@zephyr3d/scene 0.9.2 → 0.9.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (513) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_system.js +75 -75
  12. package/dist/animation/spring/spring_system.js.map +1 -1
  13. package/dist/animation/spring2/constraints.js.map +1 -1
  14. package/dist/animation/spring2/controller.js +64 -64
  15. package/dist/animation/spring2/controller.js.map +1 -1
  16. package/dist/animation/spring2/math.js.map +1 -1
  17. package/dist/animation/spring2/spring_system.js +8 -8
  18. package/dist/animation/spring2/spring_system.js.map +1 -1
  19. package/dist/app/engine.js +119 -71
  20. package/dist/app/engine.js.map +1 -1
  21. package/dist/asset/assetmanager.js +296 -244
  22. package/dist/asset/assetmanager.js.map +1 -1
  23. package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
  24. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  25. package/dist/camera/camera.js +184 -184
  26. package/dist/camera/camera.js.map +1 -1
  27. package/dist/index.d.ts +685 -38
  28. package/dist/index.js +11 -2
  29. package/dist/index.js.map +1 -1
  30. package/dist/material/material.js +290 -290
  31. package/dist/material/material.js.map +1 -1
  32. package/dist/material/msdf_text.js +180 -0
  33. package/dist/material/msdf_text.js.map +1 -0
  34. package/dist/material/msdf_text_sprite.js +64 -0
  35. package/dist/material/msdf_text_sprite.js.map +1 -0
  36. package/dist/material/pbrblueprint.js +123 -108
  37. package/dist/material/pbrblueprint.js.map +1 -1
  38. package/dist/material/shader/helper.js +6 -3
  39. package/dist/material/shader/helper.js.map +1 -1
  40. package/dist/material/sprite_sdf.js +106 -0
  41. package/dist/material/sprite_sdf.js.map +1 -0
  42. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  43. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  50. package/dist/posteffect/ssr.js +1 -0
  51. package/dist/posteffect/ssr.js.map +1 -1
  52. package/dist/render/abuffer_oit.js +1 -0
  53. package/dist/render/abuffer_oit.js.map +1 -1
  54. package/dist/render/cluster_light.js +3 -4
  55. package/dist/render/cluster_light.js.map +1 -1
  56. package/dist/render/cull_visitor.js +28 -0
  57. package/dist/render/cull_visitor.js.map +1 -1
  58. package/dist/render/drawable.js.map +1 -1
  59. package/dist/render/drawable_mixin.js +1 -0
  60. package/dist/render/drawable_mixin.js.map +1 -1
  61. package/dist/render/fbm_wavegenerator.js +1 -0
  62. package/dist/render/fbm_wavegenerator.js.map +1 -1
  63. package/dist/render/gerstner_wavegenerator.js +1 -0
  64. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  65. package/dist/render/globalbindgroup_allocator.js +1 -0
  66. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  67. package/dist/render/render_queue.js +1 -0
  68. package/dist/render/render_queue.js.map +1 -1
  69. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  70. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  71. package/dist/render/rendergraph/history_resources.js +3 -3
  72. package/dist/render/rendergraph/history_resources.js.map +1 -1
  73. package/dist/render/rendergraph/types.js +22 -22
  74. package/dist/render/rendergraph/types.js.map +1 -1
  75. package/dist/scene/basesprite.js +1 -5
  76. package/dist/scene/basesprite.js.map +1 -1
  77. package/dist/scene/batchgroup.js +29 -17
  78. package/dist/scene/batchgroup.js.map +1 -1
  79. package/dist/scene/environment.js +1 -0
  80. package/dist/scene/environment.js.map +1 -1
  81. package/dist/scene/mesh.js +8 -9
  82. package/dist/scene/mesh.js.map +1 -1
  83. package/dist/scene/meshdrawable.js +96 -0
  84. package/dist/scene/meshdrawable.js.map +1 -0
  85. package/dist/scene/msdftext.js +341 -0
  86. package/dist/scene/msdftext.js.map +1 -0
  87. package/dist/scene/msdftextsprite.js +349 -0
  88. package/dist/scene/msdftextsprite.js.map +1 -0
  89. package/dist/scene/particlesys.js +1 -0
  90. package/dist/scene/particlesys.js.map +1 -1
  91. package/dist/scene/scene.js +1 -0
  92. package/dist/scene/scene.js.map +1 -1
  93. package/dist/scene/scene_node.js +6 -0
  94. package/dist/scene/scene_node.js.map +1 -1
  95. package/dist/scene/sdftextsprite.js +322 -0
  96. package/dist/scene/sdftextsprite.js.map +1 -0
  97. package/dist/scene/terrain-cm/grass.js +1 -0
  98. package/dist/scene/terrain-cm/grass.js.map +1 -1
  99. package/dist/scene/terrain-cm/grassmaterial.js +1 -0
  100. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  101. package/dist/scene/terrain-cm/terrain-cm.js +1 -0
  102. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  103. package/dist/scene/textsprite.js +120 -0
  104. package/dist/scene/textsprite.js.map +1 -0
  105. package/dist/scene/water.js +1 -0
  106. package/dist/scene/water.js.map +1 -1
  107. package/dist/shadow/shader.js +1 -0
  108. package/dist/shadow/shader.js.map +1 -1
  109. package/dist/shapes/torus.js +90 -59
  110. package/dist/shapes/torus.js.map +1 -1
  111. package/dist/src/animation/animation.js +127 -0
  112. package/dist/src/animation/animation.js.map +1 -0
  113. package/dist/src/animation/animationset.js +255 -0
  114. package/dist/src/animation/animationset.js.map +1 -0
  115. package/dist/src/animation/animationtrack.js +34 -0
  116. package/dist/src/animation/animationtrack.js.map +1 -0
  117. package/dist/src/animation/eulerrotationtrack.js +52 -0
  118. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  119. package/dist/src/animation/morphtarget.js +93 -0
  120. package/dist/src/animation/morphtarget.js.map +1 -0
  121. package/dist/src/animation/morphtrack.js +70 -0
  122. package/dist/src/animation/morphtrack.js.map +1 -0
  123. package/dist/src/animation/proptrack.js +161 -0
  124. package/dist/src/animation/proptrack.js.map +1 -0
  125. package/dist/src/animation/rotationtrack.js +51 -0
  126. package/dist/src/animation/rotationtrack.js.map +1 -0
  127. package/dist/src/animation/scaletrack.js +50 -0
  128. package/dist/src/animation/scaletrack.js.map +1 -0
  129. package/dist/src/animation/skeleton.js +204 -0
  130. package/dist/src/animation/skeleton.js.map +1 -0
  131. package/dist/src/animation/translationtrack.js +50 -0
  132. package/dist/src/animation/translationtrack.js.map +1 -0
  133. package/dist/src/app/app.js +129 -0
  134. package/dist/src/app/app.js.map +1 -0
  135. package/dist/src/app/inputmgr.js +267 -0
  136. package/dist/src/app/inputmgr.js.map +1 -0
  137. package/dist/src/asset/assetmanager.js +404 -0
  138. package/dist/src/asset/assetmanager.js.map +1 -0
  139. package/dist/src/asset/builtin.js +337 -0
  140. package/dist/src/asset/builtin.js.map +1 -0
  141. package/dist/src/asset/loaders/dds/dds.js +470 -0
  142. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  143. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  144. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  145. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  146. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  147. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  148. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  149. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  150. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  151. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  152. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  153. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  154. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  155. package/dist/src/asset/loaders/loader.js +45 -0
  156. package/dist/src/asset/loaders/loader.js.map +1 -0
  157. package/dist/src/asset/model.js +414 -0
  158. package/dist/src/asset/model.js.map +1 -0
  159. package/dist/src/blitter/bilateralblur.js +221 -0
  160. package/dist/src/blitter/bilateralblur.js.map +1 -0
  161. package/dist/src/blitter/blitter.js +390 -0
  162. package/dist/src/blitter/blitter.js.map +1 -0
  163. package/dist/src/blitter/box.js +118 -0
  164. package/dist/src/blitter/box.js.map +1 -0
  165. package/dist/src/blitter/copy.js +22 -0
  166. package/dist/src/blitter/copy.js.map +1 -0
  167. package/dist/src/blitter/gaussianblur.js +228 -0
  168. package/dist/src/blitter/gaussianblur.js.map +1 -0
  169. package/dist/src/camera/base.js +92 -0
  170. package/dist/src/camera/base.js.map +1 -0
  171. package/dist/src/camera/camera.js +1005 -0
  172. package/dist/src/camera/camera.js.map +1 -0
  173. package/dist/src/camera/fps.js +238 -0
  174. package/dist/src/camera/fps.js.map +1 -0
  175. package/dist/src/camera/orbit.js +245 -0
  176. package/dist/src/camera/orbit.js.map +1 -0
  177. package/dist/src/camera/orthocamera.js +167 -0
  178. package/dist/src/camera/orthocamera.js.map +1 -0
  179. package/dist/src/camera/perspectivecamera.js +141 -0
  180. package/dist/src/camera/perspectivecamera.js.map +1 -0
  181. package/dist/src/index.js +120 -0
  182. package/dist/src/index.js.map +1 -0
  183. package/dist/src/material/blinn.js +81 -0
  184. package/dist/src/material/blinn.js.map +1 -0
  185. package/dist/src/material/grassmaterial.js +113 -0
  186. package/dist/src/material/grassmaterial.js.map +1 -0
  187. package/dist/src/material/lambert.js +92 -0
  188. package/dist/src/material/lambert.js.map +1 -0
  189. package/dist/src/material/material.js +301 -0
  190. package/dist/src/material/material.js.map +1 -0
  191. package/dist/src/material/meshmaterial.js +704 -0
  192. package/dist/src/material/meshmaterial.js.map +1 -0
  193. package/dist/src/material/mixins/albedocolor.js +76 -0
  194. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  195. package/dist/src/material/mixins/foliage.js +47 -0
