@zephyr3d/scene 0.9.2 → 0.9.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (513) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_system.js +75 -75
  12. package/dist/animation/spring/spring_system.js.map +1 -1
  13. package/dist/animation/spring2/constraints.js.map +1 -1
  14. package/dist/animation/spring2/controller.js +64 -64
  15. package/dist/animation/spring2/controller.js.map +1 -1
  16. package/dist/animation/spring2/math.js.map +1 -1
  17. package/dist/animation/spring2/spring_system.js +8 -8
  18. package/dist/animation/spring2/spring_system.js.map +1 -1
  19. package/dist/app/engine.js +119 -71
  20. package/dist/app/engine.js.map +1 -1
  21. package/dist/asset/assetmanager.js +296 -244
  22. package/dist/asset/assetmanager.js.map +1 -1
  23. package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
  24. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  25. package/dist/camera/camera.js +184 -184
  26. package/dist/camera/camera.js.map +1 -1
  27. package/dist/index.d.ts +685 -38
  28. package/dist/index.js +11 -2
  29. package/dist/index.js.map +1 -1
  30. package/dist/material/material.js +290 -290
  31. package/dist/material/material.js.map +1 -1
  32. package/dist/material/msdf_text.js +180 -0
  33. package/dist/material/msdf_text.js.map +1 -0
  34. package/dist/material/msdf_text_sprite.js +64 -0
  35. package/dist/material/msdf_text_sprite.js.map +1 -0
  36. package/dist/material/pbrblueprint.js +123 -108
  37. package/dist/material/pbrblueprint.js.map +1 -1
  38. package/dist/material/shader/helper.js +6 -3
  39. package/dist/material/shader/helper.js.map +1 -1
  40. package/dist/material/sprite_sdf.js +106 -0
  41. package/dist/material/sprite_sdf.js.map +1 -0
  42. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  43. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  50. package/dist/posteffect/ssr.js +1 -0
  51. package/dist/posteffect/ssr.js.map +1 -1
  52. package/dist/render/abuffer_oit.js +1 -0
  53. package/dist/render/abuffer_oit.js.map +1 -1
  54. package/dist/render/cluster_light.js +3 -4
  55. package/dist/render/cluster_light.js.map +1 -1
  56. package/dist/render/cull_visitor.js +28 -0
  57. package/dist/render/cull_visitor.js.map +1 -1
  58. package/dist/render/drawable.js.map +1 -1
  59. package/dist/render/drawable_mixin.js +1 -0
  60. package/dist/render/drawable_mixin.js.map +1 -1
  61. package/dist/render/fbm_wavegenerator.js +1 -0
  62. package/dist/render/fbm_wavegenerator.js.map +1 -1
  63. package/dist/render/gerstner_wavegenerator.js +1 -0
  64. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  65. package/dist/render/globalbindgroup_allocator.js +1 -0
  66. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  67. package/dist/render/render_queue.js +1 -0
  68. package/dist/render/render_queue.js.map +1 -1
  69. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  70. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  71. package/dist/render/rendergraph/history_resources.js +3 -3
  72. package/dist/render/rendergraph/history_resources.js.map +1 -1
  73. package/dist/render/rendergraph/types.js +22 -22
  74. package/dist/render/rendergraph/types.js.map +1 -1
  75. package/dist/scene/basesprite.js +1 -5
  76. package/dist/scene/basesprite.js.map +1 -1
  77. package/dist/scene/batchgroup.js +29 -17
  78. package/dist/scene/batchgroup.js.map +1 -1
  79. package/dist/scene/environment.js +1 -0
  80. package/dist/scene/environment.js.map +1 -1
  81. package/dist/scene/mesh.js +8 -9
  82. package/dist/scene/mesh.js.map +1 -1
  83. package/dist/scene/meshdrawable.js +96 -0
  84. package/dist/scene/meshdrawable.js.map +1 -0
  85. package/dist/scene/msdftext.js +341 -0
  86. package/dist/scene/msdftext.js.map +1 -0
  87. package/dist/scene/msdftextsprite.js +349 -0
  88. package/dist/scene/msdftextsprite.js.map +1 -0
  89. package/dist/scene/particlesys.js +1 -0
  90. package/dist/scene/particlesys.js.map +1 -1
  91. package/dist/scene/scene.js +1 -0
  92. package/dist/scene/scene.js.map +1 -1
  93. package/dist/scene/scene_node.js +6 -0
  94. package/dist/scene/scene_node.js.map +1 -1
  95. package/dist/scene/sdftextsprite.js +322 -0
  96. package/dist/scene/sdftextsprite.js.map +1 -0
  97. package/dist/scene/terrain-cm/grass.js +1 -0
  98. package/dist/scene/terrain-cm/grass.js.map +1 -1
  99. package/dist/scene/terrain-cm/grassmaterial.js +1 -0
  100. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  101. package/dist/scene/terrain-cm/terrain-cm.js +1 -0
  102. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  103. package/dist/scene/textsprite.js +120 -0
  104. package/dist/scene/textsprite.js.map +1 -0
  105. package/dist/scene/water.js +1 -0
  106. package/dist/scene/water.js.map +1 -1
  107. package/dist/shadow/shader.js +1 -0
  108. package/dist/shadow/shader.js.map +1 -1
  109. package/dist/shapes/torus.js +90 -59
  110. package/dist/shapes/torus.js.map +1 -1
  111. package/dist/src/animation/animation.js +127 -0
  112. package/dist/src/animation/animation.js.map +1 -0
  113. package/dist/src/animation/animationset.js +255 -0
  114. package/dist/src/animation/animationset.js.map +1 -0
  115. package/dist/src/animation/animationtrack.js +34 -0
  116. package/dist/src/animation/animationtrack.js.map +1 -0
  117. package/dist/src/animation/eulerrotationtrack.js +52 -0
  118. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  119. package/dist/src/animation/morphtarget.js +93 -0
  120. package/dist/src/animation/morphtarget.js.map +1 -0
  121. package/dist/src/animation/morphtrack.js +70 -0
  122. package/dist/src/animation/morphtrack.js.map +1 -0
  123. package/dist/src/animation/proptrack.js +161 -0
  124. package/dist/src/animation/proptrack.js.map +1 -0
  125. package/dist/src/animation/rotationtrack.js +51 -0
  126. package/dist/src/animation/rotationtrack.js.map +1 -0
  127. package/dist/src/animation/scaletrack.js +50 -0
  128. package/dist/src/animation/scaletrack.js.map +1 -0
  129. package/dist/src/animation/skeleton.js +204 -0
  130. package/dist/src/animation/skeleton.js.map +1 -0
  131. package/dist/src/animation/translationtrack.js +50 -0
  132. package/dist/src/animation/translationtrack.js.map +1 -0
  133. package/dist/src/app/app.js +129 -0
  134. package/dist/src/app/app.js.map +1 -0
  135. package/dist/src/app/inputmgr.js +267 -0
  136. package/dist/src/app/inputmgr.js.map +1 -0
  137. package/dist/src/asset/assetmanager.js +404 -0
