@zylem/game-lib 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -15
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +12 -42
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -676
  33. package/dist/api/actions.d.ts +0 -5
  34. package/dist/api/actions.d.ts.map +0 -1
  35. package/dist/api/behaviors.d.ts +0 -4
  36. package/dist/api/behaviors.d.ts.map +0 -1
  37. package/dist/api/camera.d.ts +0 -4
  38. package/dist/api/camera.d.ts.map +0 -1
  39. package/dist/api/core.d.ts +0 -6
  40. package/dist/api/core.d.ts.map +0 -1
  41. package/dist/api/entities.d.ts +0 -9
  42. package/dist/api/entities.d.ts.map +0 -1
  43. package/dist/api/main.d.ts +0 -32
  44. package/dist/api/main.d.ts.map +0 -1
  45. package/dist/api/stage.d.ts +0 -6
  46. package/dist/api/stage.d.ts.map +0 -1
  47. package/dist/assets/zylem-logo.png +0 -0
  48. package/dist/lib/actions/behaviors/actions.d.ts +0 -11
  49. package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
  50. package/dist/lib/actions/behaviors/actions.js +0 -35
  51. package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
  52. package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
  53. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  54. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  55. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  56. package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
  57. package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  58. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  59. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  60. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  61. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  62. package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
  63. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  64. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  65. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  66. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  67. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  68. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  69. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  70. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  71. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  72. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  73. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  74. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  75. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  76. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  77. package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
  78. package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
  79. package/dist/lib/actions/capabilities/moveable.js +0 -108
  80. package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
  81. package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  82. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  83. package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
  84. package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
  85. package/dist/lib/actions/capabilities/transformable.js +0 -9
  86. package/dist/lib/actions/global-change.d.ts +0 -23
  87. package/dist/lib/actions/global-change.d.ts.map +0 -1
  88. package/dist/lib/actions/global-change.js +0 -40
  89. package/dist/lib/camera/camera.d.ts +0 -16
  90. package/dist/lib/camera/camera.d.ts.map +0 -1
  91. package/dist/lib/camera/camera.js +0 -19
  92. package/dist/lib/camera/fixed-2d.d.ts +0 -32
  93. package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
  94. package/dist/lib/camera/fixed-2d.js +0 -30
  95. package/dist/lib/camera/perspective.d.ts +0 -9
  96. package/dist/lib/camera/perspective.d.ts.map +0 -1
  97. package/dist/lib/camera/perspective.js +0 -10
  98. package/dist/lib/camera/third-person.d.ts +0 -32
  99. package/dist/lib/camera/third-person.d.ts.map +0 -1
  100. package/dist/lib/camera/third-person.js +0 -42
  101. package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
  102. package/dist/lib/camera/zylem-camera.js +0 -208
  103. package/dist/lib/collision/collision-builder.d.ts +0 -17
  104. package/dist/lib/collision/collision-builder.d.ts.map +0 -1
  105. package/dist/lib/collision/collision-builder.js +0 -46
  106. package/dist/lib/collision/collision-delegate.d.ts +0 -6
  107. package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
  108. package/dist/lib/collision/collision-delegate.js +0 -6
  109. package/dist/lib/collision/collision-group.d.ts +0 -11
  110. package/dist/lib/collision/collision-group.d.ts.map +0 -1
  111. package/dist/lib/collision/collision-mask.d.ts +0 -18
  112. package/dist/lib/collision/collision-mask.d.ts.map +0 -1
  113. package/dist/lib/collision/collision.d.ts +0 -19
  114. package/dist/lib/collision/collision.d.ts.map +0 -1
  115. package/dist/lib/collision/utils.d.ts +0 -15
  116. package/dist/lib/collision/utils.d.ts.map +0 -1
  117. package/dist/lib/collision/utils.js +0 -24
  118. package/dist/lib/collision/world.d.ts +0 -23
  119. package/dist/lib/collision/world.d.ts.map +0 -1
  120. package/dist/lib/collision/world.js +0 -77
  121. package/dist/lib/core/asset-manager.d.ts +0 -2
  122. package/dist/lib/core/asset-manager.d.ts.map +0 -1
  123. package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
  124. package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
  125. package/dist/lib/core/base-node.d.ts +0 -37
  126. package/dist/lib/core/base-node.d.ts.map +0 -1
  127. package/dist/lib/core/base-node.js +0 -62
  128. package/dist/lib/core/entity-asset-loader.d.ts +0 -16
  129. package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
