.Quad, Enum.EasingDirection.In), { Size = original })
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end)
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end
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--[=[
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@within Twinkle
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@param element GuiObject
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@param hoverType string? -- Lift | Bounce | Grow
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@param pressType string? -- Shrink | Punch
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@param scalePercent number?
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]=]
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function Twinkle.SetButtonStyle(element: GuiObject, hoverType: HoverType?, pressType: PressType?, scalePercent: number?)
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local original = element.Size
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local originalPos = element.Position
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124
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local percent = scalePercent or 0.06
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if element:IsA("GuiButton") then
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element.MouseEnter:Connect(function()
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127
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if hoverType == "Lift" then
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tween(element, infoOf(0.12), { Position = originalPos + UDim2.fromOffset(0, -4) })
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else
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Twinkle.FrameBounce(element, 0.1, percent)
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end
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end)
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element.MouseLeave:Connect(function()
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tween(element, infoOf(0.12), { Position = originalPos, Size = original })
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end)
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element.MouseButton1Down:Connect(function()
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if pressType == "Punch" then
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Twinkle.FrameBounce(element, 0.08, percent * 1.4)
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else
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local smaller = UDim2.new(
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original.X.Scale * (1 - percent),
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original.X.Offset,
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original.Y.Scale * (1 - percent),
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original.Y.Offset
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)
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tween(element, infoOf(0.08), { Size = smaller })
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end
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end)
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149
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element.MouseButton1Up:Connect(function()
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150
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tween(element, infoOf(0.1), { Size = original })
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151
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end)
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152
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end
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153
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end
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154
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|
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155
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export type Twinkle = typeof(Twinkle)
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156
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return Twinkle
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@@ -0,0 +1,164 @@
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--!strict
|
|
2
|
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--[=[
|
|
3
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@class VfxUtil
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4
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Emit, play, stop, scale, and clone visual-effect templates (ParticleEmitter,
|
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5
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Beam, Trail, Sound, Animation). There was no public GitHub for
|
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lucaschaibub/vfx-util; this is the full Cluaupp system.
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|
7
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+
|
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8
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```lua
|
|
9
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VfxUtil.Emit(attachment, 12)
|
|
10
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+
local clone = VfxUtil.CloneOnto(template, character.HumanoidRootPart)
|
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11
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+
VfxUtil.Play(clone)
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12
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+
task.delay(2, function()
|
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13
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VfxUtil.DestroyAfter(clone, 0.4)
|
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14
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end)
|
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15
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+
```
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16
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]=]
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17
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local Debris = game:GetService("Debris")
|
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18
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+
|
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19
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local VfxUtil = {}
|
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20
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+
|
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21
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export type EffectInstance = ParticleEmitter | Beam | Trail | Sound | Fire | Smoke | Sparkles
|
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22
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+
|
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23
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+
local function isEffect(inst: Instance): boolean
|
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24
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+
return inst:IsA("ParticleEmitter")
|
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25
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or inst:IsA("Beam")
|
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or inst:IsA("Trail")
|
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27
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or inst:IsA("Sound")
|
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or inst:IsA("Fire")
|
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29
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or inst:IsA("Smoke")
|
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30
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or inst:IsA("Sparkles")
|
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31
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+
end
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|
32
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+
|
|
33
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+
local function collect(root: Instance): { Instance }
|
|
34
|
+
local found = {}
|
|
35
|
+
if isEffect(root) then
|
|
36
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+
table.insert(found, root)
|
|
37
|
+
end
|
|
38
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+
for _, child in root:GetDescendants() do
|
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39
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+
if isEffect(child) then
|
|
40
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+
table.insert(found, child)
|
|
41
|
+
end
|
|
42
|
+
end
|
|
43
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+
return found
|
|
44
|
+
end
|
|
45
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+
|
|
46
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+
--[=[
|
|
47
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+
@within VfxUtil
|
|
48
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+
@param root Instance -- Attachment, Part, or a folder of emitters
|
|
49
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+
@param count number? -- particles to emit; default 8
|
|
50
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+
]=]
|
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51
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+
function VfxUtil.Emit(root: Instance, count: number?)
