@zephyr3d/scene 0.9.2 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +135 -135
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ik_chain_builder.js +68 -0
- package/dist/animation/ik/ik_chain_builder.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +2 -7
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +146 -146
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/math.js +16 -0
- package/dist/animation/joint_dynamics/math.js.map +1 -0
- package/dist/animation/spring/spring_system.js +75 -75
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/constraints.js.map +1 -1
- package/dist/animation/spring2/controller.js +64 -64
- package/dist/animation/spring2/controller.js.map +1 -1
- package/dist/animation/spring2/math.js.map +1 -1
- package/dist/animation/spring2/spring_system.js +8 -8
- package/dist/animation/spring2/spring_system.js.map +1 -1
- package/dist/app/engine.js +119 -71
- package/dist/app/engine.js.map +1 -1
- package/dist/asset/assetmanager.js +296 -244
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/camera/camera.js +184 -184
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +685 -38
- package/dist/index.js +11 -2
- package/dist/index.js.map +1 -1
- package/dist/material/material.js +290 -290
- package/dist/material/material.js.map +1 -1
- package/dist/material/msdf_text.js +180 -0
- package/dist/material/msdf_text.js.map +1 -0
- package/dist/material/msdf_text_sprite.js +64 -0
- package/dist/material/msdf_text_sprite.js.map +1 -0
- package/dist/material/pbrblueprint.js +123 -108
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/shader/helper.js +6 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/sprite_sdf.js +106 -0
- package/dist/material/sprite_sdf.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/posteffect/ssr.js +1 -0
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/render/abuffer_oit.js +1 -0
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +3 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +28 -0
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +1 -0
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +1 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +1 -0
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +1 -0
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/render_queue.js +1 -0
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +93 -93
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -3
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js +22 -22
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/scene/basesprite.js +1 -5
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +29 -17
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +1 -0
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +8 -9
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +96 -0
- package/dist/scene/meshdrawable.js.map +1 -0
- package/dist/scene/msdftext.js +341 -0
- package/dist/scene/msdftext.js.map +1 -0
- package/dist/scene/msdftextsprite.js +349 -0
- package/dist/scene/msdftextsprite.js.map +1 -0
- package/dist/scene/particlesys.js +1 -0
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +6 -0
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/sdftextsprite.js +322 -0
- package/dist/scene/sdftextsprite.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +1 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/textsprite.js +120 -0
- package/dist/scene/textsprite.js.map +1 -0
- package/dist/scene/water.js +1 -0
- package/dist/scene/water.js.map +1 -1
- package/dist/shadow/shader.js +1 -0
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shapes/torus.js +90 -59
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/src/app/app.js +129 -0
- package/dist/src/app/app.js.map +1 -0
- package/dist/src/app/inputmgr.js +267 -0
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/src/blitter/bilateralblur.js +221 -0
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
- package/dist/src/material/mixins/vertexcolor.js.map +1 -0
- package/dist/src/material/particle.js +178 -0
- package/dist/src/material/particle.js.map +1 -0
- package/dist/src/material/pbrmr.js +97 -0
- package/dist/src/material/pbrmr.js.map +1 -0
- package/dist/src/material/pbrsg.js +97 -0
- package/dist/src/material/pbrsg.js.map +1 -0
- package/dist/src/material/shader/helper.js +1209 -0
- package/dist/src/material/shader/helper.js.map +1 -0
- package/dist/src/material/terrain-cm.js +606 -0
- package/dist/src/material/terrain-cm.js.map +1 -0
- package/dist/src/material/terrainmaterial.js +375 -0
- package/dist/src/material/terrainmaterial.js.map +1 -0
- package/dist/src/material/unlit.js +41 -0
- package/dist/src/material/unlit.js.map +1 -0
- package/dist/src/material/water.js +417 -0
- package/dist/src/material/water.js.map +1 -0
- package/dist/src/posteffect/bloom.js +361 -0
- package/dist/src/posteffect/bloom.js.map +1 -0
- package/dist/src/posteffect/compositor.js +226 -0
- package/dist/src/posteffect/compositor.js.map +1 -0
- package/dist/src/posteffect/fxaa.js +273 -0
- package/dist/src/posteffect/fxaa.js.map +1 -0
- package/dist/src/posteffect/grayscale.js +69 -0
- package/dist/src/posteffect/grayscale.js.map +1 -0
- package/dist/src/posteffect/motionblur.js +96 -0
- package/dist/src/posteffect/motionblur.js.map +1 -0
- package/dist/src/posteffect/posteffect.js +126 -0
- package/dist/src/posteffect/posteffect.js.map +1 -0
- package/dist/src/posteffect/sao.js +324 -0
- package/dist/src/posteffect/sao.js.map +1 -0
- package/dist/src/posteffect/ssr.js +489 -0
- package/dist/src/posteffect/ssr.js.map +1 -0
- package/dist/src/posteffect/taa.js +172 -0
- package/dist/src/posteffect/taa.js.map +1 -0
- package/dist/src/posteffect/tonemap.js +94 -0
- package/dist/src/posteffect/tonemap.js.map +1 -0
- package/dist/src/render/abuffer_oit.js +361 -0
- package/dist/src/render/abuffer_oit.js.map +1 -0
- package/dist/src/render/clipmap.js +851 -0
- package/dist/src/render/clipmap.js.map +1 -0
- package/dist/src/render/cluster_light.js +333 -0
- package/dist/src/render/cluster_light.js.map +1 -0
- package/dist/src/render/cull_visitor.js +187 -0
- package/dist/src/render/cull_visitor.js.map +1 -0
- package/dist/src/render/depthpass.js +68 -0
- package/dist/src/render/depthpass.js.map +1 -0
- package/dist/src/render/drawable_mixin.js +227 -0
- package/dist/src/render/drawable_mixin.js.map +1 -0
- package/dist/src/render/envlight.js +463 -0
- package/dist/src/render/envlight.js.map +1 -0
- package/dist/src/render/fbm_wavegenerator.js +251 -0
- package/dist/src/render/fbm_wavegenerator.js.map +1 -0
- package/dist/src/render/fft_wavegenerator.js +1006 -0
- package/dist/src/render/fft_wavegenerator.js.map +1 -0
- package/dist/src/render/fullscreenquad.js +38 -0
- package/dist/src/render/fullscreenquad.js.map +1 -0
- package/dist/src/render/gerstner_wavegenerator.js +314 -0
- package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
- package/dist/src/render/globalbindgroup_allocator.js +60 -0
- package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
- package/dist/src/render/hzb.js +273 -0
- package/dist/src/render/hzb.js.map +1 -0
- package/dist/src/render/lightpass.js +172 -0
- package/dist/src/render/lightpass.js.map +1 -0
- package/dist/src/render/objectcolorpass.js +51 -0
- package/dist/src/render/objectcolorpass.js.map +1 -0
- package/dist/src/render/primitive.js +364 -0
- package/dist/src/render/primitive.js.map +1 -0
- package/dist/src/render/render_queue.js +467 -0
- package/dist/src/render/render_queue.js.map +1 -0
- package/dist/src/render/renderbundle_wrapper.js +152 -0
- package/dist/src/render/renderbundle_wrapper.js.map +1 -0
- package/dist/src/render/renderer.js +455 -0
- package/dist/src/render/renderer.js.map +1 -0
- package/dist/src/render/renderpass.js +200 -0
- package/dist/src/render/renderpass.js.map +1 -0
- package/dist/src/render/shadowmap_pass.js +56 -0
- package/dist/src/render/shadowmap_pass.js.map +1 -0
- package/dist/src/render/sky.js +1103 -0
- package/dist/src/render/sky.js.map +1 -0
- package/dist/src/render/weightedblended_oit.js +168 -0
- package/dist/src/render/weightedblended_oit.js.map +1 -0
- package/dist/src/scene/batchgroup.js +162 -0
- package/dist/src/scene/batchgroup.js.map +1 -0
- package/dist/src/scene/environment.js +209 -0
- package/dist/src/scene/environment.js.map +1 -0
- package/dist/src/scene/graph_node.js +72 -0
- package/dist/src/scene/graph_node.js.map +1 -0
- package/dist/src/scene/light.js +416 -0
- package/dist/src/scene/light.js.map +1 -0
- package/dist/src/scene/mesh.js +341 -0
- package/dist/src/scene/mesh.js.map +1 -0
- package/dist/src/scene/octree.js +649 -0
- package/dist/src/scene/octree.js.map +1 -0
- package/dist/src/scene/particlesys.js +738 -0
- package/dist/src/scene/particlesys.js.map +1 -0
- package/dist/src/scene/raycast_visitor.js +103 -0
- package/dist/src/scene/raycast_visitor.js.map +1 -0
- package/dist/src/scene/scene.js +284 -0
- package/dist/src/scene/scene.js.map +1 -0
- package/dist/src/scene/scene_node.js +732 -0
- package/dist/src/scene/scene_node.js.map +1 -0
- package/dist/src/scene/terrain/grass.js +278 -0
- package/dist/src/scene/terrain/grass.js.map +1 -0