  138. package/dist/src/asset/assetmanager.js.map +1 -0
  139. package/dist/src/asset/builtin.js +337 -0
  140. package/dist/src/asset/builtin.js.map +1 -0
  141. package/dist/src/asset/loaders/dds/dds.js +470 -0
  142. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  143. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  144. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  145. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  146. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  147. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  148. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  149. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  150. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  151. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  152. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  153. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  154. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  155. package/dist/src/asset/loaders/loader.js +45 -0
  156. package/dist/src/asset/loaders/loader.js.map +1 -0
  157. package/dist/src/asset/model.js +414 -0
  158. package/dist/src/asset/model.js.map +1 -0
  159. package/dist/src/blitter/bilateralblur.js +221 -0
  160. package/dist/src/blitter/bilateralblur.js.map +1 -0
  161. package/dist/src/blitter/blitter.js +390 -0
  162. package/dist/src/blitter/blitter.js.map +1 -0
  163. package/dist/src/blitter/box.js +118 -0
  164. package/dist/src/blitter/box.js.map +1 -0
  165. package/dist/src/blitter/copy.js +22 -0
  166. package/dist/src/blitter/copy.js.map +1 -0
  167. package/dist/src/blitter/gaussianblur.js +228 -0
  168. package/dist/src/blitter/gaussianblur.js.map +1 -0
  169. package/dist/src/camera/base.js +92 -0
  170. package/dist/src/camera/base.js.map +1 -0
  171. package/dist/src/camera/camera.js +1005 -0
  172. package/dist/src/camera/camera.js.map +1 -0
  173. package/dist/src/camera/fps.js +238 -0
  174. package/dist/src/camera/fps.js.map +1 -0
  175. package/dist/src/camera/orbit.js +245 -0
  176. package/dist/src/camera/orbit.js.map +1 -0
  177. package/dist/src/camera/orthocamera.js +167 -0
  178. package/dist/src/camera/orthocamera.js.map +1 -0
  179. package/dist/src/camera/perspectivecamera.js +141 -0
  180. package/dist/src/camera/perspectivecamera.js.map +1 -0
  181. package/dist/src/index.js +120 -0
  182. package/dist/src/index.js.map +1 -0
  183. package/dist/src/material/blinn.js +81 -0
  184. package/dist/src/material/blinn.js.map +1 -0
  185. package/dist/src/material/grassmaterial.js +113 -0
  186. package/dist/src/material/grassmaterial.js.map +1 -0
  187. package/dist/src/material/lambert.js +92 -0
  188. package/dist/src/material/lambert.js.map +1 -0
  189. package/dist/src/material/material.js +301 -0
  190. package/dist/src/material/material.js.map +1 -0
  191. package/dist/src/material/meshmaterial.js +704 -0
  192. package/dist/src/material/meshmaterial.js.map +1 -0
  193. package/dist/src/material/mixins/albedocolor.js +76 -0
  194. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  195. package/dist/src/material/mixins/foliage.js +47 -0
  196. package/dist/src/material/mixins/foliage.js.map +1 -0
  197. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  198. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  199. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  200. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  201. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  202. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  203. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  204. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  205. package/dist/src/material/mixins/lit.js +476 -0
  206. package/dist/src/material/mixins/lit.js.map +1 -0
  207. package/dist/src/material/mixins/pbr/common.js +918 -0
  208. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  209. package/dist/src/material/mixins/texture.js +172 -0
  210. package/dist/src/material/mixins/texture.js.map +1 -0
  211. package/dist/src/material/mixins/vertexcolor.js +56 -0
  212. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  213. package/dist/src/material/particle.js +178 -0
  214. package/dist/src/material/particle.js.map +1 -0
  215. package/dist/src/material/pbrmr.js +97 -0
  216. package/dist/src/material/pbrmr.js.map +1 -0
  217. package/dist/src/material/pbrsg.js +97 -0
  218. package/dist/src/material/pbrsg.js.map +1 -0
  219. package/dist/src/material/shader/helper.js +1209 -0
  220. package/dist/src/material/shader/helper.js.map +1 -0
  221. package/dist/src/material/terrain-cm.js +606 -0
  222. package/dist/src/material/terrain-cm.js.map +1 -0
  223. package/dist/src/material/terrainmaterial.js +375 -0
  224. package/dist/src/material/terrainmaterial.js.map +1 -0
  225. package/dist/src/material/unlit.js +41 -0
  226. package/dist/src/material/unlit.js.map +1 -0
  227. package/dist/src/material/water.js +417 -0
  228. package/dist/src/material/water.js.map +1 -0
  229. package/dist/src/posteffect/bloom.js +361 -0
  230. package/dist/src/posteffect/bloom.js.map +1 -0
  231. package/dist/src/posteffect/compositor.js +226 -0
  232. package/dist/src/posteffect/compositor.js.map +1 -0
  233. package/dist/src/posteffect/fxaa.js +273 -0
  234. package/dist/src/posteffect/fxaa.js.map +1 -0
  235. package/dist/src/posteffect/grayscale.js +69 -0
  236. package/dist/src/posteffect/grayscale.js.map +1 -0
  237. package/dist/src/posteffect/motionblur.js +96 -0
  238. package/dist/src/posteffect/motionblur.js.map +1 -0
  239. package/dist/src/posteffect/posteffect.js +126 -0
  240. package/dist/src/posteffect/posteffect.js.map +1 -0
  241. package/dist/src/posteffect/sao.js +324 -0
  242. package/dist/src/posteffect/sao.js.map +1 -0
  243. package/dist/src/posteffect/ssr.js +489 -0
  244. package/dist/src/posteffect/ssr.js.map +1 -0
  245. package/dist/src/posteffect/taa.js +172 -0
  246. package/dist/src/posteffect/taa.js.map +1 -0
  247. package/dist/src/posteffect/tonemap.js +94 -0
  248. package/dist/src/posteffect/tonemap.js.map +1 -0
  249. package/dist/src/render/abuffer_oit.js +361 -0
  250. package/dist/src/render/abuffer_oit.js.map +1 -0
  251. package/dist/src/render/clipmap.js +851 -0
  252. package/dist/src/render/clipmap.js.map +1 -0
  253. package/dist/src/render/cluster_light.js +333 -0
  254. package/dist/src/render/cluster_light.js.map +1 -0
