@woosh/meep-engine 3.67.0 → 3.69.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (498) hide show
  1. package/CHANGELOG.md +45 -0
  2. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
  3. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  4. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
  5. package/package.json +1 -1
  6. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
  7. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  8. package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
  9. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
  10. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
  11. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
  12. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
  13. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
  14. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
  15. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
  16. package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
  17. package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
  18. package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
  19. package/src/engine/graphics/trail/TrailKnots.js +137 -0
  20. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
  21. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
  22. package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
  23. package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
  24. package/src/engine/graphics3/EntityRowHold.js +128 -0
  25. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
  26. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  27. package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
  28. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  29. package/src/engine/graphics3/GraphicsEngine.js +4 -9
  30. package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
  31. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/Trail3DSystem.js +380 -81
  33. package/src/engine/graphics3/load_cube_environment.js +3 -3
  34. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
  35. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
  36. package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
  37. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
  38. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  39. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
  40. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
  41. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
  42. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
  43. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
  44. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
  45. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
  46. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
  47. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
  48. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
  49. package/src/shade/playground/probe_clipmap/index.html +43 -0
  50. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  51. package/src/shade/playground/probe_clipmap/main.js +29 -0
  52. package/src/shade/playground/trails/index.html +50 -0
  53. package/src/shade/playground/trails/main.d.ts +2 -0
  54. package/src/shade/playground/trails/main.d.ts.map +1 -0
  55. package/src/shade/playground/trails/main.js +258 -0
  56. package/src/shade/renderer/Renderer.d.ts +7 -0
  57. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  58. package/src/shade/renderer/Renderer.js +213 -15
  59. package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
  60. package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
  61. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
  62. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
  63. package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
  64. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
  65. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
  66. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
  67. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
  68. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
  69. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
  70. package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
  71. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  72. package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
  73. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
  74. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
  75. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
  76. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
  77. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
  78. package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
  79. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
  80. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  81. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
  82. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
  83. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
  84. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
  85. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
  86. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  87. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
  88. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
  89. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  90. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
  91. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
  92. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
  93. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
  94. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
  95. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  96. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
  97. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
  98. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
  99. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
  100. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
  101. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
  102. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
  103. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  104. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
  105. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
  106. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  107. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
  108. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
  109. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
  110. package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
  111. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
  112. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  113. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
  114. package/src/shade/renderer/deferred/shader_background.js +1 -1
  115. package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
  116. package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
  117. package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
  118. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  119. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
  120. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
  121. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
  122. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
  123. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
  124. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
  125. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
  126. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
  127. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
  128. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
  129. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
  130. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
  131. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  132. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
  133. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
  134. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
  135. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
  136. package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
  137. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  138. package/src/shade/renderer/extension/ViewTextures.js +3 -2
  139. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  140. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  141. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
  142. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
  143. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
  144. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
  145. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
  146. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
  147. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
  148. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  149. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
  150. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
  151. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
  152. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
  153. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
  154. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  155. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
  156. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
  157. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  158. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
  159. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  160. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  161. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
  162. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
  163. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  164. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
