@zephyr3d/scene 0.9.2 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +135 -135
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ik_chain_builder.js +68 -0
- package/dist/animation/ik/ik_chain_builder.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +2 -7
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +146 -146
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/math.js +16 -0
- package/dist/animation/joint_dynamics/math.js.map +1 -0
- package/dist/animation/spring/spring_system.js +75 -75
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/constraints.js.map +1 -1
- package/dist/animation/spring2/controller.js +64 -64
- package/dist/animation/spring2/controller.js.map +1 -1
- package/dist/animation/spring2/math.js.map +1 -1
- package/dist/animation/spring2/spring_system.js +8 -8
- package/dist/animation/spring2/spring_system.js.map +1 -1
- package/dist/app/engine.js +119 -71
- package/dist/app/engine.js.map +1 -1
- package/dist/asset/assetmanager.js +296 -244
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/camera/camera.js +184 -184
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +685 -38
- package/dist/index.js +11 -2
- package/dist/index.js.map +1 -1
- package/dist/material/material.js +290 -290
- package/dist/material/material.js.map +1 -1
- package/dist/material/msdf_text.js +180 -0
- package/dist/material/msdf_text.js.map +1 -0
- package/dist/material/msdf_text_sprite.js +64 -0
- package/dist/material/msdf_text_sprite.js.map +1 -0
- package/dist/material/pbrblueprint.js +123 -108
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/shader/helper.js +6 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/sprite_sdf.js +106 -0
- package/dist/material/sprite_sdf.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/posteffect/ssr.js +1 -0
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/render/abuffer_oit.js +1 -0
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +3 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +28 -0
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +1 -0
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +1 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +1 -0
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +1 -0
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/render_queue.js +1 -0
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +93 -93
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -3
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js +22 -22
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/scene/basesprite.js +1 -5
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +29 -17
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +1 -0
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +8 -9
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +96 -0
- package/dist/scene/meshdrawable.js.map +1 -0
- package/dist/scene/msdftext.js +341 -0
- package/dist/scene/msdftext.js.map +1 -0
- package/dist/scene/msdftextsprite.js +349 -0
- package/dist/scene/msdftextsprite.js.map +1 -0
- package/dist/scene/particlesys.js +1 -0
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +6 -0
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/sdftextsprite.js +322 -0
- package/dist/scene/sdftextsprite.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +1 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/textsprite.js +120 -0
- package/dist/scene/textsprite.js.map +1 -0
- package/dist/scene/water.js +1 -0
- package/dist/scene/water.js.map +1 -1
- package/dist/shadow/shader.js +1 -0
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shapes/torus.js +90 -59
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/src/app/app.js +129 -0
- package/dist/src/app/app.js.map +1 -0
- package/dist/src/app/inputmgr.js +267 -0
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/src/blitter/bilateralblur.js +221 -0
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
- package/dist/src/material/mixins/vertexcolor.js.map +1 -0
- package/dist/src/material/particle.js +178 -0
- package/dist/src/material/particle.js.map +1 -0
- package/dist/src/material/pbrmr.js +97 -0
- package/dist/src/material/pbrmr.js.map +1 -0
- package/dist/src/material/pbrsg.js +97 -0
- package/dist/src/material/pbrsg.js.map +1 -0
- package/dist/src/material/shader/helper.js +1209 -0
- package/dist/src/material/shader/helper.js.map +1 -0
- package/dist/src/material/terrain-cm.js +606 -0
- package/dist/src/material/terrain-cm.js.map +1 -0
- package/dist/src/material/terrainmaterial.js +375 -0
- package/dist/src/material/terrainmaterial.js.map +1 -0
- package/dist/src/material/unlit.js +41 -0
- package/dist/src/material/unlit.js.map +1 -0
- package/dist/src/material/water.js +417 -0
- package/dist/src/material/water.js.map +1 -0
- package/dist/src/posteffect/bloom.js +361 -0
- package/dist/src/posteffect/bloom.js.map +1 -0
- package/dist/src/posteffect/compositor.js +226 -0
- package/dist/src/posteffect/compositor.js.map +1 -0
- package/dist/src/posteffect/fxaa.js +273 -0
- package/dist/src/posteffect/fxaa.js.map +1 -0
- package/dist/src/posteffect/grayscale.js +69 -0
- package/dist/src/posteffect/grayscale.js.map +1 -0
- package/dist/src/posteffect/motionblur.js +96 -0
- package/dist/src/posteffect/motionblur.js.map +1 -0
- package/dist/src/posteffect/posteffect.js +126 -0
- package/dist/src/posteffect/posteffect.js.map +1 -0
- package/dist/src/posteffect/sao.js +324 -0
- package/dist/src/posteffect/sao.js.map +1 -0
- package/dist/src/posteffect/ssr.js +489 -0
- package/dist/src/posteffect/ssr.js.map +1 -0
- package/dist/src/posteffect/taa.js +172 -0
- package/dist/src/posteffect/taa.js.map +1 -0
- package/dist/src/posteffect/tonemap.js +94 -0
- package/dist/src/posteffect/tonemap.js.map +1 -0
- package/dist/src/render/abuffer_oit.js +361 -0
- package/dist/src/render/abuffer_oit.js.map +1 -0
- package/dist/src/render/clipmap.js +851 -0
- package/dist/src/render/clipmap.js.map +1 -0
- package/dist/src/render/cluster_light.js +333 -0
- package/dist/src/render/cluster_light.js.map +1 -0
- package/dist/src/render/cull_visitor.js +187 -0
- package/dist/src/render/cull_visitor.js.map +1 -0
- package/dist/src/render/depthpass.js +68 -0
- package/dist/src/render/depthpass.js.map +1 -0
- package/dist/src/render/drawable_mixin.js +227 -0
- package/dist/src/render/drawable_mixin.js.map +1 -0
- package/dist/src/render/envlight.js +463 -0
- package/dist/src/render/envlight.js.map +1 -0
- package/dist/src/render/fbm_wavegenerator.js +251 -0
- package/dist/src/render/fbm_wavegenerator.js.map +1 -0
- package/dist/src/render/fft_wavegenerator.js +1006 -0
- package/dist/src/render/fft_wavegenerator.js.map +1 -0
- package/dist/src/render/fullscreenquad.js +38 -0
- package/dist/src/render/fullscreenquad.js.map +1 -0
- package/dist/src/render/gerstner_wavegenerator.js +314 -0
- package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
- package/dist/src/render/globalbindgroup_allocator.js +60 -0
- package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
- package/dist/src/render/hzb.js +273 -0
- package/dist/src/render/hzb.js.map +1 -0
- package/dist/src/render/lightpass.js +172 -0
- package/dist/src/render/lightpass.js.map +1 -0
- package/dist/src/render/objectcolorpass.js +51 -0
- package/dist/src/render/objectcolorpass.js.map +1 -0
- package/dist/src/render/primitive.js +364 -0
- package/dist/src/render/primitive.js.map +1 -0
- package/dist/src/render/render_queue.js +467 -0
- package/dist/src/render/render_queue.js.map +1 -0
- package/dist/src/render/renderbundle_wrapper.js +152 -0
- package/dist/src/render/renderbundle_wrapper.js.map +1 -0
- package/dist/src/render/renderer.js +455 -0
- package/dist/src/render/renderer.js.map +1 -0
- package/dist/src/render/renderpass.js +200 -0
- package/dist/src/render/renderpass.js.map +1 -0
- package/dist/src/render/shadowmap_pass.js +56 -0
- package/dist/src/render/shadowmap_pass.js.map +1 -0
- package/dist/src/render/sky.js +1103 -0
- package/dist/src/render/sky.js.map +1 -0
- package/dist/src/render/weightedblended_oit.js +168 -0
- package/dist/src/render/weightedblended_oit.js.map +1 -0
- package/dist/src/scene/batchgroup.js +162 -0
