@zylem/game-lib 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -15
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +12 -42
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -676
  33. package/dist/api/actions.d.ts +0 -5
  34. package/dist/api/actions.d.ts.map +0 -1
  35. package/dist/api/behaviors.d.ts +0 -4
  36. package/dist/api/behaviors.d.ts.map +0 -1
  37. package/dist/api/camera.d.ts +0 -4
  38. package/dist/api/camera.d.ts.map +0 -1
  39. package/dist/api/core.d.ts +0 -6
  40. package/dist/api/core.d.ts.map +0 -1
  41. package/dist/api/entities.d.ts +0 -9
  42. package/dist/api/entities.d.ts.map +0 -1
  43. package/dist/api/main.d.ts +0 -32
  44. package/dist/api/main.d.ts.map +0 -1
  45. package/dist/api/stage.d.ts +0 -6
  46. package/dist/api/stage.d.ts.map +0 -1
  47. package/dist/assets/zylem-logo.png +0 -0
  48. package/dist/lib/actions/behaviors/actions.d.ts +0 -11
  49. package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
  50. package/dist/lib/actions/behaviors/actions.js +0 -35
  51. package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
  52. package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
  53. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  54. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  55. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  56. package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
  57. package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  58. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  59. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  60. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  61. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  62. package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
  63. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  64. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  65. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  66. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  67. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  68. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  69. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  70. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  71. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  72. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  73. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  74. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  75. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  76. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  77. package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
  78. package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
  79. package/dist/lib/actions/capabilities/moveable.js +0 -108
  80. package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
  81. package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  82. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  83. package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
  84. package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
  85. package/dist/lib/actions/capabilities/transformable.js +0 -9
  86. package/dist/lib/actions/global-change.d.ts +0 -23
  87. package/dist/lib/actions/global-change.d.ts.map +0 -1
  88. package/dist/lib/actions/global-change.js +0 -40
  89. package/dist/lib/camera/camera.d.ts +0 -16
  90. package/dist/lib/camera/camera.d.ts.map +0 -1
  91. package/dist/lib/camera/camera.js +0 -19
  92. package/dist/lib/camera/fixed-2d.d.ts +0 -32
  93. package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
  94. package/dist/lib/camera/fixed-2d.js +0 -30
  95. package/dist/lib/camera/perspective.d.ts +0 -9
  96. package/dist/lib/camera/perspective.d.ts.map +0 -1
  97. package/dist/lib/camera/perspective.js +0 -10
  98. package/dist/lib/camera/third-person.d.ts +0 -32
  99. package/dist/lib/camera/third-person.d.ts.map +0 -1
  100. package/dist/lib/camera/third-person.js +0 -42
  101. package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
  102. package/dist/lib/camera/zylem-camera.js +0 -208
  103. package/dist/lib/collision/collision-builder.d.ts +0 -17
  104. package/dist/lib/collision/collision-builder.d.ts.map +0 -1
  105. package/dist/lib/collision/collision-builder.js +0 -46
  106. package/dist/lib/collision/collision-delegate.d.ts +0 -6
  107. package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
  108. package/dist/lib/collision/collision-delegate.js +0 -6
  109. package/dist/lib/collision/collision-group.d.ts +0 -11
  110. package/dist/lib/collision/collision-group.d.ts.map +0 -1
  111. package/dist/lib/collision/collision-mask.d.ts +0 -18
  112. package/dist/lib/collision/collision-mask.d.ts.map +0 -1
  113. package/dist/lib/collision/collision.d.ts +0 -19
  114. package/dist/lib/collision/collision.d.ts.map +0 -1
  115. package/dist/lib/collision/utils.d.ts +0 -15
  116. package/dist/lib/collision/utils.d.ts.map +0 -1
  117. package/dist/lib/collision/utils.js +0 -24
  118. package/dist/lib/collision/world.d.ts +0 -23
  119. package/dist/lib/collision/world.d.ts.map +0 -1
  120. package/dist/lib/collision/world.js +0 -77
  121. package/dist/lib/core/asset-manager.d.ts +0 -2
  122. package/dist/lib/core/asset-manager.d.ts.map +0 -1
  123. package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
  124. package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
  125. package/dist/lib/core/base-node.d.ts +0 -37
  126. package/dist/lib/core/base-node.d.ts.map +0 -1
  127. package/dist/lib/core/base-node.js +0 -62
  128. package/dist/lib/core/entity-asset-loader.d.ts +0 -16
