@zylem/game-lib 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -15
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +12 -42
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -676
  33. package/dist/api/actions.d.ts +0 -5
  34. package/dist/api/actions.d.ts.map +0 -1
  35. package/dist/api/behaviors.d.ts +0 -4
  36. package/dist/api/behaviors.d.ts.map +0 -1
  37. package/dist/api/camera.d.ts +0 -4
  38. package/dist/api/camera.d.ts.map +0 -1
  39. package/dist/api/core.d.ts +0 -6
  40. package/dist/api/core.d.ts.map +0 -1
  41. package/dist/api/entities.d.ts +0 -9
  42. package/dist/api/entities.d.ts.map +0 -1
  43. package/dist/api/main.d.ts +0 -32
  44. package/dist/api/main.d.ts.map +0 -1
  45. package/dist/api/stage.d.ts +0 -6
  46. package/dist/api/stage.d.ts.map +0 -1
  47. package/dist/assets/zylem-logo.png +0 -0
  48. package/dist/lib/actions/behaviors/actions.d.ts +0 -11
  49. package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
  50. package/dist/lib/actions/behaviors/actions.js +0 -35
  51. package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
  52. package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
  53. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  54. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  55. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  56. package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
  57. package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  58. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  59. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  60. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  61. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  62. package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
  63. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  64. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  65. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  66. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  67. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  68. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  69. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  70. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  71. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  72. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  73. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  74. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  75. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  76. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  77. package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
  78. package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
  79. package/dist/lib/actions/capabilities/moveable.js +0 -108
  80. package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
  81. package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  82. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  83. package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
  84. package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
  85. package/dist/lib/actions/capabilities/transformable.js +0 -9
  86. package/dist/lib/actions/global-change.d.ts +0 -23
  87. package/dist/lib/actions/global-change.d.ts.map +0 -1
  88. package/dist/lib/actions/global-change.js +0 -40
  89. package/dist/lib/camera/camera.d.ts +0 -16
  90. package/dist/lib/camera/camera.d.ts.map +0 -1
  91. package/dist/lib/camera/camera.js +0 -19
  92. package/dist/lib/camera/fixed-2d.d.ts +0 -32
  93. package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
  94. package/dist/lib/camera/fixed-2d.js +0 -30
  95. package/dist/lib/camera/perspective.d.ts +0 -9
  96. package/dist/lib/camera/perspective.d.ts.map +0 -1
  97. package/dist/lib/camera/perspective.js +0 -10
  98. package/dist/lib/camera/third-person.d.ts +0 -32
  99. package/dist/lib/camera/third-person.d.ts.map +0 -1
  100. package/dist/lib/camera/third-person.js +0 -42
  101. package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
  102. package/dist/lib/camera/zylem-camera.js +0 -208
  103. package/dist/lib/collision/collision-builder.d.ts +0 -17
  104. package/dist/lib/collision/collision-builder.d.ts.map +0 -1
  105. package/dist/lib/collision/collision-builder.js +0 -46
  106. package/dist/lib/collision/collision-delegate.d.ts +0 -6
  107. package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
  108. package/dist/lib/collision/collision-delegate.js +0 -6
  109. package/dist/lib/collision/collision-group.d.ts +0 -11
  110. package/dist/lib/collision/collision-group.d.ts.map +0 -1
  111. package/dist/lib/collision/collision-mask.d.ts +0 -18
  112. package/dist/lib/collision/collision-mask.d.ts.map +0 -1
  113. package/dist/lib/collision/collision.d.ts +0 -19
  114. package/dist/lib/collision/collision.d.ts.map +0 -1
  115. package/dist/lib/collision/utils.d.ts +0 -15
  116. package/dist/lib/collision/utils.d.ts.map +0 -1
  117. package/dist/lib/collision/utils.js +0 -24
  118. package/dist/lib/collision/world.d.ts +0 -23
  119. package/dist/lib/collision/world.d.ts.map +0 -1
  120. package/dist/lib/collision/world.js +0 -77
  121. package/dist/lib/core/asset-manager.d.ts +0 -2
  122. package/dist/lib/core/asset-manager.d.ts.map +0 -1
  123. package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
  124. package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
  125. package/dist/lib/core/base-node.d.ts +0 -37
  126. package/dist/lib/core/base-node.d.ts.map +0 -1
  127. package/dist/lib/core/base-node.js +0 -62