  196. package/dist/src/material/mixins/foliage.js.map +1 -0
  197. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  198. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  199. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  200. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  201. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  202. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  203. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  204. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  205. package/dist/src/material/mixins/lit.js +476 -0
  206. package/dist/src/material/mixins/lit.js.map +1 -0
  207. package/dist/src/material/mixins/pbr/common.js +918 -0
  208. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  209. package/dist/src/material/mixins/texture.js +172 -0
  210. package/dist/src/material/mixins/texture.js.map +1 -0
  211. package/dist/src/material/mixins/vertexcolor.js +56 -0
  212. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  213. package/dist/src/material/particle.js +178 -0
  214. package/dist/src/material/particle.js.map +1 -0
  215. package/dist/src/material/pbrmr.js +97 -0
  216. package/dist/src/material/pbrmr.js.map +1 -0
  217. package/dist/src/material/pbrsg.js +97 -0
  218. package/dist/src/material/pbrsg.js.map +1 -0
  219. package/dist/src/material/shader/helper.js +1209 -0
  220. package/dist/src/material/shader/helper.js.map +1 -0
  221. package/dist/src/material/terrain-cm.js +606 -0
  222. package/dist/src/material/terrain-cm.js.map +1 -0
  223. package/dist/src/material/terrainmaterial.js +375 -0
  224. package/dist/src/material/terrainmaterial.js.map +1 -0
  225. package/dist/src/material/unlit.js +41 -0
  226. package/dist/src/material/unlit.js.map +1 -0
  227. package/dist/src/material/water.js +417 -0
  228. package/dist/src/material/water.js.map +1 -0
  229. package/dist/src/posteffect/bloom.js +361 -0
  230. package/dist/src/posteffect/bloom.js.map +1 -0
  231. package/dist/src/posteffect/compositor.js +226 -0
  232. package/dist/src/posteffect/compositor.js.map +1 -0
  233. package/dist/src/posteffect/fxaa.js +273 -0
  234. package/dist/src/posteffect/fxaa.js.map +1 -0
  235. package/dist/src/posteffect/grayscale.js +69 -0
  236. package/dist/src/posteffect/grayscale.js.map +1 -0
  237. package/dist/src/posteffect/motionblur.js +96 -0
  238. package/dist/src/posteffect/motionblur.js.map +1 -0
  239. package/dist/src/posteffect/posteffect.js +126 -0
  240. package/dist/src/posteffect/posteffect.js.map +1 -0
  241. package/dist/src/posteffect/sao.js +324 -0
  242. package/dist/src/posteffect/sao.js.map +1 -0
  243. package/dist/src/posteffect/ssr.js +489 -0
  244. package/dist/src/posteffect/ssr.js.map +1 -0
  245. package/dist/src/posteffect/taa.js +172 -0
  246. package/dist/src/posteffect/taa.js.map +1 -0
  247. package/dist/src/posteffect/tonemap.js +94 -0
  248. package/dist/src/posteffect/tonemap.js.map +1 -0
  249. package/dist/src/render/abuffer_oit.js +361 -0
  250. package/dist/src/render/abuffer_oit.js.map +1 -0
  251. package/dist/src/render/clipmap.js +851 -0
  252. package/dist/src/render/clipmap.js.map +1 -0
  253. package/dist/src/render/cluster_light.js +333 -0
  254. package/dist/src/render/cluster_light.js.map +1 -0
  255. package/dist/src/render/cull_visitor.js +187 -0
  256. package/dist/src/render/cull_visitor.js.map +1 -0
  257. package/dist/src/render/depthpass.js +68 -0
  258. package/dist/src/render/depthpass.js.map +1 -0
  259. package/dist/src/render/drawable_mixin.js +227 -0
  260. package/dist/src/render/drawable_mixin.js.map +1 -0
  261. package/dist/src/render/envlight.js +463 -0
  262. package/dist/src/render/envlight.js.map +1 -0
  263. package/dist/src/render/fbm_wavegenerator.js +251 -0
  264. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  265. package/dist/src/render/fft_wavegenerator.js +1006 -0
  266. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  267. package/dist/src/render/fullscreenquad.js +38 -0
  268. package/dist/src/render/fullscreenquad.js.map +1 -0
  269. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  270. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  271. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  272. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  273. package/dist/src/render/hzb.js +273 -0
  274. package/dist/src/render/hzb.js.map +1 -0
  275. package/dist/src/render/lightpass.js +172 -0
  276. package/dist/src/render/lightpass.js.map +1 -0
  277. package/dist/src/render/objectcolorpass.js +51 -0
  278. package/dist/src/render/objectcolorpass.js.map +1 -0
  279. package/dist/src/render/primitive.js +364 -0
  280. package/dist/src/render/primitive.js.map +1 -0
  281. package/dist/src/render/render_queue.js +467 -0
  282. package/dist/src/render/render_queue.js.map +1 -0
  283. package/dist/src/render/renderbundle_wrapper.js +152 -0
  284. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  285. package/dist/src/render/renderer.js +455 -0
  286. package/dist/src/render/renderer.js.map +1 -0
  287. package/dist/src/render/renderpass.js +200 -0
  288. package/dist/src/render/renderpass.js.map +1 -0
  289. package/dist/src/render/shadowmap_pass.js +56 -0
  290. package/dist/src/render/shadowmap_pass.js.map +1 -0
  291. package/dist/src/render/sky.js +1103 -0
  292. package/dist/src/render/sky.js.map +1 -0
  293. package/dist/src/render/weightedblended_oit.js +168 -0
  294. package/dist/src/render/weightedblended_oit.js.map +1 -0
  295. package/dist/src/scene/batchgroup.js +162 -0
  296. package/dist/src/scene/batchgroup.js.map +1 -0
  297. package/dist/src/scene/environment.js +209 -0
  298. package/dist/src/scene/environment.js.map +1 -0
  299. package/dist/src/scene/graph_node.js +72 -0
  300. package/dist/src/scene/graph_node.js.map +1 -0
  301. package/dist/src/scene/light.js +416 -0
  302. package/dist/src/scene/light.js.map +1 -0
  303. package/dist/src/scene/mesh.js +341 -0
  304. package/dist/src/scene/mesh.js.map +1 -0
  305. package/dist/src/scene/octree.js +649 -0
  306. package/dist/src/scene/octree.js.map +1 -0
  307. package/dist/src/scene/particlesys.js +738 -0
  308. package/dist/src/scene/particlesys.js.map +1 -0
  309. package/dist/src/scene/raycast_visitor.js +103 -0
  310. package/dist/src/scene/raycast_visitor.js.map +1 -0
  311. package/dist/src/scene/scene.js +284 -0
  312. package/dist/src/scene/scene.js.map +1 -0
  313. package/dist/src/scene/scene_node.js +732 -0
  314. package/dist/src/scene/scene_node.js.map +1 -0
  315. package/dist/src/scene/terrain/grass.js +278 -0
  316. package/dist/src/scene/terrain/grass.js.map +1 -0
  317. package/dist/src/scene/terrain/heightfield.js +475 -0
  318. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  319. package/dist/src/scene/terrain/patch.js +530 -0
  320. package/dist/src/scene/terrain/patch.js.map +1 -0
  321. package/dist/src/scene/terrain/quadtree.js +461 -0
  322. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  323. package/dist/src/scene/terrain/terrain.js +246 -0
  324. package/dist/src/scene/terrain/terrain.js.map +1 -0
  325. package/dist/src/scene/terrain-cm/grass.js +594 -0
  326. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  327. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  328. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  329. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  330. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  331. package/dist/src/scene/water.js +374 -0
  332. package/dist/src/scene/water.js.map +1 -0
  333. package/dist/src/shaders/atmosphere.js +957 -0
  334. package/dist/src/shaders/atmosphere.js.map +1 -0
  335. package/dist/src/shaders/fog.js +112 -0
  336. package/dist/src/shaders/fog.js.map +1 -0
  337. package/dist/src/shaders/misc.js +266 -0
  338. package/dist/src/shaders/misc.js.map +1 -0
  339. package/dist/src/shaders/noise.js +222 -0
  340. package/dist/src/shaders/noise.js.map +1 -0
  341. package/dist/src/shaders/pbr.js +51 -0
  342. package/dist/src/shaders/pbr.js.map +1 -0
  343. package/dist/src/shaders/shadow.js +636 -0
  344. package/dist/src/shaders/shadow.js.map +1 -0
  345. package/dist/src/shaders/ssr.js +490 -0
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@@ -0,0 +1,1006 @@
1
+ import { Disposable, Vector4, PRNG, Vector2 } from '@zephyr3d/base';
2
+ import { Primitive } from './primitive.js';
3
+ import { Application } from '../app/app.js';
4
+ import '@zephyr3d/device';
5
+ import { createProgramH0, createProgramHk, createProgramFFT2H, createProgramFFT2V, createProgramPostFFT2 } from '../shaders/water.js';
6
+ import '../shaders/atmosphere.js';
7
+ import { fetchSampler } from '../utility/misc.js';
8
+
9
+ function getDefaultBuildParams() {
10
+ return {
11
+ cascades: [
12
+ {
13
+ size: 400.0,
14
+ strength: 0.4,
15
+ croppiness: -1.5,
16
+ minWave: 0,
17
+ maxWave: 100
18
+ },
19
+ {
20
+ size: 100.0,
21
+ strength: 0.4,
22
+ croppiness: -1.2,
23
+ minWave: 0,
24
+ maxWave: 100
25
+ },
26
+ {
27
+ size: 15,
28
+ strength: 0.2,
29
+ croppiness: -0.5,
30
+ minWave: 0,
31
+ maxWave: 7
32
+ }
33
+ ],
34
+ resolution: 256,
35
+ wind: new Vector2(2, 2),
36
+ alignment: 1,
37
+ foamParams: new Vector2(1.2, 7.2),
38
+ randomSeed: 0
39
+ };
40
+ }
41
+ const RENDER_NONE = 0;
42
+ const RENDER_NORMAL = 1;
43
+ const RENDER_TWO_PASS = 2;
44
+ const THREAD_GROUP_SIZE = 16;
45
+ /**
46
+ * This class generates a 2D ocean field using the Fast Fourier Transform (FFT) algorithm.
