@woosh/meep-engine 3.67.0 → 3.69.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (498) hide show
  1. package/CHANGELOG.md +45 -0
  2. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
  3. package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
  4. package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
  5. package/package.json +1 -1
  6. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
  7. package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
  8. package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
  9. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
  10. package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
  11. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
  12. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
  13. package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
  14. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
  15. package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
  16. package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
  17. package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
  18. package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
  19. package/src/engine/graphics/trail/TrailKnots.js +137 -0
  20. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
  21. package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
  22. package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
  23. package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
  24. package/src/engine/graphics3/EntityRowHold.js +128 -0
  25. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
  26. package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
  27. package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
  28. package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
  29. package/src/engine/graphics3/GraphicsEngine.js +4 -9
  30. package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
  31. package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
  32. package/src/engine/graphics3/Trail3DSystem.js +380 -81
  33. package/src/engine/graphics3/load_cube_environment.js +3 -3
  34. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
  35. package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
  36. package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
  37. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
  38. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
  39. package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
  40. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
  41. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
  42. package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
  43. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
  44. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
  45. package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
  46. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
  47. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
  48. package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
  49. package/src/shade/playground/probe_clipmap/index.html +43 -0
  50. package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
  51. package/src/shade/playground/probe_clipmap/main.js +29 -0
  52. package/src/shade/playground/trails/index.html +50 -0
  53. package/src/shade/playground/trails/main.d.ts +2 -0
  54. package/src/shade/playground/trails/main.d.ts.map +1 -0
  55. package/src/shade/playground/trails/main.js +258 -0
  56. package/src/shade/renderer/Renderer.d.ts +7 -0
  57. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  58. package/src/shade/renderer/Renderer.js +213 -15
  59. package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
  60. package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
  61. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
  62. package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
  63. package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
  64. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
  65. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
  66. package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
  67. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
  68. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
  69. package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
  70. package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
  71. package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
  72. package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
  73. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
  74. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
  75. package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
  76. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
  77. package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
  78. package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
  79. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
  80. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
  81. package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
  82. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
  83. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
  84. package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
  85. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
  86. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
  87. package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
  88. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
  89. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
  90. package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
  91. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
  92. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
  93. package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
  94. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
  95. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
  96. package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
  97. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
  98. package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
  99. package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
  100. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
  101. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
  102. package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
  103. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
  104. package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
  105. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
  106. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
  107. package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
  108. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
  109. package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
  110. package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
  111. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
  112. package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
  113. package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
  114. package/src/shade/renderer/deferred/shader_background.js +1 -1
  115. package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
  116. package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
  117. package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
  118. package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
  119. package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
  120. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
  121. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
  122. package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
  123. package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
  124. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
  125. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
  126. package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
  127. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
  128. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
  129. package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
  130. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
  131. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
  132. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
  133. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
  134. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
  135. package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
  136. package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
  137. package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
  138. package/src/shade/renderer/extension/ViewTextures.js +3 -2
  139. package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
  140. package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
  141. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
  142. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
  143. package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
  144. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
  145. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
  146. package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
  147. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
  148. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
  149. package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
  150. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
  151. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
  152. package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
  153. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
  154. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
  155. package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
  156. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
  157. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
