@zylem/game-lib 0.4.1 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +23 -41
- package/dist/actions.d.ts +25 -0
- package/dist/actions.js +287 -8
- package/dist/actions.js.map +1 -0
- package/dist/behaviors.d.ts +108 -0
- package/dist/behaviors.js +396 -6
- package/dist/behaviors.js.map +1 -0
- package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
- package/dist/camera.d.ts +5 -0
- package/dist/camera.js +504 -4
- package/dist/camera.js.map +1 -0
- package/dist/core-C2mjetAd.d.ts +431 -0
- package/dist/core.d.ts +9 -0
- package/dist/core.js +4780 -9
- package/dist/core.js.map +1 -0
- package/dist/entities.d.ts +269 -0
- package/dist/entities.js +2161 -17
- package/dist/entities.js.map +1 -0
- package/dist/entity-bQElAdpo.d.ts +347 -0
- package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
- package/dist/main.d.ts +135 -0
- package/dist/main.js +6599 -56
- package/dist/main.js.map +1 -0
- package/dist/moveable-B_vyA6cw.d.ts +67 -0
- package/dist/stage-CrmY7V0i.d.ts +287 -0
- package/dist/stage.d.ts +26 -0
- package/dist/stage.js +2229 -15
- package/dist/stage.js.map +1 -0
- package/dist/transformable-CUhvyuYO.d.ts +67 -0
- package/package.json +12 -42
- package/LICENSE +0 -21
- package/dist/.vite/manifest.json +0 -676
- package/dist/api/actions.d.ts +0 -5
- package/dist/api/actions.d.ts.map +0 -1
- package/dist/api/behaviors.d.ts +0 -4
- package/dist/api/behaviors.d.ts.map +0 -1
- package/dist/api/camera.d.ts +0 -4
- package/dist/api/camera.d.ts.map +0 -1
- package/dist/api/core.d.ts +0 -6
- package/dist/api/core.d.ts.map +0 -1
- package/dist/api/entities.d.ts +0 -9
- package/dist/api/entities.d.ts.map +0 -1
- package/dist/api/main.d.ts +0 -32
- package/dist/api/main.d.ts.map +0 -1
- package/dist/api/stage.d.ts +0 -6
- package/dist/api/stage.d.ts.map +0 -1
- package/dist/assets/zylem-logo.png +0 -0
- package/dist/lib/actions/behaviors/actions.d.ts +0 -11
- package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/actions.js +0 -35
- package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
- package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
- package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
- package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
- package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
- package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/moveable.js +0 -108
- package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
- package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/rotatable.js +0 -82
- package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
- package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/transformable.js +0 -9
- package/dist/lib/actions/global-change.d.ts +0 -23
- package/dist/lib/actions/global-change.d.ts.map +0 -1
- package/dist/lib/actions/global-change.js +0 -40
- package/dist/lib/camera/camera.d.ts +0 -16
- package/dist/lib/camera/camera.d.ts.map +0 -1
- package/dist/lib/camera/camera.js +0 -19
- package/dist/lib/camera/fixed-2d.d.ts +0 -32
- package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
- package/dist/lib/camera/fixed-2d.js +0 -30
- package/dist/lib/camera/perspective.d.ts +0 -9
- package/dist/lib/camera/perspective.d.ts.map +0 -1
- package/dist/lib/camera/perspective.js +0 -10
- package/dist/lib/camera/third-person.d.ts +0 -32
- package/dist/lib/camera/third-person.d.ts.map +0 -1
- package/dist/lib/camera/third-person.js +0 -42
- package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
- package/dist/lib/camera/zylem-camera.js +0 -208
- package/dist/lib/collision/collision-builder.d.ts +0 -17
- package/dist/lib/collision/collision-builder.d.ts.map +0 -1
- package/dist/lib/collision/collision-builder.js +0 -46
- package/dist/lib/collision/collision-delegate.d.ts +0 -6
- package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
- package/dist/lib/collision/collision-delegate.js +0 -6
- package/dist/lib/collision/collision-group.d.ts +0 -11
- package/dist/lib/collision/collision-group.d.ts.map +0 -1
- package/dist/lib/collision/collision-mask.d.ts +0 -18
- package/dist/lib/collision/collision-mask.d.ts.map +0 -1
- package/dist/lib/collision/collision.d.ts +0 -19
- package/dist/lib/collision/collision.d.ts.map +0 -1
- package/dist/lib/collision/utils.d.ts +0 -15
- package/dist/lib/collision/utils.d.ts.map +0 -1
- package/dist/lib/collision/utils.js +0 -24
- package/dist/lib/collision/world.d.ts +0 -23
- package/dist/lib/collision/world.d.ts.map +0 -1
- package/dist/lib/collision/world.js +0 -77
- package/dist/lib/core/asset-manager.d.ts +0 -2
- package/dist/lib/core/asset-manager.d.ts.map +0 -1
- package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
- package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
- package/dist/lib/core/base-node.d.ts +0 -37
- package/dist/lib/core/base-node.d.ts.map +0 -1
- package/dist/lib/core/base-node.js +0 -62
- package/dist/lib/core/entity-asset-loader.d.ts +0 -16
- package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
- package/dist/lib/core/entity-asset-loader.js +0 -54
- package/dist/lib/core/errors.d.ts +0 -5
- package/dist/lib/core/errors.d.ts.map +0 -1
- package/dist/lib/core/flags.d.ts +0 -3
- package/dist/lib/core/flags.d.ts.map +0 -1
- package/dist/lib/core/index.d.ts +0 -5
- package/dist/lib/core/index.d.ts.map +0 -1
- package/dist/lib/core/lazy-loader.d.ts +0 -80
- package/dist/lib/core/lazy-loader.d.ts.map +0 -1
- package/dist/lib/core/lifecycle-base.d.ts +0 -17
- package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
- package/dist/lib/core/lifecycle-base.js +0 -20
- package/dist/lib/core/preset-shader.d.ts +0 -8
- package/dist/lib/core/preset-shader.d.ts.map +0 -1
- package/dist/lib/core/preset-shader.js +0 -26
- package/dist/lib/core/three-addons/Timer.d.ts +0 -92
- package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
- package/dist/lib/core/three-addons/Timer.js +0 -103
- package/dist/lib/core/utility/nodes.d.ts +0 -13
- package/dist/lib/core/utility/nodes.d.ts.map +0 -1
- package/dist/lib/core/utility/nodes.js +0 -31
- package/dist/lib/core/utility/strings.d.ts +0 -3
- package/dist/lib/core/utility/strings.d.ts.map +0 -1
- package/dist/lib/core/utility/strings.js +0 -14
- package/dist/lib/core/utility/vector.d.ts +0 -8
- package/dist/lib/core/utility/vector.d.ts.map +0 -1
- package/dist/lib/core/utility/vector.js +0 -8
- package/dist/lib/core/vector.d.ts +0 -4
- package/dist/lib/core/vector.d.ts.map +0 -1
- package/dist/lib/core/vessel.d.ts +0 -13
- package/dist/lib/core/vessel.d.ts.map +0 -1
- package/dist/lib/core/vessel.js +0 -26
- package/dist/lib/debug/console/console-state.d.ts +0 -20
- package/dist/lib/debug/console/console-state.d.ts.map +0 -1
- package/dist/lib/debug/console/console-state.js +0 -11
- package/dist/lib/debug/console/console-store.d.ts +0 -6
- package/dist/lib/debug/console/console-store.d.ts.map +0 -1
- package/dist/lib/debug/debug-state.d.ts +0 -38
- package/dist/lib/debug/debug-state.d.ts.map +0 -1
- package/dist/lib/debug/debug-state.js +0 -40
- package/dist/lib/debug/debug-store.d.ts +0 -15
- package/dist/lib/debug/debug-store.d.ts.map +0 -1
- package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