- package/dist/src/scene/terrain/heightfield.js +475 -0
- package/dist/src/scene/terrain/heightfield.js.map +1 -0
- package/dist/src/scene/terrain/patch.js +530 -0
- package/dist/src/scene/terrain/patch.js.map +1 -0
- package/dist/src/scene/terrain/quadtree.js +461 -0
- package/dist/src/scene/terrain/quadtree.js.map +1 -0
- package/dist/src/scene/terrain/terrain.js +246 -0
- package/dist/src/scene/terrain/terrain.js.map +1 -0
- package/dist/src/scene/terrain-cm/grass.js +594 -0
- package/dist/src/scene/terrain-cm/grass.js.map +1 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/src/scene/water.js +374 -0
- package/dist/src/scene/water.js.map +1 -0
- package/dist/src/shaders/atmosphere.js +957 -0
- package/dist/src/shaders/atmosphere.js.map +1 -0
- package/dist/src/shaders/fog.js +112 -0
- package/dist/src/shaders/fog.js.map +1 -0
- package/dist/src/shaders/misc.js +266 -0
- package/dist/src/shaders/misc.js.map +1 -0
- package/dist/src/shaders/noise.js +222 -0
- package/dist/src/shaders/noise.js.map +1 -0
- package/dist/src/shaders/pbr.js +51 -0
- package/dist/src/shaders/pbr.js.map +1 -0
- package/dist/src/shaders/shadow.js +636 -0
- package/dist/src/shaders/shadow.js.map +1 -0
- package/dist/src/shaders/ssr.js +490 -0
- package/dist/src/shaders/ssr.js.map +1 -0
- package/dist/src/shaders/temporal.js +215 -0
- package/dist/src/shaders/temporal.js.map +1 -0
- package/dist/src/shaders/water.js +756 -0
- package/dist/src/shaders/water.js.map +1 -0
- package/dist/src/shadow/esm.js +237 -0
- package/dist/src/shadow/esm.js.map +1 -0
- package/dist/src/shadow/pcf_opt.js +181 -0
- package/dist/src/shadow/pcf_opt.js.map +1 -0
- package/dist/src/shadow/pcf_pd.js +189 -0
- package/dist/src/shadow/pcf_pd.js.map +1 -0
- package/dist/src/shadow/shader.js +37 -0
- package/dist/src/shadow/shader.js.map +1 -0
- package/dist/src/shadow/shadow_impl.js +15 -0
- package/dist/src/shadow/shadow_impl.js.map +1 -0
- package/dist/src/shadow/shadowmapper.js +790 -0
- package/dist/src/shadow/shadowmapper.js.map +1 -0
- package/dist/src/shadow/ssm.js +159 -0
- package/dist/src/shadow/ssm.js.map +1 -0
- package/dist/src/shadow/vsm.js +297 -0
- package/dist/src/shadow/vsm.js.map +1 -0
- package/dist/src/shapes/box.js +386 -0
- package/dist/src/shapes/box.js.map +1 -0
- package/dist/src/shapes/cylinder.js +125 -0
- package/dist/src/shapes/cylinder.js.map +1 -0
- package/dist/src/shapes/plane.js +88 -0
- package/dist/src/shapes/plane.js.map +1 -0
- package/dist/src/shapes/shape.js +87 -0
- package/dist/src/shapes/shape.js.map +1 -0
- package/dist/src/shapes/sphere.js +114 -0
- package/dist/src/shapes/sphere.js.map +1 -0
- package/dist/src/shapes/tetrahedron.js +188 -0
- package/dist/src/shapes/tetrahedron.js.map +1 -0
- package/dist/src/shapes/torus.js +111 -0
- package/dist/src/shapes/torus.js.map +1 -0
- package/dist/src/utility/aabbtree.js +400 -0
- package/dist/src/utility/aabbtree.js.map +1 -0
- package/dist/src/utility/bounding_volume.js +29 -0
- package/dist/src/utility/bounding_volume.js.map +1 -0
- package/dist/src/utility/debug.js +28 -0
- package/dist/src/utility/debug.js.map +1 -0
- package/dist/src/utility/draco/decoder.js +116 -0
- package/dist/src/utility/draco/decoder.js.map +1 -0
- package/dist/src/utility/misc.js +105 -0
- package/dist/src/utility/misc.js.map +1 -0
- package/dist/src/utility/panorama.js +163 -0
- package/dist/src/utility/panorama.js.map +1 -0
- package/dist/src/utility/pmrem.js +354 -0
- package/dist/src/utility/pmrem.js.map +1 -0
- package/dist/src/utility/rendermipmap.js +115 -0
- package/dist/src/utility/rendermipmap.js.map +1 -0
- package/dist/src/utility/serialization/json.js +402 -0
- package/dist/src/utility/serialization/json.js.map +1 -0
- package/dist/src/utility/serialization/manager.js +623 -0
- package/dist/src/utility/serialization/manager.js.map +1 -0
- package/dist/src/utility/serialization/scene/animation.js +248 -0
- package/dist/src/utility/serialization/scene/animation.js.map +1 -0
- package/dist/src/utility/serialization/scene/batch.js +59 -0
- package/dist/src/utility/serialization/scene/batch.js.map +1 -0
- package/dist/src/utility/serialization/scene/camera.js +790 -0
- package/dist/src/utility/serialization/scene/camera.js.map +1 -0
- package/dist/src/utility/serialization/scene/common.js +222 -0
- package/dist/src/utility/serialization/scene/common.js.map +1 -0
- package/dist/src/utility/serialization/scene/light.js +575 -0
- package/dist/src/utility/serialization/scene/light.js.map +1 -0
- package/dist/src/utility/serialization/scene/material.js +1111 -0
- package/dist/src/utility/serialization/scene/material.js.map +1 -0
- package/dist/src/utility/serialization/scene/mesh.js +148 -0
- package/dist/src/utility/serialization/scene/mesh.js.map +1 -0
- package/dist/src/utility/serialization/scene/misc.js +39 -0
- package/dist/src/utility/serialization/scene/misc.js.map +1 -0
- package/dist/src/utility/serialization/scene/node.js +451 -0
- package/dist/src/utility/serialization/scene/node.js.map +1 -0
- package/dist/src/utility/serialization/scene/particle.js +425 -0
- package/dist/src/utility/serialization/scene/particle.js.map +1 -0
- package/dist/src/utility/serialization/scene/primitive.js +692 -0
- package/dist/src/utility/serialization/scene/primitive.js.map +1 -0
- package/dist/src/utility/serialization/scene/scene.js +704 -0
- package/dist/src/utility/serialization/scene/scene.js.map +1 -0
- package/dist/src/utility/serialization/scene/terrain.js +488 -0
- package/dist/src/utility/serialization/scene/terrain.js.map +1 -0
- package/dist/src/utility/serialization/scene/water.js +465 -0
- package/dist/src/utility/serialization/scene/water.js.map +1 -0
- package/dist/src/utility/shprojector.js +297 -0
- package/dist/src/utility/shprojector.js.map +1 -0
- package/dist/src/utility/textures/ggxlut.js +213 -0
- package/dist/src/utility/textures/ggxlut.js.map +1 -0
- package/dist/src/utility/textures/gradientnoise.js +62 -0
- package/dist/src/utility/textures/gradientnoise.js.map +1 -0
- package/dist/src/utility/textures/randomnoise.js +41 -0
- package/dist/src/utility/textures/randomnoise.js.map +1 -0
- package/dist/src/values.js +162 -0
- package/dist/src/values.js.map +1 -0
- package/dist/text/font/font_asset.js +884 -0
- package/dist/text/font/font_asset.js.map +1 -0
- package/dist/text/font/sfnt_reader.js +43 -0
- package/dist/text/font/sfnt_reader.js.map +1 -0
- package/dist/text/msdf/generator.js +417 -0
- package/dist/text/msdf/generator.js.map +1 -0
- package/dist/text/msdf/shape.js +143 -0
- package/dist/text/msdf/shape.js.map +1 -0
- package/dist/text/runtime/msdf_glyph_atlas.js +146 -0
- package/dist/text/runtime/msdf_glyph_atlas.js.map +1 -0
- package/dist/text/runtime/msdf_text_atlas_manager.js +47 -0
- package/dist/text/runtime/msdf_text_atlas_manager.js.map +1 -0
- package/dist/text/runtime/text_layout.js +96 -0
- package/dist/text/runtime/text_layout.js.map +1 -0
- package/dist/utility/blueprint/material/common.js +7 -0
- package/dist/utility/blueprint/material/common.js.map +1 -0
- package/dist/utility/blueprint/material/inputs.js +1275 -1091
- package/dist/utility/blueprint/material/inputs.js.map +1 -1
- package/dist/utility/blueprint/material/ir.js +505 -490
- package/dist/utility/blueprint/material/ir.js.map +1 -1
- package/dist/utility/blueprint/material/pbr.js +32 -0
- package/dist/utility/blueprint/material/pbr.js.map +1 -1
- package/dist/utility/serialization/blueprint/constants.js +255 -0
- package/dist/utility/serialization/blueprint/constants.js.map +1 -0
- package/dist/utility/serialization/blueprint/material/constants.js +203 -0
- package/dist/utility/serialization/blueprint/material/constants.js.map +1 -0
- package/dist/utility/serialization/blueprint/material/texture.js +165 -0
- package/dist/utility/serialization/blueprint/material/texture.js.map +1 -0
- package/dist/utility/serialization/manager.js +55 -11
- package/dist/utility/serialization/manager.js.map +1 -1
- package/dist/utility/serialization/scene/animation.js +2 -0
- package/dist/utility/serialization/scene/animation.js.map +1 -1
- package/dist/utility/serialization/scene/batch.js +2 -0
- package/dist/utility/serialization/scene/batch.js.map +1 -1
- package/dist/utility/serialization/scene/camera.js +2 -0
- package/dist/utility/serialization/scene/camera.js.map +1 -1
- package/dist/utility/serialization/scene/common.js.map +1 -1
- package/dist/utility/serialization/scene/light.js +2 -0
- package/dist/utility/serialization/scene/light.js.map +1 -1
- package/dist/utility/serialization/scene/material.js +1 -0
- package/dist/utility/serialization/scene/material.js.map +1 -1
- package/dist/utility/serialization/scene/mesh.js +2 -0
- package/dist/utility/serialization/scene/mesh.js.map +1 -1
- package/dist/utility/serialization/scene/node.js +2 -0
- package/dist/utility/serialization/scene/node.js.map +1 -1
- package/dist/utility/serialization/scene/particle.js +2 -0
- package/dist/utility/serialization/scene/particle.js.map +1 -1
- package/dist/utility/serialization/scene/primitive.js +1 -0
- package/dist/utility/serialization/scene/primitive.js.map +1 -1
- package/dist/utility/serialization/scene/scene.js.map +1 -1