  158. package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
  159. package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
  160. package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
  161. package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
  162. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
  163. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
  164. package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
  165. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
  166. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
  167. package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
  168. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
  169. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
  170. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
  171. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
  172. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
  173. package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
  174. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
  175. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
  176. package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
  177. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
  178. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
  179. package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
  180. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
  181. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
  182. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
  183. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
  184. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
  185. package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
  186. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
  187. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
  188. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
  189. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
  190. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
  191. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
  192. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
  193. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
  194. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
  195. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
  196. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
  197. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
  198. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
  199. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
  200. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
  201. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
  202. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
  203. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
  204. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
  205. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
  206. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
  207. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
  208. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
  209. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
  210. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
  211. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
  212. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
  213. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
  214. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
  215. package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
  216. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
  217. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
  218. package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
  219. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
  220. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
  221. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
  222. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
  223. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
  224. package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
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  446. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts +0 -22
  447. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.d.ts.map +0 -1
  448. package/src/engine/graphics/sh3/sky/hosek/sky_hosek_compute_irradiance_by_direction.js +0 -388
  449. package/src/engine/graphics/trail/tube/TubeX.d.ts +0 -186
  450. package/src/engine/graphics/trail/tube/TubeX.d.ts.map +0 -1
  451. package/src/engine/graphics/trail/tube/TubeX.js +0 -575
  452. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts +0 -16
  453. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.d.ts.map +0 -1
  454. package/src/engine/graphics/trail/tube/simulator/TubeXFixedPhysicsSimulator.js +0 -34
  455. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts +0 -27
  456. package/src/engine/graphics/trail/tube/tube_attributes_spec.d.ts.map +0 -1
  457. package/src/engine/graphics/trail/tube/tube_attributes_spec.js +0 -70
  458. package/src/engine/graphics3/make_default_environment.d.ts +0 -15
  459. package/src/engine/graphics3/make_default_environment.d.ts.map +0 -1
  460. package/src/engine/graphics3/make_default_environment.js +0 -111
  461. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts +0 -38
  462. package/src/engine/graphics3/trail/trail_tube_write_geometry.d.ts.map +0 -1
  463. package/src/engine/graphics3/trail/trail_tube_write_geometry.js +0 -119
  464. package/src/shade/renderer/atmosphere/MIE_G.d.ts +0 -6
  465. package/src/shade/renderer/atmosphere/MIE_G.d.ts.map +0 -1
  466. package/src/shade/renderer/atmosphere/MIE_G.js +0 -5
  467. package/src/shade/renderer/atmosphere/chunk_sample_environment_color.d.ts.map +0 -1
  468. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts +0 -4
  469. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.d.ts.map +0 -1
  470. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_EARTH.js +0 -44
  471. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +0 -2
  472. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
  473. package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
  474. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
  475. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
  476. package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
  477. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
  478. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
  479. package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
  480. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
  481. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
  482. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
  483. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
  484. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
  485. package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
  486. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
  487. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
  488. package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
  489. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
  490. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
  491. package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
  492. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
  493. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
  494. package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
  495. package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
  496. package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
  497. package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
  498. package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
package/CHANGELOG.md CHANGED
@@ -2,6 +2,51 @@
2
2
 
3
3
  ## Unreleased
4
4
 
5
+ ### Trails: `Trail3DSystem` simulates and extrudes them on the GPU
6
+
7
+ - **Breaking:** `Trail3DSystem` takes the scene its entities are in, `new Trail3DSystem(graphics, scene)`, as
8
+ `ShadedGeometrySystem` and `GPUParticleEmitterSystem` do. It simulates every trail in compute and extrudes its
9
+ tube in the vertex stage, drawn inside the transparency pipeline as before. The CPU builds no geometry and
10
+ uploads only the trails whose fields changed: a frame costs a comparison of each trail's fields.
11
+ - **Breaking:** a trail's head follows its entity's transform as the scene holds it, so a translation written by
12
+ hand moves the trail only once it is announced (`t64_announce_change`), as for meshes and particle emitters.
13
+ The system read `transform.matrix` every frame before.
14
+ - **Breaking:** a trail's knots live on the GPU only. Removed from `Trail3D`: `tube`, `build()`, `updateHead()`,
15
+ `dispose()`, `time`, `timeSinceLastUpdate`, `distanceSinceLastUpdate`, `trailingIndex`, `mesh` and `bvh`; from
16
+ `Trail3DFlags`: `Aging`, `Built`, `BoundsNeedUpdate` and `Reseed` (`Spawning` and `Lit` keep their values);
17
+ `Trail3DSystem.batch`; and the modules `TubeX`, `TubeXFixedPhysicsSimulator`, `tube_attributes_spec`,
18
+ `trail_tube_write_geometry`, `seed_trail_tube`, `advance_trail` and `trail_head_position`. `trail_knot_count`
19
+ moves to `src/engine/graphics/ecs/trail3d/trail_knot_count.js`. `Trail3D` is not serializable, so no save is
20
+ affected.
21
+ - **Changed:** `seed_trail_stroke` writes the stroke into `Trail3D.knots` alone. `make_gradient_stroke` is
22
+ unchanged.
23
+ - **Added:** `Trail3D.warmup`, on by default: a new trail fades in over its first `maxAge` seconds, its head born as
24
+ old as the time left of that first life. Turn it off for a trail that must be whole from its first frame, a
25
+ tracer. It round-trips through JSON.
26
+ - **Added:** `Trail3D.knots`, a `TrailKnots` of knots laid down whole (a stroke, a helix), drawn as they are, and
27
+ `Trail3D.clearCount`, which moves with every `clear()`.