  129. package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
  130. package/dist/lib/core/entity-asset-loader.js +0 -54
  131. package/dist/lib/core/errors.d.ts +0 -5
  132. package/dist/lib/core/errors.d.ts.map +0 -1
  133. package/dist/lib/core/flags.d.ts +0 -3
  134. package/dist/lib/core/flags.d.ts.map +0 -1
  135. package/dist/lib/core/index.d.ts +0 -5
  136. package/dist/lib/core/index.d.ts.map +0 -1
  137. package/dist/lib/core/lazy-loader.d.ts +0 -80
  138. package/dist/lib/core/lazy-loader.d.ts.map +0 -1
  139. package/dist/lib/core/lifecycle-base.d.ts +0 -17
  140. package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
  141. package/dist/lib/core/lifecycle-base.js +0 -20
  142. package/dist/lib/core/preset-shader.d.ts +0 -8
  143. package/dist/lib/core/preset-shader.d.ts.map +0 -1
  144. package/dist/lib/core/preset-shader.js +0 -26
  145. package/dist/lib/core/three-addons/Timer.d.ts +0 -92
  146. package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
  147. package/dist/lib/core/three-addons/Timer.js +0 -103
  148. package/dist/lib/core/utility/nodes.d.ts +0 -13
  149. package/dist/lib/core/utility/nodes.d.ts.map +0 -1
  150. package/dist/lib/core/utility/nodes.js +0 -31
  151. package/dist/lib/core/utility/strings.d.ts +0 -3
  152. package/dist/lib/core/utility/strings.d.ts.map +0 -1
  153. package/dist/lib/core/utility/strings.js +0 -14
  154. package/dist/lib/core/utility/vector.d.ts +0 -8
  155. package/dist/lib/core/utility/vector.d.ts.map +0 -1
  156. package/dist/lib/core/utility/vector.js +0 -8
  157. package/dist/lib/core/vector.d.ts +0 -4
  158. package/dist/lib/core/vector.d.ts.map +0 -1
  159. package/dist/lib/core/vessel.d.ts +0 -13
  160. package/dist/lib/core/vessel.d.ts.map +0 -1
  161. package/dist/lib/core/vessel.js +0 -26
  162. package/dist/lib/debug/console/console-state.d.ts +0 -20
  163. package/dist/lib/debug/console/console-state.d.ts.map +0 -1
  164. package/dist/lib/debug/console/console-state.js +0 -11
  165. package/dist/lib/debug/console/console-store.d.ts +0 -6
  166. package/dist/lib/debug/console/console-store.d.ts.map +0 -1
  167. package/dist/lib/debug/debug-state.d.ts +0 -38
  168. package/dist/lib/debug/debug-state.d.ts.map +0 -1
  169. package/dist/lib/debug/debug-state.js +0 -40
  170. package/dist/lib/debug/debug-store.d.ts +0 -15
  171. package/dist/lib/debug/debug-store.d.ts.map +0 -1
  172. package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
  173. package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  174. package/dist/lib/device/aspect-ratio.d.ts +0 -38
  175. package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
  176. package/dist/lib/device/aspect-ratio.js +0 -44
  177. package/dist/lib/device/desktop.d.ts +0 -2
  178. package/dist/lib/device/desktop.d.ts.map +0 -1
  179. package/dist/lib/device/mobile.d.ts +0 -2
  180. package/dist/lib/device/mobile.d.ts.map +0 -1
  181. package/dist/lib/device/tablet.d.ts +0 -2
  182. package/dist/lib/device/tablet.d.ts.map +0 -1
  183. package/dist/lib/entities/actor.d.ts +0 -44
  184. package/dist/lib/entities/actor.d.ts.map +0 -1
  185. package/dist/lib/entities/actor.js +0 -122
  186. package/dist/lib/entities/box.d.ts +0 -27
  187. package/dist/lib/entities/box.d.ts.map +0 -1
  188. package/dist/lib/entities/box.js +0 -68
  189. package/dist/lib/entities/builder.d.ts +0 -28
  190. package/dist/lib/entities/builder.d.ts.map +0 -1
  191. package/dist/lib/entities/builder.js +0 -79
  192. package/dist/lib/entities/create.d.ts +0 -15
  193. package/dist/lib/entities/create.d.ts.map +0 -1
  194. package/dist/lib/entities/create.js +0 -31
  195. package/dist/lib/entities/delegates/animation.d.ts +0 -33
  196. package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
  197. package/dist/lib/entities/delegates/animation.js +0 -58
  198. package/dist/lib/entities/delegates/debug.d.ts +0 -29
  199. package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
  200. package/dist/lib/entities/delegates/debug.js +0 -71
  201. package/dist/lib/entities/delegates/loader.d.ts +0 -12
  202. package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
  203. package/dist/lib/entities/delegates/loader.js +0 -19
  204. package/dist/lib/entities/destroy.d.ts +0 -4
  205. package/dist/lib/entities/destroy.d.ts.map +0 -1
  206. package/dist/lib/entities/destroy.js +0 -15
  207. package/dist/lib/entities/entity.d.ts +0 -96
  208. package/dist/lib/entities/entity.d.ts.map +0 -1
  209. package/dist/lib/entities/entity.js +0 -120
  210. package/dist/lib/entities/index.d.ts +0 -12
  211. package/dist/lib/entities/index.d.ts.map +0 -1
  212. package/dist/lib/entities/plane.d.ts +0 -36
  213. package/dist/lib/entities/plane.d.ts.map +0 -1
  214. package/dist/lib/entities/plane.js +0 -81
  215. package/dist/lib/entities/rect.d.ts +0 -63
  216. package/dist/lib/entities/rect.d.ts.map +0 -1
  217. package/dist/lib/entities/rect.js +0 -160
  218. package/dist/lib/entities/sphere.d.ts +0 -29
  219. package/dist/lib/entities/sphere.d.ts.map +0 -1
  220. package/dist/lib/entities/sphere.js +0 -68
  221. package/dist/lib/entities/sprite.d.ts +0 -53
  222. package/dist/lib/entities/sprite.d.ts.map +0 -1
  223. package/dist/lib/entities/sprite.js +0 -118
  224. package/dist/lib/entities/text.d.ts +0 -49
  225. package/dist/lib/entities/text.d.ts.map +0 -1
  226. package/dist/lib/entities/text.js +0 -140
  227. package/dist/lib/entities/zone.d.ts +0 -54
  228. package/dist/lib/entities/zone.d.ts.map +0 -1
  229. package/dist/lib/entities/zone.js +0 -103
