@zylem/game-lib 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -15
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +12 -42
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -676
  33. package/dist/api/actions.d.ts +0 -5
  34. package/dist/api/actions.d.ts.map +0 -1
  35. package/dist/api/behaviors.d.ts +0 -4
  36. package/dist/api/behaviors.d.ts.map +0 -1
  37. package/dist/api/camera.d.ts +0 -4
  38. package/dist/api/camera.d.ts.map +0 -1
  39. package/dist/api/core.d.ts +0 -6
  40. package/dist/api/core.d.ts.map +0 -1
  41. package/dist/api/entities.d.ts +0 -9
  42. package/dist/api/entities.d.ts.map +0 -1
  43. package/dist/api/main.d.ts +0 -32
  44. package/dist/api/main.d.ts.map +0 -1
  45. package/dist/api/stage.d.ts +0 -6
  46. package/dist/api/stage.d.ts.map +0 -1
  47. package/dist/assets/zylem-logo.png +0 -0
  48. package/dist/lib/actions/behaviors/actions.d.ts +0 -11
  49. package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
  50. package/dist/lib/actions/behaviors/actions.js +0 -35
  51. package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
  52. package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
  53. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  54. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  55. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  56. package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
  57. package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  58. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  59. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  60. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  61. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  62. package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
  63. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  64. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  65. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  66. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  67. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  68. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  69. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  70. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  71. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  72. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  73. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  74. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  75. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  76. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  77. package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
  78. package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
  79. package/dist/lib/actions/capabilities/moveable.js +0 -108
  80. package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
  81. package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  82. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  83. package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
  84. package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
  85. package/dist/lib/actions/capabilities/transformable.js +0 -9
  86. package/dist/lib/actions/global-change.d.ts +0 -23
  87. package/dist/lib/actions/global-change.d.ts.map +0 -1
  88. package/dist/lib/actions/global-change.js +0 -40
  89. package/dist/lib/camera/camera.d.ts +0 -16
  90. package/dist/lib/camera/camera.d.ts.map +0 -1
  91. package/dist/lib/camera/camera.js +0 -19
  92. package/dist/lib/camera/fixed-2d.d.ts +0 -32
  93. package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
  94. package/dist/lib/camera/fixed-2d.js +0 -30
  95. package/dist/lib/camera/perspective.d.ts +0 -9
  96. package/dist/lib/camera/perspective.d.ts.map +0 -1
  97. package/dist/lib/camera/perspective.js +0 -10
  98. package/dist/lib/camera/third-person.d.ts +0 -32
  99. package/dist/lib/camera/third-person.d.ts.map +0 -1
  100. package/dist/lib/camera/third-person.js +0 -42
  101. package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
  102. package/dist/lib/camera/zylem-camera.js +0 -208
  103. package/dist/lib/collision/collision-builder.d.ts +0 -17
  104. package/dist/lib/collision/collision-builder.d.ts.map +0 -1
  105. package/dist/lib/collision/collision-builder.js +0 -46
  106. package/dist/lib/collision/collision-delegate.d.ts +0 -6
  107. package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
  108. package/dist/lib/collision/collision-delegate.js +0 -6
  109. package/dist/lib/collision/collision-group.d.ts +0 -11
  110. package/dist/lib/collision/collision-group.d.ts.map +0 -1
  111. package/dist/lib/collision/collision-mask.d.ts +0 -18
  112. package/dist/lib/collision/collision-mask.d.ts.map +0 -1
  113. package/dist/lib/collision/collision.d.ts +0 -19
  114. package/dist/lib/collision/collision.d.ts.map +0 -1
  115. package/dist/lib/collision/utils.d.ts +0 -15
  116. package/dist/lib/collision/utils.d.ts.map +0 -1
  117. package/dist/lib/collision/utils.js +0 -24
  118. package/dist/lib/collision/world.d.ts +0 -23
  119. package/dist/lib/collision/world.d.ts.map +0 -1
  120. package/dist/lib/collision/world.js +0 -77
  121. package/dist/lib/core/asset-manager.d.ts +0 -2
  122. package/dist/lib/core/asset-manager.d.ts.map +0 -1
  123. package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
  124. package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
  125. package/dist/lib/core/base-node.d.ts +0 -37
  126. package/dist/lib/core/base-node.d.ts.map +0 -1