- package/dist/src/scene/batchgroup.js.map +1 -0
- package/dist/src/scene/environment.js +209 -0
- package/dist/src/scene/environment.js.map +1 -0
- package/dist/src/scene/graph_node.js +72 -0
- package/dist/src/scene/graph_node.js.map +1 -0
- package/dist/src/scene/light.js +416 -0
- package/dist/src/scene/light.js.map +1 -0
- package/dist/src/scene/mesh.js +341 -0
- package/dist/src/scene/mesh.js.map +1 -0
- package/dist/src/scene/octree.js +649 -0
- package/dist/src/scene/octree.js.map +1 -0
- package/dist/src/scene/particlesys.js +738 -0
- package/dist/src/scene/particlesys.js.map +1 -0
- package/dist/src/scene/raycast_visitor.js +103 -0
- package/dist/src/scene/raycast_visitor.js.map +1 -0
- package/dist/src/scene/scene.js +284 -0
- package/dist/src/scene/scene.js.map +1 -0
- package/dist/src/scene/scene_node.js +732 -0
- package/dist/src/scene/scene_node.js.map +1 -0
- package/dist/src/scene/terrain/grass.js +278 -0
- package/dist/src/scene/terrain/grass.js.map +1 -0
- package/dist/src/scene/terrain/heightfield.js +475 -0
- package/dist/src/scene/terrain/heightfield.js.map +1 -0
- package/dist/src/scene/terrain/patch.js +530 -0
- package/dist/src/scene/terrain/patch.js.map +1 -0
- package/dist/src/scene/terrain/quadtree.js +461 -0
- package/dist/src/scene/terrain/quadtree.js.map +1 -0
- package/dist/src/scene/terrain/terrain.js +246 -0
- package/dist/src/scene/terrain/terrain.js.map +1 -0
- package/dist/src/scene/terrain-cm/grass.js +594 -0
- package/dist/src/scene/terrain-cm/grass.js.map +1 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/src/scene/water.js +374 -0
- package/dist/src/scene/water.js.map +1 -0
- package/dist/src/shaders/atmosphere.js +957 -0
- package/dist/src/shaders/atmosphere.js.map +1 -0
- package/dist/src/shaders/fog.js +112 -0
- package/dist/src/shaders/fog.js.map +1 -0
- package/dist/src/shaders/misc.js +266 -0
- package/dist/src/shaders/misc.js.map +1 -0
- package/dist/src/shaders/noise.js +222 -0
- package/dist/src/shaders/noise.js.map +1 -0
- package/dist/src/shaders/pbr.js +51 -0
- package/dist/src/shaders/pbr.js.map +1 -0
- package/dist/src/shaders/shadow.js +636 -0
- package/dist/src/shaders/shadow.js.map +1 -0
- package/dist/src/shaders/ssr.js +490 -0
- package/dist/src/shaders/ssr.js.map +1 -0
- package/dist/src/shaders/temporal.js +215 -0
- package/dist/src/shaders/temporal.js.map +1 -0
- package/dist/src/shaders/water.js +756 -0
- package/dist/src/shaders/water.js.map +1 -0
- package/dist/src/shadow/esm.js +237 -0
- package/dist/src/shadow/esm.js.map +1 -0
- package/dist/src/shadow/pcf_opt.js +181 -0
- package/dist/src/shadow/pcf_opt.js.map +1 -0
- package/dist/src/shadow/pcf_pd.js +189 -0
- package/dist/src/shadow/pcf_pd.js.map +1 -0
- package/dist/src/shadow/shader.js +37 -0
- package/dist/src/shadow/shader.js.map +1 -0
- package/dist/src/shadow/shadow_impl.js +15 -0
- package/dist/src/shadow/shadow_impl.js.map +1 -0
- package/dist/src/shadow/shadowmapper.js +790 -0
- package/dist/src/shadow/shadowmapper.js.map +1 -0
- package/dist/src/shadow/ssm.js +159 -0
- package/dist/src/shadow/ssm.js.map +1 -0
- package/dist/src/shadow/vsm.js +297 -0
- package/dist/src/shadow/vsm.js.map +1 -0
- package/dist/src/shapes/box.js +386 -0
- package/dist/src/shapes/box.js.map +1 -0
- package/dist/src/shapes/cylinder.js +125 -0
- package/dist/src/shapes/cylinder.js.map +1 -0
- package/dist/src/shapes/plane.js +88 -0
- package/dist/src/shapes/plane.js.map +1 -0
- package/dist/src/shapes/shape.js +87 -0
- package/dist/src/shapes/shape.js.map +1 -0
- package/dist/src/shapes/sphere.js +114 -0
- package/dist/src/shapes/sphere.js.map +1 -0
- package/dist/src/shapes/tetrahedron.js +188 -0
- package/dist/src/shapes/tetrahedron.js.map +1 -0
- package/dist/src/shapes/torus.js +111 -0
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- package/dist/utility/blueprint/material/ir.js +505 -490
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- package/dist/utility/serialization/scene/water.js +2 -0
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- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +1 -5
- package/dist/values.js.map +1 -1
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- package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
- package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
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import { Vector4, DWeakRef, Vector3 } from '@zephyr3d/base';
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import { GraphNode } from './graph_node.js';
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import { BoundingBox } from '../utility/bounding_volume.js';
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import { ShadowMapper } from '../shadow/shadowmapper.js';
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import { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values.js';
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/**
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* Base class for any kind of light node
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* @public
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*/ class BaseLight extends GraphNode {
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/** @internal */ _type;
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/** @internal */ _intensity;
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/** @internal */ _positionRange;
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/** @internal */ _directionCutoff;
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/** @internal */ _diffuseIntensity;
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/**
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* Creates a light node
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* @param scene - The scene to which the light node belongs
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* @param type - Type of the light node
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*/ constructor(scene, type){
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super(scene);
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this._intensity = 1;
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this._type = type;
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this._positionRange = null;
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this._directionCutoff = null;
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this._diffuseIntensity = null;
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}
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/**
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* Copy from another BaseLight
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* @param other - Other BaseLight to copy from
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* @param method - Copy method
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*/ copyFrom(other, method, recursive) {
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super.copyFrom(other, method, recursive);
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this.intensity = other.intensity;
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}
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/** Gets the light type */ get lightType() {
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return this._type;
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}
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/** Intensity of the light */ get intensity() {
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return this._intensity;
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}
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set intensity(val) {
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this.setIntensity(val);
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}
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/**
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* Position and range of the light
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*
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* @remarks
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* Gets the position in world space of the light.
