@zylem/game-lib 0.4.1 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +23 -41
- package/dist/actions.d.ts +25 -0
- package/dist/actions.js +287 -8
- package/dist/actions.js.map +1 -0
- package/dist/behaviors.d.ts +108 -0
- package/dist/behaviors.js +396 -6
- package/dist/behaviors.js.map +1 -0
- package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
- package/dist/camera.d.ts +5 -0
- package/dist/camera.js +504 -4
- package/dist/camera.js.map +1 -0
- package/dist/core-C2mjetAd.d.ts +431 -0
- package/dist/core.d.ts +9 -0
- package/dist/core.js +4780 -9
- package/dist/core.js.map +1 -0
- package/dist/entities.d.ts +269 -0
- package/dist/entities.js +2161 -17
- package/dist/entities.js.map +1 -0
- package/dist/entity-bQElAdpo.d.ts +347 -0
- package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
- package/dist/main.d.ts +135 -0
- package/dist/main.js +6599 -56
- package/dist/main.js.map +1 -0
- package/dist/moveable-B_vyA6cw.d.ts +67 -0
- package/dist/stage-CrmY7V0i.d.ts +287 -0
- package/dist/stage.d.ts +26 -0
- package/dist/stage.js +2229 -15
- package/dist/stage.js.map +1 -0
- package/dist/transformable-CUhvyuYO.d.ts +67 -0
- package/package.json +12 -42
- package/LICENSE +0 -21
- package/dist/.vite/manifest.json +0 -676
- package/dist/api/actions.d.ts +0 -5
- package/dist/api/actions.d.ts.map +0 -1
- package/dist/api/behaviors.d.ts +0 -4
- package/dist/api/behaviors.d.ts.map +0 -1
- package/dist/api/camera.d.ts +0 -4
- package/dist/api/camera.d.ts.map +0 -1
- package/dist/api/core.d.ts +0 -6
- package/dist/api/core.d.ts.map +0 -1
- package/dist/api/entities.d.ts +0 -9
- package/dist/api/entities.d.ts.map +0 -1
- package/dist/api/main.d.ts +0 -32
- package/dist/api/main.d.ts.map +0 -1
- package/dist/api/stage.d.ts +0 -6
- package/dist/api/stage.d.ts.map +0 -1
- package/dist/assets/zylem-logo.png +0 -0
- package/dist/lib/actions/behaviors/actions.d.ts +0 -11
- package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/actions.js +0 -35
- package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
- package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
- package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
- package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
- package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
- package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
- package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
- package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
- package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
- package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
- package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
- package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
- package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/moveable.js +0 -108
- package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
- package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/rotatable.js +0 -82
- package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
- package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
- package/dist/lib/actions/capabilities/transformable.js +0 -9
- package/dist/lib/actions/global-change.d.ts +0 -23
- package/dist/lib/actions/global-change.d.ts.map +0 -1
- package/dist/lib/actions/global-change.js +0 -40
- package/dist/lib/camera/camera.d.ts +0 -16
- package/dist/lib/camera/camera.d.ts.map +0 -1
- package/dist/lib/camera/camera.js +0 -19
- package/dist/lib/camera/fixed-2d.d.ts +0 -32
- package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
- package/dist/lib/camera/fixed-2d.js +0 -30
- package/dist/lib/camera/perspective.d.ts +0 -9
- package/dist/lib/camera/perspective.d.ts.map +0 -1
- package/dist/lib/camera/perspective.js +0 -10
- package/dist/lib/camera/third-person.d.ts +0 -32
- package/dist/lib/camera/third-person.d.ts.map +0 -1
- package/dist/lib/camera/third-person.js +0 -42
- package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
- package/dist/lib/camera/zylem-camera.js +0 -208
- package/dist/lib/collision/collision-builder.d.ts +0 -17
- package/dist/lib/collision/collision-builder.d.ts.map +0 -1
- package/dist/lib/collision/collision-builder.js +0 -46
- package/dist/lib/collision/collision-delegate.d.ts +0 -6
- package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
- package/dist/lib/collision/collision-delegate.js +0 -6
- package/dist/lib/collision/collision-group.d.ts +0 -11
- package/dist/lib/collision/collision-group.d.ts.map +0 -1
- package/dist/lib/collision/collision-mask.d.ts +0 -18
- package/dist/lib/collision/collision-mask.d.ts.map +0 -1
- package/dist/lib/collision/collision.d.ts +0 -19
- package/dist/lib/collision/collision.d.ts.map +0 -1
- package/dist/lib/collision/utils.d.ts +0 -15
- package/dist/lib/collision/utils.d.ts.map +0 -1
- package/dist/lib/collision/utils.js +0 -24
- package/dist/lib/collision/world.d.ts +0 -23
- package/dist/lib/collision/world.d.ts.map +0 -1
- package/dist/lib/collision/world.js +0 -77
- package/dist/lib/core/asset-manager.d.ts +0 -2
- package/dist/lib/core/asset-manager.d.ts.map +0 -1
- package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
- package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
- package/dist/lib/core/base-node.d.ts +0 -37
- package/dist/lib/core/base-node.d.ts.map +0 -1
- package/dist/lib/core/base-node.js +0 -62
- package/dist/lib/core/entity-asset-loader.d.ts +0 -16
- package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
- package/dist/lib/core/entity-asset-loader.js +0 -54
- package/dist/lib/core/errors.d.ts +0 -5
- package/dist/lib/core/errors.d.ts.map +0 -1
- package/dist/lib/core/flags.d.ts +0 -3
- package/dist/lib/core/flags.d.ts.map +0 -1
- package/dist/lib/core/index.d.ts +0 -5
- package/dist/lib/core/index.d.ts.map +0 -1
- package/dist/lib/core/lazy-loader.d.ts +0 -80
- package/dist/lib/core/lazy-loader.d.ts.map +0 -1
- package/dist/lib/core/lifecycle-base.d.ts +0 -17
- package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
- package/dist/lib/core/lifecycle-base.js +0 -20
- package/dist/lib/core/preset-shader.d.ts +0 -8
- package/dist/lib/core/preset-shader.d.ts.map +0 -1
- package/dist/lib/core/preset-shader.js +0 -26
- package/dist/lib/core/three-addons/Timer.d.ts +0 -92
- package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
- package/dist/lib/core/three-addons/Timer.js +0 -103
- package/dist/lib/core/utility/nodes.d.ts +0 -13
- package/dist/lib/core/utility/nodes.d.ts.map +0 -1
- package/dist/lib/core/utility/nodes.js +0 -31
- package/dist/lib/core/utility/strings.d.ts +0 -3
- package/dist/lib/core/utility/strings.d.ts.map +0 -1
- package/dist/lib/core/utility/strings.js +0 -14
- package/dist/lib/core/utility/vector.d.ts +0 -8
- package/dist/lib/core/utility/vector.d.ts.map +0 -1
- package/dist/lib/core/utility/vector.js +0 -8
- package/dist/lib/core/vector.d.ts +0 -4
- package/dist/lib/core/vector.d.ts.map +0 -1
- package/dist/lib/core/vessel.d.ts +0 -13
- package/dist/lib/core/vessel.d.ts.map +0 -1
- package/dist/lib/core/vessel.js +0 -26
- package/dist/lib/debug/console/console-state.d.ts +0 -20
- package/dist/lib/debug/console/console-state.d.ts.map +0 -1
- package/dist/lib/debug/console/console-state.js +0 -11
- package/dist/lib/debug/console/console-store.d.ts +0 -6
- package/dist/lib/debug/console/console-store.d.ts.map +0 -1
- package/dist/lib/debug/debug-state.d.ts +0 -38
- package/dist/lib/debug/debug-state.d.ts.map +0 -1
- package/dist/lib/debug/debug-state.js +0 -40
- package/dist/lib/debug/debug-store.d.ts +0 -15
- package/dist/lib/debug/debug-store.d.ts.map +0 -1
- package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
- package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
- package/dist/lib/device/aspect-ratio.d.ts +0 -38
- package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
- package/dist/lib/device/aspect-ratio.js +0 -44
- package/dist/lib/device/desktop.d.ts +0 -2
- package/dist/lib/device/desktop.d.ts.map +0 -1
- package/dist/lib/device/mobile.d.ts +0 -2
- package/dist/lib/device/mobile.d.ts.map +0 -1
- package/dist/lib/device/tablet.d.ts +0 -2
- package/dist/lib/device/tablet.d.ts.map +0 -1
- package/dist/lib/entities/actor.d.ts +0 -44
- package/dist/lib/entities/actor.d.ts.map +0 -1
- package/dist/lib/entities/actor.js +0 -122
- package/dist/lib/entities/box.d.ts +0 -27
- package/dist/lib/entities/box.d.ts.map +0 -1
- package/dist/lib/entities/box.js +0 -68
- package/dist/lib/entities/builder.d.ts +0 -28
- package/dist/lib/entities/builder.d.ts.map +0 -1
- package/dist/lib/entities/builder.js +0 -79
- package/dist/lib/entities/create.d.ts +0 -15
- package/dist/lib/entities/create.d.ts.map +0 -1
- package/dist/lib/entities/create.js +0 -31
- package/dist/lib/entities/delegates/animation.d.ts +0 -33
- package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
- package/dist/lib/entities/delegates/animation.js +0 -58
- package/dist/lib/entities/delegates/debug.d.ts +0 -29
- package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
- package/dist/lib/entities/delegates/debug.js +0 -71
- package/dist/lib/entities/delegates/loader.d.ts +0 -12
- package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