  230. package/dist/lib/game/game-blueprint.d.ts +0 -38
  231. package/dist/lib/game/game-blueprint.d.ts.map +0 -1
  232. package/dist/lib/game/game-canvas.d.ts +0 -35
  233. package/dist/lib/game/game-canvas.d.ts.map +0 -1
  234. package/dist/lib/game/game-canvas.js +0 -57
  235. package/dist/lib/game/game-config.d.ts +0 -59
  236. package/dist/lib/game/game-config.d.ts.map +0 -1
  237. package/dist/lib/game/game-config.js +0 -78
  238. package/dist/lib/game/game-default.d.ts +0 -14
  239. package/dist/lib/game/game-default.d.ts.map +0 -1
  240. package/dist/lib/game/game-default.js +0 -23
  241. package/dist/lib/game/game-interfaces.d.ts +0 -29
  242. package/dist/lib/game/game-interfaces.d.ts.map +0 -1
  243. package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
  244. package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
  245. package/dist/lib/game/game-retro-resolutions.js +0 -80
  246. package/dist/lib/game/game-state.d.ts +0 -11
  247. package/dist/lib/game/game-state.d.ts.map +0 -1
  248. package/dist/lib/game/game-state.js +0 -17
  249. package/dist/lib/game/game.d.ts +0 -37
  250. package/dist/lib/game/game.d.ts.map +0 -1
  251. package/dist/lib/game/game.js +0 -109
  252. package/dist/lib/game/zylem-game.d.ts +0 -58
  253. package/dist/lib/game/zylem-game.d.ts.map +0 -1
  254. package/dist/lib/game/zylem-game.js +0 -140
  255. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  256. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  257. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  258. package/dist/lib/graphics/material.d.ts +0 -29
  259. package/dist/lib/graphics/material.d.ts.map +0 -1
  260. package/dist/lib/graphics/material.js +0 -64
  261. package/dist/lib/graphics/mesh.d.ts +0 -19
  262. package/dist/lib/graphics/mesh.d.ts.map +0 -1
  263. package/dist/lib/graphics/mesh.js +0 -14
  264. package/dist/lib/graphics/render-pass.d.ts +0 -17
  265. package/dist/lib/graphics/render-pass.d.ts.map +0 -1
  266. package/dist/lib/graphics/render-pass.js +0 -56
  267. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  268. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  269. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  270. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  271. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  272. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  273. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  274. package/dist/lib/graphics/zylem-scene.d.ts +0 -50
  275. package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
  276. package/dist/lib/graphics/zylem-scene.js +0 -75
  277. package/dist/lib/input/gamepad-provider.d.ts +0 -14
  278. package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
  279. package/dist/lib/input/gamepad-provider.js +0 -58
  280. package/dist/lib/input/input-manager.d.ts +0 -15
  281. package/dist/lib/input/input-manager.d.ts.map +0 -1
  282. package/dist/lib/input/input-manager.js +0 -70
  283. package/dist/lib/input/input-provider.d.ts +0 -7
  284. package/dist/lib/input/input-provider.d.ts.map +0 -1
  285. package/dist/lib/input/input.d.ts +0 -48
  286. package/dist/lib/input/input.d.ts.map +0 -1
  287. package/dist/lib/input/keyboard-provider.d.ts +0 -21
  288. package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
  289. package/dist/lib/input/keyboard-provider.js +0 -120
  290. package/dist/lib/interfaces/entity.d.ts +0 -26
  291. package/dist/lib/interfaces/entity.d.ts.map +0 -1
  292. package/dist/lib/sounds/index.d.ts +0 -3
  293. package/dist/lib/sounds/index.d.ts.map +0 -1
  294. package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
  295. package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  296. package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
  297. package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
  298. package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
  299. package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  300. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  301. package/dist/lib/stage/entity-spawner.d.ts +0 -9
  302. package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
  303. package/dist/lib/stage/entity-spawner.js +0 -27
  304. package/dist/lib/stage/stage-blueprint.d.ts +0 -45
  305. package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
  306. package/dist/lib/stage/stage-blueprint.js +0 -56
  307. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  308. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  309. package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
  310. package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  311. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  312. package/dist/lib/stage/stage-default.d.ts +0 -3
  313. package/dist/lib/stage/stage-default.d.ts.map +0 -1
  314. package/dist/lib/stage/stage-default.js +0 -32
  315. package/dist/lib/stage/stage-state.d.ts +0 -14
  316. package/dist/lib/stage/stage-state.d.ts.map +0 -1
  317. package/dist/lib/stage/stage-state.js +0 -36
  318. package/dist/lib/stage/stage.d.ts +0 -33
  319. package/dist/lib/stage/stage.d.ts.map +0 -1
  320. package/dist/lib/stage/stage.js +0 -60
  321. package/dist/lib/stage/zylem-stage.d.ts +0 -128
  322. package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
  323. package/dist/lib/stage/zylem-stage.js +0 -268
  324. package/dist/lib/systems/test-system.d.ts +0 -2
  325. package/dist/lib/systems/test-system.d.ts.map +0 -1
  326. package/dist/lib/systems/transformable.system.d.ts +0 -25
  327. package/dist/lib/systems/transformable.system.d.ts.map +0 -1
