@zylem/game-lib 0.4.1 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/README.md +23 -41
  2. package/dist/actions.d.ts +25 -0
  3. package/dist/actions.js +287 -8
  4. package/dist/actions.js.map +1 -0
  5. package/dist/behaviors.d.ts +108 -0
  6. package/dist/behaviors.js +396 -6
  7. package/dist/behaviors.js.map +1 -0
  8. package/dist/{lib/camera/zylem-camera.d.ts → camera-Dk-fOVZE.d.ts} +55 -8
  9. package/dist/camera.d.ts +5 -0
  10. package/dist/camera.js +504 -4
  11. package/dist/camera.js.map +1 -0
  12. package/dist/core-C2mjetAd.d.ts +431 -0
  13. package/dist/core.d.ts +9 -0
  14. package/dist/core.js +4780 -9
  15. package/dist/core.js.map +1 -0
  16. package/dist/entities.d.ts +269 -0
  17. package/dist/entities.js +2161 -17
  18. package/dist/entities.js.map +1 -0
  19. package/dist/entity-bQElAdpo.d.ts +347 -0
  20. package/dist/entity-spawner-DNnLYnZq.d.ts +11 -0
  21. package/dist/main.d.ts +135 -0
  22. package/dist/main.js +6599 -56
  23. package/dist/main.js.map +1 -0
  24. package/dist/moveable-B_vyA6cw.d.ts +67 -0
  25. package/dist/stage-CrmY7V0i.d.ts +287 -0
  26. package/dist/stage.d.ts +26 -0
  27. package/dist/stage.js +2229 -15
  28. package/dist/stage.js.map +1 -0
  29. package/dist/transformable-CUhvyuYO.d.ts +67 -0
  30. package/package.json +12 -42
  31. package/LICENSE +0 -21
  32. package/dist/.vite/manifest.json +0 -676
  33. package/dist/api/actions.d.ts +0 -5
  34. package/dist/api/actions.d.ts.map +0 -1
  35. package/dist/api/behaviors.d.ts +0 -4
  36. package/dist/api/behaviors.d.ts.map +0 -1
  37. package/dist/api/camera.d.ts +0 -4
  38. package/dist/api/camera.d.ts.map +0 -1
  39. package/dist/api/core.d.ts +0 -6
  40. package/dist/api/core.d.ts.map +0 -1
  41. package/dist/api/entities.d.ts +0 -9
  42. package/dist/api/entities.d.ts.map +0 -1
  43. package/dist/api/main.d.ts +0 -32
  44. package/dist/api/main.d.ts.map +0 -1
  45. package/dist/api/stage.d.ts +0 -6
  46. package/dist/api/stage.d.ts.map +0 -1
  47. package/dist/assets/zylem-logo.png +0 -0
  48. package/dist/lib/actions/behaviors/actions.d.ts +0 -11
  49. package/dist/lib/actions/behaviors/actions.d.ts.map +0 -1
  50. package/dist/lib/actions/behaviors/actions.js +0 -35
  51. package/dist/lib/actions/behaviors/behavior.d.ts +0 -6
  52. package/dist/lib/actions/behaviors/behavior.d.ts.map +0 -1
  53. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts +0 -37
  54. package/dist/lib/actions/behaviors/boundaries/boundary.d.ts.map +0 -1
  55. package/dist/lib/actions/behaviors/boundaries/boundary.js +0 -40
  56. package/dist/lib/actions/behaviors/character-controller.d.ts +0 -6
  57. package/dist/lib/actions/behaviors/character-controller.d.ts.map +0 -1
  58. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts +0 -6
  59. package/dist/lib/actions/behaviors/debug/debug-collision.d.ts.map +0 -1
  60. package/dist/lib/actions/behaviors/debug/debug-update.d.ts +0 -5
  61. package/dist/lib/actions/behaviors/debug/debug-update.d.ts.map +0 -1
  62. package/dist/lib/actions/behaviors/debug/debug.d.ts +0 -10
  63. package/dist/lib/actions/behaviors/debug/debug.d.ts.map +0 -1
  64. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts +0 -24
  65. package/dist/lib/actions/behaviors/movement/movement-sequence-2d.d.ts.map +0 -1
  66. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts +0 -11
  67. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.d.ts.map +0 -1
  68. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-collision.js +0 -100
  69. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts +0 -12
  70. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.d.ts.map +0 -1
  71. package/dist/lib/actions/behaviors/ricochet/ricochet-2d-in-bounds.js +0 -37
  72. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts +0 -44
  73. package/dist/lib/actions/behaviors/ricochet/ricochet.d.ts.map +0 -1
  74. package/dist/lib/actions/behaviors/ricochet/ricochet.js +0 -6
  75. package/dist/lib/actions/behaviors/zylem-behavior.d.ts +0 -2
  76. package/dist/lib/actions/behaviors/zylem-behavior.d.ts.map +0 -1
  77. package/dist/lib/actions/capabilities/moveable.d.ts +0 -125
  78. package/dist/lib/actions/capabilities/moveable.d.ts.map +0 -1
  79. package/dist/lib/actions/capabilities/moveable.js +0 -108
  80. package/dist/lib/actions/capabilities/rotatable.d.ts +0 -111
  81. package/dist/lib/actions/capabilities/rotatable.d.ts.map +0 -1
  82. package/dist/lib/actions/capabilities/rotatable.js +0 -82
  83. package/dist/lib/actions/capabilities/transformable.d.ts +0 -7
  84. package/dist/lib/actions/capabilities/transformable.d.ts.map +0 -1
  85. package/dist/lib/actions/capabilities/transformable.js +0 -9
  86. package/dist/lib/actions/global-change.d.ts +0 -23
  87. package/dist/lib/actions/global-change.d.ts.map +0 -1
  88. package/dist/lib/actions/global-change.js +0 -40
  89. package/dist/lib/camera/camera.d.ts +0 -16
  90. package/dist/lib/camera/camera.d.ts.map +0 -1
  91. package/dist/lib/camera/camera.js +0 -19
  92. package/dist/lib/camera/fixed-2d.d.ts +0 -32
  93. package/dist/lib/camera/fixed-2d.d.ts.map +0 -1
  94. package/dist/lib/camera/fixed-2d.js +0 -30
  95. package/dist/lib/camera/perspective.d.ts +0 -9
  96. package/dist/lib/camera/perspective.d.ts.map +0 -1
  97. package/dist/lib/camera/perspective.js +0 -10
  98. package/dist/lib/camera/third-person.d.ts +0 -32
  99. package/dist/lib/camera/third-person.d.ts.map +0 -1
  100. package/dist/lib/camera/third-person.js +0 -42
  101. package/dist/lib/camera/zylem-camera.d.ts.map +0 -1
  102. package/dist/lib/camera/zylem-camera.js +0 -208
  103. package/dist/lib/collision/collision-builder.d.ts +0 -17
  104. package/dist/lib/collision/collision-builder.d.ts.map +0 -1
  105. package/dist/lib/collision/collision-builder.js +0 -46
