@zylem/game-lib 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -15
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +12 -42
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -676
  33. package/dist/api/actions.d.ts +0 -5
  34. package/dist/api/actions.d.ts.map +0 -1
  35. package/dist/api/behaviors.d.ts +0 -4
  36. package/dist/api/behaviors.d.ts.map +0 -1
  37. package/dist/api/camera.d.ts +0 -4
  38. package/dist/api/camera.d.ts.map +0 -1
  39. package/dist/api/core.d.ts +0 -6
  40. package/dist/api/core.d.ts.map +0 -1
  41. package/dist/api/entities.d.ts +0 -9
  42. package/dist/api/entities.d.ts.map +0 -1
  43. package/dist/api/main.d.ts +0 -32
  44. package/dist/api/main.d.ts.map +0 -1
  45. package/dist/api/stage.d.ts +0 -6
  46. package/dist/api/stage.d.ts.map +0 -1
  47. package/dist/assets/zylem-logo.png +0 -0
  48. package/dist/lib/actions/behaviors/actions.d.ts +0 -11
  49. package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
  50. package/dist/lib/actions/behaviors/actions.js +0 -35
  51. package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
  52. package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
  53. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  54. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  55. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  56. package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
  57. package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  58. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  59. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  60. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  61. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  62. package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
  63. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  64. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  65. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  66. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  67. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  68. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  69. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  70. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  71. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  72. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  73. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  74. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  75. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  76. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  77. package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
  78. package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
  79. package/dist/lib/actions/capabilities/moveable.js +0 -108
  80. package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
  81. package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  82. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  83. package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
  84. package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
  85. package/dist/lib/actions/capabilities/transformable.js +0 -9
  86. package/dist/lib/actions/global-change.d.ts +0 -23
  87. package/dist/lib/actions/global-change.d.ts.map +0 -1
  88. package/dist/lib/actions/global-change.js +0 -40
  89. package/dist/lib/camera/camera.d.ts +0 -16
  90. package/dist/lib/camera/camera.d.ts.map +0 -1
  91. package/dist/lib/camera/camera.js +0 -19
  92. package/dist/lib/camera/fixed-2d.d.ts +0 -32
  93. package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
  94. package/dist/lib/camera/fixed-2d.js +0 -30
  95. package/dist/lib/camera/perspective.d.ts +0 -9
  96. package/dist/lib/camera/perspective.d.ts.map +0 -1
  97. package/dist/lib/camera/perspective.js +0 -10
  98. package/dist/lib/camera/third-person.d.ts +0 -32
  99. package/dist/lib/camera/third-person.d.ts.map +0 -1
  100. package/dist/lib/camera/third-person.js +0 -42
  101. package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
  102. package/dist/lib/camera/zylem-camera.js +0 -208
  103. package/dist/lib/collision/collision-builder.d.ts +0 -17
  104. package/dist/lib/collision/collision-builder.d.ts.map +0 -1
  105. package/dist/lib/collision/collision-builder.js +0 -46
  106. package/dist/lib/collision/collision-delegate.d.ts +0 -6
  107. package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
  108. package/dist/lib/collision/collision-delegate.js +0 -6
  109. package/dist/lib/collision/collision-group.d.ts +0 -11
  110. package/dist/lib/collision/collision-group.d.ts.map +0 -1
  111. package/dist/lib/collision/collision-mask.d.ts +0 -18
  112. package/dist/lib/collision/collision-mask.d.ts.map +0 -1
  113. package/dist/lib/collision/collision.d.ts +0 -19
  114. package/dist/lib/collision/collision.d.ts.map +0 -1
  115. package/dist/lib/collision/utils.d.ts +0 -15
  116. package/dist/lib/collision/utils.d.ts.map +0 -1
  117. package/dist/lib/collision/utils.js +0 -24
  118. package/dist/lib/collision/world.d.ts +0 -23
  119. package/dist/lib/collision/world.d.ts.map +0 -1
  120. package/dist/lib/collision/world.js +0 -77
  121. package/dist/lib/core/asset-manager.d.ts +0 -2
  122. package/dist/lib/core/asset-manager.d.ts.map +0 -1
  123. package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
  124. package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
  125. package/dist/lib/core/base-node.d.ts +0 -37
  126. package/dist/lib/core/base-node.d.ts.map +0 -1
  127. package/dist/lib/core/base-node.js +0 -62
  128. package/dist/lib/core/entity-asset-loader.d.ts +0 -16
  129. package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
  130. package/dist/lib/core/entity-asset-loader.js +0 -54
  131. package/dist/lib/core/errors.d.ts +0 -5
  132. package/dist/lib/core/errors.d.ts.map +0 -1
  133. package/dist/lib/core/flags.d.ts +0 -3
  134. package/dist/lib/core/flags.d.ts.map +0 -1