  328. package/dist/lib/systems/transformable.system.js +0 -43
  329. package/dist/lib/types/entity-types.d.ts +0 -24
  330. package/dist/lib/types/entity-types.d.ts.map +0 -1
  331. package/dist/lib/types/index.d.ts +0 -3
  332. package/dist/lib/types/index.d.ts.map +0 -1
  333. package/dist/lib/types/stage-types.d.ts +0 -26
  334. package/dist/lib/types/stage-types.d.ts.map +0 -1
  335. package/dist/lib/ui/Debug.d.ts +0 -6
  336. package/dist/lib/ui/Debug.d.ts.map +0 -1
  337. package/dist/lib/ui/console/Console.d.ts +0 -7
  338. package/dist/lib/ui/console/Console.d.ts.map +0 -1
  339. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  340. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  341. package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
  342. package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  343. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  344. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  345. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  346. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  347. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  348. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  349. package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
  350. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  351. package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
  352. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  353. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  354. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  355. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  356. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  357. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  358. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  359. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  360. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  361. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  362. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,68 +0,0 @@
1
- import { ColliderDesc as a } from "@dimforge/rapier3d-compat";
2
- import { Color as d, Vector3 as n, BoxGeometry as u } from "three";
3
- import { GameEntity as y } from "./entity.js";
4
- import { EntityCollisionBuilder as f, EntityBuilder as x, EntityMeshBuilder as m } from "./builder.js";
5
- import { DebugDelegate as p } from "./delegates/debug.js";
6
- import { createEntity as z } from "./create.js";
7
- const l = {
8
- size: new n(1, 1, 1),
9
- position: new n(0, 0, 0),
10
- collision: {
11
- static: !1
12
- },
13
- material: {
14
- color: new d("#ffffff"),
15
- shader: "standard"
16
- }
17
- };
18
- class B extends f {
19
- collider(t) {
20
- const e = t.size || new n(1, 1, 1), s = { x: e.x / 2, y: e.y / 2, z: e.z / 2 };
21
- return a.cuboid(s.x, s.y, s.z);
22
- }
23
- }
24
- class b extends m {
25
- build(t) {
26
- const e = t.size ?? new n(1, 1, 1);
27
- return new u(e.x, e.y, e.z);
28
- }
29
- }
30
- class C extends x {
31
- createEntity(t) {
32
- return new i(t);
33
- }
34
- }
35
- const h = Symbol("Box");
36
- class i extends y {
37
- static type = h;
38
- constructor(t) {
39
- super(), this.options = { ...l, ...t };
40
- }
41
- buildInfo() {
42
- const e = new p(this).buildDebugInfo(), { x: s, y: r, z: c } = this.options.size ?? { x: 1, y: 1, z: 1 };
43
- return {
44
- ...e,
45
- type: String(i.type),
46
- size: `${s}, ${r}, ${c}`
47
- };
48
- }
49
- }
50
- async function $(...o) {
51
- return z({
52
- args: o,
53
- defaultConfig: l,
54
- EntityClass: i,
55
- BuilderClass: C,
56
- MeshBuilderClass: b,
57
- CollisionBuilderClass: B,
58
- entityType: i.type
59
- });
60
- }
61
- export {
62
- h as BOX_TYPE,
63
- C as BoxBuilder,
64
- B as BoxCollisionBuilder,
65
- b as BoxMeshBuilder,
66
- i as ZylemBox,
67
- $ as box
68
- };
@@ -1,28 +0,0 @@
1
- import { ColliderDesc } from "@dimforge/rapier3d-compat";
2
- import { GameEntity, GameEntityOptions } from "./entity";
3
- import { BufferGeometry, Group, Material } from "three";
4
- import { CollisionBuilder } from "../collision/collision-builder";
5
- import { MeshBuilder } from "../graphics/mesh";
6
- import { MaterialBuilder, MaterialOptions } from "../graphics/material";
7
- import { Vec3 } from "../core/vector";
8
- export declare abstract class EntityCollisionBuilder extends CollisionBuilder {
9
- abstract collider(options: GameEntityOptions): ColliderDesc;
10
- }
11
- export declare abstract class EntityMeshBuilder extends MeshBuilder {
12
- build(options: GameEntityOptions): BufferGeometry;
13
- postBuild(): void;
14
- }
15
- export declare abstract class EntityBuilder<T extends GameEntity<U> & P, U extends GameEntityOptions, P = any> {
16
- protected meshBuilder: EntityMeshBuilder | null;
17
- protected collisionBuilder: EntityCollisionBuilder | null;
18
- protected materialBuilder: MaterialBuilder | null;
19
- protected options: Partial<U>;
20
- protected entity: T;
21
- constructor(options: Partial<U>, entity: T, meshBuilder: EntityMeshBuilder | null, collisionBuilder: EntityCollisionBuilder | null);
22
- withPosition(setupPosition: Vec3): this;
23
- withMaterial(options: Partial<MaterialOptions>, entityType: symbol): Promise<this>;
24
- applyMaterialToGroup(group: Group, materials: Material[]): void;
25
- build(): Promise<T>;
26
- protected abstract createEntity(options: Partial<U>): T;
27
- }
28