  128. package/dist/lib/core/entity-asset-loader.d.ts +0 -16
  129. package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
  130. package/dist/lib/core/entity-asset-loader.js +0 -54
  131. package/dist/lib/core/errors.d.ts +0 -5
  132. package/dist/lib/core/errors.d.ts.map +0 -1
  133. package/dist/lib/core/flags.d.ts +0 -3
  134. package/dist/lib/core/flags.d.ts.map +0 -1
  135. package/dist/lib/core/index.d.ts +0 -5
  136. package/dist/lib/core/index.d.ts.map +0 -1
  137. package/dist/lib/core/lazy-loader.d.ts +0 -80
  138. package/dist/lib/core/lazy-loader.d.ts.map +0 -1
  139. package/dist/lib/core/lifecycle-base.d.ts +0 -17
  140. package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
  141. package/dist/lib/core/lifecycle-base.js +0 -20
  142. package/dist/lib/core/preset-shader.d.ts +0 -8
  143. package/dist/lib/core/preset-shader.d.ts.map +0 -1
  144. package/dist/lib/core/preset-shader.js +0 -26
  145. package/dist/lib/core/three-addons/Timer.d.ts +0 -92
  146. package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
  147. package/dist/lib/core/three-addons/Timer.js +0 -103
  148. package/dist/lib/core/utility/nodes.d.ts +0 -13
  149. package/dist/lib/core/utility/nodes.d.ts.map +0 -1
  150. package/dist/lib/core/utility/nodes.js +0 -31
  151. package/dist/lib/core/utility/strings.d.ts +0 -3
  152. package/dist/lib/core/utility/strings.d.ts.map +0 -1
  153. package/dist/lib/core/utility/strings.js +0 -14
  154. package/dist/lib/core/utility/vector.d.ts +0 -8
  155. package/dist/lib/core/utility/vector.d.ts.map +0 -1
  156. package/dist/lib/core/utility/vector.js +0 -8
  157. package/dist/lib/core/vector.d.ts +0 -4
  158. package/dist/lib/core/vector.d.ts.map +0 -1
  159. package/dist/lib/core/vessel.d.ts +0 -13
  160. package/dist/lib/core/vessel.d.ts.map +0 -1
  161. package/dist/lib/core/vessel.js +0 -26
  162. package/dist/lib/debug/console/console-state.d.ts +0 -20
  163. package/dist/lib/debug/console/console-state.d.ts.map +0 -1
  164. package/dist/lib/debug/console/console-state.js +0 -11
  165. package/dist/lib/debug/console/console-store.d.ts +0 -6
  166. package/dist/lib/debug/console/console-store.d.ts.map +0 -1
  167. package/dist/lib/debug/debug-state.d.ts +0 -38
  168. package/dist/lib/debug/debug-state.d.ts.map +0 -1
  169. package/dist/lib/debug/debug-state.js +0 -40
  170. package/dist/lib/debug/debug-store.d.ts +0 -15
  171. package/dist/lib/debug/debug-store.d.ts.map +0 -1
  172. package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
  173. package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  174. package/dist/lib/device/aspect-ratio.d.ts +0 -38
  175. package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
  176. package/dist/lib/device/aspect-ratio.js +0 -44
  177. package/dist/lib/device/desktop.d.ts +0 -2
  178. package/dist/lib/device/desktop.d.ts.map +0 -1
  179. package/dist/lib/device/mobile.d.ts +0 -2
  180. package/dist/lib/device/mobile.d.ts.map +0 -1
  181. package/dist/lib/device/tablet.d.ts +0 -2
  182. package/dist/lib/device/tablet.d.ts.map +0 -1
  183. package/dist/lib/entities/actor.d.ts +0 -44
  184. package/dist/lib/entities/actor.d.ts.map +0 -1
  185. package/dist/lib/entities/actor.js +0 -122
  186. package/dist/lib/entities/box.d.ts +0 -27
  187. package/dist/lib/entities/box.d.ts.map +0 -1
  188. package/dist/lib/entities/box.js +0 -68
  189. package/dist/lib/entities/builder.d.ts +0 -28
  190. package/dist/lib/entities/builder.d.ts.map +0 -1
  191. package/dist/lib/entities/builder.js +0 -79
  192. package/dist/lib/entities/create.d.ts +0 -15
  193. package/dist/lib/entities/create.d.ts.map +0 -1
  194. package/dist/lib/entities/create.js +0 -31
  195. package/dist/lib/entities/delegates/animation.d.ts +0 -33
  196. package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
  197. package/dist/lib/entities/delegates/animation.js +0 -58
  198. package/dist/lib/entities/delegates/debug.d.ts +0 -29
  199. package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
  200. package/dist/lib/entities/delegates/debug.js +0 -71
  201. package/dist/lib/entities/delegates/loader.d.ts +0 -12
  202. package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
  203. package/dist/lib/entities/delegates/loader.js +0 -19
  204. package/dist/lib/entities/destroy.d.ts +0 -4
  205. package/dist/lib/entities/destroy.d.ts.map +0 -1
  206. package/dist/lib/entities/destroy.js +0 -15
  207. package/dist/lib/entities/entity.d.ts +0 -96
  208. package/dist/lib/entities/entity.d.ts.map +0 -1
  209. package/dist/lib/entities/entity.js +0 -120
  210. package/dist/lib/entities/index.d.ts +0 -12
  211. package/dist/lib/entities/index.d.ts.map +0 -1
  212. package/dist/lib/entities/plane.d.ts +0 -36
  213. package/dist/lib/entities/plane.d.ts.map +0 -1
  214. package/dist/lib/entities/plane.js +0 -81
  215. package/dist/lib/entities/rect.d.ts +0 -63
  216. package/dist/lib/entities/rect.d.ts.map +0 -1
  217. package/dist/lib/entities/rect.js +0 -160
  218. package/dist/lib/entities/sphere.d.ts +0 -29
  219. package/dist/lib/entities/sphere.d.ts.map +0 -1
  220. package/dist/lib/entities/sphere.js +0 -68
  221. package/dist/lib/entities/sprite.d.ts +0 -53
  222. package/dist/lib/entities/sprite.d.ts.map +0 -1
  223. package/dist/lib/entities/sprite.js +0 -118
  224. package/dist/lib/entities/text.d.ts +0 -49
  225. package/dist/lib/entities/text.d.ts.map +0 -1
  226. package/dist/lib/entities/text.js +0 -140
  227. package/dist/lib/entities/zone.d.ts +0 -54
  228. package/dist/lib/entities/zone.d.ts.map +0 -1