|
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52
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+
local amount = count or 8
|
|
53
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+
for _, inst in collect(root) do
|
|
54
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+
if inst:IsA("ParticleEmitter") then
|
|
55
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+
inst:Emit(amount)
|
|
56
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+
elseif inst:IsA("Sound") then
|
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57
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inst:Play()
|
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58
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+
elseif inst:IsA("Beam") or inst:IsA("Trail") then
|
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59
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+
inst.Enabled = true
|
|
60
|
+
elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
|
|
61
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+
inst.Enabled = true
|
|
62
|
+
end
|
|
63
|
+
end
|
|
64
|
+
end
|
|
65
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+
|
|
66
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+
--[=[
|
|
67
|
+
@within VfxUtil
|
|
68
|
+
Enables looping emitters / beams / trails and plays sounds.
|
|
69
|
+
]=]
|
|
70
|
+
function VfxUtil.Play(root: Instance)
|
|
71
|
+
for _, inst in collect(root) do
|
|
72
|
+
if inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") then
|
|
73
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+
inst.Enabled = true
|
|
74
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+
elseif inst:IsA("Sound") then
|
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75
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+
inst:Play()
|
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76
|
+
elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
|
|
77
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+
inst.Enabled = true
|
|
78
|
+
end
|
|
79
|
+
end
|
|
80
|
+
end
|
|
81
|
+
|
|
82
|
+
--[=[
|
|
83
|
+
@within VfxUtil
|
|
84
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+
]=]
|
|
85
|
+
function VfxUtil.Stop(root: Instance)
|
|
86
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+
for _, inst in collect(root) do
|
|
87
|
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if inst:IsA("ParticleEmitter") or inst:IsA("Beam") or inst:IsA("Trail") then
|
|
88
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+
inst.Enabled = false
|
|
89
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+
elseif inst:IsA("Sound") then
|
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90
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inst:Stop()
|
|
91
|
+
elseif inst:IsA("Fire") or inst:IsA("Smoke") or inst:IsA("Sparkles") then
|
|
92
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+
inst.Enabled = false
|
|
93
|
+
end
|
|
94
|
+
end
|
|
95
|
+
end
|
|
96
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+
|
|
97
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+
--[=[
|
|
98
|
+
@within VfxUtil
|
|
99
|
+
@param template Instance
|
|
100
|
+
@param parent Instance
|
|
101
|
+
@return Instance
|
|
102
|
+
Clones a VFX template onto `parent` (Attachment / BasePart / Model).
|
|
103
|
+
]=]
|
|
104
|
+
function VfxUtil.CloneOnto(template: Instance, parent: Instance): Instance
|
|
105
|
+
local clone = template:Clone()
|
|
106
|
+
if clone:IsA("Attachment") and parent:IsA("BasePart") then
|
|
107
|
+
clone.Parent = parent
|
|
108
|
+
elseif clone:IsA("BasePart") and parent:IsA("Model") then
|
|
109
|
+
clone.Parent = parent
|
|
110
|
+
else
|
|
111
|
+
clone.Parent = parent
|
|
112
|
+
end
|
|
113
|
+
return clone
|
|
114
|
+
end
|
|
115
|
+
|
|
116
|
+
--[=[
|
|
117
|
+
@within VfxUtil
|
|
118
|
+
Scales NumberSequence / NumberRange particle sizes by `factor`.
