@zylem/game-lib 0.4.1 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +23 -41
- package/dist/actions.d.ts +25 -0
- package/dist/actions.js +287 -8
- package/dist/actions.js.map +1 -0
- package/dist/behaviors.d.ts +108 -0
- package/dist/behaviors.js +396 -6
- package/dist/behaviors.js.map +1 -0
- package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
- package/dist/camera.d.ts +5 -0
- package/dist/camera.js +504 -4
- package/dist/camera.js.map +1 -0
- package/dist/core-C2mjetAd.d.ts +431 -0
- package/dist/core.d.ts +9 -0
- package/dist/core.js +4780 -9
- package/dist/core.js.map +1 -0
- package/dist/entities.d.ts +269 -0
- package/dist/entities.js +2161 -17
- package/dist/entities.js.map +1 -0
- package/dist/entity-bQElAdpo.d.ts +347 -0
- package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
- package/dist/main.d.ts +135 -0
- package/dist/main.js +6599 -56
- package/dist/main.js.map +1 -0
- package/dist/moveable-B_vyA6cw.d.ts +67 -0
- package/dist/stage-CrmY7V0i.d.ts +287 -0
- package/dist/stage.d.ts +26 -0
- package/dist/stage.js +2229 -15
- package/dist/stage.js.map +1 -0
- package/dist/transformable-CUhvyuYO.d.ts +67 -0
- package/package.json +12 -42
- package/LICENSE +0 -21
- package/dist/.vite/manifest.json +0 -676
- package/dist/api/actions.d.ts +0 -5
- package/dist/api/actions.d.ts.map +0 -1
- package/dist/api/behaviors.d.ts +0 -4
- package/dist/api/behaviors.d.ts.map +0 -1
- package/dist/api/camera.d.ts +0 -4
- package/dist/api/camera.d.ts.map +0 -1
- package/dist/api/core.d.ts +0 -6
- package/dist/api/core.d.ts.map +0 -1
- package/dist/api/entities.d.ts +0 -9
- package/dist/api/entities.d.ts.map +0 -1
- package/dist/api/main.d.ts +0 -32
- package/dist/api/main.d.ts.map +0 -1
- package/dist/api/stage.d.ts +0 -6
- package/dist/api/stage.d.ts.map +0 -1
- package/dist/assets/zylem-logo.png +0 -0
- package/dist/lib/actions/behaviors/actions.d.ts +0 -11
- package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/actions.js +0 -35
- package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
- package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
- package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
- package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
- package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
- package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/moveable.js +0 -108
- package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
- package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/rotatable.js +0 -82
- package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
- package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/transformable.js +0 -9
- package/dist/lib/actions/global-change.d.ts +0 -23
- package/dist/lib/actions/global-change.d.ts.map +0 -1
- package/dist/lib/actions/global-change.js +0 -40
- package/dist/lib/camera/camera.d.ts +0 -16
- package/dist/lib/camera/camera.d.ts.map +0 -1
- package/dist/lib/camera/camera.js +0 -19
- package/dist/lib/camera/fixed-2d.d.ts +0 -32
- package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
- package/dist/lib/camera/fixed-2d.js +0 -30
- package/dist/lib/camera/perspective.d.ts +0 -9
- package/dist/lib/camera/perspective.d.ts.map +0 -1
- package/dist/lib/camera/perspective.js +0 -10
- package/dist/lib/camera/third-person.d.ts +0 -32
- package/dist/lib/camera/third-person.d.ts.map +0 -1
- package/dist/lib/camera/third-person.js +0 -42
- package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
- package/dist/lib/camera/zylem-camera.js +0 -208
- package/dist/lib/collision/collision-builder.d.ts +0 -17
- package/dist/lib/collision/collision-builder.d.ts.map +0 -1
- package/dist/lib/collision/collision-builder.js +0 -46
- package/dist/lib/collision/collision-delegate.d.ts +0 -6
- package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
- package/dist/lib/collision/collision-delegate.js +0 -6
- package/dist/lib/collision/collision-group.d.ts +0 -11
- package/dist/lib/collision/collision-group.d.ts.map +0 -1
- package/dist/lib/collision/collision-mask.d.ts +0 -18
- package/dist/lib/collision/collision-mask.d.ts.map +0 -1
- package/dist/lib/collision/collision.d.ts +0 -19
- package/dist/lib/collision/collision.d.ts.map +0 -1
- package/dist/lib/collision/utils.d.ts +0 -15
- package/dist/lib/collision/utils.d.ts.map +0 -1
- package/dist/lib/collision/utils.js +0 -24
- package/dist/lib/collision/world.d.ts +0 -23
- package/dist/lib/collision/world.d.ts.map +0 -1
- package/dist/lib/collision/world.js +0 -77
- package/dist/lib/core/asset-manager.d.ts +0 -2
- package/dist/lib/core/asset-manager.d.ts.map +0 -1
- package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
- package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
- package/dist/lib/core/base-node.d.ts +0 -37
- package/dist/lib/core/base-node.d.ts.map +0 -1
- package/dist/lib/core/base-node.js +0 -62
- package/dist/lib/core/entity-asset-loader.d.ts +0 -16
- package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
- package/dist/lib/core/entity-asset-loader.js +0 -54
- package/dist/lib/core/errors.d.ts +0 -5
- package/dist/lib/core/errors.d.ts.map +0 -1
- package/dist/lib/core/flags.d.ts +0 -3
- package/dist/lib/core/flags.d.ts.map +0 -1
- package/dist/lib/core/index.d.ts +0 -5
- package/dist/lib/core/index.d.ts.map +0 -1
- package/dist/lib/core/lazy-loader.d.ts +0 -80
- package/dist/lib/core/lazy-loader.d.ts.map +0 -1
- package/dist/lib/core/lifecycle-base.d.ts +0 -17
- package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
- package/dist/lib/core/lifecycle-base.js +0 -20
- package/dist/lib/core/preset-shader.d.ts +0 -8
- package/dist/lib/core/preset-shader.d.ts.map +0 -1
- package/dist/lib/core/preset-shader.js +0 -26
- package/dist/lib/core/three-addons/Timer.d.ts +0 -92
- package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
- package/dist/lib/core/three-addons/Timer.js +0 -103
- package/dist/lib/core/utility/nodes.d.ts +0 -13
- package/dist/lib/core/utility/nodes.d.ts.map +0 -1
- package/dist/lib/core/utility/nodes.js +0 -31
- package/dist/lib/core/utility/strings.d.ts +0 -3
- package/dist/lib/core/utility/strings.d.ts.map +0 -1
- package/dist/lib/core/utility/strings.js +0 -14
- package/dist/lib/core/utility/vector.d.ts +0 -8
- package/dist/lib/core/utility/vector.d.ts.map +0 -1
- package/dist/lib/core/utility/vector.js +0 -8
- package/dist/lib/core/vector.d.ts +0 -4
- package/dist/lib/core/vector.d.ts.map +0 -1
- package/dist/lib/core/vessel.d.ts +0 -13
- package/dist/lib/core/vessel.d.ts.map +0 -1
- package/dist/lib/core/vessel.js +0 -26
- package/dist/lib/debug/console/console-state.d.ts +0 -20
- package/dist/lib/debug/console/console-state.d.ts.map +0 -1
- package/dist/lib/debug/console/console-state.js +0 -11
- package/dist/lib/debug/console/console-store.d.ts +0 -6
- package/dist/lib/debug/console/console-store.d.ts.map +0 -1
- package/dist/lib/debug/debug-state.d.ts +0 -38
- package/dist/lib/debug/debug-state.d.ts.map +0 -1
- package/dist/lib/debug/debug-state.js +0 -40
- package/dist/lib/debug/debug-store.d.ts +0 -15
- package/dist/lib/debug/debug-store.d.ts.map +0 -1
- package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
- package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
- package/dist/lib/device/aspect-ratio.d.ts +0 -38
- package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
- package/dist/lib/device/aspect-ratio.js +0 -44
- package/dist/lib/device/desktop.d.ts +0 -2
- package/dist/lib/device/desktop.d.ts.map +0 -1
- package/dist/lib/device/mobile.d.ts +0 -2
- package/dist/lib/device/mobile.d.ts.map +0 -1
- package/dist/lib/device/tablet.d.ts +0 -2
- package/dist/lib/device/tablet.d.ts.map +0 -1
- package/dist/lib/entities/actor.d.ts +0 -44