  229. package/dist/lib/entities/zone.js +0 -103
  230. package/dist/lib/game/game-blueprint.d.ts +0 -38
  231. package/dist/lib/game/game-blueprint.d.ts.map +0 -1
  232. package/dist/lib/game/game-canvas.d.ts +0 -35
  233. package/dist/lib/game/game-canvas.d.ts.map +0 -1
  234. package/dist/lib/game/game-canvas.js +0 -57
  235. package/dist/lib/game/game-config.d.ts +0 -59
  236. package/dist/lib/game/game-config.d.ts.map +0 -1
  237. package/dist/lib/game/game-config.js +0 -78
  238. package/dist/lib/game/game-default.d.ts +0 -14
  239. package/dist/lib/game/game-default.d.ts.map +0 -1
  240. package/dist/lib/game/game-default.js +0 -23
  241. package/dist/lib/game/game-interfaces.d.ts +0 -29
  242. package/dist/lib/game/game-interfaces.d.ts.map +0 -1
  243. package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
  244. package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
  245. package/dist/lib/game/game-retro-resolutions.js +0 -80
  246. package/dist/lib/game/game-state.d.ts +0 -11
  247. package/dist/lib/game/game-state.d.ts.map +0 -1
  248. package/dist/lib/game/game-state.js +0 -17
  249. package/dist/lib/game/game.d.ts +0 -37
  250. package/dist/lib/game/game.d.ts.map +0 -1
  251. package/dist/lib/game/game.js +0 -109
  252. package/dist/lib/game/zylem-game.d.ts +0 -58
  253. package/dist/lib/game/zylem-game.d.ts.map +0 -1
  254. package/dist/lib/game/zylem-game.js +0 -140
  255. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  256. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  257. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  258. package/dist/lib/graphics/material.d.ts +0 -29
  259. package/dist/lib/graphics/material.d.ts.map +0 -1
  260. package/dist/lib/graphics/material.js +0 -64
  261. package/dist/lib/graphics/mesh.d.ts +0 -19
  262. package/dist/lib/graphics/mesh.d.ts.map +0 -1
  263. package/dist/lib/graphics/mesh.js +0 -14
  264. package/dist/lib/graphics/render-pass.d.ts +0 -17
  265. package/dist/lib/graphics/render-pass.d.ts.map +0 -1
  266. package/dist/lib/graphics/render-pass.js +0 -56
  267. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  268. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  269. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  270. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  271. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  272. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  273. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  274. package/dist/lib/graphics/zylem-scene.d.ts +0 -50
  275. package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
  276. package/dist/lib/graphics/zylem-scene.js +0 -75
  277. package/dist/lib/input/gamepad-provider.d.ts +0 -14
  278. package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
  279. package/dist/lib/input/gamepad-provider.js +0 -58
  280. package/dist/lib/input/input-manager.d.ts +0 -15
  281. package/dist/lib/input/input-manager.d.ts.map +0 -1
  282. package/dist/lib/input/input-manager.js +0 -70
  283. package/dist/lib/input/input-provider.d.ts +0 -7
  284. package/dist/lib/input/input-provider.d.ts.map +0 -1
  285. package/dist/lib/input/input.d.ts +0 -48
  286. package/dist/lib/input/input.d.ts.map +0 -1
  287. package/dist/lib/input/keyboard-provider.d.ts +0 -21
  288. package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
  289. package/dist/lib/input/keyboard-provider.js +0 -120
  290. package/dist/lib/interfaces/entity.d.ts +0 -26
  291. package/dist/lib/interfaces/entity.d.ts.map +0 -1
  292. package/dist/lib/sounds/index.d.ts +0 -3
  293. package/dist/lib/sounds/index.d.ts.map +0 -1
  294. package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
  295. package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  296. package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
  297. package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
  298. package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
  299. package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  300. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  301. package/dist/lib/stage/entity-spawner.d.ts +0 -9
  302. package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
  303. package/dist/lib/stage/entity-spawner.js +0 -27
  304. package/dist/lib/stage/stage-blueprint.d.ts +0 -45
  305. package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
  306. package/dist/lib/stage/stage-blueprint.js +0 -56
  307. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  308. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  309. package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
  310. package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  311. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  312. package/dist/lib/stage/stage-default.d.ts +0 -3
  313. package/dist/lib/stage/stage-default.d.ts.map +0 -1
  314. package/dist/lib/stage/stage-default.js +0 -32
  315. package/dist/lib/stage/stage-state.d.ts +0 -14
  316. package/dist/lib/stage/stage-state.d.ts.map +0 -1
  317. package/dist/lib/stage/stage-state.js +0 -36
  318. package/dist/lib/stage/stage.d.ts +0 -33
  319. package/dist/lib/stage/stage.d.ts.map +0 -1
  320. package/dist/lib/stage/stage.js +0 -60
  321. package/dist/lib/stage/zylem-stage.d.ts +0 -128
  322. package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
  323. package/dist/lib/stage/zylem-stage.js +0 -268
  324. package/dist/lib/systems/test-system.d.ts +0 -2
  325. package/dist/lib/systems/test-system.d.ts.map +0 -1