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* Light range is encoded into the W component.
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*/ get positionAndRange() {
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if (!this._positionRange) {
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this.computeUniforms();
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}
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return this._positionRange;
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}
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/**
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* Direction and cutoff of the light
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*
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* @remarks
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* Gets the direction in world space of the light
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* Light cutoff (for spot light only) is encoded into the W component.
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*/ get directionAndCutoff() {
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if (!this._directionCutoff) {
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this.computeUniforms();
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}
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return this._directionCutoff;
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}
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/**
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* Color and intensity of the light
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*
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* @remarks
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* Gets the color of the light.
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* Light intensity is encoded into the W component.
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*/ get diffuseAndIntensity() {
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if (!this._diffuseIntensity) {
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this.computeUniforms();
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}
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return this._diffuseIntensity;
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}
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/**
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* View matrix of the light
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*
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* @remarks
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* The view matrix of the light is used to transform a point
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* from the world space to the light space.
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*/ get viewMatrix() {
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return this.invWorldMatrix;
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}
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/**
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* Sets the intensity of the light
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* @param val - Intensity of the light
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* @returns self
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*/ setIntensity(val) {
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if (this._intensity !== val) {
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this._intensity = val;
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this.invalidateUniforms();
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}
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return this;
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}
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/** @internal */ invalidateUniforms() {
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this._positionRange = null;
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this._directionCutoff = null;
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this._diffuseIntensity = null;
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}
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/** {@inheritDoc SceneNode.isLight} */ isLight() {
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return true;
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}
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/** {@inheritDoc SceneNode.isPunctualLight} */ isPunctualLight() {
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return false;
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}
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/** returns true if this is a directional light */ isDirectionLight() {
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return false;
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}
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/** returns true if this is a point light */ isPointLight() {
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return false;
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}
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/** returns true if this is a spot light */ isSpotLight() {
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return false;
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}
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}
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/*
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export abstract class AmbientLight extends BaseLight {
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constructor(scene: Scene, type: number) {
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super(scene, type);
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}
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isAmbientLight(): this is AmbientLight {
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return true;
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}
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}
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*/ /**
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* Base class for any kind of puncual light
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* @public
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*/ class PunctualLight extends BaseLight {
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/** @internal */ _color;
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/** @internal */ _castShadow;
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/** @internal */ _shadowMapper;
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/**
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* Creates an instance of punctual light
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* @param scene - The scene to which the punctual light belongs
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* @param type - The light type
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*/ constructor(scene, type){
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super(scene, type);
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this._color = Vector4.one();
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this._castShadow = false;
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this._shadowMapper = new ShadowMapper(this);
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}
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copyFrom(other, method, recursive) {
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super.copyFrom(other, method, recursive);
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this.color = other.color;
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this.castShadow = other.castShadow;
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this.shadow.copyFrom(other.shadow);
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}
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/** Color of the light */ get color() {
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return this._color.clone();
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}
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set color(clr) {
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this.setColor(clr);
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}
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/**
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* Sets color of the light
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* @param color - The color to set
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* @returns self
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*/ setColor(color) {
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this._color.set(color);
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this.invalidateUniforms();
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return this;
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}
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/** Whether this light casts shadows */ get castShadow() {
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return this._castShadow;
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}
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set castShadow(b) {
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this.setCastShadow(b);
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}
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/**
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* Sets whether this light casts shadows
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* @param b - true if the light casts shadows
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* @returns self
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*/ setCastShadow(b) {
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this._castShadow = b;
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return this;
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}
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/** The shadow mapper for this light */ get shadow() {
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return this._shadowMapper;
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}
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/**
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* {@inheritDoc BaseLight.isPunctualLight}
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* @override
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*/ isPunctualLight() {
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return true;
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}
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/** @internal */ _onTransformChanged(invalidateLocal) {
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super._onTransformChanged(invalidateLocal);
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this.invalidateUniforms();
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// this._transformCallback(true, false);
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}
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/** @internal */ computeUniforms() {}
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}
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/**
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* Directional light
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* @public
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*/ class DirectionalLight extends PunctualLight {
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static _currentSunLight = new WeakMap();
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/**
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* Creates an instance of directional light
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* @param scene - The scene to which the light belongs
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*/ constructor(scene){
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super(scene, LIGHT_TYPE_DIRECTIONAL);
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this.intensity = 10;
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if (!DirectionalLight.getSunLight(scene)) {
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DirectionalLight.setSunLight(scene, this);
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}
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}
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static getSunLight(scene) {
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return this._currentSunLight.get(scene)?.get() ?? null;
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}
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217
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static setSunLight(scene, light) {
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if (light && scene !== light.scene) {
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throw new Error('setSunLight(): Light does not belongs to scene');
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220
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}
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221
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const ref = this._currentSunLight.get(scene);
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if (!ref) {
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this._currentSunLight.set(scene, new DWeakRef(light));
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} else {
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ref.set(light);
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}
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}
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clone(method, recursive) {
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229
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const other = new DirectionalLight(this.scene);
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other.copyFrom(this, method, recursive);
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other.parent = this.parent;
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return other;
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233
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+
}
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/**
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* true if the light was defined as sun light
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*
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* @remarks
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* Only one directional light will be marked as sun light.