  127. package/dist/lib/core/base-node.js +0 -62
  128. package/dist/lib/core/entity-asset-loader.d.ts +0 -16
  129. package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
  130. package/dist/lib/core/entity-asset-loader.js +0 -54
  131. package/dist/lib/core/errors.d.ts +0 -5
  132. package/dist/lib/core/errors.d.ts.map +0 -1
  133. package/dist/lib/core/flags.d.ts +0 -3
  134. package/dist/lib/core/flags.d.ts.map +0 -1
  135. package/dist/lib/core/index.d.ts +0 -5
  136. package/dist/lib/core/index.d.ts.map +0 -1
  137. package/dist/lib/core/lazy-loader.d.ts +0 -80
  138. package/dist/lib/core/lazy-loader.d.ts.map +0 -1
  139. package/dist/lib/core/lifecycle-base.d.ts +0 -17
  140. package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
  141. package/dist/lib/core/lifecycle-base.js +0 -20
  142. package/dist/lib/core/preset-shader.d.ts +0 -8
  143. package/dist/lib/core/preset-shader.d.ts.map +0 -1
  144. package/dist/lib/core/preset-shader.js +0 -26
  145. package/dist/lib/core/three-addons/Timer.d.ts +0 -92
  146. package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
  147. package/dist/lib/core/three-addons/Timer.js +0 -103
  148. package/dist/lib/core/utility/nodes.d.ts +0 -13
  149. package/dist/lib/core/utility/nodes.d.ts.map +0 -1
  150. package/dist/lib/core/utility/nodes.js +0 -31
  151. package/dist/lib/core/utility/strings.d.ts +0 -3
  152. package/dist/lib/core/utility/strings.d.ts.map +0 -1
  153. package/dist/lib/core/utility/strings.js +0 -14
  154. package/dist/lib/core/utility/vector.d.ts +0 -8
  155. package/dist/lib/core/utility/vector.d.ts.map +0 -1
  156. package/dist/lib/core/utility/vector.js +0 -8
  157. package/dist/lib/core/vector.d.ts +0 -4
  158. package/dist/lib/core/vector.d.ts.map +0 -1
  159. package/dist/lib/core/vessel.d.ts +0 -13
  160. package/dist/lib/core/vessel.d.ts.map +0 -1
  161. package/dist/lib/core/vessel.js +0 -26
  162. package/dist/lib/debug/console/console-state.d.ts +0 -20
  163. package/dist/lib/debug/console/console-state.d.ts.map +0 -1
  164. package/dist/lib/debug/console/console-state.js +0 -11
  165. package/dist/lib/debug/console/console-store.d.ts +0 -6
  166. package/dist/lib/debug/console/console-store.d.ts.map +0 -1
  167. package/dist/lib/debug/debug-state.d.ts +0 -38
  168. package/dist/lib/debug/debug-state.d.ts.map +0 -1
  169. package/dist/lib/debug/debug-state.js +0 -40
  170. package/dist/lib/debug/debug-store.d.ts +0 -15
  171. package/dist/lib/debug/debug-store.d.ts.map +0 -1
  172. package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
  173. package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  174. package/dist/lib/device/aspect-ratio.d.ts +0 -38
  175. package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
  176. package/dist/lib/device/aspect-ratio.js +0 -44
  177. package/dist/lib/device/desktop.d.ts +0 -2
  178. package/dist/lib/device/desktop.d.ts.map +0 -1
  179. package/dist/lib/device/mobile.d.ts +0 -2
  180. package/dist/lib/device/mobile.d.ts.map +0 -1
  181. package/dist/lib/device/tablet.d.ts +0 -2
  182. package/dist/lib/device/tablet.d.ts.map +0 -1
  183. package/dist/lib/entities/actor.d.ts +0 -44
  184. package/dist/lib/entities/actor.d.ts.map +0 -1
  185. package/dist/lib/entities/actor.js +0 -122
  186. package/dist/lib/entities/box.d.ts +0 -27
  187. package/dist/lib/entities/box.d.ts.map +0 -1
  188. package/dist/lib/entities/box.js +0 -68
  189. package/dist/lib/entities/builder.d.ts +0 -28
  190. package/dist/lib/entities/builder.d.ts.map +0 -1
  191. package/dist/lib/entities/builder.js +0 -79
  192. package/dist/lib/entities/create.d.ts +0 -15
  193. package/dist/lib/entities/create.d.ts.map +0 -1
  194. package/dist/lib/entities/create.js +0 -31
  195. package/dist/lib/entities/delegates/animation.d.ts +0 -33
  196. package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
  197. package/dist/lib/entities/delegates/animation.js +0 -58
  198. package/dist/lib/entities/delegates/debug.d.ts +0 -29
  199. package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
  200. package/dist/lib/entities/delegates/debug.js +0 -71
  201. package/dist/lib/entities/delegates/loader.d.ts +0 -12
  202. package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
  203. package/dist/lib/entities/delegates/loader.js +0 -19
  204. package/dist/lib/entities/destroy.d.ts +0 -4
  205. package/dist/lib/entities/destroy.d.ts.map +0 -1
  206. package/dist/lib/entities/destroy.js +0 -15
  207. package/dist/lib/entities/entity.d.ts +0 -96
  208. package/dist/lib/entities/entity.d.ts.map +0 -1
  209. package/dist/lib/entities/entity.js +0 -120
  210. package/dist/lib/entities/index.d.ts +0 -12
  211. package/dist/lib/entities/index.d.ts.map +0 -1
  212. package/dist/lib/entities/plane.d.ts +0 -36
  213. package/dist/lib/entities/plane.d.ts.map +0 -1
  214. package/dist/lib/entities/plane.js +0 -81
  215. package/dist/lib/entities/rect.d.ts +0 -63
  216. package/dist/lib/entities/rect.d.ts.map +0 -1
  217. package/dist/lib/entities/rect.js +0 -160
  218. package/dist/lib/entities/sphere.d.ts +0 -29
  219. package/dist/lib/entities/sphere.d.ts.map +0 -1
  220. package/dist/lib/entities/sphere.js +0 -68
  221. package/dist/lib/entities/sprite.d.ts +0 -53
  222. package/dist/lib/entities/sprite.d.ts.map +0 -1
  223. package/dist/lib/entities/sprite.js +0 -118
  224. package/dist/lib/entities/text.d.ts +0 -49
  225. package/dist/lib/entities/text.d.ts.map +0 -1
  226. package/dist/lib/entities/text.js +0 -140
