@zephyr3d/scene 0.9.2 → 0.9.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (513) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_system.js +75 -75
  12. package/dist/animation/spring/spring_system.js.map +1 -1
  13. package/dist/animation/spring2/constraints.js.map +1 -1
  14. package/dist/animation/spring2/controller.js +64 -64
  15. package/dist/animation/spring2/controller.js.map +1 -1
  16. package/dist/animation/spring2/math.js.map +1 -1
  17. package/dist/animation/spring2/spring_system.js +8 -8
  18. package/dist/animation/spring2/spring_system.js.map +1 -1
  19. package/dist/app/engine.js +119 -71
  20. package/dist/app/engine.js.map +1 -1
  21. package/dist/asset/assetmanager.js +296 -244
  22. package/dist/asset/assetmanager.js.map +1 -1
  23. package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
  24. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  25. package/dist/camera/camera.js +184 -184
  26. package/dist/camera/camera.js.map +1 -1
  27. package/dist/index.d.ts +685 -38
  28. package/dist/index.js +11 -2
  29. package/dist/index.js.map +1 -1
  30. package/dist/material/material.js +290 -290
  31. package/dist/material/material.js.map +1 -1
  32. package/dist/material/msdf_text.js +180 -0
  33. package/dist/material/msdf_text.js.map +1 -0
  34. package/dist/material/msdf_text_sprite.js +64 -0
  35. package/dist/material/msdf_text_sprite.js.map +1 -0
  36. package/dist/material/pbrblueprint.js +123 -108
  37. package/dist/material/pbrblueprint.js.map +1 -1
  38. package/dist/material/shader/helper.js +6 -3
  39. package/dist/material/shader/helper.js.map +1 -1
  40. package/dist/material/sprite_sdf.js +106 -0
  41. package/dist/material/sprite_sdf.js.map +1 -0
  42. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  43. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  50. package/dist/posteffect/ssr.js +1 -0
  51. package/dist/posteffect/ssr.js.map +1 -1
  52. package/dist/render/abuffer_oit.js +1 -0
  53. package/dist/render/abuffer_oit.js.map +1 -1
  54. package/dist/render/cluster_light.js +3 -4
  55. package/dist/render/cluster_light.js.map +1 -1
  56. package/dist/render/cull_visitor.js +28 -0
  57. package/dist/render/cull_visitor.js.map +1 -1
  58. package/dist/render/drawable.js.map +1 -1
  59. package/dist/render/drawable_mixin.js +1 -0
  60. package/dist/render/drawable_mixin.js.map +1 -1
  61. package/dist/render/fbm_wavegenerator.js +1 -0
  62. package/dist/render/fbm_wavegenerator.js.map +1 -1
  63. package/dist/render/gerstner_wavegenerator.js +1 -0
  64. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  65. package/dist/render/globalbindgroup_allocator.js +1 -0
  66. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  67. package/dist/render/render_queue.js +1 -0
  68. package/dist/render/render_queue.js.map +1 -1
  69. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  70. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  71. package/dist/render/rendergraph/history_resources.js +3 -3
  72. package/dist/render/rendergraph/history_resources.js.map +1 -1
  73. package/dist/render/rendergraph/types.js +22 -22
  74. package/dist/render/rendergraph/types.js.map +1 -1
  75. package/dist/scene/basesprite.js +1 -5
  76. package/dist/scene/basesprite.js.map +1 -1
  77. package/dist/scene/batchgroup.js +29 -17
  78. package/dist/scene/batchgroup.js.map +1 -1
  79. package/dist/scene/environment.js +1 -0
  80. package/dist/scene/environment.js.map +1 -1
  81. package/dist/scene/mesh.js +8 -9
  82. package/dist/scene/mesh.js.map +1 -1
  83. package/dist/scene/meshdrawable.js +96 -0
  84. package/dist/scene/meshdrawable.js.map +1 -0
  85. package/dist/scene/msdftext.js +341 -0
  86. package/dist/scene/msdftext.js.map +1 -0
  87. package/dist/scene/msdftextsprite.js +349 -0
  88. package/dist/scene/msdftextsprite.js.map +1 -0
  89. package/dist/scene/particlesys.js +1 -0
  90. package/dist/scene/particlesys.js.map +1 -1
  91. package/dist/scene/scene.js +1 -0
  92. package/dist/scene/scene.js.map +1 -1
  93. package/dist/scene/scene_node.js +6 -0
  94. package/dist/scene/scene_node.js.map +1 -1
  95. package/dist/scene/sdftextsprite.js +322 -0
  96. package/dist/scene/sdftextsprite.js.map +1 -0
  97. package/dist/scene/terrain-cm/grass.js +1 -0
  98. package/dist/scene/terrain-cm/grass.js.map +1 -1
  99. package/dist/scene/terrain-cm/grassmaterial.js +1 -0
  100. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  101. package/dist/scene/terrain-cm/terrain-cm.js +1 -0
  102. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  103. package/dist/scene/textsprite.js +120 -0
  104. package/dist/scene/textsprite.js.map +1 -0
  105. package/dist/scene/water.js +1 -0
  106. package/dist/scene/water.js.map +1 -1
  107. package/dist/shadow/shader.js +1 -0
  108. package/dist/shadow/shader.js.map +1 -1
  109. package/dist/shapes/torus.js +90 -59
  110. package/dist/shapes/torus.js.map +1 -1
  111. package/dist/src/animation/animation.js +127 -0
  112. package/dist/src/animation/animation.js.map +1 -0
  113. package/dist/src/animation/animationset.js +255 -0
  114. package/dist/src/animation/animationset.js.map +1 -0
  115. package/dist/src/animation/animationtrack.js +34 -0
  116. package/dist/src/animation/animationtrack.js.map +1 -0
  117. package/dist/src/animation/eulerrotationtrack.js +52 -0
  118. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  119. package/dist/src/animation/morphtarget.js +93 -0
  120. package/dist/src/animation/morphtarget.js.map +1 -0
  121. package/dist/src/animation/morphtrack.js +70 -0
  122. package/dist/src/animation/morphtrack.js.map +1 -0
  123. package/dist/src/animation/proptrack.js +161 -0
  124. package/dist/src/animation/proptrack.js.map +1 -0
  125. package/dist/src/animation/rotationtrack.js +51 -0
  126. package/dist/src/animation/rotationtrack.js.map +1 -0
  127. package/dist/src/animation/scaletrack.js +50 -0
  128. package/dist/src/animation/scaletrack.js.map +1 -0
  129. package/dist/src/animation/skeleton.js +204 -0
  130. package/dist/src/animation/skeleton.js.map +1 -0
  131. package/dist/src/animation/translationtrack.js +50 -0
  132. package/dist/src/animation/translationtrack.js.map +1 -0
  133. package/dist/src/app/app.js +129 -0
  134. package/dist/src/app/app.js.map +1 -0
  135. package/dist/src/app/inputmgr.js +267 -0
  136. package/dist/src/app/inputmgr.js.map +1 -0
  137. package/dist/src/asset/assetmanager.js +404 -0