  135. package/dist/lib/core/index.d.ts +0 -5
  136. package/dist/lib/core/index.d.ts.map +0 -1
  137. package/dist/lib/core/lazy-loader.d.ts +0 -80
  138. package/dist/lib/core/lazy-loader.d.ts.map +0 -1
  139. package/dist/lib/core/lifecycle-base.d.ts +0 -17
  140. package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
  141. package/dist/lib/core/lifecycle-base.js +0 -20
  142. package/dist/lib/core/preset-shader.d.ts +0 -8
  143. package/dist/lib/core/preset-shader.d.ts.map +0 -1
  144. package/dist/lib/core/preset-shader.js +0 -26
  145. package/dist/lib/core/three-addons/Timer.d.ts +0 -92
  146. package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
  147. package/dist/lib/core/three-addons/Timer.js +0 -103
  148. package/dist/lib/core/utility/nodes.d.ts +0 -13
  149. package/dist/lib/core/utility/nodes.d.ts.map +0 -1
  150. package/dist/lib/core/utility/nodes.js +0 -31
  151. package/dist/lib/core/utility/strings.d.ts +0 -3
  152. package/dist/lib/core/utility/strings.d.ts.map +0 -1
  153. package/dist/lib/core/utility/strings.js +0 -14
  154. package/dist/lib/core/utility/vector.d.ts +0 -8
  155. package/dist/lib/core/utility/vector.d.ts.map +0 -1
  156. package/dist/lib/core/utility/vector.js +0 -8
  157. package/dist/lib/core/vector.d.ts +0 -4
  158. package/dist/lib/core/vector.d.ts.map +0 -1
  159. package/dist/lib/core/vessel.d.ts +0 -13
  160. package/dist/lib/core/vessel.d.ts.map +0 -1
  161. package/dist/lib/core/vessel.js +0 -26
  162. package/dist/lib/debug/console/console-state.d.ts +0 -20
  163. package/dist/lib/debug/console/console-state.d.ts.map +0 -1
  164. package/dist/lib/debug/console/console-state.js +0 -11
  165. package/dist/lib/debug/console/console-store.d.ts +0 -6
  166. package/dist/lib/debug/console/console-store.d.ts.map +0 -1
  167. package/dist/lib/debug/debug-state.d.ts +0 -38
  168. package/dist/lib/debug/debug-state.d.ts.map +0 -1
  169. package/dist/lib/debug/debug-state.js +0 -40
  170. package/dist/lib/debug/debug-store.d.ts +0 -15
  171. package/dist/lib/debug/debug-store.d.ts.map +0 -1
  172. package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
  173. package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  174. package/dist/lib/device/aspect-ratio.d.ts +0 -38
  175. package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
  176. package/dist/lib/device/aspect-ratio.js +0 -44
  177. package/dist/lib/device/desktop.d.ts +0 -2
  178. package/dist/lib/device/desktop.d.ts.map +0 -1
  179. package/dist/lib/device/mobile.d.ts +0 -2
  180. package/dist/lib/device/mobile.d.ts.map +0 -1
  181. package/dist/lib/device/tablet.d.ts +0 -2
  182. package/dist/lib/device/tablet.d.ts.map +0 -1
  183. package/dist/lib/entities/actor.d.ts +0 -44
  184. package/dist/lib/entities/actor.d.ts.map +0 -1
  185. package/dist/lib/entities/actor.js +0 -122
  186. package/dist/lib/entities/box.d.ts +0 -27
  187. package/dist/lib/entities/box.d.ts.map +0 -1
  188. package/dist/lib/entities/box.js +0 -68
  189. package/dist/lib/entities/builder.d.ts +0 -28
  190. package/dist/lib/entities/builder.d.ts.map +0 -1
  191. package/dist/lib/entities/builder.js +0 -79
  192. package/dist/lib/entities/create.d.ts +0 -15
  193. package/dist/lib/entities/create.d.ts.map +0 -1
  194. package/dist/lib/entities/create.js +0 -31
  195. package/dist/lib/entities/delegates/animation.d.ts +0 -33
  196. package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
  197. package/dist/lib/entities/delegates/animation.js +0 -58
  198. package/dist/lib/entities/delegates/debug.d.ts +0 -29
  199. package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
  200. package/dist/lib/entities/delegates/debug.js +0 -71
  201. package/dist/lib/entities/delegates/loader.d.ts +0 -12
  202. package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
  203. package/dist/lib/entities/delegates/loader.js +0 -19
  204. package/dist/lib/entities/destroy.d.ts +0 -4
  205. package/dist/lib/entities/destroy.d.ts.map +0 -1
  206. package/dist/lib/entities/destroy.js +0 -15
  207. package/dist/lib/entities/entity.d.ts +0 -96
  208. package/dist/lib/entities/entity.d.ts.map +0 -1
  209. package/dist/lib/entities/entity.js +0 -120
  210. package/dist/lib/entities/index.d.ts +0 -12
  211. package/dist/lib/entities/index.d.ts.map +0 -1
  212. package/dist/lib/entities/plane.d.ts +0 -36
  213. package/dist/lib/entities/plane.d.ts.map +0 -1
  214. package/dist/lib/entities/plane.js +0 -81
  215. package/dist/lib/entities/rect.d.ts +0 -63
  216. package/dist/lib/entities/rect.d.ts.map +0 -1
  217. package/dist/lib/entities/rect.js +0 -160
  218. package/dist/lib/entities/sphere.d.ts +0 -29
  219. package/dist/lib/entities/sphere.d.ts.map +0 -1
  220. package/dist/lib/entities/sphere.js +0 -68
  221. package/dist/lib/entities/sprite.d.ts +0 -53
  222. package/dist/lib/entities/sprite.d.ts.map +0 -1
  223. package/dist/lib/entities/sprite.js +0 -118
  224. package/dist/lib/entities/text.d.ts +0 -49
  225. package/dist/lib/entities/text.d.ts.map +0 -1
  226. package/dist/lib/entities/text.js +0 -140
  227. package/dist/lib/entities/zone.d.ts +0 -54
  228. package/dist/lib/entities/zone.d.ts.map +0 -1
  229. package/dist/lib/entities/zone.js +0 -103
  230. package/dist/lib/game/game-blueprint.d.ts +0 -38
  231. package/dist/lib/game/game-blueprint.d.ts.map +0 -1
  232. package/dist/lib/game/game-canvas.d.ts +0 -35
  233. package/dist/lib/game/game-canvas.d.ts.map +0 -1
  234. package/dist/lib/game/game-canvas.js +0 -57
  235. package/dist/lib/game/game-config.d.ts +0 -59
  236. package/dist/lib/game/game-config.d.ts.map +0 -1
  237. package/dist/lib/game/game-config.js +0 -78
  238. package/dist/lib/game/game-default.d.ts +0 -14
  239. package/dist/lib/game/game-default.d.ts.map +0 -1
  240. package/dist/lib/game/game-default.js +0 -23
  241. package/dist/lib/game/game-interfaces.d.ts +0 -29