- package/dist/lib/entities/actor.d.ts.map +0 -1
- package/dist/lib/entities/actor.js +0 -122
- package/dist/lib/entities/box.d.ts +0 -27
- package/dist/lib/entities/box.d.ts.map +0 -1
- package/dist/lib/entities/box.js +0 -68
- package/dist/lib/entities/builder.d.ts +0 -28
- package/dist/lib/entities/builder.d.ts.map +0 -1
- package/dist/lib/entities/builder.js +0 -79
- package/dist/lib/entities/create.d.ts +0 -15
- package/dist/lib/entities/create.d.ts.map +0 -1
- package/dist/lib/entities/create.js +0 -31
- package/dist/lib/entities/delegates/animation.d.ts +0 -33
- package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
- package/dist/lib/entities/delegates/animation.js +0 -58
- package/dist/lib/entities/delegates/debug.d.ts +0 -29
- package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
- package/dist/lib/entities/delegates/debug.js +0 -71
- package/dist/lib/entities/delegates/loader.d.ts +0 -12
- package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
- package/dist/lib/entities/delegates/loader.js +0 -19
- package/dist/lib/entities/destroy.d.ts +0 -4
- package/dist/lib/entities/destroy.d.ts.map +0 -1
- package/dist/lib/entities/destroy.js +0 -15
- package/dist/lib/entities/entity.d.ts +0 -96
- package/dist/lib/entities/entity.d.ts.map +0 -1
- package/dist/lib/entities/entity.js +0 -120
- package/dist/lib/entities/index.d.ts +0 -12
- package/dist/lib/entities/index.d.ts.map +0 -1
- package/dist/lib/entities/plane.d.ts +0 -36
- package/dist/lib/entities/plane.d.ts.map +0 -1
- package/dist/lib/entities/plane.js +0 -81
- package/dist/lib/entities/rect.d.ts +0 -63
- package/dist/lib/entities/rect.d.ts.map +0 -1
- package/dist/lib/entities/rect.js +0 -160
- package/dist/lib/entities/sphere.d.ts +0 -29
- package/dist/lib/entities/sphere.d.ts.map +0 -1
- package/dist/lib/entities/sphere.js +0 -68
- package/dist/lib/entities/sprite.d.ts +0 -53
- package/dist/lib/entities/sprite.d.ts.map +0 -1
- package/dist/lib/entities/sprite.js +0 -118
- package/dist/lib/entities/text.d.ts +0 -49
- package/dist/lib/entities/text.d.ts.map +0 -1
- package/dist/lib/entities/text.js +0 -140
- package/dist/lib/entities/zone.d.ts +0 -54
- package/dist/lib/entities/zone.d.ts.map +0 -1
- package/dist/lib/entities/zone.js +0 -103
- package/dist/lib/game/game-blueprint.d.ts +0 -38
- package/dist/lib/game/game-blueprint.d.ts.map +0 -1
- package/dist/lib/game/game-canvas.d.ts +0 -35
- package/dist/lib/game/game-canvas.d.ts.map +0 -1
- package/dist/lib/game/game-canvas.js +0 -57
- package/dist/lib/game/game-config.d.ts +0 -59
- package/dist/lib/game/game-config.d.ts.map +0 -1
- package/dist/lib/game/game-config.js +0 -78
- package/dist/lib/game/game-default.d.ts +0 -14
- package/dist/lib/game/game-default.d.ts.map +0 -1
- package/dist/lib/game/game-default.js +0 -23
- package/dist/lib/game/game-interfaces.d.ts +0 -29
- package/dist/lib/game/game-interfaces.d.ts.map +0 -1
- package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
- package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
- package/dist/lib/game/game-retro-resolutions.js +0 -80
- package/dist/lib/game/game-state.d.ts +0 -11
- package/dist/lib/game/game-state.d.ts.map +0 -1
- package/dist/lib/game/game-state.js +0 -17
- package/dist/lib/game/game.d.ts +0 -37
- package/dist/lib/game/game.d.ts.map +0 -1
- package/dist/lib/game/game.js +0 -109
- package/dist/lib/game/zylem-game.d.ts +0 -58
- package/dist/lib/game/zylem-game.d.ts.map +0 -1
- package/dist/lib/game/zylem-game.js +0 -140
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
- package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
- package/dist/lib/graphics/material.d.ts +0 -29
- package/dist/lib/graphics/material.d.ts.map +0 -1
- package/dist/lib/graphics/material.js +0 -64
- package/dist/lib/graphics/mesh.d.ts +0 -19
- package/dist/lib/graphics/mesh.d.ts.map +0 -1
- package/dist/lib/graphics/mesh.js +0 -14
- package/dist/lib/graphics/render-pass.d.ts +0 -17
- package/dist/lib/graphics/render-pass.d.ts.map +0 -1
- package/dist/lib/graphics/render-pass.js +0 -56
- package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
- package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
- package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
- package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
- package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
- package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
- package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
- package/dist/lib/graphics/zylem-scene.d.ts +0 -50
- package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
- package/dist/lib/graphics/zylem-scene.js +0 -75
- package/dist/lib/input/gamepad-provider.d.ts +0 -14
- package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
- package/dist/lib/input/gamepad-provider.js +0 -58
- package/dist/lib/input/input-manager.d.ts +0 -15
- package/dist/lib/input/input-manager.d.ts.map +0 -1
- package/dist/lib/input/input-manager.js +0 -70
- package/dist/lib/input/input-provider.d.ts +0 -7
- package/dist/lib/input/input-provider.d.ts.map +0 -1
- package/dist/lib/input/input.d.ts +0 -48
- package/dist/lib/input/input.d.ts.map +0 -1
- package/dist/lib/input/keyboard-provider.d.ts +0 -21
- package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
- package/dist/lib/input/keyboard-provider.js +0 -120
- package/dist/lib/interfaces/entity.d.ts +0 -26
- package/dist/lib/interfaces/entity.d.ts.map +0 -1
- package/dist/lib/sounds/index.d.ts +0 -3
- package/dist/lib/sounds/index.d.ts.map +0 -1
- package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
- package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
- package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
- package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
- package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
- package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
- package/dist/lib/stage/debug-entity-cursor.js +0 -53
- package/dist/lib/stage/entity-spawner.d.ts +0 -9
- package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
- package/dist/lib/stage/entity-spawner.js +0 -27
- package/dist/lib/stage/stage-blueprint.d.ts +0 -45
- package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
- package/dist/lib/stage/stage-blueprint.js +0 -56
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
- package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
- package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
- package/dist/lib/stage/stage-debug-delegate.js +0 -100
- package/dist/lib/stage/stage-default.d.ts +0 -3
- package/dist/lib/stage/stage-default.d.ts.map +0 -1
- package/dist/lib/stage/stage-default.js +0 -32
- package/dist/lib/stage/stage-state.d.ts +0 -14
- package/dist/lib/stage/stage-state.d.ts.map +0 -1
- package/dist/lib/stage/stage-state.js +0 -36
- package/dist/lib/stage/stage.d.ts +0 -33
- package/dist/lib/stage/stage.d.ts.map +0 -1
- package/dist/lib/stage/stage.js +0 -60
- package/dist/lib/stage/zylem-stage.d.ts +0 -128
- package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
- package/dist/lib/stage/zylem-stage.js +0 -268
- package/dist/lib/systems/test-system.d.ts +0 -2
- package/dist/lib/systems/test-system.d.ts.map +0 -1
- package/dist/lib/systems/transformable.system.d.ts +0 -25
- package/dist/lib/systems/transformable.system.d.ts.map +0 -1
- package/dist/lib/systems/transformable.system.js +0 -43
- package/dist/lib/types/entity-types.d.ts +0 -24
- package/dist/lib/types/entity-types.d.ts.map +0 -1
- package/dist/lib/types/index.d.ts +0 -3
- package/dist/lib/types/index.d.ts.map +0 -1
- package/dist/lib/types/stage-types.d.ts +0 -26
- package/dist/lib/types/stage-types.d.ts.map +0 -1
- package/dist/lib/ui/Debug.d.ts +0 -6