- package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
- package/dist/lib/device/aspect-ratio.d.ts +0 -38
- package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
- package/dist/lib/device/aspect-ratio.js +0 -44
- package/dist/lib/device/desktop.d.ts +0 -2
- package/dist/lib/device/desktop.d.ts.map +0 -1
- package/dist/lib/device/mobile.d.ts +0 -2
- package/dist/lib/device/mobile.d.ts.map +0 -1
- package/dist/lib/device/tablet.d.ts +0 -2
- package/dist/lib/device/tablet.d.ts.map +0 -1
- package/dist/lib/entities/actor.d.ts +0 -44
- package/dist/lib/entities/actor.d.ts.map +0 -1
- package/dist/lib/entities/actor.js +0 -122
- package/dist/lib/entities/box.d.ts +0 -27
- package/dist/lib/entities/box.d.ts.map +0 -1
- package/dist/lib/entities/box.js +0 -68
- package/dist/lib/entities/builder.d.ts +0 -28
- package/dist/lib/entities/builder.d.ts.map +0 -1
- package/dist/lib/entities/builder.js +0 -79
- package/dist/lib/entities/create.d.ts +0 -15
- package/dist/lib/entities/create.d.ts.map +0 -1
- package/dist/lib/entities/create.js +0 -31
- package/dist/lib/entities/delegates/animation.d.ts +0 -33
- package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
- package/dist/lib/entities/delegates/animation.js +0 -58
- package/dist/lib/entities/delegates/debug.d.ts +0 -29
- package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
- package/dist/lib/entities/delegates/debug.js +0 -71
- package/dist/lib/entities/delegates/loader.d.ts +0 -12
- package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
- package/dist/lib/entities/delegates/loader.js +0 -19
- package/dist/lib/entities/destroy.d.ts +0 -4
- package/dist/lib/entities/destroy.d.ts.map +0 -1
- package/dist/lib/entities/destroy.js +0 -15
- package/dist/lib/entities/entity.d.ts +0 -96
- package/dist/lib/entities/entity.d.ts.map +0 -1
- package/dist/lib/entities/entity.js +0 -120
- package/dist/lib/entities/index.d.ts +0 -12
- package/dist/lib/entities/index.d.ts.map +0 -1
- package/dist/lib/entities/plane.d.ts +0 -36
- package/dist/lib/entities/plane.d.ts.map +0 -1
- package/dist/lib/entities/plane.js +0 -81
- package/dist/lib/entities/rect.d.ts +0 -63
- package/dist/lib/entities/rect.d.ts.map +0 -1
- package/dist/lib/entities/rect.js +0 -160
- package/dist/lib/entities/sphere.d.ts +0 -29
- package/dist/lib/entities/sphere.d.ts.map +0 -1
- package/dist/lib/entities/sphere.js +0 -68
- package/dist/lib/entities/sprite.d.ts +0 -53
- package/dist/lib/entities/sprite.d.ts.map +0 -1
- package/dist/lib/entities/sprite.js +0 -118
- package/dist/lib/entities/text.d.ts +0 -49
- package/dist/lib/entities/text.d.ts.map +0 -1
- package/dist/lib/entities/text.js +0 -140
- package/dist/lib/entities/zone.d.ts +0 -54
- package/dist/lib/entities/zone.d.ts.map +0 -1
- package/dist/lib/entities/zone.js +0 -103
- package/dist/lib/game/game-blueprint.d.ts +0 -38
- package/dist/lib/game/game-blueprint.d.ts.map +0 -1
- package/dist/lib/game/game-canvas.d.ts +0 -35
- package/dist/lib/game/game-canvas.d.ts.map +0 -1
- package/dist/lib/game/game-canvas.js +0 -57
- package/dist/lib/game/game-config.d.ts +0 -59
- package/dist/lib/game/game-config.d.ts.map +0 -1
- package/dist/lib/game/game-config.js +0 -78
- package/dist/lib/game/game-default.d.ts +0 -14
- package/dist/lib/game/game-default.d.ts.map +0 -1
- package/dist/lib/game/game-default.js +0 -23
- package/dist/lib/game/game-interfaces.d.ts +0 -29
- package/dist/lib/game/game-interfaces.d.ts.map +0 -1
- package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
- package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
- package/dist/lib/game/game-retro-resolutions.js +0 -80
- package/dist/lib/game/game-state.d.ts +0 -11
- package/dist/lib/game/game-state.d.ts.map +0 -1
- package/dist/lib/game/game-state.js +0 -17
- package/dist/lib/game/game.d.ts +0 -37
- package/dist/lib/game/game.d.ts.map +0 -1
- package/dist/lib/game/game.js +0 -109
- package/dist/lib/game/zylem-game.d.ts +0 -58
- package/dist/lib/game/zylem-game.d.ts.map +0 -1
- package/dist/lib/game/zylem-game.js +0 -140
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
- package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
- package/dist/lib/graphics/material.d.ts +0 -29
- package/dist/lib/graphics/material.d.ts.map +0 -1
- package/dist/lib/graphics/material.js +0 -64
- package/dist/lib/graphics/mesh.d.ts +0 -19
- package/dist/lib/graphics/mesh.d.ts.map +0 -1
- package/dist/lib/graphics/mesh.js +0 -14
- package/dist/lib/graphics/render-pass.d.ts +0 -17
- package/dist/lib/graphics/render-pass.d.ts.map +0 -1
- package/dist/lib/graphics/render-pass.js +0 -56
- package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
- package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
- package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
- package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
- package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
- package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
- package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
- package/dist/lib/graphics/zylem-scene.d.ts +0 -50
- package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
- package/dist/lib/graphics/zylem-scene.js +0 -75
- package/dist/lib/input/gamepad-provider.d.ts +0 -14
- package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
- package/dist/lib/input/gamepad-provider.js +0 -58
- package/dist/lib/input/input-manager.d.ts +0 -15
- package/dist/lib/input/input-manager.d.ts.map +0 -1
- package/dist/lib/input/input-manager.js +0 -70
- package/dist/lib/input/input-provider.d.ts +0 -7
- package/dist/lib/input/input-provider.d.ts.map +0 -1
- package/dist/lib/input/input.d.ts +0 -48
- package/dist/lib/input/input.d.ts.map +0 -1
- package/dist/lib/input/keyboard-provider.d.ts +0 -21
- package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
- package/dist/lib/input/keyboard-provider.js +0 -120
- package/dist/lib/interfaces/entity.d.ts +0 -26
- package/dist/lib/interfaces/entity.d.ts.map +0 -1
- package/dist/lib/sounds/index.d.ts +0 -3
- package/dist/lib/sounds/index.d.ts.map +0 -1
- package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
- package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
- package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
- package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
- package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
- package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
- package/dist/lib/stage/debug-entity-cursor.js +0 -53
- package/dist/lib/stage/entity-spawner.d.ts +0 -9
- package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
- package/dist/lib/stage/entity-spawner.js +0 -27
- package/dist/lib/stage/stage-blueprint.d.ts +0 -45
- package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
- package/dist/lib/stage/stage-blueprint.js +0 -56
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
- package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
- package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
- package/dist/lib/stage/stage-debug-delegate.js +0 -100
- package/dist/lib/stage/stage-default.d.ts +0 -3
- package/dist/lib/stage/stage-default.d.ts.map +0 -1
- package/dist/lib/stage/stage-default.js +0 -32