  138. package/dist/src/asset/assetmanager.js.map +1 -0
  139. package/dist/src/asset/builtin.js +337 -0
  140. package/dist/src/asset/builtin.js.map +1 -0
  141. package/dist/src/asset/loaders/dds/dds.js +470 -0
  142. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  143. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  144. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  145. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  146. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  147. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  148. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  149. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  150. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  151. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  152. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  153. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  154. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  155. package/dist/src/asset/loaders/loader.js +45 -0
  156. package/dist/src/asset/loaders/loader.js.map +1 -0
  157. package/dist/src/asset/model.js +414 -0
  158. package/dist/src/asset/model.js.map +1 -0
  159. package/dist/src/blitter/bilateralblur.js +221 -0
  160. package/dist/src/blitter/bilateralblur.js.map +1 -0
  161. package/dist/src/blitter/blitter.js +390 -0
  162. package/dist/src/blitter/blitter.js.map +1 -0
  163. package/dist/src/blitter/box.js +118 -0
  164. package/dist/src/blitter/box.js.map +1 -0
  165. package/dist/src/blitter/copy.js +22 -0
  166. package/dist/src/blitter/copy.js.map +1 -0
  167. package/dist/src/blitter/gaussianblur.js +228 -0
  168. package/dist/src/blitter/gaussianblur.js.map +1 -0
  169. package/dist/src/camera/base.js +92 -0
  170. package/dist/src/camera/base.js.map +1 -0
  171. package/dist/src/camera/camera.js +1005 -0
  172. package/dist/src/camera/camera.js.map +1 -0
  173. package/dist/src/camera/fps.js +238 -0
  174. package/dist/src/camera/fps.js.map +1 -0
  175. package/dist/src/camera/orbit.js +245 -0
  176. package/dist/src/camera/orbit.js.map +1 -0
  177. package/dist/src/camera/orthocamera.js +167 -0
  178. package/dist/src/camera/orthocamera.js.map +1 -0
  179. package/dist/src/camera/perspectivecamera.js +141 -0
  180. package/dist/src/camera/perspectivecamera.js.map +1 -0
  181. package/dist/src/index.js +120 -0
  182. package/dist/src/index.js.map +1 -0
  183. package/dist/src/material/blinn.js +81 -0
  184. package/dist/src/material/blinn.js.map +1 -0
  185. package/dist/src/material/grassmaterial.js +113 -0
  186. package/dist/src/material/grassmaterial.js.map +1 -0
  187. package/dist/src/material/lambert.js +92 -0
  188. package/dist/src/material/lambert.js.map +1 -0
  189. package/dist/src/material/material.js +301 -0
  190. package/dist/src/material/material.js.map +1 -0
  191. package/dist/src/material/meshmaterial.js +704 -0
  192. package/dist/src/material/meshmaterial.js.map +1 -0
  193. package/dist/src/material/mixins/albedocolor.js +76 -0
  194. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  195. package/dist/src/material/mixins/foliage.js +47 -0
  196. package/dist/src/material/mixins/foliage.js.map +1 -0
  197. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  198. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  199. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  200. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  201. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  202. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  203. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  204. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  205. package/dist/src/material/mixins/lit.js +476 -0
  206. package/dist/src/material/mixins/lit.js.map +1 -0
  207. package/dist/src/material/mixins/pbr/common.js +918 -0
  208. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  209. package/dist/src/material/mixins/texture.js +172 -0
  210. package/dist/src/material/mixins/texture.js.map +1 -0
  211. package/dist/src/material/mixins/vertexcolor.js +56 -0
  212. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  213. package/dist/src/material/particle.js +178 -0
  214. package/dist/src/material/particle.js.map +1 -0
  215. package/dist/src/material/pbrmr.js +97 -0
  216. package/dist/src/material/pbrmr.js.map +1 -0
  217. package/dist/src/material/pbrsg.js +97 -0
  218. package/dist/src/material/pbrsg.js.map +1 -0
  219. package/dist/src/material/shader/helper.js +1209 -0
  220. package/dist/src/material/shader/helper.js.map +1 -0
  221. package/dist/src/material/terrain-cm.js +606 -0
  222. package/dist/src/material/terrain-cm.js.map +1 -0
  223. package/dist/src/material/terrainmaterial.js +375 -0
  224. package/dist/src/material/terrainmaterial.js.map +1 -0
  225. package/dist/src/material/unlit.js +41 -0
  226. package/dist/src/material/unlit.js.map +1 -0
  227. package/dist/src/material/water.js +417 -0
  228. package/dist/src/material/water.js.map +1 -0
  229. package/dist/src/posteffect/bloom.js +361 -0
  230. package/dist/src/posteffect/bloom.js.map +1 -0
  231. package/dist/src/posteffect/compositor.js +226 -0
  232. package/dist/src/posteffect/compositor.js.map +1 -0
  233. package/dist/src/posteffect/fxaa.js +273 -0
  234. package/dist/src/posteffect/fxaa.js.map +1 -0
  235. package/dist/src/posteffect/grayscale.js +69 -0
  236. package/dist/src/posteffect/grayscale.js.map +1 -0
  237. package/dist/src/posteffect/motionblur.js +96 -0
  238. package/dist/src/posteffect/motionblur.js.map +1 -0
  239. package/dist/src/posteffect/posteffect.js +126 -0
  240. package/dist/src/posteffect/posteffect.js.map +1 -0
  241. package/dist/src/posteffect/sao.js +324 -0
  242. package/dist/src/posteffect/sao.js.map +1 -0
  243. package/dist/src/posteffect/ssr.js +489 -0
  244. package/dist/src/posteffect/ssr.js.map +1 -0
  245. package/dist/src/posteffect/taa.js +172 -0
  246. package/dist/src/posteffect/taa.js.map +1 -0
  247. package/dist/src/posteffect/tonemap.js +94 -0
  248. package/dist/src/posteffect/tonemap.js.map +1 -0
  249. package/dist/src/render/abuffer_oit.js +361 -0
  250. package/dist/src/render/abuffer_oit.js.map +1 -0
  251. package/dist/src/render/clipmap.js +851 -0
  252. package/dist/src/render/clipmap.js.map +1 -0
  253. package/dist/src/render/cluster_light.js +333 -0
  254. package/dist/src/render/cluster_light.js.map +1 -0
  255. package/dist/src/render/cull_visitor.js +187 -0
