@zephyr3d/scene 0.9.2 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +135 -135
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ik_chain_builder.js +68 -0
- package/dist/animation/ik/ik_chain_builder.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +2 -7
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +146 -146
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/math.js +16 -0
- package/dist/animation/joint_dynamics/math.js.map +1 -0
- package/dist/animation/spring/spring_system.js +75 -75
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/constraints.js.map +1 -1
- package/dist/animation/spring2/controller.js +64 -64
- package/dist/animation/spring2/controller.js.map +1 -1
- package/dist/animation/spring2/math.js.map +1 -1
- package/dist/animation/spring2/spring_system.js +8 -8
- package/dist/animation/spring2/spring_system.js.map +1 -1
- package/dist/app/engine.js +119 -71
- package/dist/app/engine.js.map +1 -1
- package/dist/asset/assetmanager.js +296 -244
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/camera/camera.js +184 -184
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +685 -38
- package/dist/index.js +11 -2
- package/dist/index.js.map +1 -1
- package/dist/material/material.js +290 -290
- package/dist/material/material.js.map +1 -1
- package/dist/material/msdf_text.js +180 -0
- package/dist/material/msdf_text.js.map +1 -0
- package/dist/material/msdf_text_sprite.js +64 -0
- package/dist/material/msdf_text_sprite.js.map +1 -0
- package/dist/material/pbrblueprint.js +123 -108
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/shader/helper.js +6 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/sprite_sdf.js +106 -0
- package/dist/material/sprite_sdf.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/posteffect/ssr.js +1 -0
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/render/abuffer_oit.js +1 -0
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +3 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +28 -0
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +1 -0
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +1 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +1 -0
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +1 -0
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/render_queue.js +1 -0
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +93 -93
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -3
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js +22 -22
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/scene/basesprite.js +1 -5
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +29 -17
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +1 -0
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +8 -9
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +96 -0
- package/dist/scene/meshdrawable.js.map +1 -0
- package/dist/scene/msdftext.js +341 -0
- package/dist/scene/msdftext.js.map +1 -0
- package/dist/scene/msdftextsprite.js +349 -0
- package/dist/scene/msdftextsprite.js.map +1 -0
- package/dist/scene/particlesys.js +1 -0
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +6 -0
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/sdftextsprite.js +322 -0
- package/dist/scene/sdftextsprite.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +1 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/textsprite.js +120 -0
- package/dist/scene/textsprite.js.map +1 -0
- package/dist/scene/water.js +1 -0
- package/dist/scene/water.js.map +1 -1
- package/dist/shadow/shader.js +1 -0
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shapes/torus.js +90 -59
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/src/app/app.js +129 -0
- package/dist/src/app/app.js.map +1 -0
- package/dist/src/app/inputmgr.js +267 -0
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/src/blitter/bilateralblur.js +221 -0
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
- package/dist/src/material/mixins/vertexcolor.js.map +1 -0
- package/dist/src/material/particle.js +178 -0
- package/dist/src/material/particle.js.map +1 -0
- package/dist/src/material/pbrmr.js +97 -0
- package/dist/src/material/pbrmr.js.map +1 -0
- package/dist/src/material/pbrsg.js +97 -0
- package/dist/src/material/pbrsg.js.map +1 -0
- package/dist/src/material/shader/helper.js +1209 -0
- package/dist/src/material/shader/helper.js.map +1 -0
- package/dist/src/material/terrain-cm.js +606 -0
- package/dist/src/material/terrain-cm.js.map +1 -0
- package/dist/src/material/terrainmaterial.js +375 -0
- package/dist/src/material/terrainmaterial.js.map +1 -0
- package/dist/src/material/unlit.js +41 -0
- package/dist/src/material/unlit.js.map +1 -0
- package/dist/src/material/water.js +417 -0
- package/dist/src/material/water.js.map +1 -0
- package/dist/src/posteffect/bloom.js +361 -0
- package/dist/src/posteffect/bloom.js.map +1 -0
- package/dist/src/posteffect/compositor.js +226 -0
- package/dist/src/posteffect/compositor.js.map +1 -0
- package/dist/src/posteffect/fxaa.js +273 -0
- package/dist/src/posteffect/fxaa.js.map +1 -0
- package/dist/src/posteffect/grayscale.js +69 -0
- package/dist/src/posteffect/grayscale.js.map +1 -0
- package/dist/src/posteffect/motionblur.js +96 -0
- package/dist/src/posteffect/motionblur.js.map +1 -0
- package/dist/src/posteffect/posteffect.js +126 -0
- package/dist/src/posteffect/posteffect.js.map +1 -0
- package/dist/src/posteffect/sao.js +324 -0
- package/dist/src/posteffect/sao.js.map +1 -0
- package/dist/src/posteffect/ssr.js +489 -0
- package/dist/src/posteffect/ssr.js.map +1 -0
- package/dist/src/posteffect/taa.js +172 -0
- package/dist/src/posteffect/taa.js.map +1 -0
- package/dist/src/posteffect/tonemap.js +94 -0
- package/dist/src/posteffect/tonemap.js.map +1 -0
- package/dist/src/render/abuffer_oit.js +361 -0
- package/dist/src/render/abuffer_oit.js.map +1 -0
- package/dist/src/render/clipmap.js +851 -0
- package/dist/src/render/clipmap.js.map +1 -0
- package/dist/src/render/cluster_light.js +333 -0
- package/dist/src/render/cluster_light.js.map +1 -0
- package/dist/src/render/cull_visitor.js +187 -0
- package/dist/src/render/cull_visitor.js.map +1 -0
- package/dist/src/render/depthpass.js +68 -0
- package/dist/src/render/depthpass.js.map +1 -0
- package/dist/src/render/drawable_mixin.js +227 -0
- package/dist/src/render/drawable_mixin.js.map +1 -0
- package/dist/src/render/envlight.js +463 -0
- package/dist/src/render/envlight.js.map +1 -0
- package/dist/src/render/fbm_wavegenerator.js +251 -0
- package/dist/src/render/fbm_wavegenerator.js.map +1 -0
- package/dist/src/render/fft_wavegenerator.js +1006 -0
- package/dist/src/render/fft_wavegenerator.js.map +1 -0
- package/dist/src/render/fullscreenquad.js +38 -0
- package/dist/src/render/fullscreenquad.js.map +1 -0
- package/dist/src/render/gerstner_wavegenerator.js +314 -0
- package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
- package/dist/src/render/globalbindgroup_allocator.js +60 -0
- package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
- package/dist/src/render/hzb.js +273 -0
- package/dist/src/render/hzb.js.map +1 -0
- package/dist/src/render/lightpass.js +172 -0
- package/dist/src/render/lightpass.js.map +1 -0
- package/dist/src/render/objectcolorpass.js +51 -0
- package/dist/src/render/objectcolorpass.js.map +1 -0
- package/dist/src/render/primitive.js +364 -0
- package/dist/src/render/primitive.js.map +1 -0
- package/dist/src/render/render_queue.js +467 -0
- package/dist/src/render/render_queue.js.map +1 -0
- package/dist/src/render/renderbundle_wrapper.js +152 -0