  165. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
  166. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
  167. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
  168. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
  169. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
  170. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
  171. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
  172. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  173. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
  174. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
  175. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
  176. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
  177. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
  178. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
  179. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
  180. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
  181. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
  182. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
  183. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
  184. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
  185. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
  186. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
  187. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
  188. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
  189. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
  190. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
  191. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
  192. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
  193. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
  194. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
  195. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
  196. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
  197. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
  198. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
  199. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
  200. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
  201. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
  202. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
  203. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
  204. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
  205. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
  206. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
  207. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
  208. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
  209. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
  210. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
  211. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
  212. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
  213. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
  214. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
  215. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
  216. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
  217. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
  218. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
  219. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
  220. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
  221. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
  222. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
  223. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
  224. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
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  446. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts +0 -22
  447. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts.map +0 -1
  448. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +0 -388
  449. package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
  450. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
  451. package/src/engine/graphics/trail/tube/TubeX.js +0 -575
  452. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
  453. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
  454. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
  455. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
  456. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
  457. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
  458. package/src/engine/graphics3/make_default_environment.d.ts +0 -15
  459. package/src/engine/graphics3/make_default_environment.d.ts.map +0 -1
  460. package/src/engine/graphics3/make_default_environment.js +0 -111
  461. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
  462. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
  463. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
  464. package/src/shade/renderer/atmosphere/MIE_G.d.ts +0 -6
  465. package/src/shade/renderer/atmosphere/MIE_G.d.ts.map +0 -1
  466. package/src/shade/renderer/atmosphere/MIE_G.js +0 -5
  467. package/src/shade/renderer/atmosphere/chunk_sample_environment_color.d.ts.map +0 -1
  468. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts +0 -4
  469. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts.map +0 -1
  470. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +0 -44
  471. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +0 -2
  472. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
  473. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
  474. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
  475. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
  476. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
  477. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
  478. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
  479. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
  480. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
  481. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
  482. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
  483. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
  484. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
  485. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
  486. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
  487. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
  488. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
  489. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
  490. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
  491. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
  492. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
  493. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
  494. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
  495. package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
  496. package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
  497. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
  498. package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
@@ -1,125 +0,0 @@
1
- import { MIE_G } from "../../../atmosphere/MIE_G.js";
2
- import { CodeChunk } from "../../compiler/CodeChunk.js";
3
- import { ATMOSPHERE_HEIGHT_DECLARATION } from "./ATMOSPHERE_HEIGHT_DECLARATION.js";
4
- import { C_MIE_SCATTERING_DECLARATION } from "./C_MIE_SCATTERING_DECLARATION.js";
5
- import { C_RAYLEIGH_DECLARATION } from "./C_RAYLEIGH_DECLARATION.js";
6
- import { chunk_absorb } from "./chunk_absorb.js";
7
- import { chunk_atmosphere_density } from "./chunk_atmosphere_density.js";
8
- import { chunk_integrate_optical_depth } from "./chunk_integrate_optical_depth.js";
9
- import { chunk_planet_intersection } from "./chunk_planet_intersection.js";
10
- import { MIE_HEIGHT_DECLARATION } from "./MIE_HEIGHT_DECLARATION.js";
11
- import { chunk_phase_mie_cornette_shanks } from "./phase/chunk_phase_mie_cornette_shanks.js";
12
- import { chunk_phase_rayleigh } from "./phase/chunk_phase_rayleigh.js";
13
- import { RAYLEIGH_HEIGHT_DECLARATION } from "./RAYLEIGH_HEIGHT_DECLARATION.js";
14
-
15
- /**
16
- * Integrate scattering over a ray for a single directional light source.
17
- * Also return the transmittance for the same ray as we are already calculating the optical depth anyway.
18
- * Ported from https://github.com/Fewes/MinimalAtmosphere
19
- */
20
- export const chunk_integrate_scattering = CodeChunk.from(
21
- //language=WGSL
22
- `
23
-
24
- fn integrate_scattering (
25
- ray_start: vec3<f32>,
26
- ray_dir: vec3<f32>,
27
- ray_length: f32,
28
- light_dir: vec3<f32>,
29
- light_color: vec3<f32>,
30
- transmittance: ptr< function, vec3<f32>>
31
- ) -> vec3<f32> {
32
-
33
- // We can reduce the number of atmospheric samples required to converge by spacing them exponentially closer to the camera.
34
- // This breaks space view however, so let's compensate for that with an exponent that "fades" to 1 as we leave the atmosphere.
35
- let rayHeight = atmosphere_height(ray_start);
36
- let sampleDistributionExponent = 1.0 + saturate(1.0 - rayHeight / ATMOSPHERE_HEIGHT) * 8.0; // Slightly arbitrary max exponent of 9
37
-
38
- let intersection = atmosphere_intersection(ray_start, ray_dir);
39
-
40
- var _rayLength = min(ray_length, intersection.y);
41
-
42
- var _rayStart = ray_start;
43
-
44
- if (intersection.x > 0)
45
- {
46
- // Advance ray to the atmosphere entry point
47
- _rayStart += ray_dir * intersection.x;
48
- _rayLength -= intersection.x;
49
- }
50
-
51
- const g = ${MIE_G};
52
-
53
- let costh = dot(ray_dir, light_dir);
54
- let phaseR = phase_rayleigh(costh);
55
- let phaseM = phase_mie(costh , g );
56
-
57
- // primary ray segments
58
- const sampleCount = 64;
59
-
60
- var opticalDepth = vec3(0.0);
61
- var rayleigh = vec3(0.0);
62
- var mie = vec3(0.0);
63
-
64
- var prevRayTime = 0.0;
65
-
66
- var view_transmittance: vec3<f32>;
67
-
68
- /*
69
- The node index runs 1..sampleCount, so the last one lands on _rayLength and the whole ray is
70
- covered.
