@woosh/meep-engine 3.67.0 → 3.69.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +45 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +2 -17
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/Trail3DEditor.js +3 -18
- package/package.json +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts +33 -65
- package/src/engine/graphics/ecs/trail3d/Trail3D.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/Trail3D.js +37 -245
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.d.ts +0 -4
- package/src/engine/graphics/ecs/trail3d/Trail3DFlags.js +4 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts +13 -10
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.d.ts.map +1 -1
- package/src/engine/graphics/ecs/trail3d/seed_trail_stroke.js +28 -37
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts +10 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.d.ts.map +1 -0
- package/src/engine/graphics/ecs/trail3d/trail_knot_count.js +27 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts +62 -0
- package/src/engine/graphics/trail/TrailKnots.d.ts.map +1 -0
- package/src/engine/graphics/trail/TrailKnots.js +137 -0
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.d.ts +1 -1
- package/src/engine/graphics/trail/tube/TubeXMaterialSpec.js +1 -1
- package/src/engine/graphics3/EntityRowHold.d.ts +48 -0
- package/src/engine/graphics3/EntityRowHold.d.ts.map +1 -0
- package/src/engine/graphics3/EntityRowHold.js +128 -0
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts +6 -2
- package/src/engine/graphics3/GPUParticleEmitterSystem.d.ts.map +1 -1
- package/src/engine/graphics3/GPUParticleEmitterSystem.js +11 -44
- package/src/engine/graphics3/GraphicsEngine.d.ts.map +1 -1
- package/src/engine/graphics3/GraphicsEngine.js +4 -9
- package/src/engine/graphics3/Trail3DSystem.d.ts +69 -35
- package/src/engine/graphics3/Trail3DSystem.d.ts.map +1 -1
- package/src/engine/graphics3/Trail3DSystem.js +380 -81
- package/src/engine/graphics3/load_cube_environment.js +3 -3
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts +17 -0
- package/src/engine/physics/fluid/ecs/FluidObstacle.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacle.js +22 -2
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts +6 -5
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.d.ts.map +1 -1
- package/src/engine/physics/fluid/ecs/FluidObstacleSystem.js +14 -3
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts +9 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/FLUID_OBSTACLE_RECORD_STRUCT.js +11 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts +5 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_record_create.js +2 -0
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts +4 -3
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.d.ts.map +1 -1
- package/src/engine/physics/fluid/obstacle/fluid_obstacle_write_gpu_record.js +11 -3
- package/src/shade/playground/probe_clipmap/index.html +43 -0
- package/src/shade/playground/probe_clipmap/main.d.ts.map +1 -1
- package/src/shade/playground/probe_clipmap/main.js +29 -0
- package/src/shade/playground/trails/index.html +50 -0
- package/src/shade/playground/trails/main.d.ts +2 -0
- package/src/shade/playground/trails/main.d.ts.map +1 -0
- package/src/shade/playground/trails/main.js +258 -0
- package/src/shade/renderer/Renderer.d.ts +7 -0
- package/src/shade/renderer/Renderer.d.ts.map +1 -1
- package/src/shade/renderer/Renderer.js +213 -15
- package/src/shade/renderer/ShadeIndirectLightingMode.d.ts +1 -0
- package/src/shade/renderer/ShadeIndirectLightingMode.js +9 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts +18 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.d.ts.map +1 -0
- package/src/shade/renderer/animation/animation_curve_write_keys.js +34 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts +22 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js +160 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts +45 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/ATMOSPHERE_UNIT_SCALE.js +57 -0
- package/src/shade/renderer/atmosphere/GPUSky.d.ts +23 -8
- package/src/shade/renderer/atmosphere/GPUSky.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/GPUSky.js +91 -34
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts +17 -0
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/SAMPLER_SKY_LUT.js +55 -25
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts +164 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/SceneAtmosphere.js +308 -0
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts +3 -12
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_get_multiscatter_values.js +52 -89
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts +14 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/chunk_raymarch_sky_scattering.js +103 -0
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts +10 -4
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_multiscatter_lut.js +95 -57
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts +10 -14
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sample_transmittance_lut.js +97 -69
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts +17 -0
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_irradiance_lut_encode_uv.js +117 -48
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts +8 -0
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/chunk_sky_lut_compute_uv.js +65 -35
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts +2 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/compute_mie_absorption.js +6 -6
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts +41 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/resolve_atmosphere_sun.js +123 -0
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_multiscatter_lut.js +21 -64