- package/dist/src/render/renderbundle_wrapper.js.map +1 -0
- package/dist/src/render/renderer.js +455 -0
- package/dist/src/render/renderer.js.map +1 -0
- package/dist/src/render/renderpass.js +200 -0
- package/dist/src/render/renderpass.js.map +1 -0
- package/dist/src/render/shadowmap_pass.js +56 -0
- package/dist/src/render/shadowmap_pass.js.map +1 -0
- package/dist/src/render/sky.js +1103 -0
- package/dist/src/render/sky.js.map +1 -0
- package/dist/src/render/weightedblended_oit.js +168 -0
- package/dist/src/render/weightedblended_oit.js.map +1 -0
- package/dist/src/scene/batchgroup.js +162 -0
- package/dist/src/scene/batchgroup.js.map +1 -0
- package/dist/src/scene/environment.js +209 -0
- package/dist/src/scene/environment.js.map +1 -0
- package/dist/src/scene/graph_node.js +72 -0
- package/dist/src/scene/graph_node.js.map +1 -0
- package/dist/src/scene/light.js +416 -0
- package/dist/src/scene/light.js.map +1 -0
- package/dist/src/scene/mesh.js +341 -0
- package/dist/src/scene/mesh.js.map +1 -0
- package/dist/src/scene/octree.js +649 -0
- package/dist/src/scene/octree.js.map +1 -0
- package/dist/src/scene/particlesys.js +738 -0
- package/dist/src/scene/particlesys.js.map +1 -0
- package/dist/src/scene/raycast_visitor.js +103 -0
- package/dist/src/scene/raycast_visitor.js.map +1 -0
- package/dist/src/scene/scene.js +284 -0
- package/dist/src/scene/scene.js.map +1 -0
- package/dist/src/scene/scene_node.js +732 -0
- package/dist/src/scene/scene_node.js.map +1 -0
- package/dist/src/scene/terrain/grass.js +278 -0
- package/dist/src/scene/terrain/grass.js.map +1 -0
- package/dist/src/scene/terrain/heightfield.js +475 -0
- package/dist/src/scene/terrain/heightfield.js.map +1 -0
- package/dist/src/scene/terrain/patch.js +530 -0
- package/dist/src/scene/terrain/patch.js.map +1 -0
- package/dist/src/scene/terrain/quadtree.js +461 -0
- package/dist/src/scene/terrain/quadtree.js.map +1 -0
- package/dist/src/scene/terrain/terrain.js +246 -0
- package/dist/src/scene/terrain/terrain.js.map +1 -0
- package/dist/src/scene/terrain-cm/grass.js +594 -0
- package/dist/src/scene/terrain-cm/grass.js.map +1 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/src/scene/water.js +374 -0
- package/dist/src/scene/water.js.map +1 -0
- package/dist/src/shaders/atmosphere.js +957 -0
- package/dist/src/shaders/atmosphere.js.map +1 -0
- package/dist/src/shaders/fog.js +112 -0
- package/dist/src/shaders/fog.js.map +1 -0
- package/dist/src/shaders/misc.js +266 -0
- package/dist/src/shaders/misc.js.map +1 -0
- package/dist/src/shaders/noise.js +222 -0
- package/dist/src/shaders/noise.js.map +1 -0
- package/dist/src/shaders/pbr.js +51 -0
- package/dist/src/shaders/pbr.js.map +1 -0
- package/dist/src/shaders/shadow.js +636 -0
- package/dist/src/shaders/shadow.js.map +1 -0
- package/dist/src/shaders/ssr.js +490 -0
- package/dist/src/shaders/ssr.js.map +1 -0
- package/dist/src/shaders/temporal.js +215 -0
- package/dist/src/shaders/temporal.js.map +1 -0
- package/dist/src/shaders/water.js +756 -0
- package/dist/src/shaders/water.js.map +1 -0
- package/dist/src/shadow/esm.js +237 -0
- package/dist/src/shadow/esm.js.map +1 -0
- package/dist/src/shadow/pcf_opt.js +181 -0
- package/dist/src/shadow/pcf_opt.js.map +1 -0
- package/dist/src/shadow/pcf_pd.js +189 -0
- package/dist/src/shadow/pcf_pd.js.map +1 -0
- package/dist/src/shadow/shader.js +37 -0
- package/dist/src/shadow/shader.js.map +1 -0
- package/dist/src/shadow/shadow_impl.js +15 -0
- package/dist/src/shadow/shadow_impl.js.map +1 -0
- package/dist/src/shadow/shadowmapper.js +790 -0
- package/dist/src/shadow/shadowmapper.js.map +1 -0
- package/dist/src/shadow/ssm.js +159 -0
- package/dist/src/shadow/ssm.js.map +1 -0
- package/dist/src/shadow/vsm.js +297 -0
- package/dist/src/shadow/vsm.js.map +1 -0
- package/dist/src/shapes/box.js +386 -0
- package/dist/src/shapes/box.js.map +1 -0
- package/dist/src/shapes/cylinder.js +125 -0
- package/dist/src/shapes/cylinder.js.map +1 -0
- package/dist/src/shapes/plane.js +88 -0
- package/dist/src/shapes/plane.js.map +1 -0
- package/dist/src/shapes/shape.js +87 -0
- package/dist/src/shapes/shape.js.map +1 -0
- package/dist/src/shapes/sphere.js +114 -0
- package/dist/src/shapes/sphere.js.map +1 -0
- package/dist/src/shapes/tetrahedron.js +188 -0
- package/dist/src/shapes/tetrahedron.js.map +1 -0
- package/dist/src/shapes/torus.js +111 -0
- package/dist/src/shapes/torus.js.map +1 -0
- package/dist/src/utility/aabbtree.js +400 -0
- package/dist/src/utility/aabbtree.js.map +1 -0
- package/dist/src/utility/bounding_volume.js +29 -0
- package/dist/src/utility/bounding_volume.js.map +1 -0
- package/dist/src/utility/debug.js +28 -0
- package/dist/src/utility/debug.js.map +1 -0
- package/dist/src/utility/draco/decoder.js +116 -0
- package/dist/src/utility/draco/decoder.js.map +1 -0
- package/dist/src/utility/misc.js +105 -0
- package/dist/src/utility/misc.js.map +1 -0
- package/dist/src/utility/panorama.js +163 -0
- package/dist/src/utility/panorama.js.map +1 -0
- package/dist/src/utility/pmrem.js +354 -0
- package/dist/src/utility/pmrem.js.map +1 -0
- package/dist/src/utility/rendermipmap.js +115 -0
- package/dist/src/utility/rendermipmap.js.map +1 -0
- package/dist/src/utility/serialization/json.js +402 -0
- package/dist/src/utility/serialization/json.js.map +1 -0
- package/dist/src/utility/serialization/manager.js +623 -0
- package/dist/src/utility/serialization/manager.js.map +1 -0
- package/dist/src/utility/serialization/scene/animation.js +248 -0
- package/dist/src/utility/serialization/scene/animation.js.map +1 -0
- package/dist/src/utility/serialization/scene/batch.js +59 -0
- package/dist/src/utility/serialization/scene/batch.js.map +1 -0
- package/dist/src/utility/serialization/scene/camera.js +790 -0
- package/dist/src/utility/serialization/scene/camera.js.map +1 -0
- package/dist/src/utility/serialization/scene/common.js +222 -0
- package/dist/src/utility/serialization/scene/common.js.map +1 -0
- package/dist/src/utility/serialization/scene/light.js +575 -0
- package/dist/src/utility/serialization/scene/light.js.map +1 -0
- package/dist/src/utility/serialization/scene/material.js +1111 -0
- package/dist/src/utility/serialization/scene/material.js.map +1 -0
- package/dist/src/utility/serialization/scene/mesh.js +148 -0
- package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
- package/dist/src/utility/serialization/scene/misc.js +39 -0
- package/dist/src/utility/serialization/scene/misc.js.map +1 -0
- package/dist/src/utility/serialization/scene/node.js +451 -0
- package/dist/src/utility/serialization/scene/node.js.map +1 -0
- package/dist/src/utility/serialization/scene/particle.js +425 -0
- package/dist/src/utility/serialization/scene/particle.js.map +1 -0
- package/dist/src/utility/serialization/scene/primitive.js +692 -0
- package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
- package/dist/src/utility/serialization/scene/scene.js +704 -0
- package/dist/src/utility/serialization/scene/scene.js.map +1 -0
- package/dist/src/utility/serialization/scene/terrain.js +488 -0
- package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
- package/dist/src/utility/serialization/scene/water.js +465 -0
- package/dist/src/utility/serialization/scene/water.js.map +1 -0
- package/dist/src/utility/shprojector.js +297 -0
- package/dist/src/utility/shprojector.js.map +1 -0
- package/dist/src/utility/textures/ggxlut.js +213 -0
- package/dist/src/utility/textures/ggxlut.js.map +1 -0
- package/dist/src/utility/textures/gradientnoise.js +62 -0
- package/dist/src/utility/textures/gradientnoise.js.map +1 -0