  227. package/dist/lib/entities/zone.d.ts +0 -54
  228. package/dist/lib/entities/zone.d.ts.map +0 -1
  229. package/dist/lib/entities/zone.js +0 -103
  230. package/dist/lib/game/game-blueprint.d.ts +0 -38
  231. package/dist/lib/game/game-blueprint.d.ts.map +0 -1
  232. package/dist/lib/game/game-canvas.d.ts +0 -35
  233. package/dist/lib/game/game-canvas.d.ts.map +0 -1
  234. package/dist/lib/game/game-canvas.js +0 -57
  235. package/dist/lib/game/game-config.d.ts +0 -59
  236. package/dist/lib/game/game-config.d.ts.map +0 -1
  237. package/dist/lib/game/game-config.js +0 -78
  238. package/dist/lib/game/game-default.d.ts +0 -14
  239. package/dist/lib/game/game-default.d.ts.map +0 -1
  240. package/dist/lib/game/game-default.js +0 -23
  241. package/dist/lib/game/game-interfaces.d.ts +0 -29
  242. package/dist/lib/game/game-interfaces.d.ts.map +0 -1
  243. package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
  244. package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
  245. package/dist/lib/game/game-retro-resolutions.js +0 -80
  246. package/dist/lib/game/game-state.d.ts +0 -11
  247. package/dist/lib/game/game-state.d.ts.map +0 -1
  248. package/dist/lib/game/game-state.js +0 -17
  249. package/dist/lib/game/game.d.ts +0 -37
  250. package/dist/lib/game/game.d.ts.map +0 -1
  251. package/dist/lib/game/game.js +0 -109
  252. package/dist/lib/game/zylem-game.d.ts +0 -58
  253. package/dist/lib/game/zylem-game.d.ts.map +0 -1
  254. package/dist/lib/game/zylem-game.js +0 -140
  255. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  256. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  257. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  258. package/dist/lib/graphics/material.d.ts +0 -29
  259. package/dist/lib/graphics/material.d.ts.map +0 -1
  260. package/dist/lib/graphics/material.js +0 -64
  261. package/dist/lib/graphics/mesh.d.ts +0 -19
  262. package/dist/lib/graphics/mesh.d.ts.map +0 -1
  263. package/dist/lib/graphics/mesh.js +0 -14
  264. package/dist/lib/graphics/render-pass.d.ts +0 -17
  265. package/dist/lib/graphics/render-pass.d.ts.map +0 -1
  266. package/dist/lib/graphics/render-pass.js +0 -56
  267. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  268. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  269. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  270. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  271. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  272. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  273. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  274. package/dist/lib/graphics/zylem-scene.d.ts +0 -50
  275. package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
  276. package/dist/lib/graphics/zylem-scene.js +0 -75
  277. package/dist/lib/input/gamepad-provider.d.ts +0 -14
  278. package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
  279. package/dist/lib/input/gamepad-provider.js +0 -58
  280. package/dist/lib/input/input-manager.d.ts +0 -15
  281. package/dist/lib/input/input-manager.d.ts.map +0 -1
  282. package/dist/lib/input/input-manager.js +0 -70
  283. package/dist/lib/input/input-provider.d.ts +0 -7
  284. package/dist/lib/input/input-provider.d.ts.map +0 -1
  285. package/dist/lib/input/input.d.ts +0 -48
  286. package/dist/lib/input/input.d.ts.map +0 -1
  287. package/dist/lib/input/keyboard-provider.d.ts +0 -21
  288. package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
  289. package/dist/lib/input/keyboard-provider.js +0 -120
  290. package/dist/lib/interfaces/entity.d.ts +0 -26
  291. package/dist/lib/interfaces/entity.d.ts.map +0 -1
  292. package/dist/lib/sounds/index.d.ts +0 -3
  293. package/dist/lib/sounds/index.d.ts.map +0 -1
  294. package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
  295. package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  296. package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
  297. package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
  298. package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
  299. package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  300. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  301. package/dist/lib/stage/entity-spawner.d.ts +0 -9
  302. package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
  303. package/dist/lib/stage/entity-spawner.js +0 -27
  304. package/dist/lib/stage/stage-blueprint.d.ts +0 -45
  305. package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
  306. package/dist/lib/stage/stage-blueprint.js +0 -56
  307. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  308. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  309. package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
  310. package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  311. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  312. package/dist/lib/stage/stage-default.d.ts +0 -3
  313. package/dist/lib/stage/stage-default.d.ts.map +0 -1
  314. package/dist/lib/stage/stage-default.js +0 -32
  315. package/dist/lib/stage/stage-state.d.ts +0 -14
  316. package/dist/lib/stage/stage-state.d.ts.map +0 -1
  317. package/dist/lib/stage/stage-state.js +0 -36
  318. package/dist/lib/stage/stage.d.ts +0 -33
  319. package/dist/lib/stage/stage.d.ts.map +0 -1
  320. package/dist/lib/stage/stage.js +0 -60
  321. package/dist/lib/stage/zylem-stage.d.ts +0 -128
  322. package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
  323. package/dist/lib/stage/zylem-stage.js +0 -268