- package/dist/lib/stage/stage-state.d.ts +0 -14
- package/dist/lib/stage/stage-state.d.ts.map +0 -1
- package/dist/lib/stage/stage-state.js +0 -36
- package/dist/lib/stage/stage.d.ts +0 -33
- package/dist/lib/stage/stage.d.ts.map +0 -1
- package/dist/lib/stage/stage.js +0 -60
- package/dist/lib/stage/zylem-stage.d.ts +0 -128
- package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
- package/dist/lib/stage/zylem-stage.js +0 -268
- package/dist/lib/systems/test-system.d.ts +0 -2
- package/dist/lib/systems/test-system.d.ts.map +0 -1
- package/dist/lib/systems/transformable.system.d.ts +0 -25
- package/dist/lib/systems/transformable.system.d.ts.map +0 -1
- package/dist/lib/systems/transformable.system.js +0 -43
- package/dist/lib/types/entity-types.d.ts +0 -24
- package/dist/lib/types/entity-types.d.ts.map +0 -1
- package/dist/lib/types/index.d.ts +0 -3
- package/dist/lib/types/index.d.ts.map +0 -1
- package/dist/lib/types/stage-types.d.ts +0 -26
- package/dist/lib/types/stage-types.d.ts.map +0 -1
- package/dist/lib/ui/Debug.d.ts +0 -6
- package/dist/lib/ui/Debug.d.ts.map +0 -1
- package/dist/lib/ui/console/Console.d.ts +0 -7
- package/dist/lib/ui/console/Console.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
- package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
- package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
- package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
- package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
- package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
- package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
- package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
- package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/game.spec.d.ts +0 -2
- package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/stage.spec.d.ts +0 -2
- package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
- package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
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import { BufferGeometry } from 'three';
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declare class XZPlaneGeometry extends BufferGeometry {
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constructor(width?: number, height?: number, widthSegments?: number, heightSegments?: number);
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copy(source: any): this;
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static fromJSON(data: any): XZPlaneGeometry;
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}
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export { XZPlaneGeometry };
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{"version":3,"file":"XZPlaneGeometry.d.ts","sourceRoot":"","sources":["../../../../src/lib/graphics/geometries/XZPlaneGeometry.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAA0B,MAAM,OAAO,CAAC;AAE/D,cAAM,eAAgB,SAAQ,cAAc;gBAE/B,KAAK,SAAI,EAAE,MAAM,SAAI,EAAE,aAAa,SAAI,EAAE,cAAc,SAAI;IAwExE,IAAI,CAAC,MAAM,KAAA;IASX,MAAM,CAAC,QAAQ,CAAC,IAAI,KAAA;CAIpB;AAED,OAAO,EAAE,eAAe,EAAE,CAAC"}
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import { BufferGeometry as _, Float32BufferAttribute as f } from "three";
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class b extends _ {
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constructor(t = 1, h = 1, l = 1, a = 1) {
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super(), this.type = "XZPlaneGeometry", this.parameters = {
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widthSegments: l,
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};
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const d = t / 2, x = h / 2, n = Math.floor(l), i = Math.floor(a), r = n + 1, w = i + 1, A = t / n, v = h / i, u = [], m = [], g = [], p = [];
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for (let s = 0; s < w; s++) {
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const e = s * v - x;
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for (let o = 0; o < r; o++) {
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m.push(c, 0, e), g.push(0, 1, 0), p.push(o / n), p.push(1 - s / i);
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}
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}
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for (let s = 0; s < i; s++)
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for (let e = 0; e < n; e++) {
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const o = e + r * s, c = e + r * (s + 1), X = e + 1 + r * (s + 1), y = e + 1 + r * s;
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u.push(o, c, y), u.push(c, X, y);
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}
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this.setIndex(u), this.setAttribute("position", new f(m, 3)), this.setAttribute("normal", new f(g, 3)), this.setAttribute("uv", new f(p, 2));
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}
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copy(t) {
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return super.copy(t), this.parameters = Object.assign({}, t.parameters), this;
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}
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static fromJSON(t) {
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}
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}
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export {
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b as XZPlaneGeometry
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};
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import { Color, Material, Vector2 } from 'three';
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import { ZylemShaderType } from '../core/preset-shader';
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export interface MaterialOptions {
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path?: string;
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repeat?: Vector2;
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shader?: ZylemShaderType;
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color?: Color;
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}
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type BatchGeometryMap = Map<symbol, number>;
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interface BatchMaterialMapObject {
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geometryMap: BatchGeometryMap;
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material: Material;
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}
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type BatchKey = ReturnType<typeof shortHash>;
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export type TexturePath = string | null;
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export declare class MaterialBuilder {
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static batchMaterialMap: Map<BatchKey, BatchMaterialMapObject>;
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materials: Material[];
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batchMaterial(options: Partial<MaterialOptions>, entityType: symbol): void;
