@zylem/game-lib 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -15
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +12 -42
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -676
  33. package/dist/api/actions.d.ts +0 -5
  34. package/dist/api/actions.d.ts.map +0 -1
  35. package/dist/api/behaviors.d.ts +0 -4
  36. package/dist/api/behaviors.d.ts.map +0 -1
  37. package/dist/api/camera.d.ts +0 -4
  38. package/dist/api/camera.d.ts.map +0 -1
  39. package/dist/api/core.d.ts +0 -6
  40. package/dist/api/core.d.ts.map +0 -1
  41. package/dist/api/entities.d.ts +0 -9
  42. package/dist/api/entities.d.ts.map +0 -1
  43. package/dist/api/main.d.ts +0 -32
  44. package/dist/api/main.d.ts.map +0 -1
  45. package/dist/api/stage.d.ts +0 -6
  46. package/dist/api/stage.d.ts.map +0 -1
  47. package/dist/assets/zylem-logo.png +0 -0
  48. package/dist/lib/actions/behaviors/actions.d.ts +0 -11
  49. package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
  50. package/dist/lib/actions/behaviors/actions.js +0 -35
  51. package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
  52. package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
  53. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  54. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  55. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  56. package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
  57. package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  58. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  59. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  60. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  61. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  62. package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
  63. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  64. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  65. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  66. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  67. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  68. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  69. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  70. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  71. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  72. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  73. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  74. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  75. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  76. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  77. package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
  78. package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
  79. package/dist/lib/actions/capabilities/moveable.js +0 -108
  80. package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
  81. package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  82. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  83. package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
  84. package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
  85. package/dist/lib/actions/capabilities/transformable.js +0 -9
  86. package/dist/lib/actions/global-change.d.ts +0 -23
  87. package/dist/lib/actions/global-change.d.ts.map +0 -1
  88. package/dist/lib/actions/global-change.js +0 -40
  89. package/dist/lib/camera/camera.d.ts +0 -16
  90. package/dist/lib/camera/camera.d.ts.map +0 -1
  91. package/dist/lib/camera/camera.js +0 -19
  92. package/dist/lib/camera/fixed-2d.d.ts +0 -32
  93. package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
  94. package/dist/lib/camera/fixed-2d.js +0 -30
  95. package/dist/lib/camera/perspective.d.ts +0 -9
  96. package/dist/lib/camera/perspective.d.ts.map +0 -1
  97. package/dist/lib/camera/perspective.js +0 -10
  98. package/dist/lib/camera/third-person.d.ts +0 -32
  99. package/dist/lib/camera/third-person.d.ts.map +0 -1
  100. package/dist/lib/camera/third-person.js +0 -42
  101. package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
  102. package/dist/lib/camera/zylem-camera.js +0 -208
  103. package/dist/lib/collision/collision-builder.d.ts +0 -17
  104. package/dist/lib/collision/collision-builder.d.ts.map +0 -1
  105. package/dist/lib/collision/collision-builder.js +0 -46
  106. package/dist/lib/collision/collision-delegate.d.ts +0 -6
  107. package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
  108. package/dist/lib/collision/collision-delegate.js +0 -6
  109. package/dist/lib/collision/collision-group.d.ts +0 -11
  110. package/dist/lib/collision/collision-group.d.ts.map +0 -1
  111. package/dist/lib/collision/collision-mask.d.ts +0 -18
  112. package/dist/lib/collision/collision-mask.d.ts.map +0 -1
  113. package/dist/lib/collision/collision.d.ts +0 -19
  114. package/dist/lib/collision/collision.d.ts.map +0 -1
  115. package/dist/lib/collision/utils.d.ts +0 -15
  116. package/dist/lib/collision/utils.d.ts.map +0 -1
  117. package/dist/lib/collision/utils.js +0 -24
  118. package/dist/lib/collision/world.d.ts +0 -23
  119. package/dist/lib/collision/world.d.ts.map +0 -1
  120. package/dist/lib/collision/world.js +0 -77
  121. package/dist/lib/core/asset-manager.d.ts +0 -2
  122. package/dist/lib/core/asset-manager.d.ts.map +0 -1
  123. package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
  124. package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
  125. package/dist/lib/core/base-node.d.ts +0 -37
  126. package/dist/lib/core/base-node.d.ts.map +0 -1
  127. package/dist/lib/core/base-node.js +0 -62
  128. package/dist/lib/core/entity-asset-loader.d.ts +0 -16
  129. package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
  130. package/dist/lib/core/entity-asset-loader.js +0 -54
  131. package/dist/lib/core/errors.d.ts +0 -5
  132. package/dist/lib/core/errors.d.ts.map +0 -1
  133. package/dist/lib/core/flags.d.ts +0 -3
  134. package/dist/lib/core/flags.d.ts.map +0 -1
  135. package/dist/lib/core/index.d.ts +0 -5
  136. package/dist/lib/core/index.d.ts.map +0 -1
  137. package/dist/lib/core/lazy-loader.d.ts +0 -80
  138. package/dist/lib/core/lazy-loader.d.ts.map +0 -1
  139. package/dist/lib/core/lifecycle-base.d.ts +0 -17
  140. package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
  141. package/dist/lib/core/lifecycle-base.js +0 -20
  142. package/dist/lib/core/preset-shader.d.ts +0 -8
  143. package/dist/lib/core/preset-shader.d.ts.map +0 -1
  144. package/dist/lib/core/preset-shader.js +0 -26