- package/dist/lib/entities/delegates/loader.js +0 -19
- package/dist/lib/entities/destroy.d.ts +0 -4
- package/dist/lib/entities/destroy.d.ts.map +0 -1
- package/dist/lib/entities/destroy.js +0 -15
- package/dist/lib/entities/entity.d.ts +0 -96
- package/dist/lib/entities/entity.d.ts.map +0 -1
- package/dist/lib/entities/entity.js +0 -120
- package/dist/lib/entities/index.d.ts +0 -12
- package/dist/lib/entities/index.d.ts.map +0 -1
- package/dist/lib/entities/plane.d.ts +0 -36
- package/dist/lib/entities/plane.d.ts.map +0 -1
- package/dist/lib/entities/plane.js +0 -81
- package/dist/lib/entities/rect.d.ts +0 -63
- package/dist/lib/entities/rect.d.ts.map +0 -1
- package/dist/lib/entities/rect.js +0 -160
- package/dist/lib/entities/sphere.d.ts +0 -29
- package/dist/lib/entities/sphere.d.ts.map +0 -1
- package/dist/lib/entities/sphere.js +0 -68
- package/dist/lib/entities/sprite.d.ts +0 -53
- package/dist/lib/entities/sprite.d.ts.map +0 -1
- package/dist/lib/entities/sprite.js +0 -118
- package/dist/lib/entities/text.d.ts +0 -49
- package/dist/lib/entities/text.d.ts.map +0 -1
- package/dist/lib/entities/text.js +0 -140
- package/dist/lib/entities/zone.d.ts +0 -54
- package/dist/lib/entities/zone.d.ts.map +0 -1
- package/dist/lib/entities/zone.js +0 -103
- package/dist/lib/game/game-blueprint.d.ts +0 -38
- package/dist/lib/game/game-blueprint.d.ts.map +0 -1
- package/dist/lib/game/game-canvas.d.ts +0 -35
- package/dist/lib/game/game-canvas.d.ts.map +0 -1
- package/dist/lib/game/game-canvas.js +0 -57
- package/dist/lib/game/game-config.d.ts +0 -59
- package/dist/lib/game/game-config.d.ts.map +0 -1
- package/dist/lib/game/game-config.js +0 -78
- package/dist/lib/game/game-default.d.ts +0 -14
- package/dist/lib/game/game-default.d.ts.map +0 -1
- package/dist/lib/game/game-default.js +0 -23
- package/dist/lib/game/game-interfaces.d.ts +0 -29
- package/dist/lib/game/game-interfaces.d.ts.map +0 -1
- package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
- package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
- package/dist/lib/game/game-retro-resolutions.js +0 -80
- package/dist/lib/game/game-state.d.ts +0 -11
- package/dist/lib/game/game-state.d.ts.map +0 -1
- package/dist/lib/game/game-state.js +0 -17
- package/dist/lib/game/game.d.ts +0 -37
- package/dist/lib/game/game.d.ts.map +0 -1
- package/dist/lib/game/game.js +0 -109
- package/dist/lib/game/zylem-game.d.ts +0 -58
- package/dist/lib/game/zylem-game.d.ts.map +0 -1
- package/dist/lib/game/zylem-game.js +0 -140
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
- package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
- package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
- package/dist/lib/graphics/material.d.ts +0 -29
- package/dist/lib/graphics/material.d.ts.map +0 -1
- package/dist/lib/graphics/material.js +0 -64
- package/dist/lib/graphics/mesh.d.ts +0 -19
- package/dist/lib/graphics/mesh.d.ts.map +0 -1
- package/dist/lib/graphics/mesh.js +0 -14
- package/dist/lib/graphics/render-pass.d.ts +0 -17
- package/dist/lib/graphics/render-pass.d.ts.map +0 -1
- package/dist/lib/graphics/render-pass.js +0 -56
- package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
- package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
- package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
- package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
- package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
- package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
- package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
- package/dist/lib/graphics/zylem-scene.d.ts +0 -50
- package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
- package/dist/lib/graphics/zylem-scene.js +0 -75
- package/dist/lib/input/gamepad-provider.d.ts +0 -14
- package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
- package/dist/lib/input/gamepad-provider.js +0 -58
- package/dist/lib/input/input-manager.d.ts +0 -15
- package/dist/lib/input/input-manager.d.ts.map +0 -1
- package/dist/lib/input/input-manager.js +0 -70
- package/dist/lib/input/input-provider.d.ts +0 -7
- package/dist/lib/input/input-provider.d.ts.map +0 -1
- package/dist/lib/input/input.d.ts +0 -48
- package/dist/lib/input/input.d.ts.map +0 -1
- package/dist/lib/input/keyboard-provider.d.ts +0 -21
- package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
- package/dist/lib/input/keyboard-provider.js +0 -120
- package/dist/lib/interfaces/entity.d.ts +0 -26
- package/dist/lib/interfaces/entity.d.ts.map +0 -1
- package/dist/lib/sounds/index.d.ts +0 -3
- package/dist/lib/sounds/index.d.ts.map +0 -1
- package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
- package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
- package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
- package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
- package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
- package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
- package/dist/lib/stage/debug-entity-cursor.js +0 -53
- package/dist/lib/stage/entity-spawner.d.ts +0 -9
- package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
- package/dist/lib/stage/entity-spawner.js +0 -27
- package/dist/lib/stage/stage-blueprint.d.ts +0 -45
- package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
- package/dist/lib/stage/stage-blueprint.js +0 -56
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
- package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
- package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
- package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
- package/dist/lib/stage/stage-debug-delegate.js +0 -100
- package/dist/lib/stage/stage-default.d.ts +0 -3
- package/dist/lib/stage/stage-default.d.ts.map +0 -1
- package/dist/lib/stage/stage-default.js +0 -32
- package/dist/lib/stage/stage-state.d.ts +0 -14
- package/dist/lib/stage/stage-state.d.ts.map +0 -1
- package/dist/lib/stage/stage-state.js +0 -36
- package/dist/lib/stage/stage.d.ts +0 -33
- package/dist/lib/stage/stage.d.ts.map +0 -1
- package/dist/lib/stage/stage.js +0 -60
- package/dist/lib/stage/zylem-stage.d.ts +0 -128
- package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
- package/dist/lib/stage/zylem-stage.js +0 -268
- package/dist/lib/systems/test-system.d.ts +0 -2
- package/dist/lib/systems/test-system.d.ts.map +0 -1
- package/dist/lib/systems/transformable.system.d.ts +0 -25
- package/dist/lib/systems/transformable.system.d.ts.map +0 -1
- package/dist/lib/systems/transformable.system.js +0 -43
- package/dist/lib/types/entity-types.d.ts +0 -24
- package/dist/lib/types/entity-types.d.ts.map +0 -1
- package/dist/lib/types/index.d.ts +0 -3
- package/dist/lib/types/index.d.ts.map +0 -1
- package/dist/lib/types/stage-types.d.ts +0 -26
- package/dist/lib/types/stage-types.d.ts.map +0 -1
- package/dist/lib/ui/Debug.d.ts +0 -6
- package/dist/lib/ui/Debug.d.ts.map +0 -1
- package/dist/lib/ui/console/Console.d.ts +0 -7
- package/dist/lib/ui/console/Console.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
- package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
- package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
- package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
- package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
- package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
- package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
- package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
- package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
- package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
- package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
- package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
- package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
- package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/game.spec.d.ts +0 -2
- package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/stage.spec.d.ts +0 -2
- package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
- package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
- package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
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@@ -1,70 +0,0 @@
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import { KeyboardProvider as s } from "./keyboard-provider.js";
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import { GamepadProvider as r } from "./gamepad-provider.js";
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class B {
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inputMap = /* @__PURE__ */ new Map();
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currentInputs = {};
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previousInputs = {};
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constructor(t) {