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build(options: Partial<MaterialOptions>, entityType: symbol): Promise<void>;
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withColor(color: Color): this;
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withShader(shaderType: ZylemShaderType): this;
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setTexture(texturePath?: TexturePath, repeat?: Vector2): Promise<void>;
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setColor(color: Color): void;
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setShader(customShader: ZylemShaderType): void;
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}
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export {};
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//# sourceMappingURL=material.d.ts.map
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{"version":3,"file":"material.d.ts","sourceRoot":"","sources":["../../../src/lib/graphics/material.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,KAAK,EACL,QAAQ,EAMR,OAAO,EAEP,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,SAAS,EAAmB,MAAM,yBAAyB,CAAC;AACrE,OAAkB,EAAqB,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAEtF,MAAM,WAAW,eAAe;IAC/B,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE,eAAe,CAAC;IACzB,KAAK,CAAC,EAAE,KAAK,CAAC;CACd;AAED,KAAK,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE5C,UAAU,sBAAsB;IAC/B,WAAW,EAAE,gBAAgB,CAAC;IAC9B,QAAQ,EAAE,QAAQ,CAAC;CACnB;AAED,KAAK,QAAQ,GAAG,UAAU,CAAC,OAAO,SAAS,CAAC,CAAC;AAE7C,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG,IAAI,CAAC;AAExC,qBAAa,eAAe;IAC3B,MAAM,CAAC,gBAAgB,EAAE,GAAG,CAAC,QAAQ,EAAE,sBAAsB,CAAC,CAAa;IAE3E,SAAS,EAAE,QAAQ,EAAE,CAAM;IAE3B,aAAa,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM;IAmB7D,KAAK,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM;IAWjE,SAAS,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI;IAK7B,UAAU,CAAC,UAAU,EAAE,eAAe,GAAG,IAAI;IAKvC,UAAU,CAAC,WAAW,GAAE,WAAkB,EAAE,MAAM,GAAE,OAA2B;IAerF,QAAQ,CAAC,KAAK,EAAE,KAAK;IAWrB,SAAS,CAAC,YAAY,EAAE,eAAe;CAgBvC"}
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import { Color as n, Vector2 as m, TextureLoader as c, RepeatWrapping as o, MeshPhongMaterial as p, MeshStandardMaterial as u, ShaderMaterial as f, Vector3 as d } from "three";
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import { shortHash as M, sortedStringify as w } from "../core/utility/strings.js";
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import h from "../core/preset-shader.js";
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class i {
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static batchMaterialMap = /* @__PURE__ */ new Map();
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materials = [];
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batchMaterial(t, a) {
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const r = M(w(t)), e = i.batchMaterialMap.get(r);
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s ? e.geometryMap.set(a, s + 1) : e.geometryMap.set(a, 1);
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} else
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i.batchMaterialMap.set(r, {
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geometryMap: /* @__PURE__ */ new Map([[a, 1]]),
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material: this.materials[0]
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});
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}
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async build(t, a) {
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const { path: r, repeat: e, color: s, shader: l } = t;
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l && this.withShader(l), s && this.withColor(s), await this.setTexture(r ?? null, e), this.materials.length === 0 && this.setColor(new n("#ffffff")), this.batchMaterial(t, a);
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}
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withColor(t) {
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}
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withShader(t) {
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return this.setShader(t), this;
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}
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async setTexture(t = null, a = new m(1, 1)) {
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return;
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const e = await new c().loadAsync(t);
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const s = new p({
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map: e
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});
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}
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setColor(t) {
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const a = new u({
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color: t,
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emissiveIntensity: 0.5,
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lightMapIntensity: 0.5,
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fog: !0
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});
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this.materials.push(a);
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}
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setShader(t) {
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const { fragment: a, vertex: r } = h.get(t) ?? h.get("standard"), e = new f({
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uniforms: {
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iResolution: { value: new d(1, 1, 1) },
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iTime: { value: 0 },
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tDiffuse: { value: null },
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tDepth: { value: null },
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});
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this.materials.push(e);
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}
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}
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export {
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i as MaterialBuilder
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};
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import { BufferGeometry, Material, Mesh } from 'three';
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import { GameEntityOptions } from '../entities/entity';
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/**
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* TODO: allow for multiple materials requires geometry groups
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* TODO: allow for instanced uniforms
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* TODO: allow for geometry groups
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* TODO: allow for batched meshes
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* import { InstancedUniformsMesh } from 'three-instanced-uniforms-mesh';