71
-
72
- It used to run 0..sampleCount-1, which covers [0, (63/64)^e * _rayLength]: with the exponent
73
- this function computes for a camera at ground level, e = 9, that is 0.868 — 13.2% of the ray
74
- never integrated. A horizon-grazing ray at sea level is a 600 km chord with its highest density
75
- along it, so the last 80 km of both optical depth and in-scattering went missing: the
76
- transmittance came back too high and the radiance under-scattered, and the bias is largest
77
- exactly at the horizon where the gradient is steepest, so it reads as a band rather than as an
78
- offset exposure would hide. The i = 0 iteration was also pure waste — a full
79
- integrate_optical_depth, eight density evaluations and a sphere intersection, multiplied by a
80
- step size of exactly zero.
81
- */
82
- for (var i = 1; i <= sampleCount; i++) {
83
- let rayTime = pow( f32(i) / sampleCount, sampleDistributionExponent) * _rayLength;
84
- // Because we are distributing the samples exponentially, we have to calculate the step size per sample.
85
- let stepSize = (rayTime - prevRayTime);
86
-
87
- let local_position = _rayStart + ray_dir * rayTime;
88
- let local_height = atmosphere_height(local_position);
89
- let local_density = atmosphere_density(local_height);
90
-
91
- opticalDepth += local_density * stepSize;
92
-
93
- // The atmospheric transmittance from rayStart to localPosition
94
- view_transmittance = absorb(opticalDepth);
95
-
96
- let opticalDepthlight = integrate_optical_depth(local_position, light_dir);
97
- // The atmospheric transmittance of light reaching localPosition
98
- let lightTransmittance = absorb(opticalDepthlight);
99
-
100
- let k = view_transmittance * lightTransmittance * stepSize;
101
-
102
- rayleigh += k * phaseR * local_density.x;
103
- mie += k * phaseM * local_density.y;
104
-
105
- prevRayTime = rayTime;
106
- }
107
-
108
- *transmittance = view_transmittance;
109
-
110
- return (rayleigh * C_RAYLEIGH + mie * C_MIE_SCATTERING) * light_color;
111
- }
112
-
113
- `, [
114
- ATMOSPHERE_HEIGHT_DECLARATION,
115
- RAYLEIGH_HEIGHT_DECLARATION,
116
- MIE_HEIGHT_DECLARATION,
117
- chunk_phase_mie_cornette_shanks,
118
- chunk_phase_rayleigh,
119
- chunk_integrate_optical_depth,
120
- chunk_atmosphere_density,
121
- chunk_planet_intersection,
122
- C_RAYLEIGH_DECLARATION,
123
- C_MIE_SCATTERING_DECLARATION,
124
- chunk_absorb,
125
- ]);
@@ -1,3 +0,0 @@
1
- export const chunk_planet_intersection: CodeChunk;
2
- import { CodeChunk } from "../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_planet_intersection.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_planet_intersection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js"],"names":[],"mappings":"AAKA,kDAWO;0BAhBmB,6BAA6B"}
@@ -1,17 +0,0 @@
1
- import { CodeChunk } from "../../compiler/CodeChunk.js";
2
- import { chunk_sphere_intersection } from "./chunk_sphere_intersection.js";
3
- import { PLANET_CENTER_DECLARATION } from "./PLANET_CENTER_DECLARATION.js";
4
- import { PLANET_RADIUS_DECLARATION } from "./PLANET_RADIUS_DECLARATION.js";
5
-
6
- export const chunk_planet_intersection = CodeChunk.from(
7
- //language=WGSL
8
- `
9
- fn planet_intersection ( rayStart:vec3<f32>, rayDir:vec3<f32> ) -> vec2<f32>
10
- {
11
- return sphere_intersection(rayStart, rayDir, PLANET_CENTER, PLANET_RADIUS);
12
- }
13
- `, [
14
- PLANET_CENTER_DECLARATION,
15