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts +6 -2
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_sky_irradiance_lut.js +55 -179
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts +7 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.d.ts.map +1 -0
- package/src/shade/renderer/atmosphere/shader_sky_view_lut.js +111 -0
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts +0 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.d.ts.map +1 -1
- package/src/shade/renderer/atmosphere/shader_transmittance_lut.js +68 -79
- package/src/shade/renderer/deferred/shader_background.js +1 -1
- package/src/shade/renderer/deferred/shader_background_sky.d.ts +5 -0
- package/src/shade/renderer/deferred/shader_background_sky.d.ts.map +1 -0
- package/src/shade/renderer/deferred/shader_background_sky.js +130 -0
- package/src/shade/renderer/deferred/tonemap/ColorGrade.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/ColorGrade.js +13 -36
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts +2 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.d.ts.map +1 -1
- package/src/shade/renderer/deferred/tonemap/chunk_tonemap_purkinje.js +6 -2
- package/src/shade/renderer/dynamic/GPUDynamicMeshResidency.js +2 -2
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts +2 -13
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/chunk_dynamic_mesh_avboit_vertex.js +6 -21
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts +17 -6
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/graph_dynamic_mesh_avboit.js +38 -178
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts +7 -9
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_draw.js +17 -106
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts +7 -17
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.d.ts.map +1 -1
- package/src/shade/renderer/dynamic/shader_dynamic_mesh_avboit_splat.js +18 -118
- package/src/shade/renderer/extension/ViewTextures.d.ts +3 -2
- package/src/shade/renderer/extension/ViewTextures.d.ts.map +1 -1
- package/src/shade/renderer/extension/ViewTextures.js +3 -2
- package/src/shade/renderer/fluid/GPUFluidCascade.d.ts +3 -3
- package/src/shade/renderer/fluid/GPUFluidCascadeStack.d.ts +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts +14 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING.js +18 -0
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts +3 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/FLUID_FORCING_APPLY_STRUCT.js +4 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts +15 -6
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/GPUFluidForcing.js +20 -4
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts +11 -2
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/chunk_fluid_forcing_cell.js +59 -2
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts +4 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.d.ts.map +1 -1
- package/src/shade/renderer/fluid/forcing/shader_fluid_forcing_apply.js +367 -341
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts +6 -2
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.d.ts.map +1 -1
- package/src/shade/renderer/fluid/mac/shader_fluid_mac_advect_correct.js +339 -282
- package/src/shade/renderer/fluid/pressure/GPUFluidPressureSolve.d.ts +1 -1
- package/src/shade/renderer/fluid/query/GPUFluidQueries.d.ts +1 -1
- package/src/shade/renderer/global_illumination/probe/octahedral/shader_lpv_build_gbuffer.js +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts +20 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/GPUProbeClipmapGI.js +29 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts +47 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/chunk_probe_clipmap_hit_light.js +246 -0
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts +4 -15
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_light.js +8 -148
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts +4 -9
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.d.ts.map +1 -1
- package/src/shade/renderer/global_illumination/probe_clipmap/probe/shader_probe_clipmap_trace.js +9 -58
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts +142 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/GPUScreenProbeGI.js +938 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts +192 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/SCREEN_PROBE.js +231 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts +11 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeDebugView.js +25 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts +110 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/ScreenProbeSettings.js +197 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts +150 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe.js +408 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts +23 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brdf_density.js +63 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_brick_origin.js +61 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts +39 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_interpolate.js +126 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_lighting_history.js +74 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_march_distance.js +26 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts +24 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_ray_sort.js +57 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_screen_march.js +53 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_surface.js +156 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts +18 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/chunk_screen_probe_workgroup_sum.js +50 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts +21 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/graph_screen_probe_debug_view.js +54 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts +67 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_brick.js +509 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts +20 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_debug.js +128 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts +62 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_gather.js +478 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts +69 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_importance.js +457 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts +27 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_indirect_lighting.js +219 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts +22 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.d.ts.map +1 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_pick.js +151 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts +66 -0
- package/src/shade/renderer/global_illumination/screen_probe/shader_screen_probe_place.d.ts.map +1 -0
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- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/atmosphere/hillaire/ATMOSPHERE_PARAMETERS_STRUCT.js +0 -43
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_DENSITY_DECLARATION.js +0 -6
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_absorb.js +0 -18
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts +0 -14
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_optical_depth.js +0 -86
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts +0 -8
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_integrate_scattering.js +0 -125
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_planet_intersection.js +0 -17
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts +0 -3
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/chunk_sphere_intersection_nearest.js +0 -38
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts +0 -16
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.d.ts.map +0 -1
- package/src/shade/renderer/shader/chunk/atmosphere/hillaire/DENSITY_PROFILE_LAYER_STRUCT.js +0 -28
- package/src/shade/renderer/shader/chunk/light/sky/chunk_sample_sky_color.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts +0 -26
- package/src/shade/renderer/view/GPUViewSkyContext.d.ts.map +0 -1
- package/src/shade/renderer/view/GPUViewSkyContext.js +0 -170
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{"version":3,"file":"ImageShader.d.ts","sourceRoot":"","sources":["../../../../../src/shade/renderer/shader/ImageShader.js"],"names":[],"mappings":"AAeA;;GAEG;AACH;IAiLI;;;;;;;OAOG;IACH;QALqC,UAAU,EAApC,gBAAgB;QACwC,OAAO,EAA/D,CAAC,sBAAoB;YAAC,UAAU,CAAC,EAAC,MAAM,EAAE,CAAA;SAAC,CAAC,EAAE;QACf,YAAY;QACzC,WAAW,CAavB;IA9ED;;;;OAwDC;IAxKD;;;OAGG;IACH,mEAEC;IAED;;;OAGG;IACH,cAFU,MAAM,EAAE,EAAE,CAEF;IAelB;;;OAGG;IACH,gHAEC;IAED;;;;;;;;OAQG;IACH,4BAHW,kBAAkB,GAChB,wBAAwB,CAIpC;IAED;;;OAGG;IACH,6BAEC;IAoBD;;;;;;;OAOG;IACH,aAHW,eAAe,GACb,WAAW,CA8BvB;IAkFD;;;;;;;;;;OAUG;IACH;QAP2C,OAAO,EAAvC,sBAAsB;QACL,QAAQ;QACgB,gBAAgB,GAAzD,8BAA8B;QACgB,sBAAsB;QACvC,aAAa,GAA1C,kBAAkB;QACC,QAAQ,GAA3B,MAAM,EAAE;aA4ElB;;CACJ;uCAvSY,OAAO,8DAA8D,EAAE,wBAAwB;qCAC/F,OAAO,wCAAwC,EAAE,sBAAsB;8BACvE,OAAO,+BAA+B,EAAE,eAAe;+BACvD,OAAO,uBAAuB,EAAE,gBAAgB"}
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{"version":3,"file":"ATMOSPHERE_HEIGHT_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js"],"names":[],"mappings":"
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{"version":3,"file":"ATMOSPHERE_HEIGHT_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_HEIGHT_DECLARATION.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,4CAFU,SAAS,CAUjB;0BAhBwB,6BAA6B"}
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import { ATMOSPHERE_UNIT_SCALE_DECLARATION } from "../../../atmosphere/ATMOSPHERE_UNIT_SCALE.js";
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{"version":3,"file":"ATMOSPHERE_RADII_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js"],"names":[],"mappings":"AAIA
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{"version":3,"file":"ATMOSPHERE_RADII_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/ATMOSPHERE_RADII_DECLARATION.js"],"names":[],"mappings":"AAIA;;;;;GAKG;AACH,2CAFU,SAAS,CAcjB;0BAtBwB,6BAA6B"}
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/**
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const ATMOSPHERE_TOP_RADIUS = f32(PLANET_RADIUS) + f32(ATMOSPHERE_HEIGHT);
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`
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const ATMOSPHERE_GROUND_RADIUS: f32 = PLANET_RADIUS;
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const ATMOSPHERE_TOP_RADIUS_SQUARED: f32 = ATMOSPHERE_TOP_RADIUS * ATMOSPHERE_TOP_RADIUS;
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`, [
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ATMOSPHERE_HEIGHT_DECLARATION,
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);
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/**
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{"version":3,"file":"PLANET_RADIUS_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"PLANET_RADIUS_DECLARATION.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/PLANET_RADIUS_DECLARATION.js"],"names":[],"mappings":"AAGA;;;;;GAKG;AACH,wCAFU,SAAS,CAUjB;0BAhBwB,6BAA6B"}
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@@ -1,6 +1,18 @@
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import { ATMOSPHERE_UNIT_SCALE_DECLARATION } from "../../../atmosphere/ATMOSPHERE_UNIT_SCALE.js";
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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/**