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* may not need geometry groups for shaders though
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* setGeometry<T extends BufferGeometry>(geometry: T) {
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* MeshBuilder.bachedMesh = new BatchedMesh(10, 5000, 10000, material);
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* }
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*/
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export type MeshBuilderOptions = Partial<Pick<GameEntityOptions, 'batched' | 'material'>>;
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export declare class MeshBuilder {
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_build(meshOptions: MeshBuilderOptions, geometry: BufferGeometry, materials: Material[]): Mesh;
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_postBuild(): void;
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}
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//# sourceMappingURL=mesh.d.ts.map
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{"version":3,"file":"mesh.d.ts","sourceRoot":"","sources":["../../../src/lib/graphics/mesh.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,OAAO,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvD;;;;;;;;;;GAUG;AAEH,MAAM,MAAM,kBAAkB,GAAG,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC;AAE1F,qBAAa,WAAW;IAEvB,MAAM,CAAC,WAAW,EAAE,kBAAkB,EAAE,QAAQ,EAAE,cAAc,EAAE,SAAS,EAAE,QAAQ,EAAE,GAAG,IAAI;IAY9F,UAAU,IAAI,IAAI;CAGlB"}
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import { Mesh as n } from "three";
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class h {
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_build(t, r, s) {
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const { batched: i, material: a } = t;
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i && console.warn("warning: mesh batching is not implemented");
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const e = new n(r, s.at(-1));
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return e.position.set(0, 0, 0), e.castShadow = !0, e.receiveShadow = !0, e;
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}
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_postBuild() {
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}
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}
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export {
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h as MeshBuilder
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};
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import * as THREE from 'three';
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import { WebGLRenderer, WebGLRenderTarget } from 'three';
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import { Pass, FullScreenQuad } from 'three/addons/postprocessing/Pass.js';
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export default class RenderPass extends Pass {
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fsQuad: FullScreenQuad;
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resolution: THREE.Vector2;
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scene: THREE.Scene;
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camera: THREE.Camera;
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rgbRenderTarget: WebGLRenderTarget;
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normalRenderTarget: WebGLRenderTarget;
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normalMaterial: THREE.Material;
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constructor(resolution: THREE.Vector2, scene: THREE.Scene, camera: THREE.Camera);
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render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget): void;
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material(): THREE.ShaderMaterial;
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dispose(): void;
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}
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//# sourceMappingURL=render-pass.d.ts.map
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{"version":3,"file":"render-pass.d.ts","sourceRoot":"","sources":["../../../src/lib/graphics/render-pass.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAG/B,OAAO,EAAE,aAAa,EAAE,iBAAiB,EAAE,MAAM,OAAO,CAAC;AACzD,OAAO,EAAE,IAAI,EAAE,cAAc,EAAE,MAAM,qCAAqC,CAAC;AAE3E,MAAM,CAAC,OAAO,OAAO,UAAW,SAAQ,IAAI;IAC3C,MAAM,EAAE,cAAc,CAAC;IACvB,UAAU,EAAE,KAAK,CAAC,OAAO,CAAC;IAC1B,KAAK,EAAE,KAAK,CAAC,KAAK,CAAC;IACnB,MAAM,EAAE,KAAK,CAAC,MAAM,CAAC;IACrB,eAAe,EAAE,iBAAiB,CAAC;IACnC,kBAAkB,EAAE,iBAAiB,CAAC;IACtC,cAAc,EAAE,KAAK,CAAC,QAAQ,CAAC;gBAEnB,UAAU,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,CAAC,MAAM;IAa/E,MAAM,CACL,QAAQ,EAAE,aAAa,EACvB,WAAW,EAAE,iBAAiB;IA0B/B,QAAQ;IAqBR,OAAO;CAYP"}
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import * as s from "three";
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import { WebGLRenderTarget as i } from "three";
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import n from "./shaders/fragment/standard.glsl.js";
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import l from "./shaders/vertex/standard.glsl.js";
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import { Pass as o, FullScreenQuad as d } from "three/addons/postprocessing/Pass.js";
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class f extends o {
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fsQuad;
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resolution;
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scene;
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camera;
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rgbRenderTarget;
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normalRenderTarget;
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normalMaterial;
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constructor(e, r, a) {
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super(), this.resolution = e, this.fsQuad = new d(this.material()), this.scene = r, this.camera = a, this.rgbRenderTarget = new i(e.x * 4, e.y * 4), this.normalRenderTarget = new i(e.x * 4, e.y * 4), this.normalMaterial = new s.MeshNormalMaterial();
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}
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render(e, r) {
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e.setRenderTarget(this.rgbRenderTarget), e.render(this.scene, this.camera);
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const a = this.scene.overrideMaterial;
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e.setRenderTarget(this.normalRenderTarget), this.scene.overrideMaterial = this.normalMaterial, e.render(this.scene, this.camera), this.scene.overrideMaterial = a;
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const t = this.fsQuad.material.uniforms;
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t.tDiffuse.value = this.rgbRenderTarget.texture, t.tDepth.value = this.rgbRenderTarget.depthTexture, t.tNormal.value = this.normalRenderTarget.texture, t.iTime.value += 0.01, this.renderToScreen ? e.setRenderTarget(null) : e.setRenderTarget(r), this.fsQuad.render(e);