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**/ get sunLight() {
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return DirectionalLight.getSunLight(this.scene) === this;
|
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+
}
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set sunLight(val) {
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if (val) {
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DirectionalLight.setSunLight(this.scene, this);
|
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245
|
+
} else if (DirectionalLight.getSunLight(this.scene) === this) {
|
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246
|
+
DirectionalLight.setSunLight(this.scene, null);
|
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247
|
+
}
|
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248
|
+
}
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249
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+
/**
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250
|
+
* {@inheritDoc BaseLight.isDirectionLight}
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* @override
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+
*/ isDirectionLight() {
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return true;
|
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|
+
}
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255
|
+
/** @internal */ computeBoundingVolume() {
|
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+
return null;
|
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+
}
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258
|
+
/** @internal */ computeUniforms() {
|
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|
+
const a = this.worldMatrix.getRow(3);
|
|
260
|
+
const b = this.worldMatrix.getRow(2).scaleBy(-1);
|
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261
|
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this._positionRange = new Vector4(a.x, a.y, a.z, -1);
|
|
262
|
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this._directionCutoff = new Vector4(b.x, b.y, b.z, 0);
|
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263
|
+
this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
|
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|
+
}
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|
+
}
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|
+
/**
|
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|
+
* Point light
|
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|
+
* @public
|
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269
|
+
*/ class PointLight extends PunctualLight {
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|
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/** @internal */ _range;
|
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|
+
/**
|
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272
|
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* Creates an instance of point light
|
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|
+
* @param scene - The scene to which the light belongs
|
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|
+
*/ constructor(scene){
|
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|
+
super(scene, LIGHT_TYPE_POINT);
|
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|
+
this._range = 10;
|
|
277
|
+
this.invalidateBoundingVolume();
|
|
278
|
+
}
|
|
279
|
+
clone(method, recursive) {
|
|
280
|
+
const other = new PointLight(this.scene);
|
|
281
|
+
other.copyFrom(this, method, recursive);
|
|
282
|
+
other.parent = this.parent;
|
|
283
|
+
return other;
|
|
284
|
+
}
|
|
285
|
+
copyFrom(other, method, recursive) {
|
|
286
|
+
super.copyFrom(other, method, recursive);
|
|
287
|
+
this.range = other.range;
|
|
288
|
+
}
|
|
289
|
+
/** The range of the light */ get range() {
|
|
290
|
+
return this._range;
|
|
291
|
+
}
|
|
292
|
+
set range(val) {
|
|
293
|
+
this.setRange(val);
|
|
294
|
+
}
|
|
295
|
+
/**
|
|
296
|
+
* Sets the range of the light
|
|
297
|
+
* @param val - The value to set
|
|
298
|
+
* @returns self
|
|
299
|
+
*/ setRange(val) {
|
|
300
|
+
val = val < 0 ? 0 : val;
|
|
301
|
+
if (this._range !== val) {
|
|
302
|
+
this._range = val;
|
|
303
|
+
this.invalidateUniforms();
|
|
304
|
+
this.invalidateBoundingVolume();
|
|
305
|
+
}
|
|
306
|
+
return this;
|
|
307
|
+
}
|
|
308
|
+
/**
|
|
309
|
+
* {@inheritDoc BaseLight.isPointLight}
|
|
310
|
+
* @override
|
|
311
|
+
*/ isPointLight() {
|
|
312
|
+
return true;
|
|
313
|
+
}
|
|
314
|
+
/** @internal */ computeBoundingVolume() {
|
|
315
|
+
const bbox = new BoundingBox();
|
|
316
|
+
bbox.minPoint = new Vector3(-this._range, -this._range, -this._range);
|
|
317
|
+
bbox.maxPoint = new Vector3(this._range, this._range, this._range);
|
|
318
|
+
return bbox;
|
|
319
|
+
}
|
|
320
|
+
/** @internal */ computeUniforms() {
|
|
321
|
+
const a = this.worldMatrix.getRow(3);
|
|
322
|
+
const b = this.worldMatrix.getRow(2);
|
|
323
|
+
this._positionRange = new Vector4(a.x, a.y, a.z, this.range);
|
|
324
|
+
this._directionCutoff = new Vector4(b.x, b.y, b.z, -1);
|
|
325
|
+
this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
|
|
326
|
+
}
|
|
327
|
+
}
|
|
328
|
+
/**
|
|
329
|
+
* Spot light
|
|
330
|
+
* @public
|
|
331
|
+
*/ class SpotLight extends PunctualLight {
|
|