- //# sourceMappingURL=builder.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"builder.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/builder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,cAAc,EAAE,KAAK,EAAE,QAAQ,EAAe,MAAM,OAAO,CAAC;AACrE,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACxE,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,8BAAsB,sBAAuB,SAAQ,gBAAgB;IACpE,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,iBAAiB,GAAG,YAAY;CAC3D;AAED,8BAAsB,iBAAkB,SAAQ,WAAW;IAC1D,KAAK,CAAC,OAAO,EAAE,iBAAiB,GAAG,cAAc;IAIjD,SAAS,IAAI,IAAI;CAGjB;AAED,8BAAsB,aAAa,CAAC,CAAC,SAAS,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,SAAS,iBAAiB,EAAE,CAAC,GAAG,GAAG;IACpG,SAAS,CAAC,WAAW,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAChD,SAAS,CAAC,gBAAgB,EAAE,sBAAsB,GAAG,IAAI,CAAC;IAC1D,SAAS,CAAC,eAAe,EAAE,eAAe,GAAG,IAAI,CAAC;IAClD,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;IAC9B,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;gBAGnB,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,EACnB,MAAM,EAAE,CAAC,EACT,WAAW,EAAE,iBAAiB,GAAG,IAAI,EACrC,gBAAgB,EAAE,sBAAsB,GAAG,IAAI;IAehD,YAAY,CAAC,aAAa,EAAE,IAAI,GAAG,IAAI;IAKjC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,eAAe,CAAC,EAAE,UAAU,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC;IAOxF,oBAAoB,CAAC,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,GAAG,IAAI;IAYzD,KAAK,IAAI,OAAO,CAAC,CAAC,CAAC;IAuDzB,SAAS,CAAC,QAAQ,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC;CACvD"}
@@ -1,79 +0,0 @@
1
- import { Mesh as l, Color as n, BufferGeometry as u } from "three";
2
- import { CollisionBuilder as h } from "../collision/collision-builder.js";
3
- import { MeshBuilder as m } from "../graphics/mesh.js";
4
- import { MaterialBuilder as d } from "../graphics/material.js";
5
- class y extends h {
6
- }
7
- class b extends m {
8
- build(i) {
9
- return new u();
10
- }
11
- postBuild() {
12
- }
13
- }
14
- class M {
15
- meshBuilder;
16
- collisionBuilder;
17
- materialBuilder;
18
- options;
19
- entity;
20
- constructor(i, s, t, e) {
21
- this.options = i, this.entity = s, this.meshBuilder = t, this.collisionBuilder = e, this.materialBuilder = new d();
22
- const o = {
23
- meshBuilder: this.meshBuilder,
24
- collisionBuilder: this.collisionBuilder,
25
- materialBuilder: this.materialBuilder
26
- };
27
- this.options._builders = o;
28
- }
29
- withPosition(i) {
30
- return this.options.position = i, this;
31
- }
32
- async withMaterial(i, s) {
33
- return this.materialBuilder && await this.materialBuilder.build(i, s), this;
34
- }
35
- applyMaterialToGroup(i, s) {
36
- i.traverse((t) => {
37
- t instanceof l && t.type === "SkinnedMesh" && s[0] && !t.material.map && (t.material = s[0]), t.castShadow = !0, t.receiveShadow = !0;
38
- });
39
- }
40
- async build() {
41
- const i = this.entity;
42
- if (this.materialBuilder && (i.materials = this.materialBuilder.materials), this.meshBuilder && i.materials) {
43
- const s = this.meshBuilder.build(this.options);
44
- i.mesh = this.meshBuilder._build(this.options, s, i.materials), this.meshBuilder.postBuild();
45
- }
46
- if (i.group && i.materials && this.applyMaterialToGroup(i.group, i.materials), this.collisionBuilder) {
47
- this.collisionBuilder.withCollision(this.options?.collision || {});
48
- const [s, t] = this.collisionBuilder.build(this.options);
49
- i.bodyDesc = s, i.colliderDesc = t;
50
- const { x: e, y: o, z: a } = this.options.position || { x: 0, y: 0, z: 0 };
51
- i.bodyDesc.setTranslation(e, o, a);
52
- }
53
- if (this.options.collisionType && (i.collisionType = this.options.collisionType), this.options.color instanceof n) {
54
- const s = (t) => {
55
- const e = t;
56
- e && e.color && e.color.set && e.color.set(this.options.color);
57
- };
58
- if (i.materials?.length)
59
- for (const t of i.materials)
60
- s(t);
61
- if (i.mesh && i.mesh.material) {
62
- const t = i.mesh.material;
63
- Array.isArray(t) ? t.forEach(s) : s(t);
64
- }
65
- i.group && i.group.traverse((t) => {
66
- if (t instanceof l && t.material) {
67
- const e = t.material;
68
- Array.isArray(e) ? e.forEach(s) : s(e);
69
- }
70
- });
71
- }
72
- return i;
73
- }
74
- }
75
- export {
76
- M as EntityBuilder,
77
- y as EntityCollisionBuilder,
78
- b as EntityMeshBuilder
79
- };
@@ -1,15 +0,0 @@
1
- import { GameEntityOptions, GameEntity } from "./entity";
2
- import { EntityBuilder } from "./builder";
3
- import { EntityCollisionBuilder } from "./builder";
4
- import { EntityMeshBuilder } from "./builder";
5
- export interface CreateGameEntityOptions<T extends GameEntity<any>, CreateOptions extends GameEntityOptions> {
6
- args: Array<any>;
7
- defaultConfig: GameEntityOptions;
8
- EntityClass: new (options: any) => T;
9
- BuilderClass: new (options: any, entity: T, meshBuilder: any, collisionBuilder: any) => EntityBuilder<T, CreateOptions>;
10
- MeshBuilderClass?: new (data: any) => EntityMeshBuilder;
11
- CollisionBuilderClass?: new (data: any) => EntityCollisionBuilder;
12
- entityType: symbol;
13
- }
14
- export declare function createEntity<T extends GameEntity<any>, CreateOptions extends GameEntityOptions>(params: CreateGameEntityOptions<T, CreateOptions>): Promise<T>;
15
- //# sourceMappingURL=create.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"create.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/create.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAEzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAG9C,MAAM,WAAW,uBAAuB,CAAC,CAAC,SAAS,UAAU,CAAC,GAAG,CAAC,EAAE,aAAa,SAAS,iBAAiB;IAC1G,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC;IACjB,aAAa,EAAE,iBAAiB,CAAC;IACjC,WAAW,EAAE,KAAK,OAAO,EAAE,GAAG,KAAK,CAAC,CAAC;IACrC,YAAY,EAAE,KAAK,OAAO,EAAE,GAAG,EAAE,MAAM,EAAE,CAAC,EAAE,WAAW,EAAE,GAAG,EAAE,gBAAgB,EAAE,GAAG,KAAK,aAAa,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC;IACxH,gBAAgB,CAAC,EAAE,KAAK,IAAI,EAAE,GAAG,KAAK,iBAAiB,CAAC;IACxD,qBAAqB,CAAC,EAAE,KAAK,IAAI,EAAE,GAAG,KAAK,sBAAsB,CAAC;IAClE,UAAU,EAAE,MAAM,CAAC;CACnB;AAED,wBAAsB,YAAY,CAAC,CAAC,SAAS,UAAU,CAAC,GAAG,CAAC,EAAE,aAAa,SAAS,iBAAiB,EAAE,MAAM,EAAE,uBAAuB,CAAC,CAAC,EAAE,aAAa,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAsDpK"}