- package/dist/utility/serialization/scene/sprite.js +2 -0
- package/dist/utility/serialization/scene/sprite.js.map +1 -1
- package/dist/utility/serialization/scene/terrain.js +2 -0
- package/dist/utility/serialization/scene/terrain.js.map +1 -1
- package/dist/utility/serialization/scene/text.js +516 -0
- package/dist/utility/serialization/scene/text.js.map +1 -0
- package/dist/utility/serialization/scene/water.js +2 -0
- package/dist/utility/serialization/scene/water.js.map +1 -1
- package/dist/utility/serialization/types.js +4 -4
- package/dist/utility/serialization/types.js.map +1 -1
- package/dist/values.js +1 -5
- package/dist/values.js.map +1 -1
- package/package.json +3 -3
- package/dist/animation/joint_dynamics/vrm_spring_bone.js +0 -46
- package/dist/animation/joint_dynamics/vrm_spring_bone.js.map +0 -1
- package/dist/animation/spring/spring_bone.js +0 -240
- package/dist/animation/spring/spring_bone.js.map +0 -1
- package/dist/animation/spring/spring_bone_collider.js +0 -198
- package/dist/animation/spring/spring_bone_collider.js.map +0 -1
- package/dist/animation/spring/spring_bone_constraint.js +0 -170
- package/dist/animation/spring/spring_bone_constraint.js.map +0 -1
- package/dist/animation/spring/spring_bone_system.js +0 -328
- package/dist/animation/spring/spring_bone_system.js.map +0 -1
- package/dist/render/sky_motion_vector.js +0 -85
- package/dist/render/sky_motion_vector.js.map +0 -1
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import { ShadowImpl } from './shadow_impl.js';
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import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
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import { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPCF } from '../shaders/shadow.js';
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import { Application } from '../app/app.js';
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import { LIGHT_TYPE_POINT } from '../values.js';
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import { ShaderHelper } from '../material/shader/helper.js';
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import { computeShadowBiasCSM, computeShadowBias } from './shader.js';
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/** @internal */ class PCFOPT extends ShadowImpl {
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_kernelSize;
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_shadowSampler;
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constructor(kernelSize){
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super();
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this._kernelSize = kernelSize ?? 5;
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this._shadowSampler = null;
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}
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get kernelSize() {
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return this._kernelSize;
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}
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set kernelSize(val) {
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val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;
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this._kernelSize = val;
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}
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getType() {
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return 'pcf-opt';
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}
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dispose() {
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this._shadowSampler = null;
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}
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resourceDirty() {
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return false;
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}
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getShadowMapBorder(_shadowMapParams) {
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return this._kernelSize;
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}
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getShadowMap(shadowMapParams) {
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return this.useNativeShadowMap(shadowMapParams) ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment() : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
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}
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doUpdateResources(shadowMapParams) {
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shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
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shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;
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}
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postRenderShadowMap() {}
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getDepthScale() {
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return 1;
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}
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setDepthScale(_val) {}
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getShaderHash() {
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return `${this._kernelSize}`;
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}
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getShadowMapColorFormat(shadowMapParams) {
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return this.useNativeShadowMap(shadowMapParams) ? null : 'rgba8unorm';
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}
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getShadowMapDepthFormat(_shadowMapParams) {
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return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
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}
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computeShadowMapDepth(shadowMapParams, scope, worldPos) {
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return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
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}
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computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
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const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
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const pb = scope.$builder;
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const that = this;
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pb.func(funcNameComputeShadowCSM, [
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pb.vec4('shadowVertex'),
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pb.float('NdotL'),
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pb.int('split')
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], function() {
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this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
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this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
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this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
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this.$l.shadow = pb.float(1);
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this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
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this.$if(this.inShadow, function() {
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this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);
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this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
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this.shadow = filterShadowPCF(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._kernelSize, this.shadowCoord, this.receiverPlaneDepthBias, this.split);
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});
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this.$return(this.shadow);
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});
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return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
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}
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computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
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const funcNameComputeShadow = 'lib_computeShadow';
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const pb = scope.$builder;
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const that = this;
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pb.func(funcNameComputeShadow, [
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pb.vec4('shadowVertex'),
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pb.float('NdotL')
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], function() {
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if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