  145. package/dist/lib/core/three-addons/Timer.d.ts +0 -92
  146. package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
  147. package/dist/lib/core/three-addons/Timer.js +0 -103
  148. package/dist/lib/core/utility/nodes.d.ts +0 -13
  149. package/dist/lib/core/utility/nodes.d.ts.map +0 -1
  150. package/dist/lib/core/utility/nodes.js +0 -31
  151. package/dist/lib/core/utility/strings.d.ts +0 -3
  152. package/dist/lib/core/utility/strings.d.ts.map +0 -1
  153. package/dist/lib/core/utility/strings.js +0 -14
  154. package/dist/lib/core/utility/vector.d.ts +0 -8
  155. package/dist/lib/core/utility/vector.d.ts.map +0 -1
  156. package/dist/lib/core/utility/vector.js +0 -8
  157. package/dist/lib/core/vector.d.ts +0 -4
  158. package/dist/lib/core/vector.d.ts.map +0 -1
  159. package/dist/lib/core/vessel.d.ts +0 -13
  160. package/dist/lib/core/vessel.d.ts.map +0 -1
  161. package/dist/lib/core/vessel.js +0 -26
  162. package/dist/lib/debug/console/console-state.d.ts +0 -20
  163. package/dist/lib/debug/console/console-state.d.ts.map +0 -1
  164. package/dist/lib/debug/console/console-state.js +0 -11
  165. package/dist/lib/debug/console/console-store.d.ts +0 -6
  166. package/dist/lib/debug/console/console-store.d.ts.map +0 -1
  167. package/dist/lib/debug/debug-state.d.ts +0 -38
  168. package/dist/lib/debug/debug-state.d.ts.map +0 -1
  169. package/dist/lib/debug/debug-state.js +0 -40
  170. package/dist/lib/debug/debug-store.d.ts +0 -15
  171. package/dist/lib/debug/debug-store.d.ts.map +0 -1
  172. package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
  173. package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  174. package/dist/lib/device/aspect-ratio.d.ts +0 -38
  175. package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
  176. package/dist/lib/device/aspect-ratio.js +0 -44
  177. package/dist/lib/device/desktop.d.ts +0 -2
  178. package/dist/lib/device/desktop.d.ts.map +0 -1
  179. package/dist/lib/device/mobile.d.ts +0 -2
  180. package/dist/lib/device/mobile.d.ts.map +0 -1
  181. package/dist/lib/device/tablet.d.ts +0 -2
  182. package/dist/lib/device/tablet.d.ts.map +0 -1
  183. package/dist/lib/entities/actor.d.ts +0 -44
  184. package/dist/lib/entities/actor.d.ts.map +0 -1
  185. package/dist/lib/entities/actor.js +0 -122
  186. package/dist/lib/entities/box.d.ts +0 -27
  187. package/dist/lib/entities/box.d.ts.map +0 -1
  188. package/dist/lib/entities/box.js +0 -68
  189. package/dist/lib/entities/builder.d.ts +0 -28
  190. package/dist/lib/entities/builder.d.ts.map +0 -1
  191. package/dist/lib/entities/builder.js +0 -79
  192. package/dist/lib/entities/create.d.ts +0 -15
  193. package/dist/lib/entities/create.d.ts.map +0 -1
  194. package/dist/lib/entities/create.js +0 -31
  195. package/dist/lib/entities/delegates/animation.d.ts +0 -33
  196. package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
  197. package/dist/lib/entities/delegates/animation.js +0 -58
  198. package/dist/lib/entities/delegates/debug.d.ts +0 -29
  199. package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
  200. package/dist/lib/entities/delegates/debug.js +0 -71
  201. package/dist/lib/entities/delegates/loader.d.ts +0 -12
  202. package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
  203. package/dist/lib/entities/delegates/loader.js +0 -19
  204. package/dist/lib/entities/destroy.d.ts +0 -4
  205. package/dist/lib/entities/destroy.d.ts.map +0 -1
  206. package/dist/lib/entities/destroy.js +0 -15
  207. package/dist/lib/entities/entity.d.ts +0 -96
  208. package/dist/lib/entities/entity.d.ts.map +0 -1
  209. package/dist/lib/entities/entity.js +0 -120
  210. package/dist/lib/entities/index.d.ts +0 -12
  211. package/dist/lib/entities/index.d.ts.map +0 -1
  212. package/dist/lib/entities/plane.d.ts +0 -36
  213. package/dist/lib/entities/plane.d.ts.map +0 -1
  214. package/dist/lib/entities/plane.js +0 -81
  215. package/dist/lib/entities/rect.d.ts +0 -63
  216. package/dist/lib/entities/rect.d.ts.map +0 -1
  217. package/dist/lib/entities/rect.js +0 -160
  218. package/dist/lib/entities/sphere.d.ts +0 -29
  219. package/dist/lib/entities/sphere.d.ts.map +0 -1
  220. package/dist/lib/entities/sphere.js +0 -68
  221. package/dist/lib/entities/sprite.d.ts +0 -53
  222. package/dist/lib/entities/sprite.d.ts.map +0 -1
  223. package/dist/lib/entities/sprite.js +0 -118
  224. package/dist/lib/entities/text.d.ts +0 -49
  225. package/dist/lib/entities/text.d.ts.map +0 -1
  226. package/dist/lib/entities/text.js +0 -140
  227. package/dist/lib/entities/zone.d.ts +0 -54
  228. package/dist/lib/entities/zone.d.ts.map +0 -1
  229. package/dist/lib/entities/zone.js +0 -103
  230. package/dist/lib/game/game-blueprint.d.ts +0 -38
  231. package/dist/lib/game/game-blueprint.d.ts.map +0 -1
  232. package/dist/lib/game/game-canvas.d.ts +0 -35
  233. package/dist/lib/game/game-canvas.d.ts.map +0 -1
  234. package/dist/lib/game/game-canvas.js +0 -57
  235. package/dist/lib/game/game-config.d.ts +0 -59
  236. package/dist/lib/game/game-config.d.ts.map +0 -1
  237. package/dist/lib/game/game-config.js +0 -78
  238. package/dist/lib/game/game-default.d.ts +0 -14
  239. package/dist/lib/game/game-default.d.ts.map +0 -1
  240. package/dist/lib/game/game-default.js +0 -23
  241. package/dist/lib/game/game-interfaces.d.ts +0 -29
  242. package/dist/lib/game/game-interfaces.d.ts.map +0 -1
  243. package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
  244. package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
  245. package/dist/lib/game/game-retro-resolutions.js +0 -80
  246. package/dist/lib/game/game-state.d.ts +0 -11
  247. package/dist/lib/game/game-state.d.ts.map +0 -1
  248. package/dist/lib/game/game-state.js +0 -17
  249. package/dist/lib/game/game.d.ts +0 -37
  250. package/dist/lib/game/game.d.ts.map +0 -1
  251. package/dist/lib/game/game.js +0 -109
  252. package/dist/lib/game/zylem-game.d.ts +0 -58
  253. package/dist/lib/game/zylem-game.d.ts.map +0 -1
  254. package/dist/lib/game/zylem-game.js +0 -140
  255. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  256. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  257. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  258. package/dist/lib/graphics/material.d.ts +0 -29
  259. package/dist/lib/graphics/material.d.ts.map +0 -1
  260. package/dist/lib/graphics/material.js +0 -64
  261. package/dist/lib/graphics/mesh.d.ts +0 -19
  262. package/dist/lib/graphics/mesh.d.ts.map +0 -1