47
+ * @public
48
+ */ class FFTWaveGenerator extends Disposable {
49
+ static _globals = null;
50
+ _useComputeShader;
51
+ _h0BindGroup;
52
+ _hkBindGroup;
53
+ _hkBindGroup2;
54
+ _hkBindGroup4;
55
+ _fft2hBindGroup;
56
+ _fft2vBindGroup;
57
+ _fft2hBindGroup2Used;
58
+ _fft2hBindGroup2Free;
59
+ _fft2hBindGroup4Used;
60
+ _fft2hBindGroup4Free;
61
+ _fft2vBindGroup2Used;
62
+ _fft2vBindGroup2Free;
63
+ _fft2vBindGroup4Used;
64
+ _fft2vBindGroup4Free;
65
+ _postfft2BindGroup;
66
+ _postfft2BindGroup2;
67
+ _postfft2BindGroup4;
68
+ _updateRenderStates;
69
+ _sizes;
70
+ _croppinesses;
71
+ _params;
72
+ _instanceData;
73
+ _ifftTextures;
74
+ _cascades;
75
+ _paramsChanged;
76
+ _version;
77
+ _resolutionChanged;
78
+ _textureFormat;
79
+ _h0TextureFormat;
80
+ _dataTextureFormat;
81
+ _renderMode;
82
+ /**
83
+ * Create a new instance of the FFTWaveGenerator class.
84
+ * @param params - Ocean field build parameters. If not provided, default parameters will be used.
85
+ */ constructor(params){
86
+ super();
87
+ const device = Application.instance.device;
88
+ const renderTargetFloat16 = device.getDeviceCaps().textureCaps.supportHalfFloatColorBuffer;
89
+ const maxDrawBuffers = /*device.type !== 'webgl' && */ renderTargetFloat16 ? device.getDeviceCaps().framebufferCaps.maxDrawBuffers : 0;
90
+ this._textureFormat = 'rgba16f';
91
+ this._h0TextureFormat = 'rgba16f';
92
+ this._dataTextureFormat = 'rgba16f';
93
+ this._useComputeShader = device.type === 'webgpu';
94
+ const maxSampleBytes = device.getDeviceCaps().framebufferCaps.maxColorAttachmentBytesPerSample;
95
+ if (maxDrawBuffers === 0) {
96
+ this._renderMode = RENDER_NONE;
97
+ } else if (this._useComputeShader || maxSampleBytes >= 48) {
98
+ this._renderMode = RENDER_NORMAL;
99
+ } else {
100
+ this._renderMode = RENDER_TWO_PASS;
101
+ }
102
+ if (this._renderMode !== RENDER_NONE) {
103
+ FFTWaveGenerator._globals = FFTWaveGenerator._globals ?? {
104
+ programs: {
105
+ h0Program: createProgramH0(this._useComputeShader, THREAD_GROUP_SIZE, this._h0TextureFormat),
106
+ hkProgram: this._renderMode === RENDER_NORMAL ? createProgramHk(this._useComputeShader, THREAD_GROUP_SIZE, this._dataTextureFormat) : null,
107
+ hkProgram2: this._renderMode === RENDER_TWO_PASS ? createProgramHk(false, 0, null, 2) : null,
108
+ hkProgram4: this._renderMode === RENDER_TWO_PASS ? createProgramHk(false, 0, null, 4) : null,
109
+ fft2hProgram: this._renderMode === RENDER_NORMAL ? createProgramFFT2H(this._useComputeShader, THREAD_GROUP_SIZE, this._dataTextureFormat) : null,
110
+ fft2hProgram2: this._renderMode === RENDER_TWO_PASS ? createProgramFFT2H(false, 0, null, 2) : null,
111
+ fft2hProgram4: this._renderMode === RENDER_TWO_PASS ? createProgramFFT2H(false, 0, null, 4) : null,
112
+ fft2vProgram: this._renderMode === RENDER_NORMAL ? createProgramFFT2V(this._useComputeShader, THREAD_GROUP_SIZE, this._dataTextureFormat) : null,
113
+ fft2vProgram2: this._renderMode === RENDER_TWO_PASS ? createProgramFFT2V(false, 0, null, 2) : null,
114
+ fft2vProgram4: this._renderMode === RENDER_TWO_PASS ? createProgramFFT2V(false, 0, null, 4) : null,
115
+ postfft2Program: this._renderMode === RENDER_NORMAL ? createProgramPostFFT2(this._useComputeShader, THREAD_GROUP_SIZE, this._dataTextureFormat) : null,
116
+ postfft2Program2: this._renderMode === RENDER_TWO_PASS ? createProgramPostFFT2(false, 0, null, 2) : null,
117
+ postfft2Program4: this._renderMode === RENDER_TWO_PASS ? createProgramPostFFT2(false, 0, null, 4) : null
118
+ },
119
+ quad: FFTWaveGenerator.createQuad(),
120
+ noiseTextures: new Map(),
121
+ butterflyTextures: new Map()
122
+ };
123
+ this._params = params ?? getDefaultBuildParams();
124
+ const programs = FFTWaveGenerator._globals.programs;
125
+ this._h0BindGroup = device.createBindGroup(programs.h0Program.bindGroupLayouts[0]);
126
+ this._hkBindGroup = programs.hkProgram ? device.createBindGroup(FFTWaveGenerator._globals.programs.hkProgram.bindGroupLayouts[0]) : null;
127
+ this._hkBindGroup2 = programs.hkProgram2 ? device.createBindGroup(FFTWaveGenerator._globals.programs.hkProgram2.bindGroupLayouts[0]) : null;
128
+ this._hkBindGroup4 = programs.hkProgram4 ? device.createBindGroup(FFTWaveGenerator._globals.programs.hkProgram4.bindGroupLayouts[0]) : null;
129
+ this._fft2hBindGroup = programs.fft2hProgram ? device.createBindGroup(FFTWaveGenerator._globals.programs.fft2hProgram.bindGroupLayouts[0]) : null;
130
+ this._fft2vBindGroup = programs.fft2vProgram ? device.createBindGroup(FFTWaveGenerator._globals.programs.fft2vProgram.bindGroupLayouts[0]) : null;
131
+ this._fft2hBindGroup2Used = [
132
+ [],
133
+ []
134
+ ];
135
+ this._fft2hBindGroup2Free = [
136
+ [],
137
+ []
138
+ ];
139
+ this._fft2hBindGroup4Used = [
140
+ [],
141
+ []
142
+ ];
143
+ this._fft2hBindGroup4Free = [
144
+ [],
145
+ []
146
+ ];
147
+ this._fft2vBindGroup2Used = [
148
+ [],
149
+ []
150
+ ];
151
+ this._fft2vBindGroup2Free = [
152
+ [],
153
+ []
154
+ ];
155
+ this._fft2vBindGroup4Used = [
156
+ [],
157
+ []
158
+ ];
159
+ this._fft2vBindGroup4Free = [
160
+ [],
161
+ []
162
+ ];
163
+ this._postfft2BindGroup = programs.postfft2Program ? device.createBindGroup(FFTWaveGenerator._globals.programs.postfft2Program.bindGroupLayouts[0]) : null;
164
+ this._postfft2BindGroup2 = programs.postfft2Program2 ? device.createBindGroup(FFTWaveGenerator._globals.programs.postfft2Program2.bindGroupLayouts[0]) : null;
165
+ this._postfft2BindGroup4 = programs.postfft2Program4 ? device.createBindGroup(FFTWaveGenerator._globals.programs.postfft2Program4.bindGroupLayouts[0]) : null;
166
+ this._instanceData = null;
167
+ this._ifftTextures = null;
168
+ this._sizes = new Vector4();
169
+ this._croppinesses = new Vector4();
170
+ this._cascades = [
171
+ new Vector4(),
172
+ new Vector4(),
173
+ new Vector4(),
174
+ new Vector4()
175
+ ];
176
+ this._updateRenderStates = Application.instance.device.createRenderStateSet();
177
+ this._updateRenderStates.useRasterizerState().setCullMode('none');
178
+ this._updateRenderStates.useDepthState().enableTest(false).enableWrite(false);
179
+ this._version = 0;
180
+ this.paramsChanged();
181
+ }
182
+ }
183
+ get version() {
184
+ return this._version;
185
+ }
186
+ clone() {
187
+ return new FFTWaveGenerator(this._params);
188
+ }
189
+ /*
190
+ get params() {
191
+ return this._params;
192
+ }
193
+ set params(val: OceanFieldBuildParams) {
194
+ if (val && val !== this._params) {
195
+ this._params = val;
196
+ this.paramsChanged();
197
+ }
198
+ }
199
+ */ paramsChanged() {
200
+ this._paramsChanged = true;
201
+ this._version++;
202
+ }
203
+ /** Gets the wave alighment */ get alignment() {
204
+ return this._params.alignment;
205
+ }
206
+ set alignment(val) {
207
+ if (this._params.alignment !== val) {
208
+ this._params.alignment = val;
209
+ this.paramsChanged();
210
+ }
211
+ }
212
+ /** Gets the wind vector */ get wind() {
213
+ return this._params.wind;
214
+ }
215
+ set wind(val) {
216
+ if (val !== this._params.wind && (val.x !== this._params.wind.x || val.y !== this._params.wind.y)) {
217
+ this._params.wind.x = val.x;
218
+ this._params.wind.y = val.y;
219
+ this.paramsChanged();
220
+ }
221
+ }
222
+ /** Gets the foam width */ get foamWidth() {
223
+ return this._params.foamParams.x;
224
+ }
225
+ set foamWidth(val) {
226
+ if (val !== this._params.foamParams.x) {
227
+ this._params.foamParams.x = val;
228
+ this.paramsChanged();
229
+ }
230
+ }
231
+ /** Gets the foam contrast */ get foamContrast() {
232
+ return this._params.foamParams.y;
233
+ }
234
+ set foamContrast(val) {
235
+ if (val !== this._params.foamParams.y) {
236
+ this._params.foamParams.y = val;
237
+ this.paramsChanged();
238
+ }
239
+ }
240
+ /** Gets the wave length for the specified cascade */ getWaveLength(cascade) {
241
+ return this._params.cascades[cascade].size;
242
+ }
243
+ /**
244