  255. package/dist/src/render/cull_visitor.js +187 -0
  256. package/dist/src/render/cull_visitor.js.map +1 -0
  257. package/dist/src/render/depthpass.js +68 -0
  258. package/dist/src/render/depthpass.js.map +1 -0
  259. package/dist/src/render/drawable_mixin.js +227 -0
  260. package/dist/src/render/drawable_mixin.js.map +1 -0
  261. package/dist/src/render/envlight.js +463 -0
  262. package/dist/src/render/envlight.js.map +1 -0
  263. package/dist/src/render/fbm_wavegenerator.js +251 -0
  264. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  265. package/dist/src/render/fft_wavegenerator.js +1006 -0
  266. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  267. package/dist/src/render/fullscreenquad.js +38 -0
  268. package/dist/src/render/fullscreenquad.js.map +1 -0
  269. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  270. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  271. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  272. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  273. package/dist/src/render/hzb.js +273 -0
  274. package/dist/src/render/hzb.js.map +1 -0
  275. package/dist/src/render/lightpass.js +172 -0
  276. package/dist/src/render/lightpass.js.map +1 -0
  277. package/dist/src/render/objectcolorpass.js +51 -0
  278. package/dist/src/render/objectcolorpass.js.map +1 -0
  279. package/dist/src/render/primitive.js +364 -0
  280. package/dist/src/render/primitive.js.map +1 -0
  281. package/dist/src/render/render_queue.js +467 -0
  282. package/dist/src/render/render_queue.js.map +1 -0
  283. package/dist/src/render/renderbundle_wrapper.js +152 -0
  284. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  285. package/dist/src/render/renderer.js +455 -0
  286. package/dist/src/render/renderer.js.map +1 -0
  287. package/dist/src/render/renderpass.js +200 -0
  288. package/dist/src/render/renderpass.js.map +1 -0
  289. package/dist/src/render/shadowmap_pass.js +56 -0
  290. package/dist/src/render/shadowmap_pass.js.map +1 -0
  291. package/dist/src/render/sky.js +1103 -0
  292. package/dist/src/render/sky.js.map +1 -0
  293. package/dist/src/render/weightedblended_oit.js +168 -0
  294. package/dist/src/render/weightedblended_oit.js.map +1 -0
  295. package/dist/src/scene/batchgroup.js +162 -0
  296. package/dist/src/scene/batchgroup.js.map +1 -0
  297. package/dist/src/scene/environment.js +209 -0
  298. package/dist/src/scene/environment.js.map +1 -0
  299. package/dist/src/scene/graph_node.js +72 -0
  300. package/dist/src/scene/graph_node.js.map +1 -0
  301. package/dist/src/scene/light.js +416 -0
  302. package/dist/src/scene/light.js.map +1 -0
  303. package/dist/src/scene/mesh.js +341 -0
  304. package/dist/src/scene/mesh.js.map +1 -0
  305. package/dist/src/scene/octree.js +649 -0
  306. package/dist/src/scene/octree.js.map +1 -0
  307. package/dist/src/scene/particlesys.js +738 -0
  308. package/dist/src/scene/particlesys.js.map +1 -0
  309. package/dist/src/scene/raycast_visitor.js +103 -0
  310. package/dist/src/scene/raycast_visitor.js.map +1 -0
  311. package/dist/src/scene/scene.js +284 -0
  312. package/dist/src/scene/scene.js.map +1 -0
  313. package/dist/src/scene/scene_node.js +732 -0
  314. package/dist/src/scene/scene_node.js.map +1 -0
  315. package/dist/src/scene/terrain/grass.js +278 -0
  316. package/dist/src/scene/terrain/grass.js.map +1 -0
  317. package/dist/src/scene/terrain/heightfield.js +475 -0
  318. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  319. package/dist/src/scene/terrain/patch.js +530 -0
  320. package/dist/src/scene/terrain/patch.js.map +1 -0
  321. package/dist/src/scene/terrain/quadtree.js +461 -0
  322. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  323. package/dist/src/scene/terrain/terrain.js +246 -0
  324. package/dist/src/scene/terrain/terrain.js.map +1 -0
  325. package/dist/src/scene/terrain-cm/grass.js +594 -0
  326. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  327. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  328. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  329. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  330. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  331. package/dist/src/scene/water.js +374 -0
  332. package/dist/src/scene/water.js.map +1 -0
  333. package/dist/src/shaders/atmosphere.js +957 -0
  334. package/dist/src/shaders/atmosphere.js.map +1 -0
  335. package/dist/src/shaders/fog.js +112 -0
  336. package/dist/src/shaders/fog.js.map +1 -0
  337. package/dist/src/shaders/misc.js +266 -0
  338. package/dist/src/shaders/misc.js.map +1 -0
  339. package/dist/src/shaders/noise.js +222 -0
  340. package/dist/src/shaders/noise.js.map +1 -0
  341. package/dist/src/shaders/pbr.js +51 -0
  342. package/dist/src/shaders/pbr.js.map +1 -0
  343. package/dist/src/shaders/shadow.js +636 -0
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@@ -0,0 +1,96 @@
1
+ import { applyMixins, DRef, Disposable } from '@zephyr3d/base';
2
+ import { mixinDrawable } from '../render/drawable_mixin.js';
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+ import { QUEUE_OPAQUE } from '../values.js';
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+
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+ class MeshDrawableBase extends Disposable {
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+ _node;
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+ constructor(node){
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+ super();
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+ this._node = node;
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+ }
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+ getNode() {
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+ return this._node;
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+ }
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+ }
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+ class MeshDrawable extends applyMixins(MeshDrawableBase, mixinDrawable) {
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+ _material;
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+ _primitive;
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+ constructor(node, material, primitive){
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+ super(node);
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+ this._material = new DRef(material);
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+ this._primitive = new DRef(primitive);