- PLANET_RADIUS_DECLARATION,
16
- chunk_sphere_intersection
17
- ]);
@@ -1,3 +0,0 @@
1
- export const chunk_sphere_intersection_nearest: CodeChunk;
2
- import { CodeChunk } from "../../compiler/CodeChunk.js";
3
- //# sourceMappingURL=chunk_sphere_intersection_nearest.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_sphere_intersection_nearest.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js"],"names":[],"mappings":"AAEA,0DAmCE;0BArCwB,6BAA6B"}
@@ -1,38 +0,0 @@
1
- import { CodeChunk } from "../../compiler/CodeChunk.js";
2
-
3
- export const chunk_sphere_intersection_nearest = CodeChunk.from(
4
- //language=WGSL
5
- `
6
- fn sphere_intersection_nearest(
7
- ray_origin: vec3<f32>,
8
- ray_direction: vec3<f32>,
9
- center: vec3<f32>,
10
- radius: f32
11
- ) -> f32{
12
-
13
- let _ray_start = ray_origin - center;
14
-
15
- let a = dot(ray_direction, ray_direction);
16
- let b = 2.0 * dot(_ray_start, ray_direction);
17
- let c = dot(_ray_start, _ray_start) - (radius * radius);
18
-
19
- let d2 = fma(b, b, - 4.0 * a * c);
20
-
21
- if (d2 < 0)
22
- {
23
- return -1.0;
24
- }
25
-
26
- let d = sqrt(d2);
27
-
28
- let a2 = (2.0 * a);
29
-
30
- if( d2 > b*b ){
31
- // inside sphere, use far hit
32
- return (-b + d) / a2;
33
- }
34
-
35
- return (-b - d) / a2;
36
- }
37
- `
38
- );
@@ -1,16 +0,0 @@
1
- /**
2
- * An atmosphere layer of width 'width', and whose density is defined as
3
- * 'exp_term' * exp('exp_scale' * h) + 'linear_term' * h + 'constant_term',
4
- * clamped to [0,1], and where h is the altitude.
5
- * @see "Precomputed Atmospheric Scattering", Bruneton & Neyret (2008) / Bruneton (2017)
6
- */
7
- export const DENSITY_PROFILE_LAYER_STRUCT: WebGPUStruct;
8
- /**
9
- * An atmosphere density profile made of several layers on top of each other
10
- * (from bottom to top). The width of the last layer is ignored, i.e. it always
11
- * extend to the top atmosphere boundary. The profile values vary between 0
12
- * (null density) to 1 (maximum density).
13
- */
14
- export const DENSITY_PROFILE_STRUCT: WebGPUStruct;
15
- import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
16
- //# sourceMappingURL=DENSITY_PROFILE_LAYER_STRUCT.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"DENSITY_PROFILE_LAYER_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,wDAMG;AAEH;;;;;GAKG;AACH,kDAEG;6BAxB0B,+BAA+B"}
@@ -1,28 +0,0 @@
1
- import { f32 } from "../../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
2
- import { WebGPUArray } from "../../../type/WebGPUArray.js";
3
- import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
4
-
5
- /**
6
- * An atmosphere layer of width 'width', and whose density is defined as
7
- * 'exp_term' * exp('exp_scale' * h) + 'linear_term' * h + 'constant_term',
8
- * clamped to [0,1], and where h is the altitude.
9
- * @see "Precomputed Atmospheric Scattering", Bruneton & Neyret (2008) / Bruneton (2017)
10
- */
11
- export const DENSITY_PROFILE_LAYER_STRUCT = WebGPUStruct.from({
12
- width: f32,
13
- exp_term: f32,
14
- exp_scale: f32,
15
- linear_term: f32,
16
- constant_term: f32
17
- });
18
-
19
- /**
20
- * An atmosphere density profile made of several layers on top of each other
21
- * (from bottom to top). The width of the last layer is ignored, i.e. it always
22
- * extend to the top atmosphere boundary. The profile values vary between 0
23
- * (null density) to 1 (maximum density).