  106. package/dist/lib/collision/collision-delegate.d.ts +0 -6
  107. package/dist/lib/collision/collision-delegate.d.ts.map +0 -1
  108. package/dist/lib/collision/collision-delegate.js +0 -6
  109. package/dist/lib/collision/collision-group.d.ts +0 -11
  110. package/dist/lib/collision/collision-group.d.ts.map +0 -1
  111. package/dist/lib/collision/collision-mask.d.ts +0 -18
  112. package/dist/lib/collision/collision-mask.d.ts.map +0 -1
  113. package/dist/lib/collision/collision.d.ts +0 -19
  114. package/dist/lib/collision/collision.d.ts.map +0 -1
  115. package/dist/lib/collision/utils.d.ts +0 -15
  116. package/dist/lib/collision/utils.d.ts.map +0 -1
  117. package/dist/lib/collision/utils.js +0 -24
  118. package/dist/lib/collision/world.d.ts +0 -23
  119. package/dist/lib/collision/world.d.ts.map +0 -1
  120. package/dist/lib/collision/world.js +0 -77
  121. package/dist/lib/core/asset-manager.d.ts +0 -2
  122. package/dist/lib/core/asset-manager.d.ts.map +0 -1
  123. package/dist/lib/core/base-node-life-cycle.d.ts +0 -68
  124. package/dist/lib/core/base-node-life-cycle.d.ts.map +0 -1
  125. package/dist/lib/core/base-node.d.ts +0 -37
  126. package/dist/lib/core/base-node.d.ts.map +0 -1
  127. package/dist/lib/core/base-node.js +0 -62
  128. package/dist/lib/core/entity-asset-loader.d.ts +0 -16
  129. package/dist/lib/core/entity-asset-loader.d.ts.map +0 -1
  130. package/dist/lib/core/entity-asset-loader.js +0 -54
  131. package/dist/lib/core/errors.d.ts +0 -5
  132. package/dist/lib/core/errors.d.ts.map +0 -1
  133. package/dist/lib/core/flags.d.ts +0 -3
  134. package/dist/lib/core/flags.d.ts.map +0 -1
  135. package/dist/lib/core/index.d.ts +0 -5
  136. package/dist/lib/core/index.d.ts.map +0 -1
  137. package/dist/lib/core/lazy-loader.d.ts +0 -80
  138. package/dist/lib/core/lazy-loader.d.ts.map +0 -1
  139. package/dist/lib/core/lifecycle-base.d.ts +0 -17
  140. package/dist/lib/core/lifecycle-base.d.ts.map +0 -1
  141. package/dist/lib/core/lifecycle-base.js +0 -20
  142. package/dist/lib/core/preset-shader.d.ts +0 -8
  143. package/dist/lib/core/preset-shader.d.ts.map +0 -1
  144. package/dist/lib/core/preset-shader.js +0 -26
  145. package/dist/lib/core/three-addons/Timer.d.ts +0 -92
  146. package/dist/lib/core/three-addons/Timer.d.ts.map +0 -1
  147. package/dist/lib/core/three-addons/Timer.js +0 -103
  148. package/dist/lib/core/utility/nodes.d.ts +0 -13
  149. package/dist/lib/core/utility/nodes.d.ts.map +0 -1
  150. package/dist/lib/core/utility/nodes.js +0 -31
  151. package/dist/lib/core/utility/strings.d.ts +0 -3
  152. package/dist/lib/core/utility/strings.d.ts.map +0 -1
  153. package/dist/lib/core/utility/strings.js +0 -14
  154. package/dist/lib/core/utility/vector.d.ts +0 -8
  155. package/dist/lib/core/utility/vector.d.ts.map +0 -1
  156. package/dist/lib/core/utility/vector.js +0 -8
  157. package/dist/lib/core/vector.d.ts +0 -4
  158. package/dist/lib/core/vector.d.ts.map +0 -1
  159. package/dist/lib/core/vessel.d.ts +0 -13
  160. package/dist/lib/core/vessel.d.ts.map +0 -1
  161. package/dist/lib/core/vessel.js +0 -26
  162. package/dist/lib/debug/console/console-state.d.ts +0 -20
  163. package/dist/lib/debug/console/console-state.d.ts.map +0 -1
  164. package/dist/lib/debug/console/console-state.js +0 -11
  165. package/dist/lib/debug/console/console-store.d.ts +0 -6
  166. package/dist/lib/debug/console/console-store.d.ts.map +0 -1
  167. package/dist/lib/debug/debug-state.d.ts +0 -38
  168. package/dist/lib/debug/debug-state.d.ts.map +0 -1
  169. package/dist/lib/debug/debug-state.js +0 -40
  170. package/dist/lib/debug/debug-store.d.ts +0 -15
  171. package/dist/lib/debug/debug-store.d.ts.map +0 -1
  172. package/dist/lib/debug/state-based-debug-loader.d.ts +0 -8
  173. package/dist/lib/debug/state-based-debug-loader.d.ts.map +0 -1
  174. package/dist/lib/device/aspect-ratio.d.ts +0 -38
  175. package/dist/lib/device/aspect-ratio.d.ts.map +0 -1
  176. package/dist/lib/device/aspect-ratio.js +0 -44
  177. package/dist/lib/device/desktop.d.ts +0 -2
  178. package/dist/lib/device/desktop.d.ts.map +0 -1
  179. package/dist/lib/device/mobile.d.ts +0 -2
  180. package/dist/lib/device/mobile.d.ts.map +0 -1
  181. package/dist/lib/device/tablet.d.ts +0 -2
  182. package/dist/lib/device/tablet.d.ts.map +0 -1
  183. package/dist/lib/entities/actor.d.ts +0 -44
  184. package/dist/lib/entities/actor.d.ts.map +0 -1
  185. package/dist/lib/entities/actor.js +0 -122
  186. package/dist/lib/entities/box.d.ts +0 -27
  187. package/dist/lib/entities/box.d.ts.map +0 -1
  188. package/dist/lib/entities/box.js +0 -68
  189. package/dist/lib/entities/builder.d.ts +0 -28
  190. package/dist/lib/entities/builder.d.ts.map +0 -1
  191. package/dist/lib/entities/builder.js +0 -79
  192. package/dist/lib/entities/create.d.ts +0 -15
  193. package/dist/lib/entities/create.d.ts.map +0 -1
  194. package/dist/lib/entities/create.js +0 -31
  195. package/dist/lib/entities/delegates/animation.d.ts +0 -33
  196. package/dist/lib/entities/delegates/animation.d.ts.map +0 -1
  197. package/dist/lib/entities/delegates/animation.js +0 -58
  198. package/dist/lib/entities/delegates/debug.d.ts +0 -29
  199. package/dist/lib/entities/delegates/debug.d.ts.map +0 -1
  200. package/dist/lib/entities/delegates/debug.js +0 -71
  201. package/dist/lib/entities/delegates/loader.d.ts +0 -12
  202. package/dist/lib/entities/delegates/loader.d.ts.map +0 -1
  203. package/dist/lib/entities/delegates/loader.js +0 -19
  204. package/dist/lib/entities/destroy.d.ts +0 -4
  205. package/dist/lib/entities/destroy.d.ts.map +0 -1
  206. package/dist/lib/entities/destroy.js +0 -15
  207. package/dist/lib/entities/entity.d.ts +0 -96
  208. package/dist/lib/entities/entity.d.ts.map +0 -1
  209. package/dist/lib/entities/entity.js +0 -120
  210. package/dist/lib/entities/index.d.ts +0 -12