  130. package/dist/lib/core/entity-asset-loader.js +0 -54
  131. package/dist/lib/core/errors.d.ts +0 -5
  132. package/dist/lib/core/errors.d.ts.map +0 -1
  133. package/dist/lib/core/flags.d.ts +0 -3
  134. package/dist/lib/core/flags.d.ts.map +0 -1
  135. package/dist/lib/core/index.d.ts +0 -5
  136. package/dist/lib/core/index.d.ts.map +0 -1
  137. package/dist/lib/core/lazy-loader.d.ts +0 -80
  138. package/dist/lib/core/lazy-loader.d.ts.map +0 -1
  139. package/dist/lib/core/lifecycle-base.d.ts +0 -17
  140. package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
  141. package/dist/lib/core/lifecycle-base.js +0 -20
  142. package/dist/lib/core/preset-shader.d.ts +0 -8
  143. package/dist/lib/core/preset-shader.d.ts.map +0 -1
  144. package/dist/lib/core/preset-shader.js +0 -26
  145. package/dist/lib/core/three-addons/Timer.d.ts +0 -92
  146. package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
  147. package/dist/lib/core/three-addons/Timer.js +0 -103
  148. package/dist/lib/core/utility/nodes.d.ts +0 -13
  149. package/dist/lib/core/utility/nodes.d.ts.map +0 -1
  150. package/dist/lib/core/utility/nodes.js +0 -31
  151. package/dist/lib/core/utility/strings.d.ts +0 -3
  152. package/dist/lib/core/utility/strings.d.ts.map +0 -1
  153. package/dist/lib/core/utility/strings.js +0 -14
  154. package/dist/lib/core/utility/vector.d.ts +0 -8
  155. package/dist/lib/core/utility/vector.d.ts.map +0 -1
  156. package/dist/lib/core/utility/vector.js +0 -8
  157. package/dist/lib/core/vector.d.ts +0 -4
  158. package/dist/lib/core/vector.d.ts.map +0 -1
  159. package/dist/lib/core/vessel.d.ts +0 -13
  160. package/dist/lib/core/vessel.d.ts.map +0 -1
  161. package/dist/lib/core/vessel.js +0 -26
  162. package/dist/lib/debug/console/console-state.d.ts +0 -20
  163. package/dist/lib/debug/console/console-state.d.ts.map +0 -1
  164. package/dist/lib/debug/console/console-state.js +0 -11
  165. package/dist/lib/debug/console/console-store.d.ts +0 -6
  166. package/dist/lib/debug/console/console-store.d.ts.map +0 -1
  167. package/dist/lib/debug/debug-state.d.ts +0 -38
  168. package/dist/lib/debug/debug-state.d.ts.map +0 -1
  169. package/dist/lib/debug/debug-state.js +0 -40
  170. package/dist/lib/debug/debug-store.d.ts +0 -15
  171. package/dist/lib/debug/debug-store.d.ts.map +0 -1
  172. package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
  173. package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  174. package/dist/lib/device/aspect-ratio.d.ts +0 -38
  175. package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
  176. package/dist/lib/device/aspect-ratio.js +0 -44
  177. package/dist/lib/device/desktop.d.ts +0 -2
  178. package/dist/lib/device/desktop.d.ts.map +0 -1
  179. package/dist/lib/device/mobile.d.ts +0 -2
  180. package/dist/lib/device/mobile.d.ts.map +0 -1
  181. package/dist/lib/device/tablet.d.ts +0 -2
  182. package/dist/lib/device/tablet.d.ts.map +0 -1
  183. package/dist/lib/entities/actor.d.ts +0 -44
  184. package/dist/lib/entities/actor.d.ts.map +0 -1
  185. package/dist/lib/entities/actor.js +0 -122
  186. package/dist/lib/entities/box.d.ts +0 -27
  187. package/dist/lib/entities/box.d.ts.map +0 -1
  188. package/dist/lib/entities/box.js +0 -68
  189. package/dist/lib/entities/builder.d.ts +0 -28
  190. package/dist/lib/entities/builder.d.ts.map +0 -1
  191. package/dist/lib/entities/builder.js +0 -79
  192. package/dist/lib/entities/create.d.ts +0 -15
  193. package/dist/lib/entities/create.d.ts.map +0 -1
  194. package/dist/lib/entities/create.js +0 -31
  195. package/dist/lib/entities/delegates/animation.d.ts +0 -33
  196. package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
  197. package/dist/lib/entities/delegates/animation.js +0 -58
  198. package/dist/lib/entities/delegates/debug.d.ts +0 -29
  199. package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
  200. package/dist/lib/entities/delegates/debug.js +0 -71
  201. package/dist/lib/entities/delegates/loader.d.ts +0 -12
  202. package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
  203. package/dist/lib/entities/delegates/loader.js +0 -19
  204. package/dist/lib/entities/destroy.d.ts +0 -4
  205. package/dist/lib/entities/destroy.d.ts.map +0 -1
  206. package/dist/lib/entities/destroy.js +0 -15
  207. package/dist/lib/entities/entity.d.ts +0 -96
  208. package/dist/lib/entities/entity.d.ts.map +0 -1
  209. package/dist/lib/entities/entity.js +0 -120
  210. package/dist/lib/entities/index.d.ts +0 -12
  211. package/dist/lib/entities/index.d.ts.map +0 -1
  212. package/dist/lib/entities/plane.d.ts +0 -36
  213. package/dist/lib/entities/plane.d.ts.map +0 -1
  214. package/dist/lib/entities/plane.js +0 -81
  215. package/dist/lib/entities/rect.d.ts +0 -63
  216. package/dist/lib/entities/rect.d.ts.map +0 -1
  217. package/dist/lib/entities/rect.js +0 -160
  218. package/dist/lib/entities/sphere.d.ts +0 -29
  219. package/dist/lib/entities/sphere.d.ts.map +0 -1
  220. package/dist/lib/entities/sphere.js +0 -68
  221. package/dist/lib/entities/sprite.d.ts +0 -53
  222. package/dist/lib/entities/sprite.d.ts.map +0 -1
  223. package/dist/lib/entities/sprite.js +0 -118
  224. package/dist/lib/entities/text.d.ts +0 -49
  225. package/dist/lib/entities/text.d.ts.map +0 -1
  226. package/dist/lib/entities/text.js +0 -140
  227. package/dist/lib/entities/zone.d.ts +0 -54
  228. package/dist/lib/entities/zone.d.ts.map +0 -1
  229. package/dist/lib/entities/zone.js +0 -103
  230. package/dist/lib/game/game-blueprint.d.ts +0 -38
  231. package/dist/lib/game/game-blueprint.d.ts.map +0 -1
  232. package/dist/lib/game/game-canvas.d.ts +0 -35
  233. package/dist/lib/game/game-canvas.d.ts.map +0 -1