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}
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material() {
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return new s.ShaderMaterial({
|
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uniforms: {
|
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27
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-
iTime: { value: 0 },
|
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|
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tDiffuse: { value: null },
|
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tDepth: { value: null },
|
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|
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tNormal: { value: null },
|
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resolution: {
|
|
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value: new s.Vector4(this.resolution.x, this.resolution.y, 1 / this.resolution.x, 1 / this.resolution.y)
|
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}
|
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},
|
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vertexShader: l,
|
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|
-
fragmentShader: n
|
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|
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});
|
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|
-
}
|
|
39
|
-
dispose() {
|
|
40
|
-
try {
|
|
41
|
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this.fsQuad?.dispose?.();
|
|
42
|
-
} catch {
|
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43
|
-
}
|
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|
-
try {
|
|
45
|
-
this.rgbRenderTarget?.dispose?.(), this.normalRenderTarget?.dispose?.();
|
|
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|
-
} catch {
|
|
47
|
-
}
|
|
48
|
-
try {
|
|
49
|
-
this.normalMaterial?.dispose?.();
|
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|
-
} catch {
|
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|
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}
|
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|
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}
|
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}
|
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export {
|
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f as default
|
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-
};
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|
@@ -1,23 +0,0 @@
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1
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-
var e = `varying vec3 vBarycentric;
|
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2
|
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uniform vec3 baseColor;
|
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3
|
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uniform vec3 wireframeColor;
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4
|
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uniform float wireframeThickness;
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5
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6
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float edgeFactor() {
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7
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vec3 d = fwidth(vBarycentric);
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vec3 a3 = smoothstep(vec3(0.0), d * wireframeThickness, vBarycentric);
|
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|
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return min(min(a3.x, a3.y), a3.z);
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}
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void main() {
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float edge = edgeFactor();
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15
|
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vec3 wireColor = wireframeColor;
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vec3 finalColor = mix(wireColor, baseColor, edge);
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gl_FragColor = vec4(finalColor, 1.0);
|
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}`;
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export {
|
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e as default
|
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};
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|
@@ -1,52 +0,0 @@
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|
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1
|
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var n = `#include <common>
|
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2
|
-
|
|
3
|
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uniform vec3 iResolution;
|
|
4
|
-
uniform float iTime;
|
|
5
|
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uniform vec2 iOffset;
|
|
6
|
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varying vec2 vUv;
|
|
7
|
-
|
|
8
|
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float snoise(vec3 uv, float res)
|
|
9
|
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{
|
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10
|
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const vec3 s = vec3(1e0, 1e2, 1e3);
|
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|
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uv *= res;
|
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13
|
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|
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14
|
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vec3 uv0 = floor(mod(uv, res))*s;
|
|
15
|
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vec3 uv1 = floor(mod(uv+vec3(1.), res))*s;
|
|
16
|
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|
|
17
|
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vec3 f = fract(uv); f = f*f*(3.0-2.0*f);
|
|
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|
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|
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19
|
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vec4 v = vec4(uv0.x+uv0.y+uv0.z, uv1.x+uv0.y+uv0.z,
|
|
20
|
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uv0.x+uv1.y+uv0.z, uv1.x+uv1.y+uv0.z);
|
|
21
|
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|
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22
|
-
vec4 r = fract(sin(v*1e-1)*1e3);
|
|
23
|
-
float r0 = mix(mix(r.x, r.y, f.x), mix(r.z, r.w, f.x), f.y);
|
|
24
|
-
|
|
25
|
-
r = fract(sin((v + uv1.z - uv0.z)*1e-1)*1e3);
|
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|
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float r1 = mix(mix(r.x, r.y, f.x), mix(r.z, r.w, f.x), f.y);
|
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|
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|
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return mix(r0, r1, f.z)*2.-1.;