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* Default Earth radius in GPU atmosphere units ($\text{km}$), derived from the physical metre
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* radius via {@link ATMOSPHERE_UNIT_SCALE_DECLARATION}.
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*
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* @type {CodeChunk}
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*/
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export const PLANET_RADIUS_DECLARATION = CodeChunk.from(
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//language=WGSL
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`
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//language=WGSL
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`
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const PLANET_RADIUS_METERS: f32 = 6378000.0;
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const PLANET_RADIUS: f32 = PLANET_RADIUS_METERS * METERS_TO_ATMOSPHERE_UNITS;
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`, [
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ATMOSPHERE_UNIT_SCALE_DECLARATION,
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]
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);
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{"version":3,"file":"chunk_atmosphere_height.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.js"],"names":[],"mappings":"
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{"version":3,"file":"chunk_atmosphere_height.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_height.js"],"names":[],"mappings":"AAKA,gDAaE;0BAjBwB,6BAA6B"}
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import { ATMOSPHERE_UNIT_SCALE_DECLARATION } from "../../../atmosphere/ATMOSPHERE_UNIT_SCALE.js";
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { PLANET_CENTER_DECLARATION } from "./PLANET_CENTER_DECLARATION.js";
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import { PLANET_RADIUS_DECLARATION } from "./PLANET_RADIUS_DECLARATION.js";
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export const chunk_atmosphere_height = CodeChunk.from(
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//language=WGSL
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`
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fn atmosphere_height(
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fn atmosphere_height(position_ws: vec3<f32>) -> f32
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{
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-
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return (distance(position_ws * METERS_TO_ATMOSPHERE_UNITS, PLANET_CENTER) - PLANET_RADIUS) * ATMOSPHERE_UNIT_METERS;
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}
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`,
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[
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ATMOSPHERE_UNIT_SCALE_DECLARATION,
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PLANET_RADIUS_DECLARATION,
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PLANET_CENTER_DECLARATION
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]
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{"version":3,"file":"chunk_atmosphere_intersection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.js"],"names":[],"mappings":"
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1
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{"version":3,"file":"chunk_atmosphere_intersection.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_intersection.js"],"names":[],"mappings":"AAOA,sDAqBO;0BA3BmB,6BAA6B"}
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import { ATMOSPHERE_UNIT_SCALE_DECLARATION } from "../../../atmosphere/ATMOSPHERE_UNIT_SCALE.js";
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { ATMOSPHERE_HEIGHT_DECLARATION } from "./ATMOSPHERE_HEIGHT_DECLARATION.js";
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import { chunk_sphere_intersection } from "./chunk_sphere_intersection.js";
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@@ -8,12 +9,19 @@ export const chunk_atmosphere_intersection = CodeChunk.from(
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//language=WGSL
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`
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fn atmosphere_intersection (
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rayStart:vec3<f32>,
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rayDir:vec3<f32>
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rayStart: vec3<f32>,
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rayDir: vec3<f32>
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) -> vec2<f32> {
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let hits = sphere_intersection(
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rayStart * METERS_TO_ATMOSPHERE_UNITS,
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rayDir,
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PLANET_CENTER,
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PLANET_RADIUS + ATMOSPHERE_HEIGHT
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);
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return select(hits, hits * ATMOSPHERE_UNIT_METERS, hits >= vec2<f32>(0.0));
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}
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`, [
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ATMOSPHERE_UNIT_SCALE_DECLARATION,
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chunk_sphere_intersection,
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PLANET_CENTER_DECLARATION,