  234. package/dist/lib/game/game-canvas.js +0 -57
  235. package/dist/lib/game/game-config.d.ts +0 -59
  236. package/dist/lib/game/game-config.d.ts.map +0 -1
  237. package/dist/lib/game/game-config.js +0 -78
  238. package/dist/lib/game/game-default.d.ts +0 -14
  239. package/dist/lib/game/game-default.d.ts.map +0 -1
  240. package/dist/lib/game/game-default.js +0 -23
  241. package/dist/lib/game/game-interfaces.d.ts +0 -29
  242. package/dist/lib/game/game-interfaces.d.ts.map +0 -1
  243. package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
  244. package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
  245. package/dist/lib/game/game-retro-resolutions.js +0 -80
  246. package/dist/lib/game/game-state.d.ts +0 -11
  247. package/dist/lib/game/game-state.d.ts.map +0 -1
  248. package/dist/lib/game/game-state.js +0 -17
  249. package/dist/lib/game/game.d.ts +0 -37
  250. package/dist/lib/game/game.d.ts.map +0 -1
  251. package/dist/lib/game/game.js +0 -109
  252. package/dist/lib/game/zylem-game.d.ts +0 -58
  253. package/dist/lib/game/zylem-game.d.ts.map +0 -1
  254. package/dist/lib/game/zylem-game.js +0 -140
  255. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  256. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  257. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  258. package/dist/lib/graphics/material.d.ts +0 -29
  259. package/dist/lib/graphics/material.d.ts.map +0 -1
  260. package/dist/lib/graphics/material.js +0 -64
  261. package/dist/lib/graphics/mesh.d.ts +0 -19
  262. package/dist/lib/graphics/mesh.d.ts.map +0 -1
  263. package/dist/lib/graphics/mesh.js +0 -14
  264. package/dist/lib/graphics/render-pass.d.ts +0 -17
  265. package/dist/lib/graphics/render-pass.d.ts.map +0 -1
  266. package/dist/lib/graphics/render-pass.js +0 -56
  267. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  268. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  269. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  270. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  271. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  272. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  273. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  274. package/dist/lib/graphics/zylem-scene.d.ts +0 -50
  275. package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
  276. package/dist/lib/graphics/zylem-scene.js +0 -75
  277. package/dist/lib/input/gamepad-provider.d.ts +0 -14
  278. package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
  279. package/dist/lib/input/gamepad-provider.js +0 -58
  280. package/dist/lib/input/input-manager.d.ts +0 -15
  281. package/dist/lib/input/input-manager.d.ts.map +0 -1
  282. package/dist/lib/input/input-manager.js +0 -70
  283. package/dist/lib/input/input-provider.d.ts +0 -7
  284. package/dist/lib/input/input-provider.d.ts.map +0 -1
  285. package/dist/lib/input/input.d.ts +0 -48
  286. package/dist/lib/input/input.d.ts.map +0 -1
  287. package/dist/lib/input/keyboard-provider.d.ts +0 -21
  288. package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
  289. package/dist/lib/input/keyboard-provider.js +0 -120
  290. package/dist/lib/interfaces/entity.d.ts +0 -26
  291. package/dist/lib/interfaces/entity.d.ts.map +0 -1
  292. package/dist/lib/sounds/index.d.ts +0 -3
  293. package/dist/lib/sounds/index.d.ts.map +0 -1
  294. package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
  295. package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  296. package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
  297. package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
  298. package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
  299. package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  300. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  301. package/dist/lib/stage/entity-spawner.d.ts +0 -9
  302. package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
  303. package/dist/lib/stage/entity-spawner.js +0 -27
  304. package/dist/lib/stage/stage-blueprint.d.ts +0 -45
  305. package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
  306. package/dist/lib/stage/stage-blueprint.js +0 -56
  307. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  308. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  309. package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
  310. package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  311. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  312. package/dist/lib/stage/stage-default.d.ts +0 -3
  313. package/dist/lib/stage/stage-default.d.ts.map +0 -1
  314. package/dist/lib/stage/stage-default.js +0 -32
  315. package/dist/lib/stage/stage-state.d.ts +0 -14
  316. package/dist/lib/stage/stage-state.d.ts.map +0 -1
  317. package/dist/lib/stage/stage-state.js +0 -36
  318. package/dist/lib/stage/stage.d.ts +0 -33
  319. package/dist/lib/stage/stage.d.ts.map +0 -1
  320. package/dist/lib/stage/stage.js +0 -60
  321. package/dist/lib/stage/zylem-stage.d.ts +0 -128
  322. package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
  323. package/dist/lib/stage/zylem-stage.js +0 -268
  324. package/dist/lib/systems/test-system.d.ts +0 -2
  325. package/dist/lib/systems/test-system.d.ts.map +0 -1
  326. package/dist/lib/systems/transformable.system.d.ts +0 -25
  327. package/dist/lib/systems/transformable.system.d.ts.map +0 -1
  328. package/dist/lib/systems/transformable.system.js +0 -43
  329. package/dist/lib/types/entity-types.d.ts +0 -24
  330. package/dist/lib/types/entity-types.d.ts.map +0 -1
  331. package/dist/lib/types/index.d.ts +0 -3
  332. package/dist/lib/types/index.d.ts.map +0 -1
  333. package/dist/lib/types/stage-types.d.ts +0 -26