332
|
+
/** @internal */ _range;
|
|
333
|
+
/** @internal */ _cutoff;
|
|
334
|
+
/**
|
|
335
|
+
* Creates an instance of spot light
|
|
336
|
+
* @param scene - The scene to which the light belongs
|
|
337
|
+
*/ constructor(scene){
|
|
338
|
+
super(scene, LIGHT_TYPE_SPOT);
|
|
339
|
+
this._range = 10;
|
|
340
|
+
this._cutoff = Math.cos(Math.PI / 4);
|
|
341
|
+
this.invalidateBoundingVolume();
|
|
342
|
+
}
|
|
343
|
+
clone(method, recursive) {
|
|
344
|
+
const other = new SpotLight(this.scene);
|
|
345
|
+
other.copyFrom(this, method, recursive);
|
|
346
|
+
other.parent = this.parent;
|
|
347
|
+
return other;
|
|
348
|
+
}
|
|
349
|
+
copyFrom(other, method, recursive) {
|
|
350
|
+
super.copyFrom(other, method, recursive);
|
|
351
|
+
this.range = other.range;
|
|
352
|
+
this.cutoff = other.cutoff;
|
|
353
|
+
}
|
|
354
|
+
/** The range of the light */ get range() {
|
|
355
|
+
return this._range;
|
|
356
|
+
}
|
|
357
|
+
set range(val) {
|
|
358
|
+
this.setRange(val);
|
|
359
|
+
}
|
|
360
|
+
/**
|
|
361
|
+
* Sets the range of the light
|
|
362
|
+
* @param val - The value to set
|
|
363
|
+
* @returns self
|
|
364
|
+
*/ setRange(val) {
|
|
365
|
+
val = val < 0 ? 0 : val;
|
|
366
|
+
if (this._range !== val) {
|
|
367
|
+
this._range = val;
|
|
368
|
+
this.invalidateUniforms();
|
|
369
|
+
this.invalidateBoundingVolume();
|
|
370
|
+
}
|
|
371
|
+
return this;
|
|
372
|
+
}
|
|
373
|
+
/** The cutoff of the light */ get cutoff() {
|
|
374
|
+
return this._cutoff;
|
|
375
|
+
}
|
|
376
|
+
set cutoff(val) {
|
|
377
|
+
this.setCutoff(val);
|
|
378
|
+
}
|
|
379
|
+
/**
|
|
380
|
+
* Sets the cutoff of the light
|
|
381
|
+
* @param val - The value to set
|
|
382
|
+
* @returns self
|
|
383
|
+
*/ setCutoff(val) {
|
|
384
|
+
val = val < 0 ? 0 : val;
|
|
385
|
+
if (this._cutoff !== val) {
|
|
386
|
+
this._cutoff = val;
|
|
387
|
+
this.invalidateUniforms();
|
|
388
|
+
this.invalidateBoundingVolume();
|
|
389
|
+
}
|
|
390
|
+
return this;
|
|
391
|
+
}
|
|
392
|
+
/**
|
|
393
|
+
* {@inheritDoc BaseLight.isSpotLight}
|
|
394
|
+
* @override
|
|
395
|
+
*/ isSpotLight() {
|
|
396
|
+
return true;
|
|
397
|
+
}
|
|
398
|
+
/** @internal */ computeBoundingVolume() {
|
|
399
|
+
const bbox = new BoundingBox();
|
|
400
|
+
const cosCutoff = Math.cos(this._cutoff);
|
|
401
|
+
const r = this._range / cosCutoff * Math.sqrt(1 - cosCutoff * cosCutoff);
|
|
402
|
+
bbox.minPoint = new Vector3(-r, -r, 0);
|
|
403
|
+
bbox.maxPoint = new Vector3(r, r, this._range);
|
|
404
|
+
return bbox;
|
|
405
|
+
}
|
|
406
|
+
/** @internal */ computeUniforms() {
|
|
407
|
+
const a = this.worldMatrix.getRow(3);
|
|
408
|
+
const b = this.worldMatrix.getRow(2).scaleBy(-1);
|
|
409
|
+
this._positionRange = new Vector4(a.x, a.y, a.z, this.range);
|
|
410
|
+
this._directionCutoff = new Vector4(b.x, b.y, b.z, this.cutoff);
|
|
411
|
+
this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);
|
|
412
|
+
}
|
|
413
|
+
}
|
|
414
|
+
|
|
415
|
+
export { BaseLight, DirectionalLight, PointLight, PunctualLight, SpotLight };
|
|
416
|
+
//# sourceMappingURL=light.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"light.js","sources":["../../../src/scene/light.ts"],"sourcesContent":["import type { Matrix4x4 } from '@zephyr3d/base';\r\nimport { Vector3, Vector4, DWeakRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { ShadowMapper } from '../shadow/shadowmapper';\r\nimport { LIGHT_TYPE_DIRECTIONAL, LIGHT_TYPE_POINT, LIGHT_TYPE_SPOT } from '../values';\r\nimport type { Scene } from './scene';\r\nimport type { NodeClonable, NodeCloneMethod } from '.';\r\n\r\n/**\r\n * Base class for any kind of light node\r\n * @public\r\n */\r\nexport abstract class BaseLight extends GraphNode {\r\n /** @internal */\r\n protected _type: number;\r\n /** @internal */\r\n protected _intensity: number;\r\n /** @internal */\r\n protected _positionRange: Vector4;\r\n /** @internal */\r\n protected _directionCutoff: Vector4;\r\n /** @internal */\r\n protected _diffuseIntensity: Vector4;\r\n /**\r\n * Creates a light node\r\n * @param scene - The scene to which the light node belongs\r\n * @param type - Type of the light node\r\n */\r\n constructor(scene: Scene, type: number) {\r\n super(scene);\r\n this._intensity = 1;\r\n this._type = type;\r\n this._positionRange = null;\r\n this._directionCutoff = null;\r\n this._diffuseIntensity = null;\r\n }\r\n /**\r\n * Copy from another BaseLight\r\n * @param other - Other BaseLight to copy from\r\n * @param method - Copy method\r\n */\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean) {\r\n super.copyFrom(other, method, recursive);\r\n this.intensity = other.intensity;\r\n }\r\n /** Gets the light type */\r\n get lightType(): number {\r\n return this._type;\r\n }\r\n /** Intensity of the light */\r\n get intensity() {\r\n return this._intensity;\r\n }\r\n set intensity(val: number) {\r\n this.setIntensity(val);\r\n }\r\n /**\r\n * Position and range of the light\r\n *\r\n * @remarks\r\n * Gets the position in world space of the light.\r\n * Light range is encoded into the W component.\r\n */\r\n get positionAndRange(): Vector4 {\r\n if (!this._positionRange) {\r\n this.computeUniforms();\r\n }\r\n return this._positionRange;\r\n }\r\n /**\r\n * Direction and cutoff of the light\r\n *\r\n * @remarks\r\n * Gets the direction in world space of the light\r\n * Light cutoff (for spot light only) is encoded into the W component.