@zephyr3d/scene 0.9.2 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/animation/animationset.js +135 -135
- package/dist/animation/animationset.js.map +1 -1
- package/dist/animation/ik/ik_chain_builder.js +68 -0
- package/dist/animation/ik/ik_chain_builder.js.map +1 -0
- package/dist/animation/ik/ik_pole_constraint.js +2 -7
- package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
- package/dist/animation/joint_dynamics/controller.js +146 -146
- package/dist/animation/joint_dynamics/controller.js.map +1 -1
- package/dist/animation/joint_dynamics/math.js +16 -0
- package/dist/animation/joint_dynamics/math.js.map +1 -0
- package/dist/animation/spring/spring_system.js +75 -75
- package/dist/animation/spring/spring_system.js.map +1 -1
- package/dist/animation/spring2/constraints.js.map +1 -1
- package/dist/animation/spring2/controller.js +64 -64
- package/dist/animation/spring2/controller.js.map +1 -1
- package/dist/animation/spring2/math.js.map +1 -1
- package/dist/animation/spring2/spring_system.js +8 -8
- package/dist/animation/spring2/spring_system.js.map +1 -1
- package/dist/app/engine.js +119 -71
- package/dist/app/engine.js.map +1 -1
- package/dist/asset/assetmanager.js +296 -244
- package/dist/asset/assetmanager.js.map +1 -1
- package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
- package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
- package/dist/camera/camera.js +184 -184
- package/dist/camera/camera.js.map +1 -1
- package/dist/index.d.ts +685 -38
- package/dist/index.js +11 -2
- package/dist/index.js.map +1 -1
- package/dist/material/material.js +290 -290
- package/dist/material/material.js.map +1 -1
- package/dist/material/msdf_text.js +180 -0
- package/dist/material/msdf_text.js.map +1 -0
- package/dist/material/msdf_text_sprite.js +64 -0
- package/dist/material/msdf_text_sprite.js.map +1 -0
- package/dist/material/pbrblueprint.js +123 -108
- package/dist/material/pbrblueprint.js.map +1 -1
- package/dist/material/shader/helper.js +6 -3
- package/dist/material/shader/helper.js.map +1 -1
- package/dist/material/sprite_sdf.js +106 -0
- package/dist/material/sprite_sdf.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
- package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
- package/dist/posteffect/ssr.js +1 -0
- package/dist/posteffect/ssr.js.map +1 -1
- package/dist/render/abuffer_oit.js +1 -0
- package/dist/render/abuffer_oit.js.map +1 -1
- package/dist/render/cluster_light.js +3 -4
- package/dist/render/cluster_light.js.map +1 -1
- package/dist/render/cull_visitor.js +28 -0
- package/dist/render/cull_visitor.js.map +1 -1
- package/dist/render/drawable.js.map +1 -1
- package/dist/render/drawable_mixin.js +1 -0
- package/dist/render/drawable_mixin.js.map +1 -1
- package/dist/render/fbm_wavegenerator.js +1 -0
- package/dist/render/fbm_wavegenerator.js.map +1 -1
- package/dist/render/gerstner_wavegenerator.js +1 -0
- package/dist/render/gerstner_wavegenerator.js.map +1 -1
- package/dist/render/globalbindgroup_allocator.js +1 -0
- package/dist/render/globalbindgroup_allocator.js.map +1 -1
- package/dist/render/render_queue.js +1 -0
- package/dist/render/render_queue.js.map +1 -1
- package/dist/render/rendergraph/history_resource_manager.js +93 -93
- package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
- package/dist/render/rendergraph/history_resources.js +3 -3
- package/dist/render/rendergraph/history_resources.js.map +1 -1
- package/dist/render/rendergraph/types.js +22 -22
- package/dist/render/rendergraph/types.js.map +1 -1
- package/dist/scene/basesprite.js +1 -5
- package/dist/scene/basesprite.js.map +1 -1
- package/dist/scene/batchgroup.js +29 -17
- package/dist/scene/batchgroup.js.map +1 -1
- package/dist/scene/environment.js +1 -0
- package/dist/scene/environment.js.map +1 -1
- package/dist/scene/mesh.js +8 -9
- package/dist/scene/mesh.js.map +1 -1
- package/dist/scene/meshdrawable.js +96 -0
- package/dist/scene/meshdrawable.js.map +1 -0
- package/dist/scene/msdftext.js +341 -0
- package/dist/scene/msdftext.js.map +1 -0
- package/dist/scene/msdftextsprite.js +349 -0
- package/dist/scene/msdftextsprite.js.map +1 -0
- package/dist/scene/particlesys.js +1 -0
- package/dist/scene/particlesys.js.map +1 -1
- package/dist/scene/scene.js +1 -0
- package/dist/scene/scene.js.map +1 -1
- package/dist/scene/scene_node.js +6 -0
- package/dist/scene/scene_node.js.map +1 -1
- package/dist/scene/sdftextsprite.js +322 -0
- package/dist/scene/sdftextsprite.js.map +1 -0
- package/dist/scene/terrain-cm/grass.js +1 -0
- package/dist/scene/terrain-cm/grass.js.map +1 -1
- package/dist/scene/terrain-cm/grassmaterial.js +1 -0
- package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
- package/dist/scene/terrain-cm/terrain-cm.js +1 -0
- package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
- package/dist/scene/textsprite.js +120 -0
- package/dist/scene/textsprite.js.map +1 -0
- package/dist/scene/water.js +1 -0
- package/dist/scene/water.js.map +1 -1
- package/dist/shadow/shader.js +1 -0
- package/dist/shadow/shader.js.map +1 -1
- package/dist/shapes/torus.js +90 -59
- package/dist/shapes/torus.js.map +1 -1
- package/dist/src/animation/animation.js +127 -0
- package/dist/src/animation/animation.js.map +1 -0
- package/dist/src/animation/animationset.js +255 -0
- package/dist/src/animation/animationset.js.map +1 -0
- package/dist/src/animation/animationtrack.js +34 -0
- package/dist/src/animation/animationtrack.js.map +1 -0
- package/dist/src/animation/eulerrotationtrack.js +52 -0
- package/dist/src/animation/eulerrotationtrack.js.map +1 -0
- package/dist/src/animation/morphtarget.js +93 -0
- package/dist/src/animation/morphtarget.js.map +1 -0
- package/dist/src/animation/morphtrack.js +70 -0
- package/dist/src/animation/morphtrack.js.map +1 -0
- package/dist/src/animation/proptrack.js +161 -0
- package/dist/src/animation/proptrack.js.map +1 -0
- package/dist/src/animation/rotationtrack.js +51 -0
- package/dist/src/animation/rotationtrack.js.map +1 -0
- package/dist/src/animation/scaletrack.js +50 -0
- package/dist/src/animation/scaletrack.js.map +1 -0
- package/dist/src/animation/skeleton.js +204 -0
- package/dist/src/animation/skeleton.js.map +1 -0
- package/dist/src/animation/translationtrack.js +50 -0
- package/dist/src/animation/translationtrack.js.map +1 -0
- package/dist/src/app/app.js +129 -0
- package/dist/src/app/app.js.map +1 -0
- package/dist/src/app/inputmgr.js +267 -0
- package/dist/src/app/inputmgr.js.map +1 -0
- package/dist/src/asset/assetmanager.js +404 -0
- package/dist/src/asset/assetmanager.js.map +1 -0
- package/dist/src/asset/builtin.js +337 -0
- package/dist/src/asset/builtin.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds.js +470 -0
- package/dist/src/asset/loaders/dds/dds.js.map +1 -0
- package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
- package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
- package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
- package/dist/src/asset/loaders/gltf/helpers.js +327 -0
- package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
- package/dist/src/asset/loaders/hdr/hdr.js +180 -0
- package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
- package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
- package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
- package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
- package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
- package/dist/src/asset/loaders/loader.js +45 -0
- package/dist/src/asset/loaders/loader.js.map +1 -0
- package/dist/src/asset/model.js +414 -0
- package/dist/src/asset/model.js.map +1 -0
- package/dist/src/blitter/bilateralblur.js +221 -0
- package/dist/src/blitter/bilateralblur.js.map +1 -0
- package/dist/src/blitter/blitter.js +390 -0
- package/dist/src/blitter/blitter.js.map +1 -0
- package/dist/src/blitter/box.js +118 -0
- package/dist/src/blitter/box.js.map +1 -0
- package/dist/src/blitter/copy.js +22 -0
- package/dist/src/blitter/copy.js.map +1 -0
- package/dist/src/blitter/gaussianblur.js +228 -0
- package/dist/src/blitter/gaussianblur.js.map +1 -0
- package/dist/src/camera/base.js +92 -0
- package/dist/src/camera/base.js.map +1 -0
- package/dist/src/camera/camera.js +1005 -0
- package/dist/src/camera/camera.js.map +1 -0
- package/dist/src/camera/fps.js +238 -0
- package/dist/src/camera/fps.js.map +1 -0
- package/dist/src/camera/orbit.js +245 -0
- package/dist/src/camera/orbit.js.map +1 -0
- package/dist/src/camera/orthocamera.js +167 -0
- package/dist/src/camera/orthocamera.js.map +1 -0
- package/dist/src/camera/perspectivecamera.js +141 -0
- package/dist/src/camera/perspectivecamera.js.map +1 -0
- package/dist/src/index.js +120 -0
- package/dist/src/index.js.map +1 -0
- package/dist/src/material/blinn.js +81 -0
- package/dist/src/material/blinn.js.map +1 -0
- package/dist/src/material/grassmaterial.js +113 -0
- package/dist/src/material/grassmaterial.js.map +1 -0
- package/dist/src/material/lambert.js +92 -0
- package/dist/src/material/lambert.js.map +1 -0
- package/dist/src/material/material.js +301 -0
- package/dist/src/material/material.js.map +1 -0
- package/dist/src/material/meshmaterial.js +704 -0
- package/dist/src/material/meshmaterial.js.map +1 -0
- package/dist/src/material/mixins/albedocolor.js +76 -0
- package/dist/src/material/mixins/albedocolor.js.map +1 -0
- package/dist/src/material/mixins/foliage.js +47 -0
- package/dist/src/material/mixins/foliage.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
- package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
- package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
- package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
- package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
- package/dist/src/material/mixins/lit.js +476 -0
- package/dist/src/material/mixins/lit.js.map +1 -0
- package/dist/src/material/mixins/pbr/common.js +918 -0
- package/dist/src/material/mixins/pbr/common.js.map +1 -0
- package/dist/src/material/mixins/texture.js +172 -0
- package/dist/src/material/mixins/texture.js.map +1 -0
- package/dist/src/material/mixins/vertexcolor.js +56 -0
- package/dist/src/material/mixins/vertexcolor.js.map +1 -0
- package/dist/src/material/particle.js +178 -0
- package/dist/src/material/particle.js.map +1 -0
- package/dist/src/material/pbrmr.js +97 -0
- package/dist/src/material/pbrmr.js.map +1 -0
- package/dist/src/material/pbrsg.js +97 -0
- package/dist/src/material/pbrsg.js.map +1 -0
- package/dist/src/material/shader/helper.js +1209 -0
- package/dist/src/material/shader/helper.js.map +1 -0
- package/dist/src/material/terrain-cm.js +606 -0
- package/dist/src/material/terrain-cm.js.map +1 -0
- package/dist/src/material/terrainmaterial.js +375 -0
- package/dist/src/material/terrainmaterial.js.map +1 -0
- package/dist/src/material/unlit.js +41 -0
- package/dist/src/material/unlit.js.map +1 -0
- package/dist/src/material/water.js +417 -0
- package/dist/src/material/water.js.map +1 -0
- package/dist/src/posteffect/bloom.js +361 -0
- package/dist/src/posteffect/bloom.js.map +1 -0
- package/dist/src/posteffect/compositor.js +226 -0
- package/dist/src/posteffect/compositor.js.map +1 -0
- package/dist/src/posteffect/fxaa.js +273 -0
- package/dist/src/posteffect/fxaa.js.map +1 -0
- package/dist/src/posteffect/grayscale.js +69 -0
- package/dist/src/posteffect/grayscale.js.map +1 -0
- package/dist/src/posteffect/motionblur.js +96 -0
- package/dist/src/posteffect/motionblur.js.map +1 -0
- package/dist/src/posteffect/posteffect.js +126 -0
- package/dist/src/posteffect/posteffect.js.map +1 -0
- package/dist/src/posteffect/sao.js +324 -0
- package/dist/src/posteffect/sao.js.map +1 -0
- package/dist/src/posteffect/ssr.js +489 -0
- package/dist/src/posteffect/ssr.js.map +1 -0