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+ }
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+ get material() {
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+ return this._material.get();
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+ }
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+ set material(mat) {
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+ this._material.set(mat);
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+ }
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+ getMaterial() {
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+ return this.material;
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+ }
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+ get primitive() {
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+ return this._primitive.get();
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+ }
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+ set primitive(prim) {
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+ this._primitive.set(prim);
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+ }
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+ getPrimitive() {
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+ return this.primitive;
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+ }
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+ getPickTarget() {
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+ return {
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+ node: this.getNode()
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+ };
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+ }
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+ getBoneMatrices() {
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+ return null;
48
+ }
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+ getMorphData() {
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+ return null;
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+ }
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+ getMorphInfo() {
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+ return null;
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+ }
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+ /**
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+ * {@inheritDoc Drawable.getSortDistance}
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+ */ getSortDistance(camera) {
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+ const cameraWorldMatrix = camera.worldMatrix;
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+ const objectWorldMatrix = this.getNode().worldMatrix;
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+ const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;
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+ const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;
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+ const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;
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+ return dx * dx + dy * dy * dz * dz;
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+ }
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+ getQueueType() {
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+ return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;
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+ }
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+ needSceneColor() {
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+ return this._material.get()?.needSceneColor() ?? false;
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+ }
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+ needSceneDepth() {
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+ return this._material.get()?.needSceneDepth() ?? false;
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+ }
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+ isUnlit() {
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+ return !this._material.get()?.supportLighting();
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+ }
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+ isBatchable() {
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+ return !!this._material.get() && this._material.get().isBatchable();
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+ }
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+ draw(ctx, renderQueue) {
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+ const material = this.material;
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+ const primitive = this.primitive;
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+ if (material && primitive) {
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+ this.bind(ctx, renderQueue);
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+ material.draw(primitive, ctx);
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+ }
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+ }
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+ onDispose() {
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+ super.onDispose();
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+ this._material.dispose();
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+ this._primitive.dispose();
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+ }
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+ }
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+
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+ export { MeshDrawable, MeshDrawableBase };
