@zylem/game-lib 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -15
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +12 -42
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -676
  33. package/dist/api/actions.d.ts +0 -5
  34. package/dist/api/actions.d.ts.map +0 -1
  35. package/dist/api/behaviors.d.ts +0 -4
  36. package/dist/api/behaviors.d.ts.map +0 -1
  37. package/dist/api/camera.d.ts +0 -4
  38. package/dist/api/camera.d.ts.map +0 -1
  39. package/dist/api/core.d.ts +0 -6
  40. package/dist/api/core.d.ts.map +0 -1
  41. package/dist/api/entities.d.ts +0 -9
  42. package/dist/api/entities.d.ts.map +0 -1
  43. package/dist/api/main.d.ts +0 -32
  44. package/dist/api/main.d.ts.map +0 -1
  45. package/dist/api/stage.d.ts +0 -6
  46. package/dist/api/stage.d.ts.map +0 -1
  47. package/dist/assets/zylem-logo.png +0 -0
  48. package/dist/lib/actions/behaviors/actions.d.ts +0 -11
  49. package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
  50. package/dist/lib/actions/behaviors/actions.js +0 -35
  51. package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
  52. package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
  53. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  54. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  55. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  56. package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
  57. package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  58. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  59. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  60. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  61. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  62. package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
  63. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  64. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  65. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  66. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  67. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  68. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  69. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  70. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  71. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  72. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  73. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  74. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  75. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  76. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  77. package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
  78. package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
  79. package/dist/lib/actions/capabilities/moveable.js +0 -108
  80. package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
  81. package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  82. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  83. package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
  84. package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
  85. package/dist/lib/actions/capabilities/transformable.js +0 -9
  86. package/dist/lib/actions/global-change.d.ts +0 -23
  87. package/dist/lib/actions/global-change.d.ts.map +0 -1
  88. package/dist/lib/actions/global-change.js +0 -40
  89. package/dist/lib/camera/camera.d.ts +0 -16
  90. package/dist/lib/camera/camera.d.ts.map +0 -1
  91. package/dist/lib/camera/camera.js +0 -19
  92. package/dist/lib/camera/fixed-2d.d.ts +0 -32
  93. package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
  94. package/dist/lib/camera/fixed-2d.js +0 -30
  95. package/dist/lib/camera/perspective.d.ts +0 -9
  96. package/dist/lib/camera/perspective.d.ts.map +0 -1
  97. package/dist/lib/camera/perspective.js +0 -10
  98. package/dist/lib/camera/third-person.d.ts +0 -32
  99. package/dist/lib/camera/third-person.d.ts.map +0 -1
  100. package/dist/lib/camera/third-person.js +0 -42
  101. package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
  102. package/dist/lib/camera/zylem-camera.js +0 -208
  103. package/dist/lib/collision/collision-builder.d.ts +0 -17
  104. package/dist/lib/collision/collision-builder.d.ts.map +0 -1
  105. package/dist/lib/collision/collision-builder.js +0 -46
  106. package/dist/lib/collision/collision-delegate.d.ts +0 -6
  107. package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
  108. package/dist/lib/collision/collision-delegate.js +0 -6
  109. package/dist/lib/collision/collision-group.d.ts +0 -11
  110. package/dist/lib/collision/collision-group.d.ts.map +0 -1
  111. package/dist/lib/collision/collision-mask.d.ts +0 -18
  112. package/dist/lib/collision/collision-mask.d.ts.map +0 -1
  113. package/dist/lib/collision/collision.d.ts +0 -19
  114. package/dist/lib/collision/collision.d.ts.map +0 -1
  115. package/dist/lib/collision/utils.d.ts +0 -15
  116. package/dist/lib/collision/utils.d.ts.map +0 -1
  117. package/dist/lib/collision/utils.js +0 -24
  118. package/dist/lib/collision/world.d.ts +0 -23
  119. package/dist/lib/collision/world.d.ts.map +0 -1
  120. package/dist/lib/collision/world.js +0 -77
  121. package/dist/lib/core/asset-manager.d.ts +0 -2
  122. package/dist/lib/core/asset-manager.d.ts.map +0 -1
  123. package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
  124. package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
  125. package/dist/lib/core/base-node.d.ts +0 -37
  126. package/dist/lib/core/base-node.d.ts.map +0 -1
  127. package/dist/lib/core/base-node.js +0 -62
  128. package/dist/lib/core/entity-asset-loader.d.ts +0 -16
  129. package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
  130. package/dist/lib/core/entity-asset-loader.js +0 -54
  131. package/dist/lib/core/errors.d.ts +0 -5
  132. package/dist/lib/core/errors.d.ts.map +0 -1
  133. package/dist/lib/core/flags.d.ts +0 -3
  134. package/dist/lib/core/flags.d.ts.map +0 -1
  135. package/dist/lib/core/index.d.ts +0 -5
  136. package/dist/lib/core/index.d.ts.map +0 -1