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
|
|
32
|
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vec2 p = -.5 + fragCoord.xy / iResolution.xy;
|
|
33
|
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p.x *= iResolution.x/iResolution.y;
|
|
34
|
-
|
|
35
|
-
float color = 3.0 - (3.*length(2.*p));
|
|
36
|
-
|
|
37
|
-
vec3 coord = vec3(atan(p.x,p.y)/6.2832+.5, length(p)*.4, .5);
|
|
38
|
-
|
|
39
|
-
for(int i = 1; i <= 7; i++)
|
|
40
|
-
{
|
|
41
|
-
float power = pow(2.0, float(i));
|
|
42
|
-
color += (1.5 / power) * snoise(coord + vec3(0.,-iTime*.05, iTime*.01), power*16.);
|
|
43
|
-
}
|
|
44
|
-
fragColor = vec4( color, pow(max(color,0.),2.)*0.4, pow(max(color,0.),3.)*0.15 , 1.0);
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
void main() {
|
|
48
|
-
mainImage(gl_FragColor, vUv);
|
|
49
|
-
}`;
|
|
50
|
-
export {
|
|
51
|
-
n as default
|
|
52
|
-
};
|
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
var n = `#include <common>
|
|
2
|
-
|
|
3
|
-
uniform vec3 iResolution;
|
|
4
|
-
uniform float iTime;
|
|
5
|
-
varying vec2 vUv;
|
|
6
|
-
|
|
7
|
-
vec3 palette( float t ) {
|
|
8
|
-
vec3 a = vec3(0.5, 0.5, 0.5);
|
|
9
|
-
vec3 b = vec3(0.5, 0.5, 0.5);
|
|
10
|
-
vec3 c = vec3(1.0, 1.0, 1.0);
|
|
11
|
-
vec3 d = vec3(0.263,0.416,0.557);
|
|
12
|
-
|
|
13
|
-
return a + b*cos( 6.28318*(c*t+d) );
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
void mainImage( out vec4 fragColor, in vec2 fragCoord ) {
|
|
17
|
-
vec2 uv = (fragCoord * 2.0 - iResolution.xy) / iResolution.y;
|
|
18
|
-
vec2 uv0 = uv;
|
|
19
|
-
vec3 finalColor = vec3(0.0);
|
|
20
|
-
|
|
21
|
-
for (float i = 0.0; i < 4.0; i++) {
|
|
22
|
-
uv = fract(uv * 1.5) - 0.5;
|
|
23
|
-
|
|
24
|
-
float d = length(uv) * exp(-length(uv0));
|
|
25
|
-
|
|
26
|
-
vec3 col = palette(length(uv0) + i*.4 + iTime*.4);
|
|
27
|
-
|
|
28
|
-
d = sin(d*5. + iTime)/5.;
|
|
29
|
-
d = abs(d);
|
|
30
|
-
|
|
31
|
-
d = pow(0.01 / d, 1.2);
|
|
32
|
-
|
|
33
|
-
finalColor += col * d;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
fragColor = vec4(finalColor, 1.0);
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
void main() {
|
|
40
|
-
mainImage(gl_FragColor, vUv);
|
|
41
|
-
}`;
|
|
42
|
-
export {
|
|
43
|
-
n as default
|
|
44
|
-
};
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
var e = `varying vec3 vBarycentric;
|
|
2
|
-
|
|
3
|
-
void main() {
|
|
4
|
-
vec3 barycentric = vec3(0.0);
|
|
5
|
-
int index = gl_VertexID % 3;
|
|
6
|
-
if (index == 0) barycentric = vec3(1.0, 0.0, 0.0);
|
|
7
|
-
else if (index == 1) barycentric = vec3(0.0, 1.0, 0.0);
|
|
8
|
-
else barycentric = vec3(0.0, 0.0, 1.0);
|
|
9
|
-
vBarycentric = barycentric;
|
|
10
|
-
|
|
11
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
12
|
-
}`;
|
|
13
|
-
export {
|
|
14
|
-
e as default
|
|
15
|
-
};
|
|
@@ -1,50 +0,0 @@
|
|
|
1
|
-
import { Scene, Color, Object3D, Vector3 } from 'three';
|
|
2
|
-
import { Entity, LifecycleFunction } from '../interfaces/entity';
|
|
3
|
-
import { GameEntity } from '../entities/entity';
|
|
4
|
-
import { ZylemCamera } from '../camera/zylem-camera';
|
|
5
|
-
import { SetupFunction } from '../core/base-node-life-cycle';
|
|
6
|
-
interface SceneState {
|
|
7
|
-
backgroundColor: Color | string;
|
|
8
|
-
backgroundImage: string | null;
|
|
9
|
-
}
|
|
10
|
-
export declare class ZylemScene implements Entity<ZylemScene> {
|
|
11
|
-
type: string;
|
|
12
|
-
_setup?: SetupFunction<ZylemScene>;
|
|
13
|
-
scene: Scene;
|
|
14
|
-
zylemCamera: ZylemCamera;
|
|
15
|
-
containerElement: HTMLElement | null;
|
|
16
|
-
update: LifecycleFunction<ZylemScene>;
|
|
17
|
-
_collision?: ((entity: any, other: any, globals?: any) => void) | undefined;
|
|
18
|
-
_destroy?: ((globals?: any) => void) | undefined;
|
|
19
|
-
name?: string | undefined;
|
|
20
|
-
tag?: Set<string> | undefined;
|
|
21
|
-
constructor(id: string, camera: ZylemCamera, state: SceneState);
|
|
22
|
-
setup(): void;
|
|
23
|
-
destroy(): void;
|
|
24
|
-
/**
|
|
25
|
-
* Setup camera with the scene
|
|
26
|
-
*/
|
|
27
|
-
setupCamera(scene: Scene, camera: ZylemCamera): void;
|
|
28
|
-
/**
|
|
29
|
-
* Setup scene lighting
|
|
30
|
-
*/
|
|
31
|
-
setupLighting(scene: Scene): void;
|
|
32
|
-
/**
|
|
33
|
-
* Update renderer size - delegates to camera
|
|
34
|
-
*/
|
|
35
|
-
updateRenderer(width: number, height: number): void;
|
|
36
|
-
/**
|
|
37
|
-
* Add object to scene
|
|
38
|
-
*/
|
|
39
|
-
add(object: Object3D, position?: Vector3): void;
|
|
40
|
-
/**
|
|
41
|
-
* Add game entity to scene
|
|
42
|
-
*/
|
|
43
|
-
addEntity(entity: GameEntity<any>): void;
|
|
44
|
-
/**
|
|
45
|
-
* Add debug helpers to scene
|
|
46
|
-
*/
|
|
47
|
-
debugScene(): void;
|
|
48
|
-
}
|
|
49
|
-
export {};
|
|
50
|
-
//# sourceMappingURL=zylem-scene.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"zylem-scene.d.ts","sourceRoot":"","sources":["../../../src/lib/graphics/zylem-scene.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,KAAK,EACL,KAAK,EAGL,QAAQ,EACR,OAAO,EAGP,MAAM,OAAO,CAAC;AACf,OAAO,EAAE,MAAM,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AACjE,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAG7D,UAAU,UAAU;IACnB,eAAe,EAAE,KAAK,GAAG,MAAM,CAAC;IAChC,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;CAC/B;AAED,qBAAa,UAAW,YAAW,MAAM,CAAC,UAAU,CAAC;IAC7C,IAAI,SAAW;IAEtB,MAAM,CAAC,EAAE,aAAa,CAAC,UAAU,CAAC,CAAC;IACnC,KAAK,EAAG,KAAK,CAAC;IACd,WAAW,EAAG,WAAW,CAAC;IAC1B,gBAAgB,EAAE,WAAW,GAAG,IAAI,CAAQ;IAC5C,MAAM,EAAE,iBAAiB,CAAC,UAAU,CAAC,CAAa;IAClD,UAAU,CAAC,EAAE,CAAC,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;IAC5E,QAAQ,CAAC,EAAE,CAAC,CAAC,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;IACjD,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1B,GAAG,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,SAAS,CAAC;gBAElB,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,UAAU;IAqB9D,KAAK;IAML,OAAO;IAmBP;;OAEG;IACH,WAAW,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,WAAW;IAM7C;;OAEG;IACH,aAAa,CAAC,KAAK,EAAE,KAAK;IAmB1B;;OAEG;IACH,cAAc,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;IAI5C;;OAEG;IACH,GAAG,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAE,OAA8B;IAK9D;;OAEG;IACH,SAAS,CAAC,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC;IAQjC;;OAEG;IACH,UAAU;CAOV"}
|
|
@@ -1,75 +0,0 @@
|
|
|
1
|
-
import { Scene as d, Color as i, TextureLoader as n, AmbientLight as m, DirectionalLight as c, Vector3 as h, GridHelper as l } from "three";
|
|
2
|
-
import { debugState as g } from "../debug/debug-state.js";
|
|
3
|
-
import { getGlobalState as p } from "../game/game-state.js";
|
|
4
|
-
class b {
|
|
5
|
-
type = "Scene";
|
|
6
|
-
_setup;
|
|
7
|
-
scene;
|
|
8
|
-
zylemCamera;
|
|
9
|
-
containerElement = null;
|
|
10
|
-
update = () => {
|
|
11
|
-
};
|
|
12
|
-
_collision;
|
|
13
|
-
_destroy;
|
|
14
|
-
name;
|
|
15
|
-
tag;
|
|
16
|
-
constructor(e, s, a) {
|
|
17
|
-
const o = new d(), t = a.backgroundColor instanceof i ? a.backgroundColor : new i(a.backgroundColor);
|
|
18
|
-
if (o.background = t, a.backgroundImage) {
|
|
19
|
-
const r = new n().load(a.backgroundImage);
|
|
20
|
-
o.background = r;
|
|
21
|
-
}
|
|
22