- package/dist/src/utility/textures/randomnoise.js +41 -0
- package/dist/src/utility/textures/randomnoise.js.map +1 -0
- package/dist/src/values.js +162 -0
- package/dist/src/values.js.map +1 -0
- package/dist/text/font/font_asset.js +884 -0
- package/dist/text/font/font_asset.js.map +1 -0
- package/dist/text/font/sfnt_reader.js +43 -0
- package/dist/text/font/sfnt_reader.js.map +1 -0
- package/dist/text/msdf/generator.js +417 -0
- package/dist/text/msdf/generator.js.map +1 -0
- package/dist/text/msdf/shape.js +143 -0
- package/dist/text/msdf/shape.js.map +1 -0
- package/dist/text/runtime/msdf_glyph_atlas.js +146 -0
- package/dist/text/runtime/msdf_glyph_atlas.js.map +1 -0
- package/dist/text/runtime/msdf_text_atlas_manager.js +47 -0
- package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -0
- package/dist/text/runtime/text_layout.js +96 -0
- package/dist/text/runtime/text_layout.js.map +1 -0
- package/dist/utility/blueprint/material/common.js +7 -0
- package/dist/utility/blueprint/material/common.js.map +1 -0
- package/dist/utility/blueprint/material/inputs.js +1275 -1091
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +505 -490
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +32 -0
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/serialization/blueprint/constants.js +255 -0
- package/dist/utility/serialization/blueprint/constants.js.map +1 -0
- package/dist/utility/serialization/blueprint/material/constants.js +203 -0
- package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
- package/dist/utility/serialization/blueprint/material/texture.js +165 -0
- package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
- package/dist/utility/serialization/manager.js +55 -11
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +2 -0
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +2 -0
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +2 -0
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +2 -0
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1 -0
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +2 -0
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +2 -0
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +2 -0
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +1 -0
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +2 -0
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +2 -0
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +516 -0
- package/dist/utility/serialization/scene/text.js.map +1 -0
- package/dist/utility/serialization/scene/water.js +2 -0
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js +4 -4
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +1 -5
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
- package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
- package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
- package/dist/animation/spring/spring_bone.js +0 -240
- package/dist/animation/spring/spring_bone.js.map +0 -1
- package/dist/animation/spring/spring_bone_collider.js +0 -198
- package/dist/animation/spring/spring_bone_collider.js.map +0 -1
- package/dist/animation/spring/spring_bone_constraint.js +0 -170
- package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
- package/dist/animation/spring/spring_bone_system.js +0 -328
- package/dist/animation/spring/spring_bone_system.js.map +0 -1
- package/dist/render/sky_motion_vector.js +0 -85
- package/dist/render/sky_motion_vector.js.map +0 -1
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import { isFloatTextureFormat } from '@zephyr3d/device';
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import { AbstractPostEffect, PostEffectLayer } from './posteffect.js';
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import { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
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import { Vector2, Vector4, Matrix4x4 } from '@zephyr3d/base';
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import { BilateralBlurBlitter } from '../blitter/bilateralblur.js';
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import { fetchSampler } from '../utility/misc.js';
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const NUM_SAMPLES = 7;
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const NUM_RINGS = 4;
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class DepthLimitAOBlurBlitter extends BilateralBlurBlitter {
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_packed;
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constructor(finalPhase){
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super(finalPhase);
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this._packed = false;
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}
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get packed() {
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return this._packed;
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}
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set packed(val) {
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if (this._packed !== !!val) {
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this._packed = !!val;
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this.invalidateHash();
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}
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}
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calcHash() {
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return `${this._packed}:${super.calcHash()}`;
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}
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readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType) {
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const pb = scope.$builder;
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const texel = super.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);
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if (this._packed) {
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return pb.vec4(pb.vec3(decodeNormalizedFloatFromRGBA(scope, texel)), 1);
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} else {
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return pb.vec4(texel.rrr, 1);
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}
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}
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writeTexel(scope, type, uv, texel) {
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const pb = scope.$builder;
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const outTexel = super.writeTexel(scope, type, uv, pb.vec4(texel.rrr, 1));
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return this._finalPhase || !this._packed ? pb.vec4(outTexel.rrr, 1) : encodeNormalizedFloatToRGBA(scope, outTexel.r);
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}
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}
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/**
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* The Scalable Ambient Obscurance (SAO) post effect
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* @public
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*/ class SAO extends AbstractPostEffect {
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static _program = null;
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static _programPacked = null;
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static _renderState = null;
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static _renderStateBlend = null;