  326. package/dist/lib/systems/transformable.system.d.ts +0 -25
  327. package/dist/lib/systems/transformable.system.d.ts.map +0 -1
  328. package/dist/lib/systems/transformable.system.js +0 -43
  329. package/dist/lib/types/entity-types.d.ts +0 -24
  330. package/dist/lib/types/entity-types.d.ts.map +0 -1
  331. package/dist/lib/types/index.d.ts +0 -3
  332. package/dist/lib/types/index.d.ts.map +0 -1
  333. package/dist/lib/types/stage-types.d.ts +0 -26
  334. package/dist/lib/types/stage-types.d.ts.map +0 -1
  335. package/dist/lib/ui/Debug.d.ts +0 -6
  336. package/dist/lib/ui/Debug.d.ts.map +0 -1
  337. package/dist/lib/ui/console/Console.d.ts +0 -7
  338. package/dist/lib/ui/console/Console.d.ts.map +0 -1
  339. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  340. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  341. package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
  342. package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  343. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  344. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  345. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  346. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  347. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  348. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  349. package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
  350. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  351. package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
  352. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  353. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  354. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  355. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  356. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  357. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  358. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  359. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  360. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  361. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  362. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,125 +0,0 @@
1
- import { Vector3 } from 'three';
2
- import { RigidBody, Vector } from '@dimforge/rapier3d-compat';
3
- export interface EntityWithBody {
4
- body: RigidBody | null;
5
- }
6
- /**
7
- * Move an entity along the X axis, preserving other velocities
8
- */
9
- export declare function moveX(entity: EntityWithBody, delta: number): void;
10
- /**
11
- * Move an entity along the Y axis, preserving other velocities
12
- */
13
- export declare function moveY(entity: EntityWithBody, delta: number): void;
14
- /**
15
- * Move an entity along the Z axis, preserving other velocities
16
- */
17
- export declare function moveZ(entity: EntityWithBody, delta: number): void;
18
- /**
19
- * Move an entity along the X and Y axis, preserving Z velocity
20
- */
21
- export declare function moveXY(entity: EntityWithBody, deltaX: number, deltaY: number): void;
22
- /**
23
- * Move an entity along the X and Z axis, preserving Y velocity
24
- */
25
- export declare function moveXZ(entity: EntityWithBody, deltaX: number, deltaZ: number): void;
26
- /**
27
- * Move entity based on a vector, adding to existing velocities
28
- */
29
- export declare function move(entity: EntityWithBody, vector: Vector3): void;
30
- /**
31
- * Reset entity velocity
32
- */
33
- export declare function resetVelocity(entity: EntityWithBody): void;
34
- /**
35
- * Move entity forward in 2D space, preserving Z velocity
36
- */
37
- export declare function moveForwardXY(entity: EntityWithBody, delta: number, rotation2DAngle: number): void;
38
- /**
39
- * Get entity position
40
- */
41
- export declare function getPosition(entity: EntityWithBody): Vector | null;
42
- /**
43
- * Get entity velocity
44
- */
45
- export declare function getVelocity(entity: EntityWithBody): Vector | null;
46
- /**
47
- * Set entity position
48
- */
49
- export declare function setPosition(entity: EntityWithBody, x: number, y: number, z: number): void;
50
- /**
51
- * Set entity X position
52
- */
53
- export declare function setPositionX(entity: EntityWithBody, x: number): void;
54
- /**
55
- * Set entity Y position
56
- */
57
- export declare function setPositionY(entity: EntityWithBody, y: number): void;
58
- /**
59
- * Set entity Z position
60
- */
61
- export declare function setPositionZ(entity: EntityWithBody, z: number): void;
62
- /**
63
- * Wrap entity around 2D bounds
64
- */
65
- export declare function wrapAroundXY(entity: EntityWithBody, boundsX: number, boundsY: number): void;
66
- /**
67
- * Wrap entity around 3D bounds
68
- */
69
- export declare function wrapAround3D(entity: EntityWithBody, boundsX: number, boundsY: number, boundsZ: number): void;
70
- /**
71
- * Enhanced moveable entity with bound methods
72
- */
73
- export interface MoveableEntity extends EntityWithBody {
74
- moveX(delta: number): void;
75
- moveY(delta: number): void;
76
- moveZ(delta: number): void;
77
- moveXY(deltaX: number, deltaY: number): void;
78
- moveXZ(deltaX: number, deltaZ: number): void;
79
- move(vector: Vector3): void;
80
- resetVelocity(): void;
81
- moveForwardXY(delta: number, rotation2DAngle: number): void;
82
- getPosition(): Vector | null;
83
- getVelocity(): Vector | null;
84
- setPosition(x: number, y: number, z: number): void;
85
- setPositionX(x: number): void;
86
- setPositionY(y: number): void;
87
- setPositionZ(z: number): void;
88
- wrapAroundXY(boundsX: number, boundsY: number): void;
89