  256. package/dist/src/render/cull_visitor.js.map +1 -0
  257. package/dist/src/render/depthpass.js +68 -0
  258. package/dist/src/render/depthpass.js.map +1 -0
  259. package/dist/src/render/drawable_mixin.js +227 -0
  260. package/dist/src/render/drawable_mixin.js.map +1 -0
  261. package/dist/src/render/envlight.js +463 -0
  262. package/dist/src/render/envlight.js.map +1 -0
  263. package/dist/src/render/fbm_wavegenerator.js +251 -0
  264. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  265. package/dist/src/render/fft_wavegenerator.js +1006 -0
  266. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  267. package/dist/src/render/fullscreenquad.js +38 -0
  268. package/dist/src/render/fullscreenquad.js.map +1 -0
  269. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  270. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  271. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  272. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  273. package/dist/src/render/hzb.js +273 -0
  274. package/dist/src/render/hzb.js.map +1 -0
  275. package/dist/src/render/lightpass.js +172 -0
  276. package/dist/src/render/lightpass.js.map +1 -0
  277. package/dist/src/render/objectcolorpass.js +51 -0
  278. package/dist/src/render/objectcolorpass.js.map +1 -0
  279. package/dist/src/render/primitive.js +364 -0
  280. package/dist/src/render/primitive.js.map +1 -0
  281. package/dist/src/render/render_queue.js +467 -0
  282. package/dist/src/render/render_queue.js.map +1 -0
  283. package/dist/src/render/renderbundle_wrapper.js +152 -0
  284. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  285. package/dist/src/render/renderer.js +455 -0
  286. package/dist/src/render/renderer.js.map +1 -0
  287. package/dist/src/render/renderpass.js +200 -0
  288. package/dist/src/render/renderpass.js.map +1 -0
  289. package/dist/src/render/shadowmap_pass.js +56 -0
  290. package/dist/src/render/shadowmap_pass.js.map +1 -0
  291. package/dist/src/render/sky.js +1103 -0
  292. package/dist/src/render/sky.js.map +1 -0
  293. package/dist/src/render/weightedblended_oit.js +168 -0
  294. package/dist/src/render/weightedblended_oit.js.map +1 -0
  295. package/dist/src/scene/batchgroup.js +162 -0
  296. package/dist/src/scene/batchgroup.js.map +1 -0
  297. package/dist/src/scene/environment.js +209 -0
  298. package/dist/src/scene/environment.js.map +1 -0
  299. package/dist/src/scene/graph_node.js +72 -0
  300. package/dist/src/scene/graph_node.js.map +1 -0
  301. package/dist/src/scene/light.js +416 -0
  302. package/dist/src/scene/light.js.map +1 -0
  303. package/dist/src/scene/mesh.js +341 -0
  304. package/dist/src/scene/mesh.js.map +1 -0
  305. package/dist/src/scene/octree.js +649 -0
  306. package/dist/src/scene/octree.js.map +1 -0
  307. package/dist/src/scene/particlesys.js +738 -0
  308. package/dist/src/scene/particlesys.js.map +1 -0
  309. package/dist/src/scene/raycast_visitor.js +103 -0
  310. package/dist/src/scene/raycast_visitor.js.map +1 -0
  311. package/dist/src/scene/scene.js +284 -0
  312. package/dist/src/scene/scene.js.map +1 -0
  313. package/dist/src/scene/scene_node.js +732 -0
  314. package/dist/src/scene/scene_node.js.map +1 -0
  315. package/dist/src/scene/terrain/grass.js +278 -0
  316. package/dist/src/scene/terrain/grass.js.map +1 -0
  317. package/dist/src/scene/terrain/heightfield.js +475 -0
  318. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  319. package/dist/src/scene/terrain/patch.js +530 -0
  320. package/dist/src/scene/terrain/patch.js.map +1 -0
  321. package/dist/src/scene/terrain/quadtree.js +461 -0
  322. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  323. package/dist/src/scene/terrain/terrain.js +246 -0
  324. package/dist/src/scene/terrain/terrain.js.map +1 -0
  325. package/dist/src/scene/terrain-cm/grass.js +594 -0
  326. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  327. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  328. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  329. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  330. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  331. package/dist/src/scene/water.js +374 -0
  332. package/dist/src/scene/water.js.map +1 -0
  333. package/dist/src/shaders/atmosphere.js +957 -0
  334. package/dist/src/shaders/atmosphere.js.map +1 -0
  335. package/dist/src/shaders/fog.js +112 -0
  336. package/dist/src/shaders/fog.js.map +1 -0
  337. package/dist/src/shaders/misc.js +266 -0
  338. package/dist/src/shaders/misc.js.map +1 -0
  339. package/dist/src/shaders/noise.js +222 -0
  340. package/dist/src/shaders/noise.js.map +1 -0
  341. package/dist/src/shaders/pbr.js +51 -0
  342. package/dist/src/shaders/pbr.js.map +1 -0
  343. package/dist/src/shaders/shadow.js +636 -0
  344. package/dist/src/shaders/shadow.js.map +1 -0
  345. package/dist/src/shaders/ssr.js +490 -0
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@@ -0,0 +1,756 @@
1
+ import { Application } from '../app/app.js';
2
+
3
+ // copy from: https://github.com/codeagent/webgl-ocean/
4
+ function getFragCoord(scope, useComputeShader) {
5
+ return useComputeShader ? scope.$builtins.globalInvocationId.xy : scope.$builtins.fragCoord.xy;
6
+ }
7
+ /** @internal */ class WaterShaderImpl {
8
+ _vertexFunc;
9
+ _shadingFunc;
10
+ _setupUniformsFunc;
11
+ constructor(setupUniformsFunc, vertexFunc, shadingFunc){
12
+ this._vertexFunc = vertexFunc;
13
+ this._shadingFunc = shadingFunc;
14
+ this._setupUniformsFunc = setupUniformsFunc;
15
+ }
16
+ setupUniforms(scope) {
17
+ this._setupUniformsFunc?.call(this, scope);
18
+ }
19
+ vertex(scope, pos, xz, waveGenerator) {
20
+ this._vertexFunc?.call(this, scope, pos, xz, waveGenerator);
21
+ }
22
+ getVertexNormal(scope, xz, useComputeShader) {
23
+ const pb = scope.$builder;
24
+ pb.func('getVertexNormal', [
25
+ pb.vec2('xz')
26
+ ], function() {
27
+ this.$l.uv0 = pb.div(this.xz, this.sizes.x);
28
+ this.$l.uv1 = pb.div(this.xz, this.sizes.y);
29
+ this.$l.uv2 = pb.div(this.xz, this.sizes.z);
30
+ if (useComputeShader) {
31
+ this.$l._sx_sz_dxdx_dzdz0 = pb.textureArraySampleLevel(this.dataTexture, this.uv0, 1, 0);
32
+ this.$l._sx_sz_dxdx_dzdz1 = pb.textureArraySampleLevel(this.dataTexture, this.uv1, 3, 0);
33
+ this.$l._sx_sz_dxdx_dzdz2 = pb.textureArraySampleLevel(this.dataTexture, this.uv2, 5, 0);
34
+ } else {
35
+ this.$l._sx_sz_dxdx_dzdz0 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz0, this.uv0, 0);