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static _bindgroup = null;
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static _bindgroupPacked = null;
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_saoScale;
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_saoBias;
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_saoIntensity;
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_saoRadius;
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_saoMinResolution;
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_saoRandomSeed;
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_saoBlurDepthCutoff;
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_blitterH;
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_blitterV;
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_supported;
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/**
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* Creates an instance of SAO post effect
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*/ constructor(){
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super();
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this._supported = true;
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this._layer = PostEffectLayer.opaque;
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this._saoScale = 10;
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this._saoBias = 1;
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this._saoIntensity = 0.025;
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this._saoRadius = 100;
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this._saoMinResolution = 0;
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this._saoRandomSeed = 0;
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this._saoBlurDepthCutoff = 2;
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this._blitterH = new DepthLimitAOBlurBlitter(false);
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this._blitterH.kernelRadius = 8;
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this._blitterH.stdDev = 10;
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this._blitterV = new DepthLimitAOBlurBlitter(true);
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this._blitterV.kernelRadius = 8;
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this._blitterV.stdDev = 10;
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}
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/** Scale value */ get scale() {
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return this._saoScale;
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}
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set scale(val) {
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this._saoScale = val;
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}
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/** Bias value */ get bias() {
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return this._saoBias;
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}
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set bias(val) {
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this._saoBias = val;
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}
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/** Radius value */ get radius() {
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return this._saoRadius;
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}
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set radius(val) {
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this._saoRadius = val;
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}
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/** SAO intensity */ get intensity() {
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return this._saoIntensity;
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}
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set intensity(val) {
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this._saoIntensity = val;
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}
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/** Minimum resolution */ get minResolution() {
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return this._saoMinResolution;
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}
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set minResolution(val) {
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this._saoMinResolution = val;
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}
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/** Blur kernel size */ get blurKernelSize() {
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return this._blitterH.kernelRadius;
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}
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set blurKernelSize(val) {
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val = Math.min(64, Math.max(0, val >> 0));
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this._blitterH.kernelRadius = val;
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this._blitterV.kernelRadius = val;
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}
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/** Gaussian blur stddev value */ get blurStdDev() {
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return this._blitterH.stdDev;
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}
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set blurStdDev(val) {
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this._blitterH.stdDev = val;
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this._blitterV.stdDev = val;
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}
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/** Cutoff of depth limited blur */ get blurDepthCutoff() {
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return this._saoBlurDepthCutoff;
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}
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set blurDepthCutoff(val) {
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this._saoBlurDepthCutoff = val;
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}
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/** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */ requireLinearDepthTexture() {
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return true;
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}
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/** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */ requireDepthAttachment() {
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return true;
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}
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/** {@inheritDoc AbstractPostEffect.apply} */ apply(ctx, inputColorTexture, sceneDepthTexture, srgbOutput) {
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const device = ctx.device;
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const viewport = device.getViewport();
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this._prepare(device, inputColorTexture);
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this.passThrough(ctx, inputColorTexture, srgbOutput);
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if (!this._supported) {
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return;
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}
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const fmt = this._getIntermediateTextureFormat(device);