  137. package/dist/lib/core/lazy-loader.d.ts +0 -80
  138. package/dist/lib/core/lazy-loader.d.ts.map +0 -1
  139. package/dist/lib/core/lifecycle-base.d.ts +0 -17
  140. package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
  141. package/dist/lib/core/lifecycle-base.js +0 -20
  142. package/dist/lib/core/preset-shader.d.ts +0 -8
  143. package/dist/lib/core/preset-shader.d.ts.map +0 -1
  144. package/dist/lib/core/preset-shader.js +0 -26
  145. package/dist/lib/core/three-addons/Timer.d.ts +0 -92
  146. package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
  147. package/dist/lib/core/three-addons/Timer.js +0 -103
  148. package/dist/lib/core/utility/nodes.d.ts +0 -13
  149. package/dist/lib/core/utility/nodes.d.ts.map +0 -1
  150. package/dist/lib/core/utility/nodes.js +0 -31
  151. package/dist/lib/core/utility/strings.d.ts +0 -3
  152. package/dist/lib/core/utility/strings.d.ts.map +0 -1
  153. package/dist/lib/core/utility/strings.js +0 -14
  154. package/dist/lib/core/utility/vector.d.ts +0 -8
  155. package/dist/lib/core/utility/vector.d.ts.map +0 -1
  156. package/dist/lib/core/utility/vector.js +0 -8
  157. package/dist/lib/core/vector.d.ts +0 -4
  158. package/dist/lib/core/vector.d.ts.map +0 -1
  159. package/dist/lib/core/vessel.d.ts +0 -13
  160. package/dist/lib/core/vessel.d.ts.map +0 -1
  161. package/dist/lib/core/vessel.js +0 -26
  162. package/dist/lib/debug/console/console-state.d.ts +0 -20
  163. package/dist/lib/debug/console/console-state.d.ts.map +0 -1
  164. package/dist/lib/debug/console/console-state.js +0 -11
  165. package/dist/lib/debug/console/console-store.d.ts +0 -6
  166. package/dist/lib/debug/console/console-store.d.ts.map +0 -1
  167. package/dist/lib/debug/debug-state.d.ts +0 -38
  168. package/dist/lib/debug/debug-state.d.ts.map +0 -1
  169. package/dist/lib/debug/debug-state.js +0 -40
  170. package/dist/lib/debug/debug-store.d.ts +0 -15
  171. package/dist/lib/debug/debug-store.d.ts.map +0 -1
  172. package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
  173. package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  174. package/dist/lib/device/aspect-ratio.d.ts +0 -38
  175. package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
  176. package/dist/lib/device/aspect-ratio.js +0 -44
  177. package/dist/lib/device/desktop.d.ts +0 -2
  178. package/dist/lib/device/desktop.d.ts.map +0 -1
  179. package/dist/lib/device/mobile.d.ts +0 -2
  180. package/dist/lib/device/mobile.d.ts.map +0 -1
  181. package/dist/lib/device/tablet.d.ts +0 -2
  182. package/dist/lib/device/tablet.d.ts.map +0 -1
  183. package/dist/lib/entities/actor.d.ts +0 -44
  184. package/dist/lib/entities/actor.d.ts.map +0 -1
  185. package/dist/lib/entities/actor.js +0 -122
  186. package/dist/lib/entities/box.d.ts +0 -27
  187. package/dist/lib/entities/box.d.ts.map +0 -1
  188. package/dist/lib/entities/box.js +0 -68
  189. package/dist/lib/entities/builder.d.ts +0 -28
  190. package/dist/lib/entities/builder.d.ts.map +0 -1
  191. package/dist/lib/entities/builder.js +0 -79
  192. package/dist/lib/entities/create.d.ts +0 -15
  193. package/dist/lib/entities/create.d.ts.map +0 -1
  194. package/dist/lib/entities/create.js +0 -31
  195. package/dist/lib/entities/delegates/animation.d.ts +0 -33
  196. package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
  197. package/dist/lib/entities/delegates/animation.js +0 -58
  198. package/dist/lib/entities/delegates/debug.d.ts +0 -29
  199. package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
  200. package/dist/lib/entities/delegates/debug.js +0 -71
  201. package/dist/lib/entities/delegates/loader.d.ts +0 -12
  202. package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
  203. package/dist/lib/entities/delegates/loader.js +0 -19
  204. package/dist/lib/entities/destroy.d.ts +0 -4
  205. package/dist/lib/entities/destroy.d.ts.map +0 -1
  206. package/dist/lib/entities/destroy.js +0 -15
  207. package/dist/lib/entities/entity.d.ts +0 -96
  208. package/dist/lib/entities/entity.d.ts.map +0 -1
  209. package/dist/lib/entities/entity.js +0 -120
  210. package/dist/lib/entities/index.d.ts +0 -12
  211. package/dist/lib/entities/index.d.ts.map +0 -1
  212. package/dist/lib/entities/plane.d.ts +0 -36
  213. package/dist/lib/entities/plane.d.ts.map +0 -1
  214. package/dist/lib/entities/plane.js +0 -81
  215. package/dist/lib/entities/rect.d.ts +0 -63
  216. package/dist/lib/entities/rect.d.ts.map +0 -1
  217. package/dist/lib/entities/rect.js +0 -160
  218. package/dist/lib/entities/sphere.d.ts +0 -29
  219. package/dist/lib/entities/sphere.d.ts.map +0 -1
  220. package/dist/lib/entities/sphere.js +0 -68
  221. package/dist/lib/entities/sprite.d.ts +0 -53
  222. package/dist/lib/entities/sprite.d.ts.map +0 -1
  223. package/dist/lib/entities/sprite.js +0 -118
  224. package/dist/lib/entities/text.d.ts +0 -49
  225. package/dist/lib/entities/text.d.ts.map +0 -1
  226. package/dist/lib/entities/text.js +0 -140
  227. package/dist/lib/entities/zone.d.ts +0 -54
  228. package/dist/lib/entities/zone.d.ts.map +0 -1
  229. package/dist/lib/entities/zone.js +0 -103
  230. package/dist/lib/game/game-blueprint.d.ts +0 -38
  231. package/dist/lib/game/game-blueprint.d.ts.map +0 -1
  232. package/dist/lib/game/game-canvas.d.ts +0 -35
  233. package/dist/lib/game/game-canvas.d.ts.map +0 -1
  234. package/dist/lib/game/game-canvas.js +0 -57
  235. package/dist/lib/game/game-config.d.ts +0 -59
  236. package/dist/lib/game/game-config.d.ts.map +0 -1
  237. package/dist/lib/game/game-config.js +0 -78
  238. package/dist/lib/game/game-default.d.ts +0 -14
  239. package/dist/lib/game/game-default.d.ts.map +0 -1
  240. package/dist/lib/game/game-default.js +0 -23
  241. package/dist/lib/game/game-interfaces.d.ts +0 -29
  242. package/dist/lib/game/game-interfaces.d.ts.map +0 -1
  243. package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
  244. package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
  245. package/dist/lib/game/game-retro-resolutions.js +0 -80
  246. package/dist/lib/game/game-state.d.ts +0 -11