36
+ this.$l._sx_sz_dxdx_dzdz1 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz1, this.uv1, 0);
37
+ this.$l._sx_sz_dxdx_dzdz2 = pb.textureSampleLevel(this.sx_sz_dxdx_dzdz2, this.uv2, 0);
38
+ }
39
+ this.$l.sx = pb.add(this._sx_sz_dxdx_dzdz0.x, this._sx_sz_dxdx_dzdz1.x, this._sx_sz_dxdx_dzdz2.x);
40
+ this.$l.sz = pb.add(this._sx_sz_dxdx_dzdz0.y, this._sx_sz_dxdx_dzdz1.y, this._sx_sz_dxdx_dzdz2.y);
41
+ this.$l.dxdx_dzdz = pb.add(pb.mul(this._sx_sz_dxdx_dzdz0.zw, this.croppinesses.x), pb.mul(this._sx_sz_dxdx_dzdz1.zw, this.croppinesses.y), pb.mul(this._sx_sz_dxdx_dzdz2.zw, this.croppinesses.z));
42
+ this.$l.slope = pb.vec2(pb.div(this.sx, pb.add(1.0, this.dxdx_dzdz.x)), pb.div(this.sz, pb.add(1.0, this.dxdx_dzdz.y)));
43
+ this.$l.normal = pb.normalize(pb.vec3(pb.neg(this.slope.x), 1.0, pb.neg(this.slope.y)));
44
+ this.$return(this.normal);
45
+ });
46
+ return scope.getVertexNormal(xz);
47
+ }
48
+ shading(scope, worldPos, worldNormal, foamFactor, discardable, waveGenerator) {
49
+ return this._shadingFunc?.call(this, scope, worldPos, worldNormal, foamFactor, discardable, waveGenerator);
50
+ }
51
+ }
52
+ /** @internal */ function createProgramOcean(waveGenerator, shadingImpl) {
53
+ return Application.instance.device.buildRenderProgram({
54
+ vertex (pb) {
55
+ this.$inputs.position = pb.vec3().attrib('position');
56
+ this.$outputs.outPos = pb.vec3();
57
+ this.$outputs.outNormal = pb.vec3();
58
+ this.$outputs.outXZ = pb.vec2();
59
+ this.flip = pb.int().uniform(0);
60
+ this.viewProjMatrix = pb.mat4().uniform(0);
61
+ this.worldMatrix = pb.mat4().uniform(1);
62
+ this.level = pb.float().uniform(0);
63
+ shadingImpl.setupUniforms(this);
64
+ waveGenerator.setupUniforms(this, 0);
65
+ pb.main(function() {
66
+ this.$l.xz = pb.mul(this.worldMatrix, pb.vec4(this.$inputs.position, 1)).xy;
67
+ /*
68
+ this.$l.xz = pb.mul(
69
+ pb.add(
70
+ this.offset,
71
+ pb.mul(pb.mul(this.modelMatrix, pb.vec4(this.$inputs.position, 1)).xy, this.scale)
72
+ ),
73
+ this.gridScale
74
+ );
75
+ */ this.$l.outPos = pb.vec3();
76
+ this.$l.outNormal = pb.vec3();
77
+ waveGenerator.calcVertexPositionAndNormal(this, pb.vec3(this.xz.x, this.level, this.xz.y), this.outPos, this.outNormal);
78
+ this.$outputs.outPos = this.outPos;
79
+ this.$outputs.outNormal = this.outNormal;
80
+ this.$outputs.outXZ = this.xz;
81
+ this.$builtins.position = pb.mul(this.viewProjMatrix, pb.vec4(this.$outputs.outPos, 1));
82
+ this.$if(pb.notEqual(this.flip, 0), function() {
83
+ this.$builtins.position.y = pb.neg(this.$builtins.position.y);
84
+ });
85
+ shadingImpl.vertex(this, this.$outputs.outPos, this.$outputs.outXZ, waveGenerator);
86
+ });
87
+ },
88
+ fragment (pb) {
89
+ this.$outputs.outColor = pb.vec4();
90
+ this.pos = pb.vec3().uniform(0);
91
+ this.region = pb.vec4().uniform(0);
92
+ shadingImpl.setupUniforms(this);
93
+ waveGenerator.setupUniforms(this, 0);
94
+ pb.main(function() {
95
+ this.$l.discardable = pb.or(pb.any(pb.lessThan(this.$inputs.outXZ, this.region.xy)), pb.any(pb.greaterThan(this.$inputs.outXZ, this.region.zw)));
96
+ this.$l.n = waveGenerator.calcFragmentNormalAndFoam(this, this.$inputs.outXZ, this.$inputs.outNormal);
97
+ this.$outputs.outColor = shadingImpl.shading(this, this.$inputs.outPos, this.n.xyz, this.n.w, this.discardable, waveGenerator) ?? pb.vec4(pb.add(pb.mul(this.n.xyz, 0.5), pb.vec3(0.5)), 1);
98
+ });
99
+ }
100
+ });
101
+ }
102
+ /** @internal */ function createProgramPostFFT2(useComputeShader = false, threadGroupSize, targetFormat = 'rgba32f', limit) {
103
+ function getComputeFunc(useComputeShader, fmt) {
104
+ return function(pb) {
105
+ this.N2 = pb.float().uniform(0);
106
+ if (useComputeShader) {
107
+ this.output = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
108
+ this.ifft = pb.tex2DArray().uniform(0);
109
+ } else {
110
+ if (!limit || limit === 4) {
111
+ this.$outputs.dx_hy_dz_dxdz0 = pb.vec4();
112
+ this.$outputs.sx_sz_dxdx_dzdz0 = pb.vec4();
113
+ this.$outputs.dx_hy_dz_dxdz1 = pb.vec4();
114
+ this.$outputs.sx_sz_dxdx_dzdz1 = pb.vec4();
115
+ this.ifft0 = pb.tex2D().uniform(0);
116
+ this.ifft1 = pb.tex2D().uniform(0);
117
+ this.ifft2 = pb.tex2D().uniform(0);
118
+ this.ifft3 = pb.tex2D().uniform(0);
119
+ }
120
+ if (!limit || limit === 2) {
121
+ this.$outputs.dx_hy_dz_dxdz2 = pb.vec4();
122
+ this.$outputs.sx_sz_dxdx_dzdz2 = pb.vec4();
123
+ this.ifft4 = pb.tex2D().uniform(0);
124
+ this.ifft5 = pb.tex2D().uniform(0);
125
+ }
126
+ }
127
+ if (pb.getDevice().type === 'webgl') {
128
+ this.ifftTexSize = pb.vec2().uniform(0);
129
+ }
130
+ pb.main(function() {
131
+ this.$l.fragPos = getFragCoord(this, useComputeShader);
132
+ this.$l.p = pb.float(pb.add(this.fragPos.x, this.fragPos.y));
133
+ this.$l.s = pb.sub(pb.mul(pb.sub(1, pb.mod(this.p, 2)), 2), 1);
134
+ this.$l.m = pb.mul(this.s, this.N2);
135
+ if (pb.getDevice().type === 'webgl') {
136
+ this.$l.uv = pb.div(pb.vec2(this.fragPos), this.ifftTexSize);
137
+ if (!limit || limit === 4) {
138
+ this.$outputs.dx_hy_dz_dxdz0 = pb.mul(pb.textureSampleLevel(this.ifft0, this.uv, 0), this.m);
139
+ this.$outputs.sx_sz_dxdx_dzdz0 = pb.mul(pb.textureSampleLevel(this.ifft1, this.uv, 0), this.m);
140
+ this.$outputs.dx_hy_dz_dxdz1 = pb.mul(pb.textureSampleLevel(this.ifft2, this.uv, 0), this.m);
141
+ this.$outputs.sx_sz_dxdx_dzdz1 = pb.mul(pb.textureSampleLevel(this.ifft3, this.uv, 0), this.m);
142
+ }
143
+ if (!limit || limit === 2) {
144
+ this.$outputs.dx_hy_dz_dxdz2 = pb.mul(pb.textureSampleLevel(this.ifft4, this.uv, 0), this.m);
145
+ this.$outputs.sx_sz_dxdx_dzdz2 = pb.mul(pb.textureSampleLevel(this.ifft5, this.uv, 0), this.m);
146
+ }
147
+ } else if (useComputeShader) {
148
+ this.$l.uv = pb.ivec2(this.fragPos);
149
+ for(let i = 0; i < 6; i++){
150
+ pb.textureArrayStore(this.output, this.$builtins.globalInvocationId.xy, i, pb.mul(pb.textureArrayLoad(this.ifft, this.uv, i, 0), this.m));
151
+ }
152
+ } else {
153
+ this.$l.uv = pb.ivec2(this.fragPos);
154
+ if (!limit || limit === 4) {
155
+ this.$outputs.dx_hy_dz_dxdz0 = pb.mul(pb.textureLoad(this.ifft0, this.uv, 0), this.m);
156
+ this.$outputs.sx_sz_dxdx_dzdz0 = pb.mul(pb.textureLoad(this.ifft1, this.uv, 0), this.m);
157
+ this.$outputs.dx_hy_dz_dxdz1 = pb.mul(pb.textureLoad(this.ifft2, this.uv, 0), this.m);
158
+ this.$outputs.sx_sz_dxdx_dzdz1 = pb.mul(pb.textureLoad(this.ifft3, this.uv, 0), this.m);
159
+ }
160
+ if (!limit || limit === 2) {
161