24
- */
25
- export const DENSITY_PROFILE_STRUCT = WebGPUStruct.from({
26
- layers: WebGPUArray.from(DENSITY_PROFILE_LAYER_STRUCT, 2)
27
- });
28
-
@@ -1 +0,0 @@
1
- {"version":3,"file":"chunk_sample_sky_color.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.js"],"names":[],"mappings":"AAaA;;;;;;;;;;GAUG;AACH,4CAiBE;AAEF;;;GAGG;AACH,qCAFU,SAAS,CAejB;0BA1DwB,gCAAgC"}
@@ -1,26 +0,0 @@
1
- export class GPUViewSkyContext {
2
- /**
3
- *
4
- * @param {GraphicsContext} graphics
5
- */
6
- constructor(graphics: GraphicsContext);
7
- /**
8
- *
9
- * @returns {GPUTextureContext}
10
- */
11
- get irradiance_lut(): GPUTextureContext;
12
- set needs_update(v: any);
13
- /**
14
- *
15
- * @param {GPUCameraContext} camera
16
- * @param {GPUSceneContext} scene
17
- */
18
- update(camera: GPUCameraContext, scene: GPUSceneContext): void;
19
- debug(mip?: number): Promise<void>;
20
- __debug_waiting: boolean;
21
- __debug_canvas: HTMLCanvasElement;
22
- destroy(): void;
23
- #private;
24
- }
25
- import { GPUTextureContext } from "../texture/GPUTextureContext.js";
26
- //# sourceMappingURL=GPUViewSkyContext.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"GPUViewSkyContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewSkyContext.js"],"names":[],"mappings":"AAiBA;IAsBI;;;OAGG;IACH,uCAgBC;IA5BD;;;OAGG;IACH,wCAEC;IA0BD,yBAIC;IAED;;;;OAIG;IACH,+DAuDC;IAED,mCAiCC;IA5BG,yBAA2B;IAyB3B,kCAA4B;IAKhC,gBAEC;;CACJ;kCA7JiC,iCAAiC"}
@@ -1,170 +0,0 @@
1
- import { m3_cm_compose_transform } from "../../../core/geom/mat3/m3_cm_compose_transform.js";
2
- import { FrameGraph } from "../../../engine/graphics/render/frame_graph/FrameGraph.js";
3
- import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
4
- import sampler2d_to_html_canvas
5
- from "../../../engine/graphics/texture/sampler/sampler2d_to_html_canvas.js";
6
- import { writeCssTransformMatrix } from "../../../view/writeCssTransformMatrix.js";
7
- import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
8
- import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
9
- import { SPHERE_PROBE_MIPMAP_LEVELS } from "../light/environment/DEFINES.js";
10
- import { graph_filter_environment_map } from "../light/environment/graph_filter_environment_map.js";
11
- import { SKY_IRRADIANCE_LUT_RESOLUTION, shader_sky_irradiance_lut } from "../atmosphere/shader_sky_irradiance_lut.js";
12
- import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
13
- import { GPUTextureContext } from "../texture/GPUTextureContext.js";
14
- import { sampler_linear_to_sRGB } from "../texture/sampler_linear_to_sRGB.js";
15
-
16
- let debug_counter = 0;
17
-
18
- export class GPUViewSkyContext {
19
-
20
-
21
- /**
22
- * @type {GraphicsContext}
23
- */
24
- #graphics;
25
-
26
- /**
27
- * @type {GPUTextureContext}
28
- */
29
- #lut_sky;
30
-
31
-
32
- /**
33
- *
34
- * @returns {GPUTextureContext}
35
- */
36
- get irradiance_lut() {
37
- return this.#lut_sky;
38
- }
39
-
40
- /**
41
- *
42
- * @param {GraphicsContext} graphics
43
- */
44
- constructor(graphics) {
45
- this.#graphics = graphics;
46
-
47
- const device = graphics.device;
48
-
49
- this.#lut_sky = new GPUTextureContext(device);
50
- this.#lut_sky.descriptor.label = "Sky / Irradiance LUT";
51