  334. package/dist/lib/types/stage-types.d.ts.map +0 -1
  335. package/dist/lib/ui/Debug.d.ts +0 -6
  336. package/dist/lib/ui/Debug.d.ts.map +0 -1
  337. package/dist/lib/ui/console/Console.d.ts +0 -7
  338. package/dist/lib/ui/console/Console.d.ts.map +0 -1
  339. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  340. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  341. package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
  342. package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  343. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  344. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  345. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  346. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  347. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  348. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  349. package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
  350. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  351. package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
  352. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  353. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  354. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  355. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  356. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  357. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  358. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  359. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  360. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  361. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  362. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,268 +0,0 @@
1
- import { createWorld as c, addEntity as u, addComponent as f, removeEntity as p } from "bitecs";
2
- import { Vector3 as o, Color as d, Vector2 as m } from "three";
3
- import { ZylemWorld as l } from "../collision/world.js";
4
- import { ZylemScene as y } from "../graphics/zylem-scene.js";
5
- import { setStageBackgroundColor as g, setStageBackgroundImage as E, setStageVariables as b, resetStageVariables as w } from "./stage-state.js";
6
- import { ZylemBlueColor as S } from "../core/utility/vector.js";
7
- import { debugState as a } from "../debug/debug-state.js";
8
- import { getGlobalState as h } from "../game/game-state.js";
9
- import { LifeCycleBase as v } from "../core/lifecycle-base.js";
10
- import M from "../systems/transformable.system.js";
11
- import { BaseNode as _ } from "../core/base-node.js";
12
- import { nanoid as C } from "nanoid";
13
- import { Perspectives as D } from "../camera/perspective.js";
14
- import { CameraWrapper as B } from "../camera/camera.js";
15
- import { StageDebugDelegate as O } from "./stage-debug-delegate.js";
16
- import { GameEntity as P } from "../entities/entity.js";
17
- import { ZylemCamera as R } from "../camera/zylem-camera.js";
18
- const W = "Stage";
19
- class Y extends v {
20
- type = W;
21
- state = {
22
- backgroundColor: S,
23
- backgroundImage: null,
24
- inputs: {
25
- p1: ["gamepad-1", "keyboard"],
26
- p2: ["gamepad-2", "keyboard"]
27
- },
28
- gravity: new o(0, 0, 0),
29
- variables: {},
30
- entities: []
31
- };
32
- gravity;
33
- world;
34
- scene;
35
- children = [];
36
- _childrenMap = /* @__PURE__ */ new Map();
37
- _removalMap = /* @__PURE__ */ new Map();
38
- pendingEntities = [];
39
- pendingPromises = [];
40
- isLoaded = !1;
41
- _debugMap = /* @__PURE__ */ new Map();
42
- entityAddedHandlers = [];
43
- ecs = c();
44
- testSystem = null;
45
- transformSystem = null;
46
- debugDelegate = null;
47
- cameraDebugDelegate = null;
48
- uuid;
49
- wrapperRef = null;
50
- camera;
51
- cameraRef = null;
52
- /**
53
- * Create a new stage.
54
- * @param options Stage options: partial config, camera, and initial entities or factories
55
- */
56
- constructor(e = []) {
57
- super(), this.world = null, this.scene = null, this.uuid = C();
58
- const { config: t, entities: i, asyncEntities: s, camera: r } = this.parseOptions(e);
59
- this.camera = r, this.children = i, this.pendingEntities = s, this.saveState({ ...this.state, ...t, entities: [] }), this.gravity = t.gravity ?? new o(0, 0, 0);
60
- }
61
- parseOptions(e) {
62
- let t = {};
63
- const i = [], s = [];
64
- let r;
65
- for (const n of e)
66
- this.isCameraWrapper(n) ? r = n : this.isBaseNode(n) ? i.push(n) : this.isEntityInput(n) ? s.push(n) : this.isZylemStageConfig(n) && (t = { ...t, ...n });
67
- return { config: t, entities: i, asyncEntities: s, camera: r };
68
- }
69
- isZylemStageConfig(e) {
70
- return e && typeof e == "object" && !(e instanceof _) && !(e instanceof B);
71
- }
72
- isBaseNode(e) {
73
- return e && typeof e == "object" && typeof e.create == "function";
74
- }
75
- isCameraWrapper(e) {
76
- return e && typeof e == "object" && e.constructor.name === "CameraWrapper";
77
- }
78
- isEntityInput(e) {
79
- return e ? !!(this.isBaseNode(e) || typeof e == "function" || typeof e == "object" && typeof e.then == "function") : !1;
80
- }
81
- isThenable(e) {
82
- return !!e && typeof e.then == "function";
83
- }
84
- handleEntityImmediatelyOrQueue(e) {
85
- this.isLoaded ? this.spawnEntity(e) : this.children.push(e);
86
- }
87
- handlePromiseWithSpawnOnResolve(e) {
88
- this.isLoaded ? e.then((t) => this.spawnEntity(t)).catch((t) => console.error("Failed to build async entity", t)) : this.pendingPromises.push(e);
89
- }
90
- saveState(e) {
91
- this.state = e;
92
- }
93
- setState() {
94
- const { backgroundColor: e, backgroundImage: t } = this.state, i = e instanceof d ? e : new d(e);
95
- g(i), E(t), b(this.state.variables ?? {});
96
- }
97
- /**
98
- * Load and initialize the stage's scene and world.