+ this.$outputs.dx_hy_dz_dxdz2 = pb.mul(pb.textureLoad(this.ifft4, this.uv, 0), this.m);
162
+ this.$outputs.sx_sz_dxdx_dzdz2 = pb.mul(pb.textureLoad(this.ifft5, this.uv, 0), this.m);
163
+ }
164
+ }
165
+ });
166
+ };
167
+ }
168
+ if (useComputeShader) {
169
+ return Application.instance.device.buildComputeProgram({
170
+ workgroupSize: [
171
+ threadGroupSize,
172
+ threadGroupSize,
173
+ 1
174
+ ],
175
+ compute: getComputeFunc(useComputeShader, targetFormat)
176
+ });
177
+ } else {
178
+ return Application.instance.device.buildRenderProgram({
179
+ vertex (pb) {
180
+ this.$inputs.position = pb.vec3().attrib('position');
181
+ pb.main(function() {
182
+ this.$builtins.position = pb.vec4(this.$inputs.position, 1);
183
+ });
184
+ },
185
+ fragment: getComputeFunc(useComputeShader, targetFormat)
186
+ });
187
+ }
188
+ }
189
+ /** @internal */ function createProgramHk(useComputeShader = false, threadGroupSize = 8, targetFormat = 'rgba32f', limit) {
190
+ function getComputeFunc(useComputeShader = false, fmt) {
191
+ return function(pb) {
192
+ if (useComputeShader) {
193
+ this.spectrum = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
194
+ } else {
195
+ if (!limit || limit === 4) {
196
+ this.$outputs.spectrum0 = pb.vec4();
197
+ this.$outputs.spectrum1 = pb.vec4();
198
+ this.$outputs.spectrum2 = pb.vec4();
199
+ this.$outputs.spectrum3 = pb.vec4();
200
+ }
201
+ if (!limit || limit === 2) {
202
+ this.$outputs.spectrum4 = pb.vec4();
203
+ this.$outputs.spectrum5 = pb.vec4();
204
+ }
205
+ }
206
+ this.resolution = pb.int().uniform(0);
207
+ this.sizes = pb.vec4().uniform(0);
208
+ this.t = pb.float().uniform(0);
209
+ if (useComputeShader) {
210
+ this.h0Texture = pb.tex2DArray().uniform(0);
211
+ } else {
212
+ if (!limit || limit === 4) {
213
+ this.h0Texture0 = pb.tex2D().uniform(0);
214
+ this.h0Texture1 = pb.tex2D().uniform(0);
215
+ }
216
+ if (!limit || limit === 2) {
217
+ this.h0Texture2 = pb.tex2D().uniform(0);
218
+ }
219
+ }
220
+ if (pb.getDevice().type === 'webgl') {
221
+ this.h0TexSize = pb.vec2().uniform(0);
222
+ }
223
+ this.RATIO = pb.float(0.618033989036);
224
+ this.g = pb.float(9.81);
225
+ const Complex = pb.defineStruct([
226
+ pb.float('re'),
227
+ pb.float('im')
228
+ ], 'Complex');
229
+ const Spectrum = pb.defineStruct([
230
+ Complex('dx'),
231
+ Complex('hy'),
232
+ Complex('dz'),
233
+ Complex('sx'),
234
+ Complex('sz'),
235
+ Complex('dxdx'),
236
+ Complex('dxdz'),
237
+ Complex('dzdz')
238
+ ], 'Spectrum');
239
+ pb.func('add', [
240
+ Complex('a'),
241
+ Complex('b')
242
+ ], function() {
243
+ this.$return(Complex(pb.add(this.a.re, this.b.re), pb.add(this.a.im, this.b.im)));
244
+ });
245
+ pb.func('mul', [
246
+ Complex('a'),
247
+ Complex('b')
248
+ ], function() {
249
+ this.$return(Complex(pb.sub(pb.mul(this.a.re, this.b.re), pb.mul(this.a.im, this.b.im)), pb.add(pb.mul(this.a.re, this.b.im), pb.mul(this.a.im, this.b.re))));
250
+ });
251
+ pb.func('eix', [
252
+ pb.float('x')
253
+ ], function() {
254
+ this.$return(Complex(pb.cos(this.x), pb.sin(this.x)));
255
+ });
256
+ pb.func('conj', [
257
+ Complex('a')
258
+ ], function() {
259
+ this.$return(Complex(this.a.re, pb.neg(this.a.im)));
260
+ });
261
+ pb.func('scale', [
262
+ Complex('a'),
263
+ pb.float('v')
264
+ ], function() {
265
+ this.$return(Complex(pb.mul(this.a.re, this.v), pb.mul(this.a.im, this.v)));
266
+ });
267
+ pb.func('negate', [
268
+ Complex('a')
269
+ ], function() {
270
+ this.$return(Complex(pb.neg(this.a.re), pb.neg(this.a.im)));
271
+ });
272
+ for(let x = 0; x <= 2; x++){
273
+ if (x < 2 && limit === 2) {
274
+ continue;
275
+ }
276
+ if (x === 2 && limit === 4) {
277
+ continue;
278
+ }
279
+ pb.func(`getSpectrum${x}`, [
280
+ pb.vec2('x'),
281
+ pb.float('size'),
282
+ pb.ivec2('fragCoord')
283
+ ], function() {
284
+ this.$l.hy = Complex(0, 0);
285
+ this.$l.sx = Complex(0, 0);
286
+ this.$l.sz = Complex(0, 0);
287
+ this.$l.dx = Complex(0, 0);
288
+ this.$l.dz = Complex(0, 0);
289
+ this.$l.dxdx = Complex(0, 0);
290
+ this.$l.dxdz = Complex(0, 0);
291
+ this.$l.dzdz = Complex(0, 0);
292
+ this.$if(pb.lessThanEqual(this.size, 1e-3), function() {
293
+ this.$return(Spectrum(this.dx, this.hy, this.dz, this.sx, this.sz, this.dxdx, this.dxdz, this.dzdz));
294
+ });
295
+ this.$l.k = pb.mul(this.x, pb.div(Math.PI * 2, this.size));
296
+ this.$l.kLen = pb.length(this.k);
297
+ this.$if(pb.greaterThan(this.kLen, 1e-6), function() {
298
+ this.$l.w = pb.sqrt(pb.mul(this.kLen, this.g));
299
+ if (pb.getDevice().type === 'webgl') {
300
+ this.$l.h0Texel = pb.textureSampleLevel(this[`h0Texture${x}`], pb.div(pb.vec2(this.fragCoord), this.h0TexSize), 0);
301
+ } else if (useComputeShader) {
302
+ this.$l.h0Texel = pb.textureArrayLoad(this.h0Texture, this.fragCoord, x, 0);
303
+ } else {
304
+ this.$l.h0Texel = pb.textureLoad(this[`h0Texture${x}`], this.fragCoord, 0);
305
+ }
306
+ this.$l.e = this.eix(pb.mul(this.w, this.t));
307
+ this.$l.h0 = Complex(this.h0Texel.x, this.h0Texel.y);
308
+ this.$l.h0MinConj = Complex(this.h0Texel.z, this.h0Texel.w);
309
+ this.hy = this.add(this.mul(this.h0, this.e), this.mul(this.h0MinConj, this.conj(this.e)));
310
+ this.$if(pb.notEqual(this.fragCoord.x, 0), function() {
311
+ this.sx = this.mul(Complex(0, this.k.x), this.hy);
312
+ this.dx = this.mul(Complex(0, pb.div(pb.neg(this.k.x), this.kLen)), this.hy);
313
+ this.dxdx = this.scale(this.hy, pb.div(pb.mul(this.k.x, this.k.x), this.kLen));
314
+ });
315
+ this.$if(pb.notEqual(this.fragCoord.y, 0), function() {
316
+ this.sz = this.mul(Complex(0, this.k.y), this.hy);
317
+ this.dz = this.mul(Complex(0, pb.div(pb.neg(this.k.y), this.kLen)), this.hy);
318
+ this.dzdz = this.scale(this.hy, pb.div(pb.mul(this.k.y, this.k.y), this.kLen));
319
+ this.$if(pb.notEqual(this.fragCoord.x, 0), function() {
320
+ this.dxdz = this.scale(this.hy, pb.div(pb.mul(this.k.x, this.k.y), this.kLen));
321
+ });
322
+ });
323
+ });
324
+ this.$return(Spectrum(this.dx, this.hy, this.dz, this.sx, this.sz, this.dxdx, this.dxdz, this.dzdz));
325
+ });
326
+ }
327
+ pb.func('compressSpectrum', [
328
+ Spectrum('spec'),
329
+ pb.vec4('part0').out(),
330
+ pb.vec4('part1').out()
331
+ ], function() {
332
+ this.$l.i = Complex(0, 1);
333
+ this.$l.dx_hy = this.add(this.spec.dx, this.mul(this.i, this.spec.hy));
334
+ this.$l.dz_dxdz = this.add(this.spec.dz, this.mul(this.i, this.spec.dxdz));
335
+ this.$l.sx_sz = this.add(this.spec.sx, this.mul(this.i, this.spec.sz));
336