+ * Sets the wave length for the specified cascade
245
+ * @param cascade - The cascade index
246
+ * @param length - The new wave length for the specified cascade
247
+ */ setWaveLength(cascade, length) {
248
+ if (this._params.cascades[cascade].size !== length) {
249
+ this._params.cascades[cascade].size = length;
250
+ this.paramsChanged();
251
+ }
252
+ }
253
+ /** Gets the wave strength for the specified cascade */ getWaveStrength(cascade) {
254
+ return this._params.cascades[cascade].strength;
255
+ }
256
+ /**
257
+ * Sets the wave strength for the specified cascade
258
+ * @param cascade - The cascade index
259
+ * @param strength - The new wave strength for the specified cascade
260
+ */ setWaveStrength(cascade, strength) {
261
+ if (this._params.cascades[cascade].strength !== strength) {
262
+ this._params.cascades[cascade].strength = strength;
263
+ this.paramsChanged();
264
+ }
265
+ }
266
+ /** Gets the wave croppiness for the specified cascade */ getWaveCroppiness(cascade) {
267
+ return this._params.cascades[cascade].croppiness;
268
+ }
269
+ /**
270
+ * Sets the wave croppiness for the specified cascade
271
+ * @param cascade - The cascade index
272
+ * @param croppiness - The new wave croppiness for the specified cascade
273
+ */ setWaveCroppiness(cascade, croppiness) {
274
+ if (this._params.cascades[cascade].croppiness !== croppiness) {
275
+ this._params.cascades[cascade].croppiness = croppiness;
276
+ this.paramsChanged();
277
+ }
278
+ }
279
+ /** @internal */ static createQuad() {
280
+ const vertexData = new Float32Array([
281
+ -1,
282
+ -1,
283
+ 0,
284
+ 0.0,
285
+ 0.0,
286
+ 1,
287
+ -1,
288
+ 0,
289
+ 1.0,
290
+ 0.0,
291
+ 1,
292
+ 1,
293
+ 0,
294
+ 1.0,
295
+ 1.0,
296
+ -1,
297
+ 1,
298
+ 0,
299
+ 0.0,
300
+ 1.0
301
+ ]);
302
+ const indexData = new Uint32Array([
303
+ 0,
304
+ 1,
305
+ 2,
306
+ 0,
307
+ 2,
308
+ 3
309
+ ]);
310
+ const prim = new Primitive();
311
+ prim.createAndSetVertexBuffer([
312
+ 'position_f32x3',
313
+ 'tex0_f32x2'
314
+ ], vertexData);
315
+ prim.createAndSetIndexBuffer(indexData);
316
+ prim.primitiveType = 'triangle-list';
317
+ prim.indexStart = 0;
318
+ prim.indexCount = indexData.length;
319
+ return prim;
320
+ }
321
+ /** @internal */ getButterflyTexture(size) {
322
+ const device = Application.instance.device;
323
+ let tex = FFTWaveGenerator._globals.butterflyTextures.get(size);
324
+ if (!tex) {
325
+ tex = device.createTexture2D('rgba32f', Math.log2(size), size, {
326
+ samplerOptions: {
327
+ mipFilter: 'none'
328
+ }
329
+ });
330
+ tex.name = `butterfly${size}`;
331
+ tex.update(this.createButterflyTexture(size), 0, 0, tex.width, tex.height);
332
+ FFTWaveGenerator._globals.butterflyTextures.set(size, tex);
333
+ }
334
+ return tex;
335
+ }
336
+ /** @internal */ generateInitialSpectrum() {
337
+ const device = Application.instance.device;
338
+ const instanceData = this.getInstanceData();
339
+ device.setProgram(FFTWaveGenerator._globals.programs.h0Program);
340
+ device.setBindGroup(0, this._h0BindGroup);
341
+ this._h0BindGroup.setTexture('noise', this.getNoiseTexture(this._params.resolution, this._params.randomSeed), fetchSampler('repeat_nearest_nomip'));
342
+ this._h0BindGroup.setValue('resolution', this._params.resolution);
343
+ this._h0BindGroup.setValue('wind', this._params.wind);
344
+ this._h0BindGroup.setValue('alignment', this._params.alignment);
345
+ for(let i = 0; i < this._params.cascades.length; i++){
346
+ this._cascades[i].x = this._params.cascades[i].size;
347
+ this._cascades[i].y = this._params.cascades[i].strength * 0.081 / (this._params.cascades[i].size * this._params.cascades[i].size);
348
+ this._cascades[i].z = 2 * Math.PI / this._params.cascades[i].maxWave;
349
+ this._cascades[i].w = 2 * Math.PI / this._params.cascades[i].minWave;
350
+ }
351
+ this._h0BindGroup.setValue('cascade0', this._cascades[0]);
352
+ this._h0BindGroup.setValue('cascade1', this._cascades[1]);
353
+ this._h0BindGroup.setValue('cascade2', this._cascades[2]);
354
+ if (device.type === 'webgpu') {
355
+ this._h0BindGroup.setTexture('spectrum', instanceData.h0Textures);
356
+ device.compute(this._params.resolution / THREAD_GROUP_SIZE, this._params.resolution / THREAD_GROUP_SIZE, 1);
357
+ } else {
358
+ device.setFramebuffer(instanceData.h0Framebuffer);
359
+ device.clearFrameBuffer(Vector4.zero(), null, null);
360
+ FFTWaveGenerator._globals.quad.draw();
361
+ }
362
+ }
363
+ /** @internal */ getNoiseTexture(size, randomSeed) {
364
+ const device = Application.instance.device;
365
+ let tex = FFTWaveGenerator._globals.noiseTextures.get(size);
366
+ if (!tex) {
367
+ tex = device.createTexture2D(device.type === 'webgl' ? 'rgba32f' : 'rg32f', size, size, {
368
+ samplerOptions: {
369
+ mipFilter: 'none'
370
+ }
371
+ });
372
+ tex.name = `noiseTex${size}`;
373
+ tex.update(this.getNoise2d(size, randomSeed, device.type === 'webgl'), 0, 0, size, size);
374
+ FFTWaveGenerator._globals.noiseTextures.set(size, tex);
375
+ }
376
+ return tex;
377
+ }
378
+ /** @internal */ getNoise2d(size, randomSeed, rgba) {
379
+ const rand = new PRNG(randomSeed);
380
+ if (rgba) {
381
+ const array = new Float32Array(size * size * 4);
382
+ for(let i = 0; i < size * size; i++){
383
+ array[i * 4 + 0] = rand.get();
384
+ array[i * 4 + 1] = rand.get();
385
+ }
386
+ return array;
387
+ } else {
388
+ return Float32Array.from([
389
+ ...Array(size * size * 2)
390
+ ].map(()=>rand.get()));
391
+ }
392
+ }
393
+ /** @internal */ reverseBits(v, width) {
394
+ return parseInt(v.toString(2).padStart(width, '0').split('').reverse().join(''), 2);
395
+ }
396
+ /** @internal */ createButterflyTexture(size) {
397
+ const width = Math.log2(size);
398
+ const height = size;
399
+ const texture = new Float32Array(width * height * 4);
400
+ const w = 2.0 * Math.PI / size;
401
+ const bitReversed = [
402
+ ...Array(size).keys()
403
+ ].map((v)=>this.reverseBits(v, width));
404
+ for(let j = 0; j < width; j++){
405
+ for(let i = 0; i < height; i++){
406
+ const k = i * (size >> j + 1);
407
+ const c = Math.cos(k * w);
408
+ const s = Math.sin(k * w);
409
+ const span = 2 ** j;
410
+ const wing = i % 2 ** (j + 1) < span ? 0 : 1; // 0 - top wing, 1 - bottom wing
411
+ const texel = new Vector4();
412
+ if (j === 0) {
413
+ if (wing === 0) {
414
+ texel.setXYZW(c, s, bitReversed[i], bitReversed[i + 1]);
415
+ } else {
416
+ texel.setXYZW(c, s, bitReversed[i - 1], bitReversed[i]);
417
+ }
418
+ } else {
419
+ if (wing === 0) {
420
+ texel.setXYZW(c, s, i, i + span);
421
+ } else {
422
+ texel.setXYZW(c, s, i - span, i);
423
+ }
424
+ }
425
+ texture[(width * i + j) * 4] = texel[0];
426
+ texture[(width * i + j) * 4 + 1] = texel[1];
427
+ texture[(width * i + j) * 4 + 2] = texel[2];
428
+ texture[(width * i + j) * 4 + 3] = texel[3];
429
+ }
430
+ }
431
+ return texture;
432
+ }
433
+ /** @internal */ getInstanceData() {
434
+ if (!this._instanceData) {
435
+ const device = Application.instance.device;
436
+ const h0Textures = this.createNTextures(device, this._h0TextureFormat, this._params.resolution, 3, 'Water-h0', false);
437
+ const dataTextures = this.createNTextures(device, this._dataTextureFormat, this._params.resolution, 6, 'Water-data', true);
438
+ const spectrumTextures = this.createNTextures(device, this._textureFormat, this._params.resolution, 6, 'Water-spectrum', true);
439
+ const pingpongTextures = this.createNTextures(device, this._textureFormat, this._params.resolution, 6, 'Water-pingpong', false);
440
+ this._instanceData = {
441
+ dataTextures,
442
+ h0Textures: h0Textures,
443
+ pingpongTextures: pingpongTextures,
444
+ spectrumTextures: spectrumTextures,
445
+ h0Framebuffer: this._useComputeShader ? null : device.createFrameBuffer(h0Textures, null),
446
+ spectrumFramebuffer: !this._useComputeShader && this._renderMode === RENDER_NORMAL ? device.createFrameBuffer(spectrumTextures, null) : null,
447