  263. package/dist/lib/graphics/mesh.js +0 -14
  264. package/dist/lib/graphics/render-pass.d.ts +0 -17
  265. package/dist/lib/graphics/render-pass.d.ts.map +0 -1
  266. package/dist/lib/graphics/render-pass.js +0 -56
  267. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  268. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  269. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  270. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  271. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  272. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  273. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  274. package/dist/lib/graphics/zylem-scene.d.ts +0 -50
  275. package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
  276. package/dist/lib/graphics/zylem-scene.js +0 -75
  277. package/dist/lib/input/gamepad-provider.d.ts +0 -14
  278. package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
  279. package/dist/lib/input/gamepad-provider.js +0 -58
  280. package/dist/lib/input/input-manager.d.ts +0 -15
  281. package/dist/lib/input/input-manager.d.ts.map +0 -1
  282. package/dist/lib/input/input-manager.js +0 -70
  283. package/dist/lib/input/input-provider.d.ts +0 -7
  284. package/dist/lib/input/input-provider.d.ts.map +0 -1
  285. package/dist/lib/input/input.d.ts +0 -48
  286. package/dist/lib/input/input.d.ts.map +0 -1
  287. package/dist/lib/input/keyboard-provider.d.ts +0 -21
  288. package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
  289. package/dist/lib/input/keyboard-provider.js +0 -120
  290. package/dist/lib/interfaces/entity.d.ts +0 -26
  291. package/dist/lib/interfaces/entity.d.ts.map +0 -1
  292. package/dist/lib/sounds/index.d.ts +0 -3
  293. package/dist/lib/sounds/index.d.ts.map +0 -1
  294. package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
  295. package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  296. package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
  297. package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
  298. package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
  299. package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  300. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  301. package/dist/lib/stage/entity-spawner.d.ts +0 -9
  302. package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
  303. package/dist/lib/stage/entity-spawner.js +0 -27
  304. package/dist/lib/stage/stage-blueprint.d.ts +0 -45
  305. package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
  306. package/dist/lib/stage/stage-blueprint.js +0 -56
  307. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  308. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  309. package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
  310. package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  311. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  312. package/dist/lib/stage/stage-default.d.ts +0 -3
  313. package/dist/lib/stage/stage-default.d.ts.map +0 -1
  314. package/dist/lib/stage/stage-default.js +0 -32
  315. package/dist/lib/stage/stage-state.d.ts +0 -14
  316. package/dist/lib/stage/stage-state.d.ts.map +0 -1
  317. package/dist/lib/stage/stage-state.js +0 -36
  318. package/dist/lib/stage/stage.d.ts +0 -33
  319. package/dist/lib/stage/stage.d.ts.map +0 -1
  320. package/dist/lib/stage/stage.js +0 -60
  321. package/dist/lib/stage/zylem-stage.d.ts +0 -128
  322. package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
  323. package/dist/lib/stage/zylem-stage.js +0 -268
  324. package/dist/lib/systems/test-system.d.ts +0 -2
  325. package/dist/lib/systems/test-system.d.ts.map +0 -1
  326. package/dist/lib/systems/transformable.system.d.ts +0 -25
  327. package/dist/lib/systems/transformable.system.d.ts.map +0 -1
  328. package/dist/lib/systems/transformable.system.js +0 -43
  329. package/dist/lib/types/entity-types.d.ts +0 -24
  330. package/dist/lib/types/entity-types.d.ts.map +0 -1
  331. package/dist/lib/types/index.d.ts +0 -3
  332. package/dist/lib/types/index.d.ts.map +0 -1
  333. package/dist/lib/types/stage-types.d.ts +0 -26
  334. package/dist/lib/types/stage-types.d.ts.map +0 -1
  335. package/dist/lib/ui/Debug.d.ts +0 -6
  336. package/dist/lib/ui/Debug.d.ts.map +0 -1
  337. package/dist/lib/ui/console/Console.d.ts +0 -7
  338. package/dist/lib/ui/console/Console.d.ts.map +0 -1
  339. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  340. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  341. package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
  342. package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  343. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  344. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  345. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  346. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  347. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  348. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  349. package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
  350. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  351. package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
  352. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  353. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  354. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  355. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  356. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  357. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  358. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  359. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  360. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  361. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  362. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,5 +0,0 @@
1
- export * as actions from '../lib/actions/behaviors/actions';
2
- export { makeMoveable } from '../lib/actions/capabilities/moveable';
3
- export { makeRotatable } from '../lib/actions/capabilities/rotatable';
4
- export { makeTransformable } from '../lib/actions/capabilities/transformable';
5
- //# sourceMappingURL=actions.d.ts.map
@@ -1 +0,0 @@
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@@ -1,4 +0,0 @@
1
- export { boundary2d } from '../lib/actions/behaviors/boundaries/boundary';
2
- export { ricochet2DInBounds } from '../lib/actions/behaviors/ricochet/ricochet-2d-in-bounds';
3