- package/dist/lib/ui/Debug.d.ts.map +0 -1
- package/dist/lib/ui/console/Console.d.ts +0 -7
- package/dist/lib/ui/console/Console.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
- package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
- package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
- package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
- package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
- package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
- package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
- package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
- package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/game.spec.d.ts +0 -2
- package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/stage.spec.d.ts +0 -2
- package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
- package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
package/dist/lib/entities/box.js
DELETED
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@@ -1,68 +0,0 @@
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import { ColliderDesc as a } from "@dimforge/rapier3d-compat";
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import { Color as d, Vector3 as n, BoxGeometry as u } from "three";
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3
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import { GameEntity as y } from "./entity.js";
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import { EntityCollisionBuilder as f, EntityBuilder as x, EntityMeshBuilder as m } from "./builder.js";
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import { DebugDelegate as p } from "./delegates/debug.js";
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import { createEntity as z } from "./create.js";
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const l = {
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size: new n(1, 1, 1),
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position: new n(0, 0, 0),
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collision: {
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static: !1
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},
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material: {
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color: new d("#ffffff"),
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shader: "standard"
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}
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};
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class B extends f {
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collider(t) {
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const e = t.size || new n(1, 1, 1), s = { x: e.x / 2, y: e.y / 2, z: e.z / 2 };
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return a.cuboid(s.x, s.y, s.z);
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}
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}
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class b extends m {
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build(t) {
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const e = t.size ?? new n(1, 1, 1);
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return new u(e.x, e.y, e.z);
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}
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}
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class C extends x {
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createEntity(t) {
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return new i(t);
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}
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}
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const h = Symbol("Box");
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class i extends y {
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static type = h;
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constructor(t) {
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super(), this.options = { ...l, ...t };
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}
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buildInfo() {
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const e = new p(this).buildDebugInfo(), { x: s, y: r, z: c } = this.options.size ?? { x: 1, y: 1, z: 1 };
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return {
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...e,
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type: String(i.type),
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size: `${s}, ${r}, ${c}`
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};
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}
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}
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async function $(...o) {
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return z({
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args: o,
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defaultConfig: l,
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EntityClass: i,
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BuilderClass: C,
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MeshBuilderClass: b,
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CollisionBuilderClass: B,
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entityType: i.type
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});
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}
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export {
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h as BOX_TYPE,
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C as BoxBuilder,
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B as BoxCollisionBuilder,
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b as BoxMeshBuilder,
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i as ZylemBox,
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$ as box
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};
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import { ColliderDesc } from "@dimforge/rapier3d-compat";
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import { GameEntity, GameEntityOptions } from "./entity";
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import { BufferGeometry, Group, Material } from "three";
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import { CollisionBuilder } from "../collision/collision-builder";
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import { MeshBuilder } from "../graphics/mesh";
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import { MaterialBuilder, MaterialOptions } from "../graphics/material";
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import { Vec3 } from "../core/vector";
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export declare abstract class EntityCollisionBuilder extends CollisionBuilder {
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abstract collider(options: GameEntityOptions): ColliderDesc;
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}
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export declare abstract class EntityMeshBuilder extends MeshBuilder {
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build(options: GameEntityOptions): BufferGeometry;
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postBuild(): void;
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}
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export declare abstract class EntityBuilder<T extends GameEntity<U> & P, U extends GameEntityOptions, P = any> {