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this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
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if (that.useNativeShadowMap(shadowMapParams)) {
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this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
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this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
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this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
|
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this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
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this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
|
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} else {
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this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
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this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.distance, this.NdotL, true);
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this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
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}
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} else {
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this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
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this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
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this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
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this.$l.shadow = pb.float(1);
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this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
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this.$if(this.inShadow, function() {
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this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.shadowCoord.z, this.NdotL, false);
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this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
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this.shadow = filterShadowPCF(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._kernelSize, this.shadowCoord, this.receiverPlaneDepthBias);
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});
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this.$return(this.shadow);
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}
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});
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return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
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}
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useNativeShadowMap(_shadowMapParams) {
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return Application.instance.device.type !== 'webgl';
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}
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/** @internal */ sampleShadowMap(shadowMapParams, scope, coords, z, bias) {
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const funcNameSampleShadowMap = `lib_sampleShadowMap`;
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const pb = scope.$builder;
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const that = this;
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pb.func(funcNameSampleShadowMap, [
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pb.vec3('coords'),
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pb.float('z'),
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pb.float('bias')
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], function() {
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const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
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if (that.useNativeShadowMap(shadowMapParams)) {
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this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords, pb.sub(this.z, this.bias)), 0, 1));
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} else {
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this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);
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if (!floatDepthTexture) {
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this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
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}
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this.$l.distance = pb.sub(this.z, this.bias);
|
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this.$return(pb.step(this.distance, this.shadowTex.x));
|
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}
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});
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return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);
|
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}
|
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146
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/** @internal */ sampleShadowMapCSM(shadowMapParams, scope, coords, split, z, bias) {
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const funcNameSampleShadowMapCSM = 'lib_sampleShadowMapCSM';
|
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const pb = scope.$builder;
|
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const that = this;
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pb.func(funcNameSampleShadowMapCSM, [
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pb.vec4('coords'),
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pb.int('split'),
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pb.float('z'),
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pb.float('bias')
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], function() {
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const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
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this.$l.distance = pb.sub(this.z, this.bias);
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if (that.useNativeShadowMap(shadowMapParams)) {
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if (shadowMapParams.shadowMap.isTexture2DArray()) {
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this.$return(pb.clamp(pb.textureArraySampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, this.distance), 0, 1));
|
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} else {
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this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance), 0, 1));
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}
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this.$l.shadowTex = pb.textureArraySampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, 0);
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} else {
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this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);
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}
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this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
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}
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this.$return(pb.step(this.distance, this.shadowTex.x));
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}
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return pb.getGlobalScope()[funcNameSampleShadowMapCSM](coords, split, z, bias);
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export { PCFOPT };
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{"version":3,"file":"pcf_opt.js","sources":["../../../src/shadow/pcf_opt.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat, TextureSampler } from '@zephyr3d/device';\r\nimport { ShadowImpl } from './shadow_impl';\r\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\r\nimport { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPCF } from '../shaders/shadow';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { Application } from '../app';\r\nimport { LIGHT_TYPE_POINT } from '../values';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { computeShadowBias, computeShadowBiasCSM } from './shader';\r\n\r\n/** @internal */\r\nexport class PCFOPT extends ShadowImpl {\r\n protected _kernelSize: number;\r\n protected _shadowSampler: TextureSampler;\r\n constructor(kernelSize?: number) {\r\n super();\r\n this._kernelSize = kernelSize ?? 5;\r\n this._shadowSampler = null;\r\n }\r\n get kernelSize(): number {\r\n return this._kernelSize;\r\n }\r\n set kernelSize(val: number) {\r\n val = val !== 3 && val !== 5 && val !== 7 ? 