- export { ricochet2DCollision } from '../lib/actions/behaviors/ricochet/ricochet-2d-collision';
4
- //# sourceMappingURL=behaviors.d.ts.map
@@ -1 +0,0 @@
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@@ -1,4 +0,0 @@
1
- export { camera } from '../lib/camera/camera';
2
- export type { PerspectiveType } from '../lib/camera/perspective';
3
- export { Perspectives } from '../lib/camera/perspective';
4
- //# sourceMappingURL=camera.d.ts.map
@@ -1 +0,0 @@
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- {"version":3,"file":"camera.d.ts","sourceRoot":"","sources":["../../src/api/camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,YAAY,EAAE,eAAe,EAAE,MAAM,2BAA2B,CAAC;AACjE,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC"}
@@ -1,6 +0,0 @@
1
- export { createGame } from '../lib/game/game';
2
- export type { ZylemGameConfig } from '../lib/game/game-interfaces';
3
- export { vessel } from '../lib/core/vessel';
4
- export type { Vect3 } from '../lib/core/utility/vector';
5
- export { globalChange, globalChanges, variableChange, variableChanges } from '../lib/actions/global-change';
6
- //# sourceMappingURL=core.d.ts.map
@@ -1 +0,0 @@
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@@ -1,9 +0,0 @@
1
- export { box, ZylemBox } from '../lib/entities/box';
2
- export { sphere } from '../lib/entities/sphere';
3
- export { sprite } from '../lib/entities/sprite';
4
- export { plane } from '../lib/entities/plane';
5
- export { zone } from '../lib/entities/zone';
6
- export { actor } from '../lib/entities/actor';
7
- export { text } from '../lib/entities/text';
8
- export { rect } from '../lib/entities/rect';
9
- //# sourceMappingURL=entities.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,32 +0,0 @@
1
- export { createGame } from '../lib/game/game';
2
- export type { ZylemGameConfig } from '../lib/game/game-interfaces';
3
- export { gameConfig } from '../lib/game/game-config';
4
- export { stage } from '../lib/stage/stage';
5
- export { entitySpawner } from '../lib/stage/entity-spawner';
6
- export type { StageOptions } from '../lib/stage/zylem-stage';
7
- export { vessel } from '../lib/core/vessel';
8
- export { camera } from '../lib/camera/camera';
9
- export type { PerspectiveType } from '../lib/camera/perspective';
10
- export { Perspectives } from '../lib/camera/perspective';
11
- export type { Vect3 } from '../lib/core/utility/vector';
12
- export { box } from '../lib/entities/box';
13
- export { sphere } from '../lib/entities/sphere';
14
- export { sprite } from '../lib/entities/sprite';
15
- export { plane } from '../lib/entities/plane';
16
- export { zone } from '../lib/entities/zone';
17
- export { actor } from '../lib/entities/actor';
18
- export { text } from '../lib/entities/text';
19
- export { rect } from '../lib/entities/rect';
20
- export { ZylemBox } from '../lib/entities/box';
21
- export { makeMoveable } from '../lib/actions/capabilities/moveable';
22
- export { makeRotatable } from '../lib/actions/capabilities/rotatable';
23
- export { makeTransformable } from '../lib/actions/capabilities/transformable';
24
- export { ricochet2DInBounds } from '../lib/actions/behaviors/ricochet/ricochet-2d-in-bounds';
25
- export { ricochet2DCollision } from '../lib/actions/behaviors/ricochet/ricochet-2d-collision';
26
- export { boundary2d } from '../lib/actions/behaviors/boundaries/boundary';
27
- export { destroy } from '../lib/entities/destroy';
28
- export { Howl } from 'howler';
29
- export * as THREE from 'three';
30
- export * as RAPIER from '@dimforge/rapier3d-compat';
31
- export { globalChange, globalChanges, variableChange, variableChanges } from '../lib/actions/global-change';
32
- //# sourceMappingURL=main.d.ts.map
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@@ -1,6 +0,0 @@
1
- export { stage } from '../lib/stage/stage';
2
- export { entitySpawner } from '../lib/stage/entity-spawner';
3
- export type { StageOptions } from '../lib/stage/zylem-stage';
4
- export { stageBlueprintsState, createStageBlueprint, upsertStageBlueprint, removeStageBlueprint, getStageBlueprint, listStageBlueprints, setCurrentStageBlueprint, getCurrentStageBlueprint, buildStageFromBlueprint, resetStageBlueprints, } from '../lib/stage/stage-blueprint';
5
- export type { StageBlueprint } from '../lib/stage/stage-blueprint';
6
- //# sourceMappingURL=stage.d.ts.map
@@ -1 +0,0 @@
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Binary file
@@ -1,11 +0,0 @@
1
- export declare function wait(delay: number, callback: Function): void;
2
- export declare const actionOnPress: (isPressed: boolean, callback: Function) => void;
3
- export declare const actionOnRelease: (isPressed: boolean, callback: Function) => void;
4
- type CooldownOptions = {
5
- timer: number;
6
- immediate?: boolean;
7
- };
8
- export declare const actionWithCooldown: ({ timer, immediate }: CooldownOptions, callback: Function, update: Function) => void;
9
- export declare const actionWithThrottle: (timer: number, callback: Function) => void;
10
- export {};
11
- //# sourceMappingURL=actions.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,35 +0,0 @@
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- function s(t, e) {
2
- setTimeout(e, t);
3
- }
4
- const c = /* @__PURE__ */ (() => {
5
- let t = !1;
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- return (e, n) => {
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- e && !t ? (t = !0, n()) : e || (t = !1);
8
- };
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- })(), u = /* @__PURE__ */ (() => {
10
- let t = !1;
11
- return (e, n) => {
12
- !e && t ? (t = !1, n()) : e && (t = !0);
13
- };
14
- })(), f = /* @__PURE__ */ (() => {
15
- let t = -1 / 0, e = !1;
16
- return ({ timer: n, immediate: o = !0 }, l, r) => {
17
- let i = Date.now();
18
- !e && !o && (e = !0, t = i);
19
- const a = i - t;
20
- a >= n && (t = i, l()), r({ delta: a });
21
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- let t = 0;
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- return (e, n) => {
25
- const o = Date.now();
26
- o - t >= e && (t = o, n());
27
- };
28
- })();
29
- export {
30
- c as actionOnPress,
31
- u as actionOnRelease,
32
- f as actionWithCooldown,
33
- m as actionWithThrottle,
34
- s as wait
35
- };
@@ -1,6 +0,0 @@
1
- import { IComponent } from 'bitecs';
2
- export interface Behavior {
3
- component: IComponent;
4
- values: any;
5
- }
6
- //# sourceMappingURL=behavior.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,37 +0,0 @@
1