|
|
119
|
+
]=]
|
|
120
|
+
function VfxUtil.Scale(root: Instance, factor: number)
|
|
121
|
+
for _, inst in collect(root) do
|
|
122
|
+
if inst:IsA("ParticleEmitter") then
|
|
123
|
+
local size = inst.Size
|
|
124
|
+
local keys = {}
|
|
125
|
+
for index, keypoint in size.Keypoints do
|
|
126
|
+
keys[index] = NumberSequenceKeypoint.new(keypoint.Time, keypoint.Value * factor, keypoint.Envelope * factor)
|
|
127
|
+
end
|
|
128
|
+
inst.Size = NumberSequence.new(keys)
|
|
129
|
+
local spread = inst.SpreadAngle
|
|
130
|
+
inst.SpreadAngle = Vector2.new(spread.X * factor, spread.Y * factor)
|
|
131
|
+
elseif inst:IsA("Sound") then
|
|
132
|
+
inst.PlaybackSpeed = math.clamp(inst.PlaybackSpeed * factor, 0.1, 4)
|
|
133
|
+
end
|
|
134
|
+
end
|
|
135
|
+
end
|
|
136
|
+
|
|
137
|
+
--[=[
|
|
138
|
+
@within VfxUtil
|
|
139
|
+
Stops effects then destroys the instance after `lifetime` seconds.
|
|
140
|
+
]=]
|
|
141
|
+
function VfxUtil.DestroyAfter(root: Instance, lifetime: number?)
|
|
142
|
+
local delayTime = lifetime or 1
|
|
143
|
+
task.delay(delayTime * 0.6, function()
|
|
144
|
+
if root.Parent then
|
|
145
|
+
VfxUtil.Stop(root)
|
|
146
|
+
end
|
|
147
|
+
end)
|
|
148
|
+
Debris:AddItem(root, delayTime)
|
|
149
|
+
end
|
|
150
|
+
|
|
151
|
+
--[=[
|
|
152
|
+
@within VfxUtil
|
|
153
|
+
One-shot: clone, emit, destroy.
|
|
154
|
+
]=]
|
|
155
|
+
function VfxUtil.Burst(template: Instance, parent: Instance, count: number?, lifetime: number?): Instance
|
|
156
|
+
local clone = VfxUtil.CloneOnto(template, parent)
|
|
157
|
+
VfxUtil.Emit(clone, count)
|
|
158
|
+
VfxUtil.DestroyAfter(clone, lifetime or 2)
|
|
159
|
+
return clone
|
|
160
|
+
end
|
|
161
|
+
|
|
162
|
+
export type VfxUtil = typeof(VfxUtil)
|
|
163
|
+
|
|
164
|
+
return VfxUtil
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
#pragma strict
|
|
2
|
+
#include <clpp/roblox.clh>
|
|
3
|
+
|
|
4
|
+
void CreateLeaderstats(Player player) {
|
|
5
|
+
if (player.FindFirstChild("leaderstats") != null) {
|
|
6
|
+
return;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
Folder leaderstats = new Folder(player);
|
|
10
|
+
leaderstats.Name = "leaderstats";
|
|
11
|
+
|
|
12
|
+
IntValue coins = new IntValue(leaderstats);
|
|
13
|
+
coins.Name = "Coins";
|
|
14
|
+
coins.Value = 0;
|
|
15
|
+
|
|
16
|
+
IntValue level = new IntValue(leaderstats);
|
|
17
|
+
level.Name = "Level";
|
|
18
|
+
level.Value = 0;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
void init() {
|
|
22
|
+
Players players = GetService<Players>();
|
|
23
|
+
|
|
24
|
+
for (Player player in players.GetPlayers()) {
|
|
25
|
+
CreateLeaderstats(player);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
players.PlayerAdded~>Connect(CreateLeaderstats);
|
|
29
|
+
}
|
package/docs/README.md
DELETED
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
# Cluaupp documentation
|
|
2
|
-
|
|
3
|
-
The live handbook is **[GitHub Pages](https://kartzrbx.github.io/Cluaupp/docs/)** — every construct the CLI accepts, not an Enum dump.
