@zephyr3d/scene 0.9.2 → 0.9.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (513) hide show
  1. package/dist/animation/animationset.js +135 -135
  2. package/dist/animation/animationset.js.map +1 -1
  3. package/dist/animation/ik/ik_chain_builder.js +68 -0
  4. package/dist/animation/ik/ik_chain_builder.js.map +1 -0
  5. package/dist/animation/ik/ik_pole_constraint.js +2 -7
  6. package/dist/animation/ik/ik_pole_constraint.js.map +1 -1
  7. package/dist/animation/joint_dynamics/controller.js +146 -146
  8. package/dist/animation/joint_dynamics/controller.js.map +1 -1
  9. package/dist/animation/joint_dynamics/math.js +16 -0
  10. package/dist/animation/joint_dynamics/math.js.map +1 -0
  11. package/dist/animation/spring/spring_system.js +75 -75
  12. package/dist/animation/spring/spring_system.js.map +1 -1
  13. package/dist/animation/spring2/constraints.js.map +1 -1
  14. package/dist/animation/spring2/controller.js +64 -64
  15. package/dist/animation/spring2/controller.js.map +1 -1
  16. package/dist/animation/spring2/math.js.map +1 -1
  17. package/dist/animation/spring2/spring_system.js +8 -8
  18. package/dist/animation/spring2/spring_system.js.map +1 -1
  19. package/dist/app/engine.js +119 -71
  20. package/dist/app/engine.js.map +1 -1
  21. package/dist/asset/assetmanager.js +296 -244
  22. package/dist/asset/assetmanager.js.map +1 -1
  23. package/dist/asset/loaders/gltf/gltf_loader.js +1 -0
  24. package/dist/asset/loaders/gltf/gltf_loader.js.map +1 -1
  25. package/dist/camera/camera.js +184 -184
  26. package/dist/camera/camera.js.map +1 -1
  27. package/dist/index.d.ts +685 -38
  28. package/dist/index.js +11 -2
  29. package/dist/index.js.map +1 -1
  30. package/dist/material/material.js +290 -290
  31. package/dist/material/material.js.map +1 -1
  32. package/dist/material/msdf_text.js +180 -0
  33. package/dist/material/msdf_text.js.map +1 -0
  34. package/dist/material/msdf_text_sprite.js +64 -0
  35. package/dist/material/msdf_text_sprite.js.map +1 -0
  36. package/dist/material/pbrblueprint.js +123 -108
  37. package/dist/material/pbrblueprint.js.map +1 -1
  38. package/dist/material/shader/helper.js +6 -3
  39. package/dist/material/shader/helper.js.map +1 -1
  40. package/dist/material/sprite_sdf.js +106 -0
  41. package/dist/material/sprite_sdf.js.map +1 -0
  42. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js +38 -0
  43. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimemgr.js.map +1 -0
  44. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js +10 -0
  45. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/runtimescript.js.map +1 -0
  46. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js +127 -0
  47. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptingsystem.js.map +1 -0
  48. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js +263 -0
  49. package/dist/node_modules/@zephyr3d/runtime/dist/runtime/scriptregistry.js.map +1 -0
  50. package/dist/posteffect/ssr.js +1 -0
  51. package/dist/posteffect/ssr.js.map +1 -1
  52. package/dist/render/abuffer_oit.js +1 -0
  53. package/dist/render/abuffer_oit.js.map +1 -1
  54. package/dist/render/cluster_light.js +3 -4
  55. package/dist/render/cluster_light.js.map +1 -1
  56. package/dist/render/cull_visitor.js +28 -0
  57. package/dist/render/cull_visitor.js.map +1 -1
  58. package/dist/render/drawable.js.map +1 -1
  59. package/dist/render/drawable_mixin.js +1 -0
  60. package/dist/render/drawable_mixin.js.map +1 -1
  61. package/dist/render/fbm_wavegenerator.js +1 -0
  62. package/dist/render/fbm_wavegenerator.js.map +1 -1
  63. package/dist/render/gerstner_wavegenerator.js +1 -0
  64. package/dist/render/gerstner_wavegenerator.js.map +1 -1
  65. package/dist/render/globalbindgroup_allocator.js +1 -0
  66. package/dist/render/globalbindgroup_allocator.js.map +1 -1
  67. package/dist/render/render_queue.js +1 -0
  68. package/dist/render/render_queue.js.map +1 -1
  69. package/dist/render/rendergraph/history_resource_manager.js +93 -93
  70. package/dist/render/rendergraph/history_resource_manager.js.map +1 -1
  71. package/dist/render/rendergraph/history_resources.js +3 -3
  72. package/dist/render/rendergraph/history_resources.js.map +1 -1
  73. package/dist/render/rendergraph/types.js +22 -22
  74. package/dist/render/rendergraph/types.js.map +1 -1
  75. package/dist/scene/basesprite.js +1 -5
  76. package/dist/scene/basesprite.js.map +1 -1
  77. package/dist/scene/batchgroup.js +29 -17
  78. package/dist/scene/batchgroup.js.map +1 -1
  79. package/dist/scene/environment.js +1 -0
  80. package/dist/scene/environment.js.map +1 -1
  81. package/dist/scene/mesh.js +8 -9
  82. package/dist/scene/mesh.js.map +1 -1
  83. package/dist/scene/meshdrawable.js +96 -0
  84. package/dist/scene/meshdrawable.js.map +1 -0
  85. package/dist/scene/msdftext.js +341 -0
  86. package/dist/scene/msdftext.js.map +1 -0
  87. package/dist/scene/msdftextsprite.js +349 -0
  88. package/dist/scene/msdftextsprite.js.map +1 -0
  89. package/dist/scene/particlesys.js +1 -0
  90. package/dist/scene/particlesys.js.map +1 -1
  91. package/dist/scene/scene.js +1 -0
  92. package/dist/scene/scene.js.map +1 -1
  93. package/dist/scene/scene_node.js +6 -0
  94. package/dist/scene/scene_node.js.map +1 -1
  95. package/dist/scene/sdftextsprite.js +322 -0
  96. package/dist/scene/sdftextsprite.js.map +1 -0
  97. package/dist/scene/terrain-cm/grass.js +1 -0
  98. package/dist/scene/terrain-cm/grass.js.map +1 -1
  99. package/dist/scene/terrain-cm/grassmaterial.js +1 -0
  100. package/dist/scene/terrain-cm/grassmaterial.js.map +1 -1
  101. package/dist/scene/terrain-cm/terrain-cm.js +1 -0
  102. package/dist/scene/terrain-cm/terrain-cm.js.map +1 -1