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PLANET_RADIUS_DECLARATION,
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1
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-
{"version":3,"file":"chunk_atmosphere_ray_bounds.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH,0CAFU,SAAS,
|
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1
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+
{"version":3,"file":"chunk_atmosphere_ray_bounds.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_atmosphere_ray_bounds.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;GAiBG;AACH,0CAFU,SAAS,CAgDjB;0BAnEwB,6BAA6B"}
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@@ -1,69 +1,68 @@
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1
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import { CodeChunk } from "../../compiler/CodeChunk.js";
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import { ATMOSPHERE_RADII_DECLARATION } from "./ATMOSPHERE_RADII_DECLARATION.js";
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-
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/**
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* How far a ray inside the atmosphere may be marched, and whether it ends on the surface.
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*
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* The ground and the atmosphere shell are concentric on the planet and the ray is shared, so
|
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8
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-
* one quadratic setup serves both intersections — only the radius term differs. Calling a
|
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9
|
-
* general sphere-intersection routine twice instead recomputes the ray-origin offset and all
|
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-
* three dot products for the second sphere, and re-derives a leading coefficient that is 1
|
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* for a unit direction.
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*
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* `origin_rel` is relative to the planet centre and assumed to be inside the atmosphere and
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* at or above the surface, which is what makes the shell's far root the exit point.
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* `ray_direction` must be normalised.
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*
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* `ground_distance` is negative when the ray never meets the surface, which includes looking
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* up from above it: both roots are behind the origin there.
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*
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* @type {CodeChunk}
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*/
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export const chunk_atmosphere_ray_bounds = CodeChunk.from(
|
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//language=WGSL
|
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-
`
|
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|
-
struct AtmosphereRayBounds {
|
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// as far as a march may go: the surface when the ray meets it, the shell otherwise
|
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-
t_max: f32,
|
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// distance to the surface, negative when there is no hit ahead
|
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ground_distance: f32,
|
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|
-
hits_ground: bool,
|
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}
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-
|
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33
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fn atmosphere_ray_bounds(
|
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origin_rel: vec3<f32>,
|
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35
|
-
ray_direction: vec3<f32>
|
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36
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-
) -> AtmosphereRayBounds {
|
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|
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// ray_direction is a unit vector, so the leading coefficient is 1 and the factors of two
|
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// divide out of both roots
|
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-
let b = dot(origin_rel, ray_direction);
|
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let
|
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-
let b2 = b * b;
|
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-
|
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//
|
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//
|
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-
let atmosphere_distance = -b + sqrt(max(b2 - (
|
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-
|
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48
|
-
// the ground is the near root, and only when that root is ahead of us
|
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|
-
let ground_discriminant = b2 - (
|
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50
|
-
let
|
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|
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-
-
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-
ground_discriminant
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result.
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result.