- import { UpdateContext } from "../../../core/base-node-life-cycle";
2
- import { MoveableEntity } from "../../capabilities/moveable";
3
- import { Vector } from "@dimforge/rapier3d-compat";
4
- import { BehaviorCallbackType } from "../../../entities/entity";
5
- export interface BoundaryEvent {
6
- me: MoveableEntity;
7
- boundary: BoundaryHits;
8
- position: Vector;
9
- updateContext: UpdateContext<MoveableEntity>;
10
- }
11
- export interface BoundaryOptions {
12
- boundaries: {
13
- top: number;
14
- bottom: number;
15
- left: number;
16
- right: number;
17
- };
18
- onBoundary?: (event: BoundaryEvent) => void;
19
- stopMovement?: boolean;
20
- }
21
- /**
22
- * Checks if the entity has hit a boundary and stops its movement if it has
23
- *
24
- * @param options Configuration options for the boundary behavior
25
- * @param options.boundaries The boundaries of the stage
26
- * @param options.onBoundary A callback function that is called when the entity hits a boundary
27
- * @param options.stopMovement Whether to stop the entity's movement when it hits a boundary
28
- * @returns A behavior callback with type 'update' and a handler function
29
- */
30
- export declare function boundary2d(options?: Partial<BoundaryOptions>): {
31
- type: BehaviorCallbackType;
32
- handler: (ctx: UpdateContext<MoveableEntity>) => void;
33
- };
34
- type BoundaryHit = 'top' | 'bottom' | 'left' | 'right';
35
- type BoundaryHits = Record<BoundaryHit, boolean>;
36
- export {};
37
- //# sourceMappingURL=boundary.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,40 +0,0 @@
1
- const y = {
2
- boundaries: {
3
- top: 0,
4
- bottom: 0,
5
- left: 0,
6
- right: 0
7
- },
8
- stopMovement: !0
9
- };
10
- function d(i = {}) {
11
- return {
12
- type: "update",
13
- handler: (n) => {
14
- a(n, i);
15
- }
16
- };
17
- }
18
- function a(i, n) {
19
- const { me: r } = i, { boundaries: s, onBoundary: u } = {
20
- ...y,
21
- ...n
22
- }, e = r.getPosition();
23
- if (!e)
24
- return;
25
- let t = { top: !1, bottom: !1, left: !1, right: !1 };
26
- if (e.x <= s.left ? t.left = !0 : e.x >= s.right && (t.right = !0), e.y <= s.bottom ? t.bottom = !0 : e.y >= s.top && (t.top = !0), (n.stopMovement ?? !0) && t) {
27
- const o = r.getVelocity() ?? { x: 0, y: 0 };
28
- let { x: f, y: l } = o;
29
- (o?.y < 0 && t.bottom || o?.y > 0 && t.top) && (l = 0), (o?.x < 0 && t.left || o?.x > 0 && t.right) && (f = 0), r.moveXY(f, l);
30
- }
31
- u && t && u({
32
- me: r,
33
- boundary: t,
34
- position: { x: e.x, y: e.y, z: e.z },
35
- updateContext: i
36
- });
37
- }
38
- export {
39
- d as boundary2d
40
- };
@@ -1,6 +0,0 @@
1
- export declare class ZylemCharacterController {
2
- inputs: any;
3
- constructor(inputs: any);
4
- }
5
- export declare function CharacterController(inputs: any): ZylemCharacterController;
6
- //# sourceMappingURL=character-controller.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"character-controller.d.ts","sourceRoot":"","sources":["../../../../src/lib/actions/behaviors/character-controller.ts"],"names":[],"mappings":"AACA,qBAAa,wBAAwB;IACpC,MAAM,EAAE,GAAG,CAAC;gBAEA,MAAM,EAAE,GAAG;CAIvB;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,GAAG,4BAE9C"}
@@ -1,6 +0,0 @@
1
- import { DebugBehaviorOptions } from "~/lib/actions/behaviors/debug/debug";
2
- import { BaseNode } from "~/lib/core/base-node";
3
- import { CollisionContext } from "~/lib/entities/entity";
4
- export type DebugBehaviorCollisionCallback = (ctx: CollisionContext<BaseNode, BaseNode<any>>) => void;
5
- export declare function debugBehaviorCollision(options?: Partial<DebugBehaviorOptions>, ...callbacks: DebugBehaviorCollisionCallback[]): (collisionContext: CollisionContext<any, any>) => void;
6
- //# sourceMappingURL=debug-collision.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug-collision.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/debug/debug-collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AAC3E,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,gBAAgB,EAAE,MAAM,uBAAuB,CAAC;AAEzD,MAAM,MAAM,8BAA8B,GAAG,CAAC,GAAG,EAAE,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAC;AAMtG,wBAAgB,sBAAsB,CACrC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,EAC3C,GAAG,SAAS,EAAE,8BAA8B,EAAE,IAEtC,kBAAkB,gBAAgB,CAAC,GAAG,EAAE,GAAG,CAAC,UAOpD"}
@@ -1,5 +0,0 @@
1
- import { BaseNode } from "~/lib/core/base-node";
2
- import { UpdateContext } from "~/lib/core/base-node-life-cycle";
3
- import { DebugBehaviorOptions } from "~/lib/actions/behaviors/debug/debug";
4
- export declare function debugUpdateBehavior(options?: Partial<DebugBehaviorOptions>): (updateContext: UpdateContext<BaseNode>) => void;
5
- //# sourceMappingURL=debug-update.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug-update.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/debug/debug-update.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAChE,OAAO,EAAE,oBAAoB,EAAE,MAAM,qCAAqC,CAAC;AAM3E,wBAAgB,mBAAmB,CAClC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,IAEnC,eAAe,aAAa,CAAC,QAAQ,CAAC,UAG9C"}
@@ -1,10 +0,0 @@
1
- import { BaseNode } from "../../../core/base-node";
2
- import { BehaviorCallback } from "../../../entities/entity";
3
- export interface DebugBehaviorOptions {
4
- message: string;
5
- }
6
- export declare function debugBehavior(options?: Partial<DebugBehaviorOptions>): {
7
- type: 'update';
8
- handler: BehaviorCallback<BaseNode, any>;
9
- };
10
- //# sourceMappingURL=debug.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/debug/debug.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,yBAAyB,CAAC;AACnD,OAAO,EAAmB,gBAAgB,EAAE,MAAM,0BAA0B,CAAC;AAE7E,MAAM,WAAW,oBAAoB;IACpC,OAAO,EAAE,MAAM,CAAC;CAChB;AAMD,wBAAgB,aAAa,CAAC,OAAO,GAAE,OAAO,CAAC,oBAAoB,CAAM,GAAG;IAAE,IAAI,EAAE,QAAQ,CAAC;IAAC,OAAO,EAAE,gBAAgB,CAAC,QAAQ,EAAE,GAAG,CAAC,CAAA;CAAE,CAOvI"}
@@ -1,24 +0,0 @@
1
- import { UpdateContext } from "../../../core/base-node-life-cycle";
2
- import { MoveableEntity } from "../../capabilities/moveable";
3
- import { BehaviorCallbackType } from "../../../entities/entity";
4
- export interface MovementSequence2DStep {
5
- name: string;
6
- moveX?: number;
7
- moveY?: number;
8
- timeInSeconds: number;
9
- }
10
- export interface MovementSequence2DOptions {
11
- sequence: MovementSequence2DStep[];
12
- loop?: boolean;
13
- }
14
- export type MovementSequence2DCallback = (current: MovementSequence2DStep, index: number, ctx: UpdateContext<MoveableEntity>) => void;
15
- /**
16
- * Behavior that sequences 2D movements over time.