99
- * @param id DOM element id for the renderer container
100
- * @param camera Optional camera override
101
- */
102
- async load(e, t) {
103
- this.setState();
104
- const i = t || (this.camera ? this.camera.cameraRef : this.createDefaultCamera());
105
- this.cameraRef = i, this.scene = new y(e, i, this.state);
106
- const s = await l.loadPhysics(this.gravity ?? new o(0, 0, 0));
107
- this.world = new l(s), this.scene.setup();
108
- for (let r of this.children)
109
- this.spawnEntity(r);
110
- if (this.pendingEntities.length && (this.enqueue(...this.pendingEntities), this.pendingEntities = []), this.pendingPromises.length) {
111
- for (const r of this.pendingPromises)
112
- r.then((n) => this.spawnEntity(n)).catch((n) => console.error("Failed to resolve pending stage entity", n));
113
- this.pendingPromises = [];
114
- }
115
- this.transformSystem = M(this), this.isLoaded = !0;
116
- }
117
- createDefaultCamera() {
118
- const e = window.innerWidth, t = window.innerHeight, i = new m(e, t);
119
- return new R(D.ThirdPerson, i);
120
- }
121
- _setup(e) {
122
- if (!this.scene || !this.world) {
123
- this.logMissingEntities();
124
- return;
125
- }
126
- a.on && (this.debugDelegate = new O(this));
127
- }
128
- _update(e) {
129
- const { delta: t } = e;
130
- if (!this.scene || !this.world) {
131
- this.logMissingEntities();
132
- return;
133
- }
134
- this.world.update(e), this.transformSystem(this.ecs), this._childrenMap.forEach((i, s) => {
135
- i.nodeUpdate({
136
- ...e,
137
- me: i
138
- }), i.markedForRemoval && this.removeEntityByUuid(i.uuid);
139
- }), this.scene.update({ delta: t });
140
- }
141
- outOfLoop() {
142
- this.debugUpdate();
143
- }
144
- /** Update debug overlays and helpers if enabled. */
145
- debugUpdate() {
146
- a.on && this.debugDelegate?.update();
147
- }
148
- /** Cleanup owned resources when the stage is destroyed. */
149
- _destroy(e) {
150
- this._childrenMap.forEach((t) => {
151
- try {
152
- t.nodeDestroy({ me: t, globals: h() });
153
- } catch {
154
- }
155
- }), this._childrenMap.clear(), this._removalMap.clear(), this._debugMap.clear(), this.world?.destroy(), this.scene?.destroy(), this.debugDelegate?.dispose(), this.cameraRef?.setDebugDelegate(null), this.cameraDebugDelegate = null, this.isLoaded = !1, this.world = null, this.scene = null, this.cameraRef = null, w();
156
- }
157
- /**
158
- * Create, register, and add an entity to the scene/world.
159
- * Safe to call only after `load` when scene/world exist.
160
- */
161
- async spawnEntity(e) {
162
- if (!this.scene || !this.world)
163
- return;
164
- const t = e.create(), i = u(this.ecs);
165
- if (t.eid = i, this.scene.addEntity(t), e.behaviors)
166
- for (let s of e.behaviors) {
167
- f(this.ecs, s.component, t.eid);
168
- const r = Object.keys(s.values);
169
- for (const n of r)
170
- s.component[n][t.eid] = s.values[n];
171
- }
172
- t.colliderDesc && this.world.addEntity(t), e.nodeSetup({
173
- me: e,
174
- globals: h(),
175
- camera: this.scene.zylemCamera
176
- }), this.addEntityToStage(t);
177
- }
178
- buildEntityState(e) {
179
- return e instanceof P ? { ...e.buildInfo() } : {
180
- uuid: e.uuid,
181
- name: e.name,
182
- eid: e.eid
183
- };
184
- }
185
- /** Add the entity to internal maps and notify listeners. */
186
- addEntityToStage(e) {
187
- this._childrenMap.set(e.eid, e), a.on && this._debugMap.set(e.uuid, e);
188
- for (const t of this.entityAddedHandlers)
189
- try {
190
- t(e);
191
- } catch (i) {
192
- console.error("onEntityAdded handler failed", i);
193
- }
194
- }
195
- /**
196
- * Subscribe to entity-added events.
197
- * @param callback Invoked for each entity when added
198
- * @param options.replayExisting If true and stage already loaded, replays existing entities
199
- * @returns Unsubscribe function
200
- */
201
- onEntityAdded(e, t) {
202
- return this.entityAddedHandlers.push(e), t?.replayExisting && this.isLoaded && this._childrenMap.forEach((i) => {
203
- try {
204
- e(i);
205
- } catch (s) {
206
- console.error("onEntityAdded replay failed", s);
207
- }
208
- }), () => {
209
- this.entityAddedHandlers = this.entityAddedHandlers.filter((i) => i !== e);
210
- };
211
- }
212
- /**
213
- * Remove an entity and its resources by its UUID.