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protected meshBuilder: EntityMeshBuilder | null;
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protected collisionBuilder: EntityCollisionBuilder | null;
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protected materialBuilder: MaterialBuilder | null;
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protected options: Partial<U>;
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protected entity: T;
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constructor(options: Partial<U>, entity: T, meshBuilder: EntityMeshBuilder | null, collisionBuilder: EntityCollisionBuilder | null);
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withPosition(setupPosition: Vec3): this;
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withMaterial(options: Partial<MaterialOptions>, entityType: symbol): Promise<this>;
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applyMaterialToGroup(group: Group, materials: Material[]): void;
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build(): Promise<T>;
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protected abstract createEntity(options: Partial<U>): T;
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}
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//# sourceMappingURL=builder.d.ts.map
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{"version":3,"file":"builder.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAe,MAAM,OAAO,CAAC;AACrE,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACxE,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,8BAAsB,sBAAuB,SAAQ,gBAAgB;IACpE,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,iBAAiB,GAAG,YAAY;CAC3D;AAED,8BAAsB,iBAAkB,SAAQ,WAAW;IAC1D,KAAK,CAAC,OAAO,EAAE,iBAAiB,GAAG,cAAc;IAIjD,SAAS,IAAI,IAAI;CAGjB;AAED,8BAAsB,aAAa,CAAC,CAAC,SAAS,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,SAAS,iBAAiB,EAAE,CAAC,GAAG,GAAG;IACpG,SAAS,CAAC,WAAW,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAChD,SAAS,CAAC,gBAAgB,EAAE,sBAAsB,GAAG,IAAI,CAAC;IAC1D,SAAS,CAAC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAC;IAClD,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAC9B,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;gBAGnB,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,EACnB,MAAM,EAAE,CAAC,EACT,WAAW,EAAE,iBAAiB,GAAG,IAAI,EACrC,gBAAgB,EAAE,sBAAsB,GAAG,IAAI;IAehD,YAAY,CAAC,aAAa,EAAE,IAAI,GAAG,IAAI;IAKjC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAOxF,oBAAoB,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,GAAG,IAAI;IAYzD,KAAK,IAAI,OAAO,CAAC,CAAC,CAAC;IAuDzB,SAAS,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;CACvD"}
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@@ -1,79 +0,0 @@
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import { Mesh as l, Color as n, BufferGeometry as u } from "three";
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import { CollisionBuilder as h } from "../collision/collision-builder.js";
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import { MeshBuilder as m } from "../graphics/mesh.js";
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import { MaterialBuilder as d } from "../graphics/material.js";
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class y extends h {
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}
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class b extends m {
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build(i) {
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return new u();
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}
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postBuild() {
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}
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}
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class M {
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meshBuilder;
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collisionBuilder;
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materialBuilder;
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options;
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entity;
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constructor(i, s, t, e) {
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this.options = i, this.entity = s, this.meshBuilder = t, this.collisionBuilder = e, this.materialBuilder = new d();
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const o = {
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meshBuilder: this.meshBuilder,
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collisionBuilder: this.collisionBuilder,
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materialBuilder: this.materialBuilder
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};
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this.options._builders = o;
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}
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withPosition(i) {
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return this.options.position = i, this;
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}
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async withMaterial(i, s) {
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return this.materialBuilder && await this.materialBuilder.build(i, s), this;
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}
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applyMaterialToGroup(i, s) {
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i.traverse((t) => {
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t instanceof l && t.type === "SkinnedMesh" && s[0] && !t.material.map && (t.material = s[0]), t.castShadow = !0, t.receiveShadow = !0;
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});
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}
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async build() {
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const i = this.entity;
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if (this.materialBuilder && (i.materials = this.materialBuilder.materials), this.meshBuilder && i.materials) {
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const s = this.meshBuilder.build(this.options);
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i.mesh = this.meshBuilder._build(this.options, s, i.materials), this.meshBuilder.postBuild();
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}
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if (i.group && i.materials && this.applyMaterialToGroup(i.group, i.materials), this.collisionBuilder) {
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this.collisionBuilder.withCollision(this.options?.collision || {});
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const [s, t] = this.collisionBuilder.build(this.options);
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i.bodyDesc = s, i.colliderDesc = t;
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const { x: e, y: o, z: a } = this.options.position || { x: 0, y: 0, z: 0 };
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i.bodyDesc.setTranslation(e, o, a);
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}
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if (this.options.collisionType && (i.collisionType = this.options.collisionType), this.options.color instanceof n) {
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const s = (t) => {
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const e = t;
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e && e.color && e.color.set && e.color.set(this.options.color);
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};