17
- * Each step sets linear velocity via `moveXY` for a duration, then advances.
18
- * Defaults to looping when the end is reached.
19
- */
20
- export declare function movementSequence2D(opts: MovementSequence2DOptions, onStep?: MovementSequence2DCallback): {
21
- type: BehaviorCallbackType;
22
- handler: (ctx: UpdateContext<MoveableEntity>) => void;
23
- };
24
- //# sourceMappingURL=movement-sequence-2d.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"movement-sequence-2d.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/movement/movement-sequence-2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE,MAAM,WAAW,sBAAsB;IACtC,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,yBAAyB;IACzC,QAAQ,EAAE,sBAAsB,EAAE,CAAC;IACnC,IAAI,CAAC,EAAE,OAAO,CAAC;CACf;AAED,MAAM,MAAM,0BAA0B,GAAG,CACxC,OAAO,EAAE,sBAAsB,EAC/B,KAAK,EAAE,MAAM,EACb,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAC9B,IAAI,CAAC;AAWV;;;;GAIG;AACH,wBAAgB,kBAAkB,CACjC,IAAI,EAAE,yBAAyB,EAC/B,MAAM,CAAC,EAAE,0BAA0B,GACjC;IAAE,IAAI,EAAE,oBAAoB,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,IAAI,CAAA;CAAE,CAmDvF"}
@@ -1,11 +0,0 @@
1
- import { CollisionContext, GameEntity } from '../../../entities/entity';
2
- import { MoveableEntity } from '../../capabilities/moveable';
3
- import { Ricochet2DCollisionOptions, Ricochet2DCollisionCallback } from './ricochet';
4
- /**
5
- * Behavior for ricocheting an entity off other objects in 2D
6
- */
7
- export declare function ricochet2DCollision(options?: Partial<Ricochet2DCollisionOptions>, callback?: Ricochet2DCollisionCallback): {
8
- type: 'collision';
9
- handler: (ctx: CollisionContext<MoveableEntity, GameEntity<any>>) => void;
10
- };
11
- //# sourceMappingURL=ricochet-2d-collision.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ricochet-2d-collision.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/ricochet/ricochet-2d-collision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAE7D,OAAO,EAAE,0BAA0B,EAAS,2BAA2B,EAAE,MAAM,YAAY,CAAC;AAE5F;;GAEG;AACH,wBAAgB,mBAAmB,CAClC,OAAO,GAAE,OAAO,CAAC,0BAA0B,CAAM,EACjD,QAAQ,CAAC,EAAE,2BAA2B,GACpC;IAAE,IAAI,EAAE,WAAW,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,gBAAgB,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,KAAK,IAAI,CAAA;CAAE,CAOlG"}
@@ -1,100 +0,0 @@
1
- import { matchesCollisionSelector as T } from "../../../collision/utils.js";
2
- import { clamp as E } from "./ricochet.js";
3
- function tt(O = {}, b) {
4
- return {
5
- type: "collision",
6
- handler: (D) => {
7
- Z(D, O, b);
8
- }
9
- };
10
- }
11
- function Z(O, b, D) {
12
- const { entity: K, other: y } = O, f = K;
13
- if (y.collider?.isSensor())
14
- return;
15
- const { minSpeed: C = 2, maxSpeed: H = 20, separation: U = 0, collisionWith: L = void 0 } = {
16
- ...b
17
- }, I = b?.reflectionMode ?? "angled", W = b?.maxAngleDeg ?? 60, _ = b?.speedUpFactor ?? 1.05, j = b?.minOffsetForAngle ?? 0.15, G = b?.centerRetentionFactor ?? 0.5;
18
- if (!T(y, L))
19
- return;
20
- const i = f.getPosition(), X = y.body?.translation(), e = f.getVelocity();
21
- if (!i || !X || !e)
22
- return;
23
- let c = e.x, o = e.y, Y = i.x, P = i.y;
24
- const p = i.x - X.x, m = i.y - X.y;
25
- let n = null, s = null;
26
- const u = y.collider?.shape;
27
- if (u && (u.halfExtents && (n = Math.abs(u.halfExtents.x ?? u.halfExtents[0] ?? null), s = Math.abs(u.halfExtents.y ?? u.halfExtents[1] ?? null)), (n == null || s == null) && typeof u.radius == "number" && (n = n ?? Math.abs(u.radius), s = s ?? Math.abs(u.radius))), (n == null || s == null) && typeof y.collider?.halfExtents == "function") {
28
- const t = y.collider.halfExtents();
29
- t && (n = n ?? Math.abs(t.x), s = s ?? Math.abs(t.y));
30
- }
31
- if ((n == null || s == null) && typeof y.collider?.radius == "function") {
32
- const t = y.collider.radius();
33
- typeof t == "number" && (n = n ?? Math.abs(t), s = s ?? Math.abs(t));
34
- }
35
- let q = 0, z = 0;
36
- n && s ? (q = E(p / n, -1, 1), z = E(m / s, -1, 1)) : (q = Math.sign(p), z = Math.sign(m));
37
- let J = Math.abs(m) >= Math.abs(p), a = null, l = null;
38
- const M = f.collider?.shape;
39
- if (M && (M.halfExtents && (a = Math.abs(M.halfExtents.x ?? M.halfExtents[0] ?? null), l = Math.abs(M.halfExtents.y ?? M.halfExtents[1] ?? null)), (a == null || l == null) && typeof M.radius == "number" && (a = a ?? Math.abs(M.radius), l = l ?? Math.abs(M.radius))), (a == null || l == null) && typeof f.collider?.halfExtents == "function") {