  103. package/dist/scene/textsprite.js +120 -0
  104. package/dist/scene/textsprite.js.map +1 -0
  105. package/dist/scene/water.js +1 -0
  106. package/dist/scene/water.js.map +1 -1
  107. package/dist/shadow/shader.js +1 -0
  108. package/dist/shadow/shader.js.map +1 -1
  109. package/dist/shapes/torus.js +90 -59
  110. package/dist/shapes/torus.js.map +1 -1
  111. package/dist/src/animation/animation.js +127 -0
  112. package/dist/src/animation/animation.js.map +1 -0
  113. package/dist/src/animation/animationset.js +255 -0
  114. package/dist/src/animation/animationset.js.map +1 -0
  115. package/dist/src/animation/animationtrack.js +34 -0
  116. package/dist/src/animation/animationtrack.js.map +1 -0
  117. package/dist/src/animation/eulerrotationtrack.js +52 -0
  118. package/dist/src/animation/eulerrotationtrack.js.map +1 -0
  119. package/dist/src/animation/morphtarget.js +93 -0
  120. package/dist/src/animation/morphtarget.js.map +1 -0
  121. package/dist/src/animation/morphtrack.js +70 -0
  122. package/dist/src/animation/morphtrack.js.map +1 -0
  123. package/dist/src/animation/proptrack.js +161 -0
  124. package/dist/src/animation/proptrack.js.map +1 -0
  125. package/dist/src/animation/rotationtrack.js +51 -0
  126. package/dist/src/animation/rotationtrack.js.map +1 -0
  127. package/dist/src/animation/scaletrack.js +50 -0
  128. package/dist/src/animation/scaletrack.js.map +1 -0
  129. package/dist/src/animation/skeleton.js +204 -0
  130. package/dist/src/animation/skeleton.js.map +1 -0
  131. package/dist/src/animation/translationtrack.js +50 -0
  132. package/dist/src/animation/translationtrack.js.map +1 -0
  133. package/dist/src/app/app.js +129 -0
  134. package/dist/src/app/app.js.map +1 -0
  135. package/dist/src/app/inputmgr.js +267 -0
  136. package/dist/src/app/inputmgr.js.map +1 -0
  137. package/dist/src/asset/assetmanager.js +404 -0
  138. package/dist/src/asset/assetmanager.js.map +1 -0
  139. package/dist/src/asset/builtin.js +337 -0
  140. package/dist/src/asset/builtin.js.map +1 -0
  141. package/dist/src/asset/loaders/dds/dds.js +470 -0
  142. package/dist/src/asset/loaders/dds/dds.js.map +1 -0
  143. package/dist/src/asset/loaders/dds/dds_loader.js +28 -0
  144. package/dist/src/asset/loaders/dds/dds_loader.js.map +1 -0
  145. package/dist/src/asset/loaders/gltf/gltf_loader.js +1265 -0
  146. package/dist/src/asset/loaders/gltf/gltf_loader.js.map +1 -0
  147. package/dist/src/asset/loaders/gltf/helpers.js +327 -0
  148. package/dist/src/asset/loaders/gltf/helpers.js.map +1 -0
  149. package/dist/src/asset/loaders/hdr/hdr.js +180 -0
  150. package/dist/src/asset/loaders/hdr/hdr.js.map +1 -0
  151. package/dist/src/asset/loaders/image/tga_Loader.js +116 -0
  152. package/dist/src/asset/loaders/image/tga_Loader.js.map +1 -0
  153. package/dist/src/asset/loaders/image/webimage_loader.js +63 -0
  154. package/dist/src/asset/loaders/image/webimage_loader.js.map +1 -0
  155. package/dist/src/asset/loaders/loader.js +45 -0
  156. package/dist/src/asset/loaders/loader.js.map +1 -0
  157. package/dist/src/asset/model.js +414 -0
  158. package/dist/src/asset/model.js.map +1 -0
  159. package/dist/src/blitter/bilateralblur.js +221 -0
  160. package/dist/src/blitter/bilateralblur.js.map +1 -0
  161. package/dist/src/blitter/blitter.js +390 -0
  162. package/dist/src/blitter/blitter.js.map +1 -0
  163. package/dist/src/blitter/box.js +118 -0
  164. package/dist/src/blitter/box.js.map +1 -0
  165. package/dist/src/blitter/copy.js +22 -0
  166. package/dist/src/blitter/copy.js.map +1 -0
  167. package/dist/src/blitter/gaussianblur.js +228 -0
  168. package/dist/src/blitter/gaussianblur.js.map +1 -0
  169. package/dist/src/camera/base.js +92 -0
  170. package/dist/src/camera/base.js.map +1 -0
  171. package/dist/src/camera/camera.js +1005 -0
  172. package/dist/src/camera/camera.js.map +1 -0
  173. package/dist/src/camera/fps.js +238 -0
  174. package/dist/src/camera/fps.js.map +1 -0
  175. package/dist/src/camera/orbit.js +245 -0
  176. package/dist/src/camera/orbit.js.map +1 -0
  177. package/dist/src/camera/orthocamera.js +167 -0
  178. package/dist/src/camera/orthocamera.js.map +1 -0
  179. package/dist/src/camera/perspectivecamera.js +141 -0
  180. package/dist/src/camera/perspectivecamera.js.map +1 -0
  181. package/dist/src/index.js +120 -0
  182. package/dist/src/index.js.map +1 -0
  183. package/dist/src/material/blinn.js +81 -0
  184. package/dist/src/material/blinn.js.map +1 -0
  185. package/dist/src/material/grassmaterial.js +113 -0
  186. package/dist/src/material/grassmaterial.js.map +1 -0
  187. package/dist/src/material/lambert.js +92 -0
  188. package/dist/src/material/lambert.js.map +1 -0
  189. package/dist/src/material/material.js +301 -0
  190. package/dist/src/material/material.js.map +1 -0
  191. package/dist/src/material/meshmaterial.js +704 -0
  192. package/dist/src/material/meshmaterial.js.map +1 -0
  193. package/dist/src/material/mixins/albedocolor.js +76 -0
  194. package/dist/src/material/mixins/albedocolor.js.map +1 -0
  195. package/dist/src/material/mixins/foliage.js +47 -0
  196. package/dist/src/material/mixins/foliage.js.map +1 -0
  197. package/dist/src/material/mixins/lightmodel/blinnphong.js +112 -0
  198. package/dist/src/material/mixins/lightmodel/blinnphong.js.map +1 -0
  199. package/dist/src/material/mixins/lightmodel/lambert.js +58 -0
  200. package/dist/src/material/mixins/lightmodel/lambert.js.map +1 -0
  201. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js +178 -0
  202. package/dist/src/material/mixins/lightmodel/pbrmetallicroughness.js.map +1 -0
  203. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js +139 -0