- package/dist/src/posteffect/taa.js +172 -0
- package/dist/src/posteffect/taa.js.map +1 -0
- package/dist/src/posteffect/tonemap.js +94 -0
- package/dist/src/posteffect/tonemap.js.map +1 -0
- package/dist/src/render/abuffer_oit.js +361 -0
- package/dist/src/render/abuffer_oit.js.map +1 -0
- package/dist/src/render/clipmap.js +851 -0
- package/dist/src/render/clipmap.js.map +1 -0
- package/dist/src/render/cluster_light.js +333 -0
- package/dist/src/render/cluster_light.js.map +1 -0
- package/dist/src/render/cull_visitor.js +187 -0
- package/dist/src/render/cull_visitor.js.map +1 -0
- package/dist/src/render/depthpass.js +68 -0
- package/dist/src/render/depthpass.js.map +1 -0
- package/dist/src/render/drawable_mixin.js +227 -0
- package/dist/src/render/drawable_mixin.js.map +1 -0
- package/dist/src/render/envlight.js +463 -0
- package/dist/src/render/envlight.js.map +1 -0
- package/dist/src/render/fbm_wavegenerator.js +251 -0
- package/dist/src/render/fbm_wavegenerator.js.map +1 -0
- package/dist/src/render/fft_wavegenerator.js +1006 -0
- package/dist/src/render/fft_wavegenerator.js.map +1 -0
- package/dist/src/render/fullscreenquad.js +38 -0
- package/dist/src/render/fullscreenquad.js.map +1 -0
- package/dist/src/render/gerstner_wavegenerator.js +314 -0
- package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
- package/dist/src/render/globalbindgroup_allocator.js +60 -0
- package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
- package/dist/src/render/hzb.js +273 -0
- package/dist/src/render/hzb.js.map +1 -0
- package/dist/src/render/lightpass.js +172 -0
- package/dist/src/render/lightpass.js.map +1 -0
- package/dist/src/render/objectcolorpass.js +51 -0
- package/dist/src/render/objectcolorpass.js.map +1 -0
- package/dist/src/render/primitive.js +364 -0
- package/dist/src/render/primitive.js.map +1 -0
- package/dist/src/render/render_queue.js +467 -0
- package/dist/src/render/render_queue.js.map +1 -0
- package/dist/src/render/renderbundle_wrapper.js +152 -0
- package/dist/src/render/renderbundle_wrapper.js.map +1 -0
- package/dist/src/render/renderer.js +455 -0
- package/dist/src/render/renderer.js.map +1 -0
- package/dist/src/render/renderpass.js +200 -0
- package/dist/src/render/renderpass.js.map +1 -0
- package/dist/src/render/shadowmap_pass.js +56 -0
- package/dist/src/render/shadowmap_pass.js.map +1 -0
- package/dist/src/render/sky.js +1103 -0
- package/dist/src/render/sky.js.map +1 -0
- package/dist/src/render/weightedblended_oit.js +168 -0
- package/dist/src/render/weightedblended_oit.js.map +1 -0
- package/dist/src/scene/batchgroup.js +162 -0
- package/dist/src/scene/batchgroup.js.map +1 -0
- package/dist/src/scene/environment.js +209 -0
- package/dist/src/scene/environment.js.map +1 -0
- package/dist/src/scene/graph_node.js +72 -0
- package/dist/src/scene/graph_node.js.map +1 -0
- package/dist/src/scene/light.js +416 -0
- package/dist/src/scene/light.js.map +1 -0
- package/dist/src/scene/mesh.js +341 -0
- package/dist/src/scene/mesh.js.map +1 -0
- package/dist/src/scene/octree.js +649 -0
- package/dist/src/scene/octree.js.map +1 -0
- package/dist/src/scene/particlesys.js +738 -0
- package/dist/src/scene/particlesys.js.map +1 -0
- package/dist/src/scene/raycast_visitor.js +103 -0
- package/dist/src/scene/raycast_visitor.js.map +1 -0
- package/dist/src/scene/scene.js +284 -0
- package/dist/src/scene/scene.js.map +1 -0
- package/dist/src/scene/scene_node.js +732 -0
- package/dist/src/scene/scene_node.js.map +1 -0
- package/dist/src/scene/terrain/grass.js +278 -0
- package/dist/src/scene/terrain/grass.js.map +1 -0
- package/dist/src/scene/terrain/heightfield.js +475 -0
- package/dist/src/scene/terrain/heightfield.js.map +1 -0
- package/dist/src/scene/terrain/patch.js +530 -0
- package/dist/src/scene/terrain/patch.js.map +1 -0
- package/dist/src/scene/terrain/quadtree.js +461 -0
- package/dist/src/scene/terrain/quadtree.js.map +1 -0
- package/dist/src/scene/terrain/terrain.js +246 -0
- package/dist/src/scene/terrain/terrain.js.map +1 -0
- package/dist/src/scene/terrain-cm/grass.js +594 -0
- package/dist/src/scene/terrain-cm/grass.js.map +1 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
- package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
- package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
- package/dist/src/scene/water.js +374 -0
- package/dist/src/scene/water.js.map +1 -0
- package/dist/src/shaders/atmosphere.js +957 -0
- package/dist/src/shaders/atmosphere.js.map +1 -0
- package/dist/src/shaders/fog.js +112 -0
- package/dist/src/shaders/fog.js.map +1 -0
- package/dist/src/shaders/misc.js +266 -0
- package/dist/src/shaders/misc.js.map +1 -0
- package/dist/src/shaders/noise.js +222 -0
- package/dist/src/shaders/noise.js.map +1 -0
- package/dist/src/shaders/pbr.js +51 -0
- package/dist/src/shaders/pbr.js.map +1 -0
- package/dist/src/shaders/shadow.js +636 -0
- package/dist/src/shaders/shadow.js.map +1 -0
- package/dist/src/shaders/ssr.js +490 -0
- package/dist/src/shaders/ssr.js.map +1 -0
- package/dist/src/shaders/temporal.js +215 -0
- package/dist/src/shaders/temporal.js.map +1 -0
- package/dist/src/shaders/water.js +756 -0
- package/dist/src/shaders/water.js.map +1 -0
- package/dist/src/shadow/esm.js +237 -0
- package/dist/src/shadow/esm.js.map +1 -0
- package/dist/src/shadow/pcf_opt.js +181 -0
- package/dist/src/shadow/pcf_opt.js.map +1 -0
- package/dist/src/shadow/pcf_pd.js +189 -0
- package/dist/src/shadow/pcf_pd.js.map +1 -0
- package/dist/src/shadow/shader.js +37 -0
- package/dist/src/shadow/shader.js.map +1 -0
- package/dist/src/shadow/shadow_impl.js +15 -0
- package/dist/src/shadow/shadow_impl.js.map +1 -0
- package/dist/src/shadow/shadowmapper.js +790 -0
- package/dist/src/shadow/shadowmapper.js.map +1 -0
- package/dist/src/shadow/ssm.js +159 -0
- package/dist/src/shadow/ssm.js.map +1 -0
- package/dist/src/shadow/vsm.js +297 -0
- package/dist/src/shadow/vsm.js.map +1 -0
- package/dist/src/shapes/box.js +386 -0
- package/dist/src/shapes/box.js.map +1 -0
- package/dist/src/shapes/cylinder.js +125 -0
- package/dist/src/shapes/cylinder.js.map +1 -0
- package/dist/src/shapes/plane.js +88 -0
- package/dist/src/shapes/plane.js.map +1 -0
- package/dist/src/shapes/shape.js +87 -0
- package/dist/src/shapes/shape.js.map +1 -0
- package/dist/src/shapes/sphere.js +114 -0
- package/dist/src/shapes/sphere.js.map +1 -0
- package/dist/src/shapes/tetrahedron.js +188 -0
- package/dist/src/shapes/tetrahedron.js.map +1 -0
- package/dist/src/shapes/torus.js +111 -0
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{"version":3,"file":"basesprite.js","sources":["../../src/scene/basesprite.ts"],"sourcesContent":["import type { Matrix4x4, Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, DRef, Quaternion, Vector2, Vector3 } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { RenderPass, BatchDrawable, DrawContext, PickTarget, RenderQueue } from '../render';\r\nimport { Primitive } from '../render';\r\nimport type { RenderBundle } from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { SceneNode } from './scene_node';\r\nimport { getDevice } from '../app/api';\r\nimport { SpriteMaterial } from '../material/sprite';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class BaseSprite<M extends SpriteMaterial>\r\n extends applyMixins(GraphNode, mixinDrawable)\r\n implements BatchDrawable\r\n{\r\n /** @internal */\r\n private static _primitive: DRef<Primitive> = new DRef();\r\n /** @internal */\r\n private readonly _material: DRef<M>;\r\n /** @internal */\r\n protected _instanceHash: Nullable<string>;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _renderBundle: Record<string, RenderBundle>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _anchor: Vector2;\r\n /** @internal */\r\n protected _rotateAngle: number;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._material = new DRef();\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._batchable = getDevice().type !== 'webgl';\r\n this._anchor = new Vector2(0.5, 0.5);\r\n this._rotateAngle = 0;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName() {\r\n return this._name;\r\n }\r\n /**\r\n * Returns the batch instance ID for the current render pass.\r\n */\r\n getInstanceId(_renderPass: RenderPass) {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * Returns the packed instance-uniform buffer used for batching.\r\n */\r\n getInstanceUniforms() {\r\n return this._material.get()!.$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n /** Material of the mesh */\r\n get material() {\r\n return this._material.get()!;\r\n }\r\n set material(m) {\r\n if (this._material.get() !== m && m instanceof SpriteMaterial) {\r\n this._material.set(m);\r\n if (m) {\r\n this.onSetMaterial(m);\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash = m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${m.instanceId}` : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n get anchorX() {\r\n return this._anchor.x;\r\n }\r\n set anchorX(value) {\r\n if (this._anchor.x !== value) {\r\n this._anchor.x = value;\r\n this.invalidateWorldBoundingVolume(false);\r\n const material = this._material.get();\r\n if (material) {\r\n material.anchorX = this._anchor.x;\r\n }\r\n }\r\n }\r\n get anchorY() {\r\n return this._anchor.y;\r\n }\r\n set anchorY(value) {\r\n if (this._anchor.y !== value) {\r\n this._anchor.y = value;\r\n this.invalidateWorldBoundingVolume(false);\r\n const material = this._material.get();\r\n if (material) {\r\n material.anchorY = this._anchor.y;\r\n }\r\n }\r\n }\r\n get uvTopLeft() {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n return new Vector2(uvinfo.x, uvinfo.y);\r\n }\r\n set uvTopLeft(value) {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n this._material.get()!.setUVInfo(value.x, value.y, uvinfo.z, uvinfo.w);\r\n }\r\n get uvBottomRight() {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n return new Vector2(uvinfo.z, uvinfo.w);\r\n }\r\n set uvBottomRight(value) {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n this._material.get()!.setUVInfo(uvinfo.x, uvinfo.y, value.x, value.y);\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return this._batchable && !!this._material.get() && this._material.get()!.isBatchable();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this.material?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this.material?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.getPrimitive();\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (this._materialChangeTag !