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const depth = device.getFramebuffer().getDepthAttachment();
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const fbao = device.pool.fetchTemporalTexture2D(false, fmt, depth.width, depth.height, false);
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const fbblur = device.pool.fetchTemporalTexture2D(false, fmt, depth.width, depth.height, false);
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const packed = fbao.format === 'rgba8unorm';
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const cameraNearFar = new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane());
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device.pushDeviceStates();
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device.setFramebuffer([
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fbao
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], depth);
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device.clearFrameBuffer(packed ? new Vector4(0, 0, 0, 1) : new Vector4(1, 0, 0, 1), null, null);
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const bindgroup = packed ? SAO._bindgroupPacked : SAO._bindgroup;
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bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);
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bindgroup.setTexture('depthTex', sceneDepthTexture);
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bindgroup.setValue('scale', this._saoScale);
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bindgroup.setValue('invProj', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));
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bindgroup.setValue('bias', this._saoBias);
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bindgroup.setValue('cameraNearFar', cameraNearFar);
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bindgroup.setValue('intensity', this._saoIntensity);
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bindgroup.setValue('kernelRadius', this._saoRadius);
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bindgroup.setValue('minResolution', this._saoMinResolution);
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bindgroup.setValue('size', new Vector2(viewport.width, viewport.height));
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bindgroup.setValue('randomSeed', this._saoRandomSeed);
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device.setRenderStates(SAO._renderState);
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device.setProgram(packed ? SAO._programPacked : SAO._program);
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device.setBindGroup(0, bindgroup);
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this.drawFullscreenQuad(SAO._renderState);
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this._blitterH.size = new Vector2(inputColorTexture.width, inputColorTexture.height);
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this._blitterH.depthTex = sceneDepthTexture;
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this._blitterH.depthCutoff = this._saoBlurDepthCutoff;
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this._blitterH.sampler = fetchSampler('clamp_nearest_nomip');
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this._blitterH.cameraNearFar = cameraNearFar;
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this._blitterH.packed = packed;
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this._blitterH.renderStates = SAO._renderState;
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this._blitterV.size = new Vector2(inputColorTexture.width, inputColorTexture.height);
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this._blitterV.depthTex = sceneDepthTexture;
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this._blitterV.depthCutoff = this._saoBlurDepthCutoff;
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this._blitterV.sampler = fetchSampler('clamp_nearest_nomip');
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186
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+
this._blitterV.cameraNearFar = cameraNearFar;
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187
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this._blitterV.packed = packed;
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188
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this._blitterV.srgbOut = srgbOutput;
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189
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this._blitterV.renderStates = SAO._renderStateBlend;
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190
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this._blitterH.blit(fbao, fbblur);
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191
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device.popDeviceStates();
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192
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this._blitterV.blit(fbblur, device.getFramebuffer());
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193
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device.pool.releaseTexture(fbao);
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194
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device.pool.releaseTexture(fbblur);
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195
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}
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196
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_getIntermediateTextureFormat(device) {
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const texCaps = device.getDeviceCaps().textureCaps;
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198
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return device.type === 'webgl' || !texCaps.supportHalfFloatColorBuffer && !texCaps.supportFloatColorBuffer ? 'rgba8unorm' : texCaps.supportHalfFloatColorBuffer ? 'r16f' : 'r32f';
|
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199
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+
}
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200
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/** @internal */ _prepare(device, _srcTexture) {
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201
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const fb = device.getFramebuffer();
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202
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const isFloatFramebuffer = fb && isFloatTextureFormat(fb.getColorAttachments()[0].format);
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203
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this._supported = !isFloatFramebuffer || device.getDeviceCaps().framebufferCaps.supportFloatBlending;
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204
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if (this._supported) {
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205
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if (!SAO._renderState) {
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206
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SAO._renderState = device.createRenderStateSet();
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SAO._renderState.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
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208
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SAO._renderState.useRasterizerState().setCullMode('none');
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209