|
|
4
|
-
|
|
5
|
-
## Start
|
|
6
|
-
|
|
7
|
-
1. [Intro](intro.md) — what Cluaupp is
|
|
8
|
-
2. [Getting started](getting-started.md) — npm, `init`, Rojo, clangd
|
|
9
|
-
3. [CLI](cli.md) — `init`, `build`, `watch`, `lsp`, `intellisense`, flags
|
|
10
|
-
4. [Config](config.md) — `cluaupp.config.json`
|
|
11
|
-
5. [IntelliSense](intellisense.md) — clangd only
|
|
12
|
-
|
|
13
|
-
## Language
|
|
14
|
-
|
|
15
|
-
6. [Syntax](syntax.md) — **complete subset**: files, types, functions, scopes, control, operators, strings, `string_concat`, callbacks, casts, OOP, singletons, unsupported
|
|
16
|
-
7. [print and cout](print-cout.md) — logging
|
|
17
|
-
8. [C++ types](cpp-types.md) — primitives, Instances, `LuaArray`
|
|
18
|
-
9. [const](cpp-const.md) — immutability
|
|
19
|
-
10. [Advanced](cpp-advanced.md) — `::` vs `:`, Wally, optimization notes
|
|
20
|
-
|
|
21
|
-
## Structure
|
|
22
|
-
|
|
23
|
-
11. [Organization](cpp-organization.md) — server / client / shared, filename tags
|
|
24
|
-
12. [Architecture](architecture.md) — one file in, one file out
|
|
25
|
-
13. [OOP structure](oop/index.md) — structs, sibling headers, `Class::` methods, singletons
|
|
26
|
-
14. [Safety](cpp-safety.md) — client trust, Janitor, Net, DataService
|
|
27
|
-
|
|
28
|
-
## Roblox
|
|
29
|
-
|
|
30
|
-
15. [Libraries](libraries/index.md) — DataService, Janitor, Fusion / Iris / UI
|
|
31
|
-
16. [Examples](examples/index.md) — leaderstats, combat, shop, HUD
|
|
32
|
-
17. [Roblox API](roblox-api.md) — how to spell engine calls (Creator Hub for members)
|
|
33
|
-
18. [Comparison](comparison.md) — roblox-ts and WASM
|
|
34
|
-
|
|
35
|
-
Moonwave (local): `npx moonwave dev`. Site rebuild: `npm run site`.
|
package/docs/architecture.md
DELETED
|
@@ -1,92 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
title: Architecture
|
|
3
|
-
sidebar_position: 15
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# One file in, one file out
|
|
7
|
-
|
|
8
|
-
roblox-ts decides **what instance you get** from a filename **key** (the same idea as Rojo). Cluaupp does the same — and **stops there** by default. It does not invent Main / Controller / Types folders.
|
|
9
|
-
|
|
10
|
-
| Key | Rojo instance | Default output |
|
|
11
|
-
| --- | --- | --- |
|
|
12
|
-
| `*.server.cpp` | Script | `*.server.luau` |
|
|
13
|
-
| `*.client.cpp` | LocalScript | `*.client.luau` |
|
|
14
|
-
| no suffix | ModuleScript | `Name.luau` |
|
|
15
|
-
| `*.legacy.server.cpp` | Legacy Script | `*.server.luau` |
|
|
16
|
-
|
|
17
|
-
`DataBoot.client.cpp` becomes `out/client/boot/DataBoot.client.luau` with your `init()` at the end. Shared `#include` modules use `require(ReplicatedStorage.Cluaupp...)`.
|
|
18
|
-
|
|
19
|
-
`--!strict` is opt-in: put `#pragma strict` in the `.cpp`, or set `"strict": true` in `cluaupp.config.json`.
|
|
20
|
-
|
|
21
|
-
The ForeverHD-style folder split (`LeaderStats/Main.luau`, …) is **opt-in**: `"architecture": true`.
|
|
22
|
-
|
|
23
|
-
## SystemUnderstander
|
|
24
|
-
|
|
25
|
-
Like [roblox-ts](https://github.com/roblox-ts/roblox-ts) (filename **key** first) and [roblox-cs](https://github.com/roblox-csharp/roblox-cs) (scan the AST, then decide), Cluaupp does **not** call a generative model. `src/system-understander.ts` walks the Tree-sitter tree, scores token density against Roblox engine services, and returns a report the emitter may stamp as comments / extra `GetService` lines.