+ spectrumFramebuffer2: this._renderMode === RENDER_TWO_PASS ? device.createFrameBuffer(spectrumTextures.slice(4, 6), null) : null,
448
+ spectrumFramebuffer4: this._renderMode === RENDER_TWO_PASS ? device.createFrameBuffer(spectrumTextures.slice(0, 4), null) : null,
449
+ pingpongFramebuffer: !this._useComputeShader && this._renderMode === RENDER_NORMAL ? device.createFrameBuffer(pingpongTextures, null) : null,
450
+ pingpongFramebuffer2: this._renderMode === RENDER_TWO_PASS ? device.createFrameBuffer(pingpongTextures.slice(4, 6), null) : null,
451
+ pingpongFramebuffer4: this._renderMode === RENDER_TWO_PASS ? device.createFrameBuffer(pingpongTextures.slice(0, 4), null) : null,
452
+ postIfft2Framebuffer: !this._useComputeShader && this._renderMode === RENDER_NORMAL ? device.createFrameBuffer(dataTextures, null) : null,
453
+ postIfft2Framebuffer2: this._renderMode === RENDER_TWO_PASS ? device.createFrameBuffer(dataTextures.slice(4, 6), null) : null,
454
+ postIfft2Framebuffer4: this._renderMode === RENDER_TWO_PASS ? device.createFrameBuffer(dataTextures.slice(0, 4), null) : null
455
+ };
456
+ }
457
+ return this._instanceData;
458
+ }
459
+ /** @internal */ createNTextures(device, format, size, num, name, linear) {
460
+ const options = {
461
+ samplerOptions: {
462
+ minFilter: linear ? 'linear' : 'nearest',
463
+ magFilter: linear ? 'linear' : 'nearest',
464
+ mipFilter: 'none',
465
+ addressU: 'repeat',
466
+ addressV: 'repeat'
467
+ },
468
+ writable: !!this._useComputeShader
469
+ };
470
+ if (this._useComputeShader) {
471
+ const tex = device.createTexture2DArray(format, size, size, num, options);
472
+ tex.name = name;
473
+ return tex;
474
+ } else {
475
+ return Array.from({
476
+ length: num
477
+ }).map((val, index)=>{
478
+ const tex = device.createTexture2D(format, size, size, options);
479
+ tex.name = `${name}-${index}`;
480
+ return tex;
481
+ });
482
+ }
483
+ }
484
+ /** {@inheritDoc WaveGenerator.update} */ update(time) {
485
+ const device = Application.instance.device;
486
+ device.pushDeviceStates();
487
+ device.setRenderStates(this._updateRenderStates);
488
+ if (this._resolutionChanged) {
489
+ this.disposeInstanceData();
490
+ }
491
+ if (this._paramsChanged) {
492
+ this.generateInitialSpectrum();
493
+ }
494
+ this._resolutionChanged = false;
495
+ this._paramsChanged = false;
496
+ for(let i = 0; i < 3; i++){
497
+ this._sizes[i] = this._params.cascades[i].size;
498
+ this._croppinesses[i] = this._params.cascades[i].croppiness;
499
+ }
500
+ if (this._renderMode === RENDER_NORMAL) {
501
+ this.generateSpectrum(time);
502
+ this.ifft2();
503
+ this.postIfft2();
504
+ } else {
505
+ this.generateSpectrumTwoPass(time);
506
+ this.ifft2TwoPass();
507
+ this.postIfft2TwoPass();
508
+ }
509
+ device.popDeviceStates();
510
+ }
511
+ /** {@inheritDoc WaveGenerator.needUpdate} */ needUpdate() {
512
+ return true;
513
+ }
514
+ /** @internal */ disposeNTextures(texture) {
515
+ if (Array.isArray(texture)) {
516
+ texture.forEach((tex)=>tex.dispose());
517
+ } else if (texture) {
518
+ texture.dispose();
519
+ }
520
+ }
521
+ /** @internal */ disposeInstanceData() {
522
+ if (this._instanceData) {
523
+ this.disposeNTextures(this._instanceData.dataTextures);
524
+ this._instanceData.dataTextures = null;
525
+ this.disposeNTextures(this._instanceData.h0Textures);
526
+ this._instanceData.h0Textures = null;
527
+ this.disposeNTextures(this._instanceData.pingpongTextures);
528
+ this._instanceData.pingpongTextures = null;
529
+ this.disposeNTextures(this._instanceData.spectrumTextures);
530
+ this._instanceData.spectrumTextures = null;
531
+ this._instanceData.h0Framebuffer?.dispose();
532
+ this._instanceData.pingpongFramebuffer?.dispose();
533
+ this._instanceData.pingpongFramebuffer2?.dispose();
534
+ this._instanceData.pingpongFramebuffer4?.dispose();
535
+ this._instanceData.spectrumFramebuffer?.dispose();
536
+ this._instanceData.spectrumFramebuffer2?.dispose();
537
+ this._instanceData.spectrumFramebuffer4?.dispose();
538
+ this._instanceData.postIfft2Framebuffer?.dispose();
539
+ this._instanceData.postIfft2Framebuffer2?.dispose();
540
+ this._instanceData.postIfft2Framebuffer4?.dispose();
541
+ this._instanceData = null;
542
+ }
543
+ }
544
+ /** @internal */ generateSpectrum(time) {
545
+ const device = Application.instance.device;
546
+ const instanceData = this.getInstanceData();
547
+ const nearestRepeatSampler = fetchSampler('repeat_nearest_nomip');
548
+ device.setProgram(FFTWaveGenerator._globals.programs.hkProgram);
549
+ device.setBindGroup(0, this._hkBindGroup);
550
+ this._hkBindGroup.setValue('t', time);
551
+ this._hkBindGroup.setValue('resolution', this._params.resolution);
552
+ this._hkBindGroup.setValue('sizes', this._sizes);
553
+ if (this._useComputeShader) {
554
+ this._hkBindGroup.setTexture('h0Texture', instanceData.h0Textures);
555
+ this._hkBindGroup.setTexture('spectrum', instanceData.spectrumTextures);
556
+ device.compute(this._params.resolution / THREAD_GROUP_SIZE, this._params.resolution / THREAD_GROUP_SIZE, 1);
557
+ } else {
558
+ this._hkBindGroup.setTexture('h0Texture0', instanceData.h0Textures[0], nearestRepeatSampler);
559
+ this._hkBindGroup.setTexture('h0Texture1', instanceData.h0Textures[1], nearestRepeatSampler);
560
+ this._hkBindGroup.setTexture('h0Texture2', instanceData.h0Textures[2], nearestRepeatSampler);
561
+ if (device.type === 'webgl') {
562
+ this._hkBindGroup.setValue('h0TexSize', new Vector2(instanceData.h0Textures[0].width, instanceData.h0Textures[0].height));
563
+ }
564
+ device.setFramebuffer(instanceData.spectrumFramebuffer);
565
+ FFTWaveGenerator._globals.quad.draw();
566
+ }
567
+ }
568
+ /** @internal */ generateSpectrumTwoPass(time) {
569
+ const device = Application.instance.device;
570
+ const instanceData = this.getInstanceData();
571
+ const nearestRepeatSampler = fetchSampler('repeat_nearest_nomip');
572
+ device.setProgram(FFTWaveGenerator._globals.programs.hkProgram4);
573
+ device.setBindGroup(0, this._hkBindGroup4);
574
+ this._hkBindGroup4.setValue('resolution', this._params.resolution);
575
+ this._hkBindGroup4.setValue('sizes', this._sizes);
576
+ this._hkBindGroup4.setTexture('h0Texture0', instanceData.h0Textures[0], nearestRepeatSampler);
577
+ this._hkBindGroup4.setTexture('h0Texture1', instanceData.h0Textures[1], nearestRepeatSampler);
578
+ this._hkBindGroup4.setValue('t', time);
579
+ if (device.type === 'webgl') {
580
+ this._hkBindGroup4.setValue('h0TexSize', new Vector2(instanceData.h0Textures[0].width, instanceData.h0Textures[0].height));
581
+ }
582
+ device.setFramebuffer(instanceData.spectrumFramebuffer4);
583
+ FFTWaveGenerator._globals.quad.draw();
584
+ device.setProgram(FFTWaveGenerator._globals.programs.hkProgram2);
585
+ device.setBindGroup(0, this._hkBindGroup2);
586
+ this._hkBindGroup2.setValue('resolution', this._params.resolution);
587
+ this._hkBindGroup2.setValue('sizes', this._sizes);
588
+ this._hkBindGroup2.setTexture('h0Texture2', instanceData.h0Textures[2], nearestRepeatSampler);
589
+ this._hkBindGroup2.setValue('t', time);
590
+ if (device.type === 'webgl') {
591
+ this._hkBindGroup2.setValue('h0TexSize', new Vector2(instanceData.h0Textures[0].width, instanceData.h0Textures[0].height));
592
+ }
593
+ device.setFramebuffer(instanceData.spectrumFramebuffer2);
594
+ FFTWaveGenerator._globals.quad.draw();
595
+ }
596
+ /** @internal */ ifft2() {
597
+ const device = Application.instance.device;
598
+ const instanceData = this.getInstanceData();
599
+ const nearestRepeatSampler = fetchSampler('repeat_nearest_nomip');
600
+ const phases = Math.log2(this._params.resolution);
601
+ const pingPongTextures = [
602
+ instanceData.spectrumTextures,
603
+ instanceData.pingpongTextures
604
+ ];
605
+ const pingPongFramebuffers = this._useComputeShader ? [
606
+ instanceData.pingpongTextures,
607
+ instanceData.spectrumTextures