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-
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);
|
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1
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+
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
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2
|
+
import { ATMOSPHERE_RADII_DECLARATION } from "./ATMOSPHERE_RADII_DECLARATION.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* How far a ray inside the atmosphere may be marched, and whether it ends on the surface.
|
|
6
|
+
*
|
|
7
|
+
* The ground and the atmosphere shell are concentric on the planet and the ray is shared, so
|
|
8
|
+
* one quadratic setup serves both intersections — only the radius term differs. Calling a
|
|
9
|
+
* general sphere-intersection routine twice instead recomputes the ray-origin offset and all
|
|
10
|
+
* three dot products for the second sphere, and re-derives a leading coefficient that is 1
|
|
11
|
+
* for a unit direction.
|
|
12
|
+
*
|
|
13
|
+
* `origin_rel` is relative to the planet centre and assumed to be inside the atmosphere and
|
|
14
|
+
* at or above the surface, which is what makes the shell's far root the exit point.
|
|
15
|
+
* `ray_direction` must be normalised.
|
|
16
|
+
*
|
|
17
|
+
* `ground_distance` is negative when the ray never meets the surface, which includes looking
|
|
18
|
+
* up from above it: both roots are behind the origin there.
|
|
19
|
+
*
|
|
20
|
+
* @type {CodeChunk}
|
|
21
|
+
*/
|
|
22
|
+
export const chunk_atmosphere_ray_bounds = CodeChunk.from(
|
|
23
|
+
//language=WGSL
|
|
24
|
+
`
|
|
25
|
+
struct AtmosphereRayBounds {
|
|
26
|
+
// as far as a march may go: the surface when the ray meets it, the shell otherwise
|
|
27
|
+
t_max: f32,
|
|
28
|
+
// distance to the surface, negative when there is no hit ahead
|
|
29
|
+
ground_distance: f32,
|
|
30
|
+
hits_ground: bool,
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
fn atmosphere_ray_bounds(
|
|
34
|
+
origin_rel: vec3<f32>,
|
|
35
|
+
ray_direction: vec3<f32>
|
|
36
|
+
) -> AtmosphereRayBounds {
|
|
37
|
+
|
|
38
|
+
// ray_direction is a unit vector, so the leading coefficient is 1 and the factors of two
|
|
39
|
+
// divide out of both roots
|
|
40
|
+
let b = dot(origin_rel, ray_direction);
|
|
41
|
+
let r = length(origin_rel);
|
|
42
|
+
let b2 = b * b;
|
|
43
|
+
|
|
44
|
+
// Difference-of-squares factoring (r - R)(r + R) avoids catastrophic f32 cancellation when
|
|
45
|
+
// altitude (r - R) is metres above a 6,378 km planet radius.
|
|
46
|
+
let atmosphere_distance = -b + sqrt(max(b2 - (r - ATMOSPHERE_TOP_RADIUS) * (r + ATMOSPHERE_TOP_RADIUS), 0.0));
|
|
47
|
+
|
|
48
|
+
// the ground is the near root, and only when that root is ahead of us
|
|
49
|
+
let ground_discriminant = b2 - (r - ATMOSPHERE_GROUND_RADIUS) * (r + ATMOSPHERE_GROUND_RADIUS);
|
|
50
|
+
let hits_ground = (b < 0.0) && (ground_discriminant >= 0.0);
|
|
51
|
+
let ground_distance = select(
|
|
52
|
+
-1.0,
|
|
53
|
+
max(-b - sqrt(max(ground_discriminant, 0.0)), 0.0),
|
|
54
|
+
hits_ground
|
|
55
|
+
);
|
|
56
|
+
|
|
57
|
+
var result: AtmosphereRayBounds;
|
|
58
|
+
|
|
59
|
+
result.t_max = select(atmosphere_distance, ground_distance, hits_ground);
|
|
60
|
+
result.ground_distance = ground_distance;
|
|
61
|
+
result.hits_ground = hits_ground;
|
|
62
|
+
|
|
63
|
+
return result;
|
|
64
|
+
}
|
|
65
|
+
`, [
|
|
66
|
+
ATMOSPHERE_RADII_DECLARATION,
|
|
67
|
+
]
|
|
68
|
+
);
|
|
@@ -1,5 +1,8 @@
|
|
|
1
1
|
/**
|
|
2
|
-
*
|
|
2
|
+
* Integrates direct solar transmittance from `pos` along `sunDir` to the top of the atmosphere,
|
|
3
|
+
* returning zero when the ray intersects the planet sphere.