28
+ - Measured on an AMD RDNA2 iGPU (2 CUs) at 1258×566, 8 radial segments, every trail moving and in view, both
29
+ systems in one page: 100 trails of 2 s cost 22.8 ms of CPU a frame on the old system and 0.69 ms on this one;
30
+ 1,000 trails of 2 s, 184 ms and 1.85 ms. Drawing them costs the GPU about the same, most of it in the vertex
31
+ stage: 0.70 against 0.81 ms at 100 trails, 6.3 against 7.2 ms at 1,000, the second figure including the
32
+ update and the cull. 10,000 trails of 2 s cost 10.8 ms of CPU, 4.5 ms of it moving and announcing the
33
+ transforms and 4.3 ms inside the render call, and 65.5 ms of GPU. One trail costs the GPU 25 µs a frame, where
34
+ it cost 9 µs: the update, the cull and the draw arguments are passes of their own however few trails there are.
35
+
36
+ Migrating:
37
+
38
+ - Pass the scene: `new Trail3DSystem(graphics, scene)`.
39
+ - Announce every translation written to a trail's entity by hand (nekomancer's guide motes and speed ribbons).
40
+ - A system subclass that scaled the tube's vertex colours after each update (nekomancer) puts the factor into
41
+ `trail.color` when the trail is made instead: colour is linear and unbounded, so the trail looks the same.
42
+ - Code that seeded a tube and drove its head (meep-shooter's projectiles: `seed_trail_tube`, `updateHead`, the
43
+ writes to `time` and `timeSinceLastUpdate`, `system.update(0)` before rendering) drops all of it: the head
44
+ follows the announced transform. Where `time = maxAge` was written to show a tracer whole at once, set
45
+ `warmup = false`.
46
+ - A shape written into `trail.tube` after `trail.build` (queep-3-arena's helix) goes into a `TrailKnots` on
47
+ `trail.knots` instead: `setCount`, then `setKnot` with each knot's position, frame, thickness and starting age.
48
+ - A trail that only hangs on an entity (meep-demo-castle) needs nothing.
49
+
5
50
  ### Network: the render delay comes down by the clock, and starts over after a wait of the client's own (SW_303, SW_304)
6
51
 
7
52
  - **Breaking:** `AdaptiveRenderDelay`'s `decay_per_sample_ms` is replaced by `decay_rate`: milliseconds of delay shed
@@ -10,25 +10,10 @@ export class Trail3DEditor extends ObjectEditor {
10
10
  spawnDistance: {
11
11
  description: string;
12
12
  };
13
- time: {
13
+ knots: {
14
14
  transient: boolean;
15
15
  };
16
- trailingIndex: {
17
- transient: boolean;
18
- };
19
- timeSinceLastUpdate: {
20
- transient: boolean;
21
- };
22
- distanceSinceLastUpdate: {
23
- transient: boolean;
24
- };
25
- tube: {
26
- transient: boolean;
27
- };
28
- mesh: {
29
- transient: boolean;
30
- };
31
- bvh: {
16
+ clearCount: {
32
17
  transient: boolean;
33
18
  };
34
19
  flags: {
@@ -1 +1 @@
1
- {"version":3,"file":"Trail3DEditor.d.ts","sourceRoot":"","sources":["../../../../../../editor/ecs/component/editors/ecs/Trail3DEditor.js"],"names":[],"mappings":"AAKA;IACI;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;MA2CC;CACJ;6BA/C4B,8BAA8B;+BAF5B,6BAA6B"}
1
+ {"version":3,"file":"Trail3DEditor.d.ts","sourceRoot":"","sources":["../../../../../../editor/ecs/component/editors/ecs/Trail3DEditor.js"],"names":[],"mappings":"AAKA;IACI;;;;;;;;;;;;;;;;;;;;;;;;MA4BC;CACJ;6BAhC4B,8BAA8B;+BAF5B,6BAA6B"}
@@ -11,30 +11,15 @@ export class Trail3DEditor extends ObjectEditor {
11
11
  description: "How long does the trail persist in time"
12
12
  },
13
13
  radialSegments: {
14
- description: "Radial resolution of the tube (rebuild to take effect)"
14
+ description: "Radial resolution of the tube (fixed when the trail is registered)"
15
15
  },
16
16
  spawnDistance: {
17
17
  description: "Distance between segments when spawning by distance"
18
18
  },
19
- time: {
19
+ knots: {
20
20
  transient: true
21
21
  },
22
- trailingIndex: {
23
- transient: true
24
- },
25
- timeSinceLastUpdate: {
26
- transient: true
27
- },
28
- distanceSinceLastUpdate: {
29
- transient: true
30
- },
31
- tube: {
32
- transient: true
33
- },
34
- mesh: {
35
- transient: true
36
- },
37
- bvh: {
22
+ clearCount: {
38
23
  transient: true
39
24
  },
40
25
  flags: {
package/package.json CHANGED
@@ -6,7 +6,7 @@
6
6
  "description": "Advanced 3D game engine",
7
7
  "type": "module",
8
8
  "author": "Alexander Goldring",
9
- "version": "3.67.0",
9
+ "version": "3.69.0",
10
10
  "exports": {
11
11
  "./build/*": "./build/*",
12
12
  "./src/*": "./src/*",
@@ -1,14 +1,18 @@
1
1
  export default Trail3D;
2
2
  /**
3
- * Tube-based 3D trail — the volumetric counterpart of {@link Trail2D}. Where
4
- * Trail2D extrudes a screen-facing ribbon in the shader, Trail3D lays down a tube
5
- * of {@link TubeX} knots, each carrying a tangent frame so the ring can be
6
- * extruded around the centre-line in world space.