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if (i.materials?.length)
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for (const t of i.materials)
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s(t);
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if (i.mesh && i.mesh.material) {
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const t = i.mesh.material;
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Array.isArray(t) ? t.forEach(s) : s(t);
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}
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i.group && i.group.traverse((t) => {
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if (t instanceof l && t.material) {
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const e = t.material;
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Array.isArray(e) ? e.forEach(s) : s(e);
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}
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});
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}
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return i;
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}
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}
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export {
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M as EntityBuilder,
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y as EntityCollisionBuilder,
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78
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b as EntityMeshBuilder
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79
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};
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@@ -1,15 +0,0 @@
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1
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import { GameEntityOptions, GameEntity } from "./entity";
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2
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import { EntityBuilder } from "./builder";
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|
3
|
-
import { EntityCollisionBuilder } from "./builder";
|
|
4
|
-
import { EntityMeshBuilder } from "./builder";
|
|
5
|
-
export interface CreateGameEntityOptions<T extends GameEntity<any>, CreateOptions extends GameEntityOptions> {
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|
6
|
-
args: Array<any>;
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|
7
|
-
defaultConfig: GameEntityOptions;
|
|
8
|
-
EntityClass: new (options: any) => T;
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|
9
|
-
BuilderClass: new (options: any, entity: T, meshBuilder: any, collisionBuilder: any) => EntityBuilder<T, CreateOptions>;
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10
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MeshBuilderClass?: new (data: any) => EntityMeshBuilder;
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11
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CollisionBuilderClass?: new (data: any) => EntityCollisionBuilder;
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12
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-
entityType: symbol;
|
|
13
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}
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14
|
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export declare function createEntity<T extends GameEntity<any>, CreateOptions extends GameEntityOptions>(params: CreateGameEntityOptions<T, CreateOptions>): Promise<T>;
|
|
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//# sourceMappingURL=create.d.ts.map
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@@ -1 +0,0 @@
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{"version":3,"file":"create.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/create.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAG9C,MAAM,WAAW,uBAAuB,CAAC,CAAC,SAAS,UAAU,CAAC,GAAG,CAAC,EAAE,aAAa,SAAS,iBAAiB;IAC1G,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC;IACjB,aAAa,EAAE,iBAAiB,CAAC;IACjC,WAAW,EAAE,KAAK,OAAO,EAAE,GAAG,KAAK,CAAC,CAAC;IACrC,YAAY,EAAE,KAAK,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,GAAG,EAAE,gBAAgB,EAAE,GAAG,KAAK,aAAa,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC;IACxH,gBAAgB,CAAC,EAAE,KAAK,IAAI,EAAE,GAAG,KAAK,iBAAiB,CAAC;IACxD,qBAAqB,CAAC,EAAE,KAAK,IAAI,EAAE,GAAG,KAAK,sBAAsB,CAAC;IAClE,UAAU,EAAE,MAAM,CAAC;CACnB;AAED,wBAAsB,YAAY,CAAC,CAAC,SAAS,UAAU,CAAC,GAAG,CAAC,EAAE,aAAa,SAAS,iBAAiB,EAAE,MAAM,EAAE,uBAAuB,CAAC,CAAC,EAAE,aAAa,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAsDpK"}
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|
@@ -1,31 +0,0 @@
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|
|
1
|
-
import { BaseNode as s } from "../core/base-node.js";
|
|
2
|
-
import { isLoadable as p, EntityLoader as C } from "./delegates/loader.js";
|
|
3
|
-
async function E(w) {
|
|
4
|
-
const { args: n, defaultConfig: l, EntityClass: g, BuilderClass: y, entityType: c, MeshBuilderClass: f, CollisionBuilderClass: d } = w;
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|
5
|
-
let e = null, r;
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|
6
|
-
const u = n.findIndex((i) => !(i instanceof s));
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7
|
-
u !== -1 && (r = n.splice(u, 1).find((t) => !(t instanceof s)));
|
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8
|
-
const m = r ? { ...l, ...r } : l;
|
|
9
|
-
n.push(m);
|
|
10
|
-
for (const i of n) {
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11
|
-
if (i instanceof s)
|
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12
|
-
continue;
|
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13
|
-
let t = null;
|
|
14
|
-
const a = new g(i);
|
|
15
|
-
try {
|
|
16
|
-
if (p(a)) {
|
|
17
|
-
const o = new C(a);
|
|
18
|
-
await o.load(), t = await o.data();
|
|
19
|
-
}
|
|
20
|
-
} catch (o) {
|
|
21
|
-
console.error("Error creating entity with loader:", o);
|
|
22
|
-
}
|
|
23
|
-
e = new y(i, a, f ? new f(t) : null, d ? new d(t) : null), i.material && await e.withMaterial(i.material, c);
|
|
24
|
-
}
|
|
25
|
-
if (!e)
|
|
26
|
-
throw new Error(`missing options for ${String(c)}, builder is not initialized.`);
|
|
27
|
-
return await e.build();
|
|
28
|
-
}
|
|
29
|
-
export {
|
|
30
|
-
E as createEntity
|
|
31
|
-
};
|
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
import { AnimationClip, Object3D } from 'three';
|
|
2
|
-
export type AnimationOptions = {
|
|
3
|
-
key: string;
|
|
4
|
-
pauseAtEnd?: boolean;
|
|
5
|
-
pauseAtPercentage?: number;
|
|
6
|
-
fadeToKey?: string;
|
|
7
|
-
fadeDuration?: number;
|
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8
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};
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type AnimationObject = {
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key?: string;
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path: string;
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};
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export declare class AnimationDelegate {
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private target;
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private _mixer;
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private _actions;
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private _animations;
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private _currentAction;
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private _pauseAtPercentage;
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private _isPaused;
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private _queuedKey;