  211. package/dist/lib/entities/index.d.ts.map +0 -1
  212. package/dist/lib/entities/plane.d.ts +0 -36
  213. package/dist/lib/entities/plane.d.ts.map +0 -1
  214. package/dist/lib/entities/plane.js +0 -81
  215. package/dist/lib/entities/rect.d.ts +0 -63
  216. package/dist/lib/entities/rect.d.ts.map +0 -1
  217. package/dist/lib/entities/rect.js +0 -160
  218. package/dist/lib/entities/sphere.d.ts +0 -29
  219. package/dist/lib/entities/sphere.d.ts.map +0 -1
  220. package/dist/lib/entities/sphere.js +0 -68
  221. package/dist/lib/entities/sprite.d.ts +0 -53
  222. package/dist/lib/entities/sprite.d.ts.map +0 -1
  223. package/dist/lib/entities/sprite.js +0 -118
  224. package/dist/lib/entities/text.d.ts +0 -49
  225. package/dist/lib/entities/text.d.ts.map +0 -1
  226. package/dist/lib/entities/text.js +0 -140
  227. package/dist/lib/entities/zone.d.ts +0 -54
  228. package/dist/lib/entities/zone.d.ts.map +0 -1
  229. package/dist/lib/entities/zone.js +0 -103
  230. package/dist/lib/game/game-blueprint.d.ts +0 -38
  231. package/dist/lib/game/game-blueprint.d.ts.map +0 -1
  232. package/dist/lib/game/game-canvas.d.ts +0 -35
  233. package/dist/lib/game/game-canvas.d.ts.map +0 -1
  234. package/dist/lib/game/game-canvas.js +0 -57
  235. package/dist/lib/game/game-config.d.ts +0 -59
  236. package/dist/lib/game/game-config.d.ts.map +0 -1
  237. package/dist/lib/game/game-config.js +0 -78
  238. package/dist/lib/game/game-default.d.ts +0 -14
  239. package/dist/lib/game/game-default.d.ts.map +0 -1
  240. package/dist/lib/game/game-default.js +0 -23
  241. package/dist/lib/game/game-interfaces.d.ts +0 -29
  242. package/dist/lib/game/game-interfaces.d.ts.map +0 -1
  243. package/dist/lib/game/game-retro-resolutions.d.ts +0 -25
  244. package/dist/lib/game/game-retro-resolutions.d.ts.map +0 -1
  245. package/dist/lib/game/game-retro-resolutions.js +0 -80
  246. package/dist/lib/game/game-state.d.ts +0 -11
  247. package/dist/lib/game/game-state.d.ts.map +0 -1
  248. package/dist/lib/game/game-state.js +0 -17
  249. package/dist/lib/game/game.d.ts +0 -37
  250. package/dist/lib/game/game.d.ts.map +0 -1
  251. package/dist/lib/game/game.js +0 -109
  252. package/dist/lib/game/zylem-game.d.ts +0 -58
  253. package/dist/lib/game/zylem-game.d.ts.map +0 -1
  254. package/dist/lib/game/zylem-game.js +0 -140
  255. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts +0 -8
  256. package/dist/lib/graphics/geometries/XZPlaneGeometry.d.ts.map +0 -1
  257. package/dist/lib/graphics/geometries/XZPlaneGeometry.js +0 -34
  258. package/dist/lib/graphics/material.d.ts +0 -29
  259. package/dist/lib/graphics/material.d.ts.map +0 -1
  260. package/dist/lib/graphics/material.js +0 -64
  261. package/dist/lib/graphics/mesh.d.ts +0 -19
  262. package/dist/lib/graphics/mesh.d.ts.map +0 -1
  263. package/dist/lib/graphics/mesh.js +0 -14
  264. package/dist/lib/graphics/render-pass.d.ts +0 -17
  265. package/dist/lib/graphics/render-pass.d.ts.map +0 -1
  266. package/dist/lib/graphics/render-pass.js +0 -56
  267. package/dist/lib/graphics/shaders/fragment/debug.glsl.js +0 -23
  268. package/dist/lib/graphics/shaders/fragment/fire.glsl.js +0 -52
  269. package/dist/lib/graphics/shaders/fragment/standard.glsl.js +0 -11
  270. package/dist/lib/graphics/shaders/fragment/stars.glsl.js +0 -44
  271. package/dist/lib/graphics/shaders/vertex/debug.glsl.js +0 -15
  272. package/dist/lib/graphics/shaders/vertex/object-shader.glsl.js +0 -11
  273. package/dist/lib/graphics/shaders/vertex/standard.glsl.js +0 -9
  274. package/dist/lib/graphics/zylem-scene.d.ts +0 -50
  275. package/dist/lib/graphics/zylem-scene.d.ts.map +0 -1
  276. package/dist/lib/graphics/zylem-scene.js +0 -75
  277. package/dist/lib/input/gamepad-provider.d.ts +0 -14
  278. package/dist/lib/input/gamepad-provider.d.ts.map +0 -1
  279. package/dist/lib/input/gamepad-provider.js +0 -58
  280. package/dist/lib/input/input-manager.d.ts +0 -15
  281. package/dist/lib/input/input-manager.d.ts.map +0 -1
  282. package/dist/lib/input/input-manager.js +0 -70
  283. package/dist/lib/input/input-provider.d.ts +0 -7
  284. package/dist/lib/input/input-provider.d.ts.map +0 -1
  285. package/dist/lib/input/input.d.ts +0 -48
  286. package/dist/lib/input/input.d.ts.map +0 -1
  287. package/dist/lib/input/keyboard-provider.d.ts +0 -21
  288. package/dist/lib/input/keyboard-provider.d.ts.map +0 -1
  289. package/dist/lib/input/keyboard-provider.js +0 -120
  290. package/dist/lib/interfaces/entity.d.ts +0 -26
  291. package/dist/lib/interfaces/entity.d.ts.map +0 -1
  292. package/dist/lib/sounds/index.d.ts +0 -3
  293. package/dist/lib/sounds/index.d.ts.map +0 -1
  294. package/dist/lib/sounds/ping-pong-sound.d.ts +0 -5
  295. package/dist/lib/sounds/ping-pong-sound.d.ts.map +0 -1
  296. package/dist/lib/sounds/ricochet-sound.d.ts +0 -5
  297. package/dist/lib/sounds/ricochet-sound.d.ts.map +0 -1
  298. package/dist/lib/stage/debug-entity-cursor.d.ts +0 -24
  299. package/dist/lib/stage/debug-entity-cursor.d.ts.map +0 -1
  300. package/dist/lib/stage/debug-entity-cursor.js +0 -53
  301. package/dist/lib/stage/entity-spawner.d.ts +0 -9
  302. package/dist/lib/stage/entity-spawner.d.ts.map +0 -1
  303. package/dist/lib/stage/entity-spawner.js +0 -27
  304. package/dist/lib/stage/stage-blueprint.d.ts +0 -45
  305. package/dist/lib/stage/stage-blueprint.d.ts.map +0 -1
  306. package/dist/lib/stage/stage-blueprint.js +0 -56
  307. package/dist/lib/stage/stage-camera-debug-delegate.d.ts +0 -14
  308. package/dist/lib/stage/stage-camera-debug-delegate.d.ts.map +0 -1
  309. package/dist/lib/stage/stage-debug-delegate.d.ts +0 -26
  310. package/dist/lib/stage/stage-debug-delegate.d.ts.map +0 -1
  311. package/dist/lib/stage/stage-debug-delegate.js +0 -100
  312. package/dist/lib/stage/stage-default.d.ts +0 -3