5 : val;\r\n this._kernelSize = val;\r\n }\r\n getType(): ShadowMode {\r\n return 'pcf-opt';\r\n }\r\n dispose(): void {\r\n this._shadowSampler = null;\r\n }\r\n resourceDirty(): boolean {\r\n return false;\r\n }\r\n getShadowMapBorder(_shadowMapParams: ShadowMapParams): number {\r\n return this._kernelSize;\r\n }\r\n getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType {\r\n return (\r\n this.useNativeShadowMap(shadowMapParams)\r\n ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment()\r\n : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0]\r\n ) as ShadowMapType;\r\n }\r\n doUpdateResources(shadowMapParams: ShadowMapParams) {\r\n shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);\r\n shadowMapParams.shadowMapSampler =\r\n shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;\r\n }\r\n postRenderShadowMap() {}\r\n getDepthScale(): number {\r\n return 1;\r\n }\r\n setDepthScale(_val: number) {}\r\n getShaderHash(): string {\r\n return `${this._kernelSize}`;\r\n }\r\n getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat {\r\n return this.useNativeShadowMap(shadowMapParams) ? null : 'rgba8unorm';\r\n }\r\n getShadowMapDepthFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';\r\n }\r\n computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp {\r\n return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);\r\n }\r\n computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadowCSM = 'lib_computeShadowCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameComputeShadowCSM,\r\n [pb.vec4('shadowVertex'), pb.float('NdotL'), pb.int('split')],\r\n function () {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPCF(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._kernelSize,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias,\r\n this.split\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);\r\n }\r\n computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadow = 'lib_computeShadow';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameComputeShadow, [pb.vec4('shadowVertex'), pb.float('NdotL')], function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {\r\n this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;\r\n this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));\r\n this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w),\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n } else {\r\n this.$l.distance = pb.div(\r\n pb.length(this.dir),\r\n ShaderHelper.getLightPositionAndRangeForShadow(this).w\r\n );\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.distance,\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n }\r\n } else {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.shadowCoord.z,\r\n this.NdotL,\r\n false\r\n );\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPCF(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._kernelSize,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);\r\n }\r\n useNativeShadowMap(_shadowMapParams: ShadowMapParams): boolean {\r\n return Application.instance.device.type !== 'webgl';\r\n }\r\n /** @internal */\r\n sampleShadowMap(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMap = `lib_sampleShadowMap`;\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameSampleShadowMap, [pb.vec3('coords'), pb.float('z'), pb.float('bias')], function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords,\r\n pb.sub(this.z, this.bias)\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);\r\n }\r\n /** @internal */\r\n sampleShadowMapCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: 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@@ -0,0 +1,189 @@
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1
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+
import { ShadowImpl } from './shadow_impl.js';
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2
|
+
import { computeShadowMapDepth, computeReceiverPlaneDepthBias, filterShadowPoissonDisc } from '../shaders/shadow.js';
|
|
3
|
+
import { decodeNormalizedFloatFromRGBA } from '../shaders/misc.js';
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|
4
|
+
import { Application } from '../app/app.js';
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|
5
|
+
import { LIGHT_TYPE_POINT } from '../values.js';
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|
6
|
+
import { ShaderHelper } from '../material/shader/helper.js';
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7
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+
import { computeShadowBiasCSM, computeShadowBias } from './shader.js';
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8
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+
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9
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+
/** @internal */ class PCFPD extends ShadowImpl {
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10
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+
_tapCount;
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11
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+
_sampleRadius;
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12
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_shadowSampler;
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13
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+
constructor(tapCount, sampleRadius){
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14
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+
super();
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15
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+
this._tapCount = tapCount ?? 3;
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16
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+
this._sampleRadius = sampleRadius ?? 1;
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17
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this._shadowSampler = null;
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18
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+
}
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19
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+
get tapCount() {
|
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20
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return this._tapCount;
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21
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+
}
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22
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+
set tapCount(val) {
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23
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+
this._tapCount = val;
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24
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+
}
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25
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+
getType() {
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26
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+
return 'pcf-pd';
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27
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+
}
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28
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+
dispose() {
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29
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this._shadowSampler = null;
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30
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+
}
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31
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+
resourceDirty() {
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32
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return false;
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33
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+
}
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34
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+
getShadowMapBorder(_shadowMapParams) {
|
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35
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+
return this._sampleRadius + 1;
|
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36
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+
}
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37
|
+
getShadowMap(shadowMapParams) {
|
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38
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+
return this.useNativeShadowMap(shadowMapParams) ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment() : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0];
|
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39
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+
}
|
|
40
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+
doUpdateResources(shadowMapParams) {
|
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41
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+
shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);
|
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42
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+
shadowMapParams.shadowMapSampler = shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;
|
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43
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+
}
|
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44
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+