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+ //# sourceMappingURL=meshdrawable.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"meshdrawable.js","sources":["../../src/scene/meshdrawable.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, Disposable, DRef } from '@zephyr3d/base';\r\nimport type { MeshMaterial } from '../material';\r\nimport type {\r\n BatchDrawable,\r\n Drawable,\r\n DrawContext,\r\n MorphData,\r\n MorphInfo,\r\n PickTarget,\r\n Primitive,\r\n RenderQueue\r\n} from '../render';\r\nimport type { SceneNode } from '.';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport type { Texture2D } from '@zephyr3d/device';\r\nimport type { Camera } from '../camera';\r\nimport { QUEUE_OPAQUE } from '../values';\r\n\r\nexport class MeshDrawableBase extends Disposable {\r\n private _node: SceneNode;\r\n constructor(node: SceneNode) {\r\n super();\r\n this._node = node;\r\n }\r\n getNode() {\r\n return this._node;\r\n }\r\n}\r\n\r\nexport class MeshDrawable<M extends MeshMaterial>\r\n extends applyMixins(MeshDrawableBase, mixinDrawable)\r\n implements Drawable\r\n{\r\n private _material: DRef<M>;\r\n private _primitive: DRef<Primitive>;\r\n constructor(node: SceneNode, material: M, primitive: Primitive) {\r\n super(node);\r\n this._material = new DRef(material);\r\n this._primitive = new DRef(primitive);\r\n }\r\n get material() {\r\n return this._material.get();\r\n }\r\n set material(mat) {\r\n this._material.set(mat);\r\n }\r\n getMaterial(): Nullable<MeshMaterial> {\r\n return this.material;\r\n }\r\n get primitive() {\r\n return this._primitive.get();\r\n }\r\n set primitive(prim) {\r\n this._primitive.set(prim);\r\n }\r\n getPrimitive(): Nullable<Primitive> {\r\n return this.primitive;\r\n }\r\n getPickTarget(): PickTarget {\r\n return { node: this.getNode() };\r\n }\r\n getBoneMatrices(): Nullable<Texture2D> {\r\n return null;\r\n }\r\n getMorphData(): Nullable<MorphData> {\r\n return null;\r\n }\r\n getMorphInfo(): Nullable<MorphInfo> {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getSortDistance}\r\n */\r\n getSortDistance(camera: Camera) {\r\n const cameraWorldMatrix = camera.worldMatrix;\r\n const objectWorldMatrix = this.getNode().worldMatrix;\r\n const dx = cameraWorldMatrix.m03 - objectWorldMatrix.m03;\r\n const dy = cameraWorldMatrix.m13 - objectWorldMatrix.m13;\r\n const dz = cameraWorldMatrix.m23 - objectWorldMatrix.m23;\r\n return dx * dx + dy * dy * dz * dz;\r\n }\r\n getQueueType(): number {\r\n return this._material.get()?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n needSceneColor(): boolean {\r\n return this._material.get()?.needSceneColor() ?? false;\r\n }\r\n needSceneDepth(): boolean {\r\n return this._material.get()?.needSceneDepth() ?? false;\r\n }\r\n isUnlit(): boolean {\r\n return !this._material.get()?.supportLighting();\r\n }\r\n isBatchable(): this is BatchDrawable {\r\n return !!this._material.get() && this._material.get()!.isBatchable();\r\n }\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>): void {\r\n const material = this.material;\r\n const primitive = this.primitive;\r\n if (material && primitive) {\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n protected onDispose() {\r\n super.onDispose();\r\n this._material.dispose();\r\n this._primitive.dispose();\r\n }\r\n}\r\n"],"names":["MeshDrawableBase","Disposable","_node","node","getNode","MeshDrawable","applyMixins","mixinDrawable","_material","_primitive","material","primitive","DRef","get","mat","set","getMaterial","prim","getPrimitive","getPickTarget","getBoneMatrices","getMorphData","getMorphInfo","getSortDistance","camera","cameraWorldMatrix","worldMatrix","objectWorldMatrix","dx","m03","dy","m13","dz","m23","getQueueType","QUEUE_OPAQUE","needSceneColor","needSceneDepth","isUnlit","supportLighting","isBatchable","draw","ctx","renderQueue","bind","onDispose","dispose"],"mappings":";;;;AAmBO,MAAMA,gBAAyBC,SAAAA,UAAAA,CAAAA;IAC5BC,KAAiB;AACzB,IAAA,WAAA,CAAYC,IAAe,CAAE;QAC3B,KAAK,EAAA;QACL,IAAI,CAACD,KAAK,GAAGC,IAAAA;AACf;IACAC,OAAU,GAAA;QACR,OAAO,IAAI,CAACF,KAAK;AACnB;AACF;AAEO,MAAMG,YACHC,SAAAA,WAAAA,CAAYN,gBAAkBO,EAAAA,aAAAA,CAAAA,CAAAA;IAG9BC,SAAmB;IACnBC,UAA4B;AACpC,IAAA,WAAA,CAAYN,IAAe,EAAEO,QAAW,EAAEC,SAAoB,CAAE;AAC9D,QAAA,KAAK,CAACR,IAAAA,CAAAA;AACN,QAAA,IAAI,CAACK,SAAS,GAAG,IAAII,IAAKF,CAAAA,QAAAA,CAAAA;AAC1B,QAAA,IAAI,CAACD,UAAU,GAAG,IAAIG,IAAKD,CAAAA,SAAAA,CAAAA;AAC7B;AACA,IAAA,IAAID,QAAW,GAAA;AACb,QAAA,OAAO,IAAI,CAACF,SAAS,CAACK,GAAG,EAAA;AAC3B;IACA,IAAIH,QAAAA,CAASI,GAAG,EAAE;AAChB,QAAA,IAAI,CAACN,SAAS,CAACO,GAAG,CAACD,GAAAA,CAAAA;AACrB;IACAE,WAAsC,GAAA;QACpC,OAAO,IAAI,CAACN,QAAQ;AACtB;AACA,IAAA,IAAIC,SAAY,GAAA;AACd,QAAA,OAAO,IAAI,CAACF,UAAU,CAACI,GAAG,EAAA;AAC5B;IACA,IAAIF,SAAAA,CAAUM,IAAI,EAAE;AAClB,QAAA,IAAI,CAACR,UAAU,CAACM,GAAG,CAACE,IAAAA,CAAAA;AACtB;IACAC,YAAoC,GAAA;QAClC,OAAO,IAAI,CAACP,SAAS;AACvB;IACAQ,aAA4B,GAAA;QAC1B,OAAO;YAAEhB,IAAM,EAAA,IAAI,CAACC,OAAO;AAAG,SAAA;AAChC;IACAgB,eAAuC,GAAA;QACrC,OAAO,IAAA;AACT;IACAC,YAAoC,GAAA;QAClC,OAAO,IAAA;AACT;IACAC,YAAoC,GAAA;QAClC,OAAO,IAAA;AACT;AACA;;MAGAC,eAAAA,CAAgBC,MAAc,EAAE;QAC9B,MAAMC,iBAAAA,GAAoBD,OAAOE,WAAW;AAC5C,QAAA,MAAMC,iBAAoB,GAAA,IAAI,CAACvB,OAAO,GAAGsB,WAAW;AACpD,QAAA,MAAME,EAAKH,GAAAA,iBAAAA,CAAkBI,GAAG,GAAGF,kBAAkBE,GAAG;AACxD,QAAA,MAAMC,EAAKL,GAAAA,iBAAAA,CAAkBM,GAAG,GAAGJ,kBAAkBI,GAAG;AACxD,QAAA,MAAMC,EAAKP,GAAAA,iBAAAA,CAAkBQ,GAAG,GAAGN,kBAAkBM,GAAG;AACxD,QAAA,OAAOL,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA,GAAKE,EAAKA,GAAAA,EAAAA;AAClC;IACAE,YAAuB,GAAA;AACrB,QAAA,OAAO,IAAI,CAAC1B,SAAS,CAACK,GAAG,IAAIqB,YAAkBC,EAAAA,IAAAA,YAAAA;AACjD;IACAC,cAA0B,GAAA;AACxB,QAAA,OAAO,IAAI,CAAC5B,SAAS,CAACK,GAAG,IAAIuB,cAAoB,EAAA,IAAA,KAAA;AACnD;IACAC,cAA0B,GAAA;AACxB,QAAA,OAAO,IAAI,CAAC7B,SAAS,CAACK,GAAG,IAAIwB,cAAoB,EAAA,IAAA,KAAA;AACnD;IACAC,OAAmB,GAAA;AACjB,QAAA,OAAO,CAAC,IAAI,CAAC9B,SAAS,CAACK,GAAG,EAAI0B,EAAAA,eAAAA,EAAAA;AAChC;IACAC,WAAqC,GAAA;AACnC,QAAA,OAAO,CAAC,CAAC,IAAI,CAAChC,SAAS,CAACK,GAAG,EAAM,IAAA,IAAI,CAACL,SAAS,CAACK,GAAG,GAAI2B,WAAW,EAAA;AACpE;IACAC,IAAKC,CAAAA,GAAgB,EAAEC,WAAkC,EAAQ;QAC/D,MAAMjC,QAAAA,GAAW,IAAI,CAACA,QAAQ;QAC9B,MAAMC,SAAAA,GAAY,IAAI,CAACA,SAAS;AAChC,QAAA,IAAID,YAAYC,SAAW,EAAA;YACzB,IAAI,CAACiC,IAAI,CAACF,GAAKC,EAAAA,WAAAA,CAAAA;YACfjC,QAAS+B,CAAAA,IAAI,CAAC9B,SAAW+B,EAAAA,GAAAA,CAAAA;AAC3B;AACF;IACUG,SAAY,GAAA;AACpB,QAAA,KAAK,CAACA,SAAAA,EAAAA;QACN,IAAI,CAACrC,SAAS,CAACsC,OAAO,EAAA;QACtB,IAAI,CAACrC,UAAU,CAACqC,OAAO,EAAA;AACzB;AACF;;;;"}
@@ -0,0 +1,341 @@
1
+ import { Vector2, Vector3 } from '@zephyr3d/base';
2
+ import { BoundingBox } from '../utility/bounding_volume.js';
3
+ import { getEngine } from '../app/api.js';
4
+ import '../values.js';
5
+ import '../render/render_queue.js';
6
+ import { Primitive } from '../render/primitive.js';
7
+ import '@zephyr3d/device';
8
+ import '../material/shader/helper.js';
9
+ import '../material/lambert.js';
10
+ import '../material/blinn.js';
11
+ import '../material/unlit.js';
12
+ import '../material/particle.js';
13
+ import '../material/meshmaterial.js';
14
+ import '../material/grassmaterial.js';
15
+ import '../material/terrain-cm.js';
16
+ import '../material/pbrmr.js';
17
+ import '../material/pbrsg.js';
18
+ import '../material/pbrblueprint.js';
19
+ import '../material/sprite.js';
20
+ import '../material/sprite_std.js';
21
+ import { MSDFTextMaterial } from '../material/msdf_text.js';
