@woosh/meep-engine 3.67.0 → 3.69.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +4 -9
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/graphics3/load_cube_environment.js +3 -3
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/shade/playground/probe_clipmap/index.html +43 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +29 -0
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/renderer/Renderer.d.ts +7 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +213 -15
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
- package/src/shade/renderer/deferred/shader_background.js +1 -1
- package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
- package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +3 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
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- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
- package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
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@@ -1,125 +0,0 @@
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import { MIE_G } from "../../../atmosphere/MIE_G.js";
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { ATMOSPHERE_HEIGHT_DECLARATION } from "./ATMOSPHERE_HEIGHT_DECLARATION.js";
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import { C_MIE_SCATTERING_DECLARATION } from "./C_MIE_SCATTERING_DECLARATION.js";
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import { C_RAYLEIGH_DECLARATION } from "./C_RAYLEIGH_DECLARATION.js";
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import { chunk_absorb } from "./chunk_absorb.js";
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import { chunk_atmosphere_density } from "./chunk_atmosphere_density.js";
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import { chunk_integrate_optical_depth } from "./chunk_integrate_optical_depth.js";
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import { chunk_planet_intersection } from "./chunk_planet_intersection.js";
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import { MIE_HEIGHT_DECLARATION } from "./MIE_HEIGHT_DECLARATION.js";
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import { chunk_phase_mie_cornette_shanks } from "./phase/chunk_phase_mie_cornette_shanks.js";
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import { chunk_phase_rayleigh } from "./phase/chunk_phase_rayleigh.js";
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import { RAYLEIGH_HEIGHT_DECLARATION } from "./RAYLEIGH_HEIGHT_DECLARATION.js";
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/**
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* Integrate scattering over a ray for a single directional light source.
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* Also return the transmittance for the same ray as we are already calculating the optical depth anyway.
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* Ported from https://github.com/Fewes/MinimalAtmosphere
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*/
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export const chunk_integrate_scattering = CodeChunk.from(
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//language=WGSL
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`
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fn integrate_scattering (
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ray_start: vec3<f32>,
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ray_dir: vec3<f32>,
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ray_length: f32,
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light_dir: vec3<f32>,
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light_color: vec3<f32>,
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transmittance: ptr< function, vec3<f32>>
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) -> vec3<f32> {
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// We can reduce the number of atmospheric samples required to converge by spacing them exponentially closer to the camera.
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// This breaks space view however, so let's compensate for that with an exponent that "fades" to 1 as we leave the atmosphere.
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let rayHeight = atmosphere_height(ray_start);
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let sampleDistributionExponent = 1.0 + saturate(1.0 - rayHeight / ATMOSPHERE_HEIGHT) * 8.0; // Slightly arbitrary max exponent of 9
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let intersection = atmosphere_intersection(ray_start, ray_dir);
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var _rayLength = min(ray_length, intersection.y);
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var _rayStart = ray_start;
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if (intersection.x > 0)
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{
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// Advance ray to the atmosphere entry point
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_rayStart += ray_dir * intersection.x;
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_rayLength -= intersection.x;
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}
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const g = ${MIE_G};
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let costh = dot(ray_dir, light_dir);
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let phaseR = phase_rayleigh(costh);
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let phaseM = phase_mie(costh , g );
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// primary ray segments
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const sampleCount = 64;
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var opticalDepth = vec3(0.0);
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var rayleigh = vec3(0.0);
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var mie = vec3(0.0);
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var prevRayTime = 0.0;
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var view_transmittance: vec3<f32>;
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/*
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The node index runs 1..sampleCount, so the last one lands on _rayLength and the whole ray is
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covered.
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It used to run 0..sampleCount-1, which covers [0, (63/64)^e * _rayLength]: with the exponent
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this function computes for a camera at ground level, e = 9, that is 0.868 — 13.2% of the ray
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never integrated. A horizon-grazing ray at sea level is a 600 km chord with its highest density
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along it, so the last 80 km of both optical depth and in-scattering went missing: the
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transmittance came back too high and the radiance under-scattered, and the bias is largest
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exactly at the horizon where the gradient is steepest, so it reads as a band rather than as an
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offset exposure would hide. The i = 0 iteration was also pure waste — a full
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integrate_optical_depth, eight density evaluations and a sphere intersection, multiplied by a
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step size of exactly zero.