+ this.$l.dxdx_dzdz = this.add(this.spec.dxdx, this.mul(this.i, this.spec.dzdz));
337
+ this.part0 = pb.vec4(this.dx_hy.re, this.dx_hy.im, this.dz_dxdz.re, this.dz_dxdz.im);
338
+ this.part1 = pb.vec4(this.sx_sz.re, this.sx_sz.im, this.dxdx_dzdz.re, this.dxdx_dzdz.im);
339
+ });
340
+ pb.main(function() {
341
+ this.fragXY = pb.ivec2(getFragCoord(this, useComputeShader));
342
+ this.$l.x = pb.vec2(pb.sub(this.fragXY, pb.ivec2(pb.div(this.resolution, 2))));
343
+ if (useComputeShader || !limit || limit === 4) {
344
+ this.$l.s0 = pb.vec4();
345
+ this.$l.s1 = pb.vec4();
346
+ this.$l.s2 = pb.vec4();
347
+ this.$l.s3 = pb.vec4();
348
+ this.$l.spec0 = this.getSpectrum0(this.x, this.sizes.x, this.fragXY);
349
+ this.$l.spec1 = this.getSpectrum1(this.x, this.sizes.y, this.fragXY);
350
+ this.compressSpectrum(this.spec0, this.s0, this.s1);
351
+ this.compressSpectrum(this.spec1, this.s2, this.s3);
352
+ if (useComputeShader) {
353
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 0, this.s0);
354
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 1, this.s1);
355
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 2, this.s2);
356
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 3, this.s3);
357
+ } else {
358
+ this.$outputs.spectrum0 = this.s0;
359
+ this.$outputs.spectrum1 = this.s1;
360
+ this.$outputs.spectrum2 = this.s2;
361
+ this.$outputs.spectrum3 = this.s3;
362
+ }
363
+ }
364
+ if (useComputeShader || !limit || limit === 2) {
365
+ this.$l.s4 = pb.vec4();
366
+ this.$l.s5 = pb.vec4();
367
+ this.$l.spec2 = this.getSpectrum2(this.x, this.sizes.z, this.fragXY);
368
+ this.compressSpectrum(this.spec2, this.s4, this.s5);
369
+ if (useComputeShader) {
370
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 4, this.s4);
371
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 5, this.s5);
372
+ } else {
373
+ this.$outputs.spectrum4 = this.s4;
374
+ this.$outputs.spectrum5 = this.s5;
375
+ }
376
+ }
377
+ });
378
+ };
379
+ }
380
+ if (useComputeShader) {
381
+ return Application.instance.device.buildComputeProgram({
382
+ workgroupSize: [
383
+ threadGroupSize,
384
+ threadGroupSize,
385
+ 1
386
+ ],
387
+ compute: getComputeFunc(useComputeShader, targetFormat)
388
+ });
389
+ } else {
390
+ return Application.instance.device.buildRenderProgram({
391
+ vertex (pb) {
392
+ this.$inputs.position = pb.vec3().attrib('position');
393
+ pb.main(function() {
394
+ this.$builtins.position = pb.vec4(this.$inputs.position, 1);
395
+ });
396
+ },
397
+ fragment: getComputeFunc(useComputeShader, targetFormat)
398
+ });
399
+ }
400
+ }
401
+ /** @internal */ function createProgramH0(useComputeShader = false, threadGroupSize = 8, targetFormat = 'rgba32f') {
402
+ function getComputeFunc(useComputeShader = false, fmt) {
403
+ return function(pb) {
404
+ if (useComputeShader) {
405
+ this.spectrum = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
406
+ } else {
407
+ this.$outputs.spectrum0 = pb.vec4();
408
+ this.$outputs.spectrum1 = pb.vec4();
409
+ this.$outputs.spectrum2 = pb.vec4();
410
+ }
411
+ this.noise = pb.tex2D().uniform(0);
412
+ this.resolution = pb.int().uniform(0);
413
+ this.wind = pb.vec2().uniform(0);
414
+ this.alignment = pb.float().uniform(0);
415
+ this.g = pb.float(9.81);
416
+ this.cascade0 = pb.vec4().uniform(0);
417
+ this.cascade1 = pb.vec4().uniform(0);
418
+ this.cascade2 = pb.vec4().uniform(0);
419
+ pb.func('gauss', [
420
+ pb.ivec2('fragCoord')
421
+ ], function() {
422
+ this.$l.uv = pb.div(pb.vec2(this.fragCoord), pb.float(this.resolution));
423
+ this.$l.noise0 = pb.textureSampleLevel(this.noise, this.uv, 0).rg;
424
+ this.$l.noise1 = pb.textureSampleLevel(this.noise, pb.neg(this.uv), 0).rg;
425
+ this.$l.u0 = pb.mul(this.noise0.x, Math.PI * 2);
426
+ this.$l.v0 = pb.sqrt(pb.mul(pb.log(this.noise0.y), -2));
427
+ this.$l.u1 = pb.mul(this.noise1.x, Math.PI * 2);
428
+ this.$l.v1 = pb.sqrt(pb.mul(pb.log(this.noise1.y), -2));
429
+ this.$return(pb.vec4(pb.mul(this.v0, pb.cos(this.u0)), pb.mul(this.v0, pb.sin(this.u0)), pb.mul(this.v1, pb.cos(this.u1)), pb.mul(pb.neg(this.v1), pb.sin(this.u1))));
430
+ });
431
+ pb.func('phillips', [
432
+ pb.vec2('k'),
433
+ pb.float('A'),
434
+ pb.float('minK'),
435
+ pb.float('maxK')
436
+ ], function() {
437
+ this.$l.k2 = pb.dot(this.k, this.k);
438
+ this.$if(pb.or(pb.lessThanEqual(this.k2, pb.mul(this.minK, this.minK)), pb.greaterThanEqual(this.k2, pb.mul(this.maxK, this.maxK))), function() {
439
+ this.$return(pb.vec4(0));
440
+ });
441
+ this.$l.L = pb.div(pb.dot(this.wind, this.wind), this.g);
442
+ this.$l.L2 = pb.mul(this.L, this.L);
443
+ this.$l.h0k = pb.mul(pb.div(pb.div(this.A, this.k2), this.k2), pb.exp(pb.div(-1, pb.mul(this.k2, this.L2))), 0.5);
444
+ this.$l.h0mk = this.h0k;
445
+ this.$if(pb.greaterThan(this.alignment, 0), function() {
446
+ this.h0k = pb.mul(this.h0k, pb.pow(pb.max(0, pb.dot(pb.normalize(this.wind), pb.normalize(this.k))), this.alignment));
447
+ this.h0mk = pb.mul(this.h0mk, pb.pow(pb.max(0, pb.dot(pb.normalize(this.wind), pb.normalize(pb.neg(this.k)))), this.alignment));
448
+ });
449
+ this.$return(pb.sqrt(pb.vec4(this.h0k, this.h0k, this.h0mk, this.h0mk)));
450
+ });
451
+ pb.main(function() {
452
+ this.$l.x = pb.vec2(pb.sub(pb.ivec2(getFragCoord(this, useComputeShader)), pb.ivec2(pb.div(this.resolution, 2))));
453
+ this.$l.k = pb.mul(pb.vec2(Math.PI * 2), this.x);
454
+ this.$l.rnd = this.gauss(pb.ivec2(getFragCoord(this, useComputeShader)));
455
+ if (useComputeShader) {
456
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 0, pb.mul(this.phillips(pb.div(this.k, this.cascade0.x), this.cascade0.y, this.cascade0.z, this.cascade0.w), this.rnd));
457
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 1, pb.mul(this.phillips(pb.div(this.k, this.cascade1.x), this.cascade1.y, this.cascade1.z, this.cascade1.w), this.rnd));
458
+ pb.textureArrayStore(this.spectrum, this.$builtins.globalInvocationId.xy, 2, pb.mul(this.phillips(pb.div(this.k, this.cascade2.x), this.cascade2.y, this.cascade2.z, this.cascade2.w), this.rnd));
459
+ } else {
460
+ this.$outputs.spectrum0 = pb.mul(this.phillips(pb.div(this.k, this.cascade0.x), this.cascade0.y, this.cascade0.z, this.cascade0.w), this.rnd);
461
+ this.$outputs.spectrum1 = pb.mul(this.phillips(pb.div(this.k, this.cascade1.x), this.cascade1.y, this.cascade1.z, this.cascade1.w), this.rnd);
462
+ this.$outputs.spectrum2 = pb.mul(this.phillips(pb.div(this.k, this.cascade2.x), this.cascade2.y, this.cascade2.z, this.cascade2.w), this.rnd);