  313. package/dist/lib/stage/stage-default.d.ts.map +0 -1
  314. package/dist/lib/stage/stage-default.js +0 -32
  315. package/dist/lib/stage/stage-state.d.ts +0 -14
  316. package/dist/lib/stage/stage-state.d.ts.map +0 -1
  317. package/dist/lib/stage/stage-state.js +0 -36
  318. package/dist/lib/stage/stage.d.ts +0 -33
  319. package/dist/lib/stage/stage.d.ts.map +0 -1
  320. package/dist/lib/stage/stage.js +0 -60
  321. package/dist/lib/stage/zylem-stage.d.ts +0 -128
  322. package/dist/lib/stage/zylem-stage.d.ts.map +0 -1
  323. package/dist/lib/stage/zylem-stage.js +0 -268
  324. package/dist/lib/systems/test-system.d.ts +0 -2
  325. package/dist/lib/systems/test-system.d.ts.map +0 -1
  326. package/dist/lib/systems/transformable.system.d.ts +0 -25
  327. package/dist/lib/systems/transformable.system.d.ts.map +0 -1
  328. package/dist/lib/systems/transformable.system.js +0 -43
  329. package/dist/lib/types/entity-types.d.ts +0 -24
  330. package/dist/lib/types/entity-types.d.ts.map +0 -1
  331. package/dist/lib/types/index.d.ts +0 -3
  332. package/dist/lib/types/index.d.ts.map +0 -1
  333. package/dist/lib/types/stage-types.d.ts +0 -26
  334. package/dist/lib/types/stage-types.d.ts.map +0 -1
  335. package/dist/lib/ui/Debug.d.ts +0 -6
  336. package/dist/lib/ui/Debug.d.ts.map +0 -1
  337. package/dist/lib/ui/console/Console.d.ts +0 -7
  338. package/dist/lib/ui/console/Console.d.ts.map +0 -1
  339. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts +0 -7
  340. package/dist/lib/ui/debug-panel/AccordionMenu.d.ts.map +0 -1
  341. package/dist/lib/ui/debug-panel/Menu.d.ts +0 -6
  342. package/dist/lib/ui/debug-panel/Menu.d.ts.map +0 -1
  343. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts +0 -4
  344. package/dist/lib/ui/debug-panel/sections/EntitiesSection.d.ts.map +0 -1
  345. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts +0 -3
  346. package/dist/lib/ui/debug-panel/sections/GameSection.d.ts.map +0 -1
  347. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts +0 -3
  348. package/dist/lib/ui/debug-panel/sections/StagesSection.d.ts.map +0 -1
  349. package/dist/lib/ui/debug-panel/sections/all.d.ts +0 -4
  350. package/dist/lib/ui/debug-panel/sections/all.d.ts.map +0 -1
  351. package/dist/lib/ui/toolbar/Toolbar.d.ts +0 -6
  352. package/dist/lib/ui/toolbar/Toolbar.d.ts.map +0 -1
  353. package/dist/tests/integration/debug.sim.spec.d.ts +0 -2
  354. package/dist/tests/integration/debug.sim.spec.d.ts.map +0 -1
  355. package/dist/tests/unit/collision/collision.spec.d.ts +0 -2
  356. package/dist/tests/unit/collision/collision.spec.d.ts.map +0 -1
  357. package/dist/tests/unit/core/game.spec.d.ts +0 -2
  358. package/dist/tests/unit/core/game.spec.d.ts.map +0 -1
  359. package/dist/tests/unit/core/stage.spec.d.ts +0 -2
  360. package/dist/tests/unit/core/stage.spec.d.ts.map +0 -1
  361. package/dist/tests/unit/core/vessel.spec.d.ts +0 -2
  362. package/dist/tests/unit/core/vessel.spec.d.ts.map +0 -1
@@ -1,68 +0,0 @@
1
- import { Vector3 } from 'three';
2
- import { Inputs } from '../input/input';
3
- export interface IGame<TGlobals extends Record<string, unknown> = any> {
4
- start: () => Promise<this>;
5
- nextStage: () => Promise<void>;
6
- previousStage: () => Promise<void>;
7
- reset: () => Promise<void>;
8
- pause: () => Promise<void>;
9
- resume: () => Promise<void>;
10
- end: () => Promise<void>;
11
- goToStage: () => void;
12
- getGlobal: <K extends keyof TGlobals>(key: K) => TGlobals[K];
13
- setGlobal: <K extends keyof TGlobals>(key: K, value: TGlobals[K]) => void;
14
- }
15
- export interface IStage {
16
- onUpdate: (callback: UpdateFunction<IStage>) => void;
17
- onSetup: (callback: SetupFunction<IStage>) => void;
18
- onDestroy: (callback: DestroyFunction<IStage>) => void;
19
- }
20
- export interface ICamera {
21
- move: (position: Vector3) => void;
22
- rotate: (pitch: number, yaw: number, roll: number) => void;
23
- }
24
- export interface SetupContext<T, TGlobals extends Record<string, unknown> = any> {
25
- me: T;
26
- globals: TGlobals;
27
- inputs?: Inputs;
28
- camera?: ICamera;
29
- stage?: IStage;
30
- game?: IGame<TGlobals>;
31
- }
32
- export interface SetupFunction<T, TGlobals extends Record<string, unknown> = any> {
33
- (context: SetupContext<T, TGlobals>): void;
34
- }
35
- export interface LoadedFunction<T, TGlobals extends Record<string, unknown> = any> {
36
- (context: LoadedContext<T, TGlobals>): void;
37
- }
38
- export interface LoadedContext<T, TGlobals extends Record<string, unknown> = any> {
39
- me: T;
40
- globals: TGlobals;
41
- }
42
- export type UpdateContext<T, TGlobals extends Record<string, unknown> = any> = {
43
- me: T;
44
- delta: number;
45
- inputs: Inputs;
46
- globals: TGlobals;
47
- camera: ICamera;
48
- stage?: IStage;
49
- game?: IGame<TGlobals>;
50
- };
51
- export interface UpdateFunction<T, TGlobals extends Record<string, unknown> = any> {
52
- (context: UpdateContext<T, TGlobals>): void;
53
- }
54
- export interface DestroyContext<T, TGlobals extends Record<string, unknown> = any> {
55
- me: T;
56
- globals: TGlobals;
57
- }
58
- export interface DestroyFunction<T, TGlobals extends Record<string, unknown> = any> {
59
- (context: DestroyContext<T, TGlobals>): void;
60
- }
61
- export interface CleanupFunction<T, TGlobals extends Record<string, unknown> = any> {
62
- (context: CleanupContext<T, TGlobals>): void;
63
- }
64
- export interface CleanupContext<T, TGlobals extends Record<string, unknown> = any> {
65
- me: T;
66
- globals: TGlobals;
67
- }
68
- //# sourceMappingURL=base-node-life-cycle.d.ts.map
@@ -1 +0,0 @@
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@@ -1,37 +0,0 @@
1
- import { Behavior } from "~/lib/actions/behaviors/behavior";
2