22
+ import '../utility/blueprint/material/texture.js';
23
+ import '../render/rendergraph/forward_plus_builder.js';
24
+ import '../render/sky.js';
25
+ import '../render/clipmap.js';
26
+ import '../shaders/atmosphere.js';
27
+ import { layoutText } from '../text/runtime/text_layout.js';
28
+ import { MeshDrawable } from './meshdrawable.js';
29
+ import { GraphNode } from './graph_node.js';
30
+
31
+ /**
32
+ * Billboard MSDF text node.
33
+ *
34
+ * @public
35
+ */ class MSDFText extends GraphNode {
36
+ _fontAsset;
37
+ _atlas;
38
+ _castShadow;
39
+ _text;
40
+ _fontSize;
41
+ _maxWidth;
42
+ _textAlign;
43
+ _anchor;
44
+ _color;
45
+ _outlineWidth;
46
+ _outlineColor;
47
+ _pageBatches;
48
+ constructor(scene){
49
+ super(scene);
50
+ this._castShadow = false;
51
+ this._fontAsset = null;
52
+ this._atlas = null;
53
+ this._text = '';
54
+ this._fontSize = 32;
55
+ this._maxWidth = 0;
56
+ this._textAlign = 'left';
57
+ this._anchor = new Vector2(0.5, 0.5);
58
+ this._color = new Vector3(1, 1, 1);
59
+ this._outlineWidth = 0;
60
+ this._outlineColor = new Vector3(0, 0, 0);
61
+ this._pageBatches = [];
62
+ this.scene.queueUpdateNode(this);
63
+ }
64
+ get castShadow() {
65
+ return this._castShadow;
66
+ }
67
+ set castShadow(value) {
68
+ this._castShadow = value;
69
+ }
70
+ get fontAsset() {
71
+ return this._fontAsset;
72
+ }
73
+ set fontAsset(font) {
74
+ if (this._fontAsset !== font) {
75
+ this._fontAsset = font;
76
+ this._atlas = font ? getEngine().msdfTextAtlasManager.getAtlas(font) : null;
77
+ this.scene.queueUpdateNode(this);
78
+ }
79
+ }
80
+ get text() {
81
+ return this._text;
82
+ }
83
+ set text(value) {
84
+ if (this._text !== value) {
85
+ this._text = value ?? '';
86
+ this.scene.queueUpdateNode(this);
87
+ }
88
+ }
89
+ get fontSize() {
90
+ return this._fontSize;
91
+ }
92
+ set fontSize(value) {
93
+ if (this._fontSize !== value) {
94
+ this._fontSize = Math.max(1, value);
95
+ this.scene.queueUpdateNode(this);
96
+ }
97
+ }
98
+ get maxWidth() {
99
+ return this._maxWidth;
100
+ }
101
+ set maxWidth(value) {
102
+ if (this._maxWidth !== value) {
103
+ this._maxWidth = Math.max(0, value);
104
+ this.scene.queueUpdateNode(this);
105
+ }
106
+ }
107
+ get textAlign() {
108
+ return this._textAlign;
109
+ }
110
+ set textAlign(value) {
111
+ if (this._textAlign !== value) {
112
+ this._textAlign = value;
113
+ this.scene.queueUpdateNode(this);
114
+ }
115
+ }
116
+ get anchorX() {
117
+ return this._anchor.x;
118
+ }
119
+ set anchorX(value) {
120
+ if (this._anchor.x !== value) {
121
+ this._anchor.x = value;
122
+ this.scene.queueUpdateNode(this);
123
+ this.invalidateWorldBoundingVolume(false);
124
+ }
125
+ }
126
+ get anchorY() {
127
+ return this._anchor.y;
128
+ }
129
+ set anchorY(value) {
130
+ if (this._anchor.y !== value) {
131
+ this._anchor.y = value;
132
+ this.scene.queueUpdateNode(this);
133
+ this.invalidateWorldBoundingVolume(false);
134
+ }
135
+ }
136
+ get anchor() {
137
+ return this._anchor;
138
+ }
139
+ set anchor(value) {
140
+ if (!this._anchor.equalsTo(value)) {
141
+ this._anchor.set(value);
142
+ this.scene.queueUpdateNode(this);
143
+ this.invalidateWorldBoundingVolume(false);
144
+ }
145
+ }
146
+ get textColor() {
147
+ return this._color;
148
+ }
149
+ set textColor(value) {
150
+ if (!this._color.equalsTo(value)) {
151
+ this._color.set(value);
152
+ for (const batch of this._pageBatches){
153
+ batch.material.textColor = value;
154
+ }
155
+ }
156
+ }
157
+ get outlineWidth() {
158
+ return this._outlineWidth;
159
+ }
160
+ set outlineWidth(value) {
161
+ if (this._outlineWidth !== value) {
162
+ this._outlineWidth = value;
163
+ for (const batch of this._pageBatches){
164
+ batch.material.outlineWidth = value;
165
+ }
166
+ }
167
+ }
168
+ get outlineColor() {
169
+ return this._outlineColor;
170
+ }
171
+ set outlineColor(value) {
172
+ if (!this._outlineColor.equalsTo(value)) {
173
+ this._outlineColor.set(value);
174
+ for (const batch of this._pageBatches){
175
+ batch.material.outlineColor = value;
176
+ }
177
+ }
178
+ }
179
+ get batches() {
180
+ return this._pageBatches;
181
+ }
182
+ update() {
183
+ if (!this._fontAsset || !this._atlas || !this._text) {
184
+ this.disposePageBatches();
185
+ return;
186
+ }
187
+ const layout = layoutText(this._atlas, this._fontAsset, this._text, this._fontSize, this._maxWidth);
188
+ const bv = new BoundingBox();
189
+ bv.beginExtend();
190
+ const geometries = buildPagedSpriteGeometry(layout, this._fontAsset.metrics.unitsPerEm, this._fontAsset.metrics.ascent, this._fontSize, this._anchor, this._textAlign, bv);
191
+ const pageIndices = [
192
+ ...geometries.pages.keys()
193
+ ].sort((a, b)=>a - b);
194
+ for(let i = 0; i < pageIndices.length; i++){
195
+ const pageIndex = pageIndices[i];
196
+ const geometry = geometries.pages.get(pageIndex);
197
+ const batch = this.ensurePageBatch(i);
198
+ updatePrimitiveGeometry(batch.primitive, geometry.positions, geometry.uvs, geometry.indices);
199
+ batch.primitive.setBoundingVolume(bv);
200
+ batch.material.atlasTexture = this._atlas.getAtlasTexture(pageIndex) ?? null;
201
+ batch.material.textColor = this._color;
202
+ batch.material.distanceRange = this._atlas.distanceRange;
203
+ batch.material.outlineWidth = this._outlineWidth;
204
+ batch.material.outlineColor = this._outlineColor;
205
+ }
206
+ this.disposePageBatches(pageIndices.length);
207
+ this.setBoundingVolume(bv);
208
+ }
209
+ isMSDFText() {
210
+ return true;
211
+ }
212
+ onDispose() {
213
+ this._atlas = null;
214
+ this.disposePageBatches();
215
+ super.onDispose();
216
+ }
217
+ ensurePageBatch(index) {
218
+ let batch = this._pageBatches[index];
219
+ if (!batch) {
220
+ batch = new MeshDrawable(this, new MSDFTextMaterial(), new Primitive());
221
+ this._pageBatches[index] = batch;
222
+ }
223
+ return batch;
224
+ }
225
+ disposePageBatches(fromIndex = 0) {
226
+ for(let i = this._pageBatches.length - 1; i >= fromIndex; i--){
227
+ this._pageBatches[i].dispose();
228
+ this._pageBatches.splice(i, 1);
229
+ }
230
+ }
231
+ }
232
+ function buildPagedSpriteGeometry(layout, unitsPerEm, ascent, fontSize, anchor, textAlign, bv) {
233
+ const scale = fontSize / unitsPerEm;
234
+ const top = ascent * scale;
235
+ const bottom = top - layout.height;
236
+ const anchorOffsetX = layout.boxWidth * anchor.x;
237
+ const anchorOffsetY = bottom + layout.height * anchor.y;
238
+ const lineOffsets = layout.lines.map((line)=>{