== material.changeTag) {\r\n this._renderBundle = {};\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle[hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n this._renderBundle[hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n let primitive = BaseSprite._primitive.get();\r\n if (!primitive) {\r\n primitive = new Primitive();\r\n primitive.createAndSetVertexBuffer('position_f32', new Float32Array([0, 1, 2, 3]));\r\n primitive.createAndSetIndexBuffer(new Uint16Array([0, 1, 2, 3]));\r\n primitive.primitiveType = 'triangle-strip';\r\n BaseSprite._primitive.set(primitive);\r\n }\r\n return primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode() {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume() {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const scaleX = Math.hypot(this.worldMatrix[0], this.worldMatrix[1], this.worldMatrix[2]);\r\n const scaleY = Math.hypot(this.worldMatrix[4], this.worldMatrix[5], this.worldMatrix[6]);\r\n const mat = this._material?.get();\r\n if (mat) {\r\n const boundingBox = new BoundingBox();\r\n const cx = Math.max(Math.abs(this._anchor.x), Math.abs(1 - this._anchor.x)) * scaleX;\r\n const cy = Math.max(Math.abs(this._anchor.y), Math.abs(1 - this._anchor.y)) * scaleY;\r\n const size = Math.max(cx, cy);\r\n boundingBox.minPoint.setXYZ(p.x - size, p.y - size, p.z - size);\r\n boundingBox.maxPoint.setXYZ(p.x + size, p.y + size, p.z + size);\r\n return boundingBox;\r\n }\r\n return null;\r\n }\r\n calculateLocalTransform(outMatrix: Matrix4x4) {\r\n const rot = this.rotation.toEulerAngles().z;\r\n const rotationZ = Quaternion.fromAxisAngle(Vector3.axisPZ(), rot);\r\n outMatrix.compose(this._scaling, rotationZ, this._position);\r\n if (this._material?.get()) {\r\n this._rotateAngle = -rot;\r\n this._material.get()!.rotation = this._rotateAngle;\r\n }\r\n\r\n //outMatrix.scaling(this.scale).translateLeft(this._position);\r\n }\r\n calculateWorldTransform(outMatrix: Matrix4x4) {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n /** Called when new material is set */\r\n protected onSetMaterial(material: M) {\r\n material.anchor = this._anchor;\r\n material.rotation = this._rotateAngle;\r\n }\r\n /** Disposes the mesh node */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._material.dispose();\r\n RenderBundleWrapper.drawableChanged(this);\r\n 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{"version":3,"file":"basesprite.js","sources":["../../src/scene/basesprite.ts"],"sourcesContent":["import type { Matrix4x4, Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, DRef, Quaternion, Vector2, Vector3 } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { RenderPass, BatchDrawable, DrawContext, PickTarget, RenderQueue } from '../render';\r\nimport { Primitive } from '../render';\r\nimport type { RenderBundle } from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox } from '../utility/bounding_volume';\r\nimport { QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { SceneNode } from './scene_node';\r\nimport { getDevice } from '../app/api';\r\nimport { SpriteMaterial } from '../material/sprite';\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class BaseSprite<M extends SpriteMaterial>\r\n extends applyMixins(GraphNode, mixinDrawable)\r\n implements BatchDrawable\r\n{\r\n /** @internal */\r\n private static _primitive: DRef<Primitive> = new DRef();\r\n /** @internal */\r\n protected readonly _material: DRef<M>;\r\n /** @internal */\r\n protected _instanceHash: Nullable<string>;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _renderBundle: Record<string, RenderBundle>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _anchor: Vector2;\r\n /** @internal */\r\n protected _rotateAngle: number;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n super(scene);\r\n this._material = new DRef();\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._batchable = getDevice().type !== 'webgl';\r\n this._anchor = new Vector2(0.5, 0.5);\r\n this._rotateAngle = 0;\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n }\r\n /**\r\n * Returns the batch instance ID for the current render pass.\r\n */\r\n getInstanceId(_renderPass: RenderPass) {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * Returns the packed instance-uniform buffer used for batching.\r\n */\r\n getInstanceUniforms() {\r\n return this._material.get()!.$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n /** Material of the mesh */\r\n get material() {\r\n return this._material.get()!;\r\n }\r\n set material(m) {\r\n if (this._material.get() !== m && m instanceof SpriteMaterial) {\r\n this._material.set(m);\r\n if (m) {\r\n this.onSetMaterial(m);\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash = m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${m.instanceId}` : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n get anchorX() {\r\n return this._anchor.x;\r\n }\r\n set anchorX(value) {\r\n if (this._anchor.x !== value) {\r\n this._anchor.x = value;\r\n this.invalidateWorldBoundingVolume(false);\r\n const material = this._material.get();\r\n if (material) {\r\n material.anchorX = this._anchor.x;\r\n }\r\n }\r\n }\r\n get anchorY() {\r\n return this._anchor.y;\r\n }\r\n set anchorY(value) {\r\n if (this._anchor.y !== value) {\r\n this._anchor.y = value;\r\n this.invalidateWorldBoundingVolume(false);\r\n const material = this._material.get();\r\n if (material) {\r\n material.anchorY = this._anchor.y;\r\n }\r\n }\r\n }\r\n get uvTopLeft() {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n return new Vector2(uvinfo.x, uvinfo.y);\r\n }\r\n set uvTopLeft(value) {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n this._material.get()!.setUVInfo(value.x, value.y, uvinfo.z, uvinfo.w);\r\n }\r\n get uvBottomRight() {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n return new Vector2(uvinfo.z, uvinfo.w);\r\n }\r\n set uvBottomRight(value) {\r\n const uvinfo = this._material.get()!.uvinfo;\r\n this._material.get()!.setUVInfo(uvinfo.x, uvinfo.y, value.x, value.y);\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return this._batchable && !!this._material.get() && this._material.get()!.isBatchable();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this.material?.needSceneColor();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this.material?.needSceneDepth();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.getPrimitive();\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (this._materialChangeTag !== material.changeTag) {\r\n this._renderBundle = {};\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle[hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n this._renderBundle[hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n let primitive = BaseSprite._primitive.get();\r\n if (!primitive) {\r\n primitive = new Primitive();\r\n primitive.createAndSetVertexBuffer('position_f32', new Float32Array([0, 1, 2, 3]));\r\n primitive.createAndSetIndexBuffer(new Uint16Array([0, 1, 2, 3]));\r\n primitive.primitiveType = 'triangle-strip';\r\n BaseSprite._primitive.set(primitive);\r\n }\r\n return primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode() {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeBoundingVolume}\r\n */\r\n computeBoundingVolume() {\r\n return null;\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.computeWorldBoundingVolume}\r\n */\r\n computeWorldBoundingVolume() {\r\n const p = this.worldMatrix.transformPointAffine(Vector3.zero());\r\n const scaleX = Math.hypot(this.worldMatrix[0], this.worldMatrix[1], this.worldMatrix[2]);\r\n const scaleY = Math.hypot(this.worldMatrix[4], this.worldMatrix[5], this.worldMatrix[6]);\r\n const mat = this._material?.get();\r\n if (mat) {\r\n const boundingBox = new BoundingBox();\r\n const cx = Math.max(Math.abs(this._anchor.x), Math.abs(1 - this._anchor.x)) * scaleX;\r\n const cy = Math.max(Math.abs(this._anchor.y), Math.abs(1 - this._anchor.y)) * scaleY;\r\n const size = Math.max(cx, cy);\r\n boundingBox.minPoint.setXYZ(p.x - size, p.y - size, p.z - size);\r\n boundingBox.maxPoint.setXYZ(p.x + size, p.y + size, p.z + size);\r\n return boundingBox;\r\n }\r\n return null;\r\n }\r\n calculateLocalTransform(outMatrix: Matrix4x4) {\r\n const rot = this.rotation.toEulerAngles().z;\r\n const rotationZ = Quaternion.fromAxisAngle(Vector3.axisPZ(), rot);\r\n outMatrix.compose(this._scaling, rotationZ, this._position);\r\n if (this._material?.get()) {\r\n this._rotateAngle = -rot;\r\n this._material.get()!.rotation = this._rotateAngle;\r\n }\r\n\r\n //outMatrix.scaling(this.scale).translateLeft(this._position);\r\n }\r\n calculateWorldTransform(outMatrix: Matrix4x4) {\r\n outMatrix.set(this.localMatrix);\r\n if (this.parent) {\r\n outMatrix.m03 += this.parent.worldMatrix.m03;\r\n outMatrix.m13 += this.parent.worldMatrix.m13;\r\n outMatrix.m23 += this.parent.worldMatrix.m23;\r\n }\r\n }\r\n /** Called when new material is set */\r\n protected onSetMaterial(material: M) {\r\n material.anchor = this._anchor;\r\n material.rotation = this._rotateAngle;\r\n }\r\n /** Disposes the mesh node */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._material.dispose();\r\n RenderBundleWrapper.drawableChanged(this);\r\n 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C3C,QAAA,IAAI,CAAC1C,SAAS,CAACiB,GAAG,EAAA,CAAI0B,SAAS,CAACD,MAAAA,CAAON,CAAC,EAAEM,OAAOF,CAAC,EAAEH,MAAMD,CAAC,EAAEC,MAAMG,CAAC,CAAA;AACtE;AACA;;AAEC,MACDO,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,YAAe,GAAA;QACb,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,WAAqC,GAAA;AACnC,QAAA,OAAO,IAAI,CAAC7C,UAAU,IAAI,CAAC,CAAC,IAAI,CAACJ,SAAS,CAACiB,GAAG,MAAM,IAAI,CAACjB,SAAS,CAACiB,GAAG,GAAIgC,WAAW,EAAA;AACvF;AACA;;AAEC,MACDC,YAAe,GAAA;AACb,QAAA,OAAO,IAAI,CAAC5B,QAAQ,EAAE4B,YAAkBC,EAAAA,IAAAA,YAAAA;AAC1C;AACA;;AAEC,MACDC,OAAU,GAAA;AACR,QAAA,OAAO,CAAC,IAAI,CAAC9B,QAAQ,EAAE+B,eAAAA,EAAAA;AACzB;AACA;;AAEC,MACDC,cAAiB,GAAA;QACf,OAAO,IAAI,CAAChC,QAAQ,EAAEgC,cAAAA,EAAAA;AACxB;AACA;;AAEC,MACDC,cAAiB,GAAA;QACf,OAAO,IAAI,CAACjC,QAAQ,EAAEiC,cAAAA,EAAAA;AACxB;AACA;;AAEC,MACDC,KAAKC,GAAgB,EAAEC,WAAkC,EAAEC,IAAa,EAAE;QACxE,MAAMrC,QAAAA,GAAW,IAAI,CAACA,QAAQ;QAC9B,MAAMsC,SAAAA,GAAY,IAAI,CAACC,YAAY,EAAA;AACnC,QAAA,IAAIvC,YAAYsC,SAAW,EAAA;YACzB,IAAI,IAAI,CAACjD,gBAAgB,IAAI,CAAC8C,GAAIK,CAAAA,YAAY,IAAIH,IAAM,EAAA;AACtD,gBAAA,IAAI,IAAI,CAAC/C,kBAAkB,KAAKU,QAAAA,CAASyC,SAAS,EAAE;oBAClD,IAAI,CAACrD,aAAa,GAAG,EAAC;AACtB,oBAAA,IAAI,CAACE,kBAAkB,GAAGU,QAAAA,CAASyC,SAAS;AAC9C;AACA,gBAAA,MAAMC,YAAe,GAAA,IAAI,CAACtD,aAAa,CAACiD,IAAK,CAAA;AAC7C,gBAAA,IAAI,CAACK,YAAc,EAAA;oBACjBP,GAAIQ,CAAAA,MAAM,CAACC,YAAY,EAAA;oBACvB,IAAI,CAACC,IAAI,CAACV,GAAKC,EAAAA,WAAAA,CAAAA;oBACfpC,QAASkC,CAAAA,IAAI,CAACI,SAAWH,EAAAA,GAAAA,CAAAA;oBACzB,IAAI,CAAC/C,aAAa,CAACiD,IAAAA,CAAK,GAAGF,GAAIQ,CAAAA,MAAM,CAACG,UAAU,EAAA;iBAC3C,MAAA;oBACLX,GAAIQ,CAAAA,MAAM,CAACI,mBAAmB,CAACL,YAAAA,CAAAA;AACjC;aACK,MAAA;gBACL,IAAI,CAACG,IAAI,CAACV,GAAKC,EAAAA,WAAAA,CAAAA;gBACfpC,QAASkC,CAAAA,IAAI,CAACI,SAAWH,EAAAA,GAAAA,CAAAA;AAC3B;AACF;AACF;AACA;;AAEC,MACDa,WAAc,GAAA;QACZ,OAAO,IAAI,CAAChD,QAAQ;AACtB;AACA;;AAEC,MACDuC,YAAe,GAAA;AACb,QAAA,IAAID,SAAYnE,GAAAA,UAAAA,CAAWI,UAAU,CAACoB,GAAG,EAAA;AACzC,QAAA,IAAI,CAAC2C,SAAW,EAAA;AACdA,YAAAA,SAAAA,GAAY,IAAIW,SAAAA,EAAAA;AAChBX,YAAAA,SAAAA,CAAUY,wBAAwB,CAAC,cAAgB,EAAA,IAAIC,YAAa,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;YAChFb,SAAUc,CAAAA,uBAAuB,CAAC,IAAIC,WAAY,CAAA;AAAC,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA,CAAA;AAAG,gBAAA;AAAE,aAAA,CAAA,CAAA;AAC9Df,YAAAA,SAAAA,CAAUgB,aAAa,GAAG,gBAAA;YAC1BnF,UAAWI,CAAAA,UAAU,CAAC4B,GAAG,CAACmC,SAAAA,CAAAA;AAC5B;QACA,OAAOA,SAAAA;AACT;AACA;;AAEC,MACDiB,eAAkB,GAAA;QAChB,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,OAAU,GAAA;;AAER,QAAA,OAAO,IAAI;AACb;AACA;;AAEC,MACDC,qBAAwB,GAAA;QACtB,OAAO,IAAA;AACT;AACA;;AAEC,MACDC,0BAA6B,GAAA;QAC3B,MAAMC,CAAAA,GAAI,IAAI,CAACC,WAAW,CAACC,oBAAoB,CAACC,QAAQC,IAAI,EAAA,CAAA;QAC5D,MAAMC,MAAAA,GAASC,KAAKC,KAAK,CAAC,IAAI,CAACN,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,CAAA;QACvF,MAAMO,MAAAA,GAASF,KAAKC,KAAK,CAAC,IAAI,CAACN,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,EAAE,IAAI,CAACA,WAAW,CAAC,CAAE,CAAA,CAAA;AACvF,QAAA,MAAMQ,GAAM,GAAA,IAAI,CAAC1F,SAAS,EAAEiB,GAAAA,EAAAA;AAC5B,QAAA,IAAIyE,GAAK,EAAA;AACP,YAAA,MAAMC,cAAc,IAAIC,WAAAA,EAAAA;YACxB,MAAMC,EAAAA,GAAKN,KAAKO,GAAG,CAACP,KAAKQ,GAAG,CAAC,IAAI,CAACxF,OAAO,CAAC6B,CAAC,CAAGmD,EAAAA,IAAAA,CAAKQ,GAAG,CAAC,CAAA,GAAI,IAAI,CAACxF,OAAO,CAAC6B,CAAC,CAAKkD,CAAAA,GAAAA,MAAAA;YAC9E,MAAMU,EAAAA,GAAKT,KAAKO,GAAG,CAACP,KAAKQ,GAAG,CAAC,IAAI,CAACxF,OAAO,CAACiC,CAAC,CAAG+C,EAAAA,IAAAA,CAAKQ,GAAG,CAAC,CAAA,GAAI,IAAI,CAACxF,OAAO,CAACiC,CAAC,CAAKiD,CAAAA,GAAAA,MAAAA;AAC9E,YAAA,MAAMQ,IAAOV,GAAAA,IAAAA,CAAKO,GAAG,CAACD,EAAIG,EAAAA,EAAAA,CAAAA;AAC1BL,YAAAA,WAAAA,CAAYO,QAAQ,CAACC,MAAM,CAAClB,EAAE7C,CAAC,GAAG6D,IAAMhB,EAAAA,CAAAA,CAAEzC,CAAC,GAAGyD,IAAMhB,EAAAA,CAAAA,CAAErC,CAAC,GAAGqD,IAAAA,CAAAA;AAC1DN,YAAAA,WAAAA,CAAYS,QAAQ,CAACD,MAAM,CAAClB,EAAE7C,CAAC,GAAG6D,IAAMhB,EAAAA,CAAAA,CAAEzC,CAAC,GAAGyD,IAAMhB,EAAAA,CAAAA,CAAErC,CAAC,GAAGqD,IAAAA,CAAAA;YAC1D,OAAON,WAAAA;AACT;QACA,OAAO,IAAA;AACT;AACAU,IAAAA,uBAAAA,CAAwBC,SAAoB,EAAE;AAC5C,QAAA,MAAMC,MAAM,IAAI,CAACC,QAAQ,CAACC,aAAa,GAAG7D,CAAC;AAC3C,QAAA,MAAM8D,YAAYC,UAAWC,CAAAA,aAAa,CAACxB,OAAAA,CAAQyB,MAAM,EAAIN,EAAAA,GAAAA,CAAAA;QAC7DD,SAAUQ,CAAAA,OAAO,CAAC,IAAI,CAACC,QAAQ,EAAEL,SAAAA,EAAW,IAAI,CAACM,SAAS,CAAA;AAC1D,QAAA,IAAI,IAAI,CAAChH,SAAS,EAAEiB,GAAO,EAAA,EAAA;YACzB,IAAI,CAACR,YAAY,GAAG,CAAC8F,GAAAA;YACrB,IAAI,CAACvG,SAAS,CAACiB,GAAG,GAAIuF,QAAQ,GAAG,IAAI,CAAC/F,YAAY;AACpD;;AAGF;AACAwG,IAAAA,uBAAAA,CAAwBX,SAAoB,EAAE;AAC5CA,QAAAA,SAAAA,CAAU7E,GAAG,CAAC,IAAI,CAACyF,WAAW,CAAA;QAC9B,IAAI,IAAI,CAACC,MAAM,EAAE;YACfb,SAAUc,CAAAA,GAAG,IAAI,IAAI,CAACD,MAAM,CAACjC,WAAW,CAACkC,GAAG;YAC5Cd,SAAUe,CAAAA,GAAG,IAAI,IAAI,CAACF,MAAM,CAACjC,WAAW,CAACmC,GAAG;YAC5Cf,SAAUgB,CAAAA,GAAG,IAAI,IAAI,CAACH,MAAM,CAACjC,WAAW,CAACoC,GAAG;AAC9C;AACF;AACA,2CACU5F,aAAcJ,CAAAA,QAAW,EAAE;AACnCA,QAAAA,QAAAA,CAASiG,MAAM,GAAG,IAAI,CAAChH,OAAO;AAC9Be,QAAAA,QAAAA,CAASkF,QAAQ,GAAG,IAAI,CAAC/F,YAAY;AACvC;kCAEA,SAAsB,GAAA;AACpB,QAAA,KAAK,CAAC+G,SAAAA,EAAAA;QACN,IAAI,CAACxH,SAAS,CAACyH,OAAO,EAAA;QACtB9F,mBAAoBO,CAAAA,eAAe,CAAC,IAAI,CAAA;AAC1C;AACF;;;;"}