608
+ ] : [
609
+ instanceData.pingpongFramebuffer,
610
+ instanceData.spectrumFramebuffer
611
+ ];
612
+ const butterflyTex = this.getButterflyTexture(this._params.resolution);
613
+ let pingPong = 0;
614
+ // horizontal ifft
615
+ device.setProgram(FFTWaveGenerator._globals.programs.fft2hProgram);
616
+ device.setBindGroup(0, this._fft2hBindGroup);
617
+ this._fft2hBindGroup.setTexture('butterfly', butterflyTex, nearestRepeatSampler);
618
+ for(let phase = 0; phase < phases; phase++){
619
+ this._fft2hBindGroup.setValue('phase', phase);
620
+ if (this._useComputeShader) {
621
+ this._fft2hBindGroup.setTexture('spectrum', pingPongTextures[pingPong], nearestRepeatSampler);
622
+ this._fft2hBindGroup.setTexture('ifft', pingPongFramebuffers[pingPong]);
623
+ device.compute(this._params.resolution / THREAD_GROUP_SIZE, this._params.resolution / THREAD_GROUP_SIZE, 1);
624
+ } else {
625
+ device.setFramebuffer(pingPongFramebuffers[pingPong]);
626
+ this._fft2hBindGroup.setTexture('spectrum0', pingPongTextures[pingPong][0], nearestRepeatSampler);
627
+ this._fft2hBindGroup.setTexture('spectrum1', pingPongTextures[pingPong][1], nearestRepeatSampler);
628
+ this._fft2hBindGroup.setTexture('spectrum2', pingPongTextures[pingPong][2], nearestRepeatSampler);
629
+ this._fft2hBindGroup.setTexture('spectrum3', pingPongTextures[pingPong][3], nearestRepeatSampler);
630
+ this._fft2hBindGroup.setTexture('spectrum4', pingPongTextures[pingPong][4], nearestRepeatSampler);
631
+ this._fft2hBindGroup.setTexture('spectrum5', pingPongTextures[pingPong][5], nearestRepeatSampler);
632
+ if (device.type === 'webgl') {
633
+ this._fft2hBindGroup.setValue('texSize', new Vector4(pingPongTextures[pingPong][0].width, pingPongTextures[pingPong][0].height, butterflyTex.width, butterflyTex.height));
634
+ }
635
+ FFTWaveGenerator._globals.quad.draw();
636
+ }
637
+ pingPong = 1 - pingPong; //(pingPong + 1) % 2;
638
+ }
639
+ // vertical ifft
640
+ device.setProgram(FFTWaveGenerator._globals.programs.fft2vProgram);
641
+ device.setBindGroup(0, this._fft2vBindGroup);
642
+ this._fft2vBindGroup.setTexture('butterfly', butterflyTex, nearestRepeatSampler);
643
+ for(let phase = 0; phase < phases; phase++){
644
+ this._fft2vBindGroup.setValue('phase', phase);
645
+ if (this._useComputeShader) {
646
+ this._fft2vBindGroup.setTexture('spectrum', pingPongTextures[pingPong], nearestRepeatSampler);
647
+ this._fft2vBindGroup.setTexture('ifft', pingPongFramebuffers[pingPong]);
648
+ device.compute(this._params.resolution / THREAD_GROUP_SIZE, this._params.resolution / THREAD_GROUP_SIZE, 1);
649
+ } else {
650
+ device.setFramebuffer(pingPongFramebuffers[pingPong]);
651
+ this._fft2vBindGroup.setTexture('spectrum0', pingPongTextures[pingPong][0], nearestRepeatSampler);
652
+ this._fft2vBindGroup.setTexture('spectrum1', pingPongTextures[pingPong][1], nearestRepeatSampler);
653
+ this._fft2vBindGroup.setTexture('spectrum2', pingPongTextures[pingPong][2], nearestRepeatSampler);
654
+ this._fft2vBindGroup.setTexture('spectrum3', pingPongTextures[pingPong][3], nearestRepeatSampler);
655
+ this._fft2vBindGroup.setTexture('spectrum4', pingPongTextures[pingPong][4], nearestRepeatSampler);
656
+ this._fft2vBindGroup.setTexture('spectrum5', pingPongTextures[pingPong][5], nearestRepeatSampler);
657
+ if (device.type === 'webgl') {
658
+ this._fft2vBindGroup.setValue('texSize', new Vector4(pingPongTextures[pingPong][0].width, pingPongTextures[pingPong][0].height, butterflyTex.width, butterflyTex.height));
659
+ }
660
+ FFTWaveGenerator._globals.quad.draw();
661
+ }
662
+ pingPong = 1 - pingPong;
663
+ }
664
+ this._ifftTextures = pingPongTextures[pingPong];
665
+ }
666
+ /** @internal */ getFFT2hBindGroup2(device, pingpong) {
667
+ let bindGroup = this._fft2hBindGroup2Used[pingpong].pop();
668
+ if (!bindGroup) {
669
+ bindGroup = device.createBindGroup(FFTWaveGenerator._globals.programs.fft2hProgram2.bindGroupLayouts[0]);
670
+ }
671
+ this._fft2hBindGroup2Free[pingpong].push(bindGroup);
672
+ return bindGroup;
673
+ }
674
+ /** @internal */ getFFT2hBindGroup4(device, pingpong) {
675
+ let bindGroup = this._fft2hBindGroup4Used[pingpong].pop();
676
+ if (!bindGroup) {
677
+ bindGroup = device.createBindGroup(FFTWaveGenerator._globals.programs.fft2hProgram4.bindGroupLayouts[0]);
678
+ }
679
+ this._fft2hBindGroup4Free[pingpong].push(bindGroup);
680
+ return bindGroup;
681
+ }
682
+ /** @internal */ getFFT2vBindGroup2(device, pingpong) {
683
+ let bindGroup = this._fft2vBindGroup2Used[pingpong].pop();
684
+ if (!bindGroup) {
685
+ bindGroup = device.createBindGroup(FFTWaveGenerator._globals.programs.fft2vProgram2.bindGroupLayouts[0]);
686
+ }
687
+ this._fft2vBindGroup2Free[pingpong].push(bindGroup);
688
+ return bindGroup;
689
+ }
690
+ /** @internal */ getFFT2vBindGroup4(device, pingpong) {
691
+ let bindGroup = this._fft2vBindGroup4Used[pingpong].pop();
692
+ if (!bindGroup) {
693
+ bindGroup = device.createBindGroup(FFTWaveGenerator._globals.programs.fft2vProgram4.bindGroupLayouts[0]);
694
+ }
695
+ this._fft2vBindGroup4Free[pingpong].push(bindGroup);
696
+ return bindGroup;
697
+ }
698
+ /** @internal */ ifft2TwoPass() {
699
+ const device = Application.instance.device;
700
+ const instanceData = this.getInstanceData();
701
+ const nearestRepeatSampler = fetchSampler('repeat_nearest_nomip');
702
+ const phases = Math.log2(this._params.resolution);
703
+ const pingPongTextures = [
704
+ instanceData.spectrumTextures,
705
+ instanceData.pingpongTextures
706
+ ];
707
+ const pingPongFramebuffers4 = [
708
+ instanceData.pingpongFramebuffer4,
709
+ instanceData.spectrumFramebuffer4
710
+ ];
711
+ const pingPongFramebuffers2 = [
712
+ instanceData.pingpongFramebuffer2,
713
+ instanceData.spectrumFramebuffer2
714
+ ];
715
+ const butterflyTex = this.getButterflyTexture(this._params.resolution);
716
+ // horizontal ifft
717
+ let pingPong = 0;
718
+ for(let phase = 0; phase < phases; phase++){
719
+ device.setFramebuffer(pingPongFramebuffers4[pingPong]);
720
+ device.setProgram(FFTWaveGenerator._globals.programs.fft2hProgram4);
721
+ const fft2hBindGroup4 = this.getFFT2hBindGroup4(device, pingPong);
722
+ device.setBindGroup(0, fft2hBindGroup4);
723
+ fft2hBindGroup4.setTexture('butterfly', butterflyTex, nearestRepeatSampler);
724
+ fft2hBindGroup4.setValue('phase', phase);
725
+ fft2hBindGroup4.setTexture('spectrum0', pingPongTextures[pingPong][0], nearestRepeatSampler);
726
+ fft2hBindGroup4.setTexture('spectrum1', pingPongTextures[pingPong][1], nearestRepeatSampler);
727
+ fft2hBindGroup4.setTexture('spectrum2', pingPongTextures[pingPong][2], nearestRepeatSampler);
728
+ fft2hBindGroup4.setTexture('spectrum3', pingPongTextures[pingPong][3], nearestRepeatSampler);
729
+ if (device.type === 'webgl') {
730
+ fft2hBindGroup4.setValue('texSize', new Vector4(pingPongTextures[pingPong][0].width, pingPongTextures[pingPong][0].height, butterflyTex.width, butterflyTex.height));
731
+ }
732
+ FFTWaveGenerator._globals.quad.draw();
733
+ device.setFramebuffer(pingPongFramebuffers2[pingPong]);
734
+ device.setProgram(FFTWaveGenerator._globals.programs.fft2hProgram2);
735
+ const fft2hBindGroup2 = this.getFFT2hBindGroup2(device, pingPong);
736
+ device.setBindGroup(0, fft2hBindGroup2);
737
+ fft2hBindGroup2.setTexture('butterfly', butterflyTex, nearestRepeatSampler);
738
+ fft2hBindGroup2.setValue('phase', phase);
739
+ fft2hBindGroup2.setTexture('spectrum4', pingPongTextures[pingPong][4], nearestRepeatSampler);
740
+ fft2hBindGroup2.setTexture('spectrum5', pingPongTextures[pingPong][5], nearestRepeatSampler);
741
+ if (device.type === 'webgl') {
742
+ fft2hBindGroup2.setValue('texSize', new Vector4(pingPongTextures[pingPong][0].width, pingPongTextures[pingPong][0].height, butterflyTex.width, butterflyTex.height));
743
+ }
744
+ FFTWaveGenerator._globals.quad.draw();
745
+ pingPong = (pingPong + 1) % 2;