239
+ const gap = Math.max(layout.boxWidth - line.width, 0);
240
+ switch(textAlign){
241
+ case 'center':
242
+ return gap * 0.5;
243
+ case 'right':
244
+ return gap;
245
+ default:
246
+ return 0;
247
+ }
248
+ });
249
+ let minX = -anchorOffsetX;
250
+ let maxX = layout.boxWidth - anchorOffsetX;
251
+ let minY = bottom - anchorOffsetY;
252
+ let maxY = top - anchorOffsetY;
253
+ const pageGlyphs = new Map();
254
+ for (const glyph of layout.glyphs){
255
+ let list = pageGlyphs.get(glyph.atlasGlyph.atlasIndex);
256
+ if (!list) {
257
+ list = [];
258
+ pageGlyphs.set(glyph.atlasGlyph.atlasIndex, list);
259
+ }
260
+ list.push(glyph);
261
+ }
262
+ const pages = new Map();
263
+ for (const [atlasIndex, glyphs] of pageGlyphs){
264
+ const glyphCount = glyphs.length;
265
+ const positions = new Float32Array(glyphCount * 4 * 3);
266
+ const uvs = new Float32Array(glyphCount * 4 * 2);
267
+ const indices = glyphCount * 4 > 65535 ? new Uint32Array(glyphCount * 6) : new Uint16Array(glyphCount * 6);
268
+ for(let i = 0; i < glyphCount; i++){
269
+ const glyph = glyphs[i];
270
+ const atlasGlyph = glyph.atlasGlyph;
271
+ const lineOffsetX = lineOffsets[glyph.lineIndex] ?? 0;
272
+ const x0 = lineOffsetX + glyph.x + glyph.xOffset + atlasGlyph.planeLeft * scale - anchorOffsetX;
273
+ const y0 = -glyph.y + atlasGlyph.planeTop * scale - anchorOffsetY;
274
+ const x1 = lineOffsetX + glyph.x + glyph.xOffset + atlasGlyph.planeRight * scale - anchorOffsetX;
275
+ const y1 = -glyph.y + atlasGlyph.planeBottom * scale - anchorOffsetY;
276
+ minX = Math.min(minX, x0, x1);
277
+ maxX = Math.max(maxX, x0, x1);
278
+ minY = Math.min(minY, y0, y1);
279
+ maxY = Math.max(maxY, y0, y1);
280
+ const p = i * 12;
281
+ positions[p + 0] = x0;
282
+ positions[p + 1] = y0;
283
+ positions[p + 2] = 0;
284
+ positions[p + 3] = x1;
285
+ positions[p + 4] = y0;
286
+ positions[p + 5] = 0;
287
+ positions[p + 6] = x0;
288
+ positions[p + 7] = y1;
289
+ positions[p + 8] = 0;
290
+ positions[p + 9] = x1;
291
+ positions[p + 10] = y1;
292
+ positions[p + 11] = 0;
293
+ for(let k = 0; k < 4; k++){
294
+ bv.extend3(positions[p + k * 3], positions[p + k * 3 + 1], positions[p + k * 3 + 2]);
295
+ }
296
+ const t = i * 8;
297
+ uvs[t + 0] = atlasGlyph.uMin;
298
+ uvs[t + 1] = atlasGlyph.vMin;
299
+ uvs[t + 2] = atlasGlyph.uMax;
300
+ uvs[t + 3] = atlasGlyph.vMin;
301
+ uvs[t + 4] = atlasGlyph.uMin;
302
+ uvs[t + 5] = atlasGlyph.vMax;
303
+ uvs[t + 6] = atlasGlyph.uMax;
304
+ uvs[t + 7] = atlasGlyph.vMax;
305
+ const baseVertex = i * 4;
306
+ const indexOffset = i * 6;
307
+ indices[indexOffset + 0] = baseVertex + 0;
308
+ indices[indexOffset + 1] = baseVertex + 1;
309
+ indices[indexOffset + 2] = baseVertex + 2;
310
+ indices[indexOffset + 3] = baseVertex + 2;
311
+ indices[indexOffset + 4] = baseVertex + 1;
312
+ indices[indexOffset + 5] = baseVertex + 3;
313
+ }
314
+ pages.set(atlasIndex, {
315
+ positions,
316
+ uvs,
317
+ indices
318
+ });
319
+ }
320
+ return {
321
+ pages,
322
+ bounds: {
323
+ minX,
324
+ minY,
325
+ maxX,
326
+ maxY
327
+ }
328
+ };
329
+ }
330
+ function updatePrimitiveGeometry(primitive, positions, uvs, indices) {
331
+ primitive.removeVertexBuffer('position');
332
+ primitive.removeVertexBuffer('texCoord0');
333
+ primitive.setIndexBuffer(null);
334
+ primitive.createAndSetVertexBuffer('position_f32x3', positions);
335
+ primitive.createAndSetVertexBuffer('tex0_f32x2', uvs);
336
+ primitive.createAndSetIndexBuffer(indices);
337
+ primitive.indexCount = indices.length;
338
+ }
339
+
340
+ export { MSDFText };
341
+ //# sourceMappingURL=msdftext.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"msdftext.js","sources":["../../src/scene/msdftext.ts"],"sourcesContent":["import type { AABB, Immutable } from '@zephyr3d/base';\r\nimport { Vector2, Vector3 } from '@zephyr3d/base';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { Primitive } from '../render';\r\nimport type { FontAsset } from '../text/font';\r\nimport type { MSDFGlyphAtlas } from '../text/runtime';\r\nimport { layoutText, type TextAlign, type TextLayoutResult } from '../text/runtime';\r\nimport { getEngine } from '../app/api';\r\nimport { MeshDrawable } from './meshdrawable';\r\nimport { GraphNode } from './graph_node';\r\nimport { MSDFTextMaterial } from '../material/msdf_text';\r\n\r\n/**\r\n * Billboard MSDF text node.\r\n *\r\n * @public\r\n */\r\nexport class MSDFText extends GraphNode {\r\n private _fontAsset: FontAsset | null;\r\n private _atlas: MSDFGlyphAtlas | null;\r\n private _castShadow: boolean;\r\n private _text: string;\r\n private _fontSize: number;\r\n private _maxWidth: number;\r\n private _textAlign: TextAlign;\r\n private _anchor: Vector2;\r\n private _color: Vector3;\r\n private _outlineWidth: number;\r\n private _outlineColor: Vector3;\r\n private _pageBatches: MeshDrawable<MSDFTextMaterial>[];\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._castShadow = false;\r\n this._fontAsset = null;\r\n this._atlas = null;\r\n this._text = '';\r\n this._fontSize = 32;\r\n this._maxWidth = 0;\r\n this._textAlign = 'left';\r\n this._anchor = new Vector2(0.5, 0.5);\r\n this._color = new Vector3(1, 1, 1);\r\n this._outlineWidth = 0;\r\n this._outlineColor = new Vector3(0, 0, 0);\r\n this._pageBatches = [];\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n get castShadow() {\r\n return this._castShadow;\r\n }\r\n set castShadow(value) {\r\n this._castShadow = value;\r\n }\r\n get fontAsset() {\r\n return this._fontAsset;\r\n }\r\n set fontAsset(font: FontAsset | null) {\r\n if (this._fontAsset !== font) {\r\n this._fontAsset = font;\r\n this._atlas = font ? getEngine().msdfTextAtlasManager.getAtlas(font) : null;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get text() {\r\n return this._text;\r\n }\r\n set text(value) {\r\n if (this._text !== value) {\r\n this._text = value ?? '';\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get fontSize() {\r\n return this._fontSize;\r\n }\r\n set fontSize(value) {\r\n if (this._fontSize !== value) {\r\n this._fontSize = Math.max(1, value);\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get maxWidth() {\r\n return this._maxWidth;\r\n }\r\n set maxWidth(value) {\r\n if (this._maxWidth !== value) {\r\n this._maxWidth = Math.max(0, value);\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get textAlign() {\r\n return this._textAlign;\r\n }\r\n set textAlign(value: TextAlign) {\r\n if (this._textAlign !