  242. package/dist/lib/game/game-interfaces.d.ts.map +0 -1
  243. package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
  244. package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
  245. package/dist/lib/game/game-retro-resolutions.js +0 -80
  246. package/dist/lib/game/game-state.d.ts +0 -11
  247. package/dist/lib/game/game-state.d.ts.map +0 -1
  248. package/dist/lib/game/game-state.js +0 -17
  249. package/dist/lib/game/game.d.ts +0 -37
  250. package/dist/lib/game/game.d.ts.map +0 -1
  251. package/dist/lib/game/game.js +0 -109
  252. package/dist/lib/game/zylem-game.d.ts +0 -58
  253. package/dist/lib/game/zylem-game.d.ts.map +0 -1
  254. package/dist/lib/game/zylem-game.js +0 -140
  255. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  256. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  257. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  258. package/dist/lib/graphics/material.d.ts +0 -29
  259. package/dist/lib/graphics/material.d.ts.map +0 -1
  260. package/dist/lib/graphics/material.js +0 -64
  261. package/dist/lib/graphics/mesh.d.ts +0 -19
  262. package/dist/lib/graphics/mesh.d.ts.map +0 -1
  263. package/dist/lib/graphics/mesh.js +0 -14
  264. package/dist/lib/graphics/render-pass.d.ts +0 -17
  265. package/dist/lib/graphics/render-pass.d.ts.map +0 -1
  266. package/dist/lib/graphics/render-pass.js +0 -56
  267. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  268. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  269. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  270. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  271. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  272. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  273. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  274. package/dist/lib/graphics/zylem-scene.d.ts +0 -50
  275. package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
  276. package/dist/lib/graphics/zylem-scene.js +0 -75
  277. package/dist/lib/input/gamepad-provider.d.ts +0 -14
  278. package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
  279. package/dist/lib/input/gamepad-provider.js +0 -58
  280. package/dist/lib/input/input-manager.d.ts +0 -15
  281. package/dist/lib/input/input-manager.d.ts.map +0 -1
  282. package/dist/lib/input/input-manager.js +0 -70
  283. package/dist/lib/input/input-provider.d.ts +0 -7
  284. package/dist/lib/input/input-provider.d.ts.map +0 -1
  285. package/dist/lib/input/input.d.ts +0 -48
  286. package/dist/lib/input/input.d.ts.map +0 -1
  287. package/dist/lib/input/keyboard-provider.d.ts +0 -21
  288. package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
  289. package/dist/lib/input/keyboard-provider.js +0 -120
  290. package/dist/lib/interfaces/entity.d.ts +0 -26
  291. package/dist/lib/interfaces/entity.d.ts.map +0 -1
  292. package/dist/lib/sounds/index.d.ts +0 -3
  293. package/dist/lib/sounds/index.d.ts.map +0 -1
  294. package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
  295. package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  296. package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
  297. package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
  298. package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
  299. package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  300. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  301. package/dist/lib/stage/entity-spawner.d.ts +0 -9
  302. package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
  303. package/dist/lib/stage/entity-spawner.js +0 -27
  304. package/dist/lib/stage/stage-blueprint.d.ts +0 -45
  305. package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
  306. package/dist/lib/stage/stage-blueprint.js +0 -56
  307. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  308. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  309. package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
  310. package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  311. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  312. package/dist/lib/stage/stage-default.d.ts +0 -3
  313. package/dist/lib/stage/stage-default.d.ts.map +0 -1
  314. package/dist/lib/stage/stage-default.js +0 -32
  315. package/dist/lib/stage/stage-state.d.ts +0 -14
  316. package/dist/lib/stage/stage-state.d.ts.map +0 -1
  317. package/dist/lib/stage/stage-state.js +0 -36
  318. package/dist/lib/stage/stage.d.ts +0 -33
  319. package/dist/lib/stage/stage.d.ts.map +0 -1
  320. package/dist/lib/stage/stage.js +0 -60
  321. package/dist/lib/stage/zylem-stage.d.ts +0 -128
  322. package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
  323. package/dist/lib/stage/zylem-stage.js +0 -268
  324. package/dist/lib/systems/test-system.d.ts +0 -2
  325. package/dist/lib/systems/test-system.d.ts.map +0 -1
  326. package/dist/lib/systems/transformable.system.d.ts +0 -25
  327. package/dist/lib/systems/transformable.system.d.ts.map +0 -1
  328. package/dist/lib/systems/transformable.system.js +0 -43
  329. package/dist/lib/types/entity-types.d.ts +0 -24
  330. package/dist/lib/types/entity-types.d.ts.map +0 -1
  331. package/dist/lib/types/index.d.ts +0 -3
  332. package/dist/lib/types/index.d.ts.map +0 -1
  333. package/dist/lib/types/stage-types.d.ts +0 -26
  334. package/dist/lib/types/stage-types.d.ts.map +0 -1
  335. package/dist/lib/ui/Debug.d.ts +0 -6
  336. package/dist/lib/ui/Debug.d.ts.map +0 -1
  337. package/dist/lib/ui/console/Console.d.ts +0 -7
  338. package/dist/lib/ui/console/Console.d.ts.map +0 -1
  339. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  340. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  341. package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