|
package/dist/scene/batchgroup.js
CHANGED
|
@@ -17,6 +17,7 @@ import '../material/pbrsg.js';
|
|
|
17
17
|
import '../material/pbrblueprint.js';
|
|
18
18
|
import '../material/sprite.js';
|
|
19
19
|
import '../material/sprite_std.js';
|
|
20
|
+
import '../material/msdf_text.js';
|
|
20
21
|
import '../utility/blueprint/material/texture.js';
|
|
21
22
|
import '../render/rendergraph/forward_plus_builder.js';
|
|
22
23
|
import '../render/sky.js';
|
|
@@ -25,32 +26,39 @@ import '../shaders/atmosphere.js';
|
|
|
25
26
|
import { BoundingBox } from '../utility/bounding_volume.js';
|
|
26
27
|
|
|
27
28
|
const tmpMatrix = new Matrix4x4();
|
|
28
|
-
/**
|
|
29
|
-
* Batch group node
|
|
30
|
-
* @public
|
|
29
|
+
/**
|
|
30
|
+
* Batch group node
|
|
31
|
+
* @public
|
|
31
32
|
*/ class BatchGroup extends GraphNode {
|
|
32
33
|
_renderQueueMap;
|
|
33
34
|
_bindGroupAllocator;
|
|
34
35
|
_changeTag;
|
|
35
36
|
_staticBV;
|
|
36
|
-
/**
|
|
37
|
-
* Creates an instance of mesh node
|
|
38
|
-
* @param scene - The scene to which the mesh node belongs
|
|
37
|
+
/**
|
|
38
|
+
* Creates an instance of mesh node
|
|
39
|
+
* @param scene - The scene to which the mesh node belongs
|
|
39
40
|
*/ constructor(scene){
|
|
40
41
|
super(scene);
|
|
41
42
|
this._renderQueueMap = new Map();
|
|
42
43
|
this._changeTag = 0;
|
|
43
44
|
this._bindGroupAllocator = new InstanceBindGroupAllocator();
|
|
44
45
|
this._staticBV = false;
|
|
45
|
-
const bvCallback = (
|
|
46
|
+
const bvCallback = ()=>{
|
|
46
47
|
if (!this._staticBV) {
|
|
47
48
|
this.invalidateBoundingVolume();
|
|
48
49
|
}
|
|
49
|
-
}
|
|
50
|
+
};
|
|
51
|
+
const primitiveCallback = ()=>{
|
|
52
|
+
bvCallback();
|
|
53
|
+
this.invalidate();
|
|
54
|
+
};
|
|
55
|
+
const materialCallback = ()=>{
|
|
56
|
+
this.invalidate();
|
|
57
|
+
};
|
|
50
58
|
this.on('visiblechanged', (node)=>{
|
|
51
59
|
node.iterate((child)=>{
|
|
52
60
|
if (child.isMesh()) {
|
|
53
|
-
this.
|
|
61
|
+
this.invalidate();
|
|
54
62
|
return true;
|
|
55
63
|
}
|
|
56
64
|
return false;
|
|
@@ -64,7 +72,9 @@ const tmpMatrix = new Matrix4x4();
|
|
|
64
72
|
this.invalidateBoundingVolume();
|
|
65
73
|
}
|
|
66
74
|
child.on('bvchanged', bvCallback);
|
|
67
|
-
|
|
75
|
+
child.on('primitive_changed', primitiveCallback);
|
|
76
|
+
child.on('material_changed', materialCallback);
|
|
77
|
+
this.invalidate();
|
|
68
78
|
}
|
|
69
79
|
});
|
|
70
80
|
});
|
|
@@ -76,23 +86,25 @@ const tmpMatrix = new Matrix4x4();
|
|
|
76
86
|
this.invalidateBoundingVolume();
|
|
77
87
|
}
|
|
78
88
|
child.off('bvchanged', bvCallback);
|
|
79
|
-
|
|
89
|
+
child.off('primitive_changed', primitiveCallback);
|
|
90
|
+
child.off('material_changed', materialCallback);
|
|
91
|
+
this.invalidate();
|
|
80
92
|
}
|
|
81
93
|
});
|
|
82
94
|
});
|
|
83
95
|
}
|
|
84
|
-
/**
|
|
85
|
-
* {@inheritDoc Drawable.getName}
|
|
96
|
+
/**
|
|
97
|
+
* {@inheritDoc Drawable.getName}
|
|
86
98
|
*/ getName() {
|
|
87
99
|
return this._name;
|
|
88
100
|
}
|
|
89
|
-
/**
|
|
90
|
-
* {@inheritDoc SceneNode.isBatchGroup}
|
|
101
|
+
/**
|
|
102
|
+
* {@inheritDoc SceneNode.isBatchGroup}
|
|
91
103
|
*/ isBatchGroup() {
|
|
92
104
|
return true;
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* Force the batch state to be rebuilt
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{"version":3,"file":"batchgroup.js","sources":["../../src/scene/batchgroup.ts"],"sourcesContent":["import { GraphNode } from './graph_node';\r\nimport type { CullVisitor, RenderPass } from '../render';\r\nimport { RenderQueue, InstanceBindGroupAllocator } from '../render';\r\nimport type { Scene } from './scene';\r\nimport { BoundingBox, type BoundingVolume } from '../utility/bounding_volume';\r\nimport { Matrix4x4 } from '@zephyr3d/base';\r\n\r\nconst tmpMatrix = new Matrix4x4();\r\n\r\n/**\r\n * Batch group node\r\n * @public\r\n */\r\nexport class BatchGroup extends GraphNode {\r\n private readonly _renderQueueMap: Map<\r\n RenderPass,\r\n {\r\n queue: RenderQueue;\r\n tag: number;\r\n }\r\n >;\r\n private readonly _bindGroupAllocator: InstanceBindGroupAllocator;\r\n private _changeTag: number;\r\n private _staticBV: boolean;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene) {\r\n 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{"version":3,"file":"batchgroup.js","sources":["../../src/scene/batchgroup.ts"],"sourcesContent":["import { GraphNode } from './graph_node';\nimport type { CullVisitor, RenderPass } from '../render';\nimport { RenderQueue, InstanceBindGroupAllocator } from '../render';\nimport type { Scene } from './scene';\nimport { BoundingBox, type BoundingVolume } from '../utility/bounding_volume';\nimport { Matrix4x4 } from '@zephyr3d/base';\n\nconst tmpMatrix = new Matrix4x4();\n\n/**\n * Batch group node\n * @public\n */\nexport class BatchGroup extends GraphNode {\n private readonly _renderQueueMap: Map<\n RenderPass,\n {\n queue: RenderQueue;\n tag: number;\n }\n >;\n private readonly _bindGroupAllocator: InstanceBindGroupAllocator;\n private _changeTag: number;\n private _staticBV: boolean;\n /**\n * Creates an instance of mesh node\n * @param scene - The scene to which the mesh node belongs\n */\n constructor(scene: Scene) {\n super(scene);\n this._renderQueueMap = new Map();\n this._changeTag = 0;\n this._bindGroupAllocator = new InstanceBindGroupAllocator();\n this._staticBV = false;\n const bvCallback = () => {\n if (!this._staticBV) {\n this.invalidateBoundingVolume();\n }\n };\n const primitiveCallback = () => {\n bvCallback();\n this.invalidate();\n };\n const materialCallback = () => {\n this.invalidate();\n };\n this.on('visiblechanged', (node) => {\n node.iterate((child) => {\n if (child.isMesh()) {\n this.invalidate();\n return true;\n }\n return false;\n });\n });\n this.on('nodeattached', (node) => {\n node.iterate((child) => {\n if (child.isMesh()) {\n child.placeToOctree = false;\n if (!this._staticBV) {\n this.invalidateBoundingVolume();\n }\n child.on('bvchanged', bvCallback);\n child.on('primitive_changed', primitiveCallback);\n child.on('material_changed', materialCallback);\n this.invalidate();\n }\n });\n });\n this.on('noderemoved', (node) => {\n node.iterate((child) => {\n if (child.isMesh()) {\n child.placeToOctree = true;\n if (!this._staticBV) {\n this.invalidateBoundingVolume();\n }\n child.off('bvchanged', bvCallback);\n child.off('primitive_changed', primitiveCallback);\n child.off('material_changed', materialCallback);\n this.invalidate();\n }\n });\n });\n }\n /**\n * {@inheritDoc Drawable.getName}\n */\n getName() {\n return this._name;\n }\n /**\n * {@inheritDoc SceneNode.isBatchGroup}\n */\n isBatchGroup(): this is BatchGroup {\n return true;\n }\n /**\n * Force the batch state to be rebuilt\n */\n invalidate() {\n this._changeTag++;\n }\n /** @internal */\n protected _onDetached() {\n super._onDetached();\n // Usually the node will be garbage collected after it is detached,\n // We should reset the render queue to release the render bundles.\n this._renderQueueMap.forEach((val) => {\n val.queue.reset();\n });\n this.invalidate();\n }\n /** @internal */\n protected _onAttached() {\n // Reset the render queue when attached to a new scene.\n this.invalidate();\n }\n /** @internal */\n 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@@ -16,6 +16,7 @@ import '../material/pbrsg.js';
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import '../material/pbrblueprint.js';
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import '../material/sprite.js';
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import '../material/sprite_std.js';
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import '../material/msdf_text.js';
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import '../utility/blueprint/material/texture.js';
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import '../render/rendergraph/forward_plus_builder.js';
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import { SkyRenderer } from '../render/sky.js';
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{"version":3,"file":"environment.js","sources":["../../src/scene/environment.ts"],"sourcesContent":["import type { Immutable, Nullable, Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef, Disposable } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper extends Disposable {\r\n private _envLight: Nullable<EnvironmentLighting>;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n super();\r\n this._envLight = new EnvShIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1).setCallback(() => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n });\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1).setCallback(() => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n });\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1).setCallback(() => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n });\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext) {\r\n const irradianceSource =\r\n this.type === 'ibl'\r\n ? this._irradianceSHFB.get()\r\n ? 'fb'\r\n : this._irradianceSH.get()\r\n ? 