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*/
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for (var i = 1; i <= sampleCount; i++) {
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let rayTime = pow( f32(i) / sampleCount, sampleDistributionExponent) * _rayLength;
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// Because we are distributing the samples exponentially, we have to calculate the step size per sample.
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let stepSize = (rayTime - prevRayTime);
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let local_position = _rayStart + ray_dir * rayTime;
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let local_height = atmosphere_height(local_position);
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let local_density = atmosphere_density(local_height);
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opticalDepth += local_density * stepSize;
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// The atmospheric transmittance from rayStart to localPosition
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view_transmittance = absorb(opticalDepth);
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let opticalDepthlight = integrate_optical_depth(local_position, light_dir);
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// The atmospheric transmittance of light reaching localPosition
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let lightTransmittance = absorb(opticalDepthlight);
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let k = view_transmittance * lightTransmittance * stepSize;
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rayleigh += k * phaseR * local_density.x;
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mie += k * phaseM * local_density.y;
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prevRayTime = rayTime;
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}
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*transmittance = view_transmittance;
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return (rayleigh * C_RAYLEIGH + mie * C_MIE_SCATTERING) * light_color;
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}
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`, [
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ATMOSPHERE_HEIGHT_DECLARATION,
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RAYLEIGH_HEIGHT_DECLARATION,
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MIE_HEIGHT_DECLARATION,
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chunk_phase_mie_cornette_shanks,
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chunk_phase_rayleigh,
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chunk_integrate_optical_depth,
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chunk_atmosphere_density,
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chunk_planet_intersection,
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C_RAYLEIGH_DECLARATION,
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C_MIE_SCATTERING_DECLARATION,
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chunk_absorb,
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]);
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{"version":3,"file":"chunk_planet_intersection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js"],"names":[],"mappings":"AAKA,kDAWO;0BAhBmB,6BAA6B"}
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { chunk_sphere_intersection } from "./chunk_sphere_intersection.js";
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import { PLANET_CENTER_DECLARATION } from "./PLANET_CENTER_DECLARATION.js";
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import { PLANET_RADIUS_DECLARATION } from "./PLANET_RADIUS_DECLARATION.js";
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export const chunk_planet_intersection = CodeChunk.from(
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//language=WGSL
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`
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fn planet_intersection ( rayStart:vec3<f32>, rayDir:vec3<f32> ) -> vec2<f32>
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{
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return sphere_intersection(rayStart, rayDir, PLANET_CENTER, PLANET_RADIUS);
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}
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`, [
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PLANET_CENTER_DECLARATION,
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PLANET_RADIUS_DECLARATION,
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chunk_sphere_intersection
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]);
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package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map
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{"version":3,"file":"chunk_sphere_intersection_nearest.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js"],"names":[],"mappings":"AAEA,0DAmCE;0BArCwB,6BAA6B"}
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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export const chunk_sphere_intersection_nearest = CodeChunk.from(
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//language=WGSL
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`
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fn sphere_intersection_nearest(
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ray_origin: vec3<f32>,
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ray_direction: vec3<f32>,
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center: vec3<f32>,
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radius: f32
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) -> f32{
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let _ray_start = ray_origin - center;
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let a = dot(ray_direction, ray_direction);
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let b = 2.0 * dot(_ray_start, ray_direction);
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let c = dot(_ray_start, _ray_start) - (radius * radius);
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let d2 = fma(b, b, - 4.0 * a * c);
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if (d2 < 0)
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{
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return -1.0;
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}
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let d = sqrt(d2);
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let a2 = (2.0 * a);
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if( d2 > b*b ){
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// inside sphere, use far hit
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}
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return (-b - d) / a2;
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}
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`
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);
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package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts
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/**
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* An atmosphere layer of width 'width', and whose density is defined as
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* 'exp_term' * exp('exp_scale' * h) + 'linear_term' * h + 'constant_term',
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* clamped to [0,1], and where h is the altitude.