  342. package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  343. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  344. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  345. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  346. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  347. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  348. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  349. package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
  350. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  351. package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
  352. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  353. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  354. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  355. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  356. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  357. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  358. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  359. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  360. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  361. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  362. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,120 +0,0 @@
1
- import { ShaderMaterial as s } from "three";
2
- import { position as a, scale as o, rotation as n } from "../systems/transformable.system.js";
3
- import { BaseNode as c } from "../core/base-node.js";
4
- class f extends c {
5
- group;
6
- mesh;
7
- materials;
8
- bodyDesc = null;
9
- body = null;
10
- colliderDesc;
11
- collider;
12
- custom = {};
13
- debugInfo = {};
14
- debugMaterial;
15
- lifeCycleDelegate = {
16
- setup: [],
17
- update: [],
18
- destroy: []
19
- };
20
- collisionDelegate = {
21
- collision: []
22
- };
23
- collisionType;
24
- behaviorCallbackMap = {
25
- setup: [],
26
- update: [],
27
- destroy: [],
28
- collision: []
29
- };
30
- constructor() {
31
- super();
32
- }
33
- create() {
34
- const { position: e } = this.options, { x: t, y: i, z: l } = e || { x: 0, y: 0, z: 0 };
35
- return this.behaviors = [
36
- { component: a, values: { x: t, y: i, z: l } },
37
- { component: o, values: { x: 0, y: 0, z: 0 } },
38
- { component: n, values: { x: 0, y: 0, z: 0, w: 0 } }
39
- ], this.name = this.options.name || "", this;
40
- }
41
- onSetup(...e) {
42
- const t = [...this.lifeCycleDelegate.setup ?? [], ...e];
43
- return this.lifeCycleDelegate = {
44
- ...this.lifeCycleDelegate,
45
- setup: t
46
- }, this;
47
- }
48
- onUpdate(...e) {
49
- const t = [...this.lifeCycleDelegate.update ?? [], ...e];
50
- return this.lifeCycleDelegate = {
51
- ...this.lifeCycleDelegate,
52
- update: t
53
- }, this;
54
- }
55
- onDestroy(...e) {
56
- return this.lifeCycleDelegate = {
57
- ...this.lifeCycleDelegate,
58
- destroy: e.length > 0 ? e : void 0
59
- }, this;
60
- }
61
- onCollision(...e) {
62
- return this.collisionDelegate = {
63
- collision: e.length > 0 ? e : void 0
64
- }, this;
65
- }
66
- _setup(e) {
67
- this.behaviorCallbackMap.setup.forEach((t) => {
68
- t({ ...e, me: this });
69
- }), this.lifeCycleDelegate.setup?.length && this.lifeCycleDelegate.setup.forEach((i) => {
70
- i({ ...e, me: this });
71
- });
72
- }
73
- async _loaded(e) {
74
- }
75
- _update(e) {
76
- this.updateMaterials(e), this.lifeCycleDelegate.update?.length && this.lifeCycleDelegate.update.forEach((i) => {
77
- i({ ...e, me: this });
78
- }), this.behaviorCallbackMap.update.forEach((t) => {
79
- t({ ...e, me: this });
80
- });
81
- }
82
- _destroy(e) {
83
- this.lifeCycleDelegate.destroy?.length && this.lifeCycleDelegate.destroy.forEach((i) => {
84
- i({ ...e, me: this });
85
- }), this.behaviorCallbackMap.destroy.forEach((t) => {
86
- t({ ...e, me: this });
87
- });
88
- }
89
- async _cleanup(e) {
90
- }
91
- _collision(e, t) {
92
- this.collisionDelegate.collision?.length && this.collisionDelegate.collision.forEach((l) => {
93
- l({ entity: this, other: e, globals: t });
94
- }), this.behaviorCallbackMap.collision.forEach((i) => {
95
- i({ entity: this, other: e, globals: t });
96
- });
97
- }
98
- addBehavior(e) {
99
- const t = e.handler;
100
- return t && this.behaviorCallbackMap[e.type].push(t), this;
101
- }
102
- addBehaviors(e) {
103
- return e.forEach((t) => {
104
- const i = t.handler;
105
- i && this.behaviorCallbackMap[t.type].push(i);
106
- }), this;
107
- }
108
- updateMaterials(e) {
109
- if (this.materials?.length)
110
- for (const t of this.materials)
111
- t instanceof s && t.uniforms && t.uniforms.iTime && (t.uniforms.iTime.value += e.delta);
112
- }
113
- buildInfo() {
114
- const e = {};
115
- return e.name = this.name, e.uuid = this.uuid, e.eid = this.eid.toString(), e;
116
- }
117
- }
118
- export {
119
- f as GameEntity
120
- };
@@ -1,12 +0,0 @@
1
- export * from './actor';
2
- export * from './box';
3
- export * from './plane';
4
- export * from './sphere';
5
- export * from './sprite';
6
- export * from './zone';
7
- export * from './text';
8
- export * from './rect';
9
- export { createEntity } from './create';
10
- export * from './delegates/debug';
11
- export type { GameEntity, GameEntityOptions, } from './entity';
12
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,OAAO,CAAC;AACtB,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,QAAQ,CAAC;AACvB,cAAc,QAAQ,CAAC;AACvB,OAAO,EAAE,YAAY,EAAE,MAAM,UAAU,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAElC,YAAY,EACX,UAAU,EACV,iBAAiB,GACjB,MAAM,UAAU,CAAC"}
@@ -1,36 +0,0 @@
1
- import { ColliderDesc } from '@dimforge/rapier3d-compat';
2
- import { Vector2 } from 'three';
3
- import { TexturePath } from '../graphics/material';
4
- import { BaseNode } from '../core/base-node';
5
- import { GameEntityOptions, GameEntity } from './entity';
6
- import { EntityBuilder } from './builder';
7
- import { EntityCollisionBuilder } from './builder';
8
- import { EntityMeshBuilder } from './builder';
9
- import { XZPlaneGeometry } from '../graphics/geometries/XZPlaneGeometry';
10
- type ZylemPlaneOptions = GameEntityOptions & {
11
- tile?: Vector2;
12
- repeat?: Vector2;
13
- texture?: TexturePath;
14
- subdivisions?: number;
15