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SAO._renderStateBlend = device.createRenderStateSet();
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210
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SAO._renderStateBlend.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');
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211
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SAO._renderStateBlend.useRasterizerState().setCullMode('none');
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212
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SAO._renderStateBlend.useBlendingState().enable(true).setBlendFuncRGB('zero', 'src-color').setBlendFuncAlpha('zero', 'one');
|
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213
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+
}
|
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214
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+
function createProgram(packed) {
|
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215
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+
return device.buildRenderProgram({
|
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216
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+
vertex (pb) {
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217
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+
this.flip = pb.int().uniform(0);
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218
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this.$inputs.pos = pb.vec2().attrib('position');
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219
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+
this.$outputs.uv = pb.vec2();
|
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220
|
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pb.main(function() {
|
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221
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this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);
|
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222
|
+
this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));
|
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223
|
+
this.$if(pb.notEqual(this.flip, 0), function() {
|
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224
|
+
this.$builtins.position.y = pb.neg(this.$builtins.position.y);
|
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225
|
+
});
|
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226
|
+
});
|
|
227
|
+
},
|
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228
|
+
fragment (pb) {
|
|
229
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+
this.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);
|
|
230
|
+
this.scale = pb.float().uniform(0);
|
|
231
|
+
this.invProj = pb.mat4().uniform(0);
|
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232
|
+
this.cameraNearFar = pb.vec2().uniform(0);
|
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233
|
+
this.intensity = pb.float().uniform(0);
|
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234
|
+
this.bias = pb.float().uniform(0);
|
|
235
|
+
this.kernelRadius = pb.float().uniform(0);
|
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236
|
+
this.minResolution = pb.float().uniform(0);
|
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237
|
+
this.size = pb.vec2().uniform(0);
|
|
238
|
+
this.randomSeed = pb.float().uniform(0);
|
|
239
|
+
this.$l.scaleDividedByCameraFar = pb.float();
|
|
240
|
+
this.$l.minResolutionMultipliedByCameraFar = pb.float();
|
|
241
|
+
pb.func('rand', [
|
|
242
|
+
pb.vec2('uv')
|
|
243
|
+
], function() {
|
|
244
|
+
this.$l.a = 12.9898;
|
|
245
|
+
this.$l.b = 78.233;
|
|
246
|
+
this.$l.c = 43758.5453;
|
|
247
|
+
this.$l.dt = pb.dot(this.uv, pb.vec2(this.a, this.b));
|
|
248
|
+
this.$l.sn = pb.mod(this.dt, Math.PI);
|
|
249
|
+
this.$return(pb.fract(pb.mul(pb.sin(this.sn), this.c)));
|
|
250
|
+
});
|
|
251
|
+
pb.func('getPositionVS', [
|
|
252
|
+
pb.vec2('uv')
|
|
253
|
+
], function() {
|
|
254
|
+
this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);
|
|
255
|
+
if (device.type === 'webgl') {
|
|
256
|
+
this.$l.linearDepth = decodeNormalizedFloatFromRGBA(this, this.depthValue);
|
|
257
|
+
} else {
|
|
258
|
+
this.$l.linearDepth = this.depthValue.r;
|
|
259
|
+
}
|
|
260
|
+
this.$l.nonLinearDepth = pb.div(pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y), pb.sub(this.cameraNearFar.x, this.cameraNearFar.y));
|
|
261
|
+
this.$l.clipSpacePos = pb.vec4(pb.sub(pb.mul(this.uv, 2), pb.vec2(1)), pb.sub(pb.mul(this.nonLinearDepth, 2), 1), 1);
|
|
262
|
+
// this.$l.clipSpacePos = pb.vec4(this.uv, this.nonLinearDepth, 1);
|
|
263
|
+
this.$l.vPos = pb.mul(this.invProj, this.clipSpacePos);
|
|
264
|
+
this.vPos = pb.div(this.vPos, this.vPos.w);
|
|
265
|
+
this.$return(this.vPos.xyz);
|
|
266
|
+
});
|
|
267
|
+
pb.func('getOcclusion', [
|
|
268
|
+
pb.vec3('centerPos'),
|
|
269
|
+
pb.vec3('centerNormal'),
|
|
270
|
+
pb.vec3('samplePos')
|
|
271
|
+
], function() {
|
|
272
|
+
this.$l.viewDelta = pb.sub(this.samplePos, this.centerPos);
|
|
273
|
+
this.$l.viewDistance = pb.length(this.viewDelta);
|
|
274
|
+
this.$l.scaledScreenDistance = pb.mul(this.scaleDividedByCameraFar, this.viewDistance);
|
|
275
|
+
this.$return(pb.div(pb.max(0, pb.sub(pb.div(pb.sub(pb.dot(this.centerNormal, this.viewDelta), this.minResolutionMultipliedByCameraFar), this.scaledScreenDistance), this.bias)), pb.add(pb.mul(this.scaledScreenDistance, this.scaledScreenDistance), 1)));
|
|
276
|
+
});
|
|
277
|
+
pb.func('getAO', [
|
|
278
|
+
pb.vec3('vPos')
|
|
279
|
+
], function() {
|
|
280
|
+
this.scaleDividedByCameraFar = pb.div(this.scale, this.cameraNearFar.y);
|
|
281
|
+
this.minResolutionMultipliedByCameraFar = pb.mul(this.minResolution, this.cameraNearFar.y);
|
|
282
|
+
this.$l.centerViewNormal = pb.normalize(pb.cross(pb.dpdx(this.vPos), pb.dpdy(this.vPos)));
|
|
283
|
+
this.$l.angle = pb.mul(this.rand(pb.add(this.$inputs.uv, pb.vec2(this.randomSeed))), Math.PI * 2);
|
|
284
|
+
this.$l.radius = pb.div(pb.vec2(pb.mul(this.kernelRadius, 1 / NUM_SAMPLES)), this.size);
|
|
285
|
+
this.$l.radiusStep = this.radius;
|
|
286
|
+
this.$l.occlusionSum = pb.float(0);
|
|
287
|
+
this.$l.weightSum = pb.float(0);
|
|
288
|
+
this.$for(pb.int('i'), 0, NUM_SAMPLES, function() {
|
|
289
|
+
this.$l.sampleUV = pb.add(this.$inputs.uv, pb.mul(pb.vec2(pb.cos(this.angle), pb.sin(this.angle)), this.radius));
|
|
290
|
+
this.radius = pb.add(this.radius, this.radiusStep);
|
|
291
|
+
this.angle = pb.add(this.angle, Math.PI * NUM_RINGS / NUM_SAMPLES);
|
|
292
|
+
this.samplePos = this.getPositionVS(this.sampleUV);
|
|
293
|
+
this.occlusionSum = pb.add(this.occlusionSum, this.getOcclusion(this.vPos, this.centerViewNormal, this.samplePos));
|
|
294
|
+
this.weightSum = pb.add(this.weightSum, 1);
|
|
295
|
+
});
|
|
296
|
+
this.$if(pb.equal(this.weightSum, 0), function() {
|
|
297
|
+
pb.discard();
|
|
298
|
+
});
|
|
299
|
+
this.$return(pb.div(pb.mul(this.occlusionSum, this.intensity), this.weightSum));
|
|
300
|
+
});
|
|
301
|
+
pb.main(function() {
|
|
302
|
+
this.$l.vPos = this.getPositionVS(this.$inputs.uv);
|
|
303
|
+
this.$l.ao = pb.clamp(pb.sub(1, this.getAO(this.vPos)), 0, packed ? 0.999 : 1);
|
|
304
|
+
if (packed) {
|
|
305
|
+
this.$outputs.outColor = encodeNormalizedFloatToRGBA(this, this.ao);
|
|
306
|
+
} else {
|
|
307
|
+
this.$outputs.outColor = pb.vec4(this.ao, this.ao, this.ao, 1);
|
|
308
|
+
}
|
|
309
|
+
});
|
|
310
|
+
}
|
|
311
|
+
});
|
|
312
|
+
}
|
|
313