\r\n */\r\n get directionAndCutoff() {\r\n if (!this._directionCutoff) {\r\n this.computeUniforms();\r\n }\r\n return this._directionCutoff;\r\n }\r\n /**\r\n * Color and intensity of the light\r\n *\r\n * @remarks\r\n * Gets the color of the light.\r\n * Light intensity is encoded into the W component.\r\n */\r\n get diffuseAndIntensity() {\r\n if (!this._diffuseIntensity) {\r\n this.computeUniforms();\r\n }\r\n return this._diffuseIntensity;\r\n }\r\n /**\r\n * View matrix of the light\r\n *\r\n * @remarks\r\n * The view matrix of the light is used to transform a point\r\n * from the world space to the light space.\r\n */\r\n get viewMatrix(): Matrix4x4 {\r\n return this.invWorldMatrix;\r\n }\r\n /**\r\n * Sets the intensity of the light\r\n * @param val - Intensity of the light\r\n * @returns self\r\n */\r\n setIntensity(val: number) {\r\n if (this._intensity !== val) {\r\n this._intensity = val;\r\n this.invalidateUniforms();\r\n }\r\n return this;\r\n }\r\n /** @internal */\r\n invalidateUniforms() {\r\n this._positionRange = null;\r\n this._directionCutoff = null;\r\n this._diffuseIntensity = null;\r\n }\r\n /** {@inheritDoc SceneNode.isLight} */\r\n isLight(): this is BaseLight {\r\n return true;\r\n }\r\n /** {@inheritDoc SceneNode.isPunctualLight} */\r\n isPunctualLight(): this is PunctualLight {\r\n return false;\r\n }\r\n /** returns true if this is a directional light */\r\n isDirectionLight(): this is DirectionalLight {\r\n return false;\r\n }\r\n /** returns true if this is a point light */\r\n isPointLight(): this is PointLight {\r\n return false;\r\n }\r\n /** returns true if this is a spot light */\r\n isSpotLight(): this is SpotLight {\r\n return false;\r\n }\r\n /** @internal */\r\n abstract computeUniforms(): void;\r\n}\r\n\r\n/*\r\nexport abstract class AmbientLight extends BaseLight {\r\n constructor(scene: Scene, type: number) {\r\n super(scene, type);\r\n }\r\n isAmbientLight(): this is AmbientLight {\r\n return true;\r\n }\r\n}\r\n*/\r\n\r\n/**\r\n * Base class for any kind of puncual light\r\n * @public\r\n */\r\nexport class PunctualLight extends BaseLight {\r\n /** @internal */\r\n protected _color: Vector4;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _shadowMapper: ShadowMapper;\r\n /**\r\n * Creates an instance of punctual light\r\n * @param scene - The scene to which the punctual light belongs\r\n * @param type - The light type\r\n */\r\n constructor(scene: Scene, type: number) {\r\n super(scene, type);\r\n this._color = Vector4.one();\r\n this._castShadow = false;\r\n this._shadowMapper = new ShadowMapper(this);\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.color = other.color;\r\n this.castShadow = other.castShadow;\r\n this.shadow.copyFrom(other.shadow);\r\n }\r\n /** Color of the light */\r\n get color(): Vector4 {\r\n return this._color.clone();\r\n }\r\n set color(clr: Vector4) {\r\n this.setColor(clr);\r\n }\r\n /**\r\n * Sets color of the light\r\n * @param color - The color to set\r\n * @returns self\r\n */\r\n setColor(color: Vector4 | Vector3) {\r\n this._color.set(color);\r\n this.invalidateUniforms();\r\n return this;\r\n }\r\n /** Whether this light casts shadows */\r\n get castShadow(): boolean {\r\n return this._castShadow;\r\n }\r\n set castShadow(b: boolean) {\r\n this.setCastShadow(b);\r\n }\r\n /**\r\n * Sets whether this light casts shadows\r\n * @param b - true if the light casts shadows\r\n * @returns self\r\n */\r\n setCastShadow(b: boolean): this {\r\n this._castShadow = b;\r\n return this;\r\n }\r\n /** The shadow mapper for this light */\r\n get shadow(): ShadowMapper {\r\n return this._shadowMapper;\r\n }\r\n /**\r\n * {@inheritDoc BaseLight.isPunctualLight}\r\n * @override\r\n */\r\n isPunctualLight(): this is PunctualLight {\r\n return true;\r\n }\r\n /** @internal */\r\n protected _onTransformChanged(invalidateLocal: boolean) {\r\n super._onTransformChanged(invalidateLocal);\r\n this.invalidateUniforms();\r\n // this._transformCallback(true, false);\r\n }\r\n /** @internal */\r\n computeUniforms(): void {}\r\n}\r\n\r\n/**\r\n * Directional light\r\n * @public\r\n */\r\nexport class DirectionalLight extends PunctualLight implements NodeClonable<DirectionalLight> {\r\n private static readonly _currentSunLight: WeakMap<Scene, DWeakRef<DirectionalLight>> = new WeakMap();\r\n /**\r\n * Creates an instance of directional light\r\n * @param scene - The scene to which the light belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene, LIGHT_TYPE_DIRECTIONAL);\r\n this.intensity = 10;\r\n if (!DirectionalLight.getSunLight(scene)) {\r\n DirectionalLight.setSunLight(scene, this);\r\n }\r\n }\r\n static getSunLight(scene: Scene) {\r\n return this._currentSunLight.get(scene)?.get() ?? null;\r\n }\r\n static setSunLight(scene: Scene, light: DirectionalLight) {\r\n if (light && scene !== light.scene) {\r\n throw new Error('setSunLight(): Light does not belongs to scene');\r\n }\r\n const ref = this._currentSunLight.get(scene);\r\n if (!ref) {\r\n this._currentSunLight.set(scene, new DWeakRef(light));\r\n } else {\r\n ref.set(light);\r\n }\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new DirectionalLight(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n /**\r\n * true if the light was defined as sun light\r\n *\r\n * @remarks\r\n * Only one directional light will be marked as sun light.