  204. package/dist/src/material/mixins/lightmodel/pbrspecularglossness.js.map +1 -0
  205. package/dist/src/material/mixins/lit.js +476 -0
  206. package/dist/src/material/mixins/lit.js.map +1 -0
  207. package/dist/src/material/mixins/pbr/common.js +918 -0
  208. package/dist/src/material/mixins/pbr/common.js.map +1 -0
  209. package/dist/src/material/mixins/texture.js +172 -0
  210. package/dist/src/material/mixins/texture.js.map +1 -0
  211. package/dist/src/material/mixins/vertexcolor.js +56 -0
  212. package/dist/src/material/mixins/vertexcolor.js.map +1 -0
  213. package/dist/src/material/particle.js +178 -0
  214. package/dist/src/material/particle.js.map +1 -0
  215. package/dist/src/material/pbrmr.js +97 -0
  216. package/dist/src/material/pbrmr.js.map +1 -0
  217. package/dist/src/material/pbrsg.js +97 -0
  218. package/dist/src/material/pbrsg.js.map +1 -0
  219. package/dist/src/material/shader/helper.js +1209 -0
  220. package/dist/src/material/shader/helper.js.map +1 -0
  221. package/dist/src/material/terrain-cm.js +606 -0
  222. package/dist/src/material/terrain-cm.js.map +1 -0
  223. package/dist/src/material/terrainmaterial.js +375 -0
  224. package/dist/src/material/terrainmaterial.js.map +1 -0
  225. package/dist/src/material/unlit.js +41 -0
  226. package/dist/src/material/unlit.js.map +1 -0
  227. package/dist/src/material/water.js +417 -0
  228. package/dist/src/material/water.js.map +1 -0
  229. package/dist/src/posteffect/bloom.js +361 -0
  230. package/dist/src/posteffect/bloom.js.map +1 -0
  231. package/dist/src/posteffect/compositor.js +226 -0
  232. package/dist/src/posteffect/compositor.js.map +1 -0
  233. package/dist/src/posteffect/fxaa.js +273 -0
  234. package/dist/src/posteffect/fxaa.js.map +1 -0
  235. package/dist/src/posteffect/grayscale.js +69 -0
  236. package/dist/src/posteffect/grayscale.js.map +1 -0
  237. package/dist/src/posteffect/motionblur.js +96 -0
  238. package/dist/src/posteffect/motionblur.js.map +1 -0
  239. package/dist/src/posteffect/posteffect.js +126 -0
  240. package/dist/src/posteffect/posteffect.js.map +1 -0
  241. package/dist/src/posteffect/sao.js +324 -0
  242. package/dist/src/posteffect/sao.js.map +1 -0
  243. package/dist/src/posteffect/ssr.js +489 -0
  244. package/dist/src/posteffect/ssr.js.map +1 -0
  245. package/dist/src/posteffect/taa.js +172 -0
  246. package/dist/src/posteffect/taa.js.map +1 -0
  247. package/dist/src/posteffect/tonemap.js +94 -0
  248. package/dist/src/posteffect/tonemap.js.map +1 -0
  249. package/dist/src/render/abuffer_oit.js +361 -0
  250. package/dist/src/render/abuffer_oit.js.map +1 -0
  251. package/dist/src/render/clipmap.js +851 -0
  252. package/dist/src/render/clipmap.js.map +1 -0
  253. package/dist/src/render/cluster_light.js +333 -0
  254. package/dist/src/render/cluster_light.js.map +1 -0
  255. package/dist/src/render/cull_visitor.js +187 -0
  256. package/dist/src/render/cull_visitor.js.map +1 -0
  257. package/dist/src/render/depthpass.js +68 -0
  258. package/dist/src/render/depthpass.js.map +1 -0
  259. package/dist/src/render/drawable_mixin.js +227 -0
  260. package/dist/src/render/drawable_mixin.js.map +1 -0
  261. package/dist/src/render/envlight.js +463 -0
  262. package/dist/src/render/envlight.js.map +1 -0
  263. package/dist/src/render/fbm_wavegenerator.js +251 -0
  264. package/dist/src/render/fbm_wavegenerator.js.map +1 -0
  265. package/dist/src/render/fft_wavegenerator.js +1006 -0
  266. package/dist/src/render/fft_wavegenerator.js.map +1 -0
  267. package/dist/src/render/fullscreenquad.js +38 -0
  268. package/dist/src/render/fullscreenquad.js.map +1 -0
  269. package/dist/src/render/gerstner_wavegenerator.js +314 -0
  270. package/dist/src/render/gerstner_wavegenerator.js.map +1 -0
  271. package/dist/src/render/globalbindgroup_allocator.js +60 -0
  272. package/dist/src/render/globalbindgroup_allocator.js.map +1 -0
  273. package/dist/src/render/hzb.js +273 -0
  274. package/dist/src/render/hzb.js.map +1 -0
  275. package/dist/src/render/lightpass.js +172 -0
  276. package/dist/src/render/lightpass.js.map +1 -0
  277. package/dist/src/render/objectcolorpass.js +51 -0
  278. package/dist/src/render/objectcolorpass.js.map +1 -0
  279. package/dist/src/render/primitive.js +364 -0
  280. package/dist/src/render/primitive.js.map +1 -0
  281. package/dist/src/render/render_queue.js +467 -0
  282. package/dist/src/render/render_queue.js.map +1 -0
  283. package/dist/src/render/renderbundle_wrapper.js +152 -0
  284. package/dist/src/render/renderbundle_wrapper.js.map +1 -0
  285. package/dist/src/render/renderer.js +455 -0
  286. package/dist/src/render/renderer.js.map +1 -0
  287. package/dist/src/render/renderpass.js +200 -0
  288. package/dist/src/render/renderpass.js.map +1 -0
  289. package/dist/src/render/shadowmap_pass.js +56 -0
  290. package/dist/src/render/shadowmap_pass.js.map +1 -0
  291. package/dist/src/render/sky.js +1103 -0
  292. package/dist/src/render/sky.js.map +1 -0
  293. package/dist/src/render/weightedblended_oit.js +168 -0
  294. package/dist/src/render/weightedblended_oit.js.map +1 -0
  295. package/dist/src/scene/batchgroup.js +162 -0
  296. package/dist/src/scene/batchgroup.js.map +1 -0
  297. package/dist/src/scene/environment.js +209 -0
  298. package/dist/src/scene/environment.js.map +1 -0
  299. package/dist/src/scene/graph_node.js +72 -0
  300. package/dist/src/scene/graph_node.js.map +1 -0
  301. package/dist/src/scene/light.js +416 -0
  302. package/dist/src/scene/light.js.map +1 -0
  303. package/dist/src/scene/mesh.js +341 -0
  304. package/dist/src/scene/mesh.js.map +1 -0
  305. package/dist/src/scene/octree.js +649 -0
  306. package/dist/src/scene/octree.js.map +1 -0