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t?.p1?.key ? this.addInputProvider(1, new s(t.p1.key, { includeDefaultBase: !1 })) : this.addInputProvider(1, new s()), this.addInputProvider(1, new r(0)), t?.p2?.key && this.addInputProvider(2, new s(t.p2.key, { includeDefaultBase: !1 })), this.addInputProvider(2, new r(1)), t?.p3?.key && this.addInputProvider(3, new s(t.p3.key, { includeDefaultBase: !1 })), this.addInputProvider(3, new r(2)), t?.p4?.key && this.addInputProvider(4, new s(t.p4.key, { includeDefaultBase: !1 })), this.addInputProvider(4, new r(3)), t?.p5?.key && this.addInputProvider(5, new s(t.p5.key, { includeDefaultBase: !1 })), this.addInputProvider(5, new r(4)), t?.p6?.key && this.addInputProvider(6, new s(t.p6.key, { includeDefaultBase: !1 })), this.addInputProvider(6, new r(5)), t?.p7?.key && this.addInputProvider(7, new s(t.p7.key, { includeDefaultBase: !1 })), this.addInputProvider(7, new r(6)), t?.p8?.key && this.addInputProvider(8, new s(t.p8.key, { includeDefaultBase: !1 })), this.addInputProvider(8, new r(7));
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}
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addInputProvider(t, e) {
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this.inputMap.has(t) || this.inputMap.set(t, []), this.inputMap.get(t)?.push(e);
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}
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getInputs(t) {
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const e = {};
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return this.inputMap.forEach((i, n) => {
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const u = `p${n}`, d = i.reduce((a, o) => {
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const p = o.getInput(t);
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return this.mergeInputs(a, p);
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}, {});
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e[u] = {
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playerNumber: n,
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...d
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};
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}), e;
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}
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mergeButtonState(t, e) {
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return {
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pressed: t?.pressed || e?.pressed || !1,
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released: t?.released || e?.released || !1,
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held: (t?.held || 0) + (e?.held || 0)
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};
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}
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mergeAnalogState(t, e) {
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return {
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value: (t?.value || 0) + (e?.value || 0),
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held: (t?.held || 0) + (e?.held || 0)
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};
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}
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mergeInputs(t, e) {
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return {
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buttons: {
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A: this.mergeButtonState(t.buttons?.A, e.buttons?.A),
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B: this.mergeButtonState(t.buttons?.B, e.buttons?.B),
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X: this.mergeButtonState(t.buttons?.X, e.buttons?.X),
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Y: this.mergeButtonState(t.buttons?.Y, e.buttons?.Y),
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Start: this.mergeButtonState(t.buttons?.Start, e.buttons?.Start),
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Select: this.mergeButtonState(t.buttons?.Select, e.buttons?.Select),
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L: this.mergeButtonState(t.buttons?.L, e.buttons?.L),
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R: this.mergeButtonState(t.buttons?.R, e.buttons?.R)
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},
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directions: {
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Up: this.mergeButtonState(t.directions?.Up, e.directions?.Up),
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Down: this.mergeButtonState(t.directions?.Down, e.directions?.Down),
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Left: this.mergeButtonState(t.directions?.Left, e.directions?.Left),
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Right: this.mergeButtonState(t.directions?.Right, e.directions?.Right)
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},
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axes: {
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Horizontal: this.mergeAnalogState(t.axes?.Horizontal, e.axes?.Horizontal),
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Vertical: this.mergeAnalogState(t.axes?.Vertical, e.axes?.Vertical)
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},
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shoulders: {
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LTrigger: this.mergeButtonState(t.shoulders?.LTrigger, e.shoulders?.LTrigger),
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RTrigger: this.mergeButtonState(t.shoulders?.RTrigger, e.shoulders?.RTrigger)
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}
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};
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}
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}
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export {
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B as InputManager
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};
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{"version":3,"file":"input-provider.d.ts","sourceRoot":"","sources":["../../../src/lib/input/input-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEvC,MAAM,WAAW,aAAa;IAC7B,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC,CAAC;IAC/C,WAAW,IAAI,OAAO,CAAC;IACvB,OAAO,IAAI,MAAM,CAAC;CAClB"}
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/** Input
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*
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* Maximum number of local players is 8.
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* All input can be mapped to a gamepad or keyboard but shares the common
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* interface represented as a gamepad.
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*/
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export type InputPlayerNumber = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
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export type InputPlayer = `p${InputPlayerNumber}`;
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export interface ButtonState {
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pressed: boolean;
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released: boolean;
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held: number;
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}
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export interface AnalogState {
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value: number;
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held: number;
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}
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export interface InputGamepad {
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playerNumber: InputPlayerNumber;
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buttons: {
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A: ButtonState;
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B: ButtonState;
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X: ButtonState;
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Y: ButtonState;
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Start: ButtonState;
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Select: ButtonState;
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L: ButtonState;
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R: ButtonState;
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};
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directions: {
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Up: ButtonState;
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Down: ButtonState;
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Left: ButtonState;
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Right: ButtonState;
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};
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shoulders: {
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LTrigger: ButtonState;
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RTrigger: ButtonState;
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};
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axes: {
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Horizontal: AnalogState;
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Vertical: AnalogState;