463
+ }
464
+ });
465
+ };
466
+ }
467
+ if (useComputeShader) {
468
+ return Application.instance.device.buildComputeProgram({
469
+ workgroupSize: [
470
+ threadGroupSize,
471
+ threadGroupSize,
472
+ 1
473
+ ],
474
+ compute: getComputeFunc(useComputeShader, targetFormat)
475
+ });
476
+ } else {
477
+ return Application.instance.device.buildRenderProgram({
478
+ vertex (pb) {
479
+ this.$inputs.position = pb.vec3().attrib('position');
480
+ pb.main(function() {
481
+ this.$builtins.position = pb.vec4(this.$inputs.position, 1);
482
+ });
483
+ },
484
+ fragment: getComputeFunc(useComputeShader, targetFormat)
485
+ });
486
+ }
487
+ }
488
+ /** @internal */ function createProgramFFT2V(useComputeShader = false, threadGroupSize, targetFormat = 'rgba32f', limit) {
489
+ function getComputeFunc(useComputeShader, fmt) {
490
+ return function(pb) {
491
+ if (useComputeShader) {
492
+ this.spectrum = pb.tex2DArray().sampleType('unfilterable-float').uniform(0);
493
+ this.ifft = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
494
+ } else {
495
+ if (!limit || limit === 4) {
496
+ this.$outputs.ifft0 = pb.vec4();
497
+ this.$outputs.ifft1 = pb.vec4();
498
+ this.$outputs.ifft2 = pb.vec4();
499
+ this.$outputs.ifft3 = pb.vec4();
500
+ this.spectrum0 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
501
+ this.spectrum1 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
502
+ this.spectrum2 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
503
+ this.spectrum3 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
504
+ }
505
+ if (!limit || limit === 2) {
506
+ this.$outputs.ifft4 = pb.vec4();
507
+ this.$outputs.ifft5 = pb.vec4();
508
+ this.spectrum4 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
509
+ this.spectrum5 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
510
+ }
511
+ }
512
+ this.butterfly = pb.tex2D().sampleType('unfilterable-float').uniform(0);
513
+ if (pb.getDevice().type === 'webgl') {
514
+ this.texSize = pb.vec4().uniform(0);
515
+ }
516
+ this.phase = pb.int().uniform(0);
517
+ const Complex = pb.defineStruct([
518
+ pb.float('re'),
519
+ pb.float('im')
520
+ ], 'Complex');
521
+ pb.func('add', [
522
+ Complex('a'),
523
+ Complex('b')
524
+ ], function() {
525
+ this.$return(Complex(pb.add(this.a.re, this.b.re), pb.add(this.a.im, this.b.im)));
526
+ });
527
+ pb.func('mul', [
528
+ Complex('a'),
529
+ Complex('b')
530
+ ], function() {
531
+ this.$return(Complex(pb.sub(pb.mul(this.a.re, this.b.re), pb.mul(this.a.im, this.b.im)), pb.add(pb.mul(this.a.re, this.b.im), pb.mul(this.a.im, this.b.re))));
532
+ });
533
+ pb.func('scale', [
534
+ Complex('a'),
535
+ pb.float('v')
536
+ ], function() {
537
+ this.$return(Complex(pb.mul(this.a.re, this.v), pb.mul(this.a.im, this.v)));
538
+ });
539
+ for(let x = 0; x <= 5; x++){
540
+ if (x < 4 && limit === 2) {
541
+ continue;
542
+ }
543
+ if (x > 3 && limit === 4) {
544
+ continue;
545
+ }
546
+ pb.func(`twiddle${x}`, [
547
+ pb.vec4('texelButt'),
548
+ pb.int('x')
549
+ ], function() {
550
+ if (pb.getDevice().type === 'webgl') {
551
+ this.$l.texelA = pb.textureSampleLevel(this[`spectrum${x}`], pb.div(pb.vec2(pb.float(this.x), this.texelButt.b), this.texSize.xy), 0);
552
+ this.$l.texelB = pb.textureSampleLevel(this[`spectrum${x}`], pb.div(pb.vec2(pb.float(this.x), this.texelButt.a), this.texSize.xy), 0);
553
+ } else if (useComputeShader) {
554
+ this.$l.texelA = pb.textureArrayLoad(this.spectrum, pb.ivec2(this.x, pb.int(this.texelButt.b)), x, 0);
555
+ this.$l.texelB = pb.textureArrayLoad(this.spectrum, pb.ivec2(this.x, pb.int(this.texelButt.a)), x, 0);
556
+ } else {
557
+ this.$l.texelA = pb.textureLoad(this[`spectrum${x}`], pb.ivec2(this.x, pb.int(this.texelButt.b)), 0);
558
+ this.$l.texelB = pb.textureLoad(this[`spectrum${x}`], pb.ivec2(this.x, pb.int(this.texelButt.a)), 0);
559
+ }
560
+ this.$l.w = Complex(this.texelButt.r, this.texelButt.g);
561
+ this.$l.a1 = Complex(this.texelA.x, this.texelA.y);
562
+ this.$l.b1 = Complex(this.texelB.x, this.texelB.y);
563
+ this.$l.r1 = this.scale(this.add(this.a1, this.mul(this.b1, this.w)), 0.5);
564
+ this.$l.a2 = Complex(this.texelA.z, this.texelA.w);
565
+ this.$l.b2 = Complex(this.texelB.z, this.texelB.w);
566
+ this.$l.r2 = this.scale(this.add(this.a2, this.mul(this.b2, this.w)), 0.5);
567
+ this.$return(pb.vec4(this.r1.re, this.r1.im, this.r2.re, this.r2.im));
568
+ });
569
+ }
570
+ pb.main(function() {
571
+ this.$l.x = pb.int(getFragCoord(this, useComputeShader).x);
572
+ this.$l.y = pb.int(getFragCoord(this, useComputeShader).y);
573
+ if (pb.getDevice().type === 'webgl') {
574
+ this.$l.texelButt = pb.textureSampleLevel(this.butterfly, pb.div(pb.vec2(pb.float(this.phase), pb.float(this.y)), this.texSize.zw), 0);
575
+ } else {
576
+ this.$l.texelButt = pb.textureLoad(this.butterfly, pb.ivec2(this.phase, this.y), 0);
577
+ }
578
+ if (useComputeShader) {
579
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 0, this.twiddle0(this.texelButt, this.x));
580
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 1, this.twiddle1(this.texelButt, this.x));
581
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 2, this.twiddle2(this.texelButt, this.x));
582
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 3, this.twiddle3(this.texelButt, this.x));
583
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 4, this.twiddle4(this.texelButt, this.x));
584
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 5, this.twiddle5(this.texelButt, this.x));
585
+ } else {
586
+ if (!limit || limit === 4) {
587
+ this.$outputs.ifft0 = this.twiddle0(this.texelButt, this.x);
588
+ this.$outputs.ifft1 = this.twiddle1(this.texelButt, this.x);
589
+ this.$outputs.ifft2 = this.twiddle2(this.texelButt, this.x);
590
+ this.$outputs.ifft3 = this.twiddle3(this.texelButt, this.x);
591
+ }
592
+ if (!limit || limit === 2) {
593
+ this.$outputs.ifft4 = this.twiddle4(this.texelButt, this.x);
594
+ this.$outputs.ifft5 = this.twiddle5(this.texelButt, this.x);
595
+ }
596
+ }
597
+ });
598
+ };
599
+ }
600
+ if (useComputeShader) {
601
+ return Application.instance.device.buildComputeProgram({
602
+ workgroupSize: [
603
+ threadGroupSize,
604
+ threadGroupSize,
605
+ 1
606
+ ],
607
+ compute: getComputeFunc(useComputeShader, targetFormat)
608
+ });
609
+ } else {
610
+ return Application.instance.device.buildRenderProgram({
611
+ vertex (pb) {
612
+ this.$inputs.position = pb.vec3().attrib('position');
613