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private _fadeDuration;
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private _currentKey;
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private _assetLoader;
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constructor(target: Object3D);
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loadAnimations(animations: AnimationObject[]): Promise<void>;
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update(delta: number): void;
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playAnimation(opts: AnimationOptions): void;
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get currentAnimationKey(): string;
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get animations(): AnimationClip[];
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}
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export {};
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//# sourceMappingURL=animation.d.ts.map
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{"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/delegates/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAEN,aAAa,EAIb,QAAQ,EACR,MAAM,OAAO,CAAC;AAGf,MAAM,MAAM,gBAAgB,GAAG;IAC9B,GAAG,EAAE,MAAM,CAAC;IACZ,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAEF,KAAK,eAAe,GAAG;IACtB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACb,CAAC;AAEF,qBAAa,iBAAiB;IAcjB,OAAO,CAAC,MAAM;IAb1B,OAAO,CAAC,MAAM,CAA+B;IAC7C,OAAO,CAAC,QAAQ,CAAuC;IACvD,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,cAAc,CAAgC;IAEtD,OAAO,CAAC,kBAAkB,CAAK;IAC/B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,aAAa,CAAO;IAE5B,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,YAAY,CAA2B;gBAE3B,MAAM,EAAE,QAAQ;IAE9B,cAAc,CAAC,UAAU,EAAE,eAAe,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC;IAmBlE,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IA0B3B,aAAa,CAAC,IAAI,EAAE,gBAAgB,GAAG,IAAI;IAkC3C,IAAI,mBAAmB,WAA+B;IACtD,IAAI,UAAU,oBAA+B;CAC7C"}
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@@ -1,58 +0,0 @@
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import { AnimationMixer as u, LoopOnce as c, LoopRepeat as h } from "three";
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import { EntityAssetLoader as _ } from "../../core/entity-asset-loader.js";
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class d {
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target;
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_mixer = null;
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_actions = {};
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_animations = [];
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_currentAction = null;
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_pauseAtPercentage = 0;
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_isPaused = !1;
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_queuedKey = null;
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_fadeDuration = 0.5;
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_currentKey = "";
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_assetLoader = new _();
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constructor(e) {
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this.target = e;
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}
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async loadAnimations(e) {
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if (!e.length)
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return;
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const i = await Promise.all(e.map((t) => this._assetLoader.loadFile(t.path)));
|
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this._animations = i.filter((t) => !!t.animation).map((t) => t.animation), this._animations.length && (this._mixer = new u(this.target), this._animations.forEach((t, n) => {
|
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const a = e[n].key || n.toString();
|
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this._actions[a] = this._mixer.clipAction(t);
|
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}), this.playAnimation({ key: Object.keys(this._actions)[0] }));
|
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}
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update(e) {
|
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if (!this._mixer || !this._currentAction)
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return;
|
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this._mixer.update(e);
|
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const i = this._currentAction.getClip().duration * (this._pauseAtPercentage / 100);
|
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|
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if (!this._isPaused && this._pauseAtPercentage > 0 && this._currentAction.time >= i && (this._currentAction.time = i, this._currentAction.paused = !0, this._isPaused = !0, this._queuedKey !== null)) {
|
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|
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const t = this._actions[this._queuedKey];
|
|
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|
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t.reset().play(), this._currentAction.crossFadeTo(t, this._fadeDuration, !1), this._currentAction = t, this._currentKey = this._queuedKey, this._queuedKey = null;
|
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|
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}
|
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|
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}
|
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playAnimation(e) {
|
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if (!this._mixer)
|
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return;
|
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|
-
const { key: i, pauseAtPercentage: t = 0, pauseAtEnd: n = !1, fadeToKey: a, fadeDuration: o = 0.5 } = e;
|
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|
-
if (i === this._currentKey)
|
|
42
|
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return;
|
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|
-
this._queuedKey = a || null, this._fadeDuration = o, this._pauseAtPercentage = n ? 100 : t, this._isPaused = !1;
|
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|
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const r = this._currentAction;
|
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|
-
r && r.stop();
|
|
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|
-
const s = this._actions[i];
|
|
47
|
-
s && (this._pauseAtPercentage > 0 ? (s.setLoop(c, 1 / 0), s.clampWhenFinished = !0) : (s.setLoop(h, 1 / 0), s.clampWhenFinished = !1), r && r.crossFadeTo(s, o, !1), s.reset().play(), this._currentAction = s, this._currentKey = i);
|
|
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|
-
}
|
|
49
|
-
get currentAnimationKey() {
|
|
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|
-
return this._currentKey;
|
|
51
|
-
}
|
|
52
|
-
get animations() {
|
|
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|
-
return this._animations;
|
|
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|
-
}
|
|
55
|
-
}
|
|
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|
-
export {
|
|
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|
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d as AnimationDelegate
|
|
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|
-
};
|
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@@ -1,29 +0,0 @@
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|