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* @see "Precomputed Atmospheric Scattering", Bruneton & Neyret (2008) / Bruneton (2017)
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*/
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export const DENSITY_PROFILE_LAYER_STRUCT: WebGPUStruct;
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/**
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* An atmosphere density profile made of several layers on top of each other
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* (from bottom to top). The width of the last layer is ignored, i.e. it always
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* extend to the top atmosphere boundary. The profile values vary between 0
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* (null density) to 1 (maximum density).
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*/
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export const DENSITY_PROFILE_STRUCT: WebGPUStruct;
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import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
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//# sourceMappingURL=DENSITY_PROFILE_LAYER_STRUCT.d.ts.map
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package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map
DELETED
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{"version":3,"file":"DENSITY_PROFILE_LAYER_STRUCT.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,wDAMG;AAEH;;;;;GAKG;AACH,kDAEG;6BAxB0B,+BAA+B"}
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import { f32 } from "../../../type/WEBGPU_WGSL_PRIMITIVE_TYPES.js";
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import { WebGPUArray } from "../../../type/WebGPUArray.js";
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import { WebGPUStruct } from "../../../type/WebGPUStruct.js";
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/**
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* An atmosphere layer of width 'width', and whose density is defined as
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* 'exp_term' * exp('exp_scale' * h) + 'linear_term' * h + 'constant_term',
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* clamped to [0,1], and where h is the altitude.
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9
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* @see "Precomputed Atmospheric Scattering", Bruneton & Neyret (2008) / Bruneton (2017)
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10
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*/
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export const DENSITY_PROFILE_LAYER_STRUCT = WebGPUStruct.from({
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width: f32,
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exp_term: f32,
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exp_scale: f32,
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linear_term: f32,
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constant_term: f32
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});
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|
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/**
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* An atmosphere density profile made of several layers on top of each other
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* (from bottom to top). The width of the last layer is ignored, i.e. it always
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22
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* extend to the top atmosphere boundary. The profile values vary between 0
|
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* (null density) to 1 (maximum density).
|
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24
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*/
|
|
25
|
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export const DENSITY_PROFILE_STRUCT = WebGPUStruct.from({
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26
|
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layers: WebGPUArray.from(DENSITY_PROFILE_LAYER_STRUCT, 2)
|
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});
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@@ -1 +0,0 @@
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{"version":3,"file":"chunk_sample_sky_color.d.ts","sourceRoot":"","sources":["../../../../../../../../src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.js"],"names":[],"mappings":"AAaA;;;;;;;;;;GAUG;AACH,4CAiBE;AAEF;;;GAGG;AACH,qCAFU,SAAS,CAejB;0BA1DwB,gCAAgC"}
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@@ -1,26 +0,0 @@
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1
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export class GPUViewSkyContext {
|
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2
|
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/**
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3
|
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*
|
|
4
|
-
* @param {GraphicsContext} graphics
|
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5
|
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*/
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6
|
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constructor(graphics: GraphicsContext);
|
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7
|
-
/**
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8
|
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*
|
|
9
|
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* @returns {GPUTextureContext}
|
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10
|