|
|
4
|
+
*
|
|
5
|
+
* @see "A Scalable and Production Ready Sky and Atmosphere Rendering Technique", Hillaire (2020)
|
|
3
6
|
* @type {CodeChunk}
|
|
4
7
|
*/
|
|
5
8
|
export const chunk_get_sun_transmittance: CodeChunk;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_get_sun_transmittance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_get_sun_transmittance.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_get_sun_transmittance.js"],"names":[],"mappings":"AAMA;;;;;;GAMG;AACH,0CAFU,SAAS,CAsDjB;0BA7DwB,6BAA6B"}
|
|
@@ -1,59 +1,66 @@
|
|
|
1
|
+
import {
|
|
2
|
+
ATMOSPHERE_PARAMETERS_STRUCT,
|
|
3
|
+
chunk_atmosphere_parameters
|
|
4
|
+
} from "../../../atmosphere/ATMOSPHERE_PARAMETERS_STRUCT.js";
|
|
1
5
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
|
-
import { chunk_atmosphere_density } from "./chunk_atmosphere_density.js";
|
|
3
|
-
import { chunk_atmosphere_height } from "./chunk_atmosphere_height.js";
|
|
4
|
-
import { chunk_atmosphere_intersection } from "./chunk_atmosphere_intersection.js";
|
|
5
|
-
import { chunk_compute_extinction } from "./chunk_compute_extinction.js";
|
|
6
|
-
import { chunk_sphere_intersection } from "./chunk_sphere_intersection.js";
|
|
7
|
-
import { PLANET_CENTER_DECLARATION } from "./PLANET_CENTER_DECLARATION.js";
|
|
8
|
-
import { PLANET_RADIUS_DECLARATION } from "./PLANET_RADIUS_DECLARATION.js";
|
|
9
6
|
|
|
10
7
|
/**
|
|
11
|
-
*
|
|
8
|
+
* Integrates direct solar transmittance from `pos` along `sunDir` to the top of the atmosphere,
|
|
9
|
+
* returning zero when the ray intersects the planet sphere.
|
|
10
|
+
*
|
|
11
|
+
* @see "A Scalable and Production Ready Sky and Atmosphere Rendering Technique", Hillaire (2020)
|
|
12
12
|
* @type {CodeChunk}
|
|
13
13
|
*/
|
|
14
14
|
export const chunk_get_sun_transmittance = CodeChunk.from(
|
|
15
15
|
//language=WGSL
|
|
16
16
|
`
|
|
17
|
-
fn
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
17
|
+
fn get_sun_transmittance_rel_for(
|
|
18
|
+
atm: ${ATMOSPHERE_PARAMETERS_STRUCT.wgsl_ref},
|
|
19
|
+
rel: vec3<f32>,
|
|
20
|
+
sunDir: vec3<f32>,
|
|
21
|
+
sunTransmittanceSteps: f32
|
|
22
|
+
) -> vec3<f32> {
|
|
23
|
+
let bounds = atmosphere_ray_bounds_for(atm, rel, sunDir);
|
|
24
|
+
|
|
25
|
+
if (bounds.hits_ground) {
|
|
26
|
+
return vec3<f32>(0.0);
|
|
22
27
|
}
|
|
23
|
-
|
|
24
|
-
let ray_length =
|
|
28
|
+
|
|
29
|
+
let ray_length = bounds.t_max;
|
|
25
30
|
var t = 0.0;
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
// integrate optical depth
|
|
31
|
+
var transmittance = vec3<f32>(1.0);
|
|
32
|
+
|
|
30
33
|
for (var i = 0.0; i < sunTransmittanceSteps; i += 1.0) {
|
|
31
34
|
let f = (i + 0.3) / sunTransmittanceSteps;
|
|
32
|
-
|
|
33
35
|
let newT = f * ray_length;
|
|
34
36
|
let dt = newT - t;
|
|
35
37
|
t = newT;
|
|
36
|
-
|
|
37
|
-
let
|
|
38
|
-
|
|
39
|