'buf'\r\n : 'none'\r\n : 'na';\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight!.hasRadiance() ? '1' : '0'}:${\r\n this._envLight!.hasIrradiance() ? '1' : '0'\r\n }:${irradianceSource}`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight() {\r\n return this._envLight!;\r\n }\r\n /** The strength of environment lighting */\r\n get strength() {\r\n return this._strength;\r\n }\r\n set strength(val) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap() {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl */\r\n get irradianceSH() {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl */\r\n get irradianceSHFB() {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl */\r\n get irradianceWindow(): Immutable<Vector3> {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Immutable<Vector3>) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type() {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap!, this.irradianceSH!, this.irradianceSHFB!);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n /** Disposes the environment lighting wrapper */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment extends Disposable {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n super();\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky() {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light() {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture() {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** Disposes the environment object */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._sky.dispose();\r\n this._light.dispose();\r\n 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{"version":3,"file":"environment.js","sources":["../../src/scene/environment.ts"],"sourcesContent":["import type { Immutable, Nullable, Vector4 } from '@zephyr3d/base';\r\nimport { Vector3, DRef, Disposable } from '@zephyr3d/base';\r\nimport { ObservableVector4 } from '@zephyr3d/base';\r\nimport type { DrawContext, EnvironmentLighting } from '../render';\r\nimport { EnvShIBL } from '../render';\r\nimport { EnvConstantAmbient, EnvHemisphericAmbient } from '../render';\r\nimport { SkyRenderer } from '../render/sky';\r\nimport type { FrameBuffer, GPUDataBuffer, TextureCube } from '@zephyr3d/device';\r\n\r\n/**\r\n * Wrapper for environmant lighting\r\n * @public\r\n */\r\nexport class EnvLightWrapper extends Disposable {\r\n private _envLight: Nullable<EnvironmentLighting>;\r\n private readonly _ambientColor: ObservableVector4;\r\n private readonly _ambientDown: ObservableVector4;\r\n private readonly _ambientUp: ObservableVector4;\r\n private readonly _radianceMap: DRef<TextureCube>;\r\n private readonly _irradianceMap: DRef<TextureCube>;\r\n private readonly _irradianceSH: DRef<GPUDataBuffer>;\r\n private readonly _irradianceSHFB: DRef<FrameBuffer>;\r\n private readonly _irradianceWindow: Vector3;\r\n private _strength: number;\r\n /** @internal */\r\n constructor() {\r\n super();\r\n this._envLight = new EnvShIBL();\r\n this._ambientColor = new ObservableVector4(0.2, 0.2, 0.2, 1).setCallback(() => {\r\n if (this.type === 'constant') {\r\n (this._envLight as EnvConstantAmbient).ambientColor.set(this._ambientColor);\r\n }\r\n });\r\n this._ambientDown = new ObservableVector4(0.2, 0.2, 0.2, 1).setCallback(() => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientDown.set(this._ambientDown);\r\n }\r\n });\r\n this._ambientUp = new ObservableVector4(0.3, 0.5, 0.8, 1).setCallback(() => {\r\n if (this.type === 'hemisphere') {\r\n (this._envLight as EnvHemisphericAmbient).ambientUp.set(this._ambientUp);\r\n }\r\n });\r\n this._radianceMap = new DRef();\r\n this._irradianceMap = new DRef();\r\n this._irradianceSH = new DRef();\r\n this._irradianceSHFB = new DRef();\r\n this._irradianceWindow = new Vector3();\r\n this._strength = 1;\r\n }\r\n /** @internal */\r\n getHash(ctx?: DrawContext) {\r\n const irradianceSource =\r\n this.type === 'ibl'\r\n ? this._irradianceSHFB.get()\r\n ? 'fb'\r\n : this._irradianceSH.get()\r\n ? 'buf'\r\n : 'none'\r\n : 'na';\r\n return !ctx || ctx.drawEnvLight\r\n ? `${this.type}:${this._envLight!.hasRadiance() ? '1' : '0'}:${\r\n this._envLight!.hasIrradiance() ? '1' : '0'\r\n }:${irradianceSource}`\r\n : 'none';\r\n }\r\n /** @internal */\r\n get envLight() {\r\n return this._envLight!;\r\n }\r\n /** The strength of environment lighting */\r\n get strength() {\r\n return this._strength;\r\n }\r\n set strength(val) {\r\n this._strength = val;\r\n }\r\n /** Ambient light color for environment light type constant */\r\n get ambientColor(): Vector4 {\r\n return this._ambientColor;\r\n }\r\n set ambientColor(val: Vector4) {\r\n this._ambientColor.set(val);\r\n }\r\n /** Up color for environment light type hemisphere */\r\n get ambientUp(): Vector4 {\r\n return this._ambientUp;\r\n }\r\n set ambientUp(val: Vector4) {\r\n this._ambientUp.set(val);\r\n }\r\n /** Down color for environment light type hemisphere */\r\n get ambientDown(): Vector4 {\r\n return this._ambientDown;\r\n }\r\n set ambientDown(val: Vector4) {\r\n this._ambientDown.set(val);\r\n }\r\n /** Radiance map for environment light type ibl */\r\n get radianceMap() {\r\n return this._radianceMap.get();\r\n }\r\n set radianceMap(tex) {\r\n this._radianceMap.set(tex);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n }\r\n }\r\n /** Irradiance SH buffer for environment light type ibl */\r\n get irradianceSH() {\r\n return this._irradianceSH.get();\r\n }\r\n set irradianceSH(value) {\r\n this._irradianceSH.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n }\r\n }\r\n /** Irradiance SH texture for environment light type ibl */\r\n get irradianceSHFB() {\r\n return this._irradianceSHFB.get();\r\n }\r\n set irradianceSHFB(value) {\r\n this._irradianceSHFB.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n }\r\n }\r\n /** Irradiance SH window for environment light type ibl */\r\n get irradianceWindow(): Immutable<Vector3> {\r\n return this._irradianceWindow;\r\n }\r\n set irradianceWindow(value: Immutable<Vector3>) {\r\n this._irradianceWindow.set(value);\r\n if (this.type === 'ibl') {\r\n (this._envLight as EnvShIBL).irradianceWindow = this._irradianceWindow;\r\n }\r\n }\r\n /** The environment light type */\r\n get type() {\r\n return this._envLight?.getType() ?? 'none';\r\n }\r\n set type(val) {\r\n switch (val) {\r\n case 'none':\r\n this._envLight = null;\r\n break;\r\n case 'ibl':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvShIBL(this.radianceMap!, this.irradianceSH!, this.irradianceSHFB!);\r\n }\r\n (this._envLight as EnvShIBL).radianceMap = this.radianceMap;\r\n (this._envLight as EnvShIBL).irradianceSH = this.irradianceSH;\r\n (this._envLight as EnvShIBL).irradianceSHFB = this.irradianceSHFB;\r\n (this._envLight as EnvShIBL).irradianceWindow = this.irradianceWindow;\r\n break;\r\n case 'constant':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvConstantAmbient(this._ambientColor);\r\n }\r\n break;\r\n case 'hemisphere':\r\n if (this._envLight?.getType() !== val) {\r\n this._envLight = new EnvHemisphericAmbient(this._ambientUp, this._ambientDown);\r\n }\r\n break;\r\n default:\r\n break;\r\n }\r\n }\r\n /** Disposes the environment lighting wrapper */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._envLight?.dispose();\r\n this._radianceMap.dispose();\r\n this._irradianceMap.dispose();\r\n this._irradianceSHFB.dispose();\r\n this._irradianceSH.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Environment of scene\r\n * @public\r\n */\r\nexport class Environment extends Disposable {\r\n private readonly _sky: SkyRenderer;\r\n private readonly _light: EnvLightWrapper;\r\n /** @internal */\r\n constructor() {\r\n super();\r\n this._sky = new SkyRenderer();\r\n this._light = new EnvLightWrapper();\r\n }\r\n /** The sky renderer */\r\n get sky() {\r\n return this._sky;\r\n }\r\n /** The environment lighting renderer */\r\n get light() {\r\n return this._light;\r\n }\r\n /** @internal */\r\n getHash(ctx: DrawContext) {\r\n return `${this.light?.getHash(ctx)}:${this._sky?.getHash(ctx)}`;\r\n }\r\n /** @internal */\r\n needSceneDepthTexture() {\r\n return this._sky.fogType !== 'none';\r\n }\r\n /** Disposes the environment object */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._sky.dispose();\r\n this._light.dispose();\r\n }\r\n}\r\n"],"names":["EnvLightWrapper","Disposable","_envLight","_ambientColor","_ambientDown","_ambientUp","_radianceMap","_irradianceMap","_irradianceSH","_irradianceSHFB","_irradianceWindow","_strength","EnvShIBL","ObservableVector4","setCallback","type","ambientColor","set","ambientDown","ambientUp","DRef","Vector3","getHash","ctx","irradianceSource","get","drawEnvLight","hasRadiance","hasIrradiance","envLight","strength","val","radianceMap","tex","irradianceSH","value","irradianceSHFB","irradianceWindow","getType","EnvConstantAmbient","EnvHemisphericAmbient","onDispose","dispose","Environment","_sky","_light","SkyRenderer","sky","light","needSceneDepthTexture","fogType"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;AASA;;;IAIO,MAAMA,eAAwBC,SAAAA,UAAAA,CAAAA;IAC3BC,SAAyC;IAChCC,aAAiC;IACjCC,YAAgC;IAChCC,UAA8B;IAC9BC,YAAgC;IAChCC,cAAkC;IAClCC,aAAmC;IACnCC,eAAmC;IACnCC,iBAA2B;IACpCC,SAAkB;AAC1B,qBACA,WAAc,EAAA;QACZ,KAAK,EAAA;QACL,IAAI,CAACT,SAAS,GAAG,IAAIU,QAAAA,EAAAA;QACrB,IAAI,CAACT,aAAa,GAAG,IAAIU,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACvE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,UAAY,EAAA;gBAC3B,IAAI,CAACb,SAAS,CAAwBc,YAAY,CAACC,GAAG,CAAC,IAAI,CAACd,aAAa,CAAA;AAC5E;AACF,SAAA,CAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIS,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACtE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BgB,WAAW,CAACD,GAAG,CAAC,IAAI,CAACb,YAAY,CAAA;AAC7E;AACF,SAAA,CAAA;QACA,IAAI,CAACC,UAAU,GAAG,IAAIQ,iBAAAA,CAAkB,KAAK,GAAK,EAAA,GAAA,EAAK,CAAGC,CAAAA,CAAAA,WAAW,CAAC,IAAA;AACpE,YAAA,IAAI,IAAI,CAACC,IAAI,KAAK,YAAc,EAAA;gBAC7B,IAAI,CAACb,SAAS,CAA2BiB,SAAS,CAACF,GAAG,CAAC,IAAI,CAACZ,UAAU,CAAA;AACzE;AACF,SAAA,CAAA;QACA,IAAI,CAACC,YAAY,GAAG,IAAIc,IAAAA,EAAAA;QACxB,IAAI,CAACb,cAAc,GAAG,IAAIa,IAAAA,EAAAA;QAC1B,IAAI,CAACZ,aAAa,GAAG,IAAIY,IAAAA,EAAAA;QACzB,IAAI,CAACX,eAAe,GAAG,IAAIW,IAAAA,EAAAA;QAC3B,IAAI,CAACV,iBAAiB,GAAG,IAAIW,OAAAA,EAAAA;QAC7B,IAAI,CAACV,SAAS,GAAG,CAAA;AACnB;qBAEAW,OAAQC,CAAAA,GAAiB,EAAE;QACzB,MAAMC,gBAAAA,GACJ,IAAI,CAACT,IAAI,KAAK,KACV,GAAA,IAAI,CAACN,eAAe,CAACgB,GAAG,EACtB,GAAA,IAAA,GACA,IAAI,CAACjB,aAAa,CAACiB,GAAG,EAAA,GACpB,QACA,MACJ,GAAA,IAAA;AACN,QAAA,OAAO,CAACF,GAAAA,IAAOA,GAAIG,CAAAA,YAAY,GAC3B,CAAG,EAAA,IAAI,CAACX,IAAI,CAAC,CAAC,EAAE,IAAI,CAACb,SAAS,CAAEyB,WAAW,EAAA,GAAK,GAAM,GAAA,GAAA,CAAI,CAAC,EACzD,IAAI,CAACzB,SAAS,CAAE0B,aAAa,KAAK,GAAM,GAAA,GAAA,CACzC,CAAC,EAAEJ,kBAAkB,GACtB,MAAA;AACN;qBAEA,IAAIK,QAAW,GAAA;QACb,OAAO,IAAI,CAAC3B,SAAS;AACvB;gDAEA,IAAI4B,QAAW,GAAA;QACb,OAAO,IAAI,CAACnB,SAAS;AACvB;IACA,IAAImB,QAAAA,CAASC,GAAG,EAAE;QAChB,IAAI,CAACpB,SAAS,GAAGoB,GAAAA;AACnB;mEAEA,IAAIf,YAAwB,GAAA;QAC1B,OAAO,IAAI,CAACb,aAAa;AAC3B;IACA,IAAIa,YAAAA,CAAae,GAAY,EAAE;AAC7B,QAAA,IAAI,CAAC5B,aAAa,CAACc,GAAG,CAACc,GAAAA,CAAAA;AACzB;0DAEA,IAAIZ,SAAqB,GAAA;QACvB,OAAO,IAAI,CAACd,UAAU;AACxB;IACA,IAAIc,SAAAA,CAAUY,GAAY,EAAE;AAC1B,QAAA,IAAI,CAAC1B,UAAU,CAACY,GAAG,CAACc,GAAAA,CAAAA;AACtB;4DAEA,IAAIb,WAAuB,GAAA;QACzB,OAAO,IAAI,CAACd,YAAY;AAC1B;IACA,IAAIc,WAAAA,CAAYa,GAAY,EAAE;AAC5B,QAAA,IAAI,CAAC3B,YAAY,CAACa,GAAG,CAACc,GAAAA,CAAAA;AACxB;uDAEA,IAAIC,WAAc,GAAA;AAChB,QAAA,OAAO,IAAI,CAAC1B,YAAY,CAACmB,GAAG,EAAA;AAC9B;IACA,IAAIO,WAAAA,CAAYC,GAAG,EAAE;AACnB,QAAA,IAAI,CAAC3B,YAAY,CAACW,GAAG,CAACgB,GAAAA,CAAAA;AACtB,QAAA,IAAI,IAAI,CAAClB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAc8B,WAAW,GAAG,IAAI,CAACA,WAAW;AAC7D;AACF;+DAEA,IAAIE,YAAe,GAAA;AACjB,QAAA,OAAO,IAAI,CAAC1B,aAAa,CAACiB,GAAG,EAAA;AAC/B;IACA,IAAIS,YAAAA,CAAaC,KAAK,EAAE;AACtB,QAAA,IAAI,CAAC3B,aAAa,CAACS,GAAG,CAACkB,KAAAA,CAAAA;AACvB,QAAA,IAAI,IAAI,CAACpB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAcgC,YAAY,GAAG,IAAI,CAACA,YAAY;AAC/D;AACF;gEAEA,IAAIE,cAAiB,GAAA;AACnB,QAAA,OAAO,IAAI,CAAC3B,eAAe,CAACgB,GAAG,EAAA;AACjC;IACA,IAAIW,cAAAA,CAAeD,KAAK,EAAE;AACxB,QAAA,IAAI,CAAC1B,eAAe,CAACQ,GAAG,CAACkB,KAAAA,CAAAA;AACzB,QAAA,IAAI,IAAI,CAACpB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAckC,cAAc,GAAG,IAAI,CAACA,cAAc;AACnE;AACF;+DAEA,IAAIC,gBAAuC,GAAA;QACzC,OAAO,IAAI,CAAC3B,iBAAiB;AAC/B;IACA,IAAI2B,gBAAAA,CAAiBF,KAAyB,EAAE;AAC9C,QAAA,IAAI,CAACzB,iBAAiB,CAACO,GAAG,CAACkB,KAAAA,CAAAA;AAC3B,QAAA,IAAI,IAAI,CAACpB,IAAI,KAAK,KAAO,EAAA;AACtB,YAAA,IAAI,CAACb,SAAS,CAAcmC,gBAAgB,GAAG,IAAI,CAAC3B,iBAAiB;AACxE;AACF;sCAEA,IAAIK,IAAO,GAAA;AACT,QAAA,OAAO,IAAI,CAACb,SAAS,EAAEoC,OAAa,EAAA,IAAA,MAAA;AACtC;IACA,IAAIvB,IAAAA,CAAKgB,GAAG,EAAE;QACZ,OAAQA,GAAAA;YACN,KAAK,MAAA;gBACH,IAAI,CAAC7B,SAAS,GAAG,IAAA;AACjB,gBAAA;YACF,KAAK,KAAA;AACH,gBAAA,IAAI,IAAI,CAACA,SAAS,EAAEoC,cAAcP,GAAK,EAAA;AACrC,oBAAA,IAAI,CAAC7B,SAAS,GAAG,IAAIU,SAAS,IAAI,CAACoB,WAAW,EAAG,IAAI,CAACE,YAAY,EAAG,IAAI,CAACE,cAAc,CAAA;AAC1F;AACC,gBAAA,IAAI,CAAClC,SAAS,CAAc8B,WAAW,GAAG,IAAI,CAACA,WAAW;AAC1D,gBAAA,IAAI,CAAC9B,SAAS,CAAcgC,YAAY,GAAG,IAAI,CAACA,YAAY;AAC5D,gBAAA,IAAI,CAAChC,SAAS,CAAckC,cAAc,GAAG,IAAI,CAACA,cAAc;AAChE,gBAAA,IAAI,CAAClC,SAAS,CAAcmC,gBAAgB,GAAG,IAAI,CAACA,gBAAgB;AACrE,gBAAA;YACF,KAAK,UAAA;AACH,gBAAA,IAAI,IAAI,CAACnC,SAAS,EAAEoC,cAAcP,GAAK,EAAA;AACrC,oBAAA,IAAI,CAAC7B,SAAS,GAAG,IAAIqC,kBAAmB,CAAA,IAAI,CAACpC,aAAa,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|