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*/
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11
|
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get irradiance_lut(): GPUTextureContext;
|
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12
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set needs_update(v: any);
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/**
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*
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* @param {GPUCameraContext} camera
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* @param {GPUSceneContext} scene
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*/
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update(camera: GPUCameraContext, scene: GPUSceneContext): void;
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debug(mip?: number): Promise<void>;
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__debug_waiting: boolean;
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__debug_canvas: HTMLCanvasElement;
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destroy(): void;
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#private;
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}
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import { GPUTextureContext } from "../texture/GPUTextureContext.js";
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//# sourceMappingURL=GPUViewSkyContext.d.ts.map
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{"version":3,"file":"GPUViewSkyContext.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/view/GPUViewSkyContext.js"],"names":[],"mappings":"AAiBA;IAsBI;;;OAGG;IACH,uCAgBC;IA5BD;;;OAGG;IACH,wCAEC;IA0BD,yBAIC;IAED;;;;OAIG;IACH,+DAuDC;IAED,mCAiCC;IA5BG,yBAA2B;IAyB3B,kCAA4B;IAKhC,gBAEC;;CACJ;kCA7JiC,iCAAiC"}
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import { m3_cm_compose_transform } from "../../../core/geom/mat3/m3_cm_compose_transform.js";
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import { FrameGraph } from "../../../engine/graphics/render/frame_graph/FrameGraph.js";
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import { Sampler2D } from "../../../engine/graphics/texture/sampler/Sampler2D.js";
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import sampler2d_to_html_canvas
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from "../../../engine/graphics/texture/sampler/sampler2d_to_html_canvas.js";
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import { writeCssTransformMatrix } from "../../../view/writeCssTransformMatrix.js";
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import { TextureResourceDescriptor } from "../../device/graph/TextureResourceDescriptor.js";
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import { ShadeGPUCommandContext } from "../../device/ShadeGPUCommandContext.js";
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import { SPHERE_PROBE_MIPMAP_LEVELS } from "../light/environment/DEFINES.js";
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import { graph_filter_environment_map } from "../light/environment/graph_filter_environment_map.js";
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import { SKY_IRRADIANCE_LUT_RESOLUTION, shader_sky_irradiance_lut } from "../atmosphere/shader_sky_irradiance_lut.js";
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import { graph_image_pass } from "../shader/graph/graph_image_pass.js";
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import { GPUTextureContext } from "../texture/GPUTextureContext.js";
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import { sampler_linear_to_sRGB } from "../texture/sampler_linear_to_sRGB.js";
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let debug_counter = 0;
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export class GPUViewSkyContext {
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/**
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* @type {GraphicsContext}
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*/
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#graphics;
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/**
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* @type {GPUTextureContext}
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*/
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#lut_sky;
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/**
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*
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* @returns {GPUTextureContext}
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*/
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get irradiance_lut() {
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return this.#lut_sky;
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}
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/**
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*
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* @param {GraphicsContext} graphics
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*/
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constructor(graphics) {
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this.#graphics = graphics;
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const device = graphics.device;
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this.#lut_sky = new GPUTextureContext(device);
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this.#lut_sky.descriptor.label = "Sky / Irradiance LUT";
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this.#lut_sky.descriptor.format = "rgba16float";
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this.#lut_sky.descriptor.mipLevelCount = SPHERE_PROBE_MIPMAP_LEVELS;