- };
16
- export declare class PlaneCollisionBuilder extends EntityCollisionBuilder {
17
- collider(options: ZylemPlaneOptions): ColliderDesc;
18
- }
19
- export declare class PlaneMeshBuilder extends EntityMeshBuilder {
20
- heightData: Float32Array;
21
- columnsRows: Map<any, any>;
22
- build(options: ZylemPlaneOptions): XZPlaneGeometry;
23
- postBuild(): void;
24
- }
25
- export declare class PlaneBuilder extends EntityBuilder<ZylemPlane, ZylemPlaneOptions> {
26
- protected createEntity(options: Partial<ZylemPlaneOptions>): ZylemPlane;
27
- }
28
- export declare const PLANE_TYPE: unique symbol;
29
- export declare class ZylemPlane extends GameEntity<ZylemPlaneOptions> {
30
- static type: symbol;
31
- constructor(options?: ZylemPlaneOptions);
32
- }
33
- type PlaneOptions = BaseNode | Partial<ZylemPlaneOptions>;
34
- export declare function plane(...args: Array<PlaneOptions>): Promise<ZylemPlane>;
35
- export {};
36
- //# sourceMappingURL=plane.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"plane.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/plane.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAwB,OAAO,EAAW,MAAM,OAAO,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACnD,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAC9C,OAAO,EAAE,eAAe,EAAE,MAAM,wCAAwC,CAAC;AAGzE,KAAK,iBAAiB,GAAG,iBAAiB,GAAG;IAC5C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,OAAO,CAAC,EAAE,WAAW,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB,CAAC;AAkBF,qBAAa,qBAAsB,SAAQ,sBAAsB;IAChE,QAAQ,CAAC,OAAO,EAAE,iBAAiB,GAAG,YAAY;CAgBlD;AAED,qBAAa,gBAAiB,SAAQ,iBAAiB;IACtD,UAAU,EAAE,YAAY,CAAsB;IAC9C,WAAW,gBAAa;IAExB,KAAK,CAAC,OAAO,EAAE,iBAAiB,GAAG,eAAe;IA2BlD,SAAS,IAAI,IAAI;CAcjB;AAED,qBAAa,YAAa,SAAQ,aAAa,CAAC,UAAU,EAAE,iBAAiB,CAAC;IAC7E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,iBAAiB,CAAC,GAAG,UAAU;CAGvE;AAED,eAAO,MAAM,UAAU,eAAkB,CAAC;AAE1C,qBAAa,UAAW,SAAQ,UAAU,CAAC,iBAAiB,CAAC;IAC5D,MAAM,CAAC,IAAI,SAAc;gBAEb,OAAO,CAAC,EAAE,iBAAiB;CAIvC;AAED,KAAK,YAAY,GAAG,QAAQ,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;AAE1D,wBAAsB,KAAK,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,YAAY,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC,CAU7E"}
@@ -1,81 +0,0 @@
1
- import { ColliderDesc as B } from "@dimforge/rapier3d-compat";
2
- import { Color as M, Vector3 as u, Vector2 as d, PlaneGeometry as C } from "three";
3
- import { GameEntity as D } from "./entity.js";
4
- import { EntityCollisionBuilder as E, EntityBuilder as P, EntityMeshBuilder as v } from "./builder.js";
5
- import { XZPlaneGeometry as z } from "../graphics/geometries/XZPlaneGeometry.js";
6
- import { createEntity as A } from "./create.js";
7
- const r = 4, p = {
8
- tile: new d(10, 10),
9
- repeat: new d(1, 1),
10
- position: new u(0, 0, 0),
11
- collision: {
12
- static: !0
13
- },
14
- material: {
15
- color: new M("#ffffff"),
16
- shader: "standard"
17
- },
18
- subdivisions: r
19
- };
20
- class G extends E {
21
- collider(e) {
22
- const o = e.tile ?? new d(1, 1), s = e.subdivisions ?? r, t = new u(o.x, 1, o.y), i = e._builders?.meshBuilder?.heightData, h = new u(t.x, 1, t.z);
23
- return B.heightfield(s, s, i, h);
24
- }
25
- }
26
- class R extends v {
27
- heightData = new Float32Array();
28
- columnsRows = /* @__PURE__ */ new Map();
29
- build(e) {
30
- const o = e.tile ?? new d(1, 1), s = e.subdivisions ?? r, t = new u(o.x, 1, o.y), i = new z(t.x, t.z, s, s), h = new C(t.x, t.z, s, s), w = t.x / s, g = t.z / s, x = i.attributes.position.array, a = h.attributes.position.array, c = /* @__PURE__ */ new Map();
31
- for (let n = 0; n < a.length; n += 3) {
32
- let b = Math.floor(Math.abs(a[n] + t.x / 2) / w), m = Math.floor(Math.abs(a[n + 1] - t.z / 2) / g);
33
- const y = Math.random() * 4;
34
- a[n + 2] = y, x[n + 1] = y, c.get(m) || c.set(m, /* @__PURE__ */ new Map()), c.get(m).set(b, y);
35
- }
36
- return this.columnsRows = c, i;
37
- }
38
- postBuild() {
39
- const e = [];
40
- for (let o = 0; o <= r; ++o)
41
- for (let s = 0; s <= r; ++s) {
42
- const t = this.columnsRows.get(s);
43
- if (!t)
44
- continue;
45
- const i = t.get(o);
46
- e.push(i);
47
- }
48
- this.heightData = new Float32Array(e);
49
- }
50
- }
51
- class S extends P {
52
- createEntity(e) {
53
- return new f(e);
54
- }
55
- }
56
- const V = Symbol("Plane");
57
- class f extends D {
58
- static type = V;
59
- constructor(e) {
60
- super(), this.options = { ...p, ...e };
61
- }
62
- }
63
- async function U(...l) {
64
- return A({
65
- args: l,
66
- defaultConfig: p,
67
- EntityClass: f,
68
- BuilderClass: S,
69
- MeshBuilderClass: R,
70
- CollisionBuilderClass: G,
71
- entityType: f.type
72
- });
73
- }
74
- export {
75
- V as PLANE_TYPE,
76
- S as PlaneBuilder,
77
- G as PlaneCollisionBuilder,
78
- R as PlaneMeshBuilder,
79
- f as ZylemPlane,
80
- U as plane
81
- };
@@ -1,63 +0,0 @@
1
- import { Color, Vector2 } from 'three';
2
- import { BaseNode } from '../core/base-node';
3
- import { GameEntityOptions, GameEntity } from './entity';
4
- import { EntityBuilder } from './builder';
5
- type ZylemRectOptions = GameEntityOptions & {
6
- width?: number;
7
- height?: number;
8
- fillColor?: Color | string | null;
9
- strokeColor?: Color | string | null;
10
- strokeWidth?: number;
11
- radius?: number;
12
- padding?: number;
13
- stickToViewport?: boolean;
14
- screenPosition?: Vector2;
15
- zDistance?: number;
16
- anchor?: Vector2;
17
- bounds?: {
18
- screen?: {
19
- x: number;
20
- y: number;
21
- width: number;
22
- height: number;
23
- };
24
- world?: {
25
- left: number;
26
- right: number;
27
- top: number;
28
- bottom: number;
29
- z?: number;
30
- };
31
- };
32
- };
33
- export declare class RectBuilder extends EntityBuilder<ZylemRect, ZylemRectOptions> {
34
- protected createEntity(options: Partial<ZylemRectOptions>): ZylemRect;
35
- }
36
- export declare const RECT_TYPE: unique symbol;
37
- export declare class ZylemRect extends GameEntity<ZylemRectOptions> {