  307. package/dist/src/scene/particlesys.js +738 -0
  308. package/dist/src/scene/particlesys.js.map +1 -0
  309. package/dist/src/scene/raycast_visitor.js +103 -0
  310. package/dist/src/scene/raycast_visitor.js.map +1 -0
  311. package/dist/src/scene/scene.js +284 -0
  312. package/dist/src/scene/scene.js.map +1 -0
  313. package/dist/src/scene/scene_node.js +732 -0
  314. package/dist/src/scene/scene_node.js.map +1 -0
  315. package/dist/src/scene/terrain/grass.js +278 -0
  316. package/dist/src/scene/terrain/grass.js.map +1 -0
  317. package/dist/src/scene/terrain/heightfield.js +475 -0
  318. package/dist/src/scene/terrain/heightfield.js.map +1 -0
  319. package/dist/src/scene/terrain/patch.js +530 -0
  320. package/dist/src/scene/terrain/patch.js.map +1 -0
  321. package/dist/src/scene/terrain/quadtree.js +461 -0
  322. package/dist/src/scene/terrain/quadtree.js.map +1 -0
  323. package/dist/src/scene/terrain/terrain.js +246 -0
  324. package/dist/src/scene/terrain/terrain.js.map +1 -0
  325. package/dist/src/scene/terrain-cm/grass.js +594 -0
  326. package/dist/src/scene/terrain-cm/grass.js.map +1 -0
  327. package/dist/src/scene/terrain-cm/grassmaterial.js +159 -0
  328. package/dist/src/scene/terrain-cm/grassmaterial.js.map +1 -0
  329. package/dist/src/scene/terrain-cm/terrain-cm.js +538 -0
  330. package/dist/src/scene/terrain-cm/terrain-cm.js.map +1 -0
  331. package/dist/src/scene/water.js +374 -0
  332. package/dist/src/scene/water.js.map +1 -0
  333. package/dist/src/shaders/atmosphere.js +957 -0
  334. package/dist/src/shaders/atmosphere.js.map +1 -0
  335. package/dist/src/shaders/fog.js +112 -0
  336. package/dist/src/shaders/fog.js.map +1 -0
  337. package/dist/src/shaders/misc.js +266 -0
  338. package/dist/src/shaders/misc.js.map +1 -0
  339. package/dist/src/shaders/noise.js +222 -0
  340. package/dist/src/shaders/noise.js.map +1 -0
  341. package/dist/src/shaders/pbr.js +51 -0
  342. package/dist/src/shaders/pbr.js.map +1 -0
  343. package/dist/src/shaders/shadow.js +636 -0
  344. package/dist/src/shaders/shadow.js.map +1 -0
  345. package/dist/src/shaders/ssr.js +490 -0
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@@ -0,0 +1,704 @@
1
+ import { ProgramBuilder } from '@zephyr3d/device';
2
+ import { RENDER_PASS_TYPE_OBJECT_COLOR, QUEUE_OPAQUE, RENDER_PASS_TYPE_SHADOWMAP, RENDER_PASS_TYPE_LIGHT, MaterialVaryingFlags, RENDER_PASS_TYPE_DEPTH, QUEUE_TRANSPARENT } from '../values.js';
3
+ import { Material } from './material.js';
4
+ import { encodeNormalizedFloatToRGBA } from '../shaders/misc.js';
5
+ import { Application } from '../app/app.js';
6
+ import { ShaderHelper } from './shader/helper.js';
7
+ import { Vector4, DRef, DWeakRef, Vector3, Vector2, applyMixins } from '@zephyr3d/base';
8
+ import { RenderBundleWrapper } from '../render/renderbundle_wrapper.js';
9
+
10
+ /**
11
+ * Apply material mixins to specific material class
12
+ * @param target - Material class
13
+ * @param mixins - mixins
14
+ * @returns Mixed mesh material class
15
+ *
16
+ * @public
17
+ */ function applyMaterialMixins(target, ...mixins) {
18
+ return applyMixins(target, ...mixins);
19
+ }
20
+ let FEATURE_ALPHATEST = 0;
21
+ let FEATURE_ALPHABLEND = 0;
22
+ let FEATURE_ALPHATOCOVERAGE = 0;
23
+ let FEATURE_DISABLE_TAA = 0;
24
+ /**
25
+ * Base class for any kind of mesh materials
26
+ *
27
+ * @public
28
+ */ class MeshMaterial extends Material {
29
+ /** @internal */ static INSTANCE_UNIFORMS = [];
30
+ /** @internal */ static NEXT_FEATURE_INDEX = 3;
31
+ /** @internal */ static OBJECT_COLOR_UNIFORM = this.defineInstanceUniform('objectColor', 'rgba');
32
+ /** @internal */ static OPACITY_UNIFORM = this.defineInstanceUniform('opacity', 'float');
33
+ /** @internal */ _featureStates;
34
+ /** @internal */ _alphaCutoff;
35
+ /** @internal */ _blendMode;
36
+ /** @internal */ _cullMode;
37
+ /** @internal */ _opacity;
38
+ /** @internal */ _taaStrength;
39
+ /** @internal */ _objectColor;
40
+ /** @internal */ _ctx;
41
+ /** @internal */ _materialPass;
42
+ /**
43
+ * Creates an instance of MeshMaterial class
44
+ * @param args - constructor arguments
45
+ */ constructor(){
46
+ super();
47
+ this._featureStates = [];
48
+ this._alphaCutoff = 0;
49
+ this._blendMode = 'none';
50
+ this._cullMode = 'back';
51
+ this._opacity = 1;
52
+ this._taaStrength = 1 - 1 / 16;
53
+ this._objectColor = Vector4.one();
54
+ this._ctx = null;
55
+ this._materialPass = -1;
56
+ this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
57
+ }
58
+ clone() {
59
+ const other = new MeshMaterial();
60
+ other.copyFrom(this);
61
+ return other;
62
+ }
63
+ copyFrom(other) {
64
+ super.copyFrom(other);
65
+ this.alphaCutoff = other.alphaCutoff;
66
+ this.blendMode = other.blendMode;
67
+ this.cullMode = other.cullMode;
68
+ this.opacity = other.opacity;
69
+ this.objectColor = other.objectColor;
70
+ }
71
+ /** Indicate that the uniform has changed and needs to be resubmitted. */ uniformChanged() {
72
+ this.optionChanged(false);
73
+ }
74
+ /** Define feature index */ static defineFeature() {
75
+ const val = this.NEXT_FEATURE_INDEX;
76
+ this.NEXT_FEATURE_INDEX++;
77
+ return val;
78
+ }
79
+ /** @internal */ static getNumComponents(type) {
80
+ if (type === 'float') {
81
+ return 1;
82
+ }
83
+ if (type === 'vec2') {
84
+ return 2;
85
+ }
86
+ if (type === 'rgb' || type === 'vec3') {
87
+ return 3;
88
+ }
89
+ if (type === 'rgba' || type === 'vec4') {
90
+ return 4;
91
+ }
92
+ return 0;
93
+ }
94
+ /** Define instance uniform index */ static defineInstanceUniform(prop, type) {
95
+ if (this.INSTANCE_UNIFORMS.findIndex((val)=>val.prop === prop) >= 0) {
96
+ throw new Error(`${this.name}.defineInstanceUniform(): ${prop} was already defined`);
97