|
+
if (!SAO._program) {
|
|
314
|
+
SAO._program = createProgram(false);
|
|
315
|
+
SAO._programPacked = createProgram(true);
|
|
316
|
+
SAO._bindgroup = device.createBindGroup(SAO._program.bindGroupLayouts[0]);
|
|
317
|
+
SAO._bindgroupPacked = device.createBindGroup(SAO._programPacked.bindGroupLayouts[0]);
|
|
318
|
+
}
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
export { SAO };
|
|
324
|
+
//# sourceMappingURL=sao.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"sao.js","sources":["../../../src/posteffect/sao.ts"],"sourcesContent":["import type {\r\n AbstractDevice,\r\n BindGroup,\r\n GPUProgram,\r\n PBInsideFunctionScope,\r\n PBShaderExp,\r\n RenderStateSet,\r\n Texture2D\r\n} from '@zephyr3d/device';\r\nimport { isFloatTextureFormat } from '@zephyr3d/device';\r\nimport { AbstractPostEffect, PostEffectLayer } from './posteffect';\r\nimport { decodeNormalizedFloatFromRGBA, encodeNormalizedFloatToRGBA } from '../shaders/misc';\r\nimport { Matrix4x4, Vector2, Vector4 } from '@zephyr3d/base';\r\nimport { BilateralBlurBlitter } from '../blitter/bilateralblur';\r\nimport type { BlitType } from '../blitter';\r\nimport type { DrawContext } from '../render';\r\nimport { fetchSampler } from '../utility/misc';\r\n\r\nconst NUM_SAMPLES = 7;\r\nconst NUM_RINGS = 4;\r\n\r\nclass DepthLimitAOBlurBlitter extends BilateralBlurBlitter {\r\n private _packed: boolean;\r\n constructor(finalPhase: boolean) {\r\n super(finalPhase);\r\n this._packed = false;\r\n }\r\n get packed(): boolean {\r\n return this._packed;\r\n }\r\n set packed(val: boolean) {\r\n if (this._packed !== !!val) {\r\n this._packed = !!val;\r\n this.invalidateHash();\r\n }\r\n }\r\n protected calcHash(): string {\r\n return `${this._packed}:${super.calcHash()}`;\r\n }\r\n readTexel(\r\n scope: PBInsideFunctionScope,\r\n type: BlitType,\r\n srcTex: PBShaderExp,\r\n srcUV: PBShaderExp,\r\n srcLayer: PBShaderExp,\r\n sampleType: 'float' | 'int' | 'uint' | 'depth'\r\n ): PBShaderExp {\r\n const pb = scope.$builder;\r\n const texel = super.readTexel(scope, type, srcTex, srcUV, srcLayer, sampleType);\r\n if (this._packed) {\r\n return pb.vec4(pb.vec3(decodeNormalizedFloatFromRGBA(scope, texel)), 1);\r\n } else {\r\n return pb.vec4(texel.rrr, 1);\r\n }\r\n }\r\n writeTexel(scope: PBInsideFunctionScope, type: BlitType, uv: PBShaderExp, texel: PBShaderExp): PBShaderExp {\r\n const pb = scope.$builder;\r\n const outTexel = super.writeTexel(scope, type, uv, pb.vec4(texel.rrr, 1));\r\n return this._finalPhase || !this._packed\r\n ? pb.vec4(outTexel.rrr, 1)\r\n : encodeNormalizedFloatToRGBA(scope, outTexel.r);\r\n }\r\n}\r\n/**\r\n * The Scalable Ambient Obscurance (SAO) post effect\r\n * @public\r\n */\r\nexport class SAO extends AbstractPostEffect {\r\n private static _program: GPUProgram = null;\r\n private static _programPacked: GPUProgram = null;\r\n private static _renderState: RenderStateSet = null;\r\n private static _renderStateBlend: RenderStateSet = null;\r\n private static _bindgroup: BindGroup = null;\r\n private static _bindgroupPacked: BindGroup = null;\r\n private _saoScale: number;\r\n private _saoBias: number;\r\n private _saoIntensity: number;\r\n private _saoRadius: number;\r\n private _saoMinResolution: number;\r\n private readonly _saoRandomSeed: number;\r\n private _saoBlurDepthCutoff: number;\r\n private readonly _blitterH: DepthLimitAOBlurBlitter;\r\n private readonly _blitterV: DepthLimitAOBlurBlitter;\r\n private _supported: boolean;\r\n /**\r\n * Creates an instance of SAO post effect\r\n */\r\n constructor() {\r\n super();\r\n this._supported = true;\r\n this._layer = PostEffectLayer.opaque;\r\n this._saoScale = 10;\r\n this._saoBias = 1;\r\n this._saoIntensity = 0.025;\r\n this._saoRadius = 100;\r\n this._saoMinResolution = 0;\r\n this._saoRandomSeed = 0;\r\n this._saoBlurDepthCutoff = 2;\r\n this._blitterH = new DepthLimitAOBlurBlitter(false);\r\n this._blitterH.kernelRadius = 8;\r\n this._blitterH.stdDev = 10;\r\n this._blitterV = new DepthLimitAOBlurBlitter(true);\r\n this._blitterV.kernelRadius = 8;\r\n this._blitterV.stdDev = 10;\r\n }\r\n /** Scale value */\r\n get scale(): number {\r\n return this._saoScale;\r\n }\r\n set scale(val: number) {\r\n this._saoScale = val;\r\n }\r\n /** Bias value */\r\n get bias(): number {\r\n return this._saoBias;\r\n }\r\n set bias(val: number) {\r\n this._saoBias = val;\r\n }\r\n /** Radius value */\r\n get radius(): number {\r\n return this._saoRadius;\r\n }\r\n set radius(val: number) {\r\n this._saoRadius = val;\r\n }\r\n /** SAO intensity */\r\n get intensity(): number {\r\n return this._saoIntensity;\r\n }\r\n set intensity(val: number) {\r\n this._saoIntensity = val;\r\n }\r\n /** Minimum resolution */\r\n get minResolution(): number {\r\n return this._saoMinResolution;\r\n }\r\n set minResolution(val: number) {\r\n this._saoMinResolution = val;\r\n }\r\n /** Blur kernel size */\r\n get blurKernelSize(): number {\r\n return this._blitterH.kernelRadius;\r\n }\r\n set blurKernelSize(val: number) {\r\n val = Math.min(64, Math.max(0, val >> 0));\r\n this._blitterH.kernelRadius = val;\r\n this._blitterV.kernelRadius = val;\r\n }\r\n /** Gaussian blur stddev value */\r\n get blurStdDev(): number {\r\n return this._blitterH.stdDev;\r\n }\r\n set blurStdDev(val: number) {\r\n this._blitterH.stdDev = val;\r\n this._blitterV.stdDev = val;\r\n }\r\n /** Cutoff of depth limited blur */\r\n get blurDepthCutoff(): number {\r\n return this._saoBlurDepthCutoff;\r\n }\r\n set blurDepthCutoff(val: number) {\r\n this._saoBlurDepthCutoff = val;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireLinearDepthTexture} */\r\n requireLinearDepthTexture(): boolean {\r\n return true;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.requireDepthAttachment} */\r\n requireDepthAttachment(): boolean {\r\n return true;\r\n }\r\n /** {@inheritDoc AbstractPostEffect.apply} */\r\n apply(ctx: DrawContext, inputColorTexture: Texture2D, sceneDepthTexture: Texture2D, srgbOutput: boolean) {\r\n const device = ctx.device;\r\n const viewport = device.getViewport();\r\n this._prepare(device, inputColorTexture);\r\n this.passThrough(ctx, inputColorTexture, srgbOutput);\r\n if (!this._supported) {\r\n return;\r\n }\r\n const fmt = this._getIntermediateTextureFormat(device);\r\n const depth = device.getFramebuffer().getDepthAttachment() as Texture2D;\r\n\r\n const fbao = device.pool.fetchTemporalTexture2D(false, fmt, depth.width, depth.height, false);\r\n const fbblur = device.pool.fetchTemporalTexture2D(false, fmt, depth.width, depth.height, false);\r\n const packed = fbao.format === 'rgba8unorm';\r\n const cameraNearFar = new Vector2(ctx.camera.getNearPlane(), ctx.camera.getFarPlane());\r\n device.pushDeviceStates();\r\n device.setFramebuffer([fbao], depth);\r\n device.clearFrameBuffer(packed ? new Vector4(0, 0, 0, 1) : new Vector4(1, 0, 0, 1), null, null);\r\n const bindgroup = packed ? SAO._bindgroupPacked : SAO._bindgroup;\r\n bindgroup.setValue('flip', this.needFlip(device) ? 