3
+ * A tube left behind an entity — the volumetric counterpart of {@link Trail2D}. The head follows the
4
+ * entity at {@link offset}; knots are laid down behind it as it travels, each with the frame its ring
5
+ * stands in, and fade by {@link fade} as they age towards {@link maxAge}.
6
+ *
7
+ * The component is the trail's description. Its knots live where {@link Trail3DSystem} simulates and
8
+ * draws them, on the GPU; a game writes these fields and the system picks the change up.
7
9
  */
8
10
  declare class Trail3D {
9
11
  static fromJSON(json: any): Trail3D;
10
12
  /**
11
- * Age at which a trail knot disappears, in seconds.
13
+ * Age at which a trail knot disappears, in seconds. How many knots the trail holds is fixed when the
14
+ * system registers it: a later change moves the fade and how often a knot is laid down, not the
15
+ * length of the ring.
12
16
  * @type {number}
13
17
  */
14
18
  maxAge: number;
@@ -18,8 +22,8 @@ declare class Trail3D {
18
22
  */
19
23
  width: number;
20
24
  /**
21
- * Number of radial subdivisions around the tube. Higher = rounder tube. This is
22
- * a build-time parameter; changing it after build has no effect until rebuilt.
25
+ * Number of radial subdivisions around the tube. Higher = rounder tube. Fixed when the system
26
+ * registers the trail; re-add the component to change it.
23
27
  * @type {number}
24
28
  */
25
29
  radialSegments: number;
@@ -34,25 +38,6 @@ declare class Trail3D {
34
38
  * @type {number}
35
39
  */
36
40
  spawnDistance: number;
37
- /**
38
- * Current simulated time since trail birth.
39
- * @type {number}
40
- */
41
- time: number;
42
- /**
43
- * @type {number}
44
- */
45
- trailingIndex: number;
46
- /**
47
- * Time elapsed since the last knot was committed.
48
- * @type {number}
49
- */
50
- timeSinceLastUpdate: number;
51
- /**
52
- * Distance the head has travelled since the last knot was committed.
53
- * @type {number}
54
- */
55
- distanceSinceLastUpdate: number;
56
41
  /**
57
42
  * RGB tints the tube; alpha is the trail's base opacity, which {@link fade}
58
43
  * scales as each knot ages.
@@ -83,35 +68,34 @@ declare class Trail3D {
83
68
  */
84
69
  readonly offset: Vector3;
85
70
  /**
86
- * transient
87
- * @type {TubeX|null}
71
+ * Whether a new trail fades in over its first {@link maxAge} seconds: its head is born
72
+ * `maxAge - t` old while the trail is `t` seconds old, so the stretch laid down first is the
73
+ * faintest. On by default; turn it off for a trail that must be fully visible from its first
74
+ * frame, a tracer.
75
+ * @type {boolean}
88
76
  */
89
- tube: TubeX | null;
77
+ warmup: boolean;
90
78
  /**
91
- * What the legacy renderer draws this tube through — a three mesh over
92
- * {@link TubeXGeometry}'s views, built and owned by {@link Trail3DSystem}. The Shade path
93
- * leaves it null and builds a dynamic mesh of its own from the same knots.
94
- *
95
- * transient
96
- * @type {Mesh|null}
79
+ * Knots laid down whole by the author — a stroke, a helix — instead of by the entity's travel, or
80
+ * null for a trail the entity draws. See {@link TrailKnots}; {@link seed_trail_stroke} writes one.