  247. package/dist/lib/game/game-state.d.ts.map +0 -1
  248. package/dist/lib/game/game-state.js +0 -17
  249. package/dist/lib/game/game.d.ts +0 -37
  250. package/dist/lib/game/game.d.ts.map +0 -1
  251. package/dist/lib/game/game.js +0 -109
  252. package/dist/lib/game/zylem-game.d.ts +0 -58
  253. package/dist/lib/game/zylem-game.d.ts.map +0 -1
  254. package/dist/lib/game/zylem-game.js +0 -140
  255. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  256. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  257. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  258. package/dist/lib/graphics/material.d.ts +0 -29
  259. package/dist/lib/graphics/material.d.ts.map +0 -1
  260. package/dist/lib/graphics/material.js +0 -64
  261. package/dist/lib/graphics/mesh.d.ts +0 -19
  262. package/dist/lib/graphics/mesh.d.ts.map +0 -1
  263. package/dist/lib/graphics/mesh.js +0 -14
  264. package/dist/lib/graphics/render-pass.d.ts +0 -17
  265. package/dist/lib/graphics/render-pass.d.ts.map +0 -1
  266. package/dist/lib/graphics/render-pass.js +0 -56
  267. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  268. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  269. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  270. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  271. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  272. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  273. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  274. package/dist/lib/graphics/zylem-scene.d.ts +0 -50
  275. package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
  276. package/dist/lib/graphics/zylem-scene.js +0 -75
  277. package/dist/lib/input/gamepad-provider.d.ts +0 -14
  278. package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
  279. package/dist/lib/input/gamepad-provider.js +0 -58
  280. package/dist/lib/input/input-manager.d.ts +0 -15
  281. package/dist/lib/input/input-manager.d.ts.map +0 -1
  282. package/dist/lib/input/input-manager.js +0 -70
  283. package/dist/lib/input/input-provider.d.ts +0 -7
  284. package/dist/lib/input/input-provider.d.ts.map +0 -1
  285. package/dist/lib/input/input.d.ts +0 -48
  286. package/dist/lib/input/input.d.ts.map +0 -1
  287. package/dist/lib/input/keyboard-provider.d.ts +0 -21
  288. package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
  289. package/dist/lib/input/keyboard-provider.js +0 -120
  290. package/dist/lib/interfaces/entity.d.ts +0 -26
  291. package/dist/lib/interfaces/entity.d.ts.map +0 -1
  292. package/dist/lib/sounds/index.d.ts +0 -3
  293. package/dist/lib/sounds/index.d.ts.map +0 -1
  294. package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
  295. package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  296. package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
  297. package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
  298. package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
  299. package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  300. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  301. package/dist/lib/stage/entity-spawner.d.ts +0 -9
  302. package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
  303. package/dist/lib/stage/entity-spawner.js +0 -27
  304. package/dist/lib/stage/stage-blueprint.d.ts +0 -45
  305. package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
  306. package/dist/lib/stage/stage-blueprint.js +0 -56
  307. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  308. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  309. package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
  310. package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  311. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  312. package/dist/lib/stage/stage-default.d.ts +0 -3
  313. package/dist/lib/stage/stage-default.d.ts.map +0 -1
  314. package/dist/lib/stage/stage-default.js +0 -32
  315. package/dist/lib/stage/stage-state.d.ts +0 -14
  316. package/dist/lib/stage/stage-state.d.ts.map +0 -1
  317. package/dist/lib/stage/stage-state.js +0 -36
  318. package/dist/lib/stage/stage.d.ts +0 -33
  319. package/dist/lib/stage/stage.d.ts.map +0 -1
  320. package/dist/lib/stage/stage.js +0 -60
  321. package/dist/lib/stage/zylem-stage.d.ts +0 -128
  322. package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
  323. package/dist/lib/stage/zylem-stage.js +0 -268
  324. package/dist/lib/systems/test-system.d.ts +0 -2
  325. package/dist/lib/systems/test-system.d.ts.map +0 -1
  326. package/dist/lib/systems/transformable.system.d.ts +0 -25
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  329. package/dist/lib/types/entity-types.d.ts +0 -24
  330. package/dist/lib/types/entity-types.d.ts.map +0 -1
  331. package/dist/lib/types/index.d.ts +0 -3
  332. package/dist/lib/types/index.d.ts.map +0 -1
  333. package/dist/lib/types/stage-types.d.ts +0 -26
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  335. package/dist/lib/ui/Debug.d.ts +0 -6
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  337. package/dist/lib/ui/console/Console.d.ts +0 -7
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  339. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  340. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  341. package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
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  343. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  344. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
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  346. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  347. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
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  349. package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
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  351. package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
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  353. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