214
- * @returns true if removed, false if not found or stage not ready
215
- */
216
- removeEntityByUuid(e) {
217
- if (!this.scene || !this.world)
218
- return !1;
219
- const i = this.world.collisionMap.get(e) ?? this._debugMap.get(e);
220
- if (!i)
221
- return !1;
222
- this.world.destroyEntity(i), i.group ? this.scene.scene.remove(i.group) : i.mesh && this.scene.scene.remove(i.mesh), p(this.ecs, i.eid);
223
- let s = null;
224
- return this._childrenMap.forEach((r, n) => {
225
- r.uuid === e && (s = n);
226
- }), s !== null && this._childrenMap.delete(s), this._debugMap.delete(e), !0;
227
- }
228
- /** Get an entity by its name; returns null if not found. */
229
- getEntityByName(e) {
230
- const i = Object.entries(Object.fromEntries(this._childrenMap)).map((s) => s[1]).find((s) => s.name === e);
231
- return i || console.warn(`Entity ${e} not found`), i ?? null;
232
- }
233
- logMissingEntities() {
234
- console.warn("Zylem world or scene is null");
235
- }
236
- /** Resize renderer viewport. */
237
- resize(e, t) {
238
- this.scene && this.scene.updateRenderer(e, t);
239
- }
240
- /**
241
- * Enqueue items to be spawned. Items can be:
242
- * - BaseNode instances (immediate or deferred until load)
243
- * - Factory functions returning BaseNode or Promise<BaseNode>
244
- * - Promises resolving to BaseNode
245
- */
246
- enqueue(...e) {
247
- for (const t of e)
248
- if (t) {
249
- if (this.isBaseNode(t)) {
250
- this.handleEntityImmediatelyOrQueue(t);
251
- continue;
252
- }
253
- if (typeof t == "function") {
254
- try {
255
- const i = t();
256
- this.isBaseNode(i) ? this.handleEntityImmediatelyOrQueue(i) : this.isThenable(i) && this.handlePromiseWithSpawnOnResolve(i);
257
- } catch (i) {
258
- console.error("Error executing entity factory", i);
259
- }
260
- continue;
261
- }
262
- this.isThenable(t) && this.handlePromiseWithSpawnOnResolve(t);
263
- }
264
- }
265
- }
266
- export {
267
- Y as ZylemStage
268
- };
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=test-system.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"test-system.d.ts","sourceRoot":"","sources":["../../../src/lib/systems/test-system.ts"],"names":[],"mappings":""}
@@ -1,25 +0,0 @@
1
- import { StageEntity } from '../interfaces/entity';
2
- import RAPIER from '@dimforge/rapier3d-compat';
3
- export type StageSystem = {
4
- _childrenMap: Map<number, StageEntity & {
5
- body: RAPIER.RigidBody;
6
- }>;
7
- };
8
- export declare const position: import("bitecs").ComponentType<{
9
- x: "f32";
10
- y: "f32";
11
- z: "f32";
12
- }>;
13
- export declare const rotation: import("bitecs").ComponentType<{
14
- x: "f32";
15
- y: "f32";
16
- z: "f32";
17
- w: "f32";
18
- }>;
19
- export declare const scale: import("bitecs").ComponentType<{
20
- x: "f32";
21
- y: "f32";
22
- z: "f32";
23
- }>;
24
- export default function createTransformSystem(stage: StageSystem): import("bitecs").System<[], import("bitecs").IWorld>;
25
- //# sourceMappingURL=transformable.system.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"transformable.system.d.ts","sourceRoot":"","sources":["../../../src/lib/systems/transformable.system.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,MAAM,MAAM,2BAA2B,CAAC;AAE/C,MAAM,MAAM,WAAW,GAAG;IACzB,YAAY,EAAE,GAAG,CAAC,MAAM,EAAE,WAAW,GAAG;QAAE,IAAI,EAAE,MAAM,CAAC,SAAS,CAAA;KAAE,CAAC,CAAC;CACpE,CAAA;AAED,eAAO,MAAM,QAAQ;;;;EAInB,CAAC;AAEH,eAAO,MAAM,QAAQ;;;;;EAKnB,CAAC;AAEH,eAAO,MAAM,KAAK;;;;EAIhB,CAAC;AAEH,MAAM,CAAC,OAAO,UAAU,qBAAqB,CAAC,KAAK,EAAE,WAAW,wDA8C/D"}
@@ -1,43 +0,0 @@
1
- import { defineComponent as s, defineQuery as Q, defineSystem as R, Types as e } from "bitecs";
2
- import { Quaternion as v } from "three";
3
- const n = s({
4
- x: e.f32,
5
- y: e.f32,
6
- z: e.f32
7
- }), i = s({
8
- x: e.f32,
9
- y: e.f32,
10
- z: e.f32,
11
- w: e.f32
12
- }), k = s({
13
- x: e.f32,
14
- y: e.f32,
15
- z: e.f32
16
- });
17
- function E(y) {
18
- const c = Q([n, i]), f = y._childrenMap;
19
- return R((r) => {
20
- const m = c(r);
21
- if (f === void 0)
22
- return r;
23
- for (const [u, p] of f) {
24
- const o = m[u], t = p;
25
- if (t === void 0 || !t?.body || t.markedForRemoval)
26
- continue;
27
- const { x, y: d, z } = t.body.translation();
28
- if (n.x[o] = x, n.y[o] = d, n.z[o] = z, t.group ? t.group.position.set(n.x[o], n.y[o], n.z[o]) : t.mesh && t.mesh.position.set(n.x[o], n.y[o], n.z[o]), t.controlledRotation)
29
- continue;
30