postRenderShadowMap() {}
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45
|
+
getDepthScale() {
|
|
46
|
+
return this._sampleRadius;
|
|
47
|
+
}
|
|
48
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+
setDepthScale(val) {
|
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49
|
+
this._sampleRadius = val;
|
|
50
|
+
}
|
|
51
|
+
getShaderHash() {
|
|
52
|
+
return `${this._tapCount}`;
|
|
53
|
+
}
|
|
54
|
+
getShadowMapColorFormat(shadowMapParams) {
|
|
55
|
+
if (this.useNativeShadowMap(shadowMapParams)) {
|
|
56
|
+
return null;
|
|
57
|
+
} else {
|
|
58
|
+
const device = Application.instance.device;
|
|
59
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+
return device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer ? device.type === 'webgl' ? 'rgba16f' : 'r16f' : device.getDeviceCaps().textureCaps.supportFloatColorBuffer ? device.type === 'webgl' ? 'rgba32f' : 'r32f' : 'rgba8unorm';
|
|
60
|
+
}
|
|
61
|
+
}
|
|
62
|
+
getShadowMapDepthFormat(_shadowMapParams) {
|
|
63
|
+
return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';
|
|
64
|
+
}
|
|
65
|
+
computeShadowMapDepth(shadowMapParams, scope, worldPos) {
|
|
66
|
+
return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);
|
|
67
|
+
}
|
|
68
|
+
computeShadowCSM(shadowMapParams, scope, shadowVertex, NdotL, split) {
|
|
69
|
+
const funcNameComputeShadowCSM = 'lib_computeShadowCSM';
|
|
70
|
+
const pb = scope.$builder;
|
|
71
|
+
const that = this;
|
|
72
|
+
pb.func(funcNameComputeShadowCSM, [
|
|
73
|
+
pb.vec4('shadowVertex'),
|
|
74
|
+
pb.float('NdotL'),
|
|
75
|
+
pb.int('split')
|
|
76
|
+
], function() {
|
|
77
|
+
this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
|
|
78
|
+
this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
|
|
79
|
+
this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
|
|
80
|
+
this.$l.shadow = pb.float(1);
|
|
81
|
+
this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
|
|
82
|
+
this.$if(this.inShadow, function() {
|
|
83
|
+
this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);
|
|
84
|
+
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
85
|
+
this.shadow = filterShadowPoissonDisc(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._tapCount, this.shadowCoord, this.receiverPlaneDepthBias, this.split);
|
|
86
|
+
});
|
|
87
|
+
this.$return(this.shadow);
|
|
88
|
+
});
|
|
89
|
+
return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);
|
|
90
|
+
}
|
|
91
|
+
computeShadow(shadowMapParams, scope, shadowVertex, NdotL) {
|
|
92
|
+
const funcNameComputeShadow = 'lib_computeShadow';
|
|
93
|
+
const pb = scope.$builder;
|
|
94
|
+
const that = this;
|
|
95
|
+
pb.func(funcNameComputeShadow, [
|
|
96
|
+
pb.vec4('shadowVertex'),
|
|
97
|
+
pb.float('NdotL')
|
|
98
|
+
], function() {
|
|
99
|
+
if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {
|
|
100
|
+
this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);
|
|
101
|
+
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
102
|
+
this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;
|
|
103
|
+
this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));
|
|
104
|
+
this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);
|
|
105
|
+
this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w), this.NdotL, true);
|
|
106
|
+
this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
|
|
107
|
+
} else {
|
|
108
|
+
this.$l.distance = pb.div(pb.length(this.dir), ShaderHelper.getLightPositionAndRangeForShadow(this).w);
|
|
109
|
+
this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.distance, this.NdotL, true);
|
|
110
|
+
this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));
|
|
111
|
+
}
|
|
112
|
+
} else {
|
|
113
|
+
this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);
|
|
114
|
+
this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);
|
|
115
|
+
this.$l.inShadow = pb.all(pb.bvec2(pb.all(pb.bvec4(pb.greaterThanEqual(this.shadowCoord.x, 0), pb.lessThanEqual(this.shadowCoord.x, 1), pb.greaterThanEqual(this.shadowCoord.y, 0), pb.lessThanEqual(this.shadowCoord.y, 1))), pb.lessThanEqual(this.shadowCoord.z, 1)));
|
|
116
|
+
this.$l.shadow = pb.float(1);
|
|
117
|
+
this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);
|
|
118
|
+
this.$if(this.inShadow, function() {
|
|
119
|
+
this.$l.shadowBias = computeShadowBias(shadowMapParams.lightType, this, this.shadowCoord.z, this.NdotL, false);
|
|
120
|
+
this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);
|
|
121
|
+
this.shadow = filterShadowPoissonDisc(this, shadowMapParams.lightType, shadowMapParams.shadowMap.format, that._tapCount, this.shadowCoord, this.receiverPlaneDepthBias);
|
|
122
|
+
});
|
|
123
|
+
this.$return(this.shadow);
|
|
124
|
+
}
|
|
125
|
+
});
|
|
126
|
+
return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);
|
|
127
|
+
}
|
|
128
|
+
useNativeShadowMap(_shadowMapParams) {
|
|
129
|
+
return Application.instance.device.type !== 'webgl';
|
|
130
|
+
}
|
|
131
|
+
/** @internal */ sampleShadowMap(shadowMapParams, scope, coords, z, bias) {
|
|
132
|
+
const funcNameSampleShadowMap = 'lib_sampleShadowMap';
|
|
133
|
+
const pb = scope.$builder;
|
|
134
|
+
const that = this;
|
|
135
|
+
pb.func(funcNameSampleShadowMap, [
|
|
136
|
+
pb.vec3('coords'),
|
|
137
|
+
pb.float('z'),
|
|
138
|
+
pb.float('bias')
|
|
139
|
+
], function() {
|
|
140
|
+
const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
|
|
141
|
+
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
142
|
+
this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords, pb.sub(this.z, this.bias)), 0, 1));
|
|
143
|
+
} else {
|
|
144
|
+
this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);
|
|
145
|
+
if (!floatDepthTexture) {
|
|
146
|
+
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
147
|
+
}
|
|
148
|
+
this.$l.distance = pb.sub(this.z, this.bias);
|
|
149
|
+
this.$return(pb.step(this.distance, this.shadowTex.x));
|
|
150
|
+
}
|
|
151
|
+
});
|
|
152
|
+
return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);
|
|
153
|
+
}
|
|
154
|
+
/** @internal */ sampleShadowMapCSM(shadowMapParams, scope, coords, split, z, bias) {
|
|
155
|
+
const funcNameSampleShadowMapCSM = 'lib_sampleShadowMapCSM';
|
|
156
|
+
const pb = scope.$builder;
|
|
157
|
+
const that = this;
|
|
158
|
+
pb.func(funcNameSampleShadowMapCSM, [
|
|
159
|
+
pb.vec4('coords'),
|
|
160
|
+
pb.int('split'),
|
|
161
|
+
pb.float('z'),
|
|
162
|
+
pb.float('bias')
|
|
163
|
+
], function() {
|
|
164
|
+
const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';
|
|
165
|
+
this.$l.distance = pb.sub(this.z, this.bias);
|
|
166
|
+
if (that.useNativeShadowMap(shadowMapParams)) {
|
|
167
|
+
if (shadowMapParams.shadowMap.isTexture2DArray()) {
|
|
168
|
+
this.$return(pb.clamp(pb.textureArraySampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, this.distance), 0, 1));
|
|
169
|
+
} else {
|
|
170
|
+
this.$return(pb.clamp(pb.textureSampleCompareLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.distance), 0, 1));
|
|
171
|
+
}
|
|
172
|
+
} else {
|
|
173
|
+
if (shadowMapParams.shadowMap.isTexture2DArray()) {
|
|
174
|
+
this.$l.shadowTex = pb.textureArraySampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, this.split, 0);
|
|
175
|
+
} else {
|
|
176
|
+
this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords.xy, 0);
|
|
177
|
+
}
|
|
178
|
+
if (!floatDepthTexture) {
|
|
179
|
+
this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);
|
|
180
|
+
}
|
|
181
|
+
this.$return(pb.step(this.distance, this.shadowTex.x));
|
|
182
|
+
}
|
|
183
|
+
});
|
|
184
|
+
return pb.getGlobalScope()[funcNameSampleShadowMapCSM](coords, split, z, bias);
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
export { PCFPD };
|
|
189
|
+