- this.#lut_sky.descriptor.format = "rgba16float";
52
- this.#lut_sky.descriptor.mipLevelCount = SPHERE_PROBE_MIPMAP_LEVELS;
53
- this.#lut_sky.descriptor.usage = GPUTextureUsage.RENDER_ATTACHMENT
54
- | GPUTextureUsage.TEXTURE_BINDING
55
- | GPUTextureUsage.STORAGE_BINDING
56
- | GPUTextureUsage.COPY_SRC
57
- ;
58
- this.#lut_sky.resize(SKY_IRRADIANCE_LUT_RESOLUTION, SKY_IRRADIANCE_LUT_RESOLUTION);
59
-
60
- }
61
-
62
- #needs_update = true;
63
-
64
- set needs_update(v) {
65
- if (v) {
66
- this.#needs_update = true;
67
- }
68
- }
69
-
70
- /**
71
- *
72
- * @param {GPUCameraContext} camera
73
- * @param {GPUSceneContext} scene
74
- */
75
- update(camera, scene) {
76
-
77
- if (!this.#needs_update) {
78
- return;
79
- }
80
-
81
- this.#needs_update = false;
82
-
83
- // ensure base sky LUTs are up-to-date
84
- /**
85
- *
86
- * @type {GPUSky}
87
- */
88
- const scene_sky = scene.sky;
89
- scene_sky.update();
90
-
91
- const graph = new FrameGraph("sky update");
92
-
93
- const command_ctx = ShadeGPUCommandContext.create(
94
- this.#graphics,
95
- "Renderer/main"
96
- );
97
-
98
- const gr_transmittance = graph.import_resource("transmittance", TextureResourceDescriptor.fromTexture(scene_sky.lut_transmittance.gpu_texture), scene_sky.lut_transmittance);
99
- const gr_multiscatter = graph.import_resource("multiscatter", TextureResourceDescriptor.fromTexture(scene_sky.lut_multiple_scattering.gpu_texture), scene_sky.lut_multiple_scattering);
100
- const gr_sky = graph.import_resource("sky_irradiance", TextureResourceDescriptor.fromTexture(this.#lut_sky.gpu_texture), this.#lut_sky);
101
-
102
- let [out] = graph_image_pass({
103
- graph,
104
- shader: shader_sky_irradiance_lut,
105
- inputs: {
106
- camera: camera.buffer,
107
-
108
- light_data: scene.lights.buffer_data,
109
-
110
- tSkyLutTransmittance: gr_transmittance,
111
- tSkyLutMultiscatter: gr_multiscatter
112
- },
113
- output: [gr_sky]
114
- });
115
-
116
- // convolve
117
- out = graph_filter_environment_map({
118
- graph,
119
- map: out
120
- });
121
-
122
- command_ctx.encodeGraph(graph);
123
-
124
- command_ctx.finish();
125
-
126
- debug_counter++;
127
-
128
-
129
- // this.debug(3);
130
- }
131
-
132
- async debug(mip = 0) {
133
- if (this.__debug_waiting) {
134
- return;
135
- }
136
-
137
- this.__debug_waiting = true;
138
-
139
- const texture = this.#lut_sky;
140
-
141
- const data = await texture.download(mip);
142
-
143
- const s = new Sampler2D(data, 4, texture.size[0] >> mip, texture.size[1] >> mip);
144
- sampler_linear_to_sRGB(s);
145
-
146
- const canvas = sampler2d_to_html_canvas(s, 255, 0, this.__debug_canvas);
147
-
148
- if (this.__debug_canvas === undefined) {
149
-
150
- canvas.style.zIndex = "100";
151
- canvas.style.position = "absolute";
152
- canvas.style.bottom = `${32}px`;
153
- canvas.style.right = `${32}px`;
154
-
155
- const transform = new Float32Array(9);
156
- m3_cm_compose_transform(transform, 0, 0, 1, -1, 0, 0, 0);
157
- writeCssTransformMatrix(transform, canvas);
158
-
159
- document.body.appendChild(canvas);
160
- }
161
-
162
- this.__debug_canvas = canvas;
163
-
164
- this.__debug_waiting = false;
165
- }
166
-
167
- destroy() {
168
- this.#lut_sky.destroy();
169
- }
170
- }