+ }
98
+ const numComponents = this.getNumComponents(type);
99
+ if (numComponents === 0) {
100
+ throw new Error(`${this.name}.defineInstanceUniform(): invalid uniform type ${type}`);
101
+ }
102
+ let index = this.INSTANCE_UNIFORMS.length;
103
+ let offset = 0;
104
+ if (this.INSTANCE_UNIFORMS.length > 0) {
105
+ const lastUniform = this.INSTANCE_UNIFORMS[this.INSTANCE_UNIFORMS.length - 1];
106
+ const finalOffset = lastUniform.offset + 4 & -4;
107
+ offset = finalOffset;
108
+ for(let i = 0; i < this.INSTANCE_UNIFORMS.length; i++){
109
+ const offset1 = this.INSTANCE_UNIFORMS[i].offset;
110
+ const numComps1 = this.getNumComponents(this.INSTANCE_UNIFORMS[i].type);
111
+ const offset2 = i === this.INSTANCE_UNIFORMS.length - 1 ? finalOffset : this.INSTANCE_UNIFORMS[i + 1].offset;
112
+ if (offset1 + numComps1 + numComponents <= offset2) {
113
+ index = i + 1;
114
+ offset = offset1 + numComps1;
115
+ if (offset + numComponents === offset2) {
116
+ break;
117
+ }
118
+ }
119
+ }
120
+ }
121
+ this.INSTANCE_UNIFORMS = this.INSTANCE_UNIFORMS.slice();
122
+ this.INSTANCE_UNIFORMS.splice(index, 0, {
123
+ prop,
124
+ offset,
125
+ type
126
+ });
127
+ return offset << 2 | numComponents - 1;
128
+ }
129
+ getInstancedUniform(scope, uniformIndex) {
130
+ const pb = scope.$builder;
131
+ const instanceID = scope.$builtins.instanceIndex;
132
+ const uniformName = ShaderHelper.getInstanceDataUniformName();
133
+ const strideName = ShaderHelper.getInstanceDataStrideUniformName();
134
+ const offsetName = ShaderHelper.getInstanceDataOffsetUniformName();
135
+ const numComponents = (uniformIndex & 3) + 1;
136
+ const vecIndex = uniformIndex >> 4;
137
+ const vecOffset = uniformIndex >> 2 & 3;
138
+ const u = scope[uniformName].at(pb.add(pb.mul(scope[strideName], instanceID), ShaderHelper.MATERIAL_INSTANCE_DATA_OFFSET + vecIndex, scope[offsetName]));
139
+ const m = [
140
+ 'x',
141
+ 'y',
142
+ 'z',
143
+ 'w'
144
+ ].slice(vecOffset, vecOffset + numComponents).join('');
145
+ return u[m];
146
+ }
147
+ /** Get instanced material property list */ getInstancedUniforms() {
148
+ return this.constructor.INSTANCE_UNIFORMS;
149
+ }
150
+ /** Create material instance */ createInstance() {
151
+ if (this.$isInstance) {
152
+ return this.coreMaterial.createInstance();
153
+ }
154
+ const isWebGL1 = Application.instance.device.type === 'webgl';
155
+ if (isWebGL1 || !this.supportInstancing) {
156
+ return this.clone();
157
+ }
158
+ const instanceUniforms = this.getInstancedUniforms();
159
+ const uniformsHolder = instanceUniforms.length > 0 ? new Float32Array(instanceUniforms[instanceUniforms.length - 1].offset + 4 & -4) : null;
160
+ const instance = {};
161
+ const that = this;
162
+ const coreMaterial = new DRef(that);
163
+ let disposed = false;
164
+ instance.isBatchable = ()=>true; //!isWebGL1 && that.supportInstancing();
165
+ instance.dispose = ()=>{
166
+ if (!disposed) {
167
+ disposed = true;
168
+ coreMaterial.dispose();
169
+ }
170
+ };
171
+ instance.$instanceUniforms = uniformsHolder;
172
+ instance.$isInstance = true;
173
+ let persistentId = crypto.randomUUID();
174
+ Material._registry.set(persistentId, new DWeakRef(instance));
175
+ Object.defineProperty(instance, 'coreMaterial', {
176
+ get: function() {
177
+ return coreMaterial.get();
178
+ }
179
+ });
180
+ Object.defineProperty(instance, 'persistentId', {
181
+ get: function() {
182
+ return persistentId;
183
+ },
184
+ set: function(val) {
185
+ if (val !== persistentId) {
186
+ const m = Material._registry.get(persistentId);
187
+ if (!m || m.get() !== instance) {
188
+ throw new Error('Registry material mismatch');
189
+ }
190
+ Material._registry.delete(persistentId);
191
+ persistentId = val;
192
+ Material._registry.set(persistentId, m);
193
+ }
194
+ }
195
+ });
196
+ // Copy original uniform values
197
+ for(let i = 0; i < instanceUniforms.length; i++){
198
+ const { prop, offset, type } = instanceUniforms[i];
199
+ const value = that[prop];
200
+ switch(type){
201
+ case 'float':
202
+ {
203
+ uniformsHolder[offset] = Number(value);
204
+ Object.defineProperty(instance, prop, {
205
+ get () {
206
+ return uniformsHolder[offset];
207
+ },
208
+ set (value) {
209
+ uniformsHolder[offset] = value;
210
+ RenderBundleWrapper.materialUniformsChanged(instance);
211
+ }
212
+ });
213
+ break;
214
+ }
215
+ case 'vec2':
216
+ {
217
+ if (!(value instanceof Vector2)) {
218
+ throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
219
+ }
220
+ uniformsHolder[offset] = value.x;
221
+ uniformsHolder[offset + 1] = value.y;
222
+ Object.defineProperty(instance, prop, {
223
+ get () {
224
+ return new Vector2(uniformsHolder[offset], uniformsHolder[offset + 1]);
225
+ },
226
+ set (value) {
227
+ if (!(value instanceof Vector2)) {
228
+ throw new Error(`Instance uniform property ${prop} must be of type Vector2`);
229
+ }
230
+ uniformsHolder[offset] = value.x;
231
+ uniformsHolder[offset + 1] = value.y;
232
+ RenderBundleWrapper.materialUniformsChanged(instance);
233
+ }
234
+ });
235
+ break;
236
+ }
237
+ case 'vec3':
238
+ case 'rgb':
239
+ {
240
+ if (!(value instanceof Vector3)) {
241
+ throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
242
+ }
243
+ uniformsHolder[offset] = value.x;
244
+ uniformsHolder[offset + 1] = value.y;
245
+ uniformsHolder[offset + 2] = value.z;
246
+ Object.defineProperty(instance, prop, {
247
+ get () {
248
+ return new Vector3(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2]);
249
+ },
250
+ set (value) {
251
+ if (!(value instanceof Vector3)) {
252
+ throw new Error(`Instance uniform property ${prop} must be of type Vector3`);
253
+ }
254
+ uniformsHolder[offset] = value.x;
255
+ uniformsHolder[offset + 1] = value.y;