== value) {\r\n this._textAlign = value;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n get anchorX() {\r\n return this._anchor.x;\r\n }\r\n set anchorX(value) {\r\n if (this._anchor.x !== value) {\r\n this._anchor.x = value;\r\n this.scene!.queueUpdateNode(this);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n get anchorY() {\r\n return this._anchor.y;\r\n }\r\n set anchorY(value) {\r\n if (this._anchor.y !== value) {\r\n this._anchor.y = value;\r\n this.scene!.queueUpdateNode(this);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n get anchor(): Immutable<Vector2> {\r\n return this._anchor;\r\n }\r\n set anchor(value: Immutable<Vector2>) {\r\n if (!this._anchor.equalsTo(value)) {\r\n this._anchor.set(value);\r\n this.scene!.queueUpdateNode(this);\r\n this.invalidateWorldBoundingVolume(false);\r\n }\r\n }\r\n get textColor(): Immutable<Vector3> {\r\n return this._color;\r\n }\r\n set textColor(value: Immutable<Vector3>) {\r\n if (!this._color.equalsTo(value)) {\r\n this._color.set(value);\r\n for (const batch of this._pageBatches) {\r\n batch.material!.textColor = value;\r\n }\r\n }\r\n }\r\n get outlineWidth() {\r\n return this._outlineWidth;\r\n }\r\n set outlineWidth(value) {\r\n if (this._outlineWidth !== value) {\r\n this._outlineWidth = value;\r\n for (const batch of this._pageBatches) {\r\n batch.material!.outlineWidth = value;\r\n }\r\n }\r\n }\r\n get outlineColor(): Immutable<Vector3> {\r\n return this._outlineColor;\r\n }\r\n set outlineColor(value: Immutable<Vector3>) {\r\n if (!this._outlineColor.equalsTo(value)) {\r\n this._outlineColor.set(value);\r\n for (const batch of this._pageBatches) {\r\n batch.material!.outlineColor = value;\r\n }\r\n }\r\n }\r\n get batches() {\r\n return this._pageBatches;\r\n }\r\n update(): void {\r\n if (!this._fontAsset || !this._atlas || !this._text) {\r\n this.disposePageBatches();\r\n return;\r\n }\r\n const layout = layoutText(this._atlas, this._fontAsset, this._text, this._fontSize, this._maxWidth);\r\n const bv = new BoundingBox();\r\n bv.beginExtend();\r\n const geometries = buildPagedSpriteGeometry(\r\n layout,\r\n this._fontAsset.metrics.unitsPerEm,\r\n this._fontAsset.metrics.ascent,\r\n this._fontSize,\r\n this._anchor,\r\n this._textAlign,\r\n bv\r\n );\r\n const pageIndices = [...geometries.pages.keys()].sort((a, b) => a - b);\r\n for (let i = 0; i < pageIndices.length; i++) {\r\n const pageIndex = pageIndices[i];\r\n const geometry = geometries.pages.get(pageIndex)!;\r\n const batch = this.ensurePageBatch(i);\r\n updatePrimitiveGeometry(batch.primitive!, geometry.positions, geometry.uvs, geometry.indices);\r\n batch.primitive!.setBoundingVolume(bv);\r\n batch.material!.atlasTexture = this._atlas.getAtlasTexture(pageIndex) ?? null;\r\n batch.material!.textColor = this._color;\r\n batch.material!.distanceRange = this._atlas.distanceRange;\r\n batch.material!.outlineWidth = this._outlineWidth;\r\n batch.material!.outlineColor = this._outlineColor;\r\n }\r\n this.disposePageBatches(pageIndices.length);\r\n this.setBoundingVolume(bv);\r\n }\r\n isMSDFText(): this is MSDFText {\r\n return true;\r\n }\r\n protected onDispose() {\r\n this._atlas = null;\r\n this.disposePageBatches();\r\n super.onDispose();\r\n }\r\n private ensurePageBatch(index: number) {\r\n let batch = this._pageBatches[index];\r\n if (!batch) {\r\n batch = new MeshDrawable(this, new MSDFTextMaterial(), new Primitive());\r\n this._pageBatches[index] = batch;\r\n }\r\n return batch;\r\n }\r\n private disposePageBatches(fromIndex = 0) {\r\n for (let i = this._pageBatches.length - 1; i >= fromIndex; i--) {\r\n this._pageBatches[i].dispose();\r\n this._pageBatches.splice(i, 1);\r\n }\r\n }\r\n}\r\n\r\nfunction buildPagedSpriteGeometry(\r\n layout: TextLayoutResult,\r\n unitsPerEm: number,\r\n ascent: number,\r\n fontSize: number,\r\n anchor: Immutable<Vector2>,\r\n textAlign: TextAlign,\r\n bv: AABB\r\n) {\r\n const scale = fontSize / unitsPerEm;\r\n const top = ascent * scale;\r\n const bottom = top - layout.height;\r\n const anchorOffsetX = layout.boxWidth * anchor.x;\r\n const anchorOffsetY = bottom + layout.height * anchor.y;\r\n const lineOffsets = layout.lines.map((line) => {\r\n const gap = Math.max(layout.boxWidth - line.width, 0);\r\n switch (textAlign) {\r\n case 'center':\r\n return gap * 0.5;\r\n case 'right':\r\n return gap;\r\n 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glyphs[i];\r\n const atlasGlyph = glyph.atlasGlyph;\r\n const lineOffsetX = lineOffsets[glyph.lineIndex] ?? 0;\r\n const x0 = lineOffsetX + glyph.x + glyph.xOffset + atlasGlyph.planeLeft * scale - anchorOffsetX;\r\n const y0 = -glyph.y + atlasGlyph.planeTop * scale - anchorOffsetY;\r\n const x1 = lineOffsetX + glyph.x + glyph.xOffset + atlasGlyph.planeRight * scale - anchorOffsetX;\r\n const y1 = -glyph.y + atlasGlyph.planeBottom * scale - anchorOffsetY;\r\n minX = Math.min(minX, x0, x1);\r\n maxX = Math.max(maxX, x0, x1);\r\n minY = Math.min(minY, y0, y1);\r\n maxY = Math.max(maxY, y0, y1);\r\n const p = i * 12;\r\n positions[p + 0] = x0;\r\n positions[p + 1] = y0;\r\n positions[p + 2] = 0;\r\n positions[p + 3] = x1;\r\n positions[p + 4] = y0;\r\n positions[p + 5] = 0;\r\n positions[p + 6] = x0;\r\n positions[p + 7] = y1;\r\n positions[p + 8] = 0;\r\n positions[p + 9] = x1;\r\n positions[p + 10] = y1;\r\n positions[p + 11] = 0;\r\n for (let k = 0; k < 4; k++) {\r\n bv.extend3(positions[p + k * 3], positions[p + k * 3 + 1], positions[p + k * 3 + 2]);\r\n }\r\n const t = i * 8;\r\n uvs[t + 0] = atlasGlyph.uMin;\r\n uvs[t + 1] = atlasGlyph.vMin;\r\n uvs[t + 2] = atlasGlyph.uMax;\r\n uvs[t + 3] = atlasGlyph.vMin;\r\n uvs[t + 4] = atlasGlyph.uMin;\r\n uvs[t + 5] = atlasGlyph.vMax;\r\n uvs[t + 6] = atlasGlyph.uMax;\r\n uvs[t + 7] = atlasGlyph.vMax;\r\n const baseVertex = i * 4;\r\n const indexOffset = i * 6;\r\n indices[indexOffset + 0] = baseVertex + 0;\r\n indices[indexOffset + 1] = baseVertex + 1;\r\n indices[indexOffset + 2] = baseVertex + 2;\r\n indices[indexOffset + 3] = baseVertex + 2;\r\n indices[indexOffset + 4] = baseVertex + 1;\r\n indices[indexOffset + 5] = baseVertex + 3;\r\n }\r\n pages.set(atlasIndex, { positions, uvs, indices });\r\n }\r\n return {\r\n pages,\r\n bounds: {\r\n minX,\r\n minY,\r\n maxX,\r\n maxY\r\n }\r\n };\r\n}\r\n\r\nfunction updatePrimitiveGeometry(\r\n primitive: Primitive,\r\n positions: Float32Array,\r\n uvs: 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