+ pb.main(function() {
614
+ this.$builtins.position = pb.vec4(this.$inputs.position, 1);
615
+ });
616
+ },
617
+ fragment: getComputeFunc(useComputeShader, targetFormat)
618
+ });
619
+ }
620
+ }
621
+ /** @internal */ function createProgramFFT2H(useComputeShader = false, threadGroupSize, targetFormat = 'rgba32f', limit) {
622
+ function getComputeFunc(useComputeShader, fmt) {
623
+ return function(pb) {
624
+ if (useComputeShader) {
625
+ this.spectrum = pb.tex2DArray().sampleType('unfilterable-float').uniform(0);
626
+ this.ifft = fmt === 'rgba32f' ? pb.texStorage2DArray.rgba32float().storage(0) : pb.texStorage2DArray.rgba16float().storage(0);
627
+ } else {
628
+ if (!limit || limit === 4) {
629
+ this.$outputs.ifft0 = pb.vec4();
630
+ this.$outputs.ifft1 = pb.vec4();
631
+ this.$outputs.ifft2 = pb.vec4();
632
+ this.$outputs.ifft3 = pb.vec4();
633
+ this.spectrum0 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
634
+ this.spectrum1 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
635
+ this.spectrum2 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
636
+ this.spectrum3 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
637
+ }
638
+ if (!limit || limit === 2) {
639
+ this.$outputs.ifft4 = pb.vec4();
640
+ this.$outputs.ifft5 = pb.vec4();
641
+ this.spectrum4 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
642
+ this.spectrum5 = pb.tex2D().sampleType('unfilterable-float').uniform(0);
643
+ }
644
+ }
645
+ this.butterfly = pb.tex2D().sampleType('unfilterable-float').uniform(0);
646
+ this.phase = pb.int().uniform(0);
647
+ if (pb.getDevice().type === 'webgl') {
648
+ this.texSize = pb.vec4().uniform(0);
649
+ }
650
+ const Complex = pb.defineStruct([
651
+ pb.float('re'),
652
+ pb.float('im')
653
+ ], 'Complex');
654
+ pb.func('add', [
655
+ Complex('a'),
656
+ Complex('b')
657
+ ], function() {
658
+ this.$return(Complex(pb.add(this.a.re, this.b.re), pb.add(this.a.im, this.b.im)));
659
+ });
660
+ pb.func('mul', [
661
+ Complex('a'),
662
+ Complex('b')
663
+ ], function() {
664
+ this.$return(Complex(pb.sub(pb.mul(this.a.re, this.b.re), pb.mul(this.a.im, this.b.im)), pb.add(pb.mul(this.a.re, this.b.im), pb.mul(this.a.im, this.b.re))));
665
+ });
666
+ pb.func('scale', [
667
+ Complex('a'),
668
+ pb.float('v')
669
+ ], function() {
670
+ this.$return(Complex(pb.mul(this.a.re, this.v), pb.mul(this.a.im, this.v)));
671
+ });
672
+ for(let x = 0; x <= 5; x++){
673
+ if (x < 4 && limit === 2) {
674
+ continue;
675
+ }
676
+ if (x > 3 && limit === 4) {
677
+ continue;
678
+ }
679
+ pb.func(`twiddle${x}`, [
680
+ pb.vec4('texelButt'),
681
+ pb.int('y')
682
+ ], function() {
683
+ if (pb.getDevice().type === 'webgl') {
684
+ this.$l.texelA = pb.textureSampleLevel(this[`spectrum${x}`], pb.div(pb.vec2(this.texelButt.b, pb.float(this.y)), this.texSize.xy), 0);
685
+ this.$l.texelB = pb.textureSampleLevel(this[`spectrum${x}`], pb.div(pb.vec2(this.texelButt.a, pb.float(this.y)), this.texSize.xy), 0);
686
+ } else if (useComputeShader) {
687
+ this.$l.texelA = pb.textureArrayLoad(this.spectrum, pb.ivec2(pb.int(this.texelButt.b), this.y), x, 0);
688
+ this.$l.texelB = pb.textureArrayLoad(this.spectrum, pb.ivec2(pb.int(this.texelButt.a), this.y), x, 0);
689
+ } else {
690
+ this.$l.texelA = pb.textureLoad(this[`spectrum${x}`], pb.ivec2(pb.int(this.texelButt.b), this.y), 0);
691
+ this.$l.texelB = pb.textureLoad(this[`spectrum${x}`], pb.ivec2(pb.int(this.texelButt.a), this.y), 0);
692
+ }
693
+ this.$l.w = Complex(this.texelButt.r, this.texelButt.g);
694
+ this.$l.a1 = Complex(this.texelA.x, this.texelA.y);
695
+ this.$l.b1 = Complex(this.texelB.x, this.texelB.y);
696
+ this.$l.r1 = this.scale(this.add(this.a1, this.mul(this.b1, this.w)), 0.5);
697
+ this.$l.a2 = Complex(this.texelA.z, this.texelA.w);
698
+ this.$l.b2 = Complex(this.texelB.z, this.texelB.w);
699
+ this.$l.r2 = this.scale(this.add(this.a2, this.mul(this.b2, this.w)), 0.5);
700
+ this.$return(pb.vec4(this.r1.re, this.r1.im, this.r2.re, this.r2.im));
701
+ });
702
+ }
703
+ pb.main(function() {
704
+ this.$l.x = pb.int(getFragCoord(this, useComputeShader).x);
705
+ this.$l.y = pb.int(getFragCoord(this, useComputeShader).y);
706
+ if (pb.getDevice().type === 'webgl') {
707
+ this.$l.texelButt = pb.textureSampleLevel(this.butterfly, pb.div(pb.vec2(pb.float(this.phase), pb.float(this.x)), this.texSize.zw), 0);
708
+ } else {
709
+ this.$l.texelButt = pb.textureLoad(this.butterfly, pb.ivec2(this.phase, this.x), 0);
710
+ }
711
+ if (useComputeShader) {
712
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 0, this.twiddle0(this.texelButt, this.y));
713
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 1, this.twiddle1(this.texelButt, this.y));
714
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 2, this.twiddle2(this.texelButt, this.y));
715
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 3, this.twiddle3(this.texelButt, this.y));
716
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 4, this.twiddle4(this.texelButt, this.y));
717
+ pb.textureArrayStore(this.ifft, this.$builtins.globalInvocationId.xy, 5, this.twiddle5(this.texelButt, this.y));
718
+ } else {
719
+ if (!limit || limit === 4) {
720
+ this.$outputs.ifft0 = this.twiddle0(this.texelButt, this.y);
721
+ this.$outputs.ifft1 = this.twiddle1(this.texelButt, this.y);
722
+ this.$outputs.ifft2 = this.twiddle2(this.texelButt, this.y);
723
+ this.$outputs.ifft3 = this.twiddle3(this.texelButt, this.y);
724
+ }
725
+ if (!limit || limit === 2) {
726
+ this.$outputs.ifft4 = this.twiddle4(this.texelButt, this.y);
727
+ this.$outputs.ifft5 = this.twiddle5(this.texelButt, this.y);
728
+ }
729
+ }
730
+ });
731
+ };
732
+ }
733
+ if (useComputeShader) {
734
+ return Application.instance.device.buildComputeProgram({
735
+ workgroupSize: [
736
+ threadGroupSize,
737
+ threadGroupSize,
738
+ 1
739
+ ],
740
+ compute: getComputeFunc(useComputeShader, targetFormat)
741
+ });
742
+ } else {
743
+ return Application.instance.device.buildRenderProgram({
744
+ vertex (pb) {
745
+ this.$inputs.position = pb.vec3().attrib('position');
746
+ pb.main(function() {
747
+ this.$builtins.position = pb.vec4(this.$inputs.position, 1);
748
+ });
749
+ },
750
+ fragment: getComputeFunc(useComputeShader, targetFormat)
751
+ });
752
+ }
753
+ }
754
+
755
+ export { WaterShaderImpl, createProgramFFT2H, createProgramFFT2V, createProgramH0, createProgramHk, createProgramOcean, createProgramPostFFT2 };
756
+ //# sourceMappingURL=water.js.map