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};
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}
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export type Inputs = Record<InputPlayer, InputGamepad>;
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export type ButtonName = keyof InputGamepad['buttons'];
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export type InputHandlerCallback = () => void;
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//# sourceMappingURL=input.d.ts.map
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{"version":3,"file":"input.d.ts","sourceRoot":"","sources":["../../../src/lib/input/input.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,MAAM,MAAM,iBAAiB,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;AAC9D,MAAM,MAAM,WAAW,GAAG,IAAI,iBAAiB,EAAE,CAAC;AAElD,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,OAAO,CAAC;IACjB,QAAQ,EAAE,OAAO,CAAC;IAClB,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,MAAM,CAAC;IACd,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,YAAY;IAC5B,YAAY,EAAE,iBAAiB,CAAC;IAChC,OAAO,EAAE;QACR,CAAC,EAAE,WAAW,CAAC;QACf,CAAC,EAAE,WAAW,CAAC;QACf,CAAC,EAAE,WAAW,CAAC;QACf,CAAC,EAAE,WAAW,CAAC;QACf,KAAK,EAAE,WAAW,CAAC;QACnB,MAAM,EAAE,WAAW,CAAC;QACpB,CAAC,EAAE,WAAW,CAAC;QACf,CAAC,EAAE,WAAW,CAAC;KACf,CAAC;IACF,UAAU,EAAE;QACX,EAAE,EAAE,WAAW,CAAC;QAChB,IAAI,EAAE,WAAW,CAAC;QAClB,IAAI,EAAE,WAAW,CAAC;QAClB,KAAK,EAAE,WAAW,CAAC;KACnB,CAAC;IACF,SAAS,EAAE;QACV,QAAQ,EAAE,WAAW,CAAC;QACtB,QAAQ,EAAE,WAAW,CAAC;KACtB,CAAC;IACF,IAAI,EAAE;QACL,UAAU,EAAE,WAAW,CAAC;QACxB,QAAQ,EAAE,WAAW,CAAC;KACtB,CAAC;CACF;AAED,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;AAEvD,MAAM,MAAM,UAAU,GAAG,MAAM,YAAY,CAAC,SAAS,CAAC,CAAC;AACvD,MAAM,MAAM,oBAAoB,GAAG,MAAM,IAAI,CAAC"}
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@@ -1,21 +0,0 @@
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import { InputProvider } from './input-provider';
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import { InputGamepad } from './input';
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export declare class KeyboardProvider implements InputProvider {
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private keyStates;
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private keyButtonStates;
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private mapping;
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private includeDefaultBase;
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constructor(mapping?: Record<string, string[]>, options?: {
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includeDefaultBase?: boolean;
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});
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private isKeyPressed;
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private handleButtonState;
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private handleAnalogState;
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private mergeButtonState;
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private applyCustomMapping;
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getInput(delta: number): Partial<InputGamepad>;
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getName(): string;
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private getAxisValue;
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isConnected(): boolean;
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}
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//# sourceMappingURL=keyboard-provider.d.ts.map
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{"version":3,"file":"keyboard-provider.d.ts","sourceRoot":"","sources":["../../../src/lib/input/keyboard-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAA4B,YAAY,EAAE,MAAM,SAAS,CAAC;AAEjE,qBAAa,gBAAiB,YAAW,aAAa;IACrD,OAAO,CAAC,SAAS,CAA8B;IAC/C,OAAO,CAAC,eAAe,CAAkC;IACzD,OAAO,CAAC,OAAO,CAAyC;IACxD,OAAO,CAAC,kBAAkB,CAAiB;gBAE/B,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE;QAAE,kBAAkB,CAAC,EAAE,OAAO,CAAA;KAAE;IAO1F,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,iBAAiB;IA8BzB,OAAO,CAAC,iBAAiB;IAKzB,OAAO,CAAC,gBAAgB;IAQxB,OAAO,CAAC,kBAAkB;IAkD1B,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC;IA+B9C,OAAO,IAAI,MAAM;IAIjB,OAAO,CAAC,YAAY;IAIpB,WAAW,IAAI,OAAO;CAGtB"}
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@@ -1,120 +0,0 @@
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class p {
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keyStates = /* @__PURE__ */ new Map();
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keyButtonStates = /* @__PURE__ */ new Map();
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mapping = null;
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includeDefaultBase = !0;
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constructor(t, s) {
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this.mapping = t ?? null, this.includeDefaultBase = s?.includeDefaultBase ?? !0, window.addEventListener("keydown", ({ key: e }) => this.keyStates.set(e, !0)), window.addEventListener("keyup", ({ key: e }) => this.keyStates.set(e, !1));
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}
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isKeyPressed(t) {
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return this.keyStates.get(t) || !1;
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}
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handleButtonState(t, s) {
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let e = this.keyButtonStates.get(t);
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const o = this.isKeyPressed(t);
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return e || (e = { pressed: !1, released: !1, held: 0 }, this.keyButtonStates.set(t, e)), o ? (e.held === 0 ? e.pressed = !0 : e.pressed = !1, e.held += s, e.released = !1) : (e.held > 0 ? (e.released = !0, e.held = 0) : e.released = !1, e.pressed = !1), e;
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}
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handleAnalogState(t, s, e) {
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return { value: this.getAxisValue(t, s), held: e };
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}
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mergeButtonState(t, s) {
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return {
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pressed: t?.pressed || s?.pressed || !1,
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released: t?.released || s?.released || !1,
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held: (t?.held || 0) + (s?.held || 0)
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};
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}
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applyCustomMapping(t, s) {
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if (!this.mapping)
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return t;
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for (const [e, o] of Object.entries(this.mapping)) {
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if (!o || o.length === 0)
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continue;
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const a = this.handleButtonState(e, s);
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for (const c of o) {
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const [u, l] = (c || "").split(".");
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if (!u || !l)
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continue;
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const i = u.toLowerCase(), h = l.toLowerCase();
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if (i === "buttons") {
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const n = {
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a: "A",
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b: "B",
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x: "X",
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y: "Y",
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start: "Start",
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select: "Select",
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l: "L",
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r: "R"
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}[h];
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if (!n)
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continue;
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const r = t.buttons || {};
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r[n] = this.mergeButtonState(r[n], a), t.buttons = r;
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continue;
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}
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if (i === "directions") {
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const n = {
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up: "Up",
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down: "Down",