- wrapAround3D(boundsX: number, boundsY: number, boundsZ: number): void;
90
- }
91
- /**
92
- * Class decorator to enhance an entity with additive movement methods
93
- */
94
- export declare function moveable<T extends {
95
- new (...args: any[]): EntityWithBody;
96
- }>(constructor: T): {
97
- new (...args: any[]): {
98
- moveX(delta: number): void;
99
- moveY(delta: number): void;
100
- moveZ(delta: number): void;
101
- moveXY(deltaX: number, deltaY: number): void;
102
- moveXZ(deltaX: number, deltaZ: number): void;
103
- move(vector: Vector3): void;
104
- resetVelocity(): void;
105
- moveForwardXY(delta: number, rotation2DAngle: number): void;
106
- getPosition(): Vector | null;
107
- getVelocity(): Vector | null;
108
- setPosition(x: number, y: number, z: number): void;
109
- setPositionX(x: number): void;
110
- setPositionY(y: number): void;
111
- setPositionZ(z: number): void;
112
- wrapAroundXY(boundsX: number, boundsY: number): void;
113
- wrapAround3D(boundsX: number, boundsY: number, boundsZ: number): void;
114
- body: RigidBody | null;
115
- };
116
- } & T;
117
- /**
118
- * Enhance an entity with additive movement methods (retained for compatibility)
119
- */
120
- export declare function makeMoveable<T extends EntityWithBody>(entity: T): T & MoveableEntity;
121
- /**
122
- * Wrap a standalone function with movement capabilities
123
- */
124
- export declare function withMovement<T extends (...args: any[]) => any>(fn: T, entity: EntityWithBody): (...args: Parameters<T>) => ReturnType<T> & MoveableEntity;
125
- //# sourceMappingURL=moveable.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,108 +0,0 @@
1
- import { Vector3 as l } from "three";
2
- function b(o, e) {
3
- if (!o.body)
4
- return;
5
- const n = o.body.linvel(), r = new l(e, n.y, n.z);
6
- o.body.setLinvel(r, !0);
7
- }
8
- function y(o, e) {
9
- if (!o.body)
10
- return;
11
- const n = o.body.linvel(), r = new l(n.x, e, n.z);
12
- o.body.setLinvel(r, !0);
13
- }
14
- function m(o, e) {
15
- if (!o.body)
16
- return;
17
- const n = o.body.linvel(), r = new l(n.x, n.y, e);
18
- o.body.setLinvel(r, !0);
19
- }
20
- function w(o, e, n) {
21
- if (!o.body)
22
- return;
23
- const r = o.body.linvel(), c = new l(e, n, r.z);
24
- o.body.setLinvel(c, !0);
25
- }
26
- function V(o, e, n) {
27
- if (!o.body)
28
- return;
29
- const r = o.body.linvel(), c = new l(e, r.y, n);
30
- o.body.setLinvel(c, !0);
31
- }
32
- function P(o, e) {
33
- if (!o.body)
34
- return;
35
- const n = o.body.linvel(), r = new l(n.x + e.x, n.y + e.y, n.z + e.z);
36
- o.body.setLinvel(r, !0);
37
- }
38
- function p(o) {
39
- o.body && (o.body.setLinvel(new l(0, 0, 0), !0), o.body.setLinearDamping(5));
40
- }
41
- function x(o, e, n) {
42
- const r = Math.sin(-n) * e, c = Math.cos(-n) * e;
43
- w(o, r, c);
44
- }
45
- function u(o) {
46
- return o.body ? o.body.translation() : null;
47
- }
48
- function X(o) {
49
- return o.body ? o.body.linvel() : null;
50
- }
51
- function f(o, e, n, r) {
52
- o.body && o.body.setTranslation({ x: e, y: n, z: r }, !0);
53
- }
54
- function z(o, e) {
55
- if (!o.body)
56
- return;
57
- const { y: n, z: r } = o.body.translation();
58
- o.body.setTranslation({ x: e, y: n, z: r }, !0);
59
- }
60
- function L(o, e) {
61
- if (!o.body)
62
- return;
63
- const { x: n, z: r } = o.body.translation();
64
- o.body.setTranslation({ x: n, y: e, z: r }, !0);
65
- }
66
- function Y(o, e) {
67
- if (!o.body)
68
- return;
69
- const { x: n, y: r } = o.body.translation();
70
- o.body.setTranslation({ x: n, y: r, z: e }, !0);
71
- }
72
- function g(o, e, n) {
73
- const r = u(o);
74
- if (!r)
75
- return;
76
- const { x: c, y: t } = r, i = c > e ? -e : c < -e ? e : c, s = t > n ? -n : t < -n ? n : t;
77
- (i !== c || s !== t) && f(o, i, s, 0);
78
- }
79
- function T(o, e, n, r) {
80
- const c = u(o);
81
- if (!c)
82
- return;
83
- const { x: t, y: i, z: s } = c, a = t > e ? -e : t < -e ? e : t, d = i > n ? -n : i < -n ? n : i, v = s > r ? -r : s < -r ? r : s;
84
- (a !== t || d !== i || v !== s) && f(o, a, d, v);
85
- }
86
- function A(o) {
87
- const e = o;
88
- return e.moveX = (n) => b(o, n), e.moveY = (n) => y(o, n), e.moveZ = (n) => m(o, n), e.moveXY = (n, r) => w(o, n, r), e.moveXZ = (n, r) => V(o, n, r), e.move = (n) => P(o, n), e.resetVelocity = () => p(o), e.moveForwardXY = (n, r) => x(o, n, r), e.getPosition = () => u(o), e.getVelocity = () => X(o), e.setPosition = (n, r, c) => f(o, n, r, c), e.setPositionX = (n) => z(o, n), e.setPositionY = (n) => L(o, n), e.setPositionZ = (n) => Y(o, n), e.wrapAroundXY = (n, r) => g(o, n, r), e.wrapAround3D = (n, r, c) => T(o, n, r, c), e;
89
- }
90
- export {
91
- u as getPosition,
92
- X as getVelocity,
93
- A as makeMoveable,
94
- P as move,
95
- x as moveForwardXY,
96
- b as moveX,
97
- w as moveXY,
98
- V as moveXZ,
99
- y as moveY,
100
- m as moveZ,
101
- p as resetVelocity,
102
- f as setPosition,
103
- z as setPositionX,
104
- L as setPositionY,
105
- Y as setPositionZ,
106
- T as wrapAround3D,
107
- g as wrapAroundXY
108
- };
@@ -1,111 +0,0 @@
1
- import { Vector3 } from 'three';
2
- import { RigidBody } from '@dimforge/rapier3d-compat';
3
- export interface RotatableEntity {
4
- body: RigidBody | null;
5
- group: any;
6
- }
7
- /**
8
- * Rotate an entity in the direction of a movement vector
9
- */
10
- export declare function rotateInDirection(entity: RotatableEntity, moveVector: Vector3): void;
11
- /**
12
- * Rotate an entity around the Y axis using Euler angles
13
- */
14
- export declare function rotateYEuler(entity: RotatableEntity, amount: number): void;
15
- /**
16