@@ -1,31 +0,0 @@
1
- import { BaseNode as s } from "../core/base-node.js";
2
- import { isLoadable as p, EntityLoader as C } from "./delegates/loader.js";
3
- async function E(w) {
4
- const { args: n, defaultConfig: l, EntityClass: g, BuilderClass: y, entityType: c, MeshBuilderClass: f, CollisionBuilderClass: d } = w;
5
- let e = null, r;
6
- const u = n.findIndex((i) => !(i instanceof s));
7
- u !== -1 && (r = n.splice(u, 1).find((t) => !(t instanceof s)));
8
- const m = r ? { ...l, ...r } : l;
9
- n.push(m);
10
- for (const i of n) {
11
- if (i instanceof s)
12
- continue;
13
- let t = null;
14
- const a = new g(i);
15
- try {
16
- if (p(a)) {
17
- const o = new C(a);
18
- await o.load(), t = await o.data();
19
- }
20
- } catch (o) {
21
- console.error("Error creating entity with loader:", o);
22
- }
23
- e = new y(i, a, f ? new f(t) : null, d ? new d(t) : null), i.material && await e.withMaterial(i.material, c);
24
- }
25
- if (!e)
26
- throw new Error(`missing options for ${String(c)}, builder is not initialized.`);
27
- return await e.build();
28
- }
29
- export {
30
- E as createEntity
31
- };
@@ -1,33 +0,0 @@
1
- import { AnimationClip, Object3D } from 'three';
2
- export type AnimationOptions = {
3
- key: string;
4
- pauseAtEnd?: boolean;
5
- pauseAtPercentage?: number;
6
- fadeToKey?: string;
7
- fadeDuration?: number;
8
- };
9
- type AnimationObject = {
10
- key?: string;
11
- path: string;
12
- };
13
- export declare class AnimationDelegate {
14
- private target;
15
- private _mixer;
16
- private _actions;
17
- private _animations;
18
- private _currentAction;
19
- private _pauseAtPercentage;
20
- private _isPaused;
21
- private _queuedKey;
22
- private _fadeDuration;
23
- private _currentKey;
24
- private _assetLoader;
25
- constructor(target: Object3D);
26
- loadAnimations(animations: AnimationObject[]): Promise<void>;
27
- update(delta: number): void;
28
- playAnimation(opts: AnimationOptions): void;
29
- get currentAnimationKey(): string;
30
- get animations(): AnimationClip[];
31
- }
32
- export {};
33
- //# sourceMappingURL=animation.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/delegates/animation.ts"],"names":[],"mappings":"AAAA,OAAO,EAEN,aAAa,EAIb,QAAQ,EACR,MAAM,OAAO,CAAC;AAGf,MAAM,MAAM,gBAAgB,GAAG;IAC9B,GAAG,EAAE,MAAM,CAAC;IACZ,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAEF,KAAK,eAAe,GAAG;IACtB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,MAAM,CAAC;CACb,CAAC;AAEF,qBAAa,iBAAiB;IAcjB,OAAO,CAAC,MAAM;IAb1B,OAAO,CAAC,MAAM,CAA+B;IAC7C,OAAO,CAAC,QAAQ,CAAuC;IACvD,OAAO,CAAC,WAAW,CAAuB;IAC1C,OAAO,CAAC,cAAc,CAAgC;IAEtD,OAAO,CAAC,kBAAkB,CAAK;IAC/B,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAuB;IACzC,OAAO,CAAC,aAAa,CAAO;IAE5B,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,YAAY,CAA2B;gBAE3B,MAAM,EAAE,QAAQ;IAE9B,cAAc,CAAC,UAAU,EAAE,eAAe,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC;IAmBlE,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IA0B3B,aAAa,CAAC,IAAI,EAAE,gBAAgB,GAAG,IAAI;IAkC3C,IAAI,mBAAmB,WAA+B;IACtD,IAAI,UAAU,oBAA+B;CAC7C"}
@@ -1,58 +0,0 @@
1
- import { AnimationMixer as u, LoopOnce as c, LoopRepeat as h } from "three";
2
- import { EntityAssetLoader as _ } from "../../core/entity-asset-loader.js";
3
- class d {
4
- target;
5
- _mixer = null;
6
- _actions = {};
7
- _animations = [];
8
- _currentAction = null;
9
- _pauseAtPercentage = 0;
10
- _isPaused = !1;
11
- _queuedKey = null;
12
- _fadeDuration = 0.5;
13
- _currentKey = "";
14
- _assetLoader = new _();
15
- constructor(e) {
16
- this.target = e;
17
- }
18
- async loadAnimations(e) {
19
- if (!e.length)
20
- return;
21
- const i = await Promise.all(e.map((t) => this._assetLoader.loadFile(t.path)));
22
- this._animations = i.filter((t) => !!t.animation).map((t) => t.animation), this._animations.length && (this._mixer = new u(this.target), this._animations.forEach((t, n) => {
23
- const a = e[n].key || n.toString();
24
- this._actions[a] = this._mixer.clipAction(t);
25
- }), this.playAnimation({ key: Object.keys(this._actions)[0] }));
26
- }
27
- update(e) {
28
- if (!this._mixer || !this._currentAction)
29
- return;
30
- this._mixer.update(e);
31
- const i = this._currentAction.getClip().duration * (this._pauseAtPercentage / 100);
32
- if (!this._isPaused && this._pauseAtPercentage > 0 && this._currentAction.time >= i && (this._currentAction.time = i, this._currentAction.paused = !0, this._isPaused = !0, this._queuedKey !== null)) {
33
- const t = this._actions[this._queuedKey];
34
- t.reset().play(), this._currentAction.crossFadeTo(t, this._fadeDuration, !1), this._currentAction = t, this._currentKey = this._queuedKey, this._queuedKey = null;
35
- }
36
- }
37
- playAnimation(e) {
38
- if (!this._mixer)
39
- return;
40
- const { key: i, pauseAtPercentage: t = 0, pauseAtEnd: n = !1, fadeToKey: a, fadeDuration: o = 0.5 } = e;
41
- if (i === this._currentKey)
42
- return;
43
- this._queuedKey = a || null, this._fadeDuration = o, this._pauseAtPercentage = n ? 100 : t, this._isPaused = !1;
44
- const r = this._currentAction;
45
- r && r.stop();
46
- const s = this._actions[i];
47
- s && (this._pauseAtPercentage > 0 ? (s.setLoop(c, 1 / 0), s.clampWhenFinished = !0) : (s.setLoop(h, 1 / 0), s.clampWhenFinished = !1), r && r.crossFadeTo(s, o, !1), s.reset().play(), this._currentAction = s, this._currentKey = i);