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left: "Left",
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right: "Right"
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}[h];
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if (!n)
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continue;
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const r = t.directions || {};
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r[n] = this.mergeButtonState(r[n], a), t.directions = r;
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continue;
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}
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if (i === "shoulders") {
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const n = {
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ltrigger: "LTrigger",
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rtrigger: "RTrigger"
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}[h];
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if (!n)
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continue;
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const r = t.shoulders || {};
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r[n] = this.mergeButtonState(r[n], a), t.shoulders = r;
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continue;
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}
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}
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}
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return t;
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}
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getInput(t) {
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const s = {};
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86
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return this.includeDefaultBase && (s.buttons = {
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A: this.handleButtonState("z", t),
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B: this.handleButtonState("x", t),
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X: this.handleButtonState("a", t),
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Y: this.handleButtonState("s", t),
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Start: this.handleButtonState(" ", t),
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92
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Select: this.handleButtonState("Enter", t),
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93
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L: this.handleButtonState("q", t),
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94
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-
R: this.handleButtonState("e", t)
|
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95
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-
}, s.directions = {
|
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Up: this.handleButtonState("ArrowUp", t),
|
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Down: this.handleButtonState("ArrowDown", t),
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Left: this.handleButtonState("ArrowLeft", t),
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Right: this.handleButtonState("ArrowRight", t)
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}, s.axes = {
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Horizontal: this.handleAnalogState("ArrowLeft", "ArrowRight", t),
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Vertical: this.handleAnalogState("ArrowUp", "ArrowDown", t)
|
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}, s.shoulders = {
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LTrigger: this.handleButtonState("Q", t),
|
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RTrigger: this.handleButtonState("E", t)
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}), this.applyCustomMapping(s, t);
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}
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getName() {
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return "keyboard";
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}
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getAxisValue(t, s) {
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return (this.isKeyPressed(s) ? 1 : 0) - (this.isKeyPressed(t) ? 1 : 0);
|
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}
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isConnected() {
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return !0;
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}
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}
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export {
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p as KeyboardProvider
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};
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@@ -1,26 +0,0 @@
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import { Collider, KinematicCharacterController, RigidBody } from "@dimforge/rapier3d-compat";
|
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import { Group, Mesh } from "three";
|
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export type LifecycleFunction<T> = (params?: any) => void;
|
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export interface Entity<T = any> {
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setup: (entity: T) => void;
|
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destroy: () => void;
|
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update: LifecycleFunction<T>;
|
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type: string;
|
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9
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_collision?: (entity: any, other: any, globals?: any) => void;
|
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_destroy?: (globals?: any) => void;
|
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name?: string;
|
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tag?: Set<string>;
|
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}
|
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export interface StageEntity extends Entity {
|
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uuid: string;
|
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body: RigidBody;
|
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group: Group;
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mesh: Mesh;
|
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instanceId: number;
|
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collider: Collider;
|
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controlledRotation: boolean;
|
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characterController: KinematicCharacterController;
|
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name: string;
|
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markedForRemoval: boolean;
|
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}
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|
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//# sourceMappingURL=entity.d.ts.map
|
|
@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"entity.d.ts","sourceRoot":"","sources":["../../../src/lib/interfaces/entity.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,4BAA4B,EAAE,SAAS,EAAE,MAAM,2BAA2B,CAAC;AAC9F,OAAO,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,OAAO,CAAC;AAEpC,MAAM,MAAM,iBAAiB,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;AAI1D,MAAM,WAAW,MAAM,CAAC,CAAC,GAAG,GAAG;IAC9B,KAAK,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,IAAI,CAAC;IAC3B,OAAO,EAAE,MAAM,IAAI,CAAC;IACpB,MAAM,EAAE,iBAAiB,CAAC,CAAC,CAAC,CAAC;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;IAC9D,QAAQ,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,GAAG,KAAK,IAAI,CAAC;IACnC,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,GAAG,CAAC,EAAE,GAAG,CAAC,MAAM,CAAC,CAAC;CAClB;AAED,MAAM,WAAW,WAAY,SAAQ,MAAM;IAC1C,IAAI,EAAE,MAAM,CAAC;IACb,IAAI,EAAE,SAAS,CAAC;IAChB,KAAK,EAAE,KAAK,CAAC;IACb,IAAI,EAAE,IAAI,CAAC;IACX,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,QAAQ,CAAC;IACnB,kBAAkB,EAAE,OAAO,CAAC;IAC5B,mBAAmB,EAAE,4BAA4B,CAAC;IAClD,IAAI,EAAE,MAAM,CAAC;IACb,gBAAgB,EAAE,OAAO,CAAC;CAC1B"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/lib/sounds/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ping-pong-sound.d.ts","sourceRoot":"","sources":["../../../src/lib/sounds/ping-pong-sound.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,wBAAgB,YAAY,CAAC,SAAS,GAAE,MAAY,EAAE,QAAQ,GAAE,MAAY,QAE3E"}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ricochet-sound.d.ts","sourceRoot":"","sources":["../../../src/lib/sounds/ricochet-sound.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,wBAAgB,aAAa,CAAC,SAAS,GAAE,MAAY,EAAE,QAAQ,GAAE,MAAa,QAE7E"}
|
|
@@ -1,24 +0,0 @@
|
|
|
1
|
-
import { Color, Object3D, Scene } from 'three';
|
|
2
|
-
/**
|
|
3
|
-
* Debug overlay that displays an axis-aligned bounding box around a target Object3D.