//# sourceMappingURL=pcf_pd.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pcf_pd.js","sources":["../../../src/shadow/pcf_pd.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat, TextureSampler } from '@zephyr3d/device';\r\nimport { ShadowImpl } from './shadow_impl';\r\nimport {\r\n computeShadowMapDepth,\r\n computeReceiverPlaneDepthBias,\r\n filterShadowPoissonDisc\r\n} from '../shaders/shadow';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\nimport { decodeNormalizedFloatFromRGBA } from '../shaders/misc';\r\nimport { Application } from '../app';\r\nimport { LIGHT_TYPE_POINT } from '../values';\r\nimport { ShaderHelper } from '../material/shader/helper';\r\nimport { computeShadowBias, computeShadowBiasCSM } from './shader';\r\n\r\n/** @internal */\r\nexport class PCFPD extends ShadowImpl {\r\n protected _tapCount: number;\r\n protected _sampleRadius: number;\r\n protected _shadowSampler: TextureSampler;\r\n constructor(tapCount?: number, sampleRadius?: number) {\r\n super();\r\n this._tapCount = tapCount ?? 3;\r\n this._sampleRadius = sampleRadius ?? 1;\r\n this._shadowSampler = null;\r\n }\r\n get tapCount(): number {\r\n return this._tapCount;\r\n }\r\n set tapCount(val: number) {\r\n this._tapCount = val;\r\n }\r\n getType(): ShadowMode {\r\n return 'pcf-pd';\r\n }\r\n dispose(): void {\r\n this._shadowSampler = null;\r\n }\r\n resourceDirty(): boolean {\r\n return false;\r\n }\r\n getShadowMapBorder(_shadowMapParams: ShadowMapParams): number {\r\n return this._sampleRadius + 1;\r\n }\r\n getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType {\r\n return (\r\n this.useNativeShadowMap(shadowMapParams)\r\n ? shadowMapParams.shadowMapFramebuffer.getDepthAttachment()\r\n : shadowMapParams.shadowMapFramebuffer.getColorAttachments()[0]\r\n ) as ShadowMapType;\r\n }\r\n doUpdateResources(shadowMapParams: ShadowMapParams) {\r\n shadowMapParams.shadowMap = this.getShadowMap(shadowMapParams);\r\n shadowMapParams.shadowMapSampler =\r\n shadowMapParams.shadowMap?.getDefaultSampler(this.useNativeShadowMap(shadowMapParams)) || null;\r\n }\r\n postRenderShadowMap() {}\r\n getDepthScale(): number {\r\n return this._sampleRadius;\r\n }\r\n setDepthScale(val: number) {\r\n this._sampleRadius = val;\r\n }\r\n getShaderHash(): string {\r\n return `${this._tapCount}`;\r\n }\r\n getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat {\r\n if (this.useNativeShadowMap(shadowMapParams)) {\r\n return null;\r\n } else {\r\n const device = Application.instance.device;\r\n return device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer\r\n ? device.type === 'webgl'\r\n ? 'rgba16f'\r\n : 'r16f'\r\n : device.getDeviceCaps().textureCaps.supportFloatColorBuffer\r\n ? device.type === 'webgl'\r\n ? 'rgba32f'\r\n : 'r32f'\r\n : 'rgba8unorm';\r\n }\r\n }\r\n getShadowMapDepthFormat(_shadowMapParams: ShadowMapParams): TextureFormat {\r\n return Application.instance.device.type === 'webgl' ? 'd24s8' : 'd32f';\r\n }\r\n computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp {\r\n return computeShadowMapDepth(scope, worldPos, shadowMapParams.shadowMap.format);\r\n }\r\n computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadowCSM = 'lib_computeShadowCSM';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(\r\n funcNameComputeShadowCSM,\r\n [pb.vec4('shadowVertex'), pb.float('NdotL'), pb.int('split')],\r\n function () {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBiasCSM(this, this.NdotL, this.split);\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPoissonDisc(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._tapCount,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias,\r\n this.split\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n );\r\n return pb.getGlobalScope()[funcNameComputeShadowCSM](shadowVertex, NdotL, split);\r\n }\r\n computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameComputeShadow = 'lib_computeShadow';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameComputeShadow, [pb.vec4('shadowVertex'), pb.float('NdotL')], function () {\r\n if (shadowMapParams.lightType === LIGHT_TYPE_POINT) {\r\n this.$l.dir = pb.sub(this.shadowVertex.xyz, ShaderHelper.getLightPositionAndRangeForShadow(this).xyz);\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$l.nearFar = ShaderHelper.getShadowCameraParams(this).xy;\r\n this.$l.maxZ = pb.max(pb.max(pb.abs(this.dir.x), pb.abs(this.dir.y)), pb.abs(this.dir.z));\r\n this.$l.distance = ShaderHelper.linearDepthToNonLinear(this, this.maxZ, this.nearFar);\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n pb.div(this.maxZ, ShaderHelper.getLightPositionAndRangeForShadow(this).w),\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n } else {\r\n this.$l.distance = pb.div(\r\n pb.length(this.dir),\r\n ShaderHelper.getLightPositionAndRangeForShadow(this).w\r\n );\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.distance,\r\n this.NdotL,\r\n true\r\n );\r\n this.$return(that.sampleShadowMap(shadowMapParams, this, this.dir, this.distance, this.shadowBias));\r\n }\r\n } else {\r\n this.$l.shadowCoord = pb.div(this.shadowVertex, this.shadowVertex.w);\r\n this.$l.shadowCoord = pb.add(pb.mul(this.shadowCoord, 0.5), 0.5);\r\n this.$l.inShadow = pb.all(\r\n pb.bvec2(\r\n pb.all(\r\n pb.bvec4(\r\n pb.greaterThanEqual(this.shadowCoord.x, 0),\r\n pb.lessThanEqual(this.shadowCoord.x, 1),\r\n pb.greaterThanEqual(this.shadowCoord.y, 0),\r\n pb.lessThanEqual(this.shadowCoord.y, 1)\r\n )\r\n ),\r\n pb.lessThanEqual(this.shadowCoord.z, 1)\r\n )\r\n );\r\n this.$l.shadow = pb.float(1);\r\n this.$l.receiverPlaneDepthBias = computeReceiverPlaneDepthBias(this, this.shadowCoord);\r\n this.$if(this.inShadow, function () {\r\n this.$l.shadowBias = computeShadowBias(\r\n shadowMapParams.lightType,\r\n this,\r\n this.shadowCoord.z,\r\n this.NdotL,\r\n false\r\n );\r\n this.shadowCoord.z = pb.sub(this.shadowCoord.z, this.shadowBias);\r\n this.shadow = filterShadowPoissonDisc(\r\n this,\r\n shadowMapParams.lightType,\r\n shadowMapParams.shadowMap.format,\r\n that._tapCount,\r\n this.shadowCoord,\r\n this.receiverPlaneDepthBias\r\n );\r\n });\r\n this.$return(this.shadow);\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameComputeShadow](shadowVertex, NdotL);\r\n }\r\n useNativeShadowMap(_shadowMapParams: ShadowMapParams): boolean {\r\n return Application.instance.device.type !== 'webgl';\r\n }\r\n /** @internal */\r\n sampleShadowMap(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n coords: PBShaderExp,\r\n z: PBShaderExp,\r\n bias: PBShaderExp\r\n ): PBShaderExp {\r\n const funcNameSampleShadowMap = 'lib_sampleShadowMap';\r\n const pb = scope.$builder;\r\n const that = this;\r\n pb.func(funcNameSampleShadowMap, [pb.vec3('coords'), pb.float('z'), pb.float('bias')], function () {\r\n const floatDepthTexture = shadowMapParams.shadowMap.format !== 'rgba8unorm';\r\n if (that.useNativeShadowMap(shadowMapParams)) {\r\n this.$return(\r\n pb.clamp(\r\n pb.textureSampleCompareLevel(\r\n ShaderHelper.getShadowMap(this),\r\n this.coords,\r\n pb.sub(this.z, this.bias)\r\n ),\r\n 0,\r\n 1\r\n )\r\n );\r\n } else {\r\n this.$l.shadowTex = pb.textureSampleLevel(ShaderHelper.getShadowMap(this), this.coords, 0);\r\n if (!floatDepthTexture) {\r\n this.shadowTex.x = decodeNormalizedFloatFromRGBA(this, this.shadowTex);\r\n }\r\n this.$l.distance = pb.sub(this.z, this.bias);\r\n this.$return(pb.step(this.distance, this.shadowTex.x));\r\n }\r\n });\r\n return pb.getGlobalScope()[funcNameSampleShadowMap](coords, z, bias);\r\n }\r\n /** @internal */\r\n sampleShadowMapCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: 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@@ -0,0 +1,37 @@
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1
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+
import { ShaderHelper } from '../material/shader/helper.js';
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2
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+
import '../material/lambert.js';
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3
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+
import '../material/blinn.js';
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4
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+
import '../material/unlit.js';
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5
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+
import '../material/particle.js';
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6
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+
import '@zephyr3d/device';
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7
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+
import '../values.js';
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8
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+
import '@zephyr3d/base';
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9
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+
import '../material/meshmaterial.js';
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10
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import '../material/grassmaterial.js';
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11
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import '../material/terrainmaterial.js';
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12
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+
import '../material/terrain-cm.js';
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13
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import '../material/pbrmr.js';
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14
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+
import '../material/pbrsg.js';
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15
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+
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16
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+
function computeShadowBiasCSM(scope, NdotL, split) {
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17
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const pb = scope.$builder;
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18
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const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
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19
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const splitFlags = pb.vec4(pb.float(pb.equal(split, 0)), pb.float(pb.equal(split, 1)), pb.float(pb.equal(split, 2)), pb.float(pb.equal(split, 3)));