38
- static type: symbol;
39
- private _sprite;
40
- private _mesh;
41
- private _texture;
42
- private _canvas;
43
- private _ctx;
44
- private _cameraRef;
45
- private _lastCanvasW;
46
- private _lastCanvasH;
47
- constructor(options?: ZylemRectOptions);
48
- private createSprite;
49
- private redrawRect;
50
- private roundedRectPath;
51
- private toCssColor;
52
- private rectSetup;
53
- private rectUpdate;
54
- private updateStickyTransform;
55
- private worldToScreen;
56
- private computeScreenBoundsFromOptions;
57
- updateRect(options?: Partial<Pick<ZylemRectOptions, 'width' | 'height' | 'fillColor' | 'strokeColor' | 'strokeWidth' | 'radius'>>): void;
58
- buildInfo(): Record<string, any>;
59
- }
60
- type RectOptions = BaseNode | Partial<ZylemRectOptions>;
61
- export declare function rect(...args: Array<RectOptions>): Promise<ZylemRect>;
62
- export {};
63
- //# sourceMappingURL=rect.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"rect.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/rect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAA6E,OAAO,EAA4G,MAAM,OAAO,CAAC;AAC5N,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAM1C,KAAK,gBAAgB,GAAG,iBAAiB,GAAG;IAC3C,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,SAAS,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;IAClC,WAAW,CAAC,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,CAAC;IACpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,cAAc,CAAC,EAAE,OAAO,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,MAAM,CAAC,EAAE;QACR,MAAM,CAAC,EAAE;YAAE,CAAC,EAAE,MAAM,CAAC;YAAC,CAAC,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAA;SAAE,CAAC;QACjE,KAAK,CAAC,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,KAAK,EAAE,MAAM,CAAC;YAAC,GAAG,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,CAAC,CAAC,EAAE,MAAM,CAAA;SAAE,CAAC;KACjF,CAAC;CACF,CAAC;AAiBF,qBAAa,WAAY,SAAQ,aAAa,CAAC,SAAS,EAAE,gBAAgB,CAAC;IAC1E,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,gBAAgB,CAAC,GAAG,SAAS;CAGrE;AAED,eAAO,MAAM,SAAS,eAAiB,CAAC;AAExC,qBAAa,SAAU,SAAQ,UAAU,CAAC,gBAAgB,CAAC;IAC1D,MAAM,CAAC,IAAI,SAAa;IAExB,OAAO,CAAC,OAAO,CAA4B;IAC3C,OAAO,CAAC,KAAK,CAAqB;IAClC,OAAO,CAAC,QAAQ,CAA8B;IAC9C,OAAO,CAAC,OAAO,CAAkC;IACjD,OAAO,CAAC,IAAI,CAAyC;IACrD,OAAO,CAAC,UAAU,CAA4B;IAC9C,OAAO,CAAC,YAAY,CAAa;IACjC,OAAO,CAAC,YAAY,CAAa;gBAErB,OAAO,CAAC,EAAE,gBAAgB;IAWtC,OAAO,CAAC,YAAY;IAkBpB,OAAO,CAAC,UAAU;IAiElB,OAAO,CAAC,eAAe;IAavB,OAAO,CAAC,UAAU;IAMlB,OAAO,CAAC,SAAS;IAuBjB,OAAO,CAAC,UAAU;IA0BlB,OAAO,CAAC,qBAAqB;IAkD7B,OAAO,CAAC,aAAa;IAUrB,OAAO,CAAC,8BAA8B;IAmBtC,UAAU,CAAC,OAAO,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,gBAAgB,EAAE,OAAO,GAAG,QAAQ,GAAG,WAAW,GAAG,aAAa,GAAG,aAAa,GAAG,QAAQ,CAAC,CAAC;IAQjI,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAYhC;AAED,KAAK,WAAW,GAAG,QAAQ,GAAG,OAAO,CAAC,gBAAgB,CAAC,CAAC;AAExD,wBAAsB,IAAI,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,WAAW,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,CAQ1E"}
@@ -1,160 +0,0 @@
1
- import { Vector2 as f, Group as D, CanvasTexture as R, LinearFilter as x, SpriteMaterial as V, Sprite as Y, ClampToEdgeWrapping as T, ShaderMaterial as y, Color as S, Mesh as z, PlaneGeometry as B, Vector3 as W } from "three";
2
- import { GameEntity as I } from "./entity.js";
3
- import { EntityBuilder as X } from "./builder.js";
4
- import { createEntity as q } from "./create.js";
5
- import { DebugDelegate as U } from "./delegates/debug.js";
6
- const k = {
7
- position: void 0,
8
- width: 120,
9
- height: 48,
10
- fillColor: "#FFFFFF",
11
- strokeColor: null,
12
- strokeWidth: 0,
13
- radius: 0,
14
- padding: 0,
15
- stickToViewport: !0,
16
- screenPosition: new f(24, 24),
17
- zDistance: 1,
18
- anchor: new f(0, 0)
19
- };
20
- class G extends X {
21
- createEntity(t) {
22
- return new _(t);
23
- }
24
- }
25
- const O = Symbol("Rect");
26
- class _ extends I {
27
- static type = O;
28
- _sprite = null;
29
- _mesh = null;
30
- _texture = null;
31
- _canvas = null;
32
- _ctx = null;
33
- _cameraRef = null;
34
- _lastCanvasW = 0;
35
- _lastCanvasH = 0;
36
- constructor(t) {
37
- super(), this.options = { ...k, ...t }, this.group = new D(), this.createSprite(), this.lifeCycleDelegate = {
38
- setup: [this.rectSetup.bind(this)],
39
- update: [this.rectUpdate.bind(this)]
40
- };
41
- }
42
- createSprite() {
43
- this._canvas = document.createElement("canvas"), this._ctx = this._canvas.getContext("2d"), this._texture = new R(this._canvas), this._texture.minFilter = x, this._texture.magFilter = x;
44
- const t = new V({
45
- map: this._texture,
46
- transparent: !0,
47
- depthTest: !1,
48
- depthWrite: !1,
49
- alphaTest: 0.5
50
- });
51
- this._sprite = new Y(t), this.group?.add(this._sprite), this.redrawRect();
52
- }
53
- redrawRect() {
54
- if (!this._canvas || !this._ctx)
55
- return;
56
- const t = Math.max(2, Math.floor(this.options.width ?? 120)), e = Math.max(2, Math.floor(this.options.height ?? 48)), s = this.options.padding ?? 0, i = this.options.strokeWidth ?? 0, a = t + s * 2 + i, r = e + s * 2 + i, o = Math.max(2, a), n = Math.max(2, r), h = o !== this._lastCanvasW || n !== this._lastCanvasH;
57
- this._canvas.width = o, this._canvas.height = n, this._lastCanvasW = o, this._lastCanvasH = n, this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
58
- const u = Math.max(0, this.options.radius ?? 0), d = Math.floor(s + i / 2), m = Math.floor(s + i / 2), g = Math.floor(t), p = Math.floor(e);
59
- if (this._ctx.beginPath(), u > 0 ? this.roundedRectPath(this._ctx, d, m, g, p, u) : this._ctx.rect(d, m, g, p), this.options.fillColor && (this._ctx.fillStyle = this.toCssColor(this.options.fillColor), this._ctx.fill()), this.options.strokeColor && i > 0 && (this._ctx.lineWidth = i, this._ctx.strokeStyle = this.toCssColor(this.options.strokeColor), this._ctx.stroke()), this._texture) {
60