- * Rotate an entity using Euler angles
17
- */
18
- export declare function rotateEuler(entity: RotatableEntity, rotation: Vector3): void;
19
- /**
20
- * Rotate an entity around the Y axis
21
- */
22
- export declare function rotateY(entity: RotatableEntity, delta: number): void;
23
- /**
24
- * Rotate an entity around the Z axis
25
- */
26
- export declare function rotateZ(entity: RotatableEntity, delta: number): void;
27
- /**
28
- * Set rotation around Y axis
29
- */
30
- export declare function setRotationY(entity: RotatableEntity, y: number): void;
31
- /**
32
- * Set rotation around Y axis
33
- */
34
- export declare function setRotationDegreesY(entity: RotatableEntity, y: number): void;
35
- /**
36
- * Set rotation around X axis
37
- */
38
- export declare function setRotationX(entity: RotatableEntity, x: number): void;
39
- /**
40
- * Set rotation around X axis
41
- */
42
- export declare function setRotationDegreesX(entity: RotatableEntity, x: number): void;
43
- /**
44
- * Set rotation around Z axis
45
- */
46
- export declare function setRotationZ(entity: RotatableEntity, z: number): void;
47
- /**
48
- * Set rotation around Z axis
49
- */
50
- export declare function setRotationDegreesZ(entity: RotatableEntity, z: number): void;
51
- /**
52
- * Set rotation for all axes
53
- */
54
- export declare function setRotation(entity: RotatableEntity, x: number, y: number, z: number): void;
55
- /**
56
- * Set rotation for all axes
57
- */
58
- export declare function setRotationDegrees(entity: RotatableEntity, x: number, y: number, z: number): void;
59
- /**
60
- * Get current rotation
61
- */
62
- export declare function getRotation(entity: RotatableEntity): any;
63
- /**
64
- * Rotatable entity API with bound methods
65
- */
66
- export interface RotatableEntityAPI extends RotatableEntity {
67
- rotateInDirection(moveVector: Vector3): void;
68
- rotateYEuler(amount: number): void;
69
- rotateEuler(rotation: Vector3): void;
70
- rotateY(delta: number): void;
71
- rotateZ(delta: number): void;
72
- setRotationY(y: number): void;
73
- setRotationX(x: number): void;
74
- setRotationZ(z: number): void;
75
- setRotationDegrees(x: number, y: number, z: number): void;
76
- setRotationDegreesY(y: number): void;
77
- setRotationDegreesX(x: number): void;
78
- setRotationDegreesZ(z: number): void;
79
- setRotation(x: number, y: number, z: number): void;
80
- getRotation(): any;
81
- }
82
- /**
83
- * Class decorator to enhance an entity with rotatable methods
84
- */
85
- export declare function rotatable<T extends {
86
- new (...args: any[]): RotatableEntity;
87
- }>(constructor: T): {
88
- new (...args: any[]): {
89
- rotateInDirection(moveVector: Vector3): void;
90
- rotateYEuler(amount: number): void;
91
- rotateEuler(rotation: Vector3): void;
92
- rotateY(delta: number): void;
93
- rotateZ(delta: number): void;
94
- setRotationY(y: number): void;
95
- setRotationX(x: number): void;
96
- setRotationZ(z: number): void;
97
- setRotationDegrees(x: number, y: number, z: number): void;
98
- setRotationDegreesY(y: number): void;
99
- setRotationDegreesX(x: number): void;
100
- setRotationDegreesZ(z: number): void;
101
- setRotation(x: number, y: number, z: number): void;
102
- getRotation(): any;
103
- body: RigidBody | null;
104
- group: any;
105
- };
106
- } & T;
107
- /**
108
- * Enhance an entity instance with rotatable methods
109
- */
110
- export declare function makeRotatable<T extends RotatableEntity>(entity: T): T & RotatableEntityAPI;
111
- //# sourceMappingURL=rotatable.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rotatable.d.ts","sourceRoot":"","sources":["../../../../src/lib/actions/capabilities/rotatable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAS,OAAO,EAAyB,MAAM,OAAO,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAEtD,MAAM,WAAW,eAAe;IAC/B,IAAI,EAAE,SAAS,GAAG,IAAI,CAAC;IACvB,KAAK,EAAE,GAAG,CAAC;CACX;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,eAAe,EAAE,UAAU,EAAE,OAAO,GAAG,IAAI,CAIpF;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1E;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,eAAe,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAI5E;AAED;;GAEG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAEpE;AAED;;GAEG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,eAAe,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAEpE;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAMrE;AAED;;GAEG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAG5E;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAMrE;AAED;;GAEG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAG5E;AAED;;GAEG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAMrE;AAED;;GAEG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAG5E;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAI1F;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,eAAe,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAGjG;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,eAAe,GAAG,GAAG,CAGxD;AAED;;GAEG;AACH,MAAM,WAAW,kBAAmB,SAAQ,eAAe;IAC1D,iBAAiB,CAAC,UAAU,EAAE,OAAO,GAAG,IAAI,CAAC;IAC7C,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IACnC,WAAW,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAAC;IACrC,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;IAC7B,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,YAAY,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,kBAAkB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1D,mBAAmB,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACrC,mBAAmB,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACrC,mBAAmB,CAAC,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACrC,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACnD,WAAW,IAAI,GAAG,CAAC;CACnB;AAED;;GAEG;AACH,wBAAgB,SAAS,CAAC,CAAC,SAAS;IAAE,KAAI,GAAG,IAAI,EAAE,GAAG,EAAE,GAAG,eAAe,CAAA;CAAE,EAAE,WAAW,EAAE,CAAC;kBAAzC,GAAG,EAAE;sCAExB,OAAO,GAAG,IAAI;6BAGvB,MAAM,GAAG,IAAI;8BAGZ,OAAO,GAAG,IAAI;uBAGrB,MAAM,GAAG,IAAI;uBAGb,MAAM,GAAG,IAAI;wBAGZ,MAAM,GAAG,IAAI;wBAGb,MAAM,GAAG,IAAI;wBAGb,MAAM,GAAG,IAAI;8BAGP,MAAM,KAAK,MAAM,KAAK,MAAM,GAAG,IAAI;+BAGlC,MAAM,GAAG,IAAI;+BAGb,MAAM,GAAG,IAAI;+BAGb,MAAM,GAAG,IAAI;uBAGrB,MAAM,KAAK,MAAM,KAAK,MAAM,GAAG,IAAI;uBAGnC,GAAG;cA7Lb,SAAS,GAAG,IAAI;eACf,GAAG;;MAgMV;AAED;;GAEG;AACH,wBAAgB,aAAa,CAAC,CAAC,SAAS,eAAe,EAAE,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,kBAAkB,CAmB1F"}