|
|
4
|
-
* Shows a semi-transparent fill plus a wireframe outline. Intended for SELECT/DELETE tools.
|
|
5
|
-
*/
|
|
6
|
-
export declare class DebugEntityCursor {
|
|
7
|
-
private scene;
|
|
8
|
-
private container;
|
|
9
|
-
private fillMesh;
|
|
10
|
-
private edgeLines;
|
|
11
|
-
private currentColor;
|
|
12
|
-
private bbox;
|
|
13
|
-
private size;
|
|
14
|
-
private center;
|
|
15
|
-
constructor(scene: Scene);
|
|
16
|
-
setColor(color: Color | number): void;
|
|
17
|
-
/**
|
|
18
|
-
* Update the cursor to enclose the provided Object3D using a world-space AABB.
|
|
19
|
-
*/
|
|
20
|
-
updateFromObject(object: Object3D | null | undefined): void;
|
|
21
|
-
hide(): void;
|
|
22
|
-
dispose(): void;
|
|
23
|
-
}
|
|
24
|
-
//# sourceMappingURL=debug-entity-cursor.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"debug-entity-cursor.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/debug-entity-cursor.ts"],"names":[],"mappings":"AAAA,OAAO,EAGN,KAAK,EAOL,QAAQ,EACR,KAAK,EAEL,MAAM,OAAO,CAAC;AAEf;;;GAGG;AACH,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,SAAS,CAAe;IAChC,OAAO,CAAC,YAAY,CAA8B;IAClD,OAAO,CAAC,IAAI,CAAoB;IAChC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,MAAM,CAA0B;gBAE5B,KAAK,EAAE,KAAK;IA8BxB,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI;IAMrC;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI;IA+B3D,IAAI,IAAI,IAAI;IAIZ,OAAO,IAAI,IAAI;CAOf"}
|
|
@@ -1,53 +0,0 @@
|
|
|
1
|
-
import { Color as r, Box3 as h, Vector3 as s, BoxGeometry as n, Mesh as a, MeshBasicMaterial as l, EdgesGeometry as o, LineSegments as c, LineBasicMaterial as d, Group as m } from "three";
|
|
2
|
-
class u {
|
|
3
|
-
scene;
|
|
4
|
-
container;
|
|
5
|
-
fillMesh;
|
|
6
|
-
edgeLines;
|
|
7
|
-
currentColor = new r(65280);
|
|
8
|
-
bbox = new h();
|
|
9
|
-
size = new s();
|
|
10
|
-
center = new s();
|
|
11
|
-
constructor(e) {
|
|
12
|
-
this.scene = e;
|
|
13
|
-
const i = new n(1, 1, 1);
|
|
14
|
-
this.fillMesh = new a(i, new l({
|
|
15
|
-
color: this.currentColor,
|
|
16
|
-
transparent: !0,
|
|
17
|
-
opacity: 0.12,
|
|
18
|
-
depthWrite: !1
|
|
19
|
-
}));
|
|
20
|
-
const t = new o(i);
|
|
21
|
-
this.edgeLines = new c(t, new d({ color: this.currentColor, linewidth: 1 })), this.container = new m(), this.container.name = "DebugEntityCursor", this.container.add(this.fillMesh), this.container.add(this.edgeLines), this.container.visible = !1, this.scene.add(this.container);
|
|
22
|
-
}
|
|
23
|
-
setColor(e) {
|
|
24
|
-
this.currentColor.set(e), this.fillMesh.material.color.set(this.currentColor), this.edgeLines.material.color.set(this.currentColor);
|
|
25
|
-
}
|
|
26
|
-
/**
|
|
27
|
-
* Update the cursor to enclose the provided Object3D using a world-space AABB.