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  356. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  357. package/dist/tests/unit/core/game.spec.d.ts +0 -2
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  359. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  360. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  361. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  362. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,70 +0,0 @@
1
- import { KeyboardProvider as s } from "./keyboard-provider.js";
2
- import { GamepadProvider as r } from "./gamepad-provider.js";
3
- class B {
4
- inputMap = /* @__PURE__ */ new Map();
5
- currentInputs = {};
6
- previousInputs = {};
7
- constructor(t) {
8
- t?.p1?.key ? this.addInputProvider(1, new s(t.p1.key, { includeDefaultBase: !1 })) : this.addInputProvider(1, new s()), this.addInputProvider(1, new r(0)), t?.p2?.key && this.addInputProvider(2, new s(t.p2.key, { includeDefaultBase: !1 })), this.addInputProvider(2, new r(1)), t?.p3?.key && this.addInputProvider(3, new s(t.p3.key, { includeDefaultBase: !1 })), this.addInputProvider(3, new r(2)), t?.p4?.key && this.addInputProvider(4, new s(t.p4.key, { includeDefaultBase: !1 })), this.addInputProvider(4, new r(3)), t?.p5?.key && this.addInputProvider(5, new s(t.p5.key, { includeDefaultBase: !1 })), this.addInputProvider(5, new r(4)), t?.p6?.key && this.addInputProvider(6, new s(t.p6.key, { includeDefaultBase: !1 })), this.addInputProvider(6, new r(5)), t?.p7?.key && this.addInputProvider(7, new s(t.p7.key, { includeDefaultBase: !1 })), this.addInputProvider(7, new r(6)), t?.p8?.key && this.addInputProvider(8, new s(t.p8.key, { includeDefaultBase: !1 })), this.addInputProvider(8, new r(7));
9
- }
10
- addInputProvider(t, e) {
11
- this.inputMap.has(t) || this.inputMap.set(t, []), this.inputMap.get(t)?.push(e);
12
- }
13
- getInputs(t) {
14
- const e = {};
15
- return this.inputMap.forEach((i, n) => {
16
- const u = `p${n}`, d = i.reduce((a, o) => {
17
- const p = o.getInput(t);
18
- return this.mergeInputs(a, p);
19
- }, {});
20
- e[u] = {
21
- playerNumber: n,
22
- ...d
23
- };
24
- }), e;
25
- }
26
- mergeButtonState(t, e) {
27
- return {
28
- pressed: t?.pressed || e?.pressed || !1,
29
- released: t?.released || e?.released || !1,
30
- held: (t?.held || 0) + (e?.held || 0)
31
- };
32
- }
33
- mergeAnalogState(t, e) {
34
- return {
35
- value: (t?.value || 0) + (e?.value || 0),
36
- held: (t?.held || 0) + (e?.held || 0)
37
- };
38
- }
39
- mergeInputs(t, e) {
40
- return {
41
- buttons: {
42
- A: this.mergeButtonState(t.buttons?.A, e.buttons?.A),
43
- B: this.mergeButtonState(t.buttons?.B, e.buttons?.B),
44
- X: this.mergeButtonState(t.buttons?.X, e.buttons?.X),
45
- Y: this.mergeButtonState(t.buttons?.Y, e.buttons?.Y),
46
- Start: this.mergeButtonState(t.buttons?.Start, e.buttons?.Start),
47
- Select: this.mergeButtonState(t.buttons?.Select, e.buttons?.Select),
48
- L: this.mergeButtonState(t.buttons?.L, e.buttons?.L),
49
- R: this.mergeButtonState(t.buttons?.R, e.buttons?.R)
50
- },
51
- directions: {
52
- Up: this.mergeButtonState(t.directions?.Up, e.directions?.Up),
53
- Down: this.mergeButtonState(t.directions?.Down, e.directions?.Down),
54
- Left: this.mergeButtonState(t.directions?.Left, e.directions?.Left),
55
- Right: this.mergeButtonState(t.directions?.Right, e.directions?.Right)
56
- },
57
- axes: {
58
- Horizontal: this.mergeAnalogState(t.axes?.Horizontal, e.axes?.Horizontal),
59
- Vertical: this.mergeAnalogState(t.axes?.Vertical, e.axes?.Vertical)
60
- },
61
- shoulders: {
62
- LTrigger: this.mergeButtonState(t.shoulders?.LTrigger, e.shoulders?.LTrigger),
63
- RTrigger: this.mergeButtonState(t.shoulders?.RTrigger, e.shoulders?.RTrigger)
64
- }
65
- };
66
- }
67
- }
68
- export {
69
- B as InputManager
70
- };
@@ -1,7 +0,0 @@
1
- import { InputGamepad } from './input';
2
- export interface InputProvider {
3
- getInput(delta: number): Partial<InputGamepad>;
4
- isConnected(): boolean;
5
- getName(): string;
6
- }
7
- //# sourceMappingURL=input-provider.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"input-provider.d.ts","sourceRoot":"","sources":["../../../src/lib/input/input-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEvC,MAAM,WAAW,aAAa;IAC7B,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC,CAAC;IAC/C,WAAW,IAAI,OAAO,CAAC;IACvB,OAAO,IAAI,MAAM,CAAC;CAClB"}
@@ -1,48 +0,0 @@
1
- /** Input
2
- *
3
- * Maximum number of local players is 8.
4
- * All input can be mapped to a gamepad or keyboard but shares the common
5
- * interface represented as a gamepad.
6
- */
7
- export type InputPlayerNumber = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
8
- export type InputPlayer = `p${InputPlayerNumber}`;
9
- export interface ButtonState {
10
- pressed: boolean;
11
- released: boolean;
12
- held: number;
13
- }
14
- export interface AnalogState {
15
- value: number;
16
- held: number;
17
- }
18
- export interface InputGamepad {
19
- playerNumber: InputPlayerNumber;
20
- buttons: {
21
- A: ButtonState;
22
- B: ButtonState;
23
- X: ButtonState;
24
- Y: ButtonState;
25
- Start: ButtonState;
26
- Select: ButtonState;
27
- L: ButtonState;
28
- R: ButtonState;
29
- };
30
- directions: {
31
- Up: ButtonState;
32
- Down: ButtonState;
33
- Left: ButtonState;
34
- Right: ButtonState;
35
- };
36
- shoulders: {
37
- LTrigger: ButtonState;
38
- RTrigger: ButtonState;
39
- };
40
- axes: {
41
- Horizontal: AnalogState;
42
- Vertical: AnalogState;
43
- };
44
- }
45
- export type Inputs = Record<InputPlayer, InputGamepad>;
46
- export type ButtonName = keyof InputGamepad['buttons'];
47
- export type InputHandlerCallback = () => void;
48
- //# sourceMappingURL=input.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,21 +0,0 @@
1
- import { InputProvider } from './input-provider';
2
- import { InputGamepad } from './input';
3
- export declare class KeyboardProvider implements InputProvider {
4
- private keyStates;
5
- private keyButtonStates;
6
- private mapping;
7
- private includeDefaultBase;
8
- constructor(mapping?: Record<string, string[]>, options?: {