- import { CleanupContext, CleanupFunction, DestroyContext, DestroyFunction, LoadedContext, LoadedFunction, SetupContext, SetupFunction, UpdateContext, UpdateFunction } from "./base-node-life-cycle";
3
- export type BaseNodeOptions<T = any> = BaseNode | Partial<T>;
4
- export declare abstract class BaseNode<Options = any, T = any> {
5
- protected parent: BaseNode | null;
6
- protected children: BaseNode[];
7
- behaviors: Behavior[];
8
- options: Options;
9
- eid: number;
10
- uuid: string;
11
- name: string;
12
- markedForRemoval: boolean;
13
- setup: SetupFunction<this>;
14
- loaded: LoadedFunction<this>;
15
- update: UpdateFunction<this>;
16
- destroy: DestroyFunction<this>;
17
- cleanup: CleanupFunction<this>;
18
- constructor(args?: BaseNodeOptions[]);
19
- setParent(parent: BaseNode | null): void;
20
- getParent(): BaseNode | null;
21
- add(baseNode: BaseNode): void;
22
- remove(baseNode: BaseNode): void;
23
- getChildren(): BaseNode[];
24
- isComposite(): boolean;
25
- abstract create(): T;
26
- protected abstract _setup(params: SetupContext<this>): void;
27
- protected abstract _loaded(params: LoadedContext<this>): Promise<void>;
28
- protected abstract _update(params: UpdateContext<this>): void;
29
- protected abstract _destroy(params: DestroyContext<this>): void;
30
- protected abstract _cleanup(params: CleanupContext<this>): Promise<void>;
31
- nodeSetup(params: SetupContext<this>): void;
32
- nodeUpdate(params: UpdateContext<this>): void;
33
- nodeDestroy(params: DestroyContext<this>): void;
34
- getOptions(): Options;
35
- setOptions(options: Partial<Options>): void;
36
- }
37
- //# sourceMappingURL=base-node.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,62 +0,0 @@
1
- import { nanoid as o } from "nanoid";
2
- class s {
3
- parent = null;
4
- children = [];
5
- behaviors = [];
6
- options;
7
- eid = 0;
8
- uuid = "";
9
- name = "";
10
- markedForRemoval = !1;
11
- setup = () => {
12
- };
13
- loaded = () => {
14
- };
15
- update = () => {
16
- };
17
- destroy = () => {
18
- };
19
- cleanup = () => {
20
- };
21
- constructor(t = []) {
22
- const e = t.filter((i) => !(i instanceof s)).reduce((i, n) => ({ ...i, ...n }), {});
23
- this.options = e, this.uuid = o();
24
- }
25
- setParent(t) {
26
- this.parent = t;
27
- }
28
- getParent() {
29
- return this.parent;
30
- }
31
- add(t) {
32
- this.children.push(t), t.setParent(this);
33
- }
34
- remove(t) {
35
- const e = this.children.indexOf(t);
36
- e !== -1 && (this.children.splice(e, 1), t.setParent(null));
37
- }
38
- getChildren() {
39
- return this.children;
40
- }
41
- isComposite() {
42
- return this.children.length > 0;
43
- }
44
- nodeSetup(t) {
45
- this.markedForRemoval = !1, typeof this._setup == "function" && this._setup(t), this.setup && this.setup(t), this.children.forEach((e) => e.nodeSetup(t));
46
- }
47
- nodeUpdate(t) {
48
- this.markedForRemoval || (typeof this._update == "function" && this._update(t), this.update && this.update(t), this.children.forEach((e) => e.nodeUpdate(t)));
49
- }
50
- nodeDestroy(t) {
51
- this.children.forEach((e) => e.nodeDestroy(t)), this.destroy && this.destroy(t), typeof this._destroy == "function" && this._destroy(t), this.markedForRemoval = !0;
52
- }
53
- getOptions() {
54
- return this.options;
55
- }
56
- setOptions(t) {
57
- this.options = { ...this.options, ...t };
58
- }
59
- }
60
- export {
61
- s as BaseNode
62
- };
@@ -1,16 +0,0 @@
1
- import { AnimationClip, Object3D } from 'three';
2
- import { GLTF } from 'three/addons/loaders/GLTFLoader.js';
3
- export interface AssetLoaderResult {
4
- object?: Object3D;
5
- animation?: AnimationClip;
6
- gltf?: GLTF;
7
- }
8
- export interface IAssetLoader {
9
- load(file: string): Promise<AssetLoaderResult>;
10
- isSupported(file: string): boolean;
11
- }
12
- export declare class EntityAssetLoader {
13
- private loaders;
14
- loadFile(file: string): Promise<AssetLoaderResult>;
15
- }
16
- //# sourceMappingURL=entity-asset-loader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"entity-asset-loader.d.ts","sourceRoot":"","sources":["../../../src/lib/core/entity-asset-loader.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,OAAO,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAc,MAAM,oCAAoC,CAAC;AAOtE,MAAM,WAAW,iBAAiB;IACjC,MAAM,CAAC,EAAE,QAAQ,CAAC;IAClB,SAAS,CAAC,EAAE,aAAa,CAAC;IAC1B,IAAI,CAAC,EAAE,IAAI,CAAC;CACZ;AAED,MAAM,WAAW,YAAY;IAC5B,IAAI,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAC/C,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;CACnC;AAmDD,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,OAAO,CAGb;IAEI,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,iBAAiB,CAAC;CASxD"}
@@ -1,54 +0,0 @@
1
- import { FBXLoader as d } from "three/addons/loaders/FBXLoader.js";
2
- import { GLTFLoader as i } from "three/addons/loaders/GLTFLoader.js";
3
- var t;
4
- (function(r) {
5
- r.FBX = "fbx", r.GLTF = "gltf";
6
- })(t || (t = {}));
7
- class l {
8
- loader = new d();
9
- isSupported(e) {
10
- return e.toLowerCase().endsWith(t.FBX);
11
- }
12
- async load(e) {
13
- return new Promise((o, s) => {
14
- this.loader.load(e, (a) => {
15
- const n = a.animations[0];
16
- o({
17
- object: a,
18
- animation: n
19
- });
20
- }, void 0, s);
21
- });
22
- }
23
- }
24
- class p {
25
- loader = new i();
26
- isSupported(e) {
27
- return e.toLowerCase().endsWith(t.GLTF);
28
- }
29
- async load(e) {
30
- return new Promise((o, s) => {
31
- this.loader.load(e, (a) => {
32
- o({
33
- object: a.scene,
34
- gltf: a
35
- });
36
- }, void 0, s);
37
- });
38
- }
39
- }
40
- class u {
41
- loaders = [
42
- new l(),
43
- new p()
44
- ];
45
- async loadFile(e) {
46
- const o = this.loaders.find((s) => s.isSupported(e));
47
- if (!o)
48
- throw new Error(`Unsupported file type: ${e}`);
49
- return o.load(e);
50
- }
51
- }
52
- export {
53
- u as EntityAssetLoader
54
- };
@@ -1,5 +0,0 @@
1
- export declare class EntityErrors {
2