- if (h && (this._texture.dispose(), this._texture = new R(this._canvas), this._texture.minFilter = x, this._texture.magFilter = x, this._texture.wrapS = T, this._texture.wrapT = T, this._sprite && this._sprite.material instanceof y)) {
61
- const c = this._sprite.material;
62
- c.uniforms?.tDiffuse && (c.uniforms.tDiffuse.value = this._texture), c.uniforms?.iResolution && c.uniforms.iResolution.value.set(this._canvas.width, this._canvas.height, 1);
63
- }
64
- this._texture.image = this._canvas, this._texture.needsUpdate = !0, this._sprite && this._sprite.material && (this._sprite.material.map = this._texture, this._sprite.material.needsUpdate = !0);
65
- }
66
- }
67
- roundedRectPath(t, e, s, i, a, r) {
68
- const o = Math.min(r, Math.floor(Math.min(i, a) / 2));
69
- t.moveTo(e + o, s), t.lineTo(e + i - o, s), t.quadraticCurveTo(e + i, s, e + i, s + o), t.lineTo(e + i, s + a - o), t.quadraticCurveTo(e + i, s + a, e + i - o, s + a), t.lineTo(e + o, s + a), t.quadraticCurveTo(e, s + a, e, s + a - o), t.lineTo(e, s + o), t.quadraticCurveTo(e, s, e + o, s);
70
- }
71
- toCssColor(t) {
72
- return typeof t == "string" ? t : `#${(t instanceof S ? t : new S(t)).getHexString()}`;
73
- }
74
- rectSetup(t) {
75
- if (this._cameraRef = t.camera, this.options.stickToViewport && this._cameraRef && this._cameraRef.camera.add(this.group), this.materials?.length && this._sprite) {
76
- const e = this.materials[0];
77
- e instanceof y && (e.transparent = !0, e.depthTest = !1, e.depthWrite = !1, this._texture && (e.uniforms?.tDiffuse && (e.uniforms.tDiffuse.value = this._texture), e.uniforms?.iResolution && this._canvas && e.uniforms.iResolution.value.set(this._canvas.width, this._canvas.height, 1)), this._mesh = new z(new B(1, 1), e), this.group?.add(this._mesh), this._sprite.visible = !1);
78
- }
79
- }
80
- rectUpdate(t) {
81
- if (this._sprite) {
82
- if (this._cameraRef && this.options.bounds) {
83
- this._cameraRef.renderer.domElement;
84
- const e = this.computeScreenBoundsFromOptions(this.options.bounds);
85
- if (e) {
86
- const { x: s, y: i, width: a, height: r } = e, o = Math.max(2, Math.floor(a)), n = Math.max(2, Math.floor(r)), h = o !== (this.options.width ?? 0) || n !== (this.options.height ?? 0);
87
- this.options.screenPosition = new f(Math.floor(s), Math.floor(i)), this.options.width = o, this.options.height = n, this.options.anchor = new f(0, 0), h && this.redrawRect();
88
- }
89
- }
90
- this.options.stickToViewport && this._cameraRef && this.updateStickyTransform();
91
- }
92
- }
93
- updateStickyTransform() {
94
- if (!this._sprite || !this._cameraRef)
95
- return;
96
- const t = this._cameraRef.camera, e = this._cameraRef.renderer.domElement, s = e.clientWidth, i = e.clientHeight, a = (this.options.screenPosition ?? new f(24, 24)).x, r = (this.options.screenPosition ?? new f(24, 24)).y, o = Math.max(1e-3, this.options.zDistance ?? 1);
97
- let n = 1, h = 1;
98
- if (t.isPerspectiveCamera) {
99
- const l = t, w = Math.tan(l.fov * Math.PI / 180 / 2) * o;
100
- n = w * l.aspect, h = w;
101
- } else if (t.isOrthographicCamera) {
102
- const l = t;
103
- n = (l.right - l.left) / 2, h = (l.top - l.bottom) / 2;
104
- }
105
- const u = a / s * 2 - 1, d = 1 - r / i * 2, m = u * n, g = d * h;
106
- let p = 1, c = 1;
107
- if (this._canvas) {
108
- const w = h * 2 / i, C = this._canvas.height;
109
- c = Math.max(1e-4, C * w);
110
- const P = this._canvas.width / this._canvas.height;
111
- p = c * P, this._sprite.scale.set(p, c, 1), this._mesh && this._mesh.scale.set(p, c, 1);
112
- }
113
- const M = this.options.anchor ?? new f(0, 0), H = Math.min(100, Math.max(0, M.x)) / 100, b = Math.min(100, Math.max(0, M.y)) / 100, E = (0.5 - H) * p, F = (b - 0.5) * c;
114
- this.group?.position.set(m + E, g + F, -o);
115
- }
116
- worldToScreen(t) {
117
- if (!this._cameraRef)
118
- return { x: 0, y: 0 };
119
- const e = this._cameraRef.camera, s = this._cameraRef.renderer.domElement, i = t.clone().project(e), a = (i.x + 1) / 2 * s.clientWidth, r = (1 - i.y) / 2 * s.clientHeight;
120
- return { x: a, y: r };
121
- }
122
- computeScreenBoundsFromOptions(t) {
123
- if (!this._cameraRef)
124
- return null;
125
- if (this._cameraRef.renderer.domElement, t.screen)
126
- return { ...t.screen };
127
- if (t.world) {
128
- const { left: e, right: s, top: i, bottom: a, z: r = 0 } = t.world, o = this.worldToScreen(new W(e, i, r)), n = this.worldToScreen(new W(s, a, r)), h = Math.min(o.x, n.x), u = Math.min(o.y, n.y), d = Math.abs(n.x - o.x), m = Math.abs(n.y - o.y);
129
- return { x: h, y: u, width: d, height: m };
130
- }
131
- return null;
132
- }
133
- updateRect(t) {
134
- this.options = { ...this.options, ...t }, this.redrawRect(), this.options.stickToViewport && this._cameraRef && this.updateStickyTransform();
135
- }
136
- buildInfo() {
137
- return {
138
- ...new U(this).buildDebugInfo(),
139
- type: String(_.type),
140
- width: this.options.width ?? 0,
141
- height: this.options.height ?? 0,
142
- sticky: this.options.stickToViewport
143
- };
144
- }
145
- }
146
- async function K(...v) {
147
- return q({
148
- args: v,
149
- defaultConfig: { ...k },
150
- EntityClass: _,
151
- BuilderClass: G,
152
- entityType: _.type
153
- });
154
- }
155
- export {
156
- O as RECT_TYPE,
157
- G as RectBuilder,
158
- _ as ZylemRect,
159
- K as rect
160
- };
@@ -1,29 +0,0 @@
1
- import { ColliderDesc } from '@dimforge/rapier3d-compat';
2
- import { SphereGeometry } from 'three';
3
- import { BaseNode } from '../core/base-node';
4
- import { GameEntityOptions, GameEntity } from './entity';
5
- import { EntityBuilder } from './builder';
6
- import { EntityCollisionBuilder } from './builder';
7
- import { EntityMeshBuilder } from './builder';
8
- type ZylemSphereOptions = GameEntityOptions & {
9
- radius?: number;
10
- };
11
- export declare class SphereCollisionBuilder extends EntityCollisionBuilder {
12
- collider(options: ZylemSphereOptions): ColliderDesc;
13
- }
14
- export declare class SphereMeshBuilder extends EntityMeshBuilder {
15
- build(options: ZylemSphereOptions): SphereGeometry;