256
+ uniformsHolder[offset + 2] = value.z;
257
+ RenderBundleWrapper.materialUniformsChanged(instance);
258
+ }
259
+ });
260
+ break;
261
+ }
262
+ case 'vec4':
263
+ case 'rgba':
264
+ {
265
+ if (!(value instanceof Vector4)) {
266
+ throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
267
+ }
268
+ uniformsHolder[offset] = value.x;
269
+ uniformsHolder[offset + 1] = value.y;
270
+ uniformsHolder[offset + 2] = value.z;
271
+ uniformsHolder[offset + 3] = value.w;
272
+ Object.defineProperty(instance, prop, {
273
+ get () {
274
+ return new Vector4(uniformsHolder[offset], uniformsHolder[offset + 1], uniformsHolder[offset + 2], uniformsHolder[offset + 3]);
275
+ },
276
+ set (value) {
277
+ if (!(value instanceof Vector4)) {
278
+ throw new Error(`Instance uniform property ${prop} must be of type Vector4`);
279
+ }
280
+ uniformsHolder[offset] = value.x;
281
+ uniformsHolder[offset + 1] = value.y;
282
+ uniformsHolder[offset + 2] = value.z;
283
+ uniformsHolder[offset + 3] = value.w;
284
+ RenderBundleWrapper.materialUniformsChanged(instance);
285
+ }
286
+ });
287
+ break;
288
+ }
289
+ }
290
+ }
291
+ Object.setPrototypeOf(instance, that);
292
+ return instance;
293
+ }
294
+ /** Draw context for shader creation */ get drawContext() {
295
+ return this._ctx;
296
+ }
297
+ /**
298
+ * Current material pass
299
+ * @internal
300
+ **/ get pass() {
301
+ return this._materialPass;
302
+ }
303
+ /** A value between 0 and 1, presents the cutoff for alpha testing */ get alphaCutoff() {
304
+ return this._alphaCutoff;
305
+ }
306
+ set alphaCutoff(val) {
307
+ if (this._alphaCutoff !== val) {
308
+ this.useFeature(FEATURE_ALPHATEST, val > 0);
309
+ this._alphaCutoff = val;
310
+ this.uniformChanged();
311
+ }
312
+ }
313
+ /** Whether TAA should be disabled on this material */ get TAADisabled() {
314
+ return !!this.featureUsed(FEATURE_DISABLE_TAA);
315
+ }
316
+ set TAADisabled(val) {
317
+ this.useFeature(FEATURE_DISABLE_TAA, !!val);
318
+ }
319
+ /** TAA strength */ get TAAStrength() {
320
+ return this._taaStrength;
321
+ }
322
+ set TAAStrength(val) {
323
+ val = val > 1 ? 1 : val < 0 ? 0 : val;
324
+ if (this._taaStrength !== val) {
325
+ this._taaStrength = val;
326
+ this.uniformChanged();
327
+ }
328
+ }
329
+ get alphaToCoverage() {
330
+ return this.featureUsed(FEATURE_ALPHATOCOVERAGE);
331
+ }
332
+ set alphaToCoverage(val) {
333
+ this.useFeature(FEATURE_ALPHATOCOVERAGE, !!val);
334
+ }
335
+ /** Blending mode */ get blendMode() {
336
+ return this._blendMode;
337
+ }
338
+ set blendMode(val) {
339
+ if (this._blendMode !== val) {
340
+ this._blendMode = val;
341
+ this.useFeature(FEATURE_ALPHABLEND, this._blendMode);
342
+ }
343
+ }
344
+ /** Cull mode */ get cullMode() {
345
+ return this._cullMode;
346
+ }
347
+ set cullMode(val) {
348
+ this._cullMode = val;
349
+ }
350
+ /** A value between 0 and 1, presents the opacity */ get opacity() {
351
+ return this._opacity;
352
+ }
353
+ set opacity(val) {
354
+ val = val < 0 ? 0 : val > 1 ? 1 : val;
355
+ if (this._opacity !== val) {
356
+ this._opacity = val;
357
+ this.uniformChanged();
358
+ }
359
+ }
360
+ /** Object color used for GPU picking */ get objectColor() {
361
+ return this._objectColor;
362
+ }
363
+ set objectColor(val) {
364
+ if (val !== this._objectColor) {
365
+ this._objectColor.set(val ?? Vector4.one());
366
+ this.uniformChanged();
367
+ }
368
+ }
369
+ /** Returns true if shading of the material will be affected by lights */ supportLighting() {
370
+ return true;
371
+ }
372
+ /**
373
+ * {@inheritDoc Material.updateRenderStates}
374
+ */ updateRenderStates(pass, stateSet, ctx) {
375
+ const isObjectColorPass = ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR;
376
+ const blending = !isObjectColorPass && (this.featureUsed(FEATURE_ALPHABLEND) !== 'none' || ctx.lightBlending);
377
+ const a2c = !isObjectColorPass && this.featureUsed(FEATURE_ALPHATOCOVERAGE);
378
+ const ztestEq = ctx.queue === QUEUE_OPAQUE && !!ctx.depthTexture && !ctx.sceneColorTexture;
379
+ if (blending || a2c) {
380
+ const blendingState = stateSet.useBlendingState();
381
+ if (blending) {
382
+ blendingState.enable(true);
383
+ blendingState.setBlendFuncAlpha('zero', 'one');
384
+ blendingState.setBlendEquation('add', 'add');
385
+ if (this._blendMode === 'additive' || ctx.lightBlending) {
386
+ blendingState.setBlendFuncRGB('one', 'one');
387
+ } else {
388
+ blendingState.setBlendFuncRGB('one', 'inv-src-alpha');
389
+ }
390
+ } else {
391
+ blendingState.enable(false);
392
+ }
393
+ blendingState.enableAlphaToCoverage(a2c);
394
+ if (ztestEq) {
395
+ stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
396
+ } else if (blendingState.enabled) {
397
+ stateSet.useDepthState().enableTest(true).enableWrite(false);
398
+ } else {
399
+ stateSet.defaultDepthState();
400
+ }
401
+ } else {
402
+ stateSet.defaultBlendingState();
403
+ if (ztestEq) {
404
+ stateSet.useDepthState().setCompareFunc('eq').enableTest(true).enableWrite(false);
405
+ } else {
406
+ stateSet.defaultDepthState();
407
+ }
408
+ }
409
+ if (ctx.forceCullMode || this._cullMode !== 'back') {
410
+ stateSet.useRasterizerState().cullMode = ctx.forceCullMode || this._cullMode;
411
+ } else if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
412
+ stateSet.useRasterizerState().cullMode = 'none';
413
+ } else {
414
+ stateSet.defaultRasterizerState();
415
+ }
416
+ if (ctx.forceColorState) {
417
+ stateSet.useColorState(ctx.forceColorState);
418
+ } else {
419
+ stateSet.defaultColorState();
420
+ }
421
+ stateSet.defaultStencilState();
422
+ if (ctx.oit) {
423
+ ctx.oit.setRenderStates(stateSet);
424
+ }
425
+ }
426
+ /**
427
+ * Submit Uniform values before rendering with this material.