package/dist/scene/mesh.js
CHANGED
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@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { applyMixins, DRef } from '@zephyr3d/base';
|
|
1
|
+
import { castObservable, applyMixins, DRef } from '@zephyr3d/base';
|
|
2
2
|
import { GraphNode } from './graph_node.js';
|
|
3
3
|
import { ShaderHelper } from '../material/shader/helper.js';
|
|
4
4
|
import { LambertMaterial } from '../material/lambert.js';
|
|
@@ -17,13 +17,15 @@ import '../material/pbrsg.js';
|
|
|
17
17
|
import '../material/pbrblueprint.js';
|
|
18
18
|
import '../material/sprite.js';
|
|
19
19
|
import '../material/sprite_std.js';
|
|
20
|
+
import '../material/msdf_text.js';
|
|
20
21
|
import '../utility/blueprint/material/texture.js';
|
|
21
22
|
import { mixinDrawable } from '../render/drawable_mixin.js';
|
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22
23
|
|
|
24
|
+
const MeshBase = castObservable(applyMixins(GraphNode, mixinDrawable))();
|
|
23
25
|
/**
|
|
24
26
|
* Mesh node
|
|
25
27
|
* @public
|
|
26
|
-
*/ class Mesh extends
|
|
28
|
+
*/ class Mesh extends MeshBase {
|
|
27
29
|
/** @internal */ _primitive;
|
|
28
30
|
/** @internal */ _material;
|
|
29
31
|
/** @internal */ _castShadow;
|
|
@@ -73,11 +75,6 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
|
|
|
73
75
|
this._postUpdateCallbacks = new Set();
|
|
74
76
|
}
|
|
75
77
|
/**
|
|
76
|
-
* {@inheritDoc Drawable.getName}
|
|
77
|
-
*/ getName() {
|
|
78
|
-
return this._name;
|
|
79
|
-
}
|
|
80
|
-
/**
|
|
81
78
|
* Returns the batch instance ID for the current render pass.
|
|
82
79
|
*/ getInstanceId(_renderPass) {
|
|
83
80
|
return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;
|
|
@@ -123,7 +120,7 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
|
|
|
123
120
|
this._castShadow = b;
|
|
124
121
|
}
|
|
125
122
|
/** Primitive of the mesh */ get primitive() {
|
|
126
|
-
return this._primitive
|
|
123
|
+
return this._primitive?.get() ?? null;
|
|
127
124
|
}
|
|
128
125
|
set primitive(prim) {
|
|
129
126
|
const currentPrimitive = this._primitive.get();
|
|
@@ -139,10 +136,11 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
|
|
|
139
136
|
this.invalidateBoundingVolume();
|
|
140
137
|
RenderBundleWrapper.drawableChanged(this);
|
|
141
138
|
this._primitiveChangeTag = null;
|
|
139
|
+
this.dispatchEvent('primitive_changed', prim);
|
|
142
140
|
}
|
|
143
141
|
}
|
|
144
142
|
/** Material of the mesh */ get material() {
|
|
145
|
-
return this._material
|
|
143
|
+
return this._material?.get() ?? null;
|
|
146
144
|
}
|
|
147
145
|
set material(m) {
|
|
148
146
|
if (this._material.get() !== m) {
|
|
@@ -153,6 +151,7 @@ import { mixinDrawable } from '../render/drawable_mixin.js';
|
|
|
153
151
|
this._instanceHash = this._primitive.get() && m ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get().id}:${m.instanceId}` : null;
|
|
154
152
|
RenderBundleWrapper.drawableChanged(this);
|
|
155
153
|
this._materialChangeTag = null;
|
|
154
|
+
this.dispatchEvent('material_changed', m);
|
|
156
155
|
}
|
|
157
156
|
}
|
|
158
157
|
/**
|
package/dist/scene/mesh.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"mesh.js","sources":["../../src/scene/mesh.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, DRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { MeshMaterial } from '../material';\r\nimport { LambertMaterial, ShaderHelper } from '../material';\r\nimport type {\r\n RenderPass,\r\n Primitive,\r\n BatchDrawable,\r\n DrawContext,\r\n PickTarget,\r\n MorphData,\r\n MorphInfo,\r\n RenderQueue\r\n} from '../render';\r\nimport {\r\n PBArrayTypeInfo,\r\n PBPrimitiveType,\r\n PBPrimitiveTypeInfo,\r\n PBStructTypeInfo,\r\n type RenderBundle,\r\n type Texture2D\r\n} from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport type { BoundingBox } from '../utility/bounding_volume';\r\nimport { MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_WEIGHTS_VECTOR_COUNT, QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { SceneNode } from './scene_node';\r\nimport { getDevice } from '../app/api';\r\nimport type { SkinnedBoundingBox } from '../animation';\r\n\r\n/**\r\n * Callback invoked after a mesh finishes its per-frame update.\r\n *\r\n * @public\r\n */\r\nexport type MeshUpdateCallback = (frameId: number, elapsedInSeconds: number, deltaInSeconds: number) => void;\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class Mesh extends applyMixins(GraphNode, mixinDrawable) implements BatchDrawable {\r\n /** @internal */\r\n private readonly _primitive: DRef<Primitive>;\r\n /** @internal */\r\n private readonly _material: DRef<MeshMaterial>;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _skinnedBoundingInfo: Nullable<SkinnedBoundingBox>;\r\n /** @internal */\r\n protected _animatedBoundingBox: Nullable<BoundingBox>;\r\n /** @internal */\r\n protected _skeletonName: string;\r\n /** @internal */\r\n protected _boneMatrices: DRef<Texture2D>;\r\n /** @internal */\r\n protected _morphData: Nullable<MorphData>;\r\n /** @internal */\r\n protected _morphInfo: Nullable<MorphInfo>;\r\n /** @internal */\r\n protected _morphDirty: boolean;\r\n /** @internal */\r\n protected _instanceHash: Nullable<string>;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _suspendSkinning: boolean;\r\n /** @internal */\r\n protected _renderBundle: Nullable<Record<string, RenderBundle>>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _primitiveChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _postUpdateCallbacks: Set<MeshUpdateCallback>;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene, primitive?: Primitive, material?: MeshMaterial) {\r\n super(scene);\r\n this._primitive = new DRef();\r\n this._material = new DRef();\r\n this._castShadow = true;\r\n this._skinnedBoundingInfo = null;\r\n this._animatedBoundingBox = null;\r\n this._boneMatrices = new DRef();\r\n this._morphData = null;\r\n this._morphInfo = null;\r\n this._morphDirty = false;\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._batchable = getDevice().type !== 'webgl';\r\n this.primitive = primitive ?? null;\r\n this.material = material ?? Mesh._getDefaultMaterial();\r\n this._suspendSkinning = false;\r\n this._skeletonName = '';\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n this._primitiveChangeTag = null;\r\n this._postUpdateCallbacks = new Set();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getName}\r\n */\r\n getName() {\r\n return this._name;\r\n }\r\n /**\r\n * Returns the batch instance ID for the current render pass.\r\n */\r\n getInstanceId(_renderPass: RenderPass) {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * Returns the packed instance-uniform buffer used for batching.\r\n */\r\n getInstanceUniforms() {\r\n return this._material.get()!.$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n get skeletonName() {\r\n return this._skeletonName;\r\n }\r\n set skeletonName(name) {\r\n if (name !== this._skeletonName) {\r\n this._skeletonName = name;\r\n this.updateSkeletonState();\r\n }\r\n }\r\n /** @internal */\r\n get skinnedBoundingInfo() {\r\n return this._skinnedBoundingInfo;\r\n }\r\n /** @internal */\r\n get suspendSkinning() {\r\n return this._suspendSkinning;\r\n }\r\n /** @internal */\r\n set suspendSkinning(val) {\r\n this._suspendSkinning = !!val;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow() {\r\n return this._castShadow;\r\n }\r\n set castShadow(b) {\r\n this._castShadow = b;\r\n }\r\n /** Primitive of the mesh */\r\n get primitive() {\r\n return this._primitive.get();\r\n }\r\n set primitive(prim) {\r\n const currentPrimitive = this._primitive.get();\r\n if (prim !== currentPrimitive) {\r\n if (currentPrimitive) {\r\n currentPrimitive.off('bv_changed', this._onBoundingboxChange, this);\r\n }\r\n this._primitive.set(prim);\r\n if (prim) {\r\n prim.on('bv_changed', this._onBoundingboxChange, this);\r\n }\r\n this._instanceHash =\r\n prim && this._material.get()\r\n ? `${this.constructor.name}:${this._scene!.id}:${prim.id}:${this._material.get()!.instanceId}`\r\n : null;\r\n this.invalidateBoundingVolume();\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._primitiveChangeTag = null;\r\n }\r\n }\r\n /** Material of the mesh */\r\n get material() {\r\n return this._material.get();\r\n }\r\n set material(m) {\r\n if (this._material.get() !== m) {\r\n this._material.set(m);\r\n if (m) {\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash =\r\n this._primitive.get() && m\r\n ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get()!.id}:${m.instanceId}`\r\n : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isMesh}\r\n */\r\n isMesh(): this is Mesh {\r\n return true;\r\n }\r\n /**\r\n * Sets the bounding box for animation\r\n * @param bbox - The bounding box for animation\r\n */\r\n setAnimatedBoundingBox(bbox: Nullable<BoundingBox>) {\r\n this._animatedBoundingBox = bbox;\r\n this.invalidateBoundingVolume();\r\n }\r\n /**\r\n * Gets the bounding box for animation\r\n */\r\n getAnimatedBoundingBox() {\r\n return this._animatedBoundingBox ?? null;\r\n }\r\n /**\r\n * Sets the texture that contains the bone matrices for skeletal animation\r\n * @param matrices - The texture that contains the bone matrices\r\n */\r\n setBoneMatrices(matrices: Nullable<Texture2D>) {\r\n if (this._boneMatrices.get() !== matrices) {\r\n this._boneMatrices.set(matrices);\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the texture that contains the morph target data\r\n * @param data - The texture that contains the morph target data\r\n */\r\n setMorphData(data: Nullable<MorphData>) {\r\n if (!data) {\r\n if (this._morphData) {\r\n this._morphData?.texture?.dispose();\r\n this._morphData = null;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n } else {\r\n if (!this._morphData) {\r\n this._morphData = {\r\n texture: new DRef()\r\n } as MorphData;\r\n }\r\n this._morphData.width = data.width;\r\n this._morphData.height = data.height;\r\n this._morphData.data = data.data.slice();\r\n if (data.texture?.get()) {\r\n this._morphData.texture!.set(data.texture.get());\r\n } else {\r\n const tex = getDevice().createTexture2D('rgba32f', data.width, data.height, {\r\n mipmapping: false,\r\n samplerOptions: {\r\n minFilter: 'nearest',\r\n magFilter: 'nearest',\r\n mipFilter: 'none'\r\n }\r\n })!;\r\n tex.update(data.data, 0, 0, data.width, data.height);\r\n this._morphData.texture!.set(tex);\r\n }\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the skinned bounding info\r\n * @param info - The skinned bounding info\r\n */\r\n setSkinnedBoundingInfo(info: Nullable<SkinnedBoundingBox>) {\r\n this._skinnedBoundingInfo = info;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return this._morphData;\r\n }\r\n /**\r\n * Sets the buffer that contains the morph target information\r\n * @param info - The buffer that contains the morph target information\r\n */\r\n setMorphInfo(info: Nullable<MorphInfo>) {\r\n if (!info) {\r\n if (this._morphInfo) {\r\n this._morphInfo.buffer?.dispose();\r\n this._morphInfo = null;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n } else {\r\n if (!this._morphInfo) {\r\n this._morphInfo = {\r\n buffer: new DRef()\r\n } as MorphInfo;\r\n }\r\n this._morphInfo.data = info.data.slice();\r\n this._morphInfo.names = { ...info.names };\r\n if (info.buffer?.get()) {\r\n this._morphInfo.buffer!.set(info.buffer.get());\r\n } else {\r\n const bufferType = new PBStructTypeInfo('dummy', 'std140', [\r\n {\r\n name: ShaderHelper.getMorphInfoUniformName(),\r\n type: new PBArrayTypeInfo(\r\n new PBPrimitiveTypeInfo(PBPrimitiveType.F32VEC4),\r\n 1 + MORPH_WEIGHTS_VECTOR_COUNT + MORPH_ATTRIBUTE_VECTOR_COUNT\r\n )\r\n }\r\n ]);\r\n const morphUniformBuffer = getDevice().createStructuredBuffer(\r\n bufferType,\r\n {\r\n usage: 'uniform'\r\n },\r\n info.data\r\n );\r\n this._morphInfo.buffer!.set(morphUniformBuffer);\r\n }\r\n this._morphDirty = false;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return this._morphInfo;\r\n }\r\n /**\r\n * Get the number of morph targets\r\n *\r\n * @returns The number of morph targets\r\n */\r\n getNumMorphTargets(): number {\r\n return this._morphInfo?.data[3] ?? 