16
- }
17
- export declare class SphereBuilder extends EntityBuilder<ZylemSphere, ZylemSphereOptions> {
18
- protected createEntity(options: Partial<ZylemSphereOptions>): ZylemSphere;
19
- }
20
- export declare const SPHERE_TYPE: unique symbol;
21
- export declare class ZylemSphere extends GameEntity<ZylemSphereOptions> {
22
- static type: symbol;
23
- constructor(options?: ZylemSphereOptions);
24
- buildInfo(): Record<string, any>;
25
- }
26
- type SphereOptions = BaseNode | Partial<ZylemSphereOptions>;
27
- export declare function sphere(...args: Array<SphereOptions>): Promise<ZylemSphere>;
28
- export {};
29
- //# sourceMappingURL=sphere.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"sphere.d.ts","sourceRoot":"","sources":["../../../src/lib/entities/sphere.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAS,cAAc,EAAE,MAAM,OAAO,CAAC;AAE9C,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACzD,OAAO,EAAE,aAAa,EAAE,MAAM,WAAW,CAAC;AAC1C,OAAO,EAAE,sBAAsB,EAAE,MAAM,WAAW,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,WAAW,CAAC;AAI9C,KAAK,kBAAkB,GAAG,iBAAiB,GAAG;IAC7C,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB,CAAC;AAcF,qBAAa,sBAAuB,SAAQ,sBAAsB;IACjE,QAAQ,CAAC,OAAO,EAAE,kBAAkB,GAAG,YAAY;CAKnD;AAED,qBAAa,iBAAkB,SAAQ,iBAAiB;IACvD,KAAK,CAAC,OAAO,EAAE,kBAAkB,GAAG,cAAc;CAIlD;AAED,qBAAa,aAAc,SAAQ,aAAa,CAAC,WAAW,EAAE,kBAAkB,CAAC;IAChF,SAAS,CAAC,YAAY,CAAC,OAAO,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,WAAW;CAGzE;AAED,eAAO,MAAM,WAAW,eAAmB,CAAC;AAE5C,qBAAa,WAAY,SAAQ,UAAU,CAAC,kBAAkB,CAAC;IAC9D,MAAM,CAAC,IAAI,SAAe;gBAEd,OAAO,CAAC,EAAE,kBAAkB;IAKxC,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC;CAUhC;AAED,KAAK,aAAa,GAAG,QAAQ,GAAG,OAAO,CAAC,kBAAkB,CAAC,CAAC;AAE5D,wBAAsB,MAAM,CAAC,GAAG,IAAI,EAAE,KAAK,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,WAAW,CAAC,CAUhF"}
@@ -1,68 +0,0 @@
1
- import { ColliderDesc as l } from "@dimforge/rapier3d-compat";
2
- import { Color as n, Vector3 as a, SphereGeometry as d } from "three";
3
- import { GameEntity as u } from "./entity.js";
4
- import { EntityCollisionBuilder as c, EntityBuilder as p, EntityMeshBuilder as f } from "./builder.js";
5
- import { DebugDelegate as m } from "./delegates/debug.js";
6
- import { createEntity as y } from "./create.js";
7
- const o = {
8
- radius: 1,
9
- position: new a(0, 0, 0),
10
- collision: {
11
- static: !1
12
- },
13
- material: {
14
- color: new n("#ffffff"),
15
- shader: "standard"
16
- }
17
- };
18
- class h extends c {
19
- collider(e) {
20
- const t = e.radius ?? 1;
21
- return l.ball(t);
22
- }
23
- }
24
- class C extends f {
25
- build(e) {
26
- const t = e.radius ?? 1;
27
- return new d(t);
28
- }
29
- }
30
- class E extends p {
31
- createEntity(e) {
32
- return new r(e);
33
- }
34
- }
35
- const B = Symbol("Sphere");
36
- class r extends u {
37
- static type = B;
38
- constructor(e) {
39
- super(), this.options = { ...o, ...e };
40
- }
41
- buildInfo() {
42
- const t = new m(this).buildDebugInfo(), i = this.options.radius ?? 1;
43
- return {
44
- ...t,
45
- type: String(r.type),
46
- radius: i.toFixed(2)
47
- };
48
- }
49
- }
50
- async function I(...s) {
51
- return y({
52
- args: s,
53
- defaultConfig: o,
54
- EntityClass: r,
55
- BuilderClass: E,
56
- MeshBuilderClass: C,
57
- CollisionBuilderClass: h,
58
- entityType: r.type
59
- });
60
- }
61
- export {
62
- B as SPHERE_TYPE,
63
- E as SphereBuilder,
64
- h as SphereCollisionBuilder,
65
- C as SphereMeshBuilder,
66
- r as ZylemSphere,
67
- I as sphere
68
- };
@@ -1,53 +0,0 @@
1
- import { ColliderDesc } from '@dimforge/rapier3d-compat';
2
- import { Vector3 } from 'three';
3
- import { Sprite as ThreeSprite } from 'three';
4
- import { BaseNode } from '../core/base-node';
5
- import { GameEntityOptions, GameEntity } from './entity';
6
- import { EntityBuilder } from './builder';
7
- import { EntityCollisionBuilder } from './builder';
8
- import { DestroyContext, UpdateContext } from '../core/base-node-life-cycle';
9
- export type SpriteImage = {
10
- name: string;
11
- file: string;
12
- };
13
- export type SpriteAnimation = {
14
- name: string;
15
- frames: string[];
16
- speed: number | number[];
17
- loop: boolean;
18
- };
19
- type ZylemSpriteOptions = GameEntityOptions & {
20
- images?: SpriteImage[];
21
- animations?: SpriteAnimation[];
22
- size?: Vector3;
23
- collisionSize?: Vector3;
24
- };
25
- export declare class SpriteCollisionBuilder extends EntityCollisionBuilder {
26
- collider(options: ZylemSpriteOptions): ColliderDesc;
27
- }
28
- export declare class SpriteBuilder extends EntityBuilder<ZylemSprite, ZylemSpriteOptions> {
29
- protected createEntity(options: Partial<ZylemSpriteOptions>): ZylemSprite;
30
- }
31
- export declare const SPRITE_TYPE: unique symbol;
32
- export declare class ZylemSprite extends GameEntity<ZylemSpriteOptions> {
33
- static type: symbol;
34
- protected sprites: ThreeSprite[];
35
- protected spriteMap: Map<string, number>;
36
- protected currentSpriteIndex: number;
37
- protected animations: Map<string, any>;
38
- protected currentAnimation: any;
39
- protected currentAnimationFrame: string;
40
- protected currentAnimationIndex: number;
41
- protected currentAnimationTime: number;
42
- constructor(options?: ZylemSpriteOptions);
43
- protected createSpritesFromImages(images: SpriteImage[]): void;
44
- protected createAnimations(animations: SpriteAnimation[]): void;
45
- setSprite(key: string): void;
46
- setAnimation(name: string, delta: number): void;
47
- spriteUpdate(params: UpdateContext<ZylemSpriteOptions>): Promise<void>;
48
- spriteDestroy(params: DestroyContext<ZylemSpriteOptions>): Promise<void>;
49
- }
50
- type SpriteOptions = BaseNode | Partial<ZylemSpriteOptions>;
51
- export declare function sprite(...args: Array<SpriteOptions>): Promise<ZylemSprite>;
52
- export {};
53
- //# sourceMappingURL=sprite.d.ts.map
@@ -1 +0,0 @@
1
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