@@ -1,82 +0,0 @@
1
- import { Vector3 as g, Euler as i, MathUtils as a, Quaternion as l } from "three";
2
- function b(o, t) {
3
- if (!o.body)
4
- return;
5
- const e = Math.atan2(-t.x, t.z);
6
- c(o, e);
7
- }
8
- function c(o, t) {
9
- f(o, new g(0, -t, 0));
10
- }
11
- function f(o, t) {
12
- if (!o.group)
13
- return;
14
- const e = new i(t.x, t.y, t.z);
15
- o.group.setRotationFromEuler(e);
16
- }
17
- function h(o, t) {
18
- s(o, t);
19
- }
20
- function D(o, t) {
21
- u(o, t);
22
- }
23
- function s(o, t) {
24
- if (!o.body)
25
- return;
26
- const e = t / 2, r = Math.cos(e), n = Math.sin(e);
27
- o.body.setRotation({ w: r, x: 0, y: n, z: 0 }, !0);
28
- }
29
- function w(o, t) {
30
- o.body && s(o, a.degToRad(t));
31
- }
32
- function R(o, t) {
33
- if (!o.body)
34
- return;
35
- const e = t / 2, r = Math.cos(e), n = Math.sin(e);
36
- o.body.setRotation({ w: r, x: n, y: 0, z: 0 }, !0);
37
- }
38
- function x(o, t) {
39
- o.body && R(o, a.degToRad(t));
40
- }
41
- function u(o, t) {
42
- if (!o.body)
43
- return;
44
- const e = t / 2, r = Math.cos(e), n = Math.sin(e);
45
- o.body.setRotation({ w: r, x: 0, y: 0, z: n }, !0);
46
- }
47
- function z(o, t) {
48
- o.body && u(o, a.degToRad(t));
49
- }
50
- function d(o, t, e, r) {
51
- if (!o.body)
52
- return;
53
- const n = new l().setFromEuler(new i(t, e, r));
54
- o.body.setRotation({ w: n.w, x: n.x, y: n.y, z: n.z }, !0);
55
- }
56
- function E(o, t, e, r) {
57
- o.body && d(o, a.degToRad(t), a.degToRad(e), a.degToRad(r));
58
- }
59
- function M(o) {
60
- return o.body ? o.body.rotation() : null;
61
- }
62
- function m(o) {
63
- const t = o;
64
- return t.rotateInDirection = (e) => b(o, e), t.rotateYEuler = (e) => c(o, e), t.rotateEuler = (e) => f(o, e), t.rotateY = (e) => h(o, e), t.rotateZ = (e) => D(o, e), t.setRotationY = (e) => s(o, e), t.setRotationX = (e) => R(o, e), t.setRotationZ = (e) => u(o, e), t.setRotationDegreesY = (e) => w(o, e), t.setRotationDegreesX = (e) => x(o, e), t.setRotationDegreesZ = (e) => z(o, e), t.setRotationDegrees = (e, r, n) => E(o, e, r, n), t.setRotation = (e, r, n) => d(o, e, r, n), t.getRotation = () => M(o), t;
65
- }
66
- export {
67
- M as getRotation,
68
- m as makeRotatable,
69
- f as rotateEuler,
70
- b as rotateInDirection,
71
- h as rotateY,
72
- c as rotateYEuler,
73
- D as rotateZ,
74
- d as setRotation,
75
- E as setRotationDegrees,
76
- x as setRotationDegreesX,
77
- w as setRotationDegreesY,
78
- z as setRotationDegreesZ,
79
- R as setRotationX,
80
- s as setRotationY,
81
- u as setRotationZ
82
- };
@@ -1,7 +0,0 @@
1
- import { EntityWithBody, MoveableEntity } from './moveable';
2
- import { RotatableEntity, RotatableEntityAPI } from './rotatable';
3
- /**
4
- * Enhance an entity with both movement and rotation capabilities.
5
- */
6
- export declare function makeTransformable<T extends RotatableEntity & EntityWithBody>(entity: T): T & MoveableEntity & RotatableEntityAPI;
7
- //# sourceMappingURL=transformable.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"transformable.d.ts","sourceRoot":"","sources":["../../../../src/lib/actions/capabilities/transformable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAgB,cAAc,EAAE,cAAc,EAAE,MAAM,YAAY,CAAC;AAC1E,OAAO,EAAiB,eAAe,EAAE,kBAAkB,EAAE,MAAM,aAAa,CAAC;AAEjF;;GAEG;AACH,wBAAgB,iBAAiB,CAChC,CAAC,SAAS,eAAe,GAAG,cAAc,EACzC,MAAM,EAAE,CAAC,GAAG,CAAC,GAAG,cAAc,GAAG,kBAAkB,CAIpD"}
@@ -1,9 +0,0 @@
1
- import { makeMoveable as e } from "./moveable.js";
2
- import { makeRotatable as a } from "./rotatable.js";
3
- function i(t) {
4
- const o = e(t);
5
- return a(o);
6
- }
7
- export {
8
- i as makeTransformable
9
- };
@@ -1,23 +0,0 @@
1
- import { UpdateContext } from "../core/base-node-life-cycle";
2
- /**
3
- * Listen for a single global key change inside an onUpdate pipeline.
4
- * Usage: onUpdate(globalChange('p1Score', (value) => { ... }))
5
- */
6
- export declare function globalChange<T = any>(key: string, callback: (value: T, ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
7
- /**
8
- * Listen for multiple global key changes inside an onUpdate pipeline.
9
- * Calls back when any of the provided keys changes.
10
- * Usage: onUpdate(globalChanges(['p1Score','p2Score'], ([p1,p2]) => { ... }))
11
- */
12
- export declare function globalChanges<T = any>(keys: string[], callback: (values: T[], ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
13
- /**
14
- * Listen for a single stage variable change inside an onUpdate pipeline.
15
- * Usage: onUpdate(variableChange('score', (value, ctx) => { ... }))
16
- */
17
- export declare function variableChange<T = any>(key: string, callback: (value: T, ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
18
- /**
19
- * Listen for multiple stage variable changes; fires when any changes.