|
|
26
|
-
|
|
27
|
-
| Step | What happens |
|
|
28
|
-
| --- | --- |
|
|
29
|
-
| `parseFileTag` | `.server.cpp` → Script / Server, `.client.cpp` → LocalScript / Client, no tag → ModuleScript |
|
|
30
|
-
| `namesIn` | identifiers, `GetService<T>`, `new Class`, string literals |
|
|
31
|
-
| `scoreIntents` | evidence count × side weight (server tokens count more on `.server.cpp`) |
|
|
32
|
-
| `determineArchitecture` | score < 2 → utility Module; otherwise Knit-style Controller / Manager / Service. `players` / `cache` stay supporting if combat, UI, or net already has ≥ 2 tokens |
|
|
33
|
-
|
|
34
|
-
The **Rojo class never changes** because of a role. A HUD LocalScript can be classified as `ViewController` and still emit `hud.client.luau`. Sample sources: [examples/game](../examples/game).
|
|
35
|
-
|
|
36
|
-
## Compiler pipeline
|
|
37
|
-
|
|
38
|
-
Cluaupp does not rewrite C++ as text. The CLI parses a Tree-sitter CST, collects symbols (`GetService<T>()`, `#include`, types, constants), then emits Luau in a fixed order:
|
|
39
|
-
|
|
40
|
-
1. `game:GetService(...)`
|
|
41
|
-
2. `require(...)` (Rojo `default.project.json` when present)
|
|
42
|
-
3. types
|
|
43
|
-
4. constants
|
|
44
|
-
5. functions / script body
|
|
45
|
-
|
|
46
|
-
Formatting is delegated to StyLua; type sanity to `luau-analyze`. See [CLI](cli.md).
|
|
47
|
-
|
|
48
|
-
## File tags
|
|
49
|
-
|
|
50
|
-
| Source | Meaning | Output |
|
|
51
|
-
| --- | --- | --- |
|
|
52
|
-
| `combat.server.cpp` | **Script** | `combat.server.luau` |
|
|
53
|
-
| `hud.client.cpp` | **LocalScript** | `hud.client.luau` |
|
|
54
|
-
| `tools.plugin.cpp` | **Script** RunContext Plugin | `tools.luau` (legacy plugin tag) |
|
|
55
|
-
| `boot.legacy.server.cpp` | Legacy Script | `boot.server.luau` |
|
|
56
|
-
| `damage.cpp` (no tag) | **ModuleScript** | `Damage.luau` |
|
|
57
|
-
|
|
58
|
-
## What a tagged file becomes
|
|
59
|
-
|
|
60
|
-
```
|
|
61
|
-
src/server/leaderstats.server.cpp → out/server/leaderstats.server.luau
|
|
62
|
-
src/client/boot/DataBoot.client.cpp → out/client/boot/DataBoot.client.luau
|
|
63
|
-
src/shared/damage.cpp → out/shared/Damage.luau
|
|
64
|
-
```
|
|
65
|
-
|
|
66
|
-
Scripts and LocalScripts keep your functions and call `init()` at the end. ModuleScripts return a table. There is no invented Main, Controller, or Types file.
|
|
67
|
-
|
|
68
|
-
## Opt-in: ForeverHD folders (`"architecture": true`)
|
|
69
|
-
|
|
70
|
-
Set `"architecture": true` in `cluaupp.config.json` to restore the old planner: PascalCase service folders, `Main` / Managers / Controllers / Types, and `require(script.Main):Start()`. Server folders emit `init.server.luau` plus a **pure JSON** `init.meta.json` with only `RunContext.Server` — never `className`, and never library `require` lines (Rojo 7.7 rejects both).