- errorEntityBody(): string;
3
- errorIncompatibleFileType(extension?: string): string;
4
- }
5
- //# sourceMappingURL=errors.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"errors.d.ts","sourceRoot":"","sources":["../../../src/lib/core/errors.ts"],"names":[],"mappings":"AAAA,qBAAa,YAAY;IAExB,eAAe,IAAI,MAAM;IAMzB,yBAAyB,CAAC,SAAS,GAAE,MAAkB,GAAG,MAAM;CAKhE"}
@@ -1,3 +0,0 @@
1
- /** Vite build flags */
2
- export declare const DEBUG_FLAG: boolean;
3
- //# sourceMappingURL=flags.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"flags.d.ts","sourceRoot":"","sources":["../../../src/lib/core/flags.ts"],"names":[],"mappings":"AAAA,uBAAuB;AACvB,eAAO,MAAM,UAAU,SAA6C,CAAC"}
@@ -1,5 +0,0 @@
1
- export * from '../game/zylem-game';
2
- export * from '../stage/zylem-stage';
3
- export * from './vessel';
4
- export * from '../types';
5
- //# sourceMappingURL=index.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/lib/core/index.ts"],"names":[],"mappings":"AACA,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,UAAU,CAAC;AAGzB,cAAc,UAAU,CAAC"}
@@ -1,80 +0,0 @@
1
- /**
2
- * Lazy loading utilities for Zylem components
3
- * Use these functions to load parts of the library only when needed
4
- *
5
- * Loading order follows dependency hierarchy:
6
- * 1. Foundation (core utilities, types)
7
- * 2. State, Input, Graphics, Physics (parallel)
8
- * 3. Camera (depends on graphics)
9
- * 4. Entities (depends on foundation, graphics, physics)
10
- * 5. Behaviors (depends on entities)
11
- * 6. Core game systems (depends on most others)
12
- * 7. Stage (depends on everything)
13
- */
14
- export declare const loadFoundation: () => Promise<{
15
- baseNode: typeof import("./base-node");
16
- lifeCycle: typeof import("./base-node-life-cycle");
17
- utility: typeof import("./utility/vector");
18
- vector: typeof import("./vector");
19
- }>;
20
- export declare const loadState: () => Promise<typeof import("../game/game-state")>;
21
- export declare const loadInput: () => Promise<typeof import("../input/input-manager")>;
22
- export declare const loadGraphics: () => Promise<{
23
- material: typeof import("../graphics/material");
24
- mesh: typeof import("../graphics/mesh");
25
- }>;
26
- export declare const loadPhysics: () => Promise<{
27
- collision: typeof import("../collision/collision");
28
- collisionBuilder: typeof import("../collision/collision-builder");
29
- }>;
30
- export declare const loadCamera: () => Promise<{
31
- camera: typeof import("../camera/camera");
32
- perspectives: typeof import("../camera/perspective");
33
- }>;
34
- export declare const loadAllEntities: () => Promise<typeof import("../entities/entity")>;
35
- export declare const loadEntity: (entityType: "box" | "sphere" | "sprite" | "plane" | "zone" | "actor") => Promise<typeof import("../entities/box") | typeof import("../entities/sphere") | typeof import("../entities/sprite") | typeof import("../entities/plane") | typeof import("../entities/zone") | typeof import("../entities/actor")>;
36
- export declare const loadBehaviors: () => Promise<typeof import("../actions/behaviors/actions")>;
37
- export declare const loadGameCore: () => Promise<{
38
- game: typeof import("../game/game");
39
- vessel: typeof import("./vessel");
40
- }>;
41
- export declare const loadStage: () => Promise<{
42
- stage: typeof import("../stage/stage");
43
- world: typeof import("../collision/world");
44
- scene: typeof import("../graphics/zylem-scene");
45
- }>;
46
- export declare const loadDebugTools: () => Promise<typeof import("../ui/Debug")>;
47
- export declare const loadFullGame: () => Promise<{
48
- foundation: {
49
- baseNode: typeof import("./base-node");
50
- lifeCycle: typeof import("./base-node-life-cycle");
51
- utility: typeof import("./utility/vector");
52
- vector: typeof import("./vector");
53
- };
54
- state: typeof import("../game/game-state");
55
- input: typeof import("../input/input-manager");
56
- graphics: {
57
- material: typeof import("../graphics/material");
58
- mesh: typeof import("../graphics/mesh");
59
- };
60
- physics: {
61
- collision: typeof import("../collision/collision");
62
- collisionBuilder: typeof import("../collision/collision-builder");
63
- };
64
- camera: {
65
- camera: typeof import("../camera/camera");
66
- perspectives: typeof import("../camera/perspective");
67
- };
68
- entities: typeof import("../entities/entity");
69
- behaviors: typeof import("../actions/behaviors/actions");
70
- gameCore: {
71
- game: typeof import("../game/game");
72
- vessel: typeof import("./vessel");
73
- };
74
- stage: {
75
- stage: typeof import("../stage/stage");
76
- world: typeof import("../collision/world");
77
- scene: typeof import("../graphics/zylem-scene");
78
- };
79
- }>;
80
- //# sourceMappingURL=lazy-loader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"lazy-loader.d.ts","sourceRoot":"","sources":["../../../src/lib/core/lazy-loader.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AAGH,eAAO,MAAM,cAAc;;;;;EAQ1B,CAAC;AAGF,eAAO,MAAM,SAAS,oDAGrB,CAAC;AAEF,eAAO,MAAM,SAAS,wDAGrB,CAAC;AAEF,eAAO,MAAM,YAAY;;;EAMxB,CAAC;AAEF,eAAO,MAAM,WAAW;;;EAMvB,CAAC;AAGF,eAAO,MAAM,UAAU;;;EAMtB,CAAC;AAGF,eAAO,MAAM,eAAe,oDAG3B,CAAC;AAEF,eAAO,MAAM,UAAU,GAAU,YAAY,KAAK,GAAG,QAAQ,GAAG,QAAQ,GAAG,OAAO,GAAG,MAAM,GAAG,OAAO,wOAiBpG,CAAC;AAGF,eAAO,MAAM,aAAa,8DAGzB,CAAC;AAGF,eAAO,MAAM,YAAY;;;EAMxB,CAAC;AAGF,eAAO,MAAM,SAAS;;;;EAOrB,CAAC;AAEF,eAAO,MAAM,cAAc,6CAG1B,CAAC;AAEF,eAAO,MAAM,YAAY;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAoBxB,CAAC"}
@@ -1,17 +0,0 @@
1
- import { DestroyContext, DestroyFunction, SetupContext, SetupFunction, UpdateContext, UpdateFunction } from './base-node-life-cycle';
2
- /**
3
- * Provides BaseNode-like lifecycle without ECS/children. Consumers implement
4
- * the protected hooks and may assign public setup/update/destroy callbacks.