  324. package/dist/lib/systems/test-system.d.ts +0 -2
  325. package/dist/lib/systems/test-system.d.ts.map +0 -1
  326. package/dist/lib/systems/transformable.system.d.ts +0 -25
  327. package/dist/lib/systems/transformable.system.d.ts.map +0 -1
  328. package/dist/lib/systems/transformable.system.js +0 -43
  329. package/dist/lib/types/entity-types.d.ts +0 -24
  330. package/dist/lib/types/entity-types.d.ts.map +0 -1
  331. package/dist/lib/types/index.d.ts +0 -3
  332. package/dist/lib/types/index.d.ts.map +0 -1
  333. package/dist/lib/types/stage-types.d.ts +0 -26
  334. package/dist/lib/types/stage-types.d.ts.map +0 -1
  335. package/dist/lib/ui/Debug.d.ts +0 -6
  336. package/dist/lib/ui/Debug.d.ts.map +0 -1
  337. package/dist/lib/ui/console/Console.d.ts +0 -7
  338. package/dist/lib/ui/console/Console.d.ts.map +0 -1
  339. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  340. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  341. package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
  342. package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  343. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  344. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  345. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  346. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  347. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  348. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  349. package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
  350. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  351. package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
  352. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  353. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  354. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  355. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  356. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  357. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  358. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  359. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  360. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  361. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  362. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,8 +0,0 @@
1
- import { BufferGeometry } from 'three';
2
- declare class XZPlaneGeometry extends BufferGeometry {
3
- constructor(width?: number, height?: number, widthSegments?: number, heightSegments?: number);
4
- copy(source: any): this;
5
- static fromJSON(data: any): XZPlaneGeometry;
6
- }
7
- export { XZPlaneGeometry };
8
- //# sourceMappingURL=XZPlaneGeometry.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"XZPlaneGeometry.d.ts","sourceRoot":"","sources":["../../../../src/lib/graphics/geometries/XZPlaneGeometry.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAA0B,MAAM,OAAO,CAAC;AAE/D,cAAM,eAAgB,SAAQ,cAAc;gBAE/B,KAAK,SAAI,EAAE,MAAM,SAAI,EAAE,aAAa,SAAI,EAAE,cAAc,SAAI;IAwExE,IAAI,CAAC,MAAM,KAAA;IASX,MAAM,CAAC,QAAQ,CAAC,IAAI,KAAA;CAIpB;AAED,OAAO,EAAE,eAAe,EAAE,CAAC"}
@@ -1,34 +0,0 @@
1
- import { BufferGeometry as _, Float32BufferAttribute as f } from "three";
2
- class b extends _ {
3
- constructor(t = 1, h = 1, l = 1, a = 1) {
4
- super(), this.type = "XZPlaneGeometry", this.parameters = {
5
- width: t,
6
- height: h,
7
- widthSegments: l,
8
- heightSegments: a
9
- };
10
- const d = t / 2, x = h / 2, n = Math.floor(l), i = Math.floor(a), r = n + 1, w = i + 1, A = t / n, v = h / i, u = [], m = [], g = [], p = [];
11
- for (let s = 0; s < w; s++) {
12
- const e = s * v - x;
13
- for (let o = 0; o < r; o++) {
14
- const c = o * A - d;
15
- m.push(c, 0, e), g.push(0, 1, 0), p.push(o / n), p.push(1 - s / i);
16
- }
17
- }
18
- for (let s = 0; s < i; s++)
19
- for (let e = 0; e < n; e++) {
20
- const o = e + r * s, c = e + r * (s + 1), X = e + 1 + r * (s + 1), y = e + 1 + r * s;
21
- u.push(o, c, y), u.push(c, X, y);
22
- }
23
- this.setIndex(u), this.setAttribute("position", new f(m, 3)), this.setAttribute("normal", new f(g, 3)), this.setAttribute("uv", new f(p, 2));
24
- }
25
- copy(t) {
26
- return super.copy(t), this.parameters = Object.assign({}, t.parameters), this;
27
- }
28
- static fromJSON(t) {
29
- return new b(t.width, t.height, t.widthSegments, t.heightSegments);
30
- }
31
- }
32
- export {
33
- b as XZPlaneGeometry
34
- };
@@ -1,29 +0,0 @@
1
- import { Color, Material, Vector2 } from 'three';
2
- import { shortHash } from '../core/utility/strings';
3
- import { ZylemShaderType } from '../core/preset-shader';
4
- export interface MaterialOptions {
5
- path?: string;
6
- repeat?: Vector2;
7
- shader?: ZylemShaderType;
8
- color?: Color;
9
- }
10
- type BatchGeometryMap = Map<symbol, number>;
11
- interface BatchMaterialMapObject {
12
- geometryMap: BatchGeometryMap;
13
- material: Material;
14
- }
15
- type BatchKey = ReturnType<typeof shortHash>;
16
- export type TexturePath = string | null;
17
- export declare class MaterialBuilder {
18
- static batchMaterialMap: Map<BatchKey, BatchMaterialMapObject>;
19
- materials: Material[];
20
- batchMaterial(options: Partial<MaterialOptions>, entityType: symbol): void;
21
- build(options: Partial<MaterialOptions>, entityType: symbol): Promise<void>;
22
- withColor(color: Color): this;
23
- withShader(shaderType: ZylemShaderType): this;
24
- setTexture(texturePath?: TexturePath, repeat?: Vector2): Promise<void>;
25
- setColor(color: Color): void;
26
- setShader(customShader: ZylemShaderType): void;
27
- }
28
- export {};
29