48
- }
49
- get currentAnimationKey() {
50
- return this._currentKey;
51
- }
52
- get animations() {
53
- return this._animations;
54
- }
55
- }
56
- export {
57
- d as AnimationDelegate
58
- };
@@ -1,29 +0,0 @@
1
- import { GameEntity } from '../entity';
2
- /**
3
- * Interface for entities that provide custom debug information
4
- */
5
- export interface DebugInfoProvider {
6
- getDebugInfo(): Record<string, any>;
7
- }
8
- /**
9
- * Debug delegate that provides debug information for entities
10
- */
11
- export declare class DebugDelegate {
12
- private entity;
13
- constructor(entity: GameEntity<any>);
14
- /**
15
- * Get formatted position string
16
- */
17
- private getPositionString;
18
- /**
19
- * Get formatted rotation string (in degrees)
20
- */
21
- private getRotationString;
22
- /**
23
- * Get material information
24
- */
25
- private getMaterialInfo;
26
- private getPhysicsInfo;
27
- buildDebugInfo(): Record<string, any>;
28
- }
29
- //# sourceMappingURL=debug.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/delegates/debug.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAqB,MAAM,WAAW,CAAC;AAG1D;;GAEG;AACH,MAAM,WAAW,iBAAiB;IACjC,YAAY,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;CACpC;AASD;;GAEG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAkB;gBAEpB,MAAM,EAAE,UAAU,CAAC,GAAG,CAAC;IAInC;;OAEG;IACH,OAAO,CAAC,iBAAiB;IASzB;;OAEG;IACH,OAAO,CAAC,iBAAiB;IAWzB;;OAEG;IACH,OAAO,CAAC,eAAe;IAgCvB,OAAO,CAAC,cAAc;IAkBf,cAAc,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAyB5C"}
@@ -1,71 +0,0 @@
1
- import { MeshStandardMaterial as c, MeshBasicMaterial as u, MeshPhongMaterial as f } from "three";
2
- function g(o) {
3
- return o && typeof o.getDebugInfo == "function";
4
- }
5
- class d {
6
- entity;
7
- constructor(t) {
8
- this.entity = t;
9
- }
10
- /**
11
- * Get formatted position string
12
- */
13
- getPositionString() {
14
- if (this.entity.mesh) {
15
- const { x: n, y: s, z: r } = this.entity.mesh.position;
16
- return `${n.toFixed(2)}, ${s.toFixed(2)}, ${r.toFixed(2)}`;
17
- }
18
- const { x: t, y: i, z: e } = this.entity.options.position || { x: 0, y: 0, z: 0 };
19
- return `${t.toFixed(2)}, ${i.toFixed(2)}, ${e.toFixed(2)}`;
20
- }
21
- /**
22
- * Get formatted rotation string (in degrees)
23
- */
24
- getRotationString() {
25
- if (this.entity.mesh) {
26
- const { x: s, y: r, z: y } = this.entity.mesh.rotation, a = (h) => (h * 180 / Math.PI).toFixed(1);
27
- return `${a(s)}°, ${a(r)}°, ${a(y)}°`;
28
- }
29
- const { x: t, y: i, z: e } = this.entity.options.rotation || { x: 0, y: 0, z: 0 }, n = (s) => (s * 180 / Math.PI).toFixed(1);
30
- return `${n(t)}°, ${n(i)}°, ${n(e)}°`;
31
- }
32
- /**
33
- * Get material information
34
- */
35
- getMaterialInfo() {
36
- if (!this.entity.mesh || !this.entity.mesh.material)
37
- return { type: "none" };
38
- const t = Array.isArray(this.entity.mesh.material) ? this.entity.mesh.material[0] : this.entity.mesh.material, i = {
39
- type: t.type
40
- };
41
- return (t instanceof c || t instanceof u || t instanceof f) && (i.color = `#${t.color.getHexString()}`, i.opacity = t.opacity, i.transparent = t.transparent), "roughness" in t && (i.roughness = t.roughness), "metalness" in t && (i.metalness = t.metalness), i;
42
- }
43
- getPhysicsInfo() {
44
- if (!this.entity.body)
45
- return null;
46
- const t = {
47
- type: this.entity.body.bodyType(),
48
- mass: this.entity.body.mass(),
49
- isEnabled: this.entity.body.isEnabled(),
50
- isSleeping: this.entity.body.isSleeping()
51
- }, i = this.entity.body.linvel();
52
- return t.velocity = `${i.x.toFixed(2)}, ${i.y.toFixed(2)}, ${i.z.toFixed(2)}`, t;
53
- }
54
- buildDebugInfo() {
55
- const t = {
56
- name: this.entity.name || this.entity.uuid,
57
- uuid: this.entity.uuid,
58
- position: this.getPositionString(),
59
- rotation: this.getRotationString(),
60
- material: this.getMaterialInfo()
61
- }, i = this.getPhysicsInfo();
62
- if (i && (t.physics = i), this.entity.behaviors.length > 0 && (t.behaviors = this.entity.behaviors.map((e) => e.constructor.name)), g(this.entity)) {
63
- const e = this.entity.getDebugInfo();
64
- return { ...t, ...e };
65
- }
66
- return t;
67
- }
68
- }
69
- export {
70
- d as DebugDelegate
71
- };
@@ -1,12 +0,0 @@
1
- export declare function isLoadable(obj: any): obj is EntityLoaderDelegate;
2
- export interface EntityLoaderDelegate {
3
- load(): Promise<void>;
4
- data(): any;
5
- }
6
- export declare class EntityLoader {
7
- entityReference: EntityLoaderDelegate;
8
- constructor(entity: EntityLoaderDelegate);
9
- load(): Promise<void>;
10
- data(): Promise<any>;
11
- }
12
- //# sourceMappingURL=loader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"loader.d.ts","sourceRoot":"","sources":["../../../../src/lib/entities/delegates/loader.ts"],"names":[],"mappings":"AAGA,wBAAgB,UAAU,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,IAAI,oBAAoB,CAEhE;AAED,MAAM,WAAW,oBAAoB;IACpC,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACtB,IAAI,IAAI,GAAG,CAAC;CACZ;AAED,qBAAa,YAAY;IACxB,eAAe,EAAE,oBAAoB,CAAC;gBAE1B,MAAM,EAAE,oBAAoB;IAIlC,IAAI;IAMJ,IAAI;CAMV"}
@@ -1,19 +0,0 @@
1
- function n(e) {
2
- return typeof e?.load == "function" && typeof e?.data == "function";
3
- }
4
- class a {
5
- entityReference;
6
- constructor(t) {
7
- this.entityReference = t;
8
- }
9
- async load() {
10
- this.entityReference.load && await this.entityReference.load();
11
- }
12
- async data() {
13
- return this.entityReference.data ? this.entityReference.data() : null;
14
- }
15
- }
16
- export {
17
- a as EntityLoader,
18
- n as isLoadable