|
|
71
|
-
|
|
72
|
-
```
|
|
73
|
-
filename key → server | client | module | legacy
|
|
74
|
-
AST features → GetService, Instance.new, methods, identifiers
|
|
75
|
-
intent scores → combat:2, character:1, …
|
|
76
|
-
roles → Main + Managers + Controllers + Types
|
|
77
|
-
```
|
|
78
|
-
|
|
79
|
-
| Evidence in the C++ | Role |
|
|
80
|
-
| --- | --- |
|
|
81
|
-
| `PlayerAdded`, `GetPlayers` | `PlayersManager` (Janitor) |
|
|
82
|
-
| `Folder` + `IntValue` / `StringValue` | `CacheController` |
|
|
83
|
-
| `TakeDamage`, `Humanoid`, `Raycast` | `CombatController` (your functions) |
|
|
84
|
-
| `UserInputService`, `InputBegan` | `InputController` |
|
|
85
|
-
| `RemoteEvent`, `Net` | `NetController` |
|
|
86
|
-
| `DataStore`, `DataService` | `DataController` |
|
|
87
|
-
| Domain shapes / stats | `{Service}Types` (`export type`, `return {}`) |
|
|
88
|
-
| Wiring | `Main.Start` / `Main.Stop` |
|
|
89
|
-
|
|
90
|
-
Switching back to 1:1 deletes the stale `LeaderStats/` / `DataBoot/` folders on the next `cluaupp build`.
|
|
91
|
-
|
|
92
|
-
How to **write** a system, tags, and module-style OOP: [OOP structure](oop/index.md). Copy-paste systems: [Examples](examples/index.md). Also [organization](cpp-organization.md) and [comparison](comparison.md).
|
package/docs/cli.md
DELETED
|
@@ -1,91 +0,0 @@
|
|
|
1
|
-
# CLI
|
|
2
|
-
|
|
3
|
-
```
|
|
4
|
-
cluaupp <command> [folder]
|
|
5
|
-
```
|
|
6
|
-
|
|
7
|
-
If `[folder]` is omitted, the current directory is used.
|
|
8
|
-
|
|
9
|
-
The compiler is a **collector-emitter** pipeline: Tree-sitter walks the C++ CST, Rojo maps `#include` to `require`, Luau is emitted in a fixed block order (Services → Requires → Types → Constants → Code), then StyLua / `luau-analyze` can run as post-process.
|
|
10
|
-
|
|
11
|
-
## `cluaupp init [folder]`
|
|
12
|
-
|
|
13
|
-
Creates a game from the template:
|
|
14
|
-
|
|
15
|
-
- `src/server`, `src/client`, `src/shared`
|
|
16
|
-
- `cluaupp.config.json`
|
|
17
|
-
- `default.project.json` (Rojo)
|
|
18
|
-
- `rokit.toml` (Rojo 7.7.0)
|
|
19
|
-
- `include/cluaupp/roblox.hpp` (IntelliSense)
|
|
20
|
-
- `.vscode/` (clangd)
|
|
21
|
-
|
|
22
|
-
```bash
|
|
23
|
-
cluaupp init .
|
|
24
|
-
cluaupp init my-game
|
|
25
|
-
```
|
|
26
|
-
|
|
27
|
-
## `cluaupp build [folder]`
|
|
28
|
-
|
|
29
|
-
Transpiles `src/**/*.{cpp,h,hpp}` into `out/`. One tagged `.cpp` becomes one Luau instance (`leaderstats.server.luau`, `hud.client.luau`). Shared untagged files become ModuleScripts. Set `"architecture": true` for the old PascalCase service folders.
|
|
30
|
-
|
|
31
|
-
- `--!strict` only with `#pragma strict`, `"strict": true`, or `--strict` on the single-file path
|
|
32
|
-
- `#include "file.h"` becomes `require(...)` resolved from `default.project.json` when present
|
|
33
|
-
- `#include <cluaupp/roblox.hpp>` is ignored
|
|
34
|
-
- `.h` / `.hpp` emit a type ModuleScript (`export type` + typed table). A sibling `.cpp` becomes `*Impl.luau` (the construction); the header binds those functions.