0;\r\n }\r\n /**\r\n * Get the name of the morph target by index\r\n *\r\n * @param index - The index of the morph target\r\n * @returns The name of the morph target, or null if not found\r\n */\r\n getMorphTargetName(index: number): Nullable<string> {\r\n if (this._morphInfo && index >= 0 && index < this._morphInfo.data[3]) {\r\n const name = Object.keys(this._morphInfo.names).find((key) => this._morphInfo!.names![key] === index);\r\n return name ?? null;\r\n }\r\n return null;\r\n }\r\n /**\r\n * Update morph target weight\r\n *\r\n * @param name - The name of the morph target\r\n * @param weight - The weight of the morph target\r\n */\r\n setMorphWeight(name: string, weight: number) {\r\n const index = this._morphInfo?.names?.[name];\r\n if (index !== undefined && index >= 0 && index < this._morphInfo!.data[3]) {\r\n if (this._morphInfo!.data[4 + index] !== weight) {\r\n this._morphInfo!.data[4 + index] = weight;\r\n this._morphDirty = true;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n } else {\r\n console.warn(`Morph target ${name} not found`);\r\n }\r\n }\r\n /**\r\n * Get morph target weight\r\n *\r\n * @param name - The name of the morph target\r\n * @returns The weight of the morph target, or 0 if not found\r\n */\r\n getMorphWeight(name: string): number {\r\n const index = this._morphInfo?.names?.[name];\r\n if (index !== undefined && index >= 0 && index < this._morphInfo!.data[3]) {\r\n return this._morphInfo!.data[4 + index];\r\n }\r\n return 0;\r\n }\r\n /**\r\n * Update morph target weight\r\n *\r\n * @param weight - The morph target weights. The length must not exceed the mesh's morph target count.\r\n */\r\n updateMorphWeights(weight: number[]) {\r\n if (this._morphInfo && weight && weight.length <= this._morphInfo.data[3]) {\r\n this._morphInfo.data.set(weight, 4);\r\n this._morphDirty = true;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n /** {@inheritDoc SceneNode.update} */\r\n update(frameId: number, elapsedInSeconds: number, deltaInSeconds: number) {\r\n super.update(frameId, elapsedInSeconds, deltaInSeconds);\r\n this.updateSkeletonState();\r\n this.updateMorphState();\r\n if (this._postUpdateCallbacks.size > 0) {\r\n for (const callback of this._postUpdateCallbacks) {\r\n callback(frameId, elapsedInSeconds, deltaInSeconds);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n addPostUpdateCallback(callback: MeshUpdateCallback) {\r\n if (callback) {\r\n this._postUpdateCallbacks.add(callback);\r\n }\r\n }\r\n /** @internal */\r\n removePostUpdateCallback(callback: MeshUpdateCallback) {\r\n if (callback) {\r\n this._postUpdateCallbacks.delete(callback);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return (\r\n this._batchable &&\r\n !this._boneMatrices.get() &&\r\n !this._morphData &&\r\n (this._material.get()?.isBatchable() ?? false)\r\n );\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this.material?.needSceneColor() ?? false;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this.material?.needSceneDepth() ?? false;\r\n }\r\n /** @internal */\r\n private updateMorphState() {\r\n if (this._morphInfo && this._morphDirty) {\r\n console.log(`jawOpen: ${this._morphInfo.data[20]}`);\r\n this._morphInfo.buffer!.get()!.bufferSubData(4 * 4, this._morphInfo.data, 4, this._morphInfo.data[3]);\r\n this._morphDirty = false;\r\n }\r\n }\r\n /** @internal */\r\n private updateSkeletonState() {\r\n if (this._suspendSkinning) {\r\n this.setBoneMatrices(null);\r\n this.setAnimatedBoundingBox(null);\r\n return;\r\n }\r\n const skeleton = this._skeletonName && this.findSkeletonById(this._skeletonName);\r\n if (skeleton) {\r\n this.setBoneMatrices(skeleton.jointTexture);\r\n skeleton.computeBoundingBox(this._skinnedBoundingInfo!, this.invWorldMatrix);\r\n this.setAnimatedBoundingBox(this._skinnedBoundingInfo!.boundingBox);\r\n } else {\r\n this.setBoneMatrices(null);\r\n this.setAnimatedBoundingBox(null);\r\n }\r\n if (this._skeletonName) {\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.primitive;\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (\r\n this._primitiveChangeTag !== primitive.changeTag ||\r\n this._materialChangeTag !== material.changeTag\r\n ) {\r\n this._renderBundle = {};\r\n this._primitiveChangeTag = primitive.changeTag;\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle![hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n this._renderBundle![hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n return this.primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices() {\r\n return this._boneMatrices.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode() {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /** @internal */\r\n computeBoundingVolume() {\r\n let bbox: Nullable<BoundingVolume>;\r\n if (this._animatedBoundingBox) {\r\n bbox = this._animatedBoundingBox;\r\n } else {\r\n bbox = this._primitive.get()?.getBoundingVolume() ?? null;\r\n }\r\n return bbox;\r\n }\r\n /** Disposes the mesh node */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._primitive.get()?.off('bv_changed', this._onBoundingboxChange, this);\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n this._boneMatrices.dispose();\r\n this.setMorphData(null);\r\n this.setMorphInfo(null);\r\n this._renderBundle = null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n /** @internal */\r\n private _onBoundingboxChange() {\r\n this.invalidateBoundingVolume();\r\n }\r\n /** @internal */\r\n private static _defaultMaterial: Nullable<MeshMaterial> = null;\r\n /** @internal */\r\n private static _getDefaultMaterial() {\r\n if (!this._defaultMaterial) {\r\n this._defaultMaterial = new LambertMaterial();\r\n }\r\n return this._defaultMaterial;\r\n 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+
{"version":3,"file":"mesh.js","sources":["../../src/scene/mesh.ts"],"sourcesContent":["import type { Nullable } from '@zephyr3d/base';\r\nimport { applyMixins, castObservable, DRef } from '@zephyr3d/base';\r\nimport { GraphNode } from './graph_node';\r\nimport type { MeshMaterial } from '../material';\r\nimport { LambertMaterial, ShaderHelper } from '../material';\r\nimport type {\r\n RenderPass,\r\n Primitive,\r\n BatchDrawable,\r\n DrawContext,\r\n PickTarget,\r\n MorphData,\r\n MorphInfo,\r\n RenderQueue\r\n} from '../render';\r\nimport {\r\n PBArrayTypeInfo,\r\n PBPrimitiveType,\r\n PBPrimitiveTypeInfo,\r\n PBStructTypeInfo,\r\n type RenderBundle,\r\n type Texture2D\r\n} from '@zephyr3d/device';\r\nimport type { Scene } from './scene';\r\nimport type { BoundingVolume } from '../utility/bounding_volume';\r\nimport type { BoundingBox } from '../utility/bounding_volume';\r\nimport { MORPH_ATTRIBUTE_VECTOR_COUNT, MORPH_WEIGHTS_VECTOR_COUNT, QUEUE_OPAQUE } from '../values';\r\nimport { mixinDrawable } from '../render/drawable_mixin';\r\nimport { RenderBundleWrapper } from '../render/renderbundle_wrapper';\r\nimport type { SceneNode } from './scene_node';\r\nimport { getDevice } from '../app/api';\r\nimport type { SkinnedBoundingBox } from '../animation';\r\n\r\n/**\r\n * Callback invoked after a mesh finishes its per-frame update.\r\n *\r\n * @public\r\n */\r\nexport type MeshUpdateCallback = (frameId: number, elapsedInSeconds: number, deltaInSeconds: number) => void;\r\n\r\nconst MeshBase = castObservable(applyMixins(GraphNode, mixinDrawable))<{\r\n primitive_changed: [primitive: Nullable<Primitive>];\r\n material_changed: [material: Nullable<MeshMaterial>];\r\n}>();\r\n\r\n/**\r\n * Mesh node\r\n * @public\r\n */\r\nexport class Mesh extends MeshBase implements BatchDrawable {\r\n /** @internal */\r\n private readonly _primitive: DRef<Primitive>;\r\n /** @internal */\r\n private readonly _material: DRef<MeshMaterial>;\r\n /** @internal */\r\n protected _castShadow: boolean;\r\n /** @internal */\r\n protected _skinnedBoundingInfo: Nullable<SkinnedBoundingBox>;\r\n /** @internal */\r\n protected _animatedBoundingBox: Nullable<BoundingBox>;\r\n /** @internal */\r\n protected _skeletonName: string;\r\n /** @internal */\r\n protected _boneMatrices: DRef<Texture2D>;\r\n /** @internal */\r\n protected _morphData: Nullable<MorphData>;\r\n /** @internal */\r\n protected _morphInfo: Nullable<MorphInfo>;\r\n /** @internal */\r\n protected _morphDirty: boolean;\r\n /** @internal */\r\n protected _instanceHash: Nullable<string>;\r\n /** @internal */\r\n protected _batchable: boolean;\r\n /** @internal */\r\n protected _pickTarget: PickTarget;\r\n /** @internal */\r\n protected _suspendSkinning: boolean;\r\n /** @internal */\r\n protected _renderBundle: Nullable<Record<string, RenderBundle>>;\r\n /** @internal */\r\n protected _useRenderBundle: boolean;\r\n /** @internal */\r\n protected _materialChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _primitiveChangeTag: Nullable<number>;\r\n /** @internal */\r\n protected _postUpdateCallbacks: Set<MeshUpdateCallback>;\r\n /**\r\n * Creates an instance of mesh node\r\n * @param scene - The scene to which the mesh node belongs\r\n */\r\n constructor(scene: Scene, primitive?: Primitive, material?: MeshMaterial) {\r\n super(scene);\r\n this._primitive = new DRef();\r\n this._material = new DRef();\r\n this._castShadow = true;\r\n this._skinnedBoundingInfo = null;\r\n this._animatedBoundingBox = null;\r\n this._boneMatrices = new DRef();\r\n this._morphData = null;\r\n this._morphInfo = null;\r\n this._morphDirty = false;\r\n this._instanceHash = null;\r\n this._pickTarget = { node: this };\r\n this._batchable = getDevice().type !== 'webgl';\r\n this.primitive = primitive ?? null;\r\n this.material = material ?? Mesh._getDefaultMaterial();\r\n this._suspendSkinning = false;\r\n this._skeletonName = '';\r\n this._renderBundle = {};\r\n this._useRenderBundle = true;\r\n this._materialChangeTag = null;\r\n this._primitiveChangeTag = null;\r\n this._postUpdateCallbacks = new Set();\r\n }\r\n /**\r\n * Returns the batch instance ID for the current render pass.\r\n */\r\n getInstanceId(_renderPass: RenderPass) {\r\n return `${this._instanceHash}:${this.worldMatrixDet >= 0}`;\r\n }\r\n /**\r\n * Returns the packed instance-uniform buffer used for batching.\r\n */\r\n getInstanceUniforms() {\r\n return this._material.get()!.$instanceUniforms;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPickTarget }\r\n */\r\n getPickTarget() {\r\n return this._pickTarget;\r\n }\r\n setPickTarget(node: SceneNode, label?: string) {\r\n this._pickTarget = { node, label };\r\n }\r\n get skeletonName() {\r\n return this._skeletonName;\r\n }\r\n set skeletonName(name) {\r\n if (name !== this._skeletonName) {\r\n this._skeletonName = name;\r\n this.updateSkeletonState();\r\n }\r\n }\r\n /** @internal */\r\n get skinnedBoundingInfo() {\r\n return this._skinnedBoundingInfo;\r\n }\r\n /** @internal */\r\n get suspendSkinning() {\r\n return this._suspendSkinning;\r\n }\r\n /** @internal */\r\n set suspendSkinning(val) {\r\n this._suspendSkinning = !!val;\r\n }\r\n /** Wether the mesh node casts shadows */\r\n get castShadow() {\r\n return this._castShadow;\r\n }\r\n set castShadow(b) {\r\n this._castShadow = b;\r\n }\r\n /** Primitive of the mesh */\r\n get primitive() {\r\n return this._primitive?.get() ?? null;\r\n }\r\n set primitive(prim) {\r\n const currentPrimitive = this._primitive.get();\r\n if (prim !