- //# sourceMappingURL=material.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"material.d.ts","sourceRoot":"","sources":["../../../src/lib/graphics/material.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,KAAK,EACL,QAAQ,EAMR,OAAO,EAEP,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,SAAS,EAAmB,MAAM,yBAAyB,CAAC;AACrE,OAAkB,EAAqB,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAEtF,MAAM,WAAW,eAAe;IAC/B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,eAAe,CAAC;IACzB,KAAK,CAAC,EAAE,KAAK,CAAC;CACd;AAED,KAAK,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE5C,UAAU,sBAAsB;IAC/B,WAAW,EAAE,gBAAgB,CAAC;IAC9B,QAAQ,EAAE,QAAQ,CAAC;CACnB;AAED,KAAK,QAAQ,GAAG,UAAU,CAAC,OAAO,SAAS,CAAC,CAAC;AAE7C,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG,IAAI,CAAC;AAExC,qBAAa,eAAe;IAC3B,MAAM,CAAC,gBAAgB,EAAE,GAAG,CAAC,QAAQ,EAAE,sBAAsB,CAAC,CAAa;IAE3E,SAAS,EAAE,QAAQ,EAAE,CAAM;IAE3B,aAAa,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM;IAmB7D,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM;IAWjE,SAAS,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAK7B,UAAU,CAAC,UAAU,EAAE,eAAe,GAAG,IAAI;IAKvC,UAAU,CAAC,WAAW,GAAE,WAAkB,EAAE,MAAM,GAAE,OAA2B;IAerF,QAAQ,CAAC,KAAK,EAAE,KAAK;IAWrB,SAAS,CAAC,YAAY,EAAE,eAAe;CAgBvC"}
@@ -1,64 +0,0 @@
1
- import { Color as n, Vector2 as m, TextureLoader as c, RepeatWrapping as o, MeshPhongMaterial as p, MeshStandardMaterial as u, ShaderMaterial as f, Vector3 as d } from "three";
2
- import { shortHash as M, sortedStringify as w } from "../core/utility/strings.js";
3
- import h from "../core/preset-shader.js";
4
- class i {
5
- static batchMaterialMap = /* @__PURE__ */ new Map();
6
- materials = [];
7
- batchMaterial(t, a) {
8
- const r = M(w(t)), e = i.batchMaterialMap.get(r);
9
- if (e) {
10
- const s = e.geometryMap.get(a);
11
- s ? e.geometryMap.set(a, s + 1) : e.geometryMap.set(a, 1);
12
- } else
13
- i.batchMaterialMap.set(r, {
14
- geometryMap: /* @__PURE__ */ new Map([[a, 1]]),
15
- material: this.materials[0]
16
- });
17
- }
18
- async build(t, a) {
19
- const { path: r, repeat: e, color: s, shader: l } = t;
20
- l && this.withShader(l), s && this.withColor(s), await this.setTexture(r ?? null, e), this.materials.length === 0 && this.setColor(new n("#ffffff")), this.batchMaterial(t, a);
21
- }
22
- withColor(t) {
23
- return this.setColor(t), this;
24
- }
25
- withShader(t) {
26
- return this.setShader(t), this;
27
- }
28
- async setTexture(t = null, a = new m(1, 1)) {
29
- if (!t)
30
- return;
31
- const e = await new c().loadAsync(t);
32
- e.repeat = a, e.wrapS = o, e.wrapT = o;
33
- const s = new p({
34
- map: e
35
- });
36
- this.materials.push(s);
37
- }
38
- setColor(t) {
39
- const a = new u({
40
- color: t,
41
- emissiveIntensity: 0.5,
42
- lightMapIntensity: 0.5,
43
- fog: !0
44
- });
45
- this.materials.push(a);
46
- }
47
- setShader(t) {
48
- const { fragment: a, vertex: r } = h.get(t) ?? h.get("standard"), e = new f({
49
- uniforms: {
50
- iResolution: { value: new d(1, 1, 1) },
51
- iTime: { value: 0 },
52
- tDiffuse: { value: null },
53
- tDepth: { value: null },
54
- tNormal: { value: null }
55
- },
56
- vertexShader: r,
57
- fragmentShader: a
58
- });
59
- this.materials.push(e);
60
- }
61
- }
62
- export {
63
- i as MaterialBuilder
64
- };
@@ -1,19 +0,0 @@
1
- import { BufferGeometry, Material, Mesh } from 'three';
2
- import { GameEntityOptions } from '../entities/entity';
3
- /**
4
- * TODO: allow for multiple materials requires geometry groups
5
- * TODO: allow for instanced uniforms
6
- * TODO: allow for geometry groups
7
- * TODO: allow for batched meshes
8
- * import { InstancedUniformsMesh } from 'three-instanced-uniforms-mesh';
9
- * may not need geometry groups for shaders though
10
- * setGeometry<T extends BufferGeometry>(geometry: T) {
11
- * MeshBuilder.bachedMesh = new BatchedMesh(10, 5000, 10000, material);
12
- * }
13
- */
14
- export type MeshBuilderOptions = Partial<Pick<GameEntityOptions, 'batched' | 'material'>>;
15
- export declare class MeshBuilder {
16
- _build(meshOptions: MeshBuilderOptions, geometry: BufferGeometry, materials: Material[]): Mesh;
17
- _postBuild(): void;
18
- }
19
- //# sourceMappingURL=mesh.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../../src/lib/graphics/mesh.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvD;;;;;;;;;;GAUG;AAEH,MAAM,MAAM,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC;AAE1F,qBAAa,WAAW;IAEvB,MAAM,CAAC,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,GAAG,IAAI;IAY9F,UAAU,IAAI,IAAI;CAGlB"}
@@ -1,14 +0,0 @@
1
- import { Mesh as n } from "three";
2
- class h {
3
- _build(t, r, s) {
4
- const { batched: i, material: a } = t;
5
- i && console.warn("warning: mesh batching is not implemented");
6
- const e = new n(r, s.at(-1));
7
- return e.position.set(0, 0, 0), e.castShadow = !0, e.receiveShadow = !0, e;
8
- }
9
- _postBuild() {
10
- }
11
- }
12
- export {
13
- h as MeshBuilder
14
- };
@@ -1,17 +0,0 @@
1
- import * as THREE from 'three';
2
- import { WebGLRenderer, WebGLRenderTarget } from 'three';
3
- import { Pass, FullScreenQuad } from 'three/addons/postprocessing/Pass.js';
4
- export default class RenderPass extends Pass {
5
- fsQuad: FullScreenQuad;
6
- resolution: THREE.Vector2;
7
- scene: THREE.Scene;
8
- camera: THREE.Camera;
9
- rgbRenderTarget: WebGLRenderTarget;
10
- normalRenderTarget: WebGLRenderTarget;
11
- normalMaterial: THREE.Material;
12
- constructor(resolution: THREE.Vector2, scene: THREE.Scene, camera: THREE.Camera);
13
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void;
14