428
+ *
429
+ * @param bindGroup - Bind group for this material
430
+ * @param ctx - Draw context
431
+ * @param pass - Current pass of the material
432
+ */ applyUniformValues(bindGroup, ctx, pass) {
433
+ if (this.featureUsed(FEATURE_ALPHATEST)) {
434
+ bindGroup.setValue('zAlphaCutoff', this._alphaCutoff);
435
+ }
436
+ if (this.isTransparentPass(pass) && ctx.renderPass.type === RENDER_PASS_TYPE_LIGHT && !(ctx.materialFlags & MaterialVaryingFlags.INSTANCING)) {
437
+ bindGroup.setValue('zOpacity', this._opacity);
438
+ }
439
+ if (ctx.oit) {
440
+ ctx.oit.applyUniforms(ctx, bindGroup);
441
+ }
442
+ if (!(ctx.materialFlags & MaterialVaryingFlags.INSTANCING) && ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
443
+ bindGroup.setValue('zObjectColor', this._objectColor);
444
+ }
445
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
446
+ bindGroup.setValue('zTAAStrength', (1 - this._taaStrength) * 50000);
447
+ }
448
+ }
449
+ /**
450
+ * Determine which queue should be used to render this material.
451
+ * @returns QUEUE_TRANSPARENT or QUEUE_OPAQUE
452
+ */ getQueueType() {
453
+ return this.isTransparentPass(0) ? QUEUE_TRANSPARENT : QUEUE_OPAQUE;
454
+ }
455
+ /**
456
+ * Determine if a certain pass of this material is translucent.
457
+ * @param pass - Pass of the material
458
+ * @returns True if it is translucent, otherwise false.
459
+ */ isTransparentPass(_pass) {
460
+ return this.featureUsed(FEATURE_ALPHABLEND) !== 'none';
461
+ }
462
+ /** @internal */ createProgram(ctx, pass) {
463
+ const pb = new ProgramBuilder(ctx.device);
464
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_SHADOWMAP) {
465
+ const shadowMapParams = ctx.shadowMapInfo.get(ctx.renderPass.light);
466
+ pb.emulateDepthClamp = !!shadowMapParams.depthClampEnabled;
467
+ }
468
+ return this._createProgram(pb, ctx, pass);
469
+ }
470
+ /**
471
+ * Check if a feature is in use for given render pass type.
472
+ *
473
+ * @param feature - The feature index
474
+ * @returns true if the feature is in use, otherwise false.
475
+ */ featureUsed(feature) {
476
+ return this._featureStates[feature];
477
+ }
478
+ /**
479
+ * Use or unuse a feature of the material, this will cause the shader to be rebuild.
480
+ *
481
+ * @param feature - Which feature will be used or unused
482
+ * @param use - true if use the feature, otherwise false
483
+ */ useFeature(feature, use) {
484
+ if (this._featureStates[feature] !== use) {
485
+ this._featureStates[feature] = use;
486
+ this.optionChanged(true);
487
+ }
488
+ }
489
+ /**
490
+ * {@inheritDoc Material._createHash}
491
+ * @override
492
+ *
493
+ * @internal
494
+ */ _createHash() {
495
+ return this._featureStates.map((val)=>val === undefined ? '' : val).join('|');
496
+ }
497
+ /**
498
+ * {@inheritDoc Material._applyUniforms}
499
+ * @override
500
+ *
501
+ * @internal
502
+ */ _applyUniforms(bindGroup, ctx, pass) {
503
+ this.applyUniformValues(bindGroup, ctx, pass);
504
+ }
505
+ /**
506
+ * Check if the color should be computed in fragment shader, this is required for forward render pass or alpha test is in use or alpha to coverage is in use.
507
+ *
508
+ * @returns - true if the color should be computed in fragment shader, otherwise false.
509
+ */ needFragmentColor(ctx) {
510
+ return (ctx ?? this.drawContext).renderPass.type === RENDER_PASS_TYPE_LIGHT || this._alphaCutoff > 0 || this.alphaToCoverage;
511
+ }
512
+ /**
513
+ * Vertex shader implementation of this material
514
+ * @param scope - Shader scope
515
+ */ vertexShader(scope) {
516
+ const pb = scope.$builder;
517
+ ShaderHelper.prepareVertexShader(pb, this.drawContext);
518
+ if (this.drawContext.materialFlags & MaterialVaryingFlags.SKIN_ANIMATION) {
519
+ scope.$inputs.zBlendIndices = pb.vec4().attrib('blendIndices');
520
+ scope.$inputs.zBlendWeights = pb.vec4().attrib('blendWeights');
521
+ ShaderHelper.prepareSkinAnimation(scope);
522
+ }
523
+ if (this.drawContext.materialFlags & MaterialVaryingFlags.MORPH_ANIMATION && this.drawContext.device.type === 'webgl') {
524
+ scope.$inputs.zFakeVertexID = pb.float().attrib('texCoord7');
525
+ }
526
+ if (this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING) {
527
+ if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
528
+ scope.$outputs.zObjectColor = this.getInstancedUniform(scope, MeshMaterial.OBJECT_COLOR_UNIFORM);
529
+ }
530
+ if (this.isTransparentPass(this.pass)) {
531
+ scope.$outputs.zOpacity = this.getInstancedUniform(scope, MeshMaterial.OPACITY_UNIFORM);
532
+ }
533
+ }
534
+ }
535
+ /**
536
+ * Fragment shader implementation of this material
537
+ * @param scope - Shader scope
538
+ */ fragmentShader(scope) {
539
+ const pb = scope.$builder;
540
+ ShaderHelper.prepareFragmentShader(pb, this.drawContext);
541
+ if (this._alphaCutoff > 0) {
542
+ scope.zAlphaCutoff = pb.float().uniform(2);
543
+ }
544
+ if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
545
+ if (this.isTransparentPass(this.pass) && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
546
+ scope.zOpacity = pb.float().uniform(2);
547
+ }
548
+ } else if (this.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR && !(this.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING)) {
549
+ scope.zObjectColor = pb.vec4().uniform(2);
550
+ }
551
+ }
552
+ /**
553
+ * {@inheritDoc Material._createProgram}
554
+ * @override
555
+ *
556
+ * @internal
557
+ */ _createProgram(pb, ctx, pass) {
558
+ const that = this;
559
+ this._ctx = ctx;
560
+ this._materialPass = pass;
561
+ const program = pb.buildRenderProgram({
562
+ vertex (pb) {
563
+ pb.main(function() {
564
+ that.vertexShader(this);
565
+ });
566
+ },
567
+ fragment (pb) {
568
+ if (that.drawContext.oit) {
569
+ that.drawContext.oit.setupFragmentOutput(this);
570
+ } else {
571
+ this.$outputs.zFragmentOutput = pb.vec4();
572
+ if (ctx.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
573
+ this.$outputs.zSSRRoughness = pb.vec4();
574
+ this.$outputs.zSSRNormal = pb.vec4();
575
+ }
576
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_DEPTH && ctx.motionVectors) {
577
+ this.$outputs.zMotionVector = pb.vec4();
578
+ this.zTAAStrength = pb.float().uniform(2);
579
+ }
580
+ if (ctx.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
581
+ this.$outputs.zDistance = pb.vec4();
582
+ }
583
+ }
584
+ pb.main(function() {
585
+ that.fragmentShader(this);
586
+ });
587
+ }
588
+ });
589
+ return program;
590
+ }
591
+ /**
592
+ * Calculate final fragment color for output.