== currentPrimitive) {\r\n if (currentPrimitive) {\r\n currentPrimitive.off('bv_changed', this._onBoundingboxChange, this);\r\n }\r\n this._primitive.set(prim);\r\n if (prim) {\r\n prim.on('bv_changed', this._onBoundingboxChange, this);\r\n }\r\n this._instanceHash =\r\n prim && this._material.get()\r\n ? `${this.constructor.name}:${this._scene!.id}:${prim.id}:${this._material.get()!.instanceId}`\r\n : null;\r\n this.invalidateBoundingVolume();\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._primitiveChangeTag = null;\r\n this.dispatchEvent('primitive_changed', prim);\r\n }\r\n }\r\n /** Material of the mesh */\r\n get material() {\r\n return this._material?.get() ?? null;\r\n }\r\n set material(m) {\r\n if (this._material.get() !== m) {\r\n this._material.set(m);\r\n if (m) {\r\n RenderBundleWrapper.materialAttached(m.coreMaterial, this);\r\n }\r\n this._instanceHash =\r\n this._primitive.get() && m\r\n ? `${this.constructor.name}:${this._scene?.id ?? 0}:${this._primitive.get()!.id}:${m.instanceId}`\r\n : null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n this._materialChangeTag = null;\r\n this.dispatchEvent('material_changed', m);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc SceneNode.isMesh}\r\n */\r\n isMesh(): this is Mesh {\r\n return true;\r\n }\r\n /**\r\n * Sets the bounding box for animation\r\n * @param bbox - The bounding box for animation\r\n */\r\n setAnimatedBoundingBox(bbox: Nullable<BoundingBox>) {\r\n this._animatedBoundingBox = bbox;\r\n this.invalidateBoundingVolume();\r\n }\r\n /**\r\n * Gets the bounding box for animation\r\n */\r\n getAnimatedBoundingBox() {\r\n return this._animatedBoundingBox ?? null;\r\n }\r\n /**\r\n * Sets the texture that contains the bone matrices for skeletal animation\r\n * @param matrices - The texture that contains the bone matrices\r\n */\r\n setBoneMatrices(matrices: Nullable<Texture2D>) {\r\n if (this._boneMatrices.get() !== matrices) {\r\n this._boneMatrices.set(matrices);\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the texture that contains the morph target data\r\n * @param data - The texture that contains the morph target data\r\n */\r\n setMorphData(data: Nullable<MorphData>) {\r\n if (!data) {\r\n if (this._morphData) {\r\n this._morphData?.texture?.dispose();\r\n this._morphData = null;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n } else {\r\n if (!this._morphData) {\r\n this._morphData = {\r\n texture: new DRef()\r\n } as MorphData;\r\n }\r\n this._morphData.width = data.width;\r\n this._morphData.height = data.height;\r\n this._morphData.data = data.data.slice();\r\n if (data.texture?.get()) {\r\n this._morphData.texture!.set(data.texture.get());\r\n } else {\r\n const tex = getDevice().createTexture2D('rgba32f', data.width, data.height, {\r\n mipmapping: false,\r\n samplerOptions: {\r\n minFilter: 'nearest',\r\n magFilter: 'nearest',\r\n mipFilter: 'none'\r\n }\r\n })!;\r\n tex.update(data.data, 0, 0, data.width, data.height);\r\n this._morphData.texture!.set(tex);\r\n }\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * Sets the skinned bounding info\r\n * @param info - The skinned bounding info\r\n */\r\n setSkinnedBoundingInfo(info: Nullable<SkinnedBoundingBox>) {\r\n this._skinnedBoundingInfo = info;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphData}\r\n */\r\n getMorphData() {\r\n return this._morphData;\r\n }\r\n /**\r\n * Sets the buffer that contains the morph target information\r\n * @param info - The buffer that contains the morph target information\r\n */\r\n setMorphInfo(info: Nullable<MorphInfo>) {\r\n if (!info) {\r\n if (this._morphInfo) {\r\n this._morphInfo.buffer?.dispose();\r\n this._morphInfo = null;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n } else {\r\n if (!this._morphInfo) {\r\n this._morphInfo = {\r\n buffer: new DRef()\r\n } as MorphInfo;\r\n }\r\n this._morphInfo.data = info.data.slice();\r\n this._morphInfo.names = { ...info.names };\r\n if (info.buffer?.get()) {\r\n this._morphInfo.buffer!.set(info.buffer.get());\r\n } else {\r\n const bufferType = new PBStructTypeInfo('dummy', 'std140', [\r\n {\r\n name: ShaderHelper.getMorphInfoUniformName(),\r\n type: new PBArrayTypeInfo(\r\n new PBPrimitiveTypeInfo(PBPrimitiveType.F32VEC4),\r\n 1 + MORPH_WEIGHTS_VECTOR_COUNT + MORPH_ATTRIBUTE_VECTOR_COUNT\r\n )\r\n }\r\n ]);\r\n const morphUniformBuffer = getDevice().createStructuredBuffer(\r\n bufferType,\r\n {\r\n usage: 'uniform'\r\n },\r\n info.data\r\n );\r\n this._morphInfo.buffer!.set(morphUniformBuffer);\r\n }\r\n this._morphDirty = false;\r\n this._renderBundle = {};\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMorphInfo}\r\n */\r\n getMorphInfo() {\r\n return this._morphInfo;\r\n }\r\n /**\r\n * Get the number of morph targets\r\n *\r\n * @returns The number of morph targets\r\n */\r\n getNumMorphTargets(): number {\r\n return this._morphInfo?.data[3] ?? 0;\r\n }\r\n /**\r\n * Get the name of the morph target by index\r\n *\r\n * @param index - The index of the morph target\r\n * @returns The name of the morph target, or null if not found\r\n */\r\n getMorphTargetName(index: number): Nullable<string> {\r\n if (this._morphInfo && index >= 0 && index < this._morphInfo.data[3]) {\r\n const name = Object.keys(this._morphInfo.names).find((key) => this._morphInfo!.names![key] === index);\r\n return name ?? null;\r\n }\r\n return null;\r\n }\r\n /**\r\n * Update morph target weight\r\n *\r\n * @param name - The name of the morph target\r\n * @param weight - The weight of the morph target\r\n */\r\n setMorphWeight(name: string, weight: number) {\r\n const index = this._morphInfo?.names?.[name];\r\n if (index !== undefined && index >= 0 && index < this._morphInfo!.data[3]) {\r\n if (this._morphInfo!.data[4 + index] !== weight) {\r\n this._morphInfo!.data[4 + index] = weight;\r\n this._morphDirty = true;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n } else {\r\n console.warn(`Morph target ${name} not found`);\r\n }\r\n }\r\n /**\r\n * Get morph target weight\r\n *\r\n * @param name - The name of the morph target\r\n * @returns The weight of the morph target, or 0 if not found\r\n */\r\n getMorphWeight(name: string): number {\r\n const index = this._morphInfo?.names?.[name];\r\n if (index !== undefined && index >= 0 && index < this._morphInfo!.data[3]) {\r\n return this._morphInfo!.data[4 + index];\r\n }\r\n return 0;\r\n }\r\n /**\r\n * Update morph target weight\r\n *\r\n * @param weight - The morph target weights. The length must not exceed the mesh's morph target count.\r\n */\r\n updateMorphWeights(weight: number[]) {\r\n if (this._morphInfo && weight && weight.length <= this._morphInfo.data[3]) {\r\n this._morphInfo.data.set(weight, 4);\r\n this._morphDirty = true;\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n /** {@inheritDoc SceneNode.update} */\r\n update(frameId: number, elapsedInSeconds: number, deltaInSeconds: number) {\r\n super.update(frameId, elapsedInSeconds, deltaInSeconds);\r\n this.updateSkeletonState();\r\n this.updateMorphState();\r\n if (this._postUpdateCallbacks.size > 0) {\r\n for (const callback of this._postUpdateCallbacks) {\r\n callback(frameId, elapsedInSeconds, deltaInSeconds);\r\n }\r\n }\r\n }\r\n /** @internal */\r\n addPostUpdateCallback(callback: MeshUpdateCallback) {\r\n if (callback) {\r\n this._postUpdateCallbacks.add(callback);\r\n }\r\n }\r\n /** @internal */\r\n removePostUpdateCallback(callback: MeshUpdateCallback) {\r\n if (callback) {\r\n this._postUpdateCallbacks.delete(callback);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isBatchable}\r\n */\r\n isBatchable(): this is BatchDrawable {\r\n return (\r\n this._batchable &&\r\n !this._boneMatrices.get() &&\r\n !this._morphData &&\r\n (this._material.get()?.isBatchable() ?? false)\r\n );\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getQueueType}\r\n */\r\n getQueueType() {\r\n return this.material?.getQueueType() ?? QUEUE_OPAQUE;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.isUnlit}\r\n */\r\n isUnlit() {\r\n return !this.material?.supportLighting();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneColor}\r\n */\r\n needSceneColor() {\r\n return this.material?.needSceneColor() ?? false;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.needSceneDepth}\r\n */\r\n needSceneDepth() {\r\n return this.material?.needSceneDepth() ?? false;\r\n }\r\n /** @internal */\r\n private updateMorphState() {\r\n if (this._morphInfo && this._morphDirty) {\r\n console.log(`jawOpen: ${this._morphInfo.data[20]}`);\r\n this._morphInfo.buffer!.get()!.bufferSubData(4 * 4, this._morphInfo.data, 4, this._morphInfo.data[3]);\r\n this._morphDirty = false;\r\n }\r\n }\r\n /** @internal */\r\n private updateSkeletonState() {\r\n if (this._suspendSkinning) {\r\n this.setBoneMatrices(null);\r\n this.setAnimatedBoundingBox(null);\r\n return;\r\n }\r\n const skeleton = this._skeletonName && this.findSkeletonById(this._skeletonName);\r\n if (skeleton) {\r\n this.setBoneMatrices(skeleton.jointTexture);\r\n skeleton.computeBoundingBox(this._skinnedBoundingInfo!, this.invWorldMatrix);\r\n this.setAnimatedBoundingBox(this._skinnedBoundingInfo!.boundingBox);\r\n } else {\r\n this.setBoneMatrices(null);\r\n this.setAnimatedBoundingBox(null);\r\n }\r\n if (this._skeletonName) {\r\n this.scene!.queueUpdateNode(this);\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.draw}\r\n */\r\n draw(ctx: DrawContext, renderQueue: Nullable<RenderQueue>, hash?: string) {\r\n const material = this.material;\r\n const primitive = this.primitive;\r\n if (material && primitive) {\r\n if (this._useRenderBundle && !ctx.instanceData && hash) {\r\n if (\r\n this._primitiveChangeTag !== primitive.changeTag ||\r\n this._materialChangeTag !== material.changeTag\r\n ) {\r\n this._renderBundle = {};\r\n this._primitiveChangeTag = primitive.changeTag;\r\n this._materialChangeTag = material.changeTag;\r\n }\r\n const renderBundle = this._renderBundle![hash];\r\n if (!renderBundle) {\r\n ctx.device.beginCapture();\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n this._renderBundle![hash] = ctx.device.endCapture();\r\n } else {\r\n ctx.device.executeRenderBundle(renderBundle);\r\n }\r\n } else {\r\n this.bind(ctx, renderQueue);\r\n material.draw(primitive, ctx);\r\n }\r\n }\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getMaterial}\r\n */\r\n getMaterial() {\r\n return this.material;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getPrimitive}\r\n */\r\n getPrimitive() {\r\n return this.primitive;\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getBoneMatrices}\r\n */\r\n getBoneMatrices() {\r\n return this._boneMatrices.get();\r\n }\r\n /**\r\n * {@inheritDoc Drawable.getNode}\r\n */\r\n getNode() {\r\n // mesh transform should be ignored when skinned\r\n return this;\r\n }\r\n /** @internal */\r\n computeBoundingVolume() {\r\n let bbox: Nullable<BoundingVolume>;\r\n if (this._animatedBoundingBox) {\r\n bbox = this._animatedBoundingBox;\r\n } else {\r\n bbox = this._primitive.get()?.getBoundingVolume() ?? null;\r\n }\r\n return bbox;\r\n }\r\n /** Disposes the mesh node */\r\n protected onDispose() {\r\n super.onDispose();\r\n this._primitive.get()?.off('bv_changed', this._onBoundingboxChange, this);\r\n this._primitive.dispose();\r\n this._material.dispose();\r\n this._boneMatrices.dispose();\r\n this.setMorphData(null);\r\n this.setMorphInfo(null);\r\n this._renderBundle = null;\r\n RenderBundleWrapper.drawableChanged(this);\r\n }\r\n /** @internal */\r\n private _onBoundingboxChange() {\r\n this.invalidateBoundingVolume();\r\n }\r\n /** @internal */\r\n private static _defaultMaterial: Nullable<MeshMaterial> = null;\r\n /** @internal */\r\n private static _getDefaultMaterial() {\r\n if (!this._defaultMaterial) {\r\n this._defaultMaterial = new LambertMaterial();\r\n }\r\n return this._defaultMaterial;\r\n 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