- material(): THREE.ShaderMaterial;
15
- dispose(): void;
16
- }
17
- //# sourceMappingURL=render-pass.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"render-pass.d.ts","sourceRoot":"","sources":["../../../src/lib/graphics/render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,OAAO,CAAC;AACzD,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,qCAAqC,CAAC;AAE3E,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,IAAI;IAC3C,MAAM,EAAE,cAAc,CAAC;IACvB,UAAU,EAAE,KAAK,CAAC,OAAO,CAAC;IAC1B,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IACnB,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC;IACrB,eAAe,EAAE,iBAAiB,CAAC;IACnC,kBAAkB,EAAE,iBAAiB,CAAC;IACtC,cAAc,EAAE,KAAK,CAAC,QAAQ,CAAC;gBAEnB,UAAU,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM;IAa/E,MAAM,CACL,QAAQ,EAAE,aAAa,EACvB,WAAW,EAAE,iBAAiB;IA0B/B,QAAQ;IAqBR,OAAO;CAYP"}
@@ -1,56 +0,0 @@
1
- import * as s from "three";
2
- import { WebGLRenderTarget as i } from "three";
3
- import n from "./shaders/fragment/standard.glsl.js";
4
- import l from "./shaders/vertex/standard.glsl.js";
5
- import { Pass as o, FullScreenQuad as d } from "three/addons/postprocessing/Pass.js";
6
- class f extends o {
7
- fsQuad;
8
- resolution;
9
- scene;
10
- camera;
11
- rgbRenderTarget;
12
- normalRenderTarget;
13
- normalMaterial;
14
- constructor(e, r, a) {
15
- super(), this.resolution = e, this.fsQuad = new d(this.material()), this.scene = r, this.camera = a, this.rgbRenderTarget = new i(e.x * 4, e.y * 4), this.normalRenderTarget = new i(e.x * 4, e.y * 4), this.normalMaterial = new s.MeshNormalMaterial();
16
- }
17
- render(e, r) {
18
- e.setRenderTarget(this.rgbRenderTarget), e.render(this.scene, this.camera);
19
- const a = this.scene.overrideMaterial;
20
- e.setRenderTarget(this.normalRenderTarget), this.scene.overrideMaterial = this.normalMaterial, e.render(this.scene, this.camera), this.scene.overrideMaterial = a;
21
- const t = this.fsQuad.material.uniforms;
22
- t.tDiffuse.value = this.rgbRenderTarget.texture, t.tDepth.value = this.rgbRenderTarget.depthTexture, t.tNormal.value = this.normalRenderTarget.texture, t.iTime.value += 0.01, this.renderToScreen ? e.setRenderTarget(null) : e.setRenderTarget(r), this.fsQuad.render(e);
23
- }
24
- material() {
25
- return new s.ShaderMaterial({
26
- uniforms: {
27
- iTime: { value: 0 },
28
- tDiffuse: { value: null },
29
- tDepth: { value: null },
30
- tNormal: { value: null },
31
- resolution: {
32
- value: new s.Vector4(this.resolution.x, this.resolution.y, 1 / this.resolution.x, 1 / this.resolution.y)
33
- }
34
- },
35
- vertexShader: l,
36
- fragmentShader: n
37
- });
38
- }
39
- dispose() {
40
- try {
41
- this.fsQuad?.dispose?.();
42
- } catch {
43
- }
44
- try {
45
- this.rgbRenderTarget?.dispose?.(), this.normalRenderTarget?.dispose?.();
46
- } catch {
47
- }
48
- try {
49
- this.normalMaterial?.dispose?.();
50
- } catch {
51
- }
52
- }
53
- }
54
- export {
55
- f as default
56
- };
@@ -1,23 +0,0 @@
1
- var e = `varying vec3 vBarycentric;
2
- uniform vec3 baseColor;
3
- uniform vec3 wireframeColor;
4
- uniform float wireframeThickness;
5
-
6
- float edgeFactor() {
7
- vec3 d = fwidth(vBarycentric);
8
- vec3 a3 = smoothstep(vec3(0.0), d * wireframeThickness, vBarycentric);
9
- return min(min(a3.x, a3.y), a3.z);
10
- }
11
-
12
- void main() {
13
- float edge = edgeFactor();
14
-
15
- vec3 wireColor = wireframeColor;
16
-
17
- vec3 finalColor = mix(wireColor, baseColor, edge);
18
-
19
- gl_FragColor = vec4(finalColor, 1.0);
20
- }`;
21
- export {
22
- e as default
23
- };
@@ -1,52 +0,0 @@
1
- var n = `#include <common>
2
-
3
- uniform vec3 iResolution;
4
- uniform float iTime;
5
- uniform vec2 iOffset;
6
- varying vec2 vUv;
7
-
8
- float snoise(vec3 uv, float res)
9
- {
10
- const vec3 s = vec3(1e0, 1e2, 1e3);
11
-
12
- uv *= res;
13
-
14
- vec3 uv0 = floor(mod(uv, res))*s;
15
- vec3 uv1 = floor(mod(uv+vec3(1.), res))*s;
16
-
17
- vec3 f = fract(uv); f = f*f*(3.0-2.0*f);
18
-
19
- vec4 v = vec4(uv0.x+uv0.y+uv0.z, uv1.x+uv0.y+uv0.z,
20
- uv0.x+uv1.y+uv0.z, uv1.x+uv1.y+uv0.z);
21
-
22
- vec4 r = fract(sin(v*1e-1)*1e3);
23
- float r0 = mix(mix(r.x, r.y, f.x), mix(r.z, r.w, f.x), f.y);
24
-
25
- r = fract(sin((v + uv1.z - uv0.z)*1e-1)*1e3);
26
- float r1 = mix(mix(r.x, r.y, f.x), mix(r.z, r.w, f.x), f.y);
27
-
28
- return mix(r0, r1, f.z)*2.-1.;
29
- }
30
-
31
- void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
32
- vec2 p = -.5 + fragCoord.xy / iResolution.xy;
33
- p.x *= iResolution.x/iResolution.y;
34
-
35
- float color = 3.0 - (3.*length(2.*p));
36
-
37
- vec3 coord = vec3(atan(p.x,p.y)/6.2832+.5, length(p)*.4, .5);
38
-
39
- for(int i = 1; i <= 7; i++)
40
- {
41
- float power = pow(2.0, float(i));
42
- color += (1.5 / power) * snoise(coord + vec3(0.,-iTime*.05, iTime*.01), power*16.);
43
- }
44
- fragColor = vec4( color, pow(max(color,0.),2.)*0.4, pow(max(color,0.),3.)*0.15 , 1.0);
45
- }
46
-
47
- void main() {
48
- mainImage(gl_FragColor, vUv);
49
- }`;
50
- export {
51
- n as default
52
- };
@@ -1,11 +0,0 @@
1
- var e = `uniform sampler2D tDiffuse;
2
- varying vec2 vUv;
3
-
4
- void main() {
5
- vec4 texel = texture2D( tDiffuse, vUv );
6
-
7
- gl_FragColor = texel;
8
- }`;
9
- export {
10
- e as default
11
- };
@@ -1,44 +0,0 @@
1
- var n = `#include <common>
2
-
3
- uniform vec3 iResolution;
4
- uniform float iTime;
5
- varying vec2 vUv;
6
-
7
- vec3 palette( float t ) {
8
- vec3 a = vec3(0.5, 0.5, 0.5);
9
- vec3 b = vec3(0.5, 0.5, 0.5);
10
- vec3 c = vec3(1.0, 1.0, 1.0);
11
- vec3 d = vec3(0.263,0.416,0.557);