40
- const t = f.collider.halfExtents();
41
- t && (a = a ?? Math.abs(t.x), l = l ?? Math.abs(t.y));
42
- }
43
- if ((a == null || l == null) && typeof f.collider?.radius == "function") {
44
- const t = f.collider.radius();
45
- typeof t == "number" && (a = a ?? Math.abs(t), l = l ?? Math.abs(t));
46
- }
47
- if (n != null && s != null && a != null && l != null) {
48
- const t = a + n - Math.abs(p), r = l + s - Math.abs(m);
49
- !Number.isNaN(t) && !Number.isNaN(r) && (J = r <= t);
50
- }
51
- let F = !1;
52
- if (J) {
53
- const t = (s ?? 0) + (l ?? 0) + U;
54
- if (P = X.y + (m > 0 ? t : -t), Y = i.x, n != null && s != null && n > s && I === "angled") {
55
- const v = W * Math.PI / 180, g = Math.max(0, Math.min(1, j)), N = E(q, -1, 1), V = Math.abs(N), S = Math.sqrt(e.x * e.x + e.y * e.y), h = E(S * _, C, H);
56
- if (V > g) {
57
- const d = (V - g) / (1 - g), x = Math.sign(N) * (d * v), A = Math.cos(x), w = Math.sin(x), B = Math.abs(h * A), Q = h * w;
58
- o = m > 0 ? B : -B, c = Q;
59
- } else {
60
- const d = e.x * G, x = Math.max(0, h * h - d * d), A = Math.sqrt(x);
61
- o = m > 0 ? A : -A, c = d;
62
- }
63
- F = !0;
64
- } else
65
- o = m > 0 ? Math.abs(e.y) : -Math.abs(e.y), I === "simple" && (F = !0);
66
- } else {
67
- const t = (n ?? 0) + (a ?? 0) + U;
68
- if (Y = X.x + (p > 0 ? t : -t), P = i.y, I === "angled") {
69
- const r = W * Math.PI / 180, v = Math.max(0, Math.min(1, j)), g = E(z, -1, 1), N = Math.abs(g), V = Math.sqrt(e.x * e.x + e.y * e.y), S = E(V * _, C, H);
70
- if (N > v) {
71
- const h = (N - v) / (1 - v), d = Math.sign(g) * (h * r), x = Math.cos(d), A = Math.sin(d), w = Math.abs(S * x), B = S * A;
72
- c = p > 0 ? w : -w, o = B;
73
- } else {
74
- const h = e.y * G, d = Math.max(0, S * S - h * h), x = Math.sqrt(d);
75
- c = p > 0 ? x : -x, o = h;
76
- }
77
- F = !0;
78
- } else
79
- c = p > 0 ? Math.abs(e.x) : -Math.abs(e.x), o = e.y, F = !0;
80
- }
81
- if (!F) {
82
- const t = Math.abs(c), r = Math.abs(o), v = Math.sign(q) * Math.abs(q) * t, g = Math.sign(z) * Math.abs(z) * r;
83
- c += v, o += g;
84
- }
85
- const R = Math.sqrt(c * c + o * o);
86
- if (R > 0) {
87
- const t = E(R, C, H);
88
- if (t !== R) {
89
- const r = t / R;
90
- c *= r, o *= r;
91
- }
92
- }
93
- (Y !== i.x || P !== i.y) && (f.setPosition(Y, P, i.z), f.moveXY(c, o), D && f.getVelocity() && D({
94
- position: { x: Y, y: P, z: i.z },
95
- ...O
96
- }));
97
- }
98
- export {
99
- tt as ricochet2DCollision
100
- };
@@ -1,12 +0,0 @@
1
- import { UpdateContext } from '../../../core/base-node-life-cycle';
2
- import { MoveableEntity } from '../../capabilities/moveable';
3
- import { Ricochet2DInBoundsOptions, Ricochet2DCallback } from './ricochet';
4
- import { BehaviorCallbackType } from '../../../entities/entity';
5
- /**
6
- * Behavior for ricocheting an entity within fixed 2D boundaries
7
- */
8
- export declare function ricochet2DInBounds(options?: Partial<Ricochet2DInBoundsOptions>, callback?: Ricochet2DCallback): {
9
- type: BehaviorCallbackType;
10
- handler: (ctx: UpdateContext<MoveableEntity>) => void;
11
- };
12
- //# sourceMappingURL=ricochet-2d-in-bounds.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ricochet-2d-in-bounds.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,yBAAyB,EAAE,kBAAkB,EAAS,MAAM,YAAY,CAAC;AAClF,OAAO,EAAE,oBAAoB,EAAE,MAAM,0BAA0B,CAAC;AAEhE;;GAEG;AACH,wBAAgB,kBAAkB,CACjC,OAAO,GAAE,OAAO,CAAC,yBAAyB,CAAM,EAChD,QAAQ,CAAC,EAAE,kBAAkB,GAC3B;IAAE,IAAI,EAAE,oBAAoB,CAAC;IAAC,OAAO,EAAE,CAAC,GAAG,EAAE,aAAa,CAAC,cAAc,CAAC,KAAK,IAAI,CAAA;CAAE,CAOvF"}
@@ -1,37 +0,0 @@
1
- import { clamp as g } from "./ricochet.js";
2
- function w(a = {}, u) {
3
- return {
4
- type: "update",
5
- handler: (y) => {
6
- M(y, a, u);
7
- }
8
- };
9
- }
10
- function M(a, u, y) {
11
- const { me: r } = a, { restitution: d = 0, minSpeed: b = 2, maxSpeed: x = 20, boundaries: e = { top: 5, bottom: -5, left: -6.5, right: 6.5 }, separation: p = 0 } = { ...u }, t = r.getPosition(), o = r.getVelocity();
12
- if (!t || !o)
13
- return;
14
- let i = o.x, n = o.y, c = t.x, l = t.y, s = null;
15
- t.x <= e.left ? (i = Math.abs(o.x), c = e.left + p, s = "left") : t.x >= e.right && (i = -Math.abs(o.x), c = e.right - p, s = "right"), t.y <= e.bottom ? (n = Math.abs(o.y), l = e.bottom + p, s = "bottom") : t.y >= e.top && (n = -Math.abs(o.y), l = e.top - p, s = "top");