|
|
35
|
-
- A parse error exits with code 1 and `file:line:column`
|
|
36
|
-
- After emit, **orphans in `out/` are removed** (source deleted → matching Luau deleted). `out/` itself is never wiped, so a running Rojo serve keeps the live tree.
|
|
37
|
-
- `libs/` and `include/cluaupp` are synced by writing missing/changed files only. They are **never** deleted as a folder — Rojo 7 unwrap-crashes if `libs/ArrayIndexer` vanishes while serving.
|
|
38
|
-
|
|
39
|
-
```bash
|
|
40
|
-
cluaupp build
|
|
41
|
-
cluaupp build ./my-game
|
|
42
|
-
cluaupp build --format --analyze
|
|
43
|
-
```
|
|
44
|
-
|
|
45
|
-
### Single file
|
|
46
|
-
|
|
47
|
-
```bash
|
|
48
|
-
cluaupp build --input ./src/server/boot.server.cpp --output ./out/boot.server.luau --rojo ./default.project.json
|
|
49
|
-
```
|
|
50
|
-
|
|
51
|
-
`--format` runs StyLua; `--analyze` runs `luau-analyze`. On the single-file path both run by default (warnings if the binaries are missing). On a project build they are opt-in.
|
|
52
|
-
|
|
53
|
-
## `cluaupp watch [folder]`
|
|
54
|
-
|
|
55
|
-
Runs a compile (without copying `libs/`) and rebuilds when anything under `src/` changes, including deletes. Parse errors are printed; the watcher stays alive and **does not write `out/`** until the project compiles cleanly (Studio keeps the last good scripts). A second watcher in the same game exits. Deleted `.cpp` files prune their `out/` artifacts on the next successful compile.
|
|
56
|
-
|
|
57
|
-
## `cluaupp lsp [folder]`
|
|
58
|
-
|
|
59
|
-
Stdio JSON-RPC for **Cluaupp subset diagnostics** only. Completion, hover, and definitions are clangd.
|
|
60
|
-
|
|
61
|
-
## `cluaupp intellisense [folder]`
|
|
62
|
-
|
|
63
|
-
Alias: `intelisense`. Writes `compile_commands.json`, `.clangd`, and `.vscode` for clangd, and installs LLVM clangd when needed.
|
|
64
|
-
|
|
65
|
-
## `cluaupp --version` / `cluaupp -v`
|
|
66
|
-
|
|
67
|
-
Prints the npm package version.
|
|
68
|
-
|
|
69
|
-
## `cluaupp --help`
|
|
70
|
-
|
|
71
|
-
Shows usage.
|
|
72
|
-
|
|
73
|
-
## Suggested npm scripts
|
|
74
|
-
|
|
75
|
-
```json
|
|
76
|
-
{
|
|
77
|
-
"scripts": {
|
|
78
|
-
"build": "cluaupp build",
|
|
79
|
-
"watch": "cluaupp watch"
|
|
80
|
-
}
|
|
81
|
-
}
|
|
82
|
-
```
|
|
83
|
-
|
|
84
|
-
In the Cluaupp development repo:
|
|
85
|
-
|
|
86
|
-
```bash
|
|
87
|
-
npm run build:cli # compile the TypeScript CLI
|
|
88
|
-
npm test
|
|
89
|
-
npm run dev # local gitignored playground in game/ + Rojo
|
|
90
|
-
npm run stop # stop Rojo
|
|
91
|
-
```
|
package/docs/comparison.md
DELETED
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
# Why Cluaupp
|
|
2
|
-
|
|
3
|
-
## vs roblox-ts
|
|
4
|
-
|
|
5
|
-
[roblox-ts](https://roblox-ts.com/) transpiles TypeScript → Luau. Cluaupp is the same idea for C++: one language merge, readable output, quality Roblox APIs.
|
|
6
|
-
|
|
7
|
-
Both are source-to-source. Neither goes through WASM. Generated Luau calls the Roblox API directly.