|
|
28
|
-
*/
|
|
29
|
-
updateFromObject(e) {
|
|
30
|
-
if (!e) {
|
|
31
|
-
this.hide();
|
|
32
|
-
return;
|
|
33
|
-
}
|
|
34
|
-
if (this.bbox.setFromObject(e), !isFinite(this.bbox.min.x) || !isFinite(this.bbox.max.x)) {
|
|
35
|
-
this.hide();
|
|
36
|
-
return;
|
|
37
|
-
}
|
|
38
|
-
this.bbox.getSize(this.size), this.bbox.getCenter(this.center);
|
|
39
|
-
const i = new n(Math.max(this.size.x, 1e-6), Math.max(this.size.y, 1e-6), Math.max(this.size.z, 1e-6));
|
|
40
|
-
this.fillMesh.geometry.dispose(), this.fillMesh.geometry = i;
|
|
41
|
-
const t = new o(i);
|
|
42
|
-
this.edgeLines.geometry.dispose(), this.edgeLines.geometry = t, this.container.position.copy(this.center), this.container.visible = !0;
|
|
43
|
-
}
|
|
44
|
-
hide() {
|
|
45
|
-
this.container.visible = !1;
|
|
46
|
-
}
|
|
47
|
-
dispose() {
|
|
48
|
-
this.scene.remove(this.container), this.fillMesh.geometry.dispose(), this.fillMesh.material.dispose(), this.edgeLines.geometry.dispose(), this.edgeLines.material.dispose();
|
|
49
|
-
}
|
|
50
|
-
}
|
|
51
|
-
export {
|
|
52
|
-
u as DebugEntityCursor
|
|
53
|
-
};
|
|
@@ -1,9 +0,0 @@
|
|
|
1
|
-
import { Vector2 } from "three";
|
|
2
|
-
import { GameEntity } from "../entities";
|
|
3
|
-
import { Stage } from "./stage";
|
|
4
|
-
export interface EntitySpawner {
|
|
5
|
-
spawn: (stage: Stage, x: number, y: number) => Promise<GameEntity<any>>;
|
|
6
|
-
spawnRelative: (source: any, stage: Stage, offset?: Vector2) => Promise<any | void>;
|
|
7
|
-
}
|
|
8
|
-
export declare function entitySpawner(factory: (x: number, y: number) => Promise<any> | GameEntity<any>): EntitySpawner;
|
|
9
|
-
//# sourceMappingURL=entity-spawner.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"entity-spawner.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/entity-spawner.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,OAAO,EAAE,MAAM,OAAO,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;IACxE,aAAa,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,KAAK,OAAO,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;CACpF;AAED,wBAAgB,aAAa,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,aAAa,CA8B9G"}
|
|
@@ -1,27 +0,0 @@
|
|
|
1
|
-
import { Vector2 as l, Quaternion as m, Euler as p } from "three";
|
|
2
|
-
function b(s) {
|
|
3
|
-
return {
|
|
4
|
-
spawn: async (n, r, t) => {
|
|
5
|
-
const e = await Promise.resolve(s(r, t));
|
|
6
|
-
return n.add(e), e;
|
|
7
|
-
},
|
|
8
|
-
spawnRelative: async (n, r, t = new l(0, 1)) => {
|
|
9
|
-
if (!n.body) {
|
|
10
|
-
console.warn("body missing for entity during spawnRelative");
|
|
11
|
-
return;
|
|
12
|
-
}
|
|
13
|
-
const { x: e, y: c, z: u } = n.body.translation();
|
|
14
|
-
let a = n._rotation2DAngle ?? 0;
|
|
15
|
-
try {
|
|
16
|
-
const o = n.body.rotation(), d = new m(o.x, o.y, o.z, o.w);
|
|
17
|
-
a = new p().setFromQuaternion(d, "XYZ").z;
|
|
18
|
-
} catch {
|
|
19
|
-
}
|
|
20
|
-
const w = Math.sin(-a) * (t.x ?? 0), y = Math.cos(-a) * (t.y ?? 0), i = await Promise.resolve(s(e + w, c + y));
|
|
21
|
-
return r.add(i), i;
|
|
22
|
-
}
|
|
23
|
-
};
|
|
24
|
-
}
|
|
25
|
-
export {
|
|
26
|
-
b as entitySpawner
|
|
27
|
-
};
|
|
@@ -1,45 +0,0 @@
|
|
|
1
|
-
import type { Stage } from './stage';
|
|
2
|
-
import type { StageOptions, ZylemStageConfig } from './zylem-stage';
|
|
3
|
-
/**
|
|
4
|
-
* A lightweight, serializable blueprint representing the initial configuration
|
|
5
|
-
* of a `ZylemStage`. It is intentionally minimal and should not include
|
|
6
|
-
* entities, functions, or runtime references. Use blueprints only to build
|
|
7
|
-
* stages.
|
|
8
|
-
*/
|
|
9
|
-
export interface StageBlueprint {
|
|
10
|
-
id: string;
|
|
11
|
-
name?: string;
|
|
12
|
-
config: Partial<ZylemStageConfig>;
|
|
13
|
-
}
|
|
14
|
-
export declare const stageBlueprintsState: {
|
|
15
|
-
byId: Record<string, StageBlueprint>;
|
|
16
|
-
order: string[];
|
|
17
|
-
currentId: string | null;
|
|
18
|
-
};
|
|
19
|
-
/** Reset the blueprints store back to its initial empty state. */
|
|
20
|
-
export declare function resetStageBlueprints(): void;
|
|
21
|
-
/** Create and register a new `StageBlueprint`. */
|
|
22
|
-
export declare function createStageBlueprint(config: Partial<ZylemStageConfig>, options?: {
|
|
23
|
-
id?: string;
|
|
24
|
-
name?: string;
|
|
25
|
-
setCurrent?: boolean;
|
|
26
|
-
}): StageBlueprint;
|
|
27
|
-
/** Upsert a blueprint into the store. */
|
|
28
|
-
export declare function upsertStageBlueprint(blueprint: StageBlueprint): void;
|
|
29
|
-
/** Remove a blueprint by id. */
|
|
30
|
-
export declare function removeStageBlueprint(id: string): void;
|
|
31
|
-
/** Get a blueprint by id. */
|
|
32
|
-
export declare function getStageBlueprint(id: string): StageBlueprint | undefined;
|
|
33
|
-
/** List all blueprints in insertion order. */
|
|
34
|
-
export declare function listStageBlueprints(): StageBlueprint[];
|
|
35
|
-
/** Set the current blueprint id (or clear by passing null). */
|
|
36
|
-
export declare function setCurrentStageBlueprint(id: string | null): void;
|
|
37
|
-
/** Get the current blueprint object, if any. */
|
|
38
|
-
export declare function getCurrentStageBlueprint(): StageBlueprint | null;
|
|
39
|
-
/**
|
|
40
|
-
* Build a `Stage` instance from a blueprint and optional extra `StageOptions`
|
|
41
|
-
* (e.g., entities or a camera wrapper). This does not load the stage; callers
|
|
42
|
-
* should pass the returned `Stage` to the game and call `load` as usual.