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1
|
-
import { GameEntity } from '../entity';
|
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2
|
-
/**
|
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3
|
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* Interface for entities that provide custom debug information
|
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4
|
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*/
|
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5
|
-
export interface DebugInfoProvider {
|
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6
|
-
getDebugInfo(): Record<string, any>;
|
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7
|
-
}
|
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8
|
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/**
|
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9
|
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* Debug delegate that provides debug information for entities
|
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10
|
-
*/
|
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|
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export declare class DebugDelegate {
|
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12
|
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private entity;
|
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13
|
-
constructor(entity: GameEntity<any>);
|
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14
|
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/**
|
|
15
|
-
* Get formatted position string
|
|
16
|
-
*/
|
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|
-
private getPositionString;
|
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|
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/**
|
|
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|
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* Get formatted rotation string (in degrees)
|
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20
|
-
*/
|
|
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|
-
private getRotationString;
|
|
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|
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/**
|
|
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|
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* Get material information
|
|
24
|
-
*/
|
|
25
|
-
private getMaterialInfo;
|
|
26
|
-
private getPhysicsInfo;
|
|
27
|
-
buildDebugInfo(): Record<string, any>;
|
|
28
|
-
}
|
|
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|
-
//# sourceMappingURL=debug.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/delegates/debug.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAqB,MAAM,WAAW,CAAC;AAG1D;;GAEG;AACH,MAAM,WAAW,iBAAiB;IACjC,YAAY,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACpC;AASD;;GAEG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAkB;gBAEpB,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC;IAInC;;OAEG;IACH,OAAO,CAAC,iBAAiB;IASzB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAWzB;;OAEG;IACH,OAAO,CAAC,eAAe;IAgCvB,OAAO,CAAC,cAAc;IAkBf,cAAc,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAyB5C"}
|
|
@@ -1,71 +0,0 @@
|
|
|
1
|
-
import { MeshStandardMaterial as c, MeshBasicMaterial as u, MeshPhongMaterial as f } from "three";
|
|
2
|
-
function g(o) {
|
|
3
|
-
return o && typeof o.getDebugInfo == "function";
|
|
4
|
-
}
|
|
5
|
-
class d {
|
|
6
|
-
entity;
|
|
7
|
-
constructor(t) {
|
|
8
|
-
this.entity = t;
|
|
9
|
-
}
|
|
10
|
-
/**
|
|
11
|
-
* Get formatted position string
|
|
12
|
-
*/
|
|
13
|
-
getPositionString() {
|
|
14
|
-
if (this.entity.mesh) {
|
|
15
|
-
const { x: n, y: s, z: r } = this.entity.mesh.position;
|
|
16
|
-
return `${n.toFixed(2)}, ${s.toFixed(2)}, ${r.toFixed(2)}`;
|
|
17
|
-
}
|
|
18
|
-
const { x: t, y: i, z: e } = this.entity.options.position || { x: 0, y: 0, z: 0 };
|
|
19
|
-
return `${t.toFixed(2)}, ${i.toFixed(2)}, ${e.toFixed(2)}`;
|
|
20
|
-
}
|
|
21
|
-
/**
|
|
22
|
-
* Get formatted rotation string (in degrees)
|
|
23
|
-
*/
|
|
24
|
-
getRotationString() {
|
|
25
|
-
if (this.entity.mesh) {
|
|
26
|
-
const { x: s, y: r, z: y } = this.entity.mesh.rotation, a = (h) => (h * 180 / Math.PI).toFixed(1);
|
|
27
|
-
return `${a(s)}°, ${a(r)}°, ${a(y)}°`;
|
|
28
|
-
}
|
|
29
|
-
const { x: t, y: i, z: e } = this.entity.options.rotation || { x: 0, y: 0, z: 0 }, n = (s) => (s * 180 / Math.PI).toFixed(1);
|
|
30
|
-
return `${n(t)}°, ${n(i)}°, ${n(e)}°`;
|
|
31
|
-
}
|
|
32
|
-
/**
|
|
33
|
-
* Get material information
|
|
34
|
-
*/
|
|
35
|
-
getMaterialInfo() {
|
|
36
|
-
if (!this.entity.mesh || !this.entity.mesh.material)
|
|
37
|
-
return { type: "none" };
|
|
38
|
-
const t = Array.isArray(this.entity.mesh.material) ? this.entity.mesh.material[0] : this.entity.mesh.material, i = {
|
|
39
|
-
type: t.type
|
|
40
|
-
};
|
|
41
|
-
return (t instanceof c || t instanceof u || t instanceof f) && (i.color = `#${t.color.getHexString()}`, i.opacity = t.opacity, i.transparent = t.transparent), "roughness" in t && (i.roughness = t.roughness), "metalness" in t && (i.metalness = t.metalness), i;
|
|
42
|
-
}
|
|
43
|
-
getPhysicsInfo() {
|
|
44
|
-
if (!this.entity.body)
|
|
45
|
-
return null;
|
|
46
|
-
const t = {
|
|
47
|
-
type: this.entity.body.bodyType(),
|
|
48
|
-
mass: this.entity.body.mass(),
|
|
49
|
-
isEnabled: this.entity.body.isEnabled(),
|
|
50
|
-
isSleeping: this.entity.body.isSleeping()
|
|
51
|
-
}, i = this.entity.body.linvel();
|
|
52
|
-
return t.velocity = `${i.x.toFixed(2)}, ${i.y.toFixed(2)}, ${i.z.toFixed(2)}`, t;
|
|
53
|
-
}
|
|
54
|
-
buildDebugInfo() {
|
|
55
|
-
const t = {
|
|
56
|
-
name: this.entity.name || this.entity.uuid,
|
|
57
|
-
uuid: this.entity.uuid,
|
|
58
|
-
position: this.getPositionString(),
|
|
59
|
-
rotation: this.getRotationString(),
|
|
60
|
-
material: this.getMaterialInfo()
|
|
61
|
-
}, i = this.getPhysicsInfo();
|
|
62
|
-
if (i && (t.physics = i), this.entity.behaviors.length > 0 && (t.behaviors = this.entity.behaviors.map((e) => e.constructor.name)), g(this.entity)) {
|
|
63
|
-
const e = this.entity.getDebugInfo();
|
|
64
|
-
return { ...t, ...e };
|
|
65
|
-
}
|
|
66
|
-
return t;
|
|
67
|
-
}
|
|
68
|
-
}
|
|
69
|
-
export {
|
|
70
|
-
d as DebugDelegate
|
|
71
|
-
};
|
|
@@ -1,12 +0,0 @@
|
|
|
1
|
-
export declare function isLoadable(obj: any): obj is EntityLoaderDelegate;
|
|
2
|
-
export interface EntityLoaderDelegate {
|
|
3
|
-
load(): Promise<void>;
|
|
4
|
-
data(): any;
|
|
5
|
-
}
|
|
6
|
-
export declare class EntityLoader {
|
|
7
|
-
entityReference: EntityLoaderDelegate;
|
|
8
|
-
constructor(entity: EntityLoaderDelegate);
|
|
9
|
-
load(): Promise<void>;
|
|
10
|
-
data(): Promise<any>;
|
|
11
|
-
}
|
|
12
|
-
//# sourceMappingURL=loader.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/delegates/loader.ts"],"names":[],"mappings":"AAGA,wBAAgB,UAAU,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI,oBAAoB,CAEhE;AAED,MAAM,WAAW,oBAAoB;IACpC,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACtB,IAAI,IAAI,GAAG,CAAC;CACZ;AAED,qBAAa,YAAY;IACxB,eAAe,EAAE,oBAAoB,CAAC;gBAE1B,MAAM,EAAE,oBAAoB;IAIlC,IAAI;IAMJ,IAAI;CAMV"}
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
function n(e) {
|
|
2
|
-
return typeof e?.load == "function" && typeof e?.data == "function";
|
|
3
|
-
}
|
|
4
|
-
class a {
|
|
5
|
-
entityReference;
|
|
6
|
-
constructor(t) {
|
|
7
|
-
this.entityReference = t;
|
|
8
|
-
}
|
|
9
|
-
async load() {
|
|
10
|
-
this.entityReference.load && await this.entityReference.load();
|
|
11
|
-
}
|
|
12
|
-
async data() {
|
|
13
|
-
return this.entityReference.data ? this.entityReference.data() : null;
|
|
14
|
-
}
|
|
15
|
-
}
|
|
16
|
-
export {