1 : 0);\r\n bindgroup.setTexture('depthTex', sceneDepthTexture);\r\n bindgroup.setValue('scale', this._saoScale);\r\n bindgroup.setValue('invProj', Matrix4x4.invert(ctx.camera.getProjectionMatrix()));\r\n bindgroup.setValue('bias', this._saoBias);\r\n bindgroup.setValue('cameraNearFar', cameraNearFar);\r\n bindgroup.setValue('intensity', this._saoIntensity);\r\n bindgroup.setValue('kernelRadius', this._saoRadius);\r\n bindgroup.setValue('minResolution', this._saoMinResolution);\r\n bindgroup.setValue('size', new Vector2(viewport.width, viewport.height));\r\n bindgroup.setValue('randomSeed', this._saoRandomSeed);\r\n device.setRenderStates(SAO._renderState);\r\n device.setProgram(packed ? SAO._programPacked : SAO._program);\r\n device.setBindGroup(0, bindgroup);\r\n this.drawFullscreenQuad(SAO._renderState);\r\n this._blitterH.size = new Vector2(inputColorTexture.width, inputColorTexture.height);\r\n this._blitterH.depthTex = sceneDepthTexture;\r\n this._blitterH.depthCutoff = this._saoBlurDepthCutoff;\r\n this._blitterH.sampler = fetchSampler('clamp_nearest_nomip');\r\n this._blitterH.cameraNearFar = cameraNearFar;\r\n this._blitterH.packed = packed;\r\n this._blitterH.renderStates = SAO._renderState;\r\n this._blitterV.size = new Vector2(inputColorTexture.width, inputColorTexture.height);\r\n this._blitterV.depthTex = sceneDepthTexture;\r\n this._blitterV.depthCutoff = this._saoBlurDepthCutoff;\r\n this._blitterV.sampler = fetchSampler('clamp_nearest_nomip');\r\n this._blitterV.cameraNearFar = cameraNearFar;\r\n this._blitterV.packed = packed;\r\n this._blitterV.srgbOut = srgbOutput;\r\n this._blitterV.renderStates = SAO._renderStateBlend;\r\n this._blitterH.blit(fbao, fbblur);\r\n device.popDeviceStates();\r\n this._blitterV.blit(fbblur, device.getFramebuffer());\r\n device.pool.releaseTexture(fbao);\r\n device.pool.releaseTexture(fbblur);\r\n }\r\n private _getIntermediateTextureFormat(device: AbstractDevice) {\r\n const texCaps = device.getDeviceCaps().textureCaps;\r\n return device.type === 'webgl' ||\r\n (!texCaps.supportHalfFloatColorBuffer && !texCaps.supportFloatColorBuffer)\r\n ? 'rgba8unorm'\r\n : texCaps.supportHalfFloatColorBuffer\r\n ? 'r16f'\r\n : 'r32f';\r\n }\r\n /** @internal */\r\n private _prepare(device: AbstractDevice, _srcTexture: Texture2D) {\r\n const fb = device.getFramebuffer();\r\n const isFloatFramebuffer = fb && isFloatTextureFormat(fb.getColorAttachments()[0].format);\r\n this._supported = !isFloatFramebuffer || device.getDeviceCaps().framebufferCaps.supportFloatBlending;\r\n if (this._supported) {\r\n if (!SAO._renderState) {\r\n SAO._renderState = device.createRenderStateSet();\r\n SAO._renderState.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');\r\n SAO._renderState.useRasterizerState().setCullMode('none');\r\n SAO._renderStateBlend = device.createRenderStateSet();\r\n SAO._renderStateBlend.useDepthState().enableTest(true).enableWrite(false).setCompareFunc('gt');\r\n SAO._renderStateBlend.useRasterizerState().setCullMode('none');\r\n SAO._renderStateBlend\r\n .useBlendingState()\r\n .enable(true)\r\n .setBlendFuncRGB('zero', 'src-color')\r\n .setBlendFuncAlpha('zero', 'one');\r\n }\r\n function createProgram(packed: boolean) {\r\n return device.buildRenderProgram({\r\n vertex(pb) {\r\n this.flip = pb.int().uniform(0);\r\n this.$inputs.pos = pb.vec2().attrib('position');\r\n this.$outputs.uv = pb.vec2();\r\n pb.main(function () {\r\n this.$builtins.position = pb.vec4(this.$inputs.pos, 1, 1);\r\n this.$outputs.uv = pb.add(pb.mul(this.$inputs.pos.xy, 0.5), pb.vec2(0.5));\r\n this.$if(pb.notEqual(this.flip, 0), function () {\r\n this.$builtins.position.y = pb.neg(this.$builtins.position.y);\r\n });\r\n });\r\n },\r\n fragment(pb) {\r\n this.depthTex = pb.tex2D().sampleType('unfilterable-float').uniform(0);\r\n this.scale = pb.float().uniform(0);\r\n this.invProj = pb.mat4().uniform(0);\r\n this.cameraNearFar = pb.vec2().uniform(0);\r\n this.intensity = pb.float().uniform(0);\r\n this.bias = pb.float().uniform(0);\r\n this.kernelRadius = pb.float().uniform(0);\r\n this.minResolution = pb.float().uniform(0);\r\n this.size = pb.vec2().uniform(0);\r\n this.randomSeed = pb.float().uniform(0);\r\n this.$l.scaleDividedByCameraFar = pb.float();\r\n this.$l.minResolutionMultipliedByCameraFar = pb.float();\r\n pb.func('rand', [pb.vec2('uv')], function () {\r\n this.$l.a = 12.9898;\r\n this.$l.b = 78.233;\r\n this.$l.c = 43758.5453;\r\n this.$l.dt = pb.dot(this.uv, pb.vec2(this.a, this.b));\r\n this.$l.sn = pb.mod(this.dt, Math.PI);\r\n this.$return(pb.fract(pb.mul(pb.sin(this.sn), this.c)));\r\n });\r\n pb.func('getPositionVS', [pb.vec2('uv')], function () {\r\n this.$l.depthValue = pb.textureSample(this.depthTex, this.uv);\r\n if (device.type === 'webgl') {\r\n this.$l.linearDepth = decodeNormalizedFloatFromRGBA(this, this.depthValue);\r\n } else {\r\n this.$l.linearDepth = this.depthValue.r;\r\n }\r\n this.$l.nonLinearDepth = pb.div(\r\n pb.sub(pb.div(this.cameraNearFar.x, this.linearDepth), this.cameraNearFar.y),\r\n pb.sub(this.cameraNearFar.x, this.cameraNearFar.y)\r\n );\r\n this.$l.clipSpacePos = pb.vec4(\r\n pb.sub(pb.mul(this.uv, 2), pb.vec2(1)),\r\n pb.sub(pb.mul(this.nonLinearDepth, 2), 1),\r\n 1\r\n );\r\n // this.$l.clipSpacePos = pb.vec4(this.uv, this.nonLinearDepth, 1);\r\n this.$l.vPos = pb.mul(this.invProj, this.clipSpacePos);\r\n this.vPos = pb.div(this.vPos, this.vPos.w);\r\n this.$return(this.vPos.xyz);\r\n });\r\n pb.func(\r\n 'getOcclusion',\r\n [pb.vec3('centerPos'), pb.vec3('centerNormal'), pb.vec3('samplePos')],\r\n function () {\r\n this.$l.viewDelta = pb.sub(this.samplePos, this.centerPos);\r\n this.$l.viewDistance = pb.length(this.viewDelta);\r\n this.$l.scaledScreenDistance = pb.mul(this.scaleDividedByCameraFar, this.viewDistance);\r\n this.$return(\r\n pb.div(\r\n pb.max(\r\n 0,\r\n pb.sub(\r\n pb.div(\r\n pb.sub(\r\n pb.dot(this.centerNormal, this.viewDelta),\r\n this.minResolutionMultipliedByCameraFar\r\n ),\r\n this.scaledScreenDistance\r\n ),\r\n this.bias\r\n )\r\n ),\r\n pb.add(pb.mul(this.scaledScreenDistance, this.scaledScreenDistance), 1)\r\n )\r\n );\r\n }\r\n );\r\n pb.func('getAO', [pb.vec3('vPos')], function () {\r\n this.scaleDividedByCameraFar = pb.div(this.scale, this.cameraNearFar.y);\r\n this.minResolutionMultipliedByCameraFar = pb.mul(this.minResolution, this.cameraNearFar.y);\r\n this.$l.centerViewNormal = pb.normalize(pb.cross(pb.dpdx(this.vPos), pb.dpdy(this.vPos)));\r\n this.$l.angle = pb.mul(\r\n this.rand(pb.add(this.$inputs.uv, pb.vec2(this.randomSeed))),\r\n Math.PI * 2\r\n );\r\n this.$l.radius = pb.div(pb.vec2(pb.mul(this.kernelRadius, 1 / NUM_SAMPLES)), this.size);\r\n this.$l.radiusStep = this.radius;\r\n this.$l.occlusionSum = pb.float(0);\r\n this.$l.weightSum = pb.float(0);\r\n this.$for(pb.int('i'), 0, NUM_SAMPLES, function () {\r\n this.$l.sampleUV = pb.add(\r\n this.$inputs.uv,\r\n pb.mul(pb.vec2(pb.cos(this.angle), pb.sin(this.angle)), this.radius)\r\n );\r\n this.radius = pb.add(this.radius, this.radiusStep);\r\n this.angle = pb.add(this.angle, (Math.PI * NUM_RINGS) / NUM_SAMPLES);\r\n this.samplePos = this.getPositionVS(this.sampleUV);\r\n this.occlusionSum = pb.add(\r\n this.occlusionSum,\r\n this.getOcclusion(this.vPos, this.centerViewNormal, this.samplePos)\r\n );\r\n this.weightSum = pb.add(this.weightSum, 1);\r\n });\r\n this.$if(pb.equal(this.weightSum, 0), function () {\r\n pb.discard();\r\n });\r\n this.$return(pb.div(pb.mul(this.occlusionSum, this.intensity), this.weightSum));\r\n });\r\n pb.main(function () {\r\n this.$l.vPos = this.getPositionVS(this.$inputs.uv);\r\n this.$l.ao = pb.clamp(pb.sub(1, this.getAO(this.vPos)), 0, packed ? 0.999 : 1);\r\n if (packed) {\r\n this.$outputs.outColor = encodeNormalizedFloatToRGBA(this, this.ao);\r\n } else {\r\n this.$outputs.outColor = pb.vec4(this.ao, this.ao, this.ao, 1);\r\n }\r\n });\r\n }\r\n });\r\n }\r\n if (!SAO._program) {\r\n SAO._program = createProgram(false);\r\n SAO._programPacked = createProgram(true);\r\n SAO._bindgroup = device.createBindGroup(SAO._program.bindGroupLayouts[0]);\r\n SAO._bindgroupPacked = 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