|
|
43
|
-
*/
|
|
44
|
-
export declare function buildStageFromBlueprint(input: string | StageBlueprint, ...extras: StageOptions): Stage;
|
|
45
|
-
//# sourceMappingURL=stage-blueprint.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
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{"version":3,"file":"stage-blueprint.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-blueprint.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AACrC,OAAO,KAAK,EAAE,YAAY,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAEpE;;;;;GAKG;AACH,MAAM,WAAW,cAAc;IAC9B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,OAAO,CAAC,gBAAgB,CAAC,CAAC;CAClC;AAYD,eAAO,MAAM,oBAAoB;UALpB,MAAM,CAAC,MAAM,EAAE,cAAc,CAAC;WAC7B,MAAM,EAAE;eACF,MAAM,GAAG,IAAI;CAGgD,CAAC;AAElF,kEAAkE;AAClE,wBAAgB,oBAAoB,IAAI,IAAI,CAK3C;AAED,kDAAkD;AAClD,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,OAAO,CAAC,gBAAgB,CAAC,EAAE,OAAO,CAAC,EAAE;IAAE,EAAE,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,OAAO,CAAC;CAAE,GAAG,cAAc,CAWvJ;AAED,yCAAyC;AACzC,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI,CAKpE;AAED,gCAAgC;AAChC,wBAAgB,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAMrD;AAED,6BAA6B;AAC7B,wBAAgB,iBAAiB,CAAC,EAAE,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS,CAExE;AAED,8CAA8C;AAC9C,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAItD;AAED,+DAA+D;AAC/D,wBAAgB,wBAAwB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAEhE;AAED,gDAAgD;AAChD,wBAAgB,wBAAwB,IAAI,cAAc,GAAG,IAAI,CAGhE;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,MAAM,GAAG,cAAc,EAAE,GAAG,MAAM,EAAE,YAAY,GAAG,KAAK,CAMtG"}
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import { proxy as d } from "valtio/vanilla";
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import { deepClone as i } from "valtio/utils";
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import { nanoid as c } from "nanoid";
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import { stage as l } from "./stage.js";
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const u = {
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byId: {},
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order: [],
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currentId: null
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}, e = d(i(u));
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e[t] = r[t];
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});
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}
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function I(r, t) {
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const n = t?.id ?? c(), o = { id: n, name: t?.name, config: { ...r } };
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return e.byId[n] = o, e.order.includes(n) || (e.order = [...e.order, n]), t?.setCurrent && (e.currentId = n), o;
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}
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function S(r) {
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e.byId[r.id] = { ...r, config: { ...r.config } }, e.order.includes(r.id) || (e.order = [...e.order, r.id]);
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}
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function B(r) {
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delete e.byId[r], e.order = e.order.filter((t) => t !== r), e.currentId === r && (e.currentId = null);
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}
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function f(r) {
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return e.byId[r];
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}
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function b() {
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return e.order.map((r) => e.byId[r]).filter((r) => !!r);
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}
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function y(r) {
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e.currentId = r;
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}
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function C() {
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const r = e.currentId;
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return r ? e.byId[r] ?? null : null;
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}
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function h(r, ...t) {
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const n = typeof r == "string" ? f(r) : r;
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if (!n)
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throw new Error("Stage blueprint not found");
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return l(n.config, ...t);
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}
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export {
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h as buildStageFromBlueprint,
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I as createStageBlueprint,
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C as getCurrentStageBlueprint,
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f as getStageBlueprint,
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b as listStageBlueprints,
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B as removeStageBlueprint,
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m as resetStageBlueprints,
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y as setCurrentStageBlueprint,
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e as stageBlueprintsState,
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S as upsertStageBlueprint
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};
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import { Object3D } from 'three';
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import type { CameraDebugDelegate, CameraDebugState } from '../camera/zylem-camera';
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import type { ZylemStage } from './zylem-stage';
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/**
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* Debug delegate that bridges the stage's entity map and debug state to the camera.
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*/
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export declare class StageCameraDebugDelegate implements CameraDebugDelegate {
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private stage;
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constructor(stage: ZylemStage);
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subscribe(listener: (state: CameraDebugState) => void): () => void;
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resolveTarget(uuid: string): Object3D | null;
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private snapshot;
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}
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//# sourceMappingURL=stage-camera-debug-delegate.d.ts.map
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{"version":3,"file":"stage-camera-debug-delegate.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-camera-debug-delegate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAGjC,OAAO,KAAK,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAEpF,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAIhD;;GAEG;AACH,qBAAa,wBAAyB,YAAW,mBAAmB;IACnE,OAAO,CAAC,KAAK,CAAa;gBAEd,KAAK,EAAE,UAAU;IAI7B,SAAS,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,MAAM,IAAI;IAMlE,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAQ5C,OAAO,CAAC,QAAQ;CAMhB"}
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import { Vector3 } from 'three';
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import { ZylemStage } from './zylem-stage';
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export type AddEntityFactory = (params: {
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position: Vector3;
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normal?: Vector3;
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}) => Promise<any> | any;
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export interface StageDebugDelegateOptions {
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maxRayDistance?: number;
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addEntityFactory?: AddEntityFactory | null;
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}
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export declare class StageDebugDelegate {
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private stage;
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private options;
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private mouseNdc;
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private raycaster;
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private isMouseDown;
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private disposeFns;
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private debugCursor;
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private debugLines;
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constructor(stage: ZylemStage, options?: StageDebugDelegateOptions);
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update(): void;
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dispose(): void;
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private handleActionOnHit;
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private attachDomListeners;
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}
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//# sourceMappingURL=stage-debug-delegate.d.ts.map
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{"version":3,"file":"stage-debug-delegate.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-debug-delegate.ts"],"names":[],"mappings":"AACA,OAAO,EAAwF,OAAO,EAAE,MAAM,OAAO,CAAC;AACtH,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAI3C,MAAM,MAAM,gBAAgB,GAAG,CAAC,MAAM,EAAE;IAAE,QAAQ,EAAE,OAAO,CAAC;IAAC,MAAM,CAAC,EAAE,OAAO,CAAA;CAAE,KAAK,OAAO,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAEvG,MAAM,WAAW,yBAAyB;IACzC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAC;CAC3C;AAKD,qBAAa,kBAAkB;IAC9B,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,OAAO,CAAsC;IACrD,OAAO,CAAC,QAAQ,CAAgC;IAChD,OAAO,CAAC,SAAS,CAA8B;IAC/C,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,UAAU,CAAyB;IAC3C,OAAO,CAAC,WAAW,CAAkC;IACrD,OAAO,CAAC,UAAU,CAA6B;gBAEnC,KAAK,EAAE,UAAU,EAAE,OAAO,CAAC,EAAE,yBAAyB;IAmBlE,MAAM,IAAI,IAAI;IAiEd,OAAO,IAAI,IAAI;IAYf,OAAO,CAAC,iBAAiB;IA+BzB,OAAO,CAAC,kBAAkB;CAqB1B"}
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