9
- includeDefaultBase?: boolean;
10
- });
11
- private isKeyPressed;
12
- private handleButtonState;
13
- private handleAnalogState;
14
- private mergeButtonState;
15
- private applyCustomMapping;
16
- getInput(delta: number): Partial<InputGamepad>;
17
- getName(): string;
18
- private getAxisValue;
19
- isConnected(): boolean;
20
- }
21
- //# sourceMappingURL=keyboard-provider.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"keyboard-provider.d.ts","sourceRoot":"","sources":["../../../src/lib/input/keyboard-provider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAA4B,YAAY,EAAE,MAAM,SAAS,CAAC;AAEjE,qBAAa,gBAAiB,YAAW,aAAa;IACrD,OAAO,CAAC,SAAS,CAA8B;IAC/C,OAAO,CAAC,eAAe,CAAkC;IACzD,OAAO,CAAC,OAAO,CAAyC;IACxD,OAAO,CAAC,kBAAkB,CAAiB;gBAE/B,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE;QAAE,kBAAkB,CAAC,EAAE,OAAO,CAAA;KAAE;IAO1F,OAAO,CAAC,YAAY;IAIpB,OAAO,CAAC,iBAAiB;IA8BzB,OAAO,CAAC,iBAAiB;IAKzB,OAAO,CAAC,gBAAgB;IAQxB,OAAO,CAAC,kBAAkB;IAkD1B,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,YAAY,CAAC;IA+B9C,OAAO,IAAI,MAAM;IAIjB,OAAO,CAAC,YAAY;IAIpB,WAAW,IAAI,OAAO;CAGtB"}
@@ -1,120 +0,0 @@
1
- class p {
2
- keyStates = /* @__PURE__ */ new Map();
3
- keyButtonStates = /* @__PURE__ */ new Map();
4
- mapping = null;
5
- includeDefaultBase = !0;
6
- constructor(t, s) {
7
- this.mapping = t ?? null, this.includeDefaultBase = s?.includeDefaultBase ?? !0, window.addEventListener("keydown", ({ key: e }) => this.keyStates.set(e, !0)), window.addEventListener("keyup", ({ key: e }) => this.keyStates.set(e, !1));
8
- }
9
- isKeyPressed(t) {
10
- return this.keyStates.get(t) || !1;
11
- }
12
- handleButtonState(t, s) {
13
- let e = this.keyButtonStates.get(t);
14
- const o = this.isKeyPressed(t);
15
- return e || (e = { pressed: !1, released: !1, held: 0 }, this.keyButtonStates.set(t, e)), o ? (e.held === 0 ? e.pressed = !0 : e.pressed = !1, e.held += s, e.released = !1) : (e.held > 0 ? (e.released = !0, e.held = 0) : e.released = !1, e.pressed = !1), e;
16
- }
17
- handleAnalogState(t, s, e) {
18
- return { value: this.getAxisValue(t, s), held: e };
19
- }
20
- mergeButtonState(t, s) {
21
- return {
22
- pressed: t?.pressed || s?.pressed || !1,
23
- released: t?.released || s?.released || !1,
24
- held: (t?.held || 0) + (s?.held || 0)
25
- };
26
- }
27
- applyCustomMapping(t, s) {
28
- if (!this.mapping)
29
- return t;
30
- for (const [e, o] of Object.entries(this.mapping)) {
31
- if (!o || o.length === 0)
32
- continue;
33
- const a = this.handleButtonState(e, s);
34
- for (const c of o) {
35
- const [u, l] = (c || "").split(".");
36
- if (!u || !l)
37
- continue;
38
- const i = u.toLowerCase(), h = l.toLowerCase();
39
- if (i === "buttons") {
40
- const n = {
41
- a: "A",
42
- b: "B",
43
- x: "X",
44
- y: "Y",
45
- start: "Start",
46
- select: "Select",
47
- l: "L",
48
- r: "R"
49
- }[h];
50
- if (!n)
51
- continue;
52
- const r = t.buttons || {};
53
- r[n] = this.mergeButtonState(r[n], a), t.buttons = r;
54
- continue;
55
- }
56
- if (i === "directions") {
57
- const n = {
58
- up: "Up",
59
- down: "Down",
60
- left: "Left",
61
- right: "Right"
62
- }[h];
63
- if (!n)
64
- continue;
65
- const r = t.directions || {};
66
- r[n] = this.mergeButtonState(r[n], a), t.directions = r;
67
- continue;
68
- }
69
- if (i === "shoulders") {
70
- const n = {
71
- ltrigger: "LTrigger",
72
- rtrigger: "RTrigger"
73
- }[h];
74
- if (!n)
75
- continue;
76
- const r = t.shoulders || {};
77
- r[n] = this.mergeButtonState(r[n], a), t.shoulders = r;
78
- continue;
79
- }
80
- }
81
- }
82
- return t;
83
- }
84
- getInput(t) {
85
- const s = {};
86
- return this.includeDefaultBase && (s.buttons = {
87
- A: this.handleButtonState("z", t),
88
- B: this.handleButtonState("x", t),
89
- X: this.handleButtonState("a", t),
90
- Y: this.handleButtonState("s", t),
91
- Start: this.handleButtonState(" ", t),
92
- Select: this.handleButtonState("Enter", t),
93
- L: this.handleButtonState("q", t),
94
- R: this.handleButtonState("e", t)
95
- }, s.directions = {
96
- Up: this.handleButtonState("ArrowUp", t),
97
- Down: this.handleButtonState("ArrowDown", t),
98
- Left: this.handleButtonState("ArrowLeft", t),
99
- Right: this.handleButtonState("ArrowRight", t)
100
- }, s.axes = {
101
- Horizontal: this.handleAnalogState("ArrowLeft", "ArrowRight", t),
102
- Vertical: this.handleAnalogState("ArrowUp", "ArrowDown", t)
103
- }, s.shoulders = {
104
- LTrigger: this.handleButtonState("Q", t),
105
- RTrigger: this.handleButtonState("E", t)
106
- }), this.applyCustomMapping(s, t);
107
- }
108
- getName() {
109
- return "keyboard";
110
- }
111
- getAxisValue(t, s) {
112
- return (this.isKeyPressed(s) ? 1 : 0) - (this.isKeyPressed(t) ? 1 : 0);
113
- }
114
- isConnected() {
115
- return !0;
116
- }
117
- }
118
- export {
119
- p as KeyboardProvider
120
- };
@@ -1,26 +0,0 @@
1
- import { Collider, KinematicCharacterController, RigidBody } from "@dimforge/rapier3d-compat";
2
- import { Group, Mesh } from "three";
3
- export type LifecycleFunction<T> = (params?: any) => void;
4
- export interface Entity<T = any> {
5
- setup: (entity: T) => void;
6
- destroy: () => void;
7
- update: LifecycleFunction<T>;
8
- type: string;
9
- _collision?: (entity: any, other: any, globals?: any) => void;
10
- _destroy?: (globals?: any) => void;
11
- name?: string;
12
- tag?: Set<string>;
13
- }
14
- export interface StageEntity extends Entity {
15
- uuid: string;
16
- body: RigidBody;
17
- group: Group;
18
- mesh: Mesh;
19
- instanceId: number;
20
- collider: Collider;
21
- controlledRotation: boolean;
22
- characterController: KinematicCharacterController;
23
- name: string;
24
- markedForRemoval: boolean;
25
- }
26
- //# sourceMappingURL=entity.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,3 +0,0 @@
1
- export { ricochetSound } from "./ricochet-sound";
2
- export { pingPongBeep } from "./ping-pong-sound";
3
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/lib/sounds/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC"}
@@ -1,5 +0,0 @@
1
- /**
2
- * Plays a ping-pong beep sound effect.