|
-
this.scene = o, this.zylemCamera = s, this.setupLighting(o), this.setupCamera(o, s), g.on && this.debugScene();
|
|
23
|
-
}
|
|
24
|
-
setup() {
|
|
25
|
-
this._setup && this._setup({ me: this, camera: this.zylemCamera, globals: p() });
|
|
26
|
-
}
|
|
27
|
-
destroy() {
|
|
28
|
-
this.zylemCamera && this.zylemCamera.destroy && this.zylemCamera.destroy(), this.scene && this.scene.traverse((e) => {
|
|
29
|
-
e.geometry && e.geometry.dispose?.(), e.material && (Array.isArray(e.material) ? e.material.forEach((s) => s.dispose?.()) : e.material.dispose?.());
|
|
30
|
-
});
|
|
31
|
-
}
|
|
32
|
-
/**
|
|
33
|
-
* Setup camera with the scene
|
|
34
|
-
*/
|
|
35
|
-
setupCamera(e, s) {
|
|
36
|
-
e.add(s.cameraRig), s.setup(e);
|
|
37
|
-
}
|
|
38
|
-
/**
|
|
39
|
-
* Setup scene lighting
|
|
40
|
-
*/
|
|
41
|
-
setupLighting(e) {
|
|
42
|
-
const s = new m(16777215, 2);
|
|
43
|
-
e.add(s);
|
|
44
|
-
const a = new c(16777215, 2);
|
|
45
|
-
a.name = "Light", a.position.set(0, 100, 0), a.castShadow = !0, a.shadow.camera.near = 0.1, a.shadow.camera.far = 2e3, a.shadow.camera.left = -100, a.shadow.camera.right = 100, a.shadow.camera.top = 100, a.shadow.camera.bottom = -100, a.shadow.mapSize.width = 2048, a.shadow.mapSize.height = 2048, e.add(a);
|
|
46
|
-
}
|
|
47
|
-
/**
|
|
48
|
-
* Update renderer size - delegates to camera
|
|
49
|
-
*/
|
|
50
|
-
updateRenderer(e, s) {
|
|
51
|
-
this.zylemCamera.resize(e, s);
|
|
52
|
-
}
|
|
53
|
-
/**
|
|
54
|
-
* Add object to scene
|
|
55
|
-
*/
|
|
56
|
-
add(e, s = new h(0, 0, 0)) {
|
|
57
|
-
e.position.set(s.x, s.y, s.z), this.scene.add(e);
|
|
58
|
-
}
|
|
59
|
-
/**
|
|
60
|
-
* Add game entity to scene
|
|
61
|
-
*/
|
|
62
|
-
addEntity(e) {
|
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63
|
-
e.group ? this.add(e.group, e.options.position) : e.mesh && this.add(e.mesh, e.options.position);
|
|
64
|
-
}
|
|
65
|
-
/**
|
|
66
|
-
* Add debug helpers to scene
|
|
67
|
-
*/
|
|
68
|
-
debugScene() {
|
|
69
|
-
const a = new l(1e3, 100);
|
|
70
|
-
this.scene.add(a);
|
|
71
|
-
}
|
|
72
|
-
}
|
|
73
|
-
export {
|
|
74
|
-
b as ZylemScene
|
|
75
|
-
};
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { InputProvider } from './input-provider';
|
|
2
|
-
import { InputGamepad } from './input';
|
|
3
|
-
export declare class GamepadProvider implements InputProvider {
|
|
4
|
-
private gamepadIndex;
|
|
5
|
-
private connected;
|
|
6
|
-
private buttonStates;
|
|
7
|
-
constructor(gamepadIndex: number);
|
|
8
|
-
private handleButtonState;
|
|
9
|
-
private handleAnalogState;
|
|
10
|
-
getInput(delta: number): Partial<InputGamepad>;
|
|
11
|
-
getName(): string;
|
|
12
|
-
isConnected(): boolean;
|
|
13
|
-
}
|
|
14
|
-
//# sourceMappingURL=gamepad-provider.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"gamepad-provider.d.ts","sourceRoot":"","sources":["../../../src/lib/input/gamepad-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAA4B,YAAY,EAAE,MAAM,SAAS,CAAC;AAEjE,qBAAa,eAAgB,YAAW,aAAa;IACpD,OAAO,CAAC,YAAY,CAAS;IAC7B,OAAO,CAAC,SAAS,CAAkB;IAEnC,OAAO,CAAC,YAAY,CAAmC;gBAE3C,YAAY,EAAE,MAAM;IAchC,OAAO,CAAC,iBAAiB;IA8BzB,OAAO,CAAC,iBAAiB;IAKzB,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC;IAgC9C,OAAO,IAAI,MAAM;IAIjB,WAAW,IAAI,OAAO;CAGtB"}
|
|
@@ -1,58 +0,0 @@
|
|
|
1
|
-
class h {
|
|
2
|
-
gamepadIndex;
|
|
3
|
-
connected = !1;
|
|
4
|
-
buttonStates = {};
|
|
5
|
-
constructor(t) {
|
|
6
|
-
this.gamepadIndex = t, window.addEventListener("gamepadconnected", (e) => {
|
|
7
|
-
e.gamepad.index === this.gamepadIndex && (this.connected = !0);
|
|
8
|
-
}), window.addEventListener("gamepaddisconnected", (e) => {
|
|
9
|
-
e.gamepad.index === this.gamepadIndex && (this.connected = !1);
|
|
10
|
-
});
|
|
11
|
-
}
|
|
12
|
-
handleButtonState(t, e, a) {
|
|
13
|
-
const s = e.buttons[t].pressed;
|
|
14
|
-
let n = this.buttonStates[t];
|
|
15
|
-
return n || (n = { pressed: !1, released: !1, held: 0 }, this.buttonStates[t] = n), s ? (n.held === 0 ? n.pressed = !0 : n.pressed = !1, n.held += a, n.released = !1) : (n.held > 0 ? (n.released = !0, n.held = 0) : n.released = !1, n.pressed = !1), n;
|
|
16
|
-
}
|
|
17
|
-
handleAnalogState(t, e, a) {
|
|
18
|
-
return { value: e.axes[t], held: a };
|
|
19
|
-
}
|
|
20
|
-
getInput(t) {
|
|
21
|
-
const e = navigator.getGamepads()[this.gamepadIndex];
|
|
22
|
-
return e ? {
|
|
23
|
-
buttons: {
|
|
24
|
-
A: this.handleButtonState(0, e, t),
|
|
25
|
-
B: this.handleButtonState(1, e, t),
|
|
26
|
-
X: this.handleButtonState(2, e, t),
|
|
27
|
-
Y: this.handleButtonState(3, e, t),
|
|
28
|
-
Start: this.handleButtonState(9, e, t),
|
|
29
|
-
Select: this.handleButtonState(8, e, t),
|
|
30
|
-
L: this.handleButtonState(4, e, t),
|
|
31
|
-
R: this.handleButtonState(5, e, t)
|
|
32
|
-
},
|
|
33
|
-
directions: {
|
|
34
|
-
Up: this.handleButtonState(12, e, t),
|
|
35
|
-
Down: this.handleButtonState(13, e, t),
|
|
36
|
-
Left: this.handleButtonState(14, e, t),
|
|
37
|
-
Right: this.handleButtonState(15, e, t)
|
|
38
|
-
},
|
|
39
|
-
axes: {
|
|
40
|
-
Horizontal: this.handleAnalogState(0, e, t),
|
|
41
|
-
Vertical: this.handleAnalogState(1, e, t)
|
|
42
|
-
},
|
|
43
|
-
shoulders: {
|
|
44
|
-
LTrigger: this.handleButtonState(6, e, t),
|
|
45
|
-
RTrigger: this.handleButtonState(7, e, t)
|
|
46
|
-
}
|
|
47
|
-
} : {};
|
|
48
|
-
}
|
|
49
|
-
getName() {
|
|
50
|
-
return `gamepad-${this.gamepadIndex + 1}`;
|
|
51
|
-
}
|
|
52
|
-
isConnected() {
|
|
53
|
-
return this.connected;
|
|
54
|
-
}
|
|
55
|
-
}
|
|
56
|
-
export {
|
|
57
|
-
h as GamepadProvider
|
|
58
|
-
};
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { InputProvider } from './input-provider';
|
|
2
|
-
import { AnalogState, ButtonState, InputPlayerNumber, Inputs } from './input';
|
|
3
|
-
import { GameInputConfig } from '../game/game-interfaces';
|
|
4
|
-
export declare class InputManager {
|
|
5
|
-
private inputMap;
|
|
6
|
-
private currentInputs;
|
|
7
|
-
private previousInputs;
|
|
8
|
-
constructor(config?: GameInputConfig);
|
|
9
|
-
addInputProvider(playerNumber: InputPlayerNumber, provider: InputProvider): void;
|
|
10
|
-
getInputs(delta: number): Inputs;
|
|
11
|
-
mergeButtonState(a: ButtonState | undefined, b: ButtonState | undefined): ButtonState;
|
|
12
|
-
mergeAnalogState(a: AnalogState | undefined, b: AnalogState | undefined): AnalogState;
|
|
13
|
-
private mergeInputs;
|
|
14
|
-
}
|
|
15
|
-
//# sourceMappingURL=input-manager.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"input-manager.d.ts","sourceRoot":"","sources":["../../../src/lib/input/input-manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,WAAW,EAAgB,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAG5F,OAAO,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAG1D,qBAAa,YAAY;IACxB,OAAO,CAAC,QAAQ,CAAsD;IACtE,OAAO,CAAC,aAAa,CAAwB;IAC7C,OAAO,CAAC,cAAc,CAAwB;gBAElC,MAAM,CAAC,EAAE,eAAe;IAqCpC,gBAAgB,CAAC,YAAY,EAAE,iBAAiB,EAAE,QAAQ,EAAE,aAAa;IAOzE,SAAS,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM;IAkBhC,gBAAgB,CAAC,CAAC,EAAE,WAAW,GAAG,SAAS,EAAE,CAAC,EAAE,WAAW,GAAG,SAAS,GAAG,WAAW;IAQrF,gBAAgB,CAAC,CAAC,EAAE,WAAW,GAAG,SAAS,EAAE,CAAC,EAAE,WAAW,GAAG,SAAS,GAAG,WAAW;IAOrF,OAAO,CAAC,WAAW;CA4BnB"}
|