- const { x: l, y: g, z: h, w } = t.body.rotation();
31
- i.x[o] = l, i.y[o] = g, i.z[o] = h, i.w[o] = w;
32
- const a = new v(i.x[o], i.y[o], i.z[o], i.w[o]);
33
- t.group ? t.group.setRotationFromQuaternion(a) : t.mesh && t.mesh.setRotationFromQuaternion(a);
34
- }
35
- return r;
36
- });
37
- }
38
- export {
39
- E as default,
40
- n as position,
41
- i as rotation,
42
- k as scale
43
- };
@@ -1,24 +0,0 @@
1
- import { Group } from 'three';
2
- import { RigidBody, Collider } from '@dimforge/rapier3d-compat';
3
- /**
4
- * Base entity interface - shared across modules to prevent circular dependencies
5
- */
6
- export interface BaseEntityInterface {
7
- uuid: string;
8
- name: string;
9
- eid: number;
10
- group: Group | null;
11
- body: RigidBody | null;
12
- collider: Collider | null;
13
- }
14
- /**
15
- * Game entity interface - minimal interface to break circular dependencies
16
- */
17
- export interface GameEntityInterface extends BaseEntityInterface {
18
- type: string;
19
- isStatic: boolean;
20
- setPosition(x: number, y: number, z: number): void;
21
- setRotation(x: number, y: number, z: number): void;
22
- setScale(x: number, y: number, z: number): void;
23
- }
24
- //# sourceMappingURL=entity-types.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"entity-types.d.ts","sourceRoot":"","sources":["../../../src/lib/types/entity-types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,OAAO,CAAC;AAC9B,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAEhE;;GAEG;AACH,MAAM,WAAW,mBAAmB;IACnC,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,KAAK,GAAG,IAAI,CAAC;IACpB,IAAI,EAAE,SAAS,GAAG,IAAI,CAAC;IACvB,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC;CAC1B;AAED;;GAEG;AACH,MAAM,WAAW,mBAAoB,SAAQ,mBAAmB;IAC/D,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,OAAO,CAAC;IAClB,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnD,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnD,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAChD"}
@@ -1,3 +0,0 @@
1
- export * from './entity-types';
2
- export * from './stage-types';
3
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/lib/types/index.ts"],"names":[],"mappings":"AACA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,eAAe,CAAC"}
@@ -1,26 +0,0 @@
1
- import { Color, Vector3 } from 'three';
2
- import { BaseEntityInterface } from './entity-types';
3
- /**
4
- * Stage state interface - minimal to prevent circular dependencies
5
- */
6
- export interface StageStateInterface {
7
- backgroundColor: Color;
8
- backgroundImage: string | null;
9
- inputs: {
10
- p1: string[];
11
- p2: string[];
12
- };
13
- variables: Record<string, any>;
14
- gravity: Vector3;
15
- entities: Partial<BaseEntityInterface>[];
16
- stageRef?: any;
17
- }
18
- /**
19
- * Minimal stage interface to break circular dependencies
20
- */
21
- export interface StageInterface {
22
- uuid: string;
23
- children: any[];
24
- state: StageStateInterface;
25
- }
26
- //# sourceMappingURL=stage-types.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"stage-types.d.ts","sourceRoot":"","sources":["../../../src/lib/types/stage-types.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,OAAO,CAAC;AACvC,OAAO,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AAErD;;GAEG;AACH,MAAM,WAAW,mBAAmB;IACnC,eAAe,EAAE,KAAK,CAAC;IACvB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,MAAM,EAAE;QACP,EAAE,EAAE,MAAM,EAAE,CAAC;QACb,EAAE,EAAE,MAAM,EAAE,CAAC;KACb,CAAC;IACF,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IAC/B,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,OAAO,CAAC,mBAAmB,CAAC,EAAE,CAAC;IACzC,QAAQ,CAAC,EAAE,GAAG,CAAC;CACf;AAYD;;GAEG;AACH,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,CAAC;IACb,QAAQ,EAAE,GAAG,EAAE,CAAC;IAChB,KAAK,EAAE,mBAAmB,CAAC;CAC3B"}
@@ -1,6 +0,0 @@
1
- import './Debug.css';
2
- /**
3
- * DebugMenu root component. Handles open/close state and layout.
4
- */
5
- export declare function Debug(): import("solid-js").JSX.Element;
6
- //# sourceMappingURL=Debug.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Debug.d.ts","sourceRoot":"","sources":["../../../src/lib/ui/Debug.tsx"],"names":[],"mappings":"AAIA,OAAO,aAAa,CAAC;AAErB;;GAEG;AACH,wBAAgB,KAAK,mCAmCpB"}
@@ -1,7 +0,0 @@
1
- import { type Component } from 'solid-js';
2
- import './Console.css';
3
- /**
4
- * Console component for debug UI. Displays console messages and allows user input.