3
- */
4
- export declare function pingPongBeep(frequency?: number, duration?: number): void;
5
- //# sourceMappingURL=ping-pong-sound.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ping-pong-sound.d.ts","sourceRoot":"","sources":["../../../src/lib/sounds/ping-pong-sound.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,wBAAgB,YAAY,CAAC,SAAS,GAAE,MAAY,EAAE,QAAQ,GAAE,MAAY,QAE3E"}
@@ -1,5 +0,0 @@
1
- /**
2
- * Plays a ricochet sound effect when boundary collision occurs
3
- */
4
- export declare function ricochetSound(frequency?: number, duration?: number): void;
5
- //# sourceMappingURL=ricochet-sound.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ricochet-sound.d.ts","sourceRoot":"","sources":["../../../src/lib/sounds/ricochet-sound.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,wBAAgB,aAAa,CAAC,SAAS,GAAE,MAAY,EAAE,QAAQ,GAAE,MAAa,QAE7E"}
@@ -1,24 +0,0 @@
1
- import { Color, Object3D, Scene } from 'three';
2
- /**
3
- * Debug overlay that displays an axis-aligned bounding box around a target Object3D.
4
- * Shows a semi-transparent fill plus a wireframe outline. Intended for SELECT/DELETE tools.
5
- */
6
- export declare class DebugEntityCursor {
7
- private scene;
8
- private container;
9
- private fillMesh;
10
- private edgeLines;
11
- private currentColor;
12
- private bbox;
13
- private size;
14
- private center;
15
- constructor(scene: Scene);
16
- setColor(color: Color | number): void;
17
- /**
18
- * Update the cursor to enclose the provided Object3D using a world-space AABB.
19
- */
20
- updateFromObject(object: Object3D | null | undefined): void;
21
- hide(): void;
22
- dispose(): void;
23
- }
24
- //# sourceMappingURL=debug-entity-cursor.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug-entity-cursor.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/debug-entity-cursor.ts"],"names":[],"mappings":"AAAA,OAAO,EAGN,KAAK,EAOL,QAAQ,EACR,KAAK,EAEL,MAAM,OAAO,CAAC;AAEf;;;GAGG;AACH,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,SAAS,CAAQ;IACzB,OAAO,CAAC,QAAQ,CAAO;IACvB,OAAO,CAAC,SAAS,CAAe;IAChC,OAAO,CAAC,YAAY,CAA8B;IAClD,OAAO,CAAC,IAAI,CAAoB;IAChC,OAAO,CAAC,IAAI,CAA0B;IACtC,OAAO,CAAC,MAAM,CAA0B;gBAE5B,KAAK,EAAE,KAAK;IA8BxB,QAAQ,CAAC,KAAK,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI;IAMrC;;OAEG;IACH,gBAAgB,CAAC,MAAM,EAAE,QAAQ,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI;IA+B3D,IAAI,IAAI,IAAI;IAIZ,OAAO,IAAI,IAAI;CAOf"}
@@ -1,53 +0,0 @@
1
- import { Color as r, Box3 as h, Vector3 as s, BoxGeometry as n, Mesh as a, MeshBasicMaterial as l, EdgesGeometry as o, LineSegments as c, LineBasicMaterial as d, Group as m } from "three";
2
- class u {
3
- scene;
4
- container;
5
- fillMesh;
6
- edgeLines;
7
- currentColor = new r(65280);
8
- bbox = new h();
9
- size = new s();
10
- center = new s();
11
- constructor(e) {
12
- this.scene = e;
13
- const i = new n(1, 1, 1);
14
- this.fillMesh = new a(i, new l({
15
- color: this.currentColor,
16
- transparent: !0,
17
- opacity: 0.12,
18
- depthWrite: !1
19
- }));
20
- const t = new o(i);
21
- this.edgeLines = new c(t, new d({ color: this.currentColor, linewidth: 1 })), this.container = new m(), this.container.name = "DebugEntityCursor", this.container.add(this.fillMesh), this.container.add(this.edgeLines), this.container.visible = !1, this.scene.add(this.container);
22
- }
23
- setColor(e) {
24
- this.currentColor.set(e), this.fillMesh.material.color.set(this.currentColor), this.edgeLines.material.color.set(this.currentColor);
25
- }
26
- /**
27
- * Update the cursor to enclose the provided Object3D using a world-space AABB.