593
+ *
594
+ * @param scope - Shader scope
595
+ * @param color - Lit fragment color
596
+ *
597
+ * @returns The final fragment color
598
+ */ outputFragmentColor(scope, worldPos, color, ssrRoughness, ssrNormal) {
599
+ const pb = scope.$builder;
600
+ const that = this;
601
+ const funcName = 'Z_outputFragmentColor';
602
+ pb.func(funcName, color ? [
603
+ pb.vec3('worldPos'),
604
+ pb.vec4('color')
605
+ ] : [
606
+ pb.vec3('worldPos')
607
+ ], function() {
608
+ this.$l.outColor = color ? this.color : pb.vec4();
609
+ if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_LIGHT) {
610
+ ShaderHelper.discardIfClipped(this, this.worldPos);
611
+ let output = true;
612
+ if (!that.isTransparentPass(that.pass) && !that.alphaToCoverage) {
613
+ this.outColor.a = 1;
614
+ } else if (that.isTransparentPass(that.pass)) {
615
+ const opacity = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? this.$inputs.zOpacity : this.zOpacity;
616
+ this.outColor.a = pb.mul(this.outColor.a, opacity);
617
+ }
618
+ if (that.isTransparentPass(that.pass)) {
619
+ if (this.zAlphaCutoff) {
620
+ this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
621
+ pb.discard();
622
+ });
623
+ }
624
+ if (!that.drawContext.oit || that.drawContext.oit.wantsPremultipliedAlpha()) {
625
+ this.outColor = pb.vec4(pb.mul(this.outColor.rgb, this.outColor.a), that.featureUsed(FEATURE_ALPHABLEND) === 'additive' ? 0 : this.outColor.a);
626
+ }
627
+ output = !that.drawContext.oit || !that.drawContext.oit.outputFragmentColor(this, this.outColor);
628
+ }
629
+ if (output) {
630
+ ShaderHelper.applyFog(this, this.worldPos, this.outColor, that.drawContext);
631
+ this.$outputs.zFragmentOutput = ShaderHelper.encodeColorOutput(this, this.outColor);
632
+ }
633
+ } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_DEPTH) {
634
+ if (color) {
635
+ if (this.zAlphaCutoff) {
636
+ this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
637
+ pb.discard();
638
+ });
639
+ }
640
+ }
641
+ ShaderHelper.discardIfClipped(this, this.worldPos);
642
+ const depthPass = that.drawContext.renderPass;
643
+ this.$l.depth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
644
+ if (depthPass.encodeDepth) {
645
+ this.$outputs.zFragmentOutput = encodeNormalizedFloatToRGBA(this, this.depth);
646
+ } else if (depthPass.renderBackface) {
647
+ this.$outputs.zFragmentOutput = pb.vec4(0, this.depth, 0, 1);
648
+ } else {
649
+ this.$outputs.zFragmentOutput = pb.vec4(this.depth, 0, 0, 1);
650
+ }
651
+ if (that.drawContext.motionVectors) {
652
+ if (that.featureUsed(FEATURE_DISABLE_TAA)) {
653
+ this.$outputs.zMotionVector = pb.vec4(6e4, 6e4, 1, 1);
654
+ } else {
655
+ if (this.$inputs.zMotionVectorPosCurrent && this.$inputs.zMotionVectorPosPrev) {
656
+ this.$outputs.zMotionVector = pb.vec4(pb.mul(pb.sub(pb.div(this.$inputs.zMotionVectorPosCurrent.xy, this.$inputs.zMotionVectorPosCurrent.w), pb.div(this.$inputs.zMotionVectorPosPrev.xy, this.$inputs.zMotionVectorPosPrev.w)), 0.5), this.zTAAStrength, 1);
657
+ } else {
658
+ this.$outputs.zMotionVector = pb.vec4(0, 0, 1, 1);
659
+ }
660
+ }
661
+ }
662
+ } else if (that.drawContext.renderPass.type === RENDER_PASS_TYPE_OBJECT_COLOR) {
663
+ if (color) {
664
+ this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
665
+ pb.discard();
666
+ });
667
+ }
668
+ ShaderHelper.discardIfClipped(this, this.worldPos);
669
+ this.$outputs.zFragmentOutput = that.drawContext.materialFlags & MaterialVaryingFlags.INSTANCING ? scope.$inputs.zObjectColor : scope.zObjectColor;
670
+ if (that.drawContext.device.type === 'webgl') {
671
+ this.$l.linearDepth = ShaderHelper.nonLinearDepthToLinearNormalized(this, this.$builtins.fragCoord.z);
672
+ this.$outputs.zDistance = encodeNormalizedFloatToRGBA(this, this.linearDepth);
673
+ } else {
674
+ this.$outputs.zDistance = pb.vec4(this.worldPos, pb.distance(ShaderHelper.getCameraPosition(this), this.worldPos));
675
+ }
676
+ } else {
677
+ if (color) {
678
+ this.$if(pb.lessThan(this.outColor.a, this.zAlphaCutoff), function() {
679
+ pb.discard();
680
+ });
681
+ }
682
+ ShaderHelper.discardIfClipped(this, this.worldPos);
683
+ const shadowMapParams = that.drawContext.shadowMapInfo.get(that.drawContext.renderPass.light);
684
+ this.$outputs.zFragmentOutput = shadowMapParams.impl.computeShadowMapDepth(shadowMapParams, this, this.worldPos);
685
+ }
686
+ });
687
+ if (color) {
688
+ pb.getGlobalScope()[funcName](worldPos, color);
689
+ } else {
690
+ pb.getGlobalScope()[funcName](worldPos);
691
+ }
692
+ if (that.drawContext.materialFlags & MaterialVaryingFlags.SSR_STORE_ROUGHNESS) {
693
+ scope.$outputs.zSSRRoughness = ssrRoughness ?? pb.vec4(1, 0, 0, 1);
694
+ scope.$outputs.zSSRNormal = ssrNormal ?? pb.vec4(0);
695
+ }
696
+ }
697
+ }
698
+ FEATURE_ALPHATEST = MeshMaterial.defineFeature();
699
+ FEATURE_ALPHABLEND = MeshMaterial.defineFeature();
700
+ FEATURE_ALPHATOCOVERAGE = MeshMaterial.defineFeature();
701
+ FEATURE_DISABLE_TAA = MeshMaterial.defineFeature();
702
+
703
+ export { MeshMaterial, applyMaterialMixins };
704
+ //# sourceMappingURL=meshmaterial.js.map