-
let
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
transmittance *= exp(-dt * extinction);
|
|
45
|
-
|
|
38
|
+
|
|
39
|
+
let step_rel = rel + t * sunDir;
|
|
40
|
+
let local_height = length(step_rel) - atm.planet_radius;
|
|
41
|
+
let local_density = atmosphere_density_for(atm, local_height);
|
|
42
|
+
let extinction = atmosphere_extinction_for(atm, local_density);
|
|
43
|
+
|
|
44
|
+
transmittance *= exp(-dt * extinction);
|
|
46
45
|
}
|
|
47
|
-
|
|
46
|
+
|
|
48
47
|
return transmittance;
|
|
49
48
|
}
|
|
49
|
+
|
|
50
|
+
fn get_sun_transmittance_for(
|
|
51
|
+
atm: ${ATMOSPHERE_PARAMETERS_STRUCT.wgsl_ref},
|
|
52
|
+
pos_ws: vec3<f32>,
|
|
53
|
+
sunDir: vec3<f32>,
|
|
54
|
+
sunTransmittanceSteps: f32
|
|
55
|
+
) -> vec3<f32> {
|
|
56
|
+
let rel = atmosphere_position_relative_for(atm, pos_ws);
|
|
57
|
+
return get_sun_transmittance_rel_for(atm, rel, sunDir, sunTransmittanceSteps);
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
fn get_sun_transmittance(pos_ws: vec3<f32>, sunDir: vec3<f32>, sunTransmittanceSteps: f32) -> vec3<f32> {
|
|
61
|
+
return get_sun_transmittance_for(atmosphere_earth_parameters(), pos_ws, sunDir, sunTransmittanceSteps);
|
|
62
|
+
}
|
|
50
63
|
`, [
|
|
51
|
-
|
|
52
|
-
chunk_atmosphere_height,
|
|
53
|
-
chunk_atmosphere_density,
|
|
54
|
-
PLANET_RADIUS_DECLARATION,
|
|
55
|
-
PLANET_CENTER_DECLARATION,
|
|
56
|
-
chunk_atmosphere_intersection,
|
|
57
|
-
chunk_compute_extinction,
|
|
64
|
+
chunk_atmosphere_parameters,
|
|
58
65
|
]
|
|
59
|
-
);
|
|
66
|
+
);
|
package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"chunk_position_relative_to_planet_center.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"chunk_position_relative_to_planet_center.d.ts","sourceRoot":"","sources":["../../../../../../../src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js"],"names":[],"mappings":"AAIA,iEAUE;0BAbwB,6BAA6B"}
|
package/src/shade/renderer/shader/chunk/atmosphere/chunk_position_relative_to_planet_center.js
CHANGED
|
@@ -1,13 +1,15 @@
|
|
|
1
|
+
import { ATMOSPHERE_UNIT_SCALE_DECLARATION } from "../../../atmosphere/ATMOSPHERE_UNIT_SCALE.js";
|
|
1
2
|
import { CodeChunk } from "../../compiler/CodeChunk.js";
|
|
2
3
|
import { PLANET_CENTER_DECLARATION } from "./PLANET_CENTER_DECLARATION.js";
|
|
3
4
|
|
|
4
5
|
export const chunk_position_relative_to_planet_center = CodeChunk.from(
|
|
5
|
-
//language=WGSL
|
|
6
|
+
//language=WGSL
|
|
6
7
|
`
|
|
7
|
-
fn position_relative_to_planet_center(pos:vec3<f32>) -> vec3<f32> {
|
|
8
|
-
return pos - PLANET_CENTER;
|
|
8
|
+
fn position_relative_to_planet_center(pos: vec3<f32>) -> vec3<f32> {
|
|
9
|
+
return pos * METERS_TO_ATMOSPHERE_UNITS - PLANET_CENTER;
|
|
9
10
|
}
|
|
10
11
|
`, [
|
|
12
|
+
ATMOSPHERE_UNIT_SCALE_DECLARATION,
|
|
11
13
|
PLANET_CENTER_DECLARATION
|
|
12
14
|
]
|
|
13
15
|
);
|