28
- */
29
- updateFromObject(e) {
30
- if (!e) {
31
- this.hide();
32
- return;
33
- }
34
- if (this.bbox.setFromObject(e), !isFinite(this.bbox.min.x) || !isFinite(this.bbox.max.x)) {
35
- this.hide();
36
- return;
37
- }
38
- this.bbox.getSize(this.size), this.bbox.getCenter(this.center);
39
- const i = new n(Math.max(this.size.x, 1e-6), Math.max(this.size.y, 1e-6), Math.max(this.size.z, 1e-6));
40
- this.fillMesh.geometry.dispose(), this.fillMesh.geometry = i;
41
- const t = new o(i);
42
- this.edgeLines.geometry.dispose(), this.edgeLines.geometry = t, this.container.position.copy(this.center), this.container.visible = !0;
43
- }
44
- hide() {
45
- this.container.visible = !1;
46
- }
47
- dispose() {
48
- this.scene.remove(this.container), this.fillMesh.geometry.dispose(), this.fillMesh.material.dispose(), this.edgeLines.geometry.dispose(), this.edgeLines.material.dispose();
49
- }
50
- }
51
- export {
52
- u as DebugEntityCursor
53
- };
@@ -1,9 +0,0 @@
1
- import { Vector2 } from "three";
2
- import { GameEntity } from "../entities";
3
- import { Stage } from "./stage";
4
- export interface EntitySpawner {
5
- spawn: (stage: Stage, x: number, y: number) => Promise<GameEntity<any>>;
6
- spawnRelative: (source: any, stage: Stage, offset?: Vector2) => Promise<any | void>;
7
- }
8
- export declare function entitySpawner(factory: (x: number, y: number) => Promise<any> | GameEntity<any>): EntitySpawner;
9
- //# sourceMappingURL=entity-spawner.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"entity-spawner.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/entity-spawner.ts"],"names":[],"mappings":"AAAA,OAAO,EAAqB,OAAO,EAAE,MAAM,OAAO,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,aAAa,CAAC;AACzC,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC;IACxE,aAAa,EAAE,CAAC,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,CAAC,EAAE,OAAO,KAAK,OAAO,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;CACpF;AAED,wBAAgB,aAAa,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,aAAa,CA8B9G"}
@@ -1,27 +0,0 @@
1
- import { Vector2 as l, Quaternion as m, Euler as p } from "three";
2
- function b(s) {
3
- return {
4
- spawn: async (n, r, t) => {
5
- const e = await Promise.resolve(s(r, t));
6
- return n.add(e), e;
7
- },
8
- spawnRelative: async (n, r, t = new l(0, 1)) => {
9
- if (!n.body) {
10
- console.warn("body missing for entity during spawnRelative");
11
- return;
12
- }
13
- const { x: e, y: c, z: u } = n.body.translation();
14
- let a = n._rotation2DAngle ?? 0;
15
- try {
16
- const o = n.body.rotation(), d = new m(o.x, o.y, o.z, o.w);
17
- a = new p().setFromQuaternion(d, "XYZ").z;
18
- } catch {
19
- }
20
- const w = Math.sin(-a) * (t.x ?? 0), y = Math.cos(-a) * (t.y ?? 0), i = await Promise.resolve(s(e + w, c + y));
21
- return r.add(i), i;
22
- }
23
- };
24
- }
25
- export {
26
- b as entitySpawner
27
- };
@@ -1,45 +0,0 @@
1
- import type { Stage } from './stage';
2
- import type { StageOptions, ZylemStageConfig } from './zylem-stage';
3
- /**
4
- * A lightweight, serializable blueprint representing the initial configuration
5
- * of a `ZylemStage`. It is intentionally minimal and should not include
6
- * entities, functions, or runtime references. Use blueprints only to build
7
- * stages.
8
- */
9
- export interface StageBlueprint {
10
- id: string;
11
- name?: string;
12
- config: Partial<ZylemStageConfig>;
13
- }
14
- export declare const stageBlueprintsState: {
15
- byId: Record<string, StageBlueprint>;
16
- order: string[];
17
- currentId: string | null;
18
- };
19
- /** Reset the blueprints store back to its initial empty state. */
20
- export declare function resetStageBlueprints(): void;
21
- /** Create and register a new `StageBlueprint`. */
22
- export declare function createStageBlueprint(config: Partial<ZylemStageConfig>, options?: {
23
- id?: string;
24
- name?: string;
25
- setCurrent?: boolean;
26
- }): StageBlueprint;
27
- /** Upsert a blueprint into the store. */
28
- export declare function upsertStageBlueprint(blueprint: StageBlueprint): void;
29
- /** Remove a blueprint by id. */
30
- export declare function removeStageBlueprint(id: string): void;
31
- /** Get a blueprint by id. */
32
- export declare function getStageBlueprint(id: string): StageBlueprint | undefined;
33
- /** List all blueprints in insertion order. */
34
- export declare function listStageBlueprints(): StageBlueprint[];
35
- /** Set the current blueprint id (or clear by passing null). */
36
- export declare function setCurrentStageBlueprint(id: string | null): void;
37
- /** Get the current blueprint object, if any. */
38
- export declare function getCurrentStageBlueprint(): StageBlueprint | null;
39
- /**
40
- * Build a `Stage` instance from a blueprint and optional extra `StageOptions`
41
- * (e.g., entities or a camera wrapper). This does not load the stage; callers
42
- * should pass the returned `Stage` to the game and call `load` as usual.
43
- */
44
- export declare function buildStageFromBlueprint(input: string | StageBlueprint, ...extras: StageOptions): Stage;
45