5
- */
6
- export declare abstract class LifeCycleBase<TSelf> {
7
- update: UpdateFunction<TSelf>;
8
- setup: SetupFunction<TSelf>;
9
- destroy: DestroyFunction<TSelf>;
10
- protected abstract _setup(context: SetupContext<TSelf>): void;
11
- protected abstract _update(context: UpdateContext<TSelf>): void;
12
- protected abstract _destroy(context: DestroyContext<TSelf>): void;
13
- nodeSetup(context: SetupContext<TSelf>): void;
14
- nodeUpdate(context: UpdateContext<TSelf>): void;
15
- nodeDestroy(context: DestroyContext<TSelf>): void;
16
- }
17
- //# sourceMappingURL=lifecycle-base.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"lifecycle-base.d.ts","sourceRoot":"","sources":["../../../src/lib/core/lifecycle-base.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,YAAY,EAAE,aAAa,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAErI;;;GAGG;AACH,8BAAsB,aAAa,CAAC,KAAK;IACxC,MAAM,EAAE,cAAc,CAAC,KAAK,CAAC,CAAa;IAC1C,KAAK,EAAE,aAAa,CAAC,KAAK,CAAC,CAAa;IACxC,OAAO,EAAE,eAAe,CAAC,KAAK,CAAC,CAAa;IAE5C,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,EAAE,YAAY,CAAC,KAAK,CAAC,GAAG,IAAI;IAC7D,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,EAAE,aAAa,CAAC,KAAK,CAAC,GAAG,IAAI;IAC/D,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,OAAO,EAAE,cAAc,CAAC,KAAK,CAAC,GAAG,IAAI;IAEjE,SAAS,CAAC,OAAO,EAAE,YAAY,CAAC,KAAK,CAAC;IAStC,UAAU,CAAC,OAAO,EAAE,aAAa,CAAC,KAAK,CAAC;IASxC,WAAW,CAAC,OAAO,EAAE,cAAc,CAAC,KAAK,CAAC;CAQ1C"}
@@ -1,20 +0,0 @@
1
- class e {
2
- update = () => {
3
- };
4
- setup = () => {
5
- };
6
- destroy = () => {
7
- };
8
- nodeSetup(t) {
9
- typeof this._setup == "function" && this._setup(t), this.setup && this.setup(t);
10
- }
11
- nodeUpdate(t) {
12
- typeof this._update == "function" && this._update(t), this.update && this.update(t);
13
- }
14
- nodeDestroy(t) {
15
- this.destroy && this.destroy(t), typeof this._destroy == "function" && this._destroy(t);
16
- }
17
- }
18
- export {
19
- e as LifeCycleBase
20
- };
@@ -1,8 +0,0 @@
1
- export type ZylemShaderObject = {
2
- fragment: string;
3
- vertex: string;
4
- };
5
- export type ZylemShaderType = 'standard' | 'fire' | 'star' | 'debug';
6
- declare const shaderMap: Map<ZylemShaderType, ZylemShaderObject>;
7
- export default shaderMap;
8
- //# sourceMappingURL=preset-shader.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"preset-shader.d.ts","sourceRoot":"","sources":["../../../src/lib/core/preset-shader.ts"],"names":[],"mappings":"AAUA,MAAM,MAAM,iBAAiB,GAAG;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC;AAsBrE,MAAM,MAAM,eAAe,GAAG,UAAU,GAAG,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC;AAErE,QAAA,MAAM,SAAS,EAAE,GAAG,CAAC,eAAe,EAAE,iBAAiB,CAAa,CAAC;AAMrE,eAAe,SAAS,CAAC"}
@@ -1,26 +0,0 @@
1
- import r from "../graphics/shaders/fragment/stars.glsl.js";
2
- import a from "../graphics/shaders/fragment/fire.glsl.js";
3
- import d from "../graphics/shaders/fragment/standard.glsl.js";
4
- import f from "../graphics/shaders/fragment/debug.glsl.js";
5
- import t from "../graphics/shaders/vertex/object-shader.glsl.js";
6
- import o from "../graphics/shaders/vertex/debug.glsl.js";
7
- const s = {
8
- fragment: r,
9
- vertex: t
10
- }, m = {
11
- fragment: a,
12
- vertex: t
13
- }, n = {
14
- fragment: d,
15
- vertex: t
16
- }, u = {
17
- fragment: f,
18
- vertex: o
19
- }, e = /* @__PURE__ */ new Map();
20
- e.set("standard", n);
21
- e.set("fire", m);
22
- e.set("star", s);
23
- e.set("debug", u);
24
- export {
25
- e as default
26
- };
@@ -1,92 +0,0 @@
1
- /**
2
- * This class is an alternative to {@link Clock} with a different API design and behavior.
3
- * The goal is to avoid the conceptual flaws that became apparent in `Clock` over time.
4
- *
5
- * - `Timer` has an `update()` method that updates its internal state. That makes it possible to
6
- * call `getDelta()` and `getElapsed()` multiple times per simulation step without getting different values.
7
- * - The class can make use of the Page Visibility API to avoid large time delta values when the app
8
- * is inactive (e.g. tab switched or browser hidden).
9
- *
10
- * ```js
11
- * const timer = new Timer();
12
- * timer.connect( document ); // use Page Visibility API
13
- * ```
14
- *
15
- * @three_import import { Timer } from 'three/addons/misc/Timer.js';
16
- */
17
- declare class Timer {
18
- protected _previousTime: number;
19
- protected _currentTime: number;
20
- protected _startTime: number;
21
- protected _delta: number;
22
- protected _elapsed: number;
23
- protected _timescale: number;
24
- protected _document: Document | null;
25
- protected _pageVisibilityHandler: (() => void) | null;
26
- /**
27
- * Constructs a new timer.
28
- */
29
- constructor();
30
- /**
31
- * Connect the timer to the given document.Calling this method is not mandatory to
32
- * use the timer but enables the usage of the Page Visibility API to avoid large time
33
- * delta values.
34
- *
35
- * @param {Document} document - The document.
36
- */
37
- connect(document: Document): void;
38
- /**
39
- * Disconnects the timer from the DOM and also disables the usage of the Page Visibility API.
40
- */
41
- disconnect(): void;
42
- /**
43
- * Returns the time delta in seconds.