746
+ }
747
+ // vertical ifft
748
+ for(let phase = 0; phase < phases; phase++){
749
+ device.setFramebuffer(pingPongFramebuffers4[pingPong]);
750
+ device.setProgram(FFTWaveGenerator._globals.programs.fft2vProgram4);
751
+ const fft2vBindGroup4 = this.getFFT2vBindGroup4(device, pingPong);
752
+ device.setBindGroup(0, fft2vBindGroup4);
753
+ fft2vBindGroup4.setTexture('butterfly', butterflyTex, nearestRepeatSampler);
754
+ fft2vBindGroup4.setValue('phase', phase);
755
+ fft2vBindGroup4.setTexture('spectrum0', pingPongTextures[pingPong][0], nearestRepeatSampler);
756
+ fft2vBindGroup4.setTexture('spectrum1', pingPongTextures[pingPong][1], nearestRepeatSampler);
757
+ fft2vBindGroup4.setTexture('spectrum2', pingPongTextures[pingPong][2], nearestRepeatSampler);
758
+ fft2vBindGroup4.setTexture('spectrum3', pingPongTextures[pingPong][3], nearestRepeatSampler);
759
+ if (device.type === 'webgl') {
760
+ fft2vBindGroup4.setValue('texSize', new Vector4(pingPongTextures[pingPong][0].width, pingPongTextures[pingPong][0].height, butterflyTex.width, butterflyTex.height));
761
+ }
762
+ FFTWaveGenerator._globals.quad.draw();
763
+ device.setFramebuffer(pingPongFramebuffers2[pingPong]);
764
+ device.setProgram(FFTWaveGenerator._globals.programs.fft2vProgram2);
765
+ const fft2vBindGroup2 = this.getFFT2vBindGroup2(device, pingPong);
766
+ device.setBindGroup(0, fft2vBindGroup2);
767
+ fft2vBindGroup2.setTexture('butterfly', butterflyTex, nearestRepeatSampler);
768
+ fft2vBindGroup2.setValue('phase', phase);
769
+ fft2vBindGroup2.setTexture('spectrum4', pingPongTextures[pingPong][4], nearestRepeatSampler);
770
+ fft2vBindGroup2.setTexture('spectrum5', pingPongTextures[pingPong][5], nearestRepeatSampler);
771
+ if (device.type === 'webgl') {
772
+ fft2vBindGroup2.setValue('texSize', new Vector4(pingPongTextures[pingPong][0].width, pingPongTextures[pingPong][0].height, butterflyTex.width, butterflyTex.height));
773
+ }
774
+ FFTWaveGenerator._globals.quad.draw();
775
+ pingPong = (pingPong + 1) % 2;
776
+ }
777
+ this._ifftTextures = pingPongTextures[pingPong];
778
+ for(let i = 0; i < 2; i++){
779
+ this._fft2hBindGroup2Used[i].push(...this._fft2hBindGroup2Free[i]);
780
+ this._fft2hBindGroup2Free[i].length = 0;
781
+ this._fft2hBindGroup4Used[i].push(...this._fft2hBindGroup4Free[i]);
782
+ this._fft2hBindGroup4Free[i].length = 0;
783
+ this._fft2vBindGroup2Used[i].push(...this._fft2vBindGroup2Free[i]);
784
+ this._fft2vBindGroup2Free[i].length = 0;
785
+ this._fft2vBindGroup4Used[i].push(...this._fft2vBindGroup4Free[i]);
786
+ this._fft2vBindGroup4Free[i].length = 0;
787
+ }
788
+ }
789
+ /** @internal */ postIfft2() {
790
+ const device = Application.instance.device;
791
+ const instanceData = this.getInstanceData();
792
+ const nearestRepeatSampler = fetchSampler('repeat_nearest_nomip');
793
+ device.setProgram(FFTWaveGenerator._globals.programs.postfft2Program);
794
+ device.setBindGroup(0, this._postfft2BindGroup);
795
+ this._postfft2BindGroup.setValue('N2', this._params.resolution * this._params.resolution);
796
+ if (this._useComputeShader) {
797
+ this._postfft2BindGroup.setTexture('output', instanceData.dataTextures);
798
+ this._postfft2BindGroup.setTexture('ifft', this._ifftTextures, nearestRepeatSampler);
799
+ device.compute(this._params.resolution / THREAD_GROUP_SIZE, this._params.resolution / THREAD_GROUP_SIZE, 1);
800
+ } else {
801
+ device.setFramebuffer(instanceData.postIfft2Framebuffer);
802
+ this._postfft2BindGroup.setTexture('ifft0', this._ifftTextures[0], nearestRepeatSampler);
803
+ this._postfft2BindGroup.setTexture('ifft1', this._ifftTextures[1], nearestRepeatSampler);
804
+ this._postfft2BindGroup.setTexture('ifft2', this._ifftTextures[2], nearestRepeatSampler);
805
+ this._postfft2BindGroup.setTexture('ifft3', this._ifftTextures[3], nearestRepeatSampler);
806
+ this._postfft2BindGroup.setTexture('ifft4', this._ifftTextures[4], nearestRepeatSampler);
807
+ this._postfft2BindGroup.setTexture('ifft5', this._ifftTextures[5], nearestRepeatSampler);
808
+ if (device.type === 'webgl') {
809
+ this._postfft2BindGroup.setValue('ifftTexSize', new Vector2(this._ifftTextures[0].width, this._ifftTextures[0].height));
810
+ }
811
+ FFTWaveGenerator._globals.quad.draw();
812
+ }
813
+ }
814
+ /** @internal */ postIfft2TwoPass() {
815
+ const device = Application.instance.device;
816
+ const instanceData = this.getInstanceData();
817
+ const nearestRepeatSampler = fetchSampler('repeat_nearest_nomip');
818
+ device.setFramebuffer(instanceData.postIfft2Framebuffer4);
819
+ device.setProgram(FFTWaveGenerator._globals.programs.postfft2Program4);
820
+ device.setBindGroup(0, this._postfft2BindGroup4);
821
+ this._postfft2BindGroup4.setValue('N2', this._params.resolution * this._params.resolution);
822
+ this._postfft2BindGroup4.setTexture('ifft0', this._ifftTextures[0], nearestRepeatSampler);
823
+ this._postfft2BindGroup4.setTexture('ifft1', this._ifftTextures[1], nearestRepeatSampler);
824
+ this._postfft2BindGroup4.setTexture('ifft2', this._ifftTextures[2], nearestRepeatSampler);
825
+ this._postfft2BindGroup4.setTexture('ifft3', this._ifftTextures[3], nearestRepeatSampler);
826
+ if (device.type === 'webgl') {
827
+ this._postfft2BindGroup4.setValue('ifftTexSize', new Vector2(this._ifftTextures[0].width, this._ifftTextures[0].height));
828
+ }
829
+ FFTWaveGenerator._globals.quad.draw();
830
+ device.setFramebuffer(instanceData.postIfft2Framebuffer2);
831
+ device.setProgram(FFTWaveGenerator._globals.programs.postfft2Program2);
832
+ device.setBindGroup(0, this._postfft2BindGroup2);
833
+ this._postfft2BindGroup2.setValue('N2', this._params.resolution * this._params.resolution);
834
+ this._postfft2BindGroup2.setTexture('ifft4', this._ifftTextures[4], nearestRepeatSampler);
835
+ this._postfft2BindGroup2.setTexture('ifft5', this._ifftTextures[5], nearestRepeatSampler);
836
+ if (device.type === 'webgl') {
837
+ this._postfft2BindGroup2.setValue('ifftTexSize', new Vector2(this._ifftTextures[0].width, this._ifftTextures[0].height));
838
+ }
839
+ FFTWaveGenerator._globals.quad.draw();
840
+ }
841
+ /** {@inheritDoc WaveGenerator.setupUniforms} */ setupUniforms(scope, uniformGroup) {
842
+ const pb = scope.$builder;
843
+ scope.sizes = pb.vec4().uniform(uniformGroup);
844
+ scope.croppinesses = pb.vec4().uniform(uniformGroup);
845
+ if (this._useComputeShader) {
846
+ scope.dataTexture = pb.tex2DArray().uniform(uniformGroup);
847
+ } else {
848
+ scope.dx_hy_dz_dxdz0 = pb.tex2D().uniform(uniformGroup);
849
+ scope.sx_sz_dxdx_dzdz0 = pb.tex2D().uniform(uniformGroup);
850
+ scope.dx_hy_dz_dxdz1 = pb.tex2D().uniform(uniformGroup);
851
+ scope.sx_sz_dxdx_dzdz1 = pb.tex2D().uniform(uniformGroup);
852
+ scope.dx_hy_dz_dxdz2 = pb.tex2D().uniform(uniformGroup);
853
+ scope.sx_sz_dxdx_dzdz2 = pb.tex2D().uniform(uniformGroup);
854
+ }
855
+ if (pb.shaderKind === 'fragment') {
856
+ scope.foamParams = pb.vec2().uniform(uniformGroup);
857
+ }
858
+ }
859
+ /** {@inheritDoc WaveGenerator.calcVertexPositionAndNormal} */ calcVertexPositionAndNormal(scope, inPos, outPos, outNormal) {
860
+ const pb = scope.$builder;
861
+ const that = this;
862
+ pb.func('calcPositionAndNormal', [
863
+ pb.vec3('inPos'),
864
+ pb.vec3('outPos').out(),
865
+ pb.vec3('outNormal').out()
866
+ ], function() {
867
+ this.$l.xz = this.inPos.xz;
868
+ this.$l.uv0 = pb.div(this.xz, this.sizes.x);
869
+ this.$l.uv1 = pb.div(this.xz, this.sizes.y);
870
+ this.$l.uv2 = pb.div(this.xz, this.sizes.z);
871
+ if (that._useComputeShader) {
872
+ this.$l.a = pb.mul(pb.textureArraySampleLevel(this.dataTexture, this.uv0, 0, 0).rgb, pb.vec3(this.croppinesses.x, 1, this.croppinesses.x));
873
+ this.$l.b = pb.mul(pb.textureArraySampleLevel(this.dataTexture, this.uv1, 2, 0).rgb, pb.vec3(this.croppinesses.y, 1, this.croppinesses.y));
874