12
-
13
- return a + b*cos( 6.28318*(c*t+d) );
14
- }
15
-
16
- void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
17
- vec2 uv = (fragCoord * 2.0 - iResolution.xy) / iResolution.y;
18
- vec2 uv0 = uv;
19
- vec3 finalColor = vec3(0.0);
20
-
21
- for (float i = 0.0; i < 4.0; i++) {
22
- uv = fract(uv * 1.5) - 0.5;
23
-
24
- float d = length(uv) * exp(-length(uv0));
25
-
26
- vec3 col = palette(length(uv0) + i*.4 + iTime*.4);
27
-
28
- d = sin(d*5. + iTime)/5.;
29
- d = abs(d);
30
-
31
- d = pow(0.01 / d, 1.2);
32
-
33
- finalColor += col * d;
34
- }
35
-
36
- fragColor = vec4(finalColor, 1.0);
37
- }
38
-
39
- void main() {
40
- mainImage(gl_FragColor, vUv);
41
- }`;
42
- export {
43
- n as default
44
- };
@@ -1,15 +0,0 @@
1
- var e = `varying vec3 vBarycentric;
2
-
3
- void main() {
4
- vec3 barycentric = vec3(0.0);
5
- int index = gl_VertexID % 3;
6
- if (index == 0) barycentric = vec3(1.0, 0.0, 0.0);
7
- else if (index == 1) barycentric = vec3(0.0, 1.0, 0.0);
8
- else barycentric = vec3(0.0, 0.0, 1.0);
9
- vBarycentric = barycentric;
10
-
11
- gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
12
- }`;
13
- export {
14
- e as default
15
- };
@@ -1,11 +0,0 @@
1
- var i = `uniform vec2 uvScale;
2
- varying vec2 vUv;
3
-
4
- void main() {
5
- vUv = uv;
6
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
7
- gl_Position = projectionMatrix * mvPosition;
8
- }`;
9
- export {
10
- i as default
11
- };
@@ -1,9 +0,0 @@
1
- var i = `varying vec2 vUv;
2
-
3
- void main() {
4
- vUv = uv;
5
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
6
- }`;
7
- export {
8
- i as default
9
- };
@@ -1,50 +0,0 @@
1
- import { Scene, Color, Object3D, Vector3 } from 'three';
2
- import { Entity, LifecycleFunction } from '../interfaces/entity';
3
- import { GameEntity } from '../entities/entity';
4
- import { ZylemCamera } from '../camera/zylem-camera';
5
- import { SetupFunction } from '../core/base-node-life-cycle';
6
- interface SceneState {
7
- backgroundColor: Color | string;
8
- backgroundImage: string | null;
9
- }
10
- export declare class ZylemScene implements Entity<ZylemScene> {
11
- type: string;
12
- _setup?: SetupFunction<ZylemScene>;
13
- scene: Scene;
14
- zylemCamera: ZylemCamera;
15
- containerElement: HTMLElement | null;
16
- update: LifecycleFunction<ZylemScene>;
17
- _collision?: ((entity: any, other: any, globals?: any) => void) | undefined;
18
- _destroy?: ((globals?: any) => void) | undefined;
19
- name?: string | undefined;
20
- tag?: Set<string> | undefined;
21
- constructor(id: string, camera: ZylemCamera, state: SceneState);
22
- setup(): void;
23
- destroy(): void;
24
- /**
25
- * Setup camera with the scene
26
- */
27
- setupCamera(scene: Scene, camera: ZylemCamera): void;
28
- /**
29
- * Setup scene lighting
30
- */
31
- setupLighting(scene: Scene): void;
32
- /**
33
- * Update renderer size - delegates to camera
34
- */
35
- updateRenderer(width: number, height: number): void;
36
- /**
37
- * Add object to scene
38
- */
39
- add(object: Object3D, position?: Vector3): void;
40
- /**
41
- * Add game entity to scene
42
- */
43
- addEntity(entity: GameEntity<any>): void;
44
- /**
45
- * Add debug helpers to scene
46
- */
47
- debugScene(): void;
48
- }
49
- export {};
50
- //# sourceMappingURL=zylem-scene.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"zylem-scene.d.ts","sourceRoot":"","sources":["../../../src/lib/graphics/zylem-scene.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,KAAK,EACL,KAAK,EAGL,QAAQ,EACR,OAAO,EAGP,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACjE,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAG7D,UAAU,UAAU;IACnB,eAAe,EAAE,KAAK,GAAG,MAAM,CAAC;IAChC,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;CAC/B;AAED,qBAAa,UAAW,YAAW,MAAM,CAAC,UAAU,CAAC;IAC7C,IAAI,SAAW;IAEtB,MAAM,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACnC,KAAK,EAAG,KAAK,CAAC;IACd,WAAW,EAAG,WAAW,CAAC;IAC1B,gBAAgB,EAAE,WAAW,GAAG,IAAI,CAAQ;IAC5C,MAAM,EAAE,iBAAiB,CAAC,UAAU,CAAC,CAAa;IAClD,UAAU,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;IAC5E,QAAQ,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;IACjD,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1B,GAAG,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC;gBAElB,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU;IAqB9D,KAAK;IAML,OAAO;IAmBP;;OAEG;IACH,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW;IAM7C;;OAEG;IACH,aAAa,CAAC,KAAK,EAAE,KAAK;IAmB1B;;OAEG;IACH,cAAc,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAI5C;;OAEG;IACH,GAAG,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAE,OAA8B;IAK9D;;OAEG;IACH,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC;IAQjC;;OAEG;IACH,UAAU;CAOV"}
@@ -1,75 +0,0 @@
1
- import { Scene as d, Color as i, TextureLoader as n, AmbientLight as m, DirectionalLight as c, Vector3 as h, GridHelper as l } from "three";
2
- import { debugState as g } from "../debug/debug-state.js";
3
- import { getGlobalState as p } from "../game/game-state.js";
4
- class b {
5
- type = "Scene";
6
- _setup;
7
- scene;
8
- zylemCamera;
9
- containerElement = null;
10
- update = () => {
11
- };
12
- _collision;
13
- _destroy;
14
- name;
15
- tag;
16
- constructor(e, s, a) {
17
- const o = new d(), t = a.backgroundColor instanceof i ? a.backgroundColor : new i(a.backgroundColor);
18
- if (o.background = t, a.backgroundImage) {
19
- const r = new n().load(a.backgroundImage);
20
- o.background = r;
21
- }
22
- this.scene = o, this.zylemCamera = s, this.setupLighting(o), this.setupCamera(o, s), g.on && this.debugScene();