|
|
8
|
-
|
|
9
|
-
By default Cluaupp matches that filename key: `*.server.cpp` → one Script, `*.client.cpp` → one LocalScript, untagged → ModuleScript. The ForeverHD folder split is opt-in (`"architecture": true`). See [Architecture](architecture.md).
|
|
10
|
-
|
|
11
|
-
Current Luau has [`local`, `const`, and `--!strict`](https://luau.org/getting-started). Cluaupp emits `const` from C++ `const`. `--!strict` is opt-in (`#pragma strict` or `"strict": true`).
|
|
12
|
-
|
|
13
|
-
## vs C++ → WASM → Luau (RBX-CPP / Emscripten)
|
|
14
|
-
|
|
15
|
-
Compiling real C++ to WASM and translating the binary to Luau works, but the cost shows up in the API:
|
|
16
|
-
|
|
17
|
-
- Roblox methods become generic calls (`lua_call`, blobs)
|
|
18
|
-
- `GetPlayers()` and `FindFirstChild()` do not come out as they do in Studio
|
|
19
|
-
- Heavy toolchain: Emscripten, CMake, Python, tens of GB of cache
|
|
20
|
-
|
|
21
|
-
Cluaupp skips that path. You write *script* C++ (the same mental subset as roblox-ts) and the compiler emits readable Luau.
|
|
22
|
-
|
|
23
|
-
```cpp
|
|
24
|
-
players->GetPlayers()
|
|
25
|
-
player->FindFirstChild("leaderstats")
|
|
26
|
-
GetService<Players>()
|
|
27
|
-
```
|
|
28
|
-
|
|
29
|
-
is exactly what Studio expects, not a parallel runtime.
|
|
30
|
-
|
|
31
|
-
## When to use what
|
|
32
|
-
|
|
33
|
-
| Goal | Tool |
|
|
34
|
-
| --- | --- |
|
|
35
|
-
| Game in TypeScript | roblox-ts |
|
|
36
|
-
| Game in C++, clear Roblox API | **Cluaupp** |
|
|
37
|
-
| Full native C++ (templates, STL, engines) | not Cluaupp today |
|
package/docs/config.md
DELETED
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
# Configuration
|
|
2
|
-
|
|
3
|
-
File: `cluaupp.config.json` at the game root (next to `src/`).
|
|
4
|
-
|
|
5
|
-
```json
|
|
6
|
-
{
|
|
7
|
-
"rootDir": "src",
|
|
8
|
-
"outDir": "out",
|
|
9
|
-
"strict": false,
|
|
10
|
-
"architecture": false
|
|
11
|
-
}
|
|
12
|
-
```
|
|
13
|
-
|
|
14
|
-
| Field | Default | Effect |
|
|
15
|
-
| --- | --- | --- |
|
|
16
|
-
| `rootDir` | `"src"` | Where the `.cpp` / `.h` / `.hpp` files live |
|
|
17
|
-
| `outDir` | `"out"` | Where Luau is written |
|
|
18
|
-
| `strict` | `false` | Prefix `--!strict` on generated files (overridden by `#pragma strict` / `#pragma nstrict`) |
|
|
19
|
-
| `architecture` | `false` | If `true`, emit PascalCase service folders (`LeaderStats/Main.luau`, …) instead of one Luau per `.cpp` |
|
|
20
|
-
|
|
21
|
-
If the file is missing, those defaults apply.
|
|
22
|
-
|
|
23
|
-
## Rojo
|
|
24
|
-
|
|
25
|
-
The template ships `default.project.json` mapping:
|
|
26
|
-
|
|
27
|
-
- `out/server` → `ServerScriptService.Cluaupp`
|
|
28
|
-
- `out/client` → `StarterPlayer.StarterPlayerScripts.Cluaupp`
|
|
29
|
-
- `out/shared` → `ReplicatedStorage.Cluaupp`
|
|
30
|
-
|
|
31
|
-
`*.server.cpp` becomes `*.server.luau` (Script). `*.client.cpp` becomes `*.client.luau` (LocalScript). Untagged files become ModuleScripts.
|