19
- };
@@ -1,4 +0,0 @@
1
- import { DestroyFunction } from "../core/base-node-life-cycle";
2
- export declare function destroyEntity<T>(entity: T, globals: any, destroyFunction: DestroyFunction<T>): void;
3
- export declare function destroy(entity: any, globals?: any): void;
4
- //# sourceMappingURL=destroy.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"destroy.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/destroy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAkB,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAG/E,wBAAgB,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,EAAE,GAAG,EAAE,eAAe,EAAE,eAAe,CAAC,CAAC,CAAC,GAAG,IAAI,CAMnG;AAED,wBAAgB,OAAO,CAAC,MAAM,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG,GAAG,IAAI,CAGxD"}
@@ -1,15 +0,0 @@
1
- import { getGlobalState as n } from "../game/game-state.js";
2
- function r(o, t, e) {
3
- e({
4
- me: o,
5
- globals: t
6
- });
7
- }
8
- function d(o, t) {
9
- const e = t ?? n();
10
- r(o, e, o.nodeDestroy.bind(o));
11
- }
12
- export {
13
- d as destroy,
14
- r as destroyEntity
15
- };
@@ -1,96 +0,0 @@
1
- import { Mesh, Material, ShaderMaterial, Group, Color } from "three";
2
- import { Collider, ColliderDesc, RigidBody, RigidBodyDesc } from "@dimforge/rapier3d-compat";
3
- import { Vec3 } from "../core/vector";
4
- import { MaterialBuilder, MaterialOptions } from "../graphics/material";
5
- import { CollisionOptions } from "../collision/collision";
6
- import { BaseNode } from "../core/base-node";
7
- import { DestroyContext, SetupContext, UpdateContext, LoadedContext, CleanupContext } from "../core/base-node-life-cycle";
8
- import type { EntityMeshBuilder, EntityCollisionBuilder } from "./builder";
9
- export interface LifeCycleDelegate<U> {
10
- setup?: ((params: SetupContext<U>) => void)[];
11
- update?: ((params: UpdateContext<U>) => void)[];
12
- destroy?: ((params: DestroyContext<U>) => void)[];
13
- }
14
- export interface CollisionContext<T, O extends GameEntityOptions, TGlobals extends Record<string, unknown> = any> {
15
- entity: T;
16
- other: GameEntity<O>;
17
- globals: TGlobals;
18
- }
19
- export type BehaviorContext<T, O extends GameEntityOptions> = SetupContext<T, O> | UpdateContext<T, O> | CollisionContext<T, O> | DestroyContext<T, O>;
20
- export type BehaviorCallback<T, O extends GameEntityOptions> = (params: BehaviorContext<T, O>) => void;
21
- export interface CollisionDelegate<T, O extends GameEntityOptions> {
22
- collision?: ((params: CollisionContext<T, O>) => void)[];
23
- }
24
- export type IBuilder<BuilderOptions = any> = {
25
- preBuild: (options: BuilderOptions) => BuilderOptions;
26
- build: (options: BuilderOptions) => BuilderOptions;
27
- postBuild: (options: BuilderOptions) => BuilderOptions;
28
- };
29
- export type GameEntityOptions = {
30
- name?: string;
31
- color?: Color;
32
- size?: Vec3;
33
- position?: Vec3;
34
- batched?: boolean;
35
- collision?: Partial<CollisionOptions>;
36
- material?: Partial<MaterialOptions>;
37
- custom?: {
38
- [key: string]: any;
39
- };
40
- collisionType?: string;
41
- collisionGroup?: string;
42
- collisionFilter?: string[];
43
- _builders?: {
44
- meshBuilder?: IBuilder | EntityMeshBuilder | null;
45
- collisionBuilder?: IBuilder | EntityCollisionBuilder | null;
46
- materialBuilder?: MaterialBuilder | null;
47
- };
48
- };
49
- export declare abstract class GameEntityLifeCycle {
50
- abstract _setup(params: SetupContext<this>): void;
51
- abstract _update(params: UpdateContext<this>): void;
52
- abstract _destroy(params: DestroyContext<this>): void;
53
- }
54
- export interface EntityDebugInfo {
55
- buildInfo: () => Record<string, string>;
56
- }
57
- export type BehaviorCallbackType = 'setup' | 'update' | 'destroy' | 'collision';
58
- export declare class GameEntity<O extends GameEntityOptions> extends BaseNode<O> implements GameEntityLifeCycle, EntityDebugInfo {
59
- group: Group | undefined;
60
- mesh: Mesh | undefined;
61
- materials: Material[] | undefined;
62
- bodyDesc: RigidBodyDesc | null;
63
- body: RigidBody | null;
64
- colliderDesc: ColliderDesc | undefined;
65
- collider: Collider | undefined;
66
- custom: Record<string, any>;
67
- debugInfo: Record<string, any>;
68
- debugMaterial: ShaderMaterial | undefined;
69
- lifeCycleDelegate: LifeCycleDelegate<O>;
70
- collisionDelegate: CollisionDelegate<this, O>;
71
- collisionType?: string;
72
- behaviorCallbackMap: Record<BehaviorCallbackType, BehaviorCallback<this, O>[]>;
73
- constructor();
74
- create(): this;
75
- onSetup(...callbacks: ((params: SetupContext<this>) => void)[]): this;
76
- onUpdate(...callbacks: ((params: UpdateContext<this>) => void)[]): this;
77
- onDestroy(...callbacks: ((params: DestroyContext<this>) => void)[]): this;
78
- onCollision(...callbacks: ((params: CollisionContext<this, O>) => void)[]): this;
79
- _setup(params: SetupContext<this>): void;
80
- protected _loaded(_params: LoadedContext<this>): Promise<void>;
81
- _update(params: UpdateContext<this>): void;
82
- _destroy(params: DestroyContext<this>): void;
83
- protected _cleanup(_params: CleanupContext<this>): Promise<void>;
84
- _collision(other: GameEntity<O>, globals?: any): void;
85
- addBehavior(behaviorCallback: ({
86
- type: BehaviorCallbackType;
87
- handler: any;
88
- })): this;
89
- addBehaviors(behaviorCallbacks: ({
90
- type: BehaviorCallbackType;
91
- handler: any;
92
- })[]): this;
93
- protected updateMaterials(params: any): void;
94
- buildInfo(): Record<string, string>;
95
- }
96
- //# sourceMappingURL=entity.d.ts.map
@@ -1 +0,0 @@
1
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