44
- *
45
- * @return {number} The time delta in second.
46
- */
47
- getDelta(): number;
48
- /**
49
- * Returns the elapsed time in seconds.
50
- *
51
- * @return {number} The elapsed time in second.
52
- */
53
- getElapsed(): number;
54
- /**
55
- * Returns the timescale.
56
- *
57
- * @return {number} The timescale.
58
- */
59
- getTimescale(): number;
60
- /**
61
- * Sets the given timescale which scale the time delta computation
62
- * in `update()`.
63
- *
64
- * @param {number} timescale - The timescale to set.
65
- * @return {Timer} A reference to this timer.
66
- */
67
- setTimescale(timescale: number): Timer;
68
- /**
69
- * Resets the time computation for the current simulation step.
70
- *
71
- * @return {Timer} A reference to this timer.
72
- */
73
- reset(): Timer;
74
- /**
75
- * Can be used to free all internal resources. Usually called when
76
- * the timer instance isn't required anymore.
77
- */
78
- dispose(): void;
79
- /**
80
- * Updates the internal state of the timer. This method should be called
81
- * once per simulation step and before you perform queries against the timer
82
- * (e.g. via `getDelta()`).
83
- *
84
- * @param {number} timestamp - The current time in milliseconds. Can be obtained
85
- * from the `requestAnimationFrame` callback argument. If not provided, the current
86
- * time will be determined with `performance.now`.
87
- * @return {Timer} A reference to this timer.
88
- */
89
- update(timestamp?: number): Timer;
90
- }
91
- export { Timer, };
92
- //# sourceMappingURL=Timer.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"Timer.d.ts","sourceRoot":"","sources":["../../../../src/lib/core/three-addons/Timer.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,cAAM,KAAK;IACV,SAAS,CAAC,aAAa,EAAE,MAAM,CAAC;IAChC,SAAS,CAAC,YAAY,EAAE,MAAM,CAAC;IAC/B,SAAS,CAAC,UAAU,EAAE,MAAM,CAAC;IAC7B,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC3B,SAAS,CAAC,UAAU,EAAE,MAAM,CAAC;IAC7B,SAAS,CAAC,SAAS,EAAE,QAAQ,GAAG,IAAI,CAAC;IACrC,SAAS,CAAC,sBAAsB,EAAE,CAAC,MAAM,IAAI,CAAC,GAAG,IAAI,CAAC;IAEtD;;OAEG;;IAiBH;;;;;;OAMG;IACH,OAAO,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;IAgBjC;;OAEG;IACH,UAAU,IAAI,IAAI;IAalB;;;;OAIG;IACH,QAAQ,IAAI,MAAM;IAMlB;;;;OAIG;IACH,UAAU,IAAI,MAAM;IAMpB;;;;OAIG;IACH,YAAY,IAAI,MAAM;IAMtB;;;;;;OAMG;IACH,YAAY,CAAC,SAAS,EAAE,MAAM,GAAG,KAAK;IAQtC;;;;OAIG;IACH,KAAK,IAAI,KAAK;IAQd;;;OAGG;IACH,OAAO,IAAI,IAAI;IAMf;;;;;;;;;OASG;IACH,MAAM,CAAC,SAAS,CAAC,EAAE,MAAM,GAAG,KAAK;CAoBjC;AA4CD,OAAO,EAAE,KAAK,GAAI,CAAC"}
@@ -1,103 +0,0 @@
1
- class n {
2
- _previousTime;
3
- _currentTime;
4
- _startTime;
5
- _delta;
6
- _elapsed;
7
- _timescale;
8
- _document;
9
- _pageVisibilityHandler;
10
- /**
11
- * Constructs a new timer.
12
- */
13
- constructor() {
14
- this._previousTime = 0, this._currentTime = 0, this._startTime = e(), this._delta = 0, this._elapsed = 0, this._timescale = 1, this._document = null, this._pageVisibilityHandler = null;
15
- }
16
- /**
17
- * Connect the timer to the given document.Calling this method is not mandatory to
18
- * use the timer but enables the usage of the Page Visibility API to avoid large time
19
- * delta values.
20
- *
21
- * @param {Document} document - The document.
22
- */
23
- connect(i) {
24
- this._document = i, i.hidden !== void 0 && (this._pageVisibilityHandler = t.bind(this), i.addEventListener("visibilitychange", this._pageVisibilityHandler, !1));
25
- }
26
- /**
27
- * Disconnects the timer from the DOM and also disables the usage of the Page Visibility API.
28
- */
29
- disconnect() {
30
- this._pageVisibilityHandler !== null && (this._document.removeEventListener("visibilitychange", this._pageVisibilityHandler), this._pageVisibilityHandler = null), this._document = null;
31
- }
32
- /**
33
- * Returns the time delta in seconds.
34
- *
35
- * @return {number} The time delta in second.
36
- */
37
- getDelta() {
38
- return this._delta / 1e3;
39
- }
40
- /**
41
- * Returns the elapsed time in seconds.
42
- *
43
- * @return {number} The elapsed time in second.
44
- */
45
- getElapsed() {
46
- return this._elapsed / 1e3;
47
- }
48
- /**
49
- * Returns the timescale.
50
- *
51
- * @return {number} The timescale.
52
- */
53
- getTimescale() {
54
- return this._timescale;
55
- }
56
- /**
57
- * Sets the given timescale which scale the time delta computation
58
- * in `update()`.
59
- *
60
- * @param {number} timescale - The timescale to set.
61
- * @return {Timer} A reference to this timer.
62
- */
63
- setTimescale(i) {
64
- return this._timescale = i, this;
65
- }
66
- /**
67
- * Resets the time computation for the current simulation step.
68
- *
69
- * @return {Timer} A reference to this timer.
70
- */
71
- reset() {
72
- return this._currentTime = e() - this._startTime, this;
73
- }
74
- /**
75
- * Can be used to free all internal resources. Usually called when
76
- * the timer instance isn't required anymore.
77
- */
78
- dispose() {
79
- this.disconnect();
80
- }
81
- /**
82
- * Updates the internal state of the timer. This method should be called
83
- * once per simulation step and before you perform queries against the timer
84
- * (e.g. via `getDelta()`).
85
- *
86
- * @param {number} timestamp - The current time in milliseconds. Can be obtained
87
- * from the `requestAnimationFrame` callback argument. If not provided, the current
88
- * time will be determined with `performance.now`.
89
- * @return {Timer} A reference to this timer.
90
- */
91
- update(i) {
92
- return this._pageVisibilityHandler !== null && this._document.hidden === !0 ? this._delta = 0 : (this._previousTime = this._currentTime, this._currentTime = (i !== void 0 ? i : e()) - this._startTime, this._delta = (this._currentTime - this._previousTime) * this._timescale, this._elapsed += this._delta), this;
93
- }
94
- }
95
- function e() {
96
- return performance.now();
97
- }
98
- function t() {
99
- this._document.hidden === !1 && this.reset();
100
- }
101
- export {
102
- n as Timer
103
- };