\r\n **/\r\n get sunLight(): boolean {\r\n return DirectionalLight.getSunLight(this.scene) === this;\r\n }\r\n set sunLight(val: boolean) {\r\n if (val) {\r\n DirectionalLight.setSunLight(this.scene, this);\r\n } else if (DirectionalLight.getSunLight(this.scene) === this) {\r\n DirectionalLight.setSunLight(this.scene, null);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc BaseLight.isDirectionLight}\r\n * @override\r\n */\r\n isDirectionLight(): this is DirectionalLight {\r\n return true;\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n return null;\r\n }\r\n /** @internal */\r\n computeUniforms() {\r\n const a = this.worldMatrix.getRow(3);\r\n const b = this.worldMatrix.getRow(2).scaleBy(-1);\r\n this._positionRange = new Vector4(a.x, a.y, a.z, -1);\r\n this._directionCutoff = new Vector4(b.x, b.y, b.z, 0);\r\n this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);\r\n }\r\n // adapt from DXSDK\r\n /*\r\n private _computeNearAndFar(\r\n frustumMin: Vector3,\r\n frustumMax: Vector3,\r\n aabbLightSpace: Vector3[]\r\n ): [number, number] {\r\n type Triangle = { pt: [Vector3, Vector3, Vector3]; culled: boolean };\r\n function dupTriangle(src: Triangle): Triangle {\r\n return {\r\n pt: [\r\n src.pt[0] ? new Vector3(src.pt[0]) : null,\r\n src.pt[1] ? new Vector3(src.pt[1]) : null,\r\n src.pt[2] ? new Vector3(src.pt[2]) : null\r\n ],\r\n culled: src.culled\r\n };\r\n }\r\n let nearPlane = Number.MAX_VALUE;\r\n let farPlane = -Number.MAX_VALUE;\r\n const triangleList: Triangle[] = Array.from({ length: 16 }).map((val) => ({\r\n pt: [null, null, null],\r\n culled: false\r\n }));\r\n let triangleCount = 1;\r\n triangleList[0].pt[0] = aabbLightSpace[0];\r\n triangleList[0].pt[1] = aabbLightSpace[1];\r\n triangleList[0].pt[2] = aabbLightSpace[2];\r\n const triIndices = [\r\n 0, 1, 2, 1, 2, 3, 4, 5, 6, 5, 6, 7, 0, 2, 4, 2, 4, 6, 1, 3, 5, 3, 5, 7, 0, 1, 4, 1, 4, 5, 2, 3, 6, 3, 6,\r\n 7\r\n ];\r\n const pointPassesCollision: number[] = [0, 0, 0];\r\n const minx = frustumMin.x;\r\n const maxx = frustumMax.x;\r\n const miny = frustumMin.y;\r\n const maxy = frustumMax.y;\r\n for (let i = 0; i < 12; i++) {\r\n triangleList[0].pt[0] = aabbLightSpace[triIndices[i * 3 + 0]];\r\n triangleList[0].pt[1] = aabbLightSpace[triIndices[i * 3 + 1]];\r\n triangleList[0].pt[2] = aabbLightSpace[triIndices[i * 3 + 2]];\r\n triangleList[0].culled = false;\r\n triangleCount = 1;\r\n for (let j = 0; j < 4; j++) {\r\n let edge: number, comp: number;\r\n if (j === 0) {\r\n edge = minx;\r\n comp = 0;\r\n } else if (j === 1) {\r\n edge = maxx;\r\n comp = 0;\r\n } else if (j === 2) {\r\n edge = miny;\r\n comp = 1;\r\n } else {\r\n edge = maxy;\r\n comp = 1;\r\n }\r\n let k = 0;\r\n while (k < triangleCount) {\r\n if (!triangleList[k].culled) {\r\n let insideVertCount = 0;\r\n let tempOrder: Vector3 = null;\r\n if (j === 0) {\r\n for (let t = 0; t < 3; t++) {\r\n if (triangleList[k].pt[t].x > minx) {\r\n pointPassesCollision[t] = 1;\r\n } else {\r\n pointPassesCollision[t] = 0;\r\n }\r\n insideVertCount += pointPassesCollision[t];\r\n }\r\n } else if (j === 1) {\r\n for (let t = 0; t < 3; t++) {\r\n if (triangleList[k].pt[t].x < maxx) {\r\n pointPassesCollision[t] = 1;\r\n } else {\r\n pointPassesCollision[t] = 0;\r\n }\r\n insideVertCount += pointPassesCollision[t];\r\n }\r\n } else if (j === 2) {\r\n for (let t = 0; t < 3; t++) {\r\n if (triangleList[k].pt[t].y > miny) {\r\n pointPassesCollision[t] = 1;\r\n } else {\r\n pointPassesCollision[t] = 0;\r\n }\r\n insideVertCount += pointPassesCollision[t];\r\n }\r\n } else {\r\n for (let t = 0; t < 3; t++) {\r\n if (triangleList[k].pt[t].y < maxy) {\r\n pointPassesCollision[t] = 1;\r\n } else {\r\n pointPassesCollision[t] = 0;\r\n }\r\n insideVertCount += pointPassesCollision[t];\r\n }\r\n }\r\n if (pointPassesCollision[1] && !pointPassesCollision[0]) {\r\n tempOrder = triangleList[k].pt[0];\r\n triangleList[k].pt[0] = triangleList[k].pt[1];\r\n triangleList[k].pt[1] = tempOrder;\r\n pointPassesCollision[0] = 1;\r\n pointPassesCollision[1] = 0;\r\n }\r\n if (pointPassesCollision[2] && !pointPassesCollision[1]) {\r\n tempOrder = triangleList[k].pt[1];\r\n triangleList[k].pt[1] = triangleList[k].pt[2];\r\n triangleList[k].pt[2] = tempOrder;\r\n pointPassesCollision[1] = 1;\r\n pointPassesCollision[2] = 0;\r\n }\r\n if (pointPassesCollision[1] && !pointPassesCollision[0]) {\r\n tempOrder = triangleList[k].pt[0];\r\n triangleList[k].pt[0] = triangleList[k].pt[1];\r\n triangleList[k].pt[1] = tempOrder;\r\n pointPassesCollision[0] = 1;\r\n pointPassesCollision[1] = 0;\r\n }\r\n if (insideVertCount === 0) {\r\n triangleList[k].culled = true;\r\n } else if (insideVertCount === 1) {\r\n triangleList[k].culled = false;\r\n const v0Tov1 = Vector3.sub(triangleList[k].pt[1], triangleList[k].pt[0]);\r\n const v0Tov2 = Vector3.sub(triangleList[k].pt[2], triangleList[k].pt[0]);\r\n const hitPointTimeRatio = edge - triangleList[k].pt[0][comp];\r\n const distanceAlongV1 = hitPointTimeRatio / v0Tov1[comp];\r\n const distanceAloneV2 = hitPointTimeRatio / v0Tov2[comp];\r\n v0Tov1.scaleBy(distanceAlongV1);\r\n v0Tov1.addBy(triangleList[k].pt[0]);\r\n v0Tov2.scaleBy(distanceAloneV2);\r\n v0Tov2.addBy(triangleList[k].pt[0]);\r\n triangleList[k].pt[1] = v0Tov2;\r\n triangleList[k].pt[2] = v0Tov1;\r\n } else if (insideVertCount === 2) {\r\n triangleList[triangleCount] = dupTriangle(triangleList[k + 1]);\r\n triangleList[k].culled = false;\r\n triangleList[k + 1].culled = false;\r\n const v2Tov0 = Vector3.sub(triangleList[k].pt[0], triangleList[k].pt[2]);\r\n const v2Tov1 = Vector3.sub(triangleList[k].pt[1], triangleList[k].pt[2]);\r\n const hitPointTime_2_0 = edge - triangleList[k].pt[2][comp];\r\n const distanceAloneVec_2_0 = hitPointTime_2_0 / v2Tov0[comp];\r\n v2Tov0.scaleBy(distanceAloneVec_2_0);\r\n v2Tov0.addBy(triangleList[k].pt[2]);\r\n triangleList[k + 1].pt[0] = new Vector3(triangleList[k].pt[0]);\r\n triangleList[k + 1].pt[1] = new Vector3(triangleList[k].pt[1]);\r\n triangleList[k + 1].pt[2] = v2Tov0;\r\n const hitPointTime_2_1 = edge - triangleList[k].pt[2][comp];\r\n const distanceAloneVec_2_1 = hitPointTime_2_1 / v2Tov1[comp];\r\n v2Tov1.scaleBy(distanceAloneVec_2_1);\r\n v2Tov1.addBy(triangleList[k].pt[2]);\r\n triangleList[k].pt[0] = new Vector3(triangleList[k + 1].pt[1]);\r\n triangleList[k].pt[1] = new Vector3(triangleList[k + 1].pt[2]);\r\n triangleList[k].pt[2] = v2Tov1;\r\n triangleCount++;\r\n k++;\r\n } else {\r\n triangleList[k].culled = false;\r\n }\r\n }\r\n k++;\r\n }\r\n }\r\n for (let index = 0; index < triangleCount; index++) {\r\n if (!triangleList[index].culled) {\r\n for (let v = 0; v < 3; v++) {\r\n const z = triangleList[index].pt[v].z;\r\n if (nearPlane > z) {\r\n nearPlane = z;\r\n }\r\n if (farPlane < z) {\r\n farPlane = z;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n return [nearPlane, farPlane];\r\n }\r\n */\r\n}\r\n\r\n/**\r\n * Point light\r\n * @public\r\n */\r\nexport class PointLight extends PunctualLight implements NodeClonable<PointLight> {\r\n /** @internal */\r\n protected _range: number;\r\n /**\r\n * Creates an instance of point light\r\n * @param scene - The scene to which the light belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene, LIGHT_TYPE_POINT);\r\n this._range = 10;\r\n this.invalidateBoundingVolume();\r\n }\r\n clone(method: NodeCloneMethod, recursive: boolean) {\r\n const other = new PointLight(this.scene);\r\n other.copyFrom(this, method, recursive);\r\n other.parent = this.parent;\r\n return other;\r\n }\r\n copyFrom(other: this, method: NodeCloneMethod, recursive: boolean): void {\r\n super.copyFrom(other, method, recursive);\r\n this.range = other.range;\r\n }\r\n /** The range of the light */\r\n get range() {\r\n return this._range;\r\n }\r\n set range(val: number) {\r\n this.setRange(val);\r\n }\r\n /**\r\n * Sets the range of the light\r\n * @param val - The value to set\r\n * @returns self\r\n */\r\n setRange(val: number) {\r\n val = val < 0 ? 0 : val;\r\n if (this._range !== val) {\r\n this._range = val;\r\n this.invalidateUniforms();\r\n this.invalidateBoundingVolume();\r\n }\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc BaseLight.isPointLight}\r\n * @override\r\n */\r\n isPointLight(): this is PointLight {\r\n return true;\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bbox = new BoundingBox();\r\n bbox.minPoint = new Vector3(-this._range, -this._range, -this._range);\r\n bbox.maxPoint = new Vector3(this._range, this._range, this._range);\r\n return bbox;\r\n }\r\n /** @internal */\r\n computeUniforms() {\r\n const a = this.worldMatrix.getRow(3);\r\n const b = this.worldMatrix.getRow(2);\r\n this._positionRange = new Vector4(a.x, a.y, a.z, this.range);\r\n this._directionCutoff = new Vector4(b.x, b.y, b.z, -1);\r\n this._diffuseIntensity = new 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range of the light */\r\n get range() {\r\n return this._range;\r\n }\r\n set range(val: number) {\r\n this.setRange(val);\r\n }\r\n /**\r\n * Sets the range of the light\r\n * @param val - The value to set\r\n * @returns self\r\n */\r\n setRange(val: number) {\r\n val = val < 0 ? 0 : val;\r\n if (this._range !== val) {\r\n this._range = val;\r\n this.invalidateUniforms();\r\n this.invalidateBoundingVolume();\r\n }\r\n return this;\r\n }\r\n /** The cutoff of the light */\r\n get cutoff() {\r\n return this._cutoff;\r\n }\r\n set cutoff(val: number) {\r\n this.setCutoff(val);\r\n }\r\n /**\r\n * Sets the cutoff of the light\r\n * @param val - The value to set\r\n * @returns self\r\n */\r\n setCutoff(val: number) {\r\n val = val < 0 ? 0 : val;\r\n if (this._cutoff !== val) {\r\n this._cutoff = val;\r\n this.invalidateUniforms();\r\n this.invalidateBoundingVolume();\r\n }\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc BaseLight.isSpotLight}\r\n * @override\r\n */\r\n isSpotLight(): this is SpotLight {\r\n return true;\r\n }\r\n /** @internal */\r\n computeBoundingVolume(): BoundingVolume {\r\n const bbox = new BoundingBox();\r\n const cosCutoff = Math.cos(this._cutoff);\r\n const r = (this._range / cosCutoff) * Math.sqrt(1 - cosCutoff * cosCutoff);\r\n bbox.minPoint = new Vector3(-r, -r, 0);\r\n bbox.maxPoint = new Vector3(r, r, this._range);\r\n return bbox;\r\n }\r\n /** @internal */\r\n computeUniforms() {\r\n const a = this.worldMatrix.getRow(3);\r\n const b = this.worldMatrix.getRow(2).scaleBy(-1);\r\n this._positionRange = new Vector4(a.x, a.y, a.z, this.range);\r\n this._directionCutoff = new Vector4(b.x, b.y, b.z, this.cutoff);\r\n this._diffuseIntensity = new Vector4(this.color.x, this.color.y, this.color.z, this.intensity);\r\n 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