81
+ * @type {import("../../trail/TrailKnots.js").TrailKnots|null}
97
82
  */
98
- mesh: Mesh | null;
83
+ knots: import("../../trail/TrailKnots.js").TrailKnots | null;
84
+ /**
85
+ * Moved by every {@link clear}, so the system sees the request by comparing it.
86
+ * @type {number}
87
+ */
88
+ clearCount: number;
99
89
  /**
100
90
  * transient
101
91
  * @type {TubeXMaterialSpec}
102
92
  */
103
93
  material: TubeXMaterialSpec;
104
- /**
105
- * @readonly
106
- * @type {BvhClient}
107
- */
108
- readonly bvh: BvhClient;
109
94
  /**
110
95
  * @private
111
96
  * @type {Trail3DFlags|number}
112
97
  */
113
98
  private flags;
114
- dispose(): void;
115
99
  set textureURL(v: string);
116
100
  get textureURL(): string;
117
101
  set depthWrite(v: boolean);
@@ -131,8 +115,7 @@ declare class Trail3D {
131
115
  *
132
116
  * Stored in {@link Trail3DFlags.Lit}. This is a build-time option — it selects
133
117
  * the compiled material and the mesh's shadow settings — so it must be set
134
- * before the trail is built / registered with the system, and cannot change
135
- * afterwards.
118
+ * before the trail is registered with the system.
136
119
  *
137
120
  * @returns {boolean}
138
121
  */
@@ -158,18 +141,12 @@ declare class Trail3D {
158
141
  */
159
142
  getFlag(flag: number | Trail3DFlags): boolean;
160
143
  /**
161
- * Build the knots this trail lays down. What draws them is the registered renderer's system,
162
- * which builds its own representation over these rows — the component holds the trail, not a
163
- * picture of it.
164
- *
165
- * @param {number} segment_count
166
- */
167
- build(segment_count: number): void;
168
- /**
169
- * Clear the trail's geometry and reset its state.
144
+ * Erase the trail: at the next frame every knot expires and collapses onto the head where the entity
145
+ * stands, so nothing bridges what comes after to what went before (a teleport leaves no streak). The
146
+ * trail keeps its birth, so its warm-up does not run again.
170
147
  */
171
148
  clear(): void;
172
- fromJSON({ maxAge, width, radialSegments, spawnMode, spawnDistance, textureURL, depthWrite, lightingEnabled, offset, color, fade }: {
149
+ fromJSON({ maxAge, width, radialSegments, spawnMode, spawnDistance, textureURL, depthWrite, lightingEnabled, warmup, offset, color, fade }: {
173
150
  maxAge?: number;
174
151
  width?: number;
175
152
  radialSegments?: number;
@@ -178,6 +155,7 @@ declare class Trail3D {
178
155
  textureURL: any;
179
156
  depthWrite?: boolean;
180
157
  lightingEnabled?: boolean;
158
+ warmup?: boolean;
181
159
  offset?: Vector3;
182
160
  color?: {
183
161
  r: number;
@@ -205,6 +183,7 @@ declare class Trail3D {
205
183
  textureURL: string;
206
184
  depthWrite: boolean;
207
185
  lightingEnabled: boolean;
186
+ warmup: boolean;
208
187
  offset: {
209
188
  x: number;
210
189
  y: number;
@@ -215,15 +194,6 @@ declare class Trail3D {
215
194
  * @param {Trail3D} other
216
195
  */
217
196
  equals(other: Trail3D): boolean;
218
- /**
219
- * @param {number} x
220
- * @param {number} y
221
- * @param {number} z
222
- * @param {number} head_age
223
- * @returns {boolean} whether the head position changed
224
- */
225
- updateHead(x: number, y: number, z: number, head_age: number): boolean;
226
- #private;
227
197
  }
228
198
  declare namespace Trail3D {
229
199
  let typeName: string;
@@ -233,8 +203,6 @@ import { TrailSpawnMode } from "../../trail/TrailSpawnMode.js";
233
203
  import { Color } from "../../../../core/color/Color.js";
234
204
  import { AnimationCurve } from "../../../animation/curve/AnimationCurve.js";
235
205
  import Vector3 from "../../../../core/geom/Vector3.js";
236
- import { TubeX } from "../../trail/tube/TubeX.js";
237
206
  import { TubeXMaterialSpec } from "../../trail/tube/TubeXMaterialSpec.js";
238
- import { BvhClient } from "../../../../core/bvh2/bvh3/BvhClient.js";
239
207
  import { Trail3DFlags } from "./Trail3DFlags.js";
240
208
  //# sourceMappingURL=Trail3D.d.ts.map
@@ -1 +1 @@
1
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