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20
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const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);
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21
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return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));
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22
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}
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23
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function computeShadowBias(lightType, scope, z, NdotL, linear) {
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24
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+
const pb = scope.$builder;
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25
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const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);
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26
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if (lightType) {
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27
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return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));
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28
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} else {
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29
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const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;
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30
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const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);
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31
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const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);
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32
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return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));
|
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33
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+
}
|
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34
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+
}
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35
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+
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36
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+
export { computeShadowBias, computeShadowBiasCSM };
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37
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//# sourceMappingURL=shader.js.map
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@@ -0,0 +1 @@
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1
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+
{"version":3,"file":"shader.js","sources":["../../../src/shadow/shader.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp } from '@zephyr3d/device';\r\nimport { ShaderHelper } from '../material';\r\n\r\nexport function computeShadowBiasCSM(\r\n scope: PBInsideFunctionScope,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);\r\n const splitFlags = pb.vec4(\r\n pb.float(pb.equal(split, 0)),\r\n pb.float(pb.equal(split, 1)),\r\n pb.float(pb.equal(split, 2)),\r\n pb.float(pb.equal(split, 3))\r\n );\r\n const depthBiasScale = pb.dot(ShaderHelper.getDepthBiasScales(scope), splitFlags);\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), depthBiasScale), pb.vec2(1, 1));\r\n}\r\n\r\nexport function computeShadowBias(\r\n lightType: number,\r\n scope: PBInsideFunctionScope,\r\n z: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n linear: boolean\r\n): PBShaderExp {\r\n const pb = scope.$builder;\r\n const depthBiasParam = ShaderHelper.getDepthBiasValues(scope);\r\n if (lightType) {\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL))), pb.vec2(1, 1));\r\n } else {\r\n const nearFar = ShaderHelper.getShadowCameraParams(scope).xy;\r\n const linearDepth = linear ? z : ShaderHelper.nonLinearDepthToLinearNormalized(scope, z, nearFar);\r\n const biasScaleFactor = pb.mix(1, depthBiasParam.w, linearDepth);\r\n return pb.dot(pb.mul(depthBiasParam.xy, pb.vec2(1, pb.sub(1, NdotL)), biasScaleFactor), pb.vec2(1, 1));\r\n }\r\n}\r\n"],"names":["computeShadowBiasCSM","scope","NdotL","split","pb","$builder","depthBiasParam","ShaderHelper","getDepthBiasValues","splitFlags","vec4","float","equal","depthBiasScale","dot","getDepthBiasScales","mul","xy","vec2","sub","computeShadowBias","lightType","z","linear","nearFar","getShadowCameraParams","linearDepth","nonLinearDepthToLinearNormalized","biasScaleFactor","mix","w"],"mappings":";;;;;;;;;;;;;;;AAGO,SAASA,oBACdC,CAAAA,KAA4B,EAC5BC,KAAkB,EAClBC,KAAkB,EAAA;IAElB,MAAMC,EAAAA,GAAKH,MAAMI,QAAQ;IACzB,MAAMC,cAAAA,GAAiBC,YAAaC,CAAAA,kBAAkB,CAACP,KAAAA,CAAAA;AACvD,IAAA,MAAMQ,UAAaL,GAAAA,EAAAA,CAAGM,IAAI,CACxBN,GAAGO,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,EACzBC,EAAGO,CAAAA,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAAA,EAAO,CACzBC,CAAAA,CAAAA,EAAAA,EAAAA,CAAGO,KAAK,CAACP,GAAGQ,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,EACzBC,GAAGO,KAAK,CAACP,EAAGQ,CAAAA,KAAK,CAACT,KAAO,EAAA,CAAA,CAAA,CAAA,CAAA;AAE3B,IAAA,MAAMU,iBAAiBT,EAAGU,CAAAA,GAAG,CAACP,YAAaQ,CAAAA,kBAAkB,CAACd,KAAQQ,CAAAA,EAAAA,UAAAA,CAAAA;IACtE,OAAOL,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAGc,CAAAA,IAAI,CAAC,CAAGd,EAAAA,EAAAA,CAAGe,GAAG,CAAC,CAAA,EAAGjB,SAASW,cAAiBT,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;AACpG;AAEO,SAASE,iBACdC,CAAAA,SAAiB,EACjBpB,KAA4B,EAC5BqB,CAAc,EACdpB,KAAkB,EAClBqB,MAAe,EAAA;IAEf,MAAMnB,EAAAA,GAAKH,MAAMI,QAAQ;IACzB,MAAMC,cAAAA,GAAiBC,YAAaC,CAAAA,kBAAkB,CAACP,KAAAA,CAAAA;AACvD,IAAA,IAAIoB,SAAW,EAAA;QACb,OAAOjB,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAAA,CAAGc,IAAI,CAAC,CAAA,EAAGd,GAAGe,GAAG,CAAC,GAAGjB,KAAUE,CAAAA,CAAAA,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;KAC7E,MAAA;AACL,QAAA,MAAMM,OAAUjB,GAAAA,YAAAA,CAAakB,qBAAqB,CAACxB,OAAOgB,EAAE;AAC5D,QAAA,MAAMS,cAAcH,MAASD,GAAAA,CAAAA,GAAIf,aAAaoB,gCAAgC,CAAC1B,OAAOqB,CAAGE,EAAAA,OAAAA,CAAAA;AACzF,QAAA,MAAMI,kBAAkBxB,EAAGyB,CAAAA,GAAG,CAAC,CAAGvB,EAAAA,cAAAA,CAAewB,CAAC,EAAEJ,WAAAA,CAAAA;QACpD,OAAOtB,EAAAA,CAAGU,GAAG,CAACV,EAAAA,CAAGY,GAAG,CAACV,cAAAA,CAAeW,EAAE,EAAEb,EAAGc,CAAAA,IAAI,CAAC,CAAGd,EAAAA,EAAAA,CAAGe,GAAG,CAAC,CAAA,EAAGjB,SAAS0B,eAAkBxB,CAAAA,EAAAA,EAAAA,CAAGc,IAAI,CAAC,CAAG,EAAA,CAAA,CAAA,CAAA;AACrG;AACF;;;;"}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/** @internal */ class ShadowImpl {
|
|
2
|
+
_resourceDirty;
|
|
3
|
+
constructor(){
|
|
4
|
+
this._resourceDirty = true;
|
|
5
|
+
}
|
|
6
|
+
invalidateResource() {
|
|
7
|
+
this._resourceDirty = true;
|
|
8
|
+
}
|
|
9
|
+
updateResources(shadowMapParams) {
|
|
10
|
+
this.doUpdateResources(shadowMapParams);
|
|
11
|
+
}
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export { ShadowImpl };
|
|
15
|
+
//# sourceMappingURL=shadow_impl.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"shadow_impl.js","sources":["../../../src/shadow/shadow_impl.ts"],"sourcesContent":["import type { PBInsideFunctionScope, PBShaderExp, TextureFormat } from '@zephyr3d/device';\r\nimport type { ShadowMapParams, ShadowMapType, ShadowMode } from './shadowmapper';\r\n\r\n/** @internal */\r\nexport abstract class ShadowImpl {\r\n protected _resourceDirty: boolean;\r\n constructor() {\r\n this._resourceDirty = true;\r\n }\r\n invalidateResource() {\r\n this._resourceDirty = true;\r\n }\r\n updateResources(shadowMapParams: ShadowMapParams) {\r\n this.doUpdateResources(shadowMapParams);\r\n }\r\n abstract getType(): ShadowMode;\r\n abstract getShadowMapBorder(shadowMapParams: ShadowMapParams): number;\r\n abstract getShadowMap(shadowMapParams: ShadowMapParams): ShadowMapType;\r\n abstract postRenderShadowMap(shadowMapParams: ShadowMapParams);\r\n abstract getDepthScale(): number;\r\n abstract setDepthScale(val: number);\r\n abstract resourceDirty(): boolean;\r\n abstract doUpdateResources(shadowMapParams: ShadowMapParams);\r\n abstract getShaderHash(): string;\r\n abstract computeShadowMapDepth(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n worldPos: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadow(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp\r\n ): PBShaderExp;\r\n abstract computeShadowCSM(\r\n shadowMapParams: ShadowMapParams,\r\n scope: PBInsideFunctionScope,\r\n shadowVertex: PBShaderExp,\r\n NdotL: PBShaderExp,\r\n split: PBShaderExp\r\n ): PBShaderExp;\r\n abstract getShadowMapColorFormat(shadowMapParams: ShadowMapParams): TextureFormat;\r\n abstract getShadowMapDepthFormat(shadowMapParams: ShadowMapParams): TextureFormat;\r\n abstract useNativeShadowMap(shadowMapParams: ShadowMapParams): boolean;\r\n}\r\n"],"names":["ShadowImpl","_resourceDirty","invalidateResource","updateResources","shadowMapParams","doUpdateResources"],"mappings":"AAGA,iBACO,MAAeA,UAAAA,CAAAA;IACVC,cAAwB;IAClC,WAAc,EAAA;QACZ,IAAI,CAACA,cAAc,GAAG,IAAA;AACxB;IACAC,kBAAqB,GAAA;QACnB,IAAI,CAACD,cAAc,GAAG,IAAA;AACxB;AACAE,IAAAA,eAAAA,CAAgBC,eAAgC,EAAE;QAChD,IAAI,CAACC,iBAAiB,CAACD,eAAAA,CAAAA;AACzB;AA+BF;;;;"}
|