5
- */
6
- export declare const Console: Component;
7
- //# sourceMappingURL=Console.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Console.d.ts","sourceRoot":"","sources":["../../../../src/lib/ui/console/Console.tsx"],"names":[],"mappings":"AAAA,OAAO,EAA8B,KAAK,SAAS,EAAE,MAAM,UAAU,CAAC;AAGtE,OAAO,eAAe,CAAC;AAEvB;;GAEG;AACH,eAAO,MAAM,OAAO,EAAE,SA6BrB,CAAC"}
@@ -1,7 +0,0 @@
1
- import type { Component } from 'solid-js';
2
- import './AccordionMenu.css';
3
- /**
4
- * Accordion menu for debug UI with multiple panels.
5
- */
6
- export declare const AccordionMenu: Component;
7
- //# sourceMappingURL=AccordionMenu.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"AccordionMenu.d.ts","sourceRoot":"","sources":["../../../../src/lib/ui/debug-panel/AccordionMenu.tsx"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAE1C,OAAO,qBAAqB,CAAC;AAE7B;;GAEG;AACH,eAAO,MAAM,aAAa,EAAE,SAmC3B,CAAC"}
@@ -1,6 +0,0 @@
1
- import type { Component } from 'solid-js';
2
- import './Menu.css';
3
- export declare const Menu: Component<{
4
- onClose?: () => void;
5
- }>;
6
- //# sourceMappingURL=Menu.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Menu.d.ts","sourceRoot":"","sources":["../../../../src/lib/ui/debug-panel/Menu.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAI1C,OAAO,YAAY,CAAC;AAEpB,eAAO,MAAM,IAAI,EAAE,SAAS,CAAC;IAAE,OAAO,CAAC,EAAE,MAAM,IAAI,CAAA;CAAE,CAYpD,CAAC"}
@@ -1,4 +0,0 @@
1
- import { Component } from 'solid-js';
2
- import './EntitiesSection.css';
3
- export declare const EntitiesSection: Component;
4
- //# sourceMappingURL=EntitiesSection.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"EntitiesSection.d.ts","sourceRoot":"","sources":["../../../../../src/lib/ui/debug-panel/sections/EntitiesSection.tsx"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAyC,MAAM,UAAU,CAAC;AAQ5E,OAAO,uBAAuB,CAAC;AAsC/B,eAAO,MAAM,eAAe,EAAE,SA2B7B,CAAC"}
@@ -1,3 +0,0 @@
1
- import type { Component } from 'solid-js';
2
- export declare const GameSection: Component;
3
- //# sourceMappingURL=GameSection.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GameSection.d.ts","sourceRoot":"","sources":["../../../../../src/lib/ui/debug-panel/sections/GameSection.tsx"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAI1C,eAAO,MAAM,WAAW,EAAE,SAyBzB,CAAC"}
@@ -1,3 +0,0 @@
1
- import { Component } from 'solid-js';
2
- export declare const StagesSection: Component;
3
- //# sourceMappingURL=StagesSection.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"StagesSection.d.ts","sourceRoot":"","sources":["../../../../../src/lib/ui/debug-panel/sections/StagesSection.tsx"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAKrC,eAAO,MAAM,aAAa,EAAE,SA2B3B,CAAC"}
@@ -1,4 +0,0 @@
1
- export * from './EntitiesSection';
2
- export * from './GameSection';
3
- export * from './StagesSection';
4
- //# sourceMappingURL=all.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"all.d.ts","sourceRoot":"","sources":["../../../../../src/lib/ui/debug-panel/sections/all.tsx"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC"}
@@ -1,6 +0,0 @@
1
- import type { Component } from 'solid-js';
2
- import './Toolbar.css';
3
- export declare const Toolbar: Component<{
4
- onClose?: () => void;
5
- }>;
6
- //# sourceMappingURL=Toolbar.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Toolbar.d.ts","sourceRoot":"","sources":["../../../../src/lib/ui/toolbar/Toolbar.tsx"],"names":[],"mappings":"AAOA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,UAAU,CAAC;AAC1C,OAAO,eAAe,CAAC;AAIvB,eAAO,MAAM,OAAO,EAAE,SAAS,CAAC;IAAE,OAAO,CAAC,EAAE,MAAM,IAAI,CAAA;CAAE,CA0HvD,CAAC"}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=debug.sim.spec.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug.sim.spec.d.ts","sourceRoot":"","sources":["../../../src/tests/integration/debug.sim.spec.tsx"],"names":[],"mappings":""}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=collision.spec.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"collision.spec.d.ts","sourceRoot":"","sources":["../../../../src/tests/unit/collision/collision.spec.ts"],"names":[],"mappings":""}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=game.spec.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"game.spec.d.ts","sourceRoot":"","sources":["../../../../src/tests/unit/core/game.spec.ts"],"names":[],"mappings":""}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=stage.spec.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"stage.spec.d.ts","sourceRoot":"","sources":["../../../../src/tests/unit/core/stage.spec.ts"],"names":[],"mappings":""}
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=vessel.spec.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"vessel.spec.d.ts","sourceRoot":"","sources":["../../../../src/tests/unit/core/vessel.spec.ts"],"names":[],"mappings":""}