23
- }
24
- setup() {
25
- this._setup && this._setup({ me: this, camera: this.zylemCamera, globals: p() });
26
- }
27
- destroy() {
28
- this.zylemCamera && this.zylemCamera.destroy && this.zylemCamera.destroy(), this.scene && this.scene.traverse((e) => {
29
- e.geometry && e.geometry.dispose?.(), e.material && (Array.isArray(e.material) ? e.material.forEach((s) => s.dispose?.()) : e.material.dispose?.());
30
- });
31
- }
32
- /**
33
- * Setup camera with the scene
34
- */
35
- setupCamera(e, s) {
36
- e.add(s.cameraRig), s.setup(e);
37
- }
38
- /**
39
- * Setup scene lighting
40
- */
41
- setupLighting(e) {
42
- const s = new m(16777215, 2);
43
- e.add(s);
44
- const a = new c(16777215, 2);
45
- a.name = "Light", a.position.set(0, 100, 0), a.castShadow = !0, a.shadow.camera.near = 0.1, a.shadow.camera.far = 2e3, a.shadow.camera.left = -100, a.shadow.camera.right = 100, a.shadow.camera.top = 100, a.shadow.camera.bottom = -100, a.shadow.mapSize.width = 2048, a.shadow.mapSize.height = 2048, e.add(a);
46
- }
47
- /**
48
- * Update renderer size - delegates to camera
49
- */
50
- updateRenderer(e, s) {
51
- this.zylemCamera.resize(e, s);
52
- }
53
- /**
54
- * Add object to scene
55
- */
56
- add(e, s = new h(0, 0, 0)) {
57
- e.position.set(s.x, s.y, s.z), this.scene.add(e);
58
- }
59
- /**
60
- * Add game entity to scene
61
- */
62
- addEntity(e) {
63
- e.group ? this.add(e.group, e.options.position) : e.mesh && this.add(e.mesh, e.options.position);
64
- }
65
- /**
66
- * Add debug helpers to scene
67
- */
68
- debugScene() {
69
- const a = new l(1e3, 100);
70
- this.scene.add(a);
71
- }
72
- }
73
- export {
74
- b as ZylemScene
75
- };
@@ -1,14 +0,0 @@
1
- import { InputProvider } from './input-provider';
2
- import { InputGamepad } from './input';
3
- export declare class GamepadProvider implements InputProvider {
4
- private gamepadIndex;
5
- private connected;
6
- private buttonStates;
7
- constructor(gamepadIndex: number);
8
- private handleButtonState;
9
- private handleAnalogState;
10
- getInput(delta: number): Partial<InputGamepad>;
11
- getName(): string;
12
- isConnected(): boolean;
13
- }
14
- //# sourceMappingURL=gamepad-provider.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"gamepad-provider.d.ts","sourceRoot":"","sources":["../../../src/lib/input/gamepad-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAA4B,YAAY,EAAE,MAAM,SAAS,CAAC;AAEjE,qBAAa,eAAgB,YAAW,aAAa;IACpD,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,SAAS,CAAkB;IAEnC,OAAO,CAAC,YAAY,CAAmC;gBAE3C,YAAY,EAAE,MAAM;IAchC,OAAO,CAAC,iBAAiB;IA8BzB,OAAO,CAAC,iBAAiB;IAKzB,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC;IAgC9C,OAAO,IAAI,MAAM;IAIjB,WAAW,IAAI,OAAO;CAGtB"}
@@ -1,58 +0,0 @@
1
- class h {
2
- gamepadIndex;
3
- connected = !1;
4
- buttonStates = {};
5
- constructor(t) {
6
- this.gamepadIndex = t, window.addEventListener("gamepadconnected", (e) => {
7
- e.gamepad.index === this.gamepadIndex && (this.connected = !0);
8
- }), window.addEventListener("gamepaddisconnected", (e) => {
9
- e.gamepad.index === this.gamepadIndex && (this.connected = !1);
10
- });
11
- }
12
- handleButtonState(t, e, a) {
13
- const s = e.buttons[t].pressed;
14
- let n = this.buttonStates[t];
15
- return n || (n = { pressed: !1, released: !1, held: 0 }, this.buttonStates[t] = n), s ? (n.held === 0 ? n.pressed = !0 : n.pressed = !1, n.held += a, n.released = !1) : (n.held > 0 ? (n.released = !0, n.held = 0) : n.released = !1, n.pressed = !1), n;
16
- }
17
- handleAnalogState(t, e, a) {
18
- return { value: e.axes[t], held: a };
19
- }
20
- getInput(t) {
21
- const e = navigator.getGamepads()[this.gamepadIndex];
22
- return e ? {
23
- buttons: {
24
- A: this.handleButtonState(0, e, t),
25
- B: this.handleButtonState(1, e, t),
26
- X: this.handleButtonState(2, e, t),
27
- Y: this.handleButtonState(3, e, t),
28
- Start: this.handleButtonState(9, e, t),
29
- Select: this.handleButtonState(8, e, t),
30
- L: this.handleButtonState(4, e, t),
31
- R: this.handleButtonState(5, e, t)
32
- },
33
- directions: {
34
- Up: this.handleButtonState(12, e, t),
35
- Down: this.handleButtonState(13, e, t),
36
- Left: this.handleButtonState(14, e, t),
37
- Right: this.handleButtonState(15, e, t)
38
- },
39
- axes: {
40
- Horizontal: this.handleAnalogState(0, e, t),
41
- Vertical: this.handleAnalogState(1, e, t)
42
- },
43
- shoulders: {
44
- LTrigger: this.handleButtonState(6, e, t),
45
- RTrigger: this.handleButtonState(7, e, t)
46
- }
47
- } : {};
48
- }
49
- getName() {
50
- return `gamepad-${this.gamepadIndex + 1}`;
51
- }
52
- isConnected() {
53
- return this.connected;
54
- }
55
- }
56
- export {
57
- h as GamepadProvider
58
- };
@@ -1,15 +0,0 @@
1
- import { InputProvider } from './input-provider';
2
- import { AnalogState, ButtonState, InputPlayerNumber, Inputs } from './input';
3
- import { GameInputConfig } from '../game/game-interfaces';
4
- export declare class InputManager {
5
- private inputMap;
6
- private currentInputs;
7
- private previousInputs;
8
- constructor(config?: GameInputConfig);
9
- addInputProvider(playerNumber: InputPlayerNumber, provider: InputProvider): void;
10
- getInputs(delta: number): Inputs;
11
- mergeButtonState(a: ButtonState | undefined, b: ButtonState | undefined): ButtonState;
12
- mergeAnalogState(a: AnalogState | undefined, b: AnalogState | undefined): AnalogState;
13
- private mergeInputs;
14
- }
15
- //# sourceMappingURL=input-manager.d.ts.map
@@ -1 +0,0 @@
1
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