16
- const h = Math.sqrt(i * i + n * n);
17
- if (h > 0) {
18
- const f = g(h, b, x);
19
- if (f !== h) {
20
- const m = f / h;
21
- i *= m, n *= m;
22
- }
23
- }
24
- if (d && (i *= d, n *= d), (c !== t.x || l !== t.y) && (r.setPosition(c, l, t.z), r.moveXY(i, n), y && s)) {
25
- const f = r.getVelocity();
26
- f && y({
27
- boundary: s,
28
- position: { x: c, y: l, z: t.z },
29
- velocityBefore: o,
30
- velocityAfter: f,
31
- ...a
32
- });
33
- }
34
- }
35
- export {
36
- w as ricochet2DInBounds
37
- };
@@ -1,44 +0,0 @@
1
- import { Vector } from '@dimforge/rapier3d-compat';
2
- import { MoveableEntity } from '../../capabilities/moveable';
3
- import { CollisionContext, GameEntity } from '../../../entities/entity';
4
- import { UpdateContext } from '../../../core/base-node-life-cycle';
5
- import { CollisionSelector } from '../../../collision/utils';
6
- export interface RicochetEvent extends Partial<UpdateContext<MoveableEntity>> {
7
- boundary?: 'top' | 'bottom' | 'left' | 'right';
8
- position: Vector;
9
- velocityBefore: Vector;
10
- velocityAfter: Vector;
11
- }
12
- export interface RicochetCollisionEvent extends CollisionContext<MoveableEntity, GameEntity<any>> {
13
- position: Vector;
14
- }
15
- export interface Ricochet2DInBoundsOptions {
16
- restitution?: number;
17
- minSpeed?: number;
18
- maxSpeed?: number;
19
- boundaries: {
20
- top: number;
21
- bottom: number;
22
- left: number;
23
- right: number;
24
- };
25
- separation?: number;
26
- }
27
- export interface Ricochet2DCollisionOptions {
28
- restitution?: number;
29
- minSpeed?: number;
30
- maxSpeed?: number;
31
- separation?: number;
32
- collisionWith?: CollisionSelector;
33
- /**
34
- * Choose between simple axis inversion or angled (paddle-style) reflection.
35
- * Defaults to 'angled'.
36
- */
37
- reflectionMode?: 'simple' | 'angled';
38
- }
39
- export type Ricochet2DCallback = (event: RicochetEvent) => void;
40
- export type Ricochet2DCollisionCallback = (event: RicochetCollisionEvent) => void;
41
- export declare function clamp(value: number, min: number, max: number): number;
42
- export { ricochet2DInBounds } from './ricochet-2d-in-bounds';
43
- export { ricochet2DCollision } from './ricochet-2d-collision';
44
- //# sourceMappingURL=ricochet.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ricochet.d.ts","sourceRoot":"","sources":["../../../../../src/lib/actions/behaviors/ricochet/ricochet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AACnD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAC7D,OAAO,EAAE,gBAAgB,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACxE,OAAO,EAAE,aAAa,EAAE,MAAM,oCAAoC,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,0BAA0B,CAAC;AAE7D,MAAM,WAAW,aAAc,SAAQ,OAAO,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;IAC5E,QAAQ,CAAC,EAAE,KAAK,GAAG,QAAQ,GAAG,MAAM,GAAG,OAAO,CAAC;IAC/C,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,MAAM,CAAC;IACvB,aAAa,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,sBAAuB,SAAQ,gBAAgB,CAAC,cAAc,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC;IAChG,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,yBAAyB;IACzC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE;QACX,GAAG,EAAE,MAAM,CAAC;QACZ,MAAM,EAAE,MAAM,CAAC;QACf,IAAI,EAAE,MAAM,CAAC;QACb,KAAK,EAAE,MAAM,CAAC;KACd,CAAC;IACF,UAAU,CAAC,EAAE,MAAM,CAAC;CACpB;AAED,MAAM,WAAW,0BAA0B;IAC1C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,aAAa,CAAC,EAAE,iBAAiB,CAAC;IAClC;;;OAGG;IACH,cAAc,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAC;CACrC;AAED,MAAM,MAAM,kBAAkB,GAAG,CAAC,KAAK,EAAE,aAAa,KAAK,IAAI,CAAC;AAChE,MAAM,MAAM,2BAA2B,GAAG,CAAC,KAAK,EAAE,sBAAsB,KAAK,IAAI,CAAC;AAElF,wBAAgB,KAAK,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAErE;AAED,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,OAAO,EAAE,mBAAmB,EAAE,MAAM,yBAAyB,CAAC"}
@@ -1,6 +0,0 @@
1
- function m(t, a, n) {
2
- return Math.max(a, Math.min(n, t));
3
- }
4
- export {
5
- m as clamp
6
- };
@@ -1,2 +0,0 @@
1
- export {};
2
- //# sourceMappingURL=zylem-behavior.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"zylem-behavior.d.ts","sourceRoot":"","sources":["../../../../src/lib/actions/behaviors/zylem-behavior.ts"],"names":[],"mappings":""}