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this.#lut_sky.descriptor.usage = GPUTextureUsage.RENDER_ATTACHMENT
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| GPUTextureUsage.TEXTURE_BINDING
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| GPUTextureUsage.STORAGE_BINDING
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| GPUTextureUsage.COPY_SRC
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;
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this.#lut_sky.resize(SKY_IRRADIANCE_LUT_RESOLUTION, SKY_IRRADIANCE_LUT_RESOLUTION);
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|
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}
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#needs_update = true;
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64
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set needs_update(v) {
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|
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if (v) {
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|
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this.#needs_update = true;
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|
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}
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|
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}
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69
|
-
|
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/**
|
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71
|
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*
|
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72
|
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* @param {GPUCameraContext} camera
|
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73
|
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* @param {GPUSceneContext} scene
|
|
74
|
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*/
|
|
75
|
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update(camera, scene) {
|
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76
|
-
|
|
77
|
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if (!this.#needs_update) {
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|
-
return;
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|
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}
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|
-
|
|
81
|
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this.#needs_update = false;
|
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82
|
-
|
|
83
|
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// ensure base sky LUTs are up-to-date
|
|
84
|
-
/**
|
|
85
|
-
*
|
|
86
|
-
* @type {GPUSky}
|
|
87
|
-
*/
|
|
88
|
-
const scene_sky = scene.sky;
|
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89
|
-
scene_sky.update();
|
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90
|
-
|
|
91
|
-
const graph = new FrameGraph("sky update");
|
|
92
|
-
|
|
93
|
-
const command_ctx = ShadeGPUCommandContext.create(
|
|
94
|
-
this.#graphics,
|
|
95
|
-
"Renderer/main"
|
|
96
|
-
);
|
|
97
|
-
|
|
98
|
-
const gr_transmittance = graph.import_resource("transmittance", TextureResourceDescriptor.fromTexture(scene_sky.lut_transmittance.gpu_texture), scene_sky.lut_transmittance);
|
|
99
|
-
const gr_multiscatter = graph.import_resource("multiscatter", TextureResourceDescriptor.fromTexture(scene_sky.lut_multiple_scattering.gpu_texture), scene_sky.lut_multiple_scattering);
|
|
100
|
-
const gr_sky = graph.import_resource("sky_irradiance", TextureResourceDescriptor.fromTexture(this.#lut_sky.gpu_texture), this.#lut_sky);
|
|
101
|
-
|
|
102
|
-
let [out] = graph_image_pass({
|
|
103
|
-
graph,
|
|
104
|
-
shader: shader_sky_irradiance_lut,
|
|
105
|
-
inputs: {
|
|
106
|
-
camera: camera.buffer,
|
|
107
|
-
|
|
108
|
-
light_data: scene.lights.buffer_data,
|
|
109
|
-
|
|
110
|
-
tSkyLutTransmittance: gr_transmittance,
|
|
111
|
-
tSkyLutMultiscatter: gr_multiscatter
|
|
112
|
-
},
|
|
113
|
-
output: [gr_sky]
|
|
114
|
-
});
|
|
115
|
-
|
|
116
|
-
// convolve
|
|
117
|
-
out = graph_filter_environment_map({
|
|
118
|
-
graph,
|
|
119
|
-
map: out
|
|
120
|
-
});
|
|
121
|
-
|
|
122
|
-
command_ctx.encodeGraph(graph);
|
|
123
|
-
|
|
124
|
-
command_ctx.finish();
|
|
125
|
-
|
|
126
|
-
debug_counter++;
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
// this.debug(3);
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
async debug(mip = 0) {
|
|
133
|
-
if (this.__debug_waiting) {
|
|
134
|
-
return;
|
|
135
|
-
}
|
|
136
|
-
|
|
137
|
-
this.__debug_waiting = true;
|
|
138
|
-
|
|
139
|
-
const texture = this.#lut_sky;
|
|
140
|
-
|
|
141
|
-
const data = await texture.download(mip);
|
|
142
|
-
|
|
143
|
-
const s = new Sampler2D(data, 4, texture.size[0] >> mip, texture.size[1] >> mip);
|
|
144
|
-
sampler_linear_to_sRGB(s);
|
|
145
|
-
|
|
146
|
-
const canvas = sampler2d_to_html_canvas(s, 255, 0, this.__debug_canvas);
|
|
147
|
-
|
|
148
|
-
if (this.__debug_canvas === undefined) {
|
|
149
|
-
|
|
150
|
-
canvas.style.zIndex = "100";
|
|
151
|
-
canvas.style.position = "absolute";
|
|
152
|
-
canvas.style.bottom = `${32}px`;
|
|
153
|
-
canvas.style.right = `${32}px`;
|
|
154
|
-
|
|
155
|
-
const transform = new Float32Array(9);
|
|
156
|
-
m3_cm_compose_transform(transform, 0, 0, 1, -1, 0, 0, 0);
|
|
157
|
-
writeCssTransformMatrix(transform, canvas);
|
|
158
|
-
|
|
159
|
-
document.body.appendChild(canvas);
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
this.__debug_canvas = canvas;
|
|
163
|
-
|
|
164
|
-
this.__debug_waiting = false;
|
|
165
|
-
}
|
|
166
|
-
|
|
167
|
-
destroy() {
|
|
168
|
-
this.#lut_sky.destroy();
|
|
169
|
-
}
|
|
170
|
-
}
|