- //# sourceMappingURL=stage-blueprint.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"stage-blueprint.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-blueprint.ts"],"names":[],"mappings":"AAIA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AACrC,OAAO,KAAK,EAAE,YAAY,EAAE,gBAAgB,EAAE,MAAM,eAAe,CAAC;AAEpE;;;;;GAKG;AACH,MAAM,WAAW,cAAc;IAC9B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,OAAO,CAAC,gBAAgB,CAAC,CAAC;CAClC;AAYD,eAAO,MAAM,oBAAoB;UALpB,MAAM,CAAC,MAAM,EAAE,cAAc,CAAC;WAC7B,MAAM,EAAE;eACF,MAAM,GAAG,IAAI;CAGgD,CAAC;AAElF,kEAAkE;AAClE,wBAAgB,oBAAoB,IAAI,IAAI,CAK3C;AAED,kDAAkD;AAClD,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,OAAO,CAAC,gBAAgB,CAAC,EAAE,OAAO,CAAC,EAAE;IAAE,EAAE,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,OAAO,CAAC;CAAE,GAAG,cAAc,CAWvJ;AAED,yCAAyC;AACzC,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI,CAKpE;AAED,gCAAgC;AAChC,wBAAgB,oBAAoB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAMrD;AAED,6BAA6B;AAC7B,wBAAgB,iBAAiB,CAAC,EAAE,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS,CAExE;AAED,8CAA8C;AAC9C,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAItD;AAED,+DAA+D;AAC/D,wBAAgB,wBAAwB,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAEhE;AAED,gDAAgD;AAChD,wBAAgB,wBAAwB,IAAI,cAAc,GAAG,IAAI,CAGhE;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CAAC,KAAK,EAAE,MAAM,GAAG,cAAc,EAAE,GAAG,MAAM,EAAE,YAAY,GAAG,KAAK,CAMtG"}
@@ -1,56 +0,0 @@
1
- import { proxy as d } from "valtio/vanilla";
2
- import { deepClone as i } from "valtio/utils";
3
- import { nanoid as c } from "nanoid";
4
- import { stage as l } from "./stage.js";
5
- const u = {
6
- byId: {},
7
- order: [],
8
- currentId: null
9
- }, e = d(i(u));
10
- function m() {
11
- const r = i(u);
12
- Object.keys(r).forEach((t) => {
13
- e[t] = r[t];
14
- });
15
- }
16
- function I(r, t) {
17
- const n = t?.id ?? c(), o = { id: n, name: t?.name, config: { ...r } };
18
- return e.byId[n] = o, e.order.includes(n) || (e.order = [...e.order, n]), t?.setCurrent && (e.currentId = n), o;
19
- }
20
- function S(r) {
21
- e.byId[r.id] = { ...r, config: { ...r.config } }, e.order.includes(r.id) || (e.order = [...e.order, r.id]);
22
- }
23
- function B(r) {
24
- delete e.byId[r], e.order = e.order.filter((t) => t !== r), e.currentId === r && (e.currentId = null);
25
- }
26
- function f(r) {
27
- return e.byId[r];
28
- }
29
- function b() {
30
- return e.order.map((r) => e.byId[r]).filter((r) => !!r);
31
- }
32
- function y(r) {
33
- e.currentId = r;
34
- }
35
- function C() {
36
- const r = e.currentId;
37
- return r ? e.byId[r] ?? null : null;
38
- }
39
- function h(r, ...t) {
40
- const n = typeof r == "string" ? f(r) : r;
41
- if (!n)
42
- throw new Error("Stage blueprint not found");
43
- return l(n.config, ...t);
44
- }
45
- export {
46
- h as buildStageFromBlueprint,
47
- I as createStageBlueprint,
48
- C as getCurrentStageBlueprint,
49
- f as getStageBlueprint,
50
- b as listStageBlueprints,
51
- B as removeStageBlueprint,
52
- m as resetStageBlueprints,
53
- y as setCurrentStageBlueprint,
54
- e as stageBlueprintsState,
55
- S as upsertStageBlueprint
56
- };
@@ -1,14 +0,0 @@
1
- import { Object3D } from 'three';
2
- import type { CameraDebugDelegate, CameraDebugState } from '../camera/zylem-camera';
3
- import type { ZylemStage } from './zylem-stage';
4
- /**
5
- * Debug delegate that bridges the stage's entity map and debug state to the camera.
6
- */
7
- export declare class StageCameraDebugDelegate implements CameraDebugDelegate {
8
- private stage;
9
- constructor(stage: ZylemStage);
10
- subscribe(listener: (state: CameraDebugState) => void): () => void;
11
- resolveTarget(uuid: string): Object3D | null;
12
- private snapshot;
13
- }
14
- //# sourceMappingURL=stage-camera-debug-delegate.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"stage-camera-debug-delegate.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-camera-debug-delegate.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAGjC,OAAO,KAAK,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,MAAM,wBAAwB,CAAC;AAEpF,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAIhD;;GAEG;AACH,qBAAa,wBAAyB,YAAW,mBAAmB;IACnE,OAAO,CAAC,KAAK,CAAa;gBAEd,KAAK,EAAE,UAAU;IAI7B,SAAS,CAAC,QAAQ,EAAE,CAAC,KAAK,EAAE,gBAAgB,KAAK,IAAI,GAAG,MAAM,IAAI;IAMlE,aAAa,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,GAAG,IAAI;IAQ5C,OAAO,CAAC,QAAQ;CAMhB"}
@@ -1,26 +0,0 @@
1
- import { Vector3 } from 'three';
2
- import { ZylemStage } from './zylem-stage';
3
- export type AddEntityFactory = (params: {
4
- position: Vector3;
5
- normal?: Vector3;
6
- }) => Promise<any> | any;
7
- export interface StageDebugDelegateOptions {
8
- maxRayDistance?: number;
9
- addEntityFactory?: AddEntityFactory | null;
10
- }
11
- export declare class StageDebugDelegate {
12
- private stage;
13
- private options;
14
- private mouseNdc;
15
- private raycaster;
16
- private isMouseDown;
17
- private disposeFns;
18
- private debugCursor;
19
- private debugLines;
20
- constructor(stage: ZylemStage, options?: StageDebugDelegateOptions);
21
- update(): void;
22
- dispose(): void;
23
- private handleActionOnHit;
24
- private attachDomListeners;
25
- }
26
- //# sourceMappingURL=stage-debug-delegate.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"stage-debug-delegate.d.ts","sourceRoot":"","sources":["../../../src/lib/stage/stage-debug-delegate.ts"],"names":[],"mappings":"AACA,OAAO,EAAwF,OAAO,EAAE,MAAM,OAAO,CAAC;AACtH,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAI3C,MAAM,MAAM,gBAAgB,GAAG,CAAC,MAAM,EAAE;IAAE,QAAQ,EAAE,OAAO,CAAC;IAAC,MAAM,CAAC,EAAE,OAAO,CAAA;CAAE,KAAK,OAAO,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC;AAEvG,MAAM,WAAW,yBAAyB;IACzC,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,gBAAgB,GAAG,IAAI,CAAC;CAC3C;AAKD,qBAAa,kBAAkB;IAC9B,OAAO,CAAC,KAAK,CAAa;IAC1B,OAAO,CAAC,OAAO,CAAsC;IACrD,OAAO,CAAC,QAAQ,CAAgC;IAChD,OAAO,CAAC,SAAS,CAA8B;IAC/C,OAAO,CAAC,WAAW,CAAS;IAC5B,OAAO,CAAC,UAAU,CAAyB;IAC3C,OAAO,CAAC,WAAW,CAAkC;IACrD,OAAO,CAAC,UAAU,CAA6B;gBAEnC,KAAK,EAAE,UAAU,EAAE,OAAO,CAAC,EAAE,yBAAyB;IAmBlE,MAAM,IAAI,IAAI;IAiEd,OAAO,IAAI,IAAI;IAYf,OAAO,CAAC,iBAAiB;IA+BzB,OAAO,CAAC,kBAAkB;CAqB1B"}