+ this.$l.c = pb.mul(pb.textureArraySampleLevel(this.dataTexture, this.uv2, 4, 0).rgb, pb.vec3(this.croppinesses.z, 1, this.croppinesses.z));
875
+ } else {
876
+ this.$l.a = pb.mul(pb.textureSampleLevel(this.dx_hy_dz_dxdz0, this.uv0, 0).rgb, pb.vec3(this.croppinesses.x, 1, this.croppinesses.x));
877
+ this.$l.b = pb.mul(pb.textureSampleLevel(this.dx_hy_dz_dxdz1, this.uv1, 0).rgb, pb.vec3(this.croppinesses.y, 1, this.croppinesses.y));
878
+ this.$l.c = pb.mul(pb.textureSampleLevel(this.dx_hy_dz_dxdz2, this.uv2, 0).rgb, pb.vec3(this.croppinesses.z, 1, this.croppinesses.z));
879
+ }
880
+ this.$l.displacement = pb.add(this.a, this.b, this.c);
881
+ this.outPos = pb.add(this.inPos, this.displacement);
882
+ this.outNormal = pb.vec3(0, 1, 0);
883
+ });
884
+ scope.calcPositionAndNormal(inPos, outPos, outNormal);
885
+ }
886
+ /** {@inheritDoc WaveGenerator.calcFragmentNormal} */ calcFragmentNormal(scope, xz, _vertexNormal) {
887
+ const pb = scope.$builder;
888
+ const that = this;
889
+ pb.func('calcFragmentNormal', [
890
+ pb.vec2('xz')
891
+ ], function() {
892
+ this.$l.uv0 = pb.div(this.xz, this.sizes.x);
893
+ this.$l.uv1 = pb.div(this.xz, this.sizes.y);
894
+ this.$l.uv2 = pb.div(this.xz, this.sizes.z);
895
+ if (that._useComputeShader) {
896
+ this.$l._sx_sz_dxdx_dzdz0 = pb.textureArraySampleLevel(this.dataTexture, this.uv0, 1, 0);
897
+ this.$l._sx_sz_dxdx_dzdz1 = pb.textureArraySampleLevel(this.dataTexture, this.uv1, 3, 0);
898
+ this.$l._sx_sz_dxdx_dzdz2 = pb.textureArraySampleLevel(this.dataTexture, this.uv2, 5, 0);
899
+ } else {
900
+ this.$l._sx_sz_dxdx_dzdz0 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz0, this.uv0, 0);
901
+ this.$l._sx_sz_dxdx_dzdz1 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz1, this.uv1, 0);
902
+ this.$l._sx_sz_dxdx_dzdz2 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz2, this.uv2, 0);
903
+ }
904
+ this.$l.sx = pb.add(this._sx_sz_dxdx_dzdz0.x, this._sx_sz_dxdx_dzdz1.x, this._sx_sz_dxdx_dzdz2.x);
905
+ this.$l.sz = pb.add(this._sx_sz_dxdx_dzdz0.y, this._sx_sz_dxdx_dzdz1.y, this._sx_sz_dxdx_dzdz2.y);
906
+ this.$l.dxdx_dzdz = pb.add(pb.mul(this._sx_sz_dxdx_dzdz0.zw, this.croppinesses.x), pb.mul(this._sx_sz_dxdx_dzdz1.zw, this.croppinesses.y), pb.mul(this._sx_sz_dxdx_dzdz2.zw, this.croppinesses.z));
907
+ this.$l.slope = pb.vec2(pb.div(this.sx, pb.add(1.0, this.dxdx_dzdz.x)), pb.div(this.sz, pb.add(1.0, this.dxdx_dzdz.y)));
908
+ this.$l.normal = pb.normalize(pb.vec3(pb.neg(this.slope.x), 1.0, pb.neg(this.slope.y)));
909
+ this.$return(this.normal);
910
+ });
911
+ return scope.calcFragmentNormal(xz);
912
+ }
913
+ /** {@inheritDoc WaveGenerator.calcFragmentNormalAndFoam} */ calcFragmentNormalAndFoam(scope, xz) {
914
+ const pb = scope.$builder;
915
+ const that = this;
916
+ pb.func('jacobian', [
917
+ pb.float('dxdx'),
918
+ pb.float('dxdz'),
919
+ pb.float('dzdz')
920
+ ], function() {
921
+ this.$l.Jxx = pb.add(this.dxdx, 1);
922
+ this.$l.Jxz = this.dxdz;
923
+ this.$l.Jzz = pb.add(this.dzdz, 1);
924
+ this.$return(pb.vec4(this.Jxx, this.Jxz, this.Jxz, this.Jzz));
925
+ });
926
+ pb.func('det', [
927
+ pb.vec4('jacobian')
928
+ ], function() {
929
+ this.$return(pb.sub(pb.mul(this.jacobian.x, this.jacobian.w), pb.mul(this.jacobian.y, this.jacobian.z)));
930
+ });
931
+ pb.func('calcNormalAndFoam', [
932
+ pb.vec2('xz')
933
+ ], function() {
934
+ this.$l.uv0 = pb.div(this.xz, this.sizes.x);
935
+ this.$l.uv1 = pb.div(this.xz, this.sizes.y);
936
+ this.$l.uv2 = pb.div(this.xz, this.sizes.z);
937
+ if (that._useComputeShader) {
938
+ this.$l._sx_sz_dxdx_dzdz0 = pb.textureArraySampleLevel(this.dataTexture, this.uv0, 1, 0);
939
+ this.$l._sx_sz_dxdx_dzdz1 = pb.textureArraySampleLevel(this.dataTexture, this.uv1, 3, 0);
940
+ this.$l._sx_sz_dxdx_dzdz2 = pb.textureArraySampleLevel(this.dataTexture, this.uv2, 5, 0);
941
+ } else {
942
+ this.$l._sx_sz_dxdx_dzdz0 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz0, this.uv0, 0);
943
+ this.$l._sx_sz_dxdx_dzdz1 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz1, this.uv1, 0);
944
+ this.$l._sx_sz_dxdx_dzdz2 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz2, this.uv2, 0);
945
+ }
946
+ this.$l.sx = pb.add(this._sx_sz_dxdx_dzdz0.x, this._sx_sz_dxdx_dzdz1.x, this._sx_sz_dxdx_dzdz2.x);
947
+ this.$l.sz = pb.add(this._sx_sz_dxdx_dzdz0.y, this._sx_sz_dxdx_dzdz1.y, this._sx_sz_dxdx_dzdz2.y);
948
+ this.$l.dxdx_dzdz = pb.add(pb.mul(this._sx_sz_dxdx_dzdz0.zw, this.croppinesses.x), pb.mul(this._sx_sz_dxdx_dzdz1.zw, this.croppinesses.y), pb.mul(this._sx_sz_dxdx_dzdz2.zw, this.croppinesses.z));
949
+ this.$l.slope = pb.vec2(pb.div(this.sx, pb.add(1.0, this.dxdx_dzdz.x)), pb.div(this.sz, pb.add(1.0, this.dxdx_dzdz.y)));
950
+ this.$l.normal = pb.normalize(pb.vec3(pb.neg(this.slope.x), 1.0, pb.neg(this.slope.y)));
951
+ // foam
952
+ this.$l.dxdx_dzdz0 = this._sx_sz_dxdx_dzdz0.zw;
953
+ this.$l.dxdx_dzdz1 = this._sx_sz_dxdx_dzdz1.zw;
954
+ this.$l.dxdx_dzdz2 = this._sx_sz_dxdx_dzdz2.zw;
955
+ if (that._useComputeShader) {
956
+ this.$l.dxdz0 = pb.textureArraySampleLevel(this.dataTexture, this.uv0, 0, 0).w;
957
+ this.$l.dxdz1 = pb.textureArraySampleLevel(this.dataTexture, this.uv1, 2, 0).w;
958
+ this.$l.dxdz2 = pb.textureArraySampleLevel(this.dataTexture, this.uv2, 4, 0).w;
959
+ } else {
960
+ this.$l.dxdz0 = pb.textureSampleLevel(this.dx_hy_dz_dxdz0, this.uv0, 0).w;
961
+ this.$l.dxdz1 = pb.textureSampleLevel(this.dx_hy_dz_dxdz1, this.uv1, 0).w;
962
+ this.$l.dxdz2 = pb.textureSampleLevel(this.dx_hy_dz_dxdz2, this.uv2, 0).w;
963
+ }
964
+ this.$l.dxdz = pb.add(pb.mul(this.dxdz0, this.croppinesses.x), pb.mul(this.dxdz1, this.croppinesses.y), pb.mul(this.dxdz2, this.croppinesses.z));
965
+ this.$l.val = this.det(this.jacobian(this.dxdx_dzdz.x, this.dxdz, this.dxdx_dzdz.y));
966
+ this.$l.foam = pb.abs(pb.pow(pb.neg(pb.min(0, pb.sub(this.val, this.foamParams.x))), this.foamParams.y));
967
+ this.$return(pb.vec4(this.normal, this.foam));
968
+ });
969
+ return scope.calcNormalAndFoam(xz);
970
+ }
971
+ /** {@inheritDoc WaveGenerator.isOk} */ isOk() {
972
+ return this._renderMode !== RENDER_NONE;
973
+ }
974
+ /** {@inheritDoc WaveGenerator.applyWaterBindGroup} */ applyWaterBindGroup(bindGroup) {
975
+ const instanceData = this.getInstanceData();
976
+ const linearRepeatSampler = fetchSampler('repeat_linear_nomip');
977
+ if (this._useComputeShader) {
978
+ bindGroup.setTexture('dataTexture', instanceData.dataTextures, linearRepeatSampler);
979
+ } else {
980
+ bindGroup.setTexture('dx_hy_dz_dxdz0', instanceData.dataTextures[0], linearRepeatSampler);
981
+ bindGroup.setTexture('sx_sz_dxdx_dzdz0', instanceData.dataTextures[1], linearRepeatSampler);
982
+ bindGroup.setTexture('dx_hy_dz_dxdz1', instanceData.dataTextures[2], linearRepeatSampler);
983
+ bindGroup.setTexture('sx_sz_dxdx_dzdz1', instanceData.dataTextures[3], linearRepeatSampler);
984
+ bindGroup.setTexture('dx_hy_dz_dxdz2', instanceData.dataTextures[4], linearRepeatSampler);
985
+ bindGroup.setTexture('sx_sz_dxdx_dzdz2', instanceData.dataTextures[5], linearRepeatSampler);
986
+ }
987
+ bindGroup.setValue('foamParams', this._params.foamParams);
988
+ bindGroup.setValue('sizes', this._sizes);
989
+ bindGroup.setValue('croppinesses', this._croppinesses);
990
+ }
991
+ /** {@inheritDoc WaveGenerator.calcClipmapTileAABB} */ calcClipmapTileAABB(minX, maxX, minZ, maxZ, y, outAABB) {
992
+ const disturb = Math.max(Math.abs(this.wind.x), Math.abs(this.wind.y), 2);
993
+ outAABB.minPoint.setXYZ(minX - 8 * disturb, y - 8 * disturb, minZ - 8 * disturb);
994
+ outAABB.maxPoint.setXYZ(maxX + 8 * disturb, y + 8 * disturb, maxZ + 8 * disturb);
995
+ }
996
+ /** {@inheritDoc WaveGenerator.getHash} */ getHash() {
997
+ return 'FFTWaveGenerator';
998
+ }
999
+ onDispose() {
1000
+ super.onDispose();
1001
+ this.disposeInstanceData();
1002
+ }
1003
+ }
1004
+
1005
+ export { FFTWaveGenerator };
1006
+ //# sourceMappingURL=fft_wavegenerator.js.map