20
- * Usage: onUpdate(variableChanges(['a','b'], ([a,b], ctx) => { ... }))
21
- */
22
- export declare function variableChanges<T = any>(keys: string[], callback: (values: T[], ctx: UpdateContext<any>) => void): (ctx: UpdateContext<any>) => void;
23
- //# sourceMappingURL=global-change.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,40 +0,0 @@
1
- function v(r, l) {
2
- let n;
3
- return (a) => {
4
- const e = a.globals?.[r];
5
- n !== e && (n === void 0 && e === void 0 || l(e, a), n = e);
6
- };
7
- }
8
- function d(r, l) {
9
- let n = new Array(r.length).fill(void 0);
10
- return (a) => {
11
- const e = r.map((t) => a.globals?.[t]);
12
- if (e.some((t, o) => n[o] !== t)) {
13
- const t = n.every((i) => i === void 0), o = e.every((i) => i === void 0);
14
- t && o || l(e, a), n = e;
15
- }
16
- };
17
- }
18
- function f(r, l) {
19
- let n;
20
- return (a) => {
21
- const e = a.stage?.getVariable?.(r) ?? void 0;
22
- n !== e && (n === void 0 && e === void 0 || l(e, a), n = e);
23
- };
24
- }
25
- function g(r, l) {
26
- let n = new Array(r.length).fill(void 0);
27
- return (a) => {
28
- const e = (o) => a.stage?.getVariable?.(o), s = r.map(e);
29
- if (s.some((o, i) => n[i] !== o)) {
30
- const o = n.every((u) => u === void 0), i = s.every((u) => u === void 0);
31
- o && i || l(s, a), n = s;
32
- }
33
- };
34
- }
35
- export {
36
- v as globalChange,
37
- d as globalChanges,
38
- f as variableChange,
39
- g as variableChanges
40
- };
@@ -1,16 +0,0 @@
1
- import { Vector2, Vector3 } from "three";
2
- import { PerspectiveType } from "./perspective";
3
- import { ZylemCamera } from "./zylem-camera";
4
- export interface CameraOptions {
5
- perspective?: PerspectiveType;
6
- position?: Vector3;
7
- target?: Vector3;
8
- zoom?: number;
9
- screenResolution?: Vector2;
10
- }
11
- export declare class CameraWrapper {
12
- cameraRef: ZylemCamera;
13
- constructor(camera: ZylemCamera);
14
- }
15
- export declare function camera(options: CameraOptions): CameraWrapper;
16
- //# sourceMappingURL=camera.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,19 +0,0 @@
1
- import { Vector2 as c, Vector3 as a } from "three";
2
- import { ZylemCamera as m } from "./zylem-camera.js";
3
- class o {
4
- cameraRef;
5
- constructor(r) {
6
- this.cameraRef = r;
7
- }
8
- }
9
- function w(e) {
10
- const r = e.screenResolution || new c(window.innerWidth, window.innerHeight);
11
- let n = 10;
12
- e.perspective === "fixed-2d" && (n = e.zoom || 10);
13
- const t = new m(e.perspective || "third-person", r, n);
14
- return t.move(e.position || new a(0, 0, 0)), t.camera.lookAt(e.target || new a(0, 0, 0)), new o(t);
15
- }
16
- export {
17
- o as CameraWrapper,
18
- w as camera
19
- };
@@ -1,32 +0,0 @@
1
- import { Scene, Vector2, WebGLRenderer } from 'three';
2
- import { PerspectiveController, ZylemCamera } from './zylem-camera';
3
- /**
4
- * Fixed 2D Camera Controller
5
- * Maintains a static 2D camera view with no automatic following or movement
6
- */
7
- export declare class Fixed2DCamera implements PerspectiveController {
8
- screenResolution: Vector2 | null;
9
- renderer: WebGLRenderer | null;
10
- scene: Scene | null;
11
- cameraRef: ZylemCamera | null;
12
- constructor();
13
- /**
14
- * Setup the fixed 2D camera controller
15
- */
16
- setup(params: {
17
- screenResolution: Vector2;
18
- renderer: WebGLRenderer;
19
- scene: Scene;
20
- camera: ZylemCamera;
21
- }): void;
22
- /**
23
- * Update the fixed 2D camera
24
- * Fixed cameras don't need to update position/rotation automatically
25
- */
26
- update(delta: number): void;
27
- /**
28
- * Handle resize events for 2D camera
29
- */
30
- resize(width: number, height: number): void;
31
- }
32
- //# sourceMappingURL=fixed-2d.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"fixed-2d.d.ts","sourceRoot":"","sources":["../../../src/lib/camera/fixed-2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,OAAO,CAAC;AACtD,OAAO,EAAE,qBAAqB,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAEpE;;;GAGG;AACH,qBAAa,aAAc,YAAW,qBAAqB;IAC1D,gBAAgB,EAAE,OAAO,GAAG,IAAI,CAAQ;IACxC,QAAQ,EAAE,aAAa,GAAG,IAAI,CAAQ;IACtC,KAAK,EAAE,KAAK,GAAG,IAAI,CAAQ;IAC3B,SAAS,EAAE,WAAW,GAAG,IAAI,CAAQ;;IAMrC;;OAEG;IACH,KAAK,CAAC,MAAM,EAAE;QAAE,gBAAgB,EAAE,OAAO,CAAC;QAAC,QAAQ,EAAE,aAAa,CAAC;QAAC,KAAK,EAAE,KAAK,CAAC;QAAC,MAAM,EAAE,WAAW,CAAA;KAAE;IAYvG;;;OAGG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM;IAKpB;;OAEG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM;CAQpC"}
@@ -1,30 +0,0 @@
1
- class c {
2
- screenResolution = null;
3
- renderer = null;
4
- scene = null;
5
- cameraRef = null;
6
- constructor() {
7
- }
8
- /**
9
- * Setup the fixed 2D camera controller
10
- */
11
- setup(e) {
12
- const { screenResolution: s, renderer: r, scene: t, camera: n } = e;
13
- this.screenResolution = s, this.renderer = r, this.scene = t, this.cameraRef = n, this.cameraRef.camera.position.set(0, 0, 10), this.cameraRef.camera.lookAt(0, 0, 0);
14
- }
15
- /**
16
- * Update the fixed 2D camera
17
- * Fixed cameras don't need to update position/rotation automatically
18
- */
19
- update(e) {
20
- }
21
- /**
22
- * Handle resize events for 2D camera
23
- */
24
- resize(e, s) {
25
- this.screenResolution && this.screenResolution.set(e, s);
26
- }
27
- }
28
- export {
29
- c as Fixed2DCamera
30
- };
@@ -1,9 +0,0 @@
1
- export declare const Perspectives: {
2
- readonly FirstPerson: "first-person";
3
- readonly ThirdPerson: "third-person";
4
- readonly Isometric: "isometric";
5
- readonly Flat2D: "flat-2d";
6
- readonly Fixed2D: "fixed-2d";
7
- };
8
- export type PerspectiveType = (typeof Perspectives)[keyof typeof Perspectives];
9
- //# sourceMappingURL=perspective.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"perspective.d.ts","sourceRoot":"","sources":["../../../src/lib/camera/perspective.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,YAAY;;;;;;CAMf,CAAC;AAEX,MAAM,MAAM,eAAe,GAAG,CAAC,OAAO,YAAY,CAAC,CAAC,MAAM,OAAO,YAAY,CAAC,CAAC"}
@@ -1,10 +0,0 @@
1
- const e = {
2
- FirstPerson: "first-person",
3
- ThirdPerson: "third-person",
4
- Isometric: "isometric",
5
- Flat2D: "flat-2d",
6
- Fixed2D: "fixed-2d"
7
- };
8
- export {
9
- e as Perspectives
10
- };