|
|
17
|
-
a as EntityLoader,
|
|
18
|
-
n as isLoadable
|
|
19
|
-
};
|
|
@@ -1,4 +0,0 @@
|
|
|
1
|
-
import { DestroyFunction } from "../core/base-node-life-cycle";
|
|
2
|
-
export declare function destroyEntity<T>(entity: T, globals: any, destroyFunction: DestroyFunction<T>): void;
|
|
3
|
-
export declare function destroy(entity: any, globals?: any): void;
|
|
4
|
-
//# sourceMappingURL=destroy.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"destroy.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/destroy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAG/E,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAMnG;AAED,wBAAgB,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG,GAAG,IAAI,CAGxD"}
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { getGlobalState as n } from "../game/game-state.js";
|
|
2
|
-
function r(o, t, e) {
|
|
3
|
-
e({
|
|
4
|
-
me: o,
|
|
5
|
-
globals: t
|
|
6
|
-
});
|
|
7
|
-
}
|
|
8
|
-
function d(o, t) {
|
|
9
|
-
const e = t ?? n();
|
|
10
|
-
r(o, e, o.nodeDestroy.bind(o));
|
|
11
|
-
}
|
|
12
|
-
export {
|
|
13
|
-
d as destroy,
|
|
14
|
-
r as destroyEntity
|
|
15
|
-
};
|
|
@@ -1,96 +0,0 @@
|
|
|
1
|
-
import { Mesh, Material, ShaderMaterial, Group, Color } from "three";
|
|
2
|
-
import { Collider, ColliderDesc, RigidBody, RigidBodyDesc } from "@dimforge/rapier3d-compat";
|
|
3
|
-
import { Vec3 } from "../core/vector";
|
|
4
|
-
import { MaterialBuilder, MaterialOptions } from "../graphics/material";
|
|
5
|
-
import { CollisionOptions } from "../collision/collision";
|
|
6
|
-
import { BaseNode } from "../core/base-node";
|
|
7
|
-
import { DestroyContext, SetupContext, UpdateContext, LoadedContext, CleanupContext } from "../core/base-node-life-cycle";
|
|
8
|
-
import type { EntityMeshBuilder, EntityCollisionBuilder } from "./builder";
|
|
9
|
-
export interface LifeCycleDelegate<U> {
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10
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-
setup?: ((params: SetupContext<U>) => void)[];
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11
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-
update?: ((params: UpdateContext<U>) => void)[];
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12
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-
destroy?: ((params: DestroyContext<U>) => void)[];
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13
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}
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14
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-
export interface CollisionContext<T, O extends GameEntityOptions, TGlobals extends Record<string, unknown> = any> {
|
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15
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-
entity: T;
|
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16
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-
other: GameEntity<O>;
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17
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-
globals: TGlobals;
|
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18
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-
}
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19
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-
export type BehaviorContext<T, O extends GameEntityOptions> = SetupContext<T, O> | UpdateContext<T, O> | CollisionContext<T, O> | DestroyContext<T, O>;
|
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20
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-
export type BehaviorCallback<T, O extends GameEntityOptions> = (params: BehaviorContext<T, O>) => void;
|
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21
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-
export interface CollisionDelegate<T, O extends GameEntityOptions> {
|
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22
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-
collision?: ((params: CollisionContext<T, O>) => void)[];
|
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23
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-
}
|
|
24
|
-
export type IBuilder<BuilderOptions = any> = {
|
|
25
|
-
preBuild: (options: BuilderOptions) => BuilderOptions;
|
|
26
|
-
build: (options: BuilderOptions) => BuilderOptions;
|
|
27
|
-
postBuild: (options: BuilderOptions) => BuilderOptions;
|
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28
|
-
};
|
|
29
|
-
export type GameEntityOptions = {
|
|
30
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-
name?: string;
|
|
31
|
-
color?: Color;
|
|
32
|
-
size?: Vec3;
|
|
33
|
-
position?: Vec3;
|
|
34
|
-
batched?: boolean;
|
|
35
|
-
collision?: Partial<CollisionOptions>;
|
|
36
|
-
material?: Partial<MaterialOptions>;
|
|
37
|
-
custom?: {
|
|
38
|
-
[key: string]: any;
|
|
39
|
-
};
|
|
40
|
-
collisionType?: string;
|
|
41
|
-
collisionGroup?: string;
|
|
42
|
-
collisionFilter?: string[];
|
|
43
|
-
_builders?: {
|
|
44
|
-
meshBuilder?: IBuilder | EntityMeshBuilder | null;
|
|
45
|
-
collisionBuilder?: IBuilder | EntityCollisionBuilder | null;
|
|
46
|
-
materialBuilder?: MaterialBuilder | null;
|
|
47
|
-
};
|
|
48
|
-
};
|
|
49
|
-
export declare abstract class GameEntityLifeCycle {
|
|
50
|
-
abstract _setup(params: SetupContext<this>): void;
|
|
51
|
-
abstract _update(params: UpdateContext<this>): void;
|
|
52
|
-
abstract _destroy(params: DestroyContext<this>): void;
|
|
53
|
-
}
|
|
54
|
-
export interface EntityDebugInfo {
|
|
55
|
-
buildInfo: () => Record<string, string>;
|
|
56
|
-
}
|
|
57
|
-
export type BehaviorCallbackType = 'setup' | 'update' | 'destroy' | 'collision';
|
|
58
|
-
export declare class GameEntity<O extends GameEntityOptions> extends BaseNode<O> implements GameEntityLifeCycle, EntityDebugInfo {
|
|
59
|
-
group: Group | undefined;
|
|
60
|
-
mesh: Mesh | undefined;
|
|
61
|
-
materials: Material[] | undefined;
|
|
62
|
-
bodyDesc: RigidBodyDesc | null;
|
|
63
|
-
body: RigidBody | null;
|
|
64
|
-
colliderDesc: ColliderDesc | undefined;
|
|
65
|
-
collider: Collider | undefined;
|
|
66
|
-
custom: Record<string, any>;
|
|
67
|
-
debugInfo: Record<string, any>;
|
|
68
|
-
debugMaterial: ShaderMaterial | undefined;
|
|
69
|
-
lifeCycleDelegate: LifeCycleDelegate<O>;
|
|
70
|
-
collisionDelegate: CollisionDelegate<this, O>;
|
|
71
|
-
collisionType?: string;
|
|
72
|
-
behaviorCallbackMap: Record<BehaviorCallbackType, BehaviorCallback<this, O>[]>;
|
|
73
|
-
constructor();
|
|
74
|
-
create(): this;
|
|
75
|
-
onSetup(...callbacks: ((params: SetupContext<this>) => void)[]): this;
|
|
76
|
-
onUpdate(...callbacks: ((params: UpdateContext<this>) => void)[]): this;
|
|
77
|
-
onDestroy(...callbacks: ((params: DestroyContext<this>) => void)[]): this;
|
|
78
|
-
onCollision(...callbacks: ((params: CollisionContext<this, O>) => void)[]): this;
|
|
79
|
-
_setup(params: SetupContext<this>): void;
|
|
80
|
-
protected _loaded(_params: LoadedContext<this>): Promise<void>;
|
|
81
|
-
_update(params: UpdateContext<this>): void;
|
|
82
|
-
_destroy(params: DestroyContext<this>): void;
|
|
83
|
-
protected _cleanup(_params: CleanupContext<this>): Promise<void>;
|
|
84
|
-
_collision(other: GameEntity<O>, globals?: any): void;
|
|
85
|
-
addBehavior(behaviorCallback: ({
|
|
86
|
-
type: BehaviorCallbackType;
|
|
87
|
-
handler: any;
|
|
88
|
-
})): this;
|
|
89
|
-
addBehaviors(behaviorCallbacks: ({
|
|
90
|
-
type: BehaviorCallbackType;
|
|
91
|
-
handler: any;
|
|
92
|
-
})[]): this;
|
|
93
|
-
protected updateMaterials(params: any): void;
|
|
94
|
-
buildInfo(): Record<string, string>;
|
|
95
|